Party Genre RSS Feed | GameSkinny.com Party on GameSkinny https://www.gameskinny.com/ en Launch Media Network Sir Patrick Stewart to Narrate Indie Title My Memory of Us https://www.gameskinny.com/g83vi/sir-patrick-stewart-to-narrate-indie-title-my-memory-of-us https://www.gameskinny.com/g83vi/sir-patrick-stewart-to-narrate-indie-title-my-memory-of-us Tue, 14 Aug 2018 14:27:04 -0400 Bryant Pereira

Developer Juggler Games announced that the illustrious actor Sir Patrick Stewart joined the cast of their new indie title, My Memory of Us, as its soothing, witty narrator. The game is slated for release on October 9 of this year and will be available on PC, PS4, and Xbox One.

My Memory of Us follows the story of a blossoming friendship between a young boy and girl as they explore The City -- a town that closely resembles Warsaw before World War II. As war breaks out, it’s your task to guide the children to safety and keep them safe from the threat of the evil Robot King and his army. You’ll utilize the skills of both characters together as you weave your way through the side-scrolling, puzzle-filled adventure.

Sir Patrick Stewart’s impactful, baritone voice was picked specifically to match the artistic style and tone of My Memory of Us.



“The story of My Memory of Us is a personal one to us, as our grandparents faced similar oppression World War II. This game is our ode to them and the millions of others who lived and died during this time,” said Mikołaj Pawłowski, CEO, Juggler Games. “So when it came time to cast a narrator, Patrick Stewart was the perfect choice. His amazing acting career spans nearly six decades, and since the very beginning he has produced incredible and emotional work. His talent and skill provides the right mixture of gravitas and hope, and his performance resonates perfectly with our game.”

Although Sir Patrick Stewart is primarily known for his notable acting roles in Star Trek and X-Men, he has been featured in several video games in the past like The Elder Scrolls IV: Oblivion and Watch Dogs. My Memory of Us marks his return to the industry after a four-year hiatus.

My Memory of Us releases October 9, 2018 on PC, PS4, and Xbox One.

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Fortnite Season 5, Week 6 Challenge Guide: Search Chests in Lonely Lodge https://www.gameskinny.com/3wqa0/fortnite-season-5-week-6-challenge-guide-search-chests-in-lonely-lodge https://www.gameskinny.com/3wqa0/fortnite-season-5-week-6-challenge-guide-search-chests-in-lonely-lodge Tue, 14 Aug 2018 08:13:29 -0400 Sergey_3847

This week's search chests challenge will send you to the eastern coast of the Fortnite map, where the Lonely Lodge is. This unremarkable location is very similar to Wailing Woods and Moisty Mire in terms of chests spawning in wild places.

But this is also good news, since you will find a lot more chests here than the required seven. Follow our guide below for all the possible chest locations in Lonely Lodge for this Week 6 challenge.

Where are Chests in Lonely Lodge?

Th first point of interest at Lonely Lodge is the wooden house at the northern part of the areas. You will find three chests inside, all of which spawn in the attic, albeit in different rooms.

After that, check out the two shacks outside the wooden house. Each of them contains at least one more chest. If you can't find enough chests in the buildings, then check the cave near the shacks and the camp on top of the hill.

After that, move to the southern part of the location, where you will see a tall wooden tower. Go to the highest tier, where you should find three chests that regularly spawn.

Lastly, west of the tower, you will see another small shack that should contain at least another chest. All in all, you should be able to loot 10 to 12 chests, which is enough to complete this week's search chests challenge in Fortnite.

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That is all for Season 5, Week 6 challenge at Lonely Lodge, and for other Fortnite guides at GameSkinny, be sure to check out the links below:

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Fortnite Season 5, Week 6 Battle Star Guide: Search Where the Stone Heads Are Looking https://www.gameskinny.com/fci52/fortnite-season-5-week-6-battle-star-guide-search-where-the-stone-heads-are-looking https://www.gameskinny.com/fci52/fortnite-season-5-week-6-battle-star-guide-search-where-the-stone-heads-are-looking Tue, 14 Aug 2018 08:13:26 -0400 Sergey_3847

Fortnite's Season 5 has introduced a couple of unanswered mysteries that may be soon revealed. One of them is part of the Week 6 Battle Star challenge, which is a nice change of pace.

So, if you've ever wondered what the secret meaning behind the giant stone heads in Fortnite is, which were just added in Season 5, then follow our quick guide below for a complete answer and a map to this week's Battle Star.

The stone heads in question are evenly spread out all around the island, but they don't really carry any meaningful function. However, they all look in a certain direction. If you draw straight lines from each of the heads, you will find the point of intersection northwest of Fatal Fields near Salty Springs

This point is exactly what the developers want you to find, since this is where you will get this week's Battle Star. But if you don't want to waste time and do the drawing, then just take a look at the map above for the exact location of the star.

You will notice that the stone heads all look at the small hill northwest of Fatal Fields. Just land on top of that hill and interact with the Battle Star. As a result, you will complete one of the hardest challenges in mere seconds.

Fun fact: Fortnite's stone heads are ancient relics that originate from Easter Island in the Pacific Ocean near Chile. This is a nice little homage from the developers to "Easter eggs", with a huge pun written all over it.

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In any case, this should be sufficient enough for you to finish Week 6 Battle Star challenge, and for other Fortnite guides at GameSkinny, please visit the links below:

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Castle Burn Goblin Rush Strategy -- Win In Under 60 Seconds! https://www.gameskinny.com/8cn3d/castle-burn-goblin-rush-strategy-win-in-under-60-seconds https://www.gameskinny.com/8cn3d/castle-burn-goblin-rush-strategy-win-in-under-60-seconds Tue, 14 Aug 2018 11:16:42 -0400 Ty Arthur

Whoever would have expected so much strategy from a freemium mobile title? Castle Burn gives you lane-based MOBA combat with an RTS twist and plenty of resource management.

Between different tiers of cards, radically different heroes, and wildly diverging creatures, there are dozens of different strategic plans to deploy if you want to win in PvP.

That classic "zerg rush" of StarCraft fame is a completely viable strategy here for anyone who has unlocked the goblin card. Let's dive into how it works!

Castle Burn Quick Win Goblin Rush Strategy

If you aren't familiar with the strategy, this is based on very quickly pumping out zerglings in the original StarCraft so that a mere three tiny, weak units could disrupt your opponent's economy and prevent them from every regaining the lead. It was a cheap, lame way to win when playing as Zerg -- and it worked.

In a Castle Burn PvP match, goblins are the way to go for a quick rush win, since they have one of the lowest mana costs to summon at Tier 1 and can be pumped out in large quantities to swarm alongside your higher powered hero unit.

When the battle starts, don't construct a mana sanctum at all. This is an all-or-nothing strategy where you either win soon enough that you don't need extra mana production, or you miscalculate the time and get annihilated before you'll have the opportunity to build anything.

Instead, immediately place exactly one camp at the outer edge of your blue sphere of influence. Now you play a tense waiting game where you don't spend mana on anything and wait for around 10 seconds.

When you hit around 100 - 105 mana (after the cost of building the camp), drop your hero and all the goblins you can buy for your entire mana pool. Commence with the rushing by sending them straight to the enemy castle.

If your opponent was thinking of the long game and spent their mana to construct a sanctum and camp, they won't have the time or the mana resources necessary to counter with an effective defense.

 Employing the goblin rush strategy (thanks to killdoom1 for the screenshot).

Countering The Goblin Rush

This is a strategy that only works if your opponents doesn't see it coming and hasn't properly prepared for it. This is all about speed over strategy or resource management. If you time it right, you will get there first and take out their castle before they can mount an effective defense.

There are several major foils to this strategy to look out for if you want to consistently win with the blitzkrieg goblin rush. In particular, be wary of these strategies:

  • If a player can drop an upgraded archer tower fast enough, that one building can chew through enough of the goblins to negate the rush.
  • The fire pillar or poison mist spells will chew through the goblin horde.
  • Bombs combined with even a single archer or cat mage can annihilate your goblins, leaving you without enough resources to get back into the battle effectively.

If you are worried another player will employ this strategy and want to defend against it, there's another Starcraft-inspired counter to employ.

Just like the pro players used to send out one probe or SCV to scout the enemy camp and see what build order they are employing, you can create one goblin and send him over to scout the other castle.

Your single goblin scout will almost certainly die, but you will have a close up view of what the other player is spending their mana to construct. If there's a sanctum being built, you know they are planning on defense for a long game. If there's nothing, or only a camp, then expect a sudden rush.

