Fighting Games Tagged Articles RSS Feed | GameSkinny.com Fighting Games RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Naruto Shippuden: Ultimate Ninja Storm 4 on Switch Gets Pre-Order Bonuses https://www.gameskinny.com/x9b8u/naruto-shippuden-ultimate-ninja-storm-4-on-switch-gets-pre-order-bonuses https://www.gameskinny.com/x9b8u/naruto-shippuden-ultimate-ninja-storm-4-on-switch-gets-pre-order-bonuses Wed, 26 Feb 2020 15:25:50 -0500 Joshua Broadwell

The Nintendo Switch has a lot of anime fighting games headed its way this year, including Bandai Namco's Naruto Shippuden: Ultimate Ninja Storm 4 — Road to Boruto, which launches on April 24. There's also special pre-purchase offer live now for the best of the Ninja Storm games.

If you pre-purchase Ultimate Ninja Storm 4 on Nintendo Switch, you'll get access to two new DLC characters: Momoshiki and Kinshiki. These two new fighters will also be added to the Xbox One, PlayStation 4, and PC versions of Ninja Storm 4 for $6.99.

The pre-purchase trailer shows these two in action, using their otherworldly chakra powers to devastate their foes and own the battlefield.

Of course, there's a massive roster of other characters to choose from, ranging from series favorites to the more obscure. It's that mix of recognizable and minor characters from the Naruto series that makes this one of the better anime video game adaptations.

Stay tuned to GameSkinny for more Naruto Shippuden: Ultimate Ninja Storm 4 — Road to Boruto on Switch news as it develops.

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Samurai Shodown Switch Review: Portable Swords https://www.gameskinny.com/cyobi/samurai-shodown-switch-review-portable-swords https://www.gameskinny.com/cyobi/samurai-shodown-switch-review-portable-swords Wed, 26 Feb 2020 11:14:32 -0500 Thomas Wilde

Samurai Shodown has arrived on the Switch, and it’s made the trip more or less intact. While the graphics have been downscaled for Nintendo's platform, it’s not as stark a difference as you might expect — unless you play in portable mode. As far as the rest goes, it’s still as fast, fluid, and unforgiving as it was last year on the PS4 and Xbox One.

If you already played and made up your mind about SamSho, the Switch version won’t change your mind. If you’re strictly a Switch player looking for something new to do with your fightstick, however, SamSho is a hallmark of the genre for several very good reasons.

Samurai Shodown Switch Review: Portable Swords

Ukyo fights Yashamaru in Samurai Shodown on the Nintendo Switch.

Specifically, it’s a very educational sort of game. The 2019 Samurai Shodown – technically the seventh mainline game in the series, but intended as a franchise reboot – is a high-risk, high-reward fighting game, where every character is no more than one or two big hits away from losing a round.

While this isn’t necessarily uncommon in fighting games, particularly at high levels of play, SamSho takes it to extremes. A single heavy slash can shave off a quarter to a third of a character’s life bar, projectiles do almost no real damage, and most of the attacks in the game leave you wide open for a crucial second if they’re blocked.

As such, SamSho places a heavy emphasis on a lot of the genre’s intangible elements, such as mind games, matchup knowledge, and tactical approaches. None of the characters have more than a handful of special moves, either, so there’s a relatively low execution requirement. Victory in SamSho is mostly about landing one or two big hits at the right time, rather than learning elaborate combo attacks.

You can definitely argue that it’s not particularly casual-friendly, but SamSho is still a really good “gateway game;" it’s a cutthroat, high-impact way to learn fundamentals that you’ll use in almost every other fighting game.

Samurai Shodown graphics on the PS4.

Samurai Shodown graphics on the Switch.Top screen: PlayStation 4; bottom: Nintendo Switch

The Switch port is a little uglier than its PS4 or Xbox One versions, but not distractingly so. I put SamSho on Switch through its paces for a couple of days, then took it online for a few ranked matches, and didn’t run into any problems with framerate drops or slowdown. It didn't quite feel like playing in my living room, but it was a perfectly acceptable online experience.

The Switch port is admittedly a little blurrier around the edges than other versions are, especially if you try to play it in portable mode, but you don’t lose any speed or frames for it.

Most of the flaws the game has are the same as the other versions. While its early problems with character balance (read: Genjuro being head and shoulders above everyone else) have been patched out at this point, the boss at the end of arcade mode is the same kind of frustrating brick wall that SNK loves to put at the end of all its arcade modes.

The Switch version also lacks cross-play with other platforms, which feels borderline ridiculous in 2020, and four out of the five season-one DLC characters still have to be bought off the eShop.

Samurai Shodown Switch Review — The Bottom Line

Haohmaru fights Genjuro in Samurai Showdown Switch.

Pros:
  • Best stop for getting serious about fighting games in 2020
  • Excellent port of one of last year’s solid releases
  • Low execution barrier
Cons:
  • Four out of the five Season One characters still have to be purchased separately
  • It’s been 41 years and SNK is still making “SNK Bosses”
  • The load times are still pretty bad, especially since the animated icons love to stop working

Samurai Shodown has managed to make the trip to the Switch without sacrificing more than a little bit of graphical fidelity. If you pick it up, you’ll end up with a game that feels strangely foundational for 2D fighting as a whole, where every round is a tense game of rocket tag even if you have what you think is an insurmountable lead. If you’re looking for something flashy and crazy to play on the couch, it really doesn’t fill that particular bill, but as a fighting game, it’s got a lot of what keeps the genre relevant.

[Note: SNK’s PR department provided a Switch download code for the purpose of this review.]

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Resident Evil 3 Remake, Mega Man Headline Big Capcom PC Sale https://www.gameskinny.com/xj35y/resident-evil-3-remake-mega-man-headline-big-capcom-pc-sale https://www.gameskinny.com/xj35y/resident-evil-3-remake-mega-man-headline-big-capcom-pc-sale Tue, 25 Feb 2020 16:42:46 -0500 GS_Staff

Green Man Gaming is currently hosting a Capcom publisher sale that discounts some of the developer's most popular titles by more than 60%. The deals run from now until March 2. 

The highlight of the sale for many will be the 27% discount on the upcoming Resident Evil 3 remake, which brings the survival-horror game to $43.79. That's not a bad deal for a game that's not even out yet. Other notables include the Resident Evil 2 remake, the Mega Man Zero/ZX Legacy Collection, Devil May Cry 5, and Okami HD

As would be expected, keys are for Steam and utilize DRM. Here's more of what you can expect over on the sale page

Game Sale Price Regular Price
Resident Evil 3 $43.79  $59.99
Resident Evil 2 $16.83 $59.99
Resident Evil 7 Gold $22.00 $49.99
Okami HD $8.80 $19.99
Mega Man Zero/ZX $24.59 $29.99
Devil May Cry 5 $17.42 $59.99
Ace Attorney Trilogy $17.68 $29.99
Monster Hunter World $18.08 $29.99
Monster Hunter World: Iceborne $43.19 $59.99
Onimusha Warlords $8.80 $19.99
Street Fighter 30th Anniversary $17.60 $39.99
Marvel vs. Capcom Infinite $8.80 $39.99
Dead Rising 4 $13.20 $29.99
Dragon's Dogma Dark Arisen $7.92  $29.99
Strider $3.96  $14.99
Remember Me $5.28 $29.99

 

While these discounts may not be the deepest we've seen, and they might seem to come around more than a few times a year, sales like this are always good opportunities to pick up games at a steal. 

