Xenoblade Chronicles Articles RSS Feed | GameSkinny.com Xenoblade Chronicles RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Xenoblade Chronicles Secret Areas Location Guide https://www.gameskinny.com/wkuhu/xenoblade-chronicles-secret-areas-location-guide https://www.gameskinny.com/wkuhu/xenoblade-chronicles-secret-areas-location-guide Thu, 04 Jun 2020 15:04:34 -0400 Josh Broadwell

Xenoblade Chronicles’ maps are huge and stuffed full of locations and landmarks to uncover. You’ll come across many of these through the story itself, but there’s a good many Xenoblade Chronicles secret areas to find as well.

You should seek out these secret areas not just because you’ll get hefty experience bonuses, but because many of them are required for specific side quests.

We’ve rounded up all the Xenoblade Chronicles secret areas and how to find them, plus the quests they’re associated with.

We’ll be presenting these in sort of chronological order, based on which general locations you’ll come across first. But note that some of these aren’t actually accessible until later in the story.

Tephra Cave Secret Areas

Tephra Cave is your first real “dungeon”, and its got two secret areas hidden in the depths. But you won’t be able to access them until much later, after events unfold inside the Mechonis. It’s not a secret when it happens, though; you’ll know it.

Bafalgar’s Tomb Location

Once you access Bafalgar's Tomb, you'll unlock a number of quests from Shura, an NPC you'll find here.

  • Fast travel to Villa Lake in Tephra Cave’s first floor, and once you’re at that point in the story, the blocked area to the northwest of the lake will be unblocked. 

  • Go through the room with the Arachno pods and high-level Vang, and head into the eastern cave.

  • Take the northern path at the crossroads.
Heavenly Window Location
  • In the room with the high-level Vang, exit through the north.

  • Then just follow the path. It’s long, but mostly devoid of danger. You’ll find a heart-to-heart along the way in the Bone Corridor as well.

Bionis’ Leg Secret Areas

The Bionis’ Leg houses just two secret areas as well, despite being massive. Fortunately, you can get to these right away and (mostly) without any trouble.

Observation Platform Location
  • Go to the Daksha Shrine location on the lower level of the leg.

    • To get there, start from the Kamos Guidepost landmark near the Refugee Camp, and head northeast to the Viliera Hill location. Enlarge your map if it’s easier.

    • Keep going northeast until you reach a small, paved path behind Viliera Hill. Follow that path to Daksha Shrine.
  • You’ll see a red quest item on a dais towards the back of the area. Grab it for part of the Giant’s Key/Treasure quest chain if you want, but you’ll get chased by a level 37 unique monster, so be aware of that.

  • Skirt the eastern edge of the location, heading towards the climbing spot marked on the map. Follow the path into a cave, and you’ll find its full of high-level monsters. Keep out of the Dark Hox’s sight line and work your way around the cave edge. 

  • You’ll emerge onto the Observation Platform — and there’s another high level monster waiting, so if you aren’t ready, jump into the water to get away from it.
Believer’s Paradise Location

This one’s a lot less dangerous, and it's got a heart-to-heart between Shulk and, when you get him, Dunban.

  • On the upper level, explore the northwest portion of the map until you find the Zax Guidepost landmark. If you’re having trouble, start from the platform where the Mechon boss fight takes place, and just go northwest from there.

  • Go east from the Guidepost and follow the elevated path through a cave that leads you to the Believer’s Paradise

Ether Mine Secret Area

The Ether Mine only has one secret location, and it’s not very secret.

Glowmoss Lake Location
  • Take the long tunnel in Test Pit 1 all the way down to find Glowmoss Lake.

  • There’s a level 29 unique monster (Elegant Marin) so you might want to just pop in far enough to uncover the location and then come back later when you’re stronger.

Satorl Marsh Secret Area

This one’s a bit of a stinker if you don’t know where to look. Fortunately, you do know now.

Shining Pond Location

You'll need to find the Shining Pond to complete Mementos of a Lost Son, and it's also where you'll find A Mysterious Delicacy for Zazadan.

  • Go to the Dark Swamp and work your way to the bottom/southern edge. You will take damage from the poisoned water; there’s no way around that.

  • You’ll find an incline leading out of the swamp. Just follow that up, and you’ll find the Shining Pond secret area in a cave. 

Makna Forest Secret Areas

Makna Forest covers a huge chunk of land and has four secret areas, the most for one location  in the game.

Divine Sanctuary Location

Divine Sanctuary is involved in the Rest in Peace quest and it’s also where the Nopon Challenge of the Sage quests originate.

  • Go to the Waypoint Beacon, a landmark on the eastern side of Bridge One.

  • Drop down to the ledge below, and follow the path through a cave that leads to a cliffside ether deposit.

  • Venture into the other cave in this cliff edge, and it’ll take you to the Divine Sanctuary
Seahorse Islet Location

You’ll need to reach Seahorse Islet for the Challenge of the Sage, since it’s the Proof of Courage location. It’s pretty straightforward.

  • Travel northeast along the river in Makna Forest until you reach a small island.

  • You found the secret area.
Sparkling Pool Location

The Sparkling Pool is where Melia and Sharla’s “No Boys Allowed” heart-to-heart takes place, and you’ll also need it for the Secret Innovation quest.

  • Travel to the Twisted Tree Gate landmark.

  • Head northwest until you get to the Eks Watering Hole location.

  • Climb up the giant tree root sticking into the watering hole.

  • Follow the path south until you reach the Sparkling Pool.
King Agni’s Tomb Location

King Agni’s Tomb isn’t exactly hidden, but it is sealed. You won’t get access to it until you take on the Mystery of the Makna Ruins quest chain from Lupa in Frontier Village.

  • Complete Mystery of the Makna Ruins 1.

  • Accept Mystery of the Makna Ruins 2 from Lupa.

  • Travel to the Pod Landing Site landmark, and follow the path around to the southwest.

  • Investigate the Tablet Seal to open the tomb.

Eryth Sea Secret Area

There’s just the one secret area in Eryth Sea, and you’ll want to turn auto-run on for sure.

Faras Cave Location

Faras Cave isn’t required for quests, but outside the usual Exp boost, it does have some good collectibles.

  • Fast travel to Hovering Reef 9.

  • Leap into the sea.

  • Swim southwest to the little nub sticking out of the map’s edge.

  • Be patient.

Valak Mountain Secret Areas

Valak Mountain has but two secret areas, and they’re nowhere near as annoying to get to as Faras Cave was — sort of.

Befalgar Pedestal Location

You’ll need Befalgar Pedestal for both the Valak Mountain Research quest and to gather Morning Dew Ice for the Believing Again quest.

  • Start at the first landmark, Zokhed Pass.

  • Go to the right, up one of the inclines, and turn left at the fork.

  • Follow the path south to another fork, and turn left again.

  • The Befalgar Pedestal is at the end.
Three Sage Summit Location

This one’s a bit of a pain thanks to some slightly obtuse platforming needed to get there. But it’s worthwhile, because you’ll find the Glory Sobos locations here, and they drop items needed for the Replica Monado quests.

This is also the where you need to go for the Final Giants’ Ruins quest.

  • Start from Zokhed Pass and go west.

  • Take the second incline, the one that takes you up to Serik Waterfall. You’ll need to melt some ice, then go west.

  • On the slide-y part of the pass, you’ll need to jump right as you leave the ledge. Assuming you make it, you’ll grab onto a climb-able surface. Climb up, and follow the path around until you get to the Three Sage Summit.

Sword Valley Secret Area

Sword Valley has just one secret area, Monado Wound, and it’s not the most impressive in terms of rewards. You just get experience and the chance to revisit the site of the game’s opening scene.

Monado Wound Location
  • Go to the Ether Storage location. It’s the giant round part in the middle of the map, south of Gate Three.

  • Head west. That’s it, plus lots of Mechon.

Fallen Arm Secret Area

The vast Fallen Arm has one secret area for you to find: Distant Fingertip. You’ll need to get there for the For My Loved One quest to find the Tear of the Sky location, and there’s a heart-to-heart one there as well.

Distant Fingertip Location
  • Go to the end of Digit 2. If you’re having trouble finding it, it’s west of the Digit 2 Plains landmark.

  • Head all the way to the back/north of Digit 2 until you get to a climbing wall. It’s in the back-right niche on the Digit 2 map.

  • Then it’s the climbing equivalent of Faras Cave. Keep climbing and heading up until you reach the Fallen Arm’s upper level. The path takes you to straight to the Distant Fingertip landmark.

Mechonis Field Secret Areas

Mechonis Field has two secret areas to find, one of which is absolutely not secret at all.

Great Battle Scar Location

The Great Battle Scar is the most obvious secret location in the game. Still, it’s worth finding if only because it leads to the second secret area.

  • Travel to the Upper Bulkhead Bridge landmark on the fourth floor. 

  • Go east, and follow the path around the outside of the Mechonis, including the ventilator shaft rides. It’s pretty much just sitting there. You can head down the slide to grab an Energy Aubergine for The History of the Machina quest, though.
Machina Refuge Location

The Machina Refuge has a shop and also continues the quest line you (should have) started on the Fallen Arm with To My Loved One. You’ll meet Bozatrox and complete the Best Boots quest.

  • Fast travel back to the Great Battle Scar, and ride the ventilator shaft up again.

  • Turn right this time, and follow the path around.

  • Go down the slide, but try and control your descent by running back up the slide.

  • Aim for the left platform, the one with an incline going down.

  • Follow that path, and climb up the ladder to find the Machina Refuge

Agniratha Secret Area

Seven Sage Cloister Location

The capital city of Mechonis hides one secret area for you to uncover, and while it might seem tedious to get to, you’ll be glad for the chance it offers you to level up.

  • Complete all quests in Agniratha
    • These can be found in the City Planning Terminal, the Military Status Terminal, the Strategic Intel Terminal, and the Civil Protection Terminal. Most of them are requests to take down specific Mechon types, with a few centered around Telethia.
  • Once that’s taken care of, go to the Central Tower landmark again, and access the Capital Control Terminal to get the Cloister Key.

  • Now, head up to the Data Center on Agniratha’s highest floor. The Cloister Key lets you open the previously locked doors, and the Seven Sage Cloister is inside. 


That's all Xenoblade Chronicles' secret areas, but be sure to check out our other content including:

Check out our other Xenoblade Chronicles guides here on GameSkinny.

Xenoblade Chronicles Out Like a Light Quest Walkthrough https://www.gameskinny.com/mx2em/xenoblade-chronicles-out-like-a-light-quest-walkthrough https://www.gameskinny.com/mx2em/xenoblade-chronicles-out-like-a-light-quest-walkthrough Wed, 03 Jun 2020 16:28:59 -0400 Daniel Hollis

While most of the side quests in Xenoblade Chronicles: Definitive Edition are little more than collecting a few items or killing a certain number of enemies, some do manage to shake up the formula. One of these quests is Out Like A Light, and there are several ways to complete it. 

This Xenoblade Chronicles walkthrough will show you where to find the Out Like a Light quest, as well as how to complete it. 

Xenoblade Chronicles Out Like a Light Quest Walkthrough

How to Find and Complete the Out Like a Light Quest in Xenoblade Chronicles.

How to Find the Out Like a Light Quest

To find the quest, you'll first need to fulfill a few prerequisites so it becomes available:

  • Reach the Colony 6 area of the story
  • Complete the previous quest, A Mysterious Light
    • This can be found in Colony 9, provided you have a 3-star affinity rank with the area and have reached Colony 6 in the story
  • Have a 3-star affinity level with Colony 6.

Once all these prerequisites have been met, you will find a character known as Kenny Rohan in Colony 9. He resides in two locations, depending on the time:

  • 9:00-15:00 — Sitting on a bench at Tranquil Square
  • 0:00-6:00 — Standing in front of a tree at the gem man's stall 
How to Complete the Out Like a Light Quest

The quest gives you an item known as the Ether Cylinder. What you do with it has two outcomes, both with their own rewards. 

Option 1  Throw the Ether Cylinder into the lake

For this method, travel to the bridge leading to the central plaza. Here, you'll find an objective marker to interact with. By interacting with it, you'll cast the Ether Cylinder into the lake. Return to Kenny and receive some Iron Armor as your quest reward.

Option 2  Repair the Ether Lamp

For this method, you'll need 2 Krabble Fixed Parts, which can be looted from Junk Krabbles. These are found in the Ether Mine, so you'll need to have progressed far enough in the story to venture into this area.

With the Krabble Fixed Parts in hand, change the time to night and visit Arnaut, who resides near the Military District. He will repair the Ether Lamp. With that in tow return to Kenny, who will reward you with a King Cluster.

Related Content

Out Like a Light is a simple quest to complete, but each option provides different rewards based on your preference. For more on Xenoblade Chronicles Definitive Edition for the Nintendo Switch, and other related Xenoblade content, be sure to check the links above. 

Xenoblade Chronicles Giant's Key Quest Walkthrough https://www.gameskinny.com/xj7g1/xenoblade-chronicles-giants-key-quest-walkthrough https://www.gameskinny.com/xj7g1/xenoblade-chronicles-giants-key-quest-walkthrough Wed, 03 Jun 2020 16:24:58 -0400 Josh Broadwell

One of the many quests you can run across in Satorl Marsh is the Xenoblade Chronicles giant’s key quest. It’s part of a quest chain involving the Nopon merchants and the Exile Fortress that eventually leads you to some good rewards. You'll also face-off against unique monsters along the way.

But Satorl Marsh isn’t exactly the easiest place to navigate, even with the Definitive Edition’s map improvements. Below, we go over where to find the giant's key, strategies for defeating Deluded Ignas, where to use the key, and what you get as a reward for completing the quest. 

Xenoblade Chronicles Giant's Key Quest Walkthrough

The map location for the giant's key in Xenoblade Chronicles.

When you arrive at the map location above — on the western side of Satorl Marsh  it means you’ve already rescued Kacha from the Exile Fortress and triggered the giant’s key quest. The next thing to do is find the Deluded Ignas Kacha that guards the giant’s key.

