Bioshock Infinite Articles RSS Feed | GameSkinny.com Bioshock Infinite RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Bioshock Infinite Golden Guns: How to Get Rid of Them, Where to Find Them https://www.gameskinny.com/mqag9/bioshock-infinite-golden-guns-how-to-get-rid-of-them-where-to-find-them https://www.gameskinny.com/mqag9/bioshock-infinite-golden-guns-how-to-get-rid-of-them-where-to-find-them Fri, 07 Feb 2020 17:26:18 -0500 Ty Arthur

The flying city of Columbia has plenty of secrets to uncover if you're delving into Bioshock The Collection's PS4, Xbox One, or Steam editions. With all of the extra content pre-installed, the Collection features even more goodies to discover than in the original version of Infinite like golden guns! Here, we're going to talk about how to find them and how to get rid of them. 

Golden Gun Locations

There is no Bioshock Infinite golden pistol location or golden machine gun location to find. The skins appear automatically when you first get the starter guns towards the beginning of the story. 

If, for some reason, you don't see the golden gun skins when equipped, just restart and play through the lighthouse segment until you get the shield. At that point, your golden machine gun should be active, as the DLC included in the Collection forces them to activate.

They won't appear gold when lying on the ground or equipped by enemies. The Bioshock Infinite golden gun upgrade only applies when Booker has the pistol or machine gun equipped in his hands.

How to Turn off the Bioshock Infinite Golden Guns

While the automatic golden gun upgrade gives you a slight damage boost over the original versions, plenty of players don't actually like the look of the gold skin, as it clashes with some of the environments.

Wondering how to get rid of golden guns entirely? Unfortunately, they are automatically included in the season pass. Since Bioshock The Collection includes all the season pass DLC, it means you can't turn off the golden guns. 

The only way to get rid of the skins is to play the base game without the season pass, which isn't possible with the version in the Collection.

If the Bioshock golden guns bother you enough, the only real option is to switch to a different weapon that doesn't have the DLC gold plating. Just swap out to the carbine or shotgun, which frankly are better weapons for most of Bioshock Infinite anyway.

Booker points the golden gun toward the sky in Columbia in Bioshock Infinite    The Infinite gold plated pistol

Need help with Bioshock Infinite Burial At Sea or any other part of the Collection? Drop us a comment if you're having trouble with any particular level, and then check out the rest of our Bioshock guides for all three games:

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Bioshock Infinite First Key: Where to Use It https://www.gameskinny.com/iaxnm/bioshock-infinite-first-key-where-to-use-it https://www.gameskinny.com/iaxnm/bioshock-infinite-first-key-where-to-use-it Fri, 07 Feb 2020 11:31:00 -0500 Sergey_3847

An entire Bioshock Infinite walkthrough would show you the locations for all of the game's keys, many of which open chests with special items (Luckily, none of the Infinite's vigors are locked away). But this one will show you where to use the first key, which is located near the Lansdowne Residence.

Often, both keys and chests are hidden in different locations, which makes them hard to find. That goes doubly for this one. 

Where is the First Key in Bioshock Infinite?

The key is in the Fraternal Order of the Raven. Here's how to get there:

  1. Take the transportation capsule to the Comstock Center
  2. Follow the story until you get branded as the False Shepherd
  3. Take the alternative route to the Lansdowne Residence
  4. Use the freight hook to jump onto the balcony of the next building
  5. Enter the Montgomery Residence from the balcony
  6. Exit the Montgomery Residence through the back door
  7. Enter the courtyard of the Fraternal Order of the Raven.

Don't rush into the building, but be careful, as there are a lot of enemies inside, some of them Crow, which teleport around the area. Others are normal enemies such as Founder's Police.

You'll pick up the Murder of Crows vigor before entering the area, so that will help you deal with them one by one. After the short battle, take the key from the main altar in the central hall.

Where to Use the First Key in Bioshock Infinite

When you have the key, return to the Lansdowne Residence. 

  1. Enter the Montgomery Residence through the back door.
  2. Leave the residence through the balcony.
  3. Use the freight hook to reach the Lansdowne Residence right across.

Inside the residence, enter the bedroom with an open door and a chest. Open it with a key and take an infusion, a life potion, and a mana potion. While it might not be a boon on normal difficulty, this chest is a huge help in 1999 mode.

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That's it on how to find the first key and where to use it in Bioshock Infinite. Grabbing it will help you get through the earliest portions of Columbia and, hopefully, progress through the story just a bit faster. For more on Bioshock Infinite, Booker, and the game's ending, be sure to check out our review of the first-person shooter from 2K and Kevin Levine

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Top 8 Best Voice Acting Performances by Troy Baker https://www.gameskinny.com/lsdy0/top-8-best-voice-acting-performances-by-troy-baker https://www.gameskinny.com/lsdy0/top-8-best-voice-acting-performances-by-troy-baker Fri, 11 May 2018 16:15:13 -0400 Michelle Valens

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Joel (The Last of Us)

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Joel is a fan-favorite character of Baker’s, and when you see his performance in The Last of Us, you can understand why. A man in his late 40s in a world that has taken everything from him, he lost his daughter and has been fighting a war against the infected zombie-like creatures for years.

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Over the years, Joel became less bound by his own morality, and he will do whatever it takes to survive. When he is paired up with another survivor, Ellie, a 14-year-old girl who may be the cure to the outbreak, he becomes dedicated to her protection and safety. Over the course of the game, they form a father-daughter-like bond.

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Through both voice acting and motion capture, Baker shines in this role, able to express the emotion of Joel losing his only child in a heartbreaking first scene.   He is a ruthless man, but he is a man still capable of deeply caring for another human in the way he cares about Ellie.

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Along with Ashley Johnson's performance as Ellie, Baker's groundbreaking performance in The Last of Us is largely what makes it such a popular game, with one of the best narratives in gaming thus far.

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So there you have it: eight of Troy Baker’s best performances in video games. What has been your favorite of Baker's roles? Is there a game series you wish he was in? Let us know in the comments below, and stick with GameSkinny for all things gaming.

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Booker DeWitt (Bioshock Infinite)

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Although we experience the world of Bioshock Infinite through a first-person view, it doesn’t mean its protagonist, Booker DeWitt, has no personality or character depth. Booker is a complex and emotional character with a difficult past: an alcoholic gambler who may very well suffer from PTSD (among a whole host of other problems), as well as being the world's worst decision-maker.

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Even though the focus of the game is Elizabeth, Baker is able to draw you into the character of Booker and make you feel connected to him and his story, and he really sells Booker’s self-hatred and regret of his past actions.

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Booker is portrayed as a level-headed man who doesn’t often act outside of that persona, which is why when he breaks free of those floodgates, it’s all the more powerful in terms of performance. His anger shines through in the final confrontation with the game’s prime antagonist, Zachary Comstock. Baker is able to deliver the anguish and confusion that Booker must feel at the revelation given to the players at the ending in such a masterful way, as well as the emotional acceptance that there is only one way to end what he has caused.

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Gul'dan (World of Warcraft: Warlords of Draenor; Legion

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Taking over the role from Paul Eiding, who voiced him in the original Warcraft PC games, Troy Baker brings new life to dark character and antagonist Gul'dan.

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Starting in Warlords of Draenor, where we see the return of the ruthless orc, Baker's performance is absolutely astounding; you truly believe the hatred and sadism in Gul'dan’s every word.

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He also gives a wonderful performance in Blizzard's animated short video that tells the story of the alternate universe’s version of Gul'dan, taking into account the element of time travel and alternate universes used in Warlords of Draenor and Legion.

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Baker’s performance truly makes Gul'dan a character you can feel invested in despite his antagonistic nature.

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Delsin Rowe (InFAMOUS: Second Son)

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Continuing his trend of portraying a new fish in an old pond, Troy Baker lends his voice to InFAMOUS: Second Son’s protagonist, Delsin Rowe.  

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Delsin is a delinquent who discovers he is a Conduit after interacting with a captive of the Department of Unified Protection. This activates Delsin’s powers and starts his adventure in the game.

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Delsin deeply enjoys becoming a super-powered human and wishes to do the right things, becoming a hero to those who have no voice and fighting against the government’s hatred of the Conduits. He can be very childish and immature, but he is fiercely loyal to his tribe, including to his brother, Reggie Rowe.

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Troy’s performance in this role as a childish, immature delinquent is very well done. He doesn’t overdo it or exaggerate Delsin’s lines, and that’s what makes you truly relate to this character and his struggle to fight against injustice and do right by his tribe.

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His relationship with his brother is one of the most important aspects of the game, and Baker delivers his lines so well that you’d truly believe he and Travis Willingham (Reggie Rowe) were actually bickering brothers in real life.

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Bruce Wayne (Batman: The Telltale Series)

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Many have portrayed Bruce Wayne/Batman over the years, but the most recognizable voice for the character in any and all animation or game version of the Dark Knight’s story is Kevin Conroy, who had been voicing the Bat for over 20 years. Troy Baker takes up the role for the second time in Batman: The Telltale Series (the first being his portrayal of the Bat in LEGO Batman: The Videogame). In Telltale Game’s original look into Batman’s story, through choice-driven gameplay and cut-scenes, you can play the story the way you want.

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Baker’s performance as Bruce Wayne gives you a look at the character behind the mask and shows how much Bruce differs from his often used playboy persona. He is a man that truly cares about justice and doing the right things. This is a man you can relate to and feel sorry for, perhaps best exemplified by the moment in Season One in which he loses his temper after finding out about his father's past, or maybe during the heart-stopping confrontation he has with former friend Harvey Dent.

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Baker gives his all in this performance, which stands among the best portrayals of Batman in any medium.

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Talion (Middle-earth: Shadow of Mordor; Shadow of War)

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Stepping into the world of J.R.R. Tolkien's The Lord of The Rings is no easy feat, especially when you play a character with no known past in the book or movie canon. Troy Baker does just this in 2014’s Middle-earth: Shadow of Mordor, in which he portrays Talion, a captain of Gondor.

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His performance as Talion is more nuanced than some of his former roles. Here he is a humble and soft-spoken ranger who has lost his family to Sauron’s forces. He merges with former elf-lord spirit Celebrimbor to uncover the spirits of a hidden past and avenge the death of his family.

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His standout moments as Talion are shown through cut-scenes that depict the story of a man who has lost everything and is stricken with grief and the need for revenge, portraying a character that deserves its place among the canon of The Lord of the Rings. Baker returned as Talion in 2017’s sequel, Shadow of War, where he amasses armies with the plan of attacking and defeating Sauron.

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Male Voice 1 (Saints Row: The Third)

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The Saints Row series started out as games in which the protagonist didn’t really say a word, but in later releases, Volition decided to nix the mute protagonist and hire some actors to voice the various options from which you could choose your customizable character. Starting with Saints Row: The Third, Troy Baker portrays the Male Voice 1 option.  

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Not to disparage any of the other voice talents, but to me, Baker embodies the leader of the 3rd Street Saints so well that it’s hard to play without his voice. He merges humor with seriousness throughout the game, whether it’s rage over losing a former member of the gang or silliness during a sing-a-long to the classic Sublime song “What I Got” between him and Pierce Washington (Arif S. Kinchen).

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Baker’s performance shines through this character in many different ways, and he is able to catch your attention as a charismatic yet sometimes over-the-top, silly gangster.

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Revolver Ocelot (Metal Gear Solid V: The Phantom Pain)

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Revolver Ocelot has been as much of a staple to the Metal Gear Solid series as Snake himself. Ocelot is a master of interrogation and gun fighting (particularly with revolvers). Troy Baker lends his voice to this iconic character in Metal Gear Solid V: The Phantom Pain.

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Although Ocelot had appeared throughout the previous games as an antagonist, The Phantom Pain was the first numbered game in the series in which he was not blatantly antagonistic.  

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Ocelot is a man who is very committed to the cause, and he would do anything to help the Big Boss achieve success in his missions. His primary role in the game is to provide information on the targets and the world around the protagonist.

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There was some criticism that there wasn’t enough of Ocelot in the game to differentiate the character from some of Baker’s early roles, but I personally think he did a really great job interjecting a different persona into a character that has been in nearly every Metal Gear game in the series, each time supporting a different kind of purpose.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/r/i/original-a43fd.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/r/i/original-a43fd.jpeg","type":"slide","id":"183599","description":"

If you are an avid gamer and haven’t been living under a rock for the last 10 years, you should be quite familiar with the name Troy Baker, one of gaming’s most recognizable voices. He has been in over 100 games to date. Though all of his roles have something special about them, there’s always going to be those that stand out as the best.

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Read on to find out about Troy Baker’s best voice acting roles in video games.

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Bioshock Celebrates 10 Years with Anniversary Collector's Edition https://www.gameskinny.com/lmt7b/bioshock-celebrates-10-years-with-anniversary-collectors-edition https://www.gameskinny.com/lmt7b/bioshock-celebrates-10-years-with-anniversary-collectors-edition Wed, 08 Nov 2017 12:30:24 -0500 Sarah Elliman

The Bioshock series would have been celebrating its tenth anniversary back in August of this year. To celebrate the occasion 2K have announced an exclusive Collector’s Edition to commemorate the series, available on November 14th. 

The edition will set you back $199.99 and is only available for purchase within the US. You can either buy it directly from 2K’s store or at your local GameStop. The edition will also only be available for PS4 and Xbox One players.

The 10th Anniversary Collector’s Edition will include a copy of the Bioshock: Collection alongside a 11.5-inch statue of Bid Daddy and Little Sister. To celebrate the 10th anniversary, the figurine has been modeled after the original art that was displayed on the first Bioshock cover. The statue will feature Big Daddy’s drill fully motorized and varying light components as well. To further pay homage to the original Bioshock they have added Bid Daddy and Little Sister voice clips directly taken from the game to feature for this statue.

The original Bioshock game was released in August 2007 for PC and Xbox 360, with a PS3 port coming later to the series. Bioshock was praised for its immersive story-telling and interesting combat mechanics. Many critics couldn’t get enough of the game, with IGN’s review praising the game immensely, stating that:

"Bioshock stands as a monolithic example of the convergence of entertaining gameplay and an irresistibly sinister, engrossing storyline that encompasses a lot of multifaceted characters."

The overall score on Metacritic, which comprises of critical reviews, rated Bioshock at 96/100.

Ken Levine was the driving force behind Bioshock, where he was the writer and creative director for the project. In all the games he has involved with, Levine tried to put a sociological tone over the game. The issue of harvesting the Little Sisters or not and the core story are a testament to his style. However, he was not present for the writing or directing of Bioshock 2, but later returned to work on Bioshock Infinite.

Bioshock 2 didn’t receive as much praise as its original counterpart, but was still  nominated for a variety of awards, including a “Best Story” for BAFTA Games Awards. Although nominated a fair number of times, the only coveted award that Bioshock 2 won was from the GANG Awards for the “Best Use of Licensed Music.”

Bioshock Infinite was a return to the extremely high praise that was bestowed upon Bioshock. Infinite not only won a variety of “Best Game” awards, but was nominated and honorably mentioned for many more. Bioshock Infinite sold over 10 million copies and was widely praised by critics.

What do you think of the Bioshock series? Are you going to purchase the Collector's Edition? Let us know in the comments.

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The Importance of Story-Based Games https://www.gameskinny.com/b7099/the-importance-of-story-based-games https://www.gameskinny.com/b7099/the-importance-of-story-based-games Fri, 24 Nov 2017 11:01:43 -0500 Sarah Elliman

Narrative and good storytelling are integral aspects for creating an engaging, high-quality game. There are games where the story is less important, Minecraft for example, but a large number of games rely on writing and story to drive the game. This emphasis on narrative directly involves the player and immerses them further into the world the developers are trying to form. You can interact passively and experience a more linear story like Alan Wake or create your own story out of the choices you have made.

Story is the first thing I look for in a game; graphics, game mechanics, and multiplayer are all secondary. It was the intriguing stories of Assassin’s Creed and Dragon Age that drove me to discover more games and made gaming become a hobby of mine.

However, to some, story is not as important as other aspects of a game, with many believing that stories should be left to films and books if one wants a deep and emotional experience. Ultimately, though, video games are there to tell a story, and even Call of Duty has to have some coherence in its plot to drive the game forward. But violence and other factors take away from the depth of the story, some argue. However, these are minor bumps that can be overcome by truly great games or even made to further the narrative immersion. Not all game stories are created equally, but the stories that remain in our hearts are worthy of being recognized.

Not Just for Point and Clicks

Some believe that the very nature of action video games mean they can't carry a storyline as well as other mediums. The argument goes that powerful narratives should be reserved for point-and-click games or text based games. Far Cry 2's creative director, Clint Hocking, says "that there is a market for narrative games that spontaneously generate stories according to the way they’re being played." Hocking is not alone in this belief, as Guy Gadney, the creator of The Suspect, an interactive thriller, hopes "we are entering a stage, now, where writing shifts from being a monologue to a dialogue."

We are already seeing this shift, with more and more games implementing choices for players to make that directly affect the story. This is most prominent in the success of TellTale’s The Walking Dead.This sort of immersion provides us with something that films and books can’t by putting us directly in the middle of the action. Despite opinions to the contrary, this mechanic is not reserved just for point-and-clicks like The Walking Dead.

