Desktop Platform RSS Feed | GameSkinny.com Desktop RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Fortnite Alpha Tournament Guide: How to Get More Points Fast https://www.gameskinny.com/d6bqp/fortnite-alpha-tournament-guide-how-to-get-more-points-fast https://www.gameskinny.com/d6bqp/fortnite-alpha-tournament-guide-how-to-get-more-points-fast Wed, 17 Oct 2018 17:21:08 -0400 Ty Arthur

As if getting Victory Royale hasn't been enough, Fortnite finally has a real-deal Tournament mode for earning points and getting crowned as the top player.  Running through October 21, tournament sessions will be available for a limited number of hours each day.

To play in the Alpha Tournament, click the icon above the Play button and then click the Alpha Tournament button.

Players are matched against opponents with similar scores during the session, and if you score 20 points in a session, you earn a coveted golden pin

How to Get Points in Fortnite's Alpha Tournament

The main Fortnite screen showing the tournament selection tab

You begin earning points at 3 eliminations; you then earn 1 extra point at 5 eliminations and 7 eliminations.

Additional points (in 1 point increments) are awarded if you:

  • Get in the Top 10
  • Get in the Top 3
  • Get Top 1 Victory Royale  

Points reset at the beginning of each day during the Tournament, so you only have a limited number of hours to hit 20 points and earn the pin.

Best Landing Spots & Kill Areas in Alpha Tournament

Because of this point set up, aggressive play is rewarded. Don't hide. Don't be a bush. Don't play it safe. Land in hot zones such as:

  • Tilted Towers 
  • Pleasant Park 
  • Lazy Links
  • Paradise Palms

Essentially, jump where everyone else is. Once you land (and you probably already know this), immediately go for any location with a chest or floor weapon so you can come out swinging.

Finding loot faster than the opponents is key here. Hit high loot areas for critical early-game gains. Go to the basketball court in Greasy Grove, basically all the buildings in Tilted Towers, or the grocery store in Retail Row. 

Best Situational Weapons for Alpha Tournament

No matter where you land, stick to the high ground for headshots whenever possible. Also, try lurking indoors with a shotgun or other close-range weapons for quick kills in tight spaces. 

Individual play style can have a big impact on how you rack up your kills, but in general, these are the best weapons to try to pick up in the Alpha Tournament:

  • Any SMG 
    • For spray and pray outdoor fighting
  • High rarity Assault Rifle (AR)
    • For outdoor fighting at medium range
  • Pump or Tactical Shotgun 
    • For indoor or close-quarters fighting
  • Bolt action or heavy sniper rifle
    • Long-range headshots if your playstyle keeps you at the edges of each area
Best Choke Points in Alpha Tournament

A male Fortnite player with spiked hair shoots a handgun at a running player near a broken down house

While aggressive attacking with SMGs and shotguns is key to getting kills quickly, some players will still prefer to lie in wait and snipe. In that case, these are some excellent choke points to rack up kills:

  • The RVs north of Tilted Towers 
  • The hill above Dusty Divot with a clear line of sight down below
  • Any rooftop at Greasy Grove (if you land on the gazebo at the south end of the area you will likely arrive directly at a chest spawn)
Best Defensive Strategies for Alpha Tournament (If You Must)

If you want to rack up the most points in the least amount of time, it can actually be more efficient to get 5-7 kills, and then die on purpose and join a new match.

Trying to get all the way to the #1 spot may take more time than it's worth, especially if you end up dying just shy of the top 10 or top 3 spots.

Defense is less important in an Alpha Tournament match as you're fighting against the clock to get quick kills before the daily points reset. If you are want to try to get to the Top 10, 3, and 1 spots, however, there are two key defense options to utilize in the Tournament.

  1. Jump frequently
  2. Avoid headshots
  3. Build 1x1 tower bases
    • Learn to quickly build ramps if the bottom gets taken out for quick escapes

There is literally no reason to hide in this mode. In essence, Alpha Tournament wants you to play differently and get out of your comfort zone. Acting like a bush will get you nowhere. 

Fortnite Alpha Tournament Schedule

Here's the full breakdown on when each Tournament will be running; don't forget individual session times will vary by region each day:

  • Alpha Tournament (Solo): October 16-21
  • Beta Tournament (Duo): October 23-25
  • Friday Night Fortnite (Squad): October 19-November 30
  • Salty Springs Cup (Solo): October 27-31
  • Tomato Temple Cup (Duo): October 28-November 1

A Word on Alpha Tournament Bugs

The choose your game mode screen showing various fortnite events and modes

As you might have expected, the rollout of a major new Fortnite mode means unexpected bugs and hiccups.

Most notably, Alpha Tournament is currently suffering from incorrect scoring (preventing you from getting the pin) and matchmaking problems

A patch is, of course, expected to fix these problems in the next day or so, but for now, you need to know these issues persist and you may not get the score you earned.

Check out a full rundown from Epic regarding known issues at Reddit here.

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Got any other tips for surviving in the Alpha Tournament? Let us know your favorite strategy below, and check out our other Fortnite guides here.

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Halloween Cosmetics & Skins Teased for PUBG https://www.gameskinny.com/j4ljq/halloween-cosmetics-skins-teased-for-pubg https://www.gameskinny.com/j4ljq/halloween-cosmetics-skins-teased-for-pubg Wed, 17 Oct 2018 16:43:52 -0400 Zack Palm

To help get you into the spirit of Halloween, the developers behind PUBG have released a nine-second Halloween-themed video on their official Twitter page, which you can watch here.

While extremely brief, the video teases several pieces of cosmetic items likely on the way in a holiday-themed loot crate. 

Though the PUBG development team has not released any specific details since the tweet went out last night, it's possible that Halloween-themed skins are on the way to the popular battle royale in the form of a torn-up nurse outfit, a bloody butcher's apron, and a killer clown outfit. 

As we get closer to Halloween, there's sure to be a more formal announcement, perhaps even something introducing a themed event. We know that PUBG Mobile is set to get a Halloween event and night mode in the latest patch notes leak -- so something for the base game probably isn't that far off. 

How do you feel about PUBG releasing holiday-themed content? Stay tuned to Gameskinny as we learn more details about PUBG's plans for Halloween!

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First Hitman 2 Elusive Target Revealed https://www.gameskinny.com/7070l/first-hitman-2-elusive-target-revealed https://www.gameskinny.com/7070l/first-hitman-2-elusive-target-revealed Wed, 17 Oct 2018 16:25:23 -0400 Zack Palm

The first elusive target for Hitman 2 has just been announced: the Undying Man, played by Sean Bean.

In Hitman 2, Bean plays Mark Faba, a former MI5 agent who went on to became a freelance assassin. Starting on November 20, one week after the game launches, players will have 10 real-life days to kill Faba before he completes a contract at the Global Innovation Race event in Miami.

In the above video, Faba uses refers to three separate weapons -- and IO Interactive invites players to vote for their favorite: a robot flash grenade, a concealable earphone garrot, or a compact pen explosive. Players will receive whichever weapon receives the most votes if they successfully kill The Undying during the event. 

You can vote for your favorite item on the Hitman 2 website.

The elusive target mode was first shown in 2016's Hitman. In this mode, players have a limited time to try a single attempt to eliminate a target, receiving a new suite with each successful completion.

You still have time to pre-order Hitman 2 for PlayStation 4, Xbox One, or your PC, and you can pre-order here. The game launches on November 13.

For more news on your favorite games and Hitman 2, stay tuned to Gameskinny.

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Interview with Oscar Brittain, Developer of Indie Racing RPG Desert Child https://www.gameskinny.com/hu69g/interview-with-oscar-brittain-developer-of-indie-racing-rpg-desert-child https://www.gameskinny.com/hu69g/interview-with-oscar-brittain-developer-of-indie-racing-rpg-desert-child Wed, 17 Oct 2018 16:01:08 -0400 Jeffrey Rousseau

Best described as a racing RPG set in the near future, Desert Child is an indie title that I've been looking forward to for a long time. Set to release later this year, the game follows a hoverbike racer on his quest to win the ultimate race. 

Sporting a punk aesthetics and an old-school inspired art style, Desert Child looks like an interesting racing title full of action and fun. 

To get a better feel of what under the game's hood, I sat with its developer, Oscar Brittain, to talk about the development cycle, the game's quirks, and unique style. 

GameSkinny(GS): So what inspired the idea of Desert Child?

Oscar Brittain (BS): I guess Cowboy Bebop was a big initial inspiration, but the game changed so much since I started back in 2015. The bounty hunting thing is just a part of a larger game now. I kinda had shelved that idea, then I drew the main character on his bike and was like "YES" and just stuck him into the design for the Cowboy Bebop game.

GS: Desert Child seems to be very punk inspired. Is that the main theme at hand?

BS: I like to say I subscribe to "loose game design theory", also known as "winging it". I do try to keep the spontaneity of the early days going throughout the whole project. It's easy to do when you're a one-person team and you don't need to convince anyone that you should make some drastic change a month before a deadline.

GS: Are there any specific non-game inspirations for Desert Child? Films? Books? TV shows?

BS: Cowboy Bebop was the big one. Redline and Akira were pretty influential for the race sequences.  Other than that, my favourite kind of story is one with a reluctant protagonist, or just some really low-stakes conflict that really just serves as a reason to have cool shit happen. I like JunkyThe Rum DiaryHitchhiker's Guide, Clerks, just that kinda thing.

GS: What inspired you to be a game developer?

BS: I wasn't very good at anything else. We'll see if I'm any good at this when the game comes out I guess haha.

GS: How long have you been developing/conceptualizing this game?

BS: Roughly for about three years? The title has changed a lot over from it's original concept over time though.

GS: What other hobbies are you into? Do they help you with game development?  

BS: I make music, which is usually a big part of game development. I can do sound design from that as well. I also happen to collect old leather bandoleers but I don't like guns though. It's kinda silly I know. I also tried writing a book but it kinda devolved into just referencing videogames and 1980s movies. I suppose learning to write -- kind of -- has helped me with game development.

GS: What games do you like to play when you have time?

BS: I've been loving my time with Digimon World Re:Digitize lately. I like weird games like that with unique systems and mechanics personally speaking. I've also been playing Getting Over It With Bennet Foddy, and Deity Driving. These are pretty great. 

GS: What has been the best feedback you've received about the game? 

BS: I received a comment on the YouTube trailer for Desert Child. It was an interesting critique on the music in the trailer. The music featured is Australian hip-hop music so it was pretty funny to see a comment about that in particular.

 

GS: What aspects of indie game development people should be more aware of?

BS: Dedication of time. Everything will take longer than you think it will.

GS: Can you tell us about what kind of music we can expect from the game? 

BS: If you head to Youtube and search for "Lofi hiphop beats to chill/study to 24/7", whatever comes up first will be pretty close to what you'll find within the title.

The indie racer and punk-inspired Desert Child is set for release in Q4 2018. If you can't wait you can check out the demo now to hold you over for now. 

Big thanks to Brittain for answering our questions about the game. 

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GameSir Reveals VX AimSwitch Brings Keyboard and Mouse to Consoles https://www.gameskinny.com/1pluh/gamesir-reveals-vx-aimswitch-brings-keyboard-and-mouse-to-consoles https://www.gameskinny.com/1pluh/gamesir-reveals-vx-aimswitch-brings-keyboard-and-mouse-to-consoles Wed, 17 Oct 2018 14:22:22 -0400 QuintLyn

Players of competitive console games now have a new option when it comes to character control.