Capcom is currently riding a wave of success that started with Resident Evil 7 and continued with Monster Hunter World, Devil May Cry 5, and the Resident Evil 2 remake. And from the looks of it, the developer isn't slowing down any time soon. 

According to most reports and press previews, the Resident Evil 3 remake looks to be a fantastic reimagining of the original 1999 release, while the recent Devil May Cry 3: Special Edition for the Nintendo Switch currently sits at an 82 on Metacritic.

Stay tuned to GameSkinny for more things Capcom, including our review of the Resident Evil 3 remake, which releases for the PC, PS4, and Xbox One on April 3. 

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You Won't Be the Best in One Punch Man: A Hero Nobody Knows https://www.gameskinny.com/jvzg1/you-wont-be-the-best-in-one-punch-man-a-hero-nobody-knows https://www.gameskinny.com/jvzg1/you-wont-be-the-best-in-one-punch-man-a-hero-nobody-knows Tue, 25 Feb 2020 11:16:25 -0500 Joshua Broadwell

One Punch Man: A Hero Nobody Knows launches this Friday, February 28, for PC, PlayStation 4, and Xbox One. Ahead of that, Bandai Namco has released a launch trailer for the retelling of the fan-favorite anime. But not all is as it appears.

Instead of playing as One Punch Man one-punching everything into oblivion, you'll create your own hero and join the Hero Association. You'll ascend the ranks, compiling teams of heroes and villains, and taking on quests to eventually reach the coveted rank of S-class.

Pre-order copies get early access to Dream Saitama, a version of Saitama that takes damage like a normal hero, and more characters will be added through the coming months as DLC, with Suiryu coming in April.

Producer Yahata Yasuhiro spoke with Bandai about the challenges of making a fighting game based on the ultimate hero. Saitama does face off against the game's powerful monsters and villains, Yasuhiro said, but the player character fights them first. Saitama just adds the finishing touch when necessary. It's something that coincided with the team's desire to keep things interesting for fans of the anime as well, retelling the show's first season from the player hero's perspective to make it fresh again.

So far, it seems like a success. In our One Punch Man: A Hero Nobody Knows preview, we said, "It's a fascinating take on things, and the combat felt like a lot of fun."

Stay tuned to GameSkinny for our One Punch Man: A Hero Nobody Knows review coming soon.

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Every Side Has a Story in My Hero One's Justice 2 Story Trailer https://www.gameskinny.com/78nfo/every-side-has-a-story-in-my-hero-ones-justice-2-story-trailer https://www.gameskinny.com/78nfo/every-side-has-a-story-in-my-hero-ones-justice-2-story-trailer Wed, 19 Feb 2020 15:05:21 -0500 Joshua Broadwell

My Hero One's Justice 2 is almost done with its training, gearing up for release on Nintendo Switch, Xbox One, PlayStation 4, and PC on March 13. To bump up the hype, Bandai Namco recently released a story trailer highlighting some of the anime brawler's many components.

Story mode naturally gets a good bit of attention. You'll experience it from two angles: the hero version and the villain version. Both stories revolve around attempts to change the fate of the world (but of course) with interpersonal drama liberally sprinkled throughout.

There's also mission mode, which we briefly covered a while back. You'll take on special quests with the goal of scouting new recruits for your agency and building your heroic or villainous dream team (or both). Arcade mode lets you pit any character against another and see special dialogue and interactions for each pairing.

The trailer ends with a brief overview of the massive lineup of My Hero One's Justice 2 playable characters, including recent reveals like Camie.

We're already looking forward to My Hero One's Justice 2 quite a bit, so stay tuned to GameSkinny for more My Hero One's Justice 2 news as it quirks our way.

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Granblue Fantasy Versus All Combos Guide https://www.gameskinny.com/ityt8/granblue-fantasy-versus-all-combos-guide https://www.gameskinny.com/ityt8/granblue-fantasy-versus-all-combos-guide Mon, 17 Feb 2020 15:14:41 -0500 Sergey_3847

Granblue Fantasy Versus, a new 2.5D fighting game exclusive to PS4, is now available in Asia and will come to the rest of the world in March 2020. It is the first Granblue Fantasy fighting game based on the characters of the famous anime. In anticipation of its release in the West, we've collected all of the game's combos for all of the default characters. 

Each of the eleven characters that are available at the start offer five default combos. We've separate them by character and provided the sequence in which they should be executed. 

Gran Combos

Combos
Sequence
Combo 1 Long-range Triangle
Down-left + Square
Front + Down-left + Triangle
Combo 2 Jumping X
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Down-left + Square
Front + Down-left + Triangle
Combo 4 Crouching Square
Close-range Triangle
Crouching Triangle
Down-right + Circle
Long-range Circle
Down-left + Triangle
Combo 5 Close-range Circle
Down-right + Circle
Crouching Circle
Down-left + Triangle
Close-range Triangle
Down-right + Down-right + X

 

Katalina Combos

Combos
Sequence
Combo 1 Long-range Circle
Down-left + Square
Combo 2 Jumping X
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Long-range Circle
Down-left + Circle
Combo 4 Close-range Triangle
Close-range Triangle
Crouching Triangle
Down-left + Circle
Long-range Triangle
Right-down + Circle
Combo 5 Close-range Circle
Down-right + Circle
Crouching Circle
Down-left + Square
Close-range Circle
Down-right + Down-right + X

 

Charlotta Combos

Combos
Sequence
Combo 1 Crouching Triangle
Down-left + Charge + Right + Square
Combo 2 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Combo 3 Jumping Triangle
Close-range Triangle + Triangle + Triangle
Down + Charge + Up + Circle
Combo 4 Crouching Square
Crouching Square
Long-range Square
Down-left + Charge + Right + Circle
Close-range Triangle
Down + Charge + Up + Circle
Combo 5 Close-range Circle
Down-left + Circle
Long-range Square
Down-left + Charge + Right + Circle
Close-range Triangle
Down-right + Down-right + X

 

Lancelot Combos

Combos
Sequence
Combo 1 Close-range Circle + Circle + Circle
Down-left + Triangle
Forward-left + Triangle
Forward-left + Triangle
Combo 2 Jumping Circle
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Down-left + Circle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Combo 4 Long-range Circle
Right + Right + Circle
Crouching Triangle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Combo 5 Down + Down + Square
Forward + Square (Hold)
Close-range Circle
Right + Right + Square
Close-range Circle
Down-right + Down-right + X

