Desktop Platform RSS Feed | Desktop RSS Feed on en Launch Media Network Will We See The Last of Us Part 2 on PC? Mon, 20 Jan 2020 16:31:45 -0500 Joshua Broadwell

Naughty Dog posted a rather interesting job listing for a graphics programmer, with said programmer working on The Last of Us Part 2. The posting's specifics suggest a fair bit more is going into the game than is usually the case for PlayStation 4 software and might point to either a Last of Us Part 2 PC port in the works or performance enhancements for The Last of Us Part 2 on PlayStation 5.

The listing calls for the usual experience with programming languages and understanding of graphics architecture. It lists AMD, which one would expect given that's what the PS4 uses. But right after that, it lists Nvidia Cuda. The next line asks for experience with "DirectX12, Vulkan or other modern graphics or computer APIs." 

With rumors about Horzion: Zero Dawn and Death Stranding making the leap to PC, the first conclusion that presents itself is that we can expect The Last of Us Part 2 on PC eventually as well. A slightly more farfetched conclusion is that the PlayStation 5 will use these architectures, and this position would be working on an eventual PS5 port of the game.

At this point, though, it's all conjecture. We know the PS5 will be a lot different from the PS4, but not how different. We also have very little knowledge about what games will be available on next-gen hardware when it launches holiday 2020, what ports we might see, and what brand-new IPs we can look forward to.

The full job listing can be seen here.

Stay tuned to GameSkinny for more Last of Us 2 and PlayStation 5 news as it develops.

Streamer Attempts to Fart in Mic, Poops Self Instead Mon, 20 Jan 2020 16:13:36 -0500 Tobbpitt

I'm not sure what would possess someone to fart into their mic while streaming, and I don't want to know. All I want is to witness that sweet sweet shame from doing a little more than farting if you catch my drift.

There are a number of examples of streamers farting and accidentally soiling themselves on stream, but this isn't American Dad's first rodeo based on those brown stains on his pants.


When you're at a point when you've got what appear to be poop stains all on the seat of your pants, and you think it's a good idea to shove a mic against your groin and give a little boot toot and instead get the boot sloop, you may have lost control of your life.

I'm not going to judge too harshly. Perhaps he should see a doctor? Or maybe, you know, not try to push out a fart for an audience.

Halo Combat Evolved Anniversary Beta Test Coming Soon Mon, 20 Jan 2020 14:08:04 -0500 Ty Arthur

After Halo: Reach finally made its way to PC with a remastered version late last year, a slew of additional updated Halo titles on also on their way with the Master Chief Collection. Gearing up for new titles to be added to that collection, a beta test for Halo: Combat Evolved Anniversary will land next month.

The beta test will cover both single player campaign and multiplayer matches, as well as player progression tweaked for the Anniversary edition. Brand new mechanics are additionally being added to these updated renditions of classic titles, with Halo: Reach due to receive a crouch-and-move system. 

Want to get in on this "test flight" of the latest version of this iconic first FPS in the franchise? Sign up for the Halo Insider program over here and make sure to opt-in for the console or PC flighting option.

In addition to Reach, the Master Chief Collection will eventually include Halo: Combat Evolved AnniversaryHalo 2 Anniversary, Halo 3, Halo 3: ODST, and Halo 4. Each of those reworked games will be available singly.

In other Halo news, the next iteration of the franchise titled Halo: Infinite is also currently in development.

The 11 Best Star Trek Games To Get You Ready For The Picard Premiere Mon, 20 Jan 2020 13:43:57 -0500 Ty Arthur


Despite some solid contenders, I don't think we've seen the pinnacle of Star Trek gaming yet. While there are have been some great command sims, RTS space combat titles, and third person action games, we haven't seen them all come together yet.


One day we'll get a title that seamlessly combines the exploration, diplomacy, logic and reason-based method of overcoming conflict, ship combat, and RPG elements all together.


Until then, we've got these 11 classic games to play, and you can soon watch Picard on CBS All Access. What did you think of our listing of the best Star Trek games, and did we miss any that should have made the list? Let us know in the comments below while you're waiting for the new show to premiere!


Star Trek Bridge Commander


Long before Bridge Crew offered a virtual reality take on ship command, there was Bridge Commander to put you in the role of newly-minted captain needing to keep your crew alive while researching space mysteries. 


The aesthetics of the UI and way you issue orders to complete tasks on your ship will be very pleasing to Next Generation fans, and as a bonus you get to interact directly with Picard and Data! 


Star Trek Voyager Elite Force


Even more of a rarity than The Fallen's third person shooter take, Elite Force is probably the only first person shooter that makes sense and is worth playing in the Star Trek franchise.


Yes, the character models (particularly the faces) are quite ugly by modern standards. Some of the injury sound effects are obnoxious, too but otherwise Elite Force is a solid FPS. This is basically Unreal masquerading as a Star Trek story, and its a lot of fun.


Deep Space Nine: The Fallen


While those early 2000s 3D graphics are looking pretty dated now, and there are some repetitive areas, The Fallen is one of the few attempts at a third person shooter in Star Trek that actually works.


While this isn't exactly a horror game, you'll notice some big similarities between the gameplay here and later big name sci-fi horror entries. It's clear The Fallen had some influence on how characters are interacted with and even level design in a few titles.


Fans of DS9 in particular will want to jump into this one, since you get to play through as Sisko, Worf, and Major Kira Nerys. In fact if you want the whole story, you need to play through all three characters in separate runs, as the major plot beats are split between each character option.


Armada 3 Mod For Sins Of A Solar Empire


This might sound like heresy, but one of the best Star Trek games of all time isn't even a Star Trek game at all, but rather a total conversion mod for Sins Of A Solar Empire!


Basically this a spiritual successor to Armada 2 that is entirely fan-made, and its absurdly high quality. With five factions to pick, a customized UI, and a complete re-skin of the game to match Star Trek lore, somehow this mod ends up being one of the definitive titles in the entire franchise that you could easily sink 40 - 50 hours into.


Star Trek Armada


An RTS set in the Trek universe, Armada should be on your shortlist if you like the idea of outfitting ships and then going around firing photon torpedoes at your enemies. 


While the sequel had improved mechanics, the original probably still has the best overall campaign missions, and there are plenty of mods to extend its life.


Sadly, Armada doesn't play well with Windows 10 on its own, even if you find an abandonware version. You'll need to conjure up some serious computer magic to get it running, but there are tutorials out there to help you along with a little Google Fu.