Travel to the Silent Obelisk landmark and make your way to the western side of the Exile Fortress. If you haven’t found that landmark yet, go to the Glowing Obelisk instead and follow the river to the west. Stick to the river until you’re even with the northern edge of the Exile Fortress, and then go south.

Here, it’s best to enlarge the map by pressing the left stick. Go between the northwest corner of the Fortress and the incline on the map, indicated with the red arrow on the above image. Follow the path until it goes into a small cave. The Deluded Ignas are on the other side of the cave.

How to Defeat the Deluded Ignas

Each Deluded Ignas is Level 25, but you have to fight them all at once. You’ll want to be at least Level 27 or Level 28 before fighting them — especially if you plan on challenging the unique monster Reckless Godwin (Level 31) in the throne room later in the giant’s key quest.

Dunban is an elusive tank and gives you better control over debuffs. Make sure Sharla provides buffs and healing. If you're tackling the quest later in Xenoblade Chronicles, bring Melia for attacks, healing, and buffs.

Once you’ve cleared out the Deluded Ignas, head to the quest marker near the left-most tree, and you’ll find the giant’s key.

Where to Use the Giant's Key

The key unlocks a door at the Wall of Sin. The Wall of Sin is the wall behind the throne in Exile Fortress throneroom. 

You can try to creep around Reckless Godwin or, if you’re brave and well-equipped, go ahead and challenge him. Either way, examine the wall, and you’ll open a path leading to the Exile Fortress’ roof.

Once you’ve examined the altar on the roof, go back to Kacha to finish the quest. Doing so gives you some decent rewards, but it also unlocks the next leg of the quest chain, which is considerably more straightforward.

Related Content

That’s it for the Xenoblade Chronicles giant’s key quest walkthrough. Luckily, the Definitive Edition on the Nintendo Switch has a much better map than the 3DS or Wii versions of the game. For more tips and tricks, as well as other related Xenoblade content, be sure to check out the links above! 

Xenoblade Chronicles Heart-to-Heart Answers and Locations Guide https://www.gameskinny.com/gz2e1/xenoblade-chronicles-heart-to-heart-answers-and-locations-guide https://www.gameskinny.com/gz2e1/xenoblade-chronicles-heart-to-heart-answers-and-locations-guide Wed, 03 Jun 2020 13:50:22 -0400 Daniel Hollis

If you've been diving into Xenoblade Chronicles: Definitive Edition, you've more than likely come across interactable areas known as heart-to-heart moments. While these events are easily skippable, they provide you with some useful rewards that will help you on your adventures across the world of Xenoblade Chronicles: Definitive Edition. Finding their locations and giving the right answers will also strengthen the affinity of your party.

Having a strong affinity level between your characters is vital for battles, especially against enemies in the later game, so going out of your way to score as many of these heart-to-heart moments is highly recommended. 

Xenoblade Chronicles Heart-To Heart Answers and Locations Guide

Xenoblade Chronicles Definitive Edition main menu with affinity chart option.

What are Heart-to-Heart Events?

Heart-to-heart moments provide insight into your characters and how they interact with one another. By finding them, you'll be gifted with dialogue exchanges between party members, provided you already have the party members in question). 

Each pair of characters has three heart-to-heart moments shared between them, making 63 in total. These conversations are easily recognizable on your map with a symbol of shaking hands, indicating where they are.

Some heart-to-hearts only appear at certain times of the day, and they may require a prerequisite affinity level before being able to use them.

To gain the most out of these moments, you'll need to ensure you respond with the correct dialogue choices. By doing this, you'll be able to use more skill links between characters, resulting in more devastating attacks and combos you can put forward to your enemies. 

Heart-to-Heart Answers, Locations, and Prerequisites

Increased affinity in Xenoblade Chronicles provides more skill links between party members in battle.

Colony 9

Sunset in the Park

  • Location: Outlook Park
  • Prerequisites: Shulk & Fiora (Affinity Level  Yellow)
  • Answers: You and Dunban... // Kind of.

Enduring Friendship

  • Location: Tephra Cave Entrance
  • Prerequisites: Shulk & Reyn (Affinity Level  Green)
  • Answers: When we had that big fight. // Of course.

Fiora's Cooking

  • Location: Dunban's House
  • Prerequisites: Reyn & Fiora (Affinity Level  Green)
  • Answers: Of course I want some! // So... uh... when can we eat?

Overlooking The Colony

  • Location: Agora Shore
  • Prerequisites: Reyn & Sharla (Affinity Level  Purple)
  • Answers: Do you wanna go back there? // Don't be so hard on yourself!

Ancient Wreckage

  • Location: Cylinder Hangar
  • Prerequisites: Reyn & Melia (Affinity Level  Purple)
  • Answers: I am saying that. // If there were any survivors?

A Heropon's Perspective

  • Location: Mechon Wreckage Site
  • Prerequisites: Sharla & Riki (Affinity Level  Purple)
  • Answers: This is unusual for you, Riki // No, Riki. That's not true.

Watching Over Them

  • Location: Tranquil Square (Night Only)
  • Prerequisites: Reyn & Dunban (Affinity Level  Pink)
  • Answers: I'm being quite serious. // I see you share my view.
Tephra Cave

Glowing in the Night

  • Location: Spring of Grief
  • Prerequisites: Dunban & Riki (Affinity Level  Purple)
  • Answers: Riki, tell Dundun. // Riki surrenders!

The Legend of the Spider

  • Location: Bone Corridor
  • Prerequisites: Shulk & Reyn (Affinity Level  Purple)
  • Answers: You're scared of spiders! // I played a prank on you.

A Scene Revisited

  • Location: Kneecap Hill
  • Prerequisites: Reyn & Fiora (Affinity Level  Pink)
  • Answers: The first time I came here // No one thinks that, Fiora.
Bionis Leg

What Visions May Bring

  • Location: Raguel Bridge North
  • Prerequisites: Shulk & Sharla (Affinity Level  Green)
  • Answers: I wish I had it. // You can save someone's life!

Heir to the Monado

  • Location: Refugee Camp
  • Prerequisites: Reyn & Dunban (Affinity Level  Green)
  • Answers: If it wasn't for Shulk. // Hope kept her going.

What's on Reyn's Mind

  • Location: Refugee Camp
  • Prerequisites: Reyn & Sharla (Affinity Level  Green)
  • Answers: You, by a whisker. // You have... dignified qualities.

Geography Lesson

  • Location: Believer's Paradise
  • Prerequisites: Shulk & Dunban (Affinity Level  Purple)
  • Answers: Of course, I'm interested. // Oh! I know!

Revisiting the Past

  • Location: Rho Oasis
  • Prerequisites: Dunban & Sharla (Affinity Level  Pink)
  • Answers: Did something bad happen? // Was it important to her?
Colony 6

Certain heart-to-heart moments won't appear until you've progressed through Colony 6 quest-line a certain amount.

One Year On

  • Location: Pod Depot
  • Prerequisites: Reyn & Dunban (Affinity Level  Purple)
  • Answers: Well, I was glad you came back. // I know how you feel.

Recovery and Reflection

  • Location: Hope Farm
  • Prerequisites: Fiora & Dunban (Affinity Level  Purple)
  • Answers: It makes me sad. // It must have been really tough.

Dunban's Right Arm

  • Location: Hope Farm
  • Prerequisites: Dunban & Sharla (Affinity Level  Purple)
  • Answers: It hardly even bothers me now. // I have no regrets.

Quiet Time

  • Location: Armu Farm
  • Prerequisites: Fiora & Riki (Affinity Level  Purple)
  • Answers: Nature's wonderful, isn't it? // I like the way you speak.

Renewed Determination

  • Location: Freight Elevator
  • Prerequisites: Shulk & Reyn (Affinity Level  Pink)
  • Answers: Could've been veeery different. // You're not wrong.

Strength of Heart

  • Location: Main Entrance
  • Prerequisites: Shulk & Dunban (Affinity Level  Pink)
  • Answers: It's because you're Dunban. // Strength of the heart.

The Colony Reborn

  • Location: On top of a building, Colony 6
  • Prerequisites: Shulk & Sharla (Affinity Level  Pink)
  • Answers: A safe haven for everyone, huh? // Because it's everyone's dream.
Ether Mine

A Broken Watch

  • Location: Mining Base
  • Prerequisites: Shulk & Sharla (Affinity Level  Purple)
  • Answers: It's a beautiful watch. // I can fix it!

A Wistful Glow

  • Location: Central Terminal
  • Prerequisites: Reyn & Sharla (Affinity Level  Pink)
  • Answers: Sounds like fun! // Gadolt would just be a friend.
Satorl Marsh

The Shimmering Marsh

  • Location: Zaldania Waterfall (Night)
  • Prerequisites: Shulk & Dunban (Affinity Level  Green)
  • Answers: Really? Interesting. // Will it ever run out?

High Entia History

  • Location: Sororal Statues
  • Prerequisites: Dunban & Melia (Affinity Level  Purple)
  • Answers: That seems fitting. // A half-Homs like you?

Atop the Crown Tree

  • Location: Crown Tree
  • Prerequisites: Sharla & Riki (Affinity Level  Pink)
  • Answers: I'm not surprised. // Oh dear! Why not?
Makna Forest

Fallen Brethren 

  • Location: Agni Tablet
  • Prerequisites: Shulk & Melia (Affinity Level  Green)
  • Answers: What's wrong? // They sound like great people.

No Boys Allowed

  • Location: Sparkling Pool
  • Prerequisites: Sharla & Melia (Affinity Level  Green)
  • Answers: You may be correct. // Are you sure!?

Riki's Crazy Crystal Plan

  • Location: North-west of Twisted Tree Gate
  • Prerequisites: Reyn & Riki (Affinity Level  Purple)
  • Answers: What you gonna do with it? // You've gotta refine it!
Frontier Village

At the Pollen Works

  • Location: Pollen Works
  • Prerequisites: Shulk & Riki (Affinity Level  Green)
  • Answers: Because it's not made of metal? // That's very resourceful of you!

True Natures

  • Location: Apex Lake, Contemplation Terrace 
  • Prerequisites: Dunban & Melia (Affinity Level  Green)
  • Answers: I'll be honest... Not really. // As all wise rulers do.

A Mysterious Sanctuary

  • Location: Prophecy Hut
  • Prerequisites: Riki & Melia (Affinity Level Green)
  • Answers: They've delivered from on high? // You mean... you?

Reawakened Memories

  • Location: West of Prophecy Hut
  • Prerequisites: Fiora & Sharla (Affinity Level  Purple)
  • Answers: You mean... Shulk? // Reyn said that?

A Day Like Any Other

  • Location: Nopon Tower
  • Prerequisites: Fiora & Melia (Affinity Level  Purple)
  • Answers: Ok. I'll tell you. // No, nothing in particular.

Life's Hard for a Heropon

  • Location: Riki's House
  • Prerequisites: Dunban & Riki (Affinity Level  Pink)
  • Answers: I'll shed a tear for you. // Not at all.
Eryth Sea

Fish Fly! Fish Fly!

  • Location: Sleeping Dragon Isle
  • Prerequisites: Reyn & Riki (Affinity Level  Green)
  • Answers: But Riki just see one! // Riki want five for himself!

A Gift for a Loved One

  • Location: Ether Plant
  • Prerequisites: Dunban & Sharla (Affinity Level  Green)
  • Answers: I  I'd love to, thank you... // But the thought is still nice.

Flowers of Eryth Sea

  • Location: Hovering Reef 2
  • Prerequisites: Sharla & Riki (Affinity Level  Green)
  • Answers: I like flowers too. // She'd be so happy!

Riki Have Question

  • Location: Syrath Lighthouse
  • Prerequisites: Fiora & Riki (Affinity Level  Pink)
  • Answers: What is it, Riki? // You do? Wow!

Brother and Sister

  • Location: East of Fountain of Hope
  • Prerequisites: Fiora & Dunban (Affinity Level  Green)
  • Answers: I could get used to it too. // You worry too much.

The Forefathers

  • Location: Great Hall
  • Prerequisites: Fiora & Riki (Affinity Level  Green)
  • Answers: Forefathers were important? // Make weapons! Dinobeast!

 Melia's Imperial Villa

  • Location: Whitewing Villa
  • Prerequisites: Fiora & Melia (Affinity Level  Green)
  • Answers: Thanks! // So it's not just me then...

So Close, Yet So Far

  • Location: Audience Chamber
  • Prerequisites: Shulk & Melia (Affinity Level  Purple)
  • Answers: It's not a bad thing. // Nothing would change.

Ancient Astrology

  • Location: West of Melfica Road
  • Prerequisites: Sharla & Melia (Affinity Level  Purple)
  • Answers: Of course, I do. // Yes, I do.

A Breathtaking Site

  • Location: Sky Terrace
  • Prerequisites: Reyn & Melia (Affinity Level  Pink)
  • Answers: I quite agree. // I got that impression.
High Entia Tomb

Echoes of Ancient Times

  • Location: Valley of Emperors
  • Prerequisites: Reyn & Melia (Affinity Level  Green)
  • Answers: Let's go and take a look. // Mind sharing it with us?

Hopes and Plans

  • Location: Hall of Trials
  • Prerequisites: Shulk & Melia (Affinity Level  Pink)
  • Answers: Do you think it's possible? // You'll... look for them with me?
Valak Mountain

In Ose Tower

  • Location: Harict Chapel
  • Prerequisites: Riki & Dunban (Affinity Level  Green)
  • Answers: Ghosts are here. // Dundun know what ghost is?

First Sight of Snow

  • Location: La Luz Church (Night)
  • Prerequisites: Reyn & Fiora (Affinity Level  Purple)
  • Answers: I'm with you. It's strange. // That sounds like a great idea!

