Yakuza Articles RSS Feed | GameSkinny.com Yakuza RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Sega Announces Yakuza Movie, Takes the Fight to the Big Screen https://www.gameskinny.com/74pmn/sega-announces-yakuza-movie-takes-the-fight-to-the-big-screen https://www.gameskinny.com/74pmn/sega-announces-yakuza-movie-takes-the-fight-to-the-big-screen Thu, 24 Sep 2020 15:26:10 -0400 Josh Broadwell

Yakuza is headed to the big screen, an exclusive Variety report says. It's a live-action adaptation headed by relative newcomer 1212 Entertainment and Wild Sheep Content, though other details are scarce at the moment.

In fact, it's not even clear which game in the eight-game main series the film might be adapting. The Variety scoop summarizes Yakuza Kiwami's plot, but it could just as easily be a Yakuza 0 film if Sega wants to start at the very beginning.

1212 Entertainment is behind 2019's Scary Stories to Tell In The Dark and, according to iMDB, two other projects in development: Lone Wolf and Cub, a samurai story, and House of Salt and Sorrows, a TV series about sisters transported to an enchanted world.

Wild Sheep Content has Erik Barmack at the helm, a former Netflix executive who led the company's efforts branching into non-English films and series.

Since its founding in January 2020, Wild Sheep has made a name for itself with a number of international projects, including a French version of Stephen King's The Plant and a currently-in-production Bollywood true-crime series.

Meanwhile, Sega's also gearing up for Yakuza 7's release as an Xbox Series launch game, taking the series in yet another new direction with turn-based combat and Persona-style social links.

Stay tuned to GameSkinny for more Yakuza news as it develops.

[Source: Variety]

Sega Shows Off Yakuza 7 Job Classes https://www.gameskinny.com/eof2x/sega-shows-off-yakuza-7-job-classes https://www.gameskinny.com/eof2x/sega-shows-off-yakuza-7-job-classes Mon, 24 Aug 2020 11:05:39 -0400 Josh Broadwell

Sega recently announced the Yakuza 7 release date on Twitter for most platforms, with a job class trailer accompanying the announcement.

The job class trailer highlights some of the basic moves and over-the-top special attacks from a handful of Yakuza 7's 19 jobs.

There's the Break Dancer, which should be familiar to anyone who's played Yakuza Kiwami and encounter Breaker Majima. The Idol's backup dancers attack foes with glow sticks, while the Host brings down the establishment on clients. The Dealer looks like a support class, with a roulette wheel determining what kind of attack or status effect opponents get hit with.

Then there's the Musician class, befuddling enemies with song and dance, and the Chef, who bashes foes with kitchenware and adds salt to the wound by literally heaping a generous measure of it onto fallen foes. 

Yakuza 7 features a number of firsts for the series.

It's the first traditional turn-based RPG set in the Yakuza universe. It's also introducing a brand-new set of playable characters with Ichiban Kasuga and his ragtag band of followers, and it's the first modern game in the series to include full English voice acting. 

Yakuza 7 releases on PlayStation 4, Xbox One, Xbox Series X and Series S, and Steam on November 13. As reported previously, Yakuza 7 is also getting a PlayStation 5 version, though it won't release until March 2, 2021.

Yakuza 7 pre-orders with a slew of different bonuses are open now ahead of the game's November 13 launch. Stay tuned to GameSkinny for more Yakuza 7 news as it comes crashing in.

*Editor's note: This article has been updated with the latest release information for Yakuza 7.

Top 10 Remakes/Remasters of All Time https://www.gameskinny.com/b1eoa/top-10-remakesremasters-of-all-time https://www.gameskinny.com/b1eoa/top-10-remakesremasters-of-all-time Fri, 10 Jul 2020 12:02:55 -0400 Daniel Hollis

With the next-generation of consoles right around the corner, now is the time for reflection. A look back at the many games that have released over the years and left an impact in the world of gaming, but perhaps more importantly, those remakes and remasters that have breathed new life into classic games. 

As this generation ends a wealth of older titles are receiving a revival and a new chance to find an audience. From Destroy All Humans to Mafia: Definitive Edition, these games didn’t necessarily sell millions of copies such as The Last of Us Part II, but they made an impact on an audience, warranting the desire for a reimagining.

So, let’s look back over the top most notable remasters and remakes of all time!

10. Halo: The Master Chief Collection

Admittedly on launch, The Master Chief Collection hit quite a few snags. The multiplayer was a mess and practically unplayable. It took the development team years to get it sorted, but boy, was it worth the wait.

The Master Chief Collection bundles every single one of the Master Chief’s adventures into one concise package. Perhaps one of the most wonderful things about the collection is how further adventures have been added over time.

Halo 3: ODST and Halo; Reach have both joined the fray. The game now works flawlessly, with players able to jump between the history of the Halo franchise with ease. It’s accessible, massive and a must have for fans of the series.

9. Okami

When Okami first came out, it was easy to dismiss the title as just another Zelda clone. To a certain extent it is, but Okami boasts such an impressive visual art style and unique setting that it’s hard not to fall in love with the world it’s built.

Drenched in Japanese folklore, Okami is an adventure filled with personality, character and a joyous experience to uncover as you mark your path in the world and are equipped with a magical celestial brush that acts as a means to explore the land even further.

The remaster gives players another chance, even better is the Nintendo Switch port which allows players to use the touch screen for the brush strokes. Magical.

8. Metroid: Samus Returns

The Metroid formula has been replicated hundreds of times since its incarnation. You can’t play many games without stumbling into the formula being utilised in some way or another. The term Metroidvania gets thrown around fairly often, but Metroid: Samus Returns is based on the genre's origins. 

Working as a remake of Metroid II: Return of Samus, the new incarnation reworks the popular franchise and encourages a new audience to see what the fuss is about. Sporting precise controls, intricate level design and dozens of secrets to uncover, it’s easy to see why the franchise is so popular and why so many titles used the concept for their own ideas.

7. The PS3’s Platforming Remasters

The PlayStation 2 was home to the ignition of many platforming giants. Ratchet & Clank, Jak & Daxter, and Sly Cooper. All made their mark and all were able to form incredible trilogies across the generation. Sadly, those who didn’t own the console missed out on some of the most incredible platformers of our time. 

Then the PS3 released and across its lifespan each mascot was granted a new opportunity to show the world just what fantastic little gems each one was.

Each trilogy was beautifully remastered with gorgeous HD visuals and came bundled with dozens of hours worth of content. It was a wonderful chance to relive adventures with old friends and bring an entirely new audience into the magnificent worlds that each game produced.

6. Shadow of the Colossus Remake

While the murky colour palette of the original served well at the time, with age it’s become a bit of an eye sore. Even with the PS3 remaster, the world was still missing that tiny bit of life to elevate its majesty.

In comes the PS4 remake of Shadow of the Colossus, which not only takes the pitch perfect gameplay of the original, but infuses a truly stunning graphics engine to provide the world the grandeur it deserves.

Taking down these goliaths with more elaborate animations and detailed physical structures is truly breath-taking. Despite being based off an older title, it manages to modernise it to today’s standards while truly capturing the spirit of the source material. A masterpiece.

5. Yakuza Franchise

Yakuza’s rise of popularity in the west over the past few years has been nothing short of remarkable. The niche franchise has garnered a huge fan base and as a result, the entire series is now playable on the PS4.

Not only that, but with each new installment ported over, many graphical upgrades and gameplay improvements have been made. Yakuza Kiwami 2 for example is a remake of the second game using the engine used in Yakuza 6.

Having the whole collection on one system is pretty neat and a fantastic way to experience Kiryu's story.

4. Black Mesa

While fans desperately claw to find any information regarding Half-Life 3, Black Mesa is a fan made remake of the original. Originating as a mod, it was quickly greenlit by Valve to receive the full remake treatment.

Black Mesa manages to modernise an already classic game with a brand new lick of paint and creating a more realised world. It’s easy to see why the Half-Life series is so well loved and how fans are desperate for a conclusion to the story when the original entry contains a fantastic story and addictive first-person gameplay.

3. The Legend of Zelda: Link’s Awakening

The Zelda series is no stranger to getting remastered. Entries have been given a new lease of life multiple times on various systems, but nothing quite like how Link’s Awakening was crafted.

