Mmorpg Tagged Articles RSS Feed | Mmorpg RSS Feed on en Launch Media Network All Skyshards Locations in Elder Scrolls Online: Blackwood Wed, 16 Jun 2021 11:28:43 -0400 Sergey_3847

Earning skillpoints and unlocking new skills is essential for effective gameplay in Elder Scrolls Online. In the Blackwood update, players can find 18 skyshards that grant players new skillpoints. This guide will provide you with exact locations of all skyshards in ESO: Blackwood.

Skyshards are literally scattered all over the Blackwood map. Half of them can be found in the open, while the other half can be located only inside dungeons, usually at the very end of them. Find all of these skyshards and unlock the best skills for your character.

ESO: Blackwood All World Skyshards Locations

Elder Scrolls Online: Blackwood map with red markers showing world skyshard locations.

There is a total of 10 skyshards that can be found in the upper world of Blackwood:

  1. In the northeast of Blackwood, east of Welke
  2. In the northwest of Blackwood, north of Fort Redmane
  3. In the east of Blackwood, east of Old Deathwart's Pond
  4. In the west of Blackwood, west of White Stallion Inn
  5. In the center of Blackwood, north of Gideon Wayshrine
  6. In the center of Blackwood, west of Gideon Wayshrine
  7. In the southwest of Blackwood, north of Tidewater Cave
  8. In the south of Blackwood, at Stonewastes Wayshrine
  9. In the south of Blackwood, north of Xeemhok's Lagoon
  10. In the south of Blackwood, west of Rocxgrove

ESO: Blackwood All Dungeon Skyshards Locations

Elder Scrolls Online: Blackwood map with yellow markers showing dungeon skyshard locations.

You can find eight more skyshards in the dungeons of Blackwood at the following locations:

  1. In the northeast of Blackwood, north of Bloodrun Wayshrine, inside the Bloodrun Cave
  2. In the northeast of Blackwood, east of Fort Redmane, inside the Arpenia
  3. In the north of Blackwood, south of Pentric Run, inside the Zenithar's Abbey
  4. In the west of Blackwood, north of Leyawiin, inside the Undertow Cavern
  5. In the east of Blackwood, east of Gideon Wayshrine, inside the Doomvault Porcixid
  6. In the center of Blackwood, west of Glenbridge, inside the Silent Halls
  7. In the southwest of Blackwood, west of Stonewastes Wayshrine, inside the Xi-Tsei
  8. In the southeast of Blackwood, north of Xeemhok's Lagoon, inside the Vunalk

Those are the locations of all skyshards in Elder Scrolls Online: Blackwood. Also, be sure to check out more Elder Scrolls Online guides on our dedicated hub page.

Elder Scrolls Online: Blackwood — All World Boss Locations Tue, 15 Jun 2021 12:29:25 -0400 Sergey_3847

The newest region in Elder Scrolls Online, Blackwood, has six world bosses that can be defeated for special rewards and achievements. This guide will provide you with exact locations of all world bosses in Elder Scrolls Online: Blackwood, but beware. These bosses can be extremely dangerous.

These bosses are tied to quests. Though you don't have to take the quests on to fight them, you should get them done for the quest rewards and for completion's sake.

 ESO: Blackwood All World Boss Locations

Old Deathwart

This giant monster frog, also known as Death Hopper, can be found in the Black Marshes province, located in the northeastern part of the Blackwood at Old Deathwart's Pond.

You need to deal with this boss as a part of "A Reign of Frogs" quest that also requires you to collect singing frogs.

Old Deathwart can be found in a large pond with Kotu Gava mosquitos, which are the main source of its nutrition. During the battle it will eat the mosquitos to replenish its life, so be aware of this and try to keep him from chowing down.

Once you beat Old Deathwart, you will be rewarded with the Wart-Wacker achievement.

Bhrum and Koska

The twin minotaurs Bhrum and Koska can be found at Shardius's Excavation in the province of Cyrodiil located in the southwestern part of Blackwood.

These two bosses are a part of the "Legend of the Man-Bull" quest, which will also ask you to recover any heirlooms or curios in the very same area.

The fight takes place with both twins simultaneously. They wield large axes and can be more easily handled with ranged abilities over melee.

Once Bhrum and Koska have fallen, you will earn the Bull-Fighter achievement.

Ghemvas the Harbinger

This four-armed Ruinach boss can be found at The Shattered Xanmeer in the south of Blackwood.

This boss is a part of the "Call of the Ruinach" quest that also requires you to sanctify the dead with the special oil.

The fight starts with a group of cultists summoning Ghemvas, who then summons three more Dremoras to assists him in battle. Focus on killing the three Dremoras first, and then work on Ghemvas himself, as the Dremoras can be incredibly dangerous.

If you beat this boss, you will be rewarded with the Havocrel Harrower achievement.

Sul-Xan Ritual Site

The Sul-Xan bosses are grouped at their ritual site, which can be found in the central area of Blackwood.

The fight includes eight enemies:

  • Yaxhat Deathmaker
  • Veesha the Swamp Mystic
  • Nukhujeema
  • Shuvh-Mok
  • Sul-Xan Mystic
  • Sul-Xan Stinger
  • Sul-Xan Conjurer
  • Sul-Xan Bounty Hunter

But that's not it, as they will also summon allied beasts to help them, so it's going to be quite a brawl.

The best way to defeat all the bosses is to use circular AoE spells that will cover the entire range of enemies.

When you beat all of them, you will unlock the Sul-Xan Sacker achievement.

Xeemhok the Trophy-Taker

Xeemhok, the Argonian Behemoth, can be found in his own lair at the Xeemhok's Lagoon located in the ruins near Vunalk at the southeast of Blackwood.

This boss is a part of "The Trophy-Taker" quest, which also requires you to collect the tokens of the dead challengers who tried to kill Xeemhok.

Fortunately you're fighting this one all on his lonesome, so you don't have any distractions to worry about.

Once you beat this boss, you will earn the Trophy-Taker's Taker achievement.

Toad-Tongue Fire Mage

This goblin boss resides in the Toad-Tongue War Camp on the north of Blackwood.

Approach the camp and sit on the empty throne. This will instigate the boss to fight you. He will summon his two bog dogs, Thigz and Vigz, as well as his war chief Zathmoz.

Kill his allies first and then focus on the goblin mage. After you defeat him, take the documents, and this will successfully unlock the Saviour of Blackwood achievement.

Those were all world boss locations in Elder Scrolls Online: Blackwood. You can also find more Elder Scrolls Online guides on our dedicated hub page.

How to Unlock Mirri and Hallix Companions in Elder Scrolls Online: Blackwood Mon, 07 Jun 2021 11:31:13 -0400 Sergey_3847

The Elder Scrolls Online: Blackwood, the latest update for popular MMORPG, introduces a brand-new Elder Scrolls Online companions system, which allows players to recruit AI allies to help them conquer the world of Tamriel. This feature is only available in PvE mode, though, and it cannot be enabled in PvP or Solo Arena modes.

Our Elder Scrolls Online: Blackwood companions guide will provide you with tips on how to unlock companions in Elder Scrolls Online: Blackwood, including where to find their locations, how to summon them, and their skillsets.

How to Unlock ESO: Blackwood Companions

Since the overall level of difficulty has been upped in the Blackwood update, Bethesda has added two new NPC companions to help players deal with more difficult parts of the game's PvE content:

  • Bastian Hallix
  • Mirri Elendis

Bastian Hallix

Bastian Hallix belongs to the Dragonknight class of recruits, which allows him to use both martial arts and magical skills. This means that he can fulfill two roles, those of tank and healer.

He also possesses the Bastian's Insight perk, which increases the chance of finding better potions in loot chests by 30%.

He can be recruited in the southeastern part of the Deepscorn Hollow (see the map above for his exact location). Talk to him, and you will start the chain of three quests, which you must complete in order to recruit Bastian as your companion:

  • Competition and Contracts
  • Things Lost, Things Found
  • Family Secrets

Mirri Elendis

Mirri Elendis is of the Nighblade class, which makes her very effective at stealth, mobility, and blade-wielding. This NPC can be an excellent ally in combat, serving as a DPS option.

Mirri possesses the Mirri's Expertise perk that increases the chance of finding hidden compartments inside loot chests by 30%, which may produce additional gold and items.

This Dark Elf can be recruited in the north of Doomvault Vulpinaz (see the map above for her exact location). Once you find her, she will ask you to go on three quests:

  • Shattered and Scattered
  • A Mother's Obsession
  • Dead Weight

It is recommended to recruit both of these companions as quickly as possible, as they complement each other nicely in terms of their skills.

Once you have them both unlocked, you can summon them through the Allies menu in the Collections. You can add them to the Quickslots for quick summoning whenever you need them.

That's all you need to know on how to unlock companions in Elder Scrolls Online: Blackwood. You can find more Elder Scrolls Online guides on our dedicated hub page.

Moonlight Sculptor Guide: Best Classes Tier List Mon, 31 May 2021 11:49:14 -0400 Sergey_3847

The mobile MMORPG Moonlight Sculptor is based on the famous Korean light novel of the same name, but you don't have to read it to enjoy this new title. Currently there are five main classes in Moonlight Sculptor, and this guide will list the best of them in a tier list fashion.

The game offers both PvP and PvE as well as solo and team modes. Each classes will perform differently in these scenarios, but some are universally acclaimed as the best choices for each of them.

S-Tier Class

  • Best stats: Constitution, Agility

Ranged physical attackers are generally highly tiered in games with both PvE and PvP, and it's no different here in Moonlight Sculptor.

Archer has both excellent single target and AoE attacks, as well as an ability to summon pets and send them into the battle. This makes them really balanced and hard to defeat in almost any case.

The main attack is Enchanted Arrow that deals 206% physical damage on its own. If you activate the Enhanced Training skill, then it will further increase your own damage and that of your pet by 25%.

In case you need to deal with multiple enemies, use the Wind's Fury ability that works like an AoE dealing 374% physical damage and stuns everyone affected.

This winning combination of abilities and stats really puts Archer above all other classes in the game.

