Youtube Tagged Articles RSS Feed | Youtube RSS Feed on en Launch Media Network Nintendo Finally Does Away With Creators Program Thu, 29 Nov 2018 14:29:53 -0500 QuintLyn

Things just got a whole lot easier for content creators looking to create projects based around Nintendo properties. Today, the gaming giant announced the end of its Creators Program.

The program launched three years ago and has been a source of frustration with creators who were forced to submit their work to Nintendo in order to avoid losing all their revenue to copyright claims by the company. Instead, creators could elect to submit their videos or entire channel to the program in order to receive a percentage of the profit.

During its run, the program was subject to a variety of complaints ranging from the percentage of revenue received to restrictions on livestreaming. Some even saw early on that the program was doomed to fail.

As of today, these restrictions are lifted -- so long as creators follow guidelines put forth by Nintendo.

Effectively, content creators are allowed to stream and create videos and images, so long as the content contains their own creative input. Creators who upload raw gameplay or unedited images will still be subject to copyright claims.

From Zero to Hero: Biggest New YouTubers of 2018 Gaming Edition Tue, 06 Nov 2018 15:33:32 -0500 QuintLyn


And there we have it, some of the fastest growing, gaming specific channels to hit YouTube this year.


Growing a YouTube channel isn't easy. It takes hard work, dedication, creativity (possibly a willingness to give up sleep in order to get that perfect game clip). These YouTubers have all of that and more.


For those of you who might be looking to grow your own channel, theirs are certainly worth taking a look at to see what they're doing right. Plus, it's just entertaining content.


And, if you haven't gotten enough new YouTube gamers in your life, be sure to check out our list of the Best Obscure YouTubers for Gamers in 2018. It'll be worth the time.


The Gumball Gaming


Finally, we have a channel dedicated to a little bit of everything -- only guaranteed to be in 1080p and with a dash of The Amazing World of Gumball AMVs thrown into the mix. Honestly, some people may be subscribing just for the music videos alone.


Seriously, though. Gumball is all over the gaming content, uploading everything from Red Dead Redemption 2  and Fallout 76 to Grand Theft Auto 5 mods. And yes, there's Fortnite videos too.


With Gumball's channel, there's something new (and different) almost every day. So viewers have a reason to keep coming back. And they do, too. Currently the channel boasts more than 23 million views, a pretty big number for a channel that's been around less than a year and is part of such a competitive space.




And, we're back to Fortnite. I told you. Fortnite gets all the views -- particularly when the videos involve players trying to take advantage of each other. That's precisely what we have here.


Electro's channel is dedicated to one thing, trolling potential scammers in Fortnite. And, since people love drama, it's a pretty solid niche. It's definitely working for Electro, who's built up a 100k+ following and accumulated over 15 million views. 


Of course, it's not just the drama doing the work. Electro also makes solid use of the community features on YouTube, interacting with viewers whenever possible. Sometimes that's what it's all about.




And now, it's time for something totally different. That's right. Kayla's channel isn't related to battle royales, and it' not Minecraft -- although there is some building involved. We're talking Roblox here.


Since launching their channel  in April, Kayla -- whose videos feature a Roblox character that sounds a bit like Lumpy Space Princess from Adventure Time -- has managed to attract over 100,000 subscribers.


To be fair, Kayla does seem to have had some help growing the channel, forming a "crew" with other more established YouTubers. Perhaps they're real-world friends.  It doesn't really matter though. In the end, if your content isn't entertaining, you're not going to attract and keep viewers. So Kayla deserves the credit for all that hard work.




Well, here we are with yet another channel dedicated to a battle royale. dGamerHitman primarily dedicates his time to a 300-player battle royale named of Rules of Survival from Netease Games. Originally released as a mobile offering, the game launched on Steam earlier this year.


Despite the title not being quite as well-known as Fortnite or PUBG, Rules of Survival  dGamer seems to be doing quite well with it. Since launching his channel in  February, he's accumulated over 88k follwers and counting.


Of course, it may also help that he dabbles in other things from time to time, playing games like the mobile MOBA battle royale Survival Heroes and even giving Tencent's battle royale Ring of Elysium a go.


For fans of the battle royale genre that might be a bit burnt out on Fortnite and PUBG, dGamer's channel is a nice compromise.




Because battle royales are all the rage, we're... Well, to be honest, we'll probably have a few BR channels on this list. They're what's booming.


Ibe's channel, which launched back in April, is dedicated to that other popular battle royale, PUBG -- or, rather, PUBG Mobile. (If you're looking to get into YouTubing, mobile content seems like a pretty good bet.)


Billing himself as the "world's GREATEST (worst) and BEST (awful) American (Muslim) PUBG Mobile Sniper of ALL Time (just no)", Ibe's accumulated over 4 million views and 62k subs since he first launched his channel.


Like other game specific channels, his features update summaries, highlights, tutorials, and more. He even covers esports events. For PUBG Mobile fans, Ibe's channel offers plenty of entertaining content.




Okay gang, I'm a little at a loss on how to introduce this next channel. I kinda hate that I feel the need to put a warning here, but here it is. Some of the videos on Sauk's channel are going to be a bit depressing.


Sauk isn't as prolific of an uploader as some of the others here are, but he still deserves recognition for the hard work he's doing. He's 15, still in high school, and recently learned he has a disease called polycythemia (hence the depressing videos), but he still works hard to post Fortnite Battle Royale gameplay videos on a regular basis.


He puts a lot of energy into these videos in order to make them entertaining and takes the time to engage with his viewers on social media, taking questions for Q&A videos and the like.


The amazing thing is that even with everything going on in his life right now, he's managed to grow a sizeable audience in less than six months.  He also streams on Twitch, but YouTube is where he's most active.


Logdotzip PE - Minecraft Pocket Edition


When it come to raking in the views, Minecraft is definitely a good way to go about it. Although.. I'm not sure if we should be surprised that Logdotzip PE is doing it with a channel dedicated solely to Minecraft Pocket Edition or not. 


It might seem like it would limit Logdotzip's audience, but often, all that really matters is the quality (and quantity) of the content. This channel has plenty of both with videos covering maps and mods, tips and tricks, and content updates being uploaded to the channel on a nearly daily basis since June.


It also doesn't hurt that Logotzip decided not to go it alone and works with his partner PrestonPlayz to create engaging and informative content.


Creating content online and getting it noticed can seem like a nearly impossible task. Competing on a platform like YouTube is especially daunting due to the nearly endless influx of people trying to grab their own little bit of internet notoriety -- and cash.


But, that doesn't mean carving out your own space and attracting a solid audience is impossible. It just takes a lot of determination and work. In fact, some YouTubers work so hard at building their audience that in less than a year they're rocking a five- or six-digit subscriber count.


Whatever it is they're doing, these YouTubers are doing it right.


So, with the end of 2018 coming up fast, we thought it appropriate to introduce those of you who may not have come across them yet to some of these fast growing channels. After all, that kind of work deserves recognition.

5 Elite: Dangerous YouTube Channels You Should Watch If You Are a Serious Commander Fri, 19 Jan 2018 12:40:44 -0500 SpaceGamerUK


There are also other creators and channels which can only be described as art projects based on Elite: Dangerous. While they're hard to categorize or rank, for me, they're always the best to watch and relax when I don't want to fly anymore or would like to check what else I can see in this amazing game.


Soak in and enjoy!





1. ObsidianAnt

Over 109,000 subscribers

There are many creators on YouTube dedicating their time to Elite: Dangerous, but certainly there is only one ObsidianAnt -- creator, amazing voice, and known-to-all Commander.


Every YouTube video made by him is high-quality and a pleasure to watch and listen to -- thanks to the completely out-of-this-world voice of Commander Obsidian.


I think that instead of writing, I will just add one more of his exploration videos:



#2 Vindicator Jones

Over 14,000 subscribers

Vindicator Jones offers a very good source of ready-made manuals on how to rank up your commander and finish missions successfully, and what to fit to your ships to make them safe and dangerous for others.


A very calming voice and the overall professional atmosphere have made Vindicator Jones' videos highly likable.



Over 12,000 subscribers

This is a really straightforward and practical channel that mostly concentrates on Elite: Dangerous but also shows a few other space gaming options.


Tonnes of guides and "how to" videos made with attention to detail and very calm most of the time comment.


Down to Earth Astronomy is a highly recommended source of Elite: Dangerous support for both new and old commanders.


4. Archon Fury

Over 1,400 subscribers

Every Elite: Dangerous player starts with Sidewinder aka Sidey. Most of the Commanders are trying as quickly as possible to forget about the entry-level ship and move up the ladder, buying bigger, better, and more expensive toys.


But not Archon Fury, who actually made his name by producing "Sidey Versus the Galaxy" YouTube videos, showing that a small ship can be enough to kill virtually anything in the Elite universe.


Watching his fights always raises the quite simple question: How the f*** did he manage to pull that off?!




5. Rinzler070707

Over 5,000 subscribers

Let's start with the Commander with a very specific approach.


And please be aware, adult language quite often is impossible to avoid in his Git Gud Guides to different ships.


But actually, it is well worth it to watch and listen to what Cmdr. Rinzler has to say. You can expect good knowledge, useful advice, a sense of humor, and interesting entertainment.


Rinzlero7o7o7 also has a nice collection of PvP and PvE videos showing how his Git Gud Builds are working in reality.


Playing Elite: Dangerous is not only a gaming experience. It feels like more than that. Some would say it is a way of life. Others see the game as an escape from boring reality. 


There is certainly a community and a very precise culture behind the Elite: Dangerous project. There are also dedicated people -- Elite Commanders -- who are not only playing the game but also sharing their experiences through different media, most notably through YouTube Channels dedicated to the game.


What is very interesting about Elite: Dangerous YouTube channels is that many of them are not so much dedicated "how to" sources; many are presenting completely unique artistic and cultural visions -- and they are just nice to watch. 


With that said, let's take a look at five Elite:Dangerous YouTube Channels you won't want to miss.

Adventures with Tobuscus: A Chat with Toby Turner Thu, 28 Dec 2017 17:15:00 -0500 Kat De Shields

If you watch any of Toby Turner's vlogs, Tobuscus Adventures, songs, or literal trailers, at some point or another I'm sure the following question has crossed your mind: "Is he that energetic in real life?"

Let me answer that for you. Yes. 

With more than 14.7 million subscribers across his three channels, Toby Turner (Tobuscus) is one of the most prominent YouTubers on the Internet. An accomplished comedian and musician, Toby writes his own content and composes original songs (or parodies popular ones). As you sift through his content, you might be surprised how much of his work you've already seen, be it on YouTube, in a mobile game, on the iTunes store, or in Cartoon Network's The Annoying Orange

I recently chatted with Toby to talk about his work, tips for aspiring YouTubers, and projects on the horizon. 

GameSkinny: To get things started, give me a lesser-known fact about you.

Toby Turner: A doctor accidentally pulled out one of my ear drums when I was a kid. I had allergies, so they put tubes in my ears to drain them. One day, my doctor looked into my ear and said, “Hmmm, your son’s been putting beads into his ears.”

My mom’s like, “What?”

So the doctor reaches in, pulls the tube out, and ripped out a chunk of my ear drum. My mom’s like, “I think that’s his eardrum,” and the doctor’s like, “So it is!” ... and he moved away and changed his name.

GS: Whoa! So do you have hearing problems because of that?

TT: It's not all that bad; I’m not totally deaf. My right ear just isn’t as good. They did surgery where they took skin from behind my ear and just shoved it in there, and my body accepted it. I don't know how my body was like, “Alright just give me some anything, anything you find, just shove that in.” It kind of replaced itself.

GS: If I was that doctor, I would have definitely moved away and changed my name, too.

TT: Of course. He changed it to like, Blade. I’ve always wanted to change my name to Blade. One day. Costs like $500 though. I’ve looked into it.

GS: When you were little, did you always want to be a comedian and musician, or was that something that evolved over time?