As a ground-up remake, Link’s Awakening is a gorgeous recreation of a beloved game. Perhaps one of the lesser known titles in the series, the Nintendo Switch reincarnation manages to bring a beautifully realised world to life through a toy-like aesthetic. It’s a new art style for the franchise and one that works.

The open ended nature of Link’s Awakening fits perfectly in today’s standards as players can experiment, explore and uncover the mysteries of the world organically.

2. Final Fantasy VII Remake

Hype around this game circulated for years. The development cycle was long, but ultimately worth it. Final Fantasy VII Remake did something pretty unique. Instead of remaking the whole game, the first part was essentially expanded and examined for a fully fledged experience.

This gave fans the chance to explore the world they’d grown to love over the years in a new light. Simply more than a mere graphical upgrade, the remake adds dozens of hours of new content and even significantly changes up the story. So now, when part two arrives, even those who are familiar with the narrative will be privy to a few wholesome surprises.

1. Resident Evil 2 Remake

I never got the opportunity to dive into the original Resident Evil series. As a horror fan I was doing myself a massive disservice and betraying the genre as a whole. Obviously when the remake hit shelves it was an experience that begged to be delved into and unsurprisingly enough, it became one of the best horror games of all time.

The change to a third person perspective pushed players closer to the horror and the updated graphics engine made Racoon City a truly desolate environment to chip away at. The remake served as a love letter to the original game, made by fans for the fans. Oh, and I still have nightmares about Mr. X to this day.


Whether you feel the time for remakes and remakes is over or not, it's hard to deny the power and effort that entries have attempted. Any favourites we missed? Let us know in the comments below.

Yakuza 7 Will Launch for PC in November https://www.gameskinny.com/q2n6v/yakuza-7-will-launch-for-pc-in-november https://www.gameskinny.com/q2n6v/yakuza-7-will-launch-for-pc-in-november Mon, 04 May 2020 16:08:52 -0400 Josh Broadwell

We now know the Yakuza 7 U.S. release date: November 10. Ealier this year, a listing on Steam's backend suggested that the Yakuza 7 PC version would launch sometime this year, though now we know when. 

The original news of the store listing came from Gematsu, who first spotted the listing on SteamDB.

The official PC release was announced earlier this summer, though it was slated to launch on November 13 when first announced. That has now been moved up to November 10 to coincide with the game's release on current-gen platforms, as well as the Xbox Series family of platforms.

Early backend listings often coincide with announcements planned for a few months out, like what we saw with the Resident Evil 3 remake and March's PSN leak for Star Wars: Project Maverick. So it makes sense that the official announcement came a short time later.

Yakuza 7 is a departure for the series. Yakuza 6: The Song of Life wrapped up protagonist Kazuma Kiryu's story, and the next entry centers on down-and-out Ichiban Kasuga. There's more mayhem and mini-games than ever, and in another first for the series, Yakuza 7's combat is turn-based.

Stay tuned to GameSkinny for more Yakuza 7 and Yakuza 7 PC news as it busts through.

Yakuza 3 Through 5 Getting PS4 Digital Releases, Physical Collection https://www.gameskinny.com/bunoj/yakuza-3-through-5-getting-ps4-digital-releases-physical-collection https://www.gameskinny.com/bunoj/yakuza-3-through-5-getting-ps4-digital-releases-physical-collection Tue, 20 Aug 2019 13:54:05 -0400 Ashley Shankle

If you're like most and started with the Yakuza series this console generation, you may be excited to hear the series' PlayStation 3 set of games is making its way to the PlayStation 4. If you bought them on the PS3 and don't want to hook it back up to play them, you'll probably be excited, too.

Yakuza 3, Yakuza 4, and Yakuza 5 are coming to the PlayStation 4, and fans of the series will be happy to hear the content cut from the original release of the third game will be intact, as per Sega Director of Production Sam Mullen's statements on Twitter.

Digital versions of the three games will be released individually on the PlayStation Store and eventually as a set. But if you're more of a collector, you can wait until after the three titles see digital release and grab up a physical edition. Yes, that's right: Yakuza 3 through 5 are getting a physical collection release! Goodness, if this were five years ago my keyboard would be drenched in tears.

Though Yakuza 6 and the Kiwami titles have brought a new engine and these older entries may feel archaic, all three are worthy of a play and a half to fully experience Kazuma Kiryu's journey and tribulations as he attempts to separate from the Tojo Clan, even from way down in Osaka, time and time again.

If you missed out on this era of the series, you owe it to yourself to pick these titles up either in the collection or individually to see the saga unfold as it was meant to.

Have You Played Judgment Yet? PS4 Prologue Demo Gives You the Chance https://www.gameskinny.com/pu9ou/have-you-played-judgment-yet-ps4-prologue-demo-gives-you-the-chance https://www.gameskinny.com/pu9ou/have-you-played-judgment-yet-ps4-prologue-demo-gives-you-the-chance Thu, 08 Aug 2019 14:13:08 -0400 Ashley Shankle

Maybe you've never played a Yakuza game, maybe you're simply waiting for a price drop, or maybe you just don't know whether it's worth a play. Whatever the reason you haven't played Judgment yet, you can now give the game a go via a brand-new prologue demo on PS4.

Taking place in the same location as most of Sega's critically-acclaimed Yakuza series, Judgment puts players in the shoes of Takayuki Yagami as tries to solve a series of murder cases in Kamurocho. Of course, this comes with a hefty dose of minigames and miscellaneous side content meant to eat all of your time and will to actually stop playing the game.

Despite the Kiwami remakes, the Yakuza series is intimidating to jump into for some. With six mainline games under its belt (seven counting Yakuza 0, which you should play), two full remakes, and a handful of spin-offs, the uninitiated may look at it as an impossible mountain.

Judgment isn't just its own story separate from Kiryu Kazuma, it's the perfect stepping stone into this long-running and absolutely engrossing style of game.

If you haven't given any of these games a shot, hop on over to the PlayStation Store and give the prologue demo a shot to see what all the hubbub's been about Sega's brawler-adventure series.

Give our Judgment review a gander as well, just to get an idea of what you're about to get into. It's hard to imagine someone not enjoying Judgment, frankly.

In Defense Of Smaller World Maps: Bigger Isn't Necessarily Better https://www.gameskinny.com/8hr4y/in-defense-of-smaller-world-maps-bigger-isnt-necessarily-better https://www.gameskinny.com/8hr4y/in-defense-of-smaller-world-maps-bigger-isnt-necessarily-better Thu, 28 Mar 2019 16:29:46 -0400 RobotsFightingDinosaurs

Every writer has a backlog of hot takes sitting in their draft folder on Twitter. Old classics such as:

"Actually, Majora's Mask is a better Legend of Zelda game than Ocarina of Time."

And of course, forbidden opinions that should never see the light of day like:

"Actually, The Simpsons Hit and Run is a better game than all of the Grand Theft Auto games except for GTAV."

This list of controversial gaming opinions gets longer and longer every day, until something snaps and the writer's truth must be told.

Well, today was the breaking point for me and it's time to speak some truth. In an open-world game, a smaller world map is, in almost every case, better than a larger one.

Case Studies

Image via NexusMods

There have been tons of open-world games thus far in 2019 and late 2018, all of varying quality. From the relatively well-received The Division 2 to the disappointing Anthem and Fallout 76, developers have continued a years-long trend of using map size as a selling point for their games.

The Division 2 doubled down on the size of the map as a selling point, claiming that their version of Washington DC. was a 1:1 scale replica of the actual Washington DC. The claim was largely backed up with Google Maps and Street View comparisons.

For real-world locations, this can be really cool. Exploring fictionalized versions of San Francisco in Watch Dogs 2, Los Angeles in Grand Theft Auto V, and New York City in countless games is a ton of fun. Doubly so if you live in the city that's being represented. (Still waiting for a good recreation of Chicago, game devs. No, Watch Dogs doesn't count. Chicago is not a series of islands.)

Larger maps seem to be equated with having more to do in the mind of the consumer, but it's not easy for developers to fill them with interesting content. Consider Grand Theft Auto V, and its more recent Rockstar-developed compadre Red Dead Redemption 2.