Depending on who you ask, there's a belief that when it comes to cross-play shooters, MOBAs, and Battle Royales, PC gamers have an advantage over their console counterparts because they're able to use keyboard and mouse.

While you can technically hook up a keyboard and mouse to consoles, there can also be compatibility issues. Plus, who really wants to use a full-sized keyboard when playing games on a console?

This is where the new GameSir: VX AimSwitch comes in. Inspired by the increasing popularity of cross-play, the keypad and mouse set brings the fine control associated with PC gaming to PS4, Xbox One, and Nintendo Switch in a compact and completely compatible package. 

The package can be purchased on the GameSir site for $99.99 and includes a gamepad featuring all the standard left-side of the keyboard keys, including F1-F5, WASD, Shift, Alt, Tab, and even a mini-spacebar. There are also four G-keys for customization. Combine that with the GameSir GM190 gaming mouse and you have everything you need to play competitive games on a console.

The set uses the GameSir Agility X 2.4 GHz wireless receiver with a rather wide range of 32.8 feet. It also features 38 TTC red key switches and utilizes the GameSir G-Crux app for key configuration.

Oh, yes, for those wondering: The VX AimSwitch is compatible with the PC too.

 

 

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Soulcalibur VI Guide: Libra of Souls Info and Tips https://www.gameskinny.com/rtfit/soulcalibur-vi-guide-libra-of-souls-info-and-tips https://www.gameskinny.com/rtfit/soulcalibur-vi-guide-libra-of-souls-info-and-tips Wed, 17 Oct 2018 12:15:53 -0400 Synzer

Libra of Souls is a new game mode in Soulcalibur VI that follows the story of a character you create specifically for that game mode. Throughout the story you will encounter many of the characters in the main Soulcalibur story. 

There are times when you will get dialogue choices to further distinguish your character. Some of these choices will also tip the scales of your soul to either good or evil. These choices affect the story, but also the weapons you equip later.

Let me start by going over the basics.

Libra of Souls Basics

Libra of Souls allows you to level up a created character by completing quests. There are main story quests and side quests. These quests involve fighting, but often with special conditions

Sometimes you may need to fight multiple opponents, certain attacks -- such as verticals -- could only be effective, slippery floors, and more can change how you will fight.

This offers you a chance to take advantage of the situation with the right knowledge, so be sure to read the conditions before each fight.

Leveling and Weapons

When your character levels, their max health will go up. That's not all, you will also be able to equip stronger weapons as your level increases.

This is very important because no matter how good you may be with a certain fighter's style, you may still lose if your weapon and level are too low.

Other than level, weapons can also have extra attributes such as crit chance, or health recovery when dealing damage.

soulcalibur vi libra of souls weapons

When you unlock Bolta's Smithy, you will be able to choose from a variety of upgrades to put into your weapons, as long as they have slots available.

Finally, you will eventually get weapons with either a blue or orange flame. This indicates which part of the scale they align with. If your soul is aligned with the weapon, you get extra bonuses when using it.

Food and Mercenaries

As you progress through the game, you will unlock the ability to use food and mercenaries before starting a battle.

Food gives extra benefits, such as health recovery, or extra critical damage. There are a wide variety of food buffs, so you can pick whichever best suits the battle you are trying to win.

Mercenaries are CPU fighters that will fight before you during a battle. They have levels and weapons just like you and can even be given food and weapons that match their style.

This gives you the edge because they can take out a lot of the opponents health, or even defeat some, before you even start fighting! If they lose, you can just continue fighting where they left off and the opponent will have the same amount of health as they did when your mercenary lost.

Traveling and Side Quests

As you go through the story, you will naturally travel the land. Each location allows you to explore the surroundings to complete a variety of side quests. These are great for leveling, getting more weapons and items, and fleshing out the overall story.

You can choose to fast travel back to any previous town or location you've already visited. This also allows you to explore the surrounding areas without the need to attempt long travel.

soulcalibur vi libra of souls travel

When you do travel, you have a chance to run into a random battle along the way. This can be good for extra experience and items, but your journey could be cut short if you lose any of these battles. If this happens, you will use up the gold required to reach your destination, but you will be put back to your original location.

Tips

Pay attention to travel costs when exploring

There are many extra quests you can complete if you choose to explore the surrounding area during the game, but it costs gold to travel. If the location is far away, or if you have to cross hard terrain such as mountains, then the price to reach it will be very high.

You can combat this by choosing a base location closer to the quest you want to complete, or one with a better angle.

You can also travel to any of the dots on the map, then continue exploring from there to reach certain destinations without spending a ton of gold.

If you want a specific weapon type, use it during quests

The weapons/styles you get throughout the game are mostly random, but I've noticed you are highly likely to get one of the same type that you use during a quest.

For example, if you want a higher level Geralt weapon, you can greatly increase your chances of getting one if you complete a quest with that style. 

Try different weapons

You will inevitably get a weapon for a style you aren't familiar with or enjoy playing. It is good to try new weapons because you might find that you like another character, or it may just be easier for a certain quest.

If you get a strong weapon for another fighter, it may still be worth using simply because it is much better than whatever you are currently using.

I always like playing as Tira or Zasalamel, but I tried out Geralt's and Mitsurugi's weapons and found that I really enjoyed playing as them as well.

Complete certain side quests to level up towns

There are side quests near towns, like those that involve the blacksmith, that will level up the town.

soul calibur vi libra of souls weapons upgrades

Leveling up a town grants new items at the shop, more mercenaries to choose from, and better weapon upgrades from the blacksmith. Each major town has their own town level so be sure to do the ones for the specific town you want to increase.

That's all there is for my Libra of Souls guide in Soulcalibur 6. Hopefully, this knowledge will better prepare you for your own journey through the game and give you a better idea how you will want to go about things!

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Soulcalibur VI Review: Much More than a Fighting Game https://www.gameskinny.com/t00p0/soulcalibur-vi-review-much-more-than-a-fighting-game https://www.gameskinny.com/t00p0/soulcalibur-vi-review-much-more-than-a-fighting-game Wed, 17 Oct 2018 12:09:57 -0400 Synzer

The latest in the Soulcalibur series has arrived and has brought some interesting and refreshing changes. Soulcalibur VI has the same gameplay that fans love, but much more in terms of story and overall content.

I'm going to talk about Libra of Souls a lot in this review because it was by far my favorite thing about the game. Now, let's get to everything that's great about Soulcalibur VI.

What is Great?

Fighting Mechanics

The familiar gameplay of Soulcalibur is back, and is as good as ever. Guard Impacts are back to not costing any soul gauge, but my favorite thing is the new Reversal Edge mechanic.

soulcalibur vi reversal edge

This allows you to attack or counter, then puts you in a rock-paper-scissors showdown with your opponent. If you chose the superior attack, you hit your opponent and get free damage. Choosing the same attack will cause the hits to bounce off and you try again.

This brings even more depth to the gameplay by adding a new risk/reward mechanic. Plus, having even more ways to counter opponents is always a good thing in fighting games.

Story

This is something that most people don't care about in fighting games, and is usually not a big focus. Soulcalibur VI actually has two story modes and they tie very nicely together.

The Libra of Souls game mode follows the story of a character you create specifically for that game mode and tells the main story from their point of view. The best part is that you will come across this created character in the main game's story mode!

There are also extra details you can gleam from each story mode that you won't see in the other -- combining to make a sophisticated story that I was genuinely interested in experiencing.

Libra of Souls also has many side stories that you can follow. Some even take place over most of the game and I found myself very interested in seeing what would happen next. Speaking of Libra of Souls...

Libra of Souls is an amazing new addition

I enjoy fighting games just for the sake of the fighting, but I love it when they take it a step further. Libra of Souls does this very well. You start by making a character, then follow that character's story.

You choose a weapon/fighting style just like normal character creation, but you can switch at anytime before a match. 

Although the missions are still fights, they sometimes have special conditions to change how battle works. Your character can also level up gaining experience after finishing these fights. This increases your max health and allows you to equip stronger weapons. Your weapons can also have special effects added to them.

soulcalibur vi libra of souls quest

Another thing that makes it stand out is player choice. You will make multiple dialogue and impactful decisions throughout the course of the story. This will also tip the scales of your soul to either good or evil, which in turn affects some of your weapons.

Overall, there is a lot you can do to power-up and customize your character as you progress through Libra of Souls and brings even more variety to the game.

What is Lacking?

Load times are Abysmal

It is mostly likely better on PC or on the advanced versions of consoles, but they really are horrendous on a normal Xbox One. I would often wait 10 or more seconds to load my weapons menu in Libra of Souls. Sometimes I found myself wondering if I actually pushed the button or not.

While in character creation, most items aren't displayed in real time, which caused me to select each item, then back out to load it. This was very frustrating and added unnecessary time.

Cheap Fights in Libra of Souls

Now Libra of Souls is not supposed to be fair like the rest of the game, I know this. However, some of the fights are really cheap and cause a lot of frustration.

I remember one fight in particular that really frustrated me. The enemy could not be staggered by normal hits and the A.I. difficulty was really high/aggressive, which is the opposite of fun.

It doesn't take a lot away from the game, but it is still something that can sour your experience.

Character Creation Options

I know they are adding more with DLC, but I would have liked more options in the base game. I remember seeing most of the available options in the previous games.

soulcalibur vi character creation

Final Thoughts

Soulcalibur VI offers a lot of story/extra content I was not expecting in a fighting game. Libra of Souls has so many missions and is worth getting the game for just for that.

The fighting is just as smooth as ever, and the new reversal edge mechanic is a great addition that keeps things fresh and exciting.

Fans of the series and fighting games should definitely pick this one up. Those unfamiliar with this or other fighting games should still check it out simply for Libra of Souls.

[Disclaimer: Writer was granted a copy of the game for review purposes from the publisher.]

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Override: Mech City Brawl Story Campaign Highlighted in New Trailer https://www.gameskinny.com/8g1w2/override-mech-city-brawl-story-campaign-highlighted-in-new-trailer https://www.gameskinny.com/8g1w2/override-mech-city-brawl-story-campaign-highlighted-in-new-trailer Wed, 17 Oct 2018 10:58:23 -0400 Erroll Maas

Publisher Modus Games and developer The Balance Inc. have revealed a new trailer for their upcoming mech action game, Override: Mech City Brawl, which shows off both solo gameplay as well as local and online multiplayer.

The new trailer also highlights the story campaign where players will face off against other mechs as well as giant aliens. Each mech is equipped with their own unique set of weapons to deal with these threats, including powerful special attacks which get help them get out of trouble in a pinch.

Players will also be able to obtain new skins and accessories to customize their mechs within the garage.

A feature unique to Override is that players can play together operating just one mech, with up to four players controlling separate limbs.

Override: Mech City Brawl launches on December 4 for PlayStation 4, Xbox One, and PC. Pre-orders for are available now.The standard edition will only be available digitally  while The Super Charged Mega Edition will be available both physically and digitally and includes a season pass with four extra mechs, 16 new skins post-launch, and instant access to 12 legendary skins which must be unlocked in the standard edition.  

Override: Mech City Brawl will launch on PlayStation 4, Xbox One, and PC on December 4, 2018. 

