Desktop Platform RSS Feed | Desktop RSS Feed on en Launch Media Network Roblox Pixel Piece Best Fruits Tier List Mon, 06 Feb 2023 13:30:02 -0500 Serhii Patskan

Some of the best fruit in Roblox Pixel Piece can be quite expensive, but the skills and boosts they grant make the cost well worth it. You don't have to have the highest tier fruit to be powerful, but it sure does help.

Our guide will provide you with a tier list of the best fruits in Roblox Pixel Piece, including their prices and best skills. Check out our guide on how to get fruit in Pixel Piece to take out some of the guesswork.

S-Tier Fruit in Roblox Pixel Piece


  • Price: 50,000 Beli (3,000 Robux)
  • Skills: 7

Apart from having seven amazing moves, this fruit provides players with immunity to damage. It's no wonder why this is currently the best fruit in the game.

The best skills from this fruit are Frozen Time and Ultimate Stomp. The first one covers an entire area with ice, immobilizing enemies, while the second one deals massive AoE damage with freezing effect.


  • Price: 40,000 Beli (2,500 Robux)
  • Skills: 7

While Hie-Hie freezes mobs, Mera-Mera burns everything around you. It also has seven skills, but is slightly cheaper due to lack of immunity to damage.

The best skills are Hiken, which throws a fireball at a decent range, and Dai Enkai Entei, which summons a huge fireball that grows in size and burns everything in an area.

A-Tier Fruit in Roblox Pixel Piece


  • Price: 12,000 Beli (700 Robux)
  • Skills: 6

This fruit is probably the best one for grinding PvE. It's not too expensive, and it provides you with some really powerful abilities.

If you want to effectively kill bandits and other mobs, then use Kilo Walk, which stomps around all enemies within a circle, and Kilo Crash, which allows you to jump really high and land with an AoE ground slam.


  • Price: 9,000 Beli (700 Robux)
  • Skills: 4

Although this fruit doesn't give as many skills as other fruits, there is one that is worth checking out: Bomb Destruct. This skill allows players to set up an explosion of a massive size that demolishes everything around you.

If you think Bomb-Bomb way too expensive for only one good skill, then collect some more Beli and go for Kilo-Kilo instead.

B-Tier Fruit in Roblox Pixel Piece


  • Price: 7,000 Beli (500 Robux)
  • Skills: 3

The only really good skill that this fruit can offer is Spinning Flight, which allows you to move freely midair and quickly traverse any island. But other than that this fruit is rather unremarkable for such a high price.


  • Price: 5,000 Beli (500 Robux)
  • Skills: 3

Cry-Cry is made specifically for healers who want to either drain enemies using Kenpopo ability, or give health to your teammates using Chiyupopo. The first skill is much more effective, as it damages mobs and heals both you and your allies around you.

C-Tier Fruit in Roblox Pixel Piece


  • Price: 2,500 Beli (500 Robux).
  • Skills: 2

If you want to make yourself or your team invisible for a short period of time, then you can purchase this fruit.

You get two skills: Self Invisible and Party Invisible. Going invisible doesn't have a ton of uses. Taking into account the high price for only two skills, Suke-Suke simply cannot be considered a good fruit.


  • Price: 500 Beli (50 Robux).
  • Skills: 2

Although there are two skills in this fruit, only one of them can actually be used for some decent results, and that's Smooth Floor. It allows you to travel on land faster than usual, which may help you escape unwelcome encounters.

Those are the best fruits in Roblox Pixel Piece. For more guides and other Roblox-related guides, check out our dedicated hub page.

Featured image via Roblox

Dark and Darker Alpha Playtest #4 Goes Live, Includes Solo Mode Mon, 06 Feb 2023 12:59:46 -0500 Ashley Shankle

Dark and Darker is back! At least for now. As of today, Alpha Playtest #4 has started for the multiplayer dungeon crawler, and getting into it's one step shorter than the last playtest. You just have to download the demo on Steam and get started.

Dark and Darker's Alpha Playtest #4 will be running from February 6 through February 13, and the current build includes a mode many players have been asking for: a solo adventure.

This current patch brings with it a number of notable balancing adjustments as well as new weapons and items. Check out the full patch notes below, and be prepared to play around with the new Gathering Hall system as well as the new Goblin Cave solo adventure over the next seven days.

Dark and Darker Alpha Playtest #4 Patch Notes

The current patch notes were posted to Steam alongside the playtest launch. They are as follows:

New Features and Updates

  • New Gathering Hall System - Hang out at the Gathering Hall and build the perfect dungeon party.
  • New Karma System - Rate your fellow allies after your adventure. Beware! Scoundrels and deviants are unable to participate.
  • New VoIP - In-game voice chat to interact with other adventurers.
  • New experimental Goblin Caves for a solo adventurer experience!
  • New Trading Channel QoL features.
  • New Report system to help us round up and punish the wicked.
  • New Cosmetics
  • New Weapons - Short Sword and Quarterstaff,
  • Some Unique Weapons have been greatly improved.
  • Attack animation improved for the War Maul, Double Axe & Battle Axe.
  • Weapon attack animations now do more varying amounts of damage.
  • New Armors for the 'head' slot.
  • New 'Sanctuary' spell for the Cleric.
  • New Ore and Craft Items.
  • New 'Valentine' NPC.
  • The secretive 'Goblin Merchant' now sells mysterious wares.
  • An improved party invite system.
  • Added bundled items to the merchants.
  • Added Flavor texts for more immersive game mood.
  • Added a new Tokyo Region + preliminary Japanese localization - first draft.


  • Moved the starting spawns from the edge of the map to the interior and added more variations to test.
  • 2-handed weapon attack movement penalty has been reduced.
  • Added +1 base stat point to 'agility' to the Cleric to normalize the class with all other classes.
  • Rebalanced the Wizard's starting stats.
  • Added a projectile damage falloff system where damage slightly decreases based on distance. Currently the effect is very small.
  • Plate armor improved to give more bonuses,
  • Lightfoot Boots, Regal Gambeson and Templar Armor are a little slower.
  • Rapier damage slightly buffed.
  • An installed Pavise can now be knocked down by an attack.
  • Buffs for many of the less frequently used Perks and Skills.
  • Wizard's 'Light' spell now removes the 'Hide' status. Does not remove the 'invisibility' status.
  • Increased the duration of an installed campfire but the recovery effects per tick has been reduced. You will need to sit at a campfire for a longer period compared to the last playtest for the same recovery effects.

Some user comments on Steam indicate that the Goblin Adventure mode may need a little work, meaning it's very possible the current iteration of the mode will see big changes in the next playtest. It is a step in the right direction for those hoping for a singleplayer experience from Dark and Darker down the line, though.