 

Percival Combos

Combos
Sequence
Combo 1 Long-range Triangle
Down-left + Square
Forward + Square
Combo 2 Down + Down + Square
Close-range Circle + Circle + Circle
Down-left + Triangle
Forward + Circle
Combo 3 X
Long-range Triangle
Down-right + Down-right + Circle
Combo 4 Crouching Square
Crouching Square
Long-range Square
Right-down + Square
Combo 5 Down + Down + Square
Close-range Circle
Down-right + Circle
Close-range Circle
Down-right + Down-right + Circle

 

Ladiva Combos

Combos
Sequence
Combo 1 Crouching Triangle
Down-left + Square
Combo 2 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Combo 3 Jumping X
Close-range Triangle
Down-left + Circle
Crouching Triangle
Down-right + Down-right + Circle
Combo 4 Close-range Triangle
Down-right + Circle
Forward + Right + Circle
Crouching Square
Close-range Square
Crouching X
Combo 5 Close-range Circle
Down-left + Circle
Close-range Triangle
Down-right + Circle
Crouching Circle
Full turn + Full turn + X

 

Metera Combos

Combos
Sequence
Combo 1 Long-range Circle
Down-right + Triangle
Combo 2 Down + Down + Square
Long-range Circle
Right-down + Triangle
Crouching X
Combo 3 X
Jumping Triangle
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 4 Down + Down + Square
Long-range Circle
X
Jumping Triangle
Close-range Triangle + Triangle + Triangle
Down-right + Circle
Combo 5 Close-range Circle
Down-left + Circle
Close-range Circle
Down-right + Circle
Long-range Circle
Down-right + Down-right + X

 

Lowain Combos

Combos
Sequence
Combo 1 Long-range Triangle
Down-left + Triangle
Combo 2 Close-range Circle + Circle + Circle
Down-left + Square
Combo 3 Crouching Square
Crouching Square
Long-range Square
Down-left + Circle
Combo 4 Down-right + Down-right + Circle
Long-range Circle
Forward X
Forward Triangle
Forward Square
Forward Down-right + X
Combo 5 Close-range Circle
Down-left + Circle
Crouching Circle
Down-right + Down-right + Circle
Forward Triangle
Forward Square
Forward Down-right + X

 

Ferry Combos

Combos
Sequence
Combo 1 Long-range Circle
Down-right + Circle
Forward Square
Combo 2 Crouching Square
Close-range Square + Square + Square
Right-down + Triangle
Combo 3 Down + Down + Square
Jumping Square
Square
Crouching Circle
Right-down + Square
Forward Left + Square
Combo 4 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Down-right + Triangle
Forward Left + Square
Close-range Circle
Right-down + Circle
Combo 5 Close-range Circle
Down-left + Circle
Long-range Circle
Down-right + Down-right + X

 

Zeta Combos

Combos
Sequence
Combo 1 Long-range Triangle
Right + Right + Square
Forward Right + Square
Combo 2 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Long-range Square
Right + Right + Circle
Forward Right + Circle
Forward Right + Circle
Combo 4 Close-range Circle
Down-left + Square
Forward Circle
Jumping X
Jumping X
Jumping X
Jumping Circle
Midair Down + Down + Square
Forward Right + Square
Combo 5 Close-range Circle
Down-right + Circle
Close-range Circle
Down + Down + Circle
Forward Up + Circle
Forward Down + Circle
Close-range Circle
Down-right + Down-right + X

 

Vaseraga Combos

Combos
Sequence
Combo 1 Close-range Circle + Circle + Circle
Down-left + Triangle
Combo 2 Jumping Circle
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Close-range Triangle
Close-range Triangle
Crouching Triangle
Combo 4 Crouching Square
Crouching Square
Down-left + Circle
Down-left + Charge + Right + Circle
Combo 5 Close-range Circle
Down-right + Circle
Crouching Circle
Down + Down + Circle
Forward Circle
Close-range Triangle
Down-right + Down-right + X

 

And there you have it. All of the combos for the default 11 characters in Granblue Fantasy Versus. Stay tuned to GameSkinny for more on this anime fighter. 

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Gang Orca, Arcade Mode Surface in My Hero One's Justice 2 https://www.gameskinny.com/wmj89/gang-orca-arcade-mode-surface-in-my-hero-ones-justice-2 https://www.gameskinny.com/wmj89/gang-orca-arcade-mode-surface-in-my-hero-ones-justice-2 Thu, 13 Feb 2020 13:51:26 -0500 GS_Staff

Bandai Namco has been sharing steady updates for My Hero One's Justice 2 since it was announced back in October. While some of those updates have been about the game's mechanics and modes, many have been about the fighting game's growing roster

Today, the developer and publisher released a double-whammy: news about a brand-new character and a new game mode. The news comes from Weekly Jump (via Gematsu). 

Currently the No. 12 pro hero, Gang Orca joins the My Hero One's Justice 2 roster. Closely aligning with his persona in both the My Hero manga and anime, Gang Orca is a powerful and resilient fighter. He utilizes "high-reach ranged attacks," according to Gematsu. The sometimes-villain also employs "combos starting with an unblockable attack." 

Weekly Jump also revealed that My Hero One's Justice 2 will feature an arcade mode. The mode will reportedly feature "three routes for each character and rewards the player with designs for winning six battles in a row." However, it is not known exactly how long the arcade mode is and how many tiers it will feature. 

It also seems this mode will launch with the game. While My Hero One's Justice featured and arcade mode, it was added to the game via a launch-day patch. Previously, Bandai Namco revealed that My Hero One's Justice 2 will also feature a 2v2 mode, as well as a mission mode employing light RPG elements, allowing players to upgrade heroes. Of course, there will be a story mode as well. 

Catch up on other announced characters in the game's recent character trailer, which also showcases some of their ultra skills and quirks. My Hero One's Justice 2 is set to release on March 13 for the PC, PS4, Xbox One, and Nintendo Switch. 

See what we thought of the game in our recent hands-on impressions. Stay tuned to GameSkinny for more on My Hero One's Justice 2, including our review. 

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Get Ready for Glamourous Meatballs in New My Hero One's Justice 2 Roster Additions https://www.gameskinny.com/9wkm1/get-ready-for-glamourous-meatballs-in-new-my-hero-ones-justice-2-roster-additions https://www.gameskinny.com/9wkm1/get-ready-for-glamourous-meatballs-in-new-my-hero-ones-justice-2-roster-additions Thu, 06 Feb 2020 13:28:38 -0500 Joshua Broadwell

My Hero One's Justice 2 just got two more new characters added in, following on from villain Kendo Rappa a short while ago. This time around, the additions are bubbly high-school student Camie Utsushi and snobbish Seiji Shishikura.

