Desktop Platform RSS Feed | Desktop RSS Feed on en Launch Media Network The Best Outriders Early-Game Titanium Farm Fri, 09 Apr 2021 12:43:47 -0400 John Schutt

To upgrade the best weapons in Outriders, you need a consumable material called titanium. You won’t find much of it early on, but as you increase your World Tiers and get into higher difficulties, the game will throw it at you. This is especially true if you’re using the best titanium farming methods. There are three, and we cover them in this guide.

The best ways to farm titanium before getting deep into endgame content and Expeditions are:

  • Kill specific Hunter questline monsters
  • Dismantle Epic and Legendary gear
  • Buy it from an NPC named Bailey 

One thing before we begin: these strategies are best used when you are at least in World Tier 7, preferably WT8 or WT9. Any lower and both the gear and titanium dropped by enemies will be lackluster.

How to Start the Hunter Questline

When you reach Trench Town in the campaign, visit Noah Dembele in the bar. Speaking to him will start the Hunter questline, which has you traveling to the game areas and killing miniboss monsters in special arenas in different destinations. 

If an area has a monster to kill, you will see a yellow paw icon on the map and a Hunt quest when you hover over an area. To start a hunt, proceed to the area with the paw and interact with the glowing carcass found nearby. Your character will say something like, “This should be interesting,” or “Might as well put my skills to good use.” 

Once you interact with the carcass, the hunt arena opens up. Be aware that until you clear all 10 hunts in the game, you can’t replay one after you complete it. However, once you turn in all the hunt trophies to Noah, you can replay them at your leisure. 

One final note: For optimal farming of both loot and titanium, kill the boss of the hunt then let the mobs kill you. The boss will respawn and still drop gear, allowing you to fight the hunted monster infinitely. Or until you’re bored.

Best Titanium Farming Quests

The two best hunts for titanium are Splitooth in the Forest Enclave and Wendigo in The Gate. 


Splitooth’s arena is in the Forest Enclave destination, right next to the Collapsed Arch Pass flag at the map's far-right.   

You’ll need to kill two waves of enemies before Splitooth appears, and they’re made up of weak melee perforos and poison-spitting venomous perforos. Use the waves to build up buffs, then summon Splittooth by clearing the area.

Since they're a crawler, watch out for their straight-line breath attacks, as they have deceptive range and insane tracking. Be careful too around their slam attacks, as it sends shockwaves along the ground that knock you down and deal a lot of damage.


Wendigo is even easier to find than Splittooth: both the carcass and Wendigo’s arena are on the edge of your Camp at The Gate. 

You’ll deal with two waves again as you make your way through some ruins. When you reach a wide-open area with a column in the middle, Wendigo spawns directly from where you enter its arena.

Take some time to clear the wave of weak mobs that spawn around it, then kite it into an open area. Wendigo has more health than Splittooth, but not as much as some of the other hunt targets, so come with good single-target damage. 

Watch out for Wendigo’s sweeping attacks. They deal a lot of damage, knock you back, and can be a bear to dodge properly. Wendigo will also dawn an Anomaly cloak, giving it some resistance to your abilities. Melt it quickly with shotguns or heavy DoT damage.

Alternative Ways to Farm Titanium: Dismantling Gear and Buying from Bailey

At higher World Tiers, you’ll have an easier time finding purple epic and gold legendary gear. Dismantling any of these rarer items rewards an amount of titanium based on the gear’s rarity. 

Whether you’re using the hunting methods above or going through endgame Expeditions, you’re going to earn a lot of gear that either doesn’t jive with your current build or is plain worse than the equipment you already have. You have two options to get rid of this trash loot: sell it or dismantle it.

Dismantling rewards three or four titanium for epic up to more than 10 or 15 for the rarest legendaries. You can also unlock new mods from dismantling and the base materials of iron for weapons and leather for armor. There's more about dismantling in our crafting and upgrade guide

Selling what you don’t use opens up the possibility to purchase titanium directly from Bailey, a camp merchant you unlock during the campaign. She sells the material in stacks of five units for 1,625 Scrap. This might seem like a lot, but when most Epic gear sells for at least a few hundred scrap and eventually a few thousand at a time, you’ll be rolling in dough after just a few hours of grinding.


Those are the best early methods for farming titanium before you get deep into Outriders’ endgame, where the game hands the stuff out like candy no matter what you do. Expeditions are also a good way to earn titanium, but because they take significantly longer even at lower difficulties, farming them is neither efficient nor expedient. Be sure to check out our other Outriders guides for more tips and tricks. 

Outriders Multiplayer Scaling Explained Fri, 09 Apr 2021 12:25:51 -0400 Justin Koreis

One of the great joys in Outriders is shredding hordes of enemies using your guns, altered powers, and wits. While fighting is fun solo, it pales in comparison to playing with a full squad; multiplayer scaling has a direct and significant impact on difficulty, in more ways than one.

Mowing down the bad guys with friends, each of you an unstoppable, anomaly-powered killing machine is pure joy, but it can be hard because of how multiplayer scaling works. Fortunately, we’ve put together this handy guide to help you understand Outriders MP difficulty curves.

Multiplayer Level Scaling Explained

The first thing to understand about Outriders' multiplayer difficulty is that enemy level is determined exclusively by the host. World Tier (explained in detail here) sets the enemy level relative to the level of the host, regardless of the other two members in the party. 

A large level disparity between the party leader and other players will do one of two things.

  1. If the party leader is at a higher level, then lower-level teammates will face much more challenging enemies and may find themselves overmatched.
  2. Conversely, if the party leader is lower level, then the other group mates will be fighting weaker enemies.

Outriders begins to suppress player-level advantage after two levels, preventing enemies from being too easy. This is a one-way street, however, as there is no limit to the level advantage of enemies. Put your over-leveled buddy in as the party leader at your own risk.

Enemy Numbers Based on Number of Players

When playing the main game, adding additional members to the party increases the number of enemies that spawn, the amount of health enemies possess, and the amount of damage your enemies dish out.

A group of two will face more, tougher enemies, and a group of three will face the most and the toughest baddies. It appears that there are roughly 3x as many enemies in a three-person combat encounter as there are in a solo encounter. 

Expeditions Scaling

Expeditions are Outriders' endgame content. They are unlocked after completing the campaign. Multiplayer scaling is slightly different here.

