Warhammer: Vermintide 2 Articles RSS Feed | GameSkinny.com Warhammer: Vermintide 2 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Warhammer: Vermintide 2 Chaos Wastes Update Goes "Back to the Basics" https://www.gameskinny.com/lhewg/warhammer-vermintide-2-chaos-wastes-update-goes-back-to-the-basics https://www.gameskinny.com/lhewg/warhammer-vermintide-2-chaos-wastes-update-goes-back-to-the-basics Fri, 16 Apr 2021 16:19:21 -0400 Jonathan Moore

Since its release more than three years ago, co op hack-and-slasher Warhammer: Vermintide 2 has received a constant stream of additions. Many of those have been cosmetic hats because looking dapper while smashing rats is just as important as the rat-smashing itself. But some of that DLC has come in the form of three expansions: Shadows Over Bogenhafen, Back to Ubersreik, and Winds of Magic

The latest add-on, which is coming as a free PC update on April 20, makes Vermintide 2 a roguelike. Chaos Wastes is a new mode that makes players go "back to basics," according to developer Fatshark. Gear acquired from the base game doesn't translate to Chaos Wastes. Instead, as players take on expeditions in this game mode and make their way toward The Citadel of Eternity, they pick up new gear and loot specific to their run. 

Game Designer Markus Olsen said: 

Chaos Wastes is meant to be a completely different experience compared to our regular missions and the Weaves. It is a journey through which you discover boons of varying power to combat the curses of the chaos gods and best the Wastes. The core of the game will of course stay the same, but the strength of your character will grow dramatically while progressing in your expedition.

Chaos Wastes includes 15 new locations to adventure and slice through. Here, players can take on expeditions of various difficulties that "conclude with a very challenging level," according to Olsen.

Though there will be new weapons available for characters in Chaos Wastes, they will not be free. "... New weapons and cosmetics will be available for purchase," Olsen said. Though it's likely these will release at the same time as the add-on update (since they're in the mode), it's unclear if these will be available as separate content packs. 

Just like the base game, Chaos Wastes can be played either solo or with three other players in co op. 

Fatshark said that the Chaos Wastes DLC expansion will release in June for consoles on PlayStation 4 and Xbox One. A follow up announcement confirmed that Xbox will get the expansion on June 3, while there's still no firm June date for PS4. Just like the PC version, the console version of Chaos Wastes will be free. 

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Warhammer: Vermintide 2 Hacks Into the Weekend with Double XP, Discounts https://www.gameskinny.com/4h6jb/warhammer-vermintide-2-hacks-into-the-weekend-with-double-xp-discounts https://www.gameskinny.com/4h6jb/warhammer-vermintide-2-hacks-into-the-weekend-with-double-xp-discounts Fri, 27 Mar 2020 12:27:44 -0400 GS_Staff

Warhammer: Vermintide 2 doesn't often get the love it deserves. It's a fast and frantic co-op hack and slash title set in the Warhammer fantasy universe that thousands have played for hundreds of hours. But it's now the perfect time for thousands more to jump into the fray. 

Through March 29, players can get double XP on both PC and console (PS4 and Xbox One). To further entice new players, Fatshark, the game's developer, has discounted the game by 75% on PC. Unfortunately, the game is still $29.99 on the PlayStation Store and Microsoft Store as of this writing. 

PC players can pick up the entire Vermintide 2 bundle for $32.56. The bundle includes the base game and its three DLC packs: Shadows Over Bogenhofen, Back to Ubersreik, and Winds of Magic

For those who already own the base game and wish to purchase the DLC packs separately, those are also on sale individually for 33% off. 

Aside from the double XP weekend and deep discount, Season 2 of Vermintide 2 saw it's most recent update on March 24. The Curse of Drachenfels Chapter 3: Enchanter's Lair introduced a brand-new map and "a batch of weapon skills" to the game, according to the game's dev log. All Season 2 content is available for free to anyone who owns the base game. 

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Dark Alliance is a Waste: There are Better Routes for D&D https://www.gameskinny.com/irezg/dark-alliance-is-a-waste-there-are-better-routes-for-dd https://www.gameskinny.com/irezg/dark-alliance-is-a-waste-there-are-better-routes-for-dd Mon, 23 Dec 2019 14:59:59 -0500 Ty Arthur

Ever since the dark days of 4th Edition, D&D hasn't been very prolific on the video game front. Decidedly, it dropped the mantle carried in decades past that saw multiple games saw release every year. Consequently, we're long overdue for a D&D video game resurgence — that's finally about to happen.

There's no question that the Baldur's Gate 3 announcement in June 2019 started the hype train, but that long-awaited sequel has no release window at this time. Barring any sudden surprise developments, the next game fans will most likely see is Dark Alliance, due to arrive in Fall 2020.

The Dark Alliance announcement at The Game Awards in mid-December garnered a mixed reaction to be sure. The teaser has an odd Go Pro camera style applied to it and the slightly off-kilter character models have left more than a few long-time Forgotten Realms enthusiasts scratching their heads.

Considering we underwent the monumental task of ranking every single D&D game from best to worst awhile back, it should be clear we've been fans of the system through its various incarnations over the decades. Whether it's "garbage" or not, we're going to play Dark Alliance. But only a few days after the title reveal, there's already a nagging feeling that this isn't the direction in which the franchise should go. 

Why Action Hack 'n Slash isn't the Way to Go

       We've been here before, and it wasn't pretty.

Frankly, the latest D&D game reveal felt a bit like if Bethesda decided the next Fallout game should be Brotherhood of Steel 2 (ugh, hopefully, I didn't just give them any ideas for the follow-up to Fallout 76).

While the Dark Alliance entries on the PS2 obviously had fans, they weren't really D&D games. They were a pale shadow of the classic Infinity Engine RPG titles like Baldur's Gate. We haven't seen any actual Dark Alliance gameplay yet, but the cinematic trailer makes it look like we're getting Vermintide with Drizzt, Wulfgar, Catti-Brie, and Bruenor. 

The issue isn't that there's no room for new 4-player co-op vs enemy wave games. Fans have been champing at the bit for a legitimate Left 4 Dead 3 for years now, after all (and the recent GTFO doesn't do a bad job of scratching that it). The problem is that it seems unlikely to work well in the Forgotten Realms using D&D mechanics as a springboard.

The first tip-off that a catastrophe may be brewing popped up when the president of Wizards Of The Coast wasn't willing to answer if Dark Alliance will be a AAA game or somewhat of an indie, stating it's all "in the eye of the beholder."

        We are less amused by this joke than you think we are. That guy in the upper right? That's the face I'm making right now.

Awesome beholder pun aside, if Dark Alliance is going to be a highly polished, top tier, AAA game, it would have been very easy to say so. The coy notion that some people will think it's AAA and others won't makes it clear we should temper our expectations.

There are strong reasons to be concerned about a mid-tier action game set in the Forgotten Realms. The D&D franchise ditching its core RPG elements to go an action route has a long and illustrious history of being truly, horrendously awful.

In 1988, the Commodore 64 title Heroes Of The Lance seriously gave the infamous E.T. a run for its money in the "worst PC game adaptation" category. The more recent Daggerdale and Demon Stone are some of the most lackluster hack 'n slash titles to ever hit consoles.

Can We Forget the Forgotten Realms Already?

       Ugh, you again?

Quality and game mechanics aside, the biggest issue surrounding the Forgotten Realms is that it is laughably over-saturated. Wizards Of The Coast has relied on its wide appeal as the basic fantasy setting nearly everyone knows names like Drizzt for far too long. It's absolutely time for a change.

While he still has his die-hard groupies, I was pretty burned out on cheesy, unkillable Drizzt as the face of the Forgotten Realms by the time I was 19. Fast forward another 14 years and he's somehow still the go-to fantasy D&D character — despite having remained just as obnoxiously uninteresting over that time period.

There are dozens of other locations in the Forgotten Realms besides Icewind Dale and the Sword Coast that are consistently ignored in any given D&D video game adaptation. If you go even further and move beyond Faerun altogether, there's simply a staggering amount of material to dive into across any of the other campaign settings from D&D history.

By my count, there have been a whopping 50 video game entries in the Forgotten Realms if you include mobile titles and major expansions to games like Neverwinter Nights 2. By contrast, there have been a paltry 19 D&D video games across every other campaign setting combined.

Considering that Planescape: Torment is still one of the most lauded RPGs in the history of video games, it's absolute insanity that Wizards never took another crack at that setting in a digital format. Granted, many developers might not want to follow that critically acclaimed gem and face backlash if they don't absolutely knock it out of the park, but Planescape isn't the only campaign setting out there either.

With the right promotion, a return to Krynn and the Dragonlance setting could easily send the hype machine go into overdrive. That universe hasn't seen a proper video game since the gold box SSI days in the early '90s.

If Wizards is absolutely dead set on changing the formula from an RPG to another style like it appears they are with Dark Alliance, why not go with Birthright instead? 

Realm management and large scale combat are baked right into the setting, making it ripe for a 4X or turn-based strategy game with RPG elements. Why let major series like Civilization and Age of Wonders — or tabletop crossovers like Gladius — get all the glory? 

Flip the genre spectrum and it's somehow been more than 20 years since a game launched in the Ravenloft campaign setting. There's more than enough room there to either offer a straightforward horror game with D&D characters or inject more horror and undead creatures into an RPG.

The options don't remotely end there either, as there's still more game styles to mine from the earlier days of D&D, like a sci-fi mashup with Spelljammer.

Why are we still fighting orcs and goblins on the Sword Coast when we could be battling illithids and neogi in space?