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Blizzard Nixes Speculation On Diablo 3 Cossplay And Reign Of Terror Announcement https://www.gameskinny.com/affog/blizzard-nixes-speculation-on-diablo-3-cossplay-and-reign-of-terror-announcement https://www.gameskinny.com/affog/blizzard-nixes-speculation-on-diablo-3-cossplay-and-reign-of-terror-announcement Wed, 17 Oct 2018 10:47:01 -0400 QuintLyn

While we still don't know what Blizzard has planned for the Diablo announcements at BlizzCon, we may have a better idea of what those announcements won't be. Since players first took note of the fact that Diablo will be the first topic discussed on the main stage following the convention's opening ceremony, we've seen some serious speculation spurred by things like merchandise appearances and Blizzard representatives having a chat with the press.

In fact, GameSkinny recently covered both the rumor about Diablo 3 crossplay and the speculation on "Reign of Terror".  Unfortunately, it seems that neither of these things is what it appears to be.

Following the Business Insider article that attributed a comment indicating Diablo 3 crossplay would be happening at some point -- it was just a question of "when" -- Blizzard has informed press that cross-platform play is not in the works. 

The statement provided to DualShockers and Nintendo Life indicates that the company likes the idea, but has no plans for it at the moment.

While we love the idea of bringing our players together across platforms, we do not have any plans to implement cross-platform gameplay for Diablo at this time.

The good news here is that cross-play hasn't been completely ruled out. But, despite what the representative who spoke to Business Insider told them, it's still a question of "if" as well as "when". 

As for "Reign of Terror" being an accidental title leak, a Blizzard rep told GameSpot that's not the case. It seems "Reign of Terror" is just a title attached to the new products and nothing more. They even go so far as to explicitly state that the name doesn't directly reference any "content at the show". 

So, once again, we're left without any information on what, if anything, Blizzard will be announcing for the game at BlizzCon. Of course, they'd probably like to keep it that way.

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Fortnite Season 6, Week 4 Challenge Guide: Complete 3 Timed Trials https://www.gameskinny.com/dqfyn/fortnite-season-6-week-4-challenge-guide-complete-3-timed-trials https://www.gameskinny.com/dqfyn/fortnite-season-6-week-4-challenge-guide-complete-3-timed-trials Wed, 17 Oct 2018 07:11:41 -0400 Sergey_3847

Completing Timed Trials is definitely one of the hardest challenges that Fortnite players have ever encountered. This week you need to hit at least three of the five possible Timed Trials around the map. But the reward is worth it, as you will get 10 Battle Stars after the successful completion of this challenge.

You can build up a strategy of your own on how to finish all three required trials, or you could simply follow our quick guide below for all the possible locations of the Timed Trails and how to complete them in the fastest way possible.

How to Complete 3 Timed Trials in Fortnite

The three best and easiest Timed Trials in Fortnite can be found in Snobby Shores, Shifty Shafts, and Tomato Temple. All three trials are super easy to complete, but here are a few tips to make it completely clear.

Trial 1: Snobby Shores

When you arrive at Snobby Shores, go right on top of the hill indicated on the map above. There you will find a softwatch that can be activated. As soon as you do it, the rest of the watches will appear downhill. Just make your way down and grab each and every softwatch you see. In the end you will finish this trial and you can move onto the next one.

Trial 2: Shifty Shafts

To the south of Shifty Shafts you will find a bridge across the river. As soon as you activate the first softwatch, the rest will appear across and above the bridge.

In order to complete this trial you need to build a ramp and gather all the watches from the top of the bridge. The last watch will be waiting for you on the other side of the bridge. Activate it and finish your second trial.

Trial 3: Tomato Temple

The final trial at the Tomato Temple is the hardest one. It will require you to run through the wooden ramp near the temple, which you may not be able to finish the first time. But after some practicing you should be able to get every single softwatch in time. As soon as you're done with this trial the challnge will be complete.

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That is all on how to complete three Timed Trials in Season 6, Week 4 challenge, and for other Fortnite guides at GameSkinny, please see the list below:

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Call of Duty: Black Ops 4 Specialists Guide https://www.gameskinny.com/la2yx/call-of-duty-black-ops-4-specialists-guide https://www.gameskinny.com/la2yx/call-of-duty-black-ops-4-specialists-guide Tue, 16 Oct 2018 11:10:42 -0400 John Schutt

I'm playing Black Ops 4 in preparation for my review, there are a few things that stand out in the multiplayer portion, and one of them isn't new, but because of the changes made in this new iteration, there's still no doubt the Specialists change up game flow.

That being said, this time around many of the Specialist abilities take a supporting role to the gunplay, and the only ones who can have a lasting impact are the actual support abilities, like Crash's heal or Torque's barricade and razor wire. 

I've divided the Specialists into three categories, based on the Team Fortress 2 system for simplicity. The categories, therefore, are Attack, Defense, and Support.

Before we get started, please remember: all of these strategies assume a basic familiarity with the maps. You'll be hard pressed to get the most out of the Specialists without one.

Now, first up is Attack, made up of Ruin, Firebreak, Battery, and Seraph.

Attack Specialists

The primary goal of these Specialists is to be on the battlefield at all times, laying down fire and explosives and dealing as much damage as possible in the shortest amount of time. Mobility is key, as is pure output.

Ruin: First to the Fight

Getting the most out of Ruin is fairly simple, as he's probably the most straightforward Specialist on offer.

The strategy for most matches is as follows: get to the first major firefight first with the grappling hook, take the first fight and win it, then reposition either to the flank or toward the enemy's blind side with a second use of the grapple. 

The nuance comes in the most valuable pair of traits a good shooter player can have: bravery and unpredictability.

Ruin excels at both.

He can get most places on the map before anyone else, faster than anyone else, more consistently than anyone else, so make good use of the increased mobility the grapple offers.

If you know there's a small squad of enemies coming, grapple over their heads, make a quick turn while they're disoriented, and take one or two out.

Alternately, you can grapple to safety exactly when your opponent doesn't need you to: right after they've wasted all their ammo, lost some health, and now find themselves alone and out of position.

The key with Ruin is to never be in the same place for more than a single gunfight because at that point you might as well be playing anyone else.

Using his Specialist Weapon, the Grav Slam, is as cut and dry as any other one-shot ability. Find enemy team, press buttons, get kills.

You will do well combining a grapple into a slam because there's no easier way to secure at least two or three kills. Be aware also that the slam has some ability to go through terrain, but not solid walls.

Firebreak: Fire. Lots of it.

If you remember Firebreak from Black Ops 3, you might be a little disappointed in this variation. His flamethrower doesn't have the range or the instant killing power it did in the previous title, but it's still quite deadly in the right hands. 

His Reactor Core ability is, however, quite handy so long as you spare a little time to learn where and when to use it.

In short, go to common chokepoints when you know there's at least one enemy there and fire it up. You'll deny them both access to the power position and a good portion of their health as well.

Reactor Core also provides Firebreak with a good amount of armor, reducing incoming damage by at least half.

If you can outmaneuver your opponent, activate the ability and listen to them burn, screaming in frustration, not at the flames but their own failure.

The Purifier still functions as a good area-clearing weapon, and because there's no way to super jump in Black Ops 4, it provides a fair bit of visual cover as well.

The increase player health dulls its edge a fair bit, but in close quarters there are few better options than quickly swiping back and forth across a spawn, incinerating everything you can see.

Battery: Splash

"Throw grenades, watch explosions" might sound like an easy ask when it comes to strategy, but like all of the Specialists in Black Ops 4, there's a little subtlety to consider when playing as Battery.

First are her Cluster Grenades. Their cooldown isn't too long, but it isn't short, either so you have to choose carefully when and where you use it. Take care about its short throw distance as well, it can be deceiving.

There are two primary strategies when it comes to making the best use of the Battery's grenade, and the first one is as old as CoD itself. Pick a known hot spot, wait until you know someone's there, and take them out.

The second might seem like a waste of a perfectly good lethal ability, but momentary area denial is a valuable use of any grenade.

Make your enemy think twice about moving through that doorway, or toward you and your friends, with a well-placed set of explosions.

You can also lock someone down in a corner for an easy kill if you put the blast even somewhat close to them.

As for her Warmachine grenade launcher, your aggression will pay dividends. You can get kills either with direct impact grenade hits or by bouncing them up and around your enemy. 

If nothing else, holding that much explosive power should give you the confidence to take on all comers. There's not really a bad way to use the Warmachine, so don't be afraid to experiment.

If I had to narrow it down, the most satisfying way to play Battery is to go for direct impact grenade launcher kills that lock down an objective or sightline.

My second favorite way is to use it the same way grenade launchers have been used since the early days of Quake: blind spam. Yes, it's annoying. Yes, it's effective. Yes, you will laugh and your enemies will hate you.

That's kind of the point, though.

Seraph: Staying in the Fight

Seraph is something of a mixed bag, blurring the line between Attack and Support heroes, though she sits more in the first than the second.

Her Specialist Weapon, the Annihilator, is a one-hit kill from any range to any part of the body, but the Tac-Deploy is a more passive tool, can't withstand even the smallest amount of enemy fire, and can't deal damage of any kind for any reason.

In fact, unlike Ruin's grapple, it's actually more beneficial to the team than it is to her. Every aggro player's nightmare.

The difference is all about timing. If you can place a Tac-Deploy beacon in just the right spot at just the right time, you can make more of a difference than all six Annihilator shots.

Especially in objective modes — but not limited to them — having ready access to a power position or to the primary objective can turn the tide of battle.

Aggressive beacon use is not necessarily encouraged, as it will be destroyed quickly, but getting a high-skill player in the right place at the right time is valuable for its own reasons.

Don't let these facts dissuade you from making liberal use of the Annihilator. Indeed, combining a well-laid beacon with six one-shot kills is a potent means of obliterating all opposition. 

Like the Warmachine, I prefer a head up approach to using Seraph's Specialist Weapon, if only because being close range makes actually getting the kills easier by virtue of bigger targets.

Defense Specialists

Whether you want to cut off entire pathways on a map or just make a single objective or power position incredibly unappetizing, Defense Specialists are your go-to. They are: Torque, Ajax, Nomad, and Prophet.

Torque: (Non-)Traditional Fortifications

Out of all the Specialists on offer, Torque's strategies could very well have the most in the way of options. You can deploy his abilities anywhere and they'll do wonders to dissuade your enemies from getting anywhere near them.

Though popular spots will eventually come to dominate the meta, it is the player who uses them unconventionally that will always win.

Razor wire is fairly self-explanatory, but even poor placement can have its uses. An ill-timed jump, slide, or panicked getaway can go very badly if you suddenly find yourself caught up in sharp steel. 

For best results, of course, you want to cover doorways and entrances of all kinds. Blind corners, when you can find them are also great ways to make someone's day that much worse. 

Bear in mind that you won't be killing many people with razor wire. That's not its purpose. It'll happen, just don't count on it.

You can, however, funnel people into Torque's Barricade, where they'll cook alive. 

Barricades are, oddly, easier to take out than the razor wire, but that's mostly because they're such a large target and you'll be deploying them in much hotter zones. 

In game types with points to capture, a single Barricade can halt an entire push until the thing's been dealt with.

Again, with blind corners and smart use of razor wire, you can even get three or four kills with it before the enemy team wises up and just shoots it to pieces.

Ajax: Single-Man Lockdown

Ajax brings the underused 9-Bang grenade and overused riot shield into the modern age, both with a twist. Simple but effective, the implementation here makes for one of the most annoying-but-hilarious class setups in Call of Duty history.

Strategies here are primarily harassment-based. The 9-Bang is throwable like any other 'nade or cookable for a prolonged, powerful effect.

