Psp Tagged Articles RSS Feed | Psp RSS Feed on en Launch Media Network 8 Best Indie Games for the PS Vita Fri, 21 Apr 2017 08:00:02 -0400 Nick Lee

While the PSP was discontinued in 2014 per Sony's new direction with gaming, there were definitely some gems from the indie scene that shined through for the PS Vita. Without the bigger companies the mobile gaming hardware might not have been as successful as it was, but indie games allowed the more creative and riskier side of game development to lead the way while on the go.

So what are the best indie games still available for the portable PlayStation consoles? Let's see.

Super Meat Boy

By now, gamers across the world of PlayStation know the iconic title but may forget it was all done by an indie developer and can still be played on the go. Released back in 2010, Super Meat Boy won numerous awards and topped gaming lists everywhere.

The fast paced platformer gave a new life to the platform genre, elevating it among a wider audience cementing its place next to Super Mario Bros.; no matter how hard it was to beat.


Severed is a beautifully designed game exclusively for the PS Vita which may be the game's only folly. The game follows main character Sasha through a bizarre world that truly needs a full campaign on other consoles that sadly only belongs to the handheld gamer or WiiU owners. The actual battles within the game focus on tactical decisions as enemies are both fast and dangerous. The game deserves it's own spot on this list for not only the potential but the lack of credit given to this indie game.

Don't Starve

The indie survival game Don't Starve is iconic for its dark nature and perfection of the survival template. Created by Klei Entertainment, the game incorporates so many gaming elements in a randomly generated world gamers couldn't stay away.

Though initially developed on Steam and then ported to PS4, the game also has the pocket editions that make it the perfect on the go survival game like no other.


Another platformer, Spelunky offers randomized levels giving each player a unique experiences and allows local co-op play as well. With changing game play and multiple playable characters this game is still fun with plenty of replay-ability. Often giving gamers a love/hate relationship with the game, Spelunky teaches its' players to learn from the failures made to improve each level.

Octodad: Dadliest Catch

Created by developer Young Horses, Octodad follows the ridiculous and often destructive path of fatherhood. First made by students in 2010 who formed Young Horses, Octodad is an absurd game with amazing reviews -- an even more amazing animation. The wacky physics of Octodad are made even better when gamers can band together to control other limbs and create what the devs call "limbsanity."

Rogue Legacy

The 2D action platformer was created by Cellar Door Games and changes game play each time a player joins. The idea behind the changing game play is that the players child succeeds whichever character died, and each of them is unique in their own way, creating a legacy. Each level of the game is randomly generated as well, giving players a fresh challenge in even more ways. Rogue Legacy takes on the platformer genre similarly to indie greats like Spleunky, but with its' own spin that gamers love.

The Swapper

Created by a team of four developers, The Swapper crafts an amazing atmosphere with puzzles and perfect atmosphere. Receiving overwhelmingly positive reviews, the game gifts players an intricate platformer that more than deserves a spot on the list of the best indie games of all time period. As a lone astronaut, players have to use their own ingenuity in an atmosphere that immerses them in the loneliness and serenity of space.


Few games can be as calming and quaint while also challenging players quite like Eufloria. Also taking cues from the future of space exploration, the game tasks players to explore and grow in order to survive. Developed by Rudolf Kremers and Alex May, the game has the feel of 2001: A Space Odyssey due to its' soundtrack and ambience while also incorporating bright and soothing emotions. It is truly a game to relax on the go with as it is one of the most calming games of all time.


While consoles and pc have dominated the market in indie games, handhelds like the PS Vita have allowed growth in the industry for smaller and creative devs. Though in no way a complete list, these games all share a similarity in challenging players, forming creative stories, and allowing player choice to play a big role in success.

PlayStation Plus Free Titles for July & Early Access Extra Wed, 29 Jun 2016 09:31:43 -0400 a antico

Sony just announced the six free games PlayStation Plus subscribers will receive for July -- and they're throwing in a free early access bonus for Paragon. 

Members of PlayStation Plus will receive a brand new title called Furi, an action game focused on one-on-one boss fights, and Saints Row: Gat out of Hell for the PlayStation 4. 

PlayStation Vita owners will receive Oreshika: Tainted Bloodlines and Prince of Persia: Revelation.

And lastly, Fat Princess and Call of Juarez: Bound in Blood are the PlayStation 3 games. 

In addition to the free games, PlayStation Plus subscribers will also have early access to Paragon, a free-to-play MOBA by Epic Games, before the open beta on August 16th. In addition to early access, players will also receive a Starter Pack that includes Master Challenges for three of the game's heroes (Gadget, Murdock, and Rampage). Master Challenges unlock a variety of in-game goodies, such as skins, taunts, and exp boosts. 

Currently, Paragon is only open for players who purchased the Founder's, Challenger Founder's, or Master Founder's add-on packs. 

The free games and early access will be available starting July 5th.


The Worst Ports of Call of Duty Out There Mon, 23 May 2016 08:34:55 -0400 Donald Strohman


Call of Duty Black Ops: Declassified


Let's face it, you knew this game was going to be on here. Sony built up Call of Duty Black Ops: Declassified extensively during its E3 conferences, expecting it to be a system seller for their new PS Vita handheld. Instead, users were met with a graphical and technical mess that ended up being an embarrassing low point, and doing nothing to prevent the PS Vita's eventual downfall. It remains the most critically panned entry in the entire Call of Duty franchise to date, averaging an abysmal 33 on Metacritic. 



Regardless of your current thoughts on Infinite Warfare, it shouldn't be far fetched for all of us to agree it won't be as bad as any of these titles in the franchise. Maybe you despise Ghosts with a passion, or perhaps Advanced Warfare bored you to tears, but as long as we don't get another Black Ops Declassified or Roads to Victory out of Infinite Warfare, I think the world will keep on turning just fine.


Call of Duty 2 

Windows Mobile

Another fantastic FPS game dead-on-arrival to the mobile market, Call of Duty 2's size and scale didn't translate well when ported to the Windows Mobile. If the game's poor graphics weren't enough to send you screaming for the hills, the abysmal touch screen controls certainly will. With the Windows Mobile's limited amount of buttons to work with, users were forced to use a stylus to command certain actions, interrupting the flow of the experience entirely. If you thought early iPhone games were atrocious, you haven't seen anything until you've seen this.



Call of Duty: Roads to Victory


While not the absolute worst port Call of Duty ever experienced, Roads to Victory was heavily criticized for its short campaign length, awkward controls, and lack of variety in its missions. Since the PSP only had one analog stick, the user was forced to use the PSP's face buttons (X,O, Square, Triangle) as the camera. Additionally, despite originally retailing at $39.99, the game could easily be beaten in only five hours. It could still be a fun experience for gamers to play, but it's quality can't compare to the likes of the main series of titles.



Call of Duty 


The original Call of Duty is considered one of the best FPS games all of time, receiving widespread critical acclaim at the time of its release and to this day. With such a successful title, it was bound to be ported to other systems, but did anyone in the world demand an N-Gage version of this? The N-Gage was Nokia's answer to combining a phone with a video game handheld years before the iPhone rolled around, and it was also one of the worst selling handhelds in gaming history. 


