Tropico 5 Articles RSS Feed | GameSkinny.com Tropico 5 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 5 World-Building Games You Will Never Want to Leave https://www.gameskinny.com/np9sm/5-world-building-games-you-will-never-want-to-leave https://www.gameskinny.com/np9sm/5-world-building-games-you-will-never-want-to-leave Sat, 08 Oct 2016 06:00:01 -0400 Angie Harvey

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Cities: Skylines

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It wouldn't be a world-building list without Cities: Skylines, as the game has proven to be one of the most realistic experiences you can have within a city-building game. Cities: Skylines focuses on everything from water flow and electricity to traffic patterns and economics. The developer's sole purpose while creating the game was to ensure that players received one of the most enjoyable and realistic experiences possible.

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The best thing about Cities: Skylines is that you don't need to be a masterful builder or an expert at city-builders, as the main objective is to just to have the most optimal city possible. Modding capabilities are also fantastic added feature, as the community has created an endless supply of mods -- making Cities: Skylines a game that will keep you entertained for hours on end.

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Check out Cities: Skylines trailer below!

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Let us know in the comments section below which world-building game is your favorite and why. Did we miss your favorite? Share it with us below!

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Tropico 5

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Tropico 5 is the latest installment of the hugely popular "dictator sim" series. Tropico 5 allows the player to begin their reign as El Presidente from the early colonial era to World Wars, Cold Wars and beyond the 21st century.

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Tropico 5 allows you to build your city off the ground by researching and renovating old buildings into more efficient modern buildings. You can amass a global trade fleet with the advanced trading system, and also explore your island for valuable resource deposits or delve into ruins of ancient civilizations. 

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Online multiplayer is also a brand new feature to Tropico 5, as up to 4 players can construct buildings on the same island where they can share resources, construction workers, and even electricity. Additionally, players can share cash and even compete and declare war on each other.

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Tropico 5 adds its own creative twist on the city-building genre, as it incorporates a number of unique mechanics and features with a fun online multiplayer. Tropico 5 is perfect for those looking for an enjoyable city-builder that doesn't go quite as in-depth as other games in the genre.

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Forge of Empires

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Forge of Empires allows the player to become the leader of an aspiring kingdom as you discover new technology and buildings during your evolution from the Stone Age to modern times. Players can also produce supplies to manufacture goods, exchange goods or trade with neighbors, and even discover new territories as they begin to battle and take control over each sector.

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Forge of Empires was published by InnoGames in 2012 and has since then gone on to have its own television advertisement, and win awards for the Best Browser Game in 2013. It's even been ported to mobile devices such as Android and iOS, which allows the support of cross-platform access. 

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Forge of Empires is perfect for those looking for a world-building game that is not only fun, but also available on mobile devices.

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Anno 1404

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Although Anno 1404 was released all the way back in 2009, it still happens to be one of the best games in the Anno series.  

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Like other city-building games, Anno 1404, also know as Dawn of Discovery, allows the player to create their own nation as they journey across the global to explore, trade and learn new technologies to help expand their empire. 

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The player must colonize islands, plan settlements, set up factories and farms to ensure the citizens needs are met, and also engage in naval and ground combat with enemies.

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An intuitive interface, a thrilling campaign, and a sandbox mode that can be modified by players to any degree are all reasons why Anno 1404 is the perfect game for not only pros, but also beginners.

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Check out Anno 1404's gameplay trailer below.

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Banished

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Banished has a very simple premise: lead your group of exiled travelers to restart their lives in a new land where they will hopefully grow into a thriving new culture.

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This old style city-builder has a sense of realism that the other games don't, as you are focused on making tough decisions like who to feed, how to feed them, when and where to farm, how many animals you should cull, and also how to gather the supplies to build your new town. You will also need to plan on how you'll survive the harsh conditions of winter.

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Banished is perfect for those that are looking for a city-builder that offers something a little bit different.

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Check out the gameplay trailer for Banished below!

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The world-building genre first began in 1989 with the release of SimCity. And since then the genre has continued to expand its library of games each and every year. Whether you enjoy planning roads and traffic patterns or simply trying to manage a city's economy, there is a world-building game out there for you.

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In recent years, developers have been able to create some of the most realistic world-building simulators we have ever seen -- and thanks to the addition of community-created mods and unique new mechanics, the world-building genre has seen a huge increase in popularity.

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World-building games can be very hit-and-miss though. Some have done a terrific job at capturing the true feeling of a world building simulator, while others have been lacking features and mechanics that should have just initially been in the game since launch -- we're looking at you, SimCity 2013

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Here are 5 world-building games that you will without a doubt find yourself playing for hours on end. 

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Video Game Presidents Who Don't Deserve Your Vote https://www.gameskinny.com/jvgb1/video-game-presidents-who-dont-deserve-your-vote https://www.gameskinny.com/jvgb1/video-game-presidents-who-dont-deserve-your-vote Mon, 13 Jul 2015 08:01:38 -0400 The Soapbox Lord

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At the end of the day, there are plenty of examples of video game Presidents who have dropped the ball and serve as a cautious reminder to know who you are voting for. There are candidates who are video game villains after all. You can use this list as a handy dandy checklist to decide whether or not a candidate should receive your vote.