For now, be sure to add the series to the GOG wishlist and keep your fingers crossed we get a legitimate re-release that works on modern PCs one of these days!


Star Trek Judgement Rites


Don't let the pixel graphics turn you off Judgment Rites is the ultimate original series game experience. The episodic nature of the levels, usage of classic sound effects, and overall storylines on display here are a serious love letter to the Enterprise crew.


Unlike most other old school Star Trek titles, Judgment Rites somehow got a digital re-release and can now be picked up for a very reasonable price through outlets like GOG and Steam.


Star Trek Bridge Crew VR


A VR take on the tactical decisions taking place in the iconic bridge, Bridge Crew is as close as you are going to get to running your own star ship anytime soon.


For serious Trek fans, this is a must-play experience and its available on PSVR, so you don't have to buy a whole new gaming rig.


Since Bridge Crew is heavily multiplayer focused, you have to actually work together as a team like the characters from the show, while dealing with diverging personalities and leadership types.


Want to really, really get into the universe? Some players will only go rounds speaking in Klingon! That's a level of dedication I haven't been able to get into yet.


Klingon Academy


Now its time to get to the real goods: the actual Star Trek video games. While many of them throughout the last 40 years have been mediocre to outright bad, more than a handful are rightfully remembered as hallowed classics.


We'll start with one many players have probably forgotten about, despite being one of the best Trek games of all time: Klingon Academy. If you have fond  memories of Starfleet Academy, do yourself a favor and make sure to return to this Klingon focused follow-up that is the pinnacle of Star Trek space flight simulators.


It's great fun, but you won't be able to buy this anywhere. Instead you'll have to scrape the abandonware sites if you don't still have the old discs, because this one never made it to GOG or Steam!


Star Trek Fluxx


The polar opposite of Ascendancy, the Fluxx take on Star Trek is way less epic, but also has way less setup time. Additional pluses lie in its far fewer pieces to keep track of, and it having basically no learning curve.


You can jump right into Fluxx even with a brand new group of players for fast paced, zany fun with a Star Trek twist. Just about every franchise out there was received the Fluxx treatment already, but if you haven't played before, here's the low down: the rules are constantly changing.


In essence, the changing rules are the game itself, so no two matches are ever the same and a player who seems on the verge of victory is probably the farthest from the finish line. 


Star Trek Ascendancy


One of the absolute best board game iterations of the franchise, Ascendancy goes an unusual route in that there's not actually a board at all!


To maintain ultimate flexibility as the Romulans, Klingons, and Federation vie for supremacy, the entire board has been ditched for a more freeform experience with cards and tokens.


Despite that change, there's still a ton of depth here (as you'd expect from a $100 tabletop box set) and a lot of give and take between exploration, diplomatic trade ties, and conquest.


Star Trek Adventures


We'll look at plenty of digital adventures shortly, but first up its worth noting that infinite Star Trek tales await if you go the tabletop RPG route rather than pulling up a PC or console game.


Right now Star Trek Adventures is the one to keep your eye on, whether you just want the main rulebook or are willing to shell out for the the ludicrously expensive (and ludicrously awesome) Borg Cube version. That release for the uber-fan includes its own Borg ship complete with drawers to hold the books and dice.


This latest iteration of the Star Trek pen and paper RPG comes from Modiphius, a designer known for making high quality and visually appealing RPGs like the latest Conan, Fallout, and Mutant Year Zero tabletop games.


Not a fan of the Modiphius rules system, or prefer something a little more classic? There have been plenty of other versions over the last few decades that can still be readily acquired second hand.


The sadly defunct FASA (known for classics like Earthdawn, Shadowrun, and Battletech) released dozens of supplements throughout the '80s before The Next Generation even hit TV, and many of them can still be found on Amazon or eBay.


If you prefer a system more directly derived from the TV series, the hard cover Star Trek: The Next Generation core book released by Last Unicorn Games in the late '90s had a solid rules framework as well.


CBS is going all in with original Star Trek series to get us hooked on yet another streaming service as the long-awaited Picard spin off premieres this month on January 23 via CBS All Access. 


This beloved anti-Kirk character was exactly what the franchise needed for its reboot as The Next Generation, and exactly what we need now going into an uncertain future.


Renowned for his ability to overcome obstacles and solve problems through logic, reason, and compassion, the titular star ship captain still has plenty of adventures ahead. Hopefully he still takes his tea Earl Gray and hot.


Want to jump into some classic games to fuel that nostalgia trip and get in the proper mood for the Picard premiere on January 23?


Much like geeky fantasy counterpart Dungeons and Dragons, the Star Trek franchise has seen an absolutely absurd number of game releases of wildly varying quality.


Starting with text based games back in the late '70s all the way up to VR titles in more recent years, there's no shortage of Star Trek video, board, card, and roleplaying games to sift through.


Many of the best are far in the past, sadly, but if you don't mind dated graphics there's a treasure trove of top-notch games to relive. Ready to see the best of the best? Engage!

Monster Hunter: World Iceborne PC Updates to Align With Console Schedule Mon, 20 Jan 2020 12:13:15 -0500 Ty Arthur

Following an unpleasant port to PC marred by save overwrite problems, heavy CPU usage issue, and an infinite loading bug, Monster Hunter: World Iceborne is finally starting to see smoother sailing. Notably, Capcom is aiming to bring the PC and console versions together for a title update sync later this year.

Following the launch of the Grand Appreciation Fest event on January 24, new content for the Steam edition of Iceborne will arrive in February with an additional monster and region.

On top of new variant monsters, an April title update will bring the two versions into alignment. At that point, PS4 and Xbox One players will receive events and patches at the same time as the PC crowd.


Capcom additionally launched a patch last week to work on various issues with the PC launch of Iceborne. If you are still experiencing slowdowns and heavy CPU usage with update 10.12.01, the developers currently recommend capping the frame rate to either 60 or 30 by navigating to Options -> Display -> Frame Rate. 

An additional patch is still in the works for more PC fixes and is expected to arrive shortly. Head over here to see our current list of fixes and workarounds for the remaining Iceborne PC bugs.

TemTem Battle Guide: How to be the Ultimate Temtem Battler Mon, 20 Jan 2020 12:00:02 -0500 Jonny Foster

At a glance, TemTem, the Kickstarter-backed creation collector, definitely shares a few similarities with a certain "Gotta Catch 'Em All" pocket monster series. 