The news comes from Jump Magazine and was translated by Siliconera. And it means we're going to have to get serious about our tier list now. 

Camie wears a black catsuit with a poofy cap and high white boots, and her Quirk is Glamour, which gives Camie an edge in battle in a few different ways. It lets her create distractions through visual- and sound-based illusions, and it lets her sneak behind opponents for a swift strike.

Camie's swiftness is highlighted in the gameplay, and it is one of her biggest assets since she has no long-range attacks and no projectiles.

Seiji sports his usual black coat, half-mask and half-gloves. According to Jump, Seiji is a technical character with different controls. That's probably down to his unique Quirk, Meatball. Meatball gives Seiji control over flesh, letting him mold people's bodies into literal meatballs. He can even detach his flesh and use it in combat for both offense and defense.

Once you've got your stomach back under control, be sure to check out our character roster recap and our My Hero One's Justice 2 hands-on demo impressions, where we praise its massive roster and always-fun combat.

Stay tuned to GameSkinny for more My Hero One's Justice 2 news as we near its March release date for PlayStation 4, Xbox One, Nintendo Switch, and PC. 

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Dragon Ball Z: Kakarot Review — Sweet Spot For Hardcore Fans https://www.gameskinny.com/0qjqd/dragon-ball-z-kakarot-review-sweet-spot-for-hardcore-fans https://www.gameskinny.com/0qjqd/dragon-ball-z-kakarot-review-sweet-spot-for-hardcore-fans Mon, 03 Feb 2020 18:12:10 -0500 David Jagneaux

Dragon Ball Z has a complicated history with video games. Dating all the way back to the days of the NES and spanning to virtually every major video game console ever made, it has always been around for better and for worse.

DBZ Kakarot tries to be a bit different than the rest with varying degrees of success. Rather than just being a straight-up fighting game, there are large open areas to explore mixed with light RPG elements to break open the formula. It feels more like you're exploring the world of the anime rather than just punching faces.

Dragon Ball Z: Kakarot Review — Sweet Spot For Hardcore Fans

The majority of what makes Dragon Ball Z "cool" is the action, so naturally, most DBZ games are fighting games. It's an anime about super-powered space warriors saving the galaxy with their fists and energy blasts, so it translates pretty intuitively. But the anime is also full of exposition, entire episodes devoid of action, and a lot of lore and world-building that's often forgotten.

Most of the time you play as Goku, but not always. Important characters like Gohan, Piccolo, and more have entire sections of the game dedicated to them, so you'll get to mix things up here and there. All told, the main story alone lasts close to 30 hours, but you can easily spend upwards of 40 hours in this game completing side content and gathering collectibles.

Combat is pretty straight forward and doesn't require a whole lot of finesse, but it's just deep enough to not be boring. There's a melee button, ki blast button, dodge button, and energy charge button, as well as triggers for things like special attacks and calling in assist attacks from partner characters in fights.

It's not deep at all and every character plays the same other than their special attacks, but it's good enough to make it feel like you're emulating fights from the anime. It doesn't need to be balanced or intricate since there's no multiplayer at all, but a bit more nuance would have been nice. On the bright side, you're always getting new tricks or switching up enemies and settings so it feels fresher than it actually is.

DBZ Kakarot tries to split the difference by offering a healthy dose of all aspects of what makes the IP so popular. In the first two hours, I think I had maybe two fights, one of which was teaching me the controls. After that, things are mixed up quite often so I was never hungry for combat.

You'll experience the entire anime's story, from start to finish, across all sagas, major plot points, and even lots of side stories that games never usually touch on. It's a great nostalgia trip and does an excellent job of making you feel like an active part of events, at least until it plops you into the open environments where things can start to feel a little stiff and empty. There are side quests to do and activities to take part in, but most of them aren't worth the time.

Authentic in the Right Places

Visually, Dragon Ball Z: Kakarot is one of the best-looking anime adaption games I've ever seen. Bandai Namco has done a great job marrying the standard cel-shaded aesthetic with the flashiness of the show in a way that feels authentic but fresh at the same time.

The bright colors and flat textures of the environment end up feeling a bit bland in comparison to the creative character designs and impressive particle effects, but you don't spend too much time looking at the mountains anyway.

Perhaps what impressed me most about Dragon Ball Z: Kakarot is just how far that authenticity goes. Most DBZ games relegate story beats to textboxes or poorly acted and poorly animated cutscenes. That's not the case here. Instead, cutscenes replicate iconic moments from the show, nearly shot for shot in some cases, that can feel like pure, unadulterated injections of intense nostalgia.

And for perhaps the first time ever, I'd say the story is actually told well enough that even if you haven't seen the anime or read the manga you could probably follow what's going on. However, I still don't think I'd recommend this game as an entry point to the fiction or something that can stand on its own. If you're not an existing fan, it's hard to appreciate the successes as much or overlook the shortcomings as easily. 

One of the biggest issues is that all of the dialogue that happens outside of dedicated cutscenes (note: that means most of it) just feels stiff. Character models stand there, motionless, and mouths move but don't often match the words they're saying. Voices lack emotion, faces are blank, and it just feels like an afterthought in the grand scheme of what the developers had time to focus on. 

Another major problem with DBZ games, and most anime-based games for that matter, is that the source material doesn't often contain enough variety and depth to entertain players for lengthy stories and once the narrative is told, you're out of original plots.

Would someone that hasn't seen the anime get chills when Goku goes Super Saiyan for the first time and sees the disbelief on Frieza's face? Probably not. Would the subtle references in side quests, silly moments of slapstick comedy that define Goku's whimsical side, or all of the signature attacks and dramatic cutscenes, carry as much weight? Zero chance. 

How do I know? I've experienced it: my wife literally fell asleep while watching me stream this back when it first came out.

Dragon Ball Z: Kakarot Review — The Bottom Line

Pros:
  • Amazing and vibrant visuals
  • Large open areas to explore full of collectibles and side content
  • Faithfully recreated cutscenes
  • Plenty of attention paid to non-action moments from the anime
Cons:
  • A lot of areas feel mostly empty
  • Dialogue and animations outside of cutscenes is often stiff
  • Combat lacks depth
  • Hard to recommend unless you're a big fan of the anime

For better and for worse, Dragon Ball Z: Kakarot can be thoroughly categorized as unabashedly authentic and true to its source material. As a lifelong fan of Dragon Ball and Dragon Ball Z, I had a blast replaying the story for the millionth time. With this game, everything felt different, and it delivered the action-adventure RPG with lavish cutscenes I've been yearning for since I was 10.

As much as I'd like to say this is the best DBZ game ever made or recommend it to anyone and everyone, I can't. But if you're a big fan of the show or manga and have always wanted to play something in this world that wasn't just a fighting game with lame dialogue boxes masquerading as "story" moments, then you've come to the right place.