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Now then, how about #Ganondorf2016?

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You, yet again! – Civilization Series

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You are impressive. You have made the list a whopping three times! Maybe in this case it isn’t a good thing though…

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In a Civilization title, you take the role of some famous leader and attempt to lead your civilization from the Stone Age to the future. While you can win without conquering the world or being aggressive, you will still have to fend off aggressors. Since you have complete power over your people, you can go to war or launch nuclear weapons on a whim. If anything, these titles show the effects one person’s actions can have on the world. The games also serve as a reminder to vote for leaders who aren’t warmongers.

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Looking at you, Ghandi! 

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Arstotzka - Papers, Please

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Now the United States is a very different country from the land of Arstotzka portrayed in Papers, Please, but the game can serve as a reminder as to what happens when power and ambitions are left unchecked. You play as an immigration officer who is tasked with controlling the flow of people into the country. What follows are countless rules, difficult decisions to make, and ensuring you make enough money to take care of your family.

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While the United States are far from perfect, it’s a safe bet the USA is a better place to live than Arstotzka. Now about those TSA airport scanners…

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You, again! - Democracy 3

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The Democracy series has allowed players worldwide to take a stab at being a major world leader in a democratic country (Tropico has you dictator lovers covered!). Needless to say, armchair politicians usually fumble things, quite badly at that.

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The Steam reviews really summarize the experience that lies in wait when one tries to take the reins of power.               

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-Started as America.
-Had huge debt.
-Got rid of hated polices.
-Got out of debt.
-Assassinated for ruining the country.

-Restarted as America.
-Had a bit of debt.
-Got rid of every policy.
-Turned America into a crime ridden place.
-Made lots of money.
-Got re-elected with 100% vote.

10/10 Would ruin the country again.

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It makes you appreciate just how difficult running a country can be. 

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The President - Apocalypse

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The Apocalypse is already a bad enough situation, but when you have a President who is essentially the devil, things are looking much bleaker. Well in this 1998 release starring Bruce Willis, because why on Earth not, this was the state of affairs our hero found himself in. Bruce can only handle so many things after all, but it turns out he can kill the devil!

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Now why was he his character a nanotechnology scientist?

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Noah Grace - Resistance: Fall of Man

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Where to start with this gem of a man? Well, Mr. Grace was a devoted person to the cause of an isolated America, limiting access to the rest of the world. He then went on to establish a despotic regime over the USA. He then went on to suppress free speech and the freedom of the press as much as he possibly could. You know, the opposite of what America is about.

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As if that wasn’t enough, when Earth was being invaded by the types of extraterrestrials who would rather destroy phones they use them, he tried to get the entire world to surrender to the Chimera in exchange for leaving America alone. What a champ!

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Things didn’t work out so well for Grace since he ends up on the wrong end of Nathan Hale’s firearm. Gotta love the delicious irony there! 

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Elizabeth Winters - Vanquish

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Being the first female President of the United States should be an accomplishment to be proud of, but President Winters run is something we would like to strike from the history books and never think of again. Oh yeah, it is that bad.

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During Winters’ presidency, Russian extremists hijack our space colony Providence and use its ridiculous cannon (which it... needed?) to wipe San Francisco from the map. Off to a great start here. Further into the game, it is revealed Winters secretly helped install these extremists into power, intending to betray them later. The Russians being the clever buggers they are hijacked the colony and its ginormous laser as a way to prevent her betrayal.

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Great legacy to leave, eh?

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President Kriger - Disruptor

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Hearkening back to a time when FPS games were still called “Doom clones,” we have Disruptor and the deplorable President Krieger. A former soldier, Krieger isn’t above murdering his friends in order to obtain his goals. As you progress through the game, you realize Krieger was responsible for your father’s death (of course he was), and he plans to dispose of you in a similar manner after you discover his nefarious plans.

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Did I mention Krieger has a secret army and a dictatorial grip on America? And he also wants to take over the world or something clichéd like that. Either way, killing your dad and then setting up you and your brother in a similar way is just the sort of thing a wanker is prone to do. What is it with bad guys and the clichés? 

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Max - Sam and Max Save the World

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Who doesn’t like a “hyperkinetic rabbity thing” with violent tendencies and is a complete sociopath to boot? Apparently the American people do!  After the current President was revealed to be a robot (by DECAPITATION) used to hypnotize people via television, an impromptu election was held between a robotic Abraham Lincoln and our loveable, furry friend Max.

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Sure, Max won the election by meddling with Lincoln’s cue card for his speech. He also represents the Random Violence and Destruction Party. Last but not least, let’s not forget he also came very close to single-handedly destroying our beloved Internet. In spite of all that, he also decided all of the country’s problems could be solved by giant robots and proceeded to build an army.

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I like the way he thinks. 