A Snowy Hot Spring

  • Location: Jakt Geyser
  • Prerequisites: Shulk & Riki (Affinity Level  Purple)
  • Answers: Not too hot, not too cold! // Shulk jump in water too!
Fallen Arm

A Night Time Chat

  • Location: Near Junks
  • Prerequisites: Fiora & Sharla (Affinity Level  Green)
  • Answers: Thanks... I think. // I don't think he's changed.

Just Like Old Times

  • Location: Wreckage Beach
  • Prerequisites: Shulk & Fiora (Affinity Level  Purple)
  • Answers: Never mind. It's fine. // Ok. Here I go.

Camping Spot

  • Location: Inlet Beach
  • Prerequisites: Riki & Melia (Affinity Level  Purple)
  • Answers: Most intriguing. // But how till you catch it?

Those Waiting For You

  • Location: Distant Fingertip
  • Prerequisites: Shulk & Riki (Affinity Level  Pink)
  • Answers: What's wrong, Shulk? // Ok. Here's the thing...

A Family of Two

  • Location: Junk's Second Floor
  • Prerequisites: Fiora & Dunban (Affinity Level  Pink)
  • Answers: You caught me // There's more to it than that.

Overcoming the Pain

  • Location: Digit 1
  • Prerequisites: Fiora & Melia (Affinity Level  Pink)
  • Answers: And you regret that? // That's probably for the best.

Eternal Scars

  • Location: Black Wreckage
  • Prerequisites: Dunban & Melia (Affinity Level  Pink)
  • Answers: We were comrades-in-arms. // I know the truth.
Bionis Interior

Fiora's Body

  • Location: Spinal Nerve Tower
  • Prerequisites: Fiora & Sharla (Affinity Level  Pink)
  • Answers: Sorry. Is it that obvious? // You're right. I should go.

Kind Words

  • Location: Terminal Nerve Tower
  • Prerequisites: Riki & Melia (Affinity Level  Pink)
  • Answers: You've seen right through me. // That is simply not true.
Prison Island

Before the Final Battle

  • Location: Corridor of Silence
  • Prerequisites: Shulk & Fiora (Affinity Level  Pink)
  • Answers: You're worried about me. // Oh, Shulk! Thank you!

Journey's End

  • Location: Empty Throne
  • Prerequisites: Reyn & Riki (Affinity Level  Pink)
  • Answers: Riki do want to go home. // Cheer up, Reyn!

Untold Feelings

  • Location: Gravina Bridge
  • Prerequisites: Sharla & Melia (Affinity Level  Pink)
  • Answers: Do you still like him? // That is just like you, Melia.
Related Content: 

And there you have it! All of the Xenoblade Chronicles heart-to-heart locations for the Definitive Edition HD remaster on the Nintendo Switch. Be sure to check the links above for more tips, tricks, and related content, and head over to our Xenoblade Chronicles guides page, too!

Xenoblade Chronicles Thunderstorm Weather Guide https://www.gameskinny.com/anzqn/xenoblade-chronicles-thunderstorm-weather-guide https://www.gameskinny.com/anzqn/xenoblade-chronicles-thunderstorm-weather-guide Mon, 01 Jun 2020 15:54:08 -0400 Josh Broadwell

The world of Xenoblade Chronicles is massive. It includes a day/night cycle and a weather cycle that influences when characters, quests, and monsters are available. The weather cycle changes naturally on its own — but you can manipulate it as well. Here's how to trigger the Xenoblade Chronicles thunderstorm and impact other weather changes in the Definitive Edition.

You will specifically want to know how to influence the game's weather and its thunderstorms during certain quests, such as during the Bionis Leg refugee quest. Luckily, doing so in Xenoblade Chronicles Definitive Edition is a lot easier than in Xenoblade Chronicles 2, where the only option was using fast travel. 

Xenoblade Chronicles Thunderstorm Weather Guide

A thunderstorm can be triggered by changing the in-game time.

The Xenoblade Chronicles weather cycle changes automatically every 12 hours. You can wait if you've got other things to do. But if you want to trigger a certain weather condition — for example, inducing the infamously difficult Xenoblade Chronicles thunderstorm for the White Eduardo quest — there's a much more efficient way of changing the weather.

All you need to do is mess with Xenoblade Chronicles' time system. Open the menu using "X" and choose the "Time" option. You can move it ahead 12 hours each time by just moving the left Joy-Con stick to the right.

Or you can push it forward to 18:00, then switch to 19:00 to see if the change happens. If not, move it back (push left on the control stick) to trigger a completely new day cycle. 

Continue until you get the result you need. The Xenoblade Chronicles thunderstorm often takes a long time to trigger, so you might just have to be patient and keep trying over and over.

It probably goes without saying as well, but make sure you're close to where you need to be for the weather change. For example, be near where a quest monster spawns. That way you don't waste any time and possibly trigger another weather change while you're trying to move around.

Related Content

That's all you need to know about inducing the Xenoblade Chronicles thunderstorm and other weather changes. You'll probably use it first during the White Eduardo quest, but it's worth messing with when you get to a new area to see how time and weather changes affect the people and quests available.

Xenoblade Chronicles White Eduardo Location: How to Find and Beat It https://www.gameskinny.com/4efc9/xenoblade-chronicles-white-eduardo-location-how-to-find-and-beat-it https://www.gameskinny.com/4efc9/xenoblade-chronicles-white-eduardo-location-how-to-find-and-beat-it Wed, 03 Jun 2020 13:06:33 -0400 Josh Broadwell

Xenoblade Chronicles: Definitive Edition includes many side quests, with some requiring you to take down unique monsters. One such quest you will encounter early on is Challenge 1 — Part 1 in the Refugee Quest on the Bionis Leg. You're tasked with taking down the Xenoblade Chronicles White Eduardo, a unique Brog-type creature.

Here's everything you need to know about where to find White Eduardo and how to beat it.

Xenoblade Chronicles White Eduardo Guide

Xenoblade Chronicles thunderstorm signalling White Eduardo.

You will get the Challenge 1 — Part 1 quest from one of the refugees in the woods outside the Refugee Camp. It's important to point out that Challenge 1 — Part 1 is a timed quest; it expires when the refugees relocate.

There are two ways to trigger this relocation. The first is by progressing further in the story, so try to finish it before heading to the Mechonis. The second is finishing the quest "The Road Home," which becomes available after you clear Satorl Marsh.

Once you activate Challenge 1 — Part 1, you will get a short description of where to find White Eduardo.

Xenoblade Chronicles White Eduardo Location

White Eduardo lives on an island north of the bridge covering Raguel Lake. It's the area with the big mushroom-looking platforms on the lower map level of the Bionis Leg central portion.

White Eduardo only appears during thunderstorms  thunder, lightning, and rain. We've detailed how to change the weather to generate a Xenoblade Chronicles thunderstorm here.

Go to the island and activate a thunderstorm. Now start looking for White Eduardo, which should be with a bunch of other Brogs. White Eduardo is Level 17, so it shouldn't pose much of a challenge. If you can't handle it with just Shulk and Reyn, advance a bit further in the story until Sharla joins up to give you an extra edge.

After that, take advantage of Shulk's Air Slash and Side Slit to debuff White Eduardo. Air Slash is a good choice for reducing its speed, which means White Eduardo's attacks won't hit as often. 

Throw in Stream Edge if you want Reyn to Topple the monster as well. It will probably take a while, since all unique monsters are basically damage sponges. But persevere, and you'll see it through!

Related Content

And that's all you need to know about the Xenoblade Chronicles White Eduardo quest. Your rewards for beating it aren't anything astounding — gold and experience, as usual — but if you're aiming to max out affinity and reputation, it's a quest worth the time.

More Details on Xenoblade Chronicles Future Connected Length, Development https://www.gameskinny.com/25r9o/more-details-on-xenoblade-chronicles-future-connected-length-development https://www.gameskinny.com/25r9o/more-details-on-xenoblade-chronicles-future-connected-length-development Wed, 20 May 2020 11:45:01 -0400 Josh Broadwell

One of the big new features in Xenoblade Chronicles: Definitive Edition is Future Connected, a brand-new epilogue. We don't know too much about it, but the latest issue of Weekly Famitsu touches on how long it is and why it isn't post-launch DLC.

The news came from an interview with Monolith Soft, translated by Gematsu.

Xenoblade Chronicles' Future Connected epilogue takes 10-12 hours to finish, according to the game's Director, Tetsuya Takahashi. But that's just the main storyline. There's side content that, if completed, could push the total playtime upwards of 20 hours. Though Takahashi didn't say, we're assuming that side content is related to the Nopon Rangers we reported on previously.

Takahashi also mentioned Future Connected could have been longer, had Monolith developed it as standalone DLC like Torna: The Golden Country for Xenoblade Chronicles 2. But they didn't because it would have used up too many resources.

As it was, Monolith had three development teams: one for Xenoblade Chronicles: Definitive Edition, one for a new game, and one to work on both. What that new game might be is anyone's guess, from Breath of the Wild 2 to that Monolith Soft medieval game teased several years back.

The original translation is over on Gematsu. Stay tuned to GameSkinny for more Xenoblade Chronicles: Definitive Edition news as we near its May 29 release date.

New Xenoblade Chronicles Future Connected Plot Details Surface https://www.gameskinny.com/xxo5x/new-xenoblade-chronicles-future-connected-plot-details-surface https://www.gameskinny.com/xxo5x/new-xenoblade-chronicles-future-connected-plot-details-surface Fri, 01 May 2020 15:23:07 -0400 Josh Broadwell

Following yesterday's tease about Xenoblade Chronicles: Definitive Edition's new battle system in Future Connected, we're getting some more Future Connected story details. It all centers around the quest for the imperial capital on Bionis and the friends and foes Shulk meets along the way.

The details are from the Nintendo Japan website, with translation provided by Reddit user u/CyanTH1.

As mentioned before, Future Connected takes place one year after the end of Xenoblade Chronicles. Shulk and Melia set off to re-discover the imperial capital of Alcamoth, initially flying in the Machina ship Junks (and if that isn't familiar to you, don't look it up because it's very spoilery).

However, the ship is attacked along the way, crashing into a brand-new area dubbed the Bionis' Shoulder. A strange mass is causing landforms to float, and the party encounters new enemies with strange powers as well. Shulk cannot use the Monado's special future-divining abilities anymore (again for spoiler reasons), so combat requires careful planning this time around.

That goes double when dealing with the new Fog Beasts. These mysterious creatures emit strange energy waves that attract other monsters and direct them towards Shulk and co.

Fortunately, Shulk and Melia aren't alone. They'll encounter Nopon mother and son pair Nene and Kino. Kino wields an ether rifle and wants to become a hero in honor of his father. Kino's adoptive mother, Nene, is a mighty fighter, but there's no mention of her weapon.

Along the journey, the party will come across a number of Nopon surveyors dubbed the Nopon Rangers, aka Go Go Nopon Rangers! (or Nopongers for short). Helping them and fulfilling their requests unlocks special abilities in battle, so it's definitely worth your while.

The translation notes are on Redditand the original information is on Nintendo Japan.

It sounds like Future Connected is shaping up to be quite the meaty expansion, and we're very much looking forward to seeing what it has to offer. Stay tuned to GameSkinny for more Xenoblade Chronicles: Definitive Edition news as it develops.

Xenoblade Chronicles: DE Quality of Life Improvements Detailed https://www.gameskinny.com/c5h04/xenoblade-chronicles-de-quality-of-life-improvements-detailed https://www.gameskinny.com/c5h04/xenoblade-chronicles-de-quality-of-life-improvements-detailed Thu, 30 Apr 2020 11:58:40 -0400 Josh Broadwell

Xenoblade Chronicles: Definitive Edition's quest system is getting a revamp, polishing some of the original's more fiddly bits and generally improving quality of life all around. On top of that, Definitive Edition's new addition, the Future Connected story expansion, will feature a brand-new battle system.

The quest system and QoL news comes from Nintendo Japan, translated by Perfectly Nintendo, and the Future Connected tidbit is printed on the game's download card, translated by Nintendo Everything.

The original Xenoblade Chronicles' quest system tasked you with finding specific people or items. The trouble was you had basically no intel to guide you through the game's massive areas, and the map was crummy at best. Definitive Edition presents quest information in a clearer way and provides a map marker leading to your objective if you set a quest as your main one.

The Colony 6 reconstruction questline received some improvements too. You can easily see what materials and money you need from the menu, instead of chatting with the various key people scattered around the settlement. Hopefully, finding said materials is a bit smoother this time around as well, but we'll have to wait and see.

Equipment in the original Xenoblade Chronicles changes both your stats and appearance, which was a bit of a bummer if your ideal look didn't offer the stat enhancements you needed. One of Xenoblade Chronicles: Definitive Edition's quality of life enhancements is adding the Fashion Gear system from Xenoblade Chronicles X. Fashion Gear lets you lock your outfit in place, so your appearance won't change when you swap out equipment.

Finally is Future Connected's changes. The Xenoblade Chronicles: Definitive Edition download card says it introduces a brand-new battle system, like Torna: The Golden Country did for Xenoblade Chronicles 2. Those two Nopon featured in the trailer and promotional shots are apparently important as well.

As mentioned, you can check out the original QoL story on Perfectly Nintendo, with the download card translation on Nintendo Everything.

It looks like this particular writer was a bit hasty labeling Xenoblade Chronicles: Definitive Edition just a pretty enhancement. We're excited to see what the final product is like, so stay tuned to GameSkinny for more Xenoblade Chronicles: Definitive Edition news as we near its May 29 launch date.

Rating Hints at Impending Xenoblade Chronicles DE Release Date https://www.gameskinny.com/s3c93/rating-hints-at-impending-xenoblade-chronicles-de-release-date https://www.gameskinny.com/s3c93/rating-hints-at-impending-xenoblade-chronicles-de-release-date Fri, 21 Feb 2020 14:47:11 -0500 Josh Broadwell

Xenoblade Chronicles: Definitive Edition is one of the year's highly anticipated RPGs on Nintendo Switch. We haven't heard much about it since the first all-too-brief reveal back in September, but according to Gematsu, the remake of the rare Wii title was just recently rated in South Korea.