The former has an alive and bustling metropolis in Los Santos, but that's only a relatively small portion of the map. There are gigantic swaths of land in GTAV that are just empty desert or forest, devoid of life and excitement. Sure, there are things to do -- there are always side missions to be found, and if all else fails, you can blow stuff up and see what happens, but the fun isn't particularly concentrated. 

This goes double for a game like Red Dead Redemption 2The vistas are beautiful and varied, and ostensibly a large point of the game was for the player to enjoy the journey from point A to point B. That's all well and good, but if the journey is the same five-to-seven minute affair every time, no matter how beautiful the journey is, it'll get samey pretty fast and a player will want to skip past it.

Games like Crackdown and Saints Row get around this by making the simple act of traversing the map a huge part of the fun. Other games don't really have that luxury and the concentration of activities and diversions really becomes a problem, especially for folks striving for 100% completion.

Thinking Small

Image via Engadget

In my extremely well-researched, and therefore incredibly correct opinion, the gold standard for a map in an open-world game is the four-or-five square block maps of the Yakuza series. 

Before you get your pitchforks out, hear me out on this. 

Yakuza's maps are small, yes, but they're absolutely packed with things to do, many times mere steps from one another. Having the entire scope of the game condensed into a relatively small box means that every single aspect of the map can be fleshed out in a way that is unique compared to other open-world games.

There aren't any buildings that look copy-and-pasted, each and every business name, apartment sign, lamppost, and public park looks unique and distinct from each other one.

All this makes movement easier, too. Individual streets are not just distinct and recognizable, but there are only a few of them in the game. You don't need to use a map to, say, get to a mission that's at the Club Sega on South Nakamichi street. You've passed by that landmark a million times, you know where it is.

Subconsciously, this does a lot to keep the looming specter of dissonance away. Every time a player pauses the game to check the map, the action stops and the player is ripped away from the experience of escaping into the world of the game for a bit. It's necessary to have a small map if the goal is for the player to have a clear and, above all, detailed mental map of the game world. 

Super Mario Odyssey wasn't just a master class in 3D platforming, it was also a perfect case study for something like this. In creating a ton of smaller worlds, the developers made it easier for players to make mental landmarks, and therefore, learn the map.

Other great open-world games know this as well. I loved Spider-Man (PS4) for many reasons, but one of them was that its New York was both full of landmarks and highly condensed.

Like the Kamurocho of the Yakuza series, Spider-Man's New York City only takes a few minutes to traverse if you're swinging around like a maniac, and the placement of waypoints and landmarks on-screen made it easy to know both where you were and where you were going at any time.

And although, yes, Spider-Man (PS4)'s map was a few orders of magnitude bigger than Yakuza's, the key is that, due to key design choices, it felt small. Moving around it was quick and painless, with no lulls in getting from point A to point B.

You'd never have the Skyrim problem of thinking you needing to travel 500-ish meters to your next objective before realizing you'll actually need to traverse around a mountain to get there, then either go 2000 meters out of your way or try to break the game's physics and brute force your way over the mountain with a horse.

These things make a map seem huge and empty.

Another thing that the Yakuza series does in service of its maps is to make it a point to allow the player to actually enter and patronize many of the buildings around the streets of Kamurocho. This is half the fun of the game; exploring the shops and entertainment venues around town and taking advantage of their minigames. The way all of these diversions are condensed gives the player a feeling that they're not a tacked-on part of the game world, they're integral to giving the world life.

This affects side missions, too. There are very few optional quests in the Yakuza series that are simple fetch quests, or "go over there and kill some guys" missions. And when they are, they're all wrapped up in a narrative that is either silly, heartwarming, or wonderfully bittersweet. You care about the characters -- they're all named, voiced, and have lives distinct from what the player character is doing at any given time. 

Defining "Scope"

This kind of stuff is important in a world-building sense. Scope isn't just a question of the square footage in a game's world map, it's a question of density. An empty-feeling, but huge open-world doesn't have the scope that a small map that's packed with life and activities does. It's analogous to a high-quality photo that can either be viewed in all of its glory in its original size, or can be blown up, causing visual glitches, blur, and pixelation. 

For me, and I believe a whole lot of other gamers, the question of resolution is more important than the question of scale.

Scale is important if, and only if, a game developer needs more space to cram in activities and features to a map that's already packed to the brim with truly interesting stuff to do. Otherwise, it's just empty space for taking screencaps of beautiful vistas and taking part in random shootouts, but not much more. Red Dead Redemption 2 can get away with this because it is, at its heart, a game about isolation. Few other games have that excuse.

Another 10 Badass Video Game Characters You Shouldn't Mess With https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with Thu, 26 Jul 2018 10:25:41 -0400 Edgar Wulf


Ryo Hazuki

Shenmue (1999)

Shenmue's Ryo Hazuki may not be the most skilled fighter, but he gets the job done.


After being forced onto a path of revenge, Ryo must evolve from a regular, impulsive teenager into an imposing martial artist, learning new moves and styles from masters across Japan and Hong Kong. Ultimately, he develops his body and spirit to face the ultimate adversary, Lan Di. After almost two decades, his story is yet to reach its finale.




That is it for this list. If you think a character is missing, they may be on the original list. If they're not, then comment down below on who you would like to see and, as always, stay tuned to GameSkinny for more badass compilations.


Kazuma Kiryu

Yakuza (2005)

This man has been through it all; he has felled numerous skilled fighters, dealt with a thief of female underwear, and even taken care of a baby. A chairman of the highly respected Tojo Clan, Kazuma Kiryu is a master in many fields, including martial arts, which he gracefully employs to protect his friends, children, and simply beat up random punks on streets who annoy him. 


Yakuza's Kiryu has a distinctive dragon tattoo covering his back, he enjoys drinking whiskey, fishing, and singing karaoke. Call him.


John Marston

Red Dead Redemption (2010)

Perhaps one of the most tragic heroes in gaming, John Marston knows the definition of dire straits all too well. Compelled to reunite with his family, who are being held captive by the government, Marston embarks on a harrowing journey through the chaos-sphere that is the Wild West. 


He is an outlaw -- a criminal, even -- and has no doubt committed numerous questionable deeds. But despite that, it is almost impossible to not relate with his noble intentions.


Red Dead Redemption's John is a deadly sharpshooter -- especially during his signature "Dead Eye" mode -- and takes down many opposing factions on his quest which, ultimately and unfortunately, leads to a bittersweet conclusion



The Last of Us (2013)

Ellie might seem harmless enough; after all, she is just a child in the original The Last of Us. Past experiences and many gruesome events, however, have conditioned her to become a merciless killer -- being able to stand up for herself and those she cares about.


She learns that, in a world where nobody can be trusted, a switchblade and a sniper rifle are your best friends. Them, and that Joel guy who has taught her how to survive in a post-apocalyptic world inhabited by monsters. That helps, too. 



Doom (1993)

Not the fanciest name for someone who rips demons apart with his bare hands, but, thankfully, actions speak much louder than words. Doomguy is the eternally silent protagonist of the Doom series, one of the most historically significant franchises in the industry.


He is agile, brutally strong, and remorseless; he doesn't have a love interest, though he may or may not have a special relationship with his signature chainsaw or destroying hordes of Hellspawn.



Darksiders II (2012)

Death is the main character in the sequel to Darksiders, one of the four horsemen of the apocalypse, and a brother to the first game's protagonist: War. He uses stylish scythes to slice and dice his opponents while employing stylish, yet devastating combos to come out victorious. He even transforms into a terrifying reaper to finish off his most resilient foes.


The mask -- which Death never removes -- is not only for aesthetics: it adds a depth of mystery to the character, making him even more badass. 



Devil May Cry (2001)

Dante's twin brother -- Vergil -- is already featured on our first list of 10 Most Badass Video Game Characters, but Dante deserves a spot just as much, if not more, than his brother. 


Possessing the enhancing power to transform into a demon -- much like his evil sibling -- Devil May Cry's Dante gives preference to oversized swords. However, he never lets go of his trusty handguns (Ebony and Ivory), which he uses to soften enemies up before cutting them into pieces.


At times, Dante may act somewhat cocky and playful, but he always backs it up with unprecedented skill.


Big Boss

Metal Gear (1987)

Solid Snake may be considered the main protagonist of the Metal Gear Solid series, but let's face it: he wouldn't even exist without Big Boss.