A-Tier Classes
  • Best stats: Intelligence, Wisdom

Mage is very similar to Archer in terms of ranged damage, which in this case is magic instead of physical. However, Mage is not as good in PvP as Archer, although Mage totally dominates PvE with their special AoE skills.

Their most used attack is Fireball that deals 135% AoE magic damage. If you want to slow your enemies, then Frosthail is the best skill for this kind of crowd control, as it reduces the enemy's speed of movement by 50%.

But the most powerful AoE attack is Summon Meteor, which deals 515% magic damage to all enemies within the area of effect. It also has a slight chance of stunning them, which is a nice bonus to an already high total damage.

  • Best stats: Intelligence, Wisdom

Alchemist is basically another alternative to Mage with a very similar design and functionality. The difference is that Alchemist deals more damage over a longer period of time, while Mage mainly outputs burst damage.

Their main attack is Homunculus, which deals 135% magic damage to all enemies within its area of effect. With the help of Elemental Reaction Catalyst they can deal acid damage, which deals 15% damage every 5 seconds.

Their Big Bang attack is similar to Mage's Summon Meteor, but the damage output is slightly lower at 410%. All-in-all, it's another great class for PvE.

B-Tier Classes

  • Best stats: Strength, Constitution

Paladin is a pure support class that can be well used in both PvE and PvP, but only as a team member.

Their Mace of Judgement skill is both offensive and defensive. It deals 188% physical damage and reduces an enemy's defenses by 10%.

But their most useful skill is Goddess's Grace, which heals all allies by 5% each second and increases critical hit chance by 4%.

Lastly, Freya's Light AoE attack is a great tool to deal with a group of enemies, as it deals 410% physical damage to all of them within the area.

All this makes Paladin a very useful ally, but they just can't do much in solo mode like any other class mentioned above.

  • Best stats: Strength, Constitution

Warrior can be used in two ways that are both quite important. First, they can be a tank that protects your ranged characters. Second, they can deal physical AoE damage.

The Storm Slash ability can be a great support for the second role, dealing 130% physical damage to all enemies, while their armor can take on much more damage than any other class in the game.

Although Warrior would be a nice addition to any team, just like Paladin, they can't do much when solo.

These are the best classes in Moonlight Sculptor. If you enjoyed reading this article, be sure to give it a share!

FFXIV 5.55 Mounts: How to Get Al-iklil, Magicked Card, Deinonychus Fri, 28 May 2021 14:00:44 -0400 Ashley Shankle

Final Fantasy XIV patch 5.55 brought three brand new mounts to the game for players to add to their collections. Two of them are real challenges to obtain, and the third is sort of just a consolation prize since it's nowhere near as fantastical as the others.

The three new mounts are the Al-iklil, the Magicked Card, and the Deinonychus. If you've been wondering where that new two-seater is, look no further than the Al-iklil; the other two are single-person mounts, and the requirements to get the Magicked Card is one of the biggest grinds in the game.

FFXIV 5.55 Mounts: How to Get Al-iklil

This is the big focus mount this patch for good reason, as there's a woeful lack of two-or-more-person mounts. It helps that this one looks pretty cool.

Actually getting the Al-iklil is a huge undertaking, however. You must obtain every Field Note in Bozja and its related zones, up to the 50th. These come from taking part in Critical Engagements and Duels, clearing all the quests, and completing Castrum, Delubrium, and Dalriada.

Needless to say, getting the Al-iklil is a prolonged endeavor, but those following their Shadowbringers Relic grind and doing content regarding the Bozjan Southern Front should be able to get their hands on it without going too far out of the way for some odds and ends.

FFXIV 5.55 Mounts: How to Get the Magicked Card

The second mount introduced with the 5.55 patch is the Magicked Card, the first true carrot at the end of the Triple Triad stick.

The Magicked Card is the reward from a quest titled The Adventurer with All the Cards, which is found in the Gold Saucer at (x5.0, y6.7). The trick being this quest is only available if you have collected cards 1 through 312. That is a lot of cards!

Getting a single Triple Triad card from an NPC can sometimes take far too long, meaning getting this mount is a serious and prolonged time investment. It might be best to leave this one to the Triple Triad enthusiasts.

FFXIV 5.55 Mounts: How to Get Deinonychus

This is the least buzzed of the three mounts this patch, and frankly, I've been wondering when these mobs would be added as mounts since the old days in A Realm Reborn. Why it's taken so long to make these striped raptors (?) as mounts is beyond me, but I am not going to complain.

The Deinonychus has a chance to be looted from the final chest of Zadnor's Dalriada, making it incredibly expensive despite it being so incredibly unworthy of note, much like the recent Antelope Doe and Antelope Stag mounts implemented with the addition of Firmament Fetes.

The main difference between this thing and the aforementioned antelopes is this doofy-looking mount has tiny wings.

This is the one tradeable mount out of this set, meaning you can pick one up on the market board if you really want, but the prices are so incredibly high for it at the time of writing it's just not worth it. Would you spend 11 million gil on the Deinonychus? Apparently, most people won't, either, since only three have sold on the market board on my server since patch release.

Out of this patch's three mounts, the Al-iklil is easily the coolest, and the effort needed to get it shouldn't be too far out of the way for those actually putting the time in to progress their Relic weapons. The Magicked Card is cute, and it definitely would have been better in purple, but it's about time Triple Triad collectors had some sort of motivator.

That's it on FFXIV 5.55 mounts — hey! Three in one patch is more than we usually get. If you found this guide helpful, check out some of our other FFXIV guides here on GameSkinny.

FFXIV 5.55: How to Get Modern Aesthetics - Both Ways Tue, 25 May 2021 14:21:58 -0400 Ashley Shankle

The hairstyle that's been the buzz throughout Final Fantasy XIV's glamour community as an elusive datamined nugget is finally out with FFXIV 5.55, and it is named Both Ways — despite really only being one way. Mostly.

It's not a twintail style, but it does have one messy single tail, some cute swirly tendrils, bangs, an intertwined braid, and ahoge. As if they just picked all the cutest aspects of the community's hairstyles and shoved it all into one! Though it may be a bit much for some.

A look at the back of the style.

FFXIV: How to Get the Both Ways Hairstyle

As with many of the most recent hairstyles, Modern Aesthetics - Both Ways comes from the Bozjan Southern Front, in particular from the new Zadnor instanced encounter.

The lockboxes you can obtain from clearing Zadnor may contain Modern Aesthetics- Both Ways, but you can only enter Zadnor if you have completed the Futures Rewritten main story quest and completed the Fit for a Queen quest inside of Bozja. Zadnor requires eight players.

If you don't feel like pushing through the Bozjan front nor the perils within, you can bring a mini calamity to your coffers instead. Modern Aesthetics - Both Ways is tradeable, and can also be bought on the market board for far too much coin.

For reference, at the time of writing, the price of this hairstyle on Balmung is 10 million gil. That's the same price of Modern Aesthetics - Early to Rise has been all this time, but there's some good news in there: Modern Aesthetics - Early to Rise has been made easier to obtain this patch.

If you're like many who have also been wanting Modern Aesthetics - Early to Rise, and either haven't gotten lucky in Delubrum Reginae or don't want to cough up the gil, you'll be pleased to hear that Early to Rise can now be purchased at the Resistance Supplier inside of Zadnor, though it will cost 5 Gold and 30 Platinum Coins to get your hands on it. The market board price of that coveted style is sure to drop just in time for the rise of Both Ways.

That's it on how to get Modern Aesthetics - Both Ways in FFXIV patch 5.55. Check out our other guides on Final Fantasy XIV!

FFXIV: How to Transfer Character Settings, Binds, and HUD Fri, 30 Apr 2021 16:09:28 -0400 Ashley Shankle

Playing an alt can be unappealing if you're the sort of Final Fantasy XIV player that has a custom HUD and keybinds. You've already got a bunch of classes leveled on your main and you've got to deal with your keybinds again? One might wonder why you'd even bother.

There are a few reasons to make an alt. Maybe you want to play with friends on another datacenter before Endwalker, are just an altaholic, or perhaps you've got an RP alt idea (Crystal represent). Whatever the reason, you don't have to suffer through manually adjusting your HUD and keybinds with each character. All you need to do is move some files.

This method only works on the PC version of FFXIV. It does not work on either PS4 or PS5, since you can't exactly play around with your files in this same manner on console.

FFXIV: How to Transfer Character Keybinds and HUD Between Characters

This is a relatively simple process, so don't be intimidated.

First you'll want to navigate to your game's file folder, which should be located at C:\Users\USERNAME\Documents\My Games\FINAL FANTASY XIV - A Realm Reborn for any Windows 10 user.

Replace the bolded USERNAME portion of the above with your Windows username and you're on your way. (It's worth noting this is also the folder where your screenshots folder is located.)

Your folder will look something like this, with the amount of FFXIV_CHR004 folders and their corresponding .dat files varying based on how many characters you've logged into on this computer.

The game creates a character's folder when it's first logged into or made, so you'll need to determine which folder is the one containing the HUD and keybinds you want to transfer based on the date the folder was modified last.

The date a folder was modified which will indicate the date that character was created or first logged onto if the character was created on another platform or a different computer.

You must figure out which folder is the one for the character you want to lift the settings from, and the folder you want to apply them to.

Inside one of these folders should look like this:

If you think you found the right character, copy all of these files from their folder and paste them into the folder for the newer character. Say yes to replacing any files, then launch the game to confirm it worked.

The only risk here is accidentally replacing the settings of the character you want to transfer from. Create a backup folder and paste the target folder's files into it first, just to be sure.

That's all you really need to know about how to move your settings from one character to the next in FFXIV. Check out some of our guides on the game, and have fun alt-hopping!

FFXIV 5.5: How to Get the New 5.5 Mounts Tue, 13 Apr 2021 13:38:18 -0400 Ashley Shankle

Final Fantasy XIV patch 5.5 is out, and with it comes an end to yet another content lull that's brought markets to their knees and players to AFK. There's a lot to say about the contents of patch 5.5, but our focus here is the new mounts featured in the update.

