Super Mario Tagged Articles RSS Feed | Super Mario RSS Feed on en Launch Media Network Nintendo Announces Partnership with Illumination to Produce Mario Movie Thu, 01 Feb 2018 11:38:59 -0500 Lee Forgione

The couple-month old rumor that Illumination Entertainment would create a Super Mario movie has now been confirmed via Nintendo of America's Twitter. The movie will be co-produced by Nintendo veteran Shigeru Miyamoto and Illumination Founder and CEO Chris Meledandri. 

Sadly, no Bob Hoskins in the new Mario movie

Illumination is known for creating such animated movies as Despicable Me, Minions, and Sing. There is no word yet on the details of the Mario movie or a release date, but speculation has begun as to whether Mario will be given a true voice or be relegated to his iconic phrases, such as "Here we go!" and "Yahoo!" 

What would you like to see from an animated Mario movie? Sound off in the comments below.


Is Super Mario Odyssey 2 Player? Yes, and Here's How It Works Tue, 05 Dec 2017 13:08:16 -0500 ReadyPlayerPaige

A few weeks ago, Nintendo launched Super Mario Odyssey, an ambitious open-world game set in one of the gaming community's most beloved worlds. And given the unparalleled quality of the experience, it's no wonder that the game has had a wildly successful release.

What's more, Super Mario Odyssey supports local co-operative play, allowing two people to play the game together on the couch!

In the video, the Nintendo Treehouse team shows off Super Mario Odyssey's co-op mode, demonstrating that the first player controls Mario as normal, but the second player is able to control Cappy as an autonomous character.

If you are playing as Mario, you can run, jump, and explore the world as you usually would in single player. As Cappy, you can help Mario out by looking out for enemies and other hazards, interacting with the environment, and gathering items -- the Cappy player can even do this while Mario is possessing someone (or something)!

Co-operative play in Super Mario Odyssey broadens an already awesome experience, and it's an experience that you can share.


With the holidays coming up, Super Mario Odyssey makes for a great gift for a friend or loved one -- a gift that both of you can enjoy playing together!

If you're interested in some of our other Super Mario Odyssey content, you can find it here.

10 Epic Mario vs. Bowser Boss Battles Thu, 30 Nov 2017 14:12:48 -0500 ReadyPlayerPaige


10. Super Mario Odyssey


One of the hottest and most trending games ever developed by Nintendo, Super Mario Odyssey finds Mario and Bowser at it once again. This time, Mario is out to stop Bowser from marrying the princess. Decked out in wedding attire, Bowser's hat is equipped with punching gloves at which Mario can toss Cappy in order to seize control. Avoiding the traditional fire breath in addition to other hats and tail swipes, Mario must get up close and unleash a barrage of punches at Bowser to send him into an electric fence. After a few successful attempts, Bowser is knocked unconscious, Peach is free, and the wedding is over.




Which Mario vs. Bowser battle is your favorite? Post your comments below, and thanks for reading!


9. Super Mario 3D World  


Bowser ups the ante in Super Mario 3D World, using a magical bell to transform himself into Meowser. In the final encounter of this game, Mario must scale the tower in order to save the magical fairies in Meowser's clutches. While Mario scales the tower, he needs to watch out for the sneaky Meowser's attacks. He can attack from sliding down, climbing up, swiping his tail, and bursting the tower and clawing him. After scaling up the tower midway, he knocks off Meowser standing on a POW box. Mario scales the building at super speed using a pipe, only to see Meowser cloning more enemies. Once Mario reaches the top, he has to knock Meowser off a bigger POW box while avoiding fireballs. After successfully doing so, Meowser flies into the air and explodes into fireworks, setting the captive fairies free.


8. Super Mario Galaxy 2


In Super Mario Galaxy 2, Mario and Bowser are at it again in space -- only this time, Bowser bought the heavy artillery. A mega-sized Bowser plans to smash Mario with his super fist, which Mario must avoid along with asteroid balls and electric balls. Luckily, Bowser gets his fist stuck in the moon, which allows Mario to walk on the asteroid balls and use them to his advantage. After stunning Bowser a couple of times, it looks like the battle is over. However, Bowser is tricky as always and finds a way to return to the battlefield. One last encounter sees Mario walking on the asteroid balls with plans to defeat Bowser one last time, which he does successfully. The dark galaxy world returns to normal, and Peach and Mario are happily reunited.




7. Super Mario Galaxy


Mario and Bowser battles go into zero-gravity mode in Super Mario Galaxy. Here, the longtime foes fight in space, which makes things much more interesting. On three separate moons, Mario must use his speed and maneuvers to attack his nemesis. On the first moon, Mario has to avoid Bowser's attacks. Then, Bowser turns into a rolling asteroid, which allows Mario to attack him by punching his face. Afterwards, Mario must use green, balloon-like objects to attack Bowser. However, he must avoid Bowser as he transforms into a spike ball trying to run over poor Mario. Finally, on the last moon, Mario must avoid fireballs, a spike ball, and being crushed. Fortunately, the moon is filled with lava, and if Bowser lands in the crystal-filled lava, it will burn him, allowing Mario to attack. Successfully defeating Bowser sends him to the lava below and allows Mario to fly away with the star.


6. New Super Mario Bros. Wii


Returning to his roots of platform gameplay but now with 3D graphics, Mario once again faces his nemesis Bowser in New Super Mario Bros. Wii. Mario must rescue Peach from Bowser by avoiding his attacks and triggering a button that retracts the bridge, sending Bowser to his doom. At first it looks like Mario wins the battle, but it appears the princess was the wizard all along. Fooling Mario, the wizard uses his powers to make Bowser 10x bigger. Now running for his life and avoiding the gigantic Bowser's attacks, Mario sees Peach and a large trigger on the other side. After smashing the trigger, the lava begins to decrease, and Bowser is sent along for the ride. Finally, the princess is let out of her cage and reunited with Mario. 


