Star Wars: Knights of the Old Republic Articles RSS Feed | Star Wars: Knights of the Old Republic RSS Feed on en Launch Media Network Star Wars: Knights of the Old Republic Switch Review — One With the Force Thu, 18 Nov 2021 15:59:37 -0500 Justin Michael

I remember when Star Wars: Knights of the Old Republic first came out in 2003. It was summertime, and I had some lawn mowing side hustle money just burning a hole in my pocket. That first night playing was exciting: picking a class, agonizing over how I was going to build my character, and getting lost in the immersive story.

Since then, KOTOR has been seared in my mind as one of the best RPGs of all time. So, I just couldn’t turn down the chance to review one of my favorite games, and one of the best Star Wars games ever developed, on Nintendo Switch.

Star Wars: Knights of the Old Republic Switch Review — One with the Force

In Star Wars: Knights of the Old Republic, the protagonist suffers from amnesia and can take the mantle of three character classes: Scoundrel, Scout, or Soldier. As the story progresses, you unlock the ability to wield The Force and ultimately have the choice of becoming a heroic Jedi, an evil Sith, or the now-Legends bound gray variant. 

You, and to a degree your companions, change in alignment based on the choices you make as you interact with the world and NPCs through many dialogue checks. Most interactions work on the good/neutral/bad dialogue system, making it pretty easy to choose a specific side of The Force.

In typical RPG fashion, there are an immense amount of choices to make when creating your character, from stat points, feats, class-specific abilities, and more, allowing you to branch out into any path you'd like — and even mix and match. For example, I chose to play as a scoundrel as my starting class. It gives me additional luck stats and a sneak attack on top, helping me deal considerable damage to unsuspecting foes. 

Then, when I awakened my Force powers, I chose Jedi Consular to bolster my Force powers and weaken my opponent's resolve against Force abilities. And I still get that stealth check.

In short, there's a lot of replayability in KOTOR even all these years later, especially given the three base classes and three Jedi classes available in each playthrough.

To be clear, this version of KOTOR on Switch is a port, not a remake or remaster. The visuals can feel a bit dated considering it's more than 18 years old now. With that said, the cinematics hold up surprisingly well here, receiving a slight boost in resolution on the newer hardware.

KOTOR looks great while playing in mobile mode, too. It's worth mentioning that I'm playing on a first-gen Switch for this review, but the colors are vibrant and the user interface is easy to navigate, with the menus fitting well to the size of the screen. Nothing's too small or hard to read.

That said, the UI does look a bit inflated when you play docked. I played this version on a 52" 4K television and didn't notice any screen tearing or heavy pixelation, but there were a few times between cinematic transitions that things get a bit fuzzy. 

I did notice a bit of a dip in frame rate during the opening tutorial section in both the docked and portable mode, as well as during a bigger fighting section on Taris, the first planet you explore. Though, it was nothing more than a bit of a stutter for 1 to 2 seconds before evening out. It’s one of those things you end up looking past as you play. 

In terms of sound, everything is as good as it is in the original. The sound effects and the score are still awesome and really drive home that you're playing a Star Wars game. Between the exhilarating combat music, the lightsaber and blaster SFX, and the background music and noise, the audio for KOTOR has stood the test of time.

There are few moments where audio bugs spoil things, such as on Dantooine while fighting enemies and exploring some other locales, but, like the frame rate issue, it was very short-lived. 

The controls handle well on the Switch and the pausable, active combat system works pretty seamlessly on the Nintendo's hardware. Having played the game years ago on the original Xbox, as well as on PC, the controls feel natural and intuitive for those who are seasoned RPG players. I find myself more often than not playing it docked and using a pro controller, but that's more out of personal preference being a guy with large hands. 

Star Wars: Knights of the Old Republic Switch Review — The Bottom Line


  • Well-written and engaging story
  • A likable cast of supporting NPCs
  • High replayability based on the path you take
  • Controls translate well to Switch


  • Graphics are a tad stale
  • The occasional rare audio/visual bug

Overall, KOTOR on Nintendo Switch is well worth picking up. Not only is it relatively cheap at $15, it's still one of the very best RPGs you can play. And it's high on the list of the best Star Wars games available. There's a reason people want more KOTOR.

[Note: Aspyr provided the copy of Star Wars: Knights of the Old Republic used for this review.]

Star Wars: Knights of the Old Republic Remake Coming to PS5, PC Thu, 09 Sep 2021 17:54:01 -0400 Jonathan Moore

A remake of Star Wars: Knights of the Old Republic was revealed during Sony's latest PlayStation showcase. Being developed by Aspyr, who have worked on remakes of Jedi Knight 2, Jedi Academy, and Republic Commando, this is a full-on, from-the-ground-up remake made for PS5 and PC. It's still in early days, and no release date was shared. 

A press release for the announcement said that the Knights of the Old Republic Remake is a "PlayStation 5 console exclusive at launch," so there's a possibility it will appear on other platforms, such as Xbox Series X|S, sometime after launch. The upcoming Deathloop from Bethesda is exclusive to PS5 for a year, as is Ghostwire: Tokyo, which was also shown during the showcase.

The reveal trailer, seen above, is short, but it's enough to get any fan excited for what's to come. Narrated by Jennifer Hale, who's reprising her role as Bastila Shan, it shows Revan walking through the shadows before igniting their lightsaber and revealing their now-iconic helmet covered in a black cloak.

The detail on the helmet gives a small taste of what the remake could look like, though gameplay or any new cinematic trailers are still a ways off. Ryan Treadwell, Lead Producer on the project at Aspyr, said in a PlayStation Blog post

Star Wars: Knights of the Old Republic – Remake is a tremendous undertaking, encompassing almost every aspect of the original game. We’re still early in development, but we’re happy to finally have announced the remake and hear the PlayStation community’s thoughts on what you’re excited to see. 

The team behind the remake, which is working in collaboration with LucasFilm Games, is comprised of veteran RPG developers, as well as members of the original KOTOR development team who previously worked at Bioware. 

Star Wars: Knights of the Old Republic tells one of the best stories in all of Star Wars, canon or legends. It was released on PC way back in 2003 for Xbox and PC and was followed up by Knights of the Old Republic 2 in 2004. It consistently ranks in the upper echelons of the best Star Wars games ever made.

It’s an absolute delight that a new generation of players will be able to experience the game in a brand-new way, however that may look. Stay tuned for more Knights of the Old Republic Remake news in the future.

Aspyr Could Be Handling Knights of the Old Republic Remake Thu, 22 Apr 2021 10:56:01 -0400 Josh Broadwell

The long-rumored Knights of the Old Republic remake is starting to look a bit more solid thanks to two new reports. Jason Schreier said during an episode of the MinnMax show that Aspyr, known for its handling of other Star Wars game ports, is working on the KOTOR game, while Eurogamer's sources say it's more of a remake than a port. 

Earlier rumors from the Bespin Bulletin said EA was developing it while an outside studio was in charge of a brand-new KOTOR game.

However, it could just be a case of mixed communication signals. The KOTOR remake could be the new game, depending on how much it actually changes from the original.

Eurogamer also made mention of rumors from earlier in 2021 that suggested the new or remade KOTOR would include elements from both KOTOR games to help tie in with certain factors in the broader Star Wars universe.

What those are is anyone's guess, though we'd be surprised if they didn't somehow relate to developments in the various Star Wars multimedia products and episodes 7-9. Revan was, after all, made canon again through the Rise of Skywalker visual dictionary. 

[Source: Eurogamer]

Rumor: New Star Wars: Knights of the Old Republic Game Won't Involve EA or BioWare Mon, 25 Jan 2021 19:31:50 -0500 Josh Broadwell

A new Star Wars: Knights of the Old Republic game could be in the works, but reports suggest it could be quite different from the original two.

Star Wars insider Bespin Bulletin said in a recent podcast the rumored new KOTOR game won't have EA or BioWare, maker of the first two KOTOR games, involved. Instead, an as-yet-unknown studio is leading development.

What that means for the KOTOR remake rumored to be in development alongside the KOTOR sequel is unclear, since those rumors claimed EA led production on both projects. 

As we reported following Lucasfilm Games' partnership with Ubisoft, EA is still very much in the Star Wars business, even if they aren't working on KOTOR. Bespin said EA is still working on an unannounced Star Wars project that they don't believe is Battlefront 3. It's reportedly a smaller game of some kind — so not likely Jedi Fallen Order 2 — that may (or may not) be another Star Wars: Bounty Hunter game.

[Source: Video Games Chronicle]

KOTOR Remake, Sequel Rumors Resurface Fri, 24 Jan 2020 16:39:46 -0500 Josh Broadwell

Star Wars: Knights of the Old Republic remakes might be in the works, according to the latest Star Wars rumors from Cinelinx's Jordan Maison. The original rumors are fairly old, and the projects seemed like they wouldn't get off the ground. However, Maison's sources recently offered new information suggesting they're back on track.

The two independent sources offer two different versions of the rumor: one suggests Knights of the Old Republic is getting a straight-up remake, while the other says it's a sequel.

The sequel source claims that instead of remaking the old content, EA wants something "that would integrate elements from the first two games in order to bring certain things into the current Star Wars canon."

That fits in with the general state of Star Wars post-Rise of Skywalker, where Disney and LucasFilm want to explore periods with no connection to the Skywalker saga, including the period of the Old Republic. As Maison also points out, a lot of the old lore from before Disney obtained the franchise has found its way into official Star Wars narratives anyway, making a re-imagining seem pretty likely.

Regardless, after the success of Star Wars Jedi: Fallen Order, it's only natural we'll be seeing more Star Wars games coming in the future. Stay tuned to GameSkinny for more KOTOR remake news and rumors as we Force-pull them from the ether.

Good Old Games New Year's Resolutions, Weekly Sale Live Wed, 08 Jan 2020 17:25:28 -0500 GS_Staff

We might only be a few days into the new year, but that doesn't mean we don't already have a decent bargain on our hands. Good Old Games (GOG) is currently hosting its New Year's Resolutions sale, heavily discounting a wide variety of video games. 

The somewhat eccentric list of titles available is discounted until 9 a.m. EDT on January 11. From RPGs to RTS games, GOG has a little something for everyone. Some games, like the criminally-good Everspace, are discounted as much as $25. Others, like the well-beloved RPGs Mount & Blade and Mount & Blade: Warband, aren't as heavily discounted but well worth the current sales price. 

Whether it's in celebration of the recent release of The Rise of Skywalker or pure happenstance, a handful of rather-good Star Wars games are on sale here as well. If you've somehow still not picked up the likes of Knights of the Old Republic 2, Dark Forces, or The Force Unleashed, now's the time to do so. 

