Call of Dury: Advanced Warfare Articles RSS Feed | Call of Dury: Advanced Warfare RSS Feed on en Launch Media Network Call of Duty: Infinite Warfare PC Buyers Can't Cross-Play With Xbox or Steam Fri, 04 Nov 2016 07:11:43 -0400 StrongerStrange

Bad news if you have brought your copy of Call of Duty: Infinite Warfare from the Windows store. Activision recently announced that if you buy the game from the Windows 10 game store, then you can only play against other people who have that same version.

That, of course, means that PC fans who went through the game store will not be play against anyone with the Xbox version, or even those who bought it from Steam. While the lack of cross-compatibility between Steam and Xbox makes some sense due to possible server issues, the choice to bar other PC users doesn't seem quite as justified.

The recent restriction might put a slight dent in Microsoft's "play anywhere" system, as they've been touting their removal of some barriers between gamers who play across different devices. 

It should also be noted that the Windows version of Call of Duty: Infinite Warfare is not part of "Play Anywhere", so if you buy it on Xbox thinking you'll get a free copy of the game on PC, I'm afraid that's not going to happen.

All in all, this probably isn't the best news a game could have on launch day.

So what do you guys think? Will this news stop you from buying a certain version of game? Let me know in the comments down bellow.

Fans send mixed signals about DOOM beta Sun, 01 May 2016 12:55:00 -0400 JunaeBenne

Doom beta testers are sending out mixed signals. It's a little hard to gauge the potential success of Doom off of the beta and the feedback received from players. 

Many gamers didn’t like what they played in the beta. A few said it reminded them of Halo, Call of DutyUnreal Tournament and it doesn’t feel like Doom. common complaint was that the classic atmosphere for the arena shooter is missing. The next few complaints revolve around Doom not being consistent or captivating.

Check out a few of these Tweets to see what fans were saying:


With only 37% of the reviews being positive, this stat makes Doom's beta the second lowest rated Bethesda offering on Steam -- the first being Fallout 4’s Wasteland Workshop DLC.

There has been a number of technical improvements on the game since the closed beta aired March 31 through April 3. The frame rate on the PC has been increased to around 60, and movement speed was noticeably increased as well. There’s also now an option to hide damage numbers and the view of the slider. The overall performance is smoother plus, Games of Warpath is easier to find -- so matchmaking is much simpler.

Doom is set to release May 13 for all platforms. We're not sure how much could be changed in that small window, but you never know.

Transparency: 5 things developers really mean by "it's too hard" Fri, 14 Aug 2015 11:21:17 -0400 Larry Everett

I’ve had it. I’m done with letting developers tell me that something is too hard. It gives me zero insight into why something isn’t being done in a game. On top of that, it makes the developers look like idiots and it makes interviewers look like idiots for taking "it's too hard" as a real answer.

Readers should not take “it’s too hard” as a legitimate answer from a developer. There is always more to it; there is always a limitation on the development team that they are just not revealing.

Of course, I’m not trying to say that every game should have everything we want in it. Nor am I saying that there aren’t things that developers can’t do. Saying that things are too difficult or too hard not only doesn’t paint a true picture of what’s really happening, but it also makes it sound like the developer just isn’t skilled enough to pull off whatever it is the interviewer is asking. That might be the case, but you don’t want to tell people that! (Note: that’s not usually the case.)

In case you’re confused by why Assassin’s Creed Unity didn’t have a female multiplayer character model or why the PC port for Batman: Arkham Knight released unplayable, let me give a list of five things developers could really mean by “it’s too hard.”

1. Doesn’t fit within the limitations of the engine

Engine choices are obviously made early on in the design process. More often than not it’s simpler to license an existing engine when designing a game now because it takes a lot of developer time to create an engine from scratch. On top of that, many of the existing licensed engines are robust and highly customizable. I completely understand the cost-effectiveness of not reinventing the wheel.

However, there are sometimes limitations in tech within the engine itself. Of course, developers can usually rewrite the code of the engine, but if the game is already built, then rewriting something core to the game could easily break the game to a point where is it unplayable.

Instead of “too hard,” developers should reply something like: “We have assessed the ramifications of implementing this feature in the game’s engine and have concluded that adding it would cause irrevocable damage to the gameplay.”

2. Would require more man-hours than we can allocate

The ultimate idea behind making a video game is making money. And I don’t begrudge people from all levels of development for wanting the game to make money. Of course, there is a line where making money supersedes making a good game, and that is bad.

Regardless, when you make a game, producers have to keep in mind how much time is being spent on certain features. And if too much time is being spent on one feature that doesn’t benefit the game’s bottom line as much as spending time on another feature, then it’s understandable that the resources had to be allocated to another part of the project.

A better, although equally unwanted reply, could be: “There are many features that we wanted to implement into the game, but our allotted man-hours didn’t allow us to work on that feature.” That could be followed up with “But we hope to implement that in the future” or “If our sales of the game reach beyond our projected threshold, then we can work on implementing that.”

3. Would require hiring extra staff

This particular reason for not implementing something in a game is similar to the last one, but usually this means that they would have to hire staff that has a skillset that the current team doesn’t have. Think about it like this: It takes a completely different style of design for Kerbal Space Program than making Call of Duty. That also means that different designers are required.

Sure, there is overlap because they are both video games, but I think you can understand that from a more narrow perspective that different games will require different people to make them successfully.

If the current team doesn’t have the background to implement the feature an interviewer is asking about, the developers should state that. For example: “That feature does sound great, but our staff consists of a different type of developers. If we wanted to implement those features, we would have to hire a different team, and unfortunately, that is not in our current budget.”