Larger teams still affect the health and damage-dealing potential of the enemies you’ll be facing. However, because these encounters are designed to be high-level challenges, Expeditions are always locked to the maximum enemy group size.

A party of one will face the same number of enemies as a full three-person squad. Soloing is possible, but not recommended.

Friends with (Potentially Limited) Benefits

There are loot implications to multiplayer, as well. The loot level will always be set by the World Tier (for the main game) and Challenge Tier (for the endgame), based on the level of the party leader.

Playing as an overpowered bodyguard with your beginner friend as party leader may be fun, but it will do little to advance your own equipment.

There is also a cap to the maximum rank of the gear you can receive based on the World Tier and your individual level. Don’t expect that you can hide out behind the bushes while your max-level squad showers you with riches.

Tip the Scales

Outriders multiplayer scaling is important, but not too complicated. Level differences between party members, enemy numbers, and enemy strength are all variable, but in predictable ways. Make sure to read the rest of our Outriders tips and tricks to make the most out of your gameplay. And remember, the apocalypse is always more fun with friends.

Neo: The World Ends With You Release Date Announced Fri, 09 Apr 2021 12:11:18 -0400 Josh Broadwell

Neo: The World Ends With You releases July 27 for Nintendo Switch and PlayStation 4, Square Enix announced. NTWEWY on PC will release sometime in summer 2021 exclusively on the Epic Games Store.

Neo: The Word Ends With You pre-orders are open now for the physical and digital console editions.

A new trailer accompanied the NTWEWY release date announcement, introducing some of the game's extensive cast. Neo TWEWY follows Rino and friends as they get tangled in a new Reaper's Game, a deadly game that threatens to engulf the entirety of Shibuya and its people.

Neo follows the original The World Ends With You closely, using the same Pin system for battle and featuring a banger of a soundtrack from Square Enix veteran Akeharu Ishimoto.

Like The Word Ends With You Final RemixNeo takes place entirely on one screen. However, it's still the same intense action-based combat and cutting-edge style you'd expect from TWEWY.

Before Your Eyes Review: Don't Look Away Fri, 09 Apr 2021 11:18:31 -0400 Mark Delaney

Sitting down to write this review, I found myself totally wordless, for the first time ever in my career. I've started and stopped these first few sentences half a dozen times, deleting every attempt before this one, not knowing what to say or how to say it.

Eventually, I landed on these specific words that you're reading now, the ones cataloging my discomfort and frank awe after having played Before Your Eyes. I didn't know how else to do it justice other than to just sit in it.

Some long-winded intro about its novel game design or the unique qualities of interactive media just seemed improper as a starting place. This is a game that earns accolades in those areas, and I'll get to them, but its lasting impact is felt, overwhelmingly and long after you've hit the credits. Before Your Eyes is a game like no other, so it's no wonder it's brought me to the brink of paralysis. 

Before Your Eyes Review: Don't Look Away

Before Your Eyes' concept, and really its thesis, is in its name. You know how people say your life may flash before your eyes? This experimental indie from GoodbyeWorld Games tries to gamify that in such a manner I don't believe anyone else has ever done.

In Before Your Eyes, players relive the life experiences of a person named Benjamin Brynn. Played in first-person, Ben's first moment in the game is aboard a ferry to some sort of afterlife.

The Ferryman of this vessel, an anthropomorphic wolf who dreams of being a stellar orator, acts sort of as your advocate. He brings you to the doors of the gatekeeper, who determines if your life was extraordinary enough to earn safe passage into whatever's next. It's as though the place beyond purgatory is an exclusive club, and The Ferryman helps you fill out your application.

From there, you recount your life's tale to The Ferryman so he can prepare to grandiosely submit it for further scrutiny, and in this moment, the game's unique central mechanic takes over.

Using a webcam, Before Your Eyes tracks your face with particular attention paid to your blinking habits. With each scene, beginning from infancy and extending to much later in life, players will witness as much of a moment in time as they can before blinking.

Refrain from blinking and you'll linger in a scene long enough to hear more conversation, perhaps even all a scene has to offer. Blink earlier in the scene, and you'll lose part of the moment forever. Time jumps accompany every blink, so you never know if you're advancing to later that day or later that decade.

That's not to say each scene should be treated like an endurance test. On the contrary, there is something satisfying about blinking midscene and losing some of the memory. It's realistic in that way. When we recount our most cherished, or perhaps most painful, memories, we don't replay them shot-for-shot. They are hazy, perhaps even dreamlike, more evocative than documentary.

We confabulate to fill in the gaps we forget. We act first and rationalize after the fact. As years go by, this process only burrows itself further into our minds to the point where one day we have this narrative, like a storybook of our own lives, where every action had a clear consequence and every choice was apparent at the moment we made it, but it's hardly ever truly that way. 

Before Your Eyes captures this magnificently by giving players moments to affect the story in subtle ways, but one can never really see where it's going. Benjamin, like all of us, forms a story in his head that makes sense of his place on the ferry, but by the end of the 90-minute experience, you remember the universe is fueled by unpredictable chaos, not the sort of order Ben had devised for himself.

The webcam usage is opt-in and Before Your Eyes is totally playable as a more traditional narrative adventure, where mouse-clicks stand-in for your blinking. The game loses a bit of its magic when played this way, as a few crucial scenes that demand you don't blink or else reset a moment are given this cheat code of simply resisting the click rather than holding your eyes open. But some of the game's most powerful moments ask you to instead close your eyes, which I found were just as affecting without the camera so long as I still kept my eyes closed anyway. 

The voice acting is always at least very good and more often exceptional, while the stylized visuals offer a painterly setting that comes into focus as Benjamin the infant begins to understand the world around him. As he grows older, you'll see his life from behind the camera, at his piano, and beside his best friend, each time through his artful eyes, which allows the game to get rather exploratory with its visuals.

Every scene includes only what's important to the memory, fittingly. No one could recall every tile or tree, car or cabinet, from even their happiest moment, so Ben instead remembers the important things like how his mother dressed on the day of his piano audition, or how his best friend wore her hair the night they snuck out to sleep under the stars. 

Whether it's played with or without the camera, the sights and sounds of Before Your Eyes are beautiful, often hauntingly so. Each scene has a purpose, there's not a moment wasted, and the small cast collectively pulls you an intimate portrayal of one person's life and the loved ones who surrounded him. Despite the supernatural introduction, this is a very grounded, human story about a boy, a family, a neighbor, and what a life well-lived might look like to those leaving it behind permanently.