There is also a handful of DLC available for several games, including Homeworld, Everspace, and Surviving Mars

Here's the full list of games currently up for grabs at a discount: 

Game/DLC Regular Price Sale Price
Anno 1404: Gold Edition $14.99 $3.74
Anno 1503 A.D. $5.99 $1.49
Anno 1602 A.D. $9.99 $2.49
Anno 1701 A.D. $12.99 $3.24
Caesar $5.99 $4.79
Caesar 2 $5.99 $4.79
Caesar 3 $5.99 $4.79
Caesar 4 $9.99 $5.99
Castles 1+2 $9.99 $3.39
(Sid Meier's) Colonization $5.99 $1.49
Diablo + Hellfire $9.99 $8.49
Draugen $19.99 $11.99
Draugen Collector's Ed. $29.99 $17.99
Emperor: Rise of the
Middle Kingdom
$5.99 $2.99
Everspace $29.99 $4.49
Everspace: Encounters $9.99 $3.99
Everspace Deluxe Ed. Upgrade $9.99 $3.99
Gabriel Knight $5.99 $3.89
Gabriel Knight 2 $5.99 $3.89
Gabriel Knight 3 $5.99 $3.49
Her Story $9.99 $0.99
Homeworld: Deserts of Kharak $49.99 $12.49
Homeworld: Deserts of Kharak
Expedition Guide
$5.99 $1.49
Homeworld: Deserts of Kharak
Khaaneph Fleet Pack
$6.99 $1.39
Homeworld: Deserts of Kharak
Soban Fleet Pack
$6.99 $1.74
Homeworld: Deserts of Kharak
$7.99 $1.99
Homeworld: Emergence $9.99 $1.99
Homeworld Remastered Collection $34.99 $6.99
Homeworld Remastered Soundtrack $15.99 $3.99
Jenny LeClue $19.99 $15.99
Mount & Blade $9.99 $3.99
Mount & Blade: Warband $19.99 $7.99
Mount & Blade: Warband
Napoleonic Wars
$9.99 $3.99
Mount & Blade: Warband
Viking Conquest Reforged
$14.99 $5.99
Mount & Blade: With Fire & Sword $9.99 $3.99
Secret Files 2 $9.99 $3.39
Secret Files 3 $9.99 $3.39
Secret Files: Sam Peters $9.99 $3.39
Secret Files: Tunguska $9.99 $3.39
Sherlock Holmes and
the Hound of the Baskervilles
$9.99 $4.99
Sherlock Holmes Versus Jack the Ripper $9.99 $4.99
Sherlock Holmes: Crime & Punishments $29.99 $14.99
Sherlock Holmes: Nemesis Remastered $9.99 $4.99
Sherlock Holmes:
Secret of the Silver Earring
$9.99 $4.99
Sherlock Holmes:
The Awakened Remastered
$9.99 $4.99
Sherlock Holmes: The Devil's Daughter $49.99 $9.99
Sid Meier's Alpha Centauri
Planetary Pack
$5.99 $1.49
Sid Meier's Covert Action $5.99 $2.99
Star Wars: The Force Unleashed
Ultimate Sith Ed.
$19.99 $6.99
Star Wars: Empire at War Gold Pack $19.99 $6.99
Star Wars Galactic Battlegrounds $5.99 $2.09
Star Wars Jedi Knight: Dark Forces 2 $5.99 $2.09
Star Wars: Knights of the Old Republic 2 $9.99 $3.49
Star Wars Rebellion $5.99 $2.09
Star Wars: Shadows of the Empire $5.99 $2.09
Star Wars: Dark Forces $5.99 $2.09
Star Wars: Jedi Knight Jedi Academy $9.99 $3.49
Star Wars: Jedi Knight 2 Jedi Outcast $9.99 $3.49
Star Wars: Knights of the Old Republic $9.99 $3.49
Star Wars Rebel Assault 1+2 $9.99 $4.99
Star Wars: The Force Unleashed 2 $19.99 $6.99
Surviving Mars $29.99 $10.19
Surviving Mars Digital Deluxe Ed. $39.99 $13.59
Surviving Mars Digital Deluxe Ed. Upgrade $10.00 $6.70
Surviving Mars First Colony Ed. $64.99 $22.09
Surviving Mars Season Pass $34.99 $23.44
Surviving Mars: Space Race $12.99 $8.70
Surviving Mars: Stellaris Dome Set $3.99 $2.67
Surviving Mars Colony Design Set $4.99 $3.34
Surviving Mars: Green Planet $19.99 $13.39
Surviving Mars: Marsvision Song Contest $3.99 $2.67
Surviving Mars: Project Laika $5.99 $4.01
Surviving Mars: Space Race Plus $19.99 $13.39
The Testament of  Sherlock Holmes $19.99 $9.99
The Vanishing of Ethan Carter $19.99 $2.99
The Vanishing of Ethan Carter
Collector's Ed. Upgrade
$9.99 $1.49
Titan Quest Anniversary Ed. $19.99 $3.99
Titan Quest: Atlantis $14.99 $11.24
Titan Quest: Ragnarok $19.99 $4.99
Warhammer 40K: Fire Warrior $5.99 $4.19
Warhammer 40K: Mechanicus $29.99 $14.99
Warhammer 40K: Mechanicus Heretek $9.99 $6.99
Warhammer 40K: Mechanicus Heretek+ Ed. $12.99 $9.09


The entire list of games on the New Year's Resolutions sale can also be seen on the GOG website.

On top of that, Good Old Games is also holding a just-as-big weekly sale, discounting 92 other games as much as 90% Some Weekly Sale deals include: 

You can see the entire list of GOG's Weekly Sale discounts here. The Weekly Sale ends at 9 a.m. EDT on January 13.

Stay tuned to GameSkinny for more news on video game sales as it becomes available. 

5 Star Wars Legends Video Game Characters Disney Can Make Canon Thu, 17 Oct 2019 16:08:31 -0400 The Uncanny Fox

Ah, Star Wars. The definitive sci-fi/fantasy franchise of our time. Everyone has an opinion on the direction of the series, but no one can deny that it’s been an exciting ride since Disney bought the franchise from George Lucas.

One issue of contention was Disney’s decision in 2014 to declare the old Expanded Universe of books, games, and other assorted media null and void, electing to wipe the slate clean for the franchise going forward. I’m not here to argue whether or not that was the right decision. Personally, I think it was for the best given the tangled mess the continuity became, but that's a debate that has been done to death already. It’s not as if Disney’s going to reverse its decision any time soon.

Instead, I'm here to take a look at some of the best video game characters from the old “Legends” timeline. I want to see if any can be incorporated into the new EU in a future game or another piece of associated media.

It’s no secret that the Star Wars video games, as with the rest of the “Legends” universe, have given us plenty of interesting characters. It’s also no secret that the creators of the new EU have proven willing and able to adapt old characters into their works like they did with Grand Admiral Thrawn in Rebels and the Clone Commando Delta Squad in The Clone Wars. I mean heck: they actually slipped a reference to that terrible Star Wars fighting game in Solo, so anything can happen. 

In preparation for the upcoming release of Star Wars Jedi: Fallen Order, I’ve decided to make this list of characters, and ponder how they can be brought into official canon via a Disney Plus series like The Mandalorian — or whatever Rian Johnson, Kevin Feige, or the Game Of Thrones guys are doing.   

Prince Xizor (Shadows Of The Empire)

Now, this one’s more of a boss than a playable character, and he’s more well-known for the book and comic adaptations of the game he’s in, but he still counts.

The leader of the infamous Black Sun crime ring, Falleen warlord Prince Xizor makes his mark on the Star Wars universe as one of the most influential beings in the galaxy — aside from the Emperor himself.

Commanding a massive criminal empire and adorning himself in all the finest riches, Xizor sets out to get revenge on Darth Vader for killing his family by supplanting Vader as Palpatine’s right-hand man. To this end, Xizor plans to humiliate the Dark Lord by killing Luke, thus ruining his and the Emperor’s plot to turn Luke to the Dark Side.

During this scheme, Xizor proves an influential figure, hiring all manner of bounty hunters to claim young Skywalker’s life, and Xizor even attempts to worm his way into the Rebellion’s good graces by using his species’ natural pheromone abilities to seduce Leia. But in the end, his ambitions get the better of him, as Vader catches wind of his plot and settles it the way Vader always does this sort of thing.

Admittedly, I’m not as familiar with Xizor as I am with others on this list (I’ve never really played Shadows Of The Empire that much), but Xizor would make for an interesting foe in a Disney Plus series or TV show. He was kind of a big deal back when the game and connecting multimedia “movie without a movie” project came out in 1997. And no, his figure being used as a reference for the crowd scene in The Phantom Menace doesn’t count!

How To Make Xizor Canon

This is an easy one since the Black Sun itself was already brought into the lore proper during the Maul arc of The Clone Wars Season 5. There, it is one of the many criminal groups the former Sith allies himself with to help take over Mandalore.

So, with a few tweaks, it’s well within reason that Luke and company could come across Xizor in the year between Empire and Jedi.   

The Zann Consortium (Empire At War: Forces Of Corruption)


I have a confession to make: when I’m playing Empire At War’s Galactic Conquest mode with the Zann Consortium, my primary army for attacking enemy planets usually consists of Hero units and a couple of Defilers. That’s it. No soldiers, no tanks, nothing else. Why? Because the Consortium’s Hero units are all the army you need.

These guys are awesome, from the Nightsister Silri to the samurai-like Urai Fenn and the mastermind himself, Tyber Zann. The way the Consortium operates in the game is far more subtle than the raid-focused Rebellion or strong-arm Empire; the Consortium first “corrupts” planets with the use of a Defiler, setting up some sort of criminal operation on the world. Then, if need be, they send their minions down to the surface to conquer the planet. Such a strategy might employ Urai’s blades and stealth abilities, Silri’s Dark Side powers, or even the bio-weaponry of IG-88.

With such a deadly cast of outlaws in their ranks, this band of cutthroats lays waste to anything that stands in their way, making them one E.U. faction that’s begging to be put on the big screen.

How To Make Zann Consortium Canon

Another easy one: just have Tyber and crew show up after either the Empire falls or the end of the Sequel Trilogy. Nightsisters already exist due to Mother Talzin and her clan, so Silri can be a descendant of one of them that survived Grievous’ purge back in The Clone Wars.