But take a peek under the hood and you'll notice the battle system doesn't function quite like you'd expect. We've assembled a handy guide with the main details you need to know about how TemTem's battles work.  

Before we begin, let's get one potentially-confusing thing out of the way: the game is called TemTem, and the creatures you'll tame and battle are called Temtem — note the second T is lowercase. Oh, and the plural of Temtem is also Temtem... apologies for any confusion. 


Each Temtem has 7 key stats, most of which will be instantly familiar to you if you've played Pokémon before. 

HP stands for Hit Points, the number of points of health your Temtem has. Reach 0 HP and your Temtem can no longer battle. 

ATK is short for Attack, referring specifically to the power of your Temtem's Physical Attacks. DEF is short for Defence, which reduces the incoming damage from Physical Attacks

SPATK is short for Special Attack, which is used to calculate damage for Special techniques. The damage from Special techniques are reduced by a defending Temtem's SPDEF stat, or Special Defence

SPD stands for Speed, which dictates how fast a Temtem can act in battle. Together with a technique's Priority — which we will discuss later, in the Techniques section — this will decide the order which Temtem's will attack in.

Stamina, or STA, is the big difference between TemTem battles and Pokémon battles. Every technique in TemTem has a Stamina cost, and every Temtem has a Stamina bar under their HP bar

Depleting a Temtem's Stamina bar will cause them to take Overexertion damage — similar to Struggle damage in Pokémon. Temtem will recover a small portion of their Stamina bar after each turn, and it's fully recovered at the end of each battle. 

Competitive Stats

Finally, just like Pokémon, there are some "hidden" stats that allow you min-max your creatures into competitively-tuned killing machines.

You can skip this mini-section if you aren't interested in the nitty-gritty of stat efficiency.

In TemTem, these are called SVs and TVs, which substitute for EVs and IVs in Pokémon. If you aren't sure what these do, it's worth reading up on them in-depth, but I'll give you a quick rundown.  

SVs are Set Values, determined when you hatch or catch a Temtem, with each one correlating to one of their base stats. As your Temtem level up, having higher SVs — which can be anything between 0 and 50 — will increase their overall stats.

TVs are Trained Values, which are increased by training your team up against specific Temtem. For example, if you defeat Tateru, a very common Neutral Temtem, anyone in your squad that gained experience points will also receive +2 to their Stamina TV value.

As with SVs, TVs also help to maximise specific stat values of your Temtem, but they certainly aren't mandatory for the story content, you can basically ignore these unless you're really keen on getting every drop of battle efficiency out of your team. 


TemTem has 12 Types, which dictate the strengths and weaknesses of a Temtem and its attacks — or Techniques, as they're referred to in-game. 

These function much the same as Types in Pokémon, though the match-ups between types may surprise you. Below is the TemTem type chart.

Notice that Neutral type is weak only to Mental type, and that Water is only 0.5x effective against Toxic. On top of brand-new types such as Digital and Crystal, TemTem has a number of these match-up differences that may trip up Pokémon veterans, so it's well worth studying this type chart, or keeping it on hand while playing.

Just like in Pokémon, Temtem often have dual types, such as Platypet, which is Water/Toxic. This means that you have to take both types into account when assessing resistances and weaknesses. 

For example, an Electric technique will deal 2x damage to Platypet, as Water is weak to Electric but Toxic has no weakness or resistance. You can think of this as 2 x 1 to get an overall weakness of 2x. 

On the other hand, Water and Toxic type are both resistant to Water techniques, so a Water-type attack would deal 0.25x damage to Platypet. Think of this as 0.5 x 0.5 to get an overall resistance of 0.25x. 

You'll sometimes see the effectiveness of an attack reflected in the colour of the technique indicator. Above you'll see how it changes when you're about to use a move that will deal reduced damage, normal damage, and increased damage, respectively. 

It's worth noting that the current behaviour for this indicator appears to be that it will only change colour if you've used the current move on a Temtem of that species before.

This means attacks you haven't tried will often show a white circle even if the defending Temtem will resist it, for instance - you won't know until you try! 


A Temtem's moves and attacks in battle are known as Techniques, which can be one of three Categories: Physical, Special, or Status

We discussed Physical and Special techniques briefly in the Stats section, those are damaging attacks that take into account the ATK and SPATK of your Temtem. Status moves function the same as their namesake from the Pokémon series — they're non-damaging techniques that raise or lower stats on the battlefield. 

Techniques also have a Stamina Cost indicated next to the name of the move, which is how much Stamina will be taken from your Temtem after it performs the technique. 

In the example above, Kick is a Physical technique that costs 8 Stamina. Beyond this, Techniques have some special attributes:


A move's Priority dictates when it will be used in a battle turn. Unlike move priority in Pokémon, which functions in a tiered system, TemTem appears to use a multiplication of a Temtem's Speed stat. 

This means that a High Priority  technique like DC Beam will effectively times the user's Speed by 1.5x for that attack, while a Low Priority technique will be used with 0.5x their Speed stat.

This is obviously subject to change and the exact effect of each priority tier is currently unknown, but it's worth knowing that a Temtem with especially low Speed could still be out-sped when using a technique that has higher priority.


Some techniques require a certain number of turns to have passed before they can be used. This is referred to as a technique's Hold attribute.

You can tell the Hold value of a technique by looking for the characteristic stripes behind the move's name. In the image above, Tail Strike has one two stripes, so it has a Hold value of 2.

Held Anger has four stripes, so your Temtem will need to be in battle for four consecutive turns before that technique can be used. You can see if a move is ready when the circular Stamina icon is blue

Hold restricts the repeated use of powerful moves every turn, and means that you'll need to plan multiple turns ahead if you want to be the best Temtem battler in the land.


Certain techniques will have additional Synergy effects when the partner Temtem — your other Temtem that's in battle with the user — is of a specific Type.

The example shown above is of Aqua Stone, which has an Earth Synergy. When used in battle with an Earth-type partner, this technique deals an extra 24 damage. Other synergies can apply a status effect or increase the Priority. 

It's a good idea to expand your technique panels by pressing RMB over them whenever you're in battle, to see if any of your Temtem's techniques have these additional effects, and whether they're currently live or not.

Final Tips

Once you've wrapped your head around these key differences, the rest of the mechanics will slot into place. But be careful, they are still some tricky changes to the popular Pokémon formula we know and love.