A total of five new mounts are available in FFXIV as of today's patch, as well as one new chocobo barding for players who like to keep their companions snazzy. So let's get to how you get these five mounts new to Eorzea, as well as how to get the new barding.

FFXIV Mounts: How to Get Gilded Mikoshi and Golden Ronkan

The richest of us have been complaining we've got nothing to sink our gil into for ages. Complain no longer, gil hoarders! Well, no. You can still complain. Just now you can flex on your gil-light friends with either of these mounts.

The Gilded Mikoshi, a golden variant of the Namazu beast tribe mount, costs 50,000,000 gil — no, that's not too many zeroes. That's how much it actually costs. It can be purchased from a new vendor in Mor Dhona named Edelina, found at the spot circled on the below map.

The Golden Ronkan is also a golden variant of another previous mount, the Great Vessel of Ronka.

This one can be bought for 25,000,000 gil from a vendor named Tabeth in Eulmore. Her location is also marked below.

FFXIV Mounts: How to Get the Antelope Stag and Antelope Doe

I'm not sure why it took the developers so long to implement these as mounts, but I am glad to see them added. They're both obtained in different ways.

The Antelope Stag is obtained by trading in 30 Fete Tokens, which are obtained by taking part in the new fetes (note FATEs) in the Firmament. Fetes take place every two hours, and the reward tokens can be traded at the very same vendor as Skybuilder's Scrips for this mount or a number of any other rewards.

Alternatively, the Antelope Doe is available for the standard 8,400 Skybuilder's Scrips at the very same vendor. It's not as dashing as the stag, but I think we both know you'll be getting both mounts.

FFXIV Mounts: How to Get the Diamond Gwiber and Landerwaffe

No Bozja? No Bozja! Might be something worse, though.

Getting the Diamond Gwiber is part of getting the Landerwaffe, as you must obtain every single Gwiber to get the Landerwaffe.

To make things simple, let's list off how to get each Gwiber mount:

  • Diamond Gwiber: May drop from The Cloud Deck (Extreme) (aka Diamond Weapon Extreme)
  • Emerald Gwiber: May drop from Castrum Marinum (Extreme) (aka Emerald Weapon Extreme)
  • Gwiber of Light: May drop from The Seat of Sacrifice (Extreme) (aka Warrior of Light Extreme)
  • Ruby Gwiber: May drop from Cinder Drift (Extreme) (aka Ruby Weapon Extreme)
  • Shadow Gwiber: May drop from The Minstrel's Ballad: Hades's Elegy (aka Hades Extreme)
  • Innocent Gwiber: May drop from The Crown of the Immaculate (Extreme) (aka Vauthry Extreme)
  • Fae Gwiber: May drop from The Dancing Plague (Extreme) (aka Titania Extreme)

As it stands, this makes the Landerwaffe the most difficult mount in the game to get as players have to push through the most recent Extremes and get lucky enough to get the mount for the trial. Or somehow do them 99 times for the totems.

In any case, this makes the Landerwaffe itself a huge flex mount perhaps more so than the extremely expensive Golden Ronkan and Gilded Mikoshi mounts.

Five mounts in a single patch isn't bad, but a large portion of these are a lightyear away for the Final Fantasy XIV's ever-growing new playerbase. Do you plan on shooting for any of these mounts right away? Let us know in the comments below, and check out some of our other FFXIV guides here on GameSkinny.

Phantasy Star Online 2: Picking the Best Race and Class Fri, 07 Feb 2020 15:52:41 -0500 David Jagneaux

Phantasy Star Online 2 officially kicks off its Closed Beta test for the West today! Starting at 5:00 p.m. PST and lasting until February 8, 11:59 p.m. PST, players that signed up in the Xbox Insider Hub will be able to set out on their journey in this long-awaited MMORPG. Since many will be wondering about the best races and classes, we've put this best race and class rundown together. 

Even though the Closed Beta is painfully short, there is solace in the fact that progress will not be erased once the testing period ends. This means that once the Open Beta opens up, and then eventually full launch, all of your data is still there, and you won't even have to re-download the game. All you'll have to do is patch it.

For more details on the Closed Beta period, we've got you covered right here. But now, let's focus on race and class choices because there's a lot to go over in a short amount of time. 

Phantasy Star Online 2 Races

There are four races in Phantasy Star Online 2: humans, newmans, CAST, and deumans. Each class has its own pluses and minuses and even the gender you choose will affect some stats to a certain degree. This makes some races better suited for some classes than others.


These are the standard race in PSO2 and are the most neutral in terms of stats and appearance. Ears are normal, skin color is mostly neutral, and stats are balanced in comparison to other races. They're a good choice for any class, especially if you want to be versatile or switch classes often. 


Think of these as the elf equivalent in PSO2. They've got pointy ears that can be adjusted for sharpness and height and typically have lower health with higher special attack stats. Specifically, both HP and DEX are lower while R-ATK/T-ATK/R-DEF/T-DEF are all higher than humans. This gives them a vast aptitude for photon arts with strong mastery of photon powers.


Defining the CAST as its own race is a bit odd according to the fiction of PSO because they're technically more like hybrids of weak Humans or Newmans mixed with robotic parts for strength. As a result, they resemble mini mechs. Since they mostly look like robots physically, not all cosmetic items can be applied.

However, they also get their own batch of exclusive cosmetics for some slots. They can also be any color. Typically they have lower T-ATK/T-DEF but higher HP/S-ATK/R-ATK/S-DEF/R-DEF/DEX.


The final race in PSO2 is basically the "evil" version of humans and newmans; they're kind of like a dark elf/demonic variant. The big difference here is that they have horns, pale skin, and dichromatic eyes, meaning eye colors don't match. They've typically got lower HP and DEF but higher ATK and DEX.

All this being said, don't give too much stock to the race you pick if you plan on investing much time in PSO2. The reality of it is that by the time you reach the end game, it won't really matter which race you picked anymore because your gear will be so advanced and optimized it can make up for any offset in stats.

And since PSO2 isn't a PvP-focused game at all, you won't need to worry as much about the meta against other players. Pick what you want and adapt accordingly!

Phantasy Star Online 2 Classes

Characters in Phantasy Star Online 2 attacking enemies in a green field.

Once you pick a race in PSO2 and decide your physical appearance (the character creation system is actually quite in-depth), you'll be able to pick a class, which is a much more important decision. But if you don't like what you picked, don't worry: you can change your class between missions in PSO2.

There are nine distinct classes to pick from that all play dramatically differently:


This is your standard melee class. It's got a good balance of offense and defense and is extremely solo-friendly with options split up between large swords, lances, and bladed spears called partizans. 


Similar to Hunter, the Fighter is another melee-focused class, but the Fighter is built around extremely close-quarters combat delivered at blistering speed while landing frequent critical hits. They use twin daggers, double sabers, or knuckles as their weapons of choice.


This is one of the most versatile classes in the game that's balanced between flashy short-ranged and precise long-ranged combat. It can utilize both the katana and the bullet bow.


Perhaps the most distinct and unique class in PSO2, the Bouncer is another melee option that mixes physical attacks with Technique abilities seamlessly. Its dual blades are deadly and the inventive jet boots add significant flair to combat.


As the name suggests, this is a standard ranged damage class. They specialize in using assault rifles and rocket launchers, as well as the gunsblade as a last resort. This class is great for ranged DPS in a group setting or an offensive-minded support role.


As the name suggests, the Gunner is all about guns making it a powerful ranged single-target combat class. Twin machine guns are a go-to option for weapons, but the Gunner can also use assault rifles and gunblade as well.


Think of this as your standard caster class in PSO2 with a heavy focus on Techniques rather than raw physical damage. They can buff and heal allies as well, so they're key to a successful party but can be a bit squishy for solo content. They rely on rods, talis casting devices, and the gunblade.


This class was named "Techer" in the Japanese version, so I'm not sure why they added an extra letter for the full North American release. At any rate, this is almost entirely focused on fulfilling the support class role using wands, talis casting devices, and the gunblade.


Finally, the Summoner is in a category of its own as its the only dedicated pet-based class in PSO2. This class relies on, you guessed it: summoning creatures to fight in its stead while relying on baton-like takts and the gunslash as last resorts. 

Phantasy Star Online 2 Subclass System

The cast of Phantasy Star Online 2

In addition to picking a main class, you also get to choose a subclass in PSO2 once you hit Level 20 and obtain the "Sub Class License" from the appropriate NPC.

Your main class continues to earn 100% of all earned XP, can use all of its inherent weapons, photon arts, and techniques, as well as receive all of that class' stats and skills. But your subclass contributes 20% towards your stats, earns 25% of XP up to Level 70, and all skill not marked as "main class only" in the skill tree.

Understanding class synergies and which classes pair well with others is important because the combo you pick has a major influence on gameplay and progression over the course of PSO2.


Are you excited for Phantasy Star Online 2's release in the West? Let us know down in the comments below which race and class you plan on picking first!

Phantasy Star Online 2: Everything to Know Before the Closed Beta Mon, 03 Feb 2020 15:28:38 -0500 David Jagneaux

After nearly eight years, Phantasy Star Online 2 is finally on the verge of releasing in the United States and Canada. Due out this spring, PSO 2 is hitting Xbox One first but will eventually come to other platforms like PC and PS4 as well.

If you're eager to get in early and see what the fuss is all about, then you're in luck. There's a Closed Beta test on Xbox One this coming weekend that's poised to give thousands of players their first taste of the popular MMO, and we've got all of the information you need to know right here.

What Is Phantasy Star Online 2?

Phantasy Star Online 2 is one of Japan's biggest and most popular online RPGs. It's a free-to-play game in which players take on the role of an ARKS member, which is a task force dedicated to exploring planets and defeating Falspawn beasts.

Missions usually take place on instanced maps with party members fighting by your side. The format is similar to Monster Hunter World or the original Guild Wars, but with many more MMO-centric elements. Stylistically, it leans mostly sci-fi with fantasy elements mixed in as well with very flashy and action-packed combat. 