For more on Dragon Ball Z: Kakarot, make sure and check out our beginner's guide that's full of tips for combat and other parts of the game.

[Note: A copy of Dragon Ball Z: Kakarot was provided by Bandai Namco for the purpose of this review.]

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Three Additional New Fighters Announced for One Punch Man: A Hero Nobody Knows https://www.gameskinny.com/axzrw/three-additional-new-fighters-announced-for-one-punch-man-a-hero-nobody-knows https://www.gameskinny.com/axzrw/three-additional-new-fighters-announced-for-one-punch-man-a-hero-nobody-knows Thu, 30 Jan 2020 14:53:43 -0500 Joshua Broadwell

One Punch Man: A Hero Nobody Knows has a very full roster indeed. Following the reveal of three new characters earlier this week, three more new characters were announced for the game: Puri-Puri Prisoner, Sneck, and Crablantee. The news comes from V-Jump Magazine courtesy of Gematsu.

Puri-Puri Prisoner is the passionate S-Class hero with a deep commitment to justice and an even deeper desire to fight as many strong opponents as possible. That sometimes lands him in trouble (read: prison), but it makes him ideal for a fighting game like A Hero Nobody Knows.

Then we have the pointy and aloof Sneck and the villainous Crablante in all its tighty-whitey, um... glory... or something. Anyhow, since there's currently no trailer showing these newcomers in action, we have no idea what their movesets and special abilities might be like.

Still, if it's anything like what we already know about One Punch Man: A Hero Nobody Knows, it'll probably be just as over the top and fantastic as our early impressions indicate. 

On top of these new additions to the roster, V-Jump revealed a city where players can meet up online, engage in monster battles, and test their skills against each other.

Stay tuned to GameSkinny for more One Punch Man: A Hero Nobody Knows news as we near its February 27 launch date for PC, Xbox One, PlayStation 4.

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Catch Up on Who's Who in My Hero One's Justice 2's Character Roster https://www.gameskinny.com/pctyj/catch-up-on-whos-who-in-my-hero-ones-justice-2s-character-roster https://www.gameskinny.com/pctyj/catch-up-on-whos-who-in-my-hero-ones-justice-2s-character-roster Wed, 29 Jan 2020 10:35:02 -0500 Joshua Broadwell

My Hero One's Justice 2 includes a ton of characters and just announced yet another villain last week. Bandai Namco obviously knows it's a lot to keep up with, so the developer released a trailer recapping some of the bigger additions and showcasing their ultra skills.

First up, we've got Izuku Midorya and his Shoot Style. Shoot might not be the most appropriate description here, because Izuku is all about powerful kicks and leg attacks. Then we've got Mirio Togata, the more traditional-looking hero of the bunch. Mirio has a variety of tricks up his sleeve thanks to his Permeation quirk that lets him slip through solid objects and obtain information about his opponents.

Nejire Hado specializes in midair combat and ultra-powerful electric attacks born from her Surge quirk, while Mina Ashido literally spews poison at her opponents with her Acid quirk and accompanying flashy moves.

That's just a sampling of who's in the trailer. My Hero One's Justice 2 has a massive character roster, which, as we said in our recent preview, is one of its biggest draws.

My Hero One's Justice 2 launches for Nintendo Switch, PlayStation 4, Xbox One, and Steam March 13 — yet another March game, we know. Still, stay tuned to GameSkinny for more My Hero One's Justice 2 and March video game release news.

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Classic Mortal Kombat Characters Fight in Scorpion's Revenge Trailer https://www.gameskinny.com/d1fsc/classic-mortal-kombat-characters-fight-in-scorpions-revenge-trailer https://www.gameskinny.com/d1fsc/classic-mortal-kombat-characters-fight-in-scorpions-revenge-trailer Tue, 28 Jan 2020 14:53:45 -0500 Ty Arthur

Last week, Mortal Kombat co-creator Ed Boon revealed that a new Mortal Kombat animated film is coming. Today, the studio behind the movie debuted the first official trailer on IGN. 

Mortal Kombat Legends: Scorpion's Revenge is set to release in spring 2020, though it will not release in theaters. Available on Blu-Ray, DVD, and digital services, the movie features a classic lineup of characters. From what we know, the story seems to loosely follow the original live-action movie released in 1995.

Lord Raiden is once again gathering a coalition of fighters to battle Shang Tsung's evil Outlanders in a tournament to decide Earth's fate. Scorpion's Revenge will feature the following voice acting talents:

  • Artt Butler (Shang Tsung)
  • David B. Mitchell (Raiden)
  • Grey Griffin (Kitana)
  • Ike Amadi (Jax Briggs)
  • Jennifer Carpenter (Sonya Blade)
  • Joel McHale (Johnny Cage)
  • Jordan Rodrigues (Scorpion
  • Kevin Michael Richardson (Goro)
  • Robin Atkin Downes (Kano)
  • Steve Blum (Sub-Zero)

In other series news, a recent PEGI rating has revealed the previously canceled Mortal Kombat Kollection Online may be back in the works. The latest main game in the series, Mortal Kombat 11, is also due to receive new universe crossover DLC fighters in March. The roster has most recently seen the addition of DC villain, the Joker. 

Stay tuned to GameSkinny for more Mortal Kombat news as it breaks. 

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One Punch Man: A Hero Nobody News Introduces Three New Fighters https://www.gameskinny.com/quejn/one-punch-man-a-hero-nobody-news-introduces-three-new-fighters https://www.gameskinny.com/quejn/one-punch-man-a-hero-nobody-news-introduces-three-new-fighters Tue, 28 Jan 2020 11:00:19 -0500 Joshua Broadwell

One Punch Man: A Hero Nobody Knows' release date is fast approaching, and Bandai Namco just announced three more fan-favorite additions to the game's roster.

First up is the Child Emperor. He's the youngest member of the Hero's Association and achieved S-Classstatus at the young age of 10. Child Emperor has the smarts and foresight to plan ahead — and more importantly, he's got tons of gadgets and weapons up his sleeve for a varied and destructive move set.

Then we have Spring Mustachio. Unlike the wunderkind Child Emperor, Spring Mustachio is an A-Class hero, and his expertise is both dishwashing and swordplay. Finally, we have Sweet Mask, the calm, cool, and collected A-Class Rank 1 hero. He's a model and singer strong enough to obtain S-Class, but instead, he remains in the A-Class to ensure unworthy challengers can't climb up the ranks.

You can check out all three newly announced fighters in the above trailer.

We're quite excited about One Punch Man: A Hero Nobody Knows and said in our preview it might just be the best anime game yet made.

One Punch Man: A Hero Nobody Knows launches on Steam, PlayStation 4, and Xbox One on Feburary 28. Check back with GameSkinny for our review around then.