4. Will not fit in the client-side minimum requirements

One of the biggest limitations on game developers is the platform it’s being developed for. Everything from the controls, to the GPU, to the amount of storage required for the game all weigh against the choices behind what is or isn’t implemented in a title.

Sometimes, certain features have to be scaled back so far because of the console limitations that it’s not even worth implementing. For instance, Elder Scrolls Online didn’t bother implementing a chatroom on its console version because the keyboards for consoles are just plain awful and are rarely used. There was more benefit in implementing a built-in voice chat.

If this is a reason why something hasn’t been implemented in a game, simply say: “We had to scale back that feature because it didn’t work on this platform.” As the PC master race, it’s sometimes hard to accept that, but understand that it's often better for business to cater to console and low-end PC users.

5. It’s outside the scope of the vision for the game

Lastly, games have to have a solid vision to work out well. If it attempts to do too much, then it enters the dreaded sea of feature-creep, meaning that the things that the game does will not be done well. Sometimes, developers have to choose.

Of course, that will mean potentially losing players, but it’s better to satisfy the players that you do have than to satisfy no one.

A developer can say here: “We had considered that feature at one point when designing the game, but we felt it was beyond the our vision for the game.”

When we live in a world where CGI is better than what we can see with our eyes, there is nothing that is impossible or “too hard.” It all has to do with the limitations that developers have placed. I just wish developers were sometimes more forthcoming with their reasons why.

Call of Duty: Advanced Warfare Review (Xbox One) Sun, 31 May 2015 08:08:13 -0400 Elijah Beahm

Call of Duty's the name you hear when people say games aren't fresh anymore, but Advanced Warfare is looking to change that. A bold step forward for the franchise and the first major game by Sledgehammer Games, the gambit pays off. A solid mix of single-player and multiplayer shooting, tied around the new EXO suit mechanics, offers one of the best shooters available, regardless of your platform preference.

Game: Call of Duty: Advanced Warfare
Platforms: Xbox One (Reviewed), Xbox 360, PlayStation 3, PlayStation 4, PC, Mac
Price: $19.99-44.99
Rating: 7.5/10

This game was reviewed using a commercial copy of the game bought with my own money.

All materials not recorded by myself are used for the purpose of reviewing under fair-use. All music, voice overs, graphics, and, animation are owned by their original IP holders.

Is This Guy Cheating in Call of Duty: Advanced Warfare? Fri, 27 Mar 2015 05:42:11 -0400 Left Foot

FinalBossGames posted on YouTube yesterday and has reported That_canadienguy  for cheating while playing COD: Advanced Warfare in multiplayer Hardcore Domination on PS4.  The best evidence I see in the video of That_canadienguy could be cheating is between 23-40 seconds. Between that time That_canadienguy takes 2 indirect hits from a grenade launcher followed by multiple headshots.  After taking what would seem like enough damage to kill him, he still ends up killing FinalBossGames who is playing as Frankie78. Lag could have something to do with this but it all seems fairly fishy to me.  

So what do you think, is That_Canadienguy cheating or is it just sour grapes?





Microsoft Celebrating First Year On Market Sun, 30 Nov 2014 07:51:09 -0500 TumsST

People who jumped on the Xbox One early in the system's life could get a nice surprise in the future months. Microsoft is celebrating the system's first year on the open market. If you bought your Xbox One during the calender year, you might be getting something from Microsoft.

Call of Duty: Advanced Warfare and Sunset Overdrive system bundles highlight what random gamers could receive from Microsoft. Limbo is also planned to be released to Day One system owners. Some Xbox One owners might be in better shape than others, with location, age, and system-life playing a factor.

Rewarding players who took a chance on a system looks like it's becoming a trend for game companies that didn't have stellar launches. The main system/comapany that I can think of that did this was Nintendo and the 3DS. Many gamers weren't too happy with the launch of the 3DS, and to compensate the early adopters, Nintendo created the Ambassador Program, which gave people access to Virtual Console games that weren't available to everyone else.

Red Bull Media Premieres OpTic Gaming: Behind the Green Wall Web Series Mon, 17 Nov 2014 06:59:19 -0500 | Narz |

X Games 2014 gold medalists and 2011 Call of Duty XP World Champions American Call of Duty(COD) team OpTic Gaming have claimed their rightful position at the top over the past years. With the rise of eSports across all platforms, Red Bull Media House announces a new documentary web series following the training of body and mind of greatness. The four-part web series documents the team's training both together and individually at a six-week boot camp in Los Angeles, CA.

Working with the Red Bull High Performance team, OpTic Gaming endured physically training that pushed beyond boundaries combined with dedicated gaming sessions to mold optimum performance. 

OpTic Gaming's roots took to earth in 2006 with OpTic KR3W aspiring to become a COD snipe team. After stepping down, passing the reigns to OpTic Jon3s and then to H3CZ, it wasn't until 2009 that OpTic Gaming began uploading videos to YouTube and establishing themselves as a skilled team. The team's pro season didn't commence till 2010 when they entered one online and offline tournament. OpTic Gaming is most notably known for being one, if not the first, to create a second team for competitive Call of Duty: OpTic Nation. The two teams have continued to stand independently and strong in the pro scene with new roster changes as of 2014.

OpTic Gaming 2014

 NA NaDeSHoT  Matthew Haag
 NA Scump  Seth Abner
 NA FormaL  Matthew Piper
 NA Crimsix  Ian Porter

OpTic Nation 2014

 NA MBoZe  Marcus Blanks
 NA Karma  Damon Barlow
 NA Teepee  Tyler Polchow
 NA Proofy  Jordan Cannon

The first episode of the documentary features Matt "NadeShot" Haag aired November 3rd and can be viewed below.

