EVE Online: Rubicon - Game-Changing Mobile Depots

For the upwardly mobile space pilot, a new piece of kit that could change everything,

The Mobile Depot is a real game changer in terms of empowering independent players, really amplifying the value of the new multi-role Sisters of Eve ships (as well as the Tech 3 strategic cruisers whose subsystems could previously only be changed in space-stations.)

The Mobile Depot is small enough to fit into most ships' cargoholds, and can be deployed quickly to enable EVE pilots to change their ship loadouts whilst still in the field, removing the need to operate out of a static station headquarters.

This is significant because a single ship with enough versatility – for example, the new Sisters of Eve Stratios cruiser - can feasibly be fit to stealthily travel to a location of choice and remain hidden whilst scanning down lucrative hidden anomalies. Once a suitable site is found, the ship can deploy a Mobile Depot to change its loadout using alternative modules carried in cargo, for optimal performance to exploit the anomaly (or to deal with the poor unfortunate who got there first).

In the grander scheme of things, this device will impact on EVE's gameplay across a variety of playstyles. It will likely become standard procedure for organised fleets to change tactics on the fly, creating much more dynamic and unpredictable scenarios. That small gang you and you're corp-mates are stalking after giving them a scare? They might be a different prospect the second time you meet.

Another factor to consider - the Mobile Depot is not hard to scan down. Players hiding in safe spots can be caught unawares as they tweak their fits, and players getting into the habit of carrying a depot and a stockpile of alternate modules will make kills more lucrative and losses more painful.

Whilst the Mobile Depot certainly doesn't replace the more static service provided by starbases (also known as POS – player-owned structures), its introduction certainly suggests that the groundwork for modular starbases is being considered by CCP, which is certainly a positive step toward a less painful approach to player housing than the existing, convoluted starbase system.

NEXT:  A Good Time to Try EVE (Again)?

Featured Columnist

Broken paramedic and coffee-drinking Englishman whose favourite dumb animal is an oxymoron. After over a decade of humping and dumping the fat and the dead, my lower spine did things normally reserved for Rubik's cubes, bringing my career as a medical clinician to an unexpectedly early end. Fortunately, my real passion is in writing and given that I'm now highly qualified in the art of sitting down, I have the time to pursue it. Having blogged about video games (well, mostly EVE Online) for years, I hope to channel my enjoyment of wordcraft and my hobby of gaming into one handy new career that doesn't involve other people's vomit.

Published Nov. 8th 2013

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