For instance, experience points for feinting an opposing Temtem are given out at the end of the turn in TemTem, rather than immediately after the KO. This can seriously change the XP distribution if your own Temtem feint in the same turn, so you'll need to adjust your tactics accordingly. 

For more important changes that you should know about, we recommend checking out our TemTem vs Pokemon article so you know what you're in for when you dive in for the first time. 

Valve Dashes Hopes for Left 4 Dead 3, Left 4 Dead VR Mon, 20 Jan 2020 11:05:04 -0500 Ty Arthur

After a new VR iteration of Half-Life was announced in Half-Life: Alyx, hope sprang back to life for the co-op zombie-smashing franchise Left 4 Dead. Sadly, the ever-mysterious Valve dashed those hopes by confirming that Left 4 Dead 3 is not currently in development.

Various Steam data leaks, including Left 4 Dead related keywords, have come online over the past several years, frequently leading the gaming community to believe something new was in the works.

Valve issued this statement to IGN after the latest round of rumors began cropping up:

We’ve seen rumors to this effect for the last couple of months. We did briefly explore some Left 4 Dead next gen opportunities a few years ago. But we are absolutely not working on anything L4D related now, and haven’t for years.

Sadly, none of those various projects ever received full backing, nor did they begin development in earnest. One iteration was reportedly canceled in 2017 just as it was getting off the ground. The last full entry in the series came out in 2009 on the Xbox 360.

Do you also miss the calls of "reloading!" or hearing Coach's reassuring voice yelling about the "tunnel of love" before a horde of zombies arrives?

Commiserate with us in the comments below and sound off about what survivors you'd like to see a hypothetical future L4D3!

The Legend of Heroes: Trails of Cold Steel 3 Steams Over to PC Soon Mon, 20 Jan 2020 10:57:43 -0500 Joshua Broadwell

The Legend of Heroes: Trails of Cold Steel 3 is coming to PC on March 23. It will be available on both Steam and Good Old Games. The news came during Nippon Ichi Software America's PAX South panel on January 17.

Unlike the original port of Ys VIII: Lacrimosa of Dana, NISA isn't handling this one. Instead, Engine Software and PH3 Games are responsible for porting the massive JRPG to PC.

Cold Steel 3 launched back in October on PlayStation 4. The first two games in the sub-series — and all three in the Trails in the Sky sub-series — are all on PC, so fans naturally wondered if and when they could expect a PC port for CS3.

Like all previous PC ports in the series, this one is getting some extra special features, too:

  • Ultrawide screen support
  • Fully customizable key bindings
  • Enhanced visuals
  • Additional High-Speed Mode Options (now up to 6x faster)
  • Auto-Save functionality

In short, it's easily the definitive edition of the game. Whether it will be getting a demo like the PS4 version isn't certain yet.

We were rather taken with the third entry in the deep Cold Steel saga, with its expert weaving of plot threads and character arcs. More and better ways to experience this school-saga-meets-war-drama certainly can't be a bad thing. While more March games might be quite a strain on our wallets, we at least don't have to worry about spending on Final Fantasy VII Remake until April.

Stay tuned to GameSkinny for more Trails of Cold Steel news as it mobilizes.

Monster Hunter: World Iceborne Poogie Outfits Mon, 20 Jan 2020 10:54:07 -0500 Sergey_3847

Poogie is one of the cutest NPCs in Monster Hunter World: Iceborne. This little buddy can be dressed in various outfits by completing specific actions. Below, we will show you how to collect all Poogie outfits in the game.

Some outfits are really easy to find, while others may require completing certain quests. In any case, keep on reading for all the info on Poogie outfits in Monster Hunter World: Iceborne.

All Poogie Outfits Locations

Poogie Outfit
Memorial Stripes
Default Poogie outfit you get at the very beginning of the game. 
Apprentice Fiver
Carry your Poogie to the Huntsman in Astera and drop it there. It will dig out the Apprentice Fiver outfit.
Hog in a Frog
Carry your Poogie to the Ancient Tree. Drop it to the right of the pond. Wait for it to dig up the Hog in a Frog outfit.
White Jammies
Go to Ecological Research Center. Drop Poogie near the Smart Biologist's fossil.
Emperor's New Duds Drop Poogie at the arbor in the northern part of Astera near the sea.
Buzzy Bee Take the lift to Level 4 in Astera and go to the Gathering Hub. Take part in the Spring Blossom Fest to unlock this outfit.
Seaside Sausage Take part in Summer Twilight Fest at the Gathering Hub.
Boa Bell Coat Unlocked at the Gathering Hub. Part of the Winter Star Fest.
Sparkling Party This is the last outfit you can unlock by taking part in an Appreciation Fest at the Gathering Hub.
Bacon Behemoth Slay the Behemoth monster in the A Visitor from Eorzea quest. The Behemoth is at the Elder's Recess, and it is weak to Dragon damage, Use either Radiant Sword longsword or Immovable Dharma greatsword.
Dodo-ham-a This outfit typically spawns in the southwestern part of Astera. Walk around that area with your Poogie, and it should spawn.
Wall of Warmth Complete The Thunderous Troublemaker quest and slay the Fulgur Anjanath monster, which can be found at Hoarfrost Reach.
Pretty in Pink You can find this outfit in the western area of Seliana near the supply bins.
Fluffy Fairy This random Poogie outfit can also be seen in Seliana. Check the Hunter's House.


That's it on how to get all Poogie outfits in Iceborne. For more Monster Hunter World guides, check out the list below:

Stories Untold Switch Review: Crossing into the Fifth Dimension Mon, 20 Jan 2020 10:40:03 -0500 Mark Delaney

It's hard not to think of The Twilight Zone when playing No Code's Stories Untold. Rod Serling's seminal series is a clear inspiration for the adventure game.

From the stylish, recurring opening credits sequence to the twists that you can't see coming, these anthological tales blend the real world with horror, science fiction, and the supernatural, making Stories Untold a proud homage to Twilight Zone and its decades' worth of descendants like Night Gallery, The Outer Limits, and more.

I'd honestly be satisfied with a game that unabashedly delivers a one-to-one conversion of those shows brought to games, but No Code does more than it needed to. By using its inspirations as a foundation, Stories Untold builds something new and fascinating, and with any luck, it will inspire new games like it for years to come.

Stories Untold Review: Crossing into the Fifth Dimension

Stories Untold is divided into four short stories, each running about 30- to 40-minutes long. The game is advertised as an anthology but marketing materials have not hidden the fact that the final episode ties them all together. This finale tie-in is supremely well done, though each episode stands alone pretty well too.