Neither Bossk nor IG-88 have died in the new canon to my knowledge, and Tyber himself can battle the First Order instead of the Empire. As for Urai, he can be a reject from the old Jedi Order or something. I can see him handling any Order 66 business that would come his way.  

Starkiller (The Force Unleashed)

A bit of a controversial choice here, but I think this guy is pretty awesome.

The secret apprentice to Darth Vader, Starkiller personifies the power of the Force like few others. We witness him take down some of the strongest Jedi in the Order (Shakk Ti, anyone?), tear down with his mind everything up to and including a Star Destroyer, generally reduce the population of a given level to “one”, and, in the finale of the game, defeat not one, but two Sith Lords.

In addition to being a Force-enabled juggernaut, Starkiller has a great story, harkening back to Star Wars’ classic theme of redemption as he abandons his master’s teachings and plays a crucial role in the Empire’s eventual destruction.

Say what you will about the game he appears in (I like it, by the way), but Starkiller is the real deal. Plus, bonus points for Sam Witwer. That guy can sound evil like nobody’s business.

How To Make Starkiller Canon

Okay, here’s where things get tricky. It’s entirely possible for Vader to have taken on a secret apprentice without Palpatine’s knowledge  even in the new canon (although the existence of the Inquisitors puts doubt on why Vader would bother to hide him). We could still have him gathering the Rebel leaders in an attempt to distract Palps from Vader’s efforts to overthrow him.

The problem lies in how his story ends, and I doubt the First Order would name their superweapon after a guy that almost destroyed their dear Empire, so his name might have to be changed. And there’s the issue of whether or not he killed Shaak Ti; it was officially confirmed that Vader did back at the Temple during Order 66, so she couldn’t be in exile on Felucia.

That plays into Mariss Brood’s plot as well. So, Disney will probably have to replace Shaak Ti with a new Jedi  or at least someone who’s death hasn’t been confirmed in an official source.

But everything else could fit in the canon nicely with a few tweaks here and there. I’d just stick with material from the first game, though; the end of The Force Unleashed II just leaves a massive plot hole, and the whole “clone Starkiller” thing is dumb anyway.

Kyle Katarn (Jedi Knight Series)

Hyperspace exists because it doesn’t want to be in the same universe as Kyle Katarn. For a while, Kyle Katarn was jokingly nicknamed “the Chuck Norris of Star Wars.” It’s easy to see why given his backstory and exploits across the Jedi Knight series.

Kyle starts out as an Imperial Stormtrooper (one of the few who could actually shoot), but he defects to the Alliance when he finds out the Empire killed his father. He then:

  • Single-handedly steals the plans to the Death Star
  • Thwarts an evil plot by the Empire involving Dark troopers
  • Teaches himself how to be a Jedi
  • Defeats a whopping eight Darksiders (by my count, at least; I could be wrong)
  • Becomes the top Battlemaster of the Jedi Order
  • Takes part in defeating every E.U. threat from the Yuuzhan Vong to the Dark Side-turned son of Han and Leia (a concept that’s already been adapted into the new movies).

His life story alone is awesome, but what makes Katarn an excellent video game character is how much fun he is to play as. Whether he’s using blasters or his trusty lightsaber, there’s rarely a dull moment behind the beard of Kyle. Plus, has any other Jedi sabered a not-Sith so hard time slowed to a Matrix-style crawl as the baddie fell? Didn’t think so.

How To Make Kyle Canon

Obliviously, Kyle wouldn’t have stolen the Death Star plans given Rogue One already told that story with someone else, but there’s still plenty of room for him to do awesome stuff post-Jedi.

I would have him be one of the new recruits Rey gets for whatever new order of Force Users she sets up after The Rise Of Skywalker (if he were a part of Luke’s order from after Return Of The Jedi, he would have to die in order for the story to work, and I don’t want that any more than you do).

I would then adapt the games from Jedi Knight onward as necessary. Maybe have Dessan and company be some kind of splinter group from the Knights Of Ren or something. Of course, this would all depend on how The Rise Of Skywalker plays out…

Revan (Knights Of The Old Republic)    


Hailed by the Jedi as “The Prodigal Knight,” feared by the galaxy as “The Dark Lord,” and widely regarded by the fandom for his sweet battle attire, Revan could quite possibly be the most refreshing Star Wars character to never appear in a movie.

Depending on your choices in Knights of the Old Republic, Revan’s story could be one of redemption or destruction, they could be male or female, and they could be of any ethnicity or skill-set. But regardless, it's clear that Revan has made a permanent impression on the galaxy. Just mention him to any character in the game: they will either react in fear to the thought of the Dark Lord or display reverence to the most powerful warrior in the galaxy.

Revan’s reputation proceeds them everywhere they go: providing both a warning to aspiring Jedi about how even the Order’s mightiest can fall to the Dark Side and a tale of how even the darkest of enemies can find salvation. This, combined with their incredible mastery of the Force and their impressive appearance, make them one of the greatest Jedi who have ever lived in the galaxy far, far away. 

How To Make Revan Canon

This is another easy one; in fact, it’s already been attempted in an episode of The Clone Wars before the scene featuring Revan was cut for time.

The KOTOR period is quite far removed from anything we’ve seen in the movies already, so incorporating it, and by extension, Revan, into the current canon is just a simple matter of making a new show/movie/game/book/whatever featuring it.

The only real point of contention that I see happening is what Revan looks like, since the character was customizable in the game. But that’s a discussion for another day.


And there you have it, the the Star Wars Legends characters that I think can make it into the new canon. With the upcoming release of Star Wars Jedi: Fallen Order, it will be exciting to see if any of these characters make the cut in future Star Wars media, be that in another game, comic or even an appearance in a Disney Plus show. Until then, May The Force Be With You.

Lucasfilm Instructs Poem Studios to Stop Star Wars: Knights of the Old Republic Overhaul Thu, 11 Oct 2018 17:01:50 -0400 William R. Parks

In 2015, Poem Studios began using Unreal Engine 4 to overhaul BioWare's revered Star Wars: Knights of the Old Republic. Today, via the Apeiron Game Twitter account, they have posted a cease and desist received from Lucasfilm.

Led by Taylor Trotter, a self-taught game designer, Apeiron was being built entirely by volunteers -- modelers, UI artists, and programmers bringing an updated touch to the RPG. The goal was exciting and ambitious, including a new way to approach combat alongside the game's original implementation.

In response to the cease and desist, Trotter said via Twitter, "After a few days, I've exhausted my options to keep it afloat. I'm sorry and may the force be with you."

When questioned previously about legality, the team pointed to Black Mesa, a fan-made remake of Half-Life that has been available on Steam since 2015. Apparently, Lucasfilm disagrees that this type of overhaul is not infringing on its intellectual property.

While players would need to own an original copy of Knights to play the overhaul, Apeiron was to be made freely available to the public upon release.

A long time ago, a dev stream for the game used to occur on TheDigitalCowboy's Twitch. However, all videos from past broadcasts now appear to be removed.

What do you think of the cease and desist? Should Apeiron be allowed to move forward? Let us know in the comments below.

And may the Force be with you. 

Going Solo: Best Scoundrels Smuggled Into Star Wars Games Tue, 22 May 2018 14:31:25 -0400 Anthony Merklinger


Han Solo

Lots of Star Wars Games ... He's Been in Lots ... 

A common trend in Star Wars video games is the use of heroes to tell engaging stories. These characters not only act as narrative vehicles that give players the opportunity to discover unexplored elements of the franchise’s current nine feature films, but they arguably serve as the template for character development as a discipline. In this regard, Han Solo is the scoundrel prototype by which all Star Wars scoundrels have evolved, and the Star Wars story would not be the same without him.


Undeniably, Han Solo is more than just a character, but the symbolic manifestation of the franchise’s “third estate” -- the independent space privateer clinging to high-risk, high-reward opportunities with little to no regard for moral rights or wrongs.


Scoundrels as playable classes offer a degree of emotional excitement unfound in Jedi or Sith paths, which can be attributed to the epic, fluid, and fate-defining adventurers of characters like Han Solo. Scoundrels, like Solo, act as free agents and can participate in a stronger and more satisfying character arc -- typically.




Is there a Star Wars scoundrel you believe helped elevate the franchise that's not on this list? Let us know in the comments below! As always, be sure to check back with GameSkinny for more on Star Wars and the galaxy far, far away.


Oh, yeah, and check Solo: A Star Wars Story. We've heard it might be pretty good. 


Image courtesy of Wookieepedia



Battlefront, Battlefront II, Masters of Teras Kasi

Brute strength is not a trait one commonly associates with scoundrels featured in Star Wars video games, particularly characters who find themselves on the losing end of a Dejarik game; however, players have undoubtedly come to enjoy the piercing amicability and resourcefulness of the Wookie warrior Chewbacca -- the longtime friend of Han Solo and co-pilot of the infamous Millennium Falcon.


What about this versatile character has enamored audiences throughout the franchise’s gaming history? Chewbacca remains an underdog, a hero of war-torn Kashyyyk, and a champion of an oppressed race. His ability to dispatch enemies with an array of explosives and the exceptionally accurate bowcaster has made him a standout powerhouse among blaster-wielding characters and even revered Force-users.


Though Chewbacca’s gaming presence is limited compared to other heroes borrowed from the film series, his usefulness is no less prominent. From the Battlefront series to Disney Infinity 3.0, Chewbacca continues to be a vibrant Star Wars character that reminds players of the significance of camaraderie.


Image courtesy of Wookieepedia


Dash Rendar

Shadows of the Empire

Born to a Corellian family, Dash Rendar -- the Imperial turned mercenary -- is one of the franchise’s early examples of developers breaking from established characters to create a story associated with the films. LucasArts’ 1996 third-person shooter, Star Wars: Shadows of the Empire, flexed Rendar’s rudimentary scoundrel abilities across 10 levels to defeat Prince Xizor, the leader of the Black Sun Syndicate.


The Outrider captain’s limited video game presence underscores the archetype’s effectiveness in manipulating galactic events. Certainly, the Republic-Imperial struggle dominates the political atmosphere of the Star Wars saga, but Rendar and his scoundrel counterparts denote the underlying ebb and flow ultimately contributing to that conflict.


Shadows of the Empire succeeded in crafting a believable Star Wars experience wherein the player had a direct hand in shaping the events surrounding the film series. With each new game title released, however, the scoundrel’s sophistication evolved to include grenades, flashbangs, self-healing abilities, and even protective barriers. Rendar’s inclusion in the franchise's gaming portfolio helped set the stage for future scoundrel player engagement.


