Xenoblade Chronicles 3 Articles RSS Feed | GameSkinny.com Xenoblade Chronicles 3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Xenoblade Chronicles 3: How to Use Zip Lines With Rope Sliding https://www.gameskinny.com/gb053/xenoblade-chronicles-3-how-to-use-zip-lines-with-rope-sliding https://www.gameskinny.com/gb053/xenoblade-chronicles-3-how-to-use-zip-lines-with-rope-sliding Fri, 12 Aug 2022 10:35:32 -0400 Jonathan Moore

As you progress through Xenoblade Chronicles 3, there will be areas you can't access immediately. Some sections are protected by powerful monsters well above your current level, but other areas are gated by traversal elements you can't yet interact with. Even in the first several chapters, you'll come across ropes that act like zip lines. To use them, you'll need the rope sliding skill. 

This Xenoblade Chronicles 3 guide will tell you when you unlock the rope sliding skill and how to use zip lines to reach out-of-the-way areas, many of which hide coveted materials or elite monsters. 

How to Unlock Rope Sliding

Just as with the wall climbing skill, you must inherit rope sliding from a hero character; it cannot be learned otherwise. In the early stages of Chapter 4, you'll enter High Maktha Wildwood, quickly discovering the Vista of Rhonnar landmark. Just beyond the landmark, you'll encounter Juniper from Colony Tau, automatically beginning the Natural Selection Hero quest. 

After the combat section, go to Colony Tau. Speak with Juniper and the soldiers there. Complete this segment, and you'll unlock the rope slide skill at the end. 

How to Rope Slide 

Luckily, once you gain the rope sliding skill from Juniper, actually using zip lines to get from A to B is super easy. Simply approach a zipline, and jump on it. You'll automatically surf from the top to the bottom; there are no balancing mechanics or anything of the sort. Importantly, zip lines only allow you to travel in one direction, so keep that in mind when using them. 

You can jump off zip lines by pressing "B". Just be careful not to jump off too high — or into an abyss  killing your party in the fall. Because of the autosave system in Xenoblade Chronicles 3, you may start further back than you anticipated. 

With the ability unlocked, you can return to earlier regions to access previously-inaccessible areas full of containers, items, and husks you may have initially missed. 

Tip: Zip lines are indicated on your area map by small circles with lines extending from them. The circle is the top of the wire, with the line indicating the direction in which the wire travels and its endpoint. 

And that's essentially everything you need to know about rope sliding and zip lines in Xenoblade Chronicles 3. It's a simple mechanic that's easy to understand once you gain the skill from Juniper, but it's a long time coming, forcing you to do a bit of backtracking if you want to see everything Aionios has to offer. For more, check out our guide to wall climbing above or our guides on how to enter first-person mode and the game's best classes

Xenoblade Chronicles 3 Review: A Journey of a Thousand Miles https://www.gameskinny.com/fcgxq/xenoblade-chronicles-3-review-a-journey-of-a-thousand-miles https://www.gameskinny.com/fcgxq/xenoblade-chronicles-3-review-a-journey-of-a-thousand-miles Mon, 15 Aug 2022 16:00:49 -0400 Peter Hunt Szpytek

Knowing what to say about Xenoblade Chronicles 3 is hard. It's a massive game that I've put about 50 hours into — a raindrop in the ocean of its totality. The weird thing is, with just about any other game, that playtime is generally more than enough time to write a review. Still, I would probably need about another 150 hours to see everything that Xenoblade Chronicles 3 has to offer.

That's not to say I haven't devoted myself to becoming a full-blown XC3 expert since launch, but it is an important truth to understand that adds context to this review. There's just a lot here. So, is Xenoblade Chronicles 3 any good? The short answer is yes. The long answer? Well, that's what the rest of the review is for. 

Xenoblade Chronicles 3 doesn't make the best first impression, but if you're able to muscle through its opening hours full of tutorials, you'll find yourself deeply engrossed in its story, systems, and world, keeping your Switch within arms reach at all times, just in case you end up with a few minutes to play.

Xenoblade Chronicles 3 Review: A Journey of a Thousand Miles

It takes quite a bit of work to like Xenoblade Chronicles 3 in its early hours. Without exaggeration, the main tutorial lasts roughly seven to 10 hours, easing you into the depths of its systems until your head is entirely underwater.