Criticized for its design and inability to compete with the graphical prowess of the GameBoy Advance, the N-Gage eventually faded away into obscurity after only a couple years on the market. However, before the system ceased production, a port of the original Call of Duty was released on to it, and it ended up matching the quality of the system it was released on.



The Call of Duty: Infinite Warfare trailer dropped a couple weeks ago, and ever since its announcement, the game has become the butt of many gamers' jokes. That's not to say the series hasn't had it's detractors in the past, but Activision's decision to, once again, make another futuristic shooter has prompted a larger than usual outcry from both fans and critics alike. Whether it's the addition of a campaign in space, or the fact that the Modern Warfare remaster is only available on the more expensive $80 "Legacy Edition" Bundle, Infinite Warfare appears to be the most controversial title in the Call of Duty franchise thus far...and it hasn't even released yet. 


However, let's not be so quick to call it the "Worst Call of Duty Ever." First of all, even if you think it looks terrible, you can't judge an end product until it's come to market. Secondly, it's feasibly impossible for it to be the worst entry in the franchise to begin with. To put things in perspective, and maybe help you end up appreciating Infinite Warfare a little more, let's look at some of the absolute worst ports in the franchise that qualify substantially more as "Worst Call of Duty Ever."

More info released on Corpse Party 3DS and Windows version Sun, 17 Apr 2016 06:17:08 -0400 Mark Elgie

XSEED Games released new information Thursday on two new versions of the acclaimed horror adventure Corpse Party.

The PC version of the game will release via Steam, and the Humble Store for $14.99 on April 25, and the 3DS version -- a remaster of the PSP version of the game -- will be released digitally for $29.99.  There will also be a limited edition physical release on 3DS for $49.99. They're all slated for this summer.

This makes three platforms that the first Corpse Party title will be available on in English. Each of the three iterations of the game has something new to offer. According to XSEED Games, the PSP version of the game is the more accessible version:

"If you want to easily play Corpse Party on your living room TV, or you own a Vita or PSTV and want the entire Heavenly Host trilogy (Corpse Party, Corpse Party: Book of Shadows, Corpse Party: Blood Drive) in one place, the PSP version is for you!"

The PC version has an entirely different voice track (still in Japanese) and 4 extra chapters, with one being the "Tooth" chapter from Corpse Party: Book of Shadows for PSP and iOS.

The 3DS version has 14 extra chapters, four of which are exclusive to the 3DS. These new chapters help serve to fill in story gaps and develop some side characters who haven't gotten a lot of focus. The 3DS version also has higher resolution character sprites than the PSP version of the game, as well as some new music tracks. The physical 3DS version will be receiving a "Back to School" limited edition, which includes character figurines for Naomi Nakashima and Seiko Shinohara and a soundtrack CD containing 80 minutes' worth of music from the PSP and 3DS versions of Corpse Party that didn't make the cut for the Songs of the Dead soundtrack release.

Visit XSEED Games' Tumblr for more information.



Top 5 obscure PSP JRPGS you never played Wed, 06 Apr 2016 05:54:27 -0400 Jeffrey Rousseau

1. Tactics Ogre: Let Us Cling Together

Tactics Ogre is a port of a 1998 PlayStation 1 SRPG directed by Yasumi Matsuno and developed by Square Enix. The story involves the complex power struggle of Valeria. You take the role of Denam Pavel as he and his friends try to survive the war and strife cursing the land. Eventually, Denam becomes the leader of the liberation army. He is then charged to free the people and stop the corrupt oppressors by any means necessary. Narratively speaking, this barely scratches the surface. This game is hefty, and it's something you can get lost in.


From a gameplay perspective, it's a very deep and content rich game. The diversity of jobs, weapons, abilities, magic, and battle positioning are some things to consider. There's also the matter of recruiting characters from chapter 1 until the very end. Tactics Orge will devour your time, and it'll be worth it.


Tactics Orge is one of the best examples of what the PlayStation Portable library provided. The visuals, the music, pacing and textbook like content is why its number 1.


The games listed took well a established genre and were able to expand upon it. Upon release they were criminally unknown and should be played. If you can't play them, all at least play Tactics Orge.


Do you agree with this list? Do you disagree? Comment and let me know.

2. Jeanne D'Arc

Jeanne D'Arc, developed by Level-5, is a SRPG based loosely on the story of Joan of Arc. In our story, King Henry VI becomes possessed by demons and he uses those dark powers to subjugate France during the Hundreds' Year War. Jeanne is chosen by fate to save her people and gains a bracelet that blesses her with magical armor to fight evil. Along with her allies plucked straight from the novel, the story is very compelling and engrossing from all sides. 


Jeanne D'Arc features a lot of content for players. Your biggest hurdle may be deciding upon a definitive team. All characters prove useful in battle and others will dominate the battlefield in ridiculous fashion. Battle requires attention to all details at all times. Difficulty spikes and side quests make for a fun game.

3. Valkyrie Profile: Lenneth

Valkyrie Profile: Lenneth is a remake of the 1999 PS1 game developed by tri-Ace. You play as a Valkyrie ordered by Odin to collect the souls of heroes to stop Ragnarok. Lenneth plays more of a role as an observer as she witnesses the deaths of many people. To say this medieval fantasy goes to dark places is putting it mildly. Throughout the game, you'll smite evil and lead her mighty einherjar to victory. The hidden true story of the game reveals very dark secrets about our heroine and her fellow gods.


No game is quite like Valkyrie Profile and the same applies to battle. The key point of battle is to maximize your hit count with your party. Doing so allows you to unleash devastating signature moves. The game also features a performance system via Odin rating your performance. You'll have the ability to create new weapons and powerful armor as long as you send him heroes for the war. 

4. Last Ranker

Last Ranker is a game that only released in Japan, but it deserves a spot on this list. The game was developed by Imageepoch and Capcom. It tells the story of Zig, a young man bored with his peaceful village life. He leaves for the city Ghandoar and joins the combat organization Bazalta. Zig becomes a ranker to test his abilities as he aims for the top. He learns along the way that the organization is far from being noble and just. There's more to being number 1 than he bargained for. His journey reads like some battle manga from the pages of Shonen Jump


Last Ranker features real-time, turn-based, one-on-one battles. Zig learns new battle styles like attack and/or defense style by defeating foes. You also gain powerful moves as you fight top ranked enemies. Its like having a boss fight all the time.The toughest fights really test your abilities.

5. Brave Story: New Traveler

Brave Story, developed by Game Republic, is loosely based on the Japanese novel of the same name by Miyuki Miyabe. It tells the story of a boy who goes to the world of Vision to save a friend from a mysterious illness. He then becomes a traveler and *ahem* braves the trials and tribulations of this world. With each victory, he grows and gets closer to his goal. The plot of the game is really endearing as it manages to be family friendly and also very serious at the same time. The game tackles some serious themes when you'd least expect it.


The game has a fast paced turn-based battle system that incorporates a risks and rewards system. The game also features comic book like visuals and sound effects to make battle more expressive and fun.


The PlayStation Portable is gone and now is good time to look back at its catalog. In particular, the handheld was home to an abundance of JRPGs. A good number of RPGs fell under the radar due to not being part of a well known franchises and/or having little to no advertisements. Here's a list of the top 5 PSP JRPGs you may never heard of and should play.