If the name Phantasy Star sounds familiar that's because it was previously a high-quality and acclaimed single-player JRPG franchise on the Sega Master System and Sega Genesis. After that, Phantasy Star Online released on the Sega Dreamcast, Nintendo Gamecube, and PC and since then, it's mostly been a string of handheld spin-offs. Phantasy Star Online 2 was only available in Japan for nearly eight long years.

Phantasy Star Online 2 Closed Beta Dates and Times

The Closed Beta runs from Friday, February 7, 2020, at 5:00 p.m. PST until Saturday, February 8, 2020, at 11:59 p.m. PST. It's a very brief time period.

However, all of your progress during the Closed Beta period is saved and will carry over into the forthcoming Open Beta period as well as into the game after launch. 

Instead of thinking of the Closed Beta as a test, it's really more like limited-time demo access for a game a couple of months before release.

How to Sign Up for the Phantasy Star Online 2 Beta

Signing up for the PSO2 Closed Beta is a bit trickier than most MMOs. Typically, you'd just fill out a form on a website and that's it, but Sega seems to have partnered very closely with Microsoft for this event.

Instead, you'll have to navigate to a specific app on a Windows 10 PC or on an Xbox One. Here's how you can sign up for the Phantasy Star Online 2 Closed Beta test, according to the official Xbox website:

  1. Navigate to the Store tab on your Xbox One console, or the Microsoft Store app on your Windows 10 device.
  2. Select Search and look for “Xbox Insider Hub.”
  3. Select the Xbox Insider Hub and choose “get” or “install.”
  4. Launch the Xbox Insider Hub on your Xbox One or Windows 10 device.
  5. If this is your first time launching the app, accept the Xbox Insider Program Terms of Use.
  6. From the main dashboard, select Insider Content.
  7. Under “Games,” select “Phantasy Star Online 2.
  8. Select “Join” to register for early sign-up.

Take note: Even though you can technically sign up in the PC or Xbox version of the Xbox Insider Hub app, the Closed Beta is exclusively for Xbox One only.

When the beta begins, you'll be notified via an Xbox Live message. The game should be available for pre-load already. Once installed, the same client will receive updates automatically for Open Beta and launch without needing to be re-downloaded fully.

Phantasy Star Online 2 Closed Beta Limited Events

During the Closed Beta, there will be limited scheduled events that take place at specific times. In Phantasy Star Online 2, these are called "Urgent Quests" because they are scheduled, timed, and typically not easy. They're large-scale, 12-person events with big boss battles at the end, sort of like a raid you might see in another MMO.

Here's the schedule of Urgent Quests for the Closed Beta:

February 7 Quests

  • 8 to 8:30 p.m. PST – Cradle of Darkness
  • 10 to 10:30 p.m. PST – Giant Automata: The Awakening

February 8 Quests

  • 7 to 7:30 a.m. PST – Cradle of Darkness
  • 1 to 1:30 p.m. PST – Giant Automata: The Awakening
  • 5 to 5:30 p.m. PST – Cradle of Darkness
  • 8:30 to 9 p.m. PST – The Raging Obsidian Arm
  • 9 to 9:30 p.m. PST – Elder of the Unfathomable Abyss

If the names of those quests mean nothing to you, don't worry: they'll make more sense once you get into the game and understand the lore more. Even though you're not required to take part in these quests, they are the focus of the Closed Beta period and will offer some exciting rewards (detailed below).

Phantasy Star Online 2 Limited Closed Beta Rewards

All of these limited rewards are available to Beta Testers. The following are available just for logging into the beta itself and are granted immediately:

  • First Login – Photon Halo B (Accessory) and Beauty Salon Free Pass (Consumable)
  • Daily Rewards – EXP Boost +50% (x3), Rare Drop Boost +50% (x3), Meseta Boost +50% (x3) (Consumables)

Beyond basic login rewards, there are special rewards available as well. These rewards aren't provided to your account until after the game officially launches later this spring. But you need to complete Urgent Quests during the Beta period to unlock them:

  • Complete 1 Urgent Quest – Photon Halo C (Accessory), Triboost +100% (Consumable)
  • Complete 2 Urgent Quests – Photon Halo A (Accessory), Triboost +100% (Consumable)
  • Complete 3 Urgent Quests – Mag Dreamcast (Evolution Device), Triboost +100% (Consumable)
  • Complete 4 Urgent Quests – Coated Edge (Weapon Camo), Triboost +100% (x10) (Consumable)

Phantasy Star Online 2 Live Concert In-Game

If you'd really like to get into the spirit of working for ARKS in Phantasy Star Online 2, then you can check out a live in-game concert from the fictional music idol, Quna.

She'll be performing live in the Ship's Shopping Plaza on February 8th from 8:00 p.m. PST until 8:15 p.m. PST. Attending the show will grant buffs that increase rare item drop rate, increase Meseta drop rate, and increase experience point gains.

Phantasy Star Online 2 Release Date

Phantasy Star Online 2 does not have a specific release date for its full launch other than Spring 2020 for Xbox One and other platforms like PC and PS4 sometime after that.

The Closed Beta runs from February 7 at 5:00 p.m. PST until February 8 at 11:59 p.m. PST. An Open Beta period is also planned before launch, but that does not have a date either.

Stay tuned to GameSkinny for more on Phantasy Star Online 2 as we learn more. 

Open World MMO Corepunk Announcement Trailer Comes Online Wed, 11 Dec 2019 14:30:48 -0500 Ty Arthur

A new top-down MMORPG that blends fantasy and sci-fi elements is in the works from Artificial Core. It looks to scratch a very specific itch for WoW fans seeking something a little more futuristic and non-linear than MMO Blizzard built. 

In development for half a decade already, Corepunk features a persistent world with four unique cultures and an amalgam of character types including options like Paladin, Ironclad (which sure looks like a steampunk orc), and Bombergirl.

The announcement trailer  seen at the top of this article  makes it clear there will be no shortage of aesthetic options available for players, from futuristic kevlar armor to football pads. Many classic MMORPG staples are also on display, as well, like crop growing, mining, wood chopping, crafting, and a worldwide economy for trading needed resources.

In conjunction with the official announcement and trailer, Producer Eugene Kiver of Artificial Core commented: 

Corepunk represents a synthesis of our favorite settings and themes from science fiction. Over the course of five years, we’ve expanded our team to over 100 people to ensure our vision of the ultimate futuristic fantasy comes to life. We can’t wait to have MMORPG fans live out their technocratic dreams with us.

Although there appears to be a decent amount of traditional fetch-questing in Corepunk, what we've seen so far indicates a heavy amount of strategy will be involved as well. Groups of enemies can far deadlier than those found in traditional "kill x monsters" systems. Fog of war is also expected to be a primary mechanic used with ambushes in PvP mode.

Although there is no official release date at this time, Corepunk is due to launch into open beta in late 2020. 

Stay tuned to GameSkinny for more Corepunk news and info as it drops. 

11 Upcoming MMORPGs to be Excited About in 2020 Fri, 29 Nov 2019 13:16:42 -0500 Sergey_3847


Blue Protocol

  • Developer: Project Sky Blue
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  • Platforms: PC
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  • Release date: TBA
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Blue Protocol is an action MMORPG that requires players to join forces and save the native and once prosperous world of Ragnus from destruction.


In order to accomplish such a difficult task they will have to travel through space and time together. According to the developers, the game is mainly focused on story development and multiplayer battles.


At the start there will be four classes: Aegis Fighter, Twin Striker, Blaster Archer and Wizard.




For more anticipated games of 2020, from the Nintendo Switch to FPS games and more, check out the list below: 


What your most anticipated MMORPG games of 2020? Let us know in the comments section below.



  • Developer: Inferna Limited
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  • Platforms: PC, Mobile
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  • Release date: TBA
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A new independent MMORPG will be available at Steam Early Access on December 6, 2019. But full release is scheduled sometime during 2020 with no exact date of yet.


Inferna offers four classes of heroes: magician, warrior, assassin, and semi-demon. Each class has its own fighting style. Players will have to explore the world of Pangaeu and protect one of the given kingdoms from the enemy realm.


There will be a ton of dungeons to raid, and all this exploration will be heavily supported by a variety of story-telling elements.


Gran Saga

  • Developer: NPIXEL
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  • Platforms: PC, Mobile
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  • Release date: TBA
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Gran Saga is an upcoming MMORPG from the creators of Seven Knights.


Players will explore the world and try to save the kingdom from the curse of the dragon. The developers plan to focus on the epic narration with various phases during the game.


Although this is a mobile game it was created on Unreal Engine 4, and will hopefully look just as good on mobile devices as on PC.


Project BBQ

  • Developer: Neople
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  • Platforms: PC
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  • Release date: TBA
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Project BBQ is an MMORPG using on Unreal Engine 4. The project offers a brand new fantasy world, eight heroes to choose from and a non-target combat system.


The world is divided into dungeons and other adventure zones, which can be accessed from cities and settlements serving as social hubs. Some of the heroes have been ported from Dungeon Fighter Online, while others were created from scratch.


According to game director Yoon Myung Jin, Project BBQ was inspired by many console games and combines elements of Monster Hunter and Devil May Cry.


Moonlight Blade

  • Developer: Aurora Workshop
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  • Platforms: PC
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  • Release date: TBA
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Moonlight Blade is another promising MMORPG with a massive oriental martial arts angle. The game looks similar to Blade & Soul, but for a more casual crowd. According to the developers, it is 18 times bigger than the world of Skyrim.


Here players can choose one of the eight classes. Each of them has their own unique storyline and battle system. Moonlight Blade pays a lot of attention to PvP mode, which focuses on the conflict between factions.


The combat involves the simultaneous use of target and non-target systems, which was created with the help of real martial artists.


Phantasy Star Online 2

  • Developer: Sega
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  • Platforms: PC, PS4, NS, Xbox One
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  • Release date: TBA
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The game that has been available exclusively in Japan is finally getting a worldwide release in 2020.


The gist of PSO2 is really simple. Players will mainly focus on completing quests, raid dungeons and spend a lot of time exploring procedurally generated locations.