Hogwarts Legacy Trophies and Achievements List Mon, 06 Feb 2023 12:26:39 -0500 Jonathan Moore

Hogwarts Legacy puts you in the robe of your very own spellcaster, letting you explore the Wizarding World as a witch or warlock roughly 100 years before the events of the books and movies. As with most any open-world action RPG, there are plenty of things to collect and plenty of sidequests to follow. There are also trials and dungeons to find and complete, as well as gear to upgrade and spells to learn. As such, you may be looking for a trophy and achievements guide to act as a companion to your adventure. 

How Many Trophies and Achievements are in Hogwarts Legacy?

There are 46 trophies in Hogwarts Legacy on PlayStation 4 and PS5, including one platinum trophy, two gold trophies, 15 silver trophies, and 28 bronze trophies. That means there are 45 achievements to get for those playing on Xbox One and Series X|S, as well as PC via Steam or Epic Games, resulting in 1,000 Gamer Score or achievement XP. 

Here's a full list of all the trophies and achievements in Hogwarts Legacy. Note that some spoilers follow, specifically for the game's hidden challenges and story-related segments, which are detailed at the bottom of this guide. 

All Hogwarts Legacy Trophies and Achievements

  • Trophy Triumph: Obtain all trophies (PS4/PS5).
  • The Good Samaritan: Complete all sidequests.
  • Challenge Accepted: Complete all tiers of a challenge.
  • Collector's Edition: Complete all collections.
  • Loom for Improvement: Upgrade a piece of gear.
  • The Root of the Problem: Stun 10 different enemies using a Mandrake.
  • The Nature of the Beast: Breed every type of beast.
  • Going Through the Potions: Brew every type of potion. 
  • Put Down Roots: Grow every type of plant. 
  • Third Time's a Charm: Upgrade a piece of gear 3 times. 
  • A Talent for Spending: Spend 5 Talent Points. 
  • Savvy Spender: Spend all Talent Points. 
  • Room with a View: Reach the highest point in the castle, the Headmaster's upper study. 
  • Spilled Milk: Use Flipendo 10 times to tip one cow or several. 
  • Floo Around the World: Unlock all Floo Flames.
  • Followed the Butterflies: Follow butterflies to a treasure. 
  • Rise to the Challenges: Defeat enemies in all battle arenas. 
  • Merlin's Beard!: Complete all Merlin Trials. 
  • The Intrepid Explorer: Discover all cairn dungeons. 
  • Demiguise Dread: Find all Demiguise statues. 
  • The Ends Petrify the Means: Defeat a total of 50 enemies using Petrificus Totalus. 
  • Raising Expectations: Reach a combo of 100.
  • Finishing Touches: Use Ancient Magic on every enemy in the game. 
  • The Spell Master: Learn all spells. 
  • A Forte for Achievement: Reach Level 40. 

Hidden Trophies and Achievements

  • The Sort Who Makes an Entrance: Complete the introduction and finish the Sorting Ceremony. 
  • The Toast of the Town: Find the Map Chamber as a Slytherin.
  • The Auror's Apprentice: Fin the Map Chamber as a Hufflepuff. 
  • The Gryffindor in the Graveyard: Find the Map Chamber as a Gryffindor. 
  • The Wise Owl: Find the Map Chamber as a Ravenclaw. 
  • First Class Student: Attend your first class. 
  • Troll with the Punches: Survive the troll attack on Hogsmeade. 
  • That's a Keeper: Meet Charles Rookwood in the Map Chamber. 
  • Rising From the Ashes: Rescue the phoenix. 
  • Grappling with the Graphorn: Subdue the Lord of the Shore. 
  • The One Who Mastered Memories: View all Pensieve memories. 
  • The Hallowed Hero: Wield a Deathly Hallow. 
  • The Hero of Hogwarts: Defeat Ranrok. 
  • The Seeker of Knowledge: Win the House Cup. 
  • The Avenging Gazelle: Complete Natsai Onai's relationship line. 
  • The Defender of Dragon: Save a dragon. 
  • Beast Friends: Complete Poppy Sweeting's relationship line. 
  • A Sallow Grave: Complete Sebastian Sallow's relationship line. 
  • Flight the Good Flight: Beat Imelda's time in all broom races. 
  • A Keen Sense of Spell: Invoke Ancient Magic for the first time. 
  • Coasting Along: Visit Poidsear Coast. 

Those are all of the trophies and achievements in Hogwarts Legacy. For more, head over to our growing guides hub for the game

Deliver Us Mars: Best GPU and System Settings Mon, 06 Feb 2023 09:23:29 -0500 Serhii Patskan

It may take tweaking some settings to improve performance in Deliver Us Mars, as is the norm for game releases on PC these days. In this guide we'll go over the best GPU and system settings to reduce slowdowns and still have the game look great.

How to Improve Performance in Deliver Us Mars

Turn Off Ray Tracing

Most Deliver Us Mars player complaints come from one graphics setting that is the sole reason for massive FPS drops, and that's RTX or Ray Tracing.

It is important to understand that Ray Tracing, although very good-looking, will not work properly without a full DirectX 12 support, which is available on the following graphics cards and above:

  • NVIDIA GeForce GTX 1080.
  • AMD RX 5600 XT.

Anything that is below will not provide decent RTX processing. If that's your case, then simply turn off RTX support in the graphics game settings, and install DirectX 11 version instead. This alone will greatly improve your FPS during cutscenes and beyond.

Best nVidia GPU Settings

You can also improve the overall performance of the game by making these adjustments in the nVidia control panel in Global 3D Settings menu:

  • Set "Image Scaling" to "ON".
  • Set "Ambient Occlusion" to "Performance".
  • Set "Anisotropic Filtering" to "Application Controlled".
  • Set "Antialiasing FXAA" to "Off".
  • Set "Antialiasing Mode" to "Application Controlled".
  • Set "Antialiasing Transparency" to "Off".
  • Set "Low Latency Mode" to "Ultra".
  • Set "Max Frame Rate" to "Off".
  • Set "Optimize for Computer Performance" to "On".

Lastly, laptop users should definitely set "Power Management Mode" to "Maximum Performance".

Best AMD Radeon GPU Settings

Similarly, AMD graphics cards owners could improve the performance of Deliver Us Mars via an AMD Radeon software in the Graphics menu:

  • Toggle "Anti-Lag" to "On".
  • Toggle "Image Sharpening" to "On".
  • Toggle "Vertical Refresh" to "Off".
  • Set "AA Method" to "Multi Sampling".

Hopefully, these best GPU and system settings helped you achieve the highest performance in Deliver Us Mars, and stay tuned for more related guides.