The rating lists Nintendo of Korea as the applicant and assigns Xenoblade Chronicles: Definitive Edition a 12+ rating. That's pretty much expected and is in line with the ratings for both the original Wii release and the New 3DS port.

That's not really important, though. What really matters is that getting assigned a rating typically only happens when a game is close to release. For example, Final Fantasy 7 Remake received its ESRB rating in December 2019, ahead of a March release date (prior to being delayed). And as we've said numerous times before, international ratings are reliable indicators of upcoming titles and announcements.

Between this, a BioShock: The Collection Switch port rating, and ratings for Catherine: Full Body and XCOM 2 Collection on Switch, it looks like we're in for quite a few official announcements for the Nintendo Switch. Whether we'll be seeing those before PAX East or sometime in a March Direct is another matter.

Even if the Definitive Edition doesn't change all that much, Xenoblade Chronicles is still one of the best modern RPGs around. If nothing else, we're looking forward to the chance of seeing this epic tale play out with non-nightmare-inducing character models.

You can see the rating page on the South Korean Game Rating Administration Committee webpage. Stay tuned to GameSkinny for more Xenoblade Chronicles news as it develops.

Switch Pro Rumors Point to 4K Power, But Does That Matter? https://www.gameskinny.com/cb1e7/switch-pro-rumors-point-to-4k-power-but-does-that-matter https://www.gameskinny.com/cb1e7/switch-pro-rumors-point-to-4k-power-but-does-that-matter Wed, 08 Jan 2020 15:46:12 -0500 Josh Broadwell

CES 2020 is off to a strong start already with a sexy shot of the Xbox Series X chip, some slightly dubious Xbox Series X mockups, and some PlayStation 5 info as well. Since CES is an event for big, flashy tech, Nintendo was obviously absent — directly, at least.

The day before the event officially opened, Taiwan-based outlet Digitimes posted a story claiming that Nintendo is actually gearing up to launch the long-rumored Switch upgrade, unofficially called the Switch Pro. This information reportedly comes from unnamed sources Digitimes has in the manufacturing sector.

The full report is locked behind a paywall, but Kantan Games analyst Dr. Serkan Toto provided a summary of the main points on Twitter. The big takeaways are that the Switch Pro would launch later this year, and it would come equipped with a superior GPU and a magnesium alloy chassis.

It's not new news, really. We've been following these kinds of Nintendo Switch Pro rumors since they first surfaced last year. But since the new year dawned, we've been getting a lot more chatter about when the rumored Switch Pro will be available and how powerful it might be.

Toto claims the Switch Pro is coming this summer, before the PS5 and Xbox Series X "holiday" launch. That would coincide with presumably more demanding games like Breath of the Wild 2 and maybe Xenoblade Chronicles: Definitive Edition. Nico Partners' senior analyst Daniel Ahmad says there's a small chance of a Switch Pro in 2020, while Wall Street Journal tech reporter Takashi Mochizuki said — also based on sources in the manufacturing sector — the Pro was supposed to launch last year. 

That there's no consensus on when a Switch Pro might launch isn't surprising. This console cycle has been mostly atypical, and software is a big determiner in when a Switch Pro might appear because the upgraded system needs something strong at launch.

For example, Breath of the Wild 2 might launch this holiday season, but would it be enough to convince people saving for a PS5 or XSX to also buy a Switch Pro? Summer 2020 seems convincing based on that, but it's highly unlikely we'll see a game like BotW 2 that early.

The system's power issue is another factor. Toto claims the Switch Pro would have 4K support, among other "beefed up" components. That actually fits with the Digitimes claim about an improved GPU and even the magnesium alloy chassis (to help keep the accompanying heat down).

The big question is do we even need a powerful Switch Pro? And the natural corollary to that question is whether Nintendo would invest in making something a lot more technologically advanced given its brand and market niche.

The available evidence doesn't rule out a 4K Switch or demand for it, but it doesn't really support it either.

The brand argument is a valid one. NPD Group analyst Mat Piscatella said Nintendo wouldn't push for a 4K Switch because Nintendo doesn't build its brand around graphics and pushing technological boundaries; it's fine with moderate upgrades. That's true, but it also hinges on the idea that 4K is still cutting edge tech.

The Xbox Series X apparently promises 8K support. That's good news for all six people who have 8K sets worldwide, but it's also setting a new standard for what games and developers should push for.

Meanwhile, Sony is taking steps to ensure it finally offers stable 4K with the PlayStation 5, on top of ray tracing and a host of other technical improvements. In short, if the Switch Pro did, indeed, include true 4K (3840x2160 res) support, it's still basically a current generation enhancement implemented at the beginning of the "next-gen".

However, it's highly likely the Switch Pro won't go that far. Digital Foundry's Rich Leadbetter analyzed the Switch's Nvidia Tegra chip right after the system launched in 2017 and discovered the chip allows for the possibility of substantial improvements, especially when docked while still allowing for backwards compatibility.

This means it would upgrade without creating the barrier between New-3DS-exclusive and non-exclusive games, something which didn't work out all that well for Nintendo in 2015.

The last thing you want to do when launching a system upgrade is completely alienate the tens of millions of consumers that already have a strong interest in your software. That goes double when you've put all of your emphasis on one bit of hardware (now the 3DS is basically dead), and it seems doubtful most Nintendo consumers would even want that kind of upgrade.

I spent some time scouring Reddit, looking for a general consensus about Switch graphics and found a majority of users are happy to accept slight downgrades in exchange for portability. Most responses to the Digitimes article mentioned stable framerates for games like the upcoming Breath of the Wild 2 and enough extra juice to encourage more AAA ports from developers.

Otherwise, Nintendo fans seem happy enough with the graphical quality of games like Luigi's Mansion 3 and being able to play the likes of The Witcher 3 on the go.

It's almost inevitable we'll see a Switch Pro... at some point. Outside of the rumors and reported insider information, there's the fact that Nintendo and Nvidia worked it so the system can support a substantial upgrade, especially when docked, without pushing the boundaries enough that it leaves other Switch owners in the dust.

It seems most likely this is how the Switch Pro would be, an extra boost over the very slight enhancement the original Switch and Switch Lite already received. It would follow Nintendo's usual middle-of-the-road approach like Piscatella mentioned, one that emphasizes different playstyles and improved experiences over graphical innovation and creating artificial audience segments because of hardware barriers.

That seems to be more in line with Nintendo's M.O., and something we might learn more about during any of the upcoming Nintendo Directs in 2020. 

Ports and Remakes Are (Usually) Totally Worth It https://www.gameskinny.com/5aujt/ports-and-remakes-are-usually-totally-worth-it https://www.gameskinny.com/5aujt/ports-and-remakes-are-usually-totally-worth-it Tue, 31 Dec 2019 12:28:24 -0500 Josh Broadwell

Ports and remakes are often some of the most divisive bits of gaming. Do games on one platform really need to be on four others and your smartphone? If a game is less than ten years old, should a remake or remaster even be considered?

The broad answer to those is typically "Yes."

However, there are those that don't do any or many of these things and just offer a chance to meet an old friend again, but on a new platform. There's nothing inherently wrong with those kinds of ports and remakes, though they certainly aren't as exciting as they could be.

Good remakes take what we know and give it back to us as something we recognize, but still need to get acquainted with — a new way of playing the game, of understanding its characters, or something along those lines. Improved accessibility is always a strong point, but shouldn't really be the only goal in remaking the game unless it adds something to the overall formula.

As is often the case, defining a comparison is often easier by laying out the negative first.

Tokyo Mirage Sessions #FE Encore

I won't deny, I'm pretty excited about Tokyo Mirage Sessions #FE Encore. It was criminally overlooked on the Wii U — because, well... it was on the Wii U — but it's got a lot going for it. From the unlikely but successful mashup of franchises to the contagious sugar-coated glitz of the J-pop influences, it's a game unlike any other.

And yet there's not much call for a definitive edition other than expanding the audience. Obviously, that's reason enough for any publisher or marketing team to pursue a remake, but it doesn't make the end-product any more necessary from a creative view. It's got a new song, some new, as yet unknown story content, and new characters.

Unless we're talking new story content like Dragon Quest XI S content — meaningful sidequests and challenges or important resolutions for character arcs — it's difficult to really see this as one of those inspired remakes that changes how you view the story or experience the gameplay.

Granted, very few people experienced that gameplay to begin with, but still. It's been more than three years, so some more significant changes wouldn't have been amiss. However, Switch ports do have that instant appeal of handheld mode for many, which makes it easier to fully experience everything a game has to offer, so that's something.

Xenoblade Chronicles Definitive Edition

Xenoblade Chronicles Definitive Edition is a bit more difficult to fully justify. It's not exactly difficult to find. You can play it on the Wii, Wii U, even the New 3DS thanks to Nintendo's attempt at luring "core" players to the enhanced handheld. Even though it's pretty hard to track down reasonably priced physical copies, digital editions mean it's still accessible for many.

Moreover, it's a pretty complete package on its own. The game's practically bursting with story and side content, a fully realized narrative where almost every character gets a good bit of development (even Riki the fluffball), and solid, if sometimes iffy, mechanics overall.

So why make a Definitive Edition for the Switch?  It's portable already too, despite being on an older platform. There's chatter about including cut areas and content from the Wii version, though one wonders how much they might actually change the overall game. The only areas that really need improvement are all connected to the frequently atrocious character models, although I wouldn't complain about streamlining the item-gathering quests and making it possible to actually rebuild Colony 6.

While fans, like yours truly, will still leap at the chance to experience a visually attractive version of Xenoblade Chronicles, there's still no denying it's not a strictly necessary or innovative remake.

Persona 5: Royal

When I originally conceived this idea, I'd planned on labeling Persona 5: Royal as an in-between remake, something that added new content but wasn't strictly necessary. Compared to the likes of FF7 Remake and RE 3 remake, it doesn't seem quite as grand. But for Persona, it actually is a pretty big deal.

No, the story doesn't change all that much, even though there are some new endings. What you get is more time with the main characters and more important NPCs to interact with, and characters are the heart of Persona. Some of that is because of the new Confidants, Kasumi and Takuto, who offer alternative perspectives on the original game's narrative.

The original narrative had enough nuance in how it portrayed corrupt students abusing others and the dual-nature of the Phantom Thieves' actions that I never really ascribed to the theory that it was an evil adult simulator.

However, including new views on what's going on and how to handle it is very much in the spirit of Persona, a series all about how perception and cognition shape reality, and it's also not something we really see in other Persona games. Everyone is usually either completely ignorant of what's going on with the protagonists or agrees entirely with them.

The biggest worthwhile change is the third semester, though. The modern Persona games all end in December. Expansions, like Persona 3 FES and Persona 4 Golden try changing that with new scenarios and some additional time with friends, but aren't entirely necessary. FES zeroes in on one aspect of the game that wasn't even the main focus most of the time and comes across like fanfiction at best (not bad in itself, but not what I want from an Atlus story) while Golden doesn't really let you spend much free time with the other characters outside the ski event and Valentine's day.

Persona 5 Royal gives us an entire new playable semester, where character arcs evolve, get resolved, or both, new characters are integrated more closely with the overall plot, and you basically just get more of what makes the game worth playing to begin with.

Normally, a new semester in a game that already takes 100 hours or more would be a questionable benefit, but like FF7 Remake, P5 Royal balances everything with new mechanics. Chief among these is the recommendation system that advises you what actions you can take to improve your stats the most effectively and efficiently, removing guesswork and wasted time from the equation — but only if you want to.

SP recovery is also streamlined earlier on, so you can actually clear Palaces earlier and use that time to improve relationships and stats, all of which is supposed to keep the game's playtime down to roughly what it was in the original. For a remake that adds so much, that's quite an accomplishment.

Plus there's more Haru, which is the biggest accomplishment.

Resident Evil 3: Nemesis

Even Capcom knows older Resident Evil games need remaking; just look at the many versions of the original game, each with subtle differences designed, in theory, to improve the experience. It's not that the original three games are unplayable — except the PSX version of the first game, which comes pretty darn close — but they are definitely products of their time. Resident Evil 2's remake already proved how successful remaking these titles can be, and the Resident Evil 3 remake has even more potential.

The original Resident Evil 3: Nemesis has two main jobs to accomplish, all while being short on story, and with mechanics as horrifying as the zombies: escape Nemesis and build up to Racoon City's demise.

It achieves these goals, but not without some scabs and bruises in the process. Tank controls are okay for the previous two, where ease of movement isn't quite so absolutely vital. Nemesis changes that with its titular monstrosity stalking you throughout the city. You could look at it as the turning point, where Resident Evil started focusing on action as much as horror, a theory which a recent developer comment supports as well.

Sadly, that's the only way you could see it as such. The controls and overall mechanics didn't change to accommodate the newer emphasis until Resident Evil 4. Re-imagining Nemesis with the smoother-though-tankish controls of Resident Evil 2 remake is an absolute godsend both for ease of play and greater coherence in general.

Resident Evil's story has never really been at the series' forefront, though Nemesis is a bit of an exception. It's where the mysteries and action in the first two (three, if you count Resident Evil 0) finally culminate, and it's all closely intertwined with the events of Resident Evil 2. The story is what sets it apart from its predecessors in this case, though the original doesn't play to its strengths.

Resident Evil 2 has you play as police officers gunning down civilians you're supposed to protect. That adds an element of dark irony to the game's action, something different from just encountering scary zombies in a dark hallway. But Nemesis' escape story sees you back to mowing down swathes of nameless, faceless undead leading up to the city's complete destruction.

Now, it's kind of a big thing when a government decides to blow up one of its own cities, and it's a perfect opportunity to ramp up the emotion by making Jill interact more with the city folk all doomed to die from either zombies, disease, or the missile strike. There's also plenty of chance to unravel more of the Umbrella story here, though whether that's a good thing largely depends on perspective.