Your enemies won't be able to heal with their other hand trying to block the light, and the full flash pushes ten seconds if you're caught in the middle of it.

Options are as numerous as there are ways to throw a grenade, but again, aggression is your friend. Pre-flashing a room is all well and good, but taking on a whole team after a full-charge flash is one of those feelings you don't find in many places. 

That said, the most effective use is the tried and true preparatory flash, so don't be afraid to fall back on the classics.

The riot shield, while a series staple, now comes with handy gun port, and completely covers the feet. Crouch and approach your enemies at an angle and watch as they fire uselessly at three inches of future-steel.

Remember that unless you can track them properly, a player who tries to jump shot you is your worst enemy. And your back is completely exposed, so unless you know you've got backup, try to keep the enemy in front of you.

Do that, and you can solo cap an objective, get at least three to five kills with the 100 rounds in your fully automatic pistol, and become one of the biggest pains in the neck this side of Modern Warfare 2.

Nomad: A Dog of Mine

I'll admit, I don't find Nomad particularly effective. The dog's AI feels like it needs adjusting and the mesh mine, even though it's an almost guaranteed kill if it goes off, is pretty easy to see, a first for Treyarch plantable explosives. 

Still, in the right hands, Nomad can be.. well, if not a menace then at least a nuisance.

Mesh mines follow the same basic logic as razor wire. Plant them on common traffic routes, near doorways at people's feet, hidden if possible. A blind corner will all but guarantee a kill, so don't hesitate to make use of them.

You can also use them to deter or eliminate a pursuer if you're fast enough on the placement. People are always liable to chase if they sense they can get an easy kill, so turn the tables and make them into giblets.

Sadly, there's no real nuance to the dog that I can find. He follows you around, trying mightily to kill something. A distraction at best, and only for a little while, he takes too long to summon and has a poor killing radius. 

If I had to put something on paper, I'd tell you to always summon the dog when you near a major conflict area, let him go in first to draw fire, then mop up when he inevitably bites it. He might get a few kills, but that's gravy.

Prophet: Zap Zap

From where I'm standing, Prophet is just a better Nomad. His mobile deployable is faster, harder to hit, comes up more often, and is a more consistent kill than the dog ever is. 

Using the Seeker Mine is similar to the dog in some respects. You want to lead with it, setting it down in a safe area, letting it track enemies so you can follow it for a quick clean up. 

If you must be aggressive, throwing a Seeker Mine directly onto a point won't buy you too much time, but objectives have been captured with less.

Remember that people hit with the mine have the opportunity to escape it if they're fast, and they can still shoot it if they can get their aim down enough. 

The ultimate Seeker Usage boils down to timing. If you have it available and you know and where and when your enemy will be en route to an objective, you can set the mine, let your team clean up, and get behind the enemy team while they're dealing with everyone else.

Spawns being what they are, you won't have long, but seconds are priceless in Black Ops 4, so use them as you have them.

Support Specialists

Everyone loves the support until they stop doing their job correctly. Poor ability use is perhaps one of the gravest sins a support player can commit, not just because they've wasted their ability, but that diminishes the effectiveness of the entire team.

Learn a few ways to make the best use of Recon and Crash's abilities below.

Recon: I See You

Recon's statement, "Intel wins wars," is certainly true, and the Sensor Dart and Vision Pulse are two of the most powerful abilities in all of Black Ops 4.

When your team can see where they need to be shooting, the "teammate problem" usually gets a little better. Sometimes. Maybe. If you're lucky.

In any event, using the Sensor Dart is easy and difficult at the same time. Easy because it's a simple button press and suddenly everyone on your team knows where people inside the dart's radius are. 

It's hard because there are plenty of places on each map where you'll get absolutely nothing by placing your dart in that location.

Also, darts are easy to spot and easier to destroy, so you want to be smart about how you place them.

The key thing to remember about a Sensor Dart is it's not burdened by height or obstacles like walls, so if you want to canvas a particular part of the map, place your dart above, below, or to the side of that location.

Everyone still gets the effects on their minimap and you get the satisfaction that the dart's probably not going anywhere.

Vision Pulse is a boon to everyone on your team and a big caution flag for the enemy, and there are two schools of thought when it comes to deploying it.

First, the passive. Like Firebreak's Reactor Core, you can use Vision Pulse from a known high-traffic area, find a nice spot to stand, and let the pulse do its work.

You'll get plenty of points toward your streak and your team will have a good twenty seconds of knowing exactly where they'll need to be shooting.

For the aggressive player, Vision Pulse can be a gift from the FPS gods. Be prepared for every fight. Predict where your enemy will come from after you kill them, the options are endless.

I would stress that aggressive Vision Pulse use is still slower than most other aggressive styles, as you need to take a moment to internalize all incoming threats, let the pulse reset, and actually take time to prepare for each engagement. 

If you so choose, win one gunfight then activate the pulse so you can continue fighting in one seemless motion, moving from foe to foe with speed and efficiency.

Each engagement should lead into the next, and do your level best to keep fights one-on-one. Even if you know they're coming, low health and low ammo are the perfect ingredients for a death sandwich.

Crash: Traditional Support

The support's job is to make sure you don't die and are also better at your job. Crash is, therefore, a consummate support. More bullets to keep your friends in the fight longer.

More points to get their streaks faster. More health to fight longer. There's really nothing wrong with ever playing Crash, and I believe every team should have one. 

Using the Assault Pack should happen pretty much as soon as you have it available, and never aggressively. The extra points are too valuable and the ammo important enough that there's no reason to ever have it in the line of fire.

Ideally, you want to use the pack at your team's current spawn, about twenty feet or so in front of where most of them will come back into the fight.

In other words, you want to make it as clear as possible to your team that, hey, they should pick this up. It's a win for everyone involved.

Don't forget to pick up ammo from your own assault pack if you die and respawn near it. You get the full benefit of those points on a kill too, so put them to use. You won't regret it. 

You also won't regret the Tak-5, heal-the-entire-team ability. The only ability I'd call purely aggressive (note that the Tak-5 has no means of dealing damage), giving everyone on the team including yourself an extra 50 health is nothing to sneeze at.

More importantly, if you use the Tak-5 when a teammate is in the middle of a fight, they'll go from almost nothing to full instantly, all but securing the engagement unless they're are a poor shot. 

I would caution against using this ability when you yourself are in the middle of a firefight, as you're more liable to die before the buff goes off. 

The one tried and true strategy I've found is to do everything you can to get the ability ready before a new round in round-based modes, or by the middle of a match in everything else.

Use it straight off spawn. Your enemies now have a full team of buffed players to contend with, and unless they've got a Crash on their side, that's one advantage no one player can overcome.

 

I hope you've gotten something out of this Black Ops 4 Specialist guide. There's plenty of little bits and bolts of strategy to tease out in the hundreds of hours to come, and it will be interesting to see where the meta goes in this game.

I can guarantee a Crash on every team, and probably a Ruin and Seraph. The other two are flex, though I'd still put money on a Recon and Battery as the primary takers here.

Stay tuned to GameSkinny for more Call of Duty: Black Ops 4 guides.

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Sinner Sacrifice for Redemption Boss Guide: How to Beat the First Seven https://www.gameskinny.com/0r8bz/sinner-sacrifice-for-redemption-boss-guide-how-to-beat-the-first-seven https://www.gameskinny.com/0r8bz/sinner-sacrifice-for-redemption-boss-guide-how-to-beat-the-first-seven Tue, 16 Oct 2018 10:20:01 -0400 Kenneth Seward Jr.

Boss fights are typically used to anchor a level or game. The challenges up until that point have culminated into a showdown with a big bad, which in turn elevates the drama. Other times, they are tools used to measure the player/gate content; they test a player’s knowledge of the game’s mechanics before letting them move onto a more difficult part of the game.

Neither of those ideals apply to Sinner: Sacrifice for Redemption. Here, players are tasked with dispatching eight bosses. This is, of course, easier said than done. Acting like a Souls game – and by that, I mean it’s a weird fusion of Titan Souls and Dark Souls – each fight is a harrowing experience full of loss.

Thankfully, we’ve taken the lumps and bruises in the process of writing this guide, in the hopes of saving you some time.

Notes Before Fighting Your First Boss

Before getting into the nuts and bolts of each fight, there are a few things to note. One of which being the sacrifice system. Each time you enter an arena to wage war with a foe, you’ll be giving up something important. The total amount of stamina your character has, their armor/defense level, a surplus of potions – the prerequisites for a battle can be harsh.

The second thing to note is the boss order. There isn’t one.

You’re free to choose which boss to tackle, à la Mega Man. Only, there are no clear advantages in your decision on who to take on; defeating a foe won’t reward you with a tool to use on another. It has more to do with your playstyle and personal preference. So, while I’ve placed each boss in a certain order below, there is no need to follow my pattern. My tips and tricks will stay relevant regardless.

Lastly, this is a guide of the first seven bosses. The eighth and final boss is only made available after the others have been defeated. Given the mystery surrounding this particular foe, we’ve decided to hold off on elaborating on this character for now.

Sinner: Sacrifice for Redemption Bosses

Boss: Greedy Faiz Tilus

Greedy Faiz Tilus is located directly in the center of the stone mound in the nexus. Upon activating his stone, you’ll sacrifice a portion of your health and stamina.

Tilus isn’t a melee-based boss. Though he does occasionally attack with his scythe, he usually resorts to shooting projectiles and summoning enemies from afar.

Your goal is to get in close, making sure to avoid his flaming eyeballs, poison orbs, and gusts of wind. The eyeballs and orbs are easy to dodge, especially if you hide behind the strange stone structures.

The gusts of wind tend to follow you around making them tricky to get away from at first. I found that rolling toward them hinders their effectiveness; they can’t turn around fast enough to catch you once they’ve passed your location.

You can also try parrying the gusts – blocking with your shield right before they hit you – and send them flying back toward Tilus for some big damage.

As you get close to Tilus, you’ll want to take a few swipes at him with your sword before backing off a bit. After a few hits, he’ll flap his wings and dive underground, damaging you in the process. He’ll pop up moments later and try to cut you down with his scythe (which can be easily dodged) before retreating to fire off a few eyeballs.

Continue hitting him when you can. Be wary of the poison trail he sometimes leaves behind when hit. The damage will be minimal, but stand in the green goop for too long though and you’ll become fully poisoned, taking damage over time.

When his life goes below the 40% mark, Tilus will jump to the platform in the middle of the arena. After a few seconds, he’ll start coating the battlefield with a poisonous gas. Escape a quick death by hightailing it to the edge of the map.

Be sure to avoid the weird looking plants and exploding frogs – both of which spews poison on contact. When he finishes his gas attack, he’ll become more aggressive, swinging his scythe and shooting eyeballs at a quickening pace. He’ll also summon more exploding frogs.

Avoid all of this by dodging and running and keep hitting him. If you can, toss a few firebombs at him when he starts to conjure his projectiles. It can be a risky move – if you get hit with one eyeball, you’ll typically get hit two or three more times in rapid succession – but worth the damage over time. Using your flaming sword is also a good tactic.

If you’re lucky, you’ll kill him before he jumps back onto the center platform. If not, you’ll have to contend with miniature versions of Tilus. They’ll spawn around the platform and chant/cast a spell that’ll cause your poison meter to slowly rise. Dispatch them quickly, using the javelin (it only takes one hit to kill them). Once they’re all dead, return to smacking up Tilus. It won’t be long before he bites the dust.