The second episode featuring Seth "Scump" Abner airs today and can be viewed below! 

Upcoming episode 3 follows former and reintroduced member Jordan "Proofy" Cannon December 1st. Be sure to follow Red Bull Media on YouTube to watch!

Advanced Warfare is One Heck of a Roller Coaster Sun, 09 Nov 2014 22:23:32 -0500 B. Chambers

Before we jump headlong into this review, there are two things you should know about me:

  1. I am at best, a casual Call of Duty fan. Therefore, this review is probably not for you hardcore fans who've probably forgotten more about Call of Duty than I will ever know. While I've played all the Modern Warfare games, I've only owned Call of Duty 2, Modern Warfare, Black Ops 2 and now Advanced Warfare. I am by no means a semi-pro player who can explain why an AK12 performs better in one game over another.

  2. I've been in real combat and often have trouble suspending my disbelief when I'm thrust into some of the more dramatic "Hollywood" approaches Call of Duty takes in delivering its tactical situations during campaign and multiplayer play.

In the interest of full disclosure, please also understand that Activision provided me with a review copy of Call of Duty: Advanced Warfare.

To answer the question, "Is Call of Duty: Advanced Warfare worth your time and money?" I'll be breaking the Advanced Warfare experience into categories that I believe represent all of our unique play style preferences (Here's a link to a full description of the categories I use in my reviews):

Action Junkies

Players who enjoy fast-paced, non-stop action, should have a ball with Advanced Warfare's campaign and multiplayer modes (aside from some seemingly widely experienced server lag issues that we'll cover in more detail later). The campaign houses the Hollywood roller coaster you're used to riding, but offers enough diversity of play to keep things interesting. I personally had a great time riding hover bikes and taking out guards using a drone to support my team's assault on an enemy compound. Sledgehammer did a great job removing the tedium from these segments to keep them fast and fun.

Call of Duty's campaign modes usually annoy me after the first few missions as the ridiculous tactical encounters often place the player in situations that go against conventional wisdom. Example: sending two people to fight off an entire company of soldiers in an attempt to assassinate their leader. However, the future setting and the game's newly introduced Exo Suit went a long way to help suspend my disbelief by leveling a playing field that's always stacked against the player.

Advanced Warfare's campaign is not all smiles, though. Many of the missions have the same annoying pre-determined path you're supposed to take in order to succeed. While the maps may open up a bit to allow you to maneuver, rest assured that there is still a critical path you're supposed to traverse. Veer off of it for too long and respawning bad guys will always be all to happy to return you to the prescribed course. This is a facet of Call of Duty's combat that I've always hated and it's exacerbated by the fact that your artificial intelligence controlled squad mates are about as helpful as taking your pet hamster into the fight.

Multiplayer modes keep the action rolling with varying degrees of chaos. You of course have the classic 6-on-6 Team Deathmatch and Kill Confirmed battles. But you also have the highly chaotic killfest that is Domination.

What truly sets Advanced Warfare's multiplayer apart from its predecessors is the verticality afforded by the Exo Suit. This is not what I'll call "superficial" verticality a-la riding an elevator to the 90th floor of a building in Battlefield 4. The Exo Suit adds a layer of speed and diversity to the combat never before seen in Call of Duty.

Unfortunately, I can't help but wonder if technological limitations kept the developers from making the maps larger and more traversable than they are. The constant "Out of Bounds" error message that pops up when you attempt to reach certain rooftops really didn't make sense to me. I felt there was no reason to constrain the player in this fashion when games like Battlefield 4 encourage this type of maneuvering.


By now, everyone should know that the Call of Duty franchise is really all about the online multiplayer. I'm happy to report that Sledgehammer really did a solid job with not only continuing the legacy, but providing a much needed evolution of play. The Exo Suit abilities are by no means revolutionary. But, the variety of play the suit affords is an absolute must for an aging franchise on life support.

The ability to traverse the length and width of a map in seconds and the game's perk system really allows the player to be creative in how they issue out justice on their competitors.

Unfortunately for PS4 players, there have been widespread accounts of server lag and spotty hit detection. Rumor has it that Activision did not deliver the promised dedicated servers for PS4 players and instead has gamers going head to head on peer-to-peer servers. Whether this is true at the time of this review, I have yet to see. However, I can vouch for several matches where I was killed hiding behind an impenetrable wall on my screen because I was still out in the open on my opponent's screen. I imagine patches and upgrades will be forthcoming to address these issues. But, it is frustrating to see games this popular suffer from issues the company clearly has the resources to address.


Call of Duty has always been more Chinese Checkers than Chess. Players who prefer tactical shooters like the ARMA or Delta Force series, may find Advanced Warfare a bit too arcade-y. In multiplayer, the only consistent tactical advantage you have is your ability to memorize maps, learn enemy player tendencies and keep it moving. Attempting to hold an single piece of terrain will certainly get you killed as every position on a given map has multiple access and egress routes. For years, this approach was the main reason I didn't enjoy Call of Duty games. However, I've learned to adapt my play style to the game's more arcade-centric flavor.

I don't want to imply that Advanced Warfare employs no tactics or that it's just a free-for-all shoot people in the face simulator. You just have to understand that the tactics that work in real life don't apply hear. In fact, the tactics that work in real life are exactly what will get you murdered in Call of Duty games. If you can't turn off the conventional tactician portion of your brain, then Advanced Warfare is certainly not for you.



Players who enjoy leveling and customizing their onscreen personas should find quite a bit to love with Advanced Warfare. Your created operator still levels by gaining experience points in competitive play and you still unlock various weapons, armor and accessories by completing goals in battle.