Have you devised a strategy to make this rush faster, or found a better way to counter the goblin rush? Let us know your Castle Burn battle tactics in the comments below!

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*Potential Spoilers* Battle For Azeroth: Speculation Sylvanas and Jaina https://www.gameskinny.com/ugg8s/potential-spoilers-battle-for-azeroth-speculation-sylvanas-and-jaina https://www.gameskinny.com/ugg8s/potential-spoilers-battle-for-azeroth-speculation-sylvanas-and-jaina Mon, 13 Aug 2018 16:23:43 -0400 GabrielKross

With World of Warcraft: Battle for Azeroth's launch pending, and what we know, Sylvanas has received a lot of heat from both Horde and Alliance players. Rightfully so, she has gone off the deep end a bit since Greymane thwarted her in Stormheim. Unfortunately, that means her equal in terms of deep end crossing Jaina has gone unnoticed.

Warbringers:

Blizzard launched two Warbringers videos in prep for BfA. Sylvanas and Jaina, which clearly marks each as the frontrunners of the upcoming conflict. View those in the links if you haven't done so yet.

With Jaina, we don't really get the turmoil that we did from the end of Warlords and the beginning of Legion, but she has been on a path to the darkside for some time now. I was actually surprised that she managed not to turn to the Legion this expansion. Her video just proves her final resolve to the fight, getting a flying disco ship that is shown in the new scenario. It is a bit unusual that the Alliance frontrunner isn't the Alliance leader, but how much will Anduin be influenced by Jaina in BfA?

Sylvanas is newly arrived to the full scale crazy that these two characters embody on their respective sides. What many people who have been commenting on Sylvanas' trip down the rabbit hole seem to forget, is that her path started with Greymane's interference in Stormheim. If Sylvanas had been allowed to claim her prize in Stormheim, would she have been so crazy while on the path to BfA?

Back at the beginning of Legion, especially in the prepatch, Sylvanas led valiantly and made the hard decisions that needed to be made. Pulling out of the battle was one of those hard decisions. Unfortunately, it was misunderstood by Greymane as Sylvanas betraying the Alliance, and is most likely why he got involved with her plans in Stormheim setting her down her current path.

Who Lives? Redemptions and Reconciliations?

If there were only one questionable character, I would consider the general consensus of Sylvanas being the next Garrosh-like raid boss. However, add in Jaina and there is no way that both will die in BfA. Actually, it is highly possible that neither die. Sylvanas is likely going to step down as warchief at the end of BfA, Jaina will probably return to her people. 

There is a video on Youtube that suggests, as one option, that Sylvanas is just playing her part, making the decisions that no other warchief could ever make. As someone who has already died once, Sylvanas does not seem to fear anything in the waking world, meaning she is free to carry those burdens. It is very likely that the end of BfA will make her intentions known, that she only did what she had to do for the good of the Horde, maybe for Azeroth as a whole. There is even some hope for Sylvanas' redemption in the comic with her sisters. 

Jaina on the otherhand, already seems to be on a path to redemption, even while perpetuating her own grudge against the Horde. Her people chose a neutral stance, preparing to stand against the coming battle on their own. Jaina seems to accept their fight as her own, though in secret. It is likely that her people will discover her protection later and may forgive her past.

What are your thoughts on Battle for Azeroth? Do you think one or both of these Warbringers might die? Will there be redemption in this expansion? Leave your thoughts in the comments below.

Article header from https://worldofwarcraft.com/en-us/news/22021369/the-battle-for-azeroth-begins-august-14?blzcmp=app

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Insurgency Sandstorm Beta Review: A Promising Tactical FPS When It Works https://www.gameskinny.com/uznqr/insurgency-sandstorm-beta-review-a-promising-tactical-fps-when-it-works https://www.gameskinny.com/uznqr/insurgency-sandstorm-beta-review-a-promising-tactical-fps-when-it-works Mon, 13 Aug 2018 13:42:50 -0400 Victoria Banks

It isn’t easy to create an FPS that emulates realistic combat while standing out in the competitive genre. But Insurgency Sandstorm might provide players the challenge and realism they have been craving in an FP

With popular game releases such as Fortnite and Overwatch and the recent E3 announcement of games like Halo Infinite, Fallout 76, and Anthem, it might seem that new realistic military FPS games are a bit lacking in the market right now, but Insurgency Sandstorm has potential to fill that void for some players who seek classic-style realistic combat.

Insurgency Sandstorm, developed by New World Interactive, is the sequel to its indie predecessor, Insurgency, and is a tactical FPS that will be released on PC around the end of September and on consoles in 2019. With the purchase of a pre-order for $26.99 on Steam, players can experience the beta testing from August 9th-13th and August 30th.

Though it is still in beta testing, the game is creating both excitement and concern within the playerbase. Players are eager for the immersive, competitive gameplay but are also wary of the graphics, performance, and PC requirements to play.

Game Modes

So right off the bat, you should know that Insurgency Sandstorm is a game that aims for realism. The gameplay is designed to emulate real combat as close as possible, and in the beta, that combat is experienced in three online multiplayer game modes: Push, Firefight, and Skirmish.

In Push, players must capture Alpha, Bravo, and Charlie objectives before destroying Delta using enforcements. Firefight is a mode where points must also be captured, but players can only respawn if their team successfully obtains enemy territory. In Skirmishes though, players must destroy the enemy team’s cache or eliminate all opponents while capturing points to win.

Maps

These game modes can be played on the three beta maps: Refinery, Farmhouse, and Hideout.

Refinery is the more industrial map which has tight corners, multilevel buildings, and gunner vehicles. Farmhouse is a bit of the opposite with a few more open grassy spaces surrounding homes. Hideout is, in comparison, grittier with sandy hills and dilapidated buildings.

Classes and Weapons

Insurgency Sandstorm offers extensive classes including: Marksmen, Advisers, Demolitionists, Breachers, Riflemen, Observers, and Captains. Each class has an impressive range of specialties and weapons relative to his or her position (e.g. Riflemen have assault rifles, Marksmen have long ranged weapons, Demolitionists carry explosives, and so on).

Talented snipers will love the Marksman's M24 sniper rifle. It is a favorite with a wide range of adjustable optics. However, fans of more short-ranged combat will be happy to find an uzi submachine gun or security forces' M870 shotgun. The game also offers classic AK assault rifles and a collection of battle rifles, my personal favorite being FAL.

No matter preferences, players should be able to find classes and weapons that fit their play style easily.

What’s most impressive about all of these weapons and classes though is that they look and act realistically in terms of damage, scopes, and movement.

Damage and Combat

One of the strengths of the first Insurgency game that has carried over into this sequel is the realistic damage and strategic gameplay you can experience online.

Unlike some games where it can take an entire clip to kill an opponent, Sandstorm has authentic damage from gunfire. One or two well-aimed shots is all you will need to defeat an enemy, which means you should be cautious with your life as well.

The increased damage also makes a more tactical approach necessary, opposed to the run and gun method. These high stakes give the player much more satisfaction when successfully surviving an encounter and eliminating opponents.

The strategic nature of Sandstorm also means communication is key, similar to other tactic FPS games such as Siege or CS:GO. This can make the combat thrilling and intense, while also requiring teamwork and cooperation.

Sound and Audio

The sound of gunfire, explosions, airstrikes, and other attacks makes for an immersive gameplay experience and lends itself the realism Insurgency Sandstorm strives to achieve. The sound effects work well to emulate combat and provide tension to the game play.

There are some complaints about the call outs and automatic voice lines of other players and NPC’s. Characters often shout over the coms when points are captured or taken, when enemies are down or hit, and so forth. The frequency of these automatic call outs, can be distracting during gameplay, but can easily be rectified before the official game release. Otherwise, the sound effects are pretty stellar.

Graphics

Another item that could use attention before the game’s release are its graphics. The biggest change between the new Insurgency Sandstorm and its predecessor is absolutely the graphics. The previous game, Insurgency, relies on Source Engine, which made it accessible on many lower performing laptops and PC’s. In fact, this is what drew in some of the fanbase for Insurgency. However, Sandstorm is on a different level.

The devs created this game with Unreal Engine 4, and there are a lot of improvements compared to the previous game’s visuals. But is it absolutely incredible? No. The graphics for this game are good and a nice improvement from the previous, but they are not outstanding. That doesn’t mean it is horrible. The game has strengths and weaknesses when it comes to graphics.