Nine months after Gadney's and Hockings's statements, Dragon Age: Inquisition was released. Although far from the procedural generation of Hockings's world, Dragon Age implements multiple choices and different possible endings for the game. To a certain extent, you could experience the story your way and make it entirely your own. Almost a year later, this was further improved on by The Witcher 3. It was a game praised for just about everything, but most importantly, it was praised for meaningful side quests that actually added something to the overall story.

Immersion is important with these games if they are going to succeed, as you are meant to experience the journey with the characters. For example The Walking Dead, wouldn't have been able to make grown men cry if they weren't invested in the story. It's important for developers to try and immerse players, since they are working with fictional worlds. You have to believe the world to enjoy the game, and to do that, you have to feel you are a part of it.

Should We Leave Stories to Books and Films? 

As befits one of the most important and enduring storytelling mediums, novels deal with deep issues and explore every side of humanity. One infamous opinion from Gamespot's forums declared that "novels deal with humanity in all its wonder, flaws and the problems that arise from human relations" but argues video games don’t have that depth. Yet that's not entirely accurate, as Dragon Age and The Witcher show.

Dragon Age

Two of the issues raised in Dragon Age are class and race, important issues that continue to affect the real world. The segregation of the mages and the treatment of the elves is a continuous theme throughout. These are fantasy species and classes, obviously, but they warn us of the issues in our own world. By removing ourselves from the natural prejudices and stereotypes we cast on people in reality, we can begin to see clearly how these attitudes cause great harm, and it does tell us something about the problems within our own relationships to others. After all, when you have no preconceptions of elves, then all you see is the horrific nature of their treatment rather than some attribute or other perceived as a problem.

One reviewer believed that "the ways in which the dialogue and gameplay decisions allow you to express your own views of faith make Inquisition the most personal game in the series." When a game allows you to project yourself that way in the story, it creates an incredibly deep experience. Even the original Dragon Age was praised for it's decision mechanic and its fantastic writing. Kotaku, reviewing the game back at it's release in 2009, expressed this idea nicely by saying "kingdoms rose and fell and important people lived or died based solely on my whims," and this continues to bring players back to replay the game again and again.

There are Dragon Age books, yes, but the books were created after the game and add to the world that was already created. Our ideas of how this world should be and what makes it special come solely from the video game, with all the features that make a good piece of prose work.

The Witcher

The entire Witcher franchise is based on a series of books by Andrzej Sapkowski. Yet most people I have spoken to don’t know the books even exist, and the games convincingly deal with the central problems of power and the soul-consuming search for it. You constantly see kings, sorceresses or sorcerers, knights, and essentially everyone all vying for power, one way or the other. You witness the horror of war that accompanies that search and the devastation it causes for the people. True, the books give you extensive background knowledge of the major players in the story. But those key components that tell--and teach--us something fundamental about human nature translate perfectly into game form, bringing those messages to a wider audience than the books could.

The Witcher was a smash hit, not just with gamers, but developers too. Hajime Tabata revealed that "one of the games my development team played a lot last year was The Witcher 3," stating that they had gotten to know the game really well. Everyone wanted a piece of the series' success, even to incorporate it into their own games, and the story elements were a major part of that. Even reviewers believe that The Witcher captured the essence of the stories. Oli Welsh with Eurogamer said

Sapkowski's universe is built on basic fantasy foundations - dragons, elves and magic in an alternate medieval Europe - but has a distinctive flavour. You'll find the politicking and grim brutality of Game of Thrones here, but also the lusty derring-do of Conan and the creepy allegories of the Brothers Grimm.

In short, the game is a synthesis of all the very human elements that have continued to capture people's imaginations for centuries.

When Games Get It Wrong

When a game's story just doesn't cut it, we all notice--something that couldn't be said if narrative in games wasn't important. Think back to games like Remember Me that held such promise with it's intriguing storyline. Ultimately the game had fantastic concepts, but it's execution was incredibly flat. IGN reviewer, Daniel Krupa believed that:

'Remember Me is brimming with promise. It desperately wants to play up some big ideas...sadly its best ideas don’t really find their way into the gameplay itself,' 

Remember Me is incredibly forgettable, as it couldn't create a cohesive plot that ran through the entirety of the game, even though it had some solid story devices that could have made is great. The frailty of memory and how people's minds can be used for corporate greed are startling and interesting ideas to present in a video game. People are manipulated by the powers above, just as we are today, only it's slightly more subtle in the game. Remember Me could--and should--have pulled from our world more and actually focused on that provocative narrative, integrating it into the action sequences. But it doesn't, and that's what keeps it from being a truly amazing game.

Even though I loved Infamous: Second Son, the story falls flat and doesn't pack the punch it should . Delsin is likeable, in a roguish sort of way, but the other main protagonists, Fetch and Eugene, are boring stereotypes. I also just couldn't engage with Fetch, probably as a result of her being such a static character; she was infinitely irritating, and I hated the missions with her. There were some scenes that should have been more powerful than they were, too. Reggie's death, for example, happens too fast, and you never have time to think about it. It always seems like Infamous  tries to pack a punch with it's story, but it just doesn't know how to get there.  

Films Vs. Games

So where does that leave us? Could we still say, as The Atlantic's Ian Bogost does, that "the best interactive stories are still worse than even middling books and films?" In short, no.

National Treasure got a 44% rating on Rotten Tomatoes, making it a good candidate for a "middling" film, and I wouldn’t put the narrative's quality anywhere near something like The Last of Us or Banner Saga in terms of engagement, value, or insight into human nature. Games are their story. Otherwise, games like Witcher and Dragon Age wouldn't get game of the year awards. There are examples where a game's story doesn't hold the same power, but this is the same for any art medium. 

Violence Doesn't Solve Anything

One opinion often expressed about how story isn't important in games is that the violence detracts from the story being told. For example,  BioShock Infinite has an incredibly deep and well-thought out storyline, but is interrupted by Booker DeWitt running around shooting ravens at multitudes of enemies. Grant Howitt argued that "BioShock: Infinite’s sumptuous world, fascinating plot and metaplot – and its series of nonsensical gunfights augmented by mad-science superpowers" conflict with each other, with the action sequences throughout the game undermining the strong story.

Basically, the argument goes, the fact that you have to interact with the story is sometimes what stops you from experiencing it. Whether it’s your AI partner running into a wall or a part of the map you can’t get to, these incidents take away from the story.

But if the violence and action scenes take away from the power of the narrative, then it should be true for films as well. For example, one could easily say the exceedingly long runway in Fast and Furious 6 detracts from any presence the story has, though others would say it's part of the story.

It all depends on how the story is carried out. For example, the original Jason Bourne trilogy merged the action scenes with story fantastically because the action and violence make sense within that world. The Last of Us has gut-punching emotional segments in the narrative, where the danger of enemies was imminent, and any violence or suggestion of it made sense within the universe. Carried out well, the interactive action scenes, should, and do, advance the story, rather than hinder it.

As far as the argument that action scenes and violence mean you don’t get the same flowing experience as you would with a film--that’s the beauty of video games. You don’t passively sit and absorb the story; you are part of the story. Even with a less story driven game, such as The Sims, people take joy from creating their own story in the game. You are directly moving the character through the story and in some games making their choices. You’re still experiencing the artists' vision while making the story your own.

---

A lot of gamers want strong story elements in their games, and the power of the narrative cannot be overstated. Games tell a story that will never leave you, just as a favorite book or film won’t. The important difference, though, is you’re in the action--you live the story and learn even more from it as a result.

Do you think the story in a video game is important? What's your favorite narrative-centered video game? Leave a comment below and let us know!

]]>
My dad could beat up your dad: Father's Day video game battle royale https://www.gameskinny.com/l2ng8/my-dad-could-beat-up-your-dad-fathers-day-video-game-battle-royale https://www.gameskinny.com/l2ng8/my-dad-could-beat-up-your-dad-fathers-day-video-game-battle-royale Fri, 16 Jun 2017 18:21:23 -0400 Ty Arthur

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Now that the dust has settled and the match ups are finished, we want to wish all the gaming dads an amazing Father's Day this year!

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What did you think of our dad vs dad picks, and what other video game Father's Day grudge matches would you like to see go down?

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Let us know in the comments section below!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide10-d1c50.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide10-d1c50.jpg","type":"slide","id":"160314","description":"

James McCloud (Star Fox) vs. Splinter (Teenage Mutant Ninja Turtles)

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So, these are maybe the two coolest dads a kid could ever dream of having, and picking one is sort of impossible for anyone who grew up in the late 80s or early 90s.

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Anthropomorphic rat ninja dad who dispenses wisdom and lets you eat inordinate amounts of pizza while playing with dangerous weapons, or anthropomorphic fox and sunglasses-wearing space pilot with a gun dad who lets his kids blow things up in glorious 3D?

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How this battle would go depends on the arena: one one one, or does James have his ship? Even while piloting a spacecraft, I get the feeling Splinter has the edge here, with his mystical ninjitsu alerting him to the presence of enemies and his ability to bite through solid metal.

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Since James was previously taken down by a pig-man, we know he doesn't fare well against other anthropomorphic animals as well... I think in this case Splinter wins, although that probably starts a war between Fox McCloud's crew and the ninja turtles, which I now want to see in some sort of comic book form.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide9-68a55.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide9-68a55.jpg","type":"slide","id":"160313","description":"

Harry Mason (Silent Hill 2) vs. Barret Wallace (Final Fantasy 7)

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Here we've got two dads trying to keep their daughters safe in a world gone mad.

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We've also got some serious "firsts" with both characters. Silent Hill 2 was probably the first time we saw an on-screen rape in a PlayStation game, while Barret was among the first foul-mouthed characters to throw out those four letter words in a major U.S. RPG release.

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Barret's gun arm and access to materia seems like an insta-win, but don't discount Mason just yet! He battled the supernatural forces of Silent Hill and came out the victor (at least for a while anyway; never mind what happened in the beginning of the next game).

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Plus, he's Sean Bean in the movie, so... oh wait, never mind, Bean dies in literally everything. Barret Wallace for the win.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide8-cf3f6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide8-cf3f6.jpg","type":"slide","id":"160309","description":"

King Of All Cosmos (Katamari Damamcy) Vs. Octodad (Octodad: Dadliest Catch)

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You'd think the King Of All Cosmos would win this one without working up much of a sweat -- being the ultimate god of all creation and maker of everything and all that -- but that's not how it would actually go down.

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We know the King has some curious behaviors and dislikes. I'm picturing Ocotdad's loving tentacle suckers wrapping around the King and he'd immediately yield while screaming something like, "icky, icky, icky!". He'd then blame his loss on his son.

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But how would Octodad get through the gauntlet of the universe to even start the fight? He can't even walk through the kitchen without destroying everything in his path or getting stuck to every single object!

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Octodad would have a terrible time just getting across the road to fight the King Of All Cosmos, but something tells me his horribly treated son, the prince, and all those nephews and cousins would probably roll up everything to help out the secret octopus dad.

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You reap what you sow Mr. Cosmos, and you've sown some serious ill will with your family...

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide7-3a75c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide7-3a75c.jpg","type":"slide","id":"160307","description":"

Kratos 1 (God Of War) Vs. Kratos 2 (Tales Of Symphonia)

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Who deserves the name more -- a spiky-haired anime dude with a sword, or the bulging muscled, rage-filled man who kills gods left and right?

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Both have a shameful past and try protecting their families to varying degrees of success. Kratos 1 has the upper hand in the pure strength department, but Kratos 2 is a couple of thousand years old, and he's learned some tricks along the way in all that time.

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We also have to consider this: Are we talking sleek, height-of-his-power Kratos 1 from earlier in the series or is this hipster neckbeard Kratos shackled with a little kid the whole game (where they are totally NOT copying The Last Of Us)?

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Eh, you know what, either way, I feel that while Kratos 2 is rooting around in his menu screen trying to select Demon Fang, Kratos 1 would have probably already torn him apart with the Blades of Chaos and then completed a couple of threesome sex mini-games.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide6-23d9e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide6-23d9e.jpg","type":"slide","id":"160303","description":"

Booker DeWitt (Bioshock Infinite) Vs. Handsome Jack (Borderlands 2)  

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Oh, boy (or in this case, oh, girl), you really don't want either of these guys to be your dad! Both did some pretty heinous stuff to their respective daughters, and neither can really claim the moral high ground in any way.

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Handsome Jack really only imprisoned and sacrificed his daughter the one time, though, while Booker DeWitt just keeps. on. doing. it. in. every. single. reality. Elizabeth gets him back though, killing him off in universe after universe.

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In a knock down, drag out fight, who would come out ahead? It's a tough one -- Booker can swap between realities to get the upper hand and find a universe where he has the advantage. But Handsome Jack does have a whole lot of firepower on his side, from the entirety of Hyperion Corporation to potentially controlling the world-destroying Warrior after opening the vault.

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If Jack gets his pet Warrior, the win goes to him (unless Songbird constantly shows up to thwart the Warrior), otherwise I see the grim-faced DeWitt coming out the victor and then probably learning some other devastating truth about his past to make him even more hard boiled than before.

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James (Fallout 3) Vs. The Sole Survivor (Fallout 4)

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These are both some seriously lazy dads with a "Meh when I get to it" approach to parenting. Apparently, the post-nuclear war U.S. wasteland does not spawn good fathers.

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Liam Neeson might have a special set of skills for finding wayward children, but James sure didn't. Meanwhile, the Sole Survivor keeps having to go on just one more fetch quest before he can really start looking for Shawn...

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James has a whole lot of scientific equipment at his disposal, not to mention the security guards from Rivet City. But then again, the Sole Survivor is decked out in full power armor and probably has a legendary minigun with the wounding property or a 16 mini nuke MIRV launcher, so I'm gonna give the win to Fallout 4's awful dad.

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To be totally honest, I feel like rather than fighting, they'd both team up to go do a bunch of random quests instead before devoting their monthly 5 minutes to searching for their children.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide4-974ef.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide4-974ef.jpg","type":"slide","id":"160297","description":"

Hojo (Final Fantasy 7) Vs. Henry Lawson (Mass Effect)

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Both of these sci-fi mad scientists spawned some high quality genetic experiments who managed to break free and make their own mark on the universe. Neither is much of a fighter on their own or without any injected upgrades; Hojo is your typical lab coat and Henry's an intergalactic business man.

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Instead, the question becomes: "Could they get their offspring to help them, or would their kids try to help the other to kill their own evil parent? In both franchises, these kids end up turning on their fathers.

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You can't discount the Sephiroth effect here – just how effective would he be against Commander Shepherd's team? That sword made short work of the Midgar Zolom, but would he fall against laser fire and psychic powers?

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Seriously though... Miranda Lawson's form-fitting outfit. I think that's a major KO right there, no matter who the enemy ends up being. Sorry Sephiroth, but you can use all the earth-destroying black materia that you want, and I still think Lawson and the crew of the Normady are going to come out on top.

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In the end, I see both of these dads ending up six feet under courtesy of their own children.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide3-c333f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide3-c333f.jpg","type":"slide","id":"160296","description":"

Joel (The Last Of Us) Vs. Lee (The Walking Dead)

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Good lord, look at the sad eyes both of these post-apocalyptic survivors have! They'd do just about anything to protect their surrogate daughters, and its the pain of the past that drives them forward.

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My first instinct is to say "Joel wins, sorry Lee" and move on -- Joel is a stealthy killing machine in The Last Of Us!

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But first, let's consider a few things. Lee's a big guy, and while he's reluctant to engage in violence, he's been known to do so to devastating effect. He's not afraid to teach a little girl to kill, and even the impending doom of becoming a zombie won't stop him!

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I think we're going to have to boil this one down to which choices you made in Telltale's Walking Dead. Hard-as-nails Lee who makes Clementine put him down would probably come out the victor. Sappy Lee who decides to go zombie rather than teach a tough lesson definitely loses to Joel.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide2-790f3.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide2-790f3.jpg","type":"slide","id":"160292","description":"

Michael De Santa (Grand Theft Auto V) Vs. Ethan Mars (Heavy Rain)

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It's the bad dad world cup up in here!

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Michael De Santa is the definition of the uncaring white trash dad (oh, woe is me, I'm rich and bored in suburbia and I hate my kids!) while Ethan's life has gone down the toilet since his son Jason died because of his inattentiveness. 

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Despite that early-game apathy, both go to extreme, absurd lengths to protect their kids.

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Michael assaults a whole boat filled to the brim with pimps and drug dealers to keep his daughter from being in an impromptu porno shoot, while Ethan goes through some serious Saw levels of torture to find his other missing son, Shaun.

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Michael's got the street smarts and gun-fu on his side, of that there's no doubt, but Ethan is the bumbling guy who just won't die, no matter how hard you try to kill him. 

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Without Michael's full GTA 5 crew to back him up, I'm going to call this one a draw -- they'd end up killing each other or getting themselves thrown in the clink via misadventure.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide1-f2d10.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slide1-f2d10.jpg","type":"slide","id":"160290","description":"

Bowser (Super Mario) Vs. Dr. Light (Mega Man)

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It was never really clear to me if Bowser was the progenitor of all the koopas and goombas or just the biggest, baddest one around.