There are nine base classes in the game along with a main and sub-class system, allowing for a fair amount of customization on a character per character basis.


The dynamic weather system will influence your ability to kill mobs and defend yourself, which is really interesting. Phantasy Star Online 2 also provides players with the opportunity to build a home and fashion it in any way you like.


Wolcen: Lords of Mayhem

  • Developer: WOLCEN Studio
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  • Platforms: PC
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  • Release date: Jan 2020
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Wolcen is a hack'n'slash type MMORPG based on Cry Engine 3 and procedurally generated locations. This project was fully financed through a Kickstarter campaign.


The world of Wolcen covers four square kilometers, most of which is located underground. In addition, the game will have a really fun Dungeon Challenge mode, which pits players against hordes of monsters in a PvPvE format similar to deathmatch.


The Umbra combat system is based on some of the ideas from Magicka. For example, players will be able to lure monsters into the water and use electric charge to kill them all. Also expect some mini-games and a large number of secret missions throughout.


World of Dragon Nest

  • Developer: Eyedentity Games
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  • Platforms: PC, Mobile
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  • Release date: 08 Jan 2020
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World of Dragon Nest is a cross-platform MMORPG for PC and mobile devices, which is a sequel to Dragon Nest.


This is a full-fledged open world game with total freedom of movement, unlike the first Dragon Nest, with lots of available professions, such as fishing, farming, crafting, etc.


There is also a PvP mode for 200 players that allows players to create four different teams with 50 characters in each. But boss raids will also be available, as well as an unchanged non-target combat system.


Ni no Kuni: Cross Worlds

  • Developer: LEVEL-5
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  • Platforms: Mobile
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  • Release date: TBA
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Ni no Kuni: Cross Worlds, also known as Second Country: Cross Worlds, is a spin-off of the famous Ni No Kuni series for video games.


One of its main features is the gorgeous anime graphics, as well as the social system called “Kingdom”. It will allow players to create and develop their own guilds, and collaborate or compete with other people online.


In addition, players can collect and train spirits called "Imazen", and then take them on a journey through the Cross Worlds.


Bless Unleashed

  • Developer: Round 8
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  • Platforms: Xbox One
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  • Release date: TBA
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Bless Unleashed is a free-to-play fantasy MMORPG based on Unreal Engine 4. Although the project was created exclusively for the Xbox One console, there is a chance that it will be ported to other platforms in the future.


Expect some unusual combat mechanics in this game, including advanced dodging and customization. There are several PvP modes with competitive ladder and cooperative PvE missions.


As of now, there are five different classes of heroes in the game. However, this number could grow in time, as developers plan to support the game with regular content updates.


Crimson Desert

  • Developer: Pearl Abyss
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  • Platforms: PC, PS4, Xbox One
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  • Release date: TBA
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Crimson Desert is an open-world fantasy MMORPG made by Pearl Abyss as their new flagship after the release of Black Desert Online.


The project was created using a new game engine, which may surprise BDO. Crimson Desert accumulates all the best ideas and experiences that have been gained by developers while working on Black Desert Online, which was a huge success on many markets and platforms.


The events of Crimson Desert unfold on a continent divided into three regions that are the basis of conflict between mercenaries and the monarchy. This is not a prequel or a sequel to Black Desert Online, but they do share the same universe.


Players will have access to crafting, large-scale battles, trading and creating their own teams with other people online.


MMORPGs still gather huge crowds of people from all over the world. Obviously, the leading positions are held by free-to-play games mainly due to their popularity in the Asian markets.


But it looks like the new trend is coming in 2020 - a surge of cross-platform MMORPGs that will be available on mobile devices. This means that players can play anywhere they want in case there is a speedy internet connection available.


That is the reason why so many games on this list have a mobile support. Of course, AAA projects will still be available on PC and consoles only. But don't neglect the impact of mobile devices on the development of the MMORPGs in the future.


Take a look at these 11 highly anticipated MMORPG titles for 2020, and see which of these titles you will like the most.

World of Warcraft Classic Impressions: Visiting Azeroth for the First Time Tue, 10 Sep 2019 10:31:13 -0400 David Jagneaux

My foray into the vast universe of MMOs began with EverQuest. For those unfamiliar, it was one of the very first graphical 3D MMORPGs ever made. It took a lot of concepts from Ultima Online's top-down 2D world and applied them to a fully-realized 3D adventure. In 1999, it was one-of-a-kind, and it's still going to this day, although it's nowhere near as popular as it once was.

In 2004, World of Warcraft released alongside EverQuest 2, and it doesn't take a history degree to know which game proved more popular. Blizzard's juggernaut wiped out all competition and is still, even 15 years later, the reigning MMORPG champion, boasting a massive fanbase.

But it's not the same game that it once was MMOs are persistent, living worlds that change and grow. Several expansions have dramatically altered the game's mechanics, added tons of new content and zones, and even changed existing ones.

Recognizing Influence

World of Warcraft Classic is like a time machine to a simpler time; a time capsule of what the world of Azeroth was like at its inception rather than the world that exists today. As someone that never played WoW other than perhaps one or two short times out of curiosity, approaching WoW Classic wasn't a walk down memory lane for me at all. It was more like entering a living museum that was reanimated as a sort of experimental roleplaying adventure.

The main difference between playing World of Warcraft Classic right now versus playing the original World of Warcraft when it launched 15 years ago is the state of the MMO market as a whole. Back then, it was still a niche genre that a very small section of the overall gaming community knew or cared about. For all intents and purposes, WoW was the breakout mainstream success that put the MMO as a whole on the map. Now we're inundated with MMOs across Steam, mobile devices, and consoles.

From free-to-play games, a handful of subscription-based options, buy-to-play MMOs, and a slew of shared-world games that borrow heavy inspiration from MMOs without fully committing to the design (such as Destiny, The Division, Warframe, Monster Hunter, and others) the concept of a persistent, shared world shaped by its players that exists as a living, breathing place is now the norm.

That's due in large part to Blizzard and World of Warcraft.


Is It Actually Fun If You Never Played?

I'm really enjoying World of Warcraft Classic, probably for most of the reasons a typical gamer in 2019 will hate it. My current modern MMO of choice is Elder Scrolls Online, and I love how streamlined and accessible it is with a heavy focus on exploration, world-building, and storytelling with its lateral progression rather than min-maxing and grinding along a gear treadmill. That being said, as far as MMOs go, ESO and WoW Classic couldn't be more different.

In ESO (and Guild Wars 2 for that matter) the entire world is leveled to your character. So if you return to a starting zone once you've hit max level, it'll still take a few hits to kill even the most basic enemies, and if you adventure into an adjacent zone while leveling up a new character, you won't get immediately murdered on sight.

The idea here is that now it's possible for everyone to play with everyone else at any time, in any zone. If your friend is 40 levels higher than you, at least you can do some quests or run dungeons together because levels have far less weight than in other games.

WoW Classic is the exact opposite of that. If an enemy is two levels higher than you, then you better hope you've got plenty of healing items or are ready to tuck tail and run away because it'll be a tough fight. Combat is very slow and methodical in terms of ability rotations and in general, you're not moving much while fighting.

In this way it borrows heavily from EverQuest before it, albeit with more flourishes. Levels are extremely important, as are gear and stats, for more so than pure skill in WoW Classic. You have to earn the privilege of being considered powerful, and you'll feel it when you get there. In a way, I really like that.

As much as I Iove ESO because of how it respects my limited time via its ubiquitous fast travel wayshrines, the streamlined guild finder and group finder systems, and all of the various ways it makes things as accessible as possible while still being fun  and results in a lot of what originally drew me to MMOs.

Most notably, it's the sense of being a small speck in a vast sea of possibilities. In WoW Classic, there is no group finder. If you want to run a dungeon then you better either be in an active guild or get familiar with the zone chat terminology really fast. Playing a tank or healer? You shouldn't have much trouble finding a group. If you're DPS, then it'll be a bit harder because of pure supply and demand.

In WoW Classic, people sell items by posting in various chats, bartering and seeking interested players. Kill stealing is a very real thing out in the open. Quest objectives aren't shared, so if you need to kill a certain enemy to finish your quest but other people are waiting on it to respawn, then you might need to literally get in line for the chance.


Grinding Like It's 2004

A lot of this sounds inconvenient, but it's designed in such a way that it makes the world feel more active and believable as a result. Rather than playing a game that's designed to funnel you from one piece of content to the next, WoW Classic gives you the tools but asks you to find your own fun.

One great example of this, something I initially hated but grew to love, is the quest journal. When you get a new quest from an NPC, there are no waypoints on your map, no mini-map icons, no compasses to point you in the right direction. You need to actually read dialogue and check your journal notes to see where you need to go. Reading directions from the log and using things like landmarks and environmental clues is essential. It reminds me a lot of what quest journal entries were like in The Elder Scrolls III: Morrowind.

A bit tedious and annoying, sure, but it contributes very strongly to that sense of presence and immersion that's so important for an MMO. It's a stark contrast to the auto-run feature in Black Desert Online, for example, which, when enabled, literally just makes your character follow a trail as they run automatically between quest objectives.

All that being said, other than some of the subtle nuances and trends I mentioned before, MMOs really aren't that different today than they were back then. You're still creating a character that starts mostly from scratch, completing quests, slowly leveling up and learning new abilities, finding loot, unlocking new zones and areas, clearing dungeons, grouping up with people, and so on. The progression, format, and designs are all basically the same.

This could be viewed as a huge compliment to WoW, that it apparently nailed the formula so early on it's had the biggest influence possible on the genre as a whole. But at the same time, it's a sign of the lack of innovation across the market as well, especially if I can boot up a 15-year old game and start feeling comfortable pretty quickly with very little hassle.

I don't know if I will stay subscribed to World of Warcraft Classic after the first couple of months, but I don't regret jumping in at all. It's refreshing to return to the genre's fulcrum point that took it mainstream, and I can easily see the polish and appeal.

If you're keen to try it for yourself, you can download Blizzard's game client and subscribe for a month for $15. 