For example, some of the best qualities are scopes, which use a realistic zoom-in. Unlike some FPS games such as COD, Insurgency Sandstorm’s long-range scopes only zoom in on the scope rather than the whole screen, and dot reticles behave realistic to player movements. The scope zoom is a nice feature to the game but can be turned off if it is a struggle for the player to get used to. Another optional feature causes body dismemberment. The graphic aims to emulate true physics in combat. If players are caught in explosives, their bodies will not simply fall to the ground, but rather break apart from the blast. The physic aligns with the games goals of realism in both gameplay and visuals.

Despite the better gun graphics and bodily damage, the beta’s other graphics are overall, just ok. For example, the game has a few customization options for avatars, but in game, the character models are a bit basic. Their movements are also stiff and unrealistic. Players seem to glide across the ground when running or sliding. Likewise parts of the environment, while improved from the first Insurgency game, are sometimes bland such as vehicles and objects in the map.

This is still the beta though, and perhaps, before it’s release in September these minor graphics problems can be addressed, but what I find more of a concern than the graphics is the gameplay performance.

Performance

What's shocking is that even though the graphics don’t seem too demanding, the improvements have still negatively affected the performance. The new graphics in Insurgency Sandstorm Beta will restrict playership to those with expensive next gen tech.

In order to actually get the most out of the visuals, you’re going to need a high performing graphics card and intel core. From my gameplay experience, I imagine the final product will perform best on at the very least a GTX 1050 ti and intel core i7. After the game failed to perform on a gaming laptop, I quickly had to shift gears to a higher performing PC desktop. Even with better equipment, the higher settings dropped the FPS as low as 15 - 30. The FPS improved to 60  only when lowering the graphics qualities, but in doing so, the player will lack the realistic graphics, a goal which the developers seem to be aiming for.

Performance should be a priority for tactical FPSes that require precision, and unfortunately, many players of Insurgency Sandstorm’s Beta are experiencing issues with frame rates and playability. As someone who really appreciates the challenge and strategy Insurgency games provide, I hope this is something that can be fixed before its release.

Should you plan to purchase?

If you're a fan of tactical shooters such as CS:GO, Rainbow Six Siege, or the previous Insurgency, you'll likely enjoy this upcoming game. It presents a fun challenge, strategic gameplay, and realistic fighting. Some of the minor issues should be resolved before the official release, but only time will tell. Above all else though, players should triple check that their PC's can handle the demands of this game. 

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Got Floppy Disks? Now You Can Play Them on Your Droid https://www.gameskinny.com/g8h84/got-floppy-disks-now-you-can-play-them-on-your-droid https://www.gameskinny.com/g8h84/got-floppy-disks-now-you-can-play-them-on-your-droid Sun, 12 Aug 2018 11:32:35 -0400 Jonathan Moore

Perhaps you're a collector, or perhaps you're a procrastinator that just hasn't cleaned out that desk drawer for the past 25 some-odd years. Either way, if you've got any old 3.5-inch floppy disks lying around, you'll be glad to know you can dust them off and run them on your android phone because technology. 

In a video recently released by Lazy Game Reviews (which you can watch in the header above), host Clint Basinger shows us exactly how to fuse outdated technology with modern technology to create something unique and dare I say new(?). 

To get things started, you'll first need an Android phone. Basinger uses a Samsung Galaxy Note 8, but presumably, any Android phone will do the trick. You'll also need a USB Type-A to USB Type-C converter, a USB-enabled floppy disk drive (you can find a selection here), and, of course, some floppy disks. 

Get all that together and you'll be playing some of your favorite retro games on your expensive handheld screen in no time.

I joke, but honestly, it's pretty cool -- especially if you're someone who grew up in the floppy era on classics like Commander Keen, Castle Wolfenstein, and Zork

It's most certainly a novelty that will be a small flash in the pan, but for those of us who sometimes wax nostalgic about those blocky little squares, it's a nifty combination of eras that reminds us these influential technologies won't simply be swept under the rug.  

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Former IGN Review Response to Plagiarism https://www.gameskinny.com/ddich/former-ign-review-response-to-plagiarism https://www.gameskinny.com/ddich/former-ign-review-response-to-plagiarism Mon, 13 Aug 2018 16:43:05 -0400 Joseph Ocasio

After being let go from IGN because of plagiarism, former Nintendo Editor Filip Miucin took to YouTube to respond to the situation and give his side of the story. He eventually took down the original video, but it was re-uploaded by THD.

In the video, Miucin claimed he was taking full responsibility for what happened. He said:

I do as much research I can about it. A game, a product, an event. I try to look at all resources that are available to me before I start formulating my own critical opinion so I can offer the most cohesive, possible review.

He also apologized to IGN, his co-workers, and Motion Twin.

When mentioning Boomstick Gaming, he said he wishes him the best and "hopes his [Boomstick Gaming's] wave of success lasts a long time." However, Miucin didn't directly apologize to the channel in the video.

Miucin also explained his pre-IGN history as a small-time YouTuber, before calling out Kotaku News Editor, Jason Schreier, for the accusation that Miucin plagiarized a Nintindo Life review of FIFA 18.

Miucin said that wasn't the case and "maybe he [Schreier] was implying that if you have similarly opinionated reviews, then you’re just plagiarizing." Miucin also said that he thought Schreier was potentially taking advantage of the situation to gain clicks.

[Schreier is] just maybe trying to get as many clicks off of my name right now as possible, or maybe he just likes kicking people when they’re down. I don’t know. I mean, check it out for yourselves and you be the judge.

Reports state that the writer who had originally written about FIFA 18 through a tweet claimed Miucin wasn't taking plagiarism seriously while contesting Miucin's claim that the FIFA 18 review wasn't plagiarized: 

I can't believe you're actually suggesting that you didn't plagiarize my FIFA 18 review for Nintendo Life, and claiming that plagiarizing the Dead Cells review 'wasn't intentional'. You have completely failed to accept and understand what you've done.

Schreier, meanwhile, received another account of Miucin plagiarizing, Engadget's review of Metroid: Samus Returns, of which Schreier received a transcription. 

Since his apology, Miucin has received criticism from various outlets. YouTube gaming commentator, YongYea, criticized Miucin for not talking about his side of the story, refusal to admit to plagiarism, and not apologizing to Boomstick Gaming. 

According to reports, Miucin's former co-worker and IGN's Executive Editor of Reviews, Dan Stapleton, said on Twitter that he "hasn't seen an apology so poorly received since Kevin Spacey," he felt like Miucin had stabbed him in the back.

Another of Miucin's former colleagues, IGN PC Editor Tom Marks, tweeted this:

"Just to be abundantly clear, plagiarism isn't a mistake: it's a choice."

Near the end of his apology video, Miucin also mentions how his family members have been harassed and asks those taking issue with him to leave them out of it. He goes on to thank the people still supporting him, and he said he hopes to do better in the future.

"I didn't get into this industry to make money or to get famous," Miucin said. "I started this whole journey because I love video games.... I wanted to share my passion for entertainment with you and maybe inspire others to go out and chase their dreams as well."

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Battle for Azeroth Guide: Expert Tips for Hitting Level 120 https://www.gameskinny.com/7pnkk/battle-for-azeroth-guide-expert-tips-for-hitting-level-120 https://www.gameskinny.com/7pnkk/battle-for-azeroth-guide-expert-tips-for-hitting-level-120 Mon, 13 Aug 2018 11:21:11 -0400 Nick Congleton

World of Warcraft's seventh expansion, Battle for Azeroth, brings with it a new leveling experience and two totally new continents to level through, one for each faction. Whether you've been playing WoW non-stop for the past 14 years or you're a first-time player using your free level 110 character boost to take on the new content, you're going to need to prepare to level efficiently.

Not everyone wants to push through this new content quickly to hit the level cap, and that's perfectly fine. There are some excellent storylines on both sides for you to enjoy, and you should. Even still, preparing to quest will make the experience smoother and cut down on frustration. No one likes getting stuck, and its never fun when gameplay doesn't feel rewarding. These tips will be useful no matter how you plan on leveling in BfA.

Prepare To Level

Before you embark on your adventures through Kul Tiras and Zandalar, you're going to need to gear up. Prepare your character to level quickly by stocking up on some useful items that'll seed up the process and clean up all the end-of-expansion junk that's been clogging up your bags for months. All the experts agree, setting yourself up to level fast works.

Clean Up Your Bags

If you've been playing through most of Legion, your bags are full of junk. Questing with full bags is awful. You never have enough room for your new quest items or profession materials. It cramps your whole flow.

Clean all the junk items out of your bags. Remember that this includes any gear that you might be holding on to because it's a close item level to your main gear, follower items, and artifact relics. None of those things will be useful as soon as BfA drops.