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But for our purposes, we're going to assume he's somehow sired the whole lot of 'em (probably with that big tease Princess Peach, who keeps getting "kidnapped" and showing up in Bowser's castle all the time to be "rescued" by a clueless Mario).

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So with that out of the way, which would win: an army of koopa troopas or an army of robots? Dr. Light never seems to make as devastatingly powerful robots as his nemesis, Dr. Wily, but Mega Man and his cohorts always manage to upgrade themselves with screen-clearing weaponry because of a little help from dad (or dad's digital ghost, as the case may occasionally be).

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On the other hand, it seems like koopa troopas and goombas can pretty much only die if you jump right on their heads (or you run at them at full speed after having recently eaten some magic mushrooms), so that superior fire power might not be helpful.

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This one's a tough call, but I think with his endless minions piloting airships and massive, maze-like castles the robotic crew would have to fight through, eventually, Bowser would come out on top and tear Dr. Light to shreds. 

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Now I have visions in my head of Dr. Wily and Dr. Robotnik teaming up with Bowser to create an army of robotic koopa troopas... 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cover11-de27e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cover11-de27e.jpg","type":"slide","id":"160315","description":"

We've already looked at the best and worst video game dads -- and there's plenty to pick from in the latter category. And of course, daddy issues are at the heart of more than a few quests to save (or destroy) the world. In short, there's a disturbing number of fathers in the gamingverse who have genetically created monstrosities and made the world an (un)safer place.

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With all these hero dads trying to save their kids and villain dads who let their offspring die horrible deaths, the question has to be asked: Which dad would win in a fight?

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Every eight year old out there thinks his or her dad can beat up YOUR dad, and today, we're going to unleash our inner adolescence to pit all the gaming papas against one another in a battle to the death!

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WARNING: There are some spoilers throughout (some of these dads aren't revealed as such until the end of their respective games), and we assume you know how each of these games concluded. Proceed at your own risk!

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Fake News and Nuclear Launches: Darkly Satirical Games for Even Darker Times https://www.gameskinny.com/bwl2l/fake-news-and-nuclear-launches-darkly-satirical-games-for-even-darker-times https://www.gameskinny.com/bwl2l/fake-news-and-nuclear-launches-darkly-satirical-games-for-even-darker-times Tue, 04 Apr 2017 12:00:01 -0400 Ty Arthur

Somehow without even realizing it, reality seems to have slipped into Community's darkest timeline. Every day the news becomes more ludicrous to the point that satire sites no longer feel needed. The world is being run by reality show rejects, another world war seems around the corner, and every morning around 5:00 AM like clockwork the leader of the free world throws a childish Twitter tantrum while taking his morning deuce.

Prince, David Bowie, Alan Rickman, Carrie Fischer... a wealth of music and screen talent saw the writing on the wall and collectively said "screw it, we're out" before the year even started in earnest. Horrible dystopian fiction seems more benign and less threatening by comparison to actual everyday life. 

As Obsidian's latest classic cRPG Tyranny put it, "sometimes evil wins." Art imitates life, so it shouldn't come as much of a surprise that there are plenty of satirical games making light of the darkness, from a disturbingly real fake news simulator to a game whose only winning move is to simply not play at all. 

Fake It To Make It

Hilarious at the beginning and then more and more worrying the longer you play, this "social impact" web browser game, Fake It To Make It, is all about creating fake news to earn clicks and ad revenue. The goal of the game is to create a fake and lazy site, make it seem legit, and then decide how to spend money on planting articles, monetizing by stealing personal info, or even planting malware.

When planting articles you have to make sure you are triggering a strong emotion, and always weigh the headline's believability to the drama factor. As the game's tutorial explains: "Fake news takes less time to create, and it often spreads better than real news, since you aren’t as constrained by facts."

Happiness doesn't create a sense of urgency, so to rake in the cash, it's better to stoke anger and fear, and prey on people's preconceived notions with things they want to believe, whether those things are true or not. It's basically the content of Facebook during the 2016 U.S. presidential election distilled into game form.

Religion and politics are the big ones, but you can get folks sharing articles if you make them scream "won't somebody please just think of the children!" or convince them a celebrity has died. If you feel like creating your own fake news empire, you can play Fake It To Make It right here.

 When will the sheeples wake up? With just 10 more shares this petition can change the world!

Defcon

The game's tag line is literally "everybody dies," so you know you're in for a good time with Defcon, which is clearly inspired by the '80s flick Wargames

Ever wanted to be the guy in the bunker with his finger on the trigger? That's what you get to do in Defcon, as negotiations have broken down and everyone around the world is getting nuke happy.

A strategy game that smiles in the face of the apocalypse, there's really only one way any given round can end: a fun radiation cloud enveloping the globe.

It's OK, we killed more of them than they killed of us.

Papers, Please

Report to the Ministry Of Admission immediately and take up your new role as arbitrator of who gets to enter communist Arstotzka, and who gets sent packing back across the other side of the wall -- this is Papers, Please.

Your choices will have very serious real world impacts on people's lives, and you will get things wrong, resulting in deaths and worse. I imagine certain members of our government probably play this as light hearted weeknight entertainment...

I'm afraid your papers are not in order, sir...

Cyberpunk 2077

So this one's actually a bit of a question mark as to how biting the satire will be and just what sort of dystopia is on display, since we don't have a ton of details yet on CD Projekt Red's next big entry.

When it arrives (probably somewhere around the same year as its namesake) its a pretty good bet we'll be seeing some social and political commentary in the story.

 America looks a little different in 2077

Bioshock Infinite

Although an exceedingly dark game, Bioshock Infinite features a ton of humor and sub-text just beneath the surface, like an organization that worships John Wilkes Booth as a savior. George Washington robots prowl the flying city and patriotism and religious fervor taken to their extremes result in a truly deadly place to visit.

The game sort of reached legendary status when a Tea Party group took the image below -- not realizing it was from a game mocking their political leanings -- and used it as their Facebook banner. Woops.

Political and religious commentary aside though, this may very well be the finest game to have been released on the 360, with its innovative FPS concepts and mind-bending story that has you hopping dimensions and constantly guessing as to just who you really are.

 Someone saw this and thought "hell yeah!" 

Costume Quest 2

Those darn kids and their time-travelling, dimension-hopping antics from the first game accidentally led to the rise of an evil dentist tyrant -- who has outlawed all candy -- in part 2 of this adorable RPG series.

It's the classic dystopian megalomaniac, but with an exceedingly silly twist. If you want your bleak future a little more funny and filled with wonder, this is the one to play.

 True Evil!

What did you think of our picks, and what satirical games would you recommend for those down in the dumps over our current dark times?

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Sony Set to Add PS4 Games to PlayStation Now Streaming Service https://www.gameskinny.com/r7xrj/sony-set-to-add-ps4-games-to-playstation-now-streaming-service https://www.gameskinny.com/r7xrj/sony-set-to-add-ps4-games-to-playstation-now-streaming-service Mon, 13 Mar 2017 15:46:07 -0400 Jonathan Moore

After three years of providing PlayStation gamers with a robust catalog of last-gen games, Sony is finally bringing PS4 titles to its widely popular PlayStation Now streaming service. Currently, the $20 per month cloud-based application only supports PlayStation 3 games, such as Bioshock Infinite, Uncharted 3: Drake's Deception, and Resident Evil 6. But that system exclusivity is set to change in the coming months. 

In a press release from Sony, PlayStation's Senior Marketing Manager Brian Dunn said the company is: 

"...Excited to announce that PS Now’s catalog is set to grow even further, as we’ll be expanding to include a new platform: PlayStation 4 games. All of the games in the service, including PS4 games, will be included with a single PS Now subscription. We’ll share more information as we get closer to launch, so stay tuned."

On top of that, Dunn said that select PlayStation Now users will be randomly chosen in the coming weeks to partake in an upcoming private PS4/PS Now streaming test. This short trial will evaluate the efficacy of the upcoming service changes, while also looking to weed out and eliminate any bugs before launch later this year. 

Sony did not say which PlayStation 4 games would spearhead the launch of PlayStation Now's new streaming catalog. But it's safe to guess some of their most iconic flagship franchises will be somewhere in the mix. 

PlayStation Now is available for the PS4, PS3, PlayStation Vita, and PlayStation TV, as well as Windows PCs and various other third-party devices. 

Stay tuned to GameSkinny for more news and coverage on PlayStation Now. 

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How Game Publishers Employ Misleading Marketing Tactics to Burn a Hole in Your Pocket https://www.gameskinny.com/yv9af/how-game-publishers-employ-misleading-marketing-tactics-to-burn-a-hole-in-your-pocket https://www.gameskinny.com/yv9af/how-game-publishers-employ-misleading-marketing-tactics-to-burn-a-hole-in-your-pocket Mon, 13 Feb 2017 12:00:01 -0500 blake_1321

As long as products have been sold, there has been misleading marketing. It has become somewhat a known fact that, at least in part, the products you see on the ads aren’t exactly what you get. While there is a line between misleading and false advertising, it is a very thin one. Marketing firms devise various misdirecting tactics that manage to stay legal while getting a not-so-true point across.

When it comes to video games, coming up with a marketing campaign isn’t easy, as the game is in constant work-in-progress state, and the final product is most often very different from what it looked like at the beginning. However, does this make up for the false advertising tactics that game publishers come up with to get their product sold?

Bullshots

Screenshots are the easiest way for a developer to show off their game. However, the problem arises with big companies who actually hire people just to take good looking screenshots. What they do is use various assets to manipulate time, view the game’s world from a free camera, downsample from high resolutions, and use various Photoshop methods to make them look the best they can. In 2005, Penny Arcade coined the term for this -- bullshots.

This happens more than you think, and such heavy use of game tools and Photoshop in order to achieve fantastic screenshots crosses the line. Steam has even banned the use of misleading screenshots on their platform. While creating screenshots is, in a way, a form of art, using ultra high-resolution screenshots probably taken when the game was running at about 5 fps to sell your product leaves a bitter taste when you get to actually play the game.

One of the games that is notorious for this and received heavy criticism is No Man’s Sky. The screenshots that were posted on Steam presented different creature sizes, buildings, ship behavior and combat than the actual game has to offer. Next to that, they show the game with higher quality graphics than what you get with the final product.

The vertical slice

The vertical slice is a term used in the game industry for a demo that is a showcase of all the game’s features. This method has been criticized because when developers come up with vertical slices at an early time, it means that they are building most of the game around a fully featured chunk that is its starting point. Focusing on the slice first, instead of coming up with a sketch of the entire game, is an approach that can lead to obvious issues. What worked for the demo doesn’t have to work for the entire game.

However, it is a fact that untextured demos with placeholder elements won’t get the investors interested in the game. As a completely realized chunk of the game, the vertical slice is what trailers and screenshots are based on. Still, it isn’t uncommon for game developers to show a vertical slice at E3 and say that the game is going to be released in a couple of years. This most definitely means that the slice will undergo a lot of changes, and that a lot of ideas will be rejected.

An example of the vertical slice being misleading is 2011s presentation of Bioshock Infinite, which showed the game with different characters, HUD and powers than the final release. Even the story changed, characters were discarded and entire scenes were left out. While the game was a success in the end, the vertical slice was clearly a misrepresentation of the game.

Downgrades

A common problem with vertical slices is that they end up being more visually impressive than the final game. This is where the term downgrading comes in. The game developers come up with a visually stunning showcase, which is far away from the final product, and are then forced to downgrade its features in order to make it work as a whole. Sam Cyrus, an SEO expert from Perth, says that the biggest mistake a marketer can do is to mislead potential customers by making them believe the product is far more superior, because then they will have to face an exhausting and expensive ORM process.

An example of downgrading is the 2013 E3 presentation of Watch Dogs, which misrepresented the game’s graphics, when the final product was visually inferior due to being downgraded because of PS4 and Xbox hardware. Downgrading might be forgivable if we’re told about it before the game gets released. Otherwise, don’t trust the trailers for a game that’s going to be released in a few years.

Target footage

Vertical slice’s predecessor, target footage, is a render of what the game could be. It might even be devoid of any game systems running it. Quite often it is merely an animation that shows what the game is supposed to be and how it should play, while being nothing more than a pre-production product. Such was the case with Assassin’s Creed 3 target footage.

While it’s not necessarily a form of marketing, as it is generally used by game developers to represent the game’s vision, it is often shown or leaked to the public, which is another misleading marketing strategy. Therefore, if you come across anything marked as target footage, view it as an idea for a video game and nothing more.

Final words

The current trend of releasing games in Early Access -- showing them off as work-in-progress with all their flaws on display -- is a great alternative to misleading marketing tactics. The solution to the problem is to either show everything about the game from the start so that the audience knows exactly what they’re dealing with, like it was done with Minecraft, or to do what Bethesda did with Fallout 4 and announce the game just a few months before the actual release. The line between misleading and false advertising is a thin one, so why not try an honest alternative to these solutions?

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What Can Disneyland Teach To Aspiring Game Designers? https://www.gameskinny.com/u7n8q/what-can-disneyland-teach-to-aspiring-game-designers https://www.gameskinny.com/u7n8q/what-can-disneyland-teach-to-aspiring-game-designers Fri, 20 Jan 2017 03:00:01 -0500 Caio Sampaio

If you wish to become a video game designer, it is wise to learn as much as possible about the field, but do not forget other mediums. Innovation is a vital element of the gaming industry and one of the keys for developing novel concepts is looking for inspiration where no one else is.

You can have your "eureka moment" and think of a new technique when watching a scene from a movie, reading a description in a novel or walking through an amusement park.

When it comes down to parks, Walt Disney World is the dream destination of most people around the globe, as it occupies the number one spot on the list of most visited theme parks on Earth, according to the website World Atlas.

This popularity did not happen without a reason. The experiences in the park are carefully constructed to push the human imagination to its limit and aiming to keep the Disney standard of quality in the park, the company developed a list known as Mickey's Ten Commandments.

This is a set of rules Disney uses when creating new attractions to the park, but it can also prove valuable to an aspiring video game developer, as parks and game design have a lot more in common than you may think.

Mickey's Ten Commandments are:

1- Know your audience;

2- Wear your guests shoes;

3- Organize the flow of people and ideas;

4- Create a weenie (visual magnet);

5- Communicate with visual literacy;

6- Avoid overload;

7- Tell one story at a time;

8- Avoid contradiction;

9- For every once of treatment, provide a ton of fun;

10- Keep it up!

In this article, we will explain each one of these rules and address how designers can apply them to design better games, but before talking about Mickey's Ten Commandments and their use in gaming, let's discuss  one core similarity between designing a park and a video game.

It is all about the experience:

Released in 2013 by Irrational Games and 2K, BioShock Infinite is a First Person Shooter that allowed players to be in the shoes of Booker DeWitt, a former solider who received the mission of travelling to the floating city of Columbia to rescue Elizabeth, a girl who spent her life incarcerated in a tower due to her ability to open doors to parallel universes.

The universe of BioShock Infinite (above) carries many references to Walt Disney World, from the art, to the design of the areas, where each one carried a specific theme, as in a Disney park.

The most important aspect to observe in this game; however, is that whilst its core gameplay mechanic consists of shooting enemies, the experience is larger than that.

As players walk through the streets of the city, they explore the area and uncover its secrets and pay attention to the slightest detail of the carefully crafted world, as they interact with its characters.

This occurs for a reason -- suspension of disbelief.

This is a basic technique of entertainment, which consists of making the audience accept the premises of a work of fiction, even if they are absurd in real life. The idea is to allow players to forget about the logic of the real world and immerse themselves in a fictional universe.

In order to "sell" the idea of a floating city in BioShock Infinite, developers created a set of rules through the story of the game and crafted every section of the experience accordingly, from the art style, to the soundtrack.

It is crucial that every aspect of the production communicates the same vision. A poorly placed element could break the immersion and ruin the experience of the player.

With this being said, BioShock Infinite is a shooter, but its success occurred due to the sum of its parts. Audio, art style, characters and many more elements that, when put together, created a whole experience.

Now, regarding Walt Disney World...

The central point of Disney, and any theme park, are the rides, but they alone cannot sustain the success the park has had. People do not go to Disney to ride a roller coaster, they go there, in order to explore the park and enjoy the experience as whole, to the finest details that compose the magic universe of Walt Disney World.

Just as BioShock Infinite is a shooter, but people do not play it solely for the shooting, Disney is a park, but people do not go there simply for the rides. In both cases, what people wish for is the whole experience.

The whole experience is what makes a game successful, not only its basic mechanics.

The whole experience is what made Disney successful, not only its rides.

This is the connection of game design and Walt Disney World. Their success depend on carefully crafted experiences, which need several fragments to come together and become an united piece.

This is a crucial lesson any aspiring designers needs to learn. A game is a lot more than just its gameplay.

With this said, it is time to analyze with more detail how Disney builds its parks and how these lessons apply to game design. In order to do this, we will take a look at the aforementioned Mickey's Ten Commandments.

1- Know your audience:

"Identify the prime audience for your attraction or show before you begin design."

In any commercial endeavor, it is crucial to determine who your target audience is. Any aspiring designer must understand that he may have to develop a game for an audience he is not found within.

If that is the case, it is paramount to discover the preferences of the target demographic, in order to determine the direction of the project.