Image courtesy of Wookieepedia


Nico Okarr

Star Wars: The Old Republic

Captain of the XS stock light freighter Redshifter, Nico Okarr is a legendary scoundrel and master escapist whose exploits rival those of Han Solo. His experience in the Outer Rim led to a successful flight from an embattled space station above Korriban -- a feat that would prove singularly responsible for preserving the Republic against a resurgent Sith Empire in the Great Galactic War.


Scoundrels in Star Wars video games are indeed ubiquitous, but few champions rise to galactic stardom like Okarr. His actions, abilities, and general demeanor are consistent when compared to criminals from other franchise IPs; however, Okarr subverts the scoundrel tropes by displaying an uncharacteristic heroism in dangerous situations. Many scoundrel characters -- particularly enemy NPCs -- use exaggerated reputations to buffer or intimidate for self-preservation, whereas Okarr boasts pragmatism and skill over ego.


Image courtesy of Wookieepedia


Hylo Visz

Star Wars: The Old Republic

Considered to be one of the most prominent scoundrels from the Old Republic era, Hylo Visz is a female Mirialan responsible for breaking the Mandalorian blockade of the Hydian Way: a major hyper-trade route between the Outer Rim and Core Worlds heavily used by the Republic.


As each new Star Wars title seeks to achieve singularity in an overtly saturated franchise, Visz’s character is a sobering reminder that Force-users are not the be-all and end-all in the galaxy. In fact, Visz is perhaps one of the earliest examples of an independent actor to dramatically shift a major military power’s ability to wage war without using the Force. She is the paragon of adventure and glory, predating Han Solo by some 3,000 years.


Her legacy in galactic history stresses the point that Star Wars games simply do not represent scoundrels to the degree to which Jedi and Sith are portrayed. Scoundrels represent the middle ground between the Light and Dark Sides of the Force, serving as ancillary vehicles to move a plot forward -- often in isolated incidents. Indeed, performing heroic actions for the purpose of earning cash loses its luster in the face of preserving millennia-held traditions.


Image courtesy of Wookieepedia


Canderous Ordo

Knights of the Old Republic

Canderous Ordo, the battle-hardened Mandalorian from Knights of the Old Republic, invigorates the Star Wars scoundrel archetype by imbuing the role with ceaseless commitment to self-evolution. As a man of challenge, the champion of Clan Ordo shies from the scoundrel’s distinctive charm, bringing a more aggressive, militaristic stance to the table that other scoundrel characters simply don’t.

In fact, Ordo’s single-minded Mandalorian philosophy dictates his motivation: resolution by combat.


Ordo’s inclusion in the Star Wars gaming portfolio paves the way for future characters that wield strength over reason, such as Khomo Fett and Skadge, featured in Star Wars: The Old Republic; however, as many scoundrels will operate for the purposes of acquiring credits, Ordo, as a Mandalorian, seeks sport -- a quality that may perhaps blind him in regard to a character’s moral alignment.


The antithesis of the famous quip “I’ve got a bad feeling about this,” Canderous Ordo is a seasoned gunslinger and an even more dangerous opponent.


Image courtesy of Wookieepedia


Mission Vao

Star Wars: The Old Republic

Many scoundrels in the Star Wars franchise have emerged from difficult situations with a few well-aimed blaster shots or by the sheer convenience of astromech droids. In the case of Mission Vao, however, cunning and intellect proved to be equally effective.


From the thralls of desperation, the young Twi’lek girl forged a life in the slums of Lower Taris, capturing the scoundrel archetype’s instinctive motivation to survive and the unfortunate circumstances by which characters ultimately fall victim to the criminal lifestyle in the Star Wars universe. Where other scoundrels may succeed in brashness, Mission Vao retains interesting and unique mechanics that set her apart from other NPCs, particularly her uncannily optimistic disposition.


Still, Vao’s character shows that even scoundrels who suffer loss and betrayal can be loyal to a fault, as exemplified by her actions in Knights of the Old Republic. More importantly, she adds credence to the efforts of female and alien characters in preserving the integrity of the galaxy.


Image courtesy of Wookieepedia


For more than 40 years, the epic space opera Star Wars has dominated the mainstream, weaving its influence across the global tapestry as a cultural adhesive. With three film trilogies, two independent anthologies (including the yet-to-release Solo: A Star Wars Story), and countless television series, comics, parodies, musical performances, and video games, Star Wars and its respective worlds from galaxies far, far away have become deeply embedded in the cultural lexicon.  


To say Star Wars would not be the same without its eclectic roster of scoundrels, however, is a gross understatement. Indeed, as scoundrels have shaped the political, economic, and social tones of the galaxy, we look back on some of the most influential scoundrels smuggled into Star Wars video games.

7 Games That Should Receive a Remaster a la Shadow of the Colossus Wed, 14 Feb 2018 12:58:07 -0500 Andrew Krajewski


That wraps up our list of games we would love to see remastered and revived. Let us know if your favorite game made the cut and what other games deserve to be remastered for newer generations. Be sure to stick around GameSkinny for all your game culture, guides, and more!


BioShock: The Collection was a tremendous success when it came out a couple of years ago, but we want to see the franchise remastered again. The story is so gosh darn good, and the world is one of the most immersive in video games. BioShock is a shining example of an experience you can only have by playing video games.This game is a classic and, like Shadow of the Colossus, we'll always want it to be remastered with better graphics again and again because, frankly, everything else about this game feels perfect.

Super Mario Strikers

Super Mario Odyssey has been extremely successful on the Switch and sets Nintendo up perfectly to capitalize on its success by reviving Mario sports games. Whether it be soccer, tennis, or even volleyball (part of what makes Mario Party 5 so great), the sports games featuring Mario have been a tremendous hit with fans. 


Super Mario Strikers nailed gameplay with easy-to-learn controls, simplified rules, and exciting action. If the series came back with even more playable characters, in addition to stats more specific than "balanced, playmaker, or defender," the game would be an instant hit. The "play anywhere" nature of the Switch would make the game a great candidate for local multiplayer, though it might have to contend with Rocket League nowadays.

Star Wars: Knights of the Old Reoublic

KOTOR is one of the only Star Wars games people still think about in a positive light anymore, thanks to Battlefront 2's microtransactions, the cancellation of Star Wars 1313, and the shutting down of Visceral Studios' Project Ragtag. 


KOTOR does a tremendous job expanding the Star Wars universe and has a strong fan following. Updated graphics would help the game maintain its ability to hold up going forward. In a time where a lot of classic Star Wars fans aren't super happy with the newest movies, a remaster of this classic title might cheer them up a tiny bit.

Tony Hawk's Pro Skater

Pro Skater 2 is Metacritic's second-highest rated game of all time! Although the Tony Hawk's Pro Skater franchise struggled and sputtered out (while the Skate series took its place), it'd be great to see the game revisit its roots and replicate the reasons that made it a major success. Ask anybody who played these games as a kid, and they'll tell you that Tony Hawk Pro Skater helped define their generation through a kick-ass soundtrack and awesome Easter eggs. 


More recent games in the franchise struggled because of technical issues and lack of depth. Reviving the franchise with a higher level of polish would serve the IP well and could potentially bring back long-lost fans. We might be waiting a long time for this remaster, though, since the license expired in 2015.


Crash Bandicoot N. Sane Trilogy far exceeded expectations when it came out in the summer of 2017 and immediately got fans talking about other remasters and remakes they would love to see. One of the most talked-about games in that discussion is Spyro. Spyro is beloved by many fans but has hit a few rough patches with more recent installments of the franchise. A remaster of the original Spyro games, including Year of the Dragon and Ripto's Rage, could definitely help the franchise reboot itself and remind fans why they love their favorite purple dragon in the first place.

Conker's Bad Fur Day

Conker's Bad Fur Day was such a good game it already got a remake in 2005 as Conker: Live & Reloaded. The game was a hit and helped bring more credibility to Xbox Live as a multiplayer platform. The original game, however, shined because of its local multiplayer, and when it was released as part of Rare Replay, fans were excited to revisit those multiplayer games -- only to be tremendously disappointed. The game was unplayable, not because of graphics or story, but because the controls were mapped terribly and couldn't be changed. 


A remaster of this game, with a better control scheme, updated references, and memes would make it an edgy hit similar to South Park: The Stick of Truth. It's unfortunate that Conker looks like Lucky from Super Lucky's Tale. Microsoft most likely wouldn't want the confusion caused by two characters so similar in appearance but so vastly different in what age they're appropriate for.

Black and White 2

There's been a resurgence recently of city-building/management/strategy games like Cities: Skylines, Planet Coaster, and even They are Billions. Black and White 2 was the perfect god sim game and has had people waiting for another game as good as it for a long time. The opportunity to have a ten-story-tall cow perform miracles and gather followers gave the game the right amount of charm. Updated graphics, more creatures to choose from, and a little more depth in the management tool would go a long way in making this franchise come alive again.


It's worth noting that since Black and White 2 was a product of now-defunct Lionhead Studios, it's unlikely to come back, but we'd love to see what Microsoft could do with the title if they revived the IP.


Considered one of the greatest games of all time, Shadow of the Colossus has been remastered several times to great success, including its most recent remaster. Its vast world, emotional story, and striking visuals have made it consistently stand out as a game with that "wow" factor. 


Because of the recent remaster, new generations of gamers in addition to longtime fans can appreciate it once again. With updated controls and graphics Shadow of the Colossus is easier to come back to than previous iterations. Keeping this in mind we compiled a list of a few other games we think might be worthy of a little refinement for the modern age.

5 RPG/MMORPGs That Should Have 4X RTS Counterparts Tue, 06 Feb 2018 16:40:07 -0500 Alberto C.


The games mentioned in this article possess an additional benefit in addition to their uniqueness and well developed lore: their popularity. With the exception of Guild Wars, ever other RPG/MMORPG are some of the best known games in the videogame industry as a whole. Put into the hands of an experienced 4X studio, it practically sounds like a guaranteed recipe for success. But more importantly they would allow us to experience their worlds from a perspective we haven't seen before.


If you have any ideas of other RPGs that would do well in the 4X genre, mention them in the comments below!


Guild Wars


What Mass Effect achieved in creating a science fiction universe from scratch and with originality, Guild Wars achieved in the fantasy realm. A fantasy game without elves, ArenaNet created one the most memorable MMORPGs to date that at times didn't even seem like an MMO at all.


Although the second title in the series takes places thousands of years later, the first one made it clear that the world you were entering with your character was one riddled with conflict and distrust both in the present and in past. Be it the conflict between the Charr and Humans of Ascalon, or the the seemingly never ending war between the Kurzicks and the Luxons, a quest for world domination 4X style would be a fascinating one to the say the least.