DCUO Switch Impressions: Reassessing DC Universe Online in 2019 Mon, 12 Aug 2019 12:51:12 -0400 David Jagneaux

Daybreak Games’ superhero-themed MMORPG, DC Universe Online (DCUO) just released on the Nintendo Switch last week and I’ve been playing it since the weekend before.

After playing it off and on for a week, I wanted to provide my early impressions of how it plays on Switch, how it shapes up to the MMO competition, and whether it’s worth your time in a crowded market in 2019. 

What is DC Universe Online?

First things first: DC Universe Online is an old game. It first launched back in 2011 as a pay-to-play subscription-based MMO for the PS3 and PC. It later came to the PS4 in 2013 and Xbox One in 2016.

The game essentially didn’t even last a whole year as a subscription offering following a rocky launch, but it has flourished since then with a steady stream of new content and new features. PS3 support was shut down in early 2018 and PS4 and PC players share the same server. Xbox and Switch are separate.

Since DCUO is a free-to-play game, that means you don’t need to pay a dime to download and play it at all, whatsoever, on any platform. There are tons of ways the game tries to get money out of you, though, and if you enjoy it at all, I highly recommend exploring some of those avenues to compensate the developers — but it’s not required to experience a big chunk of the game's content.

Being that this is a comic book-based MMO, updates are doled out a bit differently than you might be used to in other MMOs.

In games like Elder Scrolls Online, World of Warcraft, Final Fantasy XIV, and other MMOs, new expansion releases often bring a ton of new content, maybe some new classes, new land masses to explore, and more. DCUO is different in that its content is actually formatted as shorter episodes, and it gets more consistent releases over an entire year.

Instead of, say, a half dozen expansions over its eight years of life, as you’d expect, it’s actually received over 30 episodes.

The episodes are a bit like comic storylines, or issues, that focus on specific characters, regions, and villains. There are episodes about the Titans, there was a big Atlantis episode, and right now, Justice League Dark is the focus.

DCUO As A Free Player

If you’re a free player, then you get access to the base game and its storyline. There are a handful of powers to pick from, a bunch of costume designs, and plenty of ways to make your hero your own.

Each time a new episode releases, that new episode is free for all players to until the next episode releases. This means if you start now and want to play past episodic content, like Atlantis, then you need to either buy the episodes individually, which usually cost between $4 and $10 each, or you need to pay the game's optional subscription fee, which starts at $15 per month.

If you pay that fee, you get access to all the episodes, more character slots, every character power, and a bunch of other perks.

The generous thing about this system is that if you know you want to play DCUO a lot one month, then you can pay the $15 and binge a bunch of the episodes over that time, then just let your membership run out without renewing it. You’ll keep the gear you earned after its over.

Additionally, subscribing for one month permanently unlocks four more character slots on top of the two free ones that you will keep even after your membership ends — even if they were characters that had paid powers.

You can renew to check out more old episodes any time you want. But if you stay subbed, you get lots of ongoing perks that let you swap builds easier, get recurring currency to purchase upgrades and cosmetics, and more.

If you really don’t want to pay, you don’t have to, although there are some annoyances you’ll find as a strictly free player, like slower loot drops as well as spending money on some feats, which award skill points. 

DCUO Combat and Customization

DCUO has a surprisingly deep combat and customization system that’s mostly open to all free players.

My main is a hero named Jaggerzone, who has ice powers and fights with a staff. Each weapon has its own unlockable combos with skill points, which really adds a lot of depth and nuance to fighting. This isn’t a tab targeting MMO ,and it’s not a game where you just sit there and click through your ability rotation. Combos require timing whilke mixing your light and heavy attacks in rhythm.

Using a staff feels great and the fighting is extremely fluid. I can throw in ice powers to do some AoE damage, reflect attacks, and generally boost damage from my allies.

Instead of picking traditional classes, you create your own, in a way, by choosing a weapon and then picking a power-set separately. From the start you also get to choose either flight, super speed, or acrobatics as a movement style, which has a big effect on moment-to-moment gameplay.

You get a lot of freedom to design your character for free, but a large chunk of the powers are behind the paywall, which might be off-putting to some.

DCUO Content and Game Flow

In terms of content, DCUO is a very PvE-focused game. PvP content does exist in the form of team battles, lair battles, and a Legends mode that lets you play as and fight against iconic DC characters, but the core of the game is centered around PvE stories and group content.

There is an “On Duty” queue full of instances for one, two, four, and even up to eight players, as well as the episodic content that has team missions, and the overworld itself that’s full of enemies to fight. And as far as I’ve seen, most of these “On Duty” events seem to be included for free players, too. 

I’m only Level 15 on my main hero at the time of this writing (the base level cap is 30, then it switches to being about your “Combat Power” and gear which can get much higher),  but my Journal is overflowing with things to do. My villain is around Level 10 in the same situation. 

Mission variety hasn’t been great so far, but the story beats are good. For example, I recently fought a possessed team of Titans as Raven’s father was trying to take over, so beating back Cyborg, Starfire, and others was really cool. But the missions themselves so far have all just been "Kill X enemies," "Walk over and hold 'A' for a few seconds on random things," "Go fight this boss," etc.

That’s par for the course in most MMOs, but the combat in DCUO has kept me entertained. It helps that this one has some of the best voice acting in the entire genre, and the comic-book-style illustrated cutscenes are cool and actually worth watching. Many of the key characters are voiced by their animated show counterparts, so you’ll recognize voices often.

DCUO Switch Performance

With regard to the Switch port specifically, I’m extremely impressed. Performance wise, I have not had any issues in either docked or handheld mode. I actually prefer playing it handheld because it seems a little blurrier when docked. Although it runs great either way, having it on a handheld screen is just super impressive.

I still can’t believe an MMO of this size fits on a console like the Switch.

In fact, I played it on the train recently using my Pixel 2 as a mobile hotspot, and it worked flawlessly, even when the train went underground from Oakland to San Francisco. It never lost connection and ther was no lag.

Honestly, it’s just super impressive it plays so great on Switch. I wasn’t a big DCUO player prior to this version, but having it available in a such a magnificent portable version means I can easily hop in and out with zero hassle.

I can see myself investing quite a bit of time this way.

DCUO Switch Impressions: Bottom Line

Overall, DC Universe Online is a great MMO with tons of content that respects your time — and it’s definitely the perfect MMO for the Switch.

If you want to spend cash on it to get more content and more options, you can. There are over 30 pieces of DLC full of interesting stories to explore if you’re still hungry for more after exhausting the base game. While this was about the Switch version, DCUO’s content and gameplay are essentially the same on all platforms.

The bottom line is that this is a free, AAA MMO on Switch, and it is frankly the only MMO of its kind on the Switch at all. Hopefully, it will serve as a bat signal to other devs to bring their online virtual worlds to Nintendo’s latest platform.

Blizzard Addresses World Of Warcraft Classic Spell Batching Fri, 29 Mar 2019 09:39:09 -0400 QuintLyn

As part of Blizzard's ongoing mission to make World of Warcraft Classic feel as close to the Vanilla WoW experience as possible, the company has tweaked the game's development plan and made efforts to restrict Soulbound loot trading.

Now, Blizzard is taking a look at spell batching. Outlining its plans in a post on the WoW forums on, Blizzard said:

For WoW Classic, we’re moving spell casts to a low-priority loop that will cause them to be processed at the frequency that best fits how the game actually played in version 1.12.

Two mages will be able to Polymorph each other somewhat reliably, resulting in two sheep nervously pacing around at range. Two warriors will be able to Charge one another, and the end result will be both warriors standing stunned in each other’s original location.

For those unfamiliar or in need of a refresher, certain abilities utilized by different classes in vanilla WoW would occur simultaneously without one interrupting the other. That was because those abilities were in the same batch. 

Over the years, Blizzard has managed to more or less fix this, although it can still occur on occasion. The changes the developers have made over time have resulted in more responsive combat in the more recent versions of WoW.

However, to create a more authentic experience in Classic, Blizzard is including certain quirks to make the combat feel like it did in the past. 

The plan to revert to a quirk of the original game for Classic might seem weird to some, but judging from the comments in the forum thread, it's exactly what prospective players are looking for.

There's still no word on when World of Warcraft Classic will launch, although it is expected to go live sometime this summer. 

Tera x PUBG Crossover Event Live Now Tue, 05 Mar 2019 12:30:44 -0500 Josh Broadwell

The recently announced Tera PUBG crossover event goes live today, and Tera players, on PC and consoles, will be able to enjoy it for the next 30 days — in other words, until April 5. This collaboration between En Masse Entertainment and Bluehole brings numerous PUBG-themed item drops, crates, and rewards, among other bonuses, to the "true action combat" MMORPG.

The air-dropped loot and surprise crates will only appear in the Northern Arun provinces, so Tera players interested in the promotion should focus their efforts there. What the crates consist of is a surprise until opened — they might contain event rewards, such as Battle Points, or they could hide popori that are waiting to seize the opportunity and attack.

If random crate drops aren't your thing, you can still earn event-themed rewards and Battle Points by logging in for at least one hour per day during the event as well as completing dungeons or defeating open-world bosses. There will also be special PUBG-themed bosses and enemies, but they only spawn for two hours each day.

Battle Points can then be spent in Tera's in-game "PUBG shop," which features special, PUBG-themed cosmetic items. There are also an array of helpful, event-related consumables available at the shop.

After scouring the lands for monsters and event loot, players should plan to return to Highwatch, Tera's hub city. There, they'll notice the hub looks a bit different, as it'll have a PUBG theme until the end of the event. This includes the addition of planes and trucks to the area.

This collaboration isn't the first time the two companies have worked together. In fact, En Masse and the PUBG Corporation, a subsidiary of Bluehole, worked together to alpha test and market PUBG back when the game first made its mark on the industry.

Between the rise of Apex Legends and Fortnite, it's been a while since PUBG has made headlines. The gaming scene is constantly shifting, and developers always need to look for ways to stand out from their competition. Perhaps, instead of competing directly with the battle royale titans, PUBG will now focus on events and special collaborations like this to make its mark.