This brief intro takes us to the next topic.

2- Wear your Guests’ shoes:

"Insist that your team members experience your creation just the way Guests do."

In this case, we should change "guests" for "players."

This second Mickey Commandment claims that a creator of a experience, as well as the people behind it, should see his work through the lenses of the audience. This is boils down to a single word: empathy.

The Marrian-Webster dictionary defines empathy as:

"The action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another of either the past or present without having the feelings, thoughts, and experience fully communicated in an objectively explicit manner"

This skill is fundamental, because the designer needs to create a product that suits the taste of the target audience and if the designer is not inserted in this demographic, he/she may need to develop a game that is not fun for himself/herself.

In order to clarify this idea, let's see an example:

Imagine a 30 years old man, who needs to develop a game for a target audience that consists of teenage girls. The dissonance between the tastes of the designer and of his target demographic will make it hard for him to create a successful game, unless he develops empathy and starts to look at his design through the eyes of a teenage girl.

This is a tricky feat to achieve and in order to do so, the designer must know as much as possible about the players. Luckily, the field of psychology has some tools to make the life of a game designer easier in this regard.

One of them is the Myers-Briggs Type Indicator and the Wikipedia entry explains what it is:

"It is an introspective self-report questionnaire designed to indicate psychological preferences in how people perceive the world and make decisions."

Once the volunteer answers all of the questions, a report is generated, which gives an overall look at a person's psyche, as the image below shows:

The video below shows the YouTube channel The Game Theorists using this test to analyze the personality of its audience, in order to determine the reason why players had certain preferences in the choice-based game Life is Strange.

                                  [Warning: Spoilers for Life is Strange]

After applying this test to several people who represent the target audience, a game designer will have a solid idea of what to aim for when designing the game, thus develop empathy.

So, now you have the tools to know the drives of your target audience. What comes next? Mickey's Third Commandment tells us.

3- Organize the flow of people and ideas:

"Make sure there is a logic and sequence in our stories and the way Guests experience them."

 In Disneyland, each area of the park tells a different story, but the designers of the park ensured to expose each narrative in a concise way.

In video game design, this Commandment is mostly associated with open world games, through the way the development team places the various points of the world in the map.

Take for example the world of Fallout 4 (below).

Each one of these locations tells to the player a bit about the story of the game, but it is important to know where to position these places. The game must deliver the story in a concise, logical and sequential order, otherwise the player may become confused and lose the interest in the narrative.

To prevent this from happening, the developers must take into account two factors -- the player's starting point in the world and the game mechanic known as "fast travel."

Have you ever wondered why in most games you can only fast travel to a location after you have traveled there for the first time? There are plenty of reasons, but one of them to is to ensure that the player will follow the background story in a logical order.

In most open world games, which parts of the story a location tells is based on how far from the player's starting point this place is. With this said, if a player walks closely to the starting point, regardless of the direction, he/she will only uncover simple details of the story, while the game reserves more in-depth information for areas further away.

If the game grants to the player the ability to fast travel to a location, without progressing through the game to arrive in it, it will risk breaking the narrative, as players will discover elements of the story out of sequential order.

With this said, as Mickey's Third Commandment states, it is paramount that a game designer creates an experience that tells a story in a concise way, even if it is fragmented, as in a Disney park.

4 - Create a wienie (visual magnet):

"Create visual 'targets' that will lead Guests clearly and logically through your facility."

In a park, it is important to add visual clues indicating where to go next and so is in gaming. Players need to understand clearly where to go, in order to proceed with the plot, but adding an element to act as "visual magnet" can be tricky.

As stated herein, the game designer must sell the "plausibility" of the fiction, in order to suspend the disbelief of players and allow them to immerse themselves in the game.

If you add a visual element to guide players, but it does not mix with the rest of the universe, you will break the immersion, as the visual magnet will be perceived by players as a foreign element.

An example of visual magnets being well implemented in a game is Journey, where developers added a mountain with a light beam coming from its top. Most importantly, through the art of the game, this visual element matches with the surroundings of the player, thus feeling natural and maintaining the suspension of disbelief.

A game which received mixed reactions regarding its use visual magnets was Splinter Cell: Conviction (below).

The game used text projected on objects and walls to tell to the player where to go. These had the intention of showing to players the thoughts of Sam Fisher, the protagonist. 

A poll on Ubisoft's official forum asked whether players wanted to have the option to remove these projections from the game. The results showed a perfect split. As we see in the comment from this poll, some users felt that the projected texts were intrusive and hurt the immersion of the gameplay.

This brings us to an important conclusion -- when designing visual magnets, it is a safer bet to use objects that are already part of the universe, as the mountain of Journey, so they do not stand out in a negative way, appearing as foreign elements, as the texts of Splinter Cell: Conviction.

This connects with the next Commandment from Mickey Mouse.

5- Communicate with visual literacy:

"Make good use of color, shape form, texture – all the nonverbal ways of communication."

"Always show, do not tell," is a basic rule of any medium that delivers a story and it has more importance in video game than in any other form of storytelling.

According to the video below from the YouTube channel Extra Creditsone hour-long television shows have approximately 20-30 minutes of dialogue, whereas in video games, this figure drops to ten.

This occurs due to the interactive nature of games. They allow their audience to explore the environment and receive information regarding the plot by observing the world around them, as opposed to relying on an exposition done by a character.

This reduces the number of words spoken in a game, but places greater emphasis on what is known as "environmental storytelling" -- telling a story through the world.

A game that mastered this type of narrative is BioShock (below).

In it, players survive as they explore the fallen underwater utopia of Rapture. The image above shows how the game uses visuals to tell portions of the story.

In this point of the game, no character has told to the protagonist when this society met its demise, but through the art of the world, players know that it happened during New Year's Eve of 1959.

This is just one example of tens, if not hundreds, of opportunities where the development team found a way to send a message to the player through the art of the game.

6- Avoid overload – create turn-ons

"Resist the temptation to overload your audience with too much information and too many objects."

You can tell a story through the environment, but it is important to avoid filling the world of the game with an overabundance of objects and information, otherwise you may confuse the player with an overwhelming amount of messages and visual pollution.

To achieve this goal, we can rely on a rule from film making, which states that every object that appears on screen must have relevance to either the story or to the development of the character.

This concept provides us with a solid idea when designing environments for a game. As an aspiring game designer, when creating your levels, you must discover which objects and visual guides are essential to the player, in regards to both combat and environmental storytelling.

If you add too many objects to a room, not only the will distract the player, but they will consume resources from the team, as additional time will be required to create them. In the end, everybody loses.

Keep it simple, but you should also avoid placing too few objects and make the world lose its life. Finding the right balance can be tricky and concept arts are usually the most useful tool to use in this case.

The world of Mirror's Edge is an example of a game that only has enough objects in the area to build the suspension of disbelief and allow players to navigate through the level in a challenging way, as seen in the image above.

Which brings us to the next topic...

7 - Tell one story at a time:

"If you have a lot of information divide it into distinct, logical, organized stories, people can absorb and retain information more clearly if the path to the next concept is clear and logical."

As previously stated herein, in a Disney park, visitors walk through different areas and each one of them have a different theme and mostly importantly, they all tell a different story.

The 7th Commandment of Mickey Mouse exists in order to ensure the audience understands the message being delivered in a concise way. To do this, it is crucial that all of the areas in the park tell a different story, but all of them connect somehow to create a larger narrative arc.

This same principle applies to game design, and to discuss a stellar example of this concept in practice, we will take a look at BioShock once again.

In The 5th Commandment of Mickey, we addressed the concept of environmental storytelling and its use in this production. In order to understand how the rule of "tell one story at time" fits in this game, we first need to answer why it relies heavily on environmental storytelling. It is all about the narrative structure of the game.

The most common type of story consists of three acts:

Act I - Introduction to the characters and the universe of the story. It ends once the conflict of the plot starts.

Act II - The quest of the protagonist to resolve the main conflict of the narrative. Ends with the climax.

Act III - A brief glimpse of how the characters and/or the universe changed after the conflict has been resolved.

This structure is mostly used in literature and films, but in video games, it changes a bit. Given that the selling point of video games is their interactive nature, developers try to put the player in the middle of the conflict as soon as possible.

For this purpose, they often use a literary device known as "in medias res", which means "in the middle of things". This concept consists of starting the story on Act II, in the middle of the main conflict, and BioShock made a masterful use of this technique by dropping the player in the middle of the conflict for the control of Rapture.

"But how did developers introduced players to the characters and the conflict erupting in Rapture without the first act?" You may ask.

This is where environmental storytelling comes into play.

Through the art of the fallen society of Rapture, players can get glimpses of how life once was in that city and through constructions, posters and propaganda, the audience can understand the events that led to the downfall of the city, thus delivering the information of Act I, while players explore Act II.

The story of Rapture; however, is very complex, to the point it was turned into the novel BioShock Rapture, written by John Shirley, so delivering this amount of information through the visuals of the game is not an easy task.

The story of BioShock consists of the player traveling through key areas of the city of Rapture (above) and each one of these locations tell a mini-story. The player reaches the area, but some event prevents the audience from moving to the next level. Players then need to complete certain tasks to overcome these obstacles and continue to the next part of town.

This is how BioShock managed to deliver a complex story in an understandable way. It broke down the story of the city into smaller narratives and delivered them to players one at a time -- one level at a time.

8 - Avoid Contradictions:

"Clear institutional identity helps give you the competitive edge. Public needs to know who you are and what differentiates you from other institutions they may have seen."

Every major video game franchise has an element that identifies it, regardless of that being a character, the art style, a gameplay mechanic of a combination of each of these factors.

The problem; however, is that as more installments of the series are developed, it can become difficult to maintain the identity of the franchise -- the reason why it became popular.

A series need to change over time, in order to keep its fans engaged, but this movement needs to be planned carefully. If the change contradicts one of the essences of the franchise, the fans will not be pleased with the result.

A prime example of how the lack of consistence can hurt a series is the latest installment in the Call of Duty franchise, Infinite Warfare, which sold approximately 50% less than its predecessor.

With the franchise moving away from its military roots to pursue shootings in outer space, it lost its identity and the interest of its fans in the process. This is a clear example of what NOT to do when aiming to deliver some change to a franchise.

9 - For every ounce of treatment, provide a ton of fun 

"How do you woo people from all other temptations? Give people plenty of opportunity to enjoy themselves by emphasizing ways that let people participate in the experience and by making your environment rich and appealing to all senses."

This Commandment from the world's most beloved mouse stands for the autonomy visitors have in Disneyland. They can go to the rides, visit the areas and watch the shows in any order they wish and through all of the techniques created above, Disney created an alternative reality, via its parks, which provide a rich experience to all of the senses of a person. Even the smell of popcorn is added to some areas where visitors will watch a show, in order to explore people's senses to their fullest.

The most important aspect to observe here is the autonomy visitors have and how they can still enjoy the experience regardless of how they choose to spend their time in the park.

This is similar to the premise of GTA V, a game that allows players to explore an open world in any way they want and this is one of the reasons for its success. Through the autonomy it allows players to have when deciding what to do in the game, it pleases a broad audience.

This is a lesson every aspiring designer must have in mind. Of course, not every project has neither the scope nor the budget of GTA V, but it is important to allow players to have some autonomy on how they tackle the situations within the game. This not only adds depth to the gameplay, but also broadens the target audience of the project, thus making it more profitable.

10 - Keep it up!

"Never underestimate the importance of cleanliness and routine maintenance, people expect to get a good show every time, people will comment more on broken and dirty stuff."

Everything in a Disney park is built aiming for perfection, even maintenance and cleaning duty, as Disney strives to deliver to visitors the absolute best experience they possibly can. If you are an aspiring video game designer, this is the mindset you should follow.

Of course, it is impossible to be perfect, especially in the video game industry with the budget and schedule constraints teams operate under, but that should not stop you from trying anyways. When you do what you love, there is no excuse to not dedicate a 100% of yourself to delivering the best game you possibly can.

Do not use the circumstances as an excuse for delivering an underwhelming game, because players will only care for the quality of the final product, not the circumstances under which it was created.

Conclusion

These commandments developed by Disney have withstand the testament of time and are still relevant today, as Walt Disney World continues to be the most popular theme park in the world.

I made my best to summarize the applications of these rules in game design, but this is a complex topic and if you wish to know more details about the reasoning behind the art of crafting experiences at Disney, I recommend the book One Little Spark, which you can purchase for 14 dollars on Amazon.

Of course, these are only some guidelines you should follow when designing your game, but they show that making the right connections, it is possible to link two subjects that seem unrelated to each other.

So, next time your are watching a film, reading a book or walking through a theme park, remember to keep an eye on the small details, as it is always possible to learn from other forms of art.

As Steve Jobs said, innovation is all about "connecting the dots."

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Yes, Voice Actors Get Re-Used All The Time... And That's Okay https://www.gameskinny.com/rax58/yes-voice-actors-get-re-used-all-the-time-and-thats-okay https://www.gameskinny.com/rax58/yes-voice-actors-get-re-used-all-the-time-and-thats-okay Thu, 22 Dec 2016 19:00:01 -0500 Caio Sampaio

Games have grown up a lot in the past 30 years. They've progressed on many fronts, including narrative complexity, but to accurately and efficiently develop their stories, game developers do not rely solely upon the writers that work with them. Instead, it is equally crucial to have talented voice actors bring characters to life in order to ensure scripts live up to their potential.

Nowadays, with the gaming industry predominantly focused on male protagonist, developers often look to two actors -- Troy Baker and Nolan North. This produces a lack of diversity, and it may seem detrimental to the medium, because these two actors get “recycled” for almost every major AAA release, but this is not as bad for players as it may initially seem.

Here is why

First and foremost, the two actors mentioned herein get hired by so many AAA studios for a reason -- they can change their voices to suit virtually any type of character or situation. This is the reason why Booker DeWitt from BioShock Infinite does not sound identical to Joel from The Last of Us, despite both characters being voiced by Troy Baker.

The video below shows the flexibility of Baker's voice in detail as he performs roles for which you perhaps did not even know he was responsible:

We conclude that the reuse of Troy Baker and Nolan North in various AAA titles is not a fact players should be concerned about, given that these actors can change their voices and become unrecognizable to the audience.

Whilst for the players this may not represent a problem, this scenario is a big concern for those who aspire to start a career in the video game industry as voice actors.

Given the short list of actors that most studios regard as "go-to resources," this limits the possibility of a novice actor receiving his first big break, as studios are not willing to move away from the "Troy Baker-Nolan North comfort zone."

As the website Acting London states in its article "A Career in Voice Over for Video Games," in order to start a career with video games, it is advised to begin working in another industry, in order to get your work recognized therein.

Landing an acting role in the video game industry is possible, if you reach a performance in other mediums that the AAA studios cannot ignore.

This situation; however, shows a problem with the video game industry that is more sinister than merely reusing actors because they excel in their crafts.

Going on a strike:

On October 21, video game voice actors, associated with the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) went on a strike and upon publishing an official notice, stopped working with the following developers:

• Activision Productions, Inc.

• Blindlight, LLC

• Corps of Discovery Films, Inc.

• Electronic Arts Productions, Inc.

• Disney Character Voices, Inc.

• Formosa Interactive LLC

• Insomniac Games, Inc.

• Interactive Associates, Inc.

• Take 2 Productions, Inc.

• VoiceWorks Productions, Inc.

• WB Games, Inc.

The reasons why the actors decided to go on a strike against these studios range from lack of safe working conditions to underpayment. As of today, a consensus has not been reached between the developers and the union, which stands in a strike.

This scenario shows the working conditions under which actors operate in the video game industry and reveals the reason why so few voice actors stand out in it. Due to the working conditions, the majority of professionals tend to focus on other mediums.

The official document by SAG-AFTRA details the reasons for the strike and the entity shares two points, among others:

- Safety on the set:

"Unlike other entertainment industry employers, video game employers often do not hire the required stunt coordinator on set, which puts performance capture and stunt performers at safety risks. Many actors feel unsafe without a stunt coordinator because they are often asked to do things that could potentially be dangerous to themselves or others. For example, once, without a stunt coordinator on set, a video game developer tried to do a wire pull — which means he basically made himself jerk really hard and fast across a room — without someone on set to monitor his safety. He, of course, got hurt and couldn’t go back to work for a long while. This is just one instance among many"

- Voice Actors Face Debilitating Injury:

"Vocal safety is a growing concern. An increasing number of SAG-AFTRA voiceover artists report experiencing medical disorders of the vocal cords resulting from their work in video games due to the intensity of the vocal demands. Voiceover actors are being asked to perform many challenging vocal tasks, such as simulating painful deaths, creature voices, battle sounds, and screams and shrieks, with significant force and explosive vibration. Actors are reporting that they are fainting in sessions, tasting blood, vomiting, losing their voice for a day up to several weeks, permanently losing their vocal range, et cetera. Our proposal is that vocally stressful sessions be reduced from the current four-hour session to a two-hour session without a loss of pay."

Working conditions in this industry must change:

This holds true not only for acting. This reflects the reality of the working conditions in the video game industry as a whole. The video below from Extra Credits get into detail, but the average career in the video game industry lasts for only five years, according to the video.