So much of what makes Before Your Eyes unforgettable is tied to spoilers no one should ever have ruined for them, but if you're like me, the best endorsement one could give to this game is to know that it will break you.

Without a doubt, Before Your Eyes is one of the most memorable, cathartic, gut punches ever made in video games. Its unique use of blinking to advance the story is no gimmick either. It genuinely improves the game in a way only video games can really benefit from, by putting players behind Ben's eyes, daring them not to look away should they want to hold onto a moment just a bit longer.

Just when I'd think I had Before Your Eyes figured out, the proverbial rug would be pulled out from under me, knocking me down. This happened so many times in just 90 minutes that by the end I could hardly stand up anymore. This is a game that knows exactly what it wants to achieve and does it. Impressive enough even if it had modest goals, Before Your Eyes dreams bigger by introducing novel mechanics and telling a twisting story that would need to hide the magician's prestige until exactly the right moment. 

That's precisely how it played out for me, and I'd be surprised to hear anyone figures this one out before the game wants them to. This consistent excellence, accented most of all in the game's final minutes, makes the 90-minute experience my favorite game of 2021, and in fact, one of my most cherished games I've ever played.  

Before Your Eyes Review — The Bottom Line


  • An unforgettable tale examining what makes a life well-lived
  • Gorgeous visuals give the world an authentic but painterly tone
  • An inventive mechanic that uses your real-life blinking to play the game
  • Heartstring-tugging music hits hard
  • Has something to say and does so eloquently 


  •  Opting out of the webcam gameplay dampens some of the game's magic

Before Your Eyes is the kind of game that only comes around once or twice a decade. Its novel approach to the narrative adventure genre is genius and yet unlikely to ever be duplicated. It fits perfectly, but only really here, in Ben's story.

Just as Edith Finch and Firewatch before it told stories only games can tell and used mechanics we would likely never see borrowed elsewhere, Before Your Eyes feels like it's immediately timeless and permanently unique.

[Note: Skybound Games provided the copy of Before Your Eyes used for this review.]

Outriders Review: New World, Old Problems Fri, 09 Apr 2021 11:00:35 -0400 John Schutt

Every time a loot game releases, it comes with a set of expectations. Players want a meaningful power grind and cool abilities supplemented by or created by gear. They want a good-sized campaign, but one that’s not so long that it discourages alt character playthroughs. Finally, and most crucially for any loot game’s success, a robust endgame that keeps players invested for the long term.

That’s the dream. The reality is far harsher.

Every newcomer to the genre fails on at least two points, and Outriders is no exception. The campaign is a bit too long and monotonous for multiple characters. Worse, the endgame is insubstantial, shallow, and repetitive. There’s no raid or other quest-style activity, just a repeatable horde mode-style grind through higher and higher difficulties.

Outriders’ saving grace is its power grind. Throughout the 10-15 hour story, you make significant and satisfying progress while theory crafting on possible builds. Finding new gear with better stats and interesting mods and passives is a constant delight. Best of all, you have plenty of farming to look forward to once you do reach the endgame, even if it is lacking.

Add in some fun abilities that synchronize well with functional gunplay and fashion, and there’s some real enjoyment here.

Outriders Review: New World, Old Problems

Outriders is, first and foremost, a looter shooter. The gameplay loop is as you’d expect. Get gun. Shoot enemies. Take stuff. Repeat. Everything in the game serves to extend and enhance that sequence of events.

Thankfully, the loot is high quality, both in form and function. You’ll find the five standard rarities, ranging from common white gear to bright gold legendaries. The standard-issue stuff is usable, and as the rarity increases, so do the opportunities do some wild damage.

The more powerful your equipment, the more mods it can equip and the more powerful its passive stats. Rarity tends to determine pure damage and armor thresholds as well, so if you want to make the most out of your later gameplay, you’ll want at least a complete set of purple epic gear, ideally augmented by legendary weapons.

By the time you have actual endgame weapons and armor, you’ll look back on any early struggles and wonder how you were ever that weak. 

Better yet, you’ll look good while massacring your enemies. Even blue gear, mid-tier at the best of times, looks pretty snazzy. Most of the armor is pretty bog-standard sci-fi, but true to form, epic and legendary variations get a little trippy. You might look like a golem with one set, a sleek, bone-ridden horror the next. In all cases, you’ll appear a badass of some kind.

Merchants and crafting will be your best friend, as well, especially once you start amassing legendary gear. Legendaries begin dropping in the middle of the campaign as quest rewards, and become more and more available the deeper you get into the post-game content.

Some of the mid-story gear might actually be well-suited to a later build idea, and with crafting, you can spend currency to bring it up to level. Merchants throughout the world also have a rotating stock of gear, some of it legendary. So if you're looking for some new spice to a build, all you need do is spend a lot of cash.

Four Flavors of Godhood

Like Destiny and Borderlands, Outriders offers four unique classes with abilities catering to four different roles.

  • The Devastator is a walking, gun-toting tank designed to take and deal damage in equal measure.
  • The Trickster is squishier but more mobile and uses spacetime powers to slow enemies or buff themselves.
  • The Technomancer is all about area denial, controlling the battlefield, and keeping both themselves and their allies safe and effective, no matter the fight.
  • The Pyromancer is a straight-up DPS designed to put as much damage downrange as is possible, with only a little team utility to speak of.

These roles are best exemplified during the campaign run to endgame. Late game, the classes play similarly enough, but there's a lot of fun to be had unlocking new abilities and experimenting with how they work together.

In other words, class progression is a lot like the gear grind. It's well-paced, constantly opens up new and interesting ways to play, and consistently asks the player to think about what they have equipped and how they plan to use it.

The abilities themselves are all thematically linked to the class they're in, as well, and all of them have value no matter what point you are in the game. Ability synchronization is well-implemented, too, with different buffs and enemy debuffs working in tandem with damage and healing.

Even before you reach the endgame, you can craft a build that's nigh-unkillable and dishes out pain to spare (though Square and People Can Fly will soon be implementing nerfs to Trickster and Technomancer). You'll look like a superhero using them as well, as each ability set comes with class-specific effects that showcase the power you're wielding.