5. Super Mario Sunshine 


There is nothing wrong with a family vacation, but that doesn't mean you have to kidnap someone and force them to go with you (apparently Bowser never got that memo). For the Mario vs. Bowser battle in Super Mario Sunshine, Peach, Bowser, and Bowser Jr. are swimming around in a giant hot tub atop Corona Mountain when Mario comes to save the day. This time, he has to face off against both Bowser's traditional fire breath as well Bowser Jr.'s mini-sub as he works to destroy the five platforms holding the hot tub together. Luckily, he has his trusty water pack, F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device), to help him out. Once victorious, everybody is safe and sound on the island, including Bowser and his son, who will one day meet Mario again.


4. Super Mario 64


The evolution of Mario vs. Bowser battles jumped into 3D in the groundbreaking Super Mario 64 on the Nintendo 64. Meeting up high in the sky, Bowser has plans to defeat Mario once and for all, but in this three-dimensional world, Mario has some new tricks up his sleeve. In this epic boss battle, Mario has to grab Bowser by the tail and swing him around (almost like an Olympic hammer throw) into bombs just off the platform. However, his task is made no easier by having to constantly watch out for Bowser's fire breath. After three successful attempts, Bowser is defeated, and Mario uses the golden star to fly away and meet with his beloved princess.


3. Super Mario World


On top of Bowser's Castle, amidst a backdrop of thunder and lightning, our plumber hero has to rescue Princess Peach from Bowser once again in Super Mario World. This time, it is a much more complex battle than their previous encounters. With Bowser zipping around in a flying ship, Mario must throw Bowser's own toy-like minions, Mecha-Koopas, back at him, all while avoiding large, black balls and a barrage of fireballs. After Bowser has finally been defeated, Princess Peach drops down to Mario safely, and Bowser disappears to prepare himself for the next showdown with his mustached rival.


2. Super Mario Bros. 3


In his clash with Bowser in the classic Super Mario Bros. 3, Mario must again avoid fireballs and stomping as he attempts to escape the room in which he's trapped. Fortunately, every time Bowser attempts to crush Mario and misses, he smashes a couple of bricks into tiny pieces. No power-ups are going to defeat Bowser in this encounter; the only way to win this one is to make him crush all the bricks so that his own doing sends him plunging to the depths below. To add to the battle's complexity, Mario has to make sure that he himself doesn't fall! After defeating Bowser, he is finally reunited with Princess Toadstool.


1. Super Mario Bros.


We can't begin this list without the one that started it all. In the final level of Super Mario Bros., Mario has to reach the other side of a drawbridge without getting hit by fireballs and flying axes (not to mention avoiding getting stomped by Bowser). Luckily, Mario does figure out a way to send Bowser to his doom by activating a switch that retracts the drawbridge and drops Bowser into the lava below. After doing so, he rescues Princess Toadstool, and his adventure ends happily.


In my opinion, the Mario versus Bowser boss battles have to be some of the greatest hero vs. villain battles ever. Every time they fight, it feels different from their last encounters. No doubt about it, the evolution of their battles over the years has been very influential to the gaming world. It's time to take a look at ten of these historic rivals' greatest boss battles. 

Rocket League Coming to Nintendo Switch on November 14 Wed, 01 Nov 2017 10:42:07 -0400 Allison M Reilly

Psyonix's hit game Rocket League will be coming to the Nintendo Switch on Nov. 14. The game will be available to download through the Nintendo eShop for $19.99 (or regional equivalent).

Players who download the Switch version of Rocket League will have access to two exclusive battle cars: the Mario/Luigi NSR and the Samus Gunship.

To access the cars, players must complete special in-game requirements. Both cars come in an orange team and blue team version. For the Mario car, it's a Mario theme for the orange team and a Luigi theme for the blue team. For the Samus car, the orange team aesthetic features Samus' traditional suit while the blue team version is Zero Suit inspired.

Rocket League on the Switch will have cross-platform compatibility with Xbox 360, Mac, Linux and Windows players will be able to have matches with other people on those platforms. Unfortunately, PlayStation is not included because Sony isn't allowing cross-platform play due to concerns about player safety on non-PlayStation platforms.

Besides the new cars, Rocket League will have all of the content, modes and features found in the other versions of the game. Look for it when it drops Nov. 14 on the Nintendo eShop.

Why Ditching 1-UPs is Good for Super Mario Odyssey Thu, 06 Jul 2017 11:41:26 -0400 Bryant Pereira

The classic, green 1-UP Mushroom is one of the most iconic images in gaming history -- and its legacy died today with a single tweet. Super Mario Odyssey’s Japanese Twitter account revealed the days of “Game Over” are long gone.

Instead of lives, Mario now loses 10 coins for each time he dies. When he runs out of coins, he'll respawn at the most recent checkpoint. Albeit bittersweet, this is an incredible leap in the right direction for the series and proves Nintendo isn’t afraid of innovating.

The entire concept of lives and game overs is dated.

It all spawned in the age of arcades where the whole point was to get gamers to funnel quarters into a slot. Even in the early days of consoles, developers had to utilize lives and game over screens to artificially lengthen the time it took to beat a game. An average first-time playthrough of the original Ninja Gaiden could easily take hours, but a seasoned veteran could slice through the game in less than thirty minutes.

Over time, the system continued to hinder several games’ quality. Although considered flawless, Super Mario 64 and Super Mario Galaxy didn’t add any challenge or positive aspects through their game overs. The only real penalty was waiting through loading screens, and hauling back to the level you were at. Halfway through these games, lives became so overabundant that they lost all significance anyway.

But doesn't this make Mario too casual?

Not necessarily. A rewarding level difficulty can still be attained without forcing players to sit through game over screens -- and luckily, it already has. Unanimously adored by the entire indie community, Super Meat Boy is a great example of an excellently designed platformer that ditched game overs. The secret levels in Super Mario Galaxy 2 and Super Mario 3D World are still guaranteed to challenge even the most skilled players, regardless of how many loading screens they have to wait through.