TT: In school I was a nerd, and I didn’t have a lot of friends. I found out that I could just see ... funny stuff, like that kid in Sixth Sense. I would try and make the class laugh, and eventually, it became this battle to constantly keep the students and the teachers laughing. I usually didn't get in trouble, but there were two teachers that ended up not really enjoying me in the classroom.

This one teacher failed me for trying to be funny. That didn’t really stop me from making jokes, but I did find out because he didn’t like me, he was grading me very harshly. He failed almost everything I was doing.

I sat next to my friend Ebraheim. He's smart. Super smart. This kid won the national science fair, and he created a coating for hypodermic needles to make them last three times longer. He invented stuff that has generated billions of dollars. This kid is smart. So, I sat next to him and completely copied his test. And I turned it in. He got 110%, and I got a 70%. I’m like, dude.

So after I took the test -- and you could get in trouble for this -- I got my grade back. I took my test and his test up to the teacher, and I’m like:

“Okay, can you tell me why he got a 110% and I got a 70% on this? Just check out the answers. Just pay attention to how similar what we wrote is.” It was pretty identical. My teacher sounded like Kermit the Frog, but he looked like Harry Caray.   

“Well, I can see what you did. In your case, you earned a 70%, and in his case he earned 110%.”

But, back to your original question.

I found out I could be funny, and I kept that in my arsenal. One day I made my friend laugh so hard, and made myself laugh also, by pulling a prank on a buddy of mine. I laughed so hard I was sore for days, literally days. I thought, if I can make other people do that, that would be the greatest feeling. That’s probably my favorite memory. Laughing that hard. In that moment, I realized I want to make people do that.

GS: I would say you succeed in doing that. I was watching your 21 Hydrants video, and the whole office was like, are you alright? I was choking I was laughing so hard.

TT: Thank you! I really enjoyed making that. I actually saw 21 Pilots in concert before I made that. They’re so good live that I had to make a parody, just so I can put that paint on my neck.

GS: So, would you say your parodies are a tribute to things you really enjoy or admire?

TT: Oh yeah. I only parody stuff that I really like. I have so many parodies that I haven’t made. I took the song “It’s Too Late to Apologize” by One Republic and wrote out a parody for it. It’s an older song, but it starts out like:

You probably haven't heard this song in quite a while/And parodies depend on relevance to go viral/And this one has already been parodied into the ground ... anyways ... safe to say that I missed the window of ---”

I’m sorry, this is too long. I didn’t realize how long it takes to actually get to the chorus. The fun part is:

"It’s too late to parody. It’s too laaaaaaate."

So the whole joke is about how it’s too late to even parody that song because it’s been out for so long.

Parodies are fun. It has all the heart of the original song, and if you write the lyrics the right way, you get the same feeling packed in there plus laughter. 

GS: That’s awesome! What is your creative process like for the parodies or the Tobuscus Adventures videos?  Do you have any routines you follow or superstitious behavior like wearing a particular pair of socks in order to make a great video?

TT: I don’t really know. I make up funnier stuff when I don't have any sort of substance affecting my brain. If I wake up and start working on something and I don't have coffee, I don't know what it is, but I’m just so much more creative. I drink way too much coffee though, as you can probably tell from my energy level.

As for my process, I’ll sit down and make everything in order. If it’s a song, I’ll start at the very beginning and ask myself what I want to hear at the very beginning. Same with editing. I immediately want to start a project by creating something I know I can right away watch and say “Yeah this is good,” and then add to it. Through the whole process, like when I’m doing a literal trailer or something like that, I can watch the first 30 seconds of it and be like, “Oh yeah, this has to keep going.”

As for Tobuscus Adventures, I don't even know -- I wanted to make a cartoon, and it just exploded out. If I could make that into a whole cartoon or a real series, that would be the dream. Those things write themselves.

GS: You do cover a lot of territory, and you do a lot of different things. How do you maintain all of your channels and juggle all the content you create?

TT: For a long time I would isolate myself and just focus on making as much stuff as I could. Over time, I discovered a lot of it is trying to find the balance of what I need to do to make me happy versus what I have to do (and can do) to maintain a following.

I took some time off and I wrote a book about Tobuscus Adventures. It’s like Diary of a Wimpy Kid meets zombies, but it’s for a little bit of an older audience. I wrote it, and I didn’t realize how much work it is to write a book. I was working on it a lot over the past couple years, and I really couldn’t juggle a lot of stuff at that point. Now, I’m getting back to finding the core of the content I like that resonates with people but also stuff that makes me the happiest. I’m trying to focus on that more. A lot of music.

If you make something that you love, it’s weird, but it fuels you to make more of that. When you make something you love, you feel love. You find happiness in your art. I think that’s a very important part. When you’re doing a bunch of stuff that you don’t like, which is what life is -- a lot of stuff in life you’re not going to necessarily like -- but if you have one thing that really drives you, you get through everything else with ease.     

GS: You’ve been doing this for awhile, is it still fresh and new to you? How do you keep it new and enjoyable?

TT: It all starts with thinking of something that makes me laugh. A lot of my favorite stuff I haven’t even made, which is the worst. What happens is, if I have a joke that I think is really, really, really, good, like better than anything else, then I don’t want to make it simple. I want to make it as good as it can be. Sometimes I end up putting it into a box and never getting started on it.

I wrote a song called “Push” a couple years ago. It’s serious, and I don’t usually do stuff like that. It’s a completely different direction, and I didn’t know if it would resonate with my audience at all.

I didn’t want to release it until it sounded as good as I thought it should sound. It’s very sad. It’s about a breakup. Exploring different parts of things I enjoy, like writing and music, is a lot of fun, but I’ve never done any serious music. Right now, I’m really excited about the idea of getting into it.

I haven’t gotten bored of doing animations; I just don’t have animators right now. I only handle the writing and the voice-overs. Literal trailers are a bit different because I’m singing about a movie or video game. The trailer has to be for something I’m excited about, or it has to be so awesome that you can feel whoever made this trailer is a freakin’ badass artist. And then it moves me to want to sing lyrics to it. 

GS: What is one of the highlights of your career thus far?

TT: Getting interviewed by Snoop Dogg was pretty cool. I think he was Snoop Lion at the time. That was pretty awesome. I did a vlog with James Cameron -- he started the blog holding my phone.

GS: What advice would you give to aspiring YouTubers: One do and one don’t.

TT: Do: Find your voice. That’s super important. It comes from really hearing how the people you admire and look up to present themselves, and mixing all of the different spices and flavors into whatever your voice would become. Spend time on it. I guess that’s something that takes awhile to do, but if you make one video and you can watch it all the way through and say, “Yeah, that’s me,” that’s a good goal to have starting out. 

Don’t: Don’t give up. Don’t expect it to be a success instantly. Expect it to not. It takes time. No matter how brilliant your project is, it still takes time. It could take years. I think the most important thing is to find the thing that is completely true to yourself and harvest it for content. It’s like mining the diamond.

GS: If you could go back to the very beginning and give yourself one piece of advice, what would it be?

TT: Don’t do it! (laughs). Keep a close-knit set of friends, and be a little less trusting and more selective/careful with the people I spend my time with. You kind of get mixed up in Los Angeles. When you go out there and you don’t really have anything and you figure stuff out, people tend to gravitate to you, and a lot of times, those are the wrong types of people.

You don’t need them in your life. You don’t need someone who is trying to get something from you. Because they’ll take advantage of you. Everybody goes through this type of thing to some extent. You experience success and people just kind of appear or are suddenly interested in being your friend. Now I get alarm bells and red flags, which would have been a nice instinct to have a long time ago.

GS: Where do you go from here? Any awesome new projects that you can tell us about?

TT: We have a video game coming out on Steam, and we’re testing it. It’s called Tobuscus Adventures: Wizards. It’s already on iOS and Android. It was for an indiegogo campaign I did years ago, and it took this long. I don’t think that’s right -- it should have happened faster, but at this point I’m like, dude, this has to happen. I’m performing a lot next year at conventions, too, so that should be fun. Look out for those.

GS: Closing thoughts or remarks?

TT: If anybody is making video games, I’m super great at voice-overs. Hire me!

If you're ever in search of a good belly laugh, Toby's channels offer a smorgasbord of giggle-inducing content. With an already robust portfolio and plans to expand in the gaming and writing markets, Toby isn't relinquishing his title as one of the most prominent YouTube personalities.

You can check out Toby's work on YouTube. Follow his video game playthroughs and commentary on TobyGames;, his daily vlogs on TobyTurner; or find Tobuscus Adventures, Literal Trailers, song parodies, and a host of other content on Tobuscus

6 Great Gaming YouTube Channels for Tweens Fri, 15 Dec 2017 12:09:43 -0500 ESpalding


So there you have it! A handful of YouTubers who are great for young gamers. Of course, I've only skimmed the surface here; there are many others out there who would be equally suitable.


If you are unsure as to whether or not a YouTuber might be suitable for your tween to watch, then have a look at the list of videos the host has uploaded to see what games they are playing. Obviously, some games are not suitable for children of any age, so you'd probably be right in thinking that they wouldn't be very child-friendly. You could also talk to your child to see what games they are interested in, and do the legwork for them by searching for suitable YouTubers yourself. At least then you will know who your child is watching!


YouTuber: AliA

Currently playing Pokemon GO

I first came across AliA when Pokemon GO was a new thing, just curious about who was catching what and any techniques I could follow. Since then, I have told all sorts of people to check out his videos because they are fun, informative, and perfect for younger gamers. His MoreAliA channel is the one you need to watch for the more child-friendly games such as Pokemon GO and Super Mario Odyssey, but he does have another channel with more mature content that features games for older gamers, including Fortnite and Call of Duty.


AliA's main channel has been around since 2006, but his younger channel has only been going since 2013. In total he has a subscriber base of about 13 million. 




YouTuber: ZackScottGames

Currently playing various titles

Even in the about section of his YouTube channel, ZackScottGames makes a point of saying that his videos are in line with the rating of a game. If it has an E rating, then all his solo commentary videos are suitable for all. However, this does mean that with any unrated or mature games, his commentary will be in line with that.


Recent games that he has covered on his channel include Splatoon 2The Legend of Zelda: Breath of the WildMario Kart 8 Deluxe, and Super Mario Odyssey. 


His channel has been going since 2010, and his cumulative total video views are well over 1 billion.


YouTuber: DanTDM

Currently playing Minecraft and Let's Plays

Unveiled this week, DanTDM (TheDiamondMinecart) was announced as the highest paid YouTuber of 2017, and it really doesn't come as a surprise. Dan has been doing Minecraft and Let's Play videos since 2012, and his videos have amassed well over 11 billion views. From The Escapists 2 to recent releases such as A Hat in Time, his videos attract gamers of all ages because of his quirky personality and other fun content.


Dan always watches his language and doesn't make videos featuring the more mature games on the market, and that is why he is one of the most popular gaming YouTubers in the business!


YouTuber: EthanGamer

Currently playing Roblox, Minecraft, and mobile games

In an article about YouTube channels that are good for kids, it might be a good idea to actually look at some of the kids out there who already have their own channels. EthanGamer is one such kid, and his channel is huge. He mostly plays Roblox and Minecraft, but he also dabbles with mobile games and other kid-friendly titles such as Slime Rancher and Nintendo Switch games.


For someone who is a lot younger than most of the gaming channel hosts out there, his YouTube channel is going from strength to strength, and the channel stats reflect this. He currently has 1.7 million subscribers and over 1 billion views across the board!


Being a child himself, all his videos are suitable for kids of all ages, and his channel is policed by his parents to make sure that their child and yours are safe.


YouTuber: Blitz

Currently doing different Let's Plays every week

Blitz has a whole host of great Let's Play videos on his YouTube channel. From little-known browser games to bigger indie games, there is something for everyone! 


His channel started in 2009, and since then he has amassed a staggering 350 million views and currently has 1.1 million subscribers. 


Any tween who is interested in finding out about some of the lesser-known games should really go and check him out. His videos are lighthearted, clean, and he keeps the bad language down to a minimum. But do be cautious because he does have an "after dark" channel which may contain more adult language.