Narratively, each feels a little incomplete, like you're waiting for the other shoe to drop in the fourth episode, but if you somehow manage to never play the finale, you would still be mostly satisfied from a story perspective; the three earlier episodes are all vastly different and wonderfully weird.

It also helps that Untold's gameplay mechanics vary so greatly from episode to episode. The premiere plays out like an old-fashioned text adventure horror story. The middle episode has you running an intricate experiment on a human heart. The third episode — my favorite of what I hope is only a first of many seasons — stations you in a snowy research outpost decrypting numbers station signals. I'm choosing not to discuss the fourth and final episode to avoid spoilers.

Each of these is fitted with dated analog technology like microfiche, early x-ray machines, and dilapidated desktop PCs. It's the player's job to scan all available information no matter which episode they're in and resolve a number of details-driven puzzles. The puzzles will always feel foreign and weird but never less than intuitive, giving players a stream of "aha!" moments in great supply.

Combined with a synthwave horror soundtrack, there are definite shades of Stranger Things here. But Stories Untold is much darker than the Spielbergian Netflix stand-out. It's apparent the Duffer Brothers and No Code have a similar appreciation for the nostalgic dread felt in horror's yesteryear, but the latter group of creators pulls fewer punches and the end result is a more mature and cerebral plot that remains just as binge-worthy.

As Stories Untold is a Switch port of a PC game from a few years ago, we already live in a world where we've seen No Code's follow-up. The opposite of a sophomore slump, 2019's Observation builds on so much of what Stories Untold does well, namely atmosphere, pacing, and seriously thoughtful puzzles that come by way of these ancient-feeling devices.

It's a unique aesthetic to double-down on, but for that reason and so many more, I hope this is truly just the first season of Stories Untold

There are few downsides to the game, but one that comes only to Switch is the game's tiny text and difficult-to-maneuver puzzles when the game is played in handheld mode. As someone who almost exclusively plays Switch on the go, including during my review time with this game, Stories Untold can be a strain. 

There is a zoom function at all times, which definitely helps, but that function is also a bit unwieldy itself. I have good eyes and didn't have many issues, but I'm sure others will struggle more with it. 

Similarly, some of the puzzles that require adjusting the dusty dials to specific levels often feel imprecise on the Switch, leaving players to over- and under-shoot the target several times before finally landing on the right number of joules, the desired radio station, or whatever else you're fidgeting with on your commander center of crusty computers.

That's an issue that isn't resolved by playing on a TV like the small text too. It'll always be a part of the Switch version of Stories Untold which makes it a slightly lesser version of the game. Having said that, it doesn't drastically affect my impressions of an otherwise marvelous and creepy adventure game.

Stories Untold Review — The Bottom Line

  • Strong atmosphere with great music
  • Intuitive, challenging details-driven puzzles 
  • Fascinating anthological storytelling with a finale tie-in
  • Small text and precision-needy UI don't translate well to handheld mode on Switch

Stories Untold is a unique adventure game smothered in atmosphere. Switch players will have to contend with the port's less-than-ideal UI, but provided they can get over that relatively small hump, the rest of the game is an unsettling, intelligent, fourth-wall-breaking success.

Either from No Code or those whom they inspire, I hope we get many more games like Stories Untold.

[Note: A copy of Stories UNtold was provided by No Code for the purpose of this review.]

Monster Hunter World: Iceborne PC Review Fri, 17 Jan 2020 12:06:28 -0500 John Schutt

Monster Hunter World: Iceborne sets a standard for downloadable content, possibly surpassed only by The Witcher 3: Blood and Wine. It is enormous, content-rich, almost as replayable as the base game, and so clearly made with love and care that it makes most other DLC packs turn their heads in shame.

The monsters, new, old, and subspecies, all come with new and exciting challenges. All your new gear looks and functions amazingly while keeping the fantastic core gameplay intact. Then you add in the new mechanics added to every weapon type and the new gear abilities that allow for thousands of build possibilities.

And I'm not even touching on not one, but two new hunting zones, the increased focus on character in the surprisingly solid story, and the all but endless grind available in the endgame area.

My complaints with the game itself are minimal, with the most significant issues being technical. There are a few things I would like to be less of a chore as well, but on the whole, it feels like I'm getting a fantastic sequel instead of a DLC.

A Menagerie of Wonders

The monsters of Iceborne are many and varied, even if developers needed to rely heavily on subspecies of both new and returning beasts. To compensate, Capcom retooled the attacks and abilities of any monster they reused, changing up elements, adding new moves, and increasing or altering aggression and behavior as necessary.

Veterans of the base game will be familiar enough with their new foes to acclimate to these changes. New players might be challenged, but rarely enough to halt progress entirely.

That's not going to be true for the new monsters in play, and Iceborne wastes no time in getting you familiar with them. Your first two major fights are against the snow-swimming Beotodus and the ram-headed Banbaro. Both will test your skills, but neither is an overwhelming challenge. 

The next few hunts pit you against several subspecies before throwing down the gauntlet. 

You won't even be five hours into the campaign before Iceborne puts you to a real test. Barioth hits harder than any monster before it, is highly mobile, and boasts a sizeable health pool that you'll struggle to whittle down without good gear.

Make it past this first hurdle opens up the rest of the game, and eventually, you begin the long process of learning all about Velkhana, Iceborne's headlining elder dragon.

On the way, you'll craft gear that outclasses anything from vanilla World, defeat acid-spewing lizards, great beasts with flaming tails, ninja bat-cat hybrids, and plenty of old favorites, as well.

Even then, when you finally start to take the fight to Velkaha, you won't be ready to take it down. In your first two fights with it, all you will manage is driving it away.

Your third and final fight will take you all across the Hoarfrost Reach, where you'll finally slay the beast. 

In most other games, that's where things would stop, but in Iceborne, they only get harder and the rewards all the sweeter. New elder dragons begin to appear, leading up to a second major confrontation at what might be the end of the New World.

This final fight of the campaign is as satisfying as it is interesting, and it's due credit to Capcom for finding a way to top the fantastic Xeno'jiiva fight from the vanilla game.

The design of each of these monsters, and the equipment you make from their bodies, is superb. Not every set is perfect, of course, and I was a little disappointed that the best-looking sets only have use in very niche scenarios. Still, every monster in Iceborne is fun to hunt and tough to truly master.

