Total War: Warhammer Articles RSS Feed | Total War: Warhammer RSS Feed on en Launch Media Network Slaughter and Carnage Spill Blood in New Total War: Warhammer 3 Trailer Thu, 03 Jun 2021 20:39:54 -0400 David Carcasole

Developed by Creative Assembly and published by SEGA, Total War: Warhammer 3 calls on players to conquer their daemons in the Realm of Chaos. Set to release sometime later this year, the grand strategy game received a brand new trailer as part of the 2021 Warhammer Skulls showcase, where a handful of other titles were revealed or given new footage, including Warhammer 40,000: Shootas, Blood & Teef and Age of Sigmar: Tempestfall

The latest Total War: Warhammer 3 trailer shows off the kingdom of Khorne, whose leader is the god of battle. Khorne oversees the largest kingdom within the Realm of Chaos, and by the looks of the trailer, the most devastating.

Alongside the new trailer, it was also revealed that Skarbrand, the Exiled One would be introduced in Total War: Warhammer 3 as an extremely powerful melee combatant with twin axes that increase in damage output with every kill. 

SEGA went into more depth regarding the playstyle for Khorne's army, which they said centers around the brutality of the daemons and their constant lust for blood. They'd take a sturdy axe over the use of magic any day, and become more proficient on the battlefield the longer they're in the middle of the fight. 

You can wishlist Total War: Warhammer 3 on Steam today. There is still no firm release date, though the late 2021 launch window remains. Stay tuned.  

Claim 4 Free Steam Games as Part of Sega's 60th Birthday Thu, 15 Oct 2020 16:13:11 -0400 Josh Broadwell

Sega is celebrating its 60th birthday with a bevy of free games on Steam, along with plenty of discounts. One of those free games is Streets of Kamurocho, a free Streets of Rage 2 x Yakuza mashup from Empty Clip Games only available from October 17 to October 19.

Streets of Kamurocho has players choose from Kiryu Kazuma and Goro Majima and then wander the streets of Kamurocho, pounding the pudding out of thugs along the way — the usual Yakuza material.

But all this takes place in glorious 2D. Kamurocho's iconic locations and, surprise, streets are recreated in Streets of Rage 2 style.

Along with Streets of Kamurocho, Sega fans can claim the following free games:

  • Armor of Heroes — co-op, top-down shooter, available until October 19
  • Golden Axedworking prototype of the canceled Golden Axe Reborn, available until October 19.
  • Endless Zone — combination of Endless Universe and Fantasy Zone, available from October 16 to October 19

Finally, Sega is hosting a Steam sale featuring Warhammer, Company of Heroes, Two Point Hospital, Persona 4 Golden, Yakuza 0, Alien: Isolation, Shenmue 1+2, Bayonetta, and a handful of free-to-keep games including Sonic the Hedgehog 2. The sale itself ends on October 19, and it features savings of up to 95% off. If you're a Sega fan, there's plenty worth checking out. 

Total War Warhammer Norsca DLC Guide: Best Technologies and Chaos Gods Thu, 17 Aug 2017 10:48:33 -0400 Sergey_3847

The Norsca DLC for Total War: Warhammer introduced 33 new technologies and 4 Chaos Gods that can help you move forward with your campaign. However, the Chaos Gods mechanic is a bit more complicated and requires a closer look at your situation before making a pledge.

If you want to know which technologies are the most helpful in the Norsca DLC, and which god to choose depending on your stance in the campaign, keep on reading this Warhammer guide for all the information you'll need. 

The Best Technologies in Total War: Warhammer Norsca DLC

There are three major wings of technologies in the Norsca DLC: War Tools, Monster Hunter, and Sea Marauder’s Tools.

Sea Marauder’s Tools

The majority of Norsca armies consist of tribal robbers, so the most beneficial technology you can research in the Norsca DLC is Razing of the Empire. It will make all tribal robbers extremely cheap to hire, and thus help you significantly increase the number of units in your army early in the game.

However, you can’t research Razing of the Empire immediately. First you must start with Sea Marauder’s Tools, which will open the next two technologies: Corpulent Sails and Champions of War. All of them are especially impactful in the first half of the campaign.

You can begin the research of Sea Marauder’s Tools during the first step of your campaign. The next is Corpulent Sails, which will let you be more mobile on the map, and Champions of War, which will let you unite and recruit enemy armies. You can research both of these and Razing of the Empire technologies on steps 4 or 5.

Monster Hunter

The other three most important technologies in the Norsca DLC are: Monster Hunter, One With Beasts, and Master of Beasts.

You can start researching them after you’ve researched the Razing of the Empire tech -- usually in the second half of the campaign. They will open access to special battles, the Monster Hunts, that will reward you with unique artifacts.

The War Tools

This wing is not as important as the previous ones, but the technologies represented here can make your life in the campaign easier. It is not essential to research them, but only if you have enough time and resources. Basically, they make crafting of weapons and maintenance of your army cheaper.

Chaos Gods in Total War: Warhammer Norsca DLC

The Norsca DLC offers four gods for worshipping that may enhance your gameplay, if you choose to pledge your allegiance to one of them. But you also need to consider that by fully devoting yourself to one god, you will summon the wrath of the other three gods -- meaning that you will not be able to change your direction once you've chosen.

Before deciding which god to worship, or even if you want to do it in the first place, let’s take a look at what each of them offers.


Slaanesh, the Lord of Pleasure (The Serpent)

Choose this god if you want to maintain and hire new units in your army cheaper by 10%. If you manage to upgrade your allegiance to level 3, then you will also have a powerful chaos sorcerer fighting on your side.

Nurgle, the Lord of Decay (The Crow)

Choose Nurgle if you want your army to be healed instantly, and your lords may even return to life immediately after death. If you max out your worship to Nurgle, then he will cast a massive plague all over the world, but your own army will be unaffected.

Khorne, the Blood God (The Hound)

Khorne will make your army stronger in melee combat, and will increase the experience received from the battles. At level 3 you will be able to recruit an Ice-Forge Legion -- the only available artillery legion in the Norsca DLC.

Tzeentch, the Changer of Ways (The Eagle)

This eagle-god will increase your research rate by 20%, and will give +20 to your starting amount of Winds of Magic. At the highest level you will gain access to a unique lord -- Azrik the Maze Keeper.

So, which god to choose?

Obviously, the strongest god among them all is Nurgle, the Lord of Decay. Fearlessly pledge your allegiance to him and watch your enemies all over the map die in terrible conditions. Even if they survive, their numbers will be greatly reduced, and those left will have absolutely no power to withstand your own army.

The rest of the gods are not particularly interesting unless you want to try something different for your next replay.


That wraps up this guide! Hopefully it's helped you decide which technologies to focus on and which chaos gods to follow. Need more help with the game? Check out other Total War: Warhammer guides for everything you need to know:


Total War Warhammer 2: Skaven Revealed as Fourth Playable Race Wed, 16 Aug 2017 14:56:34 -0400 Skrain

Squeak! It's officially been confirmed that the Skaven will be the fourth playable race in Creative Assembly's Total War Warhammer 2. Who would have thought?

Though not exactly the best kept secret of Total War developers Creative Assembly, the company has finally announced everyone's favorite Ratkin with a brand new in-game teaser trailer. Check it out for yourself above!

In this trailer, Queek Headtaker and Lord Skrolk (one of the few legendary Plaguelords) command the Skaven into battle against the Dark Elves and the ancient Lizardmen. Featuring Doomwheels and even a Warp Flame Thrower, the Skaven seem to be packing a fair amount of their advanced technology -- and you can assume there's even more, such as poison globadiers.

Rat Ogres aggressively enter the fray and get some good shots in, but I believe the Hell Pit Abomination is the true class act of the trailer.  


Imperial citizens must remember that the existence of such creatures is entirely up to scholarly debate. Many argue that the so-called "Skaven" are most likely a form of mutant beastman. There is absolutely nothing to fear from these "rat folk" that dwell beneath the earth -- they don't have advanced technology or world-spanning subterranean cities. 

Whoops. The Imperial propaganda got to me for a moment. With my wits sorted back out, I've got a lot of questions about this race's role in Warhammer II. What outstanding campaign concepts will be introduced for the Skaven? Will they be able to burrow under foes and explode from the Underway to scurry around and overwhelm opposing forces? Will great magic rituals devoted to the Horned Rat empower their armies? Hopefully these questions will be answered soon. 

With this reveal, the Skaven are joining the ranks of the Lizardmen, Dark Elves, and High Elves as playable races in Warhammer 2. The game drops later this year on September 28.

Total War Warhammer: Norsca DLC Monsters Guide Wed, 16 Aug 2017 12:21:40 -0400 Sergey_3847

The Dark Gods of the Warhammer universe would be very pleased if you could hunt down some of the most dangerous creatures of the Old World. In the latest Norsca DLC for Total War: Warhammer, you will get the chance to slay down eight of the new monsters.