Final Fantasy 7 Remake

The big remake many of us eagerly anticipate for 2020 is Final Fantasy 7 Remake, which is, duh, a remake of Final Fantasy 7. And that's good, because regardless of how many fond memories one might have of the classic that saved RPGs in the West, there's lots of room for changes to make it even better.

Fortunately, the remake's structure guarantees it addresses one of these areas. Final Fantasy games are unique in the RPG world for having remained roughly the same length since FF7 first launched; you can speed through in maybe 20-25 hours or take your time and soak everything in for roughly twice that. The issue that poses with Final Fantasy 7, though, is just how much content ends up getting very little attention because of the pacing.

Take the Midgar portion, for example, the opening 7-ish hours of the original game that make up FF7 R's entire first chapter. Pretty much everything could be expanded on in those opening scenes to convey a fuller picture of the overall conflict and the major and minor actors in it.

It's got the huge responsibility of making you care about the conflict between Shinra and Avalanche and wonder about Cloud and Aerith, plus it's got some of the most memorable scenes in the entire game, but if you blink, it's already done and over with. And that applies to the remaining chapters as well. It's easy to understand how evil Shinra is from the get-go, which usually happens when someone murders an entire zip code on a whim. Everyone and everything else who aren't Cloud and Sephiroth sort of get lost in the shuffle — and even they could do with more background and development.

Other games in the FF7 sub-series tried expanding on the world and its people, but a spinoff, fun as it might be, doesn't carry the same weight as the original. Disappointed as many initially were after learning FFVII R was getting the episodic treatment, frankly, it's the best thing for the game, the thing that'll really (hopefully) tease out the full potential within the dark and twisted streets of both Midgar and the souls of its inhabitants.

Another key feature making this remake completely worthwhile is how the combat system is changed. Whether RPGs shouldn't be turn-based anymore isn't really the issue here (though for the record, the turn-based system isn't out of date). The issue is how Square created the Active Time Battle system and then tried using it on a disc-based system. Granted, time waiting in FF7 is nowhere near as tortuously long as FF9, but it's easy to lose interest when you're just waiting so you can wait for your turn.

Swapping that out for a system that lets you approach it as both an Action RPG and a fast-paced traditional one is smart way around that problem while seemingly retaining a good deal of the original feel. Letting players choose how to approach the game is always a good thing anyway, but more importantly, it's an excellent complement to the new story material that'll keep things interesting even for those who know the game like their own soul.

The length of this segment alone should make it clear FF7 Remake represents the ideal best for what remakes should try and achieve: an expanded and re-imagined vision, improvements where necessary, and plenty of new content to welcome old fans and newcomers alike.


Love 'em or hate 'em, there's no denying remakes comprise a big part of the early 2020 release calendar.

Ideally, a good remake lets us experience the game in a completely new way we didn't imagine we could before or, failing that, expands on what we loved about the original to begin with. Some might not push the boundaries of the imagination quite so much as others, though as long as there's an audience happy to play the game, then technically, it's worth remaking and/or porting.

14 Upcoming Switch Games to be Excited About in 2020 https://www.gameskinny.com/27pru/14-upcoming-switch-games-to-be-excited-about-in-2020 https://www.gameskinny.com/27pru/14-upcoming-switch-games-to-be-excited-about-in-2020 Sat, 30 Nov 2019 12:39:27 -0500 Josh Broadwell


LEGO Star Wars: The Skywalker Saga


Developer: Traveller's Tales
Release Date
: TBA 2020


Another Lego Star Wars game? I hear you cry in exasperation. Yes, it is another Lego Star Wars game — with a twist.


Lego Star Wars: The Skywalker Saga includes Lego versions of The Last Jedi and The Rise of Skywalker, the two films that haven't yet been turned into Lego games (partly because The Rise of Skywalker hasn't actually debuted yet, of course).


More importantly, the other seven Lego Star Wars games have been completely rebuilt. These aren't the same games you've already played with a fresh coat of paint. They take advantage of more recent changes to the Lego formula, like open worlds with big hubs, more emphasis on character abilities, and things like that.


The galaxy changes as you progress too. While you might explore Tatooine in A New Hope and everything looks hunky-dory, when you go back under a later game to explore, portions of it (i.e. Luke's home) are completely unrecognizable.


It's taking advantage of Star Wars mania, sure, but in all the right ways thanks to these changes. Here's a chance to experience the entire Lego Star Wars saga afresh, even after the Skywalker story ends this December.




While Nintendo is still playing its cards close about first-party Switch releases in 2020, there's definitely not going to be a shortage of games to play on the Switch.


Whether you're longing for escape to an island paradise, keeping Tokyo safe from Fire Emblem demons bent on world domination, or just casually carrying out corporate conquest on a planet far, far away, 2020 is going to be another busy year for Switch owners.


For more lists detailing the biggest games coming in 2020, be sure to check out the list of articles below: 


DOOM Eternal


Developer: id Software
Release Date
: TBA 2020


Doom Eternal is a good metaphor for the series' relationship with Nintendo. It starts promising but ends up hitting so many complications on the way.


Doom Eternal was supposed to be out this year for all platforms. Then it got pushed back to March 20, 2020 — and the Switch version got a TBA for 2020.


Really, it's okay because a finished game is better than a crap one, and hopefully it gives the dev team time to work without having the life completely crunched out of them.


Whenever it launches, Doom Eternal looks like it's going to be well worth the wait. It takes a slightly different approach from other Doom games, since it takes place on Earth, plus it's said to be twice as long as the usual Doom games.


Other than that, it's the same over-the-top combat against hordes of demonic aliens, with wild weapons, showers of blood, more blood, and more demonic aliens bent on murdering you — definitely not for the squeamish or anti-violent.


Disappointing though the delay may be, Doom 64 is still set to launch on the Switch on March 20, 2020.


No More Heroes 3


Developer: Grasshopper Manufacture
Release Date
: TBA 2020


E3 2019's announcement of No More Heroes 3 was a welcome surprise.


Suda51's cult classic No More Heroes series first debuted in the Wii era as a tribute to hardcore action fans. Protagonist Travis Touchdown takes on the role of hero by using his modified lightsaber-ish beam sword to essentially hack anything and everything to pieces.


That irreverent attitude towards the establishment, plus some equally unorthodox gameplay mechanics (like how you recharge your weapon and save), carved a niche for the series and created an intense demand for more.


There was a sequel in 2010. 2010. Almost ten years ago, ten years with no more No More Heroes.


That changed a bit with Travis Strikes Again, but it didn't really scratch the itch. Finally at E3 this year, a proper sequel was announced. Other than knowing No More Heroes 3's release date is 2020 and that it features Travis returning to Santa Destroy after ten years to find an artificial city hovering over the real one.


From there is anyone's guess what happens and why. This is Suda51 after all.


The Outer Worlds: Nintendo Switch


Developer: Obsidian Entertainment
Release Date
: Early 2020


Obsidian Entertainment's The Outer Worlds is coming to Nintendo Switch early in 2020. Let that sink in for a minute.


The Outer Worlds is a sci-fi game set in a distant world you're tasked with bringing under the control of a massive intergalactic corporation. The story and gameplay elements aren't anything revolutionary, true. But The Outer Worlds gets its characters just right, with each party member and even NPC playing an important role alongside your own. It's the kind of depth Obsidian is known for, and it makes every playthrough unique.


Not only is it one of 2019's most anticipated — and successful — AAA titles, but it's a tremendously short span of time from its launch on other consoles to its Switch launch. Where Skyrim took six years to arrive on a Nintendo console, The Witcher 3 took four, and now The Outer Worlds is potentially going to take less than a year. It's quite an achievement and bodes well for the Switch's future, as we predicted would happen.


Xenoblade Chronicles: Definitive Edition


Developer: Monolith Soft
Release Date
: TBA 2020


Xenoblade Chronicles: Definitive Edition is a remastered version of the Wii original Xenoblade Chronicles — and that's about all we know. It was first shown off in the September Nintendo Direct, and other than boasting gorgeous new graphics, releasing sometime in 2020, and potentially using material cut from the original, there's still a lot that's unclear about this remaster.


Fortunately, we know the most important part: it'll be amazing. The original Xenoblade Chronicles is one of the best JRPGs of its era. Granted, that isn't saying much seeing as it launched in a period with relatively little competition. But the narrative scope, massive and intricate settings, blending of fantasy with sci-fi, and unique battle system still stand strong after almost ten years.


If you've played Xenoblade Chronicles 2, you'll notice a few key differences, namely that combat is simplified with no Blades and relatively fewer combo opportunities. That's a trade-off for a streamlined narrative that starts strong and never lets up and massive areas to explore that somehow seem more open than the sequel's.


Most important is the graphical update, though. It's not like the original was nightmare-inducing, but...oh wait, yes it was.



Rune Factory 5


Developer: XSEED
Release Date
: TBA 2020


Marvelous has been keeping a tight lid on Rune Factory 5, so tight, the above trailer showcasing a few bits of monster art and maybe the protagonist's house is all we've seen about the upcoming Rune Factory game. Other than knowing it'll be out sometime after Rune Factory 4 Special and has some kind of crossover connectivity, that's it.


Sure, we could put Rune Factory 4 Special on here instead, but RF5 is kind of a big deal. By the time it releases, it'll be the first new Rune Factory game we've seen in seven years. That's a long time in general, but even longer considering the release gaps between the first four Rune Factory games were even longer.


The series might be a spinoff, but it has plenty of strong points to make it worth looking into. For one, it's the reason we have monsters and dangerous exploration in Stardew Valley, being the first of its kind to introduce monster hunting and ranching into the usual farming mix. It also goes a step further Harvest Moon and Story of Seasons with the detail of its world map and characters. While there might be plenty of other farming-sim games vying for your attentionRune Factory offers a completely different kind of experience.


Digimon Survive


Developer: Bandai Namco
Release Date
: TBA 2020


Digimon games have been on a roll in recent years. The Cyber Sleuth games revitalized the series in the West — which I ramble about at length elsewhere — and encouraged the development team to keep localizing games for international distribution.


That's a good thing, because Digimon Survive is looking like another big step forward for the franchise, and it's set to launch sometime next year on all platforms, including Nintendo Switch.


Survive takes elements of visual novels, adventure games, and strategy RPGs as it tasks players with choosing which friends to bond with, how they bond with their Digimon, and then how they manage these bonds on the battlefleds to try and, well...survive...in some sort of alternate, post-apocalyptic world.


Outside time and bond management, Digivolving will play an even bigger role than usual, as Digimon can evolve or devolve at any point during a battle, if certain requirements are met. Normally, Digivolution depends on the Digimon's stats, but in Survive, it'll all relate to how you've forged your bonds outside battle.


It's been delayed already, but it certainly seems worth the wait and might just be the most ambitious Digimon game yet.


Atelier Dusk Trilogy Deluxe Pack


Developer: Koei Tecmo
Release Date
: January 14, 2020


Gust and Koei Tecmo have been busy pumping out games in the long-running Atelier franchise this year, with Atelier Lulua earlier, that building-sim disaster we won't talk about, and Atelier Ryza just last month. All these and the original Arland trilogy are available on the Switch, which leaves one noticeable gap: the Dusk trilogy.


Koei Tecmo America is filling that gap first thing in the new year with the Atelier Dusk Trilogy Deluxe Pack. It's the DX, expanded versions of Atelier Ayesha, Atelier Escha & Logy, and Atelier Shallie, all of which were previously only available on the Vita, though the vanilla versions were on the PlayStation 3.


The Dusk trilogy is praised for moving the series forward in terms of narrative scope and character development. While it's still very much a case of cute girls doing cute things and making items, there's an overarching narrative tying their stories together. Plus, it brought some much-needed changes to the brutal time system and improved item synthesis a good bit as well.


Like the Arland trilogy, all three will be available separately on the eShop as well.


Minecraft Dungeons


Developer: Mojang
Release Date
: April 2020


Minecraft Dungeons is Minecraft meets Diablo, and that's not a bad thing by any account. The above footage is from an Xbox event, but it does a much better job showcasing what the game is about than the original reveal trailer.


The idea is your party of adorable little Minecraft figures explores a variety of dungeons built in Minecraft fashion, takes on hordes of enemies, gathers loot, then uses said loot to get even stronger by making weapons, armor, and the like.


The focus is on everything you can't do in regular Minecraft, like explore for a purpose or deck your avatar out in gear that makes them a complete killing machine. It's looking like you'll need that gear too, since Minecraft Dungeons doesn't appear to skimp on the mob hordes. Luckily, you'll get special abilities and magic to help keep you alive too.


It's a clever twist to the usual build-and-craft formula. It's surprising this didn't happen earlier, really, though it's in keeping with Microsoft's desire to expand the Minecraft property in new ways.


Trials of Mana


Developer: Square Enix
Release date
: April 24, 2020


Remember how we pined for any release of Seiken Densetsu 2 — now known as Trials of Mana — before 2019, even if it was just a fan translation? Well, not only did Square Enix (finally) bring the Collection of Mana west over the summer, complete with the (finally) localized Trials of Mana, but the game is being completely remade from the ground up for a standalone release in 2020.


Secret of Mana is widely regarded as a masterpiece of an RPG, and Trials of Mana manages to do one even better. It builds on Secret of Mana with branching storylines, multiple job classes, and an overall more epic narrative scope. Part of that scope is because the story can change depending on how you construct your party; it's not necessarily a huge deal now, but for the SNES era, it was something we didn't typically see outside the SaGa games.


The Trials of Mana remake boasts completely redesigned 3D maps and models and a revamped battle system. While some of the character modeling looks a bit iffy, and it seems the characters are definitely on the chatty side during battle, this is an RPG to keep an eye on.


Animal Crossing: New Horizons


Developer: Nintendo
Release Date
: March 20, 2020


E3 2019 gave us a delicious glimpse of the newest Animal Crossing game, Animal Crossing: New Horizons — and then told us it wasn't out until March 2020. Investors might have flipped out over that fact, but it definitely looks worth the wait.