While it's hardly ideal, I prefer this method of tutorialization as opposed to other games in the genre like Stranger of Paradise: Final Fantasy Origin, which essentially push you into the deep end with little more than a pair of half-inflated floaties in the first two hours. That said, the hours and hours of tutorials XC3 throws your way certainly become taxing, making it tough to feel motivated to play between sessions in the early going.

The studio behind the game, Monolith Soft, knew this, bringing their A-game with the story in its first act. That narrative kept me coming back until XC3's mechanical ideas were fully baked and as delectable as one of Manana's delicious dishes. 

The premise of Xenoblade Chronicles 3 is excellent: two warring countries have been fighting for longer than anyone on either side can remember, and three soldiers from both factions are exposed to the potential truth that the war is pointless. From there, the six go on a mission to find real answers to what's happening behind the scenes. On top of that, all people are bred for war, only living for 10 years before dying, so there's a ticking clock for the cast, some of whom are getting quite close to the end, all of which adds a nice level of drama to the mix.

Because I haven't finished Xenoblade Chronicles 3 just yet (remember: there's a lot here — really), I can't say if it sticks the landing on all fronts, but so far, I've seen some incredible character growth from just about the entire main cast that makes each cutscene exciting, simply for the sake of seeing what happens next.

In a recent session, one character has truly accepted the grim ending that awaits them and discusses the fear of being forgotten to time before they inevitably pass on. It's heavy stuff, but XC3 takes its time to make some of its more poignant points. Because of that, they resonate and feel earned; you understand each character's point of view before they start opening up.

The cutscene choreography also brings a cinematic flair to things that was completely unexpected but absolutely lovely. The fights are masterfully animated, and their visuals do a lot of heavy lifting to compensate for the Switch's hardware limitations that often result in low-resolution video.

On top of having excellent choreography, the camera placement is always interesting, making each cutscene feel uniquely handcrafted. While not every scene gets the full treatment, enough of them do, showing a lot of care went into its most emotional moments.

Another notable element is that fully animated and voiced cutscenes aren't a rarity in Xenoblade Chronicles 3. Many optional side quests feature cutscenes so spectacular that you'd think they're essential to the main story. Because they aren't, there's always the sense that you're discovering meaningful additional content every time you stray off the main path.

While the story drives much of Xenoblade Chronicles 3's early hours, the combat mechanics ultimately share the spotlight when the training wheels come off. There is a glut of complexity in XC3's combat system, which gives the game a genuinely satisfying loop. Because it's so cooldown-focused and complex, it took me a while to understand just how active combat truly is. Once it clicked, however, I found myself engaging in every fight, completely invested in the combat systems. 

Usually, when a story really hits, I rush to the next beat and skip more of the mechanic-focused sections, but XC3's depth still has me fighting everything I can to get the immediate satisfaction of lining up multiple attacks, performing flashy Talent Arts, and pulling off team-powered Chain Attacks, which temporarily stop the action for what are essentially small math puzzles that deal devastating damage to enemies and bosses alike.

It's unfortunate, then, that the combat can be so obtuse in the early going, despite the hours of tutorials. Only after I watched a video explaining the sheer depth of its mechanics that I understood some of its vaguer elements. Because of that, it's tough to say that I felt adequately prepared by the game itself to face the challenges it had in store. Once it all makes sense, it's a wonderful system, but it's a shame that Xenoblade Chronicles 3 is so poor at explaining itself.

Beyond that, Xenoblade Chronicles 3 struggles the most with its presentation. The Switch is pushed to its absolute limit here. Poor textures, low resolutions throughout, and frequent pop-ins could potentially be enough to put players off. It's the thing that makes you wonder what could be if the Switch received any performance upgrade. 

However, not all of Xenoblade Chronicles 3's presentation issues are solely the blame of the Switch's outdated hardware. Incessantly repeating (and irritating) voice lines, stiff character animations outside of proper cutscenes, and the very inclusion of the ever-grating Nopon characters highlight some of the game's rougher edges. While these things aren't precisely dealbreakers thanks to the heights XC3 reaches, they are little annoyances that can quickly stack up.