Mass Effect and KOTOR were both beloved by RPG fans, and there's no reason Spelljammer couldn't get thrown into that list of names.

If there's one setting that is most ready for a return to PC gaming, though, it has to be Dark Sun.

The current entertainment, social, and political climate is wildly ripe for a gritty Dark Sun game.

A developer could easily dive into the political- and social-commentary pool, making a title that would be well received right now. Dark Sun is a setting about the working class toiling under tyrants amid rampant racism. Did I mention that a global environmental catastrophe has struck?

Even if Wizards of the Coast wants to avoid that sort of on-the-nose commentary  and of course they do; this is the company that forced Neverwinter Nights 2 to get rid of a brothel there's still plenty of reason to go with Dark Sun. Grim and dark are very much "in" right now.

Watchmen and Game Of Thrones were huge successes that took the fantasy and sci-fi worlds by storm. The Boys might have put a comedic spin on things, but the success of that series further makes it clear that comic book fans will show up in droves for a story full of hard choices and no good guys. 

Dark Sun is also one of the least saturated settings in D&D history. There's been a grand total of three games in the series: Shattered Lands in '93, Wake of the Ravager in '94, and an early attempt at an MMORPG called Crimson Sands that lasted from '96 to '98. 

D&D Steps Up To Bat

        Seems like a perfectly good time for a new slave uprising

With news arriving that multiple games besides Dark Alliance and Baldur's Gate 3 have been greenlit for the coming years, it's clear that D&D will get the chance to swing seven or eight times and (hopefully) hit something.

Based on the last decade of output, I'm not personally expecting any of them to be home runs, but with a little luck, maybe we'll at least get something memorable.

What did you think of the Dark Alliance announcement trailer, and what style of D&D game would you like to see come out next? Sound off in the comments below!

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Vermintide 2 Winds Of Magic DLC Review: A Rotten Wind With An Unpleasant Price https://www.gameskinny.com/p0eq4/vermintide-2-winds-of-magic-dlc-review-a-rotten-wind-with-an-unpleasant-price https://www.gameskinny.com/p0eq4/vermintide-2-winds-of-magic-dlc-review-a-rotten-wind-with-an-unpleasant-price Fri, 16 Aug 2019 15:41:09 -0400 Ty Arthur

Having been away from Warhammer: Vermintide 2 for a number of months, I was really needing to scratch that Left 4 Warhammer style itch, and the Winds Of Magic DLC seemed like the perfect time to jump back into the fray.

Unfortunately, this wind stinks of something rotten... and its not the hordes of unwashed beastmen.

Following two previous map packs, Winds Of Magic is the first "major" expansion for Vermintide 2, although what constitutes a major DLC versus a minor one will definitely be a point of contention for fans here.

What You Get For Your $19.99

 Look at the little baby! What kind of monster would want to hurt that adorable little guy?

Green flaming meteors from the sky always seem to herald bad things for any given world (just ask the folks in the Darkest Dungeon hamlet or any Lovecraft protagonist ever), and that's no exception with the new Dark Omens level.

If you did a double take reading that sentence, let me reiterate -- yes, there is only a single new level.

Were you expecting a new campaign based around the beastmen and their meteor? That's too bad.

Then again, when you've played the same levels over a couple of hundred times anything new is welcome, but the lack of content is kind of odd considering the other packs at half the price had 2 - 3 levels each.

Dark Omens itself is a pretty standard wilderness and underground mine level that doesn't bring much new to the table. You'll run around out in the woods looking for the meteor crash site, survive waves of enemies, and then destroy some banners at the end before taking the bridge of shadows back to home base. 

The biggest challenge in the DLC? Wood banners.

There's no new boss with the DLC, so if you were expecting to have to figure out tactics for a beastman version of Burblespue Halestorm or Bödvarr Ribspreader, you're out of luck

In fact, there are really only a handful of new enemies, which makes this feel more like the chaos faction got a few extra soldier types rather than the arrival of a whole new faction.

The obnoxious bannerman are the real threat in that roster of enemies, setting down a banner that must be destroyed in melee and significantly buffs the horde in the nearby area.

Besides serving as the focal point in Dark Omens, with the DLC installed the beastman randomly appear with hordes in other levels for a little extra variety while mowing down ratmen and chaos warriors.

 Nope, I see it now. Exterminate them!

If Winds Of Magic just consisted of the Dark Omens level the fanbase would riot, so now we also get short, randomized levels called weaves, where you upgrade weave-specific weapons.

With the weaves come the addition of "seasons" so you have to start over with weave progress again periodically. Since the progression in the weaves doesn't affect your main game characters, this sort of feels like spinning your wheels. 

The point here is to reach the top of the newly added leaderboards, but there's not much incentive to do so at the moment, although its nice to have something different to do if you've already mastered all the other levels.

Next up we get the return of an even harder Cataclysm mode, although bizarrely this top tier difficulty level doesn't include correspondingly better loot or a new tier of chests -- its just harder for the sake of being harder.

So what's the absolute best addition with Winds Of Magic? Probably the new weapon for each class (Sienna's flaming flail is pretty rad) but I mean, does that feel like it would be worth $20 to you?

The Winds Need To Change

A slew of patches arrived for Winds Of Magic during the pre-release period for advance review copies, and they are still coming hot and heavy now in the days after official release.

Sadly they are all needed, and there better be more in the works.

Wednesday's patch for instance wildly nerfed Sienna's fire damage, which was thankfully fixed with a patch that just hit this morning. That patch also changed the weave system so you now get partial experience if you fail a weave, just like with a normal level

Other issues remain, however, like hit detection on the new beastmen enemies in the Dark Omens level needing some polish, as it feels off compared to the rest of the game.

There's also a really odd issue where the sound of the bannerman isn't originating from the correct position, so it will sound like they are ahead of you when they are actually behind you, or vice versa. 

The one issue that desperately needs to be fixed is an option to add in bots while playing weaves, because matchmaking with random players is a nightmare right now.

In a normal level you can set a game to private and get three bot allies who aren't great at anything, but will at least revive you when get grabbed by a packmaster or sliced up by an assassin. That's not an option with weave matches. 

If you have three friends who regularly play Vermintide 2 and can commit to specific times then you're golden, but if you are just jumping into the pool of other players, get ready for some major wait times on non-peak times.

The Bottom Line

Pros:
  • You get a new level to play with
  • Extra enemies
  • If you have a reliable group of friends, the weaves are fun
Cons: 
  • For the price, this should include a full new campaign
  • No new boss?!?
  • Every patch seems to break something else from the previous patch

Obviously, its not great when the biggest addition to your game and the place where players were supposed to get the most hours from the expansion is a deserted wasteland.

If you're a Vermintide 2 fanatic and have played every other level into the ground, it might be worth picking up Winds of Magic for Dark Omens and the weaves... but frankly this DLC is priced too high for the content.

Long story short? Wait until it's half off and the bugs have been ironed out.

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GameSkinny Weekend Download: Video Games Blamed for Violence, Loot Boxes Get Nerfed(?), Planetfall Impresses, and More https://www.gameskinny.com/c6g6x/gameskinny-weekend-download-video-games-blamed-for-violence-loot-boxes-get-nerfed-planetfall-impresses-and-more https://www.gameskinny.com/c6g6x/gameskinny-weekend-download-video-games-blamed-for-violence-loot-boxes-get-nerfed-planetfall-impresses-and-more Sat, 10 Aug 2019 09:49:07 -0400 GS_Staff

In the wake of two mass shootings in Texas and Ohio, politicians, including President Donald Trump, blamed video games for violence. Days later, Walmart began removing from its stores advertisements for violent and "aggressive" video games and movies. 

Elsewhere, Sony, Microsoft, and Nintendo, along with other ESA members, pledged to (somewhat) regulate loot boxes in all future games that use the mechanic. What's more, the ESRB released official numbers showing that 18% of games rated by the service since April 2018 have some type of microtransactions. 

However, some consumer advocates, such as those with Consumer Reports, say that tags and warnings aren't enough. 

On a far less political front, Age of Wonders: Planetfall released to rave reviews, including here at GameSkinny. In fact, we called it the strategy game of the year, so be sure to check out our review of the game below, alongside reviews for Metal Wolf Chaos XD, Wolfenstein: Youngblood, and more.  

Of course, we've rounded up other gaming news such as the rumor that Modern Warfare might actually get a battle royale mode and that the game will feature mouse and keyboard support on console; that Humble Bundle has more than 200 games on sale right now; and Cyberpunk 2077 will get a new game plus mode. 

On top of all of that, we've got culture pieces on X-Wing VR mods and why Madden 20's story mode is dope. And naturally, we have a good handful of guides for some of the latest games. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna do? Play video games? 

News

Reviews

Culture

Guides

Check back next weekend for another roundup of news, reviews, guides, and features. Be sure to check previous weeks for more content: 

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Vermintide 2's Winds Of Magic Expansion Release Date Announced https://www.gameskinny.com/4c2fc/vermintide-2s-winds-of-magic-expansion-release-date-announced https://www.gameskinny.com/4c2fc/vermintide-2s-winds-of-magic-expansion-release-date-announced Tue, 06 Aug 2019 14:26:07 -0400 Ty Arthur

After initially being projected for an unknown summer release date, the first major expansion to the frenzied co-op hack 'n slash title Vermintide 2 is coming sooner than you may have expected. Winds Of Magic will officially drop via digital outlets on August 13, just one week from today.

Following the smaller map packs Back To Ubersreik and Shadows Over Bögenhafen, the Winds Of Magic expansion brings a brand new enemy type to vex your Warhammer heroes alongside the standard skaven and chaos foes currently available.