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The President and Vice President of Earth - Citizens of Earth

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In Citizens of Earth, the player fills the shoes of the Vice President of Earth on the eve of a huge conspiracy and an imminent alien invasion of coffee beans (don’t ask). The VP quickly proves himself to be shallow, self-important, and a few fries short of a Happy Meal.

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When the VP isn’t concerning himself with his appearances or the votes he’ll receive, he’s ordering people in his party to battle for him, including his elderly mother and younger brother! The man doesn’t even participate in battles, instead ordering his followers to do his bidding. Way to lead, buddy…

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The President isn’t much better as he reveals himself to be a puppet and fights you with his evil chair. (Again, don’t ask). And, of course, the secretary does all of the work for both The President and the Vice President! This less-than-dynamic duo don’t exactly inspire voter confidence in the office…

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Metal Gear Solid 2 - President Johnson

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Now choosing between George Sears and James Johnson is a tough call. However, Sears was a clone in the first place while Johnson is just a power-hungry man who wants to climb higher in his position of power. He knows who pulls the string and makes no qualms about where all of his “decisions” actually originate. He also helps a rebel group attempting to rid the USA of the shadowy cabal calling the shots. It turns out he only helped in an attempt to gain even more power.

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The worst part of his actions though? He goes for the gold and gropes Raiden’s private bits uninvited. This man truly has no shame

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You - Saints Row 4

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At one point or another, many of us have pondered the possibility of wielding the power of the office of The President. Maybe you thought of all the good you would do or how many people you would help.

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In Saints Row 4, you actually play as the Commander in Chief. So how many people did you help? How much good did you actually do? You instead beat little old ladies with a gigantic dildo bat and forced them to dance with the dubstep gun didn’t you? I thought as much.

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We are getting to that time of year where people announce their intentions to run for the office of The President of the United States. It seems every couple of weeks we are getting a new announcement regarding another candidate throwing their horse into the race. While deciding who to vote for can be a difficult decision one should not take too lightly, it can be a daunting task to decide which candidate is the most deserving.

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With that in mind, I’ve compiled some video game "Presidents" who serve as a reminder to think twice before casting your ballot! 

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Also, some SPOILERS ahead.

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Tropico 5 Gets Waterborne With Expansion https://www.gameskinny.com/hebnb/tropico-5-gets-waterborne-with-expansion https://www.gameskinny.com/hebnb/tropico-5-gets-waterborne-with-expansion Thu, 11 Dec 2014 20:02:30 -0500 Landon Sommer

Tropico 5 will soon let you expand your colony into the ocean. The Waterborne expansion will be available on December 17th for $19.99 from Steam and direct from the Kalypso launcher.

The expansion will include:

  • A new campaign with 6 scenarios
  • New buildings that can be put on water including Oyster and Kelp farms
  • Submarines will be added to your military arsenal
  • 4 New islands maps to rule
  • New music
  • 2 more costumes and more accessories for your dynasty members
  • New missions to help you explore the new water features

This marks the first time in the history of the series that El Presidente has finally been smart enough to expand his empire out into the ocean. Using the ocean tiles also means you will have to sort out your water traffic in order to harvest the goods from your new Kelp farms and connect the power from your new Tidal Power plant. The new water features are expected to work completely with old sandbox maps as well. Check Kalypso's website for more details.

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Tropico 5 Power Plant Shortage Fix https://www.gameskinny.com/dazp4/tropico-5-power-plant-shortage-fix https://www.gameskinny.com/dazp4/tropico-5-power-plant-shortage-fix Thu, 04 Sep 2014 16:52:06 -0400 Landon Sommer

In Tropico 5 there are plenty of hurdles required to get a real grasp of the game. Getting the people to actually approve of you, dealing with the rebels even when you have 100% of the vote, and actually learning how the confusing economic system works. Once you have mastered those, one problem will still likely plague you. The power plant decides to stop working with no legitimate reason in sight.

This article will show you how to create a system where your power plant should rarely, if ever, quit working. We have to explore the reasons why it happens to stop it from happening. Once you know how to set up the power plants, it should be easier to keep your power levels high enough to run the whole island.

The coal or uranium supply is getting sent to the docks

Once the storage on your power plant is full, any extra resources mined while it is full get sent to the docks instead for sale. This can seem harmless at first since you're clearly mining more than you need, but by the time the teamsters get back around to bringing more supplies to your power plant, you might be out at the mine with thousands sitting at the docks and no way to get it back to your plant. In order to prevent this, you need to create a self-contained supply chain for the plant. The only pieces required will be the power plant, the supply, and a teamsters office.

You can build everything as normal and then remove any roads that lead to the docks. Once your teamsters office only has one supply and one demand, they will only deliver to the power plant. 100% of your coal or uranium will get used by the power plant. 100%! No blackouts due to "shortages" caused by missed deliveries. The power plants above are all using the Gas Turbines upgrade to use the natural gas from the oil deposit. There are no docks for the teamsters office to accidentally ship away my natural gas.

The workers are finding better jobs

Ever wonder why you start having outages right when you reach the modern age? It's not always because you're using too much power. It's usually because that nice office just opened down the street and it offers much better work conditions than your silly power plant. Who cares if it's nuclear? You can work in an office instead! Your power plants need to have an uncontested job quality. You already need college level citizens to run it, don't strain an already tough job market.