To deliver AAA experiences, many studios rely on 12 hours shifts, seven days per week. Initiatives such as the strike of voice actors, through SAG-AFTRA, aim to revert this scenario, but this industry still has a long way to go in regards to working conditions.

This happens because the industry grew too fast. In the last 20 years, video games went through a transformation, creating larger worlds, better graphics and more compelling narratives and creating these requires a lot of labor.

The problem is that the legislation that regulates the working conditions in this medium has not evolved as fast.

The SAG-AFTRA is an example of this. The original agreement between the entity and the video game developers dates back to 1994. The reality has changed since then and the guidelines from that agreement no longer apply to the highly demanding reality of today. 

Conclusion:

As the title of this article claims, "yes, voice actors get re-used all the time and that is okay," but it is only okay if you look at this from the perspective of the player. These actors can deliver a wide range of voices; therefore, players most likely will not notice that they are being re-used.

The actual problem lies elsewhere.

Despite the success of gaming, artists usually prefer to work in other mediums, where they will face better working conditions and this is the problem.

Professionals of this industry must stand up to their work and demand better working conditions, otherwise many talents will be driven away, including voice actors, writers, designers and so on.

In order to nourish a better future for gaming, this industry needs to become more attractive to the geniuses of our time, so they join forces and work in the gaming masterpieces of the future.

With this said, regarding the future of this industry, "yes, voice actors get-reused all the time" and that is not okay.

]]>
Gamer Gift Guide: Great Gifts for Cosplayers https://www.gameskinny.com/9pisf/gamer-gift-guide-great-gifts-for-cosplayers https://www.gameskinny.com/9pisf/gamer-gift-guide-great-gifts-for-cosplayers Wed, 23 Nov 2016 06:00:01 -0500 SarahKel

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/g/g/g/ggg-8cde0.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/g/g/g/ggg-8cde0.png","type":"slide","id":"141975","description":"

So there we have it, 10 of the finest cosplay items available on the market - from outfits, to weapons and shields, we've covered it all. Yes, some are a little pricey, but it's Christmas and loved ones deserve the most special of gamer cosplay at this time of year!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/a/m/hammer-697a7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/a/m/hammer-697a7.jpg","type":"slide","id":"141974","description":"

World of Warcraft Ogrim Doomhammer's Cosplay Weapon

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Price: $22.99

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Rating: 8/10

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Buy It: EZ Cosplay

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A great item for those who wish to cosplay as Ogrim Doomhammer from the Warcraft universe.  A great item for those who game as Warrior class too. The item itself is highly detailed and is a great accessory for the Doomhammer costume.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/o/r/portal-7c9fd.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/o/r/portal-7c9fd.jpg","type":"slide","id":"141973","description":"

Portal Gun

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Price: $250.00

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Rating: 9/10

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Buy It: eBay

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Every gamer needs and wants a Portal gun in their life, it’s a real dream gift. This is a really fantastic item as they are often difficult to obtain and there is definitely a kudos to owning one. The gun comes with a stand too, so perfect to use and to display.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/o/v/e/overwatch-ac4c2.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/o/v/e/overwatch-ac4c2.jpg","type":"slide","id":"141972","description":"

Overwatch Reaper Cosplay Double Guns and Mask

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Price: $155.99

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Rating: 8/10

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Buy It: Ali Express

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A great item for cosplaying as Reaper. The two guns and mask are available as a set and also individually, but it would be an amazing set to buy as a gift for a dedicated Overwatch player.  Definitely a great item for someone who wants to duel wield pistols too!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/y/l/hylian-bfd49.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/y/l/hylian-bfd49.jpg","type":"slide","id":"141971","description":"

The Legend of Zelda Hylian Shield Deluxe Replica

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Price: $59.99

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Rating: 9/10

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Buy It: True Swords

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A deluxe replica Hylian sword, absolutely great gift for those who love Zelda and want to cosplay as Link. This is a great versatile item, as it can be used for cosplay -- the arm bands make it easy to be worn comfortably -- or can be mounted on the wall, with a sword, as a display piece.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/t/o/stormtrooper-00654.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/t/o/stormtrooper-00654.jpg","type":"slide","id":"141949","description":"

Star Wars Battlefront: Stormtrooper helmet

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Price: $371.96

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Rating: 10/10

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Buy It: Shepperton Design Studios

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This is the ultimate, high quality Stormtrooper helmet, for a cosplay outfit as authentic as possible. This is a really great item, perfect for those who love this game, but also a great entry level into the highest quality of stormtrooper cosplay. At an additional price, buyers can purchase stands to make it look more special for display.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/v/e/r/vergil-39edf.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/v/e/r/vergil-39edf.jpg","type":"slide","id":"141927","description":"

Devil May Cry 3 Vergil Costume

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Price: $147.89

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Rating: 9/10

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Buy It: Cosplay Sky

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This great choice of outfit is perfect for those who love Devil May Cry 3 and want the opportunity to stroll around in the infamous long coat. The outfit includes the coat, neckerchief, pants, gloves and vest. There is only general sizing for this outfit, but private message the seller with more specific measurements and requirements.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/y/o/s/yoshi-894ec.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/y/o/s/yoshi-894ec.jpg","type":"slide","id":"141919","description":"

Super Mario: Deluxe Yoshi Costume

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Price: $54.99

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Rating: 8/10

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Buy It: Buy Costumes

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This super cute Yoshi costume is amazing for the fun cosplayer in your life! It is an officially licensed Super Mario costume too. Of course its entirely up to the wearer if they want to provide piggy backs for Mario! The outfit includes the jumpsuit and head piece.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/a/l/i/alice-madness-474cc.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/a/l/i/alice-madness-474cc.jpg","type":"slide","id":"141908","description":"

Alice Madness Returns Alice Steamdress

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Price: $136.45

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Rating: 10/10

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Buy It: Cosplay Shopper

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This fantastic dress is perfect for those who love the Alice Madness games and of course, Steampunk. The outfit includes not just the dress and apron, but gloves and stockings too for the full Alice experience. Again, this outfit can be fully customised for an additional $15.00.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/c/o/s/cos-002-18290.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/c/o/s/cos-002-18290.jpg","type":"slide","id":"141905","description":"

Bioshock Infinite Elizabeth Costume

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Price: $99.53

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Rating: 8/10

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Buy It: Cosplay Shopper

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This costume is a perfect gift for those who love Bioshock Infinite. The costume is coat, top and skirt and is available in a full variety of various sizes and for an additional $15.00 the outfit can be tailor made specifically for the recipient.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/g/g/g/ggg-aa3a0.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/g/g/g/ggg-aa3a0.png","type":"slide","id":"141903","description":"

Cosplaying is a great experience. Wearing a costume from a game that you love at conventions, and the pride of wearing the same outfit as a beloved character. Some people enjoy crafting their own costume, but when there is so much able to purchase online, it can be a great idea to purchase the costume in advance.

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There is so much choice, costumes or accessories, such as armour and weapons too. But it is about quality items and their accuracy that is most important, as this creates the highest level of character immersion for the wearer.

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But what are the best items out there? Luckily, we've searched the web for the best cosplay items out there. Check them out, not just for your cosplay loving friend, but maybe it inspires you to wear cosplay too.

"}]]]>
Kickin' Ass and Chewin' Bubble Gum: 20 FPS Games You Must Play Before You Die https://www.gameskinny.com/c0e7v/kickin-ass-and-chewin-bubble-gum-20-fps-games-you-must-play-before-you-die https://www.gameskinny.com/c0e7v/kickin-ass-and-chewin-bubble-gum-20-fps-games-you-must-play-before-you-die Sat, 19 Nov 2016 07:23:09 -0500 Damien Smith

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/o/l/wolfenstein-9df72.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/o/l/wolfenstein-9df72.jpg","type":"slide","id":"141602","description":"

So there you have it, the 20 must-play FPS games before you die. From classics like Unreal, Quake and Duke Nukem to modern titles like Shadow Warrior, Bulletstorm and Wolfenstein: The New Order and everything in between, if you are an FPS fan, all these games are an absolute must-play.

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What are your thoughts on the list? Are they any games you think should be on it? Let me know in the comments below!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/g/o/l/goldeneye-e31d0.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/g/o/l/goldeneye-e31d0.jpg","type":"slide","id":"141599","description":"

20. GoldenEye 007

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Developer: Rare

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Released: August 25th, 1997

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Platforms: N64

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Here we are, the 20th and final entry in the list, and what better title to have as the finale than GoldenEye 007. Not only is it one of the most influential FPS games of all time, it was the third best-selling title on the Nintendo 64, behind Super Mario 64 and Mario Kart 64.

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The plot closely resembles that of the movie. You take on the role of James Bond, who must attempt to destroy a satellite knows as the GoldenEye. While it's single player and story are great in their own right, it was the games multiplayer that made it a success. The multiplayer allowed for up to four player split screen.

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With a decent single player campaign and gameplay and multiplayer that would influence FPS titles for years to come, there is no denying that GoldenEye is one of the best FPS games of all time.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/e/t/metro-2033-76a3e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/e/t/metro-2033-76a3e.jpg","type":"slide","id":"141595","description":"

19. Metro 2033

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Developer: 4A Games

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Released: March 16th, 2010

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Platforms: PC, Mac, Linux (Metro Redux Only), Xbox 360, Xbox One and PS4.

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Metro 2033 is a game I find you will either love or outright hate. I for one, love it. You take on the role of a young man by the name of Artyom, who lives in the northern Metro station known as Exhibition. It comes under attack by a group of mysterious creatures known as The Dark Ones.

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Artyom must travel to the station of Polis and request the help of the Rangers to help stop The Dark Ones. Throughout the journey, you must travel through the Metro defending yourself from mutants, Nazis and more. At times you will have to traverse the surface where you experience a post-apocalyptic Moscow.

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While Metro 2033 isn't perfect and has its problems but it is a game with a great story, multiple endings, wonderful atmosphere and has a perfect blend of both moments of action and pure atmosphere. Not only that, it is worth playing multiple times due to players being able to tackle situations in different ways.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/i/o/bioshock-infinite-141d8.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/i/o/bioshock-infinite-141d8.jpg","type":"slide","id":"141592","description":"

18. BioShock Infinite

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Developer: Irrational Games

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Released: March 26th, 2013

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Platforms: PC, Mac, Linux, PS3, PS4, Xbox 360 and Xbox One

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Here we have another title from Irrational Games, developers of System Shock 2. This time it is the incredible BioShock Infinite. You take on the role of Bucker Dewitt, who is sent to Columbia, a floating city in the sky to retrieve a girl by the name of Elizabeth to clear a debt.

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Things don't go as swiftly as Dewitt would hope, as it isn't long before the authority of Colombia being to pursue him.To begin attempting to explain the story after that would contain both a ton of spoilers along with it taking all day. 

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With a fantastic story full of surprises, a beautiful and intriguing setting, innovative and fun gameplay make BioShock Infinite an FPS quite unlike anything else out there.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/o/l/wolfenstein-new-order-a3da9.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/o/l/wolfenstein-new-order-a3da9.png","type":"slide","id":"141588","description":"

17. Wolfenstein: The New Order

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Developer: MachineGames

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Released: May 20th, 2014

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Platforms: PC, Xbox 360, Xbox One, PS3 and PS4

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Without a doubt, Wolfenstein: The New Order is the best of the modern titles in the series. You once again take on the role of war veteran William Joseph "BJ" Blazkowicz. After waking from a 14-year vegetative state due to a gunshot wound to the head, BJ finds that the Nazis won the second world war.

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He joins a nazi resistance and must attempt to stop the Nazi's from ruling the world. While Wolfenstein The New Order's gameplay has an old-school feel to it, it adds enough modern twists to give make it a real breath of fresh air. 

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The gameplay combined with an amazing soundtrack, awesome weapons, beautiful graphics using the id tech 5 engine and an imaginative and intriguing story, The New Order is one of the best FPS titles in recent years.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/u/k/duke-nukem-c8e7c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/u/k/duke-nukem-c8e7c.jpg","type":"slide","id":"141584","description":"

16. Duke Nukem 3D

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Developer: 3D Realms

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Released: January 29th, 1996

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Platforms: MS-DOS, PC, Mac, Linux, iOS, Android, N64, PSX, PS3, PS4 PSVita, Sega Megadrive/Genesis, Sega Saturn, Xbox 360 and Xbox One.

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I knew that good old Duke got a few re-releases and ports in his time, but this is ridiculous. Well, I guess it all suits his character as he does get around a bit. Anyhow, very little introduction is really needed for the titular macho man that is Duke Nukem. 

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Essentially, he is a video game Arnold Schwarzenegger who attempts to stop an alien invasion after they start abducting Earth's women and impregnating them. This is done all while firing out witty one liners such as "Blow it your ass", Who wants some" and "Your face your ass what's the difference?"

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I know I might be coming across as being negative towards the game, but I genuinely love it. I am simply just taking this entry as seriously as the game takes itself: never very serious at all.

Overall, Duke Nukem is a damn fine game, it has great gameplay, tons of secrets to find, awesome weapons and enemies and some of the best level design you will ever experience.

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Yes, the game has a cringe-worthy hero and very sexualised content, but if you are to look past that and focus more on the game, you will begin to see the genius development behind it.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/i/m/timesplitters-f3ae6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/i/m/timesplitters-f3ae6.jpg","type":"slide","id":"141574","description":"

15. TimeSplitters 2

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Developer: Free Radical Design

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Released: October 9th, 2002

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Platforms: PS2, Gamecube and Xbox

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TimeSplitters 2 is easily one of, if not the best, multiplayer split-screen FPS games of the PS2 era. The game has a story mode that sends the player through various time periods in an attempt to stop the alien race of TimeSplitters from destroying mankind.

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And while the story mode is good fun, it is the games multiplayer, arcade and challenge modes that make TimeSplitters 2 the legendary title that it is. The arcade and challenge modes bring the single player to its pinnacle. They pit the players in specific scenarios that they must complete within certain requirements.

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The game allowed for up four player split screen and two player co-op for the story mode. With tons of different characters each with their own strengths and weaknesses, varying locations and overall fun gameplay, TimeSplitters 2 is one of the best FPS games on the PS2.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/o/l/soldier-fortune-aeb07.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/o/l/soldier-fortune-aeb07.jpeg","type":"slide","id":"141570","description":"

14. Soldier of Fortune

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Developer: Raven Software

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Released: February 29th, 2000

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Platforms: PC, Linux, PS2 and Dreamcast

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There are few games out there that can be considered equal to the violence and gore of Soldier of Fortune. You take on the role of John Mullins, working for a US-based mercenary organization know as The Stop. He, along with his partner, is assigned with preventing nukes from falling into the wrong hands.

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Throughout the game, you will travel to various places across the world, including New York, the Sudan, Siberia, Tokyo and Iraq. One of the unique mechanics of this game is the noise detection. If you make too much noise it will alert all enemies within the area. The higher the difficulty, the easier enemies will detect you.

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All enemies have what is referred to as "gore zones". This allowed for individual damage to the various body parts of enemies. It resulted in exploding heads, removal of limbs and even shooting them in the groin which they will clutch for a few seconds before dying, just to name a few.

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Overall Soldier of Fortune is a great game that does things a bit differently once you look past all the violence and gore. It offers a good challenge, excellent action-packed gameplay and a decent-enough story. What more could you ask for?

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/h/a/shadow-warrior-1b923.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/h/a/shadow-warrior-1b923.jpg","type":"slide","id":"141567","description":"

13. Shadow Warrior (2013)

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Developer: Flying Wild Hog

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Released: September 26th, 2013

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Platforms: PC, Mac, Linux, Xbox One and PS4

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A remake of the classic 1997 title of the same name, you take on the role of Lo Wang, an assassin for the Japanese industrial magnate, Orochi Zilla. Wang is sent to retrieve a sword called the Nobitsura Kage. After the retrieval goes wrong and getting captured, Wang awakens to find demons invading.

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Alongside a demon named Hoji, Wang must find the Nobitsura Kage and attempt to stop the invasion. To help you along the way, you will be armed with an arsenal of weapons and demonic powers. You will need to collect ki crystals, gain karma from slaying demons and find money to upgrade your weapons and abilities.

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Shadow Warrior is an old-school FPS game at heart with a few modern twists to it. It has a decent story, great gameplay and its levels have plenty of secrets and exploration to them. It is an awesome title that old-school FPS fans will love.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/y/s/system-shock-b88c1.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/y/s/system-shock-b88c1.jpg","type":"slide","id":"141505","description":"

12. System Shock 2

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Developer: Irrational Games and Looking Glass Studios

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Released: August 11th, 1999

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Platforms: PC, Mac and Linux

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Another cult classic. System Shock 2 can be found on practically every best games of all time list -- and rightfully so. Similar to Deus Ex, System Shock 2 is a hybrid of genres consisting of FPS, RPG and survival horror all in one. You take on the role of an amnesiac soldier who is awoken from stasis after being implanted with an illegal cyber-neural interface.

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Now essentially a cyborg, you must find out what happened aboard the ship and ultimately escape. For completing tasks and exploring you will find chips that allow you to upgrade your implants and increase your skills, such as hacking, melee weapons, psionics and so on.