Now's the time to get rid of your profession items from Legion too. They're not going to do you any good in Battle for Azeroth. There will be all new materials to collect, and the Legion stuff is going to plummet in price.

Everyone has those items that they're attached to. Some of those even have interesting toy-like effects. Store those in your bank. They might get made into toys at some point. As long as those things aren't in your bags, you'll be alright.

Stock Up On Useful Items

There are tons, TONS, of useful items for leveling. If you have them in your bags when you're leveling, you're going to have a much better experience.

First, consider food and other consumable items that buff your character's stats. You can think of leveling sort of like raiding. All of those raid items work well for leveling. Stock up on food with stat buffs, flasks, potions, and anything else that increases your stats. Food has the added benefit of healing you between fights, so it minimizes your downtime and speeds up the process.

Like with any new expansion, you won't be able to fly in the new zones. So any items that increase your movement speed and help you get around more easily are going to help your leveling along in a big way. The first and most important one is the Goblin Glider Kit. Plenty of the zones have a lot of high terrain, and unless you're playing a Demon Hunter, you're going to have a hard time getting down from those high places. Goblin gliders allow you to cover a lot of ground with relative ease.

Movement boosting items are also a great idea. A simple option is Bear Tartare. Eating it makes your character move faster for a short time. You can also pick up more permanent items like Gunshoes to give your character some extra speed.

Water is another obstacle that's infamous for slowing you down. If you have access to any of the water strider mounts, they can be invaluable for getting across bodies of water efficiently. If you don't, water walking potions are always good in a pinch.

Don't forget that there are some items that increase your experience gains too. The standards of coordination that are available from guild vendors increase the experience you gain from killing groups of mobs in the open world by 15%. You can't use them all the time, but when you have a large cluster, throw a standard down, and reap the benefits.

BfA introduced a new experience gem, Insightful Rubellite, that you can socket into a piece of your gear for a constant 5% experience boost. You can only use one, and they won't be available until BfA launches, but it's something to check for soon after launch.

Plan Your Route

The route you take while leveling matters. Yes, like Legion, you can start leveling in any of the new zones and choose any path you like, but there is a more efficient order. Some zones have more difficult quests and tighter clusters of enemy mobs. Level through those zones first. Legion legendary items will still have their effects through level 116. You're going to want those effects for the more difficult zones. Leveling through the easier zones at higher level is also faster because higher levels require more experience.

For Horde players, start your questing in Vol'dun. Move from there to Zuldazar. Finish leveling in Nazmir.

Alliance players should start off in Drustvar. Continue on to Tiragarde Sound. You should finish questing in Stormsong Valley.

Of course, this is a game, so don't worry if you really prefer one zone and want to start there. This is just the optimal order.

Leveling Efficiently

You've prepared your character. Your bags are clean and stocked with useful items. You have your route planned out and ready to go. It's time to level. Wait! There's actually a better way to level too.

Certain factors can play a big role in how fast you level in Battle for Azeroth. Most things are just good habits to get yourself into, and they'll help you level faster with minimal extra effort.

Turn On Warmode

Yeah, turn on War Mode. Most people are either loving that idea (rogues) or are suddenly terrified (everyone else), but Warmode comes with some massive benefits for leveling that can't be overlooked.

War Mode gives you an automatic 10% experience bump for everything. Enable War Mode, and get the extra experience. It's that simple, and it does make a huge difference.

Next, War Mode gives you access to a set of extra PvP talents. Plenty of those talents are great for both controlling mobs and pumping out extra damage. Altogether, it will make your leveling experience easier.

If you're really worried about enabling War Mode, remember that for the first few days of the expansion, everyone will be focused on leveling. The Alliance and Horde will be mostly contained to their own leveling zones and won't mix much. You can also return to Stormwind or Orgrimmar at any time to turn it off if it does become a problem for you. With War Mode, the benefits outweigh the risks.

Avoid Time Sinks

There's no shortage of distractions when leveling in BfA, or any expansion. It gets tricky, though, because those distractions have changed.

Don't run dungeons. They take too much time to queue for, and they don't reward enough experience to be worthwhile. Unfortunately, running dungeons will slow you down while leveling in BfA.

Rare mobs and treasures where always a good thing in Legion. That's not the case in BfA. The items that drop and the experience that they grant aren't worth the time they take to hunt down or kill. Treasure chests don't grant experience, and rares drop better gear at higher levels, making them a potentially invaluable source of early gear at max level. Hold off while leveling.

Bonus objectives aren't worthwhile either anymore. During both Warlords of Draenor and Legion these were an excellent source of bonus experience. That's not so anymore. Like these other time sinks, they're simply not worth the time they cost anymore.

Quest Efficiently

If you've been playing WoW for any length of time, you know how to quest more efficiently. This is just a good habit, and your map is the best resource you have in setting up optimal quest patterns.

Group your quests. After you arrive in a quest hub, take a look at your map. You'll probably see that you'll have groups of quests clustered together. Pick a cluster of quests and complete them all at once. Then, turn them all in at once. Always set your hearthstone to your current quest hub to cut down on travel time.

It's also important to remember to abandon quests that are giving you a hard time. There's no need to complete every quest. There are more than enough quests in any zone to level you up.

Do Your War Campaign

This isn't 100% necessary while you're leveling, but it will help you a lot when you reach max level. The War Campaign is a central part of Battle for Azeroth. It's tied to a lot of your max level progress and is used to unlock key points of the expansion. You'll be fine if you wait to do the campaign at max level, but doing it while you level will save some time in the long run.

Grab Two Gathering Professions

This one also isn't strictly necessary. If you love your character's professions, keep them. If you don't really care and just want to make some gold, pick up two gathering professions like mining and herbalism.

You gain experience from gathering crafting materials from the nodes in the open world, and those materials are worth a significant amount of gold, especially early in the expansion. Having gathering professions will help you get off to a good start financially in any expansion.

Manage Your Reputations

Reputation, like the War Campaign, is extremely useful at max level. You need to have at least a friendly reputation with each of the leveling factions from each of your factions zones when transitioning into max level content to unlock world quests. This isn't a huge deal. Just make sure that you level in each of the three zones to hit this minimum requirement.

Also, each of these factions offers a decent item level cloak with an honored reputation. Consider leveling one of them up to get access to that item at max level. It'll get you off to a better start.

Don't Vendor Questing Gear!

Finally, don't vendor any of your green or better gear. Battle for Azeroth introduced scrappers in each factions major city. These scrappers allow you to trade unwanted gear for crafting materials. You can sell those materials for way more gold than you'd get from vendoring the gear. Crafting materials are going to be key in BfA's Warfronts. The scrapper is going to be a big part of BfA, and it's good to get a head start while questing.

You don't need to follow all of these tips. Level however is most comfortable for you. Even if you follow only a handful of these tips, though, you will have a faster and more enjoyable experience. That's what's most important here. Enjoy the experience. Battle for Azeroth has exceptional leveling content. Make the most of it.

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The Biggest Moments From QuakeCon 2018 Saturday Showcase: Fallout 76 Reveals! https://www.gameskinny.com/nr00q/the-biggest-moments-from-quakecon-2018-saturday-showcase-fallout-76-reveals https://www.gameskinny.com/nr00q/the-biggest-moments-from-quakecon-2018-saturday-showcase-fallout-76-reveals Sat, 11 Aug 2018 14:18:06 -0400 Ty Arthur

Yesterday brought us that long-awaited Doom Eternal gameplay footage, along with news about ESO and Rage 2, while today QuakeCon continues into the weekend with a highly anticipated Bethesda panel.

The big draw today is more detailed info on the genre-hopping Fallout 76, which has some fans very nervous and others quite excited for the change in style.

Did you miss the panel? We've got the rundown on the biggest moments and most shocking Fallout 76 reveals below!

QuakeCon Fallout 76 Reveals

After the E3 reveal, today members of the Fallout 76 team re-iterated that all characters in the game are players (not NPCs or bots) which leads to an experience they describe as 80% what you are used to, and 20% radically different.

If you weren't stoked about the game before the panel, you may still be in that same camp afterwards. While answering fan questions, Todd Howard from Bethesda seemed to have balked at saying this is the right game for Fallout fans. Doesn't exactly inspire confidence.

Other elements of the panel should pique your interest more, however; like confirming that private servers and mods will be a part of the finished game. In other words, if you don't like the vision Bethesda has come up with here, someone else will fix it down the line.

It was also confirmed that characters can acquire mutations from radiation, which may offer new abilities at the cost of stat penalties. One called Bird Bone for instance lets you jump higher than normal but lowers your strength.

