WoW SoD: All Priest Runes in WoW Classic: Season of Discovery

Priest Runes are some seriously cool additions, whether you're healing or going the Shadow route.
The Deadmines loading screen in WoW Classic.
Screenshot by GameSkinny

Do you hear rustling? That’s the sound of all three Priest specs clamoring for these Runes. In this fairly straightforward guide, I’ll be going over all Priest Runes in WoW Classic: SoD Phase 1.

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WoW Classic: SoD All Priest Runes List

The Priest Runes in Season of Discovery provide some serious firepower and abilities that increase healing to the game’s defacto healing class. Shadow Priests, don’t counter me on that being the case.

Since you can only have three Runes equipped during Phase 1, being that they can only be applied to the Chest, Hands, and Legs slots, you’ll need to be particular about which ones you finally decide on as your main Runes. Though, of course, you can just change your Runes out whenever you like.

  • Strength of Soul (Chest): Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by four seconds. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power World: Shield as if it were a heal.
  • Serendipity (Chest): Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20% for 20 seconds, stacking up to three times.
  • Twisted Faith (Chest): Mind Flay and Mind Blast deal 20% increased damage to targets afflicted with your Shadow Word: Pain.
  • Void Plague (Chest): Afflicts the target with a disease that causes (* 39 / 100 * 6) Shadow damage over 18 seconds.
  • Mind Sear (Hands): Causes an explosion of Shadow magic around the enemy target, causing (70 / 100 *) to (78 / 100 *) Shadow damage every second for five seconds to all enemies within 10 yards around the target.
Some Priest Runes from WoW SoD on a Deadmines backdrop.
Image by GameSkinny
  • Circle of Healing (Hands): Heals all of target player’s party members within 40 yards of target player for (* 162 / 100) to (* 180 / 100).
  • Penance (Hands): Launches a volley of holy light at the target, causing (* 128 / 100) Holy damage to an enemy or (* 106 / 100) healing to an ally instantly and every second for two seconds.
  • Shadow Word: Death (Hands): A word of dark binding that inflicts (* 261 / 100) to (* 305 / 100) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
  • Power Word: Barrier (Legs): Summons a holy barrier to protect all party members at the target location for 10 seconds, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
  • Homunculi (Legs): Break off splinters of your soul to animate three miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.
  • Prayer of Mending (Legs): Places a spell on the target that heals them for (* 93 / 100) the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to five times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time.
  • Shared Pain (Legs): Your Shadow Word: Pain now also afflicts up to two additional nearby targets within 15 yards.

There’s a lot to think about among the WoW Classic: SoD Priest Runes and all of those things are kind of awesome. Even aside from the love Shadow Word: Pain gets, there’s some serious room for interesting builds between what’s available for the class in Phase 1. Check out some of our other WoW Classic: Season of Discovery guides here on GameSkinny, such as our lists of all Shaman Runes or Warrior Runes, or how to find the secret Rune vendor.

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Ashley Shankle
Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.