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System Shock 2 has a great plot, excellent and in-depth gameplay and a wonderful atmosphere. As far as sci-fi survival horror goes, you don't get any better than this.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/i/r/fire-warrior-28b36.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/i/r/fire-warrior-28b36.jpg","type":"slide","id":"141503","description":"

11. Warhammer 40k: Fire Warrior

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Developer: Kuju Entertainment

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Released: October 2003

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Platforms: PC and PS2

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I know, this one is going to raise a few eyebrows, but I have my reasons for it being on this list and I'll get to that. You take on the role of Kais, a Tau warrior attempting to rescue an Etherial named Ko'vash who was captured by Governor Severus. This starts a war between the Tau and the Imperials.

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I admit this game wasn't state of the art even for its time, nor did it change up the standard FPS formula. Look past that, however, and you will begin to see what makes it a special game. To begin with, you play as a member of an alien race as oppose to being human like in practically every other FPS game.

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Secondly, it was the first game Warhammer 40k game to feature the Tau race, giving the player a chance to see their culture and their unique weaponry and combat techniques. Fire Warrior tried to do something different. Yes, it isn't perfect and there are better FPS games that it, but it is an experience that no other provided. It is a without a doubt a must play for any Warhammer 40k fan.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/e/u/deus-a6826.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/e/u/deus-a6826.jpg","type":"slide","id":"141481","description":"

10. Deus Ex

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Developer: Ion Storm

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Released: June 23rd, 2000

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Platforms: PC, Mac and PS2

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Deus Ex is regarded by many as the best PC game of all time and is considered a cult classic. It later went on to spawn a sequel and three prequels. You take on the role of JC Denton, a nano-augmented agent of UNATCO. What starts off as a game with simple good guys and bad guys, turns into a plot of twists, turns and conspiracies with multiple plot paths.

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The game incorporates elements of four different genres, RPG, FPS, adventure and stealth. Those elements give the players the ability to gain experience points to increase skills, explore and use stealth or go in guns blazing.

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Deus Ex was a game that would influence countless other games throughout the game. While its graphics and stiff animations may be dated, it has great gameplay, story and soundtrack. Deus Ex really is an absolute timeless classic.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/u/l/bulletstorm-da010.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/u/l/bulletstorm-da010.jpg","type":"slide","id":"141477","description":"

9. Bulletstorm

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Developer: People Can Fly and Epic Games

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Released: February 22nd, 2011

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Platforms: PC, Xbox 360 and PS3

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Bulletstorm is one of the craziest, over the top, violent, crude and brutal FPS titles released in recent years. You take on the role of Grayson Hunt, the leader of Dead Echo, a team of former Black-Ops-now-space-pirates on the run from their former Star General, Sarrono.

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Ten years after becoming deserters, the team spots Sarrono's battlecruiser. In a drunk rage, Hunt rams the ship, almost killing him and his entire team. Now stuck on the planet below the conflict, Hunt and his teammate Ishi alone must attempt to escape the planet.

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Bulletstorm's gameplay is anything but serious. The player gains points for killing enemies in creative ways. The more creative the kill, the more points he gains. The points are then used to buy new weapons, upgrades and ammunition.

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It is a great game with a unique twist on the general FPS formula. The only issue I found with the game is that its plot is a bit too serious for the ridiculousness of the gameplay and characters' personalities. Other than that, Bulletstorm is a barrel of fun. I can't think of another game to give you bonus points for shooting someone in the ass.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/a/l/halo-combat-evolved-015e3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/a/l/halo-combat-evolved-015e3.jpg","type":"slide","id":"141475","description":"

8. Halo: Combat Evolved

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Developer: Bungie

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Released: November 15th, 2001

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Platforms: Xbox, PC, Mac, Xbox 360 (Anniversary Edition), Xbox One (Halo, The Master Chief Collection)

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If there was one game responsible for putting the Xbox on the market, it would be HaloThe series became the system's flagship franchise. For its time, Halo looked amazing and it's gameplay differed from that of the standard FPS games.

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While it's level design was somewhat varied in the later half of the game, it's plot was good and overall a memorable title. It was it's multiplayer, however, that put the game on the map. Before it, Goldeneye was the king of FPS multiplayer but Halo was the title to surpass it.

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Halo isn't just a fantastic game but a game that set a whole new level of FPS standards. It is the game from which many modern titles have gained their influence.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/e/a/fear-261d4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/e/a/fear-261d4.jpg","type":"slide","id":"140921","description":"

7. F.E.A.R

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Developer: Monolith Productions

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Released: October 17th, 2005

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Platforms: PC, Xbox 360 and PS3

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As far as horror shooters go, they don't get much better than the first F.E.A.R. Not only is it genuinely scary along but it one of the most solid shooters you will ever play. You take on the role of Pointman, the latest recruit to Fear Encounter Assault Recon.

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Your job is to stop a psychic commander by the name of Paxton Fettle after he escapes from captivity. Upon escaping, he has awoken a battalion of genetic super soldiers hell-bent on stopping anyone in his path. It isn't long, however,  you realise Fettle is only the beginning of a bigger plot.

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The game's combat is rock solid and despite being over a decade old, its graphics still hold up pretty well. The highlight of the game, however, is the soldiers' intelligence: Not only do they use cover and work as a team but they are always attempting to find a way to flank you. F.E.A.R. succeeds in both the horror and the action.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/t/a/stalker-51e74.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/t/a/stalker-51e74.jpg","type":"slide","id":"140919","description":"

6. S.T.A.L.K.E.R Shadow of Chernobyl

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Developer: GSC Game World

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Released: March 20th, 2007

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Platforms: PC

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There are few FPS games out there that can compare in pure atmosphere to S.T.A.L.K.E.R. The game is set in "The Zone", a fictional alternate of the real life "Zone of Alienation" surrounding the Chernobyl Power Plant.

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You take on the role of an amnesiac Stalker, an illegal explorer and artifact scavenger. You are dubbed "The Marked One" due to the S.T.A.L.K.E.R tattoo on your arm. Your only lead is instructions to kill a man by the name of Strelok. You must venture out into "The Zone" in an attempt to find Strelok.

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Starting with only a pistol and some ammunition, you will have to scavenge, fight and complete jobs for people. Along the way, you will face off against mutants, military soldiers, bandits and more, not to mention avoiding anomalies. It has a great assortment of weapons, quests, enemies and locations.

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The strongest aspect of the game is its atmosphere. There is no game out there that has an atmosphere quite like S.T.A.L.K.E.R. It surprises me that so few people ever remember or talk about this excellent, if sometimes, imperfect title.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/o/o/doom-b22a6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/o/o/doom-b22a6.jpg","type":"slide","id":"140915","description":"

5. DOOM (2016)

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Developer: Id Software

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Released: May 13th, 2016

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Platforms: PC, Xbox One and PS4

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It was a toss up between choosing the original DOOM and this year's remake for the list. By a thin margin, I decided on this year's remake. Why? As far as reboots go, they don't get any better than DOOMIt is an absolute kick ass title. 

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I can see it as being how the original games team would have made it. For the first time ever, I actually find it hard to play the original game since. With a good story, awesome gameplay, badass soundtrack and excellent redesign of enemies, it really is one of the best shooters in recent years. 

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/q/u/a/quake-c0831.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/q/u/a/quake-c0831.jpg","type":"slide","id":"140913","description":"

4. Quake

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Developer: Id Software

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Released: June 22nd, 1996

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Platforms: PC, MS-DOS, Windows, Amiga OS, Classic Mac OS, Sega Saturn, Nintendo 64, Linux, Zeebo

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Quake isn't just a great game, it is a game that we owe so much of modern day gaming to. It was Quake that revolutionized the Deathmatch, along with other multiplayer modes like Capture the Flag. It was also through Quake that Machinima first began, due to its in-game video capture of the series.

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Despite the fact that it isn't as it was originally intended to be, Quake is still a cracker of a game. It has great level design, awesome enemies, amazing atmosphere and a wonderful fitting soundtrack created by Trent Reznor of Nine Inch Nails.

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It may not be equal to the original DOOM in gameplay and polish, but despite the huge pressure on the developer and the compromises that had to be made, it is a damn fine game. As Stuart Brown (Ahoy) said in his video on Quake, "it wasn't perfect but it gave us more than we ever wanted".

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/a/l/half-life-91db4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/a/l/half-life-91db4.jpg","type":"slide","id":"140884","description":"

3. Half-Life 2

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Developer: Valve Corporation

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Released: November 16th, 2004

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Platforms: PC, Xbox, Xbox 360, PS3, Mac, Linux and Android

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There are few games out there that have the fame and reputation of Half-Life 2It has one of the highest overall review ratings in the history of video games. The lowest critical review score it received upon release was 9.2/10. Maximum PC even went so far as giving it an 11 out of 10, making it one of the few games to ever truly crank it to 11.

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Half-Life 2 takes place 20 years after Half-Life, where protagonist Gordon Freeman is awoken from stasis by the mysterious G-Man. The world has been conquered by the alien species known as the Combine, and Gordon must join the resistance against the Combine and put a stop to their reign.

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At the time of release, Half-Life 2 used state of the art graphics and physics. Those, mixed with great gameplay, a new setting and a great story, led to one of the greatest FPS games of all time. If you were to rate the best FPS games ever made by review scores, Half-Life would be number one for most gamers.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/d/undying-61de5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/d/undying-61de5.jpg","type":"slide","id":"140883","description":"

2. Clive Barker's Undying

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Developer: EA Los Angeles

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Released: February 21st, 2001

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Platforms: PC, Mac

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Clive Barker's Undying is a wonderful blend of FPS action and horror. Set in the year 1923 on the Covenant Estate off the coast of Ireland, you take on the role of paranormal adventurer Patrick Galloway. Upon receiving a letter from his friend Jeremiah Covenant, Patrick heads to the estate to help him with his paranormal troubles.

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The game uses a combat mechanic where the player can use both firearms and magic simultaneously between both hands, something that was not again seen until Bioshock. With a great story, horrifying enemies, fast paced action and awesome weapons and spells, there is little to not like about Clive Barker's Undying.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/r/unreal-1df12.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/r/unreal-1df12.jpg","type":"slide","id":"140882","description":"

1. Unreal

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Developer: Epic MegaGames (Epic Games Inc.) and Digital Extremes

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Released: April 30th, 1998

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Platforms: PC and Mac

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Due to the popularity of the Unreal Tournament series, Unreal is often forgotten about. A seminal FPS, Unreal has you take on the role of a prisoner that was on a prison transport ship before it crash landed on the alien world of Na Pali. Escaping from the ship, you must navigate through the strange planet and find a way off it.

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It isn't long before you run into the Skaarj, a hostile and barbaric alien race who enslave and terrorize the natives of Na Pali, the Nali. As far as alien worlds go, there are few games that have ever presented a strange, unique and magical world like Unreal.

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A blend of the wonderful visuals for its time, magical soundtrack and fast-paced action, Unreal is one of the best FPS games of the 90s.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/o/o/doom-73feb.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/o/o/doom-73feb.jpg","type":"slide","id":"140881","description":"

It has been nearly 25 years since Wolfenstein 3D first released. While it wasn't the first game to developed with a first-person perspective, it was the game that truly kick-started the FPS genre. Since then, countless FPS titles have released, all hoping to be better than the last. The question is, what are the absolute must play titles in the genre?

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Well, today we are going to answer that question. Let's take a look at the 20 FPS games you must play before you die. To ensure a varied and fair list, only one game from a franchise will be included on the list.

"}]]]>
What Can BioShock Teach To BioShock Infinite? https://www.gameskinny.com/5mm1r/what-can-bioshock-teach-to-bioshock-infinite https://www.gameskinny.com/5mm1r/what-can-bioshock-teach-to-bioshock-infinite Tue, 08 Nov 2016 02:00:01 -0500 Caio Sampaio

Your heart races in a moment of despair, as your airplane descends from the sky. Defying the odds, you survive the crash and the fear you once had transforms itself in curiosity, as a lighthouse invites you in. As you step inside, your footsteps echo through the room and the door behind you shuts for good. There is only a single path to follow. The only way to go is down. What will happen next will forever dwell in your memory. Welcome to Rapture.

Developed by 2K and Irrational Games, BioShock is the spiritual successor of System Shock 2 and received praise from critics and players upon release in 2007. With a score of 9.6/10 on Metacritic (PC version), the franchise received another entry in 2010, but it swam in familiar waters, as the setting of the sequel remained the city of Rapture. In 2013, the series gave its farewells to the underwater dystopian society, as it flew above the clouds to present players to the city of Columbia, the locale of BioShock Infinite.

The third installment of series allows the player to live the role of Booker DeWitt, a former soldier who receives the task of traveling to a floating city in the sky, in order to rescue Elizabeth, a girl who spent her entire life imprisoned in a tower. With a peculiar premise, the game divided the waters of the gaming community.

A portion of the players claimed it was not a masterpiece, as critics were preaching. The gameplay mechanics presented therein followed the core design used in the first entry of the franchise, but the team at Irrational Games made sure to alter the old formula.

Not every change was positive; however. This article details how BioShock surpassed Infinite in one aspect, combat, and how developers could have implemented the lessons learned from the first installment of the series in the third one, in order to create a more compelling experience.  

"Human" enemies:

In BioShock, players fought mutated human beings, known as Splicers. In appearance, they resembled zombies. In Infinite; on the other hand, the player faced soldiers, who were mundane in their looks. The enemies in the former; however, felt more human than those from latter. In several occasions throughout the experience of BioShock, the game presented players with the opportunity of observing the enemies from a distance.

Through actions and dialogues, players could get a glimpse on their stories and personalities, thus adding depth to their characters and to the universe of the game. This humanized feel made the enemies seem as real people, as opposed to simple shooting targets. By killing them, players felt they were reaping a life.

The best example of this technique in action is the Big Daddy. It looks as a monster, yet players can easily create an emotional bond with them, because it will not attack unless attacked first. This gives to the audience the opportunity to simply follow and observe its relationship with the Little Sister. What they do and the sounds they produce, communicate plenty about who they are and what their personality is.

This element is rarely present in Infinite, which leads to the notion that the foes are nothing but lifeless bots, with the sole purpose of serving as a statistic of how many soldiers the player murdered throughout the game. Ideally, the game should allow for stealth gameplay mechanics, in order to permit the player to eavesdrop on conversations and witness the activities of the enemies.

The more the player knows about the enemies, the better, for this will allow them to have a deeper emotional connection with them, thus making combat more meaningful and improving the overall experience by creating a deeper universe, populated by real people, as seen in BioShock. There are other methods to achieve this objective and they work in conjunction, as the next topic explains.

Character design:

What you wear communicates a lot about who you are. This principle holds true whether the subject is a real person, or a fictional character. Foes in BioShock wear a vast variety of outfits and each one tells a bit, regarding who that person once was, prior to the events of the game. In BioShock this principles serves the purpose of reinforcing the notion that the enemies are real people, with lives that went wrong.

In Infinite; however, the majority of enemies are soldiers, who wear uniforms. Their standardized appearance works against the overall experience, because it makes them feel as lifeless characters; bots that only exist for the player to slaughter, one by one.

In order to avoid the said scenario, developers could have changed the main enemy of the game. Considering that the inhabitants of the city perceived Booker DeWitt, the protagonist, as the “False Shepard”, the development team could have added them as the primary enemies, who would do anything within their grasps to drive away the “demon” and protect their city. This would add variation in clothing, which would make the enemies more human and, as previously stated herein, add depth to the experience.

Less is more:

Through the two techniques presented herein, BioShock created unique enemies, who engaged the players in memorable fights. Each time players entered a battle was an event unto itself and they rarely encountered more than one enemy at once. This allowed the game to implement its vision of communicating to the audience that the citizens of Rapture are people as well. With few enemies on screen at the same time, it is possible for the player to listen and observe them; which would be impossible if dozens of enemies populated the area.

In Infinite, on the other hand, enemies may appear by the dozens, which makes it impossible for the player to get an insight on who they are. Without this contextualization, the human aspect is lost, thus making fighting them a less appealing task. While BioShock emphasizes the importance of the battles by means of their scarcity, in Infinite, combat occurred often, thus making it lose its significance, due to repetition. As the saying goes “if everything is highlighted, then nothing is.” This is not to say that in order to make defeating foes a more appealing task, all developers need to do is reduce the number of fights.

This approach worked in BioShock due to the number of areas the player could explore apart from the main course of action of the story. This gives to players an interesting thing to do while not in combat, whereas in Infinite, the lack of locations for the audience to dive into, in order to uncover details of the city, did not give much for the player to do asides from proceeding with the story and fighting with enemies.

With this said, in order to create a more meaningful combat experience in BioShock Infinite, the developers could have reduced the number of fights and enemies, whilst expanding the map of the game, in order to incentivize exploration. There is; however, another element from BioShock that would need to be implemented, in order to make this approach work.

Level design:

Another factor from BioShock that made it combat experience compelling was the element of mystery. The close quarters nature of the city of Rapture made it impossible for players to know what awaited for them in the very next corner. There could be another enemy or perhaps just another empty hallway, but the player would never know until getting there.

Through the audio design, this led to several heart racing moment, for players tended to expect the worst. In Infinite, due to the outdoors nature of the city of Columbia, the element of mystery was lost, as players had an ample field of view.