Knights Of The Old Republic


One of the best Star Wars games ever made, KOTOR richness doesn't just come from its Star Wars universe, but especially from the timeline in which it takes place.


Set thousands of years before the Empire or the Galactic Republic that preceded it, KOTOR takes place in an era of a high political instability and turmoil, when the tentacles of galactic government control weren't nearly as strong as in the more familiar, later timelines. The Old Republic, the primary government entity at the time, had its fair share of conflict not just with the Sith Empire, but with the famous Mandalorians and Zygerrian Slave Empire.


The decades-old sci-fi universe has had so much content made based on it that it practically leaves every aspect relevant to the making of a 4X strategy game settled. Sources on economics, political systems and technology are so abundant about the Star Wars universe that the tough part will be deciding on what to leave out.


If you're really itching for some 4X Star Wars and can't wait, you might want to try Stellaris' SW: A Galaxy Divided mod. It's the closest (and really well fleshed-out) thing to the real deal.


The Lord of the Rings Online


One the richest and oldest fantasy universes ever created that essentially set the founding rules that other creators and writers followed decades later when creating their own. The most popular RPG of the series, the MMO The Lord of The Rings Online, makes it obvious that the franchise fulfills any requirement you could think of for a 4X game.


And if the MMO series weren't enough proof, just take a look at the various LOTR mods that the community has made for different Total War titles. The success of these mods speaks for themselves, and the most recent installments of the Total War series on the Warhammer universe exhibits that the 4X community was, and likely still is, craving for some good fantasy conquest.


Mass Effect


When the first Mass Effect came along back in 2007, it didn't come empty-handed in terms of the lore. The Codex, a feature accessible from the menu screen, was a collection of information about the universes of Mass Effect that had little significance for the missions at hand but added a lot of background knowledge to help immerse a player in the ME universe and understand why some things were the way players encountered them.


From the Rachni Wars to the Krogan Rebellions, all the way to the First Contact War between Humans and Turians, the world of ME not only offers detailed accounts of events and a clear historical path, but the Milky Way is clearly detailed when it comes to who controls what:



The variety in social and political traits that ME exemplifies through the different species-specific factions guarantees variety and different approaches to gameplay similar to what we can already see in games like Stellaris or Galactic Civilization III. An aspect of the game that can be complimented further with the numerous cross-species factions, rogue factions or the infamours Terminus Systems and their renegade behavior.


World of Warcraft


Yes, yes...we know Warcraft 4 is way ahead in line when it comes to the "Games that should have been made by now" list. Now that that's out of the way...


Few can deny the richness and well-developed lore of the Warcraft universe. Not only does the timeline span for thousands of years, but the now well-established factions of Horde and Alliance were once not as sound as they are now. Not only that, but there isn't just evidence of violence among races of the same faction, but among the same sub-factions within a race.


And what Horde or Alliance player wouldn't enjoy pillaging and razing Stormwind or Orgrimmar to the ground and enslave or execute their captives, Total War-style?


Defeating the big bad dragon might feel heroic, and destroying the enemy's base in the sector can feel like a great outcome after a hard battle. But few games offer you the chance of casting those pesky, short-lived accomplishments aside and give you the chance to take absolute control of the bigger picture, and all of those games belong to one genre: 4X.


4X has a relatively simple goals: eXplore, eXpand, eXploit and eXterminate. These sort of games puts you in the shoes of the highest levels of command, to practice in the ultimate form of virtual statecraft in your quest for world (or galactic) domination.


The RPG and MMO world is known for having deeply developed lore as a necessary element, making them in many occasions ideal settings for a genre that is focused on the big picture, rather than individual journeys. From history, universe and factions, RPG and MMO games not only check the necessary boxes for 4X games, but they often go beyond them thanks to their depth.


Here are 5 RPGs we believe have not just the lore but would make great settings to base 4X strategy games on as well.

The Old Republic is Cool But It's Time for a New Star Wars RPG Mon, 05 Feb 2018 22:10:18 -0500 Nicolas Entrabartolo

It all started with a game my parents got me when I first got the original Xbox; Star Wars: Knights of the Old Republic consumed my activities after school. Exploring the different avenues of combat, the branching narratives, and character development are what sucked me in for hours on end. It was my first real taste of a Star Wars RPG. From then on I was enraptured by the Old Republic Era games, which dominated the RPG scene since the early 2000's.

But now that Star Wars: The Old Republic has been out for over 6 years, what is the next stage for the Star Wars franchise?

Knights of the Old Republic and Knights of the Old Republic: The Sith Lords defined the Old Republic Era, giving us the classic d20 system in video game style. This was then transferred to The Old Republic, where we got an MMO twist on our favorite universe. But you can only put out so many patches before people start to ask what else is happening.

We were promised Star Wars: 1313, which was canceled. Then there was the unknown title of the open world Star Wars RPG shown at E3. Now with the shutdown of Visceral Studios, this title was also canceled.

Keeping a system you know that people love was always key with Star Wars RPG's. KOTOR series produced 2 games that were Game of the Year.

With Electronic Arts shutting down Visceral, what do we have to look forward to now in a new Star Wars game? Patches for The Old Republic or paid DLC seasons of Battlefront II? We want something more as a community, and there are several storylines in the Star Wars universe that we can go down.

One of the more obvious routes that EA can go down is the highly talked about Knights of the Old Republic III. There have been many thoughts about the premise of this game, with the most notable being a part of the crew of Revan and the Jedi Exile, exploring the evil in the unknown regions.

Another was an interesting mod that someone in the fan community had created, known as the Revenge of Revan, for Knights of the Old Republic II. This mod cleaned up loose ends to the story, being called the third act in a KOTOR trilogy. This storyline is an obvious choice for an RPG idea, mainly for the fact that any developer picking it up has a plethora of material to work off already. Since the two KOTOR games already developed the setting and mechanics, developers know they already have system that works and people love. But there are a few others that can easily takes its place.

Another story developers can follow is the Star Wars Jedi Knight: Jedi Academy series and pick up where Jaden Korr and Rosh Penin left off. Though the game was more hack-and-slash than anything else, players felt what it was like to be a Jedi in the game, and their choices were just as influential as in the KOTOR franchise. The impact of the storyline was on point for what a Star Wars RPG was meant to deliver.

The immersion is one of the most important parts of an RPG. If you can say you have lost track of time while playing one, they have done their job.

But there are several eras that EA can cover that aren't already established as a video game RPG. Developers can explore the Thrawn legacy or the Clone Wars from a clone trooper or padawan point of view. They can follow the path of an unknown bounty hunter, much like what 1313 was supposed to be. They have a plethora of material they can pull from, it just matters what is allowed and what isn't allowed.

But what is it that we want as fans and gamers of the Star Wars franchise? If we're being honest, the graphics and system that KOTOR had was not the greatest, and neither the Jedi Academy games didn't have much for graphics, either.

But I believe what keeps those games alive and the nostalgia going is the stories that enraptured us when we first played them.  It was the immersion and the effects it had on how we made choices as we played. It made players feel like they were making a difference in the game, that they were important in everything that happened. This is probably one of the most important factors that should be in the next Star Wars RPG that comes out, whether it is open world or linear.

The open world gives a sense of wonder, that someone thought all this up just for us to explore.

What we all want is just a story that we can feel important in, one that we make an impact on. The Old Republic does a fantastic job in the immersion, actually changing the terrain and the story down the line depending on what players do. It even effects the main character and how they influence the story as a whole. That model is what this gamer wishes for.

I want to feel that my character is important in the world I am fighting in, that I am a fugitive of the Empire, or an important Jedi helping to fulfill a prophecy. Some may not agree. They may thing that the story eventually needs to end because the player's power becomes so immense.

Well, then end it and branch off to another story or replay it. You can go down so many avenues. Enjoy the possibilities. Try something different. Be a Jedi that turns to the dark side; be a Sith that betrays their master to protect a planet -- or even be the smuggler that hands over the fugitive. Go beyond your limits , dare to explore, and dare to be whatever you want.

We all want to be that hero (or villain). Let's hope it's delivered.


But who knows what EA has in store for us.  Hopefully a game that delivers what this community wants, and boy, is this community picky lately. But in the comments below, tell us what kind of era/storyline they should pursue? What would you like to see next? Stay tuned to GameSkinny for more Star Wars news. Until next time, stay classy, gamers!

SWTOR Expansions Rise of The Hutt Cartel, Shadow of Revan Currently Free Tue, 24 Oct 2017 10:40:38 -0400 StrongerStrange

If you're a Star Wars fan, the past 24 hours have been chock-full of gaming news: Knights of the Old Republic is one of the 13 backward-compatible games coming to the Xbox Marketplace today; the Star Wars: Battlefront 2 campaign is five to seven hours long; and two expansions for Star Wars: The Old Republic are free now through November 6. 

The first free SWTOR expansion is the Rise of the Hutt Cartel. This expansion takes players to the planet Makeb, where the Hutt Cartel is planning galaxy-wide domination. The second free expansion, Shadow of Revan, sees players fighting the Order of Revan across Rishi and Yavin 4 through new Operations, new Flashpoints, and other Hard Mode content. 

Electronic Arts is also giving players free access to a KOTOR-inspired speeder, the Kakkran Daggerstar. Players can get a free code for this SWTOR giveaway here.

Codes expire November 6 at 11:59 p.m. PST. 

Stay tuned to GameSkinny for more news and information on Star Wars: The Old Republic as it develops. 


An Interview with Star Wars Explained's Alex Damon Tue, 16 May 2017 10:24:18 -0400 Nick Lee

There's no doubt that Star Wars is a big deal. And with the new Skywalker trilogy in full-swing, alongside a slate of stand-alone anthology films, there's a glut of Star Wars information flooding the web these days. But one of the best purveyors of that knowledge -- and the theories that surround it -- comes from the YouTube channel Star Wars Explained

Recently, I had the pleasure of sitting down with the channel's creator, Alex Damon. With more than 300,000 subscribers, SWE, which covers all things Star Wars via live streams, lore videos, news, and more has more than 800 videos, many of which have been created and archived over the past two years. 

GameSkinny: So I want to start with before YouTube; what gave you the idea to start a Star Wars channel?

Alex Damon: I’ve always been in video marketing. Comics Explained was one of my original inspirations. Every year, I participate in a huge SW Quiz at DragonCon, and every year I told myself I’m gonna study and hadn't won. The videos ended up being a way I could actually study, but that wasn’t their purpose. When I first started, it was whatever I found Interesting. I still had a full-time job and I made six weeks of videos before I even started.