The power plant starts with a job quality of 60, which isn't that strong in the Modern Era for a college level job. The easiest increase is the Central Air Conditioning upgrade available in the Cold War Period. For $4,000 you can increase job quality by 20 automatically without any further expense.

You can also build parking lots nearby. These will cost you more in the long run since you will be employing the workers at the parking lots, as well. The first two parking lots will increase the nearby job quality by 10 each. You can only increase job quality this way by 20. At this point alone, you could already have job quality up to a 100. 100 is the maximum for the game. Your power plants should be the only job with a 100. That will make sure that none of your employees will ever leave for a better job. Some might become rebels and get killed in an incursion, but that's their fault, right, Presidente?

In case you don't like those options, you can also increase the budget for the building. It will increase your job quality and increase how much power your plants will produce. This option is best saved for last because it can get you out of a power shortage quickly. You can also add a few different managers, such as the Union Leader to increase job quality or effectiveness.

One parting gift, maybe cheating

This one depends on if you like manipulating the game to your advantage and verges on the line of cheating. In the picture at the top, all the power plants are using the natural gas from the oil deposit in the ocean. However, the deposit only dries up when all the oil is used. If you only use the natural gas from the deposit and never take the oil, it will never dry up, but it will continue to produce natural gas indefinitely.

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Thailand Bans "Dictator Simulator" Game Tropico 5 https://www.gameskinny.com/7pnot/thailand-bans-dictator-simulator-game-tropico-5 https://www.gameskinny.com/7pnot/thailand-bans-dictator-simulator-game-tropico-5 Tue, 05 Aug 2014 06:15:02 -0400 PencilPusha

Thailand has been going through a lot of drastic changes for the past three months. According to the Associated Press via ABCNews.com:

"Thailand has been under a military dictatorship since May 22, when soldiers overthrew a civilian government in a coup. The junta has issued several edicts that critics say infringe on media freedom and free speech."

That must be why the new "dictator simulator," Tropico 5, was recently banned by the Film and Censorship Office of Thailand, which is conveniently under military 'junta' supervision. It's an extremely popular video game but it has very strong political - and possibly influential - themes to it. According to the game's official website, WorldofTropico.com, the game features the ability to dictate "from the early colonial period to beyond the 21st century." The game also features challenges such as "advanced trading mechanics, technology, scientific research, exploration" and a co-op/competitive multiplayer experience allowing up to four players to play together.

Unfortunately, the gamers of Thailand won't be able to experience the game. Perhaps the Film and Censorship Office believes that the democratic influence - or the possibility of another type of government other than a dictatorship - could cause an uprising or revolt from the people. As a result, the Film and Censorship Office banned the game, saying that "some contents of the game are not appropriate for the current situation," according to GameSpot.com.

But here's the kicker: the game's cover art has an image of Fidel Castro and Abraham Lincoln look-alikes, back-to-back while smiling, with the world right beneath their elbows. Cuba's long-time dictator and one of America's most memorable presidents back-to-back on the cover? This game is definitely trying to make a political statement, but with some humor involved since their smiles look creepy and too wide to be believed. Kalypso Media, past distributor of Tropico 3 and Tropico 4 in Thailand, had this to say about the Tropico 5 situation:

"Tropico 3 and 4 both enjoyed successful releases in the country and although the Tropico brand does have a realistic political element to it, the scenarios and content are all delivered with a certain trademark tongue in cheek humor."

Oddly enough, the game was released in May, the same month when the current dictatorship in Thailand began. And since the dictatorship has been in place, it's been strict on its people. According to ABCNews.com, Thailand television viewers, for example, see only blurred images of things like cigarrettes and alcohol and almost completely eradicate suggestive sexual themes or things that might go against the dictatorship way of life.

How would you like to rule an island as its president and build it the way you see fit, controlling everything, right down to the media? Sound familiar? Seems similar to SimCity or something like an Island Tycoon-type of computer game! The only difference is that the dictator of Thailand sees this game as a way of letting others know how they could possible overthrow him either by another dictator or by a revolt of the people. And he's obviously not about to let that happen.

Tropico 5 is set to be released on the Xbox 360 and the PlayStation 4 later on this year. For more information on the game, check out their official website.

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Tropico 5 Review: Starting Your Own Dictatorship https://www.gameskinny.com/fbi7e/tropico-5-review-starting-your-own-dictatorship https://www.gameskinny.com/fbi7e/tropico-5-review-starting-your-own-dictatorship Tue, 03 Jun 2014 19:25:05 -0400 Landon Sommer

Build a City, With Jokes!

The Tropico franchise was mostly a joke on city builders back when I got my first taste with Tropico 2. I don't mean it was a bad game. It was just built to make fun of dictatorships while presenting you with a "city builder." Instead, you got to build your whole, yet tiny, country. I wasn't incredibly impressed with the second edition, but it was good enough to occupy time while waiting on other games.