New Horizons moves away from the town mayor feature of New Leaf — which is the only thing it could do to stay fresh — and instead puts everyone on a deserted island. You're tasked with building a town there, but the major gameplay elements and flow of progression remain largely the same, with a few notable exceptions.


One is crafting. You'll be making a lot of your items, tools, and possibly even furniture in New Horizons with the materials you find on the island. Then, a la Happy Home Designer, you can put your furniture anywhere you want, on the beach, near a tree — whatever floats your handicraft boat. In typical Nintendo fashion, it's a small change that simultaneously opens up a huge range of new possibilities (and it's one of the Animal Crossing changes this writer was hoping for the most).


Whatever New Horizons does or doesn't change, we just hope that jazzy tune from the trailer makes a reappearance.


Fairy Tail


Developer: Koei Tecmo
Release Date
: March 19, 2020


Gust, makers of the Atelier and Ar Tonelico games, are behind the brand-new video game version of the popular manga and anime series Fairy Tail. Fairy Tail follows protagonists Natsu Dragneel and Lucy Heartfilia as they join a guild and journey across the dangerous land of Fiore.


It's your typical shonen-style anime, with big hair, bigger attacks, and even bigger personalities, but those characters are what make Fairy Tail stand out for so many people. There are a lot of stories to follow, and each one's usually interesting enough to stand on its own. You can catch a glimpse of some of those characters in the release date trailer that was just unveiled too.


Like Sword Art Online it's looking like Fairy Tail for Nintendo Switch is really going to be for fans of the franchise, with a boatload of familiar figures, places, and concepts featuring in every trailer so far. The game's goal is to be faithful to the manga, though, so it very well could be a decent entry point for anyone unfamiliar with the series too.


Langrisser 1 & 2


Developer: NIS America
Release Date
: Early 2020


Langrisser was one of those somewhat elusive strategy RPG series most Western fans couldn't get their hands on — legally, at least. Most of the games and their remakes stayed in Japan, but now, partly thanks to the mobile version's success and probably thanks to Fire Emblem's roaring rebirth in recent years, that's about to change.


Langrisser 1 & 2 is a full remake of the series' first two titles (y'know, in case that wasn't obvious) with new designs, plenty of quality of life improvements, dual voice, and brand-new orchestrations.


Gameplay-wise, Langrisser is a lot like Fire Emblem, with an emphasis on character class and army organization. One thing that Langrisser does differently, though, is its story. The entire series centers around an ages-old conflict between divine beings that regularly plays out in the normal world. This time, it takes the form of invasions from kingdoms suddenly turned aggressive and the forces of darkness working behind the scenes.


"So... like Fire Emblem" you say. Yes, but these stories and the lands they're set in are connected; the games take place on the same continent with connections between characters and kingdoms stretching back to the past.


Right now, it's not completely clear when the collection will launch; some listings say February, others don't. Just expect it sometime early 2020.


Tokyo Mirage Sessions #FE Encore


Developer: Atlus
Release Date
: January 17, 2020


It's name is certainly a mouthful, but Tokyo Mirage Sessions #FE Encore is definitely not an RPG to overlook. On the surface, it's a bizarre mashup of Atlus' Shin Megami Tensei series and Nintendo's Fire Emblem, with a huge portion of J-pop on top.


Underneath that, it's still a bizarre mashup of all those things, but its seamless execution and exhilarating, over-the-top battles make it a strong RPG that was sadly trapped on a dying system, the Wii U.


It's coming to the Switch almost first-thing in 2020 and brings with it even more content than the original.


The mashup works like this: basically, the setting and battle system are SMT, while characters and narrative influences are Fire Emblem. You've got the evil forces from beyond this world trying to invade, and battle requires careful exploitation of enemy weaknesses to get an advantage, just like SMT. But you'll be summoning Mirages instead of demons, and these Mirages just so happen to be famous Fire Emblem heroes.


Oh, and your party is an aspiring band of J-pop Idols and every battle is a performance, because Japan.


When Tokyo Mirage Sessions first released, Fire Emblem Fates and Awakening were "the" big Fire Emblem hits, so most of the FE portions revolve around those characters. Even though Three Houses has taken over that top spot and Encore includes new material, don't get your hopes up for an Edelgard Mirage.


The Nintendo Switch had a stellar year in 2019, from excellent ports like Dragon Quest XIS to new entries in long-running franchises like Fire Emblem: Three Houses and Pokemon Sword and Shield. With such a jam-packed year, it's hard to imagine 2020 could have anything similar in store.


That goes double when you consider a lot of the big hitters are still missing from next year's schedule. Persona 5 Scramble might not release in the West next year, Shin Megami Tensei V might get a new trailer for 2020, and Breath of the Wild 2 and Metroid Prime 4 are still just distant blips on the radar.


Fortunately, there's still plenty of goodness ahead, making owning a Switch in 2020 still worth it.


There's first party goodness like Animal Crossing: New Horizons to look forward to and a veritable ton of third party software on its way, from The Outer Worlds and Trials of Mana to Doom Eternal and a new Minecraft game.


So buckle up (your wallet) as we take you through the top 13 upcoming Switch games for 2020 in the order of release dates.

The Most Anticipated Upcoming RPGs of 2020 https://www.gameskinny.com/phq7x/the-most-anticipated-upcoming-rpgs-of-2020 https://www.gameskinny.com/phq7x/the-most-anticipated-upcoming-rpgs-of-2020 Tue, 17 Dec 2019 09:00:02 -0500 Calen Nakash


Xenoblade Chronicles: Definitive Edition


Publisher: Monolith Soft
Platform: Nintendo Switch
Release Date: TBA 2020


Xenoblade Chronicles was one of, if not the largest, JRPG from the Wii era. The game has quite possibly one of the strongest written and voiced stories in gaming, with twists and turns that keep coming throughout a massive, 100-hour playthrough.


The gameplay is quick and strategic and most importantly, the title is being entirely remastered with updated visuals. Xenoblade Chronicles X and Xenoblade Chronicles 2 followed this masterpiece of storytelling, but neither quite scratched the itch left by the first game. If you're a fan of JRPGs, this is THE JRPG to look out for in 2020.




Whether you're new to RPGs or a seasoned veteran, 2020 looks to be the year to double, triple, or quadruple dip on these new titles. It's likely that more RPGs will be announced in 2020, and with indie games being rereleased every month, this list is certainly not all-encompassing, but we hope it will get you started. 


For more on the hot games coming out in 2020, check out the lists below: 


Cyberpunk 2077


Publisher: CD Projekt Red
Platform: Stadia, Playstation 4, Xbox One, PC
Release Date: April 16, 2020


Cyberpunk 2077 is the next ambitious leap for CD Projekt Red since The Witcher 3. As one of the few developers with a proven track record of good consumer practices (no loot boxes), and the one responsible for making DLC longer than most games for a fraction of the price, CD Projekt Red will bring players into the future where crime, glamor, and cybernetic implants reign supreme.


The Witcher 3 featured a huge, fleshed out story where every decision mattered, and Cyberpunk 2077 looks to carry on that tradition. There's a reason Cyberpunk 2077 is already a household name, and when this RPG launches in 2020, it might be a good idea to call in sick to work for at least a week.


Dying Light 2


Publisher: Techland
Platform: PS4, Xbox One, PC
Release Date: TBA 2020


Dying Light 2 is a survival horror ARPG. Much like its predecessor, Dying Light 2 this brings parkour and superhuman skills into the mix with a main character living 15 years after the events of the first game.


Dying Light 2 will lock off some sections of the city depending on player choices, encouraging multiple playthroughs for those who want to see everything. The game is no standard, cookie cutter zombie RPG, however, as at least one writer from The Witcher 3 writing team is working on Dying Light 2.


Players will probably remember Karolina Stachyra from the Bloody Baron questline in The Witcher 3, which turned out to be one of the most impactful, gut wrenching "sometimes there isn't a happy ending" moments in all of media.

Look for Dying Light 2 sometime in 2020.


Tales of Arise


Publisher: Bandai Namco
Platform: PS4, Xbox One, PC
Release Date: TBA 2020


The Tales games have been around since Tales of Phantasia in 1995. The series gained notoriety with Tales of Symphonia on the Gamecube, and Tales of Arise will be nearing the series' 20th entry when it launches in 2020.


The game will feature a complete graphical overhaul, but the same tried-and-tested combat. Combat in Tales games places characters on a straight path towards their enemy, allowing them to use the directional buttons for combos like in a fighting game.


It takes a bit to get used to, but one only needs to check YouTube's Tales combo videos, such as those for Tales of Berseria, to see the flashy results.


Considering the history of the series, it might be best to grab a hold of Tales of Vesperia, which is available now and serves as a strong entry featuring the best protagonist according to many in the community. Look for Tales of Arise when it releases sometime in 2020.


Nioh 2


Publisher: Team Ninja
Platform: PS4
Release Date: March 13, 2020


Nioh is basically Dark Souls with samurai, and the prequel title aims to do the same as its predecessor while improving on the formula. This ARPG reportedly has better skill trees, improved weapons, and a Switchglaive, which transforms as players attack and has a slower, more methodical take on the frenzied combat surrounding Nioh 2.


We've reported on the demo before, and it seems that if you're skilled at the first game, those skills will transfer beautifully to Nioh 2. The enemies will still put you through the wringer if you make a single mistake, as most Souls games will.


For those unfamiliar with Souls games, getting through an 80-hour playthrough of Nioh 2 when it releases in March of 2020 will be an accomplishment in itself.


Persona 5: Royal


Publisher: Atlus
Platform: PS4
Release Date: March 31, 2020


Persona 5 brought the persona series into the mainstream, but it's had a long history before that. Persona 3 dealt with the topic of death and exams, and Persona 4 put players in the middle of a murder investigation where the culprit had a habit of dropping victims into another world and leaving them to die.


When Persona 4 Golden was released on the PS Vita, it beefed up the story and threw in a ton more sidequests, content, and a brand new character to bring players back to its colorful world. Persona 5: Royal will do the same and feature even more content than The Golden, which is impressive given Persona 5's 100-hour main story.


Look forward to rejoining the Phantom Thieves with all DLC from the original game and more goodies included when this title launches in March of 2020.


The Yakuza Remastered Collection


Developer: Amusement Vision
Platform: PS4
Release Date: February 11, 2020


Playing the Yakuza series is like drinking a fine wine, served by a clown. The tone whiplash works to the game's benefit as players can go from tracking down a mob-boss with voice acting so genuine and gritty they pop off the screen to giving a shy dominatrix advice and playing with toy cars.


Every character sounds straight out of a Japanese mobster movie, every plot thread is realized to its fullest, and the beat-em-up combat definitely gets the job done.


The basic premise has always been to tell a plucky story about the Yakuza while peppering in various minigames across the world. And somehow, against all odds, it works masterfully. The physical Yakuza Remastered Collection will release on February 11, 2020, with remastered versions of Yakuza 3, Yakuza 4, and Yakuza 5


This one's a bit of a cheat because buying the digital version of the collection gives you access to Yakuza 3 and Yakuza 4 now, with Yakuza 5 dropping on February 11. But any hardcore series fan is picking up the physical collection. 


If you're unsure if you'll enjoy the collection, Yakuza 0, which acts as an introduction to the series, is available for around $20. 


Final Fantasy 7 Remake


Developer: Square Enix
Platform: PS4
Release Date: March 3, 2020

It's no surprise that the remake of Final Fantasy 7 is on this list. The title has been in development for a long time. As the original Final Fantasy 7 was a huge entry boasting a grandiose world spanning multiple discs, Square decided to release multiple games for the remake, the first of which will focus on Midgar.


Midgar serves as the opening tutorial in the original PS1 title, but focusing on recreating the sprawling metropolis should allow Square Enix to expand the section and bring the city to life while highlighting the decisions Cloud and his colleagues struggle with before they set out into the world.


Some might miss the turn-based strategy of old as the remake has opted for a more action-oriented approach, but it's still garnered high praise from those who've played it. You can look forward to this title in March 3, 2020.


The new year is bringing with it some of the greatest RPGs to date. From remastered cult classics to Dark Souls-inspired samurai sequels, 2020 is looking to be a bad year for wallets, but a great year for everything else. Whether you've got a PS4, PC, Xbox One, or Switch, there's a little here in the gift basket for everyone. There's even a title coming to Stadia. 


Here are eight upcoming RPGs you should be excited for, with an honorable mention to Dragon Ball Z Kakarot, which will feature a brand new open-world in the Dragon Ball universe.


For all your other needs, keep reading.

What Makes Xenoblade Chronicles 2 So Special? https://www.gameskinny.com/n4m8d/what-makes-xenoblade-chronicles-2-so-special https://www.gameskinny.com/n4m8d/what-makes-xenoblade-chronicles-2-so-special Fri, 15 Dec 2017 20:09:51 -0500 Allison M Reilly

Nintendo gave Xenoblade Chronicles 2, which came out for the Switch on December 1, a lot of attention. Some of the attention comes from XC2's unique place in the current Switch library. It's the only large scale, big budget JRPG to date for the Switch. True, three Dragon Quest games are scheduled for the Switch in 2018, but that's a ways away yet, and until then, XC2 is representing the JRPG genre.

But why did Nintendo give XC2 all this hype? XC2 doesn't just complement the Switch library for the practical reasons. It also complements because it can pull players in for other reasons that just don't exist with other Switch titles.

Anyone Can Pick Up Xenoblade Chronicles 2

If you've never played a Xeno game before, XC2 would be a fine title with which to start. XC2 features brand new characters, a brand new world, and doesn't connect story-wise to Xenoblade Chronicles or Xenoblade Chronicles X. The games are similar thematically, and XC2 makes some small references to the previous games, but that's about it. Those who haven't played the previous games certainly wouldn't be missing out if they started with XC2.

XC2 is also good for both short and long gaming sessions, which may seem strange to say for a JRPG, but that's part of what makes it unique. Although there's more than 90 hours of content in the game, there are side quests and exploring that can be completed in less than an hour, and they aren't fluff quests either. Many side quests help level up Blades or gain vital experience for the party. If a player's only game for the Switch was XC2, then it's flexible enough for both types of sessions, which is no mean accomplishment.

