Party Genre RSS Feed | Party on GameSkinny en Launch Media Network Temtem Type Chart and Damage Multiplier Guide Mon, 27 Jan 2020 16:13:25 -0500 Ashley Shankle

A Temtem's type means a ton, as any experienced Temtem player or someone familiar with Nintendo's gotta catch'em all series is familiar with. Bringing a Temtem into a fight where it's at a clear type disadvantage is a disaster waiting to happen.

The type system found in Temtem is easy to understand. Each of the 12 types does normal damage to most types, half damage to some, and double damage to others.

The game does help you keep track of a technique's damage after you've used it once on a Temtem, but knowing the first time just by memorizing type strengths and weaknesses is one of the many factors that separates a good player from a great player.

Temtem Types

As mentioned, there are 12 types in Temtem. An individual Temtem can have either one or two types. The type it is affects the amount of damage it takes from different techniques in battle.

  • Neutral type
  • Water type
  • Fire type
  • Nature type
  • Electric type
  • Wind type
  • Earth type
  • Melee type
  • Mental type
  • Toxic type
  • Digital type
  • Crystal type

How Types Affect Damage

In a game where there are type strengths and weaknesses and dual-typing is prevalent, it's important to know how damage is calculated under both single and dual-type scenarios.

  • When a Temtem is hit with a technique type it is strong against, it will multiply the damage by .5 effectively halving the damage.

  • When a Temtem is hit with a technique type it is weak against, it will multiply the damage by 2 effectively doubling the damage.

  • When a Temtem is dual-type and hit with a technique it is both weak and strong against, it will multiply the damage by .5 and then by 2 effectively making take normal damage from the technique.

  • When a Temtem is dual-type and hit with a technique it is weak against in both its types, it multiplies the damage by 2 and then 2 causing the Temtem to take quadruple damage.

  • When a Temtem is dual-type and hit with a technique it is strong against in both types, it multiplies the damage by .5 and then .5 causing the Temtem to take a quarter of the damage.

Temtem Type Chart

In the table below, the outgoing technique damage is listed vertically and the Temtem type is listed horizontally. For instance, a Normal-type attack will do .5 (half) damage to a Mental-type Temtem, as you can see in the first row.

- - - - - - - - .5 - - -
 - .5 x2 .5 -  x2 -  -  - .5 x2 -
- .5 .5 x2 - .5 - - - - - x2
- x2 .5 .5 - x2 - - - .5 - -
- x2 - .5 .5 .5 x2 - x2 - x2 .5
- .5 x2 .5 x2 - .5 - - - - x2
- - - - .5 - .5 - - x2 - -
- - - - - x2 - .5 .5 - - x2
x2 - - - - - - x2 - - - .5
- x2 - x2 - .5 - - - .5 .5 .5
- - - - - - - x2 x2 - x2 -
- - .5 - x2 .5 - - x2 - - -

Dual-type Temtem

Just as a frame of reference, here is a list of Temtem that are dual-type, rather than single. There are plenty!

  • Skunch - Neural and Melee
  • Valash - Neutral and Crystal
  • Wiplump - Water and Wind
  • Babawa - Nature and Water
  • Salpat - Water and Melee
  • Shuine - Crystal and Water
  • Nessia - Water and Electric
  • Kalabyss - Water and Toxic
  • Vulvir - Fire and Earth
  • Vulor - Fire and Earth
  • Vulcrane - Fire and Earth
  • Anahir - Crystal and Fire
  • Loali - Nature and Wind
  • Amphatyr - Electric and Nature
  • Orphyll - Nature and Toxic
  • Nidrasil - Nature and Toxic
  • Babawa - Nature and Water
  • Saku - Nature and Wind
  • Kinu - Nature and Mental
  • Ganki - Electric and Wind
  • Gazuma - Electric and Wind
  • Bunbun - Earth and Crystal
  • Mudrid - Earth and Crystal
  • Barnshe - Mental and Wind
  • Zephyruff - Toxic and Wind
  • Volarend - Toxic and Wind
  • Tuvine - Wind and Crystal
  • Myx - Crystal and Mental
  • Adoroboros - Toxic and Mental
  • Gyalis - Crystal and Melee
  • Mushook - Toxic and Melee
  • Platypet - Water and Toxic
  • Platox - Water and Toxic
  • Platimous - Water and Toxic


Did this guide help you wrap your head around Temtem types and how to use them to your advantage? Check out some of our other Temtem guides here on GameSkinny, and get out there and win!

Legends of Runeterra Best Decks: Aggro, Midrange, and Control Mon, 27 Jan 2020 11:00:55 -0500 Sergey_3847

Legends of Runeterra, a new free-to-play card game from Riot Gamesbased on League of Legends characters, has entered open beta. Naturally, players are already wanting to know which decks are the best decks. 

Each Runeterra deck consists of three card types: champions, units, and spells. Champions are very powerful unit cards that can level up. Units are minions with or without abilities. And spells are helpful magical tools that can be cast during various stages of the match-up.

Below you will find three of the best decks dominating the current Legends of Runeterra meta. These fit into three classical deck archetypes: aggro, midrange, and control.

Best Aggro Deck: Lucian and Hecarim

Units Spells
3x Lucian 3x Soul Shepherd 3x Fading Memories
3x Hecarim 2x Silverwing Vanguard 1x Radiant Strike
 - 2x Ravenous Butcher 3x Haunted Relic
 - 3x Cursed Keeper 3x Remembrance
 - 2x Fleetfeather Tracker 1x Vile Feast
 - 3x Shark Chariot 2x Back to Back
 - 3x Vanguard Redeemer 3x Glimpse Beyond



This aggro deck has a progressive plan that you can use to win games almost automatically.


Usually, you want to start with Shark Chariot and cast a copy of Fading Memories on it. This will force Shark Chariot to return and attack for another 3 damage.

Then, you can play Soul Shepherd with Haunted Relic and attack with three 2/2 spirits. This combo is especially strong early in the game, when there are not that many blockers.


Lucian should be your first champion. When you have at least eight other allies dead, play Hecarim and level it up. When you're out of cards, use Glimpse Beyond and Vanguard Redeemer for draw.

Best Midrange Deck: Elise's Spiderlings

Units Spells
3x Elise 2x Ravenous Butcher 3x Crawling Sensation
 - 3x Hapless Aristocrat 3x Black Spear
 - 2x Dawnspeakers 3x Glimpse Beyond
 - 3x Chronicler of Ruin  3x Vile Feast
 - 1x Frenzied Skitterer  -
 - 3x Back to Back  -
 - 3x Fleetfeather Tracker  -
 - 3x Cursed Keeper  -
 - 3x Vanguard Redeemer  -
 - 2x Rhasa the Sunderer  -


Deck code:


The centerpiece of this deck is its champion: the fearsome Elise. Level her quickly, play Hapless Aristocrat and Crawling Sensation. Both are very cheap and summon the required number of spiderlings.