Your powers are affected by the gear you have equipped, so you'll be spending a lot of time theory crafting between your guns, armor, mods and current ability loadout. You can only have three powers active at once out of a pool of 10, meaning every choice matters. Post-game will be a careful balance of mods, which add more power to your...powers, passives, and how you use the tools you have.

If only the rest of the game were as properly done as the gear and class systems.

Endgame Should Do More

Outriders' endgame is incredibly dull. Once you complete the campaign, you unlock the ability to progress through expeditions, progressively more difficult enemy arenas with a boss at the end. You can also replay story and side missions as many times as you want at increased difficulty.

That’s it.

Outriders offers no raid experience as of writing, no smaller end-game missions beyond the horde mode, and the repeatable story and side quests. It’s Destiny, the Division, Anthem — any new entry into the looter shooter genre — all over again.

That it has an endgame at all on release is, of course, something to celebrate. None of the other games just listed could boast anything substantial, if they had anything at all. And the current offering is a good baseline to both build on and experiment with for future content drops.

A World Not Worth Saving

The story of Outriders is pretty standard science-fiction fare. A colony ship left a dying Earth in search of a new home in the stars. Upon reaching said planet, events spiral out of control, and humanity descends back into chaos.

Your character, known only as “Boss” or “Outrider,” was conveniently frozen in cryogenic stasis for the duration of mankind’s degeneration to barbarism. You awaken at a turning point in an ongoing war and, thanks to some unexplained shenanigans, have altered superpowers. Your job becomes venturing into the unknown to find a signal only you have the frequency for, hoping to find a way to save what remains of the human race.

Your journey sees you collecting a ragtag gang of misfits, misanthropes, and ne’er-do-wells. Oh, all of them are fine with wholesale slaughter, too. By game’s end, you’ll have the knowledge that everything is awful and life sucks, but at least we have each other. Now please go back to shooting.

The campaign itself has a few notable twists, particularly the end, but nothing jaw-dropping. Keep in mind that things are pretty predictable, so if you know sci-fi tropes and cliches and ever ask, “Will this obvious thing happen?” the answer is probably yes.

Guns, Hallways, and Doors

The “shooter” part of Outriders’ looter-shooter isn’t anything to write home about. It functions, but that’s about it. It’s about the same tier as either the Division or Anthem. There’s not much in the way of snap or satisfying feedback. If you were expecting something like Bulletstorm or Painkiller, I’m sorry to disappoint you in the worst way possible.

The best part of the shooting mechanics is actually how brutal the enemy death animations are. How your foes die depends on where you shoot them, either blowing their heads to mist or slicing them in half. That is if you don’t turn them into a paste with a shotgun.

The level design is even less inspired than the gunplay. The “maps” are essentially a series of enemy-filled hallways with a boss at the end — this structure carries through the entire game. There is no exploration, no verticality, no open-world elements. The only open areas are the arenas where you fight.

Mission areas are also sectioned off behind loading screens, which the game hides by opening doors. To make your way to certain areas of each map, the game kicks you into an in-engine cutscene. You’ll know because your character’s helmet comes off and that only happens automatically during cinematics.

The fact makes some sense, as each mission area is its own instance. With all the computing power current-gen consoles and modern PCs have, you’d think individual mission areas could exist as part of a larger map. They do in Destiny, at least, and they have since the beginning of that franchise. In 2013.

Outriders Review — The Bottom Line

  • A well-design loot and gear system
  • Great build variety
  • Snazzy fashion
  • Lackluster combat, level design, and combat mechanics
  • Uninspired endgame
  • Forgettable story, music, and setting

Outriders makes a valiant attempt to marry The Division, Destiny, and, oddly, Borderlands. Unfortunately, it fails to live up to what made those games great, or at least their great moments. The game has its high points  its progression systems mostly. A loot game relies on progression to maintain interest, but that doesn’t make up for lackluster design in other areas.

Can you get 30 or 40 hours of solid enjoyment out of Outriders? Yes, especially if you find its ability synchronization and build potential enjoyable. If you were expecting something to take your main game’s place with its incredible core systems and substantial endgame, you’re not going to find it in Outriders. And depending on your platform, you might experience performance instability, server issues notwithstanding.

In short, Outriders is not going to dethrone the likes of Destiny from its throne, but it is a welcome distraction that’s fun for being fun, even if there are parts of it that shine less brightly.

[Note: Square Enix provided the copy of Outriders used for this review.]

Elite Dangerous: Odyssey Alpha Expands to Include Conflict Zones Thu, 08 Apr 2021 17:53:00 -0400 Jonathan Moore

Fans of space-simulator Elite: Dangerous have known for some time that their universe is about to get a whole lot bigger with the upcoming Elite Dangerous: Odyssey. And since March 29, those that have already purchased the Odyssey Deluxe Expansion Pass have been able test the new boots-on-the-ground gameplay Odyssey's serving up. 

Now, that alpha has entered another phase and is currently live. 

Frontier Developments said in a release that the Elite Dangerous: Odyssey alpha now gives players access to Conflict Zones, which allows them to influence the outcome of the overarching in-universe war. More about Conflict Zones, including alpha gameplay footage, can be seen in the trailer above, but there's lots and lots of tactical shooting involved. 

On top of Conflict Zones, several more additions have been added:  

  • Commanders will have free access to starships and will be immediately issued with a Cobra Mk III, including multicrew seats.
  • Expanded playable area of the galaxy to approximately 20 lightyears.
  • New space suit available for purchase: Manticore Dominator combat suit.
  • New starting system: Nervi.
  • 300,000 starting credits for new Commanders. (This amount will also be added to existing Alpha Commanders’ balances.)

Frontier previously showed off an Odyssey raid where players dropped onto a planet, infiltrated a base, and fought their way out when things went south. 

Elite Dangerous: Odyssey is set to release on PC sometime in early 2021. Though there is currently no firm release date, Frontier has previously said that it's aiming for "late spring." Those who are interested in the expansion but haven't yet picked it up can head over to Steam and pre-order it for $39.99. 

Odyssey will release on PlayStation 4 and Xbox One in fall 2021. Stay tuned for more as we learn it. 

Sea of Thieves Season 2 Sails Into Port on April 15 Thu, 08 Apr 2021 16:54:20 -0400 Jonathan Moore

It wasn't that long ago that Sea of Thieves' maiden season set sail, but after a few months at sea, fans will be heading into Season 2 on April 15. Rare announced the news with a short teaser trailer shared to the Sea of Thieves social media accounts. 