Each monster has its own strengths and weaknesses of which you should be well aware, if you want to have an advantage during the battles against them. Keep on reading this guide for the best tactics on how to kill all the new monsters in the Norsca DLC for Warhammer.

Abyssal Shrieker


  • Terrorgheist Skull
  • Treasury: +10000

A giant macabre bat that shrieks over the province of Stirland must be killed by any means. Just beware -- the Shrieker doesn’t come alone, but with an army of bats, hounds, and skeleton spearmen.

The Shrieker is greatly dependent on its units. So deal with other bats first, as this will make the Shrieker itself much weaker. The Anti-Large units are the best choice for this battle, as most creatures you will face here will be greatly oversized.

Blorgar the Mad Titan


  • Stinky Giant Club
  • Treasury: +10000

At the south of the borderline Grey Mountains, a filthy giant resides alongside trolls and other beings of his caliber that wreak havoc upon innocent settlements. The developer definitely has a sense of humor, as it gave Blorgar an ultimate AOE -- the Exploding Fart.

Use Anti-Large tactics in this combat, plus the ranged artillery -- and soon the foul stinking giant will fall. But make sure to create pressure at all times until he produces the final fart, otherwise he will be able to regenerate himself.

Brood Queens of Karak Azul


  • Arachnarok Eggs
  • Treasury: +10000

The mountains of Karak Azul host some of the vilest creatures the Old World has ever known -- the venomous spider queens. They are protected by hordes of skin wolves that will attack you as soon as they smell your scent.

Use psychological attacks, such as Fear and Terror, to reduce the pressure coming from them. But at the same time, look around for unexpected attacks, as there are more spiders than you might think at first.

Frigustrex, Scion of the Cold Void


  • Ancient Frost-Wyrm Scale
  • The Cold-Voider
  • Treasury: +10000

You will find Frigustrex in the Northern part of the Troll country that is known for its harsh and cold environments -- which is a perfect hideout for such a dangerous frost-wyrm. But this beast is not the only danger awaiting you there.

You must be ready to confront a horde of ice trolls, as well as the Frugistrex himself. Look out for his Frost Breath hex that can significantly slow you down and make your units weaker.

If you come really close to him, he will produce a terrible vortex that will not only slow you down even more, but will also deal a lot of damage to each unit affected by the vortex.

The most effective way to deal with Frugistrex is to cast fire magic on him, to which he is the most vulnerable.

Great Mawherd of Bloodfjord


  • Last of the Great Mawherd
  • Feral Mammoth
  • Treasury: +10000

This time you will need to protect the herd of mammoths from the attack of the greedy Dwarves at the Southern Oblast. If you manage to do so, you will be able to tame the Great Mawherd yourself.

In this battle the Dwarves will use their Bolt Throwers and Grudge Throwers, and will attack your units from the distance. You must have an armor piercing protection to be able to survive the attack, and eventually come closer to the Dwarven units with your own artillery.

Radixashen, Serpent of the Worldroots


  • Forest Dragon Fang
  • Treasury: +10000

The great serpent roams the wilds of the Elvish land -- Athel Loren. This dragon is much larger than any other forest dragon you’ve ever seen. On top of that, it is protected by all sorts of forest beings, including the Ancient Protectors -- giant walking trees that are hard to kill.

This means that before taking on the dragon, you must first deal with the Protectors. The Fire Missiles and weapons with fire damage will do the trick.

If you do not take care of them, then they will create a lot of trouble for you during the actual fight with Radixashen. But without the support of the Protectors, the serpent will be an easy target.

Salzenmund Soul-Eaters


  • Giant Cygor Eyeball
  • Treasury: +10000

In the southern part of Nordland you can fight a pair of giant Cygors, also known as The Salzenmund Soul-Eaters -- cyclopean creatures that are very, very angry. They are extremely protective of their own territory, so as soon as you approach them, the Cygors will start throwing giant boulders at your units.

You must be very quick in this fight and move as close to the Cygors as you can, no matter the casualties. When your units get close enough, the giant will be easy to knock down in a simple melee fight.

Traygard Mountain-Cleaver


  • Dragon Ogre’s Great Horn
  • Treasury: +10000

To the north of the Chaos Wastes, an ancient dragon-shaggoth resides on mountains that are constantly showered with powerful lightnings. The area is infested with ogre manticores and other creatures that will make your job of hunting Traygard that much more difficult.

The best strategy here is to send the heavier units to confront Traygard in a close combat, thus not letting him move around too much. Then, locate the ranged units around and shoot him down from the distance.


That is it for the Norsca DLC monsters guide, but if you're looking for some more help, then check our other Total War: Warhammer guides here at GameSkinny:

6 Best Mods for Medieval: Total War: Kingdoms Mon, 26 Jun 2017 16:42:53 -0400 Robert Kazmierczak


Medieval II: Total War: Kingdoms has a ton of mods available. The few mentioned here don't even scratch the surface of all the awesome content the game's community is making. If you're looking to take your strategic warfare to a new place or time, there are plenty of options like the ones we've mentioned here. Check out ModDB for even more!


What are your favorite mods for Medieval II: Total War? Let me know down in the comments! 


Tamriel Total War

Modder: Tamriel Total War mods Team 

The Elder Scrolls is a beloved series among many gamers, and this mod brings all Medieval 2's strategic fun of world domination to the land of Tamriel. This mod contains a detailed map of Tamriel, and the 20+ factions each have their own territories to start with, based on the lore of The Elder Scrolls series.  


Players take part in a variety of historical events -- starting around the time of The Elder Scrolls: Morrowind, and ending 50 years later. With such a long time period, players are likely to take part in a few key events from both Morrowind and Oblivion


Download the mod here.


Third Age: Total War

Modder: TW_King_Kong 

With a medieval setting, it was only a matter of time before someone created a Lord of the Rings mod. And while there might be a few out there, Third Age: Total War is one of the best. It's so good in fact, that it has a considerable number of submods all on its own.  


Third Age includes the major factions that you would expect from the LOTR setting (Gondor, Rohan, Isengard), as well as less commonly known factions (Rhun, Harad, and Dale). The full map of Middle-Earth includes settlements straight from the lore and locations with historical significance, like the Three Towers.


Download the mod here.


The Last Kingdom

Modder: echuu 

Starting in the year 865, The Last Kingdom mod explores the conflicts of Northern Europe. Players can choose from 13 factions to battle for supremacy across the Isle of England and the mainland. This mod includes new historical heroes and units for players to expand their control.


The period of the Viking invasion is a big draw for the community, with the mod clocking in at a 9.6/10.


Download the mod here.


Chronicles of Myrtana

Modder: rafmc1989

Strategy games are all well and good, but the Chronicles of Myrtana mod aims to create a more unique RPG experience for Medieval 2: Total War: Kingdoms. The mod follows the events of the Gothic franchise, with expansions and addons included in the story.  


The intent to make a faithful Gothic mod led to unique RPG elements being utilized throughout the story, as the player takes control of the hero and begins his journey through the story of the Gothic series.


Download the mod here.


Tsardoms Total War

Modder: Wallachian 

Moving the action to the Balkans, Tsardoms Total War drastically changes the game by introducing a new area and new factions to match. The player is thrust into the fall of the Roman Empire and the following struggle between nearby regions. Additionally, with this new setting, players will be able to fight through some notable historical battle of the time period and area. 


There's no specific release date as of now, but there is a "Battle beta" that players can check out on ModDB.


Call of Warhammer: Beginning of the End Times

Modder: Beginning of The End Times Team 

Inspired by an older Warhammer mod, the Call of Warhammer: Beginning of the End Times is intended to provide a more dynamic experience for Medieval 2. The mod boasts a map which is said to be triple the size of the original mod, and gives access to a ton of factions.  


Another cool update in this mod is that the Chaos Incursions will now gather their forces over time rather than spawning randomly near their target, as in the original mod. While the Chaos Incursion gathers its forces, players can hire unique mercenary groups to help them when they need a quick army. 


Download the mod here.


Since its release in 2007, the Kingdoms expansion for Medieval 2: Total War has received some impressive mods. The medieval setting lends itself perfectly to full conversions, and the community has embraced replicating beloved fantasy settings of all sorts -- as well as simply shifting the historical settings elsewhere in the world's timeline.  


While mods for this game are generally slower to show up than others in its genre, it's clear that the modding community has put in a lot of hard work. (Some mods have even taken years to complete.) To honor that dedicated community and highlight their awesome work, here's a few of the best mods for Medieval 2: Total War: Kingdoms that have come about recently.

5 Time Periods the Total War Franchise Should Totally Explore Wed, 14 Dec 2016 03:00:02 -0500 Stefano Bonacchi


The Rise of The Mughal Empire


Hardly any game focuses on Indian History, this is a shame, since it is very rich in strife and warfare and very interesting.


A Total War set in the times the Mughal Empire rose to prominence with the whole Indian subcontinent as a playable map would thus feel really fresh compared to another one set in medieval europe or Japan.