YouTuber: chuggaaconroy

Currently playing Animal Crossing: New Leaf

On his standalone channel, chuggaaconroy joined YouTube in 2006 and has since uploaded video covering all sorts of games. From his first videos about Earthbound, through The Legend of Zelda: The Wind Waker, and all the way up to Animal Crossing: New Leaf, he tends to focus on games from various Nintendo DS gens.


He does have a second channel called The Runaway Guys, which is a collaboration between himself, ProtonJon, and NintendoCapriSun. They also love making videos based on DS games, and are currently uploading content about The Legend of Zelda: Tri Force Heroes.


The reason chuggaaconroy is on this list is because his content is always happy, clean, and to me, it is clear that he makes an effort to appeal to younger gamers. 


"Oh no! An article about YouTube channels for kids! It's just going to be about Minecraft, isn't it?"


You might be happy to learn that no, there are many things more interesting than watching Minecraft on YouTube. Kids aged between 8-12, or "tweens" as they are sometimes referred to, are gradually wanting to break away from making and watching videos centered around the building game, and there are a whole host of great channels out there which cater to that.


As a parent, it is important to me that kids of this age watch videos that are suitable for them in content and how the hosts present themselves. Although he is the most famous of gaming YouTubers, I wouldn't want my kids watching some of PewDiePie's videos -- especially given some of his recent faux pas


Check out some of these great YouTube channels that we have found! All are suitable for tweens, and I've tried to steer clear of videos solely about Minecraft -- okay, so there might be one.

Immortal Conquest's Charity Campaign begins with 10,000 players already signed up Tue, 31 Oct 2017 12:51:43 -0400 UltimateWarriorNot

Mobile developer NetEase’s Nerd Vs. Veteran charity battle in Immortal Conquest is officially underway. A total of $15,000 dollars is up for grabs and will be donated to the winning factions chosen charity.

As both sides prepare their forces for combat, interested players can join specific Discord servers for either the Nerd or Veteran alliance. Over 10,000 players are fighting in this contest, and the match is still going strong. The battle allows both sides to show differing strategies while keeping up friendly competition for charity. 

While both sides fight to conquer Delphi, both Leaders have been formally introduced. Rapper Dan Bull and Stack-Up CEO Stephen Machuga might be the Ambassadors to both sides, but the players leading the fight are DayDreamZ and Dan Wise (aka. Little Lewbowsky). DayDreamz is celebrated for being one of the most elite strategy gamers by ranking in the top 10 in Clash of Kings, as well as being a noted strategy gamer on YouTube. Dan Wise is straight from the Pentagon after two deployments to Iraq, he’s an avid strategy gamer with skills in logistics and development.

Nerds and Veterans are fighting to conquer the city of Delphi in-game, a city notorious for its difficulty. Nerds began in Asgard, while Veterans began in Vanaheim. If either side is unable to take the city by the deadline, the winner will be chosen by the team with the most regional capitals. If it’s a tie, the money will be split evenly for both sides to donate to their preferred charity. The contest began with a $30,000 donation from Netease, the developers of Immortal Conquest, to Stack-Up: a charity dedicated to sending games to deployed soldiers and returning veterans.

Immortal Conquest is a strategy game that is heavily focused on the complexities of war, letting players create cities, build armies, and expand their territory to rule the world. Each in-game season resets the world, letting players fight for dominance. Interested gamers can download Immortal Conquest for free on iOS and Android.

Will you be joining the Nerd vs. Veteran fight? Let us know in the comments, or talk to us on Facebook.

Hong Kong Youtuber Banned for Leaking Super Mario Odyssey Fri, 27 Oct 2017 15:50:12 -0400 ReadyPlayerPaige

Nobody likes spoilers, especially when it comes to gaming releases. Especially, Nintendo. A Hong Kong YouTuber leaked an hour's worth of Super Mario Odyessy gameplay online before the release date and has been banned from YouTube for three months. 

Super Mario Odyessy, released today, has been trending for months and is already considered to be one of the hottest games Nintendo has ever developed. In Hong Kong, retailers are known for breaking the rules and releasing games to customers before the release date. Nintendo is very strict with gamers streaming their games on YouTube without Nintendo getting a piece of the pie. Unless YouTubers sign up for the Nintendo Creator Program, they can't stream Nintendo Games. Fair or not, this leak is probably something this streamer will regret. 

Do you think this punishment was too harsh, or is it an appropriate slap on the wrist? Let us know in the comments and stay tuned to GameSkinny for more news and guides for Super Mario Odyssey. 





3 Ways YouTubers Can Conquer Demonetization Wed, 06 Sep 2017 17:20:26 -0400 LumpztheClown

For some time, let's players and YouTube personalities like Lazy Game Reviews and Cygnus Destroyer have been able to use YouTube's monetization system with moderate success. Both feature family-friendly content that covers epic moments in video game history -- but recently, they've come under fire from the overlords at YouTube, who began demonetizing a select few of their videos seemingly at random.

Unfortunately, even with subscribers numbering into the hundreds of thousands, both of these channels are feeling the negative financial and professional impact that comes with demonetization. When compared to bigger and profitable channels with coarser content intended for mature audiences, it really begins to feel like YouTube is cherry-picking who they want their stars to be.

YouTube: "This guy's better than you."

For example, despite the recent Internet backlash and sponsorship smackdown that Felix "PewDiePie" Kjellberg endured, he's still worth $20 million. And how did his subscriber count fare after his most recent controversy? 57 million, up from 53 million reported in February 2017 by TechCrunch.

Not a bad payday. But what about other large YouTube personalities like Markiplier and Jacksepticeye? Well, Markiplier has 18 million subs and a $9 million net worth, while Jacksepticeye has 16 million subs and a similar $9 million net worth. 


With that kind of subscriber count and net worth, both of those channels would still continue to be profitable even with the occasional demonetization flag due to perceived "offensive content". However, YouTube would be absolutely foolhardy to completely remove any of them from their network given the amount of traffic both bring.

But this isn't the case for smaller channels that haven't reached the superstar level of notoriety that some of the aforementioned personalities have achieved. These channels have suffered a lot more at the hands of YouTube's demonetization tactics than their bigger counterparts.

Luckily, though, there are some alternate routes that such channels can take advantage of that will allow them to keep creating content while monetizing their work to keep the lights on and continue growing. 


Start a Patreon

Already employed by multiple YouTubers, Patreon has helped many content creators monetize their work. Founder Jack Conte started the company in 2013 to help him do just that -- and as of May 2017, is on track to pay out over $150 million to its over 50,000 active creators.

Patreon pays its creators on a monthly basis, and gives users the option to include reward tiers based on monthly contribution amounts. This could be anything from pre-release sneak peeks to content collaboration between creators and viewers.

There's no need to worry about advertiser pullout, and the success of the campaign lies solely in the hands of the creator. Take a look at the Patreon pages for Jim Sterling and AngryCentaurGaming to get an idea of what works for YouTubers who create game-centric content.

Set Up a Paypal

An alternative to Patreon, PayPal gives would-be backers the opportunity to donate to the cause through a one-off payment as opposed to a monthly recurring one. Moreso, there's little pressure to deliver exclusive content to tiered backers, which is an attractive option for those who work for a living and create videos in their limited spare time.

PayPal users can elect to use either a single payout system or even a full-on crowdfunding campaign. Spanish developer Locomalito has utilized a PayPal account to accept donations on his site's download pages since I first met him over three years ago, and it's allowed him to fund his efforts, while providing him the freedom to create on his own time.

Become an Affiliate

What if you just got done writing a review of the best Atari plug and play system no one seems to talk about, or posting a video of you and a buddy trying to defend the ultra-shitty NES title Snake's Revenge that somehow got over 1,400 views? 

Whether you just discovered an unmet need that like-minded gamers are seeking out or simply talking about a specific game, consider joining an affiliate program and linking to that product to help generate passive income.

Video descriptions and on-site reviews are perfect for inserting a relevant affiliate link that sends your users to the best deals from reputable sellers. There's no pressure to buy from site visitors, your earning potential is limited only by your creativity, and you can focus on creating content that attracts them in the first place by providing actual value, not spam!

Freedom or Conformity: Taking Control of Your Content

In case you forgot, this recent spate of demonetization is not YouTube's first snafu. In fact, spurned uploaders have been saying that YouTube is dying since as early as 2009, and the conversation has reignited again and again through the years, with another bump in 2016.

One thing all of these so-called controversies have in common is that creators themselves are:

  • Not made aware of YouTube's consideration prior to demonetization.
  • Left powerless to do anything about it once a final decision has been reached.
  • Left to do the footwork of mediating research and outreach to correct any issues.
  • At risk of receiving a strike if a dispute falls through.

On that last note, once three strikes are accumulated, your account is terminated outright. Sure, you can dispute any strikes you may receive before you get to that point -- but how many success stories have you read about strike disputes recently?

Ultimately, these behind-the-scenes practices are affecting content creators who have essentially no idea that changes are even happening until they see flags on their videos or revenue drops.

YouTube will not warn you about policy changes prior to demonetization, but it will provide plenty of vague and general responses on why it did so, while directing you to dead Q & A forums. This mean that YouTube's big wigs -- and no one else -- have the power to determine who is successful on the platform, and what's deemed as being offensive by any given demographic. 

If the monetization fight with YouTube becomes too stressful for you as a content creator, keep in mind that there are other video sharing platforms out there (such as Dailymotion and Vidme) that can be used as alternatives. The latter even provides its users with a built-in tipping system that's powered by viewers, not faceless corporations who'll ding you for making 100 dick jokes in a row.

It's time to make a decision on who controls your fate (and your funding): you or YouTube? 

YouTuber Interview: Counter-Strike Content Creator the WarOwl Mon, 10 Jul 2017 09:25:51 -0400 Will Dowell

Counter-Strike is one of the most played games in the world. With over 10 million active players, the CS:GO community is booming. This includes the YouTube sphere, which is filled with content creators giving potential players humor, information, and excitement.

One of the more famous content creators, the WarOwl, is the go-to guy for all things Counter-Strike. Whether offering guidance on how to rise through the ranks, or seeing his experience playing the game, WarOwl is one of the premier Counter-Strike YouTubers.

Every content creator has a different story with unique challenges and successes. And we got to sit down for a chat with WarOwl to get his personal story, a look at his brand, and a preview of his goals for the future. 

William Dowell (WD): What inspired you to create your YouTube Channel?

WarOwl (WO): I originally created my YouTube Channel just for fun. I was playing games with my friends back in the day, and they kind of came up with the idea of this, saying “Hey you really got the voice of this. You should post some of these videos.” So I started doing it on the side as a hobby when I was in college and that was a pretty long time ago.

WD: When you started creating videos both as a hobby and full time, what were some of the challenges?

WO: So I started to do this full time about two and a half years ago. Obviously some of the biggest challenges to doing something like this full time is financial right off the bat, because I had to quit my job in order to devote the time I needed to achieve my passion, trying to build it. Beyond that, it’s just any normal challenges you’d face in anything you do. With what I do in particular, YouTube is highly competitive, so I mean there’s challenges that go along with that.

WD:  Since YouTube has changed a lot in the last few years, how do you think the market for creating content has changed for you?

WO: So, with something like new media, that is sort of a changing market and has been for a number of years; it’s constantly changing all the time. The people who will be around for awhile have to learn how to adapt, and I’ve noticed that a lot of channels seem to burn very bright and quick, and then they’re done. A lot of people can’t figure out how to adapt to the changing market. It’s true that what people are interested in watching even has changed dramatically over the years.


WD: With the current YouTube climate are there any issues on YouTube or Google’s side that is hindering content creators from fully creating their videos?

WO: Not that I’m aware of. I guess one of the biggest issues that has plagued a lot of people are copyright issues. A lot of companies do DMCA requests and they also have automated copyright systems which can be a thorn in the side of creators. On the other hand it can also protect creators by being overly aggressive [and] preventing a nasty lawsuit.

WD: As you said it takes a lot of time to create this video content. How do you manage a work-life balance?