There isn't a whole lot to go on from the 38-second trailer, but it does look like hiding in barrels will be the hot, new (emote) trend. Alongside that, Rare showcases quite a few new cosmetics and emotes along the way. 

The big, looming red skull in the room may have something to do with changes to Skull Fort? Maybe? We don't really know at this point, even if it is a good educated guess. Rare has kept things close to the vest so far. 

The very Sea of Thieves season brought with it quite a few tweaks and changes, including a 100-tier battle pass and a premium Plunder Pass. If any other live-service game is to stand as an example, these will be included in Sea of Thieves Season 2 as well. 

It's been a while since we looked at the state of Sea of Thieves, but last we checked (in 2019), we said it was "more relevant than ever." Lots of fans seem to agree, and with the attention being paid it by Rare, it's a ship that will stay afloat for many years to come. Stay tuned to more on Sea of Thieves in the coming weeks. 

Deathloop Gets Delayed to September Thu, 08 Apr 2021 16:08:50 -0400 Jonathan Moore

It seems that Deathloop won't be releasing this May after all. Developer Arkane Studios announced on Twitter that its upcoming action-adventure shooter is delayed to September 14.

This is the second Deathloop delay. It was originally slated to release sometime in 2020 but was pushed to May 21, 2021. Now it will release (hopefully) a little less than four months later. 

Arkane hopes to not only deliver the best Deathloop experience possible but also do so while protecting the "health and safety" of the team working on Deathloop and Arkane at large. 

The full statement from Game Director Dinga Bakaba, Art Director Sebastien Mitton, and the rest of the Arkane Lyon team shared to Twitter reads: 

We've made the decision to delay the launch of Deathloop to September 14, 2021. 

We're committed to quality and preserving our team's ambitions for Deathloop while ensuring the health and safety of everyone at Arkane. We'll be using this extra time to accomplish our goal: create a fun, stylish, and minde-bending player experience. 

We apologize for the extended wait and thank you all for your passion and excitement. It is the fuel that powers our creativity and our hard work. We can't wait to show you more Deathloop soon!

Deathloop is a PlayStation 5 exclusive on consoles but will be making its way to PC at release as well. It was revealed years and years ago at E3 2019 and was initially delayed in late 2020. Arkane and publisher Bethesda announced the game's first hard launch date of May 21, 2021, in November 2020 alongside news of Deathloop's pre-order editions.  

As with any delay, especially those over the past year, COVID complications likely play a large role in Deathloop's newest delay. And while it might be a bummer for anyone looking forward to its release, it's important to remember that developers are people too, and these types of things are necessary for their good health and well-being. 

It's not like May isn't already slammed with releases anyway, with games ranging from Resident Evil: Village and Hood: Outlaws and Legends to Mass Effect Legendary Edition and Biomutant releasing just before the start of summer. 

New Trailer For Eville Reveals Details On Vendors And Crafting Thu, 08 Apr 2021 14:47:07 -0400 David Carcasole

Developer VestGames have just revealed a new trailer for their upcoming social deduction title Eville, which is set to release in Steam Early Access in 2021. The trailer outlines more of the games systems, such as different vendors and their uses, and the crafting system within the game. 

For all the nitty-gritty, you can watch the trailer for the details here:

The trailer also shows off the many uses for different items that can be found within the game, and offers some tips and tricks for how to properly utilize them within the town of Eville.

Eville is a werewolves style multiplayer game that pits players against each other as either Citizens or Conspirators as they all try to live and sleep peacefully in the town of Eville, though some are more successful than others. 

For more on Eville and how it could potentially be the next big social deduction multiplayer hit, you can check out our preview of the game here. 


Cozy Grove Review: Animals Crossing Over Thu, 08 Apr 2021 14:07:34 -0400 Jason D'Aprile

Cozy Grove is unabashedly made to be Animal Crossing-like, more so than any game out there. You’re a young Spirit Scout who accidentally finds herself trapped on the very peculiar island of Cozy Grove full of character, delight, and ghosts bears. Lots of ghost bears.

If you took Animal Crossing and just indie’d the hell out of it, you’d get Cozy Grove. Made by the Quantum Astrophysicists Guild and Spry Fox, it’s a game that shares the developers’ distinctive aesthetics.

Spry Fox is perhaps most notable for Triple Town, which several years post-launch is still easily one of the greatest match-3 games ever made. It mixes matching with town-building, and most importantly, displays the developer's love of bears that has lingered through most of their games.

Cozy Grove Review: Animals Crossing Over

In Cozy Grove, however, that bear love is kicked up a notch. Here, the bears are fully fleshed out, if ghostly, characters with distinctive and endearing personalities, problems, and drives. As a spirit scout, it’s your duty to help them along to the other side. On the most basic level, this involves much of the same tasks that make up the bulk of Animal Crossing. You go around the island every day looking for things.

You dig holes, shake up leaf piles, chip at rocks, go fishing, and shake trees to find resources, money, food, and other items. Resources can be made into tools, which can be upgraded with more resources. You can build all sorts of amenities to make the island more pleasant for the ghosts, flora and fauna, and yourself.

Fencing, lamps, lanterns, tables, chairs, and scads of other items, both useful and odd, can be created. Metal ore can be refined. Raw foods can be cooked into recipes. Sticks and various woods are used for all kinds of inventions. In short, the game plays nearly identically to Animal Crossing but feels much more narratively driven. 

Cozy Grove reveals new sections of its island as you help the spirits, but this is a set world. While items and creatures that pop up each day might be random, the story beats and overall landscape are pre-determined. This is definitely on a smaller-scale compared to Nintendo’s version, but players should still expect to get weeks worth of gameplay out of it.

This is because, much like Animal Crossing, only so many things happen on any given day. A bear might request something that requires multiple ingredients and recipes, for instance, that could take several days to gather. Some of those elements could even be only accessible after helping another bear. New holes to dig up, leaf piles to check, and other hidden goodies appear every day and often throughout the day.

Then, there’s fishing. This being an island, the tides bring in a variety of fish rated from common to rare. There are shells to collect on the beaches, fruits and nuts to gather around trees, mushrooms, spuds, and plenty of other food-specific things that can be sold, cooked, used raw, and combined to make other dishes. 