The game over system isn’t gone forever, and it certainly has its place. The Legend of Zelda: Breath of the Wild keeps gamers staring at its game over screen when they start, and it does so elegantly with forgiving checkpoints. Middle Earth: Shadow of Mordor gives meaning to its game overs with the use of its nemesis system. While everything has its place, I’m glad to see the end of an era -- and the beginning of a new one, with the release of Super Mario Odyssey.

Nintendo's E3 presentation blew expectations out of the water for the newest Mario release. While most were expecting a Super Mario 64 successor -- and essentially it is what they're getting -- the few snippets of information released prove that Super Mario Odyssey could be much more than an heir to the throne. Our favorite Italian plumber modernized platforming 30 years ago, and will hopefully further the evolution of the genre this October.

This Is Why It's MORE Than Time for a New Super Mario RPG Fri, 20 Jan 2017 03:00:01 -0500 Marc Anthony

The most recent installment of Mario's RPG career, Paper Mario: Color Splash, released in October 2016 to positive acclaim in the community scoring average results around 7-8 (on a basic scale of 1-10), according to IGN, Polygon, Gamespot and user reviews. Past Mario RPG's have been met with positive acclaim (even from Super Mario RPG: Legend of the Seven Stars).

Mario's RPG career has been sincerely lucrative for Nintendo, and with the recent announcement of the Nintendo Switch -- along with several new games being announced and developed -- I believe it is high time for a brand-new Super Mario RPG, but why?

(Currently how I feel making this statement *breathes heavily*)

The first, and possibly most obvious reason for Super Mario getting another installment of the RPG genre is to add another interesting Mario game into the spectrum. As well as broaden the hemisphere of games coming out on the Switch, and add to the RPGs that many players are excited for; including Xenoblade Chronicles 2, as well as Dragon Quest.

Mario can also make a return in another Paper Mario game, to once again add more options for gaming on the Switch.

The implementation of Joy-Cons can allow for motion controls in a Mario RPG to incorporate more action into the game. Allowing players to fully take control of Mario's actions can put a player more into the story, but in addition it can be possible to incorporate interesting co-op multiplayer into the game.

The ability to switch to co-op play immediately with local play can be beneficial to gameplay, especially with two Joycons allowing quick adaption into playing with a friend. Two different players following two of their selected characters, who have been picked from a variety of characters, can travel around together and share in their endeavor -- hopefully Mario let's Luigi get some screen time.

It can even be as possible as to add online co-op play even up to four characters with Switch to Switch play. This feature can have more options to work as a team to face more difficult bosses with more strategic gameplay other then stomping three times--it gets old. Turn based gameplay or more open-combat (my personal favorite) would be done with the Mario charm to pull players into riveting and core gameplay that has been proven successful in the past, hopefully with this new platform in mind.

In addition to gameplay, it's always a pleasure, in my opinion, to see more humor in Mario's RPGs, whether that comedy is underlining the overall story, or the comedy is a big part of the story. The dialogue within such Mario RPGs has always been more lax, comical (sometimes corny), as well as modern and serious -- bringing together the two sides of the fan base, the straight faced, and the common jokers.

Dialogue in Mario has always benefited from its sarcasm and over-the-top cartoon humor, this means it's great for kids and adults. Everyone can experience another comical Mario storyline thrown into the mix, especially since Nintendo seems to let loose with their comedy might in their RPGs (more so than in other Mario games). There are often even little gems and easter eggs -- such as Samus from Metroid and Link being seen. found a few in Super Mario RPG, which you can see in the image below.

It would be more interesting to see a new spin on a Mario RPG with a Mushroom Kingdom which feels more alive. The inhabitants should bring quests and rewards to you as you travel freely in a more open world -- something that can push the boundaries for Mario in a new setting.

I want Nintendo to come back strong, and once again set the standard for future development and gameplay in the industry. The sheer thought of running around and exploring different aspects of the Mushroom Kingdom leaves nothing to the imagination. Along with the player experience, I'm sure developers can have a ball designing their world and finally show it off to their fanbase.

We could finally see what Mario and his friends, or enemies, do within this world and what exactly resides within its landscape. With the Switch being announced its more then a good time to release a new Mario RPG, and even better if it pushes the boundaries from its regular standards and tries something completely new to lure fans in -- as well as new players. With co-op multiplayer having more players, a quest-line plot and engaging gameplay Mario can make a return to the RPG scene in a tremendous way.

Super Mario Odyssey Reveal Trailer Thu, 12 Jan 2017 23:05:43 -0500 JohnnyNudes

During the Nintendo Switch Presentation, a new Super Mario game was announced. Named Super Mario Odyssey it will be the latest Mario game. The game will be in 3D and appears to be an open world game, a little like Super Mario Sunshine. The game seems as if it will be in a human world.

Upon viewing the trailer it reminded me a lot of the old Super Mario Galaxy games, and it seems as if the graphics are great.

As you watch the trailer it will show other humans in a city which looks almost identical to Chicago or New York. We are also shown Mario flying from planet to planet in a ship; similar to the Super Mario Galaxy games, we will be able to travel around the galaxy completing challenges in hopes to defeat Bowser and save Princess Peach.

The game is set to launch on the Nintendo Switch, but the release date is not announced yet.

Five Games to Hold You Over For Super Mario Run on Android Sun, 25 Dec 2016 13:31:40 -0500 sknau002


So there you have it, five games to hold you over for Super Mario Run. Many of us are anxiously awaiting Run's release, but as we've shown here, there are some real quality mobile games of the same vein to hold us over until the mustached plumber decides to give us Android users a chance.


Are there any other games similar to Super Mario Run that are worth playing? What about any other mobile game that's come out lately in general? Let us know!