Then play Elise alongside Frenzied Skitterer. It not only buffs your spiderlings, but it also reduces the attack power of the blocking units. Use Black Spear and Rhasa the Sunderer to remove unwanted blockers. 

When the path is clear, you can attack the opponent with all your spiderlings for one victorious blow.


Best Control Deck: Frostbite Drain

Units Spells
- 3x Hapless Aristocrat 2x Black Spear
 - 3x Babbling Bjerg 3x Vile Feast
 - 1x Commander Ledros 2x Harsh Winds
 - 2x Warden's Prey 3x Glimpse Beyond
 - 2x Scribe of Sorrows 2x Grasp of the Undying
 - 3x Rhasa the Sunderer 2x The Ruination
 - 3x Avarosan Sentry 3x Avalanche
 - 3x Icevale Archer 1x Withering Wail
 -   2x Vengeance


Deck code:


This control deck doesn't rely on any champions, because it doesn't need to. It has a solid number of removal spells, such as Avalanche, Vengeance, and The Ruination. It comes with several useful smaller units to play early in the game, and a few big ones that can really impact the outcome of the match-up.


For example, Commander Ledros removes half of the life points from the enemy Nexus, which allows you to kill your opponent much faster. At the same time, you can heal your own Nexus with the help of Drain spells, such as Grasp of the Undying and Withering Wail.


Altogether these cards make up one of the most devastating decks in the current Legends of Runeterra meta. So keep an eye out on it, if you can afford it.


These were the best decks in the Legends of Runeterra open beta. As the game evolves, we will look at other deck combinations. Stay tuned to GameSkinny for more on T as it becomes available. 

How to Fix Escape From Tarkov Backend Error Mon, 27 Jan 2020 10:45:26 -0500 Sergey_3847

The already notorious backend error in Escape From Tarkov appears due to problems with server connectivity. The error occurs when the connection between the user's computer and the game's server fails, which crashes the game. Here's a possible solution that can fix the Escape From Tarkov backend error.

This error may manifest in many different ways. You can get pop-up messages saying it is not possible to get data. At other times, it reports that the game could not unzip a backend response. Sometimes it shows other error codes like 502 bad gateway.

Step 1: Check Your Connection

Before doing anything, it is recommended to do a simple troubleshoot of your internet connection. You can do the following:

  • Restart the game
  • Restart your computer
  • Reboot your router
  • If you're using WiFi connection, temporarily reconnect the computer via wired connection

Step 2: Check Your Firewall

In some cases, Escape From Tarkov shows the backend error message due to a conflict with antivirus software (such as Norton or McAfee) or Windows Firewall. In the latter, “Backend error: the request timed out. Couldn`t read error message since WebException. Response or response stream is null" is what you'll typically see.

If this is the case, follow these steps:

  1. Right-click on the Escape From Tarkov game folder on your hard-drive
  2. Select Properties
  3. Click the Security tab
  4. Click Advanced and Change next to the owner name
  5. Select Advanced and Find Now
  6. Select your username and click OK
  7. Click Add and Select a principal
  8. Click Advanced and choose Find Now
  9. Select your username and click OK

Now you have full control of this folder. Do the following:

  1. Go to Control Panel.
  2. Click Windows Firewall.
  3. Click Advanced Settings.
  4. Select Inbound Rules
  5. Select New Rule.
  6. Select Escape From Tarkov from the Rule Type window, then click Next.
  7. Click Browse for \Battlestate Games\EFT\EscapeFromTarkov.exe
  8. Select Allow the connection

If that doesn't work, the developers should releases an official patch that will solve the problem, though we don't currently know when a patch might be coming.


That's it on how to fix the backend error in Escape From Tarkov. For more on the early access battle royale title, check out this guides page.

Tokyo Mirage Sessions #FE Encore Review — Same Song and Dance Mon, 27 Jan 2020 15:13:56 -0500 Joshua Broadwell

Un like its handheld counterpart, the Wii U didn't have many RPGs to its name. The 3DS had powerhouses like Fire Emblem: Awakening and hardcore niche titles like Shin Megami Tensei 4, among others in the SMT franchise. Then something changed. Atlus and Nintendo announced a project long in the works that brought both series together, Tokyo Mirage Sessions.

A few years later, the Wii U was officially dead, and the Nintendo Switch started getting most of its predecessor's big-name titles. Tokyo Mirage Sessions #FE Encore is the latest in the line of Wii U-to-Switch ports, but how does it hold up now that Nintendo fans are desperate for console-style RPGs?

If we're honest? Not too great. 

Tokyo Mirage Sessions #FE Encore Review — Same Song and Dance

A good RPG needs at least one of three things: compelling story and/or characters, satisfying combat, or an engaging gameplay gimmick/loop. Tokyo Mirage Sessions only has one of those, and it's not the story and characters.

Hatsune Miku will not be pleased

You play as Itsuki Aoi, a young high school student unsure what he wants to do with his future. He's bland and inoffensive, but he truly cares for his childhood friend Tsubasa Oribe. She's the real star here, literally and from a narrative perspective. Tsubasa wants to be an idol for a few reasons, some personal and some just because it's fun to wear outlandish clothes and perform in front of adoring audiences.

And that's basically the story, with a sprinkling of family drama and (very) light commentary on the cruelties and corruption of idol culture. There's a bigger arc involving the end of the world and sucking people's performance creativity from them, but it isn't all that interesting.That's okay. Not every story has to be incredibly deep or insightful, and the bigger draw is obviously supposed to the wild setting. However, it's not enough to really make TMS shine.

There's a handful of additional playable characters and some support characters, but you've probably seen all of them before. The group mom/entertainment company manager is a boozing, large-breasted 20-something, the music teacher is a large, goofy fanboy, and so on.

Like the story, that's not always bad. Tropes can be entertaining and comfortable on their own if they're carried out well. In Tokyo Mirage Sessions, though, there's surprisingly little character interaction to help pull this off. Story beats move incredibly fast, and there's no Persona or Fire Emblem-style bonding moment between friends and colleagues.

You do unlock Side Stories as you raise each character's Stage Rank, but these pretty much just reinforce how shallow the setup is, i.e.  fighting extremely low-level enemies to help a friend feel like a hero or bouncing from point to point on the map until you find a lost cat. What you're left with is the feeling there should be something more, something that shows the friendship between the actual friends, the growth of trust between colleagues — something. Anything.

This dearth of interaction and reliance on single-layer tropes works okay for Shin Megami Tensei 4 because you still get the complex alignment system. Without that or anything to help make you care about what's going on, Tokyo Mirage Sessions is just okay.