What I found really interesting and enjoyable was the fact that you also build your character in campaign mode. The execution is a bit stifled in that many of the campaign missions don't allow you to use all of your abilities. But, it did add a nice touch of progression to what's typically a very linear shooting gallery with dumb AI enemies.



Players who enjoy playing cooperatively with friends will find a functional co-op survival mode. I've always believed that co-op modes felt tacked on in these types of games. Advanced Warfare didn't do too much to help change this sentiment. What I really want to do is tackle the main campaign with a friend, not play a soulless horde mode.

Fans of the Zombie Survival modes in older Call of Duty games will get a brief taste of Zombie mode in the main release if they can survive long enough. However, keep in mind it's just a taste. A full Zombie Survival mode will only be available via Downloadable Content.

Audiophiles and Visualists

Advanced Warfare most certainly shows off the capabilities of this current generation's hardware. Textures are sharp and clean, color is plentiful and the draw distance shows decent improvement over the last generation. You should immediately notice that the graphics are a bit more vibrant in single-player mode. Further, the cut scenes in this game are especially excellent.

Advanced Warfare's sound is best showcased by the superb voice acting. The entire all-star cast nail their roles with outstanding delivery. In multiplayer mode, I was also pleased to see that sound played a significant role in determining enemy proximity. Everything from muted gunshots in the distance to footsteps creeping on your 'six' work perfectly to set the tone for battle



You may find it strange to hear me give significance to Advanced Warfare's story, but I believe it bears mentioning. Make no mistake, the plot is just as grandiose and ridiculous as it's ever been in any Call of Duty. However, the writers very smartly chose to focus on the story's characters. Thanks to the excellent voice acting and the writers not trying to make the story into shakespearian quality prose, you should definitely make an emotional connection with the protagonists from beginning to end. Thanks to some clever presentation at the game's end, you'll even come to connect with the story's villain.

I'd also like to quickly mention that I absolutely love the fact that one of the main characters is a woman with strong character and convictions, who's not paraded around as some scantily-clad sex object on the battlefield. Aside from Troy Baker's rendition of Mitchell and Spacey's role as Irons, Russel Richardson, Gideon Emery and Angela Gots really conspire to steal the show as Cormack, Gideon and Ilona respectively.


Advanced Warfare won't change the world of gaming or even revolutionize the first person shooter genre. But, I believe Sledgehammer was very smart to enhance the genre's existing strengths to make a highly enjoyable, if familiar experience. If you hate the series, I don't believe Advanced Warfare can change your perspective. But, If you've enjoyed Call of Duty in the past, you will certainly find enough to love about Advanced Warfare to warrant a purchase.

Nintendo President Criticizes PS4, Xbox One for Lack of Exclusive Content Fri, 07 Nov 2014 12:02:55 -0500 Brian Spaen

Reggie Fils-Aime, Nintendo of America's CEO, fires at both Sony and Microsoft because their new consoles don't have the amount of exclusive content that the Wii U has.

In an interview with Recode, Fils-Aime admits that he would love to see big titles like Watch Dogs and Call of Duty: Advanced Warfare on Nintendo's newest console, but defends that the Wii U offers something that can't be found on the PS4 or Xbox One. In answering a statement that each console has specific titles:

But interestingly, when you look at either one, either by themselves doesn’t have a lot of exclusive content. They have a lot of shared content...They don’t have our games. They don’t have Mario and Zelda. I’d much rather be where Nintendo is, with a differentiated platform, differentiated set-up experiences that we can provide uniquely to the consumer.

Evaluating the Exclusives

If you include Halo: The Master Chief Collection that's coming out next week, there are 15 exclusive on Xbox One (that will not be found anywhere else including PC now or in the future) in North America. Forza Motorsport 5, Killer Instinct, and Sunset Overdrive are the most notable. There are just seven exclusive games on PS4 (excluding the same games on Vita) in North America. Two Infamous games, Killzone: Shadow Fall, and Driveclub are the highlights.

Fils-Aime does have a point when it comes to exclusives. Even when comparing a list of games that are coming out, there is a large number of exclusives for Nintendo. Last generation, Nintendo got by with the Wii for being a secondary console to most gamers because it was cheap enough. Sony and Microsoft battled it out.

Xbox One and PS4 are already lowering prices and continue to fight. If people were eager to spend $400-500 on a new console last year, there could be Black Friday deals hovering just over $500 to pick up both a Wii U and an Xbox One or PS4.

If the install base rises for Wii U, publishers will sign back on. And that's what Fils-Aime and all of Nintendo wants.

Header image credit: Nintendo Invader
Body image credit: Nintendo Life


Call of Duty Advanced Warfare Can Scale to 1080p at 60 fps on Xbox One Fri, 07 Nov 2014 07:58:46 -0500 Def Espurr

 A question leading into the release of Call of Duty: Advanced Warfare was its resolution for the Xbox One. Call of Duty games tend to prioritize frame rate over resolution. Sledgehammer Games co-founder Michael Condrey revealed the resolution on a Reddit AmA Sunday evening. 

“Minimum XboxOne resolution is 1360×1080, and dynamically scales from there to full 1080p. That’s over 50% increase from last year.

The Xbox One version of COD: Advanced Warfare will render scenes with minor to moderate action at full 1080p, with major action the resolution will dip to as low as 1360 x 1080 and then stretch pixels horizontally to 1920. This means no screen tearing, but geometric edges are affected, producing blurrier outlines creating a muddier appearance to sub-pixel sampling across trees and grass. 