In conjunction with the Winds Of Magic release date announcement today, CEO Martin Wahlund of developer Fatshark commented:

As a meteor crashes down in the Reikland, the Beastmen rush to the epicenter to claim it as a Herdstone. It is up to the five heroes to stop them before a dreadful disaster strikes the Empire. 

Vermintide 2 continues to grow, and challenge the players in new ways. The Winds of Magic expansion will introduce a new enemy, the Beastmen, as well as new game mode, weapons, and leaderboards.

We can’t wait to see how we rank up against the players on the leaderboards. Or maybe not?

Besides the Beastmen enemies and newly added leaderboard mechanic, Winds Of Magic also sees several new features coming to the game:

  • Dark Omens level
  • Winds game mode for completing challenges with increasing difficulties
  • Winds Of Magic specific progression system featuring weave forged versions of existing items
  • Level cap of 35
  • New talents, including fan-requested Level 30 options
  • One new weapon for all five main heroes
  • New, more challenging Cataclysm difficulty setting

The Winds Of Magic expansion can be pre-ordered now on Steam for $19.99 ahead of the August 13 release date. Check out the new gameplay teaser trailer featuring the Beastmen enemies in action below.

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E3 2019: Highlights From the PC Gaming Show https://www.gameskinny.com/z5tcg/e3-2019-highlights-from-the-pc-gaming-show https://www.gameskinny.com/z5tcg/e3-2019-highlights-from-the-pc-gaming-show Mon, 10 Jun 2019 16:48:47 -0400 GS_Staff

As expected, the PC Gaming Show at E3 2019 showed some truly fantastic upcoming games. From Evil Genius 2 to Conan Chop Chop (yeah, it's not fake), to Vampire the Masquerade - Bloodlines 2, Shenmue 3, and Auto Chess, there was a little bit for everyone. 

While we don't cover every single announcement below, you'll find the highlights from the show. 

Evil Genius 2


Those well-versed in Steam sales are more than familiar with at least the name Evil Genius, since it's been a staple of Steam sales for over a decade and has been tasking players with running an evil empire since 2004. The game is finally getting a sequel from developer Rebellion, which served as the publisher for the first title.

Payers have until sometime in 2020 until Evil Genius 2 makes its way to PC; that's plenty of time to learn how to be properly diabolical.

Vampire: The Masquerade - Bloodlines 2


One of the most hotly-anticipated games of 2020 got even more screentime during the PC gaming conference this E3, further emphasizing that yes, it's back and better than ever.

You're going to play Malkavian, aren't you? Yeah, you know you are. Look for Vampire: The Masquerade - Bloodlines 2 in March of 2020.

Starmancer


If you say a game is like Dwarf Fortress is space, it better actually be like Dwarf Fortress in space, and not akin to the already established and amazing Rimworld.

From publisher Chucklefish comes a fresh spin on the management and strategy genre in Starmancer, featuring an isometric view and what appears to be a vast amount of customization for player bases. Those interested can pre-order to get into the upcoming beta now.

Planet Zoo


If you thought the folks over at Frontier Developments did the classic RollerCoaster Tycoon legacy justice, you may be elated to find the developer is returning to another familiar setting: zoo management.

Zoo Tycoon may be pretty much dead, but Planet Zoo is coming to fill that gap in your strategy-searching heart. The animals simply look fantastic, and if Planet Coaster is any indication of the quality here, we're in for a great time.

Look for Planet Zoo on PC on November 5 of this year.

Auto Chess


In a move that surprised many and... I'll keep it to myself...

Yes, Auto Chess is that Auto Chess, the custom mode in Dota 2 that's been taking the game by storm and has now spawned a League knockoff.

This Auto Chess is by the very same developers who made Dota Auto Chess, officially separating the franchise from DotA and even moving over to the Epic Game Store. It's also a mobile port. It smarts a bit, not even going to lie.

Terraria: Journey's End


Did you think Terraria was dead? Haha, silly mortal! Terraria will never die!

Okay, it will die eventually. But that day is not this day, and it's not this year, either. The next update for the game, titled Journey's End, isn't the game's last update, but it does promise to be one of the biggest it's seen yet and that's really saying something.

Journey's End will be bringing tons of new items, weather conditions, a new super hardcore Master difficulty level, and even more to the classic sandbox that should definitely be in your Steam library by now.

Chivalry 2

Chivalry: Medieval Warfare released in 2012 on the PC, before making its way to consoles in 2014 with the Xbox 360 and 2015 with the PlayStation 3, PlayStation 4, and Xbox One. Fans of the series have been awaiting a sequel to the first-person medieval melee for some time. 

Now we know that Chivalry 2 is in the works. It is set for release in "early" 2020 for the PC. It is being developed by Torn Banner Studios in conjunction with Tripwire Interactive. It was not announced if the game would be making its way to console. 

The trailer above is all about beheadings, limb-severing, and body maiming. The developers mentioned that the game would have the iconic Battle of the Bastards, first seen in Season 6, episode 9 of Game of Thrones. However, they did not provide further details. 

Zombie Army 4: Dead War 

Rebellion's Zombie Army subseries began in 2013 as a spinoff of the niche but popular Sniper Elite series. Each of the Zombie games provides an alternate World War II timeline, one where the Third Reich raises an army of the dead to lay waste to The Allies, and all of Europe. 

Dead War is set to release on the PC, PlayStation 4, and Xbox One in 2020. It will be an Epic Games exclusive when it launches. There was no confirmation if such exclusivity would be timed or not. Rebellion said actual gameplay would be shown at E3 on June 11. 

Zombie Army 4 looks to carry the torch from previous games in the subseries. Featuring frenetic online co-op gameplay for up to four players, there will be plenty of hordes to eviscerate, plenty of traps to lay, and flamethrower zombies to outsmart. Rebellion said there will be ways to enhance weaponry, dozens of skills, special attacks, cosmetic items, and more. 

Of course, the series' beloved X-ray kill cam will make a return as players travel "across Italy and beyond."

Shenmue 3

We already knew Shenmue 3 would be releasing later this year, although it would be later than expected because of yet another delay. During the PC Gamer Show, the long-awaited game was confirmed for a November 19 release (unless there's another delay). 

In a trailer all about glorious kung-fu training and beating up bad guys, it was also confirmed that the game would be exclusive to the Epic Games Store when it releases. 

Thankfully, the game looks like a proper sequel to Shenmue and Shenmue 2, even down to the crappy (yet endearing) voice acting and classic Shenmue style. Unfortunately, no forklifts are shown in the trailer. 

Warhammer: Vermintide 2 Versus

Warhammer: Vermintide 2 is one of the best first-person melee games currently on the PC, standing tall alongside Chivalry and Mordhau. Slicing and dicing Skaven and members of the Chaos army with pals is a joyous experience. The game does well to capture the Warhammer universe and has received overall positive reviews since releasing on PC in 2018. 

Now those that want to slice and dice each other will get the chance. Vermintide 2: Versus will be a 4v4 asymmetric PvP mode for Vermintide 2. It currently does not have a release date, but we can't wait to play a Skaven wielding a mini-gun. 

In a release about the mode, Martin Wahlund, CEO of Fatshark said: 

The player has always been the hero of the game, but in the Versus mode, players will now be able to play as the enemy factions. Versus is a competitive game mode where two separate teams of four players take turns playing as the enemies and heroes.

Maneater

Coming from Tripwire Interactive, Maneater might be the "shaRkPG" you didn't know you always wanted. While this isn't the first time we've seen footage of the game, the trailer is some of the first footage we've seen of the game's villain, Scaly Pete. 

Full of completely insane sharkery, the game's PC Gaming Show trailer featured lots of explosions, lots of fast swimming, and lots of maneating. Taking place of the Gulf Coast of the United States, Maneater follows a shark growing from baby to beast on a journey of revenge. Just so happens Scaly Pete is also on a reality television show called Shark Hunters vs. Maneaters

Tripwire Interactive will show more gameplay behind closed doors at E3. However, TI President and Co-Owner John Gibson did provide some details about the game. He said that Maneater is like "GTA if you were a shark."

The game will feature progression systems and life phase evolutions. Players will gain XP to level up and grow more powerful, they will increase their power and capability, and they will unlock evolutions like "metallic teeth to shred boats" or mutated lungs. 

The game does not currently have a release date, but it appears it will also be exclusive to the Epic Games Store at launch. 

Conan Chop Chop

What began as an April Fool's joke has, as in the past, now become a reality. Roguelike Conan Chop Chop is currently (for real) in development by Mighty Kingdom and published by Funcom. 

It will release on September 3 for the PC, PlayStation 4, Xbox One, and Nintendo Switch. Set in the world of Conan: The Barbarian, Conan Chop Chop can be played alone or with up to three friends. 

The developer calls say that it is "the most epic and realistic stick figure game ever to be set in the world of Conan the Barbarian, thus there will be an excessive amount of gore and flying limbs."

Although characters aside from Conan were not confirmed, the developers also said that there would be "a diverse case of badass warrior gods" players would be able to use. 

Mosaic

What initially looked like a commercial for a mobile game turned out to be a trailer for the upcoming adventure game Mosaic. Although the BlipBlop game played by a character in the trailer above is currently out on the Apple App Store and Google Play Store, Mosaic itself doesn't currently have a firm release date.

All we know is that it will release sometime in 2019, and that it will be available on PC, PlayStation 4, Xbox One, and Nintendo Switch. 

Mosaic is a surreal adventure game set in a dark, "cold" city. Aesthetically, it resembles games like Limbo and Orwell. It is developed by Krillbite, the same studio behind Among the Sleep. It also looks to take inspiration from certain episodes of Black Mirror, such as Season 1, Episode 3's Nosedive. 