GS: As your channel has grown with more subscribers and views, how has the Star Wars community been on YouTube?

AD: My commenters are especially great. I was shocked, actually, at how nice everyone’s been. Of course, as you grow, you get more trolls, but I don’t know what to say other than everyone's been nice.

GS: And you went to Star Wars Celebration Orlando, right? Did you do a fan meet up there?

AD: Yeah. So, we did a mega meet-up with other channels and my wife, Mollie, is in charge of social media, so she kept everyone updated for where we were.

GS: So switching gears slightly, YouTube's news a few weeks ago was a change to the amount of revenue received after 10,000 views. What was your response to it?

AD: I’m fine with it. It weeds out some people, but it’s ultimately [like] you’re losing out on $10, not $10,000 dollars. And just about everyone noticed around April 1 -- when the change happened. One of my favorite YouTubers is Funhouse. YouTube took big views away without much communication. The only thing people could do is crowdfund, which I’m not sure they’d want to go into, but like with Funhouse, if there was a Patreon to support them -- I’m there.

GS: So back to the more fun stuff; what was your reaction to the new game, Battlefront 2, seeing the leaked trailer before Celebration and the full one revealed during the panel.

AD: I actually got to be in the room for that. I’m so excited for a story. I love multiplayer and playing with friends, but stories, [aren't just] good for what I do on my channel, but just fun.

GS: What do you think of the new character, Iden Versio, and Inferno Squad?

AD: We don’t know a lot about Iden. I’m excited to get into her head. It’s interesting: she comes from a place that’s just willingly Imperial, so to see that is exciting.

GS: So Captain Phasma is confirmed in-game. What do you think her role will be in The Last Jedi?

AD: I hope they do more. It sounds like they will do more with her just from the trailer. It looks like she’s involved in an assault or something. I hope she actually gets to do something and they do more with her character.

GS: So we know the panel confirmed that this would be a canon story, I believe the first one in a video game that's not including Rebels. Do you think this is something they'll do more of in the future?

AD: Yeah, I think you're right that it's the first one. Anything story driven will be canon, unless it’s SWTOR, which is it’s own thing. I never played TOR, so I can’t really comment on it.

GS: From the earnings call earlier this week, EA said [Battlefront 2] will have three times more content. While that doesn't translate evenly into however many heroes or worlds there are, now it's three times more [Star Wars]. How do you think they'll handle that promise?

AD: I hope this one is as good as it looks. Hearing the developers, they seemed very excited; I trust them. In the first game, they couldn’t explore the sequels cause they hadn't come out yet, and didn’t explore the Clone Wars. So just with that, they already have two more eras.

GS: We did an article maybe a month ago about heroes and villains we want to see in the new game. Are there one or two from either side you want to see in the next game? Even if they're from Rebels or something.

AD: Well, I was going to say Ashoka. Ones I’d like to see a lot are from the TV series or more obscure. Rex would be cool to see, Dr. Aphra, though I don’t know which side she’d fight for.

GS: Are there any others you'd want, like a big wish, just throw it up there and maybe EA will hear it?

AD: Biggs Darklighter.

GS: There it is. Will they ever put Jar Jar in the game?

AD: [Laughter]

GS: Do you think they'll even bring themselves to design Jar Jar?

AD: Maybe like Force Unleashed, where there was a gungan frozen in carbonite.

GS: How do you think the inclusion of battle droids will work. Like in the current game, rolling is a big part of gameplay. So would it be weird to see a droid roll or have one jetpack around?

AD: I bet they won’t have all capabilities. They have said you won’t be able to use a jet-pack in every class, so it will be different. Battle droids may not roll, but droideka’s will roll into battle, so that will be cool to see how they do.

GS: Earlier you mentioned the big meet up and just in researching your videos, I came across a few where you did collaborations with Battlefront Updates. How's collaborating with him or others been?

AD: I love Elliot. [Laughter]. I’ve said that before. We met fairly early on.  Dashstar from Australia is another I met early in the channel. Working with others is always great; they’ve all been nothing but helpful and nice.

GS: So you've recently been doing a lore series on my favorite game, Knights of the Old Republic. Do you think Star Wars should do any more -- gaming wise -- with that?

AD: They’ve explored so little of the Old Republic. I’d love it if they did an anthology like American Horror Story or Fargo. Stuff like Revan, Darth Bane, the Jedi Civil War, all of it.

GS: I know there's been a fan petition to make KOTOR into a Netflix series. While I personally don't think it will happen, who do you think Lucasfilm would trust to make that?

AD: Netflix would be the best option; they are already partnered with Disney and Marvel. I think Netflix would do it.

GS: Are there any other things you hope Star Wars goes back into, a KOTOR 3, another Republic Commando, or my dying wish of a Bounty Hunter 2?

AD: That was a good game. I was always a big fan of Dark Forces, but I don't know how Kyle Katarn would fit into canon now. I’m very excited for Visceral’s game, which looks like it will be Uncharted meets Star Wars. Which would be cool to see with a character like Dr. Aphra, who's a treasure hunting type. So who knows, it might be my favorite Star Wars game!

I would like to extend an enormous thank you to Star Wars Explained's Alex Damon for taking time to speak with me, and hopefully, there will be more discussions about all things Star Wars gaming in the future. 

Until then, you can go to Damon's main channel or follow the adventures of Alex and Mollie as they vlog -- or follow both Alex and Mollie on Twitter and support all they do for Star Wars on Patreon. 

Also, a big thank you to Star Wars Photoshop, who created the header for this story. You can follow them on Twitter and Instagram for more.

Stay tuned to GameSkinny for all things Star Wars gaming! 

5 Reasons Why Telltale Should Start Working on a Star Wars Game Fri, 26 May 2017 10:59:44 -0400 Nick Lee

Now that Telltale's Guardians of the Galaxy series has ended, there's certainly room for another major space adventure in the company's catalog -- but one that takes place in a galaxy far, far away. Telltale has proven they're able to handle a variety of settings in the game type, and bringing their unique style to the Star Wars universe would be absolutely amazing. 

Star Wars is the one universe that needs a return to personal storytelling coupled with dynamic game play. While Star Wars: The Old Republic provides a story line full of choices, not since Knights of the Old Republic have gamers been able to effect game play on a truly personalized level.

So why, exactly, should Telltale games be working with Lucasfilm and Disney as soon as possible? Let's take a look. 

KOTOR Revival

The classic game and its sequel allowed players to explore a diverse expanded universe while maintaining two separate stories. Telltale often allows players to take on more narrative control, however mundane certain elements they may seem at times, amping up the importance of choice. Giving gamers a wider range of narrative choices is something even KOTOR didn't fully allow, so Telltale could truly revolutionize the way storytelling is done in the Star Wars universe.

On top of that, KOTOR's deep story left gamers with a lasting impression, something other games in the universe have (in ways) failed to do. In gaming, far more liberties are taken with established IPs, and more concepts are often expanded upon to truly fit the narrative of the universe's other canon media.

A Telltale Game's series could revolve around eras we've not fully explored in other media, such as the time just before the Prequel Trilogy or the 30 years between RotJ and TFA. 

Utilizing Story, Not Just Combat

While most games in the Star Wars universe maintain a rough balance of 70% combat and 30% story, Telltale utilizes a near opposite formula that could allow for more in-depth storytelling. While this may not be what all Star Wars gamers are looking for, players of Telltale's games would appreciate being able to take control of any character from the universe and participating in the deeply personal stories that surround them.

Whether that character is well known or a new introduced one, a game like this lends itself to multiple types of stories.

The Ability to Feature Canon Stories

At Star Wars Celebration Orlando, the panel for Battlefront 2 revealed that the story of Iden Versio would be a canon one, opening the gateway for more canon stories in gaming. While this will mark the first original canon story in gaming franchise history since the canon reboot by Disney, Telltale could work on following this up with their own original character, where the story would be entirely dependent on what the majority of gamers chose. Combining this with a canon Star Wars character would be amazing, as it would be another first for the universe and gaming.   

A SWTOR Alternative

While SWTOR may be adding stories that continue to change the game's online universe, there are no other games allowing such story choice in Star Wars gaming. Telltale is the prime candidate for filling this gap -- because MMO's aren't for everyone. Further, SWTOR's PC exclusivity alienates even more of the gamer market. Switching this to a game more gamers can access would return that feeling of KOTOR mentioned earlier, while not entirely disrupting what SWTOR is doing, and continues to do.

The Continued Progress of Telltale Games

It's not often we get to talk about the change of a company from its founding to the present, but Telltale's rise is a story worth Lucasfilms and Disney taking note of. Founded in 2004, Telltale Games employs many designers that formerly worked for LucasArts. Their first game, a poker simulator, may not have been at all what we think of them for today, but over time, the company showed their dynamic range and others took notice. They went on to work on multiple CSI games and a Wallace & Gromit game, with it all culminating to a Back to the Future game and the now famous The Walking Dead series.

The studio found their niche and what fans responded the to most. Being able to not only create games based on supremely popular franchises but do those franchises justice, is outstanding. Star Wars fans should look at the rise of the company and realize they not only can be trusted with the brand, but that they'll bring new ways to look at our well known heroes without distorting them.


The case for Telltale Games to get to work on a Star Wars game is very clear; it boils down to the fans not having enough alternatives and the in-depth stories they'd tell. 

Telltale could truly give us something both familiar and entirely new, and the pairing would be perfect. Until then, stay tuned to GameSkinny for all things Star Wars gaming.

If You're a Fan of Knights of the Old Republic, You Should Be Excited for the Apeiron Mod Fri, 05 May 2017 08:00:01 -0400 Nick Lee

Complete with new assets for a reboot, Poem Studios has been in the process of recreating Star Wars: Knights of the Old Republic in a remaster called Apeiron. The 2003 game of the year is still a favorite among Star Wars gamers and those who want to relive the trials of Bastila, Malak, and Revan with new content, worlds, missions, items, and companions.

The development of the game can be divided into two main areas, recapturing the original magic of Knights of the Old Republic and also taking new liberties with the classic. So when thinking about KOTOR, true fans should be excited for what Apeiron is doing for the vanilla version of the game.

Apeiron Honors the Original KOTOR

True to the original game, Poem Studios is planning on providing all the original content and more within Apeiron. This, of course, includes KOTOR's original missions, story, and characters. In order to play Apeiron, gamers will need a copy of the original game since the original music and audio files are being used in the mod.

And Poem is making some great progress, with the latest update to the mod being released only weeks ago.

What's Actually New in Apeiron?