The Xbox One version of the game might run better during busy action scenes, the PS4 version of Advanced Warfare fps drops to the 50s, while the Xbox One version stays at 60 mostly. 

Call of Duty: Advanced Warfare launched a day early with a Day Zero Edition and a hidden zombie bonus round as a tease to a DLC release

How do you think Call of Duty: Advanced Warfare’s dynamic resolution affects the Xbox One gameplay? Sound off in the comments.

Call of Duty: Advanced Warfare Zombies Mode Confirmed as DLC in $50 Season Pass Mon, 03 Nov 2014 08:46:56 -0500 Benjamski

There was burst of excitement among the small but passionate segment of the Call of Duty fanbase obsessed with Treyarch's Zombies mode, when a leaked trailer hinted at it's inclusion in the latest Call of Duty title, earlier this week. 

Now there will officially be a Zombies mode for a mere... $50 more dollars.

Players will be able to play the new mode for nearly double the price of the retail game. Yes, that's not a joke--or it's a bad one where "Call of Duty: Advanced Warfare costs $110" is the punchline.

A Gamestop press release announced that the beloved Zombies mode will be DLC, accessed by purchasing the $50 season pass for the game:

Breaking News for Call of Duty Fans – Zombies are Back!

This just in, Zombies are back as part of the Call of Duty: Advanced Warfare season pass! Stop by any GameStop to pick up one of the most anticipated games to launch this year, along with 4-multiplayer map packs, Atlas Gorge, and yes – ZOMBIES. All this is available for purchase today GameStop as part of the Call of Duty: Advanced Warfare season pass for only $49.99.

Whether the Zombies mode was built as an addition to the core game or cut out from it to rake in more of that sweet, sweet Call of Duty money, it's likely going to disappoint and anger plenty of gamers. 

It's possible that the new Zombies mode may be rolled out separately--as a separate DLC purchase--later on, but as it stands now you're looking at $110 for the full Call of Duty: Advanced Warfare experience. This must be particularly frustrating for the surprisingly large numbers of gamers who play the Zombies modes almost, if not completely, exclusively from the standard multiplayer modes.

It's a surprising move with recent analyst predictions of the franchise's fall from grace and the dwindling numbers of preorders compared with the past iterations in the series. 

But it really forces us to ask the question: Will you be actually shelling out the extra dough for the Zombies mode?

Minimum and Recommended Specs for Call of Duty: Advanced Warfare Revealed Thu, 23 Oct 2014 07:15:57 -0400 xbenblasterx

This busy release schedule leading up to the holiday season is at last ramping up to the impressive next-gen experiences we’ve all been patiently waiting for since late last year.

Yet most AAA PC releases appear to be catering toward the upper echelons of the PC gaming market, as their system requirements grow increasingly more demanding. Systems that would have no trouble running games from previous generations, struggle to run recent releases such as Middle Earth: Shadow of Mordor even on medium settings.  

Call of Duty: Advanced Warfare is the latest blockbuster title set to follow this trend. Earlier this week the games minimum requirements were revealed and now the recommended requirements have been released on the Call of Duty: Advanced Warfare steam page.  

So, is your system strong enough to wage war in the near future?

Recommended system requirements:

OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit

Processor: Intel Core i5-2500K @ 3.30GHz

Memory: 8 GB RAM

Graphics: NVIDIA GeForce GTX 760 @ 4GB

DirectX: Version 11

Network: Broadband Internet connection

Hard Drive: 55 GB available space

Sound Card: 100% DirectX 9.0c Compatible 16-bit

Minimum system requirements:

OS: OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit

Processor: Intel CoreTM i3-530 @ 2.93 GHz / AMD PhenomTM II X4 810 @ 2.80 GHz or better

Memory: 6 GB RAM

Graphics: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 5870 @ 1GB or better

DirectX: Version 11

Network: Broadband Internet connection

Hard Drive: 55 GB available space

Sound Card: DirectX-compatible

You have until November 4th to get your rig in order, or November 3rd if you purchase the Day Zero edition. 

Call of Duty Advanced Warfare Launch Trailer has Landed Early Sat, 18 Oct 2014 11:39:26 -0400 xbenblasterx

Despite the launch date of Call of Duty: Advanced Warfare still being two weeks away, Actvision has decided to give us a brief glimpse of their latest blockbuster title by releasing the game's official launch trailer today.

The 90-second trailer offers us a momentary look at the bombastic singleplayer campaign that revolves around the exo-skeleton wielding soldier Jack Mitchell.

Mitchellplays a part in the privately-owned military corporation, Atlas. Kevin Spacey appears once again in his role as Jonathan Irons, the leader of this special operations unit.

"What you're seeing here is advanced warfare," Spacey tells the camera as it spans over him during the opening section of the trailer. The following scenes certainly deliver on his statement.

Call of Duty: Advanced Warfare will release November the 4th on Xbox One, PS4, Xbox 360, PS3 and PC. If you were fortunate enough to purchase the ‘Day Zero Edition’ you’ll be able to jump into the action November 3rd

The 5 Most Anticipated Video Games of the 2014 Holiday Season Mon, 29 Sep 2014 18:03:07 -0400 AJ_Labate




How isn’t the video game at the center of the video game universe at the moment not be number 1 on this list? Since its release on September 9th, Destiny has pulled in more than $500 million worldwide, making it the best-selling new video game franchise of all time.


The open world sci-fi first person shooter has gained notoriety for having several MMO like characteristics, such as classes and changeable armor. If you do not already own Destiny, I’m sure it will be number one on your holiday list, that is if you aren’t naughty.  