The Fire Emblem inclusion is a bit confusing as well. If you've played Shadow Dragon or Awakening, you'll already know what the antagonists' endgame is, but it just seems a bit... unnecessary?

There's no real tension between the foes and heroes and equally little interaction. Even more disappointing is how that extends to your Mirages. They're rehabilitated Mirages saved from the grip of darkness, and they're famous Fire Emblem heroes like Caeda and Chrom. 

That means they're supposed to represent some inner portion of the hero they assist, except... they sorta don't. Again, there isn't enough interaction between characters to really drive home that relationship.

So, the story and characters are serviceable, but not really great. That leaves the combat — which is pretty good. It borrows from both Shin Megami Tensei's general setup and Fire Emblem's weapon weaknesses, with a key twist on SMT's Press-Turn System.

In SMT, if you exploit an enemy's weakness, you get one or more additional actions. In TMS, you don't. What you do get after the tutorials is a Session attack, which links with another party member's skill to deal additional damage.

The options for Sessions vary depending on what skill you use and what support skills other characters have available, but chaining Sessions and dealing additional damage is key to victory — or defeat. Your enemies get Session attacks too, and on Hard mode, it's easy to get overwhelmed before you know it. Easy and Normal don't present much challenge, though.

You drive a regular horse? Ha. Hold my Amrita Soda.

Should you find you're having trouble on Hard mode, Encore includes the Bloom Palace Idolasphere (which was DLC for the original) that lets you farm items granting more experience or special items. It's great for minimizing the level grind, but in moderation. Go up an additional three or four levels, and there's suddenly no challenge for a while.

You get Performance attacks as well, which are flashy and powerful attacks that open up once you fill your special meter. Ad-Lib performances grant special bonuses after you unlock them through Side Stories.

You don't swap out Mirages in TMS, but you can create new weapons, called Carnage, through Unity. It's like Fusion in Persona and SMT, but more basic. There's much less give-and-take when creating a new Carnage. The only thing you need to consider is which skills might be most useful, and you also get many more skill slots than in SMT.

Having said that, combat and Unity do take a while to get going. It's not until Chapter 2 when your options really open up, and you can take advantage of wider skillsets and more characters. For the first five or so hours, though, it's easy to start getting a bit bored with what's on offer, not least because there are so many Mirage encounters in each dungeon.

That leaves gameplay gimmicks and loops, which are, unfortunately, a bit of a letdown. The story is divided into chapters, with intermissions that offer some free time. There's not a whole lot to do during this free time other than some rather boring side quests and then the Side Stories. However, it does offer a nice break where you can get your gear in order for the next main dungeon.

Dungeons are okay in TMS. They're fairly basic overall, but they do end up feeling tedious thanks to their overly-lengthy size and a plethora of basic puzzles to deal with. You'll revisit some of them for side quests, too, if you decide to take them on, which — like Persona 3 and Persona 4 — means you'll be sick of them before too long.

The user interface and map systems are pretty obnoxious. Apart from tiny text syndrome, they suffer from unwieldy and counterintuitive controls, a drawback from having the Topic system (your phone, basically) as a menu instead of on the Wii U Game Pad. The font color and style make it hard to read even aside from size, since it's white superimposed on light backgrounds.

There are some well done anime cutscenes in the game, and a few catchy tunes like Reincarnation. However, the overall presentation and the soundtrack are much flatter and more mundane than you'd expect from a game about idol culture and the energizing power of music. Even the battle theme remix is low-key and easily forgettable.

Finally is the Encore factor, which isn't much. Outside the advertised new songs and included DLC, you get NPCs like Barry and Tiki joining in for Sessions. It's a fun addition, but if you already played the Wii U version and aren't dying to play the game again in portable mode, just know it doesn't add anything really substantial over the original.

Tokyo Mirage Sessions #FE Encore: The Bottom Line

  • Unique setting and premise
  • Fun combat and combat mechanics
  • Good, light fanservice for SMT and Fire Emblem fans
  • Accessible RPG for newcomers
  • Forgettable story and soundtrack
  • Not much character interaction
  • Crummy UI
  • Not much point in the mashup
  • Tedious dungeons

Overall, Tokyo Mirage Sessions feels like a missed opportunity, and the Encore version even more so. The makings for something really great and unique are here, but in trying to be so many things at once, it ultimately doesn't manage to be anything in particular.

A remake or port seems like the ideal way to add some extra meat to the game, shoring up its weak points and trying to build on its strengths. Unfortunately, it doesn't.

There are definitely better RPGs on the Switch. If you don't mind the negatives, though, you've got a solid B-tier RPG with a premise you won't find anywhere else and an excellent combat system.

[Note: A copy of Tokyo Mirage Sessions #FE Encore was provided by Nintendo for the purpose of this review.]

Nioh 2 Story Trailer Shows Off Samurai, Yokai, and Mythic Spirits Fri, 24 Jan 2020 18:23:51 -0500 GS_Staff

Team Ninja recently revealed a brand new story trailer for Nioh 2, the studio's upcoming action RPG. Set 45 years prior to the original Nioh, this prequel doesn't shy away from what made its predecessor great. Some of Nioh's greatest strengths are on display in the trailer seen above. 

Set in 1555 Japan, during the Warring States epoch, Nioh 2 is still all about samurai, yokai, and mythic spirits. Instead of playing as Irishman William Adams this time around, players find themselves in the geta of "a rogue mercenary hunting down yokai in the Mino Province." His name is Hideyoshi, and he is half-man, half-yokai.

As the story trailer shows, Hideyoshi's primary mission is to protect "powerful Spirit Stones" while, of course, fighting off various malefactors and villains. From the looks of it, Nioh's tough-as-nails battles and big boss fights are back.

Speaking of the story trailer on the PlayStation Blog, Tom Lee, Creative Director Team Ninja said: 

I’m very proud of the work that our production team has put into this trailer and genuinely excited for you guys to check this out as it gives you a glimpse into some of the characters and backstory for our upcoming game.

Lee also revealed information about Nioh 2's post-launch DLC and a Season Pass. There are currently "three major DLC releases planned," according to Lee. These DLC packs will be prequels to Nioh 2, presumably fleshing out different characters and events from the game. 

The DLC expansions will also include "new weapons, new combat abilities and new characters, with each DLC incorporating both multiple main and sub-missions." The Season Pass is part of Nioh 2's digital deluxe edition, and it contains all of the planned DLCs. 