Featured image via Frontier Foundry

Dead Space Remake: Where to Find All Marker Fragments Sat, 04 Feb 2023 11:08:51 -0500 Will Borger

So, you've beaten the Dead Space Remake. You've started New Game Plus, and you're looking for the secret, alternative ending. As you probably already know, you need to collect 12 Marker Fragments scattered around the USG Ishimura to get that secret ending. If you're here, you're wondering where to find them.

Marker Fragments are actually pretty easy to see because of the purple glow they emit, but they can hide in some hard-to-find places. We've found them all, and we're willing to share our secrets.

All Dead Space Remake Marker Fragment Locations

Marker Fragment 1

Image by GameSkinny

Market Fragment 1 is found in Chapter 1, in Hanger-Cargo-Tram Control. It's on a shelf in the Maintenance Bay office. This is a hard one to miss.

Marker Fragment 2

Image by GameSkinny

Marker Fragment 2 is located in Chapter 2, on Medical Floor 1 in Dr. T. Kyne’s office. It's in a secret room behind the bookshelf in Kyne's office.

Marker Fragment 3

Image by GameSkinny

Marker Fragment 3 is found in the Engine Room, specifically on Floor 3 of Engineering, in Chapter 3. It's hiding in a dark corner of the room, but the purple glow should make it pretty easy to see.

Marker Fragment 4

Image by GameSkinny

Marker Fragment 4 is located in Chapter 4. It's on the floor of the Break Room, near the scary-looking pentagram. On your map, you can find it on Floor 1 of the Bridge.

Marker Fragment 5

Image by GameSkinny

The first of two Marker Fragments you'll find in Chapter 5 is located in Cryogenics, which is on Floor 4 of Medical. It's on top of the large freezing chamber in the center of the room.

Marker Fragment 6

Image by GameSkinny

The second of Chapter 5's Marker Fragments is also on Floor 4 of Medical. It's on a desk in Dr. Mercer's office.

Marker Fragment 7

Image by GameSkinny

You'll find this Marker Fragment in Chapter 6. It's in the East Grow Chamber, which is on Floor 4 of Hydroponics. You'll need to use Kinesis to pull this one to you, as it's hidden inside a large patch of Necromorph corruption on one of the walls. It's easiest to see if you're floating in zero-g.

Marker Fragment 8

Image by GameSkinny

This Marker is in Chapter 7, on a shelf in the Mineral Samples room, which is located on Floor 5 of the Mining section.

Marker Fragment 9

Image by GameSkinny

This one's in Chapter 8. You'll find it on Floor 2 of the Communications Hub. Like Marker Fragment 7, you'll find it in a hole covered by Necromorph goo.

Marker Fragment 10

Image by GameSkinny

You'll find the next Marker Fragment in Chapter 9. This one's on a desk in the Deluxe Quarter Bunk Room, which is located on Floor 3 of the Crew Quarters. 

Marker Fragment 11

Image by GameSkinny

Fragment 11 is also on Floor 3 of the Crew Quarters, but it's in Chapter 10 instead of Chapter 9. This time, you'll want to look behind the Inquiry Desks.

Marker Fragment 12

Image by GameSkinny

The 12th and final Marker Fragment is located in Chapter 11. You'll find it in the Cargo Bay, which is on Floor 1 of Hangar-Cargo-Tram Control. You'll know you're in the right room because it's where the Red Marker is. The Fragment is located on a shelf in the lower right section of the room.

Now that you have all of the Marker Fragments, take them to Captain Mathius's Quarters on Floor 3 of the Crew Quarters. Place them all on the table next to Mathius' Marker statue, and you'll hear a spooky sound. That means you've completed the quest. From there, finish the game as normal to unlock the secret ending. For more, head over to our Dead Space guides hub.

Roblox Pixel Piece: How to Get Fruit Sat, 04 Feb 2023 10:47:25 -0500 Serhii Patskan

Fruits are essential items in Roblox Pixel Piece, helping you acquire new skills once consumed. Though you may be wondering where to find them, different fruits can be purchased in a single area in the game, and it's relatively easy to find. Our guide will show you how to get fruit in Roblox Pixel Piece.

Where to Find Fruit in Roblox Pixel Piece

Central Port is a small island to the south of Orange Island. You don't need to acquire any levels to get there. Simply purchase the cheapest available boat at the starting island and travel to Central Port.

You'll find three NPCs there, including a Fruit Dealer, Stat Resetter, and Fruit Remover. The Fruit Shop can be found right under the central platform. 

Fruits can also spawn randomly under the trees on all the islands, so be sure to check as many trees as you can since you never know what you may find. But if you want to be sure, then you can purchase the following ones at the shop:

  • Smooth-Smooth: 500 Beli or 50 Robux.
    • Z ability: Smooth Floor.
    • X ability: Smooth Push.
  • Suke-Suke: 2,500 Beli or 500 Robux.
    • Z ability: Self Invisible.
    • X ability: Party Invisible.
  • Cry-Cry: 5,000 Beli or 500 Robux.
    • Z ability: Kenpopo.
    • X ability: Chiyupopo.
    • C ability: Hogopopo.
  • Spin-Spin: 7,000 Beli or 500 Robux.
    • Z ability: Spinning Disaster.
    • X ability: Spinning Assault.
    • C ability: Spinning Flight.
  • Bomb-Bomb: 9,000 Beli or 700 Robux.
    • Z ability: Bomb Shot.
    • X ability: Bomb Rush.
    • E ability: Bomb Booster.
    • V ability: Bomb Destruct.
  • Kilo-Kilo: 12,000 Beli or 700 Robux.
    • Z ability: Kilo Walk.
    • X ability: Kilo Crash.
    • C ability: 1,000kg.
    • V ability: 10,000kg.
    • E ability: Kilo Rise.
    • R ability: Kilo Force.
  • Mera-Mera: 40,000 Beli or 2,500 Robux.
    • Z ability: Flame Snap.
    • T ability: Flame Flight.
    • X ability: Shinka Shiranui.
    • C ability: Flame Repulse.
    • E ability: Hiken.
    • R ability: Hono No Hashira.
    • V ability: Dai Enkai Entei.
  • Hie-Hie: 50,000 Beli or 3,000 Robux.
    • Z ability: Ice Hawk.
    • X ability: Ice Spears.
    • C ability: Ice Hammer.
    • E ability: Ice Stomp.
    • V ability: Frozen Time.
    • R ability: Ultimate Stomp.
    • T ability: Ice Ice.

That's everything you need to know on how to get fruit in Roblox Pixel Piece. For more guides and other Roblox-related guides, check out our dedicated hub page.

Featured image via Roblox.