Tropico 5 is different, though. If a game made it to number five, it has to be good, right? They have definitely learned a few things to improve the game.
When you open in Tropico 5 you are in charge of an island in the colonial era. You have to progress your way through the eras up until modern times. The first hurdle is declaring your independence from your mother country and breaking into the modern ages requires a space or nuclear program. Dividing the game into these eras has allowed a significant technology tree.

Research Tanks by Stealing them from a Museum

You will research great things like the Shovel, Paper, and Red Tape. They are obviously designed just to be in-game barriers for access to certain buildings and abilities. For instance, you have no significant way to talk to other nations until you research the White Flag technology. Technologies are limited to an era. You won't have access to tourist traps until the Cold War era or Airports until you reach the Modern Era.

It has History, along with all of its Problems

The game follows history pretty well. You must choose sides during the World Wars period and exporting cargo for good prices in that era can be difficult. During the Cold War, you have the opportunity to work with the US or USSR. Either choice will anger the other and might even bring on small invasions. Fortunately, a few gun towers and soldiers will be enough to ward off these enemies. The quests that you are given during these eras will guide you, even in the "sandbox" version. Sometimes it can get annoying when you're told to build a library near the start of every game, but you will also gain popular support for your dictatorship by completing the library.

You're in charge, of Everything.

The problems with Dictatorship are pretty clear. You have to control almost everything on the island. Some city builders are fine with you just running sewage, electricity, and building wherever you please with no regard for the demands of construction companies. In Tropico, you must manage more than that. You have to manage the pay of each building, who manages the building, and any upgrades you might need to put in place.

It doesn't seem like much more work, but you will find you can't just give one building a raise. It will draw your workers away from jobs that were fine until they heard about that raise the guys down the street just got. You will also have to keep your eye out for rebels trying to overthrow you and deal with elections.

You're a dictator, but you're offering your people the illusion of democracy. You have the option to eliminate your opponents through bribery, assassination or good old-fashioned cheating at the ballot box. If you somehow fail to win the hearts of your people, you will be removed from office. That is about the only way to truly lose this game. The way to "win" this game is to send as much money to a Swiss bank account as you can. In the end, that's what being a dictator is really about.

In Tropico 5, you have the ability to create a dynasty. These members of your family will follow you from game to game. You can level them up through opportunities given to you in any game. They can then be used as building managers that will be far more effective than your average manager.

It's no Civilization V, but it's solid.

Tropico 5 has shown great improvement over the previous edition I played. It still lacks in a few areas. A difficult camera maneuvering system, messages that can be lost if you're not looking at that part of the screen, and advisors that interrupt what you are doing frequently enough that you'll have to put the game on pause just to get something done are all problems that can come up. In the end, this game still delivers an excellent city builder with an ongoing joke about dictatorships. Anything currently wrong with it could be easily put into a patch. The detail is nice but sometimes I don't really want to figure out how much Joe gets paid at the tavern down the street.

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Tropico 5: Getting Your Economy Started https://www.gameskinny.com/9e2vc/tropico-5-getting-your-economy-started https://www.gameskinny.com/9e2vc/tropico-5-getting-your-economy-started Mon, 02 Jun 2014 20:31:48 -0400 Landon Sommer

The Economy Takes Care of Itself

Tropico 5 doesn't do a good job of explaining how your economy works, even in the tutorial. After a few play-throughs, I hope to fix that for you. The first part that Tropico 5 should explain is that your economy takes care of itself, sort of. Everything your island produces, but doesn't use, gets shipped out at regular prices. What are the regular prices, you ask?

The trade screen has your answer. If you do nothing, send no ships, make no contracts, you will sell your bananas for $800 per 1,000 units shipped from your docks. You will find this under "Default Price." Unfortunately, there is no index of prices for goods that you do not have a contract available for, so you will need to keep an eye out for good deals. For instance, Gold, Tobacco, and Cocoa are all great early game exports even if you don't have a contract. Uranium, Oil and Bauxite will become much more useful in the late game, so don't exploit them too early.

Build an Extra Dock

One of the best exploits of the game can be buying cheap and selling high. Sounds obvious enough, but with Tropico, you will need the contracts to pull this off. Two solid ways to gain lots of contracts early on in the game will be buying the "platinum" deal from Oaksworth and Buying a lighthouse. I don't suggest both, but at least one. If you do both, you should be able to exploit what you can see in the screenshot above. The regular shipping price for bananas is $800 with no contract, but the Pirates are offering to sell them to you for $640. The smugglers are wanting to buy bananas for $1080.

You'll need a second dock so that you have two ships for this. All you have to do is have one ship bring the cheap bananas in and the next ship bring them right back out again in order to make a sweet $440 per 1,000 profit. This isn't the best way to make money, but it's a solid way to set up your shipping contracts while you work on building support for your regime. You could build several docks and assign multiple ships to import and export this deal. The only downside to dealing with the cheap prices from the pirates is losing reputation with the Crown. If you can make it to independence quickly, that won't be much of a concern. Also, using an import/export strategy can cause your cash total to bounce up and down unexpectedly. You'll make plenty of money, but it might be used to pay for an import shipment right when you need it.