Nioh 2 is set to release on March 13 for the PlayStation 4. We got the chance to play the Nioh 2 beta back in November. We came away pleasantly optimistic for the game

KOTOR Remake, Sequel Rumors Resurface Fri, 24 Jan 2020 16:39:46 -0500 Joshua Broadwell

Star Wars: Knights of the Old Republic remakes might be in the works, according to the latest Star Wars rumors from Cinelinx's Jordan Maison. The original rumors are fairly old, and the projects seemed like they wouldn't get off the ground. However, Maison's sources recently offered new information suggesting they're back on track.

The two independent sources offer two different versions of the rumor: one suggests Knights of the Old Republic is getting a straight-up remake, while the other says it's a sequel.

The sequel source claims that instead of remaking the old content, EA wants something "that would integrate elements from the first two games in order to bring certain things into the current Star Wars canon."

That fits in with the general state of Star Wars post-Rise of Skywalker, where Disney and LucasFilm want to explore periods with no connection to the Skywalker saga, including the period of the Old Republic. As Maison also points out, a lot of the old lore from before Disney obtained the franchise has found its way into official Star Wars narratives anyway, making a re-imagining seem pretty likely.

Regardless, after the success of Star Wars Jedi: Fallen Order, it's only natural we'll be seeing more Star Wars games coming in the future. Stay tuned to GameSkinny for more KOTOR remake news and rumors as we Force-pull them from the ether.

7 New Furniture Series Animal Crossing: New Horizons Needs Fri, 24 Jan 2020 17:51:23 -0500 Joshua Broadwell


New Color Series


We’ve got some pretty nice furniture themes based on specific colors already, like the Blue and Green themes. The Modern set is basically black and white themed furniture, there’s some random neon orange, red, and cream furniture, but that leaves a lot of colors in the lurch. 


I’d like to see purple or orange get the same treatment as the Blue and Green themes. Both of those are incredibly cozy in their simplicity and accommodate plenty of other styles as well. They’re also surprisingly varied in style; just compare the blue and green beds, for instance.


But it doesn’t have to be cozy. Orange could be groovy, purple could be wild, or the two could be swapped. That’s the great thing about these basic themes: they’re versatile and can be adapted to whatever the creator has in mind.


What’s strange is that while we’ve seen Animal Crossing furniture evolve over time, these basic color sets from the very beginning haven’t changed or been added to. 




We could really just go on and on with furniture ideas for Animal Crossing: New Horizons, and this doesn't even cover possible combinations of things you could add outdoors. But really, we'll probably be happy with whatever. There's always something for everyone, whether it's a mix-and-match house, one that follows strict themes, or something in between, and that's part of what makes Animal Crossing so great.


What's on your Animal Crossing: New Horizons furniture wishlist? Let us know in the comments, and give us a good ol' share if you enjoyed what you read!


Garden Furniture


Garden furniture is another broad and somewhat nebulous set. There’s a wide assortment of garden-ish things, like (garish) flower chairs, some bamboo stuff, a pond, and such. The Welcome Amiibo update introduced some more items clustered around more of a theme. They’re nice, but like the Ranch and Cabin sets, it’s more like a show garden.


What I want is something you’d expect to see in the garden of Agatha Christie’s Miss Marple. Big, rose-filled trellises or bushes, and one of those benches you’re amazed is actually comfortable because it’s made of stone are a must. A small, but vocal fountain could serve as a centerpiece, with something like a splash of colorful songbirds to go up on the wall. Your bed is a flowerbed, because nothing else will do for a garden theme, and the primary table just so happens to double as a potting bench.


Seating arrangements could vary, from stumps to plastic chairs or anything in between, and then add a set of Japanese lanterns that have hitherto not counted for much in terms of furniture.


No garden could be complete without a good book to read, so we’ll just have to toss in a bookcase made of intertwining branches with leaf-shelves as well.


Volcano Furniture


We’ve got ice furniture already, and volcanoes and islands go together pretty well. Why not make a whole set themed around it? The wall and flooring for this one are pretty obvious — dark sky with lava plumes for the wall and a big crater for the floor.


A slab of basalt could serve as your bed, with a lamp made from sprays of lava (lava lamp… haha). Wall decorations might consist of something like an ash cloud that flashes with lightning when you interact with it or a mobile made of pumice stones. Speaking of pumice, there’s a lot of it about in most eruptions, so it would work well as a table. There should definitely be a volcano stove just for the irony of it too.


We could settle at just using stone or whatever for the chairs and benches, but that’d be boring. Cracked rock with streaks of magma showing through would be much more interesting.


You could make this your upstairs room too, with the jungle down below, so it turns into your own little island disaster just waiting to happen. 


Proper Harvest Furniture


Yes, there’s already Harvest Furniture, but frankly, I’ve never been a fan and just saved Franklin to sell the furniture on again. Garish pink and purple furniture, with rather terrifying looking bird claws for the feet of things like lamps really doesn’t fit my idea of harvest themed or even bird themed. I don’t know why it even exists.


Anyway, the theme lends itself to some easy wallpapering and flooring: an open sky with fields of wheat on the wall, with a cozy brown floor — sort of like the Mushroom Floor, but a bit less busy. Make your bed from a big pile of hay, and you could even use haybales for your sofa too. Cornhusks would add some interesting texture for the tables, and since it’s harvest time, let’s go for not-scary pumpkins for the chairs and stool seating.


The idea is this being outside, so lighting’s obviously a bit more generic — torches maybe, or some kind of bonfire. Or maybe even use a giant, hollow gourd for a fireplace. Sure, it’s completely impractical, but so is owing money to a raccoon.


Beach or Underwater Furniture


It’s surprising we haven’t actually gotten proper beach-themed furniture yet. Yeah, there’s some random pieces like the surfboard and deck chairs, and you can sort of display your beach shells, but I mean a whole unified set. 


Coral grows in beds, so, of course, your bed should be made of coral too with a cushion to offset the pointy bits. This one’s a bit obvious, but a huge clam as a sofa is a natural fit for this kind of theme and again, it’s really surprising we didn’t see that in the Mermaid theme in New Leaf


Chairs have plenty of possibilities, from high-backed chairs made from tall seaweed to sprays of bubbles for your armchairs, or even a conch shell in place of a regular chair.


On top of that, you’d get points for bringing in things like fish and your finds from the beach because in this Animal Crossing fantasy, the game recognizes related pieces of furniture that aren’t technically part of the set.


With that in mind, we could have all kinds of crossovers with the pirate and mermaid sets too — a driftwood barrel here, a treasure chest there, a shell screen or lamp at the other end of the room. I have no idea how challenging it would be to make the game recognize relevance over just strict theme membership, but why not dream?


Jungle Furniture


We’re living on an island in New Horizons, so it only makes sense to have some proper jungle furniture. New Leaf has a Jungle Wallpaper on sale if you complete the museum’s bug collection, but I’m envisioning something a lot more like deep jungle exploration: thick foliage and not much light, with maybe even some eyes lurking behind the branches.   