Xenoblade Chronicles 2 Isn't Like Other RPGs

But that's not a bad thing. I do mean more than just the "J" part, even though XC2 is really Japanese. It differs from other RPGs on the Switch in that the role playing element is much more in the combat. The combat system in XC2 is elaborate and overwhelming at first (but we've got a guide to help with that). Players run into a ton of tutorials in the beginning, and keeping track of how everything works,  of all those parts for each character, is a lot to manage. However, once the player overcomes the learning curve, the complexity allows players to experiment with varied combat styles and build characters matching their playing style.

Fans of western RPGs may miss the visual customization of the characters. There's no role playing in XC2 in that regard. The way your party works is also different from an RPG like The Elder Scrolls V: Skyrim, where there are so many followers to choose from. In XC2, the party is the party. The combat system can help players tailor the party to their tastes, though, so it's well balanced, even if it lacks the assortment of personalities in games like Skyrim.

Xenoblade Chronicles 2 is Very, Very Story Driven

Here, story driven shouldn't be understood as "you create the story." Not to say other RPGs aren't story driven or don't have great stories. There's a ton of story to Legend of Zelda: Breath of the Wild, for example. But in many RPGs, part of the drive comes from the opening in the story to allow the player to ascribe values and decisions to the main character. Geralt of Rivia in The Witcher 3 can be a major Gwent enthusiast, a merciful witcher, or someone who will negotiate top dollar for every job. All of those characteristics are up to the player.

With XC2, though, role playing through choice isn't, well, a choice. The main character, Rex, is always going to be Rex. There aren't dialogue options. There's no Gwent. Rex can never be evil. And players can't cover up Pyra because she may be chilly in that outfit. However, the lack of choice isn't a bad thing. XC2 drives the story through gameplay itself, rather than role play. There's more emphasis on the story because, in a way, the story is inescapable and is what the rest of the game springs from.


Overall, Nintendo didn't put its money in a bad place. Xenoblade Chronicles 2 is a way to reach new audiences, while also providing a quality game to the current fan base. XC2 fills a niche in the Nintendo Switch library in more ways than one. It may not be Breath of the Wild, but plenty will find XC2 worth going wild over.

5 Wii and Wii U Games That Need to Be Ported to the Nintendo Switch https://www.gameskinny.com/twxb4/5-wii-and-wii-u-games-that-need-to-be-ported-to-the-nintendo-switch https://www.gameskinny.com/twxb4/5-wii-and-wii-u-games-that-need-to-be-ported-to-the-nintendo-switch Thu, 20 Apr 2017 08:00:01 -0400 Jaleesa Mitchell

The first set of Nintendo Switch Nintendo Switch games has been released. Some of us were happy for new titles like Arms and Splatoon 2, while others cringed at the release of classics like Monopoly or RPG Maker Fes.

Either way, we all have games that we can't wait to see on the Switch. Heck, need to see on the Switch.

So, in order from least to most wanted, here are 5 Wii and Wii U Games that Need to be Ported to the Nintendo Switch!

5. Ping Pong

Ping Pong is a game that has been around for as long as I can remember, and for good reason. Ping Pong is a mix of physical work and strategy. It's the game of games (like pool, but less complicated). Ping Pong was popular enough to appear as a mini-game on Wii-Sports Resort. Now, I think it should be on the Nintendo Switch.

You have a confused look on your face now. Don't worry, I'll tell you why. It's simple: Ping Pong is fun, whether playing it in real life or on a console. And, since the Switch allows you to play with up to seven other people, Ping Pong would be a killer addition to the family -- both yours and the Nintendo's.

4. Xenoblade

Xenoblade Chronicles has a well-written story with graphics that are to die for. It tells the story of a character named Shulk (from the Bionis race), who is on a quest to find a sword known as a Monado in order to defeat a rival force of people known as the Mechonis.

If you want to get serious for a second, the game could be a comment on social injustices in general. I mean, if you think about it, there a million and one stories about one region, race, or culture dominating another all throughout history.

I think Xenoblade tries to explore that in a way. Although, I haven't played the game long enough to know for sure. The struggle between the Bionis race and the Mechonis is also fascinating because we live in the Digital Age, and might not be too far from a similar future. The point is, social commentary in video games is always a good reason to port it over to another system.

Other reasons that make this game great for the Switch is that the current version has a relationship-building system called Affinity.

The Switch is marketed as a console meant for creating interactions between people, and since Xenoblade is a multi-player game it makes sense to make a version for the Switch.

3. The Wonderful 101

Everyone loves a superhero, and The Wonderful 101 gives its audience a large selection of them.

The game has an interesting story mode, but it's essentially a classic alien versus humans invasion story where the "Uni-Morphs" fight against a space pirate named Prince Vorkken, and his first mate Chewgi, as well as a group of aliens called Geathjerks.

The protagonists of The Wonderful 101 all have corny names, I mean they're colors for god sakes, but their job descriptions are pretty cool. Will Wedgewood (Wonder-Red) is an elementary school teacher and the leader (why does red always get to lead?), Eliot Hooker -- whose name I'm sure some parent complained about -- is a police detective (he's Wonder-Blue, as if that's not obvious), Jean-Sebastain (Wonder-Green) is a guns expert, Mariana Kretzulesco (Wonder-Pink) is a fashion modeler, Ivan Istochinkov (Wonder-Yellow) is a Russian soldier, Momoe Byakkoin (Wonder-White) is a Samurai... I wonder how that works... and Krishna Ramanujan (Wonder-Black) is a video game player -- they must be the youngest in the group.

Essentially, these characters are the Power Rangers, but with adult jobs -- no offense Tommy.

Luckily, there's only one main villain whose name is Jergingha. He's the "supreme overlord of the GEATHJERK Federation" and "attempts to use Chi-Q to take back the galactic peace from humanity" (The Wonderful 101 Wikia said it, not me).

The original game, made exclusively for the Wii U, has a cooperative mode that supports up to five players. Considering people can connect their Switch's for extra gameplay, The Wonderful 101 is a perfect choice for a port.

2. Bayonetta 2

Bayonetta 2 is a jaw-dropping, hack-n-slash game that takes place on a fictional mountain called Fimbulventr and in the town of Noatun -- both located in the Middle East.

The story is fairly simple to catch onto -- Bayonetta and Enzo are Christmas shopping when angels attack. In the middle of all the chaos, Jeanne, Bayonetta's friend, loses her soul. It is up to Bayonetta to find the Gates of Hell in order to save her.

Bayonetta 2 has a resurgence of characters from Bayonetta, as well as several new members. It also has a two player mode, which makes it a great fit for the Nintendo Switch. Just imagine for a second if you and your friends could team up on this journey while riding in an airplane! And, better yet, what if you could enjoy all that Bayonetta 2 has to offer without having to worry about using extra cables?

Sounds good right? This is why Bayonetta 2 should be ported to the Switch!

1. Injustice: Gods Among Us

With Injustice 2 coming out this month it's no wonder that people would want to see Injustice: Gods Among Us on the Nintendo Switch.

It would serve two purposes. First, if Injustice 2 were released on the Switch, then it would serve as a precursor game for those who decide that the Switch is the console for them. Having both games on the Switch would be a major play for Nintendo, and it would make fans of the game excited. The fan base for Injustice: Gods Among Us is HUGE and people LOVE it! By putting it on the Switch fans will flock to the console faster than you can say Superman.

The second reason to port Injustice: Gods Among Us to the Switch is because of its awesome game play mechanics. Players get an option between story mode (which makes it compelling) and combat mode (which makes it exciting).

In story mode you get to play as one of 45 DC Comic characters in an attempt to either conquer or aide evil Superman in his plans to take over the world. In combat mode, you are able to face off against your friends to see who deserves the title of baddest B**** in town. Both are good for the Switch as it could encourage a modern day version of a LAN party.

How's that for "Switching" it up?

Now You Have It...

These are the five top choices for games that should be ported to the Nintendo Switch (except Ping Pong, that was all me). With the most recent release of this years Nintendo Switch titles, there's no telling what we'll get next year. Let's hope it includes at least the most popular choices!

What games do you want to see ported to the Nintendo Switch?

5 Wii & Wii U Games You Need to Play Before the Switch Takes Over https://www.gameskinny.com/itfc3/5-wii-wii-u-games-you-need-to-play-before-the-switch-takes-over https://www.gameskinny.com/itfc3/5-wii-wii-u-games-you-need-to-play-before-the-switch-takes-over Wed, 22 Feb 2017 08:00:01 -0500 Rob Kershaw


There are plenty of other wonderful games we could have listed here. In truth, both the Wii and Wii U were home to a number of excellent titles, and some of the best ones -- including Mario Kart 8 and Rayman Origins -- will be getting a deserved re-release on the Switch.


However, we're hoping that Nintendo's new console fares better than the last one, and that third-party developers get on board early. The dearth of software that sounded the Wii U's death knell is completely avoidable. Nintendo know the mistakes that were made, so there's really no excuse to repeat them on the Switch. But in the interim, take a look at the last decade of releases -- you'll be surprised at how many gems you'll find.


What were your favorite Wii and Wii U games? Do you think the Switch will become home to similar classics? Let us know in the comments!

The Legend of Zelda: Twilight Princess HD

One of the darkest entries in Link's canon, Twilight Princess HD took the original Wii game and gave it a coat of high-def paint for Nintendo's follow-up console. Along with the graphical upgrade, the Wii U version added extra support for Amiibo, a new dungeon, and a super tough Hero mode.


However, the real benefit came from the gameplay tweaks, as Nintendo addressed many of the criticisms of the original, such as fast-switching to the Wolf version of Link, increasing your wallet, and streamlining a couple of the tougher side quests to make them easier.


For fans, it remains as divisive as ever, but for those looking for a more mature vision of Hyrule, Twilight Princess HD is hard to beat.

Super Smash Bros. (Wii U)

Following up a critically acclaimed game like Super Smash Bros. Brawl was never going to be an easy task. Yet the Wii U was the perfect console to host this party brawler, doubling the amount of possible players to eight, and offering up a staggering 51 characters to pick from (with another seven available to download). The eight-player Smash could have been a disaster but it actually worked perfectly, with the screen panning out to ensure that none of the mayhem was lost.


What could have presented itself as an incoherent mass of characters actually turned into a tactical triumph of mini-battles, each player working singly or with others to pick off potentially weak fighters, before turning on each other. Ferocious, colorful and always manic, it was also released on 3DS, but the Wii U version remains the one to pick up.

Super Mario Galaxy (Wii)

The plumber had a number of fantastic outings across both consoles, but Mario's first 3D foray on the Wii remains one of the best in the series, as well as one of the best 3D platform games ever created. Super Mario Galaxy took everything you knew about the characters and the world they inhabited, and ported them into space. The result was a dizzying and spectacularly well-designed platformer, spanning 42 galaxies, with no fewer than nine different power suits to aid you in your task (collecting stars, obviously).


The level design was near perfect, the pacing sublime, and the graphics stretched the capabilities of the Wii, but without any loss of fidelity or frame rate. The use of gravity added a new dimension which bolstered everything great about its mechanics, but without making it confusing. A technical triumph, which the sequel built on even further.

Bayonetta 2 (Wii U)

While the Wii U spent much of its life churning out iterations of classic Nintendo franchises, it also managed to score a few great exclusives. Bayonetta 2 was one such title, and PlatinumGames followed up their wacky original with a hack 'n' slash that cranked everything up to frenetic levels of madness.


Better still, they addressed the criticisms of the first game, resulting in a seamless mesh of slick fighting, ridiculous combos, and a combat system that needed significant mastering to fully appreciate the attention to detail on show. It didn't shift the number of units needed to help the Wii U, but that didn't stop Bayonetta 2 from becoming one of the best reasons to own the console.

Xenoblade Chronicles (Wii)

It was a toss-up between the 2011 original and its Wii U follow-up, but Xenoblade Chronicles edged it thanks to its sheer wow factor -- no-one was expecting the open world extravaganza that arrived on the Wii in its ailing years.


That it was a JRPG which proved to be huge and accessible took gamers by surprise, and while its graphics paled somewhat in comparison to the other consoles at the time, it was still lovely to look at and also boasted a killer soundtrack. It proved that the Wii was capable of more than just party games, but it unfortunately came too late in the console's life to cause a surge of similar titles. It was re-released on the 3DS in 2015.


We're less than a fortnight away from the Switch release, and a new generation of Nintendo games. But before we say farewell to the Wii and the much-maligned Wii U, it's worth looking back at their respective catalogs and reminding ourselves that, yes, there were actually a number of decent games on both systems.


So, dust off your consoles, and take a look at the games we'd really recommend playing before you move into the Switch era.

5 JRPGs That Should Get the Final Fantasy Tactics Treatment https://www.gameskinny.com/wdcxx/5-jrpgs-that-should-get-the-final-fantasy-tactics-treatment https://www.gameskinny.com/wdcxx/5-jrpgs-that-should-get-the-final-fantasy-tactics-treatment Sun, 26 Feb 2017 23:25:21 -0500 Will Dowell

Final Fantasy Tactics is considered a cult classic and a premier turn-based strategy RPG. It took the overwhelming wealth of fantastical material from the Final Fantasy franchise and created a truly magnificent game. Final Fantasy Tactics set the precedent of how to make a proper spin-off from a strong JRPG.

However, very few JRPG's have created a spin-off similar to Final Fantasy Tactics. With Pokémon Conquest being the only exception, developers have ignored the strategy RPG sub genre used in Final Fantasy Tactics and instead focused on more action-oriented gameplay. While not all JRPGs are suited for these types of spin-offs, those that are will benefit greatly from creating them. Here are a few JRPGs that should get the Final Fantasy Tactics treatment.

Breath of Fire

To create a strategy RPG battle system that stands out from the rest, you must either create unique mechanics that change the way a player perceives combat, or create characters that allow the player to devise new strategies in battle. Breath of Fire already does both with its combo system and cast of anthropomorphic characters. Players can create new tactics depending on the abilities in each character's arsenal.

