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Articles
Transparency: 8 features every MMO expansion needs
1 comment
by Larry Everett
Not every expansion has what we want. Here are 8 things they must have.
Transparency: Games are not movies, but they are close
0 comments
by Larry Everett
People want to compare video games to movies all the time, but let's talk about why we just can't do that.
Transparency: How The Escapist was wrong about Star Citizen and how the rest of us can avoid that mistake
24 comments
by Larry Everett
Recent Star Citizen reports show evidence of being false; how can games journalist avoid the same traps?
Transparency: Two sides of the possible voice actors' strike
11 comments
by Larry Everett
There are two side to every story, and this is story of why I'm torn between both sides of the impending voice actors' strike against game studios.
Transparency: Cons are still very important to gaming journalism
0 comments
by Larry Everett
Conventions are expensive and the return on investment is hard to quantify. But there are rewards, and reporters should still go.
The Pros and Cons of letting your toddler use a tablet
0 comments
by Larry Everett
Are tablets good or bad for your tiny children? We investigate the pros and the cons based on science.
Transparency: 5 things developers really mean by "it's too hard"
Exclusive
3 comments
by Larry Everett
Dear all developers, please, steal these alternative answers. Just stop making up lame, half-excuses.
11 things you should know about interviewing developers
2 comments
by Larry Everett
Larry's got 11 tips for handling developer interviews at Gamescom and PAX Prime
Transparency: 4 Reasons Gaming PR Isn't the Ultimate Evil
2 comments
by Larry Everett
This week was wrought with PR issues in gaming. Larry explains why PR teams aren't actually evil.
Transparency: Leaks only hurt bad games
Exclusive
6 comments
by Larry Everett
We examine the benefits of having gaming footage leaked.
Transparency: Are Guilds Becoming Too Big?
Exclusive
0 comments
by Larry Everett
Running a guild has become a second job for some players. Is this OK? At what point is a guild just too big?
Transparency: The Toxic Community That You've Built
Exclusive
0 comments
by Larry Everett
Why are there so many gaming communities labeled as toxic and how do we fix that?
Transparency: The Witcher 3's Open World Vs. Linear Storytelling of the Past
Exclusive
3 comments
by Larry Everett
The Witcher 3 has amazing open-world storytelling, but does that mean we won't see compelling linear stories anymore?
Transparency: A look at the multi-million dollar MMO botting industry
Exclusive
3 comments
by Larry Everett
World of Warcraft might of banned a bunch of botters, but it's only a dent in the mult-million dollar business.
Transparency: Gold Farmers Help Players More Than They Hurt
12 comments
by Larry Everett
Developer logic says that gold farmers are bad, but developer logic is wrong.
Transparency: Microtransactions exist because gamers are suckers
Exclusive
2 comments
by Larry Everett
What are some common purchasing traps for gamers, and how can we avoid them?
Transparency: Five Rules For Making a Great Gaming Community
Exclusive
1 comment
by Larry Everett
5 big tips for running a community and how to make gaming communities better.
Transparency: How World of Warcraft Made MMORPGs Do Progression Wrong
Exclusive
8 comments
by Larry Everett
World of Warcraft could do progression so much better, but why doesn't it? Larry Everett discusses the problems with power creep and how it can be fixed.
Transparency: Why Buy-To-Play Is The Best Option For MMOs
3 comments
by Larry Everett
Elder Scrolls Online just moved to a buy-to-play model. It's the best model for any MMO and Larry will tell you why.
Transparency: Why Crowfall Did Crowdfunding Right
Exclusive
0 comments
by Larry Everett
Kickstarters are a mess if not done well. How did Crowfall do its campaign well? Larry Everett explains.
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