For furniture, imagine a bed made up of woven banana leaves. One of your chairs could be a large hollowed out fruit dangling from the ceiling like an egg chair, and then for storage, we’ve got an ancient, mysterious statue that just so happens to open out and store three full screens’ worth of your collected odd and ends.


There’s no natural light deep in the jungle, so you’re stuck using a campfire or high-powered flashlight for your lighting (apart from the inevitable light switch controlling your unseen lights, that is). If that’s too much like roughing it, though, a lamp made from hollowed-out coconuts would be more than okay be me.


Fortunately, you brought along your trusty, rusty Victrola to play the latest K.K. Slider tunes and keep your spirits up, and you can put it on that makeshift table made from woven grass and sturdy sticks. It’s highly unlikely this next bit would actually happen, but it’d be the ultimate outdoors experience if one of the pieces was actually just a hole in the ground for, y’know… certain things. 


Rustic Furniture


Remember that Happy Home Academy challenge focused on so-called Rustic themes? The one with all kinds of furniture that definitely wasn’t rustic? Yeah, that’s not the kind of new furniture I’m talking about. This would be more a drawing together of pieces that already exist to create a more unified look.


Cabin and Ranch furniture is great, and so is the Alpine theme. But it’s sort of like the kind of place you get when you retire and buy a second home somewhere in the mountains or in the middle of an open plain — “rustic” with quotation marks because it’s supposed to be pretty and attractive.


Some of the Cabin furniture, like the chair, fits that already, but I’m thinking something more like the Cyrus variations of Cabin furniture in New Leaf. Those used birch instead of dark wood and generally looked a lot rougher, which really fits with the idea of rustic.


Instead of leaving it at just a palette swap, though, it should incorporate pieces like the potbelly stove, because you can’t get more rustic than that, along with the hearth item with its massive cookpot in the center of the room.


Add in a cot, some mosquito netting, and make the lantern count as part of the set, and you’ve got yourself a nice little place in the boonies.


With its March 20 release date coming up fast, Animal Crossing: New Horizons is just over the, um... horizon. There’s no telling what might be in store for us, but in keeping with Animal Crossing, we can bet there’s probably going to be new furniture.


Despite there being four games’ worth of furniture, there are still plenty of new opportunities to explore and ways to tweak existing designs to keep things interesting. So, to help fill the two months left of waiting, I decided to indulge my inner Happy Home Designer and think about what new furniture might be fun to add in there—  or that might just be long overdue (like real beach furniture). 


From volcanoes to the simplicity of plain colors, we’ve got seven big new furniture sets we want to see in Animal Crossing: New Horizons. Let’s get started.

Frictional Teases New Horror Game With Fan ARG Experience Fri, 24 Jan 2020 15:10:44 -0500 Ty Arthur

It looks like Frictional has a new horror game up its sleeve, with an official announcement to arrive soon.

For now, the Amnesia developer is keeping fans busy with an alternate reality game tasking them with uncovering URLs and deciphering cryptic symbols and phrases.

Frictional previously took a similar approach when revealing the mind-bending SOMA, with the end of the ARG seeing a full trailer launch. So far fans working through the ARG via a website simply titled "Next Frictional Game" have uncovered two video clips, both of which can be seen below. 

The first is a very brief, nine-second video titled Box 52, Tape 16 bearing the description:

Video Cassette 16/2/83, copy from a private collection. Marked Shetpe, KSSR.

The second is titled Box 7 Reel 2, Partial Success and features 23 seconds of blackness, but with some horrifying Art Bell "hell noise" type screams going on in the background, and this short description:

Artefact 1/7/115, marked 'Triple Crown'

What do you think is coming next from Frictional? Is it something related to SOMA or Amnesia? Is it something completely new? And have you made sense of the clues yet?

Let us know your guesses in the comments below, and join in the next Frictional title ARG yourself over here!

1,500+ Games Discounted During Good Old Games' Lunar New Year Sale Fri, 24 Jan 2020 16:01:08 -0500 GS_Staff

Joining the likes of Steam, Fanatical, and Ubisoft, Good Old Games is holding its own sale to celebrate the Lunar New Year. From January 24 to January 31, more than 1,500 games and game bundles are on sale, some upwards of 90% off. 

Though the name might suggest these discounts are relegated to the ephemeral "old" games available on the platform, GoG has actually been selling newer games for a while now.

As such, highlighted deals include those on Disco Elysium, The Witcher 3: Wild Hunt, Pathfinder: Kingmaker, Everspace, Greedfall, Vampyr, Age of Wonders: Planetfall, Children of Morta, and Bloodstained: Ritual of the Night

Although it doesn't look like there are many, if any, deals on upcoming games like Cyberpunk 2077 or Vampire: The Masquerade — Bloodlines 2, GoG has helpfully separated its sales by genre and the cleverly useful "only the highest discounts" category. 

Here are some of the best deals we saw while readying our wallets for the inevitable mass exodus of money. 