Rayman Adventures 

Developer: Ubisoft

Aah, Rayman. Ubisoft's disjointed, French answer to Mario... and a great one at that. Why isn't Rayman more well known to the public? A question for another time. Next on this list is Rayman Adventures


Rayman really is, in its most basic form, very similar to Mario, and as such, his mobile game Rayman Adventures works as a great way to hold over til the release of Super Mario Run. Rayman Adventures has players running around in a game very similar to Rayman Legends, so fans of the series pretty much know exactly what they're getting into.


This game actually has tons of levels and things to do. A feature that many Rayman games have been known for as of late is being filled to the brim with content and this Android game is no exception.


ReRunners: Race For the World

Developer: Game Alliance

ReRunners may look quite familiar, as it seems to take a note from Speedrunners. Both games have a similar concept in racing others in a 2D side-scrolling race. There are a few differences including one big one: ReRunners is available on Android.


The game also doesn't rely on laps like Speedrunners, but instead has longer, one-direction maps to race on. It has skills to unlock as well, giving a sense of progression beyond just getting better at the controls, which are also said to be tight, especially for a mobile game.


Alto’s Adventure

Noodlecake Studios Inc.

Alto's Adventure is a gorgeous runner (or rather, skier) that tells a bit more of a story other than "Go real fast to the end of the level". That being said, there isn't really a story per se, but more of a set dressing to fill in what's left unsaid.


The music is very reminiscent of Superbrothers Sword and Sworceryand even though the visuals are different in aesthetic, the way they help paint what Alto's Adventure really is is extremely satisfying, making it more than just a game and more of an experience.


Alto's Adventure is available on Android through Google Play.


Sonic Dash 2: Sonic Boom

Developer: Sega

Okay, yes. More times than not, Sonic games are garbage. There's no denying that. But when it comes to a mobile running game... the two first franchises that come to mind when looking mainstream is Sonic and Mario, and we already know what game inspired this list.


Cue Sonic Dash 2: Sonic Boom. Sonic Boom was awful. But it also tried too hard to be something it wasn't... and there were glitches. Lots and lots of glitches. But Sonic Dash 2: Sonic Boom takes the original Sonic Dash, a game of the same concept, and applies the new Sonic Boom aesthetic to the game, which is arguably the only good part about Sonic Boom.


But what this game does is channel what made Sonic good in the first place: running. And not much else. No stopping to swipe a sword, no Werewolf transformations, no slow-paced exploration, just running. Each character has their own unique moves that help with the running, but it all has the same goal: To run.


Some gamers think mobile gaming isn't "hardcore" (although we at Game Skinny think otherwise) but many would also say that the problem with the modern sonic franchise it that they try too hard to innovate on things nobody asked for. For Sonic Dash 2: Sonic Boom: you take classic Sonic, you put it on Google Play, change the perspective from the side to behind, then you just go. It's a little more nuanced than that, but ultimately, they just focus on what Sonic does best. 

Just run Sonic. Run!


Wind-up Knight 2

Developer: Robot Invader

Wind-up Knight 2 features a little clockwork knight that is controlled by being wound up. He runs toward his destination in hopes that he isn't hit on the way there or runs out of juice.


To rewind Wind-up Knight's time gauge, players can collect more wind-up keys to keep him going. He's also able to jump, swing his sword and block with his shield to cleverly get around enemies that would otherwise kill him in one hit. There are also other items available in certain levels for boosts and the game plays with perspective by using background-foreground travel. The Knight is also customizable, making this Android game pretty replayable.


Super Mario Run has already released on iOS and all the Apple users get to enjoy the running and jumping that comes with it. But Android users are stuck with a "Coming in 2017" announcement. So we put together a list of five games to hold you over until Super Mario Run releases for Android.


Considering that Super Mario Run is one part auto-runner and one part platformer (with a ton of other features in between), this list will include both types of games -- which are all free to play! 


And in case you're wondering, this is how fan reaction to Super Mario Run has been so far. 

This is Why it's More Than Time for a New Super Mario RPG Tue, 20 Dec 2016 11:00:01 -0500 SarahKel

So, after the success of Super Mario Run, it has made us think that we need a new Super Mario RPG. A game with a turn based structure and story based quest of an RPG to create an experience that feels distinct and playful. With Super Mario Run, the classic Mario style exists, but is reimagined for 2016. And this would be perfect for a Mario RPG.

As the now discontinued Wii U only added the Super Mario RPG: Legend of the Seven Stars in June 2016, it has made us more interested in a brand new RPG game, after all, it is about time.

Here, we look at the reasons why we need a new Super Mario RPG.

Firstly, the Nintendo Switch must be a massive factor and reason behind a new RPG for Super Mario. In fact, it is something that is already in the planning. It is alleged that there will be a Mario and Rabbids RPG crossover game being unveiled at the Switch’s launch. This is very exciting indeed and the idea of the Rabbids invading the Mario world gives a fun, new take on a Mario RPG.

As well as this crossover, generally, it would be a great idea to celebrate the entire Super Mario RPG gaming concept, which has now been around for more than 20 years and ported into later systems, such as the Wii and Wii U. What would be better to celebrate this anniversary than a brand new game, that just like Super Mario Run that reinvents the game but is equally reverent of the past.

As in previous versions of the RPG, the two separate joy-cons could be used to control two separate characters.  It would be an absolute shame to have the perfect new console and not have a Mario RPG game that takes full advantage of it. The whole portability of the Switch makes Mario RPG available on the go.

Mario and Luigi RPG, the game that was available for the DS and 3DS gives us the Mario RPG on the go example. But the Switch would provide a more powerful system, better graphics and controls too. For example, the Paper Jam game had an excellent RPG battle system, but was largely uninspiring, dull and bland in characterisation, narrative and environment.

A fresh, new Mario RPG would mean players can forget about previous disappointment and truly provide the game we want and deserve. These games eventually strayed too far from the original games and we want the feelings of the original games back again, in a new version.

The developers of the Wii U version, Square Enix are reliable and would be perfectly suited to produce a new game, with the success of Final Fantasy XV in the bag; they could produce a really brilliant story and have experience with developing RPG’s with wireless remotes.