I can't say enough good things about the menagerie of creatures in this DLC, which is why I'm so happy where you fight them is just as amazing.

A New Home in the Snow

The Hoarfrost Reach, the new hunting zone unique to the Iceborne expansion, is both beautiful and daunting when first encountered. Far from being just a set of snowy fields connected by rocky passages, the environments here are varied, filled with secret nooks and crannies, hot springs, fetid caves, and icy caverns.

Velkhana's arena, once available, should get a special mention for the mysterious grandeur of its aesthetic and appropriateness for a climactic fight.

Everything you'd expect from a new Monster Hunter World zone is present as well. There are plenty of new plants and small animals to find, new materials of every kind to discover, and new ways to engage the monsters throughout the environment.

The Reach should stand as a testament to what a new DLC area should be on release. Large, smartly constructed, and filled with ways for players to create their own stories through gameplay.

And thankfully, the gameplay in Iceborne is markedly different, yet strikingly familiar, thanks to a few additions to your hunter's arsenal. 

Much has already been said about the utility and versatility of the Clutch Claw. At risk of repeating most of the discussion, I'll say that it opens up whole new avenues of engagement, changes the rules of almost every monster fight in the game, and is generally just fun to use.

Iceborne also introduces new move sets to each weapon in the game. I haven't had nearly enough time to try them all, the ones I have made welcome updates to the combo system present in the vanilla experience.

I would also be remiss not to mention how both the layout and usability of Seliana, the new home base in Iceborne. Both a beautiful home in the snow and an incredibly user-friendly hub world, Seliana has everything you could want, with plenty of new quality of life changes to boot.

The fact you can access the Smithy from the Gathering Hub without a loading screen is a huge boon, for one. Me, though, I'm taken by the amount of customizability for your personal chambers. It has no gameplay function other than aesthetics, but in the kind of game where appearances can sometimes be everything, it's a welcome addition.

Lastly, though they didn't have to, Capcom added an entire second zone to the game called the Guiding Lands, which is all about the endgame. You can't even reach it until then anyway, but the fact that all the high-level gear grinding is centralized and streamlined in a single locale? That's just the icing on the cake.

Additional Considerations

Monster Hunter has never been known as a pinnacle of narrative design or storytelling, and Iceborne doesn't attempt to make any considerable changes to, well, change that. What it does do instead is provide a more grounded, character-focused story that helps to ground the endless monster-slaying in a world that moves and changes without the player's input.

The characters themselves are acted well enough, and their individual stories interesting, if a little rote. The story itself is also fairly standard. While it makes some attempts to rise above its status as a vector to the next monster, it's often more annoying than it is gripping.

Put simply, the story is average but functional and told as well as one could expect of a Monster Hunter title.

Most of us wished the same could be said for the game's performance on launch. We have a host of articles on this very site dealing with the various glitches, errors, and outright failures of this game's technical side. 

There's since been a patch addressing some of the worst offenders (save corruption and CPU usage), but it was all enough to put a large stain on an otherwise seminal PC release so early in the year.

As I said earlier, I'm also disappointed that some of the best-looking sets in the game have such poor skills associated with them. I love fighting monsters, true, but the highest challenges should provide the best rewards, and right now, they just kind of don't.

All that won't stop me from playing this game for months and months to come, especially with all the new content PC can expect. I have to skills to hone, quests to complete, and plenty of the Grammeowster Chef's wonderful food to eat.

  • A host of fantastic new and returning monsters
  • A beautiful new world to explore
  • Plenty of gear to chase and hours on hours of enjoyable gameplay
  • New mechanics and equipment that change the game in meaningful ways
  • Poor technical performance and glitches that need addressing
  • Some of the best gear in the game has little practical use

Monster Hunter World: Iceborne is a natural progression from the base game, adding even more of what has kept players hunting all this time with a deft appreciation and understanding on Capcom's part for what players really wanted and needed in an upgrade Monster Hunter World.

Star Wars Jedi: Fallen Order Now Lets Everyone Wield Orange Lightsabers Thu, 16 Jan 2020 17:56:09 -0500 Calen Nakash

Preordering Star Wars Jedi: Fallen Order for consoles and PC gave players a special orange lightsaber, as well as some more Force-sensitive goodies. Of course, these types of preorders aren't new, providing players an incentive to get in on a title when it first drops.

Fortunately for those who joined the fight against the Empire a little later, the orange lightsaber color is now available for everyone. The lightsaber also comes with two hilts and two skins for BD-1 and the Mantis, all of which were preorder bonuses when the game first released. To access the content, just head over to Fallen Order's DLC page on PS4, Xbox One, and PC.

Fallen Order's update also provides some bug fixes for the title, which could come as a welcome surprise or an annoyance depending on if you've been using the photomode glitch to exploit rockets. There's a full description of the patch notes here.

We reviewed Jedi: Fallen Order highly, calling it "the best Star Wars game we’ve seen for years. It’s particularly impressive, given the current gaming landscape, where live service titles are more prevalent than ever, and real singleplayer epics are falling by the wayside."

Stay tuned to GameSkinny for more news on Star Wars and Jedi: Fallen Order as it develops. Hopefully, we'll hear more about the game's rumored sequel sooner rather than later. 

How to Get Tempered Cragbone in Monster Hunter: World Iceborne Thu, 16 Jan 2020 15:35:38 -0500 Sergey_3847

Crafting new gear and weapons in Monster Hunter World: Iceborne can be a challenging task. It not only requires players to look for specific bone fragments that drop from various monsters but also search for bonepiles that are scattered all around the game's world. A lot of hunters especially want to know how to get Tempered Cragbone fragments.

These bones allow players to upgrade Empress Greaves from the Lunastra armor set, or craft an Impact Charm that prevents knockbacks and tripping. If you are looking to craft or upgrade these items, follow the walkthrough below.

Tempered Cragbone Location

While it is possible to get other types of bones by completing quests and killing monsters, there is only one way to get Tempered Cragbone.

You can only find them in bonepiles in the Guiding Lands area of Wildspire Waste map. See Area 8 and Area 9 on the map above. Hunting tempered monsters in the same area will not guarantee drops of Tempered Cragbone, so don't waste your time.

Focus on the western part of the Guiding Lands, as that's where most bonepiles spawn. Tempered Cragbone spawn locations may be random, so try reloading the game in case you can't find them the first time.