WO: So, my work has become my life in that sense. When I used to work at the office. I would go to work in the morning, work, come home, and then it’s bed time. Now, I’m always at work. I wake up and I’m at work. Before I go to sleep, I’m at work. Managing that time is a major challenge for people who work at home and who start their own business and are entrepreneurs. There’s a lot that goes into managing time well and for me trying to find out what works the best and modifying my behavior and schedule around that. This job takes way more time than anything else I’ve ever done and this is the most difficult job that I’ve ever done. At the same time, it’s also the most rewarding.

WD: With creating this content, how do try to maintain your originality and productivity while your working?

WO: Originality is incredibly important with what we do on YouTube, because people are always looking for the next thing. If you get too stale, you’re not getting any new viewers and your numbers are going to wane over time, so that is a challenge. I guess a lot of that just comes from research. It comes from exposing myself to other mediums and sort of seeing what’s out there, learning from it as well.

 WD: You mentioned the failing to adapt with up and coming YouTubers are there any mistakes that other YouTubers seem to make and how can new content creators avoid them?

WO: I’ve seen a lot of YouTube channels that have done very well and made decisions, and other ones that made similar decisions that don’t do as well. So I think a lot of that is unknown and a lot of people are trying to figure that out. Obviously a lot of creators make mistakes, but I don’t think I’m the one to call them out and point it out ‘because again, there’s so much unknown. It’s a completely new type of thing. Nobody really knows how something goes viral, nobody knows how something becomes successful.

WD: For you, what do you think is your biggest struggle or weakness when creating videos?

WO: That’s a good question. I guess the thing that’s tough is finding the motivation and passion to be self-motivated.

WD: One of your major focuses is Counter-Strike, which while large, is a niche market. What do you think is essential for creating for a market that is that small and dedicated?

WO: I never really had that as a concern when I started doing Counter-Strike content. It was just content that I enjoyed doing, and the market for Counter-Strike has grown considerably over the years. When I started making content on Counter-Strike, I was one of the only people who actually played the game. I was one of the first people to get my hands on the beta for Counter-Strike: Global Offensive. If you’re talking specifically on targeting your content for a niche audience, there are both benefits and negatives to it. Some of the benefits being that there is going to be a little bit less competition there. It’s easier to get your name out there. When I started doing stuff with Counter-StrikeGlobal Offensive in particular, there really wasn’t anyone else doing the kind of content that I do. There are fewer people there, whereas if you have a more mainstream channel, you’re competing with the top guys.

 WD: Are you still passionate for Counter-Strike or is the constant focus and videos about it starting to decrease interest?

WO: It comes and goes, I’ve been playing Counter-Strike in some form or another for about seventeen years, so most of my life has been playing Counter-Strike. It’s one of those things, one of those games that has such an addictive quality to it. Not in a bad way, but in a way that strives to improve yourself, and that’s always there. There’s always that “one more round” mentality, where you’re always trying to get better each and every game. So while yes, my interest in Counter-Strike has gone up and down because I create content, I’m doing a good job that nobody notices that. I’m doing a good job so people can still come and enjoy the content even if I’m not a hundred percent into it.

WD: With your branching out content such as your Overwatch or Half-Life videos, are you expanding the scope of your channel or still primarily focusing on Counter-Strike?

WO: I think it’s a very good idea for me and my brand to branch out. I’m not sure about Overwatch though in particular. My audience hasn’t really responded well to it and I’m always trying to make sure that my audience and people are enjoying the videos and still enjoy the content that are coming out there. I’m looking around, trying to find ways to expand my content so that it’s not just a hundred percent Counter-Strike all the time, both for my sanity and I think for the long run. Who knows where Counter-Strike will be in five years from now and honestly I’d like to be doing this for as long as I can.

WD: Is there any series or video style that you have started to get bored of, but are continuing because of audience demand?

WO: No, normally I just drop them and don’t do them any more when that happens.

 WD: When dealing audience and creating PR, what are some of the biggest mistakes new YouTubers tend to make?

WO: Well I don’t think I would be the one to answer that question since I can’t really look at what somebody else does and call it a mistake. For example, I used to have the mindset that it’s a good idea not to get involved, and I still do for myself personally and my brand, but getting involved in that drama stuff or being controversial or anything like that. It doesn’t work for my brand but I always thought it would be a bad idea for somebody, but as we’ve seen, even when people do things very scummy, it seems that their audience tends to forgive them surprisingly. That’s definitely unjustly forgive for some of the stuff they’ve done. I always thought that would be the it for somebody to do something morally repugnant, but it seems like people are still going.

WD: Speaking of the refusing to do anything controversial, what will you and your brand not do?

WO: So one thing that I’m very vocal about, and I only became vocal about it but it was something I’ve always done but not something I was vocal about until some scandals came up. I don’t get involved in gambling and that’s a big thing unfortunately in the Counter-Strike community. I think it’s really bad considering that a lot of young people are consuming this content and it could potentially get them into a really bad behavior or bad addiction. The way that I see it, the promotion of gambling as a content creator is sort-of exploiting your viewers. You’re pretty much taking money from them.

Gambling is designed as a losing game. You’re not supposed to win it and it’s something that adults and responsible people can do for fun, with the understanding in that you’re not supposed to win it. I think that unfortunately people are getting the wrong impression. It’s being forced onto young people and I think it’s having a negative reaction. So no, I avoid taking any sponsorships like that.

WD: What do you think is the relationship between the content creator and the audience?

WO: I guess a vague question requires a vague answer, so I’ll say the audience supports the creators they like and the creator creates something the audience wants.

WD: With your brand of content has there ever been a major mistake or action that you have regretted making?

WO: Yeah of course. I’ve made a lot of mistakes and I started this when I was young too. I’m always trying to improve on though. If I make a mistake, I try and learn about what I did wrong and apply that to my actions going forward, but not dwelling on that failure. That is something I always try to teach when they’re learning how to play Counter-Strike.

WD: Speaking of the attitude of Counter-Strike. How do you view the Counter-Strike community as a whole?

WO: When you have any sort of large online community, and the Counter-Strike community is very large, there are over 10 million monthly unique players using the game, there are a lot of different people involved in it. I think it would be inappropriate to stereotype an entire community in that way, because I’ve met a lot of really great people who play Counter-Strike, some really awesome people, but I’ve also met a lot of numbskulls, so it could go either way.

WD: Regarding Valve’s response to inappropriate behavior and gambling, do you think they have been reactive, or do they need to take a step further?

WO: Valve conducts themselves in a very hands-off way compared to a lot of other developers, so it seems like they don’t really want to get involved in too many things in that regard. I think from what I’ve observed they try to have as little direct involvement and allow that to grow organically. In terms of gambling, there was a certain point that they had to step in and shut it down as it was both giving the game a bad reputation in even some medias and also I think, I’m not a hundred percent, you have to be careful about talking about this certain stuff, but I think there was some legal stuff going on with gambling as well.

WD: In a broad sense, how do you see your channel improving or growing?

WO: That’s something that I ask everyday and I’m trying to find the answer to it. So my channel is continuing to grow and I’d like to keep going in that trajectory. I’m just always trying to create content that people enjoy.


The WarOwl is a strong content creator and we thank him for taking the time for this interview. For more WarOwl content, check out his YouTube Channel.

What's the Deal With Let's Plays: Analyzing The Phenomenon Sun, 25 Jun 2017 16:50:54 -0400 Angelica Dimson

When I was a kid, I didn’t own a lot of video games. A Nintendo 64 was something I badly wanted but my parents couldn’t afford one at the time, so instead, I would go over to a friend’s house who owned one. We would then end up playing Mario Kart, Super Smash Brothers, or Mario Party. Even if I couldn’t play it while my friend and her siblings took turns, I still enjoyed watching them play. At times, they were much better than me or hilariously worse to the point where their comments were entertaining to hear. Watching Let’s Plays on YouTube or Twitch garners that same nostalgic feeling for me.

I'm a bomb, very slow and out of lives. But I will find you, and I will destroy you. (Courtesy of HellfireComms)

So while YouTube is recovering over what has been dubbed the "adpocalyse," I think it's time to take a look at the "Let's Play" phenomena.

A Let's Play is essentially a series of videos in which gamers record themselves playing video games and provide their own commentary in the process, which regularly yields comedic results.

YouTube and Twitch have become staples in this form of online “Let’s Play” entertainment -- garnering both fans and critics alike. Usually, critics ask: “Why watch other people play video games? Why not buy them yourself?” That’s something I’m going to answer.

Aren’t They A Waste of Time?

A few opinion pieces and Reddit users have declared that Let's Plays are an enormous waste of time unless they are specified as walkthroughs.

Touche, random Reddit user.

So why not play the game yourself, instead of trying to play vicariously through a Let’s Player? Sometimes, that’s what I’m trying to figure out when watching a certain Let's Play; I’m deciding whether or not I want that game. Sure, I look through reviews or MetaCritic to aid that decision but when someone shows me the gameplay, it’s quicker and easier to reach the all important choice.

Waiting for game sales since 20XX.

In addition, games are expensive and as a poor college student, I need to know what’s worth an investment.

Games can also take a lot of time to play. As someone who loves story-heavy titles, they are a serious time sink. Then when I make my way into the real world of a nine-to-five job, I don’t have a lot of time to play them either. Let’s Plays give me some entertaining background sound while I’m working on my computer, especially since I didn't own a TV as a freshman.

But Aren’t They Annoying?

 So many Let's Players, so little time. (Image via Dorkly.)

Yes and no. With such a large variety of Let’s Players both on YouTube and Twitch, trying to find someone you enjoy watching can be difficult. For example, I don't like watching PewDiePie that much, but I enjoy watching Jacksepticeye -- even if I found him loud at first. I then started watching his videos almost religiously, realizing that he is in fact surprisingly down to earth. Being loud is a quirk he most definitely possesses, but it helps to energize his viewers, including myself. 

While that may not be your thing, there are amazing Minecraft Let’s Players, who give tutorials on how to build crazy contraptions, such as CaptainSparklez, who managed to build a working phone in the game. 

Seriously this is impressive, and this is coming from a person who doesn't play Minecraft.

It’s a Community

A lot of popular YouTubers – not only Let’s Players – maintain an interactive community through social media and regularly connect to their fans through the likes of Twitter. Some YouTubers even interact with "Reading Your Comments" videos like Markiplier and Jacksepticeye.

100th episode of Jacksepticeye's Reading Your Comments. Some silly and some serious.

Some Let's Players also create and cultivate positive communities on their platform. Whenever I go to their comments section, I rarely see Internet trolls, and I think to myself, "I must be on the nicer side of the Internet." Their videos and community create this friendly vibe that is completely polarized to what we know of the Internet today. It makes me feel part of something positive, especially when some of these personalities raise thousands of dollars for charity.

Not For Everyone

Now you can see why watching Let's Plays aren't a huge waste of time as originally believed. Let's Plays gave me a nostalgic community and a sense of entertainment that really helped me through a lonely time in my college years, so they can do just that for many others as well.

However, they may not be for everyone. Nonetheless, I'm proposing that you watch one and give it a chance. You never know the real face of a Let's Player until you see their community and the person behind all the profanities and frustration.

What are your thoughts on the Let's Play phenomenon? Are you even a Let's Player yourself? Join the conversation in the comments below!


You Laugh, You Lose: 10 Dunkey Videos That Will Crack You Up Thu, 22 Jun 2017 13:14:22 -0400 glados131


YouTuber Simulator


It can be difficult to make "simulator" games interesting to watch, but Dunkey manages it by turning this game into a hilariously meta satire of his own YouTube career (and of YouTube itself), complete with having his breakout video be of a game called League of Giants, and subsequently quitting said game to the disappointment of his fans. One aspect that really sells the comedy is that every video he makes in the game, he actually makes and inserts into the real video. Not only that, but this video has probably one of the best punchlines of any of his videos. It truly is a masterpiece.




That wraps up our list! What are some of your favorite Dunkey videos? Let us know in the comments. And be sure to stay tuned for more awesome content from GameSkinny!