Game Regular Price Sale Price
2064: Read Only Memories $19.99 $3.99
Abzu $19.99 $9.99
Age of Wonders 3 $29.99 $7.49
Age of Wonders: Planetfall $49.99 $33.49
Alan Wake $14.99 $2.99
Ape Out $14.99 $7.49
Atom RPG $14.99  $11.99
Baldur's Gate Enhanced $9.99 $4.99
Baldur's Gate 2 Enhanced $19.99 $9.99
Banner Saga $24.99 $7.49
Banner Saga 2 $24.99 $9.99
Banner Saga 3 $24.99 $14.99
Battletech $39.99 $13.59
Bioshock Remastered $19.99 $4.99
Bioshock 2 Remastered $19.99 $4.99
Bioshock Infinite Complete $54.99 $18.14
BIT.TRIP Runner 2 $14.99 $7.49
Bloodstained: Ritual of the Night $39.99 $25.99
Call of Juarez: Gunslinger $14.99 $5.99
Children of Morta $21.99      $15.39
Cook, Serve, Delicious 2 $12.99 $3.24
Cossacks 3 $19.99 $7.99
Cuphead $19.99 $14.99
Daikatana $6.99 $0.97
Darkest Dungeon $24.99 $7.49
Darkwood $14.99 $5.99
Dead Cells $24.99   $17.49
Death's Gambit $19.99 $9.99
Doom 2 + Final Doom $9.99 $2.99
Doom 3 BFG $19.99 $5.99 
Dragon Age Origins Ultimate $19.99 $4.99
Dying Light $59.99   $17.99
Enter the Gungeon $9.99  $5.99
Everspace $29.99 $4.49
Fell Seal: Arbiter's Mark $29.99 $14.99
Figment $19.99  $6.79
Firewatch $19.99 $4.99
Frostpunk $29.99 $11.99
Greedfall $49.99 $37.49
Grim Dawn $24.99 $4.99
Gris $16.99 $8.49
Headlander $19.99  $5.99
Hellblade: Senua's Sacrifice $29.99 $10.19
Hollow Knight $14.99 $7.49
Hotline Miami $9.99 $2.49
Katana Zero $14.99 $9.69
Kingdom Come: Deliverance $29.99 $14.99
Layers of Fear $19.99 $3.99
Layers of Fear 2 $29.99 $14.99
Mafia 3 $39.99  $7.99
Metro 2033: Redux $19.99 $4.99
Metro Last Light: Redux $19.99  $4.99
Mutant Year Zero $34.99 $17.49
Nex Machina $19.99 $9.99
Outlast $19.99 $3.99
Outlast 2 $29.99 $7.49
Pillars of Eternity Definitive $39.99 $19.99
Prison Architect $29.99  $7.49
Rime $29.99  $5.99
Ruiner $19.99  $9.99
Shadow Warrior $39.99 $9.99
Shadow Warrior 2 $39.99  $9.99
Shadowrun Returns $14.99 $3.74
Shovel Knight: King of Cards $9.99 $7.19
Shovel Knight: Shovel of Hope $14.99 $10.79
Slime Rancher $19.99 $7.99
Spec Ops: The Line $29.99  $5.99
Star Wars: The Force Unleashed
Ultimate Sith Ed. 
$19.99  $6.99
Stories Untold $9.99 $2.49
Superhot $24.99  $9.99
Surviving Mars $29.99 $10.19
Tangledeep $14.99  $5.99
The Saboteur $19.99 $4.99
The Signal From Tova $19.99 $4.99
The Surge $19.99  $6.79
The Witcher 3: Wild Hunt $39.99  $11.99
Thronebreaker: the Witcher Tales $29.99 $14.99
Titan Souls $14.99 $3.79
Vampyr $49.99 $16.99
Wasteland 2 Director's Cut $44.99  $17.99
XCOM: Enemy Unknown Complete $49.99  $9.99


That's only a small fraction of the games currently on sale during Good Old Game's Lunar New Year sale. Currently, there are dozens of DLC and expansion packs also available.

On top of that, legitimately good old games, such as those in the Warcraft, Caesar, Sim City, and King's Bounty series, are available at steep discounts. You can see everything that's on sale over at the Good Old Game website (the link sorts everything alphabetically). 

Stay tuned to GameSkinny for more sales and discounts. And be sure to head over to Steam, Fanatical, and Ubisoft to see what's on sale for those storefronts and if it's cheaper than what's available here. 

Angels Of Death Trailer Teases New Warhammer 40K Animated Series Fri, 24 Jan 2020 12:43:46 -0500 Ty Arthur

Looking for a new space marine obsession to add to your list of bingable content? An officially licensed Warhammer 40K animated series titled Angels Of Death is now in the works from the same crew that put together the Helsreach fan film.

A new trailer for the show recently premiered at the Las Vegas Open gaming convention and has now hit YouTube -- check it out below!

Although this will be the first licensed TV series in franchise history, Angels Of Death isn't actually the first 40K foray into animated space marines on film, following the Ultramarines movie released back in 2010.

Stay tuned for more info on the release of Angels Of Death -- does the trailer have you stoked to see more?

On the video game front, the Games Workshop license has been as prolific as ever over the past year. Ship to ship combat RTS Battlefleet Gothic Armada 2 came out in early 2019 and was followed by action RPG title Warhammer 40,000: Inquisitor - Prophecy.

A new version of Necromunda Underhive Wars is also currently in the works, although it missed a planned 2019 release date.

On the fantasy front, the Warhammer tabletop war game recently saw a universe shakeup as the series rebooted with the Age Of Sigmar line. 

Minecraft Devs Sound off on Minecraft Dungeons Sound Design Fri, 24 Jan 2020 12:13:40 -0500 Joshua Broadwell

We're still a little ways off from Minecraft Dungeons' April release date for Nintendo Switch, PlayStation 4, Xbox One, and PC. To help fill that gap, though, Mojang released another Minecraft Dungeons dev diary, this time focused on the game's sound design and some of what the team did to achieve it.

One of the things the team is keen to emphasize is how closely tied to the environment each element of the game's audio is. That means even though it's all built on the foundation of Minecraft's signature sounds, it changes and grows to create something completely new.

The Crypt dungeon, for example, features players continually descending in a creepy environment, so sound designer and composer Peter Hunt turned to the darker music scales and, of course, the minor key to create the ideal audio.

However, other considerations factor into what the sound ends up as. For example, the audio direction wasn't fixed from the start and has evolved along with the game. The designers said Dungeons took on an increasingly arcade-like feel as development progressed, so they included elements in keeping with that, such as the tones that play when you pick up collectibles like Emeralds.

Minecraft Dungeons' sound team relies on choral sounds for certain parts of the game, but it isn't your usual floaty, dark choir sounds. Hunt actually recruited a team of choir singers to sing his compositions like Villagers from Minecraft.

If you missed the last Minecraft Dungeons dev diary about gameplay design, or if you just have no idea what Minecraft Dungeons is all about, we've got you covered.

Stay tuned to GameSkinny for more Minecraft Dungeons news as it emerges from the depths.

Incoming Call: Bloober Team Teases Possible Observer 2 Fri, 24 Jan 2020 12:11:15 -0500 Ty Arthur

After previously stating a sequel was not in the works, Bloober Team may have reversed course on a follow-up to 2017's futuristic horror thriller Observer. The development crew posted a cryptic video tweet in a clear Observer style that references Chiron Incorporated.

There also appears to be a call back to protagonist Daniel Lazarski, as the binary code in the video reads "Daniel are you there?" 

It's unclear how a sequel would work after the death of Rutger Hauer, the acclaimed actor who voiced the augmented Detective Lazarski and was a major component of Observer. Bloober Team hasn't said anything definitive yet, so it's possible we may be getting a major update or something else involving the original game rather than an actual sequel.

The development crew switched gears after Observer to release the mad painter follow-up Layers Of Fear 2 and then took a dip into licensed IP territory with a rendition of Blair Witch

Are you hoping for an Observer 2? Let us know if you loved the dystopian near-future noir original and what you think Bloober Team is working on next!

Disco Elysium Adds Punishing Hardcore Mode, Ultrawide Support Fri, 24 Jan 2020 11:40:16 -0500 Ty Arthur

The text-heavy RPG sleeper hit of 2019 is back with a brand new  and much harder  game mode. Disco Elysium just saw a major update featuring ultrawide support and a hardcore option for those who just didn't fail enough skill checks the first time around.