Star Wars: Battlefront: Elite Squadron Review Wed, 30 Mar 2016 05:47:23 -0400 Elijah Beahm

If EA's take on Star Wars: Battlefront left you out in the cold, then believe it or not, there's another option out there for a modern Battlefront experience. It's been long forgotten, and due to platform exclusivity, most people never got the chance to try it. What game is this? None other than Star Wars: Battlefront: Elite Squadron.

Elite Squadron is not only a Battlefront game from the PSP's twilight years, but an attempt to recoup from the loss of Free Radical's cancelled Battlefront III. Hurriedly put together by Rebellion (Aliens: Versus Predator, Sniper Elite), it salvages what bits and pieces were leftover -- including the ability to fly from ground to space! That's a lot of potential to put on the shoulders of a spin-off title for a handheld slightly weaker than the PlayStation 2. Does Rebellion's effort pay off? Well... it's complicated.

Game: Star Wars: Battlefront: Elite Squadron
Platforms: PSP, PS Vita (Reviewed via Backwards Compatibility )
Price: $4.99 - 19.99
Rating: 5.2/10

This game was reviewed using a commercial copy of the game purchased by me. All footage was captured via the PPSSPP emulator.

Danganronpa: Trigger Happy Havoc is coming to Steam Wed, 20 Jan 2016 06:18:49 -0500 Jessi_Cat

The murder mystery visual novel game Danganronpa: Trigger Happy Havoc is coming to Steam. The game was released in Japanese back in 2010 for PSP. Then four years later, we finally got an English translation.

The story is played from the perspective of Makoto Naegi, a student who is starting a new year at a private academy called Hope’s Peak. He and fourteen other students are trapped in the school by a sadistic monochrome bear named Monokuma. (Does this sound like a familiar movie to anyone else?)

Monokuma's game is simple -- the students must live a communal lifestyle together under some rules. In order to escape, a student must disrupt the peace. The student can accomplish this by “graduating” -- or in other words, by murdering another student.

Once the body has been discovered, the rest of the students must find out who the murderer is. If the murderer can fool the other students into thinking they're innocent, then the rest of the students will be executed as punishment. If the students can discover the murderer, they will be left unharmed and the murderer will be punished instead.

The game is set to release on Steam sometime in February. Let the murder mystery begin!

Top 10 best PSP games Wed, 28 Oct 2015 20:35:03 -0400 Curtis Dillon


And boom goes the dynamite! That's the 10 (plus honorable mentions) best PSP games. Some of the games in the list were launch titles for the system, and some were right at the tail end of the systems life - meaning the PSP had amazing games from 2005 right through to 2010, few systems can say it had such great launch games.


The PSP had a remarkable 6-10 years on the market, depending on whether or not you see the release of the Vita as the end of its cycle. It faired better than I imagine many critics would have pegged it to and produced some very memorable games. The same can be said of the PS Vita, but that's a list for another time (soon though).


I loved my time with the PSP, and I wasn't one of the many who hacked it (I didn't even know that was possible until this year). I had to put some of my personal favorites into the honourable mention list, including MediEvil Resurrection, Syphon Filter: Dark Mirror, and Resistance: Retribution among many others.


I have very fond memories of the system and Sony obviously made some missteps with it, including the UMD discs, but that's not what we think of when we look back. Thankfully, we look back on the PSP as one of the best handheld devices ever made and one that left a truly great legacy.

1. God of War: Chains of Olympus

This is as epic, beautiful and jaw-dropping as PSP games get, and that's why it ranks above all else. Epic is a word that has become synonymous with the God of War series because, quite frankly, it's the only word that truly encapsulates it. And amazingly, Ready At Dawn (Daxter, The Order: 1886), managed to translate that onto the PSP.


Even though it isn't quite as huge as its console brethren, Chains of Olympus is a prequel that weaves a narrative more subtle and emotional than any other instalment. Anyone who says Kratos is a bland character or one with no personality has clearly not played Chains of Olympus. That's not to say he doesn't do his fair share of screaming and smashing in the PSP title, it just means you learn to love the man underneath the ash.


As alluded to, Chains of Olympus is a pretty stunning game. It looks almost, almost, as good as the PS2 versions of the game, which cannot be understated. Which makes me sad we haven't gotten a GOW game on the Vita. Regardless, this game is a testament to the power of the PSP and the sheer quality of games on the system.


The PSP hasn’t yet seen a game with this much polish, this much visual punch, or this much bloody satisfaction. Everything feels meaty, be it the clash of weapon on flesh or the substantial amount of gameplay depth and environmental design. Not only is Chains of Olympus a worthy addition to the God of War franchise, it also stands on its own as a triple-A title in the PSP library.


- G4 TV

Honorable Mentions:
  • Grand Theft Auto: Vice City Stories
  • \n
  • Ridge Racer
  • \n
  • Resistance Retribution
  • \n
  • Patapon
  • \n
  • MediEvil: Resurrection 
  • \n
  • Syphon Filter: Dark Mirror
  • \n
  • Little Big Planet
  • \n
  • Burnout Legends
  • \n
  • Ratchet & Clank Size Matters
  • \n
  • God of War: Ghost of Sparta
  • \n
  • Tactics Ogre: Let Us Cling Together
  • \n
  • Daxter
  • \n
  • Valkyria Chronicles II
  • \n
  • Syphon Filter: Logan's Shadow
  • \n
2. Grand Theft Auto: Chinatown Wars

Like I said earlier, these lists always feature at least one GTA game, usually two, and so here we are with Chinatown Wars. While I might have personally picked Vice City Stories over this particular installment, there's no denying that Rockstar's return to the top-down perspective was a smash-hit. However, comparing it to Rockstar's humble beginnings is a bit harsh, this game is a great combination of the retro and modern GTA.


The basic formula is there; steal cars, shoot people, blow stuff up, and generally cause chaos while making money. The fact that Rockstar managed to squeeze a 3D Liberty City onto the PSP in Liberty City Stories means that this game is just a little less technically impressive, but still a very big world with attention to detail and fairly smooth graphics.


Everything you'd expect to find in a GTA game can be found in Chinatown Wars: 6-star police chases, Ammu-Nation's filled with guns, races, and a ton of missions. As a first for the series you can lower your wanted level by smashing cop cars (without killing them inside), you can also replay missions and get better scores, as well as skip the journey to the mission should you fail it - small but welcome additions. Basically, this is Grand Theft Auto on a handheld with tight controls, funny characters, and, most importantly, awesome gameplay.


Chinatown Wars is a beautiful blend of the modern 3D games with the pick-up-and-play appeal of the '90s original.


                                                          - PlayStation: The Official Magazine

3. Shin Megami Tensai: Persona 3 Portable

If you're a PlayStation fan, or a JRPG fan, I'm sure you've heard of the Persona series. Or at least Persona 4 Golden - largely considered the best PS Vita game - but you might not be as acutely aware of it's phenomenal predecessor, Shin Megami Tensai: Persona 3 Portable.


As is always the case in the series, you play as a teenager in school and must work with your secret club to rid the school of impending doom and evil things, using your Persona. The Persona series has become increasingly popular over the years and it fits perfectly on Sony's handhelds. Persona 3 is a port of the PS2 game, but it contained plenty of new features, most notably the ability to choose a male or female protagonist.