While the game certainly has its share of presentation issues, that didn't stop me from exploring as much of the open world as I possibly could. The various areas that make up Xenoblade Chronicles 3's Aionios are vast and fully realized, radiating a true sense of place no matter where you are — and all that makes the narrative that much stronger. Likewise, the optional side quests and Hero quests can do a lot to bolster that feeling.

In particular, the optional Hero quests that have you recruit new characters to your team, unlocking new classes and Combat Arts along the way, often feel like essential pieces of the game's story that shouldn't be skipped over. It's always exciting to find quests like these because, while the main story is compelling in its own right, there's something special about finding these missions that add unique elements to your journey.

That's not to say every quest is worth doing; there are some dull fetch quests here and there. It's a little frustrating that there's no real distinction between which quests are filler and which have additional story elements, but it's pretty easy to figure that out quickly and move back to the meatier quests at hand. 

Xenoblade Chronicles 3 — The Bottom Line


  • Gripping narrative with beautifully animated cutscenes.
  • Solid voice performances from the main cast.
  • Extraordinarily deep combat mechanics.
  • Excellent musical score.
  • Well-realized open world.


  • Overly long tutorial.
  • Presentation issues.
  • Irritating repeated voice lines.

Ultimately, Xenoblade Chronicles 3 is a testament to excellent mechanics and good storytelling. Although the depths of both can be overwhelming, especially to newcomers, they overshadow the game's weaker components, some of which could be enough to keep some from playing if they were in a lesser game. I'll put up with Nopons and a boringly simple traversal system if it means I can fight cool, big monsters with flashy team attacks set against a story about how we spend the precious moments of our lives.

Xenoblade Chronicles 3 is about a world where the dead are honored through emotional remembrance, which is how I'll likely look back on the game for quite some time after its credits roll. There's still so much to experience that I look forward to in the game's vast, sprawling world each time I pick up my Switch.

A recommendation for Xenoblade Chronicles 3 comes pretty easily if you're a fan of previous Xenoblade games or just a fan of JRPGs in general. For others, it's tougher due to its complex mechanics and slow early pacing. Regardless, though there are rough edges, XC3 makes up for it thanks to areas of absolute brilliance, and it's a game well worth experiencing. 

[Note: Nintendo provided the copy of Xenoblade Chronicles 3 used for this review.]

Xenoblade Chronicles 3: Best Classes https://www.gameskinny.com/7g6dj/xenoblade-chronicles-3-best-classes https://www.gameskinny.com/7g6dj/xenoblade-chronicles-3-best-classes Tue, 09 Aug 2022 09:15:46 -0400 Sergey_3847

There are 25 classes in Xenoblade Chronicles 3: 12 offensive, 5 defensive, and 8 healer classes. You can combine different classes with various characters, and further adjust their strengths with the help of equipment.

Our guide will provide you with the best classes in Xenoblade Chronicles 3 within all three categories. You will also learn which skills and accessories fit these classes the most.

Xenoblade Chronicles 3: Best Offensive Classes

Full Metal Jaguar

  • Character: Gray.
  • Unlock Quest: A Gray Matter.

This class can be described in three ways: highest damage scaling, short cooldown times, and powerful AoEs.

If you play Gray as Full Metal Jaguar, your chain attacks will be absurdly strong.

Don't neglect the front and back positional attacks, which are super useful in Jaguar class.

Recommended Full Metal Jaguar skills.

  • Cypher Edge.
  • Ethereal Ability.

Recommended Full Metal Jaguar accessories.

  • Hero Gloves.
  • Silver Necklace.
  • Steam Belt.


  • Character: Alexandria.
  • Unlock Quest: Her Reasons.

If you want to get the most physical damage out of your character, then Incursor class would be the best choice.

Those who can also appreciate an elegant weapon design will have a blast mastering this class. You will not only look cool, but also be able to reach extreme levels of critical damage.

Recommended Incursor skills.

  • Critical Strike.
  • Cypher Edge.
  • Fighting Prowess.

Recommended Incursor accessories.

  • Ice Headband.
  • Steam Belt.


  • Character: Triton.
  • Unlock Quest: Ding It My Way.