This new level of punishing difficulty forces players to plan out their Thought Cabinet path more carefully, use drugs more extensively, and be nice to a certain mailbox for healing. Here's what's changed in the hardcore option:

  • Increased difficulty on all skill checks
  • Less money to be found, and less money given for selling at the pawn shop
  • Increased pharmaceutical prices
  • Decreased pharmaceutical effectiveness
  • Gain extra XP when finishing tasks

The Disco Elysium developers had this to say about adding even more insanity to your poor hungover detective's very bad day:

Hardcore Mode isn't for everyone. But if you've loved this strange story in this forgotten city, it's a way to experience it from a new perspective a Martinaise perspective.

For those of us here at ZA/UM, who've already spent hundreds of hours playing, this new mode been a wonderful chance to revisit the game in a fresh way. Good luck, detective.

Have you played through Disco Elysium's normal difficulty level yet? Let us know what you thought of this bizarre existential RPG and then be sure to check out the trailer for hardcore mode!

In our official review of the game, we said, "Comparisons to Planescape: Torment (minus the combat) are an obvious starting point. But frankly, Disco Elysium is somehow even weirder. It really plays with the whole "updated my journal" mechanic in ways even Torment didn't think to, creating a consistently surprising and humorous experience."

Disco Elysium is out now on PC. It is slated to release on PS4 and Xbox One sometime in 2020. Keep it tuned to GameSkinny for more on Disco Elysium as it breaks. 

The Last of Us Movie That Could Have Been: Images Appear Online Fri, 24 Jan 2020 11:46:53 -0500 Joshua Broadwell

The Last of Us Part 2 releases in just a few months and continues Ellie and Joel's harrowing journey across a devastated post-apocalyptic world. Thanks to GamesRadar+, we're now learning Sony planned an animated movie to act as a bridge between the first The Last of Us and the sequel.

The animation group Oddfellows originally posted an overview of the project, with concept art and animation stills, on its website before removing the page shortly after. However, it's still available thanks to Google Cache, and most of the images are hosted on Imgur now.

The overview says The Last of Us animation would have carved out a unique style for itself separate from the game, and the goal was using a series of flashbacks to cover key moments from the first game. This would have brought viewers up to speed for the second game and re-told important plot points in a unique new way.

The post reads:

Our proposal was to reinterpret each of the chapters of the game with a unique visual treatment. Using singular narrative device [sic] would allow us to bridge the styles and travel seamlessly between the past and present.

Ultimately Sony decided not to move forward with this project.

Why Sony decided not to proceed isn't clear, especially since making games into films and shows is one of its priorities moving forward.

Whether this is the last we hear of it or something else pops up down the line remains to be seen. Either way, The Last of Us Part 2 launches on PlayStation 4 on May 29. If you haven't pre-ordered your copy yet, check out our Last of Us 2 pre-order guide, and stay tuned to GameSkinny for more The Last of Us news as it develops.

Kendo Rappa Smashes Into My Hero One's Justice 2 Fri, 24 Jan 2020 11:17:35 -0500 Joshua Broadwell

Bandai Namco continues the info drip leading up to My Hero One's Justice 2, this time with some more new reveals. The latest issue of Weekly Jump — translated by Gematsu — reveals Kendo Rappa is playable in My Hero One's Justice 2, and there's a new mode included as well.

Making Rappa a playable character makes a lot of sense. Like the series it's based on, My Hero One's Justice 2 is all about wild combat, with 3D movement and fully destructible environments. Kendo Rappa is basically the embodiment of chaos and the urge to destroy, so it's not a huge leap to see him fitting right in with the rest of the cast and story.

We'll also be seeing a new mission mode added in that offers a range of different things to do. Clearing missions earns you points you can use to develop your chosen character and recruit new allies — even villains. That's pretty convenient since we're getting a brand-new villain as well. The goal in all this is to create and develop your own hero office.

My Hero One's Justice 2 is launching worldwide on March 13 for PC, PlayStation 4, Xbox One, and Nintendo Switch. Stay tuned to GameSkinny for more My Hero One's Justice news as it breaks its way in.

Dead by Daylight Launches New Tome Mid-Chapter Update Thu, 23 Jan 2020 17:13:40 -0500 Yaneki

The new Mid-Chapter update for Dead by Daylight is here, bringing with it a host of new features. There's a rework of The Doctor, a controversial change to the previously widely-used perk Hex: Ruin, and, of course, the new Archives and Tome update, titled Reckoning.

For those unfamiliar, the Archives are a series of challenges players can complete for lore and points towards their Tome, Dead by Daylight's attempt at a battlepass-esque route for monetization.

This is the game's second outing with the system, and it's clear the developers have already learned a lot from their first excursion. Challenges are now more achievable and diverse, and a greater number of characters have been added to the Archives lore this time around, including Jane Romero, David King, The Doctor, and The Spirit.

Some mild spoilers: apparently, the Doctor used to be handsome. Yep, this guy. Players will have to work their way through the Archives and unlock his cutscene to see for themselves, however.

The Doctor himself has also gone under the knife this update, receiving a much-requested rework. Previously, players felt that the Doctor required very little input or skill to get the most out of his powers, and for the most part, he was an underwhelming but annoying killer. The rework has garnered praise from most, and The Doctor seems to be performing better than before.

Decidedly much less praised was the decision to effectively nerf Hex: Ruin with a complete revision, setting the Hex perk up to be more effective in the late-game. The decision was met with a lot of backlash from players, who saw the decision as short-sighted, lacking understanding, and catering to lower-ranked players.

While many could agree that Hex: Ruin was a band-aid on other underlying issues, and it needed to be changed and addressed in some way, treating a Hex perk as intended for "late-game" seemed a step back. 

Stay tuned to GameSkinny for more Dead By Daylight news and information. Be sure to head over to our Dead By Daylight guides hub if you're in need of any help.

5 Custom Warcraft 3 Games We Hope to See in Reforged Thu, 23 Jan 2020 17:32:46 -0500 Jordan Baranowski

The original Warcraft 3 released all the way back in 2003, returning us to Azeroth for the battle between orcs and humans. It was a strong game in its own right, but it can be easy to forget how massive and influential the custom game scene for Warcraft 3 was as well. That's something we hope carries over when Warcraft 3: Reforged officially releases next week.

Dota is the obvious pick when discussing popular custom maps. It went on to spawn two of the biggest games in the world. However, we want to look outside of Dota

With the release of Warcraft 3: Reforged, we wanted to highlight a few of our favorite custom maps from yesteryear, the ones that we'd like to see revamped when Reforged officially hits the scene. Luckily, with Reforged currently in beta testing, plenty of these maps are already starting to circulate.