Midnight Ghost Hunt

Coming from Vaulted Sky Games and Coffee Stain Studios, Midnight Ghost Hunt is a 4v4 ghost hunting game featuring ghosts and ghostbusters.

The game features what appears to be fast-paced first-person action, where those playing as ghosts seem to be able to enter a third-person perspective and traverse the environment. 

Ghost hunters have until midnight to "find and destroy" all of the ghosts lest those ghosts return as vengeful spirits and attack them. 

The game does not currently have a release date, although those interested can sign up for the alpha here

Unexplored 2: The Wayfarer's Legacy

The original Unexplored released in 2017. The indie RPG roguelite has garnered very positive overall reviews on Steam in that time. In 2018, the game released on the Nintendo Switch. 

Unexplored 2: The Wayfarer's Legacy takes what players loved in the original and increases it across the board. Instead of slinking through dungeons and the underground, Unexplored 2 takes things to the surface. The art style has also changed to implement more 3D elements, as seen in the trailer above. 

The game's new Legacy system also means more progression this time around as worlds can be begun anew after dying, or players can choose to keep exploring previously explored worlds. 

It is set to launch in 2020. 

The Lost Oasis

The Lost Oasis is an upcoming MMO developed and published by Donkey Crew. Set in the post, post-apocalypse, players find themselves vying for control of an arid landscape. 

In the game, players build walking, mobile bases, which allow them to battle other players and clans, lay siege to encampments, harvest resources, and much more. It features hefty building mechanics and myriad ways to initiate combat, from close-quarters melee to long-distance barrages. 

The Lost Oasis is set to release into Early Access on July 15 on PC. It plans to fully launch on the platform on September 3. 

Age of Wonders: Planetfall

It's likely that strategy and 4X players already know about Age of Wonders: Planetfall. Developed by Paradox Interactive, the game was first revealed some time ago. It was originally set for release in 2017. 

While previous Age of Wonders titles are exclusively set in a fantasy world, Planetfall features a sci-fi setting. The game will reportedly feature six factions when it launches on August 6 of this year for the PC, PS4, and Xbox One. 

Players will scavenge for resources on procedurally generated maps, all while battling hostile factions and vying for land. 

Remnant: From the Ashes

Battling an ancient, multi-dimensional evil, Remnant: From the Ashes is a post-apocalyptic third-person shooter from the same developers behind Darksiders 3. From the looks of it, players are poised to go up against some truly ghastly beasts and Lovecraftian horrors. 

Remnant: From the Ashes is set to release on August 20 for the PC, PS4, and Xbox One.

It can be played solo or with two other players. The game's worlds are "dynamically generated," according to the developers. It will also feature "heavy replayability," with the game scaling to match player progress over time. 

Griftlands

As noted during the PC Gaming Show, Griftlands has undergone some rather significant changes since it was first announced. At one point, some even thought that the game had been canceled, with some even inquiring about the game's state on its official forums as recently as May 30. 

However, the game is still alive. However, the game looks a tad different than it did before. Now, the game revolves around a single-player deck-building experience. According to the Klei, the game's developers, "You play the game as one of three characters, and each decision you make is important — which jobs to take, which side to choose, and which cards to collect."

The game is scheduled to release in alpha on July 11, with an Early Access release in June 2020. 

Songs of Conquest

To some, Songs of Conquest might look like Heroes of Might and Magic. That's because developer Lavapotion was heavily inspired by the franchise while creating Songs of Conquest

Featuring beautiful pixel-art graphics and an old-school aesthetic, SoC presents a fantastically realized fantasy world. 

The turn-based adventure strategy game is set to release on the PC at a currently-unknown date, potentially "late 2020." PLayers can currently sign up for the game's alpha here

Per Aspera

Base-building strategy game Per Aspera is being developed by Tlon Industries. The game tasks players with terraforming Mars, and while we don't know a lot about the game just yet, we do know that it's coming to PC sometime in 2020. 

While the gameplay trailer above starts out with a spacecraft settling on Mars and before a base begins to expand across polygonal "tiles," it ends with a macro view of the planet, with supply lines and paths etching themselves across the planet's surface. 

Not surprisingly, the scale seems quite grand. We'll have to wait for more. 

Valfaris

Valfaris is a 2D side-scrolling action game that looks like it shares way too much in common with Contra, and Axiom Verge — and that's a good thing!

Slated to release on PC, PS4, Xbox One, and Nintendo Switch sometime in 2020, the game is developed by the same minds behind Slain: Back From Hell. It even features a kick-ass heavy-metal soundtrack and tons of giblets. 

Honestly, it looks pretty badass, and we can't wait to try it out. 

---

For more E3 2019 coverage, be sure to check out the articles below: 

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Sony Hosts Big PlayStation Plus Sale — Over 200 Games Discounted https://www.gameskinny.com/3ljhc/sony-hosts-big-playstation-plus-sale-over-200-games-discounted https://www.gameskinny.com/3ljhc/sony-hosts-big-playstation-plus-sale-over-200-games-discounted Tue, 23 Apr 2019 17:24:14 -0400 GS_Staff

Once upon a time, Steam was the only digital games storefront to provide its users with deep discounts on titles old and new. However, over the past several years, that's started to change, with Sony and Microsoft getting in on the action. 

While there was a time when PlayStation's sales and Sony's PlayStation Plus offerings were laughable, that's no longer the case. These days, PS Plus sales are well worth paying attention to. 

From now until April 30 at 11 a.m. EDT, PlayStation Plus members can get up to 80% off a number of high-quality titles, recent releases, and indie gems. That's not including this month's free offerings of Conan Exiles and The Surge

Below, we'll highlight some of the better offerings available, including those for the PS4, PS3, and PSVR. Some highlights include Assassin's Creed Origins, Battlefield V, Shenmue I + II, and the Dead Space trilogy. 

Each game is linked to its PlayStation Store page. Additionally, some games have multiple editions, many of which are also discounted and can be found on the store. 

Game Price Platform
  FIFA 19  $17.99  PS4
  Madden 19  $11.99  PS4
  NBA 2K19  $17.99  PS4
  Assassin's Creed Origins  $14.99  PS4
  Battlefield 1  $9.99  PS4
  Battlefield V  $29.99  PS4
  Burnout Paradise  $4.99  PS4
  Dragon Age: Inquisition GOTY  $9.99  PS4
  Everspace  $7.49  PS4
  Just Cause 3: XXL Edition  $8.99  PS4
  Layers of Fear  $4.99  PS4
  Mass Effect: Andromeda  $7.49  PS4
  Moonlighter  $11.99  PS4
  Need for Speed  $4.99  PS4
  Overcooked 2  $17.49  PS4
  Phantom Doctrine  $11.99  PS4
  Rainbow Six: Siege Deluxe Edition  $11.99  PS4
  Shenmue I + II  $20.99  PS4
  The Crew 2: Gold Edition  $29.99  PS4
  Titanfall 2  $7.49  PS4
  The Division  $9.49  PS4
  Warhammer: Vermintide 2  $20.99  PS4
  WWE: 2K19  $17.99  PS4
  Borderlands 2 VR  $37.49  PSVR
  Alice: Madness Returns  $3.99  PS3
  Dead Space: Ultimate Edition  $4.99  PS3
  Dead Space 2: Ultimate Edition  $5.99  PS3
  Dead Space 3: Ultimate Edition  $5.99  PS3
  Dragon Age II  $3.99  PS3


For a complete list of all 264 discounted games on sale, check out the PlayStation Store.

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Warhammer: Vermintide 2 Expansion Introduces Beastmen, New Game Mode https://www.gameskinny.com/c4jv5/warhammer-vermintide-2-expansion-introduces-beastmen-new-game-mode https://www.gameskinny.com/c4jv5/warhammer-vermintide-2-expansion-introduces-beastmen-new-game-mode Fri, 01 Mar 2019 10:28:25 -0500 William R. Parks

Since the launch of Warhammer: Vermintide 2 in 2018, Fatshark has been busy, releasing multiple DLCs for the co-op-centric action game. That said, the company is showing no signs of slowing down, as proven by the recent announcement of Winds of Magic, an upcoming expansion that is headed to the title this summer.

With Winds of Magic, players will face new enemies in the Beastmen — "warp-spawned hybrids of animals and primitive humans" with twisted horns and deadly weapons. Indeed, fans will need to be careful with the Beastmen, as they promise to be the game's "toughest enemy faction."

According to Phil Savage of PC Gamer, who was given access to a prototype build of Winds of Magic, this difficulty emerges from the tactical design of the Beastmen, which is intended to "introduce new types of problems for players to tackle." These challenges include the Beastmen's ability to attack from distance as well as the buffs they receive, such as invulnerability, by way of their Standardbearer's totems. 

Additionally, Winds of Magic looks to bring a new gameplay option to Vermintide 2. Rather than introduce a new campaign with the expansion, PC Gamer reports that Fatshark has opted to implement an endless gauntlet of challenges that increase in difficulty as a player progresses through them. 

Each of these challenges will be affected by a modifier related to the eight winds of magic, and players will need to complete tasks and prevail in a final arena, to complete them. It is indicated that there will be a finite number of unique challenges, but challenges can be continually repeated at higher and higher difficulty levels.

Players that are dedicated to progressing through these new challenges will also encounter another of Winds of Magic's additions: a leaderboard. This will give heroes an opportunity to compete, as a player's standing will be directly connected to the difficulty of the challenges that they are able to complete.

The addition of a new enemy faction, and a new approach to Vermintide 2's end-game, is certain to get many fans excited about the release of Winds of Magic. In the interim, players can simply prepare for the new challenges that await them.