Just Produce, the Ships Will Ship

An easy way to look at the economy in Tropico is to produce whatever you want your economy to produce. Build several Cocoa or Tobacco plantations early on in the game and let them ship out each time a boat shows up. It's unlikely you can fill and entire trade ship in the colonial era, so the only reason to build extra docks is to have extra ships for trade routes. Once you've gotten your main export under control, you can spend more time focusing on your islands happiness and housing situations.

For a more detailed look at building your economy, check out my tutorial video below!

 

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Tropico 5: Random Helpful Information https://www.gameskinny.com/hv65d/tropico-5-random-helpful-information https://www.gameskinny.com/hv65d/tropico-5-random-helpful-information Wed, 04 Jun 2014 21:31:13 -0400 Landon Sommer

There are a few tidbits in Tropico 5 that will make the game much easier to play. Unfortunately, not all of this information is given in the tutorial. I will try to update this article if additional problems and solutions are found.

The Trouble with buildings - update 6/14

Plantations allow you to build over certain areas that already have buildings, you just lose plots to the plantation. The downside is, when a tornado or earthquake rolls through, you won't be able to rebuild the plantation or the building your plantation plots were surrounding. Not sure if this is a new problem, it just started happening in my games.

How to rotate the camera - update 6/14

The option has been added to bind your own keys for rotating the camera. Now if we could only get the ability to bind keys for rotating buildings while placing them to build.

The first time I got a natural disaster, it rotated my camera to show me the worst possible destruction. Afterwards, I was left with a screen I had no idea how to adjust. There are several options to move the screen back the way you prefer or to angle around the hills that might block your view. The Zoom wheel will always zoom in and out of the screen for you normally.

ALT+Move the Mouse

ALT+Arrow keys

I prefer the second method because it seems to be the only way you can change the angle at which you are looking at the island.

Save Game Issues

I have saved a few games by overwriting the old game of the same name. I haven't had any luck ever finding these games again. All the work lost. I suggest always saving a new name each time you want to save again.

How to Zoom while building

When you are trying to build a building the scroll wheel becomes a wheel that rotates the way your building will be placed. Just press ALT while using the scroll wheel. It will zoom in and out as normal.

How to find Windowed mode.

Already explained by TiquorSJ, you can find windowed mode by going all the way through your resolution options until you reach the end. There will be a Window option as the last choice.

How to keep your teamsters from shipping important goods. 

Once you progress into the later eras, you may find that some of your factories and power plants aren't producing because the raw goods needed to fuel them are going to your docks instead and being shipped away. You will need to remove all the roads connected to a dock from the factories. This means you might as well build your factories right next to the source. If you ever end up with a "storage full" message because your raw materials production backed up, you will just need to add a road for a short time to offload the extras. I created a video to explain this option a little more clearly.

 

 

 

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Tropico 5: Getting Started https://www.gameskinny.com/l2rwa/tropico-5-getting-started https://www.gameskinny.com/l2rwa/tropico-5-getting-started Tue, 27 May 2014 18:49:04 -0400 Landon Sommer

Getting past the first part of the Tropico 5 campaign can be a little difficult if you're not ready for it. You have one goal at the start of the game: gain your independence.

There are plenty of ways you can choose to do this, but the easiest is to become financially stable and convince your people that Monarchial rule is out and a Dictatorship is in; or at least a Democracy that happens to keep electing the same guy. To become independent you essentially have three things you will need to focus on: extending your time, making money, and gaining revolutionary support.

Make Money

You'll open up talking to the advisor from the king. He offers you a few different options on how to set up trading for your island. He tries to upsell you on the "platinum" package. It allows you to start with a few extra trade routes. I'm not sure it really pays off. Spending just a little time appeasing a few trading companies will get you plenty of potential shipping contracts.

You should start building docks on a regular basis. Each dock gives you one ship to send out on shipping contracts. This is the simplest and best way to earn money. They also increase the frequency at which you can get newly gained citizens to your island.

Extending Your Time

There is really only one way of doing this. The king's representative, Lord Oaksworth, often gives you missions in the campaign mode. Nearly each one will give you the following options; add to your treasury, put the money in your Swiss Bank account, add time to your mandate, or add several colonists.

You will definitely want to choose "extend your mandate" more often than the other options. This option simply gives you more time to build your revolution before having to declare independence. If you don't choose any extra time, you'll be deposed rather quickly. Adding to your treasury can give you a nice boost if you're starving for cash, but if your docks are working hard, you shouldn't need this option often. Taking it as a personal gift to your Swiss account means you'll be setting yourself up for a sweet retirement, but it won't mean anything if you get kicked out of the Governor's Palace. .

Fresh Colonists are nice because they will help your island grow. The downside is that their opinion will still be in favor of the crown, you'll have more people to give jobs and homes that you probably won't have this early in the game. The above reasons are why I always go with extended time, unless something else has become very high on my radar. If you've been successful enough, you might have six years or more in built up time, then you could afford to take a different prize. Keep in mind, once the king decides he doesn't want a sea palace after all, you won't get many more opportunities to extend your time.