Also, there is the massive nostalgia factor. The games we loved and grew up with are still incredibly popular and owing to emulators, we are able to play these games again. But there is nothing better than a new version, reminiscent of those classic games. In fact, the RPG could pay homage to the history of Super Mario, in the manner of Sonic Lego Dimensions, where players have a whistle stop tour of all the classic locations, weaving the history of the game into a brand new story.  This would connect to players of the original games.

We deserve a new Super Mario RPG as quite simply it is long overdue. It’s interesting to consider with the Switch and we have to believe that this will deliver the RPG that we want. The Super Mario RPG would be great for nostalgia, but also bring new players on board who have purchased the Switch and want new games for it. We’ll eagerly await further information in January about this RPG.

Wii U Super Mario Maker Level Creators Should Be Hyped For Its 3DS Release This Week Wed, 30 Nov 2016 06:38:57 -0500 SarahKel

Super Mario Maker will finally see its anticipated release for the 3DS this Friday, December 2nd. And level creators should be shaking with anticipation -- because it's a new outlet for what they do best. 

Players have always enjoyed creating courses for the game, reveling in the nostalgia and fun of Super Mario Bros and Super Mario World. The very success of the game is owed to the fact that courses can be created, played, and shared with others. 

So how will this work for the 3DS? What does it mean for Wii U level creators?

Firstly, the Wii U is now pretty much an obsolete console, so the numbers of users has really dropped. That means there are less people to play and share the game with.  But Super Mario Maker for the 3DS brings with it nearly everything from the original game – and makes it portable!

It is exactly the same game that we know and love from last year. Players can play and create side-scrolling Mario levels, built from a toolkit of familiar elements collected from a few entries in the decades old series. These range from simple remixes of familiar tropes to more elaborate creations that truly push the boundaries of how the items were originally used -- such as the bullet hell dodging exercises.

Super Mario Maker is a natural fit for the 3DS due to the short nature of its levels and free-form design mode lend themselves perfectly to playing in short bursts, dropping in and out of the game on the go. For the 100 Mario challenges, where players try to complete a set of user created challenges with 100 lives, those games can be downloaded from the Wii U, to the 3DS port. The recommended courses for the game allow players to browse the most popular courses from the Wii U’s library too.

The very fact that there is no noticeable drop in quality reported for the game, due to the change in platform is great to hear and the retro style of the game works perfectly for a device with a much lower resolution.  The touch sensitive lower screen, with a stylus works perfectly for building levels with the game’s editor and the full feature set will be available for course building -- so even though the Wii U base is slowly declining, this port can totally revitalize the game and allow level creators to keep doing what they love to do. 

Levels created on the 3DS can be shared with other 3DS players via local wireless.  Friends can collaborate on levels by passing them back and forth via Local Play. This is a great feature and superior to the Wii U's global creator community, as it creates a stronger social networking effect. This is a perfect feature for a handheld device, for a fun and competitive gaming experience.

For a fun, portable and replayable Mario experience, this game is going to be great. The 3DS version will launch with 100 exclusive levels and access to the vast majority of user-created online content. In addition, for the most established Mario level makers, the game can also work as a supplement for playing with ideas on the go too.

Mobile Gaming – Is It Set to Grow Even More? Thu, 17 Nov 2016 08:24:11 -0500 vishal kumawat

You only have to analyse the success of Pokémon Go to understand how the mobile gaming industry has experienced an explosion over recent years. With over 27 million downloads being made per day at its peak (around three weeks after the initial release) and around £16 million being raked in during a 24/7 period, there’s never been a game like it -- but what’s next for the mobile industry?

Are people happy downloading staples such as Scrabble and Wink Bingo or are they looking for something even more brilliant than Pokémon Go?

Why Pokémon Go was such a success

Before we can discuss the future of the industry it’s helpful to assess why Pokémon Go was such a hit and work out if this mass hysteria could possibly transcend to another game in the near future.

Popular brand

Well, firstly, Pokémon Go was released by a brand that’s captivated the world since the early 1990s. A brand so powerful that fans across the world wait eagerly for what’s to come next spurred on by the past successes of toys, cards, games movies and more.

With this in mind, it’s clear that if big names get their act together and work hard to create an experience that’s second to none – the future of mobile gaming could grow bigger and bigger. And with Nintendo set to bring Super Mario Run to smartphones in time for Christmas it seems there’s a lot to look forward to in the upcoming months.

But it seems Nintendo aren’t actually planning to outshine Pokémon Go in terms of functionality, keeping Super Mario Run simple in a bid to attract both old and new gamers and upholding the true essence of what Mario is all about – navigating two-dimensional landscapes, jumping over obstacles and collecting coins.

Free to download

Another reason for Pokémon Go’s success is that you can download it for free. There’s no initial charge meaning that if you want in on the action you can do so without spending a penny – so what’s the catch? And how did Pokémon Go bring in such a large amount of cash? Well, this is all down to in-app purchases, which, when you’re knee-deep into a game become somewhat necessary – after all, you can’t get your hands on helpful accessories that help catch Pokémon without using the app’s in-game currency, PokéCoins.

So what’s the relevancy of this clever marketing and money-making strategy? Well, it just goes to show how much cash can be generated from the mobile industry. So long as the games are of a high standard, people will be willing to pay to unlock special features opening up a host of possibilities within the online gaming world.

Top-notch features

There’s no doubt about it, Pokémon Go highlighted the brilliance of augmented reality and movement with regards to online gaming, but as competitors take note and try to gain back their fans, it feels like we’re just seeing the tip of the iceberg.

Well-known brands surely aren’t going to sit back and let companies like Nintendo and developers Niantic steal the limelight with many already doing what they can to add a new dimension to their releases.


Mobile gaming is a relatively new concept and therefore the idea that it has already reached its peak is somewhat hard to believe – so watch this space and being a game lover I'd love to see this go far long.