These games somehow marry teenage drama and relationships with grand deception and murder, and wrap it all in a charming, wacky Japanese bow.


Persona 3 Portable is one of the strongest games in the PSP catalogue, and a shining example of a role-playing game done right.


                                                                                             - Gamervision

4. Lumines

This is pretty much the kind of game many of you are playing on Facebook or on your phone these days. However, rewind to 2005 and neither of those things were even remotely common. Games like Lumines were perfect on the PSP then.


Lumines was a launch game on the PSP and the first title from developer Q Entertainment. It's an evolution of Tetris and it has that same relaxing quality that allows you to switch your brain off and just play something challenging but enjoyable. Lumines is also accompanied by a hypnotic soundtrack and equally trippy backgrounds that assault your senses, furthering the experience. It's the perfect blend of a difficult puzzle game that is fun and addictive, a hard blend to find.


Like waves crashing onto a white sandy beach, it's a spectacular elemental fusion that lulls you into a zen-like state, a type of serenity that relaxes your body as well as your mind as you peacefully walk its shores. An artistic achievement and a must buy, Lumines is therapy for the soul.


                                                                                                     - Modojo

5. Metal Gear Solid: Peace Walker

Are you currently obsessed with Metal Gear Solid V: The Phantom Pain? Well, this is where it came from. This was literally the last game Kojima worked on before starting production on MGS V and a ton of the ideas put forth in Peace Walker are evident in V. This isn't just conjecture of educated guessing, the game literally started out as MGS V, as outed in 2010 by Kotaku.


Peace Walker took many people by surprise. Releasing 2 years after MGS 4: Guns of the Patriots, Peace Walker emphasized gameplay and resource management over story and cutscenes, much the same way The Phantom Pain does.


Additionally, Peace Walker had a great single-player campaign, which laid the groundwork for the story in MGS V. On top of that, it also had a deep multiplayer component with 6 modes. Basically, the standard Metal Gear game would not have worked on a handheld, largely due to the cutscenes and slow gameplay, Peace Walker was built around resource-management and quick missions, perfect for a handheld.


Metal Gear Solid: Peace Walker is as ambitious PSP game, and a worthy follow-up to previous entries. Snake is back, and with Hideo Kojima exploiting our political apprehension and love for espionage thrillers, Peace Walker easily offers one of the best experiences on Sony's handheld.


                                                                               - PlayStation Universe

6. WipeOut Pure

Not only is WipeOut Pure one of the best looking games on the PSP but it perfectly distills the fast-paced, arcade action of the classic PlayStation series onto a handheld.


Pure introduced new vehicle types, an awesome soundtrack, and lots of new levels that reintroduced the series and reminded us why we loved it as much as we did. WipeOut has always been an assault on the senses and this iteration managed to convey that on a much smaller screen.


A handful of new gameplay tweaks, new hovercraft racing classes and a PSP-worthy visual overhaul make WipeOut Pure the best installment in the series since 1996's WipeOut XL.


                                                                                             - PSX Nation

7. Final Fantasy Tactics: War of the Lion

Even though it was originally released in 1997, Final Fantasy Tactics: War of the Lion was updated and ported to the PSP and fit perfectly on the handheld.


This classic game was brought to the PSP but brought with it a whole host of new features, such as new CG cutscenes, a pretty 16:9 widescreen display, new jobs, story tweaks, and a multiplayer mode.


War of the Lion, much like every other FF Tactics game, was an intense, grinding experience that took a lot of time and dedication to properly get into and master. But once you mastered the systems and were able to play against others in multiplayer modes, this version really shined and overtook the original.


Combine its lengthy single-player experience with the new co-op and head-to-head modes, and you can’t help but love this classic reborn.


                                                                                         - Game Informer

8. Grand Theft Auto: Liberty City Stories

Any list of PlayStation games would be far from complete if it didn't have at least one Grand Theft Auto among the ranks. Without doubt, GTA: Liberty City Stories is well worth a place on the list.


It's still baffling to me how this thing even fit on the PSP, I mean, it's a giant game and it looks really good, too. Rockstar could have easily ported GTA III to the handheld but they made a brand new game that looked every bit as good -maybe better- and created a whole new story. It's a technical marvel and a pure joy to play.


This game highlighted Sony's dedication to making the PSP a great platform with some highly impressive games. Getting one of the world's biggest developer, Rockstar, to make an original game that was only on its handheld showed belief and support that made gamers believe in the system. It's a pity such intense support never occurred on the PS Vita; a Grand Theft Auto: San Andreas Stories, or Grand Theft Auto: Roman Belic Stories could have been a literal game changer for the handheld.


Regardless of all that, Liberty City Stories is an amazing game that is still fun today. It was eventually surpassed by its predecessor which, sadly, does not make the list. Go figure.


One of the best handheld games I have ever played, hands down... This is the type of game that changes the definition of a handheld.
                                                                                  - Next Level Gaming

9. OMG-Z

Even though it was just a PSN Mini, OMG-Z was a devilishly clever and addictive game that was perfect on the PSP.


Created by Laughing Jackal, OMG-Z is a game in which you cause mass bloodbaths by shooting a particular zombie and setting off a chain reaction. Different zombies offer different rewards so each shot counts and makes each level feel fairly different.


The gameplay is simple yet effective, and the black and white art makes the blood all the more vibrant, creating a game that is as stylish as it is addictive.


All of this adds up to a monstrously addictive quick-fire affair that utterly nails what on-the-go handheld gaming should be about.



10. Tekken Dark Resurrection

While it might look pretty darn rough around the edges, literally, I recall being blown away by the graphic fidelity of Tekken Dark Resurrection on the PSP. Basically a port of Tekken 5, Dark Resurrection was an amazing PSP game that somehow effortlessly translated arcade action onto a handheld.


Tekken Dark Resurrection brought all of the great fighting action to the PSP and also some mini-games and a surprisingly great multiplayer. While being basically a straight a port, the PSP version added some new moves, new music, a cleaner interface and every character is available from the outset. It's what we now call a "Definitive Edition."


Yes, this game has a host of awesome features and it looks good but ultimately the basic fighting mechanics are what make it great. Tekken has always been one of the very best fighting games, mechanically a personal favorite, and it's represented stunningly well here.


New modes, new characters (the slow-but-powerful Dragunov and the speedier mash-friendly Lili), incredible graphics, and plenty of other add-ons not only make Tekken a fantastic fighting experience, but one hell of a great PSP game as well.                                                                                          -IGN


It feels like the success of the PSP has been somewhat forgotten. Maybe it's because the PS Vita has been out for several years now and sadly never found itself in the hands of enough gamers. However, that shouldn't detract from the amazing history of the PSP.


Sony's first handheld was released in 2004 in Japan, then a year later in North America, and a few months later in Europe. Without overstating it, the PSP was a runaway success. Sony has a history of supporting its devices long after they've been succeeded, or at least had their day in the sun, and the PSP was no exception. There are still some PSP games coming out in Japan.