Gain Revolutionaries

If you want a more detailed article on how to gain support, please check this one out that I did after I learned a few things.

One of your assistants, Evita Vasquez will give you quests that will help you recruit citizens more willing to see a revolution in your tiny little island country.

The above picture is typical of Evita's rewards for completing her quests. The first option, Import Revolutionaries, seems to be the best. Not only does it give you Revolutionary citizens, but it also grants you educated citizens that are required to staff certain buildings.

Adding these citizens will start to sway a revolution in your favor. New trade routes will give you more options when sending out your new ships. Unfortunately, dealing with the smugglers tends to have a negative impact on your relations with the crown and don't really help your revolution. If your relations with the crown get too low, your mandate time will start getting reductions.

Lastly, you can just take the cash. $2,000 is a small sum when Lord Oakmont will give you $4-5,000 as one of his rewards. Taking the revolutionaries is the way to go on this one. They are educated and will support your cause.

Research can help

Another significant way to gain revolutionaries in the long-term is to build a Newspaper. It takes plenty of research to get to it, but it will be worth the wait. The Newspaper influences the ideals of people living within a wide reach of the newspaper. Right after getting the Newspaper, you should research Constitution. Just gaining the technology will increase your revolutionary support.

The Order

A mysterious man from the Order named Leon Kane helps you out along the way by giving you money and revolutionary thinking citizens. Some of his quests are simple, but a key one along the way is his quest to have $15,000. Seems simple enough, but you will need to halt production and building on the island for a long period of time in order to complete it. This also means you'll be delaying quests that other advisors give you. The reward is 12 educated citizens that are also revolutionaries. This goes a long way to setting up politics in favor of your revolution.

A Parting Tip

For some reason the game doesn't tell you how to rotate the map so that you can see behind hills and buildings. Either, click your middle mouse button and move the mouse while you have the middle button down or press ALT and move your mouse with the ALT key down. Not sure why it's so complicated. Perhaps an update will allow us to choose our own option for rotating the camera.


Some concepts of this game still elude me, since I just started playing not too long ago. If you have an excellent way to make money, please share it below for others!

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Tropico 5 Windowed Mode Does Exist - Hidden Under Island Beuracuracy https://www.gameskinny.com/5zn3y/tropico-5-windowed-mode-does-exist-hidden-under-island-beuracuracy https://www.gameskinny.com/5zn3y/tropico-5-windowed-mode-does-exist-hidden-under-island-beuracuracy Sat, 24 May 2014 05:07:27 -0400 TiquorSJ2

Tropico 5 has just released and fans are rushing out to build their island dictatorships. While there are many improvements to the Tropico 5 UI, there are some elements of the UI that are a bit hidden.

At first glance I thought that Kalypso had forgotten a Windowed mode, which would be a real shame because sometimes I like to browse the web while waiting for a building to complete or just to assuage my ADD tendencies and call it "multi-tasking." However, windowed mode does exist as is shown in the image below.

 

How do you find this little gem? It is the top most resolution option. Yeah. That's completely not obvious.

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Tropico 5 Teaser Released https://www.gameskinny.com/rqq8a/tropico-5-teaser-released https://www.gameskinny.com/rqq8a/tropico-5-teaser-released Thu, 27 Mar 2014 06:21:44 -0400 Red Blue Yellow

Kalypso Games has just released the teaser announcement for their newest Tropico game, coming to PC, Mac, Linux, Xbox 360, and PS4 this summer.

True to the nature of the Tropico series, the trailer pays comedic homage to one of the most iconic scenes from a favorite Carribean pirate movie.

The Tropico series is a parody of Sim City where, instead of appeasing your townsfolk and running an effective government, you can choose to exploit them and the land you own for the highest profit possible. The game is very self-aware and often makes subtle jokes about how environmentally friendly you're being or how courteous you are to your island's guests. Using this profit you can play the US and Russia against each other in a Cold War setting similar to the Cuban Missile Crisis.

Tropico 4 was a blast. There's something refreshing about going from traditional city building games and trying to appease all the different groups of people, from the elderly to the hippy bandwagon, and then moving on to Tropico where personal wealth is the only factor that will determine your success.

Sprinkle in an authentic and appropriate Latin American soundtrack complete with marimba, trumpets, and a bossa nova piano rhythm and you've got a recipe for an entertaining round at being Mr. Dictator. VIVA LA PRESIDENTE!

Bonus points: Listen to that smooth Spanish pasión!


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Tropico 5: Getting the People to Love You https://www.gameskinny.com/v523w/tropico-5-getting-the-people-to-love-you https://www.gameskinny.com/v523w/tropico-5-getting-the-people-to-love-you Fri, 30 May 2014 00:09:34 -0400 Landon Sommer

When I first started Tropico 5, one of the main facets of the game eluded me. While the game wants you to build support for your revolution against the king, it doesn't really give you a great idea on how to do it. Sure, it tells you to build a building or two for popular opinion, but after that there is no good explanation on how to keep the ball rolling.