To implement the element of mystery in Infinite, this concept would need to be adapted, due to the divergence between Rapture and Columbia. The previous being a narrow set of corridors, while the latter is an outdoors environment.

With this said, level designers could have used the buildings from the floating utopia to deliver the “fear of the unknown” element in Infinite, by placing enemies inside them, that would shoot the player through the windows. This scenario gives to the Artificial Intelligence of the game the possibility of engaging the players in ambushes, as there would be no way for the audience to tell whether a building is occupied by bloodthirsty soldiers.

This suggestion would also increase the options of the enemies to get to cover from the player’s fire, thus making combat harder and forcing players to spend more time to defeat an enemy, which would, in turn, help to lessen the number of enemies in each combat sequence. Creating; therefore, a more meaningful combat experience.

Conclusion:

I praise the developers of BioShock for developing a new approach, rather than sticking with their original formula. While I regard Infinite as one of the best games I have ever played, I cannot be delusional. There are aspects in it that could have been better. Combat was one them.

The objective of this article was to show how the techniques used in the original title could have improved Infinite if developers had implemented them therein.

Which elements from BioShock do you think should have been carried over to Infinite? Let us know in the comments!

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Top Ten Unexpected Horror Moments In Video Games https://www.gameskinny.com/aeu9j/top-ten-unexpected-horror-moments-in-video-games https://www.gameskinny.com/aeu9j/top-ten-unexpected-horror-moments-in-video-games Wed, 19 Oct 2016 06:00:01 -0400 Timothy J. Ralston (TehMadCatter)

What makes horror games enjoyable? Whether it’s the adrenaline that rushes through you, or the deep feeling of paranoia that keeps you on your toes as you enter the next room, almost everyone has played a horror game or two in their life, and everyone has a reason for why they do, or don't play horror games.

There are several types of horror games, from psychological horror like Silent Hill, or those infested with jump scares like the Five Nights At Freddy's Series, from old (Alone In The Dark (1992)) to new (RESIDENT EVIL (2017)), there are still games out there that managed to scare the crap out of us, even if it wasn't a horror game.

10. Call Of Duty: Black Ops III (2015)

Back in my Xbox 360 days, I was a huge fan of the Call Of Duty Series, starting with Call Of Duty: World At War. The love of the series (As much as I hate to admit) has stayed with me over the years. But after playing the campaign of Black Ops III, I felt as if the series was trying too hard to differ from the previous games.

But that doesn't mean it wasn't a good game on its own. The game actually had a decent story, but felt too rushed. The moment I absolutely enjoyed, on the other hand, was during the mission Hypocenter. Just imagine, having to investigate a distress call that came from your old team, only to discover that the place is overrun by robots who love to pop out at random, whether it's in the flooded basement, or in narrow corridors.

The feeling of claustrophobia is pushed further when you're cornered as horde after horde of robots try to make their way to you. And throughout the continuation of the mission is intense beyond words, along with a fantastic boss to finish the mission.

9. Bioshock Infinite (2013)

The debate of whether or not the Bioshock Series is a horror game still goes on till this day. And even though I do agree that the first two games do feel like Horror games, due to their dark, gritty feel and claustrophobic surroundings, Bioshock Infinite differed away from dark and creepy, and turned itself into a bright, beautiful, yet still creepy game.

But the real horrors come later on in the game, after your companion, Elizabeth, goes missing. Your character, DeWitt, travels to the Comstock House, only to be encountered by the most disturbing enemies in Infinite. The Boys of Silence.

The Boys of Silence are young children who wear a type of lantern helmet, emitting an ear shattering screech, alerting your presence to those around you. Though, they do not attack you, they still are a huge threat to you, and are quite annoying while also looking terrifying at the same time. Especially the jump scare you encounter after viewing a monitor.

8. Mortal Kombat 9 and X (2011 & 2015)

The Mortal Kombat Series is one of the most gruesome fighter games of all time. It was even one of the causes of the PEGI rating system you see on video game covers and trailers, and stirred quite a controversy at the time. Now, not only gamers, but almost everyone knows what Mortal Kombat is, and has probably played it before with friends.

One thing that really got gamers the most, though, was the Krypt Demon/Monster found in the Krypt, a place where you could purchase unlockable content with the points you earned in the matches. The Krypt Demon/Monster had appeared in both Mortal Kombat 9 and Mortal Kombat X, though, no one really expected the one from 2011, but still scared players with its first jump scare.

In 2015’s Mortal Kombat X, the Krypt introduced not just one jump scare, but multiple ones, such as the Krypt Spider, still scaring players with different creatures and scares. It's best to avoid the Krypt, in my opinion.

7. Half-Life 2 (2004)

Half-Life 2 is a well known game to PC gamers, along with being known as one of the best first-person games to date. With a silent protagonist, a crowbar in one hand, and determination, the story expands past cliché, and creates a very unique experience to all players. (Along with a long wait for a third installment… Still waiting, Gabe Newell…)

Though, the game does have both action packed and creepy moments, the most haunting moment in the game, is the encounter with Ravenholm, a town infested with Headcrabs, Zombies, and a strange priest with a shotgun.

Though, not really titled as “horror”, the town and its environments do give off a feeling of being unwelcome, and manages to pop in some slight jump scares. Plus, the burning zombies still give me nightmares. Extra points for playing the audio backwards for more frights!

6. Metal Gear Solid 3: Snake Eater (2004)

To not include Metal Gear Solid in this list is almost impossible. The series has its creepy moments, such as ghosts appearing in photos from Metal Gear Solid 2, or the creepy yet oddly amusing "Psycho-Mantis", who read your memory card and shook your controller.

But nothing had ever compared to the enemy of Snake Eater, “The Sorrow”. From turning into a ghost, to having you “die” while screaming in agony while flashing a traumatizing image of Snake, everything about this guy just makes you want to pull the disk out and drown it in holy water.

What makes it worse, is that “The Sorrow” can bring the dead back to kill you. Why is this disturbing? He brings back the enemies you had killed before, making it very difficult if you had taken the “shoot everything first” path.

5. The Legend Of Zelda: Ocarina of Time (1998)


The Legend of Zelda has really been a big part of my childhood, from learning puzzles to fighting foes, it evolved the way that gamers thought, even without having to look at Walkthroughs or hints at the game, especially at the time the original games were released.

And though, the series itself had really dark moments, nothing ever compared to the first boss encounter inside the Duku Tree. After solving puzzle after puzzle, going deeper inside of the tree, you finally come across a large arena. But no enemies in sight.

As a child, the moment I looked up to see Gohma on the ceiling staring down at me, I turned off the console and refused to play it for almost a year. All the while my Arachnophobia began to increase by each day, waiting to wake up and see Gohma about to pounce me in my bed.

4. Batman: Arkham Knight (2015)

Batman is possibly the most well-known superhero, along with being known as the most badass character to ever face Superman, it was no surprise that Mr. Wayne would get his very own game series (Looking at you Superman… Have you no shame?).

But throughout the dark and brooding games, they have always had a few jump scares or two. From Arkham City having Scarecrows boat and a hidden surprise inside, to Killer Croc’s boss battle, nothing ever compared to the most recent edition, Arkham Knight, and the Man-Bat.

The Man-Bat was originally a scientist, who had transformed himself into a large scale humanoid bat, who loves waiting for Bruce Wayne at the edge of buildings, waiting to pop out, scream in your face, and fly off.

The whole mission (Creature of the Night) is just full of creepy moments, from spotting the Man-Bat through your detective vision, or exploring the ruins of his lab, you'll never want to grapple on rooftops again once you meet him.

3. Uncharted: Drake's Fortune (2007)

With the downfall of previous Lara Croft games (before the reboot), it seemed like we would never get a good exploratory game again. Then, out from the heavens of Naughty Dog, we were given Uncharted, a game where you place as the sly, yet charming Nathan Drake, as he searches for El Dorado, in hopes of discovering more of his ancestors true past.

The game itself had amazing moments, along with unbelievably fast paced action moments, a handful of classic puzzles, and something totally unexpected in the ruins. Towards the end of the game, Nathan Drake discovers creatures known as the Descendants, zombie-like creatures who are just dying to tear you apart.

The moment had scared players, yet caused them to fight to save the rest of their team, rushing adrenaline through the veins of those who want to fight their way to victory.

2. Super Mario 64 (1997)

Before I continue, let me explain why this moment scared me. I was five when I was given my first Nintendo 64, which was passed down from my older brother. The first game he had given me, was Super Mario 64.

I was raised on Super Mario, and Super Mario World was actually among the very first games I had ever played. So, being as psyched as I was, I did not hesitate as I rushed off to play my new game. And I spent days on it. But when I had encountered the Piano Room, I never thought much of it.

Then suddenly, piano comes alive and chases me around as I scream and cry, completely terrified. I have never trusted a Mario game after that.

1. Halo: Combat Evolved (2001)

Halo was a game that changed First-Person Shooters completely. Whether it's the design, characters, weaponry or story, the game made itself the most unique shooter of its time, and still manages to release ground breaking games.

But there were moments that did creep out players, and one moment that kept players on their feet. The Flood. After seeing a strange and disturbing clip of the team before being killed by strange beings, The Flood begin. Keeping you on your feet as you fight wave after wave of parasites and infected, and much like a previous entry on our list, they keep coming, trying their best to get to you.

While counting down the top 10 most unexpected horror moments, we have encountered killer robots, screaming children, zombies, humanoid bats, and the Flood. If you enjoyed this list, then check out GameSkinny for more hit news, lists, and reviews of everything gaming!

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Sciencing the Shit Out of BioShock Plasmids https://www.gameskinny.com/r4clh/sciencing-the-shit-out-of-bioshock-plasmids https://www.gameskinny.com/r4clh/sciencing-the-shit-out-of-bioshock-plasmids Sun, 09 Oct 2016 16:21:25 -0400 Larry Everett

I cannot express enough how excited I am to talk to you about today’s subject. First off, we are talking about BioShock. I have never been a fan of first person shooters. I thought DOOM, the original, was good, but I knew from that point on that these kinds of games would never be for me. That’s why the Call of Duty and Battlefield series never really intrigued me. I wasn’t even really interested in the Battlefront series, even though I am a huge Star Wars fan and those are good games. No, really, I didn’t want anything to do with them until a friend practically begged me to play BioShock. It really changed the genre for me and apparently for a lot of people.

BioShock proved that you could tell an interesting and impactful story within the mechanics of a first-person shooter. Although there are some choices in the story, I wouldn’t call it a choose-my-adventure type, like BioWare games. But what I found most intriguing about the story was that it didn’t matter if there were actual choices or not, I was still compelled to finish just to see what happened. I guess what I’m saying is that you should play it if you haven’t.

If you haven’t played it yet, I’m not going to spoil anything today, but I’d like to talk about one of the major components to the main character Jack. They are called Plasmids. Essentially, these stimulants give Jack special abilities that humans really wouldn’t have naturally. However, you might be surprised to learn that it’s not the far-fetched science fiction you might think. Let’s take a moment to science the shit out of BioShock’s Plasmids.

ADAM

Let’s first talk about the in-game science behind plasmids and how they work. I should note that this is in-game science, not real life science. It uses elements that don’t exist in the natural world, but there could be re-world corollaries, which I will get into later.

Plasmids are made from a substance called ADAM. This is a genetic modifying substance from a sea slug. The story of Rapture, an underwater city, revolves around the creation, use, and abuse of ADAM. Rapture was intended to be a utopia hidden away from the troubled surface world. However, as you find out rather quickly, it didn’t work out that way. The city is crawling with zombie like people who have clearly lost their minds. It makes for a very frightening setting.

ADAM itself modifies people at the genetic level. The lore of the game states that ingesting or in some fashion injecting the bioluminescent fluid from the ADAM slug will cause a person to regenerate or otherwise heal themselves. It’s said that the substance was first discovered after a dock worker regained use of his hand years after a crippling injury.

Reproducing ADAM

Of course, after that, the demand for ADAM rose higher. It appeared to heal any and all injuries and diseases, but there were side effects, mainly a physical addiction to the drug. A person taking ADAM would need a constant supply of the drug in order to remain healthy and sane. Spoiler alert: that’s where the zombies came from.

The truly nefarious side of ADAM comes from how it’s produced. In order to keep up with the demands of populace of Rapture, the slugs had to be mass produced. This could only be done with a human host, a young girl, to be specific. A girl, about the age 5 to 8, ingested the slug which formed a symbiotic relationship with the host. While the slug is in the girl, ADAM is regurgitated by her and used to produce Plasmids and other genetic modifying products. Yeah, it’s gross on multiple levels.

Plasmids, which are the next step in the genetic modifying drug, don’t just heal people, but also give them special abilities like throwing fire or electricity. I could probably do a whole article on each of the different plasmids and how they do what they do, but tackling the idea of genetic enhancement should be the first stop of this tour.

Cas9 and CRISPR

In what might look like fringe science sits a Cas9, or as they are appropriately called sometimes: Cas9 plasmids. This injection will literally change the genetic code of cells through a genetic editing process that I’ve mentioned before called CRISPR.

To give you an oversimplified version of how Cas9 and CRISPR work I would like to tell you about bacteriophages. This is a virus that infects and replicates itself inside a bacteria. Skipping over the complicated explanation of the process, phages inject their genetic code into the host bacteria and simply take it over, causing the bacteria to change on a genetic level so that the virus can survive and reproduce.

Few bacteria survive this, but when they do they produce a strand of DNA called CRISPR that matches the virus DNA. The protein called Cas9 then examines the DNA of the bacteria and when it finds a match to the infected DNA, it cuts it out and replaces it with the correct DNA. This system is very precise, and to top it all off, it’s programmable. All that has to be done is find the sequence to remove and know the sequence it should be replaced with.

Now we get into the fringe science arena, if somehow we knew the genetic sequence that caused an electric eel to produce it’s shocking properties, it wouldn’t be outside the possibilities of science to give those properties to humans. We aren’t there yet, but maybe someday in the next 50 years we will be.

Circling back to BioShock, if our ADAM sea slugs naturally formed Cas9 plasmids by feeding off or forming a symbiotic relationship with the little girls, then we aren’t too far from the science fiction of BioShock becoming reality.

That’s how I science the shit out of BioShock’s plasmids, but it’s not just one person’s research that keeps science going. It should be tested and retested. What are your thoughts? Let me know in the comments.

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7 Crazy Game Theories That Will Blow Your Mind https://www.gameskinny.com/01zuv/7-crazy-game-theories-that-will-blow-your-mind https://www.gameskinny.com/01zuv/7-crazy-game-theories-that-will-blow-your-mind Thu, 06 Oct 2016 12:00:01 -0400 Sergey_3847

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Squall is dead through the entire last half of Final Fantasy VIII
\n

Squall is the protagonist of Final Fantasy VIII – one of the best games in the series. At the end of disc 1, Squall and his friends fight Edea, the game’s antagonist. She seems to be defeated, but then she casts a powerful spell that kills Squall.

\n

As you play the second half of the game, you see Squall being alive again and trying to find answers to questions from the first part. You may think that he survived the hit, but this theory suggests that he didn’t survive and everything that happens in the last half of the game is simply Squall’s post-death visions.

\n

There's lots of evidence that prove this theory and there is even a dedicated fan-made website. So, if you are a fan of the game and never heard about this theory before, then check it out for yourself and get your mind blown.

\n

What other crazy gamer theories surprised you the most? Share them in the comments section.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/i/o/bioshock-infinite-dlc-burial-sea-8bf2d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/i/o/bioshock-infinite-dlc-burial-sea-8bf2d.jpg","type":"slide","id":"135536","description":"
Booker DeWitt, Comstock and Andrew Ryan are all the same person
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The main theme of Bioshock Infinite is the existence of parallel universes and an ability to move between them. So, there is no secret anymore that Booker DeWitt and Comstock – the protagonist and antagonist of the game – are the same person that made different choices in these parallel universes.

\n

But this gamer theory states that Booker is also Andrew Ryan, another antagonist in Bioshock Infinite. This can be proven by following Elizabeth and Booker to the underwater city of Rapture in the DLC titled “Burial at Sea”. There is a bathysphere that can be controlled only by Andrew Ryan through the process of checking his DNA. And guess what, Booker DeWitt passed the test.

\n

This means that he is not only Comstock, but also Andrew Ryan. Bioshock Infinite is one weird game, isn’t it?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/1/8/i/18ie6svzn6vm1jpg-d54d0.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/1/8/i/18ie6svzn6vm1jpg-d54d0.jpg","type":"slide","id":"135535","description":"
Shepard could have been indoctrinated
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There are many crazy theories about the controversial ending of Mass Effect 3, but one of them has a really interesting point to it. If you remember, at the end of Mass Effect 3 Shepard is given three choices by the Harbinger: Control, Synthesis or Destroy the Reapers.

\n

Well, many fans of the series think that this is just another manipulative move to indoctrinate Shepard and make him not destroy the Reapers after all, and here is why. The Destroy choice has a red color, which is nothing special at first, but when you think about it, you may remember that morality choices in ME3 are Paragon and Renegade, which correspond to good and evil, with the corresponding colors of blue and red.