This is because as the Mughals were to be later known, they were one of the Gunpowder empires, muslim empires built quickly thanks to the use of cannons and muskets against technologically inferior foes, much like the Ottomans, who ended up controlling half of the mediterranean coast, thus an emphasis on both traditional cavalry tactics but also on siege warfare with cannons would be quite interesting.


These were the time periods/locations I think the Total War series should be set in, do you agree? Do you think other time periods are more suitable? Let me know in the comments below!


Muslim Arab Conquest of Egypt and the Levant


Given how Important it has been for world history it is surprising that hardly any strategy game focuses on this time period.


I feel that a Total War game set in the Levant from 630 to 700 would be very interesting and fun.


Mostly because the arabs focused on light cavalry, tough not in the same way as the Mongols did, and had the luck of finding both their greatest existential threats, the Persian and Roman empires, exhausted from a long war and decimated by a plague.


A mechanic that simulates the spread of the plague and how it weakens more the settled nations than the nomads like the arabs would be much needed to balance the starting situation, after all the arabs were not incredibly superior soldiers, but had luck and good generals on their side.


Also to note is that arab warfare was mostly made up of raids, a mechanic to allow raiding the infidels unless they convert or pay a monthly tribute could also be introduced.


Three Kingdoms Era China


Romance of the Three Kingdoms has inspired an insane amount of video games, and the Total War series is not among them at the moment.


Although, given the very volatile and interesting political situation that China was in during the Three Kingdoms period, it should really be covered in one of the next games of the franchise.

The Three Kingdom period was the era that followed the collapse of the Han dynasty, as no Warlord proved to be overwhelmingly superior to the others -- though Cao Cao came close -- the empire ended up divided in 3 sovereign kingdoms that were in a more or less constant state of warfare against each other.


American Civil War


Set more or less at the same time of the Third Italian Independence War, yet in a completely different continent with very different armies and strategies being employed, in fact here trench warfare was prominent although not as much as in WW1, the same can't be said for the European wars of the time.


While there has been a Revolutionary War focused expansion, there isn't a Total War game or expansion set in or around the civil war, thus it would be very much needed. It might even work as an expansion for a game set during the Italian Independence wars period, to sort of show that warfare was not the same everywhere.


Italian Independence Wars


These three wars spanned a time that goes from 1848 to 1866, a time of turmoil in the whole European continent, thus a Total War Game set in Italy and Europe around these years could prove to be quite interesting and unique -- especially so for an American audience


The same goes for everyone really, these particular wars are not well known outside the nations involved in them, but are nonetheless interesting for they still employed some 19th century tactics but at the same time evolved significantly from napoleonic warfare. In fact train transportation of troops became quite notable and important in that era, so train systems along with roads can be in game.


The Total War series, has proven to be one of the most well known and loved series of strategy games in existence.


However, despite its renown, there are still some very interesting times and places it has yet to explore -- no matter how many time periods it has already gone to.


Starting off by taking on the Shoguns of Japan, Total War: Shogun and it's sequel Shogun 2 is set in feudal Japan. The Roman empire also featured twice, in Rome and Rome 2, which comes with the the Geek empire too -- and the 'spin off' Attila, which added in roving factions which don't have a set city. We then got the Medieval series, which was set in Europe during the Medieval era, and completely changed how trading and negotiations worked. Then, a shift for the Total War series with Empire, being set during the 18th century it focused much more on ranged combat with gunpowder weapons, and cannons. It was mostly set in Europe (due to the faction choices), India and the Americas featured also -- Napoleon took the same idea, but was focused around the Corsican born French general, and Empire maker. Most recently, the Total War series once again did something new and moved into the fantasy world with Warhammer -- it improved the roving factions with Chaos.


But even with all these eras, there are many more which could make for an interesting setting in a Total War game.

5 Games to play while awaiting Game of Thrones' return Tue, 12 Jul 2016 04:48:20 -0400 Brandon Morgan


In the end, not a single game can truly recreate the entire world of Game of Thrones, unless, of course, it is an officially licensed game set within the world, like Telltale's endeavor. Even then, though, you are somewhat removed from the tale, as those adventure games tend to leave the player as a watcher more often than not.


These five games are filled with action, adventure, fantasy, and epic tales of nations coming and going -- exactly like the world Martin has written about in his lengthy (seriously, they are so very long) novels.

Telltale's Game of Thrones

This is an obvious entry, but one that begs to be mentioned due to its name alone. If you miss the Game of Thrones television series, what better way to experience the fantasy world than through a story-driven adventure game set in the same franchise?


The title is an episodic series with 6 total episodes telling an overall story of House Forrester, the rulers of Ironrath. There are five playable characters within the game, each one telling their side of the story after their family lost the War of the Five Kings.


You really cannot get closer to canon than in Telltale's game. It offers an interesting narrative that is peripherally tied to the show's events, and you'll get to see some of your favorite characters from the show make appearances in the game -- just enough to keep you happy until they're back on your TV screen.


Buy It

Mount and Blade: Warband

Mount and Blade: Warband is probably one of the most open-ended fantasy games I've ever had the pleasure of experiencing. While the title is certainly not traditional fantasy -- such as magic, monsters, and dragons -- it does feature swords, shields, armored horses, and epic combat that you have total control over.


Games of Thrones is a savage world, and Warband manages to capture the feeling perfectly. Gore, poverty, and death are perfect examples of both worlds, plus the open-ended story certainly doesn't hurt. 


The modding community really backs the game up completely. There are quite a few overhauls for the game, including one that recreates the world Martin crafted in his novels. You can get a true feeling a being a soldier or a land owner within Westeros for once.


Buy It!

The Elder Scrolls V: Skyrim

Skyrim is probably the best option for those obsessed with Game of Thrones. The world is massive, loaded to near overflowing with fantasy, and even includes a couple of swords for good measure.


This RPG is known for its mods, of which there are literally thousands out there on the market completely free to download and play. You can probably find a mod that includes characters, weapons, dragons, and story elements from the world of Westeros.


In terms of gameplay, Skyrim is a wide open game that allows you to explore, fight, and complete just about every quest you come across within your own time frame. The idea of freedom is central to the plot and features of the game.


Buy It!

Crusader Kings 2

Besides being fully capable of turning the entire game world into a recreation of Game of Thrones through the use of fully fleshed out game modifications, the vanilla base game is already loaded with enough content to refill the books ten times over. Basically, this entire franchise is about politics and world domination, much like the world of George R. R. Martin.


Crusader Kings 2 is considered a grand strategy game, which means the player takes on the role of an entire nation, pushing them forward into the future through political domination, strength in numbers, and even a little blackmail and intrigue through spy networks.


While there are no monsters or fantasy elements featured in the base game -- though mods can implement such features -- you can expect grand battles and to implement strategies that affect a nation as a whole. Of course, the combat isn't detailed, but it is highly satisfying.


Buy It!

Dragon Age: Inquisition

Dragon Age: Inquisition is the first game in the series to actually let the player sit on their own throne in their own castle. If that doesn't scream Game of Thrones, then we don't know what will. Honestly, this is as close as you're going to get.


Along with running their own empire, players will find themselves embroiled in some true political turmoil, an evil some would consider to be unstoppable, and even dragons. Sound familiar?


Of course, Dragon Age is truly known for its characters, of which there are many to be met throughout the world of Inquisition. Thedas is the type of world you can get lost in for hours on end, just like Westeros. 


Buy It!


Game of Thrones is one of those epic fantasy sagas that come along only once in a long while, like The Lord of the Rings. The fan community becomes so invested in the series that they read the stories, write their own, play the tie-in video games associated with the world, and still many people want more.


While these video games are not directly related to the wonderful fantasy show, they do feature similar themes, worlds, and styles. When you're fixing for a little bit of swords and sorcery, look no further than these five games.


The wait in-between seasons will be so much easier!

The Definitive Guide to Tactics in Total War: Warhammer Sun, 03 Jul 2016 18:45:41 -0400 Jenifyr Kaiser

Total War: Warhammer is one of the biggest and best strategy games of the year. With giants, dragons, wizards, and all manner of other wild creatures, it is also the most tactically diverse of the series. As such, it can be extremely challenging. This guide is designed for players who are new to the series or those who need a little brush up on tactics. I've used several examples from some of history's most famous battles and commanders. 

  • What this guide does -- It will give you a solid lesson on tactics and battle strategy that can be used to win the RTS battles in Total War: Warhammer. These lessons can also be carried over to other strategy games including, team based shooters and MOBAs. It also might come in handy during the zombie apocalypse when you are fighting to defend your neighborhood from waves of the undead. 
  • What this guide does not do -- It will not teach you the strategies necessary to win the turn based grand strategy portion of the game. Others have written some fantastic guides for the overall game, so here we will only focus on the tactical battles.     

Any combat strategy has two main components -- attacking and defending. The tactics for both are very different and will vary depending on the strengths of your faction and the weaknesses of the faction you are facing. Knowing your enemy and knowing how to counter their strengths and take advantage of their weaknesses is the key to winning battles.