Poem Studios has promised that the Apeiron mod for Knights of the Old Republic will include "added content, new worlds, missions, HUD, inventory, items, and companions."

Developed with Unreal Engine 4 version 4.15, along with several other programs for textures, animations, and assets, the project is set to add future developers, but currently, fans can volunteer as the project continues to grow.

Unfortunately, there's been no mention of how the studio plans to write stories for new missions nor are there any voice actors associated with the project yet. The mod is set to be one of the few created only for fans while incorporating them as well, but hasn't illuminated how this will be done.

Why Believe The Hype?

Gamers who loved the original KOTOR should be excited for the mod as it adds to the EU demand fans have longed for, while also extending the original favorite. While adored, vanilla KOTOR has definitely suffered in the graphics department, so updated graphics and assets will make the game feel far more real than any Star Wars game on the market right now.

Even when compared to the spiritual successor of the KOTOR franchise, Star Wars: The Old Republic, the game still had better reactions with both its story and original characters.

Further, the failings of SWTOR can finally be answered by this impressive reworking. Though the mod has been in development for over a year, gamers should keep a watchful eye on the numerous dev streams and images that keep popping up for the mod. While only glimpses, these images and live streams show us the massive attention to detail and from-the-ground-up work that is being done to recreate the game fans have so long adored.


Poem Studios, in conjunction with fans of KOTOR, are creating a dream come true for the original Knights of the Old Republic franchise, one that never got its long-awaited third installment. Fans need to keep a watchful eye by following along the journey toward this mod as it recaptures the great fun and beauty of the original, while adding something new along the way. 

Should Star Wars The Last Jedi Get a Video Game Adaptation? Mon, 01 May 2017 10:00:01 -0400 tofuslayer

Over the years, we've seen a plethora of Star Wars video games that have had varying degrees of success. While the franchise doesn't necessarily have the same level of acclaim in the gaming world as the Tomb Raider or Resident Evil series, it does have an incredibly vivid universe and a wide base of die-hard fans. 

Star Wars is one of those franchises that is simply "too big to fail." Theoretically, devs could make -- and have made -- as many mediocre video games in the series as they wanted without suffering the same consequences as smaller enterprises. Still, they don't make games about all of their films.

The real question here is this: Is The Last Jedi deserving of its own video game, and would it be successful?

We've all seen the trailers and teasers, and they look incredible. The Force Awakens was a huge success that did a solid job of setting up for the installment in the Skywalker Saga. And between Battlefront II and the release of The Last Jedi -- both slated to debut later this year -- there is high demand for content from a galaxy far, far away. 

But outside all the hype, are we excited enough to want a video game adaptation of the film? Could it be similar to Lego Star Wars: The Force Awakens? Or should it be more in the vein of The Force Unleashed

Does The Last Jedi have what it takes?

While we don't have too many details on the storyline yet, we do know the film picks up where The Force Awakens left off. I'm basing a lot of what we can assume about the new film off of its prequel, and after a thorough investigation, it seems that many of these themes will carry through to the new film.

The Last Jedi will likely be focused on the new characters and story, but also bring subtle undertones of the films we've grown to know and love. I think the mix of old and new would be a solid foundation for a game adaptation.

Additionally, from what we know about the upcoming movie, there are some great protagonists that developers would have to work with, such as Rey, Finn, and Poe. As for villains, while Kylo Ren is no Darth Vader, he is a brooding dark-side user that displays plenty of potential and a storied, easily explorable backstory. On top of that, Captain Phasma would make an incredible video game antagonist. Based on the information we have so far and the story that The Force Awakens has set up for us, I would say that The Last Jedi is ripe for a video game adaptation -- and that's not counting all the new characters that will be joining the Saga. 

What has failed, and what would work?

We've seen a lot of Star Wars games in the past. Why have some of them been total failures? 

From Obi-Wan to Masters of Teräs Käsi, the number one complaint of these games was simply that the games were poorly made. Poor balancing, bad graphics, and awful level design plagued these titles, and ultimately led to their lack of success. Other titles such as Kinect Star Wars (pictured below) came off as half-baked attempts at increasing profits and pandering to a fan base.

I'm a firm believer that all Star Wars games are born good, but sometimes a series of unfortunate decisions can eventually sour a well-intentioned concept. Still, we've definitely seen over the years that video games from the beloved franchise do not always hit the mark.

Now that we know what hasn't worked in the past, let's take a look at what has worked in the past that might work for The Last Jedi. While I'm a huge Knights of the Old Republic fan, I'm not sure if any Star Wars film could be the RPG that is KOTOR

The Last Jedi would be most successful if adapted into an FPS-type game like the Battlefront series or a third-person action title like The Force Unleashed. It seems like the new film will pick up exactly where The Force Awakens left off, so there isn't much room to squeeze in a storyline big enough to fill a game in the space in between. And while it may be possible to make a game that enriches the existing storyline of The Last Jedi, there's a risk that it would seem forced or lack a smooth narrative arc. I'm going to have to say the safest bet is going the FPS route, perhaps centering around Finn or Poe.

The timing is right for a new Star Wars movie tie-in

In the wake of Star Wars Celebration Orlando and the excitement over Battlefront II's much-anticipated release, now would be a good time to start considering an adaptation of The Last Jedi. If Battlefront II is a success, fans will be hyped for a new video game in the series that explores the films in a different way.

If it fails, the franchise has a chance to redeem itself. I think it's a safe bet to say that unless Disney slips up (which is unlikely, in my opinion), it will put a lot of effort into anything Star Wars related. After a long slump where the cherished franchise was not looking very hopeful, The Force Awakens ushered in a new era of Star Wars glory. I'm hoping that this means that we'll see a series of new games that carry on the legacy of some of our favorite titles from the past. I think The Last Jedi is a good candidate to continue that legacy.

Cosplayers at Star Wars Celebration Orlando 2017, Orlando Sentinel

My vote is "yes" for The Last Jedi video game

While in recent years we've seen a rather dark time for Star Wars video games, I'm a big fan of the new series of films and I have high hopes for Battlefront II. In the past, we've seen that Star Wars games generally fail due to poor execution, and Disney has recently proven that they plan to uphold the integrity of the Star Wars franchise. From the little we already know about the film, I already see a lot of potential for an innovative and exciting video game adaptation. So here's to hoping!

Do you think The Last Jedi deserves a video game adaptation? Let us know your opinion in the comments below!

8 Star Wars Expanded Universe Novels That Should Be Cannonized by Video Games Mon, 24 Apr 2017 14:00:01 -0400 Nick Lee

With Star Wars officially canonizing expanded universe characters like Grand Admiral Thrawn and Revan, there are still some novels that deserve recognition in cannon gaming. These don't have to include only new characters but will advance existing ones and give Star Wars more for origin or solo stories in the future.

Let's look at the seven novels that merit their spot in videogame canon.

Darth Plagueis by James Luceno

Tell me, did you ever hear the tragedy of Darth Plagueis the Wise? Surely by now, the internet has culminated in agreement that the story of the slain master of Darth Sidious deserves his own official canonized game. We know that he is mentioned in Episode III, so is technically canon, but we only know his story through the emperor -- which may not be the best source.

Darth Plagueis, however powerful he truly was, is a story worth exploring for Star Wars as he is essential to the rise of the Sith before the emperor's dastardly plot was put into place. Playing as a young Palpatine begrudgingly training under his powerful master to then killing him would be quite the story to play through. Not to mention it would give gamers the chance to test out the all-powerful master of the Sith for the first time ever as the main character. 

Available On: Amazon / Barnes & Noble

The New Jedi Order: Vector Prime by R. A. Salvatore

Nothing says classic Star Wars novels like Vector Prime. Released in 1999, the novel tells of a scientific outpost leading Luke and the original trilogy gang into the hands of the dangerous Yuuzhan Vong. Long lingering in the shadows of the EU, the Yuuzhan Vong are far more ruthless and deadly than the Galactic Empire and are responsible for the deaths of iconic Star Wars characters.

Introducing the first contact with these monsters would be a diverse turn for Star Wars gaming as they could follow a more Prey and general horror theme. Incorporating a game where players have to take on these monsters would put fear into the heart of a Star Wars story; something never done before.

Available On: Amazon / Barnes & Nobles

Darth Bane: Path of Destruction by Drew Karpyshyn 

The introduction of the powerful and ruthless Darth Bane's origin story would provide Star Wars gaming with a fun story to play through as they discover the Sith, similar to that of Knights of the Old Republic.

Canonizing a novel like this would show Star Wars the true heart of darkness within the Sith itself as this is where the infamous "Rule of Two" originates from. Without the work of this novel, other stories created after would only be following the rule of two because of the movies alone. This novel instead establishes a backstory and an already canon character with enough clout to understand why.

Available On: Amazon

Shatterpoint by Matthew Stover

Star Wars has thousands of stories but their lead characters are often similar when it comes to story driven single-player campaigns. To remedy this, a novel like Shatterpoint that follows Mace Windu's hunt for his lost padiwan during the Clone Wars would eb the perfect diverse novel for a fan favorite character.

This novel would also follow the internal conflict Jedi faced by going to war, as in the movies Windu even notes that the Jedi are not foot soldiers. Seeing how the conflict weighed on the Jedi would be an exciting twist in gameplay while also letting gamers control the legend of the prequels.

Available On: Amazon / Barnes & Noble

Scoundrels by Timothy Zahn

Taking place just after the rebellions win against the Empire in Episode IV, Han Solo wants to take his buddies on one last heist before becoming a goody-two-shoes for good. The story would provide a good alternative in gaming to Star Wars: Bounty Hunter where players got to play as Jango Fett.

This would be the gun-slinging scoundrels own story primarily, but could even allow players to switch between other main characters form the novel, Chewbacca and Lando Calrissian. The game could also follow Han's encounters with other bounty hunters beyond the infamous Greedo encounter, that would make for great gameplay.

Available On: Barnes & Noble / Google Play Books

Death Troopers by Joe Schreiber

One of the few horror novels in Star Wars, this story follows a star destroyer in the deep reaches of galactic space as they try to survive. Similar to the novel, the game would follow brother duo Trig and Kale Longo imperial criminals as they try to escape the Imperial prison barge, the Purge.

Though the story was briefly touched on by Star Wars Galaxies, the MMORPG hasn't been able to dive into the full horror aspects and jump scare-filled scenes a fully developed game could do.

Available On: Barnes & Noble

Boba Fett 1 through 6 by Terry Bisson and Elizabeth Hand

Originally a series of young reader novels, these three books tell the story of Boba Fett before and after the death of his father Jango Fett. The story would be an emotional roller coaster as players get to see the making of an infamous bounty hunter through heartbreak.