The vendor on Cozy Grove is a large fox who magically appears and sets up his caravan. He takes coins and gems, depending on what you’re buying, and offers an array of items. You can also sell him things and upgrade his shop for enough money, which is found both by searching the island each day and helping spirits. When you help a bear, they add more light to their area, which increases the yields of fruiting trees (among other perks) and usually results in more coins.

There are smaller spirits and imps running around the island who tend to flee at the sight of you, but also frequently need something (which appears as a thought bubble above their head). So, if one wants a potato, you can throw the spud at it, whereupon it will gleefully leap at the potato and gobble it up, yielding further rewards. 

There’s a hilariously bleak postmaster who gives you mail and tasks every day, a chef bear, builder bear, hippie recycling bear, and plenty of other endearingly strange denizens of the island. The goal is ultimately to uncover Cozy Grove’s history by helping them over the course of weeks and there is, strictly speaking, a story ending, but you can keep going after as well.

An important aspect of helping bears is that they give you spirit wood, which you feed to your talking, sentient campfire. This increases the fire’s glowing powers, unlocks more of the island and ghosts, and generally serves as the main goal for pushing the story forward. There are only so many potential logs you can get on any given day and the fire will tell you when you’ve found them all that day.

Cozy Grove is distinctive for its beautiful hand-drawn visual style and lovely, calming soundtrack. The game is absurdly charming, with its adorable cast and landscape designs, but the story itself offers a deep layer of complex and frequently darker themes. These bears are lingering here because their lives were unfulfilled in some major way, and revealing their backstories is incredibly satisfying.

Another major advantage is that Cozy Grove is cross-platform. So, players on PC, Xbox One, Series X|S, PS4, PS5, and Switch can all experience the distinctive Animal Crossing-like gameplay on their preferred platform. Sadly, there’s no cross-save.

Cozy Grove Review — The Bottom Line

  • Lovely hand-drawn art style and soothing ambient soundtrack
  • Fascinating characters with surprisingly deep stories pushes the gameplay along
  • Things to do every day and reasons to come back the next day
  • A more intimate and personally engaging take on Animal Crossing
  • Cross-platform!
  • Gameplay is definitely blatantly copying the overall Animal Crossing mechanics
  • Nowhere near the extensive level of building and customization of Nintendo’s AAA-beast
  • No cross-save to play your island on multiple platforms

If you’ve played Animal Crossing, Cozy Grove will feel instantly familiar. It leans heavily into that strange daily life of hunting and gathering-meets-personalized decor style gameplay.

There’s no major earthmoving or huge home construction, true, but instead, players are given an island sandbox where the gameplay is tied far more heavily into a personally meaningful narrative.

[Note: Spry Fox provided the copy of Cozy Grove used for this review.]

Streets of Rage 4 DLC Adds New Fighters to the Fray Later This Year Thu, 08 Apr 2021 13:08:14 -0400 Josh Broadwell

Streets of Rage 4 has sold more than 2.5 million copies since releasing in April 2020, and coinciding with that milestone, Dotemu announced a new Streets of Rage 4 DLC, Mr. X Nightmare. Mr. X Nightmare is a paid DLC pack with new characters and a new mode, though there's a free update coming later in 2021 as well.

There's currently no release date or price for the Streets of Rage 4 DLC.

Estel Aguirre is the first of three new fighters. It's also the first time the former boss character will bring her signature powerhouse kicks and punches to bear on the right side, but those aren't the only new moves Streets of Rage 4's DLC has in store.

Players can add new movesets to their characters as part of Mr. X Nightmare's new Survival mode and make use of new weapons and gear. Survival mode is a series of challenges designed to push your skills to the limits, though more details will be shared at a later date.

That's the paid Streets of Rage 4 DLC. There's also a free update adding New Mania+ difficulty, new color palettes, and an in-depth training mode.

We'll take any excuse to return to Streets of Rage 4, a game we called "the best kind of revival."

Outriders World Tier System Difficulty, Loot, and Scaling Explained Thu, 08 Apr 2021 13:02:13 -0400 Justin Koreis

The Outriders World Tier system dictates the game's dynamic difficulty. As you play through the looter-shooter RPG, you fight a variety of snarling beasts and bandits ready to send your Outrider packing. However, you may find the difficulty ramps up quickly if you're playing well or dipping if you get killed too often. That's the World Tier system at work. 

World Tiers are independent of your overall player level and fluctuate based on how well you play each area and encounter. Managing this directly not only impacts the difficulty of the game but the quality of loot you receive from normal enemies, elites, bosses, and chests.

Here's everything you need to know about the Outriders World Tier system and how to maximize your loot while minimizing your pain.

What is World Tier?

World Tier ranges from levels 1 to 15. The system acts as the difficulty setting in Outriders. Each tier increases the level and by extension, the difficulty of enemies relative to the player.

World Tier 1, dubbed “Story” in-game, gives every enemy a level two levels lower than the player. A Level 5 character, for example, will face Level 3 enemies. World Tier 3, called “Normal” in-game, spawns enemies at the same level as the player, and subsequent tiers add one level.

The highest world Tier is 15, dubbed "Madness,” and gives enemies a full 12 level advantage. Best of luck to those who take on that challenge, especially close to or in end-game content.

It’s not all about difficulty, however. Outriders rewards gear based on World Tier. Each escalation in level increases the chance for loot to drop at higher rarities and boosts the drop rate for legendary weapons and legendary armor. For example, 

In addition, items that drop will do so with the same level modifier as enemies. Tier 1 drops gear two levels below the player, Tier 5 drops two levels above the player and so on. 

How to Unlock Higher World Tiers

Outriders begins at World Tier 1. Earning XP killing enemies and not dying unlocks the next tier (there is a yellow progress bar directly below the blue player-level bar at the top of the screen). The game, by default, automatically raises you to the next level when the yellow bar fills. Dying removes a portion of the progress towards the next World Tier, but once a tier is unlocked, it cannot be lost. 

The difficulty increase from World Tier isn’t designed to be linear with player progression. Eventually, you may be better off disabling the automatic World Tier progression and manually selecting the highest tier that is comfortable for you. Just note that you will not progress towards unlocking higher tiers and loot drops will be lower-level unless you are playing at your current maximum.