If you know the enemy and know yourself you need not fear the results of a hundred battles. - Sun Tsu 


Defending can be quite difficult, but here are a few strategies to help you not only defend, but crush your enemies in the process.

  • Remember -- location, location, location. It's true in real estate and it's true in battle. Where you fight and how you use the terrain will mean the difference between a successful defense or a crushing defeat. 
  • Always take the high ground if possible and always place your forces as far away from the attacking forces as possible. The farther the enemy has to march, crawl, slither, etc., the more tired they will be when the actual fighting begins. Fatigue plays a big role in the Total War series and that hasn't changed in their newest release. Tired troops break easier and die faster.
  • Choose the best position given the terrain available. At the battle of Thermopylae in 480 BC, 300 Spartans defended a narrow stretch of land for days against overwhelming Persian forces. They were able to this because they positioned their troops in such a way that the Persians could not get to their flanks. Use rivers, hills, rocks, buildings, or anything else that stops or breaks up the enemy forces. Even if you can only protect one flank, you will be better off.

  • Choose your formation carefully. That means putting your ranged and artillery units behind a wall of strong front line units. If there are no natural barriers to guard your flanks, then make sure to leave some troops behind to guard those ranged units. Your faction and their abilities play a big role in choosing your formation. Just keep your strengths and weaknesses in mind.
  • If you have anti-cavalry units, keep some of them in the back to guard the rear. Fast cavalry will always try to out flank and hit your rear troops. It's also a great idea to keep some of them on the outer edges of your main battle line to protect against such tactics.
  • Order your units to hold ground instead of having them pursue a broken enemy. This keeps your formation intact. If one of your units breaks the unit they are fighting and takes off in pursuit, you will be left with a huge hole in your line. A smart enemy will charge through that hole and smash your ranged units.

  • If you are defending against Chaos or the Greenskins, invest in anti-large units as early as possible. I like to place them right behind the main line, so they can easily stop or slow the giants before they hit the line. Giants will absolutely devastate groups of soldiers. Keep ranged units behind the line, but send melee units out as soon as possible to intercept the giants. Be careful not to get those troops caught up fighting other units if possible. You may lose them regardless, but if they take down the big units they have done their job. 
  • Last, but not least, always keep a reserve force if possible. Keep them behind your main line and keep them rested. When the fighting starts in earnest you can use these troops to plug holes that open in your line or to bolster units that are struggling. Try to wait until the last possible moment to send them in. A fresh, strong unit charging in can be the last straw for an enemy who was close to breaking anyway. 
Advanced Defense

Here are a couple of advanced defensive tactics that you can try. While not always successful, it is a thing of beauty to see when they do. 

  • Reverse slope defense -- When facing an enemy that has strong ranged units like the Dwarves or Empire, consider defending the back side of a slope. If their artillery can't hit you, that nulls one of their major advantages. Yes you give up the high ground, but sometimes that works in your advantage. Position your own ranged units, if you have any (I'm looking at you Vampire Counts), in a position where they can blast the enemy as they crest the hill. They will be charging downhill, but into a hail of projectiles and a well rested defender.
  • The folding center, double envelopment defense -- At the battle of Marathon on 490 BC, 10 thousand Athenians fought over 100 thousand Persians. They won that battle by charging the Persians with their center, then when the Persians were confident of victory, the Athenian center folded and ran away. The Persians pursued them. When the Athenian troops stopped and rallied, their wings closed in on the overstretched Persians and attacked their flanks from both sides. You can use this tactic in Total War: Warhammer. It works best against the AI or any player who has not read this guide. Just make sure to keep your flanking troops hidden or in a non-threatening position.

Attacking can be just as difficult as defending, sometimes more so. Choosing the right formation and tactics can mean the difference between a decisive victory or a sad, sad, defeat. Here are a few tips to help you bring the hurt to your enemies. 

"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu

  • Mind your surroundings. In 1415 Henry V, the king of England, faced off against a force of French troops at the battle of Agincourt. He chose the ground wisely and despite having less than 5000 men against a force of nearly 20,000, he won the day. How you ask? The French were weighed down by heavy armor and slogging across 1000 yards of very muddy ground. Henry's archers chewed them to pieces in no time. They lost nearly 6000 men that day compared to a loss of 400 on the English side. Keep this in mind when attacking and choose your path wisely. 
"The backbone of surprise is fusing speed with secrecy." - Carl von Clausewitz
  • Flank your enemy as often as humanly (goblinly?) possible. This is easier for some factions than others. The Vampire Counts, Empire, Greenskins, and Warriors of Chaos factions all have strong cavalry and/or flying units. Invest in these early and use them to sneak around your opponent's flank and attack ranged units, artillery, or the rear of the main line of battle. Just be careful of anti-cavalry units like spearmen and halberdiers.
  • For the Dwarves, flanking is not always an option. They do have Gyrocopters in the late game, but they are not the best at flanking. It is possible for them to flank, but it requires a lot of sneaking and helpful terrain. The best strategy for them is to use their ranged units to break the enemy down before engaging. 

  • Walk, don't run, to your nearest battle. As mentioned previously, fatigue is real and it will be your undoing if you ignore it. Set your troops to walk on your initial advance. If you are walking into artillery or heavy ranged fire, try alternating walking with running. This throws off their aim sometimes. The important thing is to get to the battle as rested as possible. Don't charge until the last possible moment.
  • Use the terrain to your advantage. Keep your troops hidden as much, and as for as long as possible. Use forests and hills to block your troops from the enemy's sight. This is especially important for your flanking troops and cavalry. Some units, like giants can't hide, so keep them in the open for the enemy to focus on. Then hit them from the sides or rear when they least expect it. 

  • Ranged units are useful in an attack, but more so if you can get them into flanking positions. If the enemy's shields are facing your attacking troops, they can't stop arrows from the sides or rear. In a siege, send them in ahead of all the other troops to pick off as many defenders as possible while your towers and siege equipment trundle up to the walls. 
  • If you have magic, use it as often as possible to weaken the enemy during the initial advance. Many of the AOE spells are best to hit them with before your own troops get in the way. If your faction doesn't have mages, then save your other abilities until you need them. Bolstering your troops or demoralizing the enemy at the right moment can help to break enemy units who are already faltering. 
  • Keep troop types in mind. Don't charge your cavalry into a wall of spears or send regular units into combat with giants alone. I suggest playing all of the factions -- at least in a custom battle or two -- to try out the different units and get a feel for what they can do. This will help you plan effective attacks. 
Advance Attacking

Here are a couple of advanced tactics to try when attacking. Again, they will not always be successful, but they are really fun when everything works out.

  • Double envelopment -- This tactic can work for an attacker too. Try pulling back your center troops. Then, if the enemy pursues, have them stop and fold your wings in around them. This works very well when fighting a smaller force, but if played right it can be devastating even to a larger force. Try to get cavalry units into positions on the wings and hold them in reserve until the right moment. They can add that extra punch to this flanking maneuver.
  • Cavalry charge on the center -- While generally not advised, if played correctly you can smash a hole in the enemy line and then fill it with eager troops. Wait to charge until the last moment and make sure you have fast troops positioned behind them to take advantage of the opening. Charge in and then pull your cavalry back before they get bogged down. Rush your fast troops in and try to punch through the hole. If successful you can envelop and flank the enemy from all sides. Timing is everything. This one is tricky, but loads of fun. Try hitting the center with a good spell just ahead of the cavalry charge too. With luck they will break and run.

Hopefully these tactics will give you an advantage on the battlefield. For more details on Total War: Warhammer, check out the official webpage






New bloody DLC for Total War: WARHAMMER Thu, 30 Jun 2016 06:01:08 -0400 Janiece Sebris

As one can imagine, in Total War: WARHAMMER, the only constant in the game is war. It’s the name of the game -- literally. Now Total War: WARHAMMER has received a new DLC pack with even more gore that will likely raise the game's rating to Mature (18+).

The DLC "Blood for the Blood God" includes new gory effects that players can contend with on the battlefield. Even the user interface elements are drenched in blood.

The turn-based campaign strategy of Total War combines building empires with the complete desolation that comes in bloody, real-time battles. Players can command four different races in the process: the Empire, the Dwarfs, the Vampire Counts and the Greenskins.

Other effects in "Blood for the Blood God" include blood spurts, gory splatter on unit models, and limb and head dismemberment. The dismemberment will be included for humanoid and non-legendary characters only. Players may also encounter dismembered zombies, skeletons and Grave Guard who can continue to fight after losing limbs.

With all the new, prolific gore, Sega has noted that the game’s rating may go up depending on the player’s country of residence.

Developer Creative Assembly didn’t announce the DLC when the trailer first leaked. However, Sega has now officially released the DLC on Steam for $2.99.

The Steam summer sale is coming, and it's my favorite holiday ever! Wed, 22 Jun 2016 15:17:59 -0400 Jenifyr Kaiser

This is it people, the one we've been waiting for. The Steam summer sale is almost here! And it's the biggest PC game sale of the year. 