These Mobile Mario Clones Need to Watch out When Mario Hits Mobile Tue, 01 Nov 2016 02:00:01 -0400 Kiara Halls


And that's it for this list! There are a ton of Mario wannabees out there.  And -- like all things -- some are good, some are bad, and some are unbearably ugly.


But, it's not like it'll matter once Super Mario Run comes out. Nothing can top the original -- hopefully.


What's the worst Mario clone you've ever played? Let us know in the comments!

Super Androix

Is it an homage? Is it a clone? Is it possible to be both?


Featuring eight randomized worlds with twelve levels each, boss battles, and the exact same map layout as Super Mario Bros. 3, Super Androix is basically a Mario game already. Except, y'know, it's Androix.


Super Androix, though legitimately fun and challenging, because it straddles that line between tribute and knock-off. Unfortunately, there's little to no chance that anyone will play it once the real Mario hits mobile.

Rufio Adventures

No, not that Rufio.


This game could be way, way worse. But it could also be way, way better. It's basically Super Mario Bros. 3 with random levels, some new power-ups and neat backdrops. It doesn't have the music, sound effects and functioning control scheme.


It's easy to see that this game didn't want to be a straight-up clone, but the laziness of the developers wound landing it in a weird in between-zone, where it's not really a clone, but it's not really its own game, either.

Super Boy Run-Jungle World Adventure

"World" games seem to occupy a massive part of the iTunes App Store and, when I say there's going to be a massive content purge, I mean there's going to be a massive content purge of these games.


Most of them are just trash that you can rely on your brain to skip over, but this one has the audacity to be trash twice.


The App Store actually has this game two times, and the only difference between them is that one is called Boy Run Adventure and has you collecting apples instead of coins. The Post-Super Mario Run launch App Store would never allow for these kinds of shenanigans! I hope.


Also, this game's mascot looks like a Super Why version of Mario.

Lep's World

One could argue that Lep's World is actually a pretty good game. Sure, it's no masterpiece, but the bright visuals and simple gameplay are great for when you need that platforming itch scratched on the bus or something.


But, once the real Mario is out there, I don't really see people ever coming back to Lep.


It's kind of a shame, too. With three games and just under 175 million downloads, it seems like they had a little franchise going.

Super Run Mario Boy Adventure

Okay so, this game isn't awful by shovelware standards, but it's definitely not very good. Though just being "not good," is kind of a compliment for a game like this one.


The art style is cute, but every screen is so jam-packed with enemies and obstacles that it's hard to react to anything, let alone appreciate the artwork.


Also, Mr. "Run Mario Boy" here looks exactly like the actual Mario. How has this not been pulled already?


For what seems like ages, people have been clamoring for a mobile Mario game. To fill that void, they turned to a plethora of Mario look-a-likes, knock-offs, and "inspired-bys" as an alternative.


However, with Super Mario Run now just over the horizon, the market for these games is vanishing, and is sure to disappear altogether with the massive content purge Run is sure to bring.


So here's a list of games that better watch out. Some are actually pretty good, while others... definitely aren't.

Super Mario Adventures Is Getting A Graphic Novel In October Thu, 04 Aug 2016 17:17:45 -0400 Angie Harvey

Super Mario Adventures was previously released as a series of comic book strips in the Nintendo Power magazine between 1992 and 1993. Super Mario Adventures was a fan favorite during its run in the magazine, however, getting a hold of all the comics in their physical form has been quite the challenge for fans and collectors.

Viz Communications has announced that they will be responsible for publishing all of the original comics into a full color graphic novel that will become available on October 12th, 2016. Pre-orders for the graphic novel are currently available at Things From Another World and will set you back only $10.49. The full excerpt of the graphic novel can be seen below:

Super Mario Adventures, inspired by the bestselling Super Mario video game franchise, is a collection of comics that originally ran in Nintendo Power magazine in 1992-93. The peril-plagued Princess Toadstool is kidnapped by the diabolical deadbeat Bowser but super plumbers Mario and Luigi hatch a plan with their new friend Yoshi to rescue her. Are the Super Mario Bros' plans a pipe dream? Can they stop the Koopa King before he forces the Princess to be his bride?! Long out of print, this stunning, full-color graphic novel is now available once again!

Did you read the original comics that were featured in Nintendo Power and will you be picking up a copy of the graphic novel? Let us know in the comments below!


Source: Image

Free Miitomo Rewards Coming Soon! Sat, 23 Jul 2016 17:06:32 -0400 Austin Katz

Miitomo and Super Mario are teaming up to bring Miitomo users exclusive in game rewards.

The promotion started yesterday with a Twitter poll asking fans to vote for their favorite tee shirt. The shirt with the most votes is being given away in game to Miitomo users. Fans were able to choose from a Bowser tee, Boo tee, Goomba tee and a Blooper tee. The results are as follows:


The Boo tee will be available starting on the 28th.

In addition, fans whose Miitomo accounts are linked to their My Nintendo account, can get a free in game Super Mario All-Stars shirt. The shirt features characters from the Mario series and is only available from July 28th to August 18th. 

Mario themed shirts featured as My Nintendo rewards and in Miitomo drop stages will also coming soon so keep and eye out for these exclusive shirts!


7 Classic Tattoos That Will Show Everyone Your Love For Video Games Sun, 19 Jun 2016 12:43:12 -0400 Jordan DiPirro

It seems like everyone these days have a tattoo. Cons even invite tattoo artists to come to give out tattoos. A majority of these people ask for video game inspired tattoos. I’ve compiled a list of just a few in case you needed some ideas.

"I have lived a thousand lives"

This works as a couples' tattoo or you can get the both. It shows your clear dedication to video games. The best part is that it works for all video games and not just one. It's also a tattoo that everyone will understand the meaning even your parents.