Jampack Vol. 1


This video is something a little different that Dunkey has tried doing lately. It's essentially a compilation of gameplay (and gags) from a variety of different games, as he wasn't able to make a full video out of any single one of them. As a result, there's a wide range of humor in here, so there will almost certainly be something for everyone. As a bonus, every game's intro screen has a joke about the game in text form.




You would expect it to be difficult to make a video capturing an entire playthrough of an RPG like Undertale in just about 20 minutes. Dunkey pulls it off, though, and his commentary complements the game's quirky sense of humor perfectly. Especially priceless is his reaction to the final boss. It should be noted that this video does contain some major spoilers for Undertale -- but if you've played the game (or seen a playthrough), watching Dunkey experience it is a joy.




This is another satire video which rips into an aspect of the internet we've all suffered through -- captcha. The jokes come thick and fast, with Dunkey lampooning standard text captchas, ones with pictures, and audio-based captchas that say some... pretty disturbing things.


My personal favorite gag (of course) is the Dark Souls captcha. He insinuates that his main objection is not the absurdity of a captcha forcing him to play all of Dark Souls, but rather that it forces him to use the game's notoriously bad keyboard controls. I'm quite thankful that I've never come across that one.


Extreme Mario Maker


This video starts out as a compilation of levels (of varying degrees of quality) designed by other people in Super Mario Maker. His reactions to many are amusing, particularly the first, which is a stage by Ross of the Game Grumps. However, partway through the video he encounters a stage so long and difficult that it takes up the entire remaining running time as Dunkey becomes determined to beat it, even as the obstacles it throws at him get more and more absurd. (His reaction to Bowser showing up is a sight to behold.)


New League Video


Once upon a time, the focus of Dunkey's channel was videos about  League of Legends. However, he stopped making them in September 2015. On April Fool's Day of the following year, he posted this video-- which was a video not of the League people were likely expecting, but rather of Rocket League. 


The real joke, though, might be that the video is fantastic anyway. It also happens to be a multiplayer video that includes another popular YouTuber, Cr1TiKaLDunkey's usual single player style is always great for laughs, but the banter he has with his friends is hilarious as well.


Ultimate Skyrim


How do you make a fairly straightforward game like Skyrim more interesting? If you're Dunkey, the answer is to turn on as many absurd mods as physically possible and let utter chaos ensue. 


This is currently Dunkey's most popular video, with over fourteen million views, and it's not hard to see why. Highlights include dragons being replaced with Thomas the Tank Engine and Tails (among other things), as well as Dunkey's horse being Tommy Wiseau, who constantly spouts quotes from his magnum opus The Room.




Not all (arguably barely any) of Dunkey's videos have to make sense. In "Bubberducky," he gives what seems to be a short advertisement for a simple duck-related game, featuring a catchy theme and "selling points" that are rife with hysterical mood whiplash.


It's primarily Dunkey's delivery and comedic timing that sells the "joke," if it can be called that. The video is under a minute long, but you'll almost certainly be giggling for its entire duration.




Gaming videos aren't the only type of video Dunkey makes, as he occasionally tries his hand at more general satire. This is one such video, which makes fun of the drama between YouTubers leafyishere, h3h3Productions, and Pyrocynical in early 2016 by giving increasingly ridiculous reasons for a supposed dislike of JonTron -- including but not limited to uncovering a "conspiracy" involving the man we know as JonTron being a paid actor by the name of Timothy Brentwood.


The video also became far more relevant recently than even Dunkey likely expected, thanks to JonTron's recent controversial statements on race and immigration.


Dunk Souls


I'm cheating a bit here by including multiple videos under one entry (partially because I love these games). But if you love fail montages and rage, the "Dunk Souls" series should provide endless entertainment. These videos have spawned countless jokes in the Souls community -- from beating bosses by "killing them in one hit" to responding to a particularly humiliating failure with the words, "Thank you, Dark Souls".


And while the plunging attack might be the most reliable move in the game, these videos are some of the most reliable sources of laughs on Dunky's channel.


If you've seen any videos by YouTube comedian and gamer Videogamedunkey, you're probably familiar with his unconventional style. His whole channel features heavily edited gameplay footage -- and even scripted moments -- to maximize comedic potential.


In any other hands, this format would be extremely difficult to master without feeling forced or campy. But Dunkey makes it seem effortless, as he regularly puts out some of the funniest Let's Play videos out there. With so much amazing content available, we've compiled this list of some of the best highlights you'll find on his hilarious channel.

An Interview with HelloGreedo Thu, 25 May 2017 14:02:00 -0400 Nick Lee

When it come to Star Wars on YouTube, there's only mask-wearing content creator that takes the hardest issues head on. From lore to discussing the creative minds behind the scenes, HelloGreedo covers tons and tons and tons of Star Wars

Recently, the masked emcee has been conducting more and more live question and answer sessions, giving more fans the opportunity to interact with him as he learns more about a galaxy far, far away -- and explores the intricacies of what makes it tick. 

Star Wars gaming may very well be on hold until EA Play in a few weeks, but that doesn't mean there aren't lingering questions from each and every Star Wars fan: Where are all the Star Wars games? To find out HelloGreedo's take, we recently sat down with him for an hour long.

you can read the transcript provided below or watch the following video to see what he had to say. 

Next In Star Wars Gaming 

When we asked HelloGreedo what EA and other game studios making Star Wars video games should do with the franchise, HelloGreedo said he'd love to see a return to more unique and open worlds. Although something that's typically found in RPGs like The Elder Scrolls Series, world building is often an overlooked and under-developed aspect of many Star Wars games on the market today. 

HG: Like an open world Skyrim, Oblivion, or Morrowind kind of thing. That would be kinda' my dream game right now, where you get to pick your path and profession. My all-time favorite Star Wars game is Star Wars Galaxies. What I loved about [the game] is that you weren't just playing Star Wars, you weren't just running around swinging lightsabers and shooting blasters. You were actually living in the universe, like you could be a doctor and all these random professions.

That kind of stuff; living, as opposed to running and gunning with a blaster. While that is fun, I want to experience a more broad look at the universe.

Of course, most gamers want expansion options, but many are often concerned that the progress of Star Wars gaming will be held back by EA (and their notorious decision-making process). Currently, EA holds the exclusive rights to create Star Wars games. And while it so far seems that the universe will have an FPS focus for the short term and stay in EA's hands, much to the ire of many SW fans, HelloGreedo doesn't understand the disdain for the company and the work they've done.  

HG: Every time I post a video about Battlefront -- or any Star Wars game videos -- that's the first comment. It's crazy. 'Why are you buying Battlefront? EA Sucks, EA Sucks!' I know there's probably some big justification for everyone's dislike of these giant gaming corporations, but I don't know.

Moving away from large developers, we asked if indie developers should get a piece of Star Wars pie. Greedo agreed, saying that indie gaming is one places Star Wars should go.

HG: I think that would be smart if they did that. That's such a huge, untapped marketplace for Star Wars games. You could get some really creative stuff, and that's never been done before. Star Wars is a big sandbox -- we all want to play in it -- and to give indie developers a chance to play in that sandbox would be incredible. That would be such an awesome money-making endeavor for them, too, these cheap games being made by these people who have a real passion for developing.

What Should Be in Battlefront 2 and What Shouldn't

Battlefront 2 is already shaping up to be a lot better than the current Battlefront, and HelloGreedo agreed that there's room for improvement in the new installment of the series -- like most SW gamers believe. We asked what should be in the next game, but more importantly, how should EA Dice balance what launch and DLC content.

HG: I also felt like every piece of DLC that we got [for the latest Battlefront game], it didn't feel completed, it didn't feel like it was that much content. What I hate about the current Battlefront DLC is, I play on the PC, and I have a really hard time finding a game at peak times for any of the DLCs. I don't know how you will work around that. [For example] where the payment [for DLCs] should not be an issue is with the maps. You kind of separate your gaming community when people don't like one DLC pack, so they buy another. It's a fine, delicate balancing act that they have to do.

Moving forward with the idea of performing a content balancing act, we asked HelloGreedo about the "3 times larger" reveal from EA's last earnings.  While a big proposition to make, HelloGreedo felt the earnings call wasn't the best time to release that information.

HG: I think, ultimately, it was a bad idea for them to say [it]. That gets everyone's mind wondering. People say, well the original game wasn't even [that big].

 Longevity of the Game and VR for Star Wars

An important focus of the new Battlefront game is this: Will players continue to play it long after release? HG agreed that increasing longevity was essential to the sequel's success. 

HG: I think the two biggest factors -- and maybe this is me just looking at other games and seeing what works -- but like having a server browser for people who can create their own custom server. So I'll give Counter-Strike as an example. I used to host a Counter-Strike source server, and I created a little community. The same people that would continuously come back to my server, we'd talk on the chat and it created a community within the broader Counter-Strike community.

You're not just wanting to come back to Battlefront: you're coming back to your friends. I hope I get this when the next Battlefront comes out, to host a HelloGreedo server where 40 of us can hop in and play together continuously. I think that would be incredible.

With all the customization and features of the new game, we asked about the game's new characters and what really excited Greedo about it from a macro perspective. More importantly than the game's features, we asked about the possibility of virtual reality in Star Wars gaming.

HG: The way I see VR is, to me, it's almost as inventive as the internet itself. We've just put our toe into the water of this vast ocean that is virtual reality. I think Star Wars is perfect for VR, but maybe the technology just isn't there yet, and we've got to give it 10 years or so. I mean, that is a piece of technology that I really think will absolutely change the world. That might sound a little idealistic, but I really believe that.  

Final Thoughts and Quickfire

We also asked HelloGreedo about what should be left out of the new Battlefront, and although he agrees there are some things to move away from, it doesn't mean that Greedo wants to scrap it all.

HG: See, there's a lot of stuff that I love about Battlefront. It's a really simple game. I don't like the vehicle system or the hero pickup system. I don't like any of that stuff. It'd be neat to fly your TIE fighter out of the Death Star and fly down to Endor. My dream is to have an AT-AT walking around the battlefield where you can actually control the movement.

Really the only type of game mode that I'd love to see is a completely open map with capture points. I initially said I want it to be exactly like Battlefield, and I got a lot of hate for that, and I still stand by that -- those games are fun, that's what I want to see.

Afterward, we moved into some quick questions that rounded out our talk. While we thought they were fun, Greedo warned that he isn't good at this sort of thing.

GS: If you had to redo A New Hope, who would shoot first?

HG: Han would absolutely shoot first -- I would redo the redo!

GS: Which do you prefer, old Luke or young Luke

HG: Young Luke.

GS: If you had to live in one trilogy era -- the original trilogy, prequels, or sequels -- which would it be?

HG: It's hard to say. I'm gonna say originals.

GS: If you had to be another Star Wars YouTuber, who would it be?

HG: You know, I'm gonna say Star Wars Explained, Alex and Mollie. I met them up in Atlanta, and their dedication, their scheduling of videos -- it's really infectious and neat to see how their channel has exploded. I love seeing other creators reach this insane level and have fun doing it.

GS: If only one can exist for the rest of Star Wars who would it be: Jedi or the Rebellion?

HG: The Rebellion. When I think of Star Wars, I don't think of Jedi and Sith. I think of the grit and the grime. The fight and the Rebellion -- that's what I think of, so definitely the Rebellion.

From all of us at GameSkinny we want to extend a thank you to HelloGreedo for taking the time to speak with us. And remember, the full interview is available on YouTube (with a link at the top of the page).

To support Greedo, make sure to go to

An Interview with Battlefront Updates' Elliot Tue, 23 May 2017 09:00:01 -0400 Nick Lee

With EA Play and new footage from EA Dice's Battlefront 2 just around the corner, the Star Wars community is patiently waiting, fervently speculating, and anxiously hoping for more out of the shooter's latest installment. 

One person at the forefront of this community of fans is YouTuber BattlefrontUpdates, whose channel is one of the most engaging of all Star Wars-centric YouTube channels. Recently, we sat down with the man behind the channel itself, Elliot, to discuss everything about the upcoming game. 