More details on Winds of Magic can be found on PC Gamer.

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Warhammer Vermintide 2: How to Get Cosmetics https://www.gameskinny.com/zxkda/warhammer-vermintide-2-how-to-get-cosmetics https://www.gameskinny.com/zxkda/warhammer-vermintide-2-how-to-get-cosmetics Wed, 14 Mar 2018 13:55:33 -0400 Ty Arthur

At its core, this bloody, four-player, Skaven-killing, co-op extravaganza is all about the loot. With our cosmetics guide, you can even get loot that sets you apart from the other players and provides an aesthetic flair in these drab maps full of destroyed buildings.

Yeah, yeah, you want to save the Reikland from furry annihilation if you can, but the end goal of any Warhammer: Vermintide 2 match is getting the best possible commendation chest to upgrade your character.

While various weapons and trinkets with special set traits or variable percentage properties are to be found in abundance to help raise your overall power level, there's one item type that seems to be missing in action for many players: the cosmetics!

Like many, you may be wondering: How do I get cosmetics in Vermintide 2? There are two possible ways that are currently known, with more expected to arrive in later patches or DLC.

How to Get Vermintide 2 Cosmetics

If you own the original Vermintide (on the same platform as you bought the sequel), then you automatically get a cosmetic item for your first character in the wardrobe. Likewise, if you bought the collector's edition of Vermintide 2, then you also get a special cosmetic item already available as soon as the game starts.

For those who don't have the original game or didn't shell out the cash for the collector's edition, you've got to find Vermintide 2 cosmetic items the old fashioned way: by grinding.

They arrive in commendation chests at the end of a match, but are currently the rarest of all possible items to receive.

While the developers have confirmed they appear in loot chest drops, they haven't given any specifics on where cosmetics are more likely to appear, which is where the community guessing comes in. 

While some get lucky and receive a cosmetic item here and there on the easiest setting in a quick match, it appears you are more likely to find Vermintide 2 cosmetic items in commendation chests on the hardest difficulty, or when completing Heroic Deed matches that have special objectives.

Heroic Deeds are some of the hardest match types to complete, as they frequently give you handicaps or increase the health of the boss while forcing you to play a map you know well in a different way than expected.

Equipping Vermintide 2 Cosmetic Items

When you do finally get your hands on them, keep in mind that cosmetics are character and class dependent; so, for instance, Mercenary Markus Kruber can't use the Hunstman's Fugitive Hood cosmetic item.

Equipping cosmetics in Warhammer Vermintide 2

You can change your cosmetic items in the keep by turning right at the starting point and going into the equipment room (opposite the forge room), then turning right again and accessing the wardrobe. 

If you'd prefer not to do all that, you can just bring up the cosmetics screen by accessing the inventory and navigating to the cosmetics tab near the bottom (just above the Spoils Of War button).

Note that Vermintide 2 cosmetics are a completely different concept from weapon illusions! Cosmetics change clothing features -- at the moment, primarily your coat or hat skins -- while illusions change the style of a weapon, so you can keep a weapon skin that you like even as you upgrade to new and better offense options.

Illusions are also applied completely differently and aren't accessible at the wardrobe or the regular equipment screen. For a full explanation on weapon illusions and how they work, head over here.

Opening the cosmetics wardrobe in Warhammer Vermintide 2 Accessing the Vermintide 2 cosmetics wardrobe

Still need help staying alive in the various Skaven-infested levels or finding tomes and grimoires to get better loot in the rest of Vermintide 2? Check out our other guides here:

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Warhammer Vermintide 2 -- Halescourge Level Guide https://www.gameskinny.com/ahpva/warhammer-vermintide-2-halescourge-level-guide https://www.gameskinny.com/ahpva/warhammer-vermintide-2-halescourge-level-guide Mon, 12 Mar 2018 14:49:20 -0400 Ty Arthur

Now that the full version of Warhammer: Vermintide 2 has launched after the extensive beta testing period, there are significantly more maps to explore with your adventuring companions.

One of those new maps is the deceptive Halescourge, which seems like an absolute cakewalk of typical Skaven hordes ... until you hit the fat spellcasting boss. Resist the urge to slam your keyboard into the wall or throw your controller at the TV, and follow our guide below to finish this Vermintide 2 map!

Halescourge Tome/Grimoire Locations

As with most of the levels, there are two possible grimoires and three tomes to pick up if you are willing to trade off health and healing potion slots for better loot and experience gains.

Halescourge Grimoire #1

This one is found after the second tome (see below), typically during the "Search For Burblespue Halescourge" objective. When you drop down a stone ledge onto a wood bridge with a bunch of crows, you will see a building start to fall over.

Run down the path beneath the falling building, and hop down to the lower level. Turn around and go back the way you came to see a broken wall where you can jump across into a building. The grimoire is in the bookshelf in that room.

 Halescourge Grimoire 1 Location (thanks to YouTuber General McBadass for the screenshots)

Halescourge Grimoire #2

Following the third tome (see below) when you head through a tunnel with a bunch of bodies hanging from the ceiling, go forward through the street where there's a cart and a bunch more bodies on the ground. There will be tall buildings on your right and left (the building on the right should have a flag hanging off it).

Point your ranged weapon up at the ladder visible on the side of the building on your left, and fire to knock the ladder down. Climb up the ladder and you will see the grimoire sitting on the wood platform in front of a door.

Looking up at a ladder in Vermintide 2 Halescourge Shooting down the ladder to reach Halescourge Grimoire 2

Halescourge Tome #1

When coming down a set of stone stairs during the "Find Your Way Down The Terraces" objective, jump down off the left side to a lower area and look for a small hole in the wall at your feet. Crouch down and head inside to find this tome in the back of the hidden room inside a crate.

Location of the first Vermintide 2 Halescourge tome Halescourge Tome 1 Location

Halescourge Tome #2

When you jump across a wood platform to a new area with a big green banner on the wall, stay up on the rooftop section and turn left at the tunnel (instead of jumping down). Immediately hang a right and go down the stairs to see this tome sitting on a boat.

Where to find tome 2 in Halescourge Halescourge Tome 2 Location

Halescourge Tome #3

After the first grimoire (see above), look for the only visible standing tower next to a destroyed wall. Head inside and climb up the ladder to find the third tome sitting on a shelf.

The location of Vermintide 2's third Halecourge tome Halescourge Tome 3 Location

Halescourge Boss Guide

This bloated sorcerer is easily one of the hardest bosses from a tactical standpoint, and you can expect to try this run several times before getting the kill. Halescourge is difficult even on the easiest setting, and if you have a heroic deed to battle him with increased health or damage, all I can say is "good luck."

Melee is very risky, so protect your ranged combatants from the hordes of summoned enemies while they hit the boss from afar. Move out of the way and reposition when the boss teleports near you or starts firing off those projectiles, as they are difficult to dodge when you are close. Standing behind the wooden beams at the proper angle can let you avoid the acid attacks.

While dodging all the special enemies that spawn, keep a careful watch for the spell casting animations with his book and staff. If you see it begin, dodge repeatedly in the same direction to avoid the attack, then you can run in for a few melee swings and get out if you time it properly. Getting behind him to attack before he teleports away is a good tactic, although it's sort of luck of the draw as to whether you will get there in time.

When you run out of ammo (and you probably will because this battle is brutal), it's actually possible to hit the boss from underneath when he teleports up onto the platforms.

As with all bosses, strength potions and bombs are helpful in increasing the damage, but be wary of the teleporting! He may just blink away from the bomb before it goes off.

A very difficult boss in the Halescourge level of Vermintide 2 Seriously, screw this guy.

That's all you need to know to have a solid chance at beating the Halescourge level and taking out this insane boss. Need help staying alive or finding tomes to get better loot in the rest of Vermintide 2? Check out our other guides here:

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Warhammer Vermintide 2 Illusion Guide https://www.gameskinny.com/f5oj7/warhammer-vermintide-2-illusion-guide https://www.gameskinny.com/f5oj7/warhammer-vermintide-2-illusion-guide Fri, 09 Mar 2018 16:00:14 -0500 Ty Arthur

The loot and crafting systems received an overhaul in Fatshark's end times co-op adventure Warhammer: Vermintide 2, with a few new additions that returning players may not fully understand.

Illusions in particular seem to be confusing the player base, as their utility isn't immediately apparent when this randomized ability appears on a weapon.

An illusion is essentially a removable weapon skin, allowing you to keep the same look of a weapon you like even when upgrading to new versions or switching to a new weapon entirely after opening a loot crate.

Extracting and Applying Vermintide 2 Illusions

Illusions are moved between items at the forge, but sadly the game's forge/crafting section is not super intuitive. In fact, you might not have even found the forge if you weren't going around exploring the keep in-between matches!

From the start point, go down the door to your left (next to the guy with the maps near the mission select area) and then interact with the forge. From there, navigate to the Crafting tab. By default you will be on the Salvage screen on this tab, which doesn't help you utilize illusions at all.

In the middle of the screen, you will see some astoundingly small text reading 1/7 in-between two teeny, tiny little buttons labeled Next and Previous that you use to tab through seven different crafting options (yeah, it's not a great UI design at all).

Use Next to tab over to the sixth screen, which is labeled Extract Illusions. From here you can extract the illusion from an item for 20 scrap (if you don't have any scrap, you need to destroy unwanted items on the Salvage screen).

Hit Next again to get to the seventh screen, named Apply Weapon Illusion. From there you can apply the illusion to any weapon you have in your inventory and change its base appearance.