This class is unique in its ability to steal enemy's arts and skills, which can be more than handy through your journey.

So don't be surprised if you can't equip skills and arts from other classes here. Instead you need to equip whichever arts and skills you find on your enemies, and that's what makes Soulhacker so distinctively powerful.

Xenoblade Chronicles 3: Best Defensive Classes

Lone Exile

  • Character: Ashera.
  • Unlock Quest: The Wrath of Ashera.

Lone Exile works best as a hybrid class, incorporating both defensive and offensive skills. This means that you can get very aggressive with it if need be.

It has excellent evasion arts, as well as the highest damage amongst all tanks in the game. On top of that, it has solid agility and some serious HP boost mechanics.

Recommended Lone Exile skills.

  • Defensive Soul.
  • Fighting Prowess.
  • Split-Second Counter.

Recommended Lone Exile accessories.

  • Heavy Weak Guard.
  • Iron Temple Guard.
  • Lazure Vambraces.


  • Character: Mio.
  • Unlock Quest: Mio.

If you want a pure tank with built-in evasion, then Zephyr would be a better choice in this case. However, this class can still be quite strong but its specialty is counter-attacking.

Although this class has plenty of dodging techniques, it would be wise to invest even more into their evasive arts, as well as Noble Taunt, which can draw some unexpected aggro.

Recommended Zephyr skills.

  • Defensive Soul.
  • Fortified Ether Guard.
  • Protector's Pride.

Recommended Zephyr accessories.

  • Beastfang Necklace.
  • Metal Foot Protector.
  • Signet Ring.

Xenoblade Chronicles 3: Best Healer Classes


  • Character: Isurd.
  • Unlock Quest: Unwavering Resolve.

Startegos is both healer and debuffer, who uses special weapons and mechanics to make enemies miserable.

You can also turn it into a solid supporter and ally buffer with such gems like Swelling Blessing and Disperse Bloodlust. Plus, its tactical arts can boost all of its healing abilities significantly.

Recommended Strategos skills.

  • All About Support.
  • Ethereal Ability.
  • Healing License.

Recommended Strategos accessories.

  • Affection Ring.
  • Gust Bracelet.
  • Immaculate Necklace.


  • Character: Fiona.
  • Unlock Quest: A Farewell Reset.

In case your offensive units are powerful enough to deal with enemies on their own and all you need is a pure healer, then Signifer has the best chance to show excellent results.

If you wish to increase the number of attacks of your allies, then give your Signifer character the Steady Striker gem. In this way you will also serve as your team's buffer.

Recommended Signifer skills.

  • Abundant Oceans.
  • Healing License.
  • Ninja Healer.

Recommended Signifer accessories.

  • Affection Ring.
  • Harvest Necklace.
  • Silver Necklace.

Those are the best classes in Xenoblade Chronicles 3. Be sure to check out the rest of Xenoblade Chronicles 3 tips and tricks articles on our dedicated hub page, or by following the links below.

Xenoblade Chronicles 3: How to Climb Walls https://www.gameskinny.com/540jp/xenoblade-chronicles-3-how-to-climb-walls https://www.gameskinny.com/540jp/xenoblade-chronicles-3-how-to-climb-walls Fri, 05 Aug 2022 17:37:08 -0400 Jonathan Moore

Jumping can only get you so far in Xenoblade Chronicles 3. As you make your way through the JRPG's seven chapters, you'll find areas that you can't access by normal jumping or traversal alone. These special sections require unique skills you learn from heroes along the way. One of those skills is the ability to climb walls. 

Mind that this doesn't mean you can climb every wall you come across in Xenoblade Chronicles 3 — you won't suddenly become Spider-Man. Instead, you'll be able to clamber up pre-determined sections within environments to reach new locations, containers, husks, and hidden items. Some of these areas include combinations of special traversal abilities, meaning there's some backtracking involved if you want to explore every nook and cranny in Aionios. 

This Xenoblade Chronicle 3 guide will tell you where you gain the ability to climb walls and what surfaces you should keep an eye out for. 