We got a glimpse of the new photo mode for changing field of view and getting snapshots of events in game. You will want to take advantage of that feature, as players can change character attributes -- even gender and hair -- on the fly in the game at any time.

As an online game, there are many changes to the Fallout formula. There's no more targeting specific body parts in VATS anymore, with Perception giving an increase to hit and making it easier to find other players.

S.P.E.C.I.A.L stats now have a limit of 15 instead of 10, and each stat has a pool of perk cards with associated point costs. New cards are picked when leveling up, and those cards can be powered up to higher levels with higher costs.

Charisma curiously remains a stat in this online-only game, but Charisma perks are now used for increasing the abilities of teams, rather than unlocking dialog options, since there are no NPCs.

With hundreds of cards and no level cap, it seems like there will be a ton of customization options. 

Much of the panel was dedicated to talk of anti-griefing, and all the problems that come with online survival games. Here's the basics you need to know:

  • The first shot fired at any other player is an invitation to fight, with very little damage dealt.
  • Double cap rewards are offered to kill someone who previously killed you, so other players will seek revenge.
  • If you kill someone who doesn't want to engage, you are flagged as a murderer and have a bounty on your head. The bounty is taken from your own supply of caps, so there's a penalty for griefing.

The Fallout 76 beta is coming to Xbox One players first in October, then to other platforms later, and the full game drops November 14th, 2018.

What did you think of the panel, and are you looking forward to trying out Fallout 76? Let us know in the comments below.

Don't forget there's still time to jump on the QuakeCon sales over at Steam and other digital platforms! Absolutely everything Bethesda-branded, from their in-house developed games to anything they have published, is available at deep discount all weekend long.

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We Happy Few Memory Locations Guide https://www.gameskinny.com/2w5qu/we-happy-few-memory-locations-guide https://www.gameskinny.com/2w5qu/we-happy-few-memory-locations-guide Mon, 13 Aug 2018 14:18:17 -0400 Ty Arthur

After years of Early Access development and a whole lot of unexpected changes, dystopian survival game We Happy Few has landed in a full release version, and its far more story-focused than the early builds indicated.

Delving deep into the lore of the game's alternate history and discovering all the unpleasant things that happened to the three main protagonists adds a whole extra layer to the game's stealth survival mechanics.

Of course there are plenty of collectibles to be found across the game, from notes to TV shows to butterflies. Finding all collectibles across the game unlocks the Remember, Remember achievement.

Having trouble tracking down some of the memory mask collectibles hidden across Wellington Wells? We've got you covered with a list of memory locations below and step-by-step instructions on picking them up!

We Happy Few Arthur Memory Mask Locations

Masks that reveal memories of the past between Arthur and his lost brother Percy tend to be found in major story locations, but they are usually just off the beaten path in an out-of-the-way spot. If you spend time exploring they aren't too hard to find, but a few are pretty cleverly hidden.

The first mask is found quite early, after being beaten by the bobbies when you flee you the pinata part.

When you enter the room with the corpse (before crafting a lock pick to activate the access hatch), look on the right side of the electronics room to see a mask near a poster on the wall.

In the destroyed church where the female wastrel tells you to tear up your suit with a rock, look for a big raised wood dais near the center. 

You should find the mask in the pulpit in the destroyed church, near a bottle of scotch. You won't be able to see the mask until actually going up the stairs into the pulpit, where it becomes visible just under the wood paneled edge.

If you don't find it the first time, note you have to return here later to give David his medals after fighting in the Headboy camp.

After crossing the Rorke͛s Drift Bridge, you can head southwest in the first large open area of the game.

Head south from Kensington Gardens (near the very center of the large open area) to find a swampy area where this section's access hatch is found.

The mask is hovering above the downed airplane found outside the dilapidated building with the electricity puzzle and the access hatch.

When you get the quest to infiltrate the military camp and turn off the power, you first have to cross the Inkerman Bridge where all the old guards are passed out or heavily drinking.

Go up the ladder on the right hand side before the area's exit that leads across the bridge to the military base. This mask is hovering near the sand bags if you turn around when you climb up to the top.

The next mask is in the military camp area and found near the locked door to the dump, directly next to the "No Dumping" sign.

You should see this one after your friend tells you to search for a hole in the fence near the dump entrance.

After talking your way onto the bridge and taking the game show quiz, eventually you get into the city of Maidenholm.

When you finally get to freely roam the city, head to the southwest side and look for a park with a giant rotating heart statue. If you haven't completed all the quests yet, there will be a marker on the map labeled "Love Birds." The next mask is above the pond at the corner of the park.

During the Finding Faraday quest, you have to talk your way into the Constabulary.

After taking the elevator and talking to the unhelpful constable in the records room, head down the hallway and enter the second door with the red button. In the same room as the "Tell Him To Fuck Off Note," check the back of the room by the wall to find this mask.

Those are all the We Happy Few memory mask locations we've found so far, but there's bound to be more, so check back soon for an update. If you've come across any others, let us know where you found them and we'll get this article updated!

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Could Final Smashes be Legal in Smash Bros. Ultimate? https://www.gameskinny.com/cych9/could-final-smashes-be-legal-in-smash-bros-ultimate https://www.gameskinny.com/cych9/could-final-smashes-be-legal-in-smash-bros-ultimate Mon, 13 Aug 2018 11:49:46 -0400 RobotsFightingDinosaurs

August's Smash Direct was chock full of flash. Fans of the Super Smash Bros. franchise got two hype-filled character announcement trailers, five (!) announcements of newcomers, confirmation that the game will include over 100 stages, and much more.

For competitive Super Smash Bros. players in the fighting game community, there was a lot more to unpack from the Direct -- notably all the ruleset changes that more casual players may have glossed over. Chief among these changes is the ability to add a super meter to characters, so that they don't have to tussle over a Smash Ball to activate their Final Smash. Sound familiar? Like, perhaps, a mechanic from every single other fighting game ever?

The History of the Final Smash

Considering that most-if-not-all other fighting game franchises have had some sort of mechanic for super moves since the nineties, it's surprising that Super Smash Bros. only added these mechanics in with Super Smash Bros. Brawl in 2008. 

Quickly, the competitive scene backed away from the Final Smash mechanic, and they did so for good reason -- there's just too much randomness. The Smash Ball can spawn anywhere, and after it does, it moves around of its own accord. This ruins the balance of the game as much as any other item does, so, of course, Smash Balls don't appear in tournaments. 

But at the same time, for many fans of the franchise, it's always been a bit of a shame that such a flashy mechanic has been hacked away from the game's competitive scene. 

Meter Mechanics

As soon as Sakurai confirmed that nerfed versions of Final Smashes could be triggered through charging a meter like in other fighting games, the discussion around Final Smashes in competitive Super Smash Bros. Ultimate changed. Now there would be a completely non-random way for characters to trigger these moves, and more than that, the moves would (at least ideally) be balanced for competitive play. 

The problem here is that, at this point, we're in uncharted territory. Super Smash Bros. Ultimate will be tailored for competitive play like no other game in the franchise ever was. The development team has listened to the competitive scene in making changes to rulesets and mechanics, and adding features and competitively viable game modes.

And while this is all great for the Super Smash Bros. Ultimate competitive scene at least in theory, for a fighting game to have a strong community, it needs to have a consistent ruleset across regions and throughout the lifetime of the game. For players to hone their skills and compete, there has to be a solid foundation.

A Headache for Tournament Organizers

Sentiment from local tournament organizers has been fairly consistent regarding Final Smashes: nothing is certain until T.O.s can get their hands on the game and find out what is and what isn't balanced. But what makes things different this time around is that, for the first time, Nintendo has embraced the competitive scene with a Super Smash Bros. game. As it stands now, it appears as though there will be tons of competitively viable stages, options, and modes of play.

This is super great for folks who like to play the game! It's also a gigantic headache for the poor tournament organizers who have to painstakingly test everything to make sure everything is both balanced and fun. 

The addition of Final Smashes complicates this further, since a meter mechanic has the ability to completely change the way top players strategize. Will it become optimal to just camp, trying to bait out attacks that charge your own meter, then unleash a Final Smash that comes close to taking a full stock in one hit? If so, it does the competitive scene no favors to legalize a mechanic like that.

On the other hand, what if the meter works differently and rewards risky and exciting play? And what if Final Smashes have been balanced so that they're not necessarily powerful enough to completely tip a match in one character's favor, with a high chance for punish on a miss? If that's the case, what sets the Final Smash meter apart from, say, Cloud's limit meter, or Little Mac's KO punch meter?

Who Knows?