A Vermintide 2 crafting screen Extracting a weapon illusion on the sixth crafting screen

That's all you need to know to utilize Vermintide 2 weapon illusion skins! Need help staying alive or finding tomes to get better loot? Check out our other guides here:

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Warhammer Vermintide 2 - Skipping the Prologue Tutorial Scene https://www.gameskinny.com/mkk83/warhammer-vermintide-2-skipping-the-prologue-tutorial-scene https://www.gameskinny.com/mkk83/warhammer-vermintide-2-skipping-the-prologue-tutorial-scene Fri, 09 Mar 2018 13:29:13 -0500 Ty Arthur

Beta is finally over, and the full launch version of Warhammer: Vermintide 2 is here, which is very good for the players but very bad for the Reikland, which is about to be swimming in evil rat men!

If you went from the beta to the full version, thankfully, you didn't get your character progress wiped (which, obviously, new players aren't crazy about but had existing players pretty stoked), but there was an annoying catch -- you have to replay the Vermintide 2 tutorial scene yet again.

If that doesn't sound like a fun way to jump back into the game, we've got you covered with a little tip on how to skip the intro entirely.

Skipping the Vermintide 2 Prologue

Want to bypass the prologue segment at the Skittergate instead of playing through the escape sequence again? Just hit F2 twice in a row, then press Escape while you are in the cage being lifted along the rope track.

From there, you can exit the intro and go to the main menu to enter Taal's Horn Keep and jump into a quick match.

It's really only a minor annoyance to replay the tutorial, though, which is about 10 minutes long and gives you some solid lore background on what's happening in the game. This isn't Metal Gear Survive, where there's two and a half hours of tutorials to play through before getting into the main gameplay.

 Tap the key combo while in the cage being moved by the Skittergate

Vermintide 2 Prologue Bugs

You may want to skip the intro if you experience an early bug where you get stuck forever during the pit fight if you changed a particular key binding.

Changing the dodge key binding before then teaches you how to use dodge will make the entire game freeze up. You can either skip the prologue to bypass this issue, or just change the key binding back to default until the pit fight is over.

A fight that you can't win if you altered the key binding for dodging This fight is impossible if you changed the dodge key binding

Now that you are past the annoying prologue section, it's time to jump into all those new maps with the full launch! Need help staying alive or finding tomes to get better loot? Check out our other guides here:

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Warhammer Vermintide 2 Beginner's Tips and Tricks to Survival https://www.gameskinny.com/6inhf/warhammer-vermintide-2-beginners-tips-and-tricks-to-survival https://www.gameskinny.com/6inhf/warhammer-vermintide-2-beginners-tips-and-tricks-to-survival Fri, 09 Mar 2018 12:34:20 -0500 Ty Arthur

How can a mere four heroes possibly take on the endless Skaven and Rotblood hordes in Warhammer: Vermintide 2 without being dragged down by sheer numbers and being slaughtered? That's a problem many new players are coming to grips with in this challenging co-op experience.

Since the launch of the official retail version (and the subsequent Vermintide 2 1.0.1 update), there has been some major character nerfing of all classes  from what players were used to in the beta. Most classes do less damage to enemies and heal less health now with their abilities, making teamwork even more essential.

Whether you played during pre-launch extensively or are just jumping into the game now, there are a host of Vermintide 2 tips and strategies you need to learn if you want your group to survive a map and make off with that sweet, sweet loot box.

Combat Basics

Because you will so often face very large numbers of enemies, learning to effectively block, push, dodge, and position is critical to staying alive. Pay attention to enemy attack patterns and hold up your guard with RMB, then counterattack when the coast is clear. You may need to guard for longer periods when surrounded, but pay attention to your guard stamina, as you can only block so many attacks.

Holding RMB and LMB while moving lets you push an enemy out of the way, which is essential for moving out of a horde or drawing a monster away from an ally. Holding space while tapping a movement direction dodges in that direction, which is useful when you can't guard any longer or when a heavy attack is incoming. It can always quickly evade special enemy attacks that hold you down or drag you away.

Being out in the open when a horde appears is a bad idea unless your team can quickly chew through it as a group. Always work to gain better positioning whenever possible in these three ways:

  • Moving into a building where the horde has to funnel through a door or hallway
  • Putting your back to a wall so you can't be surrounded and moving towards a better position
  • Escaping up to a higher point, where you can cleave enemies easily as they jump up to follow you, forcing them to slow down for the climb animation

While fighting the Skaven and Chaos Barbarians, take note of the various special enemy types, as they require different tactics.

The Rat Ogre, for instance, can easily leap from floor to floor, so hitting him at range before closing to melee is a necessity. The Skaven with the flamethrower also pushes characters back with his primary attack, so he needs to be attacked from behind, killed at range, or flanked by two players at the same time. The fat Plague Priest launches area gas attacks, but if you stay out of that range and hit him from the side, he's no problem, and so on.

While battling the hordes, keep in mind that strength potions affect all damage -- even bombs -- and let you penetrate armor, so those are useful to hold onto until a big boss creature shows up.

Attacking Vermintide 2 enemies from a high vantage point Fighting from the high ground lets you take on fewer enemies at a time to thin their numbers

Cooperation Is Everything

Due to the makeup of the enemy forces, the biggest reason for a match to be lost is that players didn't stay together and someone ran off ahead before the rest of the group was ready. Teamwork is survival in Vermintide 2.

Every map features multiple drop-off points where you can't go back to the previous area. Be sure the whole team is ready to drop off, or you can quickly find yourself alone and cut off from help if they are still battling enemies above you.

Reviving downed allies should be a priority, but not if they are surrounded by enemies or are being slaughtered by the tank that will just immediately kill you. Taking out close enemies first is key, but if you are in a bind and need another player, don't forget you can block while reviving!

Any player can be downed and revived up to three times on Recruit difficulty.  Unless you use a healing item to reset the process, the fourth time you go down, you will automatically die. This isn't the end of your time in the match, though.

Always rescue the dead players who appear as tied-up new characters later in the level. The rescue spots are the same every time (such as behind the wagon with the tome in Against The Grain), so memorize them as you go through a map.

A tied-up player waiting to be rescued Rescuing a dead player who appears as a new tied-up character

Tomes And Grimoires Are A Gamble

By now, most players have figured out the secrets of the Vermintide 2 grimoire/tome locations, so the question remains: What do these do, and should you pick them up?

Tomes and grimoires give you better loot at the end of a match, but they come at a high cost. Holding a tome takes up your healing potion slot, so if you have a healing potion on you when you find a tome, either use it on yourself or hand it off to another player first.

Since you are going to lose health at some point, holding a tome can be problematic. Tomes can be dropped temporarily if you need to grab a healing potion or some bandages to increase your health, then picked back up to fill the potion slot again.

Grimoires, on the other hand, can't be dropped (unless you die) and also reduce overall team health, making them even more of a gamble. Yes, you will get better loot if you survive, but if you get a total player wipe just short of the level's end, then what's the point?

If you are wearing an item with Curse Resistance, it lowers the health drop and makes the level a bit easier while holding a gimoire.

One of Warhammer Vermintide 2's loot chests Tomes give you better chests but make the levels harder to beat

Opening Loot Boxes

Besides grabbing tomes or grimoires, you also get bonus loot for doing a quick match instead of a custom game. Loot is randomized but will usually give you a weapon and some trinkets that include various traits and properties. 

Traits are fixed -- always giving the same result every time -- while properties have a variable scale, such as 5% - 15%.

Choosing when to open your loot boxes can change the quality of your gear. Saving these till later, when you are at a higher character level, gives you much better gear, although of course it means playing through earlier maps repeatedly with shoddy equipment.

Weapons and equipment affect your Vermintide 2 character's power level, which is a concept that isn't fully explained in the game. Besides being a gateway to the higher difficulty levels, hero power controls these aspects of combat:

  • How may enemies you can cleave through at a time with a single hit
  • How much you stagger opponents when they are hit
  • Total damage per hit

Upgrading your character's power level in Vermintide 2 Increasing Markus' power level with new gear from a commendation chest

Those are all the basic Vermintide 2 tips and tricks you need to know to jump into the game and get started! The rest will have to be learned along the way as you figure out how to cooperate with different team makeups to conquer each map.

Have any other strategies for this co-op Warhammer title we didn't mention? Let us know your essential tips in the comments section!

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Warhammer Vermintide 2 Review - The Left 4 Warhammer Style Continues to Impress https://www.gameskinny.com/edpoo/warhammer-vermintide-2-review-the-left-4-warhammer-style-continues-to-impress https://www.gameskinny.com/edpoo/warhammer-vermintide-2-review-the-left-4-warhammer-style-continues-to-impress Thu, 08 Mar 2018 12:11:03 -0500 Ty Arthur

For all the steaming drek that gets constantly released in this franchise, every now and again you get a winner like Total War: Warhammer 2, or in this week's case, Warhammer: Vermintide 2.

While both games are sequels, the gameplay couldn't be more different between these two entries, showcasing very different ways to explore this grimdark universe.

Rather than a tactical strategy game, this time around we get a melee-focused FPS, as four heroes strive to push back a relentless tide of stinking rat men and foul chaos worshipers.

4 The Emperor!

Like its predecessor, this iteration of Vermintide is essentially an online-only Left 4 Dead set in the Warhammer universe. There's no getting around the comparison, because the similarities are too numerous and obvious to overlook.

You've got the exact same mechanics with the hordes of enemies, the same special creature types that can temporarily take a player of action (with very clear analogues to the smoker, hunter, tank, witch, etc.), the same method of reviving downed party members or finding lost survivors in a closet when a character dies, and so on. 

Thankfully, Fatshark pulls off this style here a lot better than with the less-than-amazing Space Hulk: Deathwing, and the low fantasy setting works surprisingly well alongside the mechanics. 