Yes, Steam has other big sales and they are all pretty awesome. The winter sale usually has some great deals, but it tends to come at a time when I'm spending most of my extra cash on my loved ones. That's not to say I haven't picked up a game now and then around the holidays, but I just feel so guilty about it. It's not nearly as much fun as the summer sale which, according to Paypal, will kick off on June 23rd. 

My new favorite holiday

The Steam summer sale is like a holiday in and of itself. I don't have any other major holidays to worry about or huge expenses coming up, so the guilt of buying a few games is much less that it would be otherwise. It's also mitigated by the fact that I'm getting a huge deal on the games I do buy. Some of the games can be up to 95% off! Being a bargain hunter extraordinaire, I have a hard time passing up any deal, but to not buy a game I like for 95% off, that's just... silly!

Soon I will get to pick up all those titles I've been waiting to buy all year. Some games I just can't wait for. I have to buy them on the day they come out. I wait in line patiently like a Star Wars fan on premier night, knowing that I'm getting something amazing at the moment of its release. That's pretty awesome to me, but there are some titles I don't need right away, some that I can wait for.

Many games are just not on my A-list, kind of like a romantic comedy movie. I don't need to see that movie on the IMAX screen, in 3D, with all the bells and whistles. I'll wait until it comes out on Blu-ray, then snuggle up on the couch with my honey to watch it. Some games are just like that. They look good, but who knows if I will love them? So, those are on my Steam summer sale list. I'm pretty sure I can pick them up for a great price and if I don't like them, oh well. My wallet hasn't taken as much of a hit as it would have otherwise.

That's not to say you can't get great deals on premium games. You definitely can -- but usually the price cuts aren't quite so deep, especially if it is a newer game. Don't expect a huge discount on Doom or Total War: Warhammer, but you might grab a great deal on Crashlands or Goliath. This is a great time to pickup indie titles too, especially if you've been on the fence about them. 

My Strategy

Steam sales are a lot of fun. They usually have a contest that rolls through the entire event. Participants can expect even better deals if they win. There are also the flash sales to keep an eye on. Those are usually timed and drop the price even further for a short while then they go back to the regular sale price. Daily deals are good too and you usually get 2 days to get on these as they will have the daily deals and yesterday's daily deals posted. 

I have a strategy for the whole thing. I participate in the contest to try to get the great deals, but I keep an eye on my favorite titles as well. If I see them come up on a daily or flash deal I grab them. If not, I wait until the last day of the sale to pick them up. Nothing is worse then grabbing a game, only to see it for sale the next day at half what you paid.

All the fun starts on June 23rd, so warm up your credit cards and Paypal accounts. Check out the Steam store page for more details. Good luck and have fun! 

Total War: Warhammer showcases threatening Sarthorael in new trailer Fri, 10 Jun 2016 11:50:19 -0400 Kevin S. Behan

The legendary Ever-Watcher, Sarthorael, is getting shown off in the latest Total War: Warhammer trailer from Creative Assembly. As a Lord of Change, he is a greater demon aligned to Tzeentch. With his master being the god of magic, Sarthorael is capable of zapping your troops while being a proficient combatant himself. In the featured video, it takes a huge number of units, along with Archaeon the Everchosen, to take him down.

Who is he?

Well, the answer is simple. He's new. Sarthorael the Ever-Watcher is an entity created by Creative Assembly specifically for Total War: Warhammer. He's designed to be a huge in-game challenge to anyone who makes it to the late-game of the campaign. He functions a bit differently depending on which faction you're playing, though.

If you are Chaos, he is against you. Selected by Tzeentch to bring forth change, he will challenge you from the Chaos Wastes and repeatedly assault you until you deal with him. He will be a constant thorn in your side, and even then he'll come back after being bested. Demons aren't gone forever.

If you are anyone else? He is still against you. This time, though, he'll be teaming up with Archaeon to storm down south and bring ruin to anything he can.

The best bet in either case is to have overwhelming numbers. He's strong, so you're going to take losses -- there's no getting around that. Just accept it and swarm him with spearmen or units dedicated to hero slaying, like Empire Witch Hunters. Alternatively, pound him with cannonfire. Cannons always work wonders.

Hopefully Sarthorael is a sign of things to come. I certainly wouldn't mind more demons in the gameMaybe we can get greater demons as generals in the future? Or perhaps have them start popping up in multiplayer battles? I can dream.

Total War: Warhammer Difficult Campaign Missions Tips and Tricks Wed, 08 Jun 2016 04:44:18 -0400 Sergey_3847

Total War: Warhammer is the latest installment in the series of real-time turn-based strategy games from Creative Assembly and SEGA. This game has already proved itself as one of the hardest strategy games on the market.

You can choose from five factions: The Empire, Dwarfs, Greenskins, Vampire Counts, and Chaos Warriors. Each faction has its own corresponding campaign map, where real-time battles take place against other factions and hostile clans.

This guide will give you some important hints on how to win battles during some of the hardest campaigns in the game: Greenskins, Vampires, and Chaos Warriors.

Greenskins Campaign Tips and Tricks

Total War: Warhammer greenskins

Orks and Goblins struggle the most against Dwarfs, who have so much armor and attack power that they easily bypass the cavalry charges from the side of Greenskins. Another issue is the proper management of economy that can make it hard for you to wage battles on two fronts of north and south, if not addressed properly.

Here are specific steps you need to apply, if you have trouble dealing with Dwarfs. The early game will take a few turns before you can set up your faction in a good position:

  • First, you need to set up a cavalry building in your capital and upgrade the basic units.
  • Send your first three units to battle against a rival Ork clan. And generally, fight in the early game as much as you can in order to get the “Waaagh!” as soon as possible.
  • Travel to Iron Rock and start building up your Goblin Wolf Rider cavalry.
  • Head to north-east for the final battle with the rival Ork clan and recruit three more units.
  • Now, you should have enough money to get another leader, who will keep the rest of the Orks in order.
  • Your next battle will be against Dwarven Gyrocopters and you should have “Waaagh!” by that moment, as well.
  • Start the battle with the archers and then send in the melee troops. The battle will be hard, so you will need to keep healing regularly and use your “Waaagh!” to finally take the settlement.

After the battle is over, the main Dwarf clan will notice you and send their troops to give you a hug… no, not really, they’ll be slashing you. So take your time to prepare for the next exhausting battle. Here is some general advice:

  • Before entering the battle with Dwarfs, head back to south and fight some rival Orks for more resources and upgrades.
  • After that, you can go back to fight the main Dwarven army. This is where your “Waaagh!” may play a significant role.
  • The best way to use “Waaagh!” is to put your enemy in the circle and wait for the end of your turn – this is when “Waaagh!” will be truly effective, although may seem a bit slow.
  • Since your army will keep growing and you will keep recruiting more trolls, the management of such army will get expensive. For this reason, you need to set up a few settlements on your way and finish quests in order not to go bankrupt.
  • Put enough points in your Leadership traits, as Orks and Goblins tend to quickly lose any respect for authorship, and may quickly disband if your leader isn’t convincing enough.

Vampire Counts Campaign Tips and Tricks

Total War: Warhammer vampire counts

Vampires may have a few distinct weaknesses, such as a complete lack of ranged troops, but on the other hand, they can be absolutely devastating on the battlefield. That is why in order to succeed in this difficult campaign you need to include more melee units and have a strong focus on magic.

As always, your early turns will require you to make your first essential choices, such as the choice of a leader and which units to build. Here are a few tips for the beginning of the Vampire Counts campaign:

  • The best vampire leader is the Legendary Lord Mannfred von Carnstein. He is both very good at melee and magic – two of the most important features in this campaign.
  • Your two main spells should be "Life Leech" and "Invocation of Nakash," and your special recruitment option "Raise Dead" will allow you to bring your dead troops back to life.
  • For your first few battles you can use Varghulf and Ghouls. Later on you’ll be able to recruit more troops consisting of Skeletons and Direwolves, but don’t get too carried away with Zombies, as they are essentially useless.
  • For your first serious battle against the undead at the settlements adjacent to your capital, you will need to put your Zombie troops forward to distract the enemies, while you summon your “Life Leech” spell on the enemy hero.
  • Then, follow up with your Varghulf and Skeletons to surround the enemy and charge with your troops once again for the victory.

In order to keep succeeding in this campaign, you need to sustain your economic position. This means that you need to conquer as many cities as you can, such as Eschen and Templehof. After that comes the army of Chaos, and this is how you should prepare yourself:

  • You need to move fast and conquer rich provinces, such as Reikland and Marienburg. These will allow you to build another strong army capable of holding off the Warriors of Chaos.
  • Then, you will encounter the battle of the Greenskins vs. Dwarfs. There, you will have to choose the side that you want to support.
  • Keep buffing up your hero’s Survivability and Combat skills. Also, upgrade your Grave Guards and Black Knights – probably two of the most important units for your late game.
  • If you’re suddenly low on money, build Necromancer Towers and Vampire Crypts for the additional income bonuses.