\n

So, if Shepard chooses to destroy the Reapers, then he will take the red choice, which makes him a bad character, and if he chooses to salvage them, then he will make a good choice, thus the theory of being manipulated by the Harbinger makes a lot of sense.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/a/r/warlock-wielding-thorn-03014.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/a/r/warlock-wielding-thorn-03014.jpg","type":"slide","id":"135534","description":"
In Destiny you play for bad guys
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The golden rule of any narrative states that a protagonist is a good guy, so it is a common sense to believe that when you play as a protagonist in the game, such as the Guardian in Destiny, then you are a good guy.

\n

But what if it’s not true at all? What if Guardians are just as bad as the aliens that they fight against? The hints to this can be found while you try to sneak up to Fallen Dregs, who will notice you and yell: “It’s the Darkness!” As you may know, the Darkness is the destructive force in the universe of Destiny, so why would they call us the Darkness? That’s a really good question, isn’t it?

\n

On top of that, ask yourself: why the enemies are called Wizards, Knights, Acolytes, but your team is called either Titans, Hunters, or Warlocks, which all have evil connotations to them. Or how about the titles of the quests you are given, such as Slaughter the Fallen, Kill Them All or Decimate The Hive. Why not something along the lines of Save the World or Protect the Innocent?

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Anyway, there are a lot of good points in this theory and you may see yourself in the different light from now on when you play Destiny again.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/c/o/y/coyd4c3ukaa5xn-06edf.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/c/o/y/coyd4c3ukaa5xn-06edf.jpg","type":"slide","id":"135533","description":"
The Pokemon universe is recovering after a great war
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Have you ever wondered why there are so few middle-aged characters in the Pokemon games? Usually you only meet either kids or their grandparents. Well, it looks like this crazy gamer theory can explain such an unusual phenomenon.

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It appears that the world where Pokemon takes place has suffered through a great war in which most middle-aged men simply died. That is why there are so many single mothers and old people left. There isn’t much evidence proving this, but the constant battles between Pokemon and humans hint that the war is still going, but in a more subtle way.

\n

Another fun fact is that you see kids who don’t go to schools, and basically just do whatever and go wherever they want. Further proof that they have no fathers, who may be a little bit stricter to them.

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All this may sound really wild, but the theory definitely has the right to live.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/4/5/7/457f417981d85d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/4/5/7/457f417981d85d.jpg","type":"slide","id":"135532","description":"
Limbo never actually ends
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Limbo is one of the grimmest and most depressing games out there. It tells a story of a boy who tries to find his sister (who may or may not be dead), and eventually he does find her peacefully playing outside. But at the very end he is caught up by a leech that takes him further away from his sister once again and everything repeats once again.

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This gamer theory states that the ending is not real (meaning that he doesn’t actually find his sister – it’s just an illusion) and everything that happens is just the boy’s post-death visions that repeat themselves endlessly. That is also why he will never stop running away from the scary spider, and that he will never get out of this nightmarish limbo.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/t/untitled-e8d23.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/t/untitled-e8d23.jpg","type":"slide","id":"135531","description":"
Fallout and Skyrim are parts of the same universe
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The source of this gamer theory is a tiny easter egg that fans located in Fallout 4. As you search for Prydwen, a Brotherhood of Steel airship floating above Boston, go to the main deck and find a room full of scientific experiments. There you will see a small garden of familiarly-looking plants.

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The description of the plants states that they emit strange sounds and cause addiction. They also look very similar to the Nirnroot plants that can be found in Elder Scrolls V: Skyrim. So, does this mean that Skyrim and Fallout take place in the same world? That is absolutely possible, just in different time periods – one in the future and one in the past, but which is when?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/5/1/4/5145615-1d1fb.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/5/1/4/5145615-1d1fb.jpg","type":"slide","id":"135530","description":"

Gamers have always been very creative and smart group of people. They obviously like playing games a lot, but what gamers probably love even more than that is debating about the events that take place in their favorite titles. The amount of research, and effort that some of them put into finding the clues to their most beloved stories is staggering.

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Gamers like speculating about games that haven’t even been released yet, thus create a whole lot of theories. But the best ones come after the releases of the biggest franchises, and this is where their imagination skills go above and beyond.

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However, no matter how strange and unbelievable some of these theories may sound, they can actually be totally legit. So, let’s check out some of the craziest and most incredible gamer theories.

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Spoilers ahead for:

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  • Limbo
  • \n
  • Fallout 4
  • \n
  • Skyrim
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  • Mass Effect 3
  • \n
  • BioShock series (and all DLC)
  • \n
  • Final Fantasy VIII
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"}]]]>
How to Get The Bioshock Remastered Games for Free https://www.gameskinny.com/6uaxz/how-to-get-the-bioshock-remastered-games-for-free https://www.gameskinny.com/6uaxz/how-to-get-the-bioshock-remastered-games-for-free Mon, 19 Sep 2016 05:20:07 -0400 Joshua Harris

With the release of Bioshock: The Collection for the PS4 and Xbox One,  2K is offering its PC players the remastered editions of Bioshock and Bioshock 2 for free! This is provided they  have already downloaded the games prior to September 13. Bioshock Infinite, however, is not receiving the upgrade because the console version is exactly the same as the PC version. The are a few ways to acquire the game based upon how each copy was purchased. 

Method 1

This is the easiest way to get the remastered games for free. If you have downloaded Bioshock, Bioshock 2, and Bioshock 2: Minerva's Den on Steam, the remastered versions will be available as a second game and ready to be installed whenever you please. 

Method 2

Getting your games like this proves to be a little more difficult. If you purchased a physical copy of the game, you must have the CD and a working Steam account in order to get the remastered editions for free. The 2K blog post states that players must provide proof that they purchased the physical game in addition to handing over Steam profile information to 2K Support. Additional Information will be needed to submit a ticket

Acquiring a copy for Bioshock 2 might prove to be a tad more tedious. Customers will need to find the Games for Windows Live key that came with either the physical or digital copies of the games, which they will need for downloading the remastered versions on Steam. 2K has provided step-by-step instructions here in addition to frequently asked questions players might have before contacting support. 

Specs 

Although the games might be free, the toll on your computer's hardware might not be. Make sure to check below to see whether or not your PC can handle the remastered versions of Bioshock and Bioshock 2.

Bioshock

Bioshock 2

If you are a stranger to the Bioshock series, make sure to check out our (spoiler free) guide to get your sea legs! With the release of Bioshock: The Collection, an influx of new players will need as much help as they can get finding their bearings amidst an ocean of veteran players. 

 Have any of these methods worked for you? Having trouble getting your free copies? Let me know down in the comments!

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Great Games at a Steal: Grab these discounts before they disappear! https://www.gameskinny.com/c7m4i/great-games-at-a-steal-grab-these-discounts-before-they-disappear https://www.gameskinny.com/c7m4i/great-games-at-a-steal-grab-these-discounts-before-they-disappear Thu, 01 Sep 2016 14:00:01 -0400 Kat De Shields

Buying video games can get pricey, so when a discount comes along it's always worth taking a look. Today, there's a pretty sweet line up for some recent releases and oldies but goodies. Get your collection up to speed or fill in the gaps of your game collection with these discounted titles. 

Deus Ex: Mankind Divided 

Normally priced at $59.99, save 18% when you purchase the latest title in the series. Adam Jensen is a real BAMF. 

DOOM 

Scoop up this title at 50% off normal price. At least the price is kind, the game is guaranteed to kick your ass. 

Rocket League 

Rocket League is a crazy popular game. if you haven't had the chance to play this one yet, buy it now at 40% off normal cost. 

Mafia II 

Even though the game is 6 years old, it's still a ton of fun to play. You can purchase a digital download at an 80% discount! 

Sword Art Online: Lost Song 

Explore the world of ALfheim Online at a 25% discount for PS4. 

Mirror's Edge Catalyst

Let's be honest, we all wanted to try parkour after playing Mirror's Edge. If you're still not comfortable leaping from rooftops, pick up this game at a 25% discount. 

XCOM: Enemy Unknown 

Another 80% discount deal, pick up this award-winning game and save Earth from a horrifying alien invasion. 

Saint's Row IV

For $5 (an 83% discount) you can own the game and all the DLC. Wait are you waiting for?

BioShock 2

Now, you can be a Big Daddy for real as you travel through the city of Rapture. You don't have to have Big Daddy bucks though, as the game is available for purchase at an 80% discount. 

BioShock Infinite

More BioShock! More discounts! Pick up the latest game in the series for $6 smackaroos. 80% discounts are amazing. 

Sid Meier's Civilization V

If you don't have this game, you're a disgrace to mankind. Atone for your failings and purchase today for $10. You owe it to humanity.

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I’m always looking for new awesome products, so please send me your favorites at commerce@LaunchMediaNetwork.com.

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Friendship is gaming: the best My Little Pony crossover art https://www.gameskinny.com/9mv9p/friendship-is-gaming-the-best-my-little-pony-crossover-art https://www.gameskinny.com/9mv9p/friendship-is-gaming-the-best-my-little-pony-crossover-art Mon, 08 Aug 2016 13:47:43 -0400 Ty Arthur

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While there is in fact a freemium mobile game for iOS / Android, the series hasn't made nearly as big an incursion into console or PC gaming as many other famous cartoon series.

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Based on all the fan art, it seems like that's a missed opportunity, as clearly gamers are interested in the two worlds coming together.

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These 16 crossover series aren't even the bulk of the My Little Pony recreations that have tread into the gaming universe - there's a whole lot more out there to be discovered with a little searching.

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Which was your favorite from our list, and what excellent crossover art have you found that should have made the cut here?

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/o/o/hooflife-b649f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/o/o/hooflife-b649f.jpg","type":"slide","id":"129597","description":"

Hooflife

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In a reminder of how small a number Valve can count to, somebody just had to go here with a My Little Pony mash up. Sadly, there's more chance of this game series coming out and reaching part 3 than there is of the actual Half-Life 3 ever seeing official release...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/o/n/sonic-64e68.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/o/n/sonic-64e68.png","type":"slide","id":"129596","description":"

Sonic: Pegasus Dash

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Hah, why not? A high speed platformer where ponies are battling robotic enemies while picking up collectible rings could work, and would probably be some amusing fun for an afternoon or three. Come on indie pixel art developers, hook us up with something unofficial already!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/a/t/watchponies-d027e.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/a/t/watchponies-d027e.png","type":"slide","id":"129595","description":"

Watchponies

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This is perhaps the one that would destroy some minds and kill any remaining vestiges innocence the quickest, even above and beyond the Dead Space or Game Of Thrones crossovers. From the questions of whether the ends justify the means to the unexpected rape scene, this downer of a super hero tale would make some kids grow up real quick...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/a/s/s/assassinscreed-bcc92.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/a/s/s/assassinscreed-bcc92.jpg","type":"slide","id":"129594","description":"

Assassin's Creed

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There's a metric ton of these Assassin's Creed mashups covering the entire series from basic pencil sketches all the way up to intricate digital masterpieces that match the original style.

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Templars, Assassins, and everybody in between gets in on the action in this massive series that seems to have really ignited the creativity in My Little Pony fans.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/r/o/trottingdead-2339a.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/r/o/trottingdead-2339a.png","type":"slide","id":"129593","description":"

Trotting Dead

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Good lord, this one would get you right in the feels as Princess Equestria has to teach Fluttershy some harsh lessons about surviving in the zombie apocalypse... Would you pull the trigger in the last scene, or leave her to die and rise again as a zombie?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/l/e/f/left4pony-49784.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/l/e/f/left4pony-49784.jpg","type":"slide","id":"129592","description":"

Left 4 Pony

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Another game that would probably be a lot of fun if given the chance to exist, a Left 4 Dead crossover mashup would be hilarious with ponies reading the dialog.

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Derpy would obviously be taking the role of Ellis, and I'd pay money to hear Apple Jack shout "reloading!" while Big Mcintosh yelled about traveling down the "tunnel of love" as zombie hordes swarm all over.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/g/a/m/gameofthronies-22e2d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/g/a/m/gameofthronies-22e2d.jpg","type":"slide","id":"129591","description":"

Game Of Thronies

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This one would probably be even more innocence-shattering than the Dead Space crossover, and would absolutely give a whole new meaning to that scene where Daenerys eats a horse heart...

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Several people have put together opening My Little pony crossover segments in Game Of Throne style, like this one:

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/e/a/dead-25de1.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/e/a/dead-25de1.png","type":"slide","id":"129590","description":"

Dead Space

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Oh man, this would just ruin things for everyone and seriously destroy some childhoods. Imagine all those gut-wrenching, gag-inducing ways Isaac dies in these games (getting an arm torn off by the slamming shutters and watching it float away outside the glass always gets a cringe from me). Now apply all those scenes to adorable little ponies!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/o/n/ponisofwar-6b6aa.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/o/n/ponisofwar-6b6aa.png","type":"slide","id":"129588","description":"

Ponies Of War

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I'm imagining Princess Luna and her locust pony horde bubbling up from the depths of the earth and sort of wishing this was a real thing. Just think of those epic chainsaw executions... Would Spike take the role of the dreadlocked Skorge from Gears 2?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/k/r/a/kratosmylittlepony-88cad.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/k/r/a/kratosmylittlepony-88cad.jpg","type":"slide","id":"129587","description":"

Pony Of War

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No, your eyes do not deceive you. That is a blood-spattered pony as Kratos, who probably just accidentally murdered his family and is gearing up to go on a deicidal rampage. OK, I'd actually play this game if it existed, no question about it.

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Much like with the Fallout fan fiction crossover, this particular image has been used in a fan fiction story series titled “Bridled Fury” (see what they did there?).

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/c/uncharted2-63b1e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/c/uncharted2-63b1e.jpg","type":"slide","id":"129586","description":"

Uncharted 2: Among Ponies

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The cigar and mustache are just absolutely killing me, and that cutie mark is perfect! Seeing this style and considering where it could go next is making me seriously wish for some insanely explosive pony mayhem in a Just Cause mashup though...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/i/n/finalfantasy7-dfb3a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/i/n/finalfantasy7-dfb3a.jpg","type":"slide","id":"129585","description":"

Final Fantasy 7

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I'm absolutely loving Applejack as Tifa and that spot-on Dr. Whooves as Vincent. Serious question though: what would the ponies ride for the chocobo races in Gold Saucer?

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Even if it weren't explicitly a Final Fantasy recreation, there's no reason a My Little Pony turn-based JRPG couldn't be done (it actually happened with Sailor Moon back in the SNES days). Somebody out there with RPG Maker surely has given this a go by now?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/i/s/dissidia-c3ce7.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/i/s/dissidia-c3ce7.jpeg","type":"slide","id":"129584","description":"

Dissidia: Final Fantasy

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This is another one I'm sort of surprised hasn't actually happened in some form or another. My Little Pony as a fighting game could actually work, especially if they pulled in all those diverse characters of different species. Maybe more of a Smash Bros. feel to keep up the lighthearted nature?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/i/o/bioshock-095f2.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/i/o/bioshock-095f2.png","type":"slide","id":"129583","description":"

Bioshock Infinite

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I'm not sure how Elizabeth would lose part of her hoof instead the tip of her finger, but whatever, this is awesome. The Pony universe gone dark with all sorts of time travel / dimension hopping would be amazing, and I'd easily watch a film recreation of Bioshock Infinite done with horses. That golden Songbird in particular has my interest piqued.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/o/n/ponykart-9df99.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/o/n/ponykart-9df99.png","type":"slide","id":"129582","description":"

Pony Kart

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An enterprising fan on the Game Crossovers section of FilmFiction.net made a whole series of these vehicles covering most of the different My Little Pony characters.

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Incredibly, they include full stats and methods to unlock new cars and racers in a fictional Mario Kart rendition. I'm actually sort of surprised a game like this hasn't happened yet, and its a shame all this work went into something that won't ever get made.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/a/r/maro-84149.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/a/r/maro-84149.png","type":"slide","id":"129581","description":"

Mario Bros.

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OK, so the Italian plumber mustaches are freaking me out, but everything else about this is just absolutely perfect as two classic series collide.

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Rather than mushrooms they'd probably get cutie marks to power up, and after a long slog through many platforming worlds, a less-than-amused Rainbow Dash would probably discover that Princess Equestria is actually in another castle!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/c/o/i/coiver-75b8f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/c/o/i/coiver-75b8f.jpg","type":"slide","id":"129580","description":"

A few months back while looking for the best NSFW recreations of famous video game art, I stumbled upon some really in-depth Fallout / My Little Pony crossover fan fiction, complete with artwork.

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To my surprise, there was a whole lot more to this phenomena than one devoted fan putting a pony in a post-apocalyptic wasteland. That probably shouldn't come as too much of a surprise, as My Little Pony's popularity has exploded in recent years.

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It's not just little girls who make up the fan base either - there's actually a huge section of the geek culture who are getting in on the action, including the creepy/awesome bronies. We've reached a point of the series essentially becoming mainstream: you can even expect to see all sorts of My Little Pony apparel and knick knacks at your local Hot Topic or Spencers. 

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While a good deal of the crossover fan art online is pornographic in nature, there's plenty that's actually SFW, and that's what we're going to cover here, from Mario Kart getting a saddle and hoof makeover to zombie horror games like Left 4 Dead getting an injection of magic friendship.

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