World Tier and Multiplayer Scaling

World Tier affects the entire team when playing in multiplayer co op. In those situations, the level is determined by the party leader. If the party leader is Level 20 and World Tier 1, then everyone will face Level 18 enemies and receive Level 18 quality loot.  

It's worth noting that Outriders also scales multiplayer encounters based on the number of players in a group. For example, it appears that there are 3x as many enemies in a three-person co op group and 2x as many in duos as there are in solo play. Combining this with World Tiers can make some late-game encounters extremely tough. 

How to Change World Tier

Word Tier can be changed at any time in the Hero Menu under the Quest Map tab. In the Quest Map tab, look to the bottom left corner to see which input on your platform brings up the World Tier Menu. It should be, by default: 

  • Left D-pad on consoles
  • Z on PC

If you change level mid-battle, then existing enemies will maintain their current strength, and new enemies will spawn with the updated level. Keep in mind that chests will adjust loot to whatever the lowest world tier level is you used during an encounter.

World Tier is a very user-friendly way to manage the difficulty of enemies and the odds of good loot. Used properly it is a great way to tailor the Outriders to the experience you are interested in. You set the pace and enjoy the rewards. Don’t be afraid to adjust as needed. If you are interested in taking on the harder levels, be sure to check out all of our Outriders tips on being the best monster killer and bandit slayer you can be.   

Edge Of Eternity Leaves Early Access in June, Next-Gen Releases to Come Later Thu, 08 Apr 2021 10:56:49 -0400 David Carcasole

Edge Of Eternity, from developer Midgard Studios and publisher Dear Villagers, has been in Steam Early Access since December 5, but it will be getting a full release on PC on June 8. Midgard and Dear Villagers also announced that PlayStation 5 and Xbox Series X|S versions will release sometime in Q4 2021. 

JRPG fans might recognize Edge Of Eternity not just from its Early Access release but also from its Kickstarter campaign, where more than 4,000 people contributed to make the game possible.  

Because of that success, Edge of Eternity features a soundtrack penned by Yasunori Mitsuda, the composer behind the music of Chrono Trigger and Xenoblade Chronicles. If you'd like a sneak preview into what that will sound like, you can check out the latest trailer for the game below. 

Until its release on consoles in Q4 2021, JRPG fans anxiously awaiting the full release can jump into the Early Access version for 33% off the original price until April 13 if they're inclined to check it out on PC. Game Pass subscribers may want to wait though, as Edge Of Eternity is also set to launch on Game Pass on Day One.  

Those who have dived into Edge Of Eternity already applaud how much the game has to offer, and the added 20 hours of gameplay with the full release, along with the reduced price, make Edge Of Eternity quite the tantalizing deal for JRPG fans looking for something new to sink their teeth into. Stay tuned for more. 

Blasphemous Physical Deluxe Edition Possesses PS4, Xbox One, and Switch Wed, 07 Apr 2021 18:39:36 -0400 Jonathan Moore

Blasphemous, the gory indie Souls-like from Team 17 and The Game Kitchen, is getting a physical release on PS4, Xbox One, and Nintendo Switch on June 29. Unsurprisingly, there will be no physical edition for PC (do they even release PC games physically anymore?). 

Dubbed the Blasphemous Deluxe Edition, the corporeal version of the game is being brought to life by Sold Out Games, who have also worked on Disjunction, Gestalt: Steam & Cinder, Wargroove, Zombie Army 4: Dead War, and many other notable titles.

This version will include a bloody handful of extra goodies, both digital and tangible, for fans who decide to pick it up, including: 

  • A Blasphemous game disc
  • 32-track Digital Soundtrack
  • 195-page Digital Artbook
  • Digital Comic
  • ‘Alloy of Sin’ and ‘Golden Burden’ In-Game Character Skins
  • Sticker Sheet
  • 180 x 290mm Poster of Cvstodia

Blasphemous is a brutally difficult game, taking much of its inspiration from the Souls series, perhaps even more so than similar titles such as Dark Devotion and Salt & Sanctuary. It's not for the faint of heart and is chock full of unforgiving enemies and dastardly traps. It goes unsaid that, well, you'll die quite a bit. 

In our review, we said that Blasphemous excels in almost all the right ways, praising it for its "brutal and disgusting combat, delightfully sacrilegious and compellingly weird universe, and old-school" nature.

Since its 2019 release, the game's developers have steadily provided support for it, adding Mac and Linux support on PC alongside a number of other updates and DLC. Limited Run Games previously released physical copies of the game, though those are currently sold out. 

Alex Kidd In Miracle World DX Officially Set to Release This June Wed, 07 Apr 2021 17:57:46 -0400 David Carcasole

Alex Kidd In Miracle World DX has finally been given a release date for all platforms, along with an eclectic Signature Edition for fans to revel in. Additions include an artbook, pin set, and a numbered certificate signed by the developers. 

The remaster developed by Jankenteam looks to have been crafted with a lot of love and care, and what's more is they've added to the original game with new levels, modes, and music, but for the purists, there will be an option to play the game in its original form. 

Alex Kidd In Miracle World DX will release on all platforms for $19.99 on digital storefronts, though for those looking to purchase a physical copy, the Standard Edition retails for $29.99. The Signature Edition comes in at $54.99.


Alongside an artbook, a pin set, and a certificate from the developers, the Signature Edition will also include a copy of the game's soundtrack on disc, a medallion, Jankepon cards, and a keychain.

Perhaps most important of all though (at least to me) is the inclusion of a manual inside the case, which will, of course, ship with either the Standard or Signature edition of the physical release

Although, Switch owners beware: the Switch tax takes the price up another $5 in comparison to its PlayStation and Xbox counterparts. For more on Alex Kidd In Miracle World DX, stay tuned to GameSkinny. 

Oddworld Soulstorm Patch 1.05 Eliminates a Few Pesky Bugs Wed, 07 Apr 2021 16:42:16 -0400 Jonathan Moore

The first Oddworld: Soulstorm post-launch patch is live, and it squashes some of the platform adventure game's early teething issues.

Developer Oddworld Inhabitants said the 1.05 update fixes a small handful of issues, including leaderboards on PlayStation 5, keyboard and controller remapping on PC, and "several cases of Abe becoming soft-locked in rare circumstances."