Boss' first appearance was in the original Metal Gear, though he didn't become a playable character until much later when Metal Gear Solid 3: Snake Eater was released. An unfortunate encounter with his former mentor leaves him with countless bruises, dislocated joints, and broken bones; later on, he even gets his eye shot out.


Despite all that, he manages to complete his mission, earning him the legendary title -- Big Boss. The rest, as they say, is history. 


Aranea Highwind

Final Fantasy XV (2016)

This gorgeous blonde may very well be the most stylish Final Fantasy character in over a decade. She joins Final Fantasy XV's party of heroes as a dominating force -- however briefly -- and adds an amusing flavor to their conversations.


Aranea dons stylish battle armor and employs an impressively-sized lance during combat, which, of course, decimates her opponents. Beautiful, confident, and strong, Aranea Highwind is not hesitant to take on multiple foes at once -- and deals with them in brutal, timely fashion.


Ada Wong

Resident Evil 2 (1998)

Ada first appears in Resident Evil 2 as a supporting character, but she later plays a much more significant role in Resident Evil 4, where she receives her own story scenario: Separate Ways.


Her personality and background are rather mysterious, though she seems to have an affection toward a certain someone (ahem). Ada tends to prefer lightweight, conventional weaponry like handguns and machine guns, but when push comes to shove, she is also a deceptively skilled hand-to-hand combatant.


In a franchise full of badass characters, Ada often gets overlooked by casual fans, which is just too bad. 


As it turns out, our original list of the 10 most badass video game characters needs an update. I mean, there are more than 10 badass characters in the pantheon of gaming. Surprising, right?


That is why we decided to whip up a follow-up list including more of those badasses; 10 more, to be precise. Some of these characters are defined by superhuman strength, some by unique traits, some by the armory of weapons they possess, and some by the events they've endured. Ultimately, they are all bound by the same uncanny traits: individually completing meaningful tasks, defeating their enemies and, basically, getting sh** done.


Much like our original list, this one is based on two simple criteria:

  • Only one character per franchise (per individual list)
  • \n
  • The character is playable at any point in the particular series in question or must represent a playable party of characters
  • \n

Let's get started. 

Yakuza 6 Food Combinations Guide https://www.gameskinny.com/rvqnk/yakuza-6-food-combinations-guide https://www.gameskinny.com/rvqnk/yakuza-6-food-combinations-guide Tue, 17 Apr 2018 14:28:49 -0400 Ashley Shankle

Food is back and better than ever in Yakuza 6, and with the addition of the hunger gauge, Kiryu has become ravenous.

Though you can certainly go through the game eating random foods at nearby restaurants, there are a number of dish combinations at each establishment that grant additional EXP bonuses. It's in your best interest to order these combinations more often than otherwise because of the bonuses they offer, though really there is just too much food to keep Kiryu on a strictly combo-based diet.

This guide will list out all of the available food combinations Kiryu can chow down on in both Kamurocho and Onomichi in a pretty simple fashion. Kamurocho restaurant food combinations are listed first, and Onomichi restaurant combinations are listed after.

Do keep in mind that most of these combinations require a fair amount of stomach space to eat. 


Wild Jackson

Wild Combo: Wild Burger, Wild Fried Chicken


Blissfully Drinking Alone: Draft Beer, Beef Plate

Wette Kitchen

Delicious Sides: Onion Ring, Tomato Onion Soup

Quadra Garden

Full of Cake: Cheesecake, Chocolate Cake

Smile Burger

The Standard Smile Set: Smile Friends, Smile Burger, Smile Shake

Healthy Smile: Tuna Burger, Smile Salad

Ikinari Steak

A Solid Lineup: Tenderloin Steak 200g, Salad, Soup

Eating Wild: Wild Hamburg Steak 300g, Wild Steam 300g


A Yakinuki Staple: Salted Tongue, Kalbi, Sirloin

Nothing Grilled at Yakiniku!?: Spicy Beef Soup, Stone-cooked Bibimbap, Kimchi Combo


Depth of 30 Years: Hibiki 30 Years Old, The Macallan 30 Years Old, Balantine's 30 Years Old

Sushi Zanmai

Tunalicious: Tuna Zanmai, Special Bluefin Tuna Bowl

Ringer Hut

Veggie Lover: Vegetable Champon, Veggie-filled Soup, Vegetable Saraudon

Gindaco Highball Tavern

This is Gindaco Highball!: The Kaku Highball, Absolutely Tasty Takoyaki

Osaka King

Spicy Combination: Shichuan Dandan Noodles, Mapo Tofu, Shrimp in Chili Sauce

Griddle Trio: Mixed Fried Rice, Original Fried Gyoza, Ramen

M Side Cafe

bread over rice food combo in Yakuza 6

Bread Over Rice: Toast, Original Bread, Special bread

Fuji Soba

Harmony of Rice and Noodles: Katsudon, any soba

Rice Lover: Katsudon, Curry Rice

You can get Katsudon, Curry Rice, and any soba at once to trigger both combos.

Kyushu No. 1 Star

The Holy Trinity: Kyushu Tonkatsu Ramen, Fried Rice, Gyoza


I'll Have This to Start!: Draft Beer (Medium), Edamame

I've Gotta Order That!: Hand-selected Vinegar Mackerel, Juicy Mince Cutlet, Smelt Fish with Roe

Sushi Gin

The Ultimate Sushi Gin: Kiwami Chirashi, Kiwami Set, Kiwami Seafood Rice Bowl

Cafe Alps

An Elegant Time at Alps: Special Shortcake or Strawberry Parfait, Sandwich Set



The Yonetoku Standard!: Meat Nabe, Crunchy Shochu Highball, Stew

Oyster Shack

Testing Your Luck: Fisherman Soup, Octopus Sashimi, Squid Sashimi

Jumangoku Chinese Soba:

Large Chashu Onomichi Ramen, Large Onomichi Ramen

La Pente

Aspiring Somelier!?: White Wine, Red Wine

Snack New Gaudi:

Quick & Tasty: Edamame, Pickles

That's it for all the combinations of food you'll come across in Yakuza 6. Keep an eye out for other Yakuza 6 guides here on GameSkinny!

Yakuza Kiwami - All MesuKing Card Locations Guide https://www.gameskinny.com/rc7ni/yakuza-kiwami-all-mesuking-card-locations-guide https://www.gameskinny.com/rc7ni/yakuza-kiwami-all-mesuking-card-locations-guide Mon, 04 Sep 2017 15:56:19 -0400 Ashley Shankle

I'm not really sure how I feel about Yakuza Kiwami's MesuKing minigame since it's basically a more flashy paper rock scissors, but I know how I feel about 100%ing the Yakuza games -- and I've just gotta do it.

I hope you didn't get your fill running around Kamurocho trying to find the coin locker keys, because finding MesuKing cards is pretty much the same runaround, just with more sub-story requirements to get them all.

You can't find MesuKing cards before you initiate and complete sub story 68 -- but once you do, the district explodes with 59 cards for you to collect and add to your sexy bug lady card collection and use to teach kids life lessons.

All we're going over in this guide is where and how to find all of the cards sprinkled about Kamurocho, from sub-stories to vendors and keeping an eye on the ground. I highly recommend you use the Card Watcher item (gotten from Kiwami Bob Utsunomiya on Showa St.) when hunting down cards so you don't have to run around half-blind (as this guide is best used with the item).

So, let's get to the map. Insect cards are noted in blue and technique cards in yellow.

Underneath I've listed all the cards not mapped and how you obtain them. Below that is a list of the cards themselves, and some have notes about their location (such as when they're indoors or require you press R3 to go into first-person mode to pick up).