Dragon Nest M - Level Unlocks and Beginner's Guide Thu, 07 Jun 2018 15:41:37 -0400 Littoface

Dragon Nest M has come to the West, and it's brought its authentic MMO goodness with it! Whether you're a veteran of the game from its PC years or you simply stumbled onto it while browsing new mobile games, no doubt the unique style and strong community have drawn you in.

Feeling lost and confused? Need a few pointers before you dive headlong into this addictive mobile action game? You've come to the right place!

In this beginner's guide, we'll go over some combat basics, a few general tips, and all the level unlocks you need to know about up until level 15.

Ready, set, attack!

General Tips for Dragon Nest M

Before you begin, here are a few things you should know about the game:

Character selection

Players can have one character from each class, but items can't be transferred between characters. Each class has its own unique playing style, and the prologue gives you the chance to try them out with all their top skills, so check them out and pick the one you enjoy the most.

You can't change the general appearance of characters, but you will have the option to customize them with outfits, sprites, mounts, and lots more, so the more you play, the more uniquely you the character becomes.

At first, your character's name will be randomized, but don't worry -- you'll get the chance to change this name at Level 5.

Semi-automatic gameplay

For passive playing, Dragon Nest M has a few automatic features, but these are only partially autonomous.

You can run towards quests and quest destinations by tapping on them -- to stop, simply walk in the other direction.

Characters attack continuously if you hold down the attack button, and most longer attacks can be canceled by dodging and redirected by moving the character (so if you find your attack about to miss because the enemy moved, just change direction and land that hit!).

UI and camera settings

You can also change how the camera behaves by switching between 2.5D (fixed) and 3D (trailing), and you can even alter the sensitivity through your character menu (tap on your icon).

Don't want the UI cluttering up your screen? You can hide most of it! Just click on the arrows in the upper right and left corners to make the quest menu and the various event and activity icons disappear.

Find the hidden goodies!

The daily rewards here are plentiful and not always as in-your-face as other games, but they're worth finding, so take the time to find them. Every time you unlock a new feature, explore it thoroughly!

Equipment and skill distribution

Don't worry about how you distribute your skill points: You have infinite free skill point resets until level 30 (yes, you can use it multiple times, not just once!).

Equipment is fairly straightforward, but it can be easy to forget about it, so we felt it worth mentioning: Don't forget to actually equip your equipment!

Community features

One of the best parts of Dragon Nest M is the community feel of it. In the spirit of the PC MMO that it stems from, the mobile game is strong on community interactions and has a vibrant and talkative user base (there's even an option for voice chat!).

Here are just a few things to keep in mind about it:

  • If you have any questions, ask! Someone will be happy to help. The community, at least on the server we tested, is extremely noob-friendly.
  • In the chat, clicking on a user's icon allows you to look at their guild, challenge them to a sparring match, invite them to a party, and more.
  • As soon as you can, join a guild! Be on the lookout for recruitment notices, or just check out the guild list (once you unlock it) for a guild that seems to suit your playstyle. Guilds give you special perks (you can increase your attributes, which carries over even if you leave) and give you access to more daily rewards and the slightly disturbing minigame of Clown Poker (just… why?).
  • Certain special events encourage player interaction. For instance, currently, the Charisma event has players giving each other roses for helping out, being nice, or just because.
  • You have a limited amount of free times you can use the World Chat per day (presumably to prevent spamming), so use them wisely! Some players will respond to a question via DM, though, so you can still get plenty of help.
  • You can even customize your chatbox with special items if you feel like being fancy!

In short, be friendly!

The Beginner's Guide to Level Unlocks in Dragon Nest M

Now that we've gone over the basics, you're ready to play.

But wait, where are all the options? Shops? Crafting? The aforementioned guilds?

Don't panic, you're not confused.

Dragon Nest M has a unique way of introducing players to the game. Instead of bombarding you with all the different options, shops, and special menus, you begin with the very bare bones of the game. As you level up, you unlock new features.

This process goes on until the high levels -- for instance, cooking isn't unlocked until level 32!

Below, we've put together a beginner's guide to leveling and what it unlocks up until level 15. Here are all the important unlocks you'll need to know:

Lvl 1

In the very beginning, all you can access is the options menu (by tapping on your icon) and the character menu (by tapping on the icon on the bottom right).

Lvl 2

Unlocks the skills menu.

Lvl 3:

Unlocks auto-attack.

Lvl 5:

Unlocks your first piece of equipment, the first daily reward (in the upper right-hand corner), and the ability to change your character's name (tap on the character's icon).

Lvl 7:

Unlocks your first sprite, which fights alongside you and offers special buffs.

Lvl 9:

Unlocks the closet, which allows you to equip outfits (appearance-changing equipment).

Lvl 10:

Things pick up from here. This level unlocks:

  • The "Mall," which gives you access to certain shops and markets.
  • "Benefits," where you can get daily free rewards.
  • "Rewards," where you can collect achievement rewards.
  • The "Sprite Shop," where you can collect daily free food, summon new sprites, buy goodies for them, and more (access it by clicking on the sprite icon on the bottom right).

Keep in mind that the rewards and events change, and some of the items that you can get now may only be here for a limited time.

Lvl 12:

Unlocks your first team buff and the Team Abyss, which is a team dungeon where you can get crafting items and a lot of EXP, as well as the following features:

  • Daily events, which you can complete for special rewards.
  • "Strengthen," which acts as a sort of checklist for strengthening your character (go here if you're having trouble in battle).
  • The Daily Carnival, a limited-time event which allows you to complete a certain number of quests in order to unlock a fabulous sparkling llama mount. (It's so fabulous.)
  • The auction, where you can buy from and sell to other players.

Lvl 13

Unlocks crafting. You can now also enhance or dismantle your equipment.

Lvl 14

Unlocks the option to join a guild and spectate (but not participate in) PvP matches -- the ability to participate in matches is unlocked at level 16.

You also get access to the current temporary events (at the time of writing, this is the Charisma Expert quest we mentioned earlier, a Guild Contest, and a Nest Challenge). This is also the place where you would go to input gift codes received from other players or social media.

Lvl 15:

Unlocks class specialization, which allows you to choose a path for your character.

Note: Your initial choice is irrelevant!

During the Trial, you'll have the chance to try both paths and see how each path plays. Following this fight, you can choose whichever path you prefer.


Now that you know what to expect, get going and play the game! And stay tuned to GameSkinny for all your Dragon Nest M news, guides, and updates.

Why Are So Many People Upset at Bless Online? Thu, 31 May 2018 17:11:03 -0400 Ashley Shankle

Those who have been bouncing from one MMORPG to the next over the years are no strangers to games that don't live up to their expectations. The industry can, of course, be as hit or miss as any other, but the MMORPG community just feels it more than others.

It's not like there are a lot of options these days. And because of that, players have to take what they can get.

Don't want to play FFXIV or WoW? Well, what about EVE, The Elder Scrolls Online, Guild Wars 2, Star Wars: The Old Republic, Black Desert Online? No? Blade & Soul? ArcheAge? Rift? Aion?

I could keep listing off games that are even further down the list and barrel straight into the completely undesirable section, but the point is that if you consider yourself an MMO player, you are probably familiar with all -- or most -- of the games listed above. There really are not a lot of options on the market today when compared with other genres.

Some say the genre is dead and that MMORPGs were replaced with MOBAs, which give players the essentials of grinding, PvPing, and item acquisition, so it's easy to draw parallels between the fall of one genre and the rise of another. This claim is especially compounded by the fact that the modern MMO aims to rush players to max level, for little reason other than to satisfy the ego of the player and to avoid having to put effort into world building.

So here we are today. Bless Online entered Early Access a few days ago, and what would usually be some light to medium whining generally associated with a game launch has instead turned out to be a torrent of tears.

Tears and a whole lot of anger.

If you're on the outside looking in and wondering why people are so upset with Bless Online and publisher Neowiz, it can easily appear as if people are just mad about server issues and a sub-par translation. The issues, however, are unfortunately much deeper than that, and the game is in a state closer to alpha than release.

I could start with how utterly underwhelming and overpriced the Founder's Packs are -- and how the $40 Founders didn't get jack but 30 days of Premium -- while only the most expensive ($200) Founders got a title, but there's more to go over here than something so paltry. If you've bought into a Founder's program before, you know how bad the above sounds.

But we're not here to dance around the bush. Let's really get into it.

People Are Upset Because...

The Translation Really Is That Bad

I'm really tired of seeing the "cooldown cooldown" image, but maybe you haven't seen it.

First off, this is unacceptable for any game launch. I've played a lot of Korean MMOs: this is the only one I've ever seen demand money for such a shoddy translation.

But the above is not the only instance. Players have had trouble completing the tutorial because the quest text doesn't match the skill text. The daily quests that ask the player to use specific emotes on another player of a certain class don't even mention the right emote to use. Shrugging and showing off are not remotely the same thing.

There are other examples, but the gist is that the game was clearly machine (read: Google) translated and does not read like native English in the least. There have been plenty of MMORPG alphas with this issue, but they were upfront about it.

There's a Big Dupe Exploit

There are people running around at level 45 (current max) with +10 gear already; do you think they all got all those Condensed Stones legitimately? As of writing, the game has only been in "Early Access" for three days.

Community Emissary Coffee recently commented on a forum post, stating: "The Bless Team will be removing the duplicated items/currency and taking the necessary actions regarding the use of duping."

Duping is a problem that still plagues the Russian version of the game and has been known about for around a year. I'm not sure about the state of the Korean and Japanese releases, but it hasn't been removed from the Russian version. With that in mind, many players have their doubts about it being dealt with.

Leveling Is Fast, and the Endgame Doesn't Exist Yet

Not having any real endgame has always been an issue with Black Desert Online. You do node wars, you grind yourself into oblivion for a chance at gear enhancement, you AFK fish/craft, and you consult databases and spreadsheets. That's what you do at the end of BDO. I don't really have a problem with that.

One thing you see in almost every Korean MMORPG making its way West these days is this: they all allow you to level at a rapid pace. Heck, even the older ones have gotten updates to fast-track players to max level with no regard for the other aspects of the game.