The game canonization of these novels would work perfectly to explore how growing up is tough and without the stability of a home life can lead to both wonderful and awful adventures. Further, the novel would allow gamers to follow the full life story of a character with so few movie lines, the game will give its writers plenty to imagine for the character.

Available on: Amazon

Dawn of the Jedi: Into the Void by Tim Lebbon

Taking place before even the Old Republic, this novels follows a strong and original character as she is tasked with defending the galaxy from an evil mad man she knows all too well. The story would do well in a cannon game in that players would explore an original story of an unlikely hero in a world before the common items and characters we know in Star Wars ever show up.

A game like this would be similar to the solo story announced in the upcoming Battlefront II campaign but following the female lead for the good guys. 

Available On: Amazon / Barnes & Noble


Video games have the unique ability to tell full and comprehensive stories of characters close to the ability of novels than movies ever could. Canonization of these novels would allow for gamers to get more perspective of the Star Wars universe.

As diverse as the galaxy is, these novels open us up to rich characters new and old that deserve more time in the spotlight -- your move now Star Wars.

7 Other Planets SWTOR Needs to Explore After War for Iokath Mon, 17 Apr 2017 16:18:16 -0400 Nick Lee

From the royal infighting on Alderaan to playing Huttball on Nar Shaddaa, Star Wars: The Old Republic provides a wealth of planets that don't make appearances in the Star Wars movies -- or may not be expanded upon in those films. The galaxy is a big place and there are, of course, more planets out there, ones that both the Republic and the Sith Empire could have taken -- and in some cases did take -- an interest in during the pre-Sequel era.

From desert and forest planets to worlds hidden in the Unknown Regions outside civilized space, here are seven worlds that SWTOR needs to explore after the War for Iokath


The Spiritual Home of the Jedi Order

First introduced to audiences on-screen in Rogue One: A Star Wars Story, Jedha is actually the moon of NaJedha and is home to some of the oldest architecture in the known Star Wars universe. Further, these structures were inhabited by the first beings to experiment with the force. Those who have seen the film will see there are a lot of history that would be perfect for Star Wars: The Old Republic to explore -- not to mention characters ancient temples. 

On top of that, Star Wars: The Old Republic could use this planet to explore the origins of the force and how important Jedha may have once been -- similar to the current planet Tyhton. After the War for Iokath in the latest update to the game, powering the super weapon could easily lead either side of the Light and Dark struggle to this Mid Rim moon.


The Wookie Homeworld

The famous home world of the Wookies, and by extension Chewbacca, this world would be of importance to the smuggler track in SWTOR as that class would be the only class capable of bringing along a Wookie companion (Bowdaar).

That's not to mention that Kashyyyk itself is under used in Star Wars games and film. A full set of missions on this Mid Rim planet would include Wookies on a larger scale, exposing players to their culture and customs. Kashyyyk would further be a great world to explore because it has some of the most interesting terrestrial points of interest of any Star Wars planet in the Shadow Lands and the Black Forest. 


Much More Than a Tibanna Gas Mine

First appearing in Star Wars Episode V: The Empire Strikes Back, Bespin is home to Cloud City, valuable Tibanna Gas, and the charming rouge, Lando Calrissian.

Bespin would work as a dual interest planet in Star Wars: The Old Republic, as Sith-Empire-aligned bounty hunters and Republic smugglers both could easily operate out of this planet. Bespin's Tibanna Gas deposits could be the impetus for conflict between the two main SWTOR factions. On top of that, exploring the planet during the SWTOR era could help flesh out not only the planet's history, but also the history of Cloud City prior to the Original Trilogy era. 

Rakata Prime

Center of the Infinite Empire

Players of the iconic Knights of the Old Republic RPG will recognize this world as the final planet visited by Revan and his allies. However, Rakata Prime can actually stray from the acts of Revan and go here directly after Iokath as, chronologically, it would be the last time a super weapon was fought over, ending in the mutual destruction of two factions -- perhaps a mirror to the conflicts occurring in SWTOR

Rakata Prime was also home to an ancient race of aliens called the Rakata, who built the Star Forge, a massive factory that created a near limitless source of power for the Sith Empire. If these beings are still alive, that would be an infinitely interesting storyline to pursue, directly tying into the events of SWTOR.  


A Core Founder on the Perlemian Trade Route

With a name only referenced on the planet Alderaan, Alsakan was home to a galactic conflict only explored in the SW expanded universe. Situated along an important trade route, Alsakan is an ancient and wealthy world dominated by humanoids. Their history of civil war mirrors that of the story being currently told in Star Wars: The Old Republic, so using this planet as a warzone could enhance the core through-line of the game.

Iokath will add a new setting for PvP and PvE combat, but further expanding that to another location would diversify arenas and locations, further expanding SWTOR lore without focusing on traditional story elements. 


Home of Ancient Sith Secrets

Thought to be one of the first Jedi home worlds, Ossus was also the home to an ancient Jedi temple, as well as antediluvian Sith and Jedi secrets. While bringing this world into SWTOR would refocus primarily on the Jedi and Sith conflict, having Ossus added to the catalog of reachable SWTOR worlds could allow the game to further explore other seemingly-lost and primeval Force-centric artifacts, greatly expanding the history of the Jedi/Sith conflict, helping players better understand their actions on a personal and galactic level. 

What's more, because of Ossus' ties to ancient Force teachings, it would be a prime planet for ancient weaponry and armor, too. Here, these pieces of prehistoric loot could (and would) be imbued with forgone power, perhaps adding new mechanics to the game. 

Mustafar -- Future Home of the Shadow Collective

This lava planet is only visited twice in the Star Wars films, but it doubles as the symbolic transformation of Darth Vader. Mustafar is the ideal place for large transformative dark side options as the lava planet would most likely be exclusive to the dark side and could even feature some companion betrayal here. 

If extended to include both sides, the resources being mined on Mustafar would likely be of use as the entire genesis of Iokathan conflict, where both sides search for ways to overcome the other. It would be an unlikely regrouping point, one full of much sought-after resources. 


These seven planets are just some of the most interesting planets containing bountiful storylines that Star Wars: The Old Republic could explore. While some are more obvious than others, there's no doubt that these planets have amazing design options, character writing exploits, and numerous story options that can be utilized in the ever expanding SWTOR.

5 Best RPG Moments That Aren't Bullets, Swords, and Mayhem Sat, 25 Feb 2017 10:11:42 -0500 Rob Kershaw

Planescape: Torment -- What You Did To Deionarra



Among a multitude of sad stories and poignant asides, Deionarra remains one of the most tragic figures in Black Isle Studios' masterpiece. She appears as a ghost at the beginning -- a former lover of you, The Nameless One -- but it isn't until the end, in the Fortress of Regrets, that you discover her true fate.


One of your splintered states, the Practical Incarnation, lays out the facts bluntly: Deionarra was manipulated into loving you and then sacrificed. The Practical Incarnation knew that her intense love for The Nameless One would compel her to remain as a ghost awaiting The Nameless One's return, unable to pass to the afterlife. It also knew that her tormented soul would act as a link to the Fortress, just as The Practical Incarnation needed.


Deionarra was nothing more than a tool to be used and discarded, and this devastating reveal was the depressing cherry on the gloomy cake of your time in the Fortress. Arguably the best-written RPG of all time, Planescape: Torment is finally getting a deserved successor in Torment: Tides of Numenera, and if it contains moments anywhere near as heart-wrenching as Deionarra's tale, we'll be ecstatic. And in tears, obviously.


I'd love to hear your choices for best RPG moments -- so leave a comment and let me know which ones had the most significance for you.

Mass Effect 2 -- The Suicide Mission

Far and away the pinnacle of an altogether stellar series, the ending of yet another BioWare space adventure -- this time its own IP -- proved to be a profound departure from the norm. Faced with the prospect of an overwhelming fight to infiltrate the Collector base and take out the Human Reaper within, you need to select the team who will accompany you, as well as other members who are assigned different tasks.


ME2 pulled no punches, and if the team members you selected in each instance weren't loyal or strong enough, or if you'd failed to make the appropriate modifications to the Normandy, there was every possibility of seeing your comrades fall. The pressure of trying to do the right thing and keep your team safe under impossible circumstances was one of the standout moments from the series, and the devastation you felt if any of them failed to make it to the end was heartbreaking.

Fallout 3 -- Leaving The Vault

Though the Fallout series has its share of incredible moments, there's nothing quite like the sense of wonder and potential that greets you upon opening the door to the outside world from Vault 101.


The horizon laid out before you, a wasteland of immense scope awaited your exploration and you finally realized that, after the isometric viewpoint of the first two games, this was the perspective you had craved all along -- the sense of total freedom to go and discover -- and to see the world through the eyes of the dweller. It was a momentous feeling.

Star Wars: Knights of the Old Republic -- Darth Revan Revealed



BioWare's sprawling space opera was the ultimate fan service to Star Wars lovers. It was also a damn good RPG filled with memorable characters. But as anyone who has ever played it knows, the pivotal moment in the game was finding out that Darth Revan -- responsible for all manner of atrocities across the galaxy -- was actually... you.


Since your mind had been wiped and then brainwashed to the Light side by Bastila, the twist came late in the game and ultimately led to a choice of agreeing to help defeat the Sith or ousting the current leader of the Dark side, Malak, and taking his place. The revelation was unlike any that BioWare had offered up before, and it secured KOTOR's place among the greatest RPGs ever made.

To The Moon -- When Johnny Meets River

If I had my way, I'd put pretty much the entirety of To The Moon in this list. It's one of the most beautiful and moving games ever created, and it's filled with dialog that taps into the ordinariness of everyday conversations, while simultaneously making each one feel special. Also.... that music.


But the scene where Johnny and River meet for the first time on a park bench and talk about the origin of their names, the stars, and the carnival prize John won -- which he gifts to River -- is just wonderful. With echoes of the equally lovely Before Sunrise, it's capped off by the pair arranging to meet at the same time, in the same place, the following year. Tissues at the ready.


Picking the highlights from a vast catalog of RPGs is an almost impossible task. Sure, I could roll out that scene in Final Fantasy VII, or talk about Link obtaining the Master Sword in Ocarina of Time before he was actually ready, but some of the best RPG moments have actually been the simplest ones.


As I'll demonstrate, the act of opening a door, simply sitting on a bench, or discovering the truth about yourself can have as much impact as skewering a character on a sword.


So here are five role-playing scenes that hold a lot of personal meaning to me for very different reasons -- and don't involve bullets, swords, or mayhem.