EA and What Other Content We Need

In an investors call, EA Dice compared the current Battlefront to the upcoming Battlefront 2 and stated that the game would be three times larger than its predecessor. BattlefrontUpdates covered this topic in a recent video, where he states the boast of a "3x larger" world may not necessarily be achieved. 

Elliot: They've added a single-player campaign and does that count as two times as much, three times as much? So I don't think there's going to be straight up three times as much multiplayer, maps, heroes, weapons. I think there will be maybe twice as many heroes, twice as many maps. It's hard to say exactly. We're getting singly player, three eras, and we have space battles.

When it comes to the heroes from which players can choose, Elliot has some personal favorites that may or may not make it into the game. So far, heroes and villains from all three movie eras have been confirmed for BF2 by EA

E: I think Asohka [will] definitely [be in the game]. She's probably the biggest character that isn't in the movies. I think Ashoka's [is a character] I could see [EA] potentially adding at some point. 

Adding New Game Mechanics While Fixing Old Issues


A large part of the current game is dodging your opponent's blaster fire by rolling. While some players are able to easily roll in the current game, others may find rolling to be odd -- especially if playing as a battle droid. Part of a live Q&A during Star Wars Celebration, Elliot believe that rolling will be kept to a minimum.

E: It sounded like when we asked about rolling at the Q&A, Dennis, the lead designer, said basically, that rolling will be in the game somehow. I don't think they'll have it so everyone can roll. But like you said, droids could roll in the original game and it looked very strange. On the other hand, it would be weird if Resistance, Rebels, First Order, Stormtroopers, and Clones could roll but not battle droids roll. I think they're going to limit the roll to one character class per faction -- I don't know. It's going to be limited somehow.

Issues with Battlefront's mechanics have also been a talking point of many of BattlefrontUpdates live streams. The most egregious of these issues has involved the physics of climbing up obstacles in the game. Elliot believes EA could take notes from other games in their library.

E: They have the perfect solution in Battlefield 1. It's the same engine [as Battlefront], so I don't see why they couldn't just port it. As soon as something is above knee height, you can just vault over it, and I think that works perfectly fine. I've never felt the same frustration in Battlefield as I have in Battlefront. Something simple you could do is increase the step size where basically, if you walk on a ledge or something that's not that high, you won't get stuck, so you could combine both.  

What's Realistic For the Game

As noted by EA, Battlefront 2 is going to have new vehicles -- as well as space combat. And going into the sequel, ground to air combat is one of the most wished-for mechanics from fans. Elliot agrees that the idea is something a lot of gamers want, but is one that would need a lot of work.

E: Honestly, I've never seen a good example of it working. Right now, we get some dogfights above the surface with strafe runs. I can't see a way of balancing a proper fluid space to ground battle. I don't see that [being] technically feasible. I know a lot of people want it, but I don't see a proper way of implementing it right now.

On top of that, game modes are a big question that hasn't been addressed by the game's developers as of yet, and getting to see new game play at EA Play will be a huge bonus. While BattlefrontUpdates will be at EA Play in June, game modes may or may not be officially unveiled, but he hopes some of Battlefront's game modes return.

E: Walker assault definitely [should return]. Blast obviously. Extraction is one I really want them to keep. I personally would like them to combine multiple game modes. One thing I want to note with multi-stage battles: I'd prefer if they don't combine space and ground battles in the same list. It's fun in theory, but if you don't want to fly, you feel forced.

But of all the game modes fans want in a new a new Battlefront game, Conquest gets the most requests. The current game boasts Walker Assault in place of Conquest, and both modes divide the fighting in different ways, and Elliot is unsure if EA will focus on the game mode in the upcoming sequel. 

E: It's a tough one. The current game, they have a front line. I've read a lot of discussions about Conquest. If you look at a Walker Assault and a Conquest game mode, it's completely different how people are split up. I think it all depends on the entire direction of the game. If I could have Walker Assault and Conquest, then yes, I would want it.

Single-Player Canon and Iden Versio

In Battlefront 2, players will control Iden Versio, marking a series of firsts for Star Wars. Not only will it be the first game that introduces a canon character since the Disney reboot of the franchise's history, but the first female villain lead for a single-player campaign.

E: Just in general, when I heard about the campaign, the main thing I wanted to know is, 'What happened during those 30 years that just disappeared?' Something I'm really excited for is seeing Luke make an appearance. Although that isn't necessarily Iden's story, it's still linked to her -- seeing how all that links to the movies is something I think is going to be cool.

For all that has been shown concerning Iden, we still don't know if she will be a playable villain in multiplayer. While this seems like a logical conclusion, EA has not confirmed it, nor  has any actual battle footage shown Iden. But Elliot there's no reason not to include her.

E: Why not? All we know about her abilities is that she will have a backpack droid. If she's actually going to be introduced as a new character in this entire Star Wars universe, [one] that people will relate to, then I think she deserves a spot in the multiplayer hero roster as well. 

In-Game Skins and Some Rapid Fire Questions

World-specific aliens are a huge part of the Star Wars experience, but unfortunately, these characters often took a back seat to other humanoid characters in the build up to the current Battlefront. Playing as world-specific characters when on certain planets was a huge part of the original game, but Elliot thinks there will be some limits to this as a new feature.

E: I think to some degree, [but] maybe not like the old games where you could play everything. Let's say we get Kashyyyk. I think Wookies will probably be on the Republic's side, or if you play on Geonosis, you'll have Geonosians on the Separatists' side. I think we'll see things like that, but in terms of playable [characters], I think it will be limited.

However, it's not just about characters. Skins are another area where the alien look could make an appearance. And while heroes have also been revealed to have different skins, BattlefrontUpdates is unsure of if it should extend beyond clothing choices.

E: I feel like those kind of skins are going to be tricky. I think I'd rather have skins as their outfits based on their location. I don't think Luke will be able to switch between old Luke and young Luke -- I think that would be a little bit strange. Either have them as separate heroes or have one of them.

Overall, Elliot is most excited for Battlefront 2's replayability. With everything that's been revealed so far, Elliot believes that players will have plenty to do before the game inevitably gets boring.

E: Sure, its going to be cool with the campaign, but for me, personally, as someone who plays this game a lot and makes YouTube videos, I just think having more longevity in the game, being able to customize every class, hero, ship, and every weapon means I'll have a lot of stuff to do. It's going to be something where you're constantly progressing. I'm a completionist. I want to get everything unlocked. 

At the end of our interview, we got into a round of quick fire, where we asked Elliot some hypothetical questions about the new game and YouTube, the results of which gave us a clear picture of some BattlefrontUpdate's likes and dislikes.

GameSkinny: Should Jar Jar Binks be in the new game?

E: Eh, no.

GS: Ewoks or Jawas?

E: Jawas.

GS: Would you rather have the senate decide your fate or be the senate?

E: I think I would be the senate

GS: If you had to change your channel name right now, what would it be?

E: That's a tough one. I don't think I have a serious answer, but I recently noticed the three games I talk the most about are Battlefront, Battlefield, and Battlegrounds. So maybe just BattleUpdates.

GS: If you were another YouTuber, either one you know or don't know, who would it be?

E: Probably Alex from Star Wars Explained. I wish I knew all the Star Wars stuff he does.

GS: If you had to be one blaster from the current game, which would it be?

E: If I had to be one? I would probably be the Bo-Rifle. I don't really have a good explanation. 

GameSkinny wishes to extend a huge thanks to Elliot to his channel for keeping us all updated on everything Star Wars gaming.

You can support BattlefrontUpdates through Patreon. 

An Interview with Drift0r, the YouTube Call of Duty Wizard Mon, 08 May 2017 16:34:04 -0400 ReverendShmitty

Brad Overbey, better known by his online alias Drift0r, is a successful YouTube personality best known for his Call of Duty coverage. His famous In Depth series, which has covered Call of Duty since the first Black Ops over six years ago, has gained him a lot of respect from the community, as he presents hard numbers and facts to statistically show which weapons, attachments, and perks are the best to use.

With 1.2 million subscribers and 292 million views, his channel's influence has brought him into the top echelon of first-person-shooter YouTubers, granting him access to private events with publishers and developers such as Activision and Dice.

Drift0r managed to carve out a slot in his busy schedule of covering Call of Duty World War II news, streaming Overwatchand his new Sniper Ghost Warrior In Depth series, to talk to us about the future of his channel and Call of Duty.

Disclaimer: To ensure full transparency, the interviewer is a longtime subscriber, sponsor, and moderator of Drift0r's main and secondary channel.

GS: To start off, I’m curious how this last year has been. You adamantly stuck to your guns and refused to cover Infinite Warfare, so you replaced its coverage with Modern Warfare Remastered In Depth, while also reviving the Drift0rPlays channel for other games like Heroes of the Storm and Overwatch. How has all of this affected you and your channels?

D: In short, this has been the hardest and most costly decision that I have ever made. Maybe ever. MWR In Depth did okay-ish for a short while but was never as popular as Infinite Warfare content. Audience interest in it died much quicker than I expected. This caused me to lose about 80% of my income for the last six months and is projected to stay at 80% loss for the rest of this year. I also have been losing subscribers every single month, except for this one. Subscriber growth is finally back in the green. The greater CoD Community and many of my fans viewed this decision a betrayal.

I have always provided guides and the community has always supported me in return. Deciding not to post a game for moral reasons was not viewed highly by everyone. Of course, many of my fans understood and continued to support me, but not all. Perhaps more frustrating was that I became a scapegoat for various things and the CoD community outside of my fan base. The last six months has been incredibly difficult for me.

Reviving Drift0rPlays was a VERY recent decision and mostly just so that I can stream more casual Overwatch. I plan to promote it some after I've been streaming on it consistently for a few months.

GS: Looking toward the future, are you at all concerned with the so-called “Ad-pocalypse”? You said on Twitter that your CPMs are pretty high and most of your Non-Ad-Friendly strikes are reversed within an hour, but do you fear it will only get worse?

D: I am very afraid. I feel that I may be next on the chopping block. Imagine working a job that pays $10/hr but is subject to being permanently reduced to $1/hr based on the decisions of AI chatbot. Google/YouTube means well, but they frequently make broad sweeping changes with no warning or input from creators. They can change the monetization rules, copyright rules, ad types, community rules, or how the search engine works at any time for any reason. Seeing this happen to other CoD channels worries me.

GS: Do you have any ideas, theories, or just thoughts in general, about how consumers can affect the more restrictive ad strikes facing their favorite channels and creators?

D: Be vocal about it and keep watching whatever they want is the best thing.

GS: Throughout the years, you’ve had a few expansions for Drift0r as a brand, including merchandise (both professional and homemade), owning part of Team EnVyUs, and Drift0r Mobile. Are these indicative of your long-term goals with the Drift0r name?

D: I have no idea, honestly. I should be more proactive in brand building with merchandise and complementing services. However, I'm lazy and tend to just focus on my videos. Brand extensions tend to kind of come and go at random for me. I also am kind of bad about following up on designs. Long-term goals seem impossible to me. Given how YouTube works, it feels as if I am surfing a wave of chaos and liable to fall off any given moment.

GS: Pulling back to your short-term goals, how hopeful are you that this year’s Call of Duty WWII will be less supply-drop focused, more in-line with your personal ethics, and therefore permitted to coverage on your channel?

D: Primarily, I hope that CoD WWII is a great game. I want it to be good from a gameplay standpoint. If the game itself plays well, then it will do well on YouTube. Supply drops of some kind are almost certainly coming, but I hope that they are more consumer friendly and/or era authentic. If it gets too silly, it will push people away. Also, having poor long-term value will push people away. Supply drops would not be nearly as bad if I could carry them over from game to game.

GS: Following up on CoD:WWII, you said during a livestream that you prefer a modern setting over returning to World War II, but would gladly take this over another title like Infinite Warfare. Do you think WWII will bring the resurgence of players that Call of Duty lost over the last few years?

D: It is hard to say if CoD WWII will bring players back because you then have to ask where they left from. Are they fans of CoD4? MW2? The Black Ops series? Black Ops before Jetpacks? Advanced Warfare? Ghosts? All of these games are very different and many players seek to return to the roots in different places. What I am hoping is that WWII will bring in people from outside the CoD community.