The PlayStation Portable sold somewhere around 82 million units. 82 MILLION UNITS. To put that into perspective, the PS3 and Xbox 360 clocked in at around 84, the NES at 63 million, the SNES 49 million, the Xbox 24 million, and the Wii U 10 million. The PSP was a massive success for Sony, and rightfully so.


One of the major reasons why it was a success is actually something Sony didn't plan for and actively tried to counteract: emulation. The PSP is an incredibly easy system to emulate games on and so once this fact was realized and shared, millions of people began buying the handheld so that they could play Nintendo games, as well as PS One classics.


That's not to take away from the genuinely phenomenal library of games on the PSP. And, as we all know, games are the primary reason anyone buys a console. If you were to pick up a PSP today, which I don't recommend (cause PS Vita is 10X better), you would have about 1000 games to play. And quite a few UMD movies to watch as well.


Anyway, let's get on with the show. Hit next and find out what 10 games made the list, as well as some honorable mentions, and learn what made them so special!

When pigs fly: Trails in the Sky SC localization coming next week Sat, 24 Oct 2015 14:02:37 -0400 John Adamczyk

XSEED Games, well-known game publisher and, more importantly today, localizer of Japanese games, made a cryptic tweet the other day:

For JRPG enthusiasts, it seems that pigs really must be flying, because today, XSEED announced that The Legend of Heroes: Trails in the Sky is finally getting the long-awaited localization of its second chapter, titled Trails in the Sky SC

The best part?

It's coming out next week.

It won't just be on Steam, but, according to XSEED, the game will also be available on and, for North Americans, on PSP and PS Vita. A European release will follow.

The fact that a company would so gleefully drop the announcement of an anticipated game on the masses a week before release is a heartening thing in the gaming industry; where releases are often milked for months on end before coming out.

Hats off to you, XSEED. I don't think many people saw this coming.

Watch the trailer. Get excited. 

One week to go.

PlayStation's 20th Anniversary sale Wed, 09 Sep 2015 06:30:10 -0400 Andrea Koenig

The original PlayStation launched in North America on September 9, 1995. To celebrate, Sony plans to party like it's the nineties with a sale across nearly all PlayStation platforms. 

Today, there will be over 100 titles on discount from their 20 years of platforms, all up to 70% off for everyone while PlayStation Plus members get titles up to 80% off.

This sale ends on Monday, September 14. PlayStation has offered a full lineup of sales on their store website. These are some sale highlights:

To check out what else is on the list, you can check out the list on their blog, here. Or you can check out their full lineup here.

Kingdom Hearts Op-Ed: Was Sora destined to be a Keyblade Wielder? Sat, 18 Jul 2015 09:00:28 -0400 Joe Garcia

Throughout the Kingdom Hearts series, Sora has always been the hero. With the help of his friends and allies from the various worlds he travels to, he has beaten the Darkness time and time again. It all started on that fateful day he was chosen by the Keyblade, a mysterious key shaped weapon created to combat the forces of Darkness to protect the realm of light. Although Sora was chosen by the Keyblade, does this mean he was destined to be chosen or did outside influences force him to be chosen?

His Fight Begins...

Sora's journey to the different worlds started when his world; Destiny Islands was attacked and destroyed by the Heartless. After witnessing his best friend Riku become consumed by darkness, he escaped that same fate when he chosen by the Keyblade. Although Sora was chosen by the Keyblade he wasnt the original choice, Riku was but since he had let darkness into his heart it went to Sora the next best person.

This raised a lot of questions until it was all explained in the multiple sequels and spin-offs such as Kingdom Hearts 2 and Kingdom Hearts: Birth by Sleep. With King Mickey, Riku, Kairi and even his own Nobody; Roxas having their own Keyblades. Ultimately, Sora was never the only Keyblade wielder in the series. 

In Birth by Sleep, (which takes place 10 years before the events of Kingdom Hearts) we witness Terra one of the 3 apprentices of master Eraqus a full-fledged Keyblade master visit Destiny Islands and entrust Riku to become a Keyblade wielder when he is older. Many would say that this right here could be what sealed Sora's fate. In retrospect, it does seem likely and the story line of Terra can easily support that but that is not the real answer.

Multiple Hearts, One Hero

The whole back story of Sora and Ventus' (one of the three apprentices of master Eraqus) hearts becoming one can be a bit tricky so bare with the lore for a moment. Ventus was forced to have his heart split in 2 by master Xeanhort the main villian throughout the entire series. These 2 halves became Ventus and Vanitas; the Darkness from Ven's heart personified. After a huge battle at the end of the game with Ven and Vanitas, the main reason for their battle was so master Xeanhort could create the ultimate Keyblade, the "X-blade" (pronounced chi). 

There battle resulted in Ven destroying Vanitas and leaving his own heart severely damaged. Ven's heart had travelled to find a safe place to rest while his body went into a deep "sleep". Ven's heart ultimately came to Sora and sought shelter within his heart so it could be whole again. This is the pivotal moment that had sealed Sora's fate as a future Keyblade wielder.

Does this mean he was destined to be chosen? Yes and no. Yes since it was a mixture of Ven's heart which was already deemed worthy to wield a Keyblade and no because there was one important encounter during the first game that makes the deciding vote. During an encounter with Riku at Hollow Bastion during Kingdom Hearts, Sora's Keyblade was stolen by Riku. Shortly after Sora had confronted Riku and the Keyblade had chosen Sora permanently as his heart was not only stronger than Riku's but purer than his as it wasnt tainted by the Darkness. 

Destined path or Changed fate?

Sora was not destined to be a Keyblade wielder as it was Riku that was intended to be be chosen but with the his heart keeping Ven's heart within and having a stronger and purer heart than Riku's, the Keyblade had chosen Sora to be a protector of the Realm of Light.

What do you think about this? Leave any opinions and comments on what your thoughts are.

Top 10 Biggest Fails of the Gaming Industry Tue, 31 Mar 2015 19:08:46 -0400 GamingGuru

Video games.  As much as we love them, there have been some exceptional fails over the last forty years or so, with some being much worse than others. From perceived simple "lapses" in good judgment to all-out wackiness, this list will leave you scratching you head wondering "What the hell were these people thinking?".

Sure, every business has its failings from time to time, but what makes these fails so memorable is that, even though the video game industry is projected to currently be worth $15.4 billion U.S. dollars, they still can make very human mistakes. You'd think with that amount of cheddar that they'd be able to buy an effective marketing team, but alas...

Here's a list of my Top Ten Worst Video Game Industry Gaffes of All Time! Enjoy!

Wow, just wow...

10) Daikatana - "John Romero is About to Make You His B&#$@!"

Daikatana was much hyped prior to its release, but proved to be a commercial flop. Hampered by multiple delays, technical problems, lackluster gameplay, and an alienated fanbase due to poor marketing, Daikatana was destined to fail.

Even though John has publicly apologized for the game's poor marketing, it forced him out of the industry that he was previously a pillar of, and into the mobile gaming market. At least he gets to spend all that time with his wife...right?

This was painful to watch...

9) Jamie Kennedy Wrecks E3

The video speaks for itself. Jamie was invited by Activision to host their 2007 E3 presser, but it proved to be the trainwreck to end all trainwrecks. Apparently inebriated out of his mind, the self-proclaimed "comedian" went on an incomprehensible tirade against the very audience he was supposed to entertain.