Boss: Envious Levin Undok

Envious Levin Undok’s portal is positioned two spots to the right of Tilus (past Gluttonous Camber Luce). To fight her, you’ll need to give up some of your supplies; you’ll have fewer health potions, firebombs, ect., for the remainder of the game.

Like Tilus, Levin Undok likes to use projectiles whenever she can. Unlike Tilus, she also utilizes deadly melee attacks. You see, she comes in two versions: a gold and silver persona. The fight starts with the gold version.

Fighting Undok in her first state can be tricky. She has multiple projectiles that are tough to dodge. Her ax, for instance, flies back and forth between you and her like a boomerang. Carefully time your rolls to avoid getting hit by the ax, which circles you twice before returning to her.

That’s just the one ax, though. She also summons multiple axes from the ground and flings them at you in intervals, covering a wide distance. She also summons axes to circle her like a shield, widening out further and further with each revolution around her. 

Then there’s her scythe, which will travel in an arc around you after being tossed at your face. Last are her daggers. These projectiles seem to home-in on your location, making them tough to dodge depending on how close you are to Undok.

It is possible to parry, roll past/dodge these attacks. Her sword attacks should always be parried though. They’re easy to read as she tends to “charge upbefore swinging.

That said, it is still a risk/reward situation. Parrying will stun her, allowing you to get in a few free hits. Missing the parry will either cause you to block (lowering your stamina and possibly get knocked backward) or cause you to get hit.

For me, the best strategy was ignoring the projectiles and rushing her. If you can dodge quickly, you can get two hits on her backside before retreating. Your heavy sword works well here if you forgo the shield (depending on your skill, this strategy can work well for both versions). 

After taking enough damage, Undok will remove her head and transform into her silver version (complete with a new life bar).

This one uses lightning attacks as well as her sword. Whenever she rubs her head across her sword, that means she’s about to do a powerful attack and you must act accordingly.

When her whole body electrifies, she will unleash an electric AoE attack. When she lifts her rapier into the air and only electrifies her upper body, she will either: 

  1. Send down a lightning bolt that splits into dozens of smaller bolts that travel along the ground in a circle pattern
  2. Rain down multiple lightning strikes across the arena 

The first attack has no discernable signal as to where the bolt will hit. The second will be signaled by little glowing orbs across the arena.

After a certain amount of time has passed, Undok will change back into the gold version of herself. If you’ve gotten her life low enough, she’ll skip that phase and go right into her final assault which sees both versions appearing at the same time.

This last part of the fight can be overwhelming. You have to contend with every attack plus falling chandeliers

Instead of rushing the gold version her like before, use your javelins to whittle her life down. A few choice hits when she conjures her daggers will stun her, dropping the daggers and negating the attack. Once she dies, then focus on the silver one, this time using the sword and shield combo (for its quick attacks). She should die soon thereafter.

Boss: Lustful Chanel

To enter Lustful Chanel’s domain, touch the second stone mound from the left. Upon doing so, you’ll sacrifice your shield’s durability; it’ll shatter when your defense is broken.

This is a more typical fight.

Chanel is a fast-moving melee fighter who occasionally uses a bow. She’ll lunge at you with her ice daggers. The primary concern here is being frozen: getting hit increases a freeze-meter to rise. Fill it up and you can't move -- and she easily kills you. 

Dodge her spinning daggers and follow up with one or two sword swipes. Keep moving and rolling to the left or right to avoid a few more of these strikes. She will occasionally shoot arrows at you, either from the ground or in the air. Avoid these as they cause big damage and can freeze you.

After taking enough damage, Chanel will back away and quickly fly toward you. Don't attack at this point. It isn’t hard to dodge but because of her quick movements, you might not be able to counterattack like before. At about half health, she will also jump away and be engulfed in a grey liquid which will freeze you if you're inside it. 

After she taking more damage, she’ll start shooting more and more arrows at you. She also becomes more aggressive with her melee attacks and starts conjuring vines that pop up from under the water.

Her most devastating attack though is an ice arrow barrage; she’ll aim upward, sending a ton of arrows raining down on you.

This move can be tough to dodge – if you don’t move toward or away from Chanel at the right times, you’ll end up running out of stamina before getting a reprieve. The easiest method is to stand still, wait for the first arrows to drop, and then running the opposite direction, either right or left. You'll have just enough stamina to outrun them if you haven't already fought Faiz Tilus

Continue attacking like before. I recommend using the long sword to speed things up, making sure not to swing too many times in a row.

Chanel should fall rather quickly; I was able to kill her before she did her barrage during one playthrough. 

It's important to note that when her life gets low, she falls to her knees. Kill her quickly or she will transform into a nightmarish slug beast with a brand-new health bar

The best method to beat this foul creature is to use your heavy sword and charge at him. When you get close, roll to the right or left and attack twice and then retreat

Watch out for the creature's gigantic tongue, which is slams on the ground both in front of itself and in a semi-circle, its munching mouth, which will chew on you, and its jump (forward and back), which will crush you. It will also spew frozen water when you get close, which will freeze you, leaving you easy prey. 

Boss: Wrathful Angronn

Wrathful Angronn’s stone mound is the first one on the left. Choosing to fight him will forfeit your armor and healing rate (it’ll take longer to regain health from a potion).

Angronn is one of the larger bosses you’ll face. Half of his body is submerged under a sea of lava. The parts that are exposed are covered in swords, armor, and a mean disposition. He isn’t that tough of a fight though.

Angronn has several attacks: 

  • Fist slam
  • Arm rake
  • Punch
  • Sword rain
  • Lava throw
  • Fire minion spawn
  • Fire beam

Angronn will typically slam his fist onto the ground. This comes in two variations: single fist slam (right or left) and double fist slam (right, then left, then both at the same time). He will also rake his hand across the stage; He has a tell for this – he’ll pull back slightly before attacking, covering a smaller distance than his normal attack.

Aside from his ground pound are his angrier attacks. He’ll pull his right arm far back and punch forward, covering a large distance. Timing your dodge (so that you can follow up with an attack) is tricky considering how fast his fist moves. 

Get too far away from him, and he'll reach into the lava to either throw fireballs onto the stage that linger and cause fire DPS or throw fiery minions on the stage. These can only hurt you when they leap at you (you can run through them). Dodge to avoid them. 

He also has a fire beam that he shoots from his mouth. He will lean toward the ground; the initial burst doesn't hurt -- the second blast does, so don't roll into it. 

Finally, Angronn will also lean back, open his arms, roar, and rain swords from the sky. These hurt and stun if they hit you and act as barriers on the stage. You can see where they'll land by looking for the glowing marks on the ground. You can hit them to make them disappear or send them back to Angronn for some small damage. When Angronn pounds the ground, they can fly at you and hit you, so be careful. 

To hurt Angronn, dodge to the left or right of his sweeping hand attacks and pounds and attack his gauntlet hand. He won’t take much damage at first thanks to his armor

His last move will commence shortly after he grabs his head in anger. He’ll then slam his fists into the ground, destroying a large part of the battlefield. Obviously, you’ll die if caught in this attack.

It shouldn't take too long to kill Angronn once his armor is destroyed. The trick is to focus on him more so than what’s happening around you. The fireballs and such are an issue, but they pale in comparison to his fists and light beam. Just make sure not to accidentally roll off the side of the stage when trying to avoid one of his attacks.

Boss: Gluttonous Camber Luce

Gluttonous Camber Luce’s stone mound is located right next to Faiz Tilus (to the right of his, to be exact). Fighting him decreases the total number of potions and also lowers your healing rate.

Stay away from Luce. Seriously. His melee attacks can be hard to dodge. Especially when he goes to slam both of his swords on the ground; he’ll quickly reposition himself to catch you rolling away.

He can also bite you using the mouth on his stomach and gnaw on you, knocking off a ton of life. Instead, hit him a few times with your javelins. The goal is to get him to start shooting purple orbs from his stomach-mouth, which seems to only happen after he’s taken a certain amount of damage.

At this point, I recommend saving the rest of your javelins for later (I’ll explain why in a moment) and concentrate on staying out his Luce’s reach. Wait for him to send some orbs your way. After a few volleys, Luce will become tired, prompting you to take a swing at him.

I recommend using the heavy sword, taking two swings when he grows tired (after the orb attack) before fleeing. 

That said, don’t get complacent. For one, as the fight goes on, large portions of the frozen lake will fall away. This spells trouble; not only can you fall into these holes and die, Luce can use them to launch an airborne attack.

Every so often, he’ll dive into the water via a hole and emerge somewhere before slamming into the ground. His aim is spot on, meaning you’ll have to roll away at the right time or else be crushed underfoot.

Things go from bad to worse once Luce’s life passes the halfway mark. At this point, he’ll start to use strong moves more frequently. One of which is a rolling attack that not only hits hard but can also knock you off the map.

The best bet here is to try and steer him into one of the ice mounds/pillars by positioning it behind you and rolling away at the last minute. This will stun Luce for a decent amount of time, opening him up for an attack.

His last two abilities are the worst. This is where the javelins come in.

Occasionally, Luce will spin around in a circle before making a beeline toward you. If you hit him twice with the javelin before he starts spinning (signaled by him winding up) you’ll stun him. He doesn’t typically try to do the move again afterward.

His other ability isn’t an attack but is just as powerful. Luce will fake like he’s about to shoot his purple orbs but instead, will open his mouth to reveal a yellow vortex of sorts. It’s at this point that Luce will try to regain his lost health.

By quickly using a javelin, you’ll be able to knock him out of this state before he gets too much life back. Continue to wait for him to get tired or to stun himself before following up with attacks. If you use mostly power attacks from the heavy sword, he shouldn't last too long.

Boss: Slothful Yordo

Slothful Yordo’s stone mound is the farthest to the right. Fighting him will sacrifice your stamina. When your bar runs out (due to your attacks or rolling) you’ll become exhausted and collapse.

At first glance, Yordo appears to be one of the tougher bosses. He is the only one who has minions that stay on the battlefield the entire fight. Not only that, but he and his soldiers all have shields. A frontal attack isn’t possible; they’ll just block your sword swipes. 

Instead of trying to take out his soldiers, keep your focus on Yordo. What you want to do is stay close to him while avoiding their attacks. Wait for Yordo to attack and then parry it.

This will stun him, allowing you to do a stab move; it’ll auto connect if you attack right after the parry. This will plunge your sword into Yordo’s stomach, knocking him to the ground.

At this point you’ll either want to follow up with a few attacks or roll away, to avoid an attack from his soldiers.

After a few stabbings, Yordo will start to run away from you. At this point, he’ll raise his spear and all his soldiers will disappear. They’ll then respawn in different places to try and open you up for an attack.

Just keep moving while being mindful of your stamina level. Soon, Yordo will try to attack you again. Parry and stab him. Once his life hits below 40%, he’ll forgo the spear and shield, opting for a longsword instead.

You can still parry his attack and stab him.

The thing is though, he’ll be more aggressive. Also, when he calls for his soldiers to disappear and reappear, they’ll spawn around him. Acting like a living shield, they’ll make it impossible to hit him. He’ll also throw spears at you while huddled inside their circle. No worries. Just toss a javelin at one of them to knock them out of formation.

Finishing him off is easy going forward. I personally just kept hitting him with javelins; with his shield gone, he could no longer block my attacks. A few well-placed shots later and I was off to the next boss.

Boss: Proud Rhodes

To get to Proud Rhodes’ arena, you have to touch the third stone mound from the left. Doing so will sacrifice your attack power.