Cards not mapped:

Technique cards
  • 002 - Obtained from sub story 68
  • 004 - Can be purchased from Ebisu Pawn
  • 007 - Found in the Underground Red-light District
  • 008 - Obtained from sub story 74
  • 009 - Obtained from sub story 68
  • 012 - Obtained from sub story 72
  • 014 - Can be purchased from Ebisu Pawn
  • 015 - Obtained from sub story 76
  • 016 - Obtained from sub story 71
  • 017 - Obtained from sub story 68
  • 019 - Obtained from sub story 70
  • 022 - Can be bought from the weapon vendors in Purgatory
  • 024 - Can be bought from the weapon vendors in Purgatory
  • 026 - Can be bought from the weapon vendors in Purgatory
  • 028 - Can be bought from the weapon vendors in Purgatory
  • 029 - Found in the Underground Red-light District
Insect cards
  • 001 - Found in the Coliseum lobby
  • 002 - Obtained from sub story 77
  • 004 - Can be bought from the weapon vendors in Purgatory
  • 005 - Can be purchased from Ebisu Pawn
  • 010 - Obtained from sub story 73
  • 015 - Obtained from sub story 68
  • 019 - Can be obtained by repeatedly winning MesuKing battles at Club SEGA. You have to win 15 or so times and can fight anyone via the "Battle with someone" option, and you can do it against the same opponent each time
  • 020 - Obtained from sub story 75
  • 029 - Can be found in Purgatory north of the fountain (Must use R3 to obtain). Location image seen below

Insect cards

  • 001 - Giraffe Stag-Beetle
  • 002 - Hercules Beetle
  • 003 - Empress Cicada
  • 004 - Queen Alexandra Birdwing
  • 005 - Minminzemi Cicada
  • 006 - Iwasakikusa Cicada
  • 007 - Seven-spotted Ladybug
  • 008 - Stag Beetle
  • 009 - Damselfly (Found up in a tree, must use R3 to get)
  • 010 - Japanese Giant Mantis
  • 011 - Miyama Stag Beetle
  • 012 - Paper Wasp
  • 013 - Sawtooth Stag Beetle (Found on the ground behind a sign)
  • 014 - Honey Bee
  • 015 - Japanese Rhino Beetle
  • 016 - Old World Swallowtail (Found pressed between two buildings, must use R3 to get)
  • 017 - Western Hercules Beetle
  • 018 - Small White
  • 019 - Ashy Gray Ladybug
  • 020 - Wasp King
  • 021 - Autumn Darter (Found in a cramped alley)
  • 022 - Walking Flower Mantis
  • 023 - Atlas Moth
  • 024 - Atlas Beetle (Found in a doorway)
  • 025 - Orange Ladybug
  • 026 - Kawana's Ladybug
  • 027 - Asian Giant Hornet
  • 028 - White-tailed Skimmer
  • 029 - Giant Petaltail
  • 030 - Devil's Flower Mantis

Technique cards

  • 001 - Cartwheel Kick
  • 002 - Face Masher
  • 003 - Elbow Drop
  • 004 - Super Elbow Drop
  • 005 - Kestrel Punch
  • 006 - Super Kestrel Punch (Found inside Cafe Alps)
  • 007 - Finish Breaker
  • 008 - Last Resort
  • 009 - Omni Choke
  • 010 - Strangle Hold
  • 011 - Romero Special
  • 012 - Super Romero Special
  • 013 - Leg Splitter
  • 014 - Super Leg Splitted
  • 015 - Tie Breaker
  • 016 - Finish Time
  • 017 - Body Slam
  • 018 - Tomoe Nage
  • 019 - Giant Swing
  • 020 - Super Giant Swing
  • 021 - Piledriver (Found inside MEB)
  • 022 - Super Piledriver
  • 023 - Taunt
  • 024 - Counter Heal
  • 025 - Double Drop
  • 026 - Super Double Drop
  • 027 - Banana Split
  • 028 - Mystic Heal
  • 029 - Tornado Back Fist

If you're less worried about MesuKing and more interested in what's in those coin lockers, check out my coin locker key locations guide.

Yakuza Kiwami Coin Locker Key Locations & Locker Contents https://www.gameskinny.com/v5sch/yakuza-kiwami-coin-locker-key-locations-locker-contents https://www.gameskinny.com/v5sch/yakuza-kiwami-coin-locker-key-locations-locker-contents Wed, 30 Aug 2017 11:12:44 -0400 Ashley Shankle

Finding coin locker keys is definitely not the most interesting or fun part of playing Yakuza Kiwami, but players that take the time to seek them out and pay a visit to the coin lockers on Taihei Boulevard will be handsomely rewarded with a slew of items.

Plenty of weapons, armor, accessories, and valuable items come from the game's 50 coin lockers, but the real draw is the gambling cheat items -- of which there are several.

Those who played Yakuza 5 may remember how complicated it was to find some coin locker keys throughout the game's several areas. Here in Kiwami, finding the keys is a much more simple affair. There is not a single key that requires you to go into first-person mode to find it -- but a number of keys are locked by chapter requirements and some are tied to sub stores.

So first things first: Below is the Kamurocho map with all the coin locker key locations marked for you. The coin lockers themselves are located where the player arrow is located on Taihei Boulevard.

Check out below the map for locker contents, chapter locks, and keys not marked on the map.

There are a few key locations not marked on the above map. These are:

  • B5 - In the Underground Red-light District
  • I4 - In Purgatory
  • J4 - In the Japanese-style gambling parlor

They're marked with asterisks in the below list just for clarification purposes.

A1 (Chapter 2+; on the ground)
Medieval Silver Coin - Meant to be sold

A2 (Chapter 4+; on the ground)
Buddhist Statue - Meant to be sold

A3 (Chapter 4+; on the ground)
Dinosaur Fossil - Meant to be sold

A4 (Chapter 4+; on the ground)
Clay Figurine - Meant to be sold

A5 (Chapter 4+; inside Debolah on the dance floor)
Meteor Fragment - Meant to be sold

B1 (Chapter 4+; on the ground next to the coin lockers)
Sacrifice Stone - Accessory

B2 (Chapter 2+; on the ground)
Brass Knuckles - Weapon

B3 (Chapter 4+; on the ground)
Scotch Whisky - Alcohol

B4 (Chapter 4+; on the ground)
All Ones Charm - Item for use in cee-lo

B5* (Chapter 5+; inside the Underground Red-light District)
Medieval Painting - Meant to be sold

C1 (Chapter 5+; finish sub story 42)
Dagger - Weapon

C2 (Chapter 4+; on the ground)
Dagger - Weapon

C3 (Chapter 2+; on the ground)
1-2-3 Gum - Item used in cee-lo

C4 (Chapter 4+; on the ground)
Trips Yokan - Item used in cee-lo or oichi-kabu

C5 (Chapter 2+; down a stairwell next to the Todo Building)
Staminan Spark - Restorative item

D1 (Chapter 4+; on the ground)
Binding - Armor

D2 (Chapter 4+; on the ground)
Bloody Binding - Armor

D3 (Chapter 4+; inside Yoshida Batting Center next to the arcade machines)
Fighter's Binding - Armor

D4 (Chapter 4+; on the ground)
Metal Jacket - Armor

D5 (Chapter 4+; inside Shoten)
Springy Arm Guards - Accessory

E1 (Chapter 2+; behind Serena)
Gentleman's Umbrella - Weapon

E2 (Chapter 4+; on the ground)
Tauriner Maximum - Restorative item

E3 (Chapter 4+; on the ground)
Piss Mountain Stone - Item used in cee-lo

E4 (Chapter 4+; on the ground)
Even Goro's Beads - Item used in cho-han

E5 (Chapter 4+; on the ground)
Cool Striker - Pocket Circuit racer

F1 (Chapter 4+; on the ground)
Golden Blackjack - Weapon

F2 (Chapter 4+; on the ground)
Repair Kit - Can be used to repair weapons

F3 (Chapter 4+; on the ground)
Lopsided Cigarette - Item used in cho-han

F4 (Chapter 4+; inside Orchid Palace Mahjong)
BANKER'S Piece - Item used in baccarat

F5 (Chapter 4+; inside Akashimaru, Taihei Boulevard)
Toughness Infinity - Restorative item

G1 (Chapter 4+; on the ground)
Blackjack - Weapon

G2 (Chapter 4+; on the ground)
PLAYER'S Piece - Item used in baccarat

G3 (Chapter 4+; inside Cafe Alps)
Blackjack Amulet - Item used in blackjack

G4 (Chapter 4+; inside Mach Bowl)
Bust Amulet - Item used in blackjack

G5 (Chapter 4+; on the ground)
Stone of Enduring - Accessory

H1 (Chapter 4+; on the ground)
Stun Gun - Weapon

H2 (Chapter 2+; on the ground)
Black Jewel - Item used in roulette

H3 (Chapter 4+; on the ground)
Royal Joker Card - Item used in poker

H4 (Chapter 4+; on the ground)
Lucky Hanafuda Card - Item used in koi-koi

H5 (Chapter 4+; inside Vincent)
Ruby Plate - Meant to be sold.