2) Super Smash Bros. U


The critically acclaimed Super Smash Bros. series is set to deliver again this year with its 4th installment of the series. With dream matchups of Mario vs. Megaman and Sonic vs Pacman ready to be fulfilled in the nostalgic minds of people of all ages. Nintendo's cross-franchise fighting game will launch on 3DS on Oct. 3, but it's the console version that is generating the most interest. Most of the regular cast is returning as well, such as Samus, Link, Donkey Kong, and Kirby, but the most curiosity surrounds around the aforementioned additions of Megaman and Pacman. This holiday season, many people will want to smash their days away.


3) Call of Duty: Advanced Warfare


It seems like every year the new Call of Duty game is usually a hot commodity during the holiday season, and this year is no different. Created this year by Activision and being released on November 4th, Call of Duty: Advanced Warfare will be available on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. I mean, how many first-person shooters feature a 2-time Oscar winner in a starring role? Kevin Spacey plays the head of the world's largest Private Military Corporation in the not-too-distant future, which also means that you should own this game in the not-too-distant future as well.


4) The Evil Within


The Evil Within is essentially what will be the resurrection of survival horror games. The x-factor for this game is the director Shinji Mikami, who just so happens to also be the creator of the greatest survival horror franchise of all time: Resident Evil.  That should be enough of a reason to add a little bit of horror to your holiday season. With the recent drought of survival horror games as of late, The Evil Within seems to be setting itself up to bringing back the genre with a vengeance. If you haven’t seen any gameplay I advise you watch some, with the lights on of course. The Evil Within will be available on PC, PlayStation 3, PlayStation 4, Xbox One, and Xbox 360.


 5) Hyrule Warriors


Hyrule Warriors is a hack and slash action video game by Nintendo that features everyone’s favorite pointy eared warrior. Released in North America on September 26 for the Wii U, it brings a new dynamic to Hyrule, in a kind of game that resembles none of the classic Zelda games. Although the main emphasis of other Zelda games is on the puzzles and the journey, this game emphasizes on the combat with Link’s entire repertoire specialty moves. The game has very similar elements to the Dynasty Warriors combat system as well, which will certainly bring a new dynamic to Hyrule never seen before.


With the summer over and stores actually beginning to pack out their Christmas cheer, let’s take a look at the top 5 video games that people will want to see under their trees this year.

Destiny Will Own Call of Duty: Advanced Warfare This Holiday Mon, 11 Aug 2014 13:53:58 -0400 Fathoms_4209

It's all adding up.

The beta test for Destiny went exceedingly well and pre-orders are breaking records all over the place. In fact, those pre-orders have outstripped Call of Duty: Advanced Warfare although admittedly, we'll have to see what happens after this new multiplayer unveiling for the latter.

Throughout 2014, Bungie's impending blockbuster has been on everyone's lips. Countless headlines have featured "Destiny" in the title, it's commonly discussed each and every day in forums and communities around the Internet, and through it all, the new Call of Duty has played second-fiddle.

This holiday season, don't be surprised if Destiny owns the sales charts. Of course, Activision will benefit big time but then again, that's what they do.

Call of Duty needs to prove itself again...and there are many skeptics

After last year's Call of Duty: Ghosts, the gaming world has been examining the record-breaking IP with a closer eye. The series has indeed become stale, the multiplayer hasn't advanced (at least, not in the way most fans hoped it would), and as such, this year's entry has a lot to prove. I'm not saying Advanced Warfare won't be everything the fans wanted, but I am saying that until gamers see the goods, they won't be convinced. I think the days of seemingly every human alive buying the new CoD sight unseen are gone.

The other issue is the fact that Sledgehammer Games, while obviously a competent developer, is mostly untested. Fans of the series in question often side with either Infinity Ward or Treyarch and in this case, there's no side...just hope. It's exceedingly unlikely that Activision will let a junky CoD taint the market, and they're giving Sledgehammer all the help they need. Even so, untested is untested.

Destiny is 2014's darling thus far

I'm trying to think of a game that has received more positive feedback from journalists and gamers alike. I can't really think of one. The only other title that has received almost as much attention is The Last Of Us: Remastered, but only because it's often mired in controversy. There's little controversy or dissent with Destiny; it seems like just about everyone loves it, or at least likes it. Did you see how many people participated in the beta test? And do you realize how many came away from that beta, convinced they're going to purchase the game next month?

This is the kind of build-up hype you just can't buy. Okay, maybe you can buy it, but the product still has to deliver. Based on everything the gaming public has seen and heard, Destiny will indeed deliver in spades, and they just can't wait to get started. The current trend of open-world, freedom-oriented structures mixed with the ever-popular shooter genres just too attractive for most gamers, and that's that.

This holiday season, don't just hand the sales scepter to the new Call of Duty. That's all I'm saying.

Call Of Duty Advanced Warfare Co-Founder Michael Condrey Talks ESports Wed, 18 Jun 2014 10:37:03 -0400 John Gaudiosi

LOS ANGELES – Activision is a major supporter of eSports. From CEO Eric Hirshberg on down, the company has committed to making eSports a central part of the Call of Duty franchise. Over the past three years, the publisher has worked with Xbox to support the $1 Million Call of Duty Championship. That eSports event has grown in scope and popularity since its launch.

Beginning with Treyarch’s Call of Duty Black Ops II, COD developers have worked directly with pro gamers to integrate new features into the multiplayer game. Mike “Hastr0” Rufail was the first pro to help Activision formulate a better experience for both pro gamers and their fans. That process has continued. And Sledgehammer Games has been working closely with an eSports pro during the development of Call of Duty Advanced Warfare.