Long after the event, Jamie is still sore about it, and has gone on multiple Twitter rants against those who reference it. A crash course in effectively handling social media interactions would do this guy well, and perhaps some comedy lessons to boot. Yeesh.

The King is Dead, Sorry

8) Duke Nukem Forever

Let's face it. Duke Nukem Forever sucks, and the reasons it does are numerous. From outdated, sexist jokes to limited weapon options, Duke Nukem Forever reminded us all that time and distance do not make the heart grow fonder.

The growing pains are glaringly apparent to anyone who plays this game, and it has been lambasted in countless Metacritic reviews. It also doesn't help when your team's only PR guy acts like a total tool on Twitter. Bury this one, folks, because it's beyond dead!



Quick! Everybody point and laugh!


7) Nokia N-Gage

Sure, we could all use some convenience in our lives, right? Surely a phone that doubles as a video game system would be a good idea? Unfortunately no, and the Nokia N-Gage proved just that.

The point behind it was to emulate the Gameboy Advance, but sadly, it did a horrible job. With a confusing button layout more geared towards dialing as opposed to gaming, it failed to capture interest. Even worse, it started with a relatively steep price point ($299). Even shaving $100 off the price a mere 2 weeks after release, gamers still opted for Nintendo's Gameboy Advance 100 to 1. May I suggest "more pockets" as your next commercial venture?

"Buy because video games" - Sega

6) Sega 32X and Sega CD

Wow...what a mess! The Sega 32X was released on November 21st 1994 and the Sega CD on October 15th, 1992, both of which were designed to increase the lifespan of the Sega Genesis/Mega Drive into the 32-bit era. Unfortunately, they both did little but annoy gamers and third-party developers alike.

However well-intentioned, both were too little, too late, as the Sega CD became obsolete quickly and the Sega 32X was viewed as "unnecessary" with the Sega Saturn's looming release. With three separate "big box" power sources necessary for each unit, AVGN said it best "it's on life support". 

Like headaches, blurred vision and nausea? Step right up!

5) Nintendo's Virtual Boy

Growing up poor, my parent's couldn't afford the Virtual Boy's $180 initial price point when it was released in 1995, and it's a good thing they couldn't! Developed by the legendary Gunpei Yokoi, the Virtual Boy was designed as a "portable" system that displayed games in "true 3D". However, anyone who's played this console will only remember the headaches they endured due to the console's "all red" LED display.

Obviously not seeing a return on investment for the $25 million in advertising costs due to its lukewarm reception, Yamauchi decided to publicly humiliate Yokoi at the company's annual Shoshinkai trade show, even though the console was publicly declared "dead" by this point. Yokoi left Nintendo in 1996 and went on to develop the Bandai Wonderswan, but died tragically in a car accident shortly after. Rest in peace, Mr. Game Boy, you will be missed.

Someone adopt these children IMMEDIATELY!

4) Acclaim's Crazy Advertising Campaigns

Acclaim's list of offenses is quite extensive. Some of their hair-brained marketing schemes include : 1) giving out a $10,000 savings bond to the parents who name their newborn child "Turok", 2) staging fake "Christian protests", 3) paying the resulting tickets of those who sped to the store to grab Burnout 2, 4) bus stop billboards that spray fake blood on the sidewalk, and perhaps their most egregious, 5) offering to buy advertising space on actual tombstones to promote Shadowman: 2econd Coming.

We can merely theorize that human beings concocted these horrific ideas. We can only guess that these so-called "marketing professionals" disregarded a simple term: "market research". Human emotions? What are those?

Don't you DARE rile up Kratos, you darn ASPCA!

3) God of War II Launch Party

What better way to generate hype than to host a release party, Bacchanalia-style? For those who don't know what Bacchanalia is, it's a party that revolves around drunken revelry and ecstasy with roots in ancient Rome. However, no one mentioned that a raw, decapitated goat carcass was going to be the main course!

Handing out raw innards for the revelers to eat, all this stunt did was put Sony Computer Entertainment in the crosshairs of every animal rights activist out there, perhaps until the end of time. Bon Appetit! 

THESE guys' bullets are more real!

2) Splinter Cell: Conviction Gunman in New Zealand

We can all be thankful that this didn't end tragically. In an attempt to promote their upcoming game Splinter Cell: Conviction, Ubisoft thought it would be a good idea to slap bandages on a man's hands and give him a fake gun to carry around. Nearby bar patrons who spotted the man naturally called the police, who were nice enough not to turn the man into a blood-soaked block of swiss cheese.

Given Ubisoft's lackluster reputation in development and customer relations, a fake gunman seems almost like a breath of fresh air. Keep up the good work, Ubisoft!

And now....drumroll, please!

Yeah, nothing threatening or offensive about this, right?

1)  PlayStation Portable White Netherlands Billboard

Yes. This actually happened. As part of their marketing campaign in The Netherlands for their upcoming PSP White, some genius at Sony thought that this would actually fly. A Caucasian woman dressed all in white, forcefully grabbing a black person dressed all in black by the face shouldn't offend anyone right?

While the campaign never left The Netherlands, the entire world eventually heard of this debacle and put pressure on Sony to remove the offensive ad, which they quickly did. Why does the term "market research" keep coming to mind? I know eight-year olds who are better at marketing lemonade than some of these jokers that call themselves "professionals".

History is not always fun, folks, but it is through mistakes like these that we truly learn. Thanks for reading!

Video Game Hacker in Trouble with Square Enix Wed, 23 Jul 2014 04:29:33 -0400 PencilPusha

Move over, Watch Dogs...

Final Fantasy Type-0, coming soon to the PS4, was a PSP exclusive in Japan, according to Some hacker named Sky took it upon himself to hack the game, translate it, and attempt to release a patch of it online. However, his efforts were not without consequence.

His most recent blog post was extremely vague, but said, in other words, that he was unable to release the patch because of Square Enix. How could he not expect backlash, especially since he'd be costing the company a lot of money and is writing about his cocky efforts on the internet?

If the translated patch was released and tons of gamers got their hands on it, why would they need to pay for the real thing when it came out? Square Enix is a successful video game company; they'll do what it takes to avoid a loss like that.

Sky not only wrote about it on his blog, but take a look at how he described himself on his bio:

"My name is Sky. I'm a 23 years old computer-science student that spends his free time hacking video games (in most cases, to translate them). Currently working on some titles from the “Final Fantasy” saga."

Kudos for self-incrimination, Sky. Now Square Enix can come with an army of lawyers who will have more than enough evidence to keep you from hacking ever again. That's one thing Final Fantasy money can buy!

What's the moral of the story? Don't go messing with Square Enix unless well-prepared to deal with the consequences and if you're going to do something illegal or something that will get you in a world of trouble, don't brag about it on the World Wide Web.

Sony PSP Discontinued Tue, 03 Jun 2014 19:06:47 -0400 Krystina Butler

Sony has announced that its first portable gaming device, the PlayStation Portable (PSP), will no longer be produced and shipped.  