Things are exceedingly unclear right now as to what competitive Super Smash Bros. Ultimate will look like once the game finally drops in December, and we're unlikely to get any real idea of that until the game is actually in our hands. Any rule change will be subject to a whole lot of testing and scrutiny.

The simple fact that the competitive scene is even talking about legalizing Final Smashes is a very clear sign that Nintendo finally seems ready to truly open the Super Smash Bros. franchise to everyone -- even the "Fox Only, No Items, Final Destination" types.

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How to Run in Madden 19 https://www.gameskinny.com/o7o18/how-to-run-in-madden-19 https://www.gameskinny.com/o7o18/how-to-run-in-madden-19 Fri, 10 Aug 2018 14:05:02 -0400 Ashley Gill

As ambitious as Madden 19 is, it's easy to forget the bare basics when you're shuffling through all those modes. I don't know about you, but I'd rather be playing Ultimate Team mode than thinking about how to play the game.

My friends seem to be in the same boat, but it seems that some have been asking how to run in Madden 19. As you probably know, you run by default, but you want to get some real sprinting action in there to get past the defense and into the endzone.

So this is for you, guys. Here's how you sprint:

  • On PS4, hold R2 while moving
  • On Xbox One, hold RT while moving
  • On PC, hold L-Shift while moving (although you should just be using a controller, honestly)

Easy enough, right? Not so fast there, my friend. There are two more things to keep in mind and that is player speed.

The first, since it's more important to Madden players, is that Turbo seems to work a bit differently this time around. In most situations, it appears that you should avoid Turbo behind the line of scrimmage. In Madden 19, Turbo shouldn't be your first option because the new mechanics will actually make you run slower in the long run. 

Wait until you hit the open field to turn on the jets. The best way to use Turbo is when running straight ahead or after you've made a cut and have fewer defenders in front of you. If you see an open gap you need to get to quickly, use the right-stick to guide the RB there instead of using the left-stick plus Turbo. 

The second thing to think about is speed, which is shown as SPD in-game. The higher a player's speed stat is, the faster they will run on the field. Don't be surprised if your running back or wide receiver can't run as fast as a safety or cornerback.

If you're looking to run as a quarterback, that can be a bit trickier since you have to get outside the pocket and pull the ball down after you've dropped back to pass. Here's how to do just that. 

To get outside the pocket, you have to get outside the tackles. Once you get outside the tackles, you'll need to pull the ball down so the QB can run. 

  • On PS4, hold R2
  • On Xbox One, hold Right Trigger
  • On PC, hold L-Shift

So it's similar to running from the snap, but with the added necessity of dropping back and moving to the left- or right-edge of the tackle box. 

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That's about all one can say on running. It is pretty simple! Be sure to check out our other Madden 19 guides here on GameSkinny.

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How to Celebrate in Madden 19 (with Signature Celebrations) https://www.gameskinny.com/syl2q/how-to-celebrate-in-madden-19-with-signature-celebrations https://www.gameskinny.com/syl2q/how-to-celebrate-in-madden-19-with-signature-celebrations Fri, 10 Aug 2018 13:12:32 -0400 Jonathan Moore

One of the best feelings in Madden 19 is ripping off a big play and scoring on your opponent. And the best way to show them you're better than them is to rub it in with a stylish celebration. 

Unlike the NFL, which seems like they simply hate any type of post-touchdown jamboree, celebrating and taunting has always been a Madden staple. That continues to be so in the franchise's latest installment. Things haven't changed all that much from Madden 18: you'll still need to input three buttons at the same time in order to showboat down the field. 

To celebrate in Madden 19 on the Xbox One, hold RT + LT + A and you'll high-step down the field and into the end zone just like Deion Sanders. 

To celebrate in Madden 19 on the PlayStation 4 (PS4), hold L2 + R2 + X

To celebrate in Madden 19 on the PC, hold L-Shift + K + H. But really, you should just be using an Xbox One controller instead.  

However, there are some new, signature celebrations that you can do with your team and other players on the field once you score a touchdown. Here's how to pull them off per EricRayweather: 

  • Push right-stick up: Team celebration
  • Push right-stick right: Spike the ball
  • Push right-stick left: Dance
  • Push right-stick down: player-specific celebration
  • Push right-stick in (button press): swag celebration

Like Madden 18, you can celebrate anywhere on the field. However, it's best to celebrate when you know you're about to score: showboating in the open field is likely to get you tackled. Taking a huge hit can dislodge the ball, turning a taunt into bitter disappointment. 

You don't want to be the guy that fumbled the ball just outside the goal line. It's nice to taunt, just do it at the right time. 

If you want to celebrate but also make sure you get into the end zone, you can also hold LT + X on the Xbox One and L2 + Square on the PS4 to perform a dive toward the pylon. Just make sure you're close enough to the goal line to cross the plane or your opponent will have another chance to stop you short. 

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Showboating is part of the game. But you don't want to give your opponent reason to have his own celebration. Armed with these tips, you'll both dominate the field and taunt when it matters most. 

Make sure to check out our other Madden 19 guides

Note: Big thanks to EricRayweather for providing info on the signature celebrations. Make sure to check his YouTube for some great captures of these in-game taunts and showboats. 

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How to Build A High-End Gaming PC For Under $2,000 https://www.gameskinny.com/c96sa/how-to-build-a-high-end-gaming-pc-for-under-2000 https://www.gameskinny.com/c96sa/how-to-build-a-high-end-gaming-pc-for-under-2000 Tue, 14 Aug 2018 13:05:36 -0400 ElConquistadork

The prospect of building your own gaming PC is an exciting one, but also requires a lot of research into the best hardware for your setup and your budget. We’ve done some research and came up with some of the tools needed to build a gaming PC for under $2,000.

There is nothing in the world like booting up your hand-built computer for the first time. And if that PC can play the latest games with the best resolution and highest FPS, then so much the better. $2,000 can, at first, seem like a more than adequate budget for creating such a god-machine, but when you take into account all of the options that are out there, that number can be turned to scrap in no time flat.

In this guide, we’ll go over the parts needed to build a gaming PC, and some of our favorites to stick to the budget. We’ll be covering:

  • The case
  • Motherboard
  • RAM
  • HDD/SSD
  • GPU
  • CPU
  • Operating System
  • Optional Drives

The Case

In many ways, a gaming PC’s case is often one of the more overlooked aspects of its creation. It’s easy to simply think of it as a matter of aesthetics. However, choosing the right case can help with airflow, USB accessibility, and even just keeping the rig’s innards tidy.

To that end, one of our favorite PC cases out there has to be the Cooler Master MasterCase H500. This stylish mid-tower case has exceptional airflow, sporting two 200mm fans with a sleek RGB design. In addition to its modular, conversion-friendly build, the MasterCase H500 boasts plenty of room with its 525 x 228 x 502 dimensions. The downside to that factor, however, is this thing is an absolute beast when it comes to size. But for the sheer roominess and cooling factor that these dimensions offer, we’d say it’s worth it. Oh, and did we mention it’s only $100 on Amazon?

If you’re looking for something a bit cheaper and smaller, GameSkinny collected our favorite gaming pc cases of 2017 for under $100.

Motherboard

While not as overlooked as the humble PC case, a gaming PC’s motherboard is another piece of hardware that often doesn’t get quite as much attention as it ought to. While processors and graphics cards get all the fame and the attention, motherboards are worth investing in. Having said that, you shouldn't have to burn a hole in your pocket to get a decent motherboard.

That brings us to the Asus Prime Z370-A. At a mere $160 on Amazon, the Z370-A has no business being as powerful as it is. Beyond its compatibility with Intel’s latest CPUs, this is a motherboard that focuses heavily on overclocking: allowing for speeds past 4000 MHz. As a result of this focus, Asus armed the Z370-A with a brilliant hybrid fan/water cooling system, along with sensors that detect and prevent overheating.

RAM

The speed of a gaming computer is easily one of its most important features, and to achieve top speed, you need a solid bit of RAM. Ask your average gamer, and you’ll get some figures: “Try to have a minimum of 16GB,” and so forth. To the amateur, it seems as if this is simply a numbers game, so it can be surprising at how many options exist out there.

But there’s far more to consider when you get to a certain level of gaming PC. Overclocking, cooling systems, and even lighting designs can come into play when you’re choosing RAM, not to mention the price.

And for our money (about $150 worth), we’ve got to go with the G.Skill Ripjaws V 16GB DDR4-2400MHz (which is actually two 8GB sticks, just FYI). 

These DDR4 memory sticks are practical, fast, and have a terrific potential for overclocking (up to 3000MHz). They may lack the flair and LED lighting that you see with so many gaming RAM setups, but the way we see it, it’s more important what your rig can do than what its insides look like. At a price like this, it’s even worth it to grab two sets of two, and fill up your memory card with 32GBs of hyperspeed goodness.