Best Passion for Chocolate Gifts for Each Character in Tower of Fantasy Fri, 03 Feb 2023 14:58:11 -0500 John Schutt

The Passion for Chocolate event in Tower of Fantasy follows the structure set down in the Aida Cafe event. You give tasty treats in sets of three to the various major story characters you meet during the campaign and receive reward points based on how closely you match their tastes. This guide aims to provide the best gifts for each character so you can maximize your event points quickly and easily.

The Best Gifts for Each Character During the Passion for Chocolate Event

Screenshot by GameSkinny

You’ll only be able to give three gifts per day, resetting at 5:00 AM EST every morning. The amount of points you accrue depends on which characters appear for gifts, as the points awarded vary, even when giving the best options. For a complete list of how to make each gift and the rewards for giving them, check out our general guide to the Passion for Chocolate event.

Here are the best gifts for each Tower of Fantasy character. Note that neither Alyss nor Annabella can appear as customers currently.

Bai Ling Best Gifts

  • Square Chocolate: Classic Square
  • Round Chocolate: Coffee Planet
  • Heart-shaped Chocolate: Mint Crush

Claudia Best Gifts

  • Square Chocolate: Meat Floss Square
  • Round Chocolate: Floating Planet
  • Heart-shaped Chocolate: Fish Oil Crush

Cobalt-B Best Gifts

  • Square Chocolate: Hazelnut Square
  • Round Chocolate: Flower Planet
  • Heart-shaped Chocolate: Meat Floss Crush

Cocoritter Best Gifts

  • Square Chocolate: Flamegon Square
  • Round Chocolate: Strawberry Planet
  • Heart-shaped Chocolate: Cream Crush

Crow Best Gifts

  • Square Chocolate: Crab Stick Square
  • Round Chocolate: Crab Stick Planet
  • Heart-shaped Chocolate: Crab Stick Crush

Echo Best Gifts

  • Square Chocolate: Nut Square
  • Round Chocolate: Truffle Planet
  • Heart-shaped Chocolate: Fallen Fruit Crush

Ene Best Gifts

  • Square Chocolate: Meat Floss Square
  • Round Chocolate: Meat Floss Planet
  • Heart-shaped Chocolate: Meat Floss Crush

Frigg Best Gifts

  • Square Chocolate: Tail Square
  • Round Chocolate: Floating Planet
  • Heart-shaped Chocolate: Fish Oil Crush

Hilda Best Gifts

  • Square Chocolate: Salted Egg Square
  • Round Chocolate: Crab Stick Planet
  • Heart-shaped Chocolate: Crab Stick Crush

Huma Best Gifts

  • Square Chocolate: Nut Square
  • Round Chocolate: Flower Planet
  • Heart-shaped Chocolate: Cocoa Crush

King Best Gifts

  • Square Chocolate: Crab Stick
  • Round Chocolate: Liqueur Filling Planet
  • Heart-shaped Chocolate: Fish Oil Crush

Lin Best Gifts

  • Square Chocolate: Tail Square
  • Round Chocolate: Floating Planet
  • Heart-shaped Chocolate: Meat Floss Crush

Lyra Best Gifts

  • Square Chocolate: Crab Stick Square
  • Round Chocolate: Crab Stick Planet
  • Heart-shaped Chocolate: Fish Oil Crush

Meryl Best Gifts

  • Square Chocolate: Classic Square
  • Round Chocolate: Flower Planet
  • Heart-shaped Chocolate: Mint Crush

Nemesis Best Gifts

  • Square Chocolate: Flamegon Square
  • Round Chocolate: Strawberry Planet
  • Heart-shaped Chocolate: Mint Crush

Pepper Best Gifts

  • Square Chocolate: Hazelnut Square
  • Round Chocolate: Coffee Planet
  • Heart-shaped Chocolate: Cream Crush

Ruby Best Gifts

  • Square Chocolate: Cocoa Square
  • Round Chocolate: Cocoa Planet
  • Heart-shaped Chocolate: Cocoa Crush

Saki Fuwa Best Gifts

  • Square Chocolate: Crab Stick Square
  • Round Chocolate: Crab Stick Planet
  • Heart-shaped Chocolate: Crab Stick Crush

Samir Best Gifts

  • Square Chocolate: Tail Square
  • Round Chocolate: Floating Planet
  • Heart-shaped Chocolate: Spicy Crush

Shiro Best Gifts

  • Square Chocolate: Crab Stick Square
  • Round Chocolate: Sea Salt Planet
  • Heart-shaped Chocolate: Roe Crush

Tian Lang Best Gifts

  • Square Chocolate: Flamegon Square
  • Round Chocolate: Strawberry Planet
  • Heart-shaped Chocolate: Blueberry Crush

Tsubasa Best Gifts

  • Square Chocolate: Classic Square
  • Round Chocolate: Strawberry Planet
  • Heart-shaped Chocolate: Fallen Fruit Crush

Zero Best Gifts

  • Square Chocolate: Classic Square
  • Round Chocolate: Coffee Planet
  • Heart-shaped Chocolate: Mint Crush

As long as you follow the gifts on this list, you should average around 150 event points per day, sometimes more. That pace gets you everything of real value in four days, as 600 points is the last Red Nucleus reward. There are additional rewards up to 1,000 event points, but those are mostly gravy. For more on many different aspects of Tower of Fantasy, check out our guides hub.

Featured image via Hotta Games

Tower of Fantasy Origin of War Guide Fri, 03 Feb 2023 13:59:26 -0500 John Schutt

The Origin of War is a new activity with the 2.3 update for Tower of Fantasy, adding increasingly difficult endgame content for big rewards for those who've invested the time and energy to get there. You’ll fight consecutive waves of enemies that grow in power the deeper into it you get, with rewards to match. It's not easy, though, and we'll get into how to tackle it right in this guide.

How Origin of War Works in Tower of Fantasy

Image via Hotta Games

You'll need to reach level 80 before you can even start playing Origin of War, so don’t expect to go in the instant you can access the overworld. Being level 80 is no guarantee of success, either. You’ll want to be well about 50,000 CS to make it past even the first few levels, and even then, having both a good healer and top-tier damage is an absolute must.

You’ll access Origin of War via the Challenge section of the Adventure menu, and you can either go in as a pre-made team or be matched with up to three other players.

Because of how challenging the activity is, we recommend going in with a premade group. If you don’t have anyone to play with, send a message in world chat to see if anyone’s around to help, as there is usually someone with the power and experience willing to head in. Unfortunately, there’s only so much even the biggest whales can do to carry at the higher levels, so you will have to do some lifting yourself.

Each level has you facing off against several waves of enemies, and there are 25 levels total. Enemies cannot be staggered and are not affected by Phantasia, and any buffs you have from a previous activity are wiped at the start of a new one. If there’s a heavily-leveled player on your team, the game will automatically adjust which level you start on to compensate.