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One Punch Man: A Hero Nobody Knows is Funny and Chaotic https://www.gameskinny.com/q9hqy/one-punch-man-a-hero-nobody-knows-is-funny-and-chaotic https://www.gameskinny.com/q9hqy/one-punch-man-a-hero-nobody-knows-is-funny-and-chaotic Tue, 28 Jan 2020 10:15:01 -0500 Jason Coles

Nearly all anime heroes are obnoxiously over-powered. It's such a fact of life that the whole point of One Punch Man is to satirize it. The anime follows Saitama, who is so absurdly strong that a single punch is enough to obliterate his enemies. Frankly, he's bored by it, and playing as him wouldn't be all that much fun.

That's the idea at the center of One Punch Man: A Hero Nobody Knows: it's more interesting to be a character who isn't unbeatable. 

So, to keep things interesting, you play as an unknown hero, one that you get to create yourself. This is where you'll realize that this isn't a game interested in taking itself seriously. You can equip all sorts of nonsense items. Want a horse head on your shoulder? You got it. Want an octopus on your face. No problem! How about bright-orange skin and blue hair? Damn straight.

There are Some Who Call Him, Tim

Your choices in A Hero Nobody Knows will eventually lead the Hero Association to give you a name. Of course, you can change this name, but they're fairly funny. Mine, for example, was Mole Feet, on account of the mole feet that my character had. 

You then run through tutorials that introduce you to the game's combat mechanics. You've got weak attacks, strong attacks, charge attacks, sweep attacks, launching attacks, and special attacks. You can guard and dodge too, just for balance. It's easy to learn, but it felt as though there is actually a bit of depth to it all. 

Part of that feeling of complexity came from further character customization. You can choose to be a different kind of hero; maybe you prefer speed over power or vice versa. Either way, your decisions dictate the moves you can use and your abilities in battle. 

You can go even further than that, though; you can actually choose different special moves that are based on other heroes. So, you can take the Consecutive Normal Punches from Saitama while also having a counterattack taken from Silverfang. It's fun, and it means that you can constantly tweak your character as you go through the game. 

You level up too, which means stats... which also means that heroes who outrank you, to begin with, can eventually become child's play if you train enough. 

Chaos Reigns

The combat itself allows for up to three fighters to duke it out against three other fighters — but only one at a time. Things get interesting, though, when it comes to balancing the power-level of these characters.

Due to the sheer, overwhelming strength of someone like Saitama, he isn't available immediately if you pick him. What happens instead is that he'll turn up to the fight late, meaning you'll have to try and survive using your two characters against the other team's three characters. 

It's a really cool system that allows for some potentially interesting strategies involving picking lower-level characters just to have an extra body. It's not the only chaotic wrinkle to the battle system, though. 

The world of One Punch Man is one of regular world-destroying events. It's the reason there is a Hero Association. So, to help represent this in the game, these events can happen at random during battles.

You can be just about to launch a massive combo, only to see a warning about meteors approaching the city. You've then got to try and dodge said meteors as they collide with the battlefield around you. It's pure chaos, and, in a similar way to Smash Bros, you can choose to turn them off if you'd rather just have a normal fight. 

As of now, One Punch Man: A Hero Nobody Knows feels good to play, and I'm really itching to start off the adventure again with my own custom hero, just to see how the story unfolds.

You're not the main hero of the world's story, that's Saitama, but you're still the main hero in your own story. It's a fascinating take on things, and the combat felt like a lot of fun. It all depends on pacing, really, although the multiplayer probably won't have that issue. 

We'll see how things pan out when One Punch Man: A Hero Nobody Knows launches on February 27 for PS4, Xbox One, and PC. 

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My Hero Academia: One's Justice 2 Preview — Quirks of the Trade https://www.gameskinny.com/ai7l9/my-hero-academia-ones-justice-2-preview-quirks-of-the-trade https://www.gameskinny.com/ai7l9/my-hero-academia-ones-justice-2-preview-quirks-of-the-trade Tue, 28 Jan 2020 10:15:01 -0500 Jason Coles

My Hero Academia is, undoubtedly, one of the best anime in recent memory. The combination of an incredibly earnest hero, involving plotlines, and a fair few twists adds up to create an excellent series. My Hero Academia: One's Justice 2 is an arena-fighter that follows along with the current story arc, at least at the time of writing. It's also the follow-up to 2018's My Hero One's Justice

For the most part, what that means is there are a bunch of new characters, with the likes of Overhaul, Sir Nighteye, and even the Big Three all being present as playable fighters. That's exciting stuff for MHA fans, and it should be too: getting your hands on your new favorite character(s) and learning their attacks is always a treat. 

United States of Smash

The combat in One's Justice 2 is very similar to the combat in One's Justice, which makes sense. It is a sequel after all. 

You choose one main character and two support characters to battle it out in arenas based on places in the anime. One of the big draws here, though, is the ability to properly wreak havoc in these arenas  and even destroy them. 

Destroying parts of an arena might simply make it open up a bit more, but it can actually lead to you falling through the crumbling floor and landing in a different level. It's a cool touch that helps capture the power of each of the combatants in a way that feels true to the show. One of our biggest gripes about the first One's Justice is that it didn't quite feel true to the show. 

The combat itself is fairly simple but probably has enough to keep you playing if you fancy something a lot less intense than Dragon Ball FighterZ, for example. You've got your basic attack, a handful of special moves, and the ability to block. You can summon your support characters to do one of their special attacks, and you can, depending on which characters you've chosen, perform a special attack as a team. But you'll need to have a good idea as to what those teams should be as it's not easily discovered. 

Breaking Down The Walls

The complexity of One's Justice 2 comes mostly from learning when to use your special attacks instead of learning complex combos. 

The real draw here is getting to play as your favorite heroes and villains, and watching how their unique quirks are transposed into a game. This is especially true of someone like Sir Nighteye, whose ability allows him to see the future of those he makes eye contact with. This manifests in the game in a cool counter move; it's good enough to make you feel as though each character was given a fair treatment. 

It's also worth noting the game's new 2v2 mode, which allows four players to duke it out against each other as teams, but all at the same time. That could be the biggest new addition here, and it could well change how much fun can be had. 

The longevity of a title like this depends on things like post-launch support and also the online community. Though, I really think this style of game benefits most if you've got friends you like to play against.

I don't think My Hero Academia: One's Justice 2 will ever be at EVO, but I do think it'll keep a lot of people entertained with its pretty visuals, great character diversity, and explosive over-the-top anime combat. 

Stay tuned for more on My Hero Academia: One's Justice 2 as we get closer to the game's March 13 release on PC, PS4, Xbox One, and Nintendo Switch. 