“We have an ex-eSports competitive athlete who’s now a designer on the team,” said Michael Condrey, co-founder and Chief Operating Officer of Sledgehammer Games. “Watching him work is really great because he’s bringing everything he, as an expert in his field in what he does, to really help make the experience better for the massive public MP players as well.”

Condrey, who was in attendance at the 2014 Call of Duty Championship earlier this year at LA Live, is a fan of eSports.

“I’m never going to be a pro basketball player,” said Condrey. “It’s never going to happen for me, but I play basketball on the weekends. I’m inspired by those guys.  I love watching professional athletes do their thing and I can learn from them. I think eSports allows us to do that. They give us great ideas. Not all of their ideas are applicable for the game, but many of them make it better. It’s been a good partnership and we really respect what those guys are doing.”

Just before E3 2014, Major League Gaming (MLG) partnered with ESPN for X Games Austin, which saw Complexity win X Games gold medals – the same awards that are given to extreme athletes. Only the eSports pros were playing Call of Duty Ghosts.

“It’s exciting times right now,” said Condrey. “Ghosts was down at X Games Austin as a medal event. That’s crazy. Who saw that coming?  I saw a headline a couple of days ago that said there were like 2.5 billion hours of eSports being watching in the last year. They reach a mass market awareness with what they’re doing and that’s fun for everybody. We certainly have had a good chance to partner with and learn from them.”

Condrey and his team are focusing on the single player campaign with the first playable Call of Duty Advanced Warfare gameplay. Sledgehammer kicked off the Xbox Press Conference on June 9 with a playthrough of a Seoul, Korea level. But the multiplayer reveal will be coming later this summer and the team is excited about how that will play into the eSports experience.

“From day one this team has been focused on revolutionizing and adding innovation to the multiplayer space, just like we’re doing with the co-op and to our story mode,” said Condrey. “We’re huge fans of the games before us and we’re proud of what we did on MW3 and with Treyarch’s Black Ops II MP and all the games that have brought really great stuff. We knew we had a high bar there to really bring something special to Advanced Warfare and that was a focus right out of the gate.”

Sledgehammer has had a full three years to develop its first original COD game, and they’ve been working on multiplayer from the get-go.

“The day after MW3 was done we started focusing on Advanced Warfare and multiplayer was one of the core drivers,” said Condrey. “With that it’s been a strong balance of delivering some really amazing innovative engagement opportunities to the 40 million strong fans. But the eSports community is also really amazing in helping us hone in on what works great both for them and to the public, so we’ve partnered with both groups.”

Look for more details on the multiplayer gameplay and new eSports innovations to roll out in a couple months. But from the first look at live Xbox One gameplay, Advanced Warfare will have a lot of new elements (from exoskeletons to armored Pitbulls) that change the way pros will strategize in COD starting November 4.

Call of Duty: Advanced is Like a New IP, Says Sledgehammer Games Tue, 13 May 2014 13:35:57 -0400 S20TEW

A pretty bold statement from the relativity new company, Sledgehammer Games. Call of Duty is one of, if not the largest franchises in Gaming now. That said, Sledgehammer Games are no stranger to success with the Bond games, Dead Space, and of course they collaborated with Infinity Ward for Call of Duty: Modern Warfare 3. This is Sledgehammer Games first solo camp, so to speak, when it comes to Call of Duty.

So What's The Plan

When Infinity Ward wrapped up the Modern Warfare story after three entries, it started an entirely new universe with Ghosts. With a new generation of consoles upon us, it’s time for the series to be brought forward once again. Developer Sledgehammer Games has a bold vision for the future of the franchise, in terms of both storyline and the brand.

Advanced Warfare is the newest universe in Call of Duty, and it begins in 2052. Former Dead Space developers Glen Schofield and Michael Condrey (along with their talented team at Sledgehammer Games) have taken all what learned from their collaboration with Infinity Ward's military knowledge--while also speaking with government and scientists--on the future of weaponry and what route or road that might go down.

What I Think 

Well I lost interest in Call of Duty after Modern Warfare 2 just seemed more recycled every time. I haven't even played Ghosts, but with Sledgehammer Games being the new primary developer and a good track record, it sounds like they are taking the best of Modern Warfare 2 and Dead Space, putting it in a shaker, and there you have a new IP. So come November 5th, will you buy in to Sledgehammer Games new take on the Call of Duty: Advanced Warfare?

Never Use Duct Tape For Bridge Building -- Examining Call of Duty: Advanced Warfare's Trailer Part 3 Wed, 07 May 2014 09:15:51 -0400 Elijah Beahm


The soapy-suds attack fails against their deployable chest high walls! THE SUDS DO NOTHING!

Also, for those of you who missed them, here are links (look below the image) for both Part 1 and Part 2.


AH! Jar-Jar's tongue has been weaponized!


Call of Duty's Megabloks sets will now be included as gameplay elements. Choose between the dull gray brick and the dull brown brick!


Came here to kick arse and make Kevin Spacey jokes, and I am all out of Kevin Spacey jokes.


"Come on Janice. You can do this. Everyone said you couldn't, but you can be the best professional garbage can lid thrower the world has ever seen!"


Where we're going, we don't even need to make this obvious reference to Back to the Future.


Cyberman in the sky. I can go just as high. It's in a book. Just take a look. Readin-"Delete. Delete. Delete. Delete."


Spider-hand, spider-hand. Does whatever a spider-hand does. How's he drive? Or eat a salad? The only one that knows, is the spider-hand!




DANGIT! I hit "Self-Destruct" instead! I didn't even get back my deposit on that!


Just gotta put the car alarm on...


"YIPPY!" screams the guy in front.


Laserbeaks! Roll out!