The Triforce is perfect if you want a small Legends of Zelda tattoo. It demonstrates your love for Legend of Zelda and is really cute. I think Ganodoorf said it best though, "It can only be called fate. That here, I would again gather the three with the crests. That I should lay my hand on that which grants the wishes of the beholder. That when power, wisdom, and courage come together, the gods would have no choice but to come down. The power of the gods. The Triforce! He who touches it will have whatever he desires granted!" If you want power, wisdom, and courage this tattoo is for you.

"Saving the last one for the right one."

Unlike video games we only have one life/one heart, it's important to make it count. Some people even get this tattoo without the words under it. It's still really meaningful and cool.

Vintage Dedication

This tattoo design is a classic. It also has a unique 8 bit style. Video games bring fantasy to life, which is symbolized here with Charizard coming out of the Game Boy Color. 

1 - Up

Everyone aims to get the 1-up. Why not have it on you all the time? You could even get a matching one with your best friend.


Any Skyrim Shadowmark will make an amazing tattoo. With this tattoo you will always be protected and loved by all those that love Skyrim.

"It's been a damn good ride." "The best."

This Mass Effect quote will make everyone envious of you. Your parents will probably approve of it too. If not at least you'll have more followers on Tumblr.

No matter which tattoo you decide to go with you can't go wrong as long as it's something you love.

New Super Mario amiibo Now Available for Pre-Order Thu, 16 Jun 2016 15:45:33 -0400 Megan M. Campbell

Nintendo has released many amiibo since its debut alongside Super Smash Bros. Wii U back in 2014. They revealed at E3 that new Super Mario amiibos will be available on November 4th, 2016. However, we’re not done with these amiibo yet.

Nintendo announced today that the new Super Mario amiibo are now available at select retailers. The amiibo revealed at E3 are Wario, Waluigi, Daisy, Rosalina, Boo, Donkey Kong, and Diddy Kong. It is unknown what the functionality of these amiibo are, but it is likely that they will work with Super Mario Maker, Super Smash Bros. Wii U, and possibly the new Mario Party game, Mario Party Star Rush. It has also been announced that the Boo amiibo will glow in the dark.

The retailers currently taking pre-orders are Amazon, GameStop, Best Buy, Target, Walmart, and Toys R Us. The prices tend to vary between each retailer with the cheapest at Walmart for around $10 and the other retailers varying around $13 to $14.

If you want to learn more about these amiibo and other amiibo announced at E3 2016, check out this article.     

Source Image [Header Image]

This guy proposed to his girlfriend in Super Mario Maker (and you can too!) Wed, 01 Jun 2016 12:09:20 -0400 JessDambach

Someone used Super Mario Maker to propose to his girlfriend, and he caught it on video. Genius, I know. (These are just the perks of living in one of the best and techiest generations in history.) It might be a little out of the ordinary to most people, but that doesn't mean it's any less beautiful than the traditional proposals we see plastered everywhere.

Are you not tired of the typical perfect proposal that has been happening for thousands of years? You see them all over social media day in and day out. But after a while, they all kind of look the same. We are a lot more creative than we think we are, and we really need to tap into that. Like this guy did.

It is a common sentiment that technology is separating people and making them less social and less human. I disagree. We have an opportunity to use technology to make life more fun and creative -- to make us more human! Shane Birkinbine's proposal using Super Mario Maker isn't an instance of technology controlling his life, but a moment in which he uses it to expand his human experience and do something different. (Pam are a lucky woman.)

If you would like to propose to your significant other in the same way that Birkinbine did, you can do so by using the following code in the game: 7A61-0000-0245-8DE8.

Here's hoping this is just one of many cool, techy proposals we'll see in the future. Personally, I can not wait until the first person uses a hologram to propose to their significant other. 

Classic "Sky Pop" costume now unlockable in Super Mario Maker Thu, 07 Jan 2016 06:21:58 -0500 BlackTideTV

Something special was announced in a Japanese Super Mario Maker trailer published to YouTube today. Fans of old school Super Mario Land may recognize the black and white "Sky Pop" costume that is now available in-game.

A product of corporate backer Southwest Airlines, the costume can only be unlocked one way - by playing a new level created by the airline itself!

"Southwest Air Adventure" can now be found in Super Mario Maker's Event Courses. Completion of the level whilst wearing the "Sky Pop" costume will grant its access in other levels. To equip the costume in the first place, players will need to find a mystery mushroom somewhere in the level.

"Sky Pop" Mario is just one of twenty special costumes unlockable in Super Mario Maker through Event Courses. Additionally, there are over 100 costumes unlockable through challenges or Amiibo use.

It's refreshing for a game to have corporate backers that provide gamers with visible content. The "Southwest Air Adventure" level is available to play now. 

Latest Super Mario Maker costume via new Paper Mario game Wed, 02 Dec 2015 19:11:36 -0500 Andrea Koenig

With the well-established popularity of a creative game like Super Mario Maker, it's no wonder Nintendo wants to keep giving to fans. Regularly, the company provides new levels with unlockable costumes for loyal players, and they've just added a brand new set.

That's right! The latest Super Mario Maker costume (or Mystery Mushroom outfit, as it's called) will be inspired by Mario & Luigi: Paper Jam (and Paper Mario). It will be a cut-out style costume.

In order to get the costume, all you need to do is beat the latest Event Course that has also been released. This new course was made by the Mario & Luigi: Paper Jam Bros. development team. 

Release times for the Event Course and costume are different based on region. Residents in North America can expect a release date of December 2 at 5PM PT (8PM ET). Players from Europe will be receiving their course and costume on December 3.

This event is being made available just in time for the preliminary releases of the Mario & Luigi: Paper Jam game for 3DS. These are the global release dates:

  • Japan - Dec 3, 2015
  • Europe - Dec 4, 2015
  • Australia - Dec 10, 2015
  • North America - Jan 22, 2016

Paper Jam is a single-player RPG where Luigi makes a world-colliding mistake. He accidentally falls into the Paper Mario world, causing the Paper world to combine with the 3D one. Bowser and Paper Bowser team up to kidnap Princess Peach and Paper Peach. Mario and Luigi must now team up with their paper counterparts to stop the chaos and separate the worlds once again.