Crafting With Tempered Cragbone

When you've located Tempered Cragbone in this area, you can use the following recipe to craft Impact Charm 3:

  • 3x Elder Dragonvein Bone
  • 4x Serene Crystal
  • 4x Tempered Cragbone
  • 1x Phantomcore Ore


That's it on how to find Tempered Cragbone in Monster Hunter World's Iceborne expansion. For more Monster Hunter World guides, check out the list below:

How to Get Felyne Zoomaster Canteen Ingredients in Monster Hunter World: Iceborne Thu, 16 Jan 2020 15:16:31 -0500 John Schutt

If you're hunting for the rare endemic life in Monster Hunter World: Iceborne, you can make your job easier with the help of a special food skill called Felynze Zoomaster. All you have to do is find a few canteen ingredients. 

Since you're going to need all the help you can get, Felynze Zoomaster raises the spawn rate of rare endemic life. Activating the skill takes six unique ingredients you'll have to farm for. Three of them are rare themselves.

Below, we will tell you everything you need to do to activate the Felynze Zoomaster skill in Iceborne. We also include tips on Frozen Foliage farming, including Moonlight Icebloom, Snowpeak Icebloom, and Petalcryst.

The Six Ingredients for Felyne Zoomaster

You'll get half of what you need by completing the Grammeowster Chef's questline. The other half of the ingredients are rare and semi-rare drops from Frozen Foliage in the Hoarfrost Reach, one of which is only available when Frozen Foliage is flourishing.

The ingredients and their associated quests and locations are as follows:

  • Glacial Vodka and Toasting Tequila: The Nighty Night Nightshade quest (2nd in the Grammeowster Chef questline)

  • Simmering Spirit: Simmer and Slice quest (4th and final quest in the Grammeowster Chef questline)

  • Crystal Quaff: Deliver Petalcryst rare plantlife (only available in Hoarfrost Reach during flourishing Frozen Foliage)

  • Snowmelt Snifter: Deliver Moonlight Icebloom (from Frozen Foliage)

  • Frostpeak Fizz: Deliver Snowpeak Icebloom (from Frozen Foliage)

You may have noticed that the 1st and 3rd quests aren't required for the ingredients you need. That doesn't mean you can skip them. You have to do all four quests to get your hands on these special canteen ingredients. 

The first quest is Trapping the Tree Trasher, and the third is a delivery quest of Twisted Stouthorn, which you receive from breaking a Diablos' horns and either carving or capturing it.

Farming Frozen Foliage

Your best bet for getting all the canteen ingredients you need in the Hoarfrost Reach is going on an expedition while Frozen Foliage is flourishing. Time of day and weather conditions don't matter.

Your primary farming zones will be Area 7 and Area 15, where a total of nine patches of foliage grow. So long as they're flourishing, you'll only need to wait about five minutes or so between gathering.

Farming Moonlight and Snowpeak Icebloom

Neither of these materials will take you too long to farm. You'll be able to collect either ingredient from any Frozen Foliage you come across.

Moonlight Icebloom is relatively common, and you're liable to get your hands on it within your first few gathers. Snowpeak Icebloom will take you more time. It's a rare gather, but you'll know you've got it when your hunter digs excitedly twice and raises their arm high. 

You'll only need one instance of both plants. Once you have them, it's time to move onto the tough part.

Where to Find Petalcryst

The final ingredient on your list only appears during flourishing Frozen Foliage, and only in a single small cave in Area 2.

I only had luck finding petalcryst on the lower levels, and there's still a chance you might not get it. Thankfully, the plants here respawn at the same rate as their non-cavebound counterparts. 

Once you've managed to nab a sprig of petalcryst, you should have every ingredient you need to activate Felyne Zoomaster. Now go out and get those pets!


That's all you need to know about the Felyne Zoomaster skill in Monster Hunter: World Iceborne. Here are some other great Iceborne articles while you're at it:

Terraria Console Commands: Building a Better Server Thu, 16 Jan 2020 14:47:34 -0500 Jordan Baranowski

Like many open-world building games, Terraria can move from fun hobby to total obsession when you start playing around with custom servers. There are a seemingly infinite number of things you can do once you start delving into this aspect of the game, and console commands will help you make the most of it.

Setting up a server in Terraria is a fairly simple process, and it will be a big help towards letting you customize the game to your liking. Hosting a server is a great way to bring friends into a persistent world that you can return to over and over. It's also a great way to test new things in a game that rewards experimentation and curiosity.

These console commands help you adjust your server and the players in it as well as helping you to close everything down when you're ready to call it an evening. Here are all the console commands in Terraria and the command line parameters you can use when launching a server. You need to be hosting the server in order to use these commands, by the way.

Terraria Command Line Parameters

When you first run a new Terraria server, you can use these commands to help customize the rules and settings of the server.

  • -config  Indicates a specific configuration file to use
  • -port  Indicates which port to listen on
  • -players OR -maxplayers  Sets a maximum number of players
  • -pass OR -password  Assigns a password to your server
  • -motd  Sets your server's message of the day
  • -world  Loads and automatically launches a world
  • -autocreate  Creates a world if none is specified. The number indicates the size. 1 is small, 2 is medium, 3 is large
  • -banlist  Specifies the server's banlist .txt file location
  • -worldname  Sets the world's name when it is autocreated
  • -secure  Adds cheat protection
  • -noupnp  Turns off universal plug and play
  • -steam  Adds Steam support
  • -lobby or  Determines whether friends can join the server

Terraria Console Commands

While you are hosting a Terraria server, you can input any of these commands into the console to change several parameters.

  • help  Brings up a command list
  • playing  Loads a list of players currently on the server. You can also type /playing in chat to see the same effect.
  • clear  Clears the console window
  • exit  Save and shutdown the server
  • exit-nosave  Shuts down the server without saving
  • save  Saves the game world
  • kick  Kicks someone off the server
  • ban  Bans someone from joining the server
  • password  Shows the server password
  • password  Changes the server password
  • version  Shows the version number
  • time  Shows the current game time
  • port  Shows the listening port
  • maxplayers  Shows the maximum number of players allowed
  • say  Sends a message to all players in yellow text from the server name
  • motd  Shows the message of the day
  • motd  Changes the message of the day
  • dawn — Sets the time to 4:30 AM
  • noon  Sets the time to 12:00 PM
  • dusk  Sets the time to 7:30 PM
  • midnight  Sets the time to 12:00 AM
  • settle  Settles all water in the game world

That's all there is to it. These console commands will help you customize your Terraria server however you see fit. If you simply can't get enough of Terraria, check out our Terraria guides page for a whole lot more!