Breath of Fire does not have the following to support a proper Final Fantasy Tactics like spin-off, however. The last game in the series, Breath of Fire VI, was a free-to-play online RPG that earned the scorn of longtime fans. Breath of Fire VI is still only available in Japan and has been considered a critical flop. Even with those challenges, Breath of Fire could still create a worthwhile strategy RPG.

 Source: Purenintendo.com

Xenoblade Chronicles

Xenoblade Chronicles may not seem fit for a strategy RPG spin-off, but the unique world and interesting lore can build multiple games from different genres. For example, take the war between the Mechons and the Homs. That war alone can span a full series of strategy RPGs that would lead up to the beginning of the first game.

The player can follow a small group of soldiers led by the previous Monado users. Since they are engaging in a much larger conflict than themselves, each battle can fit into an overarching goal for the game. It is imperative story wise to focus on the soldiers and how they deal with the stress of constant battle. A strong

Gameplay wise, the use of the stagger system and Monado would change how players strategize in each battle. You can encourage continuous onslaught with the stagger system, while giving the players time to react with the Monado's ability to see the future.

Regardless, Xenoblade provides interesting mechanics and deep lore that are perfect for a strategy RPG.

Source: Mynintendonews

Shin Megami Tensei 

What's better than controlling a party of demons? Controlling an army of demons. While Shin Megami Tensei already has a strategy RPG spin-off series, the scope can easily be increased. Combining a large customizable army with the brutal difficulty famous in Atlus games creates an absorbing strategy game.

This is easily the most likely to occur as there has been strong support for the previous Devil Survivor games. Introducing more strategies and demons will allow players greater control on the battlefield. Fighting Hell's army would be both challenging yet so much fun.

Source: Technobuffalo.com

Chrono Trigger and Chrono Cross

While most players would rather have a new Chrono Trigger game, a strategy RPG would still be fun. The sheer quality of the two games sets high expectations for any future title, spin-off or otherwise. If a strategy RPG would be created, it would need to be extremely well-polished and fulfilling to the fans.

Besides the high expectations, the biggest challenge to a Chrono strategy RPG would be the combination of customization and fleshed out characters. Chrono Trigger has amazing characters that are well defined and experience personal growth. Final Fantasy Tactic shas a few good characters and a bunch of blank slates. This simply doesn't fit into the style of Chrono Trigger. Luckily, creating a balance is possible, it will just take a lot of work on the developer.

For combat, the technique system seen in Chrono Trigger could encourage synergy between party members. Using the progression system in Chrono Cross could properly flesh out challenge and alleviate grinding. Just make sure it doesn't overly restrict the player's strategy. Any Chrono game would be awesome at this point and a strong strategy RPG would be icing on the cake.

Source: fluffybunnypwn.blogspot.com

Dragon Quest

Considered a direct competitor for Final Fantasy for years, it is only fitting for Dragon Quest to get in on the turn based action. Combining a strong class system, great customizability, and a huge amount of lore, Dragon Quest is perfect for a strategy RPG spin-off.

This would likely be the most direct adaptation of Final Fantasy Tactics in terms of gameplay. Players would use a vast array of classes to engage in challenging battles that test your intelligence. While the classes and abilities will be different, the combat will remain similar to Final Fantasy Tactics -- without any major twists. That isn't a bad thing, however, as it allows the developer to polish something that works and create a strong product.

Story-wise, the depth of Dragon Quest's lore is strong and can create countless tales. The focus will still be on creating a strong set of characters, but Square can fully realize an engaging world. All in all, a Dragon Quest spin-off would be awesome.


Remember that Final Fantasy Tactics was successful because it showed Final Fantasy in a different light. It was darker than the main series and provided a gameplay style uncommon to this day.

These games can also pull off an amazing spin-off, but it will require breaking away from Final Fantasy Tactics. Strategy RPGs are amazing, and these spin-offs would truly be awesome.

Has the Evolution of the JRPG Come to a Grinding Halt? https://www.gameskinny.com/9keaa/has-the-evolution-of-the-jrpg-come-to-a-grinding-halt https://www.gameskinny.com/9keaa/has-the-evolution-of-the-jrpg-come-to-a-grinding-halt Fri, 10 Feb 2017 08:00:01 -0500 Bryant Pereira

The JRPG genre is one that is fueled by nostalgia, and most fondly regarded through older titles like Chrono Trigger and Final Fantasy 7. Once remembered as the dominant, most progressive type of game, the genre has seen better days in terms of sales and popularity.

The past two home console generations have seen a much smaller number of AAA games in the JRPG genre than previous ones, as it has mostly shifted towards the handheld market.

Ask nearly any JRPG fan what their favorite game is, and you will almost always garner an answer from before 2006. The last generation saw a few successful hits like Final Fantasy XIII, Tales of Vesperia, and Xenoblade Chronicles, but other than that the PS3/360/Wii era saw very few JRPGs. While Final Fantasy XIII evolved the formula the most, it was met with backlash from the community and mixed reviews due to linearity. Tales of Vesperia received stellar reception but followed many of the standard JRPG tropes found in previous entries in the series.

While JRPGs were stumbling to make an impact on the home console scene, the handheld market was a thriving ecosystem for those types of games. Bravely Default mixed classic JRPG elements like job classes and random encounters with a brand new battle system and engrossing story. Etrian Odyssey 4 was the best-selling game in the series, despite playing very similarly to previous entries in the series. The 3DS and Vita show that interest in old-school JRPG titles is thriving, and the low-cost for developing on these systems makes it the best environment to do so.

Some console games, like I Am Setsuna and Tales of Berseria, exemplify JRPG gameplay are still in high demand, but that doesn't mean there's no room for advancement. Final Fantasy XV is the best example of a rooted franchise expanding past what it’s known for. A pioneer of JRPG gameplay, the Final Fantasy series continues to break the mold and redefine the genre. Just like Final Fantasy VII did in 1997 with its jump into 3D and introducing the Materia system, Final Fantasy XV changes the way JRPGs are meant to be played. The game mixes action RPG elements along with deep character progression through skills and experience. The game also pushes Square Enix’s reputation of bringing cutting edge graphics to the next level, with stunning character models and a vast detailed world.

Other than a few key titles here and there, the JRPG formula remains mostly untouched. Protagonists are still mysteriously being struck by amnesia, a huge world-ending twist is almost guaranteed in these games, and grinding continues to be hugely prominent. JRPG developers could take a lot of cues from western RPG games like The Witcher 3 and Mass Effect that are booming right now. These western RPG games generally have more open-ended stories, impactful decisions, and thriving living worlds.

Luckily, JRPG games are by no means doomed. The handheld market keeps the market alive, and with huge games like Persona 5, NieR: Automata and Xenoblade Chronicles 2 coming out, there are many opportunities to evolve the genre. The original Xenoblade Chronicles showed that JRPGs don’t have to follow a specific formula to be successful. The Wii game has no random battles, a completely unique combat system that mixes real-time with MMO-style commands, and a completely non-linear explorable world. The game was adored by JRPG fans along with people who don’t normally play those games.

Games like I Am Setsuna and the recently announced Octopath Traveler emphasize the demand for SNES-era JRPG games. Nostalgia has proven time and time again that it sells, and developers like Square Enix will continue to release remasters and remakes of games like Dragon Quest and Final Fantasy as long as they keep printing money. However, the JRPG genre is not completely trapped in the 90’s. As developers see success through games like Xenoblade Chronicles and Final Fantasy XV, they will continue to evolve to meet customer expectations. Money talks -- and as long as developers are profiting from ambitious titles like the upcoming NieR: Automata and Persona 5, the genre can prosper with new ideas and execution.

If You're An Anime/Manga Fan, You Need to Play These JRPGs https://www.gameskinny.com/8x1mz/if-youre-an-animemanga-fan-you-need-to-play-these-jrpgs https://www.gameskinny.com/8x1mz/if-youre-an-animemanga-fan-you-need-to-play-these-jrpgs Wed, 19 Apr 2017 16:00:01 -0400 TL Bickler


You've now been given a little taste of what JRPGs have to offer. From the dark creepy horror of, The Witch's House, to the battle tactics and well rounded characters of, Fire Emblem Awakening. Hopefully we've provided a little something for everyone.


Is there any JRPGs that you'd recommend? Let us know in the comments and be sure to check out some of the other JRPG lists here on GameSkinny (such as JRPGs will be coming out this year).

The Legend of Heroes: Trails in the Sky

Platform: PSP, PS Vita, PS3, PC


It all started out when Estelle’s father randomly adopted a young boy named Joshua. Five years later the sibling duo strike out on their own as bracers. Bracers are a type of odd job mercenaries who do everything from escorting people through dangerous areas to exterminating monsters. But when their father goes missing, they must travel all across the kingdom to find him.



If you are a fan of Hunter X Hunter or Fairy Tail, then The Legend of Heroes is the perfect starter JRPG for you. Like in Fairy Tail or Hunter X Hunter, your job in like is taking on odd requests and helping out those in need with whatever your special skills (whatever they may be). Legend of Heroes also offers engaging characters and narrative that will keep you playing till the very end.

Xenoblade Chronicles

Platform: Wii


Join the fight for Bionis as a mechanical army threatens to invade. Wield the magical sword, Monado, and the ability to see into the future to defeat the evil that threatens your home.


Unlike Fire Emblem, this game is for anime fans who like plot driven stories like Berserk or Nanatsu no Taizai. Not that the characters are bland, Xenoblade Chronicles just has one of the most interesting back stories on this list. If you want a real time JRPG with a strong plot and a large world to explore, then give Xenoblade Chronicles a try.

Fire Emblem Awakening

Platforms: 3DS


Follow Chrome and his band of fighters to stop an enemy capable of destroying empires. Choose your party, plan your attack, and gain alliances that will strengthen your party and aid you against the enemy.



Fire Emblem Awakening is interesting mix between tactical strategy and match making game. The best story elements of the game come about when you deepen the relationship between your party members and watch their character development shine. If you like animes/mangas with major character growth (such as Akatsuhi no Yona or Fullmetal Alchemist) then this should be the next series you play.

Dragon Quest Builders

Platforms: PS4, PS Vita


You are not the hero of this world, but that doesn’t mean you won’t be saving everyone. You are the legendary builder! Years ago the evil Dragon Lord plunged Alefgard into darkness and people lost their ability to build. You must collect the necessary materials, craft a new home for them, and destroy the Dragon Lord.



The Dragon Quest series is a beloved game series for JRPG fans everywhere, and Builders is no exception. This title does not let its fans down and is a wonderful mixture of a sandbox game and an RPG. If you love chibi art and Minecraft then think of this title as a Japanese Minecraft with a story.

Persona 4: Golden

Platforms: PS Vita


It all starts with a murder that left police baffled with no clues or suspects; then a string of strange crimes occurs all over your small rural town. It isn’t long before you realize that you and your friends are the only ones with the power to solve this baffling case.



Persona 4: Golden is an interesting title that is part RPG, part high school simulator, and part dungeon crawler. If you are a Durarara!! fan, then this strange mix of RPG and mystery will definitely be to your liking. Or if you could use some variety to your PS Vita game collection, then this is a must have.

Final Fantasy VII

Platforms: PlayStation


Most believe that Shinra is one of the few good forces left in a dying world. Cloud once believed that, so he became a Shinra soldier. That is until he learned of their corruption and just how Shinra was slowly draining the planet of life energy. Join Cloud and his group of mercenaries in order to save the planet from the evil known as Shinra. Final Fantasy VII is also getting a Remake soon!



One cannot talk about JRPGs without at least mentioning one Final Fantasy game and why not go straight to the most loved game in the series. If you love animes with a steampunk worlds, like Fullmetal Alchemist or Castle in the Sky, then Cloud's world will draw you in instantly. The art style currently leaves something to be desired since it came out in 1997. But don't let the graphics hold you back for long since they are currently remaking this title for the PS4. If the current graphics hurt to much to play, try out one of the spin offs like Crisis Core.


For other Final Fantasy title recommendations, try out these games!

The Witch’s House

Platform: PC


The young Viola likes to visit an old house in the woods, even though her father has warned her to stay away. Sadly, when she learns of the sinister nature of the house -- and its only inhabitant -- it's too late. Will Viola get out alive in this ever changing house?


Lovers of the darker side of anime/manga will enjoy the creepy atmosphere in The Witch's HouseIf you like animes like Higurashi no Naku Koro Ni and old style RPGs, this should be the next JRPG you play. But the creepy factor isn't this JRPG's only selling point, this game has a dreadfully intriguing story that will suck you into the fandom as fast as your first anime did. If you like this game, be sure to check out Mad Father, IB, and Misao.

The Last Story

Platform: Wii


Take control of a band of mercenaries who dream of becoming respected knights. Work has called them to the mysterious Lazulis Island; but one small job turns into a much larger task when a young girl pulls them into the political turmoil of the small Island nation.


The Last Story has got to be one of the best JRPG to come out on the Nintendo Wii. Anime fans will love the art style that renders wonderfully on the Wii and the characters will make you smile and cry as you follow them around Lazulis Island.


This title is a good place for Akatsuki no Yona fans to start. It has all of the political intrigue (if not more) and lovable characters set in a fantasy world. Akatsuki no Yona fans will also enjoy the similar love story of a knight (or knight wanna be) and his princess. 


It all starts with a friend or relative introducing you to your first anime. Next thing you know you've become addicted to all things Japanese. You not only sing along to your favorite J-pop songs, but you even know what a few of the phrases mean. Things are no longer cute, they're kawaii. Your sibling isn't stupid, they're a Baka.


You fell in love with Japanese culture through anime and manga, but why stop there? Japanese role playing games (JRPGs) offer plenty of titles that hold the same beautiful art style, awesome characters, and creative stories you've come to love with in anime and manga. If you haven't taken the jump into JRPGs, then why not start with these awesome titles?