How to Unlock Wall Climbing 

The ability to climb walls is unlocked during the early parts of Chapter 3, some 10 hours into the game's campaign. You'll eventually reach an area called Ribbi Flats. Follow the current quest route by holding ZL and pressing Y if you haven't already. As you proceed, you'll ascend to a place called Caitlin Drum before discovering the Elsie's Spout landmark. Shortly after, you'll meet a hero named Valdi. 

Without spoiling too much, Valdi gives you a new hero quest: The Kind Right Hand, which will take a little while to complete. Continue on with the story, and you'll unlock the climbing ability when you finish The Kind Right Hand

How to Wall Climb

After finishing The Kind Right Hand and adding the War Medic class to your lineup, follow the story path again. You'll return to the cliffs at Elsie's Spout where you first met Valdi, and you'll need to ascend the tall cliff face to proceed. 

To climb, look for walls covered in purple vines. Simply approach them, and press forward on the left stick. As you do with ladders, you'll climb them automatically. You can also jump off of them by pressing B and angle back toward them to descend more quickly. If any type of wall — natural or fabricated — doesn't have these purple vines, you can't climb it. 

Tip: Climbing spots are indicated on your area map as mountaineering ice axes, helping you pinpoint areas to explore. 

And that's that on how to climb walls in Xenoblade Chronicles 3. Unlike some other skills, this one is automatically equipped to all characters once it's unlocked. As you make your way through the story, you'll gain access to more traversal skills that give you more ways to explore this gigantic world. For more tips, check out our guide on how to zoom out and view Aionios from the first person.

Xenoblade Chronicles 3 Camera Controls: How to Zoom, Pan, and Enter First-Person Mode https://www.gameskinny.com/oq8zb/xenoblade-chronicles-3-camera-controls-how-to-zoom-pan-and-enter-first-person-mode https://www.gameskinny.com/oq8zb/xenoblade-chronicles-3-camera-controls-how-to-zoom-pan-and-enter-first-person-mode Thu, 04 Aug 2022 16:48:33 -0400 Jonathan Moore

Xenoblade Chronicles 3 has quite a few camera controls that can make your time in Aionios much more comfortable and efficient. Unlike most things in Monolith Soft's expansive JRPG, shifting perspectives and angles doesn't have its own tutorial. With that in mind, you may be wondering how to zoom out, pan the camera, or activate first-person mode. 

Understanding the game's camera controls can make a big of difference no matter what you're doing. Sometimes, you'll want to zoom in or zoom out to get a better look at things, which can be especially helpful in tense battles once your party grows in size or when you start changing classes. Other times, you may want to enter first-person mode because the environment's pushed the camera too close to your character and you can't see the exact position of a hidden container. 

Whatever the case may be, this Xenoblade Chronicles 3 guide will list all of the game's camera controls to get you up to speed. 

How to Bring Up Camera Controls

To bring up the camera controls, hold ZL. When you're exploring or hanging out in a Colony, holding ZL also brings up a small menu in the bottom right corner that allows you to access things like the area map, quests, the current quest route, characters. Underneath that, you'll see the camera controls. 

Tip: It's worth noting that you can also change presets for the exploration quick menu (not for the camera controls) by pressing the + button, letting you swap out menus for things like the Affinity Chart, Hero Roster, Party Skills, and even saving.

In battle, holding ZL switches to your Tactics menu in the bottom left portion of the screen. The camera controls listed below will not appear when pressing ZL during battle, but they work just the same.  

How to Pan, Zoom In and Out, and Reset Positions

Of course, the normal function of the right stick is to move the camera about. Pressing it left or right will rotate the camera left or right, while moving it up and down will move it up or down. That is unless you've chose to invert these controls in the global options menu. 

While holding ZL

  • Move the right stick left and right to pan left and right. 
  • Move the right stick up and down to zoom in and zoom out. 
  • Press the right stick down to reset the camera position. 

How to Activate First-Person Mode

First-person mode in Xenoblade Chronicles 3 is technically just moving the camera around to get the desired effect. Press forward on the right stick until you can't any further, making your character disappear. This works while exploring and while in battle, where you'll see your character's weapons in front of you. Sometimes, first-person mode will shift back to third-person automatically when a battle ends. 

And that's essentially everything you need to know about the various camera controls in Xenoblade Chronicles 3, from how to zoom in and zoom out to the details regarding first-person mode. Sometimes, simply climbing walls around Aionios will be enough to get a good view. 