I1 (Chapter 4+; on the ground)
Zero Jewel - Item used in roulette

I2 (Chapter 2+; on the ground)
Lucky Tile - Item used in mahjong

I3 (Chapter 4+; finish sub story 23)
Modified Model Gun - Weapon

I4* (Chapter 5+; inside Purgatory (West Gate Park))
Marble Sphere - Meant to be sold

I5 (Chapter 4+; on the ground)
10-10-1 Charm - Item used in oicho-kabu

J1 (Chapter 4+; on the ground)
Metal Bat - Weapon

J2 (Chapter 4+; inside Pocket Curcuit)
Metal Frame - Pocket Curcuit part

J3 (Chapter 4+; on a thin stairway in front of Millennium Tower)
Give Up Piece - Item used in shogi

J4* (Chapter 7; on the floor in the Japanese gambling hall)
Diamond Plate - Meant to be sold

J5 (Chapter 6+; finish sub story 43)
Charismatic Photo - Accessory

The keys and their respective coin lockers are such a small part of the Kiwami, but anyone looking to either 100% the game or cheat their way through the game's gambling halls needs to go through the effort to find Kamurocho's lost keys.

The Best Order to Get Started with the Yakuza Series https://www.gameskinny.com/utj87/the-best-order-to-get-started-with-the-yakuza-series https://www.gameskinny.com/utj87/the-best-order-to-get-started-with-the-yakuza-series Wed, 25 Jan 2017 08:28:26 -0500 Bryant Pereira

The recent release of Yakuza 0 and the hype surrounding Yakuza Kiwami and Yakuza 6 may have piqued your interest in the series.

Incorrectly labeled as the Grand Theft Auto of Japan, the Yakuza games are actually soap-operas disguised behind gritty beat ‘em up action games. They also throw in RPG aspects and mini games to the formula. Jumbled together this may seem overwhelming, but the series is highly praised for its deep-rooted story and the journey of its main character, Kazuma Kiryu.

The Yakuza games take a very cinematic approach to telling the story of Kiryu -- and if one were to blindly jump into a game they could be completely lost. Luckily, most of the later titles feature recaps of the previous games, but some stories are better off told from the original source. In preparation for the year of the Yakuza, here’s the best order to get started with the series.

Yakuza 2

Although the games are known for their complex storylines and character development, the second game in the series is a complete improvement from the original in almost every aspect.

The first game received backlash for the lack of authenticity due to the English voice acting, but Yakuza 2, along with the sequels, are voiced entirely in Japanese with English subtitles. In its native language, the storytelling is more accurate while creating more dynamic characters.

Yakuza 2, like its sequels, includes a full recap of the debut game to catch players up to date on what is going on in the life of Kazuma Kiryu. After the events of the first game are established, the game follows Kiryu as he tries to maintain a peaceful relationship between two notorious gangs in Japan.

In his attempts, his mission is hindered by the efforts of a Korean mafia group, while Kiryu and his allies must break teeth, smash heads, and play pachinko machines to get their victory. Yakuza 2 does an excellent job at establishing Kiryu’s personality and overall setting of the series.

The combat system in Yakuza 2 takes what made the first game great and elevates it to the next level. The free-flow combat is more polished, counter attacks add more complexity, and the finishing moves are more stylish and brutal. These and other quality of life enhancements [much faster loading screens, more responsive lock-on targeting, multi-directional combat] make the game much easier to get into.

The first Yakuza game is showing its age, and although the second entry in the series is a late PS2 game, it is refined enough to where any spoiled modern day gamer can enjoy.

Yakuza 4

Naturally, most people would gravitate towards playing the next numbered entry in a series to appreciate all the changes and continue the story.

Yakuza 3 has a great story, but it’s the slowest game in the series and is criticized for having a multitude of content like mini-games and side quests removed from the Western version. Like previous entries, Yakuza 4 has recaps of all the games prior to it, so it wouldn't hurt too much to jump right into it.

The storytelling in Yakuza 4 takes a completely different approach than the last few games. Rather than focusing completely on Kiryu, Yakuza 4 puts you in control of three other protagonists. After a gunfight ends in the death of a prominent Tojo gang member, the four characters end up being involved in the same incident. This gives the game a focus on character development and a chance to watch the plot unfold through different viewpoints.

The transition from the PS2 to the PS3 was major, and Yakuza 4 takes everything new from the last entry and puts together a tighter-paced story with unique fighting mechanics between four different characters. Other than the return of hostess mini games and rooftop battles, Yakuza 4 is not a technical leap from the third game. But if you’re going to enjoy the changes in the generational gap, you may as well just go with Yakuza 4.

Yakuza 5

Available only as a digital release in the West, Yakuza 5 was marketed as a reboot for the series. Featuring an all new game engine, five protagonists, and the most robust world the series has seen so far, Yakuza 5 is a swan song for fans. The game's playable characters are mostly recognizable, with only one of them debuting this entry. The combat remains familiar but is touched up to be the best it can be on PS3 hardware.

Yakuza 5 contains a grandiose story told through multiple characters like a Tarantino film. However, what the game does best is something each entry is known for -- showing off Japanese culture. Yakuza 5 is cram-packed with more mini-games and restaurants than any of the previous entries. Sega did an excellent job at recreating Japanese urban attractions and giving western gamers a feeling of what the nightlife is out east.

Yakuza 3

Once you're established in the series, and decide you like it enough to play all the games, Yakuza 3 gets its time to shine. Detailing Kiryu’s life in Okinawa as the owner of an orphanage, this entry follows his struggles with leaving retirement for the Yakuza lifestyle once again.

Yakuza 3 suffers from pacing problems. With hours of tutorials and sections in the orphanage, the game could go by a little quicker. Regardless, fans of the series will appreciate having a whole game dedicated to Kiryu and being able to delve further into his deep-rooted story.

Although the western versions of the game have 22 fewer story missions than their Japanese counterparts, Yakuza 3 is still worth playing through the story mode for the value of understanding Kiryu more as a person.

Yakuza 0

The newest entry in the series, Yakuza 0, takes everything we know and love from the series so far and brings it to our current generation of consoles. The game shows us Kiryu's past and teams him up with recurring character Goro Majima. An ode to longtime fans, Yakuza 0 lets us get a look at what made our idols the whacky gangsters they are today.

Although Yakuzadoesn't have any story preceding it, it is a true homage to the characters fans attached themselves to over the years. So while it is a suitable entry to start the series with, it's all the more satisfying if you wait.

Yakuza 0 retains the same core elements of previous Yakuza games. The world is robust and filled with hours of mindless entertainment, your characters level up and become more powerful as the story unfolds, and there are hours upon hours of cutscenes to watch. With strong character development and dramatic plot turns, the game does a superb job at staying consistent with the quality of the series.

Yakuza Kiwami

By the time you finish with this long list of lengthy games, the official remake for the original Yakuza will hopefully be out. Yakuza Kiwami will release in the summer of this year and is a complete overhauled remake of the original. Unlike the HD remasters everyone is familiar with, Yakuza Kiwami (Kiwami meaning extreme) is re-created from the ground up for PS4 hardware. The voice acting is completely re-recorded with the original Japanese cast.

Yakuza Kiwami will use the improved combat from Yakuza 0, implement quality of life enhancements, and contain a roaming nemesis feature. The game will welcome new and old fans alike to enjoy the original story of Kiryu without any of the frustrations of an older game.

The Yakuza series has a long and winding history, and nearly every entry has been praised for its compelling storytelling and unique genre-blending formula. The franchise has yet to see rampant success in the west, but with a loyal fan base, will hopefully continue to deliver an experience only Japanese developers can create.

Yakuza 5 guide - Kamurocho coin locker key locations map https://www.gameskinny.com/k0d2w/yakuza-5-guide-kamurocho-coin-locker-key-locations-map https://www.gameskinny.com/k0d2w/yakuza-5-guide-kamurocho-coin-locker-key-locations-map Tue, 15 Dec 2015 17:12:51 -0500 Ashley Shankle

It's time to look for those coin locker keys in Kamurocho! Just like hunting them down in Sotenbori, you're in for a lot of walking and looking around in first-person mode.