How Affixes Work in the Origin of War Activity in Tower of Fantasy

Screenshot by GameSkinny

Origin of War introduces a new character buff system similar to Tech from Void Abyss. Called “affixes”, these permanent, customizable improvements can give you an edge that makes more difficult levels more bearable. Most of them have straight damage increases, but others can help with healing and defenses or create a role for you to play on the team.

For instance, you might get an Affix that grants a flat 10% bonus to your Frost damage, while another adds an immunity to Volt damage or another that causes a burst of energy every time you attack.

Affixes start weaker and become incrementally stronger the more you collect and the higher the difficulty you complete. You can have six Affixes equipped at one time but can only swap them out between levels, not during play.

Be aware that some Affixes are unique to a level and cannot be equipped once you clear that level, and it’s possible for Affixes to conflict based on their effect. You’ll need to choose which Affix you want to use in case of a confliction.

What are the Rewards in Origin of War in Tower of Fantasy

Screenshot by GameSkinny

Completing each level of Origin of War awards two types of crafting and upgrade materials, a pile of gold, and one piece of Exoskeleton equipment of increasing rarity. These are one-time rewards and cannot be earned again once claimed. They do, however, reset at the end of the season, as does whatever title you received during.

Despite how hard it is, getting high in Origin of War level will showcase your skills and, more importantly, will equip you with better and better gear while enabling you to easily upgrade it. The Exoskeleton equipment is unique to update 2.3, and you’ll want as many chances at a good one and as many crafting materials as possible. The additional rewards are gravy.

Those are the basics of taking on the new Origin of War mode in Tower of Fantasy. Don’t worry if you fail a few times, and especially don’t worry if you need reviving during the activity. These enemies hit like trucks, and things can get very chaotic very quickly. For more help with the game's content both old and new, check out our Tower of Fantasy guides hub.

Featured image via Hotta Games

Dead Space Remake: How to Get the Burnished Suit Fri, 03 Feb 2023 13:43:41 -0500 Will Borger

The Dead Space remake has a lot of suits, some of which can get some from finding their schematics in-game and others can be bought from the store or come from the Deluxe Edition. But there's one suit in the game that's harder to earn than all the others. One suit to rule them all, if you will:  the Burnished Suit. But how do you get it?

How to Get the Burnished Suit in the Dead Space Remake

To get the Burnished Suit, you'll have to beat the game on Impossible Mode, the hardest mode in the game. Impossible is accessible from the beginning so you won't have to unlock it.

You'll have to start a new game from scratch on Impossible, and clearing it is no easy task. You only get one save file in Impossible Mode, and it's immediately downgraded to Hard mode if you die. You'll have to beat the game on Impossible without dying to get the Burnished Suit.

If you manage to clear Impossible Mode, however, you'll get access to the Burnished Suit as a result. You'll also earn the Hand Canon, a foam finger gun that does truly ludicrous damage. Issac also says "Bang!" and "Pew!" when you fire it for added hilarity.

So that's it. Just play on the hardest difficulty and don't die once. Piece of cake. But if you need some extra help, check out our Dead Space Remake tips and tricks articles. We'll get you through the USG Ishimura in one piece.

Dead Space Remake: How to Get the Final Regeneration Achievement Fri, 03 Feb 2023 12:41:01 -0500 Thomas Wilde

Naturally, our old buddy the Hunter is back for the 2023 remake of Dead Space. If you played the original, you may know it as the eternally-regenerating monster that pursued you throughout several stretches of the game, courtesy of Dr. Mercer. This time around it's tied to an achievement, "Final Regeneration."

You have the opportunity to learn more about what the Hunter actually is in the remake, and how Mercer created it in the first place. Here's how to solve that particular mystery.  

How to Complete the "Premeditated Malpractice" Mission and get "Final Regeneration"

After you've successfully dealt with the Hunter in Chapter 4, leave via the control booth in Cryogenics and wait out Isaac's conversation with Kendra.

You can now double back into the control booth and use its console to open the central chamber. This seems like a dumb idea, but the Hunter is safely in storage elsewhere on the ship for the time being. If you check out the chamber, you'll find a Tissue Sample, which begins the side mission "Premeditated Malpractice."

Like other side missions, this requires you to go to several locations throughout the Ishimura, a couple of which aren't immediately available. You can finish this mission by Chapter 7 at the earliest, when you unlock the Mining Deck.

Screenshot by GameSkinny

The first stretch of "Premeditated Malpractice" takes place on the Medical Deck, and requires a little backtracking. It's not particularly dangerous unless you've left a lot of enemies alive behind you or you're playing on one of the higher difficulties.

In the latter case, the "intensity director" is just looking for excuses to spawn more necromorphs to punch your ticket. If you're low on ammo, health, or both after your fights with the Hunter, it might be worth putting this off until you're in a better position to explore.

You'll initially be heading back to the ground floor of the Medical Lab to find a DNA scanner. While Isaac mentions that he'll have to hurry to get it done, there doesn't appear to be an actual time limit attached to this part of the mission.

Screenshot by GameSkinny

Once scanned, the Tissue Sample will direct you back to Intensive Care. This is the hallway outside the Morgue with the big cylindrical booths, also known to many players as "that room where that patient killed herself in front of you."

Return there now and you'll find one of those booths now has a console that you can interact with. Use it to trigger a hologram recording of a session between Mercer and one of his patients.

Screenshot by GameSkinny

Your next step is the Mining Deck, which first becomes available in Chapter 7. Survive your first elevator ride to the third level, then go to the end of the hall past the laser traps to Ore Storage.

Inside, use kinesis to move the crates stacked in the corner and grab the audio log out of the security console. Let it play to the end and you'll get your next stop.

Screenshot by GameSkinny

Return to the Bridge. While your objective tracker won't point you exactly where you need to go, you can now interact with one of the glass consoles on the north side of the Main Atrium, near the entrance from the tram station. The console will play back another saved conversation between Nicole and the late Captain Mathius.

Screenshot by GameSkinny

That leads you to your final stop. Return to Hydroponics and take the elevator in the West Grow Chamber up to the second floor. In the Hydroponics Control Room, you should now be able to open the locked door to Nutrition Systems.

Screenshot by GameSkinny

You can get some decent loot from this area, including a Power Node. Inside its back room, you can find an audio log on the desk. Listen to it to unlock "Final Regeneration."

Screenshot by GameSkinny

Once you've finished this mission, your final battle with the Hunter in Chapter 10 will have some additional dialogue from Isaac.

With that, you've gotten some extra lore as well as the "Final Regeneration" achievement to add to the collection. Take a look at some of our other Dead Space remake guides, such as how to complete the "Scientific Methods" side mission.