Getting attacked from all sides by a variety of nasty enemy types in Warhammer Vermintide 2 Assassin rats hold you down while dealing damage, while other special enemy types strangle you with ropes, knock you over, or cover you in damaging gunk

Vermintide 2 distinguishes itself from the clear source material with the setting but also with the addition of RPG mechanics, equipment salvaging/crafting, and loot crates.

Five different character types are available to play -- with big differences in play style -- and each of those five characters has three distinctly different class versions to unlock over time. Some focus on melee, others on ranged attacks or spells, and each has a unique ultimate ability that will be needed when the hordes are closing in.

Loot boxes handed out at the end of a match give you new equipment that can potentially feature special traits and properties, with better crates offered depending on how your group played. This makes the rookie matches less difficult over time, but as your power increases, you can upgrade to harder versions of the maps to maintain a degree of challenge.

Vermintide 2 loot boxes Opening my first loot box to claim new charms, trinkets, and weapons

Progression and Variety

It seems like all games these days have to feature randomized loot boxes and online progression, but that blueprint lends itself well to Vermintide 2's style.

Between new talents for your character, new classes, and new maps to unlock, there's plenty of reason to keep playing over time, even without a single-player campaign.

There's an excellent variety between the maps, and loads of enemy types to deal with, from standard Skaven spearmen and very zombie-like barbarian tribe fodder to more difficult monsters with special abilities.

 Yeah, you don't want to get caught in that blast

The Skaven gunner wielding a warpfire gatling gun is flat-out amazing and takes some serious cooperation to take down, while the evil rat with a pressurized warpfire weapon (like a medieval rendition of a flamethrower) belches out fiery blasts that push you back, so a frontal assault is doomed unless you time it perfectly between reloads.

The epic spawn of chaos takes the place of the L4D tank, and it's a giant pus-covered, tentacled monstrosity with hooves that exudes fear and will have the team sweating when they decide to open that barn door and let out the beast.

Along the way, there are a bunch of secret tomes and grimoires to discover that take up potion slots (thus making it harder to survive) but also offset that challenge by granting you better loot at the end of a map.

The corpse of a chaos spawn in warhammer vermintide 2 It was a hard-fought, bloody battle, but in the end, the Chaos Spawn fell!

The downside in that progression system is that you'll have to play the same map a few times before unlocking the other ones, and once you memorize a map, there's not a ton of variation except in the makeup of the hordes you battle -- and of course in the knowledge and skill level of your teammates (Update: with the release of v1.0 after the beta finished, there are now significantly more maps to play, and three maps to choose from as a beginner instead of just one).

That's actually a big part of the Vermintide 2 experience, as players who work cooperatively are going to carry the team to victory. When the hordes start rushing over the walls, it's all too easy to find yourself surrounded by a mob of enemies if you are away from the group and trying to play alone.

Getting separated is more deadly than most of the monsters themselves, so you need a team of players who aren't trying to lone wolf the map or who don't lag behind when everyone else is moving on. 

Preparing to be ambushed by Skaven in Vermintide 2 When there's that many Skaven pouring around the bend in the road, you don't want to get flanked

The Bottom Line

Even though it starts from a very familiar concept, Vermintide 2 really takes hold of the style and makes this genre its own. The post-apocalyptic maps are less about "kill all the Skaven and save the world" and are more along the lines of "help out in this area how you can while surviving an endless horde, then get the hell out of there."

Graphically, there are some simply crazy gore effects, like blood spurts and Skaven or chaos barbarians grabbing at the spot where their heads used to be before their bodies fall over. It's truly a sight to behold, whether saving peasants in a farm or slashing your way through an underground rat warren.

If you dig co-op games or want an online experience that's more fantasy than shooter, you can't really go wrong with Vermintide 2.

After sinking some hours into the game, though, I'm still left with this nagging thought ... when is that Left 4 Dead 3 finally gonna show up?

A review copy was provided by the publisher.

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Warhammer: Vermintide 2 Grimoire/Tome Locations Guide https://www.gameskinny.com/j6gmm/warhammer-vermintide-2-grimoiretome-locations-guide https://www.gameskinny.com/j6gmm/warhammer-vermintide-2-grimoiretome-locations-guide Wed, 07 Mar 2018 15:51:01 -0500 Ty Arthur

If you plan on rolling back the Skaven hordes in Warhammer: Vermintide 2, your team of rat slayers will need the best possible equipment, with plenty of awesome traits and bonus properties.

To get better loot at the end of the level, you want to find all the hidden tomes and grimoires in each area, although this comes at a cost since these items occupy potion slots. Below we cover every single Vermintide 2 secret tome location in the game.

Keep in mind that these tome locations are based off the closed beta just before official release -- the locations may change at the Vermintide 2 full release date! If you see anything incorrect, be sure to let us know, and we'll get the locations updated. Looking for the Vermintide 2 weapon and equipment traits instead? We've got 'em all listed right over here.

Righteous Stand Tome Locations

This first level of the game only features three tomes, but all are easy to find due to the structured street layout and large landmarks.

Tome #1

During the "Find A Way To The Temple" objective, you will walk by a giant flaming cart. Hang a left at the cart and walk down the alley to see a regular old non-flaming cart. Jump up the open back end of the cart to nab your very first tome.

Location of first righteous stand tome in Warmhammer Vermintide 2 Righteous Stand Tome #1 (thanks to ProfessorButts for the screenshots)

Tome #2

During the "Get Past The Gate" objective, you will walk up wood walkways inside a tower. After walking up a short ramp, move to the edge of the walkway in the corner to look down and see the second tome slightly below you on a platform.

Location of second righteous stand tome in Warmhammer Vermintide 2 Righteous Stand Tome #2

Tome #3

During the "Enter The Temple" objective, you will come across an open area with some stone landmarks and a bunch of bushes. You need to actually walk into the bushes and through them to a hidden area. The tome is in the back corner next the wall.

Location of righteous stand tome 3 in Warmhammer Vermintide 2 Righteous Stand Tome #3

Athel Yenlui Grimoire/Tome Locations

This one's a bit tough because there aren't a ton of landmarks to follow out in the forest until you hit the ruins, but you can find the grimoires and tomes by checking specific areas when the map objectives change.

Grimoire #1

When you pass through Howling Creek and the objective becomes "Proceed Through The Wilds," drop down the ledge and follow the wall on the left until you see a large tree and a cliff section above. The grimoire is up on a ledge that you have to jump to reach.

The first Athel Yenlui grimoire location Athel Yenlui Grimoire #1

Grimoire #2

The second grimoire can be found during the "Find The Source Of The Disturbance" objective when exploring the elven ruins. You need to push three objects labeled as Suspicious Bricks that are located around the area near your feet in out-of-the-way locations. After pressing the third brick, head down the stairs to access a new underground location with the grimoire.

A suspicious brick that needs pushing in Vermintide 2 Pushing a suspicious brick

Tome #1

After grabbing the first grimoire (during the "Proceed Through The Wilds" objective), head across the map, traveling through a hollowed-out log, until you see two large trees flanking a broken box on the ground. The tome is inside the box.

Location of the first Athel Yenlui tome in Warhammer Vermintide 2 Athel Yenlui Tome #1

Tome #2

When you get the first tome in the box, head south towards the map checkpoint. On your right, before dropping down to the lower area, is another tome inside a box.

The location of athel yenlui tome 2 in Vermintide 2 Athel Yenlui Tome #2

Tome #3

After grabbing the secret second grimoire from the underground area (see above), head up a ramp of broken brick nearby and then turn right. Walk past the hanging vines and jump up on the rocks to find the third and final tome for this level.

The spot where you'll find the third athel yenlui tome in Warhammer: Vermintide II Athel Yenlui Tome #3

Against The Grain Grimoire/Tome Locations

The tomes in this farm-focused level are all cleverly hidden in inconspicuous locations, so you'll need to look around quite a bit to find them all!

Grimoire #1

After grabbing the first tome (see below), you will reach an area where you can go inside a home with a bunch of barrels that can be picked up. Head down into the basement with a barrel, and stack it in front of the closed-off area. Blow up the barrel to access a new hallway, then go up the ladder and out the back to find the first grimoire sitting on a barrel.

The location of the first grimoire in the against the grain objective Against The Grain Grimoire #1

Grimoire #2

Shortly after the first grimoire during the "Unlock And Go Through The Barn" objective, there's an area where you can go up two ladders and onto a wood structure. After the second ladder, turn right and jump across the ledges to reach the tower. Keep jumping up the ledges on the side of the tower to find the second grimoire.

Where you can find the second against the grain grimoire Against The Grain Grimoire #2

Tome #1

When you come across the first farm during the "Reach The Orchard" objective, you need to jump on a hay bale to walk along a fence (that doesn't seem like you can walk on) and then use that position to jump on the wood awning. Facing the roof -- a cart will be visible off to your right -- look for a small hole in the roof to grab the tome.

Finding the first against the grain tome in warhammer vermintide 2 Against The Grain Tome #1

Tome #2

Inside the barn, look for a large, open window on the back side where you can jump down onto a barely visible platform to grab this tome. If you have trouble landing it, you can also go down to the ground level and jump up on the hay bales to grab the tome, even though it's blocked by the wood platform.

Where to go to find the second against the grain tome Against The Grain Tome #2

Tome #3

After the barn and during the "Reach The Farm" objective, you can jump down into a river on your left. Follow that river to find the third tome in a box.

Finding the third tome in a box for the against the grain objective Against The Grain Tome #3

Empire In Flames Grimoire/Tome Locations

Most of these grimoires and tomes are simple to find, but a few require some odd jumping puzzle skills to actually reach.