Chaos Warriors Campaign Tips and Tricks

Total War: Warhammer chaos warriors

Chaos Warriors are a bit like Vampire Counts – they have some weaknesses, but their unique strengths compensate them in full amount. Out of three available Chaos Lords, you should always pick up Kholek Suneater, as he is practically undefeatable.

  • Kholek can be significantly upgraded throughout the campaign. Your first and foremost task is to make him immune to attacks, thus put all effort into buffing his defense skills, such as Storm Rage, Lord of the Storm, Eye of the Gods and others.
  • Then, proceed to develop the rest of his build with such skills like Tribes of Chaos and Lightning Strike, which is very effective against stacks of enemies.
  • The strategy with Kholek differs greatly from the rest of the campaigns, where your leader usually moves forward after the first few waves of troops. In the case of the Chaos leader, you send him first to break down the stacked formations and then single out the rest with your infantry.

However, choosing the right leader is not enough to succeed in the Warriors of Chaos campaign, so here’s how you should approach the rest:

  • First, recruit Marauders and upgrade your city.
  • Then, head to Baerlingson’s Camp and attack it. After the battle you will receive an option to Awaken Tribe, which will allow you to earn a strong ally.
  • After that move towards Frozen Landing. After encamping this settlement, you will need to upgrade your city once again and recruit more Marauders.
  • Attack and sack Frozen Landing multiple times until you can recruit your first Giants, and then Shaggoths and Hellcannons.
  • As for the economics management, you will have enough Favour to spend, so use it to bribe other tribes, as this will significantly boost your Lord’s leadership.

The campaigns will never go as smooth as they should, so always leave room for improvisation. Sometimes the AI can get really aggressive very early in the game, so you shouldn’t worry too much about finishing all the quests in one sitting. Just be patient and carefully calculate your next moves towards final victory.

What other tips on the most difficult campaigns in Total War: Warhammer can you share? Leave them in the comments section below.

Total Warhammering My Bank Account Wed, 08 Jun 2016 07:07:46 -0400 Jenifyr Kaiser

I'm a woman who likes video games. More than that, I am a woman who likes historical strategy video games. Peculiar? Maybe. Regardless, there it is.

At the risk of sounding like I'm attending an Al-Anon meeting for the first time -- I am a woman and I like strategy games. But, dear friends, I do not need an intervention for this habit. I do not need rehab. All I need is a fresh supply of great strategy games and lots of virtual armies to destroy.

For the past 16 years the Total War series has been my mainline supplier of semi-historically accurate, army-wrecking goodness. The virtual equivalent of "I know a guy". So, when I heard that my "guy" was changing things up, I was understandably wary. Creative Assembly makes Total War and Total War equals historical strategy. Total War does not do fantastically bizarre things, like having goblins riding around on giant spiders or giant, man-eating dragons flying around with vampires on their backs. It just isn't done people. Not okay at all.

From the Table to the Screen

Now let me also say that I am a huge fan of Games Workshop's Warhammer Fantasy Battles series. I played it for many years, and even painted my very own Vampire Counts army -- complete with a Black Coach and hordes of zombies, because that's just how I roll. It was and remains one of my favorite tabletop wargames of all time. It was quirky, a little silly, and tons of fun both to play and to create. I loved the collectible nature of it and I loved that I could paint and display my own little pieces of art every time I played.

I have to wonder if the release of this game has anything to do with Games Workshop's decision to mothball the Warhammer Fantasy Battle series and replace it with the Age of Sigmar series. Games Workshop is notoriously stingy and extremely picky with when, where, and how their franchise is used. I surmise this has a lot to do with a fear of losing miniature sales to video game playing geeks like me. It's a shame they don't realize that a game like Total War: WARHAMMER can actually boost sales rather then hinder them. I recently had a very strong urge to pick up some more pieces for my old vampire army, only to be sadly disappointed to find that they no longer make them. Cue the violins, please!

Jekyll and Hyde?

So, I am a fan of the Total War series and I am a fan of Warhammer Fantasy Battles, but would I be a fan of the two mixed together? Would they be peanut butter and chocolate or Jekyll and Hyde? I debated the merits of buying the game on Steam during Early Access. It was sixty bucks after all, but they were also giving away "free" DLC content to early adopters. Nevermind that the "Chaos Warriors Race Pack" should have been included anyway. Either way, I decided against it. I had resolved never to pay full price for another Total War game. I was still smarting from the Total War: Rome II debacle after all. What if this was even worse?

It's not that Rome II was a bad game, far from it. I enjoyed the game very much, at least parts of it. I loved the battles and I'm a huge fan of that period in world history, so it appealed to me from the beginning. The campaign aspect of the game was a mess, but they did patch that up to an almost playable version, so it wasn't that either.

No, what really bothered me was Creative Assembly's decision to do what I like to call "DLC the crap out of it". They began churning out DLC and charging no small amount of money for each one. I know, I know, it's their game and if I don't like it I don't have to buy it. But yeah right, I can totally abstain because I'm not a junkie here, people. (Did you miss the part where I can't resist the evil machinations of Creative Assembly?)

I don't mean to say that Creative Assembly didn't have a right to charge for their games and add-ons, but I just didn't like the way they went about it. And I wasn't the only one by any account. The boards were rife with complaints at the time, and still are today. I can see that the latest addition to the series will be the same. They left out several major armies from the initial release like Skaven, Elves (High, Wood, and Dark varieties), Lizardmen, Beastmen, and many others. I can see the future through my crystal ball and it shows me DLC with all of the forgotten races included, one at a time, and each one over the $20 mark. They could surprise me. They have in the past.

Making it Right

When Total War: Attila was released at a $40 price point instead of the usual $60, I was in shock. I knew it was to make up for the failings of Rome II, and that made the whole incident bearable. Despite all of that I still had made a vow not to buy Total War: WARHAMMER at full price. In the end, I caved and bought it anyway. They extended the free DLC offer to those who bought during the first week. My love of these games, and my inability to pass up a sale of any kind, won out in the end.

So, is the game good? Yes, it is. It's so good that I have a hard time pulling myself away from it. I won't review the game here. Other's have done that in abundance. This is just my personal opinion of the game. To me it captures the essence of both games perfectly. The atmosphere is amazing and the game mechanics are perfectly balanced. The campaign is fun without being overly complex. That lets me get right into the battles, which is really where the game shines.

The beautiful environments and character models draw me into the action. Sometimes I lose track of the battle because I'm too busy watching my Terrorgeist make mincemeat of a squad Empire troops or taking control of the Dwarven organ guns and chopping down hordes of Greenskins.

It's all terribly fun, and at the end of the day it was worth the price of admission. I know the DLC packs are coming and I know I will grumble about the price, but I also know I will buy them anyway. I'm actually looking forward to giving up more of my hard earned dollars this time. It takes skill to make a game that good. Or maybe just a strategy fan with zero self control. Either way -- bravo Creative Assembly, bravo. 

The Best Warhammer 40,000 Video Games This Side of the Grimdark Mon, 06 Jun 2016 05:40:06 -0400 Jim H. Moreno


I also want to mention two other WH40K games before closing. Total War: Warhammer launched in May 2016, but, sadly, I have not yet played it. Everything I’ve seen and heard about it has me thinking it will definitely make this list. Same goes for Dawn of War III, whenever the powers that be decide it’s ready for release. I anticipate I'll be spending many hours in each of these games.


So if you’re looking to get into the best Warhammer 40,000 video games available, take my list of suggestions here and play them all. And tell us which WH40K video games are your favorites in the comments section below!

Warhammer 40,000: Regicide (2015)

Regicide is my final pick for this list. If you love WH40K, and you also love chess, then this game is your bag. For me, it takes me back to the 80s when I spent countless hours sneak-playing Archon: The Light and the Dark on school computers. Except these chess matches take place in the grimdark of WH40K, which means some exceptionally brutal combat.


Regicide is of course available on Steam.

Warhammer 40,000: Dawn of War II – Retribution

Retribution (Relic Entertainment / THQ) is the last DoWII expansion, and is also another standalone expansion, playable all on its own. You’ll choose which faction to play at the start, and you’ll have to play each faction through to completion in order to experience all the different endings. Retribution has new units and new upgrades to old units, and the Last Stand mode gets upgrades, as well.


Retribution is available on Steam

Warhammer 40,000: Chaos Rising (2010)

Chaos Rising (Relic Entertainment / THQ), the first DoWII expansion, continues the intricate storyline from that game and takes it to a deeper and darker level. As expected, CR adds new units and upgrades to each faction. The big addition here is called the Corruption System, which tracks how close your forces are to giving in to Chaos depending on the choices you make in certain in game events. Your choices also lead to you having one of the multiple endings play out at end game. Really, you’ll want to play through again and again to see all the endings.


Chaos Rising is available on Steam.