The PSP went on sale December of 2004.  It was the first of its kind, the first region-free console, and the only device to use the Universal Media Disc (UMD), an optical disc format, as its storage medium.  Its large screen and multimedia options made it popular as well as its ability to connect with other PlayStation devices like the PS2, PS3, and other PSPs via an internet connection.  The PSP was the first successful handheld device that focused on power, a contributing factor to its popularity. 

The Japanese company announced that they will end the shipments of the device this month in Japan and later on this year throughout Europe.  This follows the already discontinued shipments throughout North America.

Despite its popularity, many complained about the low battery life and the device began to lose its following when the PlayStation Vita was released in 2011.  Sony has said that one of the reasonings for the PSP's discontinuance is so that they may focus more its successor.  

However, after reporting a $1.3 billion loss for the last fiscal year and an expectation to have a loss again this year, it seems like there is more behind the ending of the PSP legacy.  Sony has also faced a great competition from their rival, the Nintendo 3DS.

After last week's announcements of the closing of EA MMO developer Mythic Entertainment, as well as the gaming magazine CVG, it appears that the video game industry is in trouble.

Sony Doesn't Expect Vita to Outstrip its Predecessor Thu, 30 Jan 2014 12:22:51 -0500 Fathoms_4209

It's no secret that the PlayStation Vita isn't selling as well as Sony anticipated. Recent estimates say the total number of Vitas sold in 2013 was just over 4 million. In stark contrast, the PS4 sold over 4 million units in only 6 weeks time, and the PSP ultimately moved over 75 million.

According to a recent interview with Sony UK boss Fergal Gara (as cited by PlayStation LifeStyle), the company admitted that the Vita may not catch its predecessor:

Well, we don’t think the Vita’s going to sell as well as PSP, unless we get a very pleasant surprise, so the current assessment will be it has a strong existence and a strong reason for being, but the market it occupies is no longer as big as it was. It entered a wider and more complicated world, and we all know what has happened to portable gaming. It’s got bigger, but it’s permeated many devices. It’s still a superior device, and it offers a better screen experience, so it plays a role for the committed gamer. But also it’s also a very exciting accessory to PlayStation 4, so it has a very different role to other devices. But it may not be as huge as PSP, which sold 75, 80 million units across a number of years.

Gara did say Sony will continue to support the Vita, though, as they "still believe it has a role." He also said that most - if not all - Vita owners are plenty satisfied with the product, which is a testament to the Vita's appeal: " me someone who has one and is disappointed. I’ve yet to meet that person.”

Finally, he said there are "more and more announcements in the pipeline," so that should come as good news to those interested in Sony's new portable. I have to admit, it really is a slick machine and I don't regret owning one, either. I just wish it had more software.

Awesome Halloween Sale on PSP Starts October 22 Mon, 21 Oct 2013 20:13:09 -0400 Alexa Serrano

For this Halloween season, the PlayStation Store will be hosting a pretty awesome sale. The sale begins today, October 22, and ends October 28. For those who are PS Plus members, PlayStation will be giving them added savings, which means up to 80 percent off!

Below is a list of games that will be on sale starting tomorrow:

Alien Breed

  • Alien Breed 2: Assault – $2.50 (PS+ Price), $9.99 (Sale Price)
  • Alien Breed 3: Descent – $2.50 (PS+ Price), $9.99 (Sale Price)
  • Alien Breed: Impact – $2.50 (PS+ Price), $9.99 (Sale Price)
  • Alien Breed Trilogy – $5.75 (PS+ Price), $22.99 (Sale Price)

Dead Island

  • Dead Island Game of the Year Edition – $5.00 (PS+ Price), $9.99 (Sale Price)
  • Dead Island: Riptide – $19.99 (PS+ Price), $24.99 (Sale Price)

Dead Nation

  • Dead Nation – $3.00 (PS+ Price), $5.99 (Sale Price)

Dead Rising

  • Dead Rising 2: Off the Record – $6.99 (PS+ Price), $9.99 (Sale Price)

Plants vs. Zombies

  • Plants vs Zombies – $3.75 (PS+ Price), $7.49 (Sale Price)
  • Plants vs Zombies (PS Vita) – $5.25 (PS+ Price), $10.49 (Sale Price)

Pure Chess Halloween Set

  • Pure Chess Halloween Chest Set – $1.19 (PS+ Price), $1.99 (Sale Price)
  • Pure Chess Halloween Chest Set (PS Vita) – $1.19 (PS+ Price), $1.99 (Sale Price)

Red Dead Redemption

  • Red Dead Redemption and Undead Nightmare Collection – $13.99 (PS+ Price), $19.99 (Sale Price)
  • Red Dead Redemption ‘Undead Nightmare’ DLC – $5.00 (PS+ Price), $9.99 (Sale Price)

Resident Evil

  • Resident Evil 4 HD – $5.59 (PS+ Price), $7.99 (Sale Price)
  • Resident 5: Gold Edition – $10.49 (PS+ Price), $14.99 (Sale Price)
  • Resident Evil Code: Veronica X – $6.99 (PS+ Price), $9.99 (Sale Price)
  • Resident Evil: Revelations – $22.49 (PS+ Price), $29.99 (Sale Price)

Sleeping Dogs

  • Sleeping Dogs + Nightmare in Northpoint – $11.24 (PS+ Price), $12.49 (Sale Price)

The House of Dead

  • The House of the Dead Bundle – $7.50 (PS+ Price), $14.99 (Sale Price)

The Last Guy

  • The Last Guy – $2.00 (PS+ Price), $3.99 (Sale Price)

The Last of Us

  • The Last of Us – $35.99 (PS+ Price), $44.99 (Sale Price)

The Walking Dead

  • The Walking Dead ’400 Days’ DLC – $2.44 (PS+ Price), $3.49 (Sale Price)
  • The Walking Dead Episode 2 – $1.25 (PS+ Price), $2.49 (Sale Price)
  • The Walking Dead Episode 3 – $1.25 (PS+ Price), $2.49 (Sale Price)
  • The Walking Dead Episode 4 – $1.25 (PS+ Price), $2.49 (Sale Price)
  • The Walking Dead Episode 5 – $1.25 (PS+ Price), $2.49 (Sale Price)
  • The Walking Dead Season Pass – $2.99 (PS+ Price), $4.99 (Sale Price)
  • The Walking Dead: The Complete First Season (PS Vita) – $9.79 (PS+ Price), $13.99 (Sale Price)
  • The Walking Dead: Survival Instinct – $33.74 (PS+ Price), $37.49 (Sale Price)

Zombie Apocalypse 

  • Zombie Apocalypse: Never Die Alone – $4.89 (PS+ Price), $6.99 (Sale Price)

More Sales

October 28 isn't the end for PlayStation sales. From October 29-November 4, the second week of the PlayStation Horror sale begins. The sale will include titles like Bioshock, Dead Space, DmC: Devil May Cry, and more.

Other reminders

In addition to this sale, don't forget that until October 29 you can receive $10 for every $50 you spend in the PlayStation store.  This deal is only valid for those who use their SEN wallet. Which games, movies and/or tv shows will you purchase to take advantage of this deal?

Yoshida Unsure What the Future Holds for PS3 Fri, 04 Oct 2013 01:34:21 -0400 Brian Armstrong

While the PlayStation 2 enjoyed a long life even after the launch of the PlayStation 3, President of Sony Computer Entertainment Worldwide Studios Shuhei Yoshida is unsure if the PS3 will see a similar run after the launch of the PlayStation 4.