Yakuza 5 has a lot of stuff to do, and finding the coin locker keys definitely ranks among the least interesting activities to take part in. Luckily the payoff is pretty nice, and you can net some exclusive items just by grabbing up the keys and unlocking the lockers.

Below is a map of Kamurocho with each key's location marked. Below that is a list of the keys' locations with short descriptions to make finding them a little easier. This is especially the case with coin locker keys that aren't just laying on the ground.

Kamurocho's keys can be more difficult to find than Sotenbori's. Keep an eye out, and good luck.


  • A1 - On the ground near a Christmas tree
  • A2 - On the floor inside Kyushu No. 1 Ramen
  • A3 - Inside the Yoshida Batting Center
  • A4* - Above a picture in Cuez bar (Unpictured) (Press R3)
  • A5 - On the ground
  • B1 - On the ground
  • B2 - On the ground
  • B3 - Above a vent overhead (Press R3)
  • B4 - Above a shelf inside Bantam (Press R3)
  • B5 - On the floor inside Alps
  • C1 - On an electrical box (Press R3)
  • C2 - On the ground
  • C3 - Under a sign overhead (Press R3)
  • C4 - On the ground
  • C5 - Up on a ledge overhead (Press R3)
  • D1 - On the floor in the gambling hall
  • D2 - On an awning overhead (Press R3)
  • D3 - Under an umbrella indoors
  • D4 - On the ground
  • D5 - On the ground
  • E1 - Inside Orchid Palace Mahjong Parlor
  • E2 - Near the ceiling in the IF8 room under the theater (Press R3)
  • E3 - Behind/under the stairway (Press R3)
  • E4 - On a wall (Press R3)
  • E5 - On the ground
  • F1* - (Unpictured) Can be found on a stack of palettes at the docks
  • F2 - On the ground inside Ebisu Pawn
  • F3 - On the ground
  • F4 - Under a bowling ball holder
  • F5 - On the ground
  • G1 - On the ground
  • G2 - Near the trophy inside Shoten (Press R3)
  • G3 - On the ground near the guy fishing in the sewer
  • G4 - On the ground
  • G5 - Above a door (Press R3)
  • H1 - On the ground
  • H2 - On the ground
  • H3 - On the ground
  • H4 - On the ground
  • H5 - On the ground
  • I1 - In a vent overhead (Press R3)
  • I2 - On a pole in Children's Park (Press R3)
  • I3 - On the ground
  • I4 - On some wires above ground (Press R3)
  • I5 - On a sign overhead (Press R3)
  • J1 - On the ceiling as you enter the sewers (Press R3)
  • J2 - On the floor inside Earth Angel
  • J3 - On the ground
  • J4 - On a stairway (Press R3)
  • J5 - On the ground
Yakuza 5 guide - Soutenbori coin locker key locations map https://www.gameskinny.com/t75qe/yakuza-5-guide-soutenbori-coin-locker-key-locations-map https://www.gameskinny.com/t75qe/yakuza-5-guide-soutenbori-coin-locker-key-locations-map Sun, 13 Dec 2015 04:20:56 -0500 Ashley Shankle

Collecting coin locker keys is a time-honored Yakuza tradition, and you've got to keep it going if you want to somehow 100% this massive game. Yakuza 5 is nothing if not a huge side-goal timesink.

There are several coin locker keys to be found in Soutenbori and Kamurocho. This guide covers the Soutenbori keys, which can be collected by Haruka and Akiyama.

Many of the keys aren't just lying on the ground -- you have to do some searching for them. If you see a glimmer that's out of reach, press the R3 button to enter first person mode to get a good look and grab it.

Each locker you open nets you an item. Those aren't listed here (for those of you who want what's inside to be a surprise), but they can range from simple things like Bronze Plates and Stamina Sparks all the way to Steel Tonfas and Leech Gloves. They are definitely worth the effort if you're a true yakuza.. or Haruka.

Both Haruka and Akiyama can get every key except one: Haruka cannot get G2 because she cannot enter Sunrise. You will have to grab this one with Akiyama.

This map notes the locations of each key in Soutenbori. Each set (A, B, C, etc.) is in a different color to make it easier to navigate. The coin lockers are marked with a red circle on the map.

Each key is listed below the map with simple directions to find them. Many will require you to use the R3 function, so keep an eye out for those hanging out above eye-level.

Yakuza 5 coinlockers

  • A1 - On the ground outside the Don Quijote entrance
  • A2 - Above an awning (Press R3)
  • A3 - On the ground in the middle of the bridge
  • A4 - On the floor in front of the bookstore doors
  • A5 - On the roof
  • B1 - On top of a shrine (Press R3)
  • B2 - On the ground outside Daikoku Drugs
  • B3 - Inside East M
  • B4 - On the ground
  • B5 - Look up across from the alleyway (Press R3)
  • C1 - On the ground under Iwao Bridge
  • C2 - On a lantern at a restaurant (Press R3)
  • C3 - On a ledge overhead (Press R3)
  • C4 - On an air conditioner overhead (Press R3)
  • C5 - On an air conditioner overhead (Press R3)
  • D1 - In the Suntory vending machine change slot (Press R3)
  • D2 - On top of a sign outside (Press R3)
  • D3 - On the ground outside the Don Quijote entrance
  • D4 - On a ledge outside Yokobori Golf (Press R3)
  • D5 - On the ground under the steps (Press R3)
  • E1 - On the ground
  • E2 - On the ground
  • E3 - On a post overhead (Press R3)
  • E4 - On a sign next to the taxi (Press R3)
  • E5 - On the wall of the bridge
  • F1 - Under the bridge, accessed by the southern side (Press R3)
  • F2 - On the ground
  • F3 - On the ground
  • F4 - On the ground
  • F5 - In a changing room
  • G1 - Inside an umbrella (Press R3)
  • G2 - On the floor of Sunrise
  • G3 - Behind a tarp overhead (Press R3)
  • G4 - In a vent on the 4th floor stairway (Press R3)
  • G5 - On a telephone pole (Press R3)
  • H1 - Inside the bar
  • H2 - On the floor
  • H3 - On the ground behind a restaurant stand
  • H4 - On the Club SEGA sign overhead (Press R3)
  • H5 - Under a bench (Press R3)
  • I1 - On a chair near the taxi (Press R3)
  • I2 - On the ground outside Karaokekan
  • I3 - Next to a bench
  • I4 - On the ground behind the building
  • I5 - On the ground in front of Haruka's neighbor
  • J1 - On the ground
  • J2 - On top of a stall (Press R3)
  • J3 - On top of a mailbox (Press R3)
  • J4 - On the ground
  • J5 - On a bamboo wall overhead (Press R3)
Yakuza 5 - Guide to Kiyotaka's quests in Tsukimino https://www.gameskinny.com/ltlt6/yakuza-5-guide-to-kiyotakas-quests-in-tsukimino https://www.gameskinny.com/ltlt6/yakuza-5-guide-to-kiyotakas-quests-in-tsukimino Sat, 12 Dec 2015 14:59:31 -0500 Ashley Shankle

There have been a couple of times when I've had to turn to Google to complete some things in Yakuza 5 (I'm looking at you, foreign taxi passenger), but nothing is really as baffling as the homeless Kiyotaka's tasks for you in Tsukimino.

I won't spoil the quest specifics here, but I will give you answers to the two biggest hurdles in his quest line:

  1. Where is the phone booth in the picture?
  2. How many homeless people were there in Hokkaido in 2012?

The first question is answered easily enough. The second is something you need some serious Google-fu to track down. Luckily I've already done that part.

Where is the phone booth in the picture Kiyotaka gave you?

I guess I didn't pay much attention before, but there are far more phone booths in each city than the ones that show up on your map. I guess they don't let yakuza (or pop idols) use them.

The red dot is the location of the phone booth. It's on the opposite side of the street from the opening ceremony platform.

According to the Ministry of Health, Labor, and Welfare, how many homeless were in Hokkaido in 2012?

Really couldn't believe this question.

The answer is 71.