Warhammer 40,000: Dawn of War II (2009)

Just less than a year after the release of Soulstorm, Relic Entertainment and THQ released Dawn of War II. DoWII kept its RTS and RPG roots, but also drastically changed the gameplay to a much more strategic direction, influenced by hardcore wargames such as Company of Heroes. Base building was done away with, the AI and physics engine improved, and Skirmish and Last Stand modes added. As far as story goes, the arc through DoWII and its expansions is my favorite -- not to take anything away from the previous story arcs.


Dawn of War II is available on Steam.   

Warhammer 40,000: Dawn of War – Soulstorm (2008)

Iron Lore Entertainment (Titan Quest) took on the development of the third Dawn of War expansion, Soulstorm, published by THQ. Soulstorm also doesn’t require the base Dawn of War in order to play it. Soulstorm’s gameplay is the same non-linear style as Dark Crusade, and involves an interstellar conflict over the sudden appearance of a Warp Storm. This expansion adds two new armies (Sisters of Battle, Dark Eldar), and adds new flying units to each faction.


Soulstorm is available on Steam

Warhammer 40,000: Dawn of War – Dark Crusade (2006)

The second Dawn of War expansion, Dark Crusade (Relic Entertainment / THQ) is unique in that it is playable as a standalone game, and not dependent on having Dawn of War to play. DC bumps up the playable factions to seven, and breaks away from the previous standard campaign paths to opt for a non-linear single-player campaign. Similar to Sid Meier’s Civilization series, you’ll pick which faction you want to play at the start of the game, then set about building up your forces while methodically destroying the others in classic RTS fashion.


Dark Crusade is available on Steam

Warhammer 40,000: Dawn of War – Winter Assault (2005)

Winter Assault is the first expansion for Dawn of War, and is also from the Relic Entertainment / THQ team. Winter Assault will have you take charge of the same factions as in DoW in two single-player campaigns to discover the location of an Imperial Titan, a colossal ancient war machine capable of dealing massive damage. It’s also notable for having a few different game endings available, each depending on your path through the single-player missions.


Winter Assault is available on Steam.  

Warhammer 40,000: Dawn of War (2004)

Dawn of War was developed by Relic Entertainment and published by THQ, and was the first huge WH40K hit video game, spawning three also very successful expansions. DoW plays out in real-time strategy mode, and instead of controlling one Marine at a time, you’ll move whole squads as one unit. You’ll control a company of Blood Ravens Space Marines in the short 11-mission single-player campaign, but get to expand into playing as Chaos Marines, Orks, and Eldar factions in multiplayer.


The Dawn of War GOTY edition is available on Steam

Warhammer 40,000: Chaos Gate (1998)

Developed by Random Games and published by the magnificent Strategic Simulations, Inc. (SSI), Chaos Gate is a turn-based strategy RPG that looks and plays similar to XCOM. As Captain Kruger, you’ll lead Ultramarine Tactical, Assault, Devastator, and Terminator squads against the Chaos forces lead by Lord Zymran as you both search for the Concordat Chaosium.


Chaos Gate is available at for Windows (XP, Vista, 7, 8).


The Warhammer 40,000 space fantasy setting, launched way back in 1987, has been and continues to be a favorite amongst gamers. WH40K was created by Rick Priestley and produced by Games Workshop as a companion piece to the classic Warhammer Fantasy Battles tabletop wargame. Since then, its dystopian universe has been adapted into various entertainment genres, including books, a movie, a collectible card game, and video games.


Fans of WH40K video games have long enjoyed the dismal perpetual war environment that began with 1992’s Space Crusade. That’s a fact not lost on Games Workshop. They have plans for about a dozen more WH40K-based video games in the foreseeable future, not including the recently released Total War: Warhammer.


But before we drift any deeper into the grim darkness of the Warhammer universe, let’s take a Devilfish transport for a look at my recommendations of the best WH40K video games so far. The games here are listed in order of release, not ranked in any preferred order. These are the games I think you absolutely should play for the immersive WH40K video game experience.

How to fix end turn crash in Total War: Warhammer Fri, 03 Jun 2016 08:04:01 -0400 Sergey_3847

The first of the three Total War: Warhammer games has been released on May 24, 2016. Since then, players have experienced a few game-crashing issues during multiplayer campaigns. The biggest and the most common one is the freeze and crash error that occurs at the end of high turns.

The developers are aware of the issue and are currently working on the hotfix, which should be out with the next patch. Before the patch arrives, the community has come up with other temporary solutions on how to avoid the crashes. Here they are:

  • First, you can adjust the speed of the AI turns to “Normal” and set the viewing of its movements to “Full.”
  • Another trick is to randomly click all over the screen during the AI’s turns. This simple action prevented some players from crashing, as well.
  • If your crash happens right after the “Autosave,” then consider reloading the game, finish all the yellow moves on your turn and cancel all the planned red/blue ones by pressing “Backspace.”
  • Some players also had success by disabling mods, but most other players still experienced the same issues anyway.

As of now, the only solution is to wait for the actual patch, which is already in the works. Here is the statement from the developers posted on the official game’s forums.

In the mentioned thread, one of the developers admits that the bug is game-based, but their own latest developer’s version doesn’t have that bug, so it has probably been already removed, which is good news. Now, the only thing left for them is to update the retail version.

Also, if you need a few hints on how to start making your way through the battle campaigns, then check out this beginner’s guide to Total War: Warhammer.

Do you have any other suggestions on how to fix this game-crashing bug in Total War: Warhammer? Share your experiences in the comments section below.

Total War: Warhammer — Skaven and Elves Could Be the Next Playable Factions Tue, 07 Jun 2016 05:31:13 -0400 Ian Ilano

Total War: Warhammer was a huge hit, and Creative Assembly intends on taking that success all the way.

We already know of their plans to introduce new factions in the game. Considering the game's size, the hard part is going to be guessing which faction they'll add next.

However, thanks to various in-game clues and some mighty fine detective work, it's safe to say that the Skaven and Elves are going to make an appearance.


For quite some time, players have been requesting the Skaven as a playable race. While it was shocking to see they weren't an initial faction, Creative Assembly did say that they would become a playable faction at some point.

And they've hidden some clues to hint at their approach.


This is where the capital of the Skaven Empire is said to reside.

The heart of the Skaven Empire is on the map.

If you look in the Estalian province, you'll see a ruined city where Skavenblight is supposed to be. If you don't know, Skavenblight is the capital of Skaven race, and is home to thousands of scurrying tunnel dwellers who live underneath the ruins. This could be the starting area of the Skaven campaign.

An in-game event is the result of Skaven kidnappings.

In the game's campaign mode, you'll sometimes be notified about a significant amount of your population disappearing. Unfortunately, nothing is known about their disappearance. All that's left is a "mysterious triangular symbol."

SkavenIt's no coincidence that the Skaven's symbol is triangular too. 

The Skaven are known for kidnapping those above ground and using them to conduct horrible experiments. This event, while small, could be indicative of a future Skaven uprising. 

These two clues guarantee that we'll be seeing the Skaven in the next expansion. Whether friend or foe, that's still up in the air.

High Elve

The red portion of the map is what is present in Total War: Warhammer.


The most shocking part about the game's release was the complete absence of Elves. While you can attribute that to their faraway homeland, it's still strange to see a Warhammer game without its fair share of pointy-eared folk.

However, that may soon change.

Data files show naval combat as an upcoming feature.
You can't have naval combat without the High Elves' navy.

While the Orcs have their massive hordes and Dwarfs, their guns, the High Elves' have the most powerful navy under their command.

Game data files show that naval units cards have already been created. If Creative Assembly plans to introduce naval combat into the game, they have to make it a goal to familiarize us with the most powerful navy of the Old World.

Lords will remark about "dark fortresses that travel the sea."

Where the High Elves have their vast navy, their counterparts — the Dark Elves —are the most ruthless and cunning pirates. The "dark fortresses that travel the sea" could allude to an impending Dark Elf raid.

The forest of Athel Loren is present.

Unlike their cousins, the charming Wood Elves found refuge with the spirits of the Athel Loren, which is present in the base game. Although it's seemingly a simple forest, this could end up as the Wood Elf starting zone when they are introduced.

Wood Elves

Athel Loren's appearance is vast and green just like in the lore. 

What's beautiful about the Warhammer universe is that its so large and expansive that Creative Assembly has the freedom to introduce any faction. Ogres, Tomb Kings, Lizardmen — there's a whole array of factions to choose from.

But if we're going to construct a solid argument about which faction is expected to come next, based of the clues present in-game, the Skaven and Elvish races seem to be the most likely.

Total War Warhammer Tops Half a Million Sales on Steam Sat, 28 May 2016 09:03:37 -0400 Jenifyr Kaiser

As a long time fan of the Warhammer franchise and the Total War franchise, it doesn't surprise me that the blending of the two has made a huge splash in the gaming community. A splash that, according to Creative Assembly, was to the tune of half a million sales in the first few days -- surpassing any other in the Total War franchise history.