New Temtem Trailer Offers End Game Sneak Peak, Look at Lumas Thu, 16 Jan 2020 14:32:47 -0500 Joshua Broadwell

We're getting closer to the January 21 Early Access launch date for CremaGames and Humble Bundle's monster collector Temtem. Ahead of that, we've got a new trailer showing off the game's battle system and end-game areas, among other things.

Battling in Temtem is always a two-on-two affair, which forces you to carefully plan your battle pairs and take advantage of how they complement each other through synergy. It's especially important, the trailer tells us, as you progress through the game and take on powerful Tamers and bosses.

As in Digimon, simply raising your Temtem won't be enough to get you the most powerful critters on the Archipelago, however. For that, you'll need to take advantage of the Breeding Center, matching up the best pairs to impart their high stats and desirable moves to their monster children.

It's also the only way to get certain Temtem and move combos, rather like Pokemon. It's not completely like Pokemon, though, as we've discussed before.

You'll also run across Luma Temtem in the wild. Lumas are basically Shiny Pokemon; they are rare, bright versions of the original monster that also come with enhanced stats. These are reportedly difficult to find in the wild, but they'll be more prevalent in Temtem's end-game areas.

These areas will include new Temtem every week, more Lumas, and Temtem with higher stats, so it sounds like there's plenty to do even after the main adventure is over.

We'll have our impressions of Temtem later this month, so stay tuned to GameSkinny for more Temtem news and info as it synergizes. Meanwhile, check out the Temtem starters and type overview so you can plan ahead for the Early Access launch.

Retro RPG World Of Horror Dabbles in 1-Bit Terror Thu, 16 Jan 2020 14:28:56 -0500 Ty Arthur

A sleepy Japanese seaside village is about to get a dose of terror when the retro, 1-bit World Of Horror hits Steam Early Access next month.

This roguelite, turn-based RPG will first come in Early Access on February 20, with the full launch due to land on PC, PS4, and Nintendo Switch by the end of the year.

Developed by Panstasz and Ysbryd Games, the writing team will also include Ubisoft scriptwriter Cassandra Khaw, who penned the novel Hammers on Bone. The development team commented about World Of Horror:

Investigate the return of eldritch monsters and solve puzzles to collect arcane spell components. Struggle against malevolent legends of folklore like the Aka Manto and Kuchisake-onna, summoned by performing dark rites.

Fight to survive this nightmare roguelite reality with turn-based combat. Defeat gruesome bosses, all illustrated and animated with disturbing images made in Microsoft Paint with a classic 1-bit graphic style.

With clear cosmic horror leanings and some elements that suggest Uzumaki Spiral influence, get ready for things to get very weird when Early Access arrives late next month.

Monster Hunter: World Iceborne Patch to Fix Save Overwrite, Loading Issues Thu, 16 Jan 2020 14:18:54 -0500 Ty Arthur

While console players have been successfully hunting giant creatures in the frozen wastes for months, the PC launch of Monster Hunter: World Iceborne has been somewhat of a flaming disaster. From the infinite loading bug to a problem with save files being overwritten with new data, all has not been well for hunters of Steam.

Thankfully, Capcom has finally acknowledged the problems and revealed a patch is in the works. You can read the full patch pre-launch notification update over here.

Unfortunately, we don't know exactly when the patch will land, as Capcom stated it will arrive in the "coming days," with no specific release window at this time. Since these major problems have affected such a wide slice of the PC playerbase, it seems likely the patch will drop sooner rather than later.

The developers are currently advising that if players receive the "failed to read save data" error message, simply close the game entirely and don't choose either available option. This is the only sure-fire way to avoid having your save game overwritten.  

We've got some workarounds here for the Iceborne not loading on PC problem, as well as potential fixes to try out for the save overwrite issue. No matter what, make sure to keep backing up your original Steam cloud save or you may lose your character rand progress entirely when the new patch lands.

Stay tuned to GameSkinny for more news, info, and guides on Monster Hunter: World Iceborne

Get to Know Your New Digi-Pals in Latest Digimon Survive News Thu, 16 Jan 2020 14:06:05 -0500 Joshua Broadwell

Digimon Survive is set for worldwide release on Nintendo Switch, PC, and PlayStation 4 sometime this year, and Bandai Namco just offered some juicy details about the upcoming title, which cover some of the game's main characters and the Persona-like Free Time system. 

First up, we have Saki Kimijuma. She's a first-year middle school student who seems popular but actually drives most of her friends away with her unique and outspoken personality. One day, during a particularly boring summer camp — which should seem pretty familiar to fans of the classic Digimon anime — she meets up with Takuma and his friends. Together, they walk through an old shrine and end up in a completely different world.

It's a world with kind and deadly Digimon. Saki befriends the peculiar Floramon, peculiar because it has reptilian characteristics mixed in with its Plant-type qualities. Curious though it may be, her new friend plays an important role in keeping her safe from the less pleasant denizens Saki and friends encounter in the game's tactical RPG combat.

Outside of combat, Digimon Survive focuses on "Drama Parts," how you spend your time with friends and interact with the world. It's split into two systems, the "Search Action" and "Free Time Action."

Search Action has you finding a solution to a specific crisis or problem facing your group, while Free Time Action is where you get to spend time with friends. You'll learn about their troubles and strengthen your bonds with them, and those bonds will have important effects during battle as well.

Stay tuned to GameSkinny for more Digimon Survive news as it digi-volves.

Cyberpunk 2077 Release Date Pushed Back for Playtesting, Polish Thu, 16 Jan 2020 14:03:05 -0500 Ty Arthur

CD Projekt Red has some bad news today for Cyberpunk 2077 fans. After waiting years to finally get an April launch window, Cyberpunk 2077's release date has officially been pushed back six months to September 17, 2020.

Citing a need for additional playtesting and polish to deliver the best possible launch experience, CD Projekt Red just delivered the disappointing news directly to fans via social media this morning.

You can read the full official announcement from the development crew below, or over at Twitter here.

Seeing as we've waited eight years for the game following the jaw-dropping first announcement trailer, what's a few months more? It seems we can rest easy that the game will, at the very least, arrive before 2077 (maybe).

If you've got money to burn and want to drown your sorrows, don't forget the Keanu Reeves rocker Cyberpunk 2077 figurine is now up for pre-order!