Rhodes can be tough. His attacks do a considerable amount of damage, he can be fast on his feet, and he’ll eventually summon minions. That said, his moves are mostly predictable.

I preferred using the heavy sword to cut down on the number of hits it takes to kill him. The stamina strain can be a bother, though.

You’ll want to dodge his attacks by rolling toward him and to the left (his right) as most of this power comes from his right hand. 

From a distance, Rhodes will shoot energy waves at you. He will either lift his right arm over his head and shoot a verticle energy wave or pull his right arm back and shoot a horizontal energy wave along the ground. Dodge the first by rolling right or left; dodge the second by rolling toward it once it gets close. 

Get underneath him and attack his legs. You'll see he has a few hard-hitting swipes. Some attacks will be straight, while others will be in an arc going toward his left. Roll to his right to avoid them. Be careful of his stomp

Also be careful of his shield bash. He will smash the ground with the bottom of his shield and with the face of his shield. Each has different AoEs, so roll through his legs and toward him to avoid damage. 

After a few attacks, Rhodes will also jump away from you. The shockwave can damage you. 

Finally, Rhodes will also summon energy bolts. This happens when you're close to him. They move slow but follow you around the arena. You can't dodge them if hit by them, so stay away and use the terrain to stop them. 

When Rhodes life hits the halfway mark, that’s when the real fight starts. At this point, he’ll kneel to the ground and emit an aura that’ll summon minions.

During this time, it’ll be too dangerous to attack up close. Instead, throw javelins at him until he stands back up.

Once back on his feet, make sure to stay close to him. If not, he’ll constantly throw energy waves at you. If you can, put the minions between you and the waves to kill them. 

He’ll also slam the ground with his shield before charging directly at you.  Roll at the last minute, turn, and get in some quick hits before retreating. 

Lastly, he’ll lean back and slam his sword onto the ground, sending shockwaves across the arena. Roll to avoid them. 

Keep whittling away at his legs, and he'll eventually fall. 

And that's how you beat the first seven bosses in Sinner: Sacrifice for Redemption. As noted at the beginning of this guide, you don't have to beat each boss in this order, and there are other strategies for beating these bosses depending on skill. 

However, almost all of these tactics will work for each boss, even if you choose to dodge instead of parry, for example. 

Stay tuned for more Sinner: Sacrifice for Redemption coverage. And if you haven’t already, be sure to check out our review of the game.

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Sinner Sacrifice for Redemption Review: Falling Short of Greatness https://www.gameskinny.com/3nij0/sinner-sacrifice-for-redemption-review-falling-short-of-greatness https://www.gameskinny.com/3nij0/sinner-sacrifice-for-redemption-review-falling-short-of-greatness Tue, 16 Oct 2018 10:16:45 -0400 Jonathan Moore

Difficult, gut-punching games have always existed. Contra, Ninja Gaiden, Ghosts n' Goblins. In countless ways, these classics and others like them have undoubtedly led to millions of broken controllers over the years. Employing complex gameplay elements and punishing design, these games have served as predecessors to the catalog of games that make up the masocore subgenre. 

Masocore titles pride themselves on kicking you in the teeth and taking your lunch money for fun, making it perhaps the most radical gaming subgenre because it is often -- and quite literally -- painful to play. 

Over the past nine years, the now infamous Souls series has taken masochism to popular new heights, focusing on unrelenting enemies, unforgiving environments, and, at times, seemingly unfair boss battles. The grandiose nature of the series, coupled with exploitative feedback loops, have fetishized the grandiosity and pleasure of triumph against all odds. 

While it is one of the most rewarding subgenres in gaming, masocore's not for everyone, that much is certain. In fact, it's a genre that often spits in the face of fun, taking players to the brink of utter madness. 

Such is the case with Sinner: Sacrifice for Redemption. Employing the most masochistic parts of the Souls series and amplifying them, Sinner is a gauntlet built solely to test your patience and resolve. It doesn't give a damn about your expectations, much less your feelings. 

If you're a fan of the difficult games, this probably sounds enticing. It was for me. The only catch is that while it downright nails certain aspects of the Souls formula -- emulating them almost pixel for pixel -- Sinner also stumbles in important ways, leaving the light of its greatness to die slowly in the shadows. 

A Landscape of Mixed Emotions

On the surface, Sinner: Sacrifice for Redemption shares the darkly brooding atmosphere of the Souls series. Much of its world is obviously inspired by it. But pay closer attention and it becomes clear that there's something anachronistic about the design. A Dark Souls: Kawai, if you will.  

It's telling that my first reaction to the game was "This is what Dark Souls would have looked like had Nintendo developed it first." There's a strangely cutesy vibe ingrained into the character design that doesn't quite mesh with the macabre surroundings and dire narrative. 

While that's not in itself a damning statement, it is a detriment when you realize the inexact tone rumbles on throughout the game, seemingly unaware of its own imprecision.

Aside from a few truly ghastly moments, Sinner doesn't seem to understand the missing link between what it aspires to evoke with its aesthetic and what it actually portrays. The tonal schism is only exacerbated by bland, un-engaging environments juxtaposed to the serious grandiosity promised by the initial set up and subsequent narrative.  

One of the only true caveats to my dismay comes in the form of Lustful Chanel, an initially uninspired boss design mirroring blueprints from the Souls series. However, it's one that quickly descends into terrifyingly appropriate nightmare fuel, warranting a response that can only be summed up by this picture made entirely of Shia LaBeoufs.

There are good things to be found in the environments, such as Angronn's anxiety-inducing lava arena that slowly breaks away as the boss gets angrier and angrier; and the swampy, phallic-rock filled poison pit that is Faiz Talus' stage. 

The start screen is also well done, seamlessly transitioning into the game at the press of a button. It's a small detail but one that works effectively at drawing the player in from the beginning. 

Utterly Unforgiving, Ultimately Unfair

If it's not obvious at this point, much of the gameplay found in Sinner: Sacrifice for Redemption plays out exactly as it would in a Dark Souls game -- right down to the game's lock-on mechanic. 

Rolling and parrying are important mechanics that require quick mastering. Light attacks deal small but stinging bits of damage, while heavy attacks dole out more severe punishment at slower intervals. Of course, you can block, but the mechanic is largely irrelevant as soon as you find it has little positive effect when fighting most of the game's eight bosses (pro-tip: rolling is just that much more efficient). 

When you start the game, you'll go through a quick tutorial on all of the mechanics at your disposal, fighting specters along the way to Sinner's level hub. Since this is a boss battler, the tutorial is one of the very few times you'll actually fight any mobs in the game, save for a very (very) small handful of bosses that have minion waves, so take the opportunity to brush up before moving forward.  

Eventually, you'll come to a place very reminiscent of the nexus found in Demons' Souls (and one that made me initially exclaim with optimistic delight). However, the portals here that lead to each of the boss stages act as nothing more than loading screens between the hub world and the boss arenas -- there are no stages to go through, there are no obstacles to overcome, there are no enemies to defeat beforehand.

Simply, you're tossed into the arena like a weary gladiator forced to face Goliath after Goliath. 

It's obviously something you might expect from a boss battler -- giant slayer is practically in the name after all. But the rote repetition of spawning right at the boss becomes an issue when you're not properly rewarded for your efforts, something that makes pushing through fight after fight more and more exhausting with every attempt. 

I had initially been excited with the prospect of tackling something with the opposite "grind" of Dark Souls maps, but not having the option to defeat enemies for rewards prior to facing the ultimate goal quickly felt unfulfilling. 

And that feeling is tied up in one of the game's core mechanics. 

When you select a boss to fight from the initial nexus, you must sacrifice something to access its arena. Some sacrifices nullify your health regeneration, while others diminish your attack power or remove important items from your inventory.

These sacrifices stack from boss to boss, making the game harder and harder with each victory. You can't remove them, either, if you're planning on fighting the final boss; reclaiming sacrifices re-spawns bosses, and you need to defeat them all (and keep them that way) to unlock the final confrontation.

In some ways, Sinner is a lot like Mega Man, where there's an optimal path from one boss to the next. But unlike every other boss battler or masocore grind fest I've ever played, Sinner doesn't give you a damn thing for all your efforts. After each victory, your overall health increases. That's it.

There are no other weapons to get. There are no other armor sets to get. There are no other items to get. You don't receive more stamina and you don't receive any special buffs for your fights against other bosses. This, as plainly as I can say, is the most disappointing part about Sinner: Sacrifice for Redemption.  

There are negative feedback loops and then there is the Sinner feedback loop, one in which you'll feel unjustly rewarded time and time again. As the debuffs stack, the only thing you'll gain is pride in saying "I beat them." Even Mega Man, Cuphead, and Dark Souls reward you with new weapons, abilities, items, and armors as you play. 

Sinner literally gives you nothing. If you get stuck on a boss, it's very easy to lose all motivation to forge ahead. 

I may sound like a big, fat whiner, but it's so demoralizing that only the most hardcore will make it through to the end -- if they can get past the crushing difficulty of the later bosses stacked with removable debuffs and without a single ounce of help. 

Verdict

As much as I've opined about the design of Sinner: Sacrifice for Redemption, it's not all bad. It does feel good to learn the quirks of each boss and finally beat them, the opening area is adequately gloomy, and the music is mostly memorable. 

On top of that, the controls are tight and responsive, and aside from a few differences, mostly familiar for Souls veterans, making this a pick-up-and-play title for the most part -- and one that truly masochistic players will truly enjoy. 

Sinner: Sacrifice for Redemption isn't a bad game, but instead one that doesn't quite feel finished -- or, more accurately, one that doesn't live up to its potential. With a certain polish missing from the whole that bleeds over into its various parts, Sinner feels like an average -- if unforgiving -- boss battler cashing in on the popularity of From Software's juggernaut.  

The initial hook is there, but it never digs in to really snag its catch. I want to love this game, but the more I play it, the harder that becomes. For Souls fans and masocore aficionados, Sinner is a seven- to 10-hour scratch for that incessant hardcore itch. But after that, you'll find yourself still yearning for the real thing. 

Be sure to check out our extensive guide on how to beat each of the bosses, and stay tuned for a complete guide for beating the last -- irritating -- boss. 

[Note: The developer provided a copy of Sinner: Sacrifice for Redemption for the purposes of this review.]

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Rockstar Clarifies Red Dead Redemption 2 Work Hours https://www.gameskinny.com/56hgx/rockstar-clarifies-red-dead-redemption-2-work-hours https://www.gameskinny.com/56hgx/rockstar-clarifies-red-dead-redemption-2-work-hours Tue, 16 Oct 2018 10:16:07 -0400 LJ Thompson

Crunch time has been a controversial topic throughout the video game industry, and it's something that Rockstar Games have been hit with in the past; when Red Dead Redemption was released, many employees said they were working excessive hours ahead of time.

Now, it seems that the studio have put their foot in their mouth again, this time with Red Dead Redemption 2. In an in-depth profile with Vulture, lead writer Dan Houser explained that they were working 100 hour weeks at some points throughout 2018.

Obviously, this prompted a lot of backlash from all parts of the gaming community.

In a follow-up statement to The Verge, Mr. Houser explained that it was just him and the other members of the writing team that were working that much; more importantly, he said, this wasn't a company-wide policy. In his statement, he further explained:

"After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow, and myself, had, as we always do, three weeks of intense work when we wrapped everything up."