GS: With a promising new title like CoD:WWII on the horizon, do you plan to continue smaller-running series such as Overwatch In Depth after its release?

D: I adore Overwatch and think it is the best shooter made in the last decade. I will absolutely continue streaming, playing, and making In Depth for it. My In Depth episodes might be a little slow, but I do them for my own enjoyment. Breaking down characters helps me learn about them, too.

GS: Your channel has also prominently featured non-video game related videos about a bevy of topics like economics, religion, psychology, spirituality, and a variety of personal stories from your own life. Can your fans expect this type of (occasionally controversial) video to continue as your channel grows in popularity?

D: I probably won't ever quit making the personal, religious, philosophical, or political videos. Part of doing YouTube is making content that is important to you. Sometimes those topics are important to me, and I want to talk about them. Also, sometimes I see it as doing some good in the world to try to encourage critical thinking. Often times, those videos are the most satisfying for me to make. What I really need to do is find a better platform for them that isn't gaming but can still generate similar views.  

GS: With your channel featuring a number of series throughout the years and your background of creating short films, do you ever consider returning to creating original content? If so, could you tell us about some of your ideas?

D: I am a bit of day dreamer and have hundreds of half-baked ideas and short scripts sitting around. The problem with short films and original content is that they are HARD. They are much harder and more expensive than you think. Some people do it and make it look easy. However, that is not true. Often, they spent years learning how to do these things quickly and efficiently. YouTube as a platform generally doesn't reward high-budget or high-effort videos. Single day filming and 1-2 day edits are the limits of profitability and sustainability for most channels.

All that being said, I want to turn some of my dream stories into comic books. I tried contacting some people in the comic book industry and got a lot of "I don't care." I think doing some script doctoring would be fun, along with film consulting. I actually love acting and being on camera, so anything like that would be super fun for me. Honestly, I think movie studios should be having YouTubers do cameos in films for easy promotion.

GS: If you were elected Lead Designer of the next Call of Duty with absolute authority and creative control, what would your setting be and how would it affect gameplay?

D: I would set it in the late 1980's during the end of the Cold War. The single player would be 90% stealth missions and have very few big action set pieces. It would all run as covert ops type stuff -- a lot like CoD 4. The story would focus on characters struggling with moral choices, incorrect/incomplete information, and unexpected consequences of their missions.

I'd love to see it have a few unique failure states that are technically valid endings, such as causing nuclear war, falling through ice, or going to jail for shooting an ally. Hoard mode would be Dinosaurs and take place in the Congo River Basin where Mokele-mbembe supposedly lives.

Gameplay would ideally have the CoD 'feel' in that everything is smooth, fast, and not clunky, while still having a few extra punishing features for realism. If it gets a VR mission, I would love for the player to control a robot to spy on people... or do a HALO Jump in real time.

GS: In addition to checking out your pair of channels, how else can people get at and support you? Anything you want to shoutout or tease?


GS: Bonus: Are you aware, that as of the time of this writing, you follow 666 people on Twitter?

D: I follow and unfollow people all the time. Don't worry too much about the numbers.

Thank you Drift0r for taking the time out of your busy schedule to speak with us.

You can catch him on his main channel, where he's usually covering Call of Duty and troubles of the mind, his second channel, where he streams casual hangouts in games like Overwatch and Heroes of the Storm, and on Twitter, where he relays his strange day-to-day interactions.

YouTubers With More Than 1,000 Subscribers Can Now Live Stream Wed, 19 Apr 2017 12:20:45 -0400 Auverin Morrow

In February, YouTube launched a mobile live-streaming service available to content creators who had more than 10,000 subscribers. After seeing a fair amount of success with this new feature, YouTube has lowered the original threshold to 1,000 subscribers. 

After completing a one-time verification for their channel and being approved by YouTube, content creators will be able to live stream from the YouTube mobile app or the Creator Studio. This new streaming service also includes a Super Chat feature, which allows users to monetize their streams by having fans pay to pin their comments on live feeds.

With the introduction of YouTube Live, the prolific video service is joining the ranks of other major streaming platforms like Twitch, Facebook, and Periscope. But the real question is... will it be able to compete in such a cutthroat market?

According to a recent report from Streamlabs, YouTube Live has already seen notable growth since its inception. In the last six months alone, it's outpaced Twitch in terms of growth and new users. It's already grown to about 75,000 monthly active streamers, and it doesn't seem to be slowing down just yet. But even so, Twitch is still the dominant platform among streamers, with about 250,000 monthly actives -- though its growth has slowed down considerably in recent months.

Streamlabs CEO Ali Moiz seems to think that YouTube Live has a real shot at running with the big dogs, but not necessarily for gamers and Let's Players who want to make the jump to live streaming. Instead, he believes that YouTube's new service will benefit most from growth in other industries that can use live-streaming to reach their audiences. In an interview with Tech Crunch, he said: 

"In my view, the biggest chunk of growth is going to come from outside of gaming. Mobile broadcasting is just getting started. Travel, fashion, beauty, concerts, food (that’s big in Korea). Gaming is going to have nice incremental growth, but it’s not going to double or triple like it has in the past."

Moiz's comments highlight an important distinction between YouTube Live and other services like Twitch -- it's focused primarily on mobile usage. There's still lots of room to grow in the mobile streaming market for sure, and YouTube Live seems to have a shot at growing with it. 

Stay tuned to GameSkinny for more news on YouTube Live as the platform grows. 

7 People That Shouldn't Be Allowed to Play the Sims Anymore Tue, 11 Apr 2017 09:00:02 -0400 Paige McGovern

The Psychopathic Serial Killer

A YouTuber is intent on finding and killing other Sims at the park by electrocuting them with a hand buzzer. It doesn’t work the first couple of tries. Although annoyed, he is determined to successfully kill someone. When he finally figures out why the action isn’t working, he is thrilled to kill, and his excitement can be visibly heard in his voice.


He laughs when his first murder occurs and calls it "amazing." He kills another, laughing again, in a room full of several other Sims. He even makes his Sim have sex with a woman only to promptly kill her after. What a charming guy.




There you have it. From child abuse to prostitution, I can't imagine what must go through someone's head to think of these stories. I can't believe we all play the same game. But that's The Sims for you: the ultimate life simulator, where everything and anything is possible -- no matter how illegal it is. 


What do you think is the craziest story here? What is the worst you have done to your Sims? Tell us in the comments!

The Painting Slave

One player anonymously reveals his secret to his Sims' financial success -- his "painting goblin":


Every time I play the Sims, I start my family with a "painting goblin."


I make him/her morbidly obese with green skin. I make sure to give him the following traits:

  • Likes to be alone
  • \n
  • Likes art
  • \n
  • Hates the outdoors
  • \n

The first thing I do once I have enough money, is build a small room in the basement, send him down there, and then remove the stairs. I set him up in a tiny little area with only an easel, a toilet, a refrigerator, a bed, a shower, and a trash bin.


All he does all day is paint. That’s it. He paints and paints and paints and paints.


Eventually, his paintings become very good and worth a lot of money. Every few minutes I go downstairs and sell whatever painting he has finished, and then I return to playing the game.


My family always ends up feeling blessed because of their fortune, and they never find out about the horrible secret living beneath their home.


After this story of the "painting goblin" spread on Reddit, one user admitted to creating their own variation: not just one, but two goblins. They made the mistake of creating a male and female who got to know each other a little too well.

When they had a baby, it was raised by the family, living off their artistic talent. The couple saw their child's growth without being able to interact with him or her. Some say the child still doesn't know its true parents. 

A Teacher Has a Relationship With a Student

In this subtitled story, a Sims art teacher, Mr. Davidson, is crushed on by all of his students. The teacher talks to one student named Emily in private. He tells her that she can stay after class to improve her work. Narration reveals that Emily also has a crush on Mr. Davidson ... because of course she does. 


When Emily finishes her assignment, she is the last student there. Conveniently, Mr. Davidson had told every student they could go home when they were done. Now alone, he approaches Emily and compliments her on her work before promptly kissing her. They snap a picture together while kissing. Emily sends this photo to all of her classmates.


The next morning -- when all of Emily's classmates shun her -- she goes to Mr. Davidson. He reassures her that everything is going to be okay. He then asks to take their relationship to the "next level," and they have sex in a photo booth.


The following morning after class, Emily informs Mr. Davidson that she’s pregnant. He responds by proposing to her in their classroom. The video ends with Emily’s confession of love.


Now, there are many elements of this story that are just plain wrong. But the YouTuber said she was only 12 when she created this story. Can she be forgiven?

The Man With the Torture Chamber

This YouTuber designed a basement in a "normal" Sim's house. Why? To lure and trap innocent civilians. The door to the basement is locked to all except the home owner.


He traps 14 Sims there. 


The YouTuber chillingly refers to the prisoners as his "subjects." He is excited about watching the prisoners urinate in their pants because they are locked in a dark room with no food, water, bed, or toilet. In addition, he brags about how easily he's able to lure Sims to his basement.


What may be most revolting is not the video content, but the top comment (seen below). Synaps koenigkill suggests: 


Make a big room and put them all together into it. Get them to [im]pregnate themselves and create a whole new community in your basement.


There are some truly weird people playing The Sims ... and this just proves it. 

The Hunger Games: Sims Edition

It's cruel enough to kill one's Sims. It's even crueler to make a game out of it, one loosely based off the popular book and movie, The Hunger Games. But that's just what this YouTuber did. 


In this reenactment, there is a "death house" that contains several test rooms:

  1. The Swimming Test -- Six Sims are forced to swim through an elaborate pool maze. The last Sim to get to the end is blocked from exiting, eventually drowning.
  2. \n
  3. The Test of Fire -- In a room full of cheap stoves, fireplaces, and camp fires, the first Sim to die by fire loses.
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  5. The Test of Electricity -- Like the test of fire, the first Sim to repair enough equipment with no skill level will electrocute themselves to death.
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  7. The Relaxation Test -- The Sims are given a chance to recover from their trials and tribulations, but there’s a catch. There’s a sauna where they won’t be able to leave once they enter, which means one Sim must die from overheating.
  8. \n
  9. The Test of Hunger -- A cowplant lures unsuspecting Sims with a piece of chocolate cake -- to swallow them whole. It is the only food in the area for Sims to eat.
  10. \n

The last Sim standing that has not died from hunger, cowplant, or any of the other tests has won the Sim Hunger Games. Man, that's brutal ... 

The Mother Who Committed Negligent Homicide

A YouTuber wrote a subtitled Sims story about a mother who never wanted her child -- even during her pregnancy. When the infant is born, she is locked her in a room with no furniture. She is neglected of basic Sims (and real-life) needs, such as food, cleanliness, and human stimulation. The user even places rotting garbage that reeks as much as she does next to her. 


What is most terrifying, however, is the disturbing written dialogue of verbal abuse. The child is compared to garbage, told to keep screaming, and that the mother can do whatever she wants to the child because no one knows she exists. I shiver to think about the (maybe?) moral-less YouTuber having written that last line -- that anything can be done to another as long as it is isn’t known.


The writer has a twisted imagination, proven by the mother spraying her child with pest-control spray when cockroaches appear in the horrendous living conditions. She narrates the child crying and begging for relief from the pain and starvation. The child finally collapses and dies from starvation at the end of the video.


Yeah ... it's creepy, to say the least. 

The Obsessed, Jealous Murderer

In this story, a Sim -- based off the creator himself -- has the unfortunate luck of being rejected by every woman he wants to sleep with. He spies on a woman through her window and waits outside her house for hours. He stalks her when she leaves, trying to talk to her. He even goes through her trash to find items she’s thrown out, which he can then use as conversation starters.

In short, he’s obsessed. He enters her house without an invitation and they start to argue. He insults her about her weight before she kicks him out. This Sim knows no social boundaries.


When he fails to sleep with another woman, he devises a plan to burn her house to the ground. His plan is successful, and the resulting fire kills two women. A man survives, and he falls into a deep depression. He will never recover from the trauma he's experienced.