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Kendo Rappa Smashes Into My Hero One's Justice 2 https://www.gameskinny.com/fdrnn/kendo-rappa-smashes-into-my-hero-ones-justice-2 https://www.gameskinny.com/fdrnn/kendo-rappa-smashes-into-my-hero-ones-justice-2 Fri, 24 Jan 2020 11:17:35 -0500 Joshua Broadwell

Bandai Namco continues the info drip leading up to My Hero One's Justice 2, this time with some more new reveals. The latest issue of Weekly Jump — translated by Gematsu — reveals Kendo Rappa is playable in My Hero One's Justice 2, and there's a new mode included as well.

Making Rappa a playable character makes a lot of sense. Like the series it's based on, My Hero One's Justice 2 is all about wild combat, with 3D movement and fully destructible environments. Kendo Rappa is basically the embodiment of chaos and the urge to destroy, so it's not a huge leap to see him fitting right in with the rest of the cast and story.

We'll also be seeing a new mission mode added in that offers a range of different things to do. Clearing missions earns you points you can use to develop your chosen character and recruit new allies — even villains. That's pretty convenient since we're getting a brand-new villain as well. The goal in all this is to create and develop your own hero office.

My Hero One's Justice 2 is launching worldwide on March 13 for PC, PlayStation 4, Xbox One, and Nintendo Switch. Stay tuned to GameSkinny for more My Hero One's Justice news as it breaks its way in.

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Mortal Kombat Kollection Online May No Longer Be Kanceled https://www.gameskinny.com/ac8cz/mortal-kombat-kollection-online-may-no-longer-be-kanceled https://www.gameskinny.com/ac8cz/mortal-kombat-kollection-online-may-no-longer-be-kanceled Wed, 22 Jan 2020 13:41:20 -0500 Ty Arthur

Rumors of remastered Mortal Kombat titles have swirled for years now, but the latest news back in April indicated Mortal Kombat Kollection Online had been KO'd. The classic games that kicked off the gory fighting genre were seemingly left behind. 

However, there's been a surprising development in the planned remaster of the first three MK games. PEGI, the European games rating board, just put up an 18+ rating for a new Mortal Kombat entry with the same title. The title is said to include online play, updated art, and upgraded gameplay.

According to the listing, the game is set to release on the PC, PS4, Xbox One, and Nintendo Switch. It's doubtful, though, that it will make its listed January 21, 2020 launch date as that date has already passed. 

As of writing, it remains unclear if the rating means Mortal Kombat Kollection Online is back in production, or, perhaps, the developers had previously submitted for a rating and PEGI just wasn't up with the cancelation news. If the former is the case, get ready for an official announcement soon now that the rating news has leaked.

In the meantime, Mortal Kombat 11 keeps getting new cross-universe DLC characters. After the Terminator and Joker appeared on the roster as new fighters, we'll get the Hellish Spawn in March.

Stay tuned to GameSkinny for more news and info on Mortal Kombat and the Mortal Kombat Kollection as it enters the arena. 

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Dragon Ball Z Kakarot Tips and Tricks Guide: Become the Ultimate Warrior https://www.gameskinny.com/4zhg5/dragon-ball-z-kakarot-tips-and-tricks-guide-become-the-ultimate-warrior https://www.gameskinny.com/4zhg5/dragon-ball-z-kakarot-tips-and-tricks-guide-become-the-ultimate-warrior Tue, 21 Jan 2020 10:59:33 -0500 David Jagneaux

Dragon Ball Z: Kakarot is an ambitious game. In many regards, it may be the most ambitious game set in the universe of the world-famous anime since PS2's Dragon Ball Z: Budokai Tenkaichi 3

If you saw gameplay footage of a battle, you'd be forgiven for thinking Kakarot was basically Xenoverse 3. Luckily, that's not the case at all. Instead, DBZ Kakarot is much more of an action-adventure RPG than it is a fighting game. It has massive maps to explore, quests to undertake, and a long list of storylines to unravel. As such, it can be a shock to the system for DBZ fans and newcomers alike.

To best help you get started, I've split the tips and tricks below up into two sections: General Tips and Combat Tips.

Dragon Ball Z: Kakarot General Tips

Always Collect Z Orbs

When you're flying, you'll see Z orbs floating around of different colors like green and blue. The game has a lot of tutorials in the first few story arcs, but it doesn't emphasize the right things. It spends pages of text explaining combat maneuvers that are self-explanatory, but glazes over important things like Z Orbs. These are crucial for your progression in DBZ Kakarot.

There are six different colors in total, but Blue, Green, and Red are the most common. You'll use them to unlock new Super Attacks and skills that you can use to increase your damage output. You can do that on the Super Attack skill tree found in the Character menu.

Definitely grab all the ones that you can!

Complete Side Quests Often

Most zones in the game are littered with side quests. Some of them are very simple, like zooming around a town and talking to people, while others may involve combat or a bit of exploration to finish.

Either way, none of them are very difficult and they always give you something useful like consumables that could heal you in a pinch, ingredients for cooking meals, or Soul Emblems for the Community Board.

D Medals Are Rare and Extremely Valuable

While Z Orbs can be used to upgrade your character, you'll need D Medals to actually learn new abilities. You can get these for completing some simple missions or short combat trials against side characters. If you win the training fight against the assigned rival, you can learn new skills by spending D Medals that you've accrued. 

Understand the Community Board, Soul Emblems, and Friendships

Like Z Orbs, the Community Board isn't explained well and is an unusually abstract series of menus that drowns you in stat lines and % bonuses very early on. I just ignored it for a while, but you can actually glean some pretty essential boosts from it with a bit of focus and effort.

Each time you get a Soul Emblem, which are those coins with character faces, you have to assign them to one of your Community Boards. Once they're placed and you level up your friendship with them through increased interaction and working together, the bonuses will increase over time. It's the type of thing that pays off well later on if you invest in it early.

...But You Don't Really Need to Grind at All

Despite there being so many different upgrade systems and obscure trees and menus, you don't really need to grind a whole lot in DBZ Kakarot — unless you just really want to unlock everything.

Thankfully, the game, despite its size, has a fairly linear progression arc. Between sagas, your key characters will advance to follow along with the story of the anime, so it's not like you need to personally go grind for hours to make sure Goku is Super Saiyan in time for Frieza. A lot of that is just handled by the story progression.

When you're flying around, you'll come across random enemies a lot just out and about. You can basically ignore all of those entirely if you want. That is, unless they're in the way of collecting some Z Orbs of course!

Remember to Go Shopping

This might sound like a silly suggestion for a game about super-powered aliens beating each other up, but you actually do need to go shopping in Dragon Ball Z: Kakarot. Unlike pretty much any other DBZ game, there is a lot of non-combat gameplay.

You need to check at merchants to see what sorts of items they carry, which ingredients they may have for cooking, and, of course, various side quests. Stocking up on ingredients and consumables is crucial to your success because meals can offer some serious bonuses before going into a big fight — especially healing items like Vitadrinks.

Dragon Ball Z: Kakarot Combat Tips

Pay Attention to Your Ki Gauge

The Ki gauge is super important in combat because it's your energy pool for big special attacks. If you're not in the middle of a combo, you should focus on recharging that by holding down the Ki charge button.