Yakuza 5 guide - Tatsuya locations and restaurants to visit https://www.gameskinny.com/wamu8/yakuza-5-guide-tatsuya-locations-and-restaurants-to-visit https://www.gameskinny.com/wamu8/yakuza-5-guide-tatsuya-locations-and-restaurants-to-visit Sun, 13 Dec 2015 04:31:40 -0500 Ashley Shankle

Aiding celebrity chef Tatsuya Kawagoe in sampling local delicacies isn't a particularly large portion of what Yakuza 5 has to offer, but it is an important part to staying on top of combat during the closing scenes of each chapter.

Once you have given Tatsuya one restaurant lead per area, he will award you the first rank as a gourmet -- which in turn allows you to boost your health above the maximum amount and gain improved stats when you eat in a restaurant.

There are three restaurants for you to take Tatsuya to in each city. Each time you take him somewhere new, he will raise that character's gourmet rank. There are three gourmet tiers, with each one making meals even more beneficial. There's really no reason not to do it.

Once you have given Tatsuya all the leads he needs, he hosts a TV event where reveals a new local dish inspired by the restaurants you've taken him to. The dish he reveals will be available at his selected restaurant from that point forward.

Below are maps of each city with Tatsuya's location marked, the restaurants he would be interested in visiting, and which restaurant will be carrying his new local dish once you're done. Restaurant names are also listed to make the in-game map a little easier to navigate.

Tatsuya is marked with a blue dot. Restaurants to take him to are marked with red dots. His TV events revealing his new dishes are marked with green dots.



  • WEST
  • Hakatasou
  • Hangou Zousui Yama

TV event

  • Tamasa Ramen



  • Miyoshino
  • Curry Shop S
  • Matsuo Genghis Khan

TV event

  • Alps

Soutenbori (Haruka)


  • Magutako
  • Tsuruhashi Fuugetsu
  • Kushikatsu Daruma

TV Event

  • Montblanc Coffee

Soutenbori & Kamurocho (Akiyama)

Restaurants (Soutenburi)

  • Kani Douraku
  • Zubaraya
  • Komian

TV Event (Kamurocho)

  • Kanrai



  • Yamachan's World
  • Kaburaya
  • Daruma

TV event

  • Alps
Yakuza 5 - Where to take tourist spot photos in each area https://www.gameskinny.com/s15n0/yakuza-5-where-to-take-tourist-spot-photos-in-each-area https://www.gameskinny.com/s15n0/yakuza-5-where-to-take-tourist-spot-photos-in-each-area Wed, 09 Dec 2015 21:50:04 -0500 Ashley Shankle

Yakuza 5 is just chock full of substories and minigames to play through during your adventure. The tourist spot photography activity is just one of many you'll come across in-game, and is one of the few available in each of the game's five cities.

Finding just the right shots to appease each city's tourism boards can be tough if you don't have a keen eye for action indicators at the top right of the UI. Luckily that's all you need -- you don't need to aim a camera or anything to get the promotional shots. Each photographic spot is in a set location. When you approach one, look for the "Take" action indicator and press X to take a picture.

Each city has five scenic locations for you to take a photo of, and one tourism board member to talk to when you begin and end the activity. You'll be rewarded for each area you complete.

The images below were taken from Ryuu ga Gotoku 5 (Yakuza 5) section of Japanese site Ga-mo. The pink circles indicate the tourism board members and the red stars indicate each of the scenic spots.

Nagasugai (Fukuoka) photography spots

Nagasugai map

Tsukimino (Sapporo) photography spots

Yakuza 5 Tsukimino map

Soutenburi (Osaka) photography spots

Soutenburi map

Kineicho (Nagoya) photography spots

Yakuza 5 kineicho map

Kamurocho (Tokyo) photography spots

Yakuza 5 Kamurocho map

Sony Surprises at pre-TGS 2014 Press Conference https://www.gameskinny.com/zf9iz/sony-surprises-at-pre-tgs-2014-press-conference https://www.gameskinny.com/zf9iz/sony-surprises-at-pre-tgs-2014-press-conference Tue, 02 Sep 2014 13:28:23 -0400 mchiu

The Tokyo Game Show, one of Japan's largest video game expos will be taking place in a few weeks over at the Makuhari Messe (not really Tokyo, but close enough) between 9/18-21. This conference is pretty much the Japanese equivalent to E3 over here, in the sense that the focus is on the publishers, and what they plan to release in the near future.

Although a bit early, Sony held  a press conference covering its future titles for the PS4 and PS Vita. It is interesting that the PS Vita was featured in the press conference, considering that Sony hasn't really talked too much about it in the past. In fact, until now, I was under the impression that the Vita was some kind of bastard child that Sony was trying to direct our attention away from until it could finally come up with something interesting to do with it. Instead, Sony announced that there will be another 100 titles headed for the portable device before the end of Sony's fiscal year. (ending March 31, 2015)

Another interesting announcement was that the PS4 and PS Vita would now have dynamic themes. This means that users will be able to customize their console dashboards. It is still unclear what these updates will actually entail, but the themes used in the teaser showed Toro and Kuro kicking it in the console dashboard.

Finally, on the PS4 side, there were a lot of titles that Sony is gearing up to show off at TGS 2014. Some of them include: Persona 5, Phantasy Star Nova, Yakuza.0, MGS5: The Phantom Pain, LBP 3, Bloodborne, Disagea 5, and even a new Gundam titles in there somewhere. 

TGS is primarily focused on the local Japanese market, so many of these announcements will be for Japanese release, but we can probably expect them in the US around the same time, or hopefully, within a few months of their Japanese release.

Why Don't We Have Yakuza 5 Yet? The Fans Want to Know https://www.gameskinny.com/rlp06/why-dont-we-have-yakuza-5-yet-the-fans-want-to-know https://www.gameskinny.com/rlp06/why-dont-we-have-yakuza-5-yet-the-fans-want-to-know Thu, 16 May 2013 05:21:17 -0400 Ashley Shankle

The Yakuza series is a monster of a franchise in Japan, but the series is woefully neglected in the West. Yakuza 5, boasting the combined size of all of the previous games combined and a brand new engine, has yet to see even a hint of a localization outside of Japan despite the game being released in the region in December.

What gives, Sega?

Look, we all know there are some aspects of the Yakuza 5 that wouldn't go over well here at the moment--specifically the hostess dating. The massive amount of braid tie-ins the game is packed with would be difficult to bring over, and localization itself would be a huge undertaking -- But Western Yakuza fans want to know where the series goes next, dammit!

I want to saunter the streets with the suave Shun Akiyama, handle inter-clan politics with Kazuma Kiryu, rough some guys up with Taiga Saejima, feed Tatsuo Shinada's gambling habit, and finally be able to play as the girl Kazuma has been trying to protect all this time: Haruka Sawamura. More Majima!


A part of me can't help but feel it's not fair to not get the next chapter in this amazing series, though it is too soon to give up hope. It took almost two years for Sega to announce the localization for Yakuza 2, and almost a year for 3. Even if we see some side-content cut, I can't help but feel like that would be better than never seeing a localization.

If Yakuza 5 does not see a Western release, we will probably not see another game in the series translated.

It's the sad truth. The series as it stands is fueled by fans and the odd Western gamer willing to give a Japanese action sandbox a try. The fanbase is by no means huge, and the particularly xenophobic stance of the average modern gamer (on both sides of the ocean) means interest and potential sales are generally low.

The Yakuza series is one of the biggest budget series in Japan, and the games sell well over there. It wouldn't be a viable investment to localize the fifth game without a significant marketing budget to pull in additional interest. The question is whether or not Sega would be willing or able to afford that type of gamble.

The games industry relies on brand recognition more than anything else these days. Were Yakuza 5 to be skipped over for a localization, the brand would essentially be dead in the West.

What's more, is that the game is a milestone in the series. It's far larger than anything seen in the Yakuza games to date, with five distinct locations and five playable characters. Skipping out on what is the biggest and the most technologically advanced game in the series means Sega has given up on the Western audience for this type of game.

Some type of acknowledgement - any kind - from Sega would be nice. If we're not going to see Yakuza 5 make it over here, at least let us know. If there's some hope, please, please at least let the fans of the Yakuza series know it hasn't been put down on the English-speaking side of the world.