Storage

The more games advance, the bigger they tend to become. Ultra-popular games like The Witcher 3, Grand Theft Auto V, and Destiny 2 are massive storage hogs -- and that’s not even taking mods, expansions, and DLC into account. It’s easy to lose track of just how much you’ve downloaded in a few short months, so it’s best to have plenty of memory right off the bat. A prevention, after all, is always better than a cure.

When it comes to overall performance, an SSD has it all over the more common (and sadly, more affordable) HDD. So here comes the balancing act: finding a nice amount of storage for an even nicer price.

We think we found exactly that in the Crucial MX500 1TB. Faster and more reliable than other more expensive SSDs on the market, Crucial has still managed to make this drive incredibly affordable, clocking in at just over $170 on Amazon.

If you’re willing to sacrifice some performance in the name of a better price and more storage, we recommend the Seagate 3TB BarraCuda. At $85 on Amazon, it’s half the price of the Crucial MX500, and at 3TB, it’s three times as much storage.

And while the BarraCuda can’t boast the speed and performance that you’d get with the MX500, it is very difficult to sniff at that TB-to-dollar ratio.

However, you could opt for a dual storage setup that uses both an HDD and an SDD. This setup lets you install less intensive programs on the HDD and your operating system, game clients, and games on the SDD for faster recall. 

GPU

The graphics card: one of the most treasured and argued-over pieces of tech since Alexander Graham Bell came up with a way to call in sick from work. One could argue that if the CPU is the gaming PC’s brain, and the RAM is its reflexes, then the GPU is its muscles. And one of the biggest gaming bodybuilders out there today has to be the EVGA GeForce GTX 1080 Ti.

Equipped with some of the most advanced technology on the market, the GTX 1080 Ti is an absolute monster. Advanced cooling systems protect your card from overheating, and thermal sensors let you know at a glance that everything is running smoothly. As the name suggests, this GPU is ideal for 1080p gaming and runs games with a clarity and smoothness that is difficult (if not impossible) to beat.

At $730, the GTX 1080 Ti is easily the most expensive piece of this gaming rig, but in this purely hypothetical exercise, setting aside the most money for the best GPU made the most sense.

If you want a quality graphics card, but your budget is a little lower, check out our guide to finding quality GPU on the cheap

CPU

We mentioned before that the CPU is, in many ways, the brain of your overall gaming PC. And when you take one look at the small, unassuming piece of metal and plastic that you’re working with, that can be surprising. But the best CPUs always put a lot of punch in their smaller packages, and one of our favorites has to be the Intel Core i7-8700.

With a huge boost in technology (in many ways inspired by AMD’s reemergence into the CPU game), the 8th generation series of Intel CPUs have been devastatingly good. And with a focus on speed, synergy, and powerful processing, the Intel i7-8700 is one of the best high-end CPUs out there. Ideal for overclocking and high-demand gaming setups like VR, the $340 investment can bring your gaming experience from good to extraordinary.

The Operating System

Microsoft has gotten plenty of flack for how it handles gaming, but it’s difficult to deny that they've been giving it a lot of focus. Windows 10 offers constant updates and cross-compatibility with the Xbox One that is unique in the world of console vs. PC gaming.

It’s true that many of us here at GameSkinny still prefer Windows 7 (hell, some of us still wistfully daydream about XP), but as the years progress, it’s going to be tougher and tougher to maintain the latest and greatest games on such an operating system. Best to bite the bullet and get Windows 10 Home for $140 at the Microsoft store.

Optional Drives

For many gamers, optical drives have become a thing of the past. With the advent and popularity of digital downloading, many serious gamers rarely find themselves peeling back the cellophane wrapper on a jewel case anymore. But for those of you out there who find that this is abundantly necessary, it’s simple (and cheap) to get a quality optical drive for your gaming PC.

We’d recommend the Asus 24x DVD-RW Internal Optical Drive. At $20, you’re getting a solid, highly responsive drive. And while it might at first seem like a last-minute addition, we’ve all been surprised at the occasional need for something to feed a DVD into.

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The process of creating your own gaming PC can be a long and frustrating one, but there is nothing more rewarding than listening to it hum to life for the first time. It’s enough to make engineers of us all.

What gaming setup do you currently have? Do you have a favorite piece of tech that wasn’t represented here? Let us know in the comments!

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QuakeCon 2018 Friday Showcase Recap: Quake Champions, Doom Eternal, and More! https://www.gameskinny.com/jegcu/quakecon-2018-friday-showcase-recap-quake-champions-doom-eternal-and-more https://www.gameskinny.com/jegcu/quakecon-2018-friday-showcase-recap-quake-champions-doom-eternal-and-more Fri, 10 Aug 2018 13:59:30 -0400 Ty Arthur

For id Software and Bethesda fans, QuakeCon is probably a bigger deal than E3, and the 2018 edition hasn't been a let down so far with its reveals, announcements, and exclusive trailers.

The Doom Eternal trailer is of course what everyone wanted to see, but major news arrived even before that anticipated reveal, with the Quake community managers revealing that Quake Champions is now free to play permanently. If you haven't tried it out yet, jump on Steam and give it a go!

Below we've rounded up all the info you need to know if you missed the first day of QuakeCon. Don't forget that Bethesda is also celebrating the festivities with all their releases on deep discount at the usual places like Steam, GOG, etc. so now is the time to pick up anything you don't already own.

QuakeCon Elder Scrolls Online

If the audience reaction and Twitch comments were any indication, most people weren't exactly stoked to have to sit through the ESO announcements before getting to Doom.

For those who love exploring Tamriel in an MMO however, there was plenty to get excited about. All new werewolf-themed dungeons are due to arrive in the Wolf Hunter DLC for Elder Scrolls Online coming Monday, August 13th to PC.

Console players will sadly have to wait a bit longer, with the DLC arriving August 28th on PS4 and Xbox One. If werewolves aren't your favorite, you'll get to delve into Argonian culture with the Murkmire DLC this fall as well.

Although there weren't any specific details yet, we also discovered new in-game events are slated to arrive later this year, with greater rewards if more players take part at the same time.

QuakeCon Rage 2

If you want open world mayhem with loads of weapons, then the Rage 2 trailer will have gotten your blood pumping!

We discovered today there will be no in-world load screens and saw a sneak peak of the many factions to fight against, from the Shrouded to the Goon Squad.

Much of the trailer focused on vehicular combat in particular, with convoys of enemies clearly playing a large role. Fans of the first game will also be quite pleased to know the wingstick is returning, with a few upgrades. You can expect Rage 2 to land in the Spring of 2019.

QuakeCon Doom Eternal

it was very clear this is what people were really at QuakeCon for, going nuts when that Doom logo appeared after a very tepid response to the ESO reveals.

We got that first Doom Eternal teaser at E3, but it's been radio silence since then. While it was a cool teaser to be sure, it didn't really show us anything about how the game will play.That issue has officially been rectified at QuakeCon today.

It's clear Hell has left Mars behind and made its way to a shattered earth. Destroyed skyscrapers and broken concrete make for some interesting level design that has a much different aesthetic than the previous Doom entry. 

A new game needs new ways to kill, and we weren't disappointed there, with major upgrades and modifications to the Slayer along with a slew of new weapons.

If you missed some of the classic creatures, we got advance looks at concept art for monsters from the early games re-imagined in modern graphical style. Of course there are now even more ways to tear apart demons, with the Destructible Demons system letting you hack apart and blow off specific parts of each creature before they die.

The gameplay looks to still be as fast and frantic as ever, with loads of ways to execute zombies and demons. The biggest reveal wasn't on the weaponry or creature models though, but on how Doom is changing to be a larger universe where players can now invade each other's playthroughs.

Anyone will now be able to take control of a demon and invade another player's campaign. You could even team up for a Slayer hunting party of demons chasing down a poor Doom Marine.

What do you think of the changes to the Doom universe, and are you looking forward to playing Doom Eternal?

Sound off in the comments below, and be sure to come back tomorrow for the roundup of Saturday's festivities, where we can expect to see a whole lot more on Fallout 76!

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Dead Cells Guide: How to Defeat All Bosses https://www.gameskinny.com/fq2l1/dead-cells-guide-how-to-defeat-all-bosses https://www.gameskinny.com/fq2l1/dead-cells-guide-how-to-defeat-all-bosses Fri, 10 Aug 2018 12:38:56 -0400 Sergey_3847

Currently, there are four bosses in Dead Cells that drop some amazing rewards when killed. Each of the four bosses requires different tactics, so there is no universal approach towards all of them.