Total War: Warhammer was released on Steam on March 24th 2016, and marks a huge departure for the series, which has had a rough time in recent years. Total War: Rome 2 struggled with release bugs and a lackluster campaign mode that was never quite fixed. It was also the beginning of Creative Assembly's love affair with paid DLC. This was, and still is, a hot topic for most fans of the series.

Total War: Attila was a much better game in many ways, but continued the DLC business model that frustrated many fans. The pre-order of Total War: Warhammer included the "Chaos Warriors" DLC for free. It will also be free of charge for those of us that purchased the game on Steam during the first week. After that, it's not clear how much it will cost. One thing seems apparent though; the paid DLC business model is here to stay.

The pairing of the series with the Warhammer franchise appears to be just what the doctor ordered for Creative Assembly. With such high sales, it makes me wonder if this will be a new direction for the series going forward or if they will return to their historical roots at some point in the future. Only time will tell. Until then, at least a half of a million of us can sit back and enjoy the ride.


History is Hindering the Total War Series Sun, 29 May 2016 06:19:33 -0400 Ian Ilano

With the release of Total War: Warhammer, Creative Assembly gave fans of the Total War series a menagerie of fictional factions and units to play with. Glorious griffons, giant trolls, and spider-mounted goblins are just a few of the unique selection of units that players have at their disposal.

Recently, it was said that Warhammer was the fastest selling Total War entry yet.

And although it is easy to attribute that achievement to the game's overall refinement and surprisingly stable launch — considering the series' history — I do not think they're the only two factors at work here. The installment's profound success may finally bring to fruition an age-old concern many fans have held for the series:

Creative Assembly's dedication to history may be stifling the potential of the Total War games

Let's not ignore how suave a dwarf-king fighting while on his throne, is.

In the past, each installment of the series was met with a barrage of questions from the fan-base regarding moddability. 

While users have churned out some high quality texture packs and mods that introduce small mechanical improvements, there has always been a small niche of players who wanted something with a little more oomph. Overhauls and mods that introduced units that completely changed the way battles played out were the types these players were looking for. Maybe they were onto something.

To prove my point, let's take a look at one of Total War's most popular mods.

The Third Age is a complete overhaul that brings Lord of the Rings to Medieval II: Total War. Whole factions are replaced, units are changed, and maps are constructed exactly like they were envisioned — down to every last pixel. You can tell yourself that the mod was only successful because it managed to mesh Tolkien's world with Total War, but I believe its a testament to something else.

I've grown accustomed to seeing the same old units duke it out on the battlefield.

You see, history is undoubtedly very boring. The usual catapults, trebuchets, and archers don't do it for me anymore. Epic battles are no longer epic because I've grown so accustomed to seeing the same old units duke it out on the battlefield. As a long-time fan of the series, I've seen my fair share of Samurai; the Huns no longer scare me like they used to.

I commend Creative Assembly for paying tribute to the past, but looking at it now, they're really limiting themselves. 

I would choose a troll over a catapult any day.

You can only work so much with history. However, if you consider the future and fantasy, your options are practically limitless. 

Now, I don't expect to see a modernized Total War game complete with guns and gunships anytime soon, although that would be pretty cool, but I do expect to see Creative Assembly recreating what they made with Warhammer and delving into other fantasy worlds.

Warhammer is great, and it is a small step towards stepping away from tradition.

Perhaps it's time for Creative Assembly to consider injecting a little more fantasy and creativity into their Total War formula.

Total War: Warhammer beginner's guide to conquering the old world Fri, 27 May 2016 04:59:21 -0400 Ty Arthur

These two game franchises were such an obvious match for each other, it's sort of amazing Total War: Warhammer didn't happen sooner.

For those who got tired of playing the Warhammer mods for Mount and Blade and wanted something legit, or have already re-played every single Warhammer console and PC title up 'till now a couple of dozen times, you will want to jump into this crossover game post-haste.

Changes To The Formula

There's a hurdle quickly coming your way though: the learning curve of Total War, which does not play at all like the previous Warhammer titles or even particularly like the tabletop mini game. This is a difficult and complex system (although if you're sweating now, don't worry, this isn't as frustrating as something like Dark Souls).

On the other side are the Total War players, and you've got changes to get used to as well. While there are still large arenas for battling, the maps are slightly less enormous (and feature more interesting terrain), but there's also changes to the taxation, attrition, and siege systems you might not be expecting.

One major change to keep in mind is that the lords this time around are meant to be in the thick of battle: get them in there earning experience so you upgrade them to the strongest abilities, and focus on taking out the enemy lords when possible.

For either group of people getting used to these changes: save often, especially if you are jumping right in with the base “hard” difficulty. You can lose armies and territory very quickly if you make a mistake.

 Want to take out big monsters quick? This is the lord you want!

Choosing A Starting Faction

While the game does give you suggestions as to which faction is least difficult to get started with, don't forget you can scale the difficulty and change various options to make any faction viable right from the start.

Don't let that “normal” or “hard” tag scare you off from going Vampire Counts or Greenskins, especially if you don't fancy playing a bunch of boring Empire soldiers (after all, you bought a Warhammer edition of Total War for a reason).

There are clear trade offs between the factions that drastically affect their play style and how you will approach battle to keep in mind.

Dwarfs, for instance, have no cavalry of any kind, so charging after enemies with any sort of speed is pretty much off the table, and their units are also quite expensive. On the flip side, they are resistant to magic and have tons of technology options, excellent artillery, and require less micro-managing than the Empire.

If you aren't sure where to start, the Dwarfs have the easiest time in the beginning of the campaign with their well-rounded options and ability to withstand damage.

Plus, they have flamethrowers...

If you are a long time Total War fan and want something closest to what you are used to, go with the Empire instead. Of course the Vampire Counts, Greenskins, and Chaos flat out have the coolest looking units though. (Read our guide to Warhammer Chaos armies here.)

No matter which group you chose, there is plenty of ability for variation within a faction by changing your starting legendary lord for varying benefits (or choosing which god to worship with Chaos), and by focusing on upgrading different types of units.

Going To War

Need to beef up your treasury? Allies will pay you to attack enemies, and those enemies will also pay you to make peace on the Diplomacy screen. Don't think you can conquer the Old World by yourself either – stay on someone's good side at least!

 Or if you are a Greenskin, just demand some teef from subordinates.

When diplomacy breaks down and its time to take to the field, simply having a big army isn't always enough to ensure victory. You need to carefully consider the deployment of each type of unit and play to the strength of your faction while focusing on the weaknesses of the enemy.

With Dwarfs for instance, you should be taking out the enemy at range with artillery while they are exposed instead of immediately taking your melee units into combat. The exact opposite is true for the Vampire Counts, who should be mobile and using hit and run tactics.

Place your armies strategically – don't just line them all up in a row in the deployment zone and hope for the best when battle turns to a chaotic mess. It can be very effective to keep an army out of sight in trees away from the battle for instance, and then have them come rushing in to strike an enemy's flank after they've closed with your forces and all the ranged combat is over.

What could possibly take out this giant army? Lots of things, actually.

On the opposite side of that, don't forget they may also be positioning to outflank you – or even have a flyer who bypasses your army entirely – so its frequently a good practice to keep units around to defend your artillery and archers in the back.

No matter what kind of battle you are in, focus your fire where it's most effective: for instance when your settlement is being sieged, focus on trying to take down one or two siege towers.

Once the melee units are mobbing your walls, its time to set the ranged units on killing flyers. When performing a siege on a walled settlement, get to the walls as quickly as possible and take control of their towers (especially for the higher tier settlements) so they can't deal as much damage to your approaching units.

 Vampire counts laying siege to a city

Auto resolve is always an option for any given battle, but once you know what you are doing, actually playing each battle usually leads to better outcomes, fewer losses, and more experience for your troops.

Managing An Empire

With the way that the regional occupation system works, you can only capture settlements in certain areas, typically in the area owned by your own faction and sometimes one other faction (for instance the Dwarfs can also capture territory belonging to the Greenskins).

Avoid overly aggressive expansion, especially as you are getting used to the game, so you don't end up having to fight on multiple fronts, which is difficult in the early stages of the game.

In most cases, its better to focus on all the settlements in a single province until you've completely taken it over rather than to strike out into different provinces.

Always keep on an eye on multiple directions of the map as well. Just because you are attacking the Greenskins to the east doesn't mean a different army won't attack you unexpectedly from the southwest. Your enemy is watching for your weak points and will take advantage of them.

When occupying new locations, keep in mind the current and max tier of a settlement when placing buildings. If you can't get to the highest tiers, you might not want to put buildings there that can't pump out the best units. You usually don't want to produce redundant buildings anyway, so having a ton of settlements to manage isn't always the best idea.

In a lot of cases, simply sacking a location is a better option than occupying. Not only do you not have to worry about rebellion with an unhappy populace, but you'll get plenty of gold to help out with your war effort.

That's all you need to know to get started and survive the early areas of the game! Let us know what faction you went with and any other Total War: Warhammer tips and tricks you've picked up while playing!