Tree Tag

Tree Tag saw two sides, the Ents and the Infernals, playing a game of cat and mouse through a forest. The Infernals had to hunt through the forest and destroy the Ents before time ran out, while the Ents needed to carefully plan, setting things up to survive until the clock ran out.

Plenty of people are already hard at work recreating the magic of Tree Tag in Warcraft 3: Reforged. Hopefully, the balance and tension of this one makes its way to the remastered game.

Castle Fight

Very few custom maps had a better back and forth than Castle Fight. It is a great respite from all the micromanagement inherent to RTS games, as Castle Fight was all strategy and planning.

Instead of controlling units directly, both players simply produce buildings that create those units. The units then attack one another automatically. It's all about trying to outstep your opponent. If they counter your units, you'll want to have a unit on standby that will counter their units. But they'll know that's your plan, so they're going to counter THOSE units.

And on and on. Castle Fight is great. Full stop.

Legion TD

It's rare that a custom map for a preexisting game can be better than 95% of games in the same genre, but then we have Legion TD. There are already several attempts in the process of bringing this tower defense classic to Warcraft 3: Reforged, so it seems likely that one will stand as king of the mountain.

Legion TD is pretty standard tower defense, just refined and well balanced to the point that every game was an adventure.

Island Troll Tribes

Competitive Don't Starve set in the world of Warcraft? Yes, please. There were many survival maps in classic Warcraft 3, but Island Troll Tribes is one of the most memorable. You and your team had to do whatever you could to keep your stats high and knock the other tribes out of contention. The fun came from how you did that.

Would your tribe keep to themselves and hope to build an unstoppable juggernaut? Would you actively seek out other tribes to claim their resources for your own? Would you use sneaky tactics? All out war? There were so many ways to play and make sure your tribe was the last standing. Warcraft 3: Reforged needs this map.

Uther Party

It's Mario Party but in Warcraft 3. We could just stop there.

Just like Mario Party, half the fun of Uther Party was when you were still figuring everything out. What is this minigame? What is my goal, and how do I accomplish it?

It wasn't quite the sheer madness of something like the WarioWare titles, but struggling to understand the basics of each new minigame in Uther Party was great. After that, mastering them all became the priority.


Many of these custom maps are already circulating on the Warcraft 3: Reforged Reddit and other forums. Hopefully, the minds behind their development keep tweaking them and manage to help them stay fresh for the new release.

What custom maps do you want to see in Warcraft 3: Reforged? Let us know in the comments below! 

GTA Online Overtime Rumble Offering Double GTA$ Cash and RP Thu, 23 Jan 2020 13:24:02 -0500 Ty Arthur

Ready for a weekend of insane GTA Online driving shenanigans? The GTA Online Overtime Rumble event is now live and runs from January 23-29. While the event is going, Overtime Rumble is dishing out Double GTA$ cash and RP.

Aside from the doubled rewards and double the money, there's also a new rugged offroader available so you can get into trouble off the mean streets as well. Go pick up the Nagasaki Outlaw at Southern San Andreas Super Autos, or aim to grab the top podium prize instead.

This week that coveted prize vehicle is a Progen Emerus supercar with custom Hexagon Blue livery.

In addition, during the Overtime Rumble event, all weapons and Mk II weapon upgrades at Ammu-Nation are 40% off, while a variety of properties and vehicles also see 25%-40% discounts. Time to spend all that money!

According to Rockstar, these are the discounts you can expect to see: 


  • Master Penthouse  25% off
  • Penthouse Upgrades  25% off
  • Penthouse Decorations  25% off
  • Mobile Operations Center  40% off


  • TM-02 Khanjali  40% off
  • HVY Apocalypse Scarab  40% off
  • HVY Future Shock Scarab  40% off
  • HVY Nightmare Scarab  40% off
  • HVY Chernobog  40% off
  • B-11 Strikeforce  40% off 
  • P-996 Lazer  40% off
  • Mammoth Hydra  40% off 
  • BF Ramp Buggy  40% off


  • All Weapons at Ammu-Nation  40% OFF
  • Mk II Weapon Upgrades  40% OFF

While using your new offroader or upgraded weapons, don't forget to hit up all the GTA Online treasure hunt clue locations and be on the lookout for even more updates and events coming soon. 

Rune Factory 4: Special Release Date Unexpectedly Sprouts Up Thu, 23 Jan 2020 16:14:45 -0500 Joshua Broadwell

Rune Factory 4: Special was announced for Nintendo Switch during one of last year's Nintendo Directs. We've waited a long time for a release date, and now we've got one. Rune Factory 4: Special will hit Nintendo Switch on February 25 in the U.S., both physically and digitally.

Rune Factory 4 first appeared on the Nintendo 3DS and was widely regarded as the best title in the Harvest Moon spinoff series. This is basically the same game, with a few twists — hence the "Special" moniker. This enhanced Switch version includes new scenarios, including a post-marriage scenario in the Newlywed Mode, new content centered around Ventuswill, and dual-audio support.

There will also be additional DLC, included free at launch for early buyers before going on sale for $5 starting March 26. However, pre-purchasing Rune Factory 4: Special nets you the Swimsuit DLC, where — surprise! — everyone gets a swimsuit.

As a straight-up farm-sim game, we still think Stardew Valley is the king, as its recent sales milestones show. However, Rune Factory 4 offers so much more than just farming, from deeper relationship-building and exploration to combat, crafting, and everything else you'd expect from a traditional RPG.

Stay tuned to GameSkinny for more Rune Factory 4: Special news as it drops from the sky.

New Kingdom Hearts Mobile Game Announced, Coming Soon Thu, 23 Jan 2020 13:12:51 -0500 Joshua Broadwell

Kingdom Hearts: Re:Mind just launched, and we've already got news of another Kingdom Hearts game on the way. This time, it's a mobile-and-Amazon game, codenamed Project Xehanort. It is set for a release sometime in spring 2020, and will be available on iOS, Android, and Amazon.

The news comes from the official Project Xehanort Twitter account, which gives very little indication of what we can expect from the title. There's a shot of young Xehanort holding a chess piece, referencing the opening sequences of Kingdom Hearts 3, and... that's about it.

The game's slot on the Kingdom Hearts website provides a tiny bit more detail, saying the new title will explore why Xehanort became a seeker of darkness. Sounds a bit like Maleficent if we're being honest. However, since it's Kingdom Hearts, with all the twisting lore that entails, we can probably expect a lot more depth to the story than that.

There's also a name guessing competition running until January 28 at 6:59 p.m. PST/9:59 p.m. EST. Entrants can guess what they think the game's official title will be, using two hints Square Enix provided: it's two words and contains eight letters.

The site has more details, but you can enter on Twitter.

Stay tuned to GameSkinny for more Kingdom Hearts and Project Xehanort news, and look forward to our Kingdom Hearts: Re:Mind review soon.