In regards to the issue of crunch time at Rockstar, Mr. Houser said:

"But that additional effort is a choice, and we don’t ask or expect anyone to work anything like this. Lots of other senior people work in an entirely different way and are just as productive — I’m just not one of them!"

However, his point about "additional effort" being a choice has been met with criticism from many ex-Rockstar Games employees. Many emphasized across Twitter that, while they mightn't have been verbally forced to work that hard, they were seemingly penalized if they didn't.

From what ex-Rockstar Games employees are saying, the main consistency has been that there was an unspoken rule that employees would work extreme hours in the build up to, as well as aftermath of, a games release.

Red Dead Redemption 2 is set to be released on October 26.

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In-Game Tournaments Are Coming to Fortnite on October 16 https://www.gameskinny.com/xwdiu/in-game-tournaments-are-coming-to-fortnite-on-october-16 https://www.gameskinny.com/xwdiu/in-game-tournaments-are-coming-to-fortnite-on-october-16 Tue, 16 Oct 2018 10:10:41 -0400 William R. Parks

The Fortnite Esports Team has confirmed that in-game tournaments are coming to Fortnite beginning October 16.

"In-Game Tournaments are open to everyone and provide an opportunity for every player to compete directly alongside the pros for prizes and glory," the blog post states.

In-game tournaments will be accessed from the game's "Events" section, and the initial schedule is as follows (exact times for your region can be confirmed in the client):

  • Alpha Tournament (Solo): October 16 - 21
  • Beta Tournament (Duo): October 23 - 25
  • Friday Night Fortnite (Squad): October 19 - November 30
  • Salty Springs Cup (Solo): October 27 - 31
  • Tomato Temple Cup (Duo): October 28 - November 1

With these initial tournaments, "all players will begin with the same score and compete over several hours of intense competition to earn as many points as possible," Epic explains.

Points are earned by eliminating opponents and placing highly in matches, and players that reach a "target score" will receive shiny pins. In future tournaments, shiny pins will advance players to subsequent tournament rounds or award them prizes.

Epic also notes that matchmaking will pair players that have similar point standings, and players across all platforms (PC, console, or mobile) will "compete against one another as equals."

Epic cites the Summer Skirmish, PAX West, and Fall Skirmish tournaments as proof that players using controllers "can be successful while competing against some of the best PC players in the world."

Looking forward, fans can expect multi-round tournaments and those with new scoring formats and alternates modes.

The post closes noting that qualifiers for the 2019 Fortnite World Cup will be accessed through the in-game tournament system "later this year."

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Call Of Duty Black Ops 4 Guide: Fixing Fatal Error Code 897625509 https://www.gameskinny.com/le62p/call-of-duty-black-ops-4-guide-fixing-fatal-error-code-897625509 https://www.gameskinny.com/le62p/call-of-duty-black-ops-4-guide-fixing-fatal-error-code-897625509 Mon, 15 Oct 2018 15:56:27 -0400 Ty Arthur

The latest iteration in the yearly CoD franchise decided to switch things up on the server side and go through Blizzard's Battle.net service in this multiplayer-only rendition of the series.

Despite using an established service known for stable multiplayer matchmaking, Call of Duty: Black Ops 4 has experienced a host of connection issues for players over launch weekend. 

Are you unable to connect to a multiplayer, zombies, or Blackout lobby due to the Black Ops 4 Error Code 897625509? We've got you covered with a few simple fixes for getting back in the action.

Fixing Error Code 897625509

Scan And Repair Files

The very first thing you want to do is update to the latest version. An avalanche of patches and hot fixes have arrived since the game launched, so hit that update button first and make sure you're up to date.

If you still get the Fatal Error Code 897625509 message following the update, click the Options button in the Battle.net launcher for Black Ops 4. From there, scroll down and select Scan And Repair.

Follow the prompts to make sure you've got the correct versions of all data and don't have any corrupted files (this is essentially the Battle.net version of verifying file integrity like you'd do when troubleshooting a Steam game).

For the vast majority of users, scanning and repairing will immediately fix the problem. A handful of users may have a different issue causing the problem instead.

Update GeForce Drivers

If you still can't get into a lobby after performing the repair process, open the NVIDIA GeForce Experience control panel (just type GeForce into the search bar if you don't have it pinned to the task bar).

NVIDIA just released a game-ready driver patch specifically for Black Ops 4. If you don't have this newest version, the out of date drivers may be your culprit.

Navigate to the Drivers tab and click Download, then follow the prompts to fix the issue.

A small minority of users have to completely uninstall and reinstall the GeForce Experience control panel instead. If you want to try this step, you can download the latest version of the installation file over here.

This fix can also resolve Black Ops 4 Error Codes 546354288 and 1975752514, so give this step a shot if you got something other than the main Fatal Error code.

Turn Off Razer Software

After updating the GeForce drivers, there's one final issue to check that's causing problems for a small subsection of players.

Are you using a Razer laptop or Razer peripheral, like a high end gaming mouse? It turns out Razer's software is causing conflicts with Call Of Duty: Black Ops 4 in a small handful of cases.

Open up the Task Manager by hitting Ctrl+Alt+Delete and then clicking the Task Manager link at the bottom of the list.

Click the Name button to arrange all processes alphabetically, then manually shut down any process with Razer in the name.

Note that while this software is turned off, you won't be able to use different mouse or display profiles, so you may want to hook up different peripherals until the issue is resolved.

--

That's all you need to know to resolve the Fatal Error Code 897625509 issue plaguing PC players right now. Let us know when you get the game running again, and be sure to leave a note if none of these fixes worked for you so we can find another solution!

When you're back into the game and ready to frag your friends, be sure to check out our other Call of Duty: Black Ops 4 guides here:

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Sinner: Sacrifice for Redemption Comes to Xbox Game Pass On October 18 https://www.gameskinny.com/j9dhp/sinner-sacrifice-for-redemption-comes-to-xbox-game-pass-on-october-18 https://www.gameskinny.com/j9dhp/sinner-sacrifice-for-redemption-comes-to-xbox-game-pass-on-october-18 Mon, 15 Oct 2018 14:57:52 -0400 William R. Parks

Microsoft has announced that Sinner: Sacrifice for Redemption will be available to Xbox Game Pass subscribers beginning Thursday, October 18.

Announced in August 2017, Sinner is a "boss battler action-RPG" that is inspired by FromSoftware's Souls series and Shadow of the Colossus (with "a dash of anime styling").

In Sinner, players assume the role of Adam, a man "guilty of a great sin," as he battles the "avatars of Sin" (the seven deadly sins incarnate).

Prior to each battle, players must sacrifice a stat, weakening themselves as their enemies become more challenging.

Along with this "level-down" system, Sinner promises combat that is "hard but fair" set against a "dark and harrowing tale."

Stay tuned to GameSkinny for our coverage of the game, including a review and boss guide. 

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MapleStory 2 OX Quiz Answer Cheat Sheet https://www.gameskinny.com/p9cwc/maplestory-2-ox-quiz-answer-cheat-sheet https://www.gameskinny.com/p9cwc/maplestory-2-ox-quiz-answer-cheat-sheet Mon, 15 Oct 2018 13:24:48 -0400 Ashley Gill

Each of MapleStory 2's minigames has its own set of challenges to deal with, but none are as utterly baffling as OX Quiz.

The OX Quiz returns from the original MapleStory and its questions are just as varied and obtuse in the sequel. It has questions about games, movies, classical music, sporting events, South Korea, and MapleStory 2 itself.

Despite the huge range of questions, it's really not all that frustrating. It's hard to get mad when there are no consequences and you get to watch others fail, too.

Many of the questions you'll run into for the OX Quiz are plainly localized questions on very specific South Korean topics, such as the island known for squid or the country's dialing code. It even has a question about Princess Maker 4, a Japanese raising sim game that never released in North America but sold wildly in South Korea. I love that game, but the question even being in the English version is confusing.

How to use the cheat sheet

You don't have a lot of time to answer OX Quiz questions, so I've laid out the answers in a more convenient manner.

True questions are on the left, while false questions are on the right and are bolded. This means you can search for a term, see whether it's bolded or not, and answer quickly in-game.

I recommend having this cheat sheet up in a separate window or on your phone. Once you get a question, search for the most important noun in the question here in this sheet. Just scrolling through is too slow, especially considering the number of answers.

Some of the questions are not phrased exactly as they are in-game, so it's especially important to search for the main noun in a question.

More OX Quiz answers will be added as I do more quizzes! I've been doing the quiz every time it comes up for several days but there seem to be hundreds of questions -- these answers only scratch the surface, but don't worry: I'll definitely be adding more, as I myself would like an easy OX cheat sheet as well.

Last updated: Tue, Oct. 17 (12:45AM EDT)