Where is the murderer Sim? He is a confident, flirty musician at the bar, with no regrets whatsoever. And definitely a Grade-A creep still living somewhere out there in Sim-land. 


The Sims series (2000 - present) is one of the most well known video game series to date. Over the years, people of all ages have enjoyed stimulating life events for people they know, and those they create themselves. 


As the game has developed, it has only gotten more complex. For example, in the original The Sims, to have a baby, a player simply had to select the right option and the child would pop into their Sims' arms. By contrast, in The Sims 4, players must actively try for a baby and go through pregnancy and labor to have one.


This increased complexity makes for much more interesting Sims tales, to say the least. And this increased complexity has led to players to get, um, creative in the ways by which they control their Sims' lives. Read on to discover the craziest, cruelest, and creepiest Sims stories shared on the internet. 

Is All This Yooka-Laylee Drama Going to Impact Sales? Fri, 07 Apr 2017 11:32:23 -0400 Erroll Maas

A few weeks ago, prolific YouTube personality Jon Jafari, commonly known as JonTron, took part in a debate on Twitch with fellow internet personality, Steve Bonnel II, better known as Omnidestiny, after making a series of controversial tweets. During the stream, a number of controversial topics were discussed and JonTron made many disputable claims which could be viewed as hateful or ignorant.


Since the stream, many have been disappointed by some of JonTron's views, while others have been trying to defend them. On March 23, Playtonic Games, creator of upcoming Kickstarter platformer, Yooka-Laylee, released a statement which read:

"In light of his recent personal viewpoints we have made the decision to remove JonTron's inclusion in the game via a forthcoming content update. We would like to make absolutely clear that we do not endorse or support JonTron's personal viewpoints and that, as an external fan contributor, he does not represent Playtonic in any capacity. As such, we deeply regret any implied association that could make players feel anything but 100% comfortable in our game worlds, or distract from the incredible goodwill and love shown by our fans and Kickstarter backers."

Since release of this statement, many internet users have shared their own views on the situation, with some commending Playtonic for their decision while others are seeking refunds. JonTron himself has stated his removal is unfortunate but that he understands Playtonic's decision and wishes them the best of luck with their launch.

The big question is, will this controversy significantly affect sales of the game?

The easy answer is no, probably not, as there are plenty of other more important aspects of said game which are more likely to impact sales.

Minimal Voice Role

Anyone who has played or knows a decent amount about games like Banjo Kazooie, is aware characters don't have fully spoken dialogue, instead having their speech represented by silly sounds.

In addition to this, Jontron only had a minor role, so what Playtonic is removing is rather minimal. Many fans of the game have even claimed if it wasn't for Playtonic's statement, they wouldn't have been aware of JonTron's involvement.

The Update is Optional

Since the removal is coming from an update, those who may not agree with the decision, but still want to play the game can choose not to download it. If the update also contains other fixes, as updates usually do, PC players could always just create a mod putting JonTron's removed part back in.

Geared Toward a Specific Audience

Not everyone enjoys the collect-a-thon 3D platformer genre of the late 90's and early 2000's. This game was initially created for fans of the genre who have felt disappointed by the lack of games in this genre since then, as well as players who felt betrayed by Microsoft's acquisition of Rare and how much the new ownership has changed the company.

yooka-laylee, enemies

Due to the colorful and kid friendly nature of the game,  young children may also be interested. It's a strong possibility Playtonic came to this realization, not wanting to have parents concerned over JonTron's involvement. Although the likelihood a young gamer would be aware of this controversy would be relatively low, Playtonic would rather not take the chance.

Getting Mixed Impressions Regardless of Controversy

A game's quality is typically more crucial than a controversy it's connected to. The review embargo for Yooka-Laylee was just lifted on April 4, and so far there seems to be mixed reception.


Those with nostalgia for the Nintendo 64 era platformers seem to enjoy it enough, while many have also claimed the game has not been modernized to its full potential, with even more positive reviews being on the low side.

Kallie Plagge of Gamespot gave the platformer a 6/10, stating: 

"Ultimately, Yooka-Laylee’s best and worst aspects come directly from its predecessor. Despite attempts at modernizing the formula, its style of gameplay is still outdated, and it doesn’t stay challenging or interesting for long as a result. But if you’re looking for a faithful return to the Banjo-Kazooie formula, Yooka-Laylee certainly delivers,"

Marty Sliva of IGN gave the game a 7.0/10 and said:

"While it lacks the heart and polish of some of its incredible predecessors, it's a good reminder that this genre, once thought to be dead, still has some life left in it."

In our site's review, Ashley Gill gave the game a rather high 9/10 and claimed: 

"Yooka-Laylee breathes new life into the collectathon platformer genre, but those who weren't into it in its heyday may see less mileage here."


On the more negative side, Chelsea Stark of Polygon gave the gave a 5.5/10 and wrote:

"Yooka-Laylee looks the part of an updated platformer, but some of its mechanics should have stayed back in the era it came from. There was a reason we haven't seen more games like Banjo Kazooie on modern platforms, and it wasn't just because Rare as we knew it was gone; its ideas were very specific to a gameplay era that we've evolved past. Fourth-wall breaking dialog, shiny characters and lush graphics can't save Yooka-Laylee from the dated framework that it's built on."

Popular YouTuber, and game reviewer Jim Sterling gave the game a surprisingly low 2/10, finding it unbearable to play, citing poor frame rate and "wonky" physics. In his review he also stated:

"Yooka-Laylee is a game out of time, clinging so desperately to past glories it doesn’t seem to understand the Earth kept spinning after the N64 was discontinued. It’s everything wrong about the formative years of 3D platforming and it somehow retained none of what made the genre’s highlights endure."

The common theme here is that all reviews, positive or negative, seem to agree Yooka-Laylee is a successful recreation of the groundwork laid down by it's predecessors, but a lackluster modernization of a rather outdated concept. The genre Yooka-Laylee was molded from was also from a time when games were still making their first transitions from 2-D to 3-D -- an experimental era when games were still figuring out what works and what doesn't in a three dimensional environment -- so it makes enough sense a game trying to create an improved and more modern version of that could be somewhat difficult.


Yooka-Laylee may only have average sales despite the controversy, but we won't truly know until after the game's release next week.

Yooka-Laylee will be released on April 11th and is coming to PC, PlayStation 4, Xbox One, and Nintendo Switch.

Beloved YouTube Series, Freeman's Mind, Returns on the Worst Possible Day Sun, 02 Apr 2017 11:27:59 -0400 Dan Roemer

From the brilliant mind of YouTube user Ross Scott of Accursed Farms comes the potential and unlikely return of the beloved Freeman's Mind series.

If you're sitting there scratching your head, not sure what the Freeman's Mind series is, here's a quick run-down. Imagine if Gordon Freeman was self-narrating in his head during the events Half-Life -- Ross Scott delivers exactly that in an almost “Let's Play” style format. It's incredibly witty and funny (at least in my opinion...).  

The series originally started on the Machinima channel on YouTube back in late 2007 -- but since then, Ross has left Machinima and has re-uploaded the videos to his own channel, Accursed Farms.


 The series was so popular it even inspired other YouTubers to create spin-offs for Half-Life: Blue Shift and Half-Life: Opposing Force, in the form of Barney's Mind and Shephard's Mind.

So of course, on April 1, as I was casually going through my YouTube subscriptions and noticed the thumbnail and the episode “Freeman's Mind 2: Episode 1," I immediately thought, “Oh wonderful, another prank video.” But then to my surprise and confusion... There wasn't any sort of prank present in the video. Instead, it was a full and complete 10-minute episode.

So now, I'm left wondering, “Is this still a prank? Is the bit that it's the only episode we're getting!?” I can't say for sure, and obviously, Ross isn't about to spill the beans quite yet. So ... we may have to idly stand by and simply wait to see what may come out of this.

Imagine the Potential, Though ... 

If this is going to be a real full-fledged series covering the events of Half-Life 2, with the prank simply being the date it started on, just think of the potential commentary and comedic gold we could get from this series. From Gordon going to Ravenholm for the first time and meeting Father Grigori to meeting Dog for the first time and using the Gravity Gun and jumping on random bits of metal and garbage to avoid antlions, Half-Life 2 is filled with pure comedic potential for another Freeman's Mind. We could even potentially see a crossover from Ross Scott's other Half-Life 2 series; Civil Protection!

So what do you guys think? Is this all just a big prank or the start of something wonderful? If you're a newcomer to the series, I'd love to hear your thoughts on the series down below in the comments!

As always, stay tuned to GameSkinny for everything Half-Life.

The Breakdowns on Let's Plays Tue, 28 Mar 2017 08:00:02 -0400 Jerline Justo

Everything starts with a simple click to get anyone immersed into a video on YouTube. It can be a vlog or beauty tutorial, but what really attracts the YouTube community are Let’s Play videos.

A Let’s Play is a walkthrough of a video game with background commentary of players reacting to the video game. The trend first started in 2007 with Michael “slowbeef” Sawyer, who posted a walkthrough video of The Immortal with his commentary on the website, Something Awful. Later, another user, Ben "Diabetus" Whitfield, created an account on YouTube to post one of his Let’s Play videos, quickly gaining popularity. Now in 2017,  YouTubers, such as Felix "Pewdiepie" Kjellberg, Sean "Jacksepticeye" McLoughlin, and Mark "Markiplier"Fischbach, take Let’s Play videos into another level, proving themselves to be the most popular on the platform.

But are Let’s Play videos a good or bad thing?

youtube, artwork, youtuber

All is good!

Viewers experience playing the game through watching a Let’s Play. These videos give the viewer access to a game when they lack the money, or if they are currently miles away from their PS4 or Xbox One.

It can also bring exposure to viewers who are unaware about a specific game. They can look through the Let’s Play videos and learn more about the plot and gameplay. If they enjoy watching the video, people can eventually purchase the game to experience it themselves -- if you see someone like a game, you are likely to want to buy and play it yourself.

Uncharted 4, Elena, Elena Fisher, Nate, Nathan Drake, pewdiepie

They are not so great for the actual games

Let’s Plays hold some negatives too. Viewers tend to watch a video because they want to see the reactions, more than the actual video game itself. The reaction becomes the main focus of the video, leaving the game meaningless.

These videos also ruin the purpose and experience of videogames, as watching and playing a game are different experiences. Playing a game offers players challenges and enjoyment, but by watching the game, people lose that experience. The videogame can be enjoy only by the player -- who is playing the game -- while the viewers can only enjoy the game through the player, losing the essence of actually playing a videogame.

jacksepticeye, the last guardian

Let's Play videos have their perks and positives, but all in all, it all depends on how to look at a Let’s Play video or which Let’s Play gamer you prefer to watch. After all, isn't great to see someone having fun with a game?

Casually Explained: Guide to the Human Player Type Fri, 24 Mar 2017 12:35:47 -0400 Dan Roemer

YouTube user Casually Explained gives us a brief walkthrough and tutorial on the newly released “Human Player Type” in Evolution III. From selecting a decent starting region depending on whether you wanna play casually or speed run the game, to also giving a helpful tip on avoiding that pesky private server in the far east; which won't let you leave once you've joined.

world, evolution III, game of life

Notably he fails to mention if you get banned in the private server in the far east, instead of being kicked out, your character and fellow guild members are forced to mine salt resources for a large unknown period of time.

He also advises of certain parenting NPCs with possible bad RNG that could ruin your stats for the rest of the game, to covering the expensive “College DLC” -- to then choosing a companion character, generating currency, and also advising of the lack of explanation yet from the developers on why the screen goes black when you reach around level 80 or so.

Bringing things crashing back to reality

In case you couldn't already tell, Casually Explained is a YouTube channel that periodically delivers humorous guide videos on most topics surrounding life itself and the real world in general in a satirical manner.

From explaining how to make a successful YouTube channel, to “ The Friend Zone” -- or even finding a job! I encourage you to check out his content if you're looking for a good laugh, or in my case to burn up an entire afternoon.