Image via Mover Games Limited

How Does the Pity System Work in Reverse 1999?

How is the Pity System in Reverse 1999 different from other gacha games?

In a gacha game, it’s important to know which characters you want to pull. And you’ll find that this game has a Pity System when you’re pulling champions. So, how does the Pity System work in Reverse 1999?

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How Does Reverse 1999’s Pity System Work?

If you’ve played games like Genshin Impact and Honkai Star Rail, the Pity System should sound familiar for Reverse 1999 as well.

What’s a Pity System?

If this is your first gacha game, you’ll need to know how a Pity System functions. Pity affects your Pulls by increasing your odds of getting a six-star character depending on how many times you’ve pulled using the same banner. The Pity System is different for each banner, but they do note how many Pulls will result in a guaranteed character with a specific star level.

Related: Best Team Lineups and How to Use Them in Reverse 1999

Reverse 1999’s Pity System

Screenshot by GameSkinny

Using the Swinging Freely Banner as an example, you receive the following benefits as you pull more times.

  • If you haven’t gotten a six-star character after 60 pulls, the chance of summoning one increases from 1.5% to 4%. Every pull after that increases the rate by 2.5% each time you don’t get a six-star.
  • Every 70 pulls guarantees a six-star character.
  • Time-limited Character Banners share the count and rate bonus.
  • Pulling a six-star character resets the rate to 1.5%.

Does Pity Carry Over in Reverse 1999? Answered

Then, there’s a unique feature to the Reverse 1999 Pity System that isn’t in other games. Pity accumulates over similar banners. So, while it’s shared between similar banners, it also carries over to future banners of the same type. This gives you a better chance overall to get a six-star character. And I appreciate not having to lose the pulls I put into a banner because I didn’t have enough to get a guaranteed six-star within the time it was available.

But that’s how the Pity System in Reverse 1999 works. While it’s mostly the same as other gacha games, the carryover feature is a welcome change. From here, check out our R1999 guides hub for more topics like where the fish and chips are or how to complete the targeting exam.


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Author
Melissa Sarnowski
Melissa Sarnowski has been working as a gaming writer professionally for two years, having been at GameSkinny for over a year now as a horror beat writer. She has an English degree from University of Wisconsin - Madison. While she focuses on all things horror, she also enjoys cozy games, MMOs like FFXIV and WoW, and any and everything in between.