After launching an enemy is a good time to recharge since you don't need to worry about a counter-attack. But you can switch out of charging into a block or dodge as needed. If you're quick, you should be fine.

Fight Aggressively

Just like in the anime, you'll typically want to fight aggressively in DBZ Kakarot. There isn't much benefit to hanging back unless you're extremely good at last-second dodges so you can teleport behind enemies to get in a free combo.

Otherwise, you're just setting yourself up for an enemy Super Attack. Instead you should focus on melee combos to pummel away health bars and then cap things off with big Super Attacks when possible. Just keep an eye out for enemies charging up attacks or gearing up for a super because if you're close to them, it's much harder to dodge big Ki attacks.

Don't Neglect Recovery Items

Don't forget Vitadrinks and other similar items if you bring them into combat! Many battles are very tough and long, so death can mean restarting an entire fight over again. Heal when you need to and finish the fight!

Be sure to visit merchants ahead of time. See, I told you shopping was important. 

By Design, Combat is Not Balanced

To that point, combat is not balanced in DBZ Kakarot at all. This is a single-player game without any multiplayer, so the developers didn't need to think about how to balance characters against one another. Boss enemies will seem much more powerful at times and can unleash massively overpowered special attacks.

In a way, that emulates the anime. You'll typically win these fights through quick reflexes and perseverance just like Goku himself.

Blocking and Dodging are Super Important

Blocking and dodging are super important in this game, more so than most other DBZ games. Blocking well can negate a ton of damage, even from super attacks, and dodging completely avoids it and even, potentially, gets you behind the enemy for quick counter-attacks. 

You Can Break Out of Most Combos

The great thing about blocking is that you can actually break out of most combos with burst attacks to knock them back or with teleports to get behind the enemy even in the middle of their combo. That's all dependent on your Ki gauge, though, which emphasizes the need to make sure that's always charged up if possible.

Setup Creative Team Combo Support Attacks

Finally, don't forget about your Support Attacks! There are three different types of Support characters (offensive, defensive, and special) that can lend a hand in various ways during combat.

Some unleash big attacks, defend you, or distract the enemy so you have time to unleash a big special attack of your own. It's a good, dynamic system that keeps things fresh and fun.

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Those are our beginner tips for both general gameplay and combat in Dragon Ball Z: Kakarot! How are you liking the game so far? Let us know your thoughts and your own tips down in the comments below!

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Mortal Kombat Animated Movie Scorpion's Revenge Announced https://www.gameskinny.com/vpm7h/mortal-kombat-animated-movie-scorpions-revenge-announced https://www.gameskinny.com/vpm7h/mortal-kombat-animated-movie-scorpions-revenge-announced Mon, 20 Jan 2020 14:37:22 -0500 Ty Arthur

We may not see a hard-R live-action Mortal Kombat flick for some time still, but an animated Mortal Kombat movie described as "brutal" is due out by the end of Q2 2020.

The upcoming Mortal Kombat Legends: Scorpion’s Revenge will feature Joel McHale (Community) voicing Johnny Cage and Jennifer Carpenter (Dexter) taking the role of Sonya. Patrick Seitz (Shenmue 3, Days Gone) will take up the title character of Scorpion.

Franchise co-creator Ed Boon broke the news via Twitter, and since then, we've learned the animated film will be directed by Ethan Spaulding (Justice League: Throne of Atlantis, Batman: Assault on Arkham) and written by Jeremy Adams, who has previously worked on Teen Titans and Supernatural.

A live-action movie is also in development and currently slated for a 2021 launch window.

In gaming news, the series' latest entry, Mortal Combat 11, has seen a slew of crossovers lately, with Terminator and Joker recently appearing as DLC fighters, while Spawn will make an appearance in-game starting in March.

Stay tuned to GameSkinny for more news on the Mortal Kombat franchise. 

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Byleth Joins Super Smash Bros. Ultimate as Fifth DLC Character https://www.gameskinny.com/cs1jd/byleth-joins-super-smash-bros-ultimate-as-fifth-dlc-character https://www.gameskinny.com/cs1jd/byleth-joins-super-smash-bros-ultimate-as-fifth-dlc-character Thu, 16 Jan 2020 11:06:57 -0500 Joshua Broadwell

The fifth Smash Bros. Ultimate Fighter Pass fighter is Byleth from Fire Emblem: Three Houses. Byleth will be available on January 28 for $5.99 or will unlock automatically if you have the Ultimate Fighter Pass.

They were revealed in today's Mr. Sakurai Presents episode, along with the usual overview of the series and character and refreshing joviality from Masahiro Sakurai himself.

If you're thinking, "What? Another swordsman?", don't worry. The development team knows that and even parodied it in Byleth's clever reveal video, with Sothis criticizing our hero for daring to venture into battle with just a sword.

So, they get three different weapons instead, all of which are Hero's Relics (important items in Three Houses).

The Sword of the Creator is Byleth's default attack and dash attack. It turns into a whip for the up smash attack and the up attack, and it's a grappling whip of sorts with a huge attack range and multiple hits for the up special.

Areadbhar is the side weapon, offering even greater reach than the whip. The side smash using it can even be angled up and down. Because the lance's tip is more powerful, it's best to try and attack enemies at a distance to deal the most damage. The side special is a powerful upward swing taking advantage of that extra reach, but it also has Byleth charge forward.

The axe Aymr is the down attack. It's a tremendous axe blow that can be used with a meteor effect if you're brave enough. The down special is a charged axe strike that also lets Byleth pass through platforms. It's slow, so you'll need to plan carefully to effectively pull it off. Fortunately, it's got a splash effect that damages foes if they're nearby, even if the actual strike misses.

Failnought the bow relic is the neutral special. It's more powerful than Link's bow but can't be fired until the arrow is finished charging. If you keep the button held down after the initial charge, it powers up even more and fires off a beam of light. However, you can't actually do anything else while the bow is charging, though shielding during the charge will cancel the attack.

Byleth's Final Smash is Progenitor God: Ruptured Heaven, a move which sees Byleth channel the power of Sothis into a tremendously strong strike using the Sword of the Creator in its whip form.

The new stage should come as no surprise: Garrag Mach Monastery. It will cycle through the Marketplace, Cathedral, Bridge, and Reception Hall, and each area has its own special guests, like the Marketplace hosting prominent Blue Lions students. One other thing to note about each area is that it has fully destructible objects you can smash to expand the stage's size or use to your advantage.

Some of the music tracks shown off include the ever-popular Fodlan Winds and Between Heaven and Earth, though it's not certain whether more tracks will be added as well.

We've still got six more Fighter Pass characters on the way between now and December 2021, so if you didn't see your all-time favorite in the first round of five, there's always next time. Stay tuned to GameSkinny for more Smash Ultimate news as it crashes in.

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