Featured image by GameSkinny

Dead Space Remake: How to Complete "Scientific Methods" Fri, 03 Feb 2023 11:48:10 -0500 Thomas Wilde

One of the changes to the story in the Dead Space remake is fleshing out Nicole Brennan's character. Through her notes and hologram recordings, you can now get a better look at her attempts to fight the necromorph invasion of the Ishimura as it began through the "Scientific Methods" side mission.

Here's how to trace Nicole's steps and see where her investigation led her.

Doctor's Orders: The "Scientific Methods" Side Mission in Dead Space

With a lot of the side missions in Dead Space, the trick is coming across the trigger that starts them. Conversely, "Scientific Methods" really wants you to find the start of its chain, but finishing it can be difficult unless you're particularly thorough about searching every nook and cranny on the Ishimura.

As with a lot of side missions in the Dead Space remake, "Scientific Methods" lets you unlock and explore a couple of rooms on the ship that would otherwise be inaccessible, and some of those rooms can contain valuable resources like Semiconductors. You also receive an upgrade for the Force Gun for completing the chain, so it's worth pursuing this side mission even if you're not at all interested in Dead Space's story.

Screenshot by GameSkinny

The intended way to begin "Scientific Methods" appears to be in Chapter 2 when you reach the Medical Deck. When Isaac enters Nicole's office in the Medical Lab, he'll try and ping her RIG, which sends him on a series of attempts to track down her current location.

The next step along the chain is to find Nicole's secret office in the Diagnostics Room, which is the next step along the chain. One of the operating tables has a hologram of Nicole that will give you a mission objective of following her. (Note: if you do this before you visit Nicole's office, you'll end up jumping past the first step, which won't affect your ability to complete the side mission.)

This requires you to activate the circuit breaker in the same room and turn on the seemingly-useless Shower. Doing so reveals a stretch of the wall that has a kinesis icon on it.

Screenshot by GameSkinny

You can move it aside to reveal a room that Nicole repurposed into a deprogramming suite. Listen to the audio log on the desk.

Screenshot by GameSkinny

Nicole's next stop, and yours, is the Calibration Room on the Engineering Deck, which is first available in Chapter 3. Interact with the table in the center of the room to watch the hologram recording of Nicole, as she performs an autopsy on a particularly unlucky crew member.

Screenshot by GameSkinny

After this, "Scientific Methods" ends up on pause until you gain access to the Mining Deck in Chapter 7. When you reach the lowest level on the elevator, Maintenance, you'll find most of it is overgrown by corruption.

Of the two accessible doors, one is bracketed by Guardians, so it's tempting to turn around and go the other way. Instead, use the nearby stash of fuel tanks to take them out with minimal difficulty.

Screenshot by GameSkinny

The door they were protecting leads to Secure Storage, which is as overgrown as anywhere else on this floor. The circuit breaker at the end of the hall lets you open 3 of the 4 doors, but the one we're after is Storage 2. (It's also worth checking Storage 1 if you're in decent shape. It's full of Swarmers, but has a valuable Ruby Semiconductor inside.)

Screenshot by GameSkinny

Inside Storage 2, listen to both the audio logs. One is a sweet conversation between Nicole and Isaac, which is worth listening to if you're looking for some story context, but the other is what we're here to find.

Screenshot by GameSkinny

Once again, though, you'll have to wait for a while before you can wrap this up. Your next stop is on the Crew Deck, which you unlock in Chapter 10. Once you finally get inside, you're looking for the Guest Consultant's Suites in the Deluxe Quarters.

Enter the Suites with Kyne's code for a lengthy flashback that adds some more context to Isaac's relationship with Nicole. Afterward, go into the Suites' back room and interact with the console against the wall.

Screenshot by GameSkinny

Watch the ensuing holographic recording to its end. You'll receive the Whole Again trophy/achievement as soon as it's over, and can get the third weapon upgrade for the Force Gun off of Mercer's desk.

Screenshot by GameSkinny

With that, you'll have finished the "Scientific Methods" side mission and received the Force Gun upgrade. Be sure to check out our other Dead Space guides and walkthroughs.

Featured image by GameSkinny

Tower of Fantasy Passion for Chocolate Guide Fri, 03 Feb 2023 09:59:19 -0500 John Schutt

Tower of Fantasy update 2.3 brings with it a new limited-time event: Passion for Chocolate. Like the Aida Cafe event during the launch of the Artificial Island, Passion for Chocolate sees you creating new foods to pass out to the various major characters of the game.

However, there have been some improvements over the last limited event, with many more necessary ingredients available via password chests rather than received randomly from enemies. The reward structure in Passion for Chocolate is better as well. This guide will explain the event and everything you need to collect to make all the tasty treats.

Passion for Chocolate Ingredients, Rewards, and Sweets List

A number of new, limited ingredients are available only during the Passion for Chocolate event. All of the ingredients are obtainable either by opening password chests or purchasing them from between 2 and 5 Mira at the Chocolatier in the Treasured Guardian section of Mirroria.

Screenshots by GameSkinny

They are:

  • Square Mold: 5 Mira
  • Circular Mold: 5 Mira
  • Heart-shaped Mold: 5 Mira
  • Powdered Sugar: 3 Mira
  • Coffee Beans: 3 Mira
  • Mint: 3 Mira
  • Fresh Cream: 3 Mira
  • Nuts: 3 Mira
  • Liqueur Filling: 3 Mira
  • Cocoa Powder: 2 Mira

Every chocolate recipe uses the above ingredients and those you can find in the vanilla game and throughout the Vera region. Check out our Tower of Fantasy ingredients guide for a complete list of standard ingredients.

All Gifts in the Passion for Chocolate Limited Event

Screenshot by GameSkinny

Once you have your ingredients, go into the Passion for Chocolate screen via the Rewards menu. You'll need to provide the customer with three chocolatey gifts. Giving them the right gifts will award the maximum number of Crush points. For the best gifts for each character, check out our best gifts guide.

Here are all of the gifts you can make in Tower of Fantasy's Passion for Chocolate event.