True False
Harry Potter went to the magic school Hogwarts The lion is a herbivore
Romanesque architecture is an architectural style characterized by horizontal lines and Roman architecture types Beauty Street's BGM has 120 BPM
Buzz Lightyear is a character from Toy Story Snails have 2 genders
Tear concentrations show whether someone is sad or full of joy The Maori people stick out their tongues to meet strangers
Greenpeace is an environmental organization Caused by algal blooms, red ocean refers to a phenomenon during which overt population of algae discolors coastal waters
According to ABO blood group system, type-A mother and type-B father can bear a type-O offspring Mario's pet dinosaur is named Bowser
Greece won the Trojan War Captain Jack Sparrow is played by Robert Downey Jr.
 Superman's alter ego is Clark Kent  Co2 is lighter than O2
Spinach came to be known as the king of iron thanks to a chemist's blunder  Dry ice is hotter than regular ice
Metal balls, if heated, expand in volume A prosecutor can issue an arrest warrant
TCP/IP is a protocol related to the internet Eating dark chocolate is health for dogs
Renaissance means "revival and rebirth of the classical art and intellect" South Korea's country dialing code is 81
A perfect game of baseball is when the opposing team runs no bases "Madama Fly" is by Puccini
Go (weiqi) is an official event of the 2010 Asian Games in Guangzhou Violin is composed of four notes: C (Do), G (Sol(, D (Re), and A (La)
Captain Moc holds a cannon with one hand  Nelph has a total of 3 documents stuck in his waistband
Frankenette can be found in the Neuron DNA Basement Known for its local squids, Ulleung-do is an island in Korea and is part of Gyongsangnam-do district
Metal Balls, if heated, expand in volume In volleyball, the position specialized in defensive plays is called the sweeper
Cats dream when they sleep Japan won the second spot in World Baseball
The Priest can use a skill to restore the spirit of their allies Items cannot be hidden from display
Mountain berries belong to the rose family Christmas is the day of Jesus' marriage
Spinach retains its color when cooked in an open pot The Molten Knight appears in Fort Macaroon
"The ugly Ducking" is a story included in Andersen's fairy tales The War of the Roses were a series of wars fought in France for control of the throne
Cellphones can explode Princess Maker 4 is an online game
In Thailand, soldiers are drafted using the luck of the draw Caricature exaggerates a remarkable trait of a person
Tigers, kings of predators, also eat fruit Ppang is the Korean word for bread and (something about it being a loanword)
A cracking sound occurs when bubbles inside the cavitation of the joint pop In Maplestory 2 you can mail Mesos to a friend
Pressing X while riding a Plucky Ducky makes it sing The Capital of Switzerland is Zurich
Baseball was dropped from the Olympics after the 2008 Beijing Olympics Summer solstice refers to the day when daytime and nighttime are equal in length
"Erlkonig" is a poem by Wolfgang Goethe The strongest enemy in the Cusp of Life is Einos
Lame duck refers to the diminishing power of an elected official who is reaching the end of their term Monkeys have the second highest IQ next to humans
There is a utility pole that can be uprooted and swung around Devlin Warriors appear on South Royal Road
There's a pair of binoculars on Skyreach Pass "War and Peace" is Fyodor Dostoyevsky's work
In the west, the West End along with New York's Broadway is known for top-notch theater Of the five oceans, the largest is the Atlantic Ocean
Toothpaste kills cockroaches You can use pictures of your face to create UGC items
Toh and Googoo are field boss monsters of Whistler Cliffs A squid has 9 tentacles
Spider-man is related to spiders Computers only have two input devices
Thanos is a major villain in the Avengers The Lost Vayar Guardian is a Divine monster
Rice, when cooked at high altitude, tends to get half-cooked because water boils at a lower temperature in higher altitudes The lunar calendar was first developed in Egypt
X-rays can penetrate muscles and tissues, but not bones and metals The Persistence of Memory is a painting of Rene Magritte
 4 + 6 x 2 = 16  3 + 5 x 18 = 144
A person with Type-O blood can donate to someone with Type-A blood 194 nations participated in the 2008 Beijing Olympics
The xylophone is a percussion instrument Too much vitamin C causes skurvy
The name of the tribe concerned about the princess abducted from Cherry Blossom Hill is Boroboro  The Prism Falls are 12 meters tall
Jekyll & Hide is a musical whose plot is set in London CTRL + G is the default hotkey to copy text
Moses Mendelssohn worked as a painter  Jean Sibelius is a Russian composer
Just like humans, monkeys have blood types Australopithecus's scientific name is Austriapithecus afarensis
Heath Ledger played the role of Joker in the movie The Dark Knight The Australian Open, of the international tennis tournaments, has the longest history
Uruguay was the first country to host and win the FIFA World Cup  Sunflowers do not have pollen
MK 53 Alpha appears ate Neuron DNA Research Site The Hollywood movie "Godzilla" is the original film
Claude Debussy is a composer from Paris, France Claude Money painted "The Luncheon on the Grass"
The default hotkey to maximize the Minimap is the Tab key "Die Forelle" is a work of Mozart
There is a broadcasting station in MapleStory 2 Niccolo Panganini is a famous cell virtuoso
The United Kingdom and the Qing Dynasty agreed on the Treaty of Nanjing right after the Opium wars The three primary colors are red, green, and white
In India's caste system, Kshatriya is the warrior class The United Kingdom is a fully independent sovereign state made up of the 3 countries in Great Britain (England, Scotland, Wales) plus Ireland
According to ABO blood group system, type-O mother and type-AB father can bear a type-B offspring Sonic bomb refers to the phenomenon that occurs when a flying object exceeds the speed of sound
Francisco Goya was a Spanish court painter Pyramids can only be found in Egypt
Low-calorie ramen exists Twingos swing shovels
 C-3PO is fluent in over six million forms of communication A VISA is a conditional sanction placed by a country on a foreigner, banning them from entering
In 1948, at the third United Nations General Assembly, the "Universal Declaration of Human Rights" was chosen as the human rights declaration The name of the city where Empress Ereve resides is Travia
 The part of a potato most commonly eaten is its stem. Jabulani was the official ball for the 2014 Olympics
A soprano's vocal range is high, while an alto's vocal range is low Dogs have 6 legs
A polar bear's skin color is black Tango is a French dance
In space, a feather and a cannon ball have the same weight Alikar Prison's male uniforms can be washed once a year
Strawberries belong to the rose family "Thumbelina" isn't a story by Hans Christian Andersen
  A typical symphony includes piano
  According to Romance of the Three Kingdoms, Guan Yu, Zhang Fei, and Liu Bei made their pact under a mulberry tree
  Hans Christian Andersen was a prominent French entomologist who wrote Souvenirs Entomologiques
  Frederic Chopin had participated in the International Chopin Piano Competition, a competition that is held in Warsaw, Poland
  Lack of calcium causes anemia
  There's a torch in Rose Castle that can be picked up and swung
  Elizabeth I of England was a married woman
  The word "audition," in broadcasting, refers to the third parties' tipping of sensitive information, under the agreement of confidentiality

 

This is certainly not the end for this cheat sheet! More questions and their answers will be logged as I keep getting tossed into rounds. It's just one of the many small things that make MapleStory 2 so fun.

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Green Hell Shelter Building Guide https://www.gameskinny.com/gnycp/green-hell-shelter-building-guide https://www.gameskinny.com/gnycp/green-hell-shelter-building-guide Mon, 15 Oct 2018 09:58:00 -0400 Sergey_3847

Finding or building a shelter in Green Hell is an essential part of your survival gameplan. A shelter is a place where you can not only take a rest and protect yourself from the wild animals, but also save your game and continue safely onto the next day.

The first big update for Green Hell is now live in version 0.2.0, which adds a number of new animals and plants to the game, and a brand new type of shelter -- the modular shelter.

If you want to know how to build a shelter in Green Hell, including the modular one, and find the best possible locations for it, then follow our guide below for all the info you need.

How to Build a Shelter in Green Hell

Currently, you can build four types of shelters in the game: small, medium, hut, and modular. The first three are designed to sustain you during the early parts of the game, when you have only a few resources so you could build something quickly, rest and save your gameplay.

The modular shelter offers something much greater than that and it gives you a chance to build a shelter as large as you want in case you have enough building materials and a large enough area.

Small Shelter

One of the simplest types of shelter you can build in Green Hell is a small shelter that looks like a shed. It can protect you from rain, but you will sleep on the ground, which makes you vulnerable to worms.

Here is the crafting recipe for a small shelter:

  • 2x log
  • 6x long stick
  • 9x rope
  • 26x palm leaf
Medium Shelter

It is better to build a medium shelter, but you will need more materials for it. Just like the small shelter it will provide a roof over your head, but instead of lying on the ground you will now sleep on a bed made of sticks, which is a much safer way to spend your nights.

Here is the crafting recipe for a medium shelter:

  • 24x long stick
  • 10x rope
  • 59x palm leaf
Hut Shelter

The hut shelter is very similar to a small shelter in terms of conditions, but it can be built using less materials. So if for some reason you can't find enough palm leafs or lianas for your small or medium shelter, then consider building a hut shelter instead.

Here is the crafting recipe for a hut shelter:

  • 8x stick
  • 3x long stick
  • 1x rope
  • 13x palm leaf
Modular Shelter

Modular shelter consists of four parts: frame, wall, shed, and roof. Each part is crafted separately, and then combined in any way you see fit. The only limit is your imagination and the number of crafting materials in your backpack.

Modular shelter will let you not only keep yourself away from getting wet under the rain but also your campfire, which can be crafted inside your shelter. Also, you can store food in the sheds or any other items you wish.

Here are the crafting recipes for all the parts required for modular shelter:

  • Frame
    • 6x log
    • 5x long stick
    • 4x rope
  • Wall
    • 9x long stick
  • Shed
    • 2x log
    • 5x long stick
    • 5x rope
  • Roof
    • 16x palm leaf

Best Locations for Shelter in Green Hell

You don't have to build a shelter in order to spend the night, instead you can find an abandoned camp or a bed that are scattered all over the map. But you will probably need one in case you want to store food, weapons and building materials somewhere safe.

Safe-to-Live Spots

Here are the coordinates to the locations where you can find safe-to-live abandoned camps and beds:

  • 52W 17S
  • 51W 19S
  • 40W 24S
  • 46W 26S
  • 50W 27S
Avoid These Spots

You can also stumble upon tribal villages that are guarded by the natives. These camps are not safe, so try to avoid them. Here are their coordinates:

  • 47W 17S
  • 38W 18S
Safe-to-Build Spots

In case you're looking for a safe place to build your own modular shelter, then you should be looking for a place which is well-protected by the surrounding hills and has all the resources for food and building.

Here are the coordinates that fit this description the best:

  • 44W 24S
  • 46W 29S
  • 52W 28S
  • 50W 23S

All three of these locations are located relatively far away from the hostile natives, and the last one even has an oasis with everything you need. You can safely build you base there and further develop your survival skills in Green Hell.

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You can now easily find a great location for your shelter and build any type of base you like. For other related Green Hell guides at GameSkinny, take a look at the links below:

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New Game Releases: Week of October 14 https://www.gameskinny.com/pfcft/new-game-releases-week-of-october-14 https://www.gameskinny.com/pfcft/new-game-releases-week-of-october-14 Sun, 14 Oct 2018 13:22:35 -0400 William R. Parks

Tuesday, October 16th's releases are headlined by Starlink: Battle for Atlas (PS4, Switch, Xbox One).

A third-person action-adventure developed by Ubisoft Toronto, players will explore the space and worlds of the Atlas star system in Starlink, forming alliances with alien races and battling the Forgotten Legion.

Modular toys will also be available for Starlink, allowing players to purchase pilot, starship, and weaponry toys that can then be connected to a special controller and imported directly into the game.

Nintendo Switch owners will have exclusive access to a very special pilot: Star Fox's Fox McCloud.

On Friday, October 19th fans will get the first numbered Soulcalibur entry in six years: Soulcalibur VI (PC, PS4, Xbox One).

This Bandai Namco fighting game will feel familiar to those enfranchised, with its weapon-based battling, but Soulcalibur VI is introducing a new mechanic: "Reversal Edge."

Triggered by landing a charged attack or parrying, "Reversal Edge" starts a slow-motion sequence that fans of Tekken 7 may already be familiar with.

Friday will also see Dark Souls Remastered come to Nintendo Switch.

Released earlier this year for PC, PS4, and Xbox One, this portable remaster of FromSoftware's action-RPG comes with improved graphics (running in 1080p at 30 fps when docked and 720p at 30 fps handheld), changes to online play, and a Solaire of Astora amiibo (sold separately).

Dark Souls Remastered for Switch is yet another opportunity for those new to the franchise to play this classic game, and veterans may be happy enough to play a version with improved performance in the infamously laggy Blighttown.

A full list of releases for the week of October 14 is below.

What are you picking up this week? Let us know in the comments below.

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Tuesday, October 16:

- For Honor: Marching Fire expansion (PC, PS4, Xbox One)
- Heavy Fire: Red Shadow (PC, PS4, PS VR, Xbox One)
- The Hunter: Call of the Wild 2019 (PC, PS4, Xbox One)
- Lego DC Super-Villains (PC, PS4, Switch, Xbox One)
- NBA 2K Playgrounds 2 (PC, PS4, Switch, Xbox One)
- Starlink: Battle for Atlas (PS4, Switch, Xbox One)
- Valkyria Chronicles (Switch)
- Warriors Orochi 4 (PC, PS4, Switch, Xbox One)

Thursday, October 18:

- AI War (PC)
- Heliophobia (PC)
- Moto Racer 4 (Switch)
- Resonance of Fate (PC)
- Return of the Obra Dinn (PC)
- The Room (Switch)
- Sinner: Sacrifice for Redemption (PS4, Switch, Xbox One)
- Syberia 3 (Switch)

Friday, October 19:

- Dark Souls Remastered (Switch)
- Dark Souls Trilogy (PS4, Xbox One)
- Legend of Evil (PC, Switch)
- Soulcalibur VI (PC, PS4, Xbox One)
- World War 3 (PC)

Are you looking forward to any of the games coming out this week? Let us know in the comments below.

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