"Your explosion is nothing compared to MY EXPLOSIO-AHH! I'M BURNING!"


I really don't like where this is going...


Next-gen teeth. So real!


UNLIMITED AMMO! perk only available in YOU GIVE YOUR LIFE TO US Edition.


"I never asked for this."


"Deploying Flip the Bird!"


It's pronounced "Kev-een!"


"I won't let go Jack!" -- Titanic 3: Michael Bay Attacks


The duct tape! IT DOES NOTHING!

But Does It Include The CoD Dog? -- Examining Call of Duty: Advanced Warfare's Trailer Part 2 Mon, 05 May 2014 09:55:50 -0400 Elijah Beahm


The power of ragdoll physics compels you!

Miss Part 1? No worries, here's a link!






Wall hack perk will be a day one DLC exclusive for Xbox One. Become the ultimate haxzor!


LSD Trip perk exclusive to Illegal Edition.


"Noob! Grenades are so OP!"


Texture glitching perk only available in the Hardened Edition.


Battleship 2. The war for naval supremacy goes on land... but we included the grid layout this time!


Welcome to the Grid.


"Oh, man this is embarrassing. Yeah, we're supposed to be recording the zipline scene from Call of Duty: Ghosts today. You guys mind coming back in like, an hour?"


In the future, wall-glitching is used to open locked doors.


"It's a Transformer!"


"Where we're going, we don't need roads!"


Actual Kevin Spacey exclusive to next-gen. Last-gen Kevin Spacey will be played by a Muppet with a rubber mask.


You will nod appropriately, because Kevin Spacey is speaking!


Hey, I know you. Weren't you in Metal Gear Solid V: Ground Zeroes?


Rise and shine maggots! We're making another Call of Duty! You will scream things in foreign accents, die with silly ragdoll physics, and you will like it!


Kevin Spacey is unimpressed with your holographic city. It lacks hotdog stands. FOR SHAME!


"And that's why we don't let Dave cook!"


Don't mind us, we're just on our way to Halo 3: ODST!


This goatee can kill a man just by looking at him. It is truly that hideous.

Why Advanced Warfare Will Have the Best Campaign in CoD History Sat, 03 May 2014 19:09:41 -0400 Fathoms_4209

For the record, I'm not a big Call of Duty fan. As I don't really care about multiplayer, I haven't been all that interested in the franchise over the years.

However, I like shooters just fine and I'm always up for a solid FPS campaign. That's why I've loved games like SingularityRAGE, and the Resistance and Killzone franchises, as all put an emphasis on stirring single-player adventures. Battlefield and Call of Duty really haven't delivered great campaigns in recent years, in my estimation, but I'm encouraged by what I've seen of Advanced Warfare.

I'm sure we'll be seeing some gameplay very soon, and when the multiplayer details start to hit the Internet, it'll be all anyone can talk about. But for now, with just the trailer and some story and tech information floating around, we can focus on that potentially compelling narrative.

A much more dynamic gameplay experience awaits...?

Based on the trailer and some leaked info, it seems we can expect a wide variety of futuristic vehicles in the new CoD entry. Of course, we've seen vehicles in shooters before, but as it's the year 2054, we might be seeing some highly imaginative vehicles that offer unique control experiences. If done correctly - I still recall some of the awful vehicle mechanics in the Halo games - this could result in more dynamic and diverse gameplay.

Furthermore, the exoskeleton suit, which continues to remind me of the nanosuit in the Crysis games, is very promising. One of the reasons I really liked Crysis is because of the added depth afforded by that nanosuit; it was almost like a role-playing system. Might we have the freedom to customize our Advanced Warfare soldier however we see fit? What if we can use some nifty futuristic abilities to be all stealthy? Where's the rule that says Call of Duty always has to be a frenetic, ceaseless, brainless shooter?

A little extra depth and customization, which can be largely ignored if you just want to shoot everything in sight, shouldn't be frowned upon. And I love the idea.

I'd like to think that Kevin Spacey wouldn't work with a crappy script

This is an Academy Award-winning actor who knows a good script when he sees one. He's not just some high-profile Hollywood actor who will take anything that pays well. He strikes me as someone who doesn't really want a role unless it's at least somewhat challenging, and the script is solid. On top of which, based on the story breakdown we have, it seems like the plot could be rife with tension, emotion, twists, climaxes, etc. Jonathan Irons (Spacey) might actually end up being one of the best characters in video game history. Yeah, I said it.

Then again, maybe he just wanted to try something new, and maybe he's not all that familiar with video games. Hence, he saw the script, thought it was "pretty good for a game," and decided to give it a try. However, I'm hoping he took the gig because it offered a worthwhile challenge for a great actor, and if that's the case, why shouldn't we anticipate a gripping story?

A three-year development cycle HAS to result in a decent campaign...right?

Activision keeps reminding us that Advanced Warfare is the first CoD to have a three-year development cycle, as opposed to the previous generation's two-year cycle. Okay, so in three years, with multiple teams working on it (as we've heard), and with seemingly unlimited resources, I have to assume this will result in a worthwhile campaign. I mean, logically, they're not spending all their time and money on the multiplayer, even though I know it's this particular IP's bread and butter.

And here's the wild card: Sledgehammer Games. We haven't seen a CoD with this team in the lead design role before, so who really knows what to expect? I'm sure Activision has kept a close eye on the proceedings (they know what sells and what doesn't, and they don't want to stray too far from the formula), but still... The last thing to consider is that part of the reason recent CoD titles have failed to impress critics is due to a lackluster story. Great multiplayer and a great campaign will do it.

Three years has to be enough time for this to happen. If not, I don't know what to think.