You may like this system. I don't. There's something to be said for the journey of leveling and exploring. That said, my distaste for this particular trend is not the point.

The problem, in this case, is that it only takes, at most, a few days to hit level 45 in Bless Online, and once it's done, there is not much of anything to do.

I will give them credit: they did admit the game would not complete upon Early Access. But that admittance is hidden away in the Steam Early Access description. Furthermore, the amount of things missing is a little staggering.

Reddit user Trix122 gave a rundown of what was missing:

- No Arenas or battlegrounds.

-No PVP Ranking system or ranking rewards.

-Honor point acquisition is broken.

-Basel canyon (main pvp map) is empty, no mobs.

-SLEVELS (for unlocking last 2 stances and trait points) are not implemented, can't progress past 45.

-Skill Gem acquisition is broken

-No migra turris hard mode (or whatever name they gave it in our version)

-Two ''end game'' dungeons with exactly same gear score

-End game dungeons are not dropping any end game gear (?) -Carthh

-No royal quest

-No honor quest

-No daily dungeon

Producer Sungjin Ko recently posted an apology letter on Steam addressing some of these issues, along with the item duplication bug and server problems. It gives hope for the game's future, but the fact is, as it stands, these things are missing, and there is no carrot on the stick to get you to keep running on that treadmill.

The "Action Combat" System Isn't Fully Implemented

Bless Online has done poorly in the previous three regions it was released in, and Neowiz promised the North American/European release would be different. One of those differences -- perhaps the most significant of them all -- was the supposed "action combat" system that took the place of the old tab-targeting standard.

Maybe saying it's "different" isn't the right way to go about it. The feature is in the Japanese version. It's just not here, despite the game being advertised with it and even getting a trailer for its action combat in mid-May.

Some people are a little upset the Assassin and Mystic classes are missing from the game, but the above trailer doesn't list them. So those not being present isn't a huge surprise -- but the action combat not being enabled is.

As it stands, only the Berserker class can use the action combat system. Those who were hoping to get away from tab-targeting via Bless will have to wait, and it is understandable so many are upset as Neowiz never stated the game would enter Early Access without it being implemented. They didn't say much of anything at all to their consumers, actually. That's part of why we're here.

One Reddit user got a response from Neowiz about the lack of action combat, which states the developer needs to do some refining to the system for some classes before making it live. It was said they did not want to offer a "substandard feature."

So what's up with the rest of the substandard features making it into the game? Why was this one specifically highlighted as something to withhold from Bless Online's big public Early Access phase, with no indication from Neowiz until after the fact? Your guess is as good as mine.

An Alpha Is an Alpha, No Matter How You Frame It

Many a game has fallen to community pressure because the developers or publishers were egged into setting it loose before it was ready.

I don't believe this is the case with Bless, but I do believe it should have been delayed so the game appeared to be at least a mostly finished product.

For a game that's been in development since 2011 and has launched in three regions, you would expect the North American/European release to be somewhat polished. If it's not, you expect the publisher to hold onto it until it's at least sort of acceptable by industry standards or to actually put it in alpha testing.

Perhaps it's the terribly low standards gamers have for throwing money at things. You know, the whole, "I hate this company, they're exploitative and predatory. But I can't say no to GAME X. Oh no! I bought loot boxes, too!"

That whole thing. You know it. You've seen it. You've probably done it with your own series or genre of choice. If the consumer says, "I'll buy it regardless of X," you can bet the publisher is willing to take that opportunity to try to squeeze more money out of that individual.

The case of MMORPGs is a little sad because it is a long-running genre with a whole base of people who just want a world to run around in that they really enjoy -- for months or even years at a time. The genre has, unfortunately, not been kind to its base over the years.

Bless Online seems to be a combination of publisher hubris and consumer hopefulness, mashed together in the worst of ways. Neowiz has taken the obtuse route and has avoided communicating with the playerbase in any sort of meaningful way, for which there have been consequences in the form of mass-refunds. It shouldn't be that way; it should have been done better.

Neowiz needed to be more clear about the whole headstart into Early Access-into-launch thing before release; they needed to be more clear about the game's issues after release; and they needed to address those who paid up to $200 to get into Bless early just to find that the game isn't complete. Neowiz isn't Blizzard or Trion or a publisher already established over here; they're not going to get the leniency that comes with publisher fandom here in the West.

There is no doubt that the game will be improved upon in the coming months because they have no choice. Features are missing that are implemented in other regions, and they will make their way to our version with certainty. Unfortunately the mark has been made, and it's a hard one to shake off.

Bless Online will live on, but its soft launch has been nothing short of a disaster, from Steam breaking its own rules to grant refunds to the game name being lambasted as a scam. People are going to remember that, whether it's the case or not.

The consumer has the right to be angry in this instance. The lack of transparency from Neowiz, the lack of promised content in the game, and the absolute disregard for the market they are trying to pander to has come as a shock to many.

Pictured: The Bless community tearing itself apart.

Bless's current state would be considered alpha by any other publisher and kept in close testing, and they didn't even bother framing it that way. You don't get the big bucks selling alpha access.

Those who bought this game and are upset have genuine grievances. Just saying, "It's okay, they'll fix it," doesn't get to the root of the problem.

Nothing changes the fact that Neowiz is charging players full price (and then some) to test their alpha. The fact they've done it and a portion of players find it acceptable shows Neowiz this is the way to do business in NA/EU -- and that there is no reason to be more transparent, no reason to offer a polished product, and no reason to follow through with their promises.

The people who are upset about the state of Bless Online now in its Early Access period have full reason to be. They were not told they'd be getting into an alpha, but that is exactly what they got.

I will leave you with this bit of "history" about Bless in Korea and Japan. You won't be able to find any talk about this on the Steam or official forums for the game. I can't attest to the truthfulness of it. You can draw your own conclusions.

Kickstarter Campaign for Temtem Launched Wed, 30 May 2018 17:15:24 -0400 Erroll Maas

Madrid-based developer Crema has launched a Kickstarter campaign for their upcoming monster-raising RPG, Temtem.

Temtem takes place on a group of six floating islands known as the Airborne Archipelago, where humans and creatures known as Temtem coexist. All islands have a different type of environment, but all residents have a passion for raising and battling the titular creatures. 

As a tamer, players will forge a bond with their Temtem by capturing and training them. Temtem battles are primarily two-on-two but may be two-on-one when encountering wild Temtems, and can be one-on-one between tamers. 

Rather than just a primarily single-player experience, Temtem features a massively multiplayer online world where players can become friends, battle, and trade. Temtem's campaign will also be fully co-op compatible, and players will be able to experience their adventure together and participate in dual battles.

Additionally, Temtem will feature competitive battling where each player will pick 10 Temtem and decide which of their opponent's Temtem they would like to ban, resulting in teams of four. Competing players will be able to have both single and dual battles.

While the primary purpose of Temtem is battling them against each other, compatible Temtem can also breed to create offspring. Temtem features a distinct breeding mechanic where offspring will inherit stats and movesets but the parents will have a genetic degradation value, so they can only breed a specific amount of times.

Temtem will also include customizable housing for your player character after finishing the main campaign. The player character will also be fully customizable.

Temtem's main campaign goal is $70,000 USD, with some revealed stretch goals and others to be revealed as other goals are met. The final stretch goal is a Nintendo Switch release in addition to PC.

The Kickstarter campaign for Temtem will end on July 1, 2018. Interested players can follow the Kickstarter page, Twitter, Facebook page, or join the Discord for updates. Players can put Temtem on their Steam wishlist as well.

Keep your eyes on GameSkinny for more updates on Temtem in the future.

World of Warcraft: Moon Guard's Tournament of Ages Set to Return in August 2018 Wed, 30 May 2018 16:19:15 -0400 MathorZJ

Have you ever felt like World of Warcraft has lost touch with the "RP" in MMORPG? Are you one of the many who shun the retail version of this historic game because of a lack of community and player involvement? Are you like me, eager to experience something different in World of Warcraft but not sure where to start? Well, today I present to you a remedy to all of these issues, one of the grandest annual events in WoW roleplaying: the Tournament of Ages on Moon Guard (NA).

Behold the Charmer of Penguins!

Nestled deep in the forgotten and foreboding zone of Icecrown buzzed thousands of hopeful roleplayers, gamers, and noobs alike in what has to be one of the most memorable experiences I, a longtime World of Warcraft player, have ever experienced in any game, like, ever. Never before have I seen the Argent Tournament Grounds -- or any place in WoW -- so alive. There were jesters, knights, penguin charmers, adventurers, entrepreneurs, storytellers, cultists, contestants, shopkeepers, scholars, thieves, and potentially every other archetype imaginable humming with excitement over the spectacle of the event unfolding before players' eyes.

Throughout the much-too-short event, I, a human priest, got drunk with a dwarf; stumbled into the midst of a motorbike gang; got charmed by the magics of a passing temptress; experienced contests of riddles, fighting, riding, jousting, and storytelling; bought soba noodles from a friendly-yet-suspicious Pandaren (was that you, Nomi?); and met a wide array of amazing people -- both in and out of character -- all whilst patrolling the (surprisingly large) grounds of the Argent Tournament.

Not yet sold on the magic of this experience? Feel free to take a look at the YouTube video below in which I (in sloppy first person) patrol the grounds of the event!

Returning in 2018

And yes, I realize I'm "a bit" late to the party with this posting. The 2017 event has long since passed as Icecrown, yet again, has returned to its icy slumber. However! For you players who missed out on this experience, or for those who attended the tournament yet thought it was a one-time thing, the event will return for 2018! In fact, preparations are already underway as the event quickly approaches (set to occur August 5-11). If you'd like to contribute to the event, or just plan accordingly, head on over to the WoW Moon Guard forums or to the Tournament of Ages website at Also, be sure to check out their epic and official trailer for the upcoming 2018 event in the YouTube video included in the header! Hope to see you there!

Stick with GameSkinny for more information on the Tournament of Ages and all things World of Warcraft!