Classic Square

  • 1 Powdered Sugar
  • 1 Cocoa Beans
  • 1 Honey
  • 1 Square Mold

Nut Square

  • 1 Nuts
  • 1 Cocoa Beans
  • 1 Square Mold

Hazelnut Square

  • 1 Hazelnut
  • 1 Cocoa Beans
  • 1 Square Mold

Flamegon Square

  • 1 Firedragon Fruit
  • 1 Cocoa Beans
  • 1 Square Mold

Cocoa Cube

  • 2 Cocoa Beans
  • 1 Square Mold

Tail Square

  • 1 Fleshy Tail
  • 1 Cocoa Beans
  • 1 Square Mold

Meat Floss Square

  • 1 Prime Cut
  • 1 Cocoa Beans
  • 1 Square Mold

Mushroom Square

  • 1 Mushroom
  • 1 Cocoa Beans
  • 1 Square Mold

Salted Egg Square

  • 1 Poultry Egg
  • 1 Cocoa Beans
  • 1 Square Mold

Crab Stick Square

  • 1 Portunid
  • 1 Cocoa Beans
  • 1 Square Mold

Coffee Planet

  • 1 Coffee Beans
  • 2 Cocoa Beans
  • 1 Circular Mold

Liqueur Filling Planet

  • 1 Liqueur Filling
  • 1 Cocoa Beans
  • 1 Circular Mold

Flower Planet

  • 1 Rose Petal
  • 1 Cocoa Beans
  • 1 Circular Mold

Strawberry Planet

  • 1 Strawberry
  • 1 Cocoa Beans
  • 1 Circular Mold

Cocoa Planet

  • 2 Cocoa Beans
  • 1 Circular Mold

Floating Planet

  • 1 Balloon Fruit
  • 1 Cocoa Beans
  • 1 Circular Mold

Meat Floss Planet

  • 1 Prime Cut
  • 1 Cocoa Beans
  • 1 Circular Mold

Sea Salt Planet

  • 1 Scallop
  • 1 Cocoa Beans
  • 1 Circular Mold

Truffle Planet

  • 1 Black Truffle
  • 1 Cocoa Beans
  • 1 Circular Mold

Crab Stick Planet

  • 1 Portunid
  • 1 Cocoa Beans
  • 1 Circular Mold

Mint Crush

  • 1 Mint
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Cream Crush

  • 1 Fresh Cream
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Fallen Fruit Crush

  • 1 Fallen Fruit
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Blueberry Crush

  • 1 Small Blueberry Jar
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Cocoa Crush

  • 1 Cocoa Beans
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Fish Oil Crush

  • 1 Dabry's Sturgeon
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Spicy Crush

  • 1 Pinecone
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Meat Floss Crush

  • 1 Prime Cut
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Roe Crush

  • 1 Caviar
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

Crab Stick Crush

  • 1 Portunid
  • 1 Cocoa Powder
  • 1 Heart-shaped Mold

All Rewards You Can Get in the Passion for Chocolate Event

Screenshot by GameSkinny

When you reach specific Crush point thresholds, you'll be rewarded with some rarer upgrade materials or larger amounts of more common materials. Here's everything you can earn as a reward in Passion for Chocolate.

20 Crush

  • 1 Gold Nucleus
  • 10 Matrix Data Pack III

50 Crush

  • 50 Weapon Augmentation Box I
  • 20,000 Gold

100 Crush

  • 1 Red Nuclei
  • 400 Energy Crystal Dust

150 Crush

  • 15 Weapon Augmentation Box II
  • 150 Crystal Chunk

200 Crush

  • 1 Tipsy Avatar Frame
  • 1 Red Nucleus

250 Crush

  • 20 Spacetime Crystal Fragments
  • 15 Weapon Augmentation Box II

300 Crush

  • 1 Love Chat Bubble
  • 10 Weapon Battery III

350 Crush

  • 60 SR Relic Shard Box
  • 10 Matrix Data Pack III

400 Crush

  • 1 Red Nucleus
  • 60,000 Gold

500 Crush

  • 10 Vera Special Gift boxes
  • 400 Energy Crystal Dust

600 Crush

  • 1 Star Pastry Chef Title
  • 1 Red Nucleus

700 Crush

  • 80 Elemental Ore Shard Box
  • 20 Weapon Battery III

800 Crush

  • 50 Cluster
  • 100 Crystal

900 Crush

  • 10 Vera Special Gift boxes
  • 10 Matrix Data Pack III

1,000 Crush

  • 1 Gold Nucleus
  • 400 Energy Crystal Dust

Realistically, you only need to reach 600 Crush points for the Red Nucleus, as the additional rewards — even the Gold Nucleus at 1,000 — are more throwaway materials; they're easy to come by outside of events. Depending on how much ingredient farming you want, 600 could very well be the limit of your reserves. Or patience, whichever comes first.

With that, you have the tools and ingredients to make the most of the Passion for Chocolate event in Tower of Fantasy. If you're looking for more coverage, we've got you covered. Our ToF guides hub has plenty to look through.

Featured image via Hotta Games.

Deliver Us Mars Review: Houston, We Have a Problem Thu, 02 Feb 2023 17:24:41 -0500 Peter Hunt Szpytek

Like any good piece of science fiction, Deliver Us Mars asks a lot of questions, with many of its themes revolving around humanity’s relationship with sustainability. However, it’s ultimately happy not answering any of them. Instead, it simply wonders: “what if astronauts could be sad?”

Deliver Us Mars is a story-driven third-person adventure game that leans heavily on its narrative, which is broken up by a small handful of puzzles and exploration sections. The puzzles leave much to be desired; most solutions require little to no thinking, and all use the same basic mechanics. Shoot a laser into a receiver node with slight variations, with small puzzle elements added at random. 

The lack of variety and challenge here means none are particularly memorable despite being a sizable portion of the game. It's a shame, too, since Mars is an interesting setting for such riddles and mysteries, with plenty of potential for unique mechanics. Alas, it's all laser puzzles that feel more at home in Portal 2, just minus the solid writing found there.

You'll spend the rest of your time with Deliver Us Mars doing one of three things: walking around empty space stations on Mars picking up random documents, climbing various walls very slowly using the climbing mechanics from Astro's Playroom, or walking slowly with characters as they talk, the latter of which makes up the vast majority of Deliver Us Mars' six-hour playtime. 

Image via Frontier Developments

To be clear: I don't mind games focused on story. But Deliver Us Mars leans too heavily into its uninteresting narrative elements. 

You follow a team of astronauts tasked with finding a missing colony of scientists who may hold the key to saving the world from climate destruction. As far as premises go, the narrative sounds great on paper. In motion, it's a slog that never truly evolves beyond those basic ideas. Characters stay mostly static and are far too caught up in their own personal conflicts to assess the problems they face with any real objectivity.

Critiquing a narrative based on disagreements I had with characters isn't a solid way to go about things, but suspension of disbelief only goes so far. People are irrational, act out of emotion, and are unpredictable, but you'd expect astronauts to be calmer and more calculated than Deliver Us Mars, well, delivers.

Image via Frontier Developments

While the story didn't resonate with me, it's hard to say that Deliver Us Mars isn't ambitious. Developer KeokeN Interactive is a small team trying to deliver a cinematic, narrative-based experience that leans heavily on cutscenes, seemingly aiming for the orbit of games like Uncharted or God of War. 