New Details Emerge About Ouroboros Pairs in Xenoblade Chronicles 3 https://www.gameskinny.com/5wb2h/new-details-emerge-about-ouroboros-pairs-in-xenoblade-chronicles-3 https://www.gameskinny.com/5wb2h/new-details-emerge-about-ouroboros-pairs-in-xenoblade-chronicles-3 Thu, 21 Apr 2022 18:31:16 -0400 Jonathan Moore

Fresh off announcing a new release date for Xenoblade Chronicles 3, Nintendo has been sharing new information about the game's Interlink System and Ouroboros tag-team pairs. Though we've seen (more of) the upcoming JRPG in action by way of the most recent launch-date trailer, these new bits of information give fans a better idea of how the system works. 

Nintendo describes the Interlink system as an essential part of winning battles in Xenoblade Chronicles 3, where two characters can combine into a powerful Ouroboros giant once specific conditions are met (there's still more on what those conditions are to be shared at a later date). However, the melding of two characters only lasts so long before the Ouroboros "will overheat." 

Some of the tag-team pairs, which will always combine together, have more in-depth descriptions than others so far, but here's what we know from Nintendo of America's Twitter

  • Noah and Mio can combine into a powerful sword-wielding Ouroboros (which Nintendo says is "pretty cool" — and we agree). 
  • Lanz and Sena use their Ouroboros form to protect other characters while in battle. It's mentioned that "they'll be playing both offense and defense in this form," so it won't all be about protection, and we'll have to wait to see what kind of offensive abilities they bring to the battlefield.
  • Eunie and Taion will act as medics while in battle, with "the powerful ability to revive all fallen allies at once." As with Lanz and Sena, it's likely they will bring some other offensive capabilities to the fore, though that's currently unclear.

Originally set to release for Nintendo Switch in September, Xenoblade Chronicles 3 will now launch on July 29, the same day as Digimon Survive. A brand-new launch trailer dropped alongside the announcement, and you can see it right over here if you haven't already. Stay tuned for more info in the coming months. 

Xenoblade Chronicles 3 Gets New Trailer Alongside July Release Date https://www.gameskinny.com/3nhjr/xenoblade-chronicles-3-gets-new-trailer-alongside-july-release-date https://www.gameskinny.com/3nhjr/xenoblade-chronicles-3-gets-new-trailer-alongside-july-release-date Thu, 21 Apr 2022 18:30:27 -0400 Jonathan Moore

Xenoblade Chronicles 3 will release two months earlier than originally expected. Nintendo announced recently that the anticipated JRPG will launch on the Switch on July 29. 

The announcement comes alongside a new, nearly 3-minute trailer (seen above) that sheds more light on the game's story, characters, and combat systems. It expands on the announcement trailer released in early February, which primarily focused on story and exploration. 

As one might expect, Xenoblade Chronicles 3 follows the events of the previous two games. It sees two nations, Keves and Agnus, at conflict with "six soldiers hailing from these nations [joining] forces to learn the truth behind their conflict, setting their sights for Sowrdmarch, a land pierced by giant swords."

While exploration and combat are mostly the same when compared to the previous two games in the trilogy, the main gimmick here is the Interlink Ouroboros system, which allows two team members to "combine into a giant form ... [that] has its own powerful moveset."

Through progression, you'll also be able to change character classes this time around, with Nintendo pointing out "each character has their own class with their own strengths," but "a customized party" is possible. 

There's still a lot we don't know about Xenoblade Chronicles 3, though the official Nintendo Europe page for the game contains a bevy of new screenshots for the six main characters — Noah, Lanz, Eunie, Mio, Taion, and Sena. It also includes information on their personalities (and hints at their fighting styles), as well as more info about the game's battle system. 

On top of that, the official Nintendo social accounts have been sharing new details about character/team Ouroboros combinations since the new release date announcement. 

Xenoblade Chronicles 3 is currently available for pre-order for $59.99 on the Nintendo e-Shop. For those looking for more than just the game this summer, there will also be a special bundle that includes a 250-page artbook and steel case. A price for that package hasn't been provided just yet.