Entertainment

When you start the game, you only have a few options on entertainment. You have the trusty tavern. It's great for low wealth citizens which will be most of your people early on. Second is the Opera House which will be great for your high wealth citizens, mostly the college educated that you will need to hire from foreign shores.

Housing

You need to give the people homes. There isn't a warning that tells you that most of your people are going homeless, you just have to look for yourself. If you notice an abundance of shacks across the island, you need to build some houses. Keep in mind that you need houses for your rich and your poor alike. Mansions and Country Homes will both be necessary. Fortunately, you don't need many Mansions. They can be expensive, so be reluctant to drop several quickly.

Religion

The only religion building available in the Colonial Era is the Catholic Mission. It gives your citizens a chance to practice religion on the island and keeps them peaceful. The Mission also gives you an excellent chance to mix a building right into your houses. The Mission has a Manager position you can use for a Landlord. The Landlord increases the housing quality of all nearby residences which will be another small addition towards your increasing popularity. 

Food

You will need to build several ranches and Plantations as part of your plan to make money for the island. Crops such as Corn, Cattle, and Milk will all be used for local consumption unless you choose otherwise. The more food the citizens have the fatter they will be and the less likely they are to revolt. Trust me, it's Tropico logic! A Grocery is also a service building that delivers food to the locals, giving them another reason to love you.

Edicts

There are four edicts that you will have access to early on that can build your popularity. These are best saved when it's getting close to your mandate running out; Right to Arms, Extra Rations, Mardi Gras, and Tax Cut. The Right to Arms increases the people's idea that they have Liberty on your island. Extra Rations feeds your people even more food than you were already giving them. Mardi Gras increases the entertainment value of all your entertainment buildings, but also increases the crime rate on the island. The Tax Cut is geared toward your wealthier citizens, but will do the job just as well as the other three at getting more popularity.

Listening to your Advisors

You have one advisor, Evita, who is constantly looking out for the Revolutionary cause on your island. Her requests will vary from building forts and Guard Towers to building Libraries. Each time you complete a quest for her, you get the option to import Revolutionary citizens to your island. Usually following a few quests for Lord Oakmont will give you the option to increase Revolutionary support by making the King out to be the bad guy.

Removing the Royalists or Changing Their Minds

You can bribe your Tropicans to love you if you seem to have no other recourse. It will usually gain 10-20 popularity with the person you bribe. Problem is, some pesky citizens are just plain more difficult to bribe and will cost you more. You should be able to find  a Tropican that only costs you $1,000 to bribe and has an approval rating in 40-50 range. Don't waste bribes on citizens below that level. Their approval of you won't go high enough in one bribe and they get more expensive each time you try.

You do have the option of simply removing the Tropicans that don't support you. This should be a last ditch effort. You can banish them, which will usually pay back the expense of the banish order by taking the possessions from the family you just kicked out of your country. Second, you can just kill them. Either one of these options will get you some popular opinion, but might come back to haunt you as your people will become outraged at the open use of these techniques to eliminate your opposition.

Finally

Just because you can declare independence at 51% popularity doesn't mean you should. As long as you have extra time on your mandate, you have time to increase your popularity more. If you increase it high enough, it will start to reduce the debt your country will have to take on to leave the empire. In order to gain popularity, you must focus on all of the above tactics. If you do, there will be no end to how quickly your popularity can grow. Once you reach the 70% zone, it will become a little harder to convince the remaining citizens, so I don't recommend trying hard to push past that number.

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Tropico 5 Announced - El Presidente Finally Commands Multiplayer! https://www.gameskinny.com/17hqy/tropico-5-announced-el-presidente-finally-commands-multiplayer https://www.gameskinny.com/17hqy/tropico-5-announced-el-presidente-finally-commands-multiplayer Thu, 15 Aug 2013 21:39:10 -0400 Ashley Shankle

Have a taste for being called 'El Presidente'? Hold on to your butts, because Tropico 5 is on the way to put you in El Presidente's shoes once again to build up cities and oppress care for your people.

Fans of the series can mostly agree that while Tropico 4 was a good game, the fact that it was identical to the third game in the series in all but campaign missions and some unique features was a bit disappointing. People got more El Presidente, but no flair to go with those new missions.

Developer Kalypso Media is promising something new with the fifth entry to the Tropico series. El Presidente will now have to take care of the island of Tropico through all of its ups and downs, dealing with world crises from the 19th to the 21st century. Sound good? I thought so!

From the list of Tropico 5's features, it seems Kalypso is taking more of a traditional city-building approach as opposed to the island-hopping seen in the previous games. El Presidente will have children and die, passing along the title of El Presidente to the next generation of dictator. The game will also bring research to the series, a much-welcome addition to the series.

Perhaps the most exciting announced feature so far is the addition of multiplayer, something sorely lacking from the previous games and more than welcome in today's multiplayer-driven market. Players will be able to build individual cities on a single island, compete for or share resources, and declare war on one another.

Will Kalypso be able to retain the charm of the other games in this transition to a new city-building format? We'll just have to see, but here's to hoping Tropico 5 will have just as good of a campaign mode as the other games in the series.

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