If you want to know the most effective ways of killing all four bosses in Dead Cells, then follow our guide below for all the tips and tricks. You will learn about their vulnerabilities, which can be used to quickly deal with all of them.

The Concierge

You will encounter the first boss at the Black Bridge. Although, it's not that hard to beat Concierge, it would be still good to know what to expect from his side.

The Concierge is rather slow and his most powerful attack is probably the Fire Strike that sends a wave of fire over the ground. Also, don't stay too close to him or he will use Shout, which can stun you.

The best strategy against Concierge is to use Heavy Turret and grenades. At the same time you will need to move a lot and dodge his attacks. When you see an opportunity, throw a bomb at him and let the turret do the rest.

Conjunctivius

The alternative first boss can be encountered in the Insufferable Crypt, which can be accessed through Ancient Sewers, if you already got 3 boss cells. The whole fight will take place on platforms and in four phases.

During the first phase you need to dodge its laser beam that shoots from the eye. As for weapons use a whip or a spear that can deal burning damage, which is especially effective against Conjunctivius, including grenades.

The second phase starts after you put it down to 75% of health. This is when it starts letting out its first tentacle from beneath the ground. Use shield to parry it or just dodge.

The third phase starts at 50% of health. The same types of attacks repeat, but with an additional tentacle. And the final phase is the most dangerous one, which starts at 25% health with three tentacles that move really fast.

It's going to be really hard to dodge and parry all three of them, so just watch out for the patterns on the ground and jump onto the platform. If you can hit Conjunctivius in the process, you should put him to zero rather quickly.

The Time Keeper

The third boss in the game resides in the Clock Room at the Clock Tower. This boss is extremely fast and she uses teleportation, so it's going to be really hard to dodge her attacks. The fight consists of three main phases.

Each of the phases starts after the Time Keeper looses a third of her health. All of her attacks consist of a sword attack, a shuriken throw, a hook pull, and a teleportation. If you can adjust your attacks to her patterns, you will easily kill her.

Use Ice Grenades to freeze her and then hit her as she stands still. Also make use of Infantry Grenades or any other grenades you have unlocked. They will help you reduce the life total of the boss.

As for the weapon, it's better to use long range weapons, such as bows or crossbows. It's also a good idea to stay away from the boss as far away as possible, because if her hook catches you, it can deal a lot of damage. So stay away from it is well as you can.

Remember that each phase adds additional sword combos and shurikens to her attacks, so be aware of it the lower her life total gets and keep the pressure going.

The Hand of the King

The final boss in Dead Cells can be encountered at the Throne Room. Just like the previous boss The Hand of the King has three main phases and two transitional ones, where you will fight hordes of elite zombies.

In the first phase his two main attacks are dash and slash that can be easily dodged. But then he will throw bombs at you, which you can escape by jumping over his head and staying behind him.

Since this boss is immune against any types of freeze effects, better use fire and poison damage. The best weapon for this fight is Explosive Crossbow that shoots fire explosives that deal a lot of critical damage from a distance. Fire Brands is another great choice of weapon for burning damage.

During the second phase, after you've cleared the first wave of zombies with the help of Heavy Turret and Double Crossb-O-Matic, in addition to his other attacks and bombs The Hand of the King will summon deadly explosive banners. You need to destroy them or they will explode and deal a lot of damage to you.

Since the arena where you will fight the final boss is very small, you will not be able to effectively escape the explosions. So take care of those banners and hopefully, you will survive for the third and final phase.

In the third phase the boss will add a hand slam that can be easily dodged by jumping on top of the platform. Just keep an eye out on his hand, and when it starts glowing, use it as a signal to retreat. As soon as the wave dissolves, go back down and finish him off!

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Each of the four bosses will drop some excellent rewards, such as weapons and gear, which can be used to kill stronger enemies. That's it on how to defeat all four bosses in Dead Cells, but be sure to check out other related guides at GameSkinny!

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How to Fix FPS Problems in Monster Hunter World PC https://www.gameskinny.com/yox2j/how-to-fix-fps-problems-in-monster-hunter-world-pc https://www.gameskinny.com/yox2j/how-to-fix-fps-problems-in-monster-hunter-world-pc Fri, 10 Aug 2018 09:59:23 -0400 Sergey_3847

If you've taken the plung with Monster Hunter World on PC, one of the very first things that you want to do is to make it look as good and run as well as possible. This means that your game must run at 60 FPS at the very least.

However, there can be some hurdles to hitting that. In case you're having trouble adjusting the game's graphics settings to the optimum values for your system, you can follow our guide below for the best tips to setting up your game in the best way possible.

Optimal Graphics Settings for Monster Hunter World

Step 1: Set a Frame Limit

You can change your graphics settings in the game menu, under the tab "Display." It is highly recommended to change two options here:

  • Set "Screen Mode Settings" to "Borderless Window"
  • Set "Frame Rate" to "60"

The second option is especially important. Do not set it to "No Limit". If you do, you will experience some serious frame drops. But by limiting it to 60 FPS, your game will run smoothly.

Step 2: Advanced Graphical Settings

After that, open the "Advanced Graphical Settings" from the same menu. Here you will see lots of options. These are the recommended ones to change:

  • Turn off "Volume Rendering Quality"
  • Keep "Shadow Quality" at Low or Mid depending on your system
  • Set "Anti-Aliasing" to "FXAA"

These are the optimal advanced settings for Monster Hunter World on PC, but the most important one is the Volume Rendering, which should be turned off at all times. Otherwise, you will lose a lot of FPS.

Step 3: Rollback to Old Drivers

If you're using Nvidia graphics cards, then you might want to rollback to an older version of the drivers: 398.36. The new one is not optimized and will result in some visible FPS drops in Monster Hunter World.

Here you will find the links to the correct version of the Nvidia driver:

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With these few, simple steps, you will be able to set up optimal graphics settings for your game and fix any FPS problems you're having.

For other Monster Hunter World guides at GameSkinny, check out the links below:

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Monster Hunter World: How to Skip Cutscenes https://www.gameskinny.com/4hbgm/monster-hunter-world-how-to-skip-cutscenes https://www.gameskinny.com/4hbgm/monster-hunter-world-how-to-skip-cutscenes Thu, 09 Aug 2018 14:40:38 -0400 Jonathan Moore

If you're tired of sitting through some of Monster Hunter: World's more intrusive cutscenes, you've come to the right place. While you can't skip story cutscenes, you can skip those that deal with monster capture, the smithy, and eating, just to name a few. 

There's no automatic way to do it, but the manual method isn't all that difficult, either. Whether you're playing the game on PC, PS4, or Xbox One, all it takes is a simple button or key press to keep things moving.

When one of the non-story cutscenes begins, press: 

  • "Esc" on PC
  • "Share" on PS4
  • "Menu" on Xbox One

That's it. Now you're back doing what you do best: monster hunting. Now, if we can only skip those pesky story cutscenes everyone's ranting about ... 

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If you're looking for more tips, tricks, and strategies for Monster Hunter World, be sure to check out our growing list of 50+ Monster Hunter World guides while you're here. 

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Mega Evolution, Jessie & James Coming to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee! https://www.gameskinny.com/o10x6/mega-evolution-jessie-james-coming-to-pokemon-lets-go-pikachu-and-lets-go-eevee https://www.gameskinny.com/o10x6/mega-evolution-jessie-james-coming-to-pokemon-lets-go-pikachu-and-lets-go-eevee Thu, 09 Aug 2018 12:45:13 -0400 Ashley Gill

As if there weren't already plenty of reasons to be looking forward to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!, Nintendo are adding some more reasons to get in on the biggest home console releases the series has seen yet.

Mega Evolution will be making a return in Let's Go, Pikachu! and Let's Go, Eevee!. Introduced in Pokemon X and Y, Mega Evolution adds some extra variety to battles in mainline games as Pokemon power up into forms unknown before X and Y.

If Mega Evolution being included wasn't good enough, the first Pokemon players will be able to Mega Evolve in-game will be the original three starters: Charizard, Blastoise, and Venusaur.

Nintendo have also announced that classic Team Rocket will be making a return, and they are doing it in style. Jessie, James, and Meowth will be making an appearance and hopefully, bringing their signature flair to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!. There's no better time for the fan-favorite Pokemon anime characters to be tossed into a game.

There's a lot for fans to look forward to in Pokemon: Let's Go, Pikachu! and Let's Go, Eevee! and there's not much time left until release. Look for both titles on the Nintendo Switch later this year on November 16.

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