The previous Event Costume was Frog Mario, based on the 1988 NES game Super Mario Bros 3.

What event costume or course would you like to see next? Let us know in the comments!

Fast Forward Review - Super Mario Maker Fri, 11 Sep 2015 21:02:38 -0400 David Fisher

Hello, and welcome to Fast Forward Reviews! This column is all about giving you the day 1 lowdown on video games that have been newly released, and what you can expect in your first hour of gameplay!

Today we'll be looking at Super Mario Maker, a game that has been really hyped up since it was announced during Nintendo's 2014 E3 conference. We got a lot to go through, so let's fast forward and get right into it!


The Beautiful:

Super Mario Maker is all about getting the player into the Mario level making spirit, and that means giving you near-immediate access to all the tools you could possibly need to start making your very own Super Mario Bros. levels. A quick tutorial at the start of the game shows you absolutely everything you need to know about making your very own Super Mario Bros. levels, and does so in a very brief - yet informative - matter.

Don't take this the wrong way either. Super Mario Maker is extremely accessible. Nothing about the maker is complex, as every tool and pathing AI is already set up without you needing to do anything more than plop each tile into the grid.

Super Mario Maker's interface is so simple a child could use it!

 Super Mario Maker is very adaptable, and so players can even create enemies otherwise never seen in a Super Mario Bros. game by simply placing an enemy tile onto another existing enemy. But why stop there? Why not attach wings to something that should never fly? Why not have a death-ball of enemies by stacking them on top of each other? The possibilities are far from endless, but the combinations are various enough that you will have fun messing around with the level editor until you feel like playing a level for yourself.

 A Toy Koopa riding a Bob-Omb, who is on a Koopa Troopa, riding a Goomba, on top of a Hammer Bro, riding Bowser, defended by another Goomba. Why? Because why the heck not?

As for the actual gameplay, each Super Mario tile set comes with the engine of that particular game. That means that - technically speaking - Super Mario Maker is 4 games in 1, namely: Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.

After completing the 3 minute tutorial you will also be granted access to the main menu. There you will find the Course Maker, 10 Mario Challenge, Course World, Coursebot, options and more.

10 Mario Challenge involves playing 10 pre-designed levels made in Super Mario Maker. In regular Super Mario Bros. fashion you will have to rescue the princess by getting to the castle after a series of stages. However, if you complete the 10 Mario Challenge 7 times you get access to the 4 NWC 2015 levels that were seen during the Nintendo E3 2015 event. Beat these and you will get access to the elusive Luigi Mushroom.

It just wouldn't be a Super Mario game if Princess Toadstool didn't get herself captured by Bowser, would it?

The Course World gives you access to the 100 Mario Challenge, Courses, and Makers submenus. The 100 Mario Challenge allows you to play random levels developed by fellow Makers until you run out of lives. Meanwhile, the Courses submenu gives you access to featured stages, and the Makers submenu lets you check out the overall star rankings (think of them as the total "Likes" from Facebook) of other players.

This game is definitely a game I would recommend to amiibo collectors. Almost every single amiibo in existence to this date is compatible with Super Mario Maker and unlocks costumes that can be used in original Super Mario Bros. levels. While these can be randomly unlocked by playing the 100 Mario Challenge, it is certainly a nice little gift for supporters of the amiibo franchise. You can see all the costumes in the video below:

(Video courtesy of Kotaku, via YouTube)

Don't try to fool us RR-sama, we know it's you under that disguise... What's the catch with Super Mario Maker?

Catch? What catch? This is literally the game you've been waiting for if you ever wanted to make your own Super Mario Bros. levels! I'm not kidding! 10/10, I'm sold!


... Okay, so I wish that the amiibo support or costumes were permanent instead of functioning like a regular super mushroom that changes your looks. But seriously, considering that this feature isn't even part of the game, I can't find a logical reason to complain without being nit-picky!

Okay, so there's 3 minor concerns...

Firstly, Super Mario Maker limits you at first to a select few enemies and tile types. The rest need to be unlocked, and I'm not entirely sure how to do it. Secondly, the older Super Mario Bros. styles have been tweaked a bit as to make the game more accessible to newer players. This means that Mario feels a little more like he does in newer games, but not so much that it feels out of place. Thirdly, there's no Super Mario Bros. 2 (USA), or Yoshi's Island tile sets, so no Birdo or Shy Guys. Sorry fans of those games.

I would personally like to see Super Mario Bros. 2 make a comeback in Super Mario Maker. The gameplay mechanics could make for some really interesting level designs in the right hands!

But hey, Nintendo has been pretty good for DLC lately, and other sources have already indicated that Nintendo has confirmed that there will be DLC support in the future. Maybe we can expect some funky new tile sets or gameplay style DLCs in the near future? Maybe we'll even get a Super Mario 64 DLC! Okay, that's a bit of a stretch, but only time will tell!

The Presentation

Everything looks and sounds the way it's supposed to. In fact, it's a bit better. You can add random music tracks and effects to stages that are not characteristic of their game, and although this looks a bit wacky, that's the point of the game. No complaints here.

I'd love to give you guys a sample of how the game sounds, but I'm pretty much limited to giving you guys pre-release footage as I'm unable to record anything myself. Instead, enjoy the below clip of the game's Super Mario World editor music as it pretty much sums up the original sound design of this game.

(Courtesy of AlfredDerCreeper via Youtube)

The Verdict

Have you been reading this? Buy this game. Buy it now! I cannot stress this enough: if you don't have a Wii U, but you love - or loved - Mario games, buy a Wii U and this game now! This is the game you have dreamed of, and more!

What about other fans who got this game the second it showed up? Does it meet your expectations? Did you find something bad about it that I missed? Leave your opinions and thoughts in the comments section below!