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CoD MW3 Preseason Patch Notes Detailed: Slide Cancel Buffs, Armory Fixes, and More

The new patch for Call of Duty: Modern Warfare 3 brings some incredibly welcome updates to the game's systems.

New game releases mean tons of patching to deal with pressing issues. Modern Warfare 3 is no exception, and the preseason MW3 update patch notes from November 17 show what we can expect from Season 1. There are buffs to slide canceling, adjustments to Armory unlocks, and much more.

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Modern Warfare 3 Preseason 1 Patch Notes Detailed (November 17)

Slide Canceling and Tac Sprint

Image via Activision

One of the community’s biggest complaints regards how slide canceling cuts into Tac Sprint time, as the main reason to slide cancel is to keep your momentum. Before the November 17 patch, sliding did almost nothing to refresh Tac Sprint.

With the buff in the update, the delay for Tac Sprint to refresh after sliding is 75% shorter. The sprint delay after sliding is also 53% shorter, meaning sliding is now much more worth your time and better meets the expectations players had at launch.

Improvements to Armory Unlocks

The other major update concerns Armory unlocks. Previously, you needed to complete three arbitrary and sometimes annoying Daily Challenges to progress weapons locked behind the Armory system. Only after completing these dailies (which didn’t always work) could you continue progressing Armory unlocks via match wins in Multiplayer.

As of the November 17 patch update, that’s all changed. While Daily Challenges still award Armory progression, now every win also does, regardless of how many or how few dailies you’ve completed.

I still think the Armory system is a terrible way to gate progression. Unlocking attachments, killstreaks, gear, and everything else mostly made sense before, and like so much in MW3, the Armory seems to exist for the sake of existing. To me, it serves no other purpose than to add complexity to progression paths that already worked.

This patch also addresses a number of bugs. These include a player invisibility issue and map-specific problems in Multiplayer, as well as weapon and scorestreak duplication, camo challenge progression, and other stability fixes in Zombies. Find the full list of patch notes below.

Complete Modern Warfare 3 November 17, 2023 Patch Notes

Multiplayer

UIX

  • New Features
    • Added the ability to preview Weapon Camos and Aftermarket Parts earned via Weekly Challenges.
    • Weekly Challenges will now display the associated base Weapon for Aftermarket Part rewards.
  • Bug Fixes
    • Addressed an issue that allowed Players to select Modes that are not supported in Private Matches.
    • Players will no longer be stuck in an “Activating Token” state after consuming an XP Token.
    • Addressed an exploit that allowed Players to equip Aftermarket Parts without meeting the minimum requirements.

Gameplay

  • Movement
    • Decreased Tac Sprint refresh delay after sliding by 75%.
    • Decreased Tac Sprint refresh time to match the Infantry Vest/Running Sneakers.
    • Decreased sprint delay after sliding by 53%.

Developer note: At Launch, we introduced a delay after sliding to the Tac Sprint refresh time. A review prompted by Player feedback determined that the previous delay was too aggressive. Today’s updates aim to improve movement fluidity without making slide and Tac Sprint repetition the only viable choice for Players.

Progression

  • Weapons
    • Corrected Attachment unlock requirements for several MWII Weapons.
  • Challenges
    • Corrected unlock challenge tracking conditions for BBQ (Operator).
    • Addressed an issue that prevented the progression of the Priceless Camo challenge for the DM58 (Marksman Rifle).
  • Armory Unlocks
    • Wins will now progress Armory Unlocks without first completing Daily Challenges.
      • Look for UI modifications in a future game update to better reflect this change.

Maps

  • Estate
    • Increased brightness in low-light areas to improve Player visibility.
  • Underpass
    • Adjusted a spawn point in the Parking Lot to prevent Players from dying upon respawn.

Killstreaks

  • Remote Turret
    • Addressed an exploit that allowed Players to become invisible.

Developer Note: We are investigating reports of further exploits with the Remote Turret. It will be re-enabled for use once we’ve deemed it is safe.

Zombies

Image via Activision

Gameplay

  • Addressed an issue that allowed Players who are eligible for a Story Mission to be automatically queued into one if a different squad completes a Story Mission exfil.
  • Addressed an exfil timing issue that allowed Players to fall from the exfil helicopter at the edge of the map when departing from the Sub Pen.
  • The cooldown for exfil activations has been increased to two minutes.
  • Closed an exploit that permitted duplication of a Player’s weapon.
  • Closed an exploit that permitted duplication of scorestreaks.

Enemies

  • Mega Abomination
    • Addressed an issue that could prevent the Mega Abomination from ignoring Players in the High Difficulty zone.

Stability

  • Addressed an issue that prevented Players from entering the Modern Warfare Zombies menu due to “Timed out waiting for instance inventory.”
  • Reduced the number of Zombies that spawn at exfil locations to improve stability.
  • Various stability and map fixes.

Progression

  • General
    • Addressed an issue where weapon names were replaced with placeholder text when completing a camo unlock challenge in the AAR.
  • Battle Pass
    • Addressed an issue that prevented Players from earning Battle Pass XP in Modern Warfare Zombies.
  • Camo Challenges
    • Weapons
      • FR 5.56
        • Addressed an issue where the Digital Wildwood camo completion criteria was incorrect.
    • Completionist Camos
      • Golden Enigma (MW3) & Golden Ivory (MW2) Update
        • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with non-blueprint weapons.

Developer Note: Our teams continue investigating this Completionist Camo issue and are committed to releasing a fix that allows blueprint weapons to be completed. We thank everyone for your patience and the messages we received regarding weapon configurations while we continue investigating.

Those are all the Modern Warfare 3 patch notes for November 17. Expect plenty of additional updates as we approach the launch of Season 1, plus a massive patch with the launch itself. For more on CoD: MW3, check out our guides on the best Zombies easter eggs, the fix for bugged multiplayer loadouts, and more in our MW3 guides hub.


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John Schutt
John Schutt has been playing games for almost 25 years, starting with Super Mario 64 and progressing to every genre under the sun. He spent almost 4 years writing for strategy and satire site TopTierTactics under the moniker Xiant, and somehow managed to find time to get an MFA in Creative Writing in between all the gaming. His specialty is action games, but his first love will always be the RPG. Oh, and his avatar is, was, and will always be a squirrel, a trend he's carried as long as he's had a Steam account, and for some time before that.