In an interview with, Yoshida talked about the longevity of the PS2, and his uncertainty about what is in store for the PS3:

"With this generational transition, from PS3 to PS4, the publishers are smarter now - they're able to develop engines that support multi-generation platforms, not just multi-platform. Many games will come out this year on PS3 and PS4, and Xbox 360 and Xbox One, and PC, sometimes on Wii U as well. They're very flexible, and they'll be able to support PS3 as long as there's a market."

 "We'll see. There's still a lot of price difference in terms of the hardware and the games, and PS3 has been doing great - but it's not like everyone owns a PS3 already. There's always a group of consumers who come late in the cycle, people who wait for the price to come down. We're expanding geographically as well. The demand from Latin America, for example, is really, really strong for PS3.

So we'll have a parallel strategy with PS3 and PS4, like we had between PS2 and PS3. PS3 was launched in 2006, in the sixth year of PS2, but PS2 lasted for another five years. I don't know if PS3 will last another five years - but definitely for the next couple of years, because of the price difference, the great library of games and the publisher side being able to support both."

Looking Back to Predict the Future

His comments, in particular his thoughts about the strong demand in Latin America, would seem to indicate the PS3 may still have some legs, but the question is whether developers will see benefits in continuing to produce for the system. But if history is any indication, gamers should probably not be surprised to see games being released to several PlayStation consoles for many years to come.

Not only did the PS2 enjoy an extra-long life, the PlayStation portable (Sony’s first-generation hand-held system) was released back in 2005 and is still receiving new titles regularly, despite the PlayStation Vita struggling in the US and in need of attention. This is a success story that goes unnoticed as much as the system itself does. The PSP lies in the shadow of the Vita, but is still a hot destination for game developers.

PS3 May Just Now Be Hitting its Stride

So the PS3 may coexist with the PS4 for a while, and considering Sony's track record, they may share the spotlight for quite some time. Sony-owned development studios continue to put out quality exclusive titles late in the PS3s run as the only Sony home console. Games like The Last of Us, Rain, and the upcoming Beyond: Two Souls are pushing the PS3 in terms of graphics, gameplay, and story.

Only time will tell if the recent momentum can carry the system, which can be purchased for as little as $199 thanks to a recent price cut, into an unnaturally long life. With a string of quality games and Sony's history of finding ways to keep its older systems relevant, it may not be time to trade in your system just yet.

A console gamer reviews the PC? Thu, 11 Jul 2013 15:49:48 -0400 GabrielKross

I decided to run a review of the PC. I grew up on console games ranging back to the times of cartridges from the Nintendo, yes the original NES, although it was released before I was born. I now own many systems, I currently have two Xbox 360s, two Playstation 3s, two Playstation 2s, a Wii, two PSPs , 6 different Nintendo DS products to include a 3DS, a Super Nintendo, and of course a PC or four.

Over the past two years I've been slowly getting into more PC games. I had been playing Final Fantasy XI since 2006, but I didn't really consider it a PC game as I primarily played it on the Playstation 2 and XBox 360. Not to mention the game is controller capable on the PC as well. Lately though I've been playing games such as Ragnarok Online 1 and 2, GuildWars 1 and 2, Aion, Lineage II, Tera Online, and many others.

So as a console gamer what changed?

I used to play consoles all the time, now I just use my Playstation 3 as a Netflix player. Why? Where did my interest in consoles go? It was the MMOs, although mostly filled with trolls, the MMO community is pretty amazing. I'm not very sociable in person so I can make up for it in MMOs. Don't get me wrong, I'm not biased because I play MMOs on the computer though. I gave up Final Fantasy XI for console to play it on the computer, and I'm not happy with how Final Fantasy XIV runs on the Playstation 3. The PC just has better quality for MMOs.

What I like and dislike about the PC platform?

There are many things I like for the PC. You can record your game play while you play and have it go online live. You can use voice chat programs to talk to any size group of people at the same time. There is a wide variety of games are available for the PC. I could go on for days about the things I like, but since I'm trying not to bore the readers I will not.

I dislike driver issues. My current desktop has one big issue, assumed to be a driver problem, causing an IRQL_NOT_EQUAL_OR_LESS error to come up crashing my computer. I don't know what is causing it as I'm not really good with computers. It's frustrating because if it crashes due to this it usually takes awhile to get it to reboot (it's taken me nine hours once). I believe that's really the only thing I dislike about computers, and it's just an issue with my personal computer.

As always thanks for reading, I give the PC platform a 10 out of 10 for being awesome.

New PSP Emulator for PC and Android! Mon, 24 Jun 2013 18:29:06 -0400 cfaegamer

Ever wanted to play your PSP games on your PC? What about on your phone?

Well, a new and improved emulator has been released today, called the PPSSPP. This version is the 0.8 version of the game. 

The most exciting thing is that players will now be able to play their games in HD! PPSSPP will run the PSP games in high resolution HD, which is very exciting news.

Also, they can now be played on Android phones, so you can take them with you wherever you go. Another fun benefit of this new version is that it will improve textures that would otherwise not be clear or blurry that were originally made for the tiny screen on the PSP. 

Here is a full list of everything that will be available with this 0.8 update! 

  • Players will be able to play all games in HD!
  • Games will be able to be saved and restored, no matter where the player is located. 
  • You can play any of the games on your tablet, so you can still have the big screen experience you might be craving. 
  • Players can continue where they left off by transferring the saves from the games to the phone or PC.
  • There will be  anisotropic filtering and texture scaling available!

For more information:


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Grab Final Fantasy Tactics: The War of the Lions for 50% off on iOS Wed, 05 Jun 2013 11:55:38 -0400 Kazemusha

To celebrate a recent update for Final Fantasy: The War of the Lions SquareEnix is offering the game for only $8.99 on iOS devices, 50% off the original price.

"Wait," you're saying "I remember my PSOne version of Final Fantasy Tactics fondly, but what is this War of the Lions business?" Well, Final Fantasy Tactics: The War of the Lions was originally an updated PSP port of the original Final Fantasy Tactics game. Back in 2011, War of the Lions was release for iPhone, and subsequently released in 2012 for iPad.


Screenshot from v1.2.0 of War of the Lions

What does your $8.99 buy you?

Well you get the full Final Fantasy Tactics game, with a few great updates. According to a post on NeoGAF, version 1.2.0 of Tactics includes fully updated graphics (compatible with higher resolution displays), and improved draw speeds for much smoother animations. No more fuzzy, blocky, sprites gallivanting ever so choppily across your iPhone or iPad screen; Final Fantasy: War of the Lions v1.2.0 is clear as crystal and smooth as silk.

FFTacticsWOTL Update

Look at that sprite, just look at it!

Oh, and one more thing. War of the Lions v1.2.0 also features iCloud syncing of game saves and data. Now those of you with multiple iOS devices can simply pick up and play right where you left off, whether it be on your iPhone, iPad, or iPod Touch.

What about you?

Will you be jumping on the chance to get this fan favorite tactical RPG for 50% off?

As always comment below, game hard, and stay safe!