Grimoire #1

Shortly after the first tome (see below), you can go inside a dilapidated building and look out the side window to see the grimoire sitting next to a barrel. Shoot the barrel to blow up a secret passage entrance, then run around the side of the house to grab the grimoire.

after blowing up the house, here's where you'll find the empire in flames first grimoire Empire In Flames Grimoire #1

Grimoire #2

After grabbing the second tome, eventually you will see the giant manor on your right. Go down the left to see another building on your right, and the grimoire will be visible up in the air on a ledge. Getting there is a challenge. Across from the building, jump up onto a cart, and then from there, leap from ledge to ledge across to the main building to finally get the grimoire.

the location of the second empire in flames grimoire in vermintide 2 Empire In Flames Grimoire #2

Tome #1

After dropping down a ledge in the "Reach The Baron's Manor" objective, you will see a chaos symbol (the seven-pointed star) jutting out of the ground. Turn right and jump up on the broken bricks and then over the wood railing to find the first tome.

The spot where you can find the first tome in vermintide's empire in flames objective Empire In Flames Tome #1

Tome #2

When you go through the wine cellar, you can exit up a ramp to your right or turn left and go down a hallway. Take the left and jump up to see through a hole in the wall on your right, where this tome sits next to a skeleton.

location of tome #2 for empire in flames in warhammer vermintide 2 Empire In Flames Tome #2

Tome #3

At the end of the level during the "Escape From Ussingen" objective, you will enter a burning building and go up a ramp. You can go forward to jump through the giant hole in the wall, but don't. Instead, turn around just at the edge and you will see directly to your right another section of the building you can jump in that wasn't visible before. Go inside and then jump down the hole to find the final tome of this level on the ground behind some boxes.

The third location in Empire in Flames for the tome Empire In Flames Tome #3

Festering Ground Grimoire/Tome Locations

Here you finally enter an underground map to face the warrens of the evil rat men directly. You'll need to sharpen your jumping skills once again to grab these tomes.

Grimoire #1

During the early part of the level, travel down to the bottom floor and grab the ring of keys off the skeleton next to a rock pillar. Later, after grabbing the first tome (see below), you will exit the regular cave area and come across a more open section with some foliage and water. Turn right and jump down to see a locked chest on a ledge. Use the key to open the chest and grab the grimoire.

Here's the location of the festering ground grimoire number one Festering Ground Grimoire #1

Grimoire #2

This one is pretty annoying to find. After the second tome (see below) and during the "Follow Nurgle Trail" objective, you will be walking up a wood ramp. Halfway up the ramp, look over the right side to find a tiny ledge you can jump down to. Walk on the ledge, then turn around and jump down into the stream. Follow this cave area to find another chest with the second grimoire.

A tough one to spot, this is the location of the second grimoire in festering ground Festering Ground Grimoire #2

Tome #1

After grabbing the key (but before reaching the first grimoire), you will come across a wooden rope bridge. Instead of crossing, turn right just before the bridge and go up a ladder. Turn left and jump across the chasm to the other side, where you can find the grimoire. The jump is pretty difficult, and you'll probably have to do this more than once. 

Where you can find festering ground tome one Festering Ground Tome #1

Tome #2

After the first grimoire, you will walk across a rickety wooden bridge where you can either turn right or left. Turn right and jump down to a ledge, and then turn left to see the tome on the ground.

Location of the second tome in the festering ground portion of warhammer vermintide 2 Festering Ground Tome #2

Tome #3

During the "Locate Old Ruins" objective, you will see a stone overpass. Instead of going through it, jump up the wood ramp to the left. Go forward and jump across the broken stone ledges to the other side, then turn right to find the third tome on the ground near a tree.

Third tome location for Festering Ground in Warhammer: Vermintide II Festering Ground Tome #3

The War Camp Grimoire/Tome Locations

This swamp level doesn't offer much challenge in finding the various collectibles, with the exception of the last grimoire, which requires finding a bunch of candles that aren't easily visible.

Grimoire #1

After the first tome (see below), you will walk up a stone ramp where you can turn right. Next to a destroyed house you will see a series of wood posts. Jump up on the posts, then turn right and jump into the house. Go down the ledge to reach a lower area where you can grab the first grimoire underneath some broken boards.

Location of War Camp Grimoire one in vermintide 2 War Camp Grimoire #1

Grimoire #2

After the third tome (see below) and during the "Find The Rotblood Camp" objective, you will drop down some rocks into a swampy area. You need to look for three candles hidden in rock alcoves and interact with them to make the grimoire appear. These are scattered all across the map and are on the ground in areas that you usually have to turn at an odd angle to see. Head towards the center of the map after lighting the third candle, and the second grimoire will appear on a rock pedestal in a watery area.

You'll use the hidden candle to find the first tome  Using a hidden candle

Tome #1

During the "Head Into The Swamp" objective, jump down into the broken swamp house and look to your left to see this tome clearly sitting up on a shelf.

The first tome in war camp in warhammer: vermintide 2 War Camp Tome #1

Tome #2

When you exit the village into the swamp, immediately turn left to see a submerged building. The tome is clearly visible at the back of the watery building.

Second tome in War Camp in Warhammer Vermintide 2 War Camp Tome #2

Tome #3

After the second tome, you will walk by another chaos symbol. Off to your right, the tome is clearly on a small wood shelf sticking out of the water.

the third tome in war camp sits atop a shelf coming out of the water War Camp Tome #3

Those are all the Vermintide 2 tome and grimoire locations we've found so far! Did you notice any others or see any locations change as the beta gave way to official launch? Let us know in the comments!

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Warhammer Vermintide 2 - Weapon Traits Guide https://www.gameskinny.com/i6zg0/warhammer-vermintide-2-weapon-traits-guide https://www.gameskinny.com/i6zg0/warhammer-vermintide-2-weapon-traits-guide Tue, 06 Mar 2018 14:23:55 -0500 Ty Arthur

Turns out there are yet more endless hordes of Skaven emerging from beneath the city streets, and your band of desperate heroes will again have to attempt to stem the tide in Warhammer: Vermintide 2.

You can't kill a million evil rat men without some proper equipment, though, and that's where the newly revamped weapon trait system comes into play. Below we've listed out all the possible traits and properties that can be added to your arsenal.  

Important note: these traits are based on the closed beta version of Warhammer: Vermintide 2 from before the game's official launch date! They may have been tweaked, changed, or entirely removed from the full release version coming later this week. When the full game lands, we will get this article updated with newly updated info. If you see any traits with incorrect names or effects, let us know!

Many thanks are due to the fine folks over at the Vermintide subreddit for their hard work compiling all these traits and properties from across the beta releases!

Trinket (Bomb) Traits 

Bomb Trait Effect
Explosive Ordnance  Increases explosion radius by +50%
Shrapnel  Enemies hit by a bomb (but not killed) take 20% more damage for 10 additional seconds
 Grenadier 25% chance to not consume a used bomb
 Unknown Trait Unknown Effect

 

Melee Weapon Traits

Melee Weapon Trait Effect
Heroic Intervention  Assisting an ally under attack grants both of you a temporary damage absorption shield
Parry  All timed blocks cost 100% less stamina
 Off Blance Blocking an attack increases the amount of damage the attacker takes by 50% for 3 seconds
 Opportunist Increases push strength by +50% against an attacking enemy
Resourceful Combatant  Melee crits reduce your ultimate ability's cooldown wait by 1%
 Swift Slaying Crits increase attack speed by 20% for 5 seconds

 

Ranged Weapon Traits

Ranged Weapon Trait Effect
Barrage  Consecutive attacks against the same target increase attack power by 5% for 5 seconds
 Conservative Shooter All successful headshots restore 1 ammo to the weapon
 Inspirational Shot Successful headshots give nearby allies additional stamina
 Resourceful Sharpshooter Ranged critical hits decrease ultimate ability's cooldown wait by 1%
 Scrounger Critical hits restore 3 ammo

 

Charm (Potion) Traits

Potion Trait Effect
Concentrated Brew  Drinking a potion deals damage to yourself instead of consuming the potion
Concoction Drinking a potion grants the benefits of all possible potions (effects only last half as long)
Decanter Increases the duration of potion effects by +50%
Home Brewer Grants base 25% chance to not consume potion when drinking
Proxy  Consuming a potion spreads that potion's effect to your nearest ally

 

Additional Weapon Properties

Besides these possible randomized traits for bombs and melee/ranged weapons, you can also get additional blue or green properties on trinkets and weapons to increase their abilities.

These properties give your Vermintide 2 character a randomized bonus amount within a specific range, such as:

  • +0.5-2 base Stamina
  • +10-30% Block & Push Angle
  • - 10-30% Less Block Stamina Cost
  • +(%?) Curse Resistance
  • +10-20 Crit Power
  • +2-10% Crit Chance
  • - 5-20% Ability cool down reduction
  • +(%?) Stamina regeneration rate
  • +10-25% Player health
  • +5-20% Power vs Chaos OR Skaven OR Armored OR Monsters OR Infantry
  • +10-30% Damage reduction from Chaos OR Skaven OR AoE attacks
  • +10-30% Revive speed
  • +(%?) Respawn speed
  • +2-10% Movement speed
  • +2-10% Attack Speed

Equipping trinkets from the Warhammer Vermintide 2 menu screen A trinket offering +17% power vs. chaos and +9% attack speed (thanks to Halvars90 for the screenshot)

Those are all the traits and properties we've discovered for weapons and trinkets so far! Have you come across any others? Let us know and we'll get them added to the list, and be sure to leave a comment with the best equipment combo you've picked up so far!

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