The full, albeit short, run-down of tweaks per an official release includes: 

  • News Soundbite VO in Train Hijack level changed.
  • Ranking in PS5 leaderboards is now correct.
  • Fixes for several cases of Abe becoming soft-locked in rare circumstances.
  • Fix on PC for Keyboard and Controller remapping when language is set to Russian and Japanese.

Eurogamer reported on April 6 that the studio was aware of some of the issues at the time of launch. However, it didn't take long for Oddworld Inhabitants to take action and get them fixed up, it seems. 

The team also said that another patch is in the works for various other bugs. Patch 1.06  will focus on Abe and his interactions with some of the game's NPCs. "This will include fixes for some rude Sligs that are, in rare cases, ignoring Abe and some strange behavior when Abe is turning off the timed toggle mines in a few areas," OI said. 

Oddworld: Soulstorm is out now on PC, PlayStation 4, and PlayStation 5. It is a console exclusive to PlayStation platforms for the time being, and there's no definitive word on when it will release on Xbox One and Xbox Series X|S. 

Stay tuned for more on Oddworld: Soulstorm in the coming days and weeks, including our full review of the PlayStation version of the game. 

Century: Age of the Ashes Delayed Following Beta Feedback Wed, 07 Apr 2021 13:57:39 -0400 Jonathan Moore

Century: Age of the Ashes, the upcoming dragon dogfighting game from Playwing, has been delayed for further polish following recent closed beta feedback. The development team announced the news via Twitter, citing the intention to "improve the epic dragons' battles." 

The game, aesthetically reminiscent of the classic Panzer Dragoon series but completely different in almost every other way, was set to release in Steam Early Access sometime in April 2021. Currently, the development team does not have a new launch date in mind (at least not shared publicly), but they hope to still release it sometime this year. 

The full statement reads: 

The entire team at Playwing Bordeaux was not expecting such success from the closed beta. For 10 days, more than 250,000 people registered on Steam to play our brand new game. Thank you to each and every one of you who participated nad who gave feedback!

We received thousands of messages from players all around the world. We are continuing to monitor them, and we are investigatin the way to improve the epic dragons' battles. 

Therefore, we have decided to postpone the release of the Century: Age of the Ashes Early Access. Our goal is to release the game in 2021. We are doing our absolute best to make it work. 

We want to thank you all for your support. We are looking forward to sharing with you what we're working on. 

While it may be a bummer for some fans looking forward to Century: Age of the Ashes, it's likely this delay will only benefit the game and community in the long run. We'll provide updates when Playwing shares more. 

We went hands-on with Century: Age of the Ashes earlier this year, and while we weren't a big fan of the name, we mostly enjoyed our time with it. If you're interested in finding out more about its classes and mechanics, check out our impressions here. You can add the game to your wishlist by visiting its Steam page

Dead Cells, Curse Of The Gods Collide in a Crossover for the Ages Wed, 07 Apr 2021 12:30:49 -0400 David Carcasole

Remember when your favourite television shows would come together for a special episode? That's essentially what is happening between Motion Twin's Dead Cells and Passtech Games' Curse Of The Dead Gods in their newly announced crossover event titled Curse Of The Dead Cells

The event will arrive through a free update to Curse Of The Dead Gods on April 14 and will be made available on all console platforms and PC. The update will feature three new weapons, a new curse, and a new kind of challenge room, all of which take their inspiration from Dead Cells.

There will also be a new two-handed weapon style and more new curses not yet specified in the announcement regarding the event, so players will have more surprises to discover in the update next week. 

The Dead Cells content in question will be a new curse called Curse of the Headless, which will increase player speed as they take more damage with a visual nod to the main character of Dead Cells. The new weapons will be the Sword of Conjunctivitis, the Crossbow of the Condemned, and the Broadsword of the Knight, each of which will be emblematic of their Dead Cells counterparts. 

The new challenge room is perhaps the most interesting, where players will be able to find Dead Cells cursed chests that will reward them with rare items if they are able to complete the challenge associated with them.

Not everything in the update will be Dead Cells inspired, namely the new two-handed weapon style and more new curses that will also arrive with the update. In any case, it's more content given to players at no additional cost which is always a good thing. 

The update arrives a week from today but until then, for more on Curse Of The Dead Gods, you can check out our review of it here.


Build the Best Bergson In Children of Morta's Free Family Trials Update Wed, 07 Apr 2021 12:26:18 -0400 Josh Broadwell

The Bergson family has yet another new challenge on the way with the Children of Morta Family Trials update. It's a free Children of Morta update introducing a separate mode and the perilous Zyklus dungeon, and it's available now on PC, PlayStation 4, Xbox One, and Nintendo Switch.

The Zyklus dungeon contains multiple randomized floors with different objectives ranging from protecting laborers to surviving as long as possible. The layout changes every time a new dungeon run starts, and like all good roguelikes, failure means losing a significant amount of loot.

The goal is experimenting with the best possible builds and adjusting them to match the challenges ahead.

Every Bergson family member is available from the start with all active abilities unlocked. They get Talents on leveling up, with a maximum of 40 Talents, and these replace Runes from the base game. Relics get extra tiers, and every item is upgradeable. 

Those who believe they've mastered the challenges can think again. Succeeding in Zyklus unlocks two additional difficulty levels, Hard and Insane, with each adding new levels and challenges to Zyklus.

We adored Children of Morta when it released in 2019, calling it "a standout roguelike RPG with a solid central hook, satisfying gameplay, and gorgeous art style ..." 

Diablo 2 Resurrected Technical Alpha Brings the Classic Back to Life Wed, 07 Apr 2021 11:43:16 -0400 Josh Broadwell

The first Diablo 2 Resurrected technical alpha runs from April 9 through April 12 and gives players a chance to experience the first two acts with three of the game's seven classes. This first Diablo 2 alpha is for PC players only, though future alphas will include consoles.

The alpha is available by invitation only. Some of those who opted in when the game was first announced will receive an email with instructions on how to participate in the alpha.

The Diablo 2 Resurrected alpha classes are:

  • Amazon
  • Sorceress 
  • Barbarian

This initial alpha only includes single player mode, and it reuses the original game's cutscenes. However, Blizzard said it's not indicative of the final product, which will feature improved cutscenes, among other things.

While the alpha will have no level caps, the alpha won't let player transfer their data to a later version.

Blizzard said it will hold at least one more Diablo 2 Resurrected alpha between now and the game's 2021 release.

[Source: Blizzard]