But those lofty goals are hard to achieve, and there's a disconnect between the ideal and the attainable. Character models are stiff mannequins with lifeless, unseeing eyes; animations may or may not contort characters into unrecognizable shapes; and most character faces clip through their eyebrows in unsettling, otherworldly dances. With the near-constant visual bugs in the review build, it was difficult to take anything Deliver Us Mars says seriously.

Add to those issues to persistent performance problems on console -- such as very inconsistent framerates, multiple instances of clipping through the floor and other objects, and poorly metered save points that can send you back to the beginning of chapters, losing dozens of minutes of progress -- and Deliver Us Mars is unfortunately packed full of issues. 

Deliver Us Mars Review — The Bottom Line

Image via Frontier Developments


  • Visually, Mars is well-realized.
  • Zero gravity sections are a neat, albeit brief, gimmick.


  • Near constant visual errors and performance issues.
  • Uninteresting story with lackluster characters and forced drama.
  • Almost non-existent core game mechanics.
  • Uninspired platforming and exploration.
  • Bland cutscenes featuring stiff animation.

Deliver Us Mars shoots high but gets stuck in orbit. Aside from the briefly interesting zero-g moments and some engaging sci-fi imagery, there's just not much about Deliver Us Mars that begs a return trip -- or even an initial one. 

Those who played Deliver Us the Moon may find something more to love here, but I had a hard time coming back to the Red Planet between sessions. Knowing I would spend my time with bland characters only to walk around empty space stations before being sucked back into the narrative melodrama ultimately proved as cold as the vacuum of space. 

[Note: Frontier Developments provided the copy of Deliver Us Mars used for this review. Featured image via Frontier Developments.]

How to Get Moonshine Brine in FFXIV Thu, 02 Feb 2023 14:21:13 -0500 Janzel Sandejas

Moonshine Brine is one of the components to upgrading your regular Lunar Envoy weapons in FFXIV to the 630 ilvl Augmented Lunar Envoy weapons, but getting the material isn't as simple as stopping at a Market Board and spending some gil. You've got to farm your way to this augmentation component.

How to Get Moonshine Brine in Final Fantasy XIV

There are two routes to get Moonshine Brine, but both of them require you to take on and complete Abyssos: The Seventh Circle (Savage).

On your first Abyssos: The Seventh Circle (Savage) clear in a week, you'll be granted a single Abyssos Mythos III tome. You can only get one per week, and you'll need four of these tomes to trade for a single Moonshine Brine. The exchange NPC Djole found in Radz-at-Han at the coordinates (10.3,9.6).

The second method, which also requires clearing Abyssos: The Seventh Circle (Savage), is just grinding the fight out and hoping to see Moonshine Brine in the loot list and then hope that you can win a Need roll on it. The amount of coffers rewarded for this fight depends on how many party members cleared it that week, with there being less when more players have already cleared it that week.

That's all you need to know about getting Moonshine Brine to upgrade your weapon(s) to Augmented Lunar Envoy weapons. If you found this guide helpful, check out our other FFXIV guides.

Dead Space Remake Weapon Tier List Thu, 02 Feb 2023 12:01:47 -0500 Serhii Patskan

You'll have access to a number of weapons in Dead Space Remake that have been improved since the release of the original game. Some limb-cutters have indeed become better and can be improved even further with various purchasable upgrades. But which weapons are the best weapons? 

S-Tier Weapons

Plasma Cutter

Image via Electronic Arts

  • Max Damage: 200
  • Max Capacity: 23
  • Location: Chapter 1: New Arrivals -- Workshop

Nothing's changed since the original Dead Space, and the Plasma Cutter still remains the top choice among all the weapons in the game. It is just as precise and effective as it ever was for cutting off Necromorph limbs; switching between horizontal and vertical fire modes makes things fun and efficient. Using it throughout the entire game will also give you the One Gun trophy and achievement

To increase the Plasma Cutter's damage output, purchase the Heat Accumulator upgrade from the shop in Chapter 3 for 11,000 credits. If you want to increase its capacity, then pick up the Cartridge Rack at the Ishimura Clinic.

Ripper XL

Image via Electronic Arts

  • Max Damage: 110
  • Max Capacity: 15
  • Location: Chapter 3: Course Correction -- Machine Shop

The Ripper is very similar to the Plasma Cutter in that you can easily cut off Necromorph limbs using its sawblades. However, the Ripper can be used up close and at distance. Its primary fire mode launches a hovering saw blade in front of the weapon that causes continuous damage over time, which is a good option for enemies that may have overwhelmed you.

The alternative fire, though, can be potent. The Ripper can also shoot sawblades at distance, which have the ability to ricochet off surfaces and inflict additional damage to multiple enemies. You can increase the number of ricochets with either the Ricochet Tracer, purchased during Chapter 3 for 11,000 credits, or the Angled Launcher, found inside the Flow Control Room in Chapter 6.

A-Tier Weapons

Line Gun

Image via Electronic Arts

  • Max Damage: 300
  • Max Capacity: 11
  • Location: Chapter 5: Lethal Devotion -- Emergency Equipment Storage

The Line Gun is indispensable when it comes to dealing with multiple monsters at once, especially if they are confined within a tight area. With its massive damage capability, you can cut off multiple limbs from multiple Necromorphs at a single time.

This weapon also allows you to set up traps that will trigger as soon as a Necromorph passes by. However, be careful to not step into one of them yourself. It is also worth installing either the Ionized Capacitor, purchased during Chapter 5 for 11,500 credits, or Photon Energizer, found inside Lab Storage in Chapter 10, both of which upgrade the damage of these traps.

Pulse Rifle

Image via Electronic Arts

  • Max Damage: 75
  • Max Capacity: 160
  • Location: Chapter 2: Intensive Care -- Medical Bay

The Pulse Rifle is also great for tearing through multiple enemies at a time simply due to its high rate of fire. It's also great for taking on Brutes, especially in the early chapters. Just like the Line Gun, it also has the ability to set up mines that function as explosive traps.

Although the Pulse Rifle has a large magazine, you still need to be as precise with your shots as possible, as it's easy to quickly deplete the weapon's magazine in a frenzied rush. To mitigate that, pick up the P.C.S.I. Custom Magazine from the Electrical Systems, which can be found inside Electric Systems storage room during Chapter 4. This collectibles guide shows you exactly where to find it

B-Tier Weapons

Contact Beam

Image via Electronic Arts

  • Max Damage: 1,000
  • Max Capacity: 25

The Contact Beam is a very powerful weapon that can easily take down even the strongest Necromorphs in a single shot (swap the Pulse Rifle out for this when taking on Brutes once you get it). But there are two reasons why it's so low on our weapons tier list: its high reload time and high charge time.

This weapon burns through ammo fast. That makes it powerful, but it also m means you'll be reloading and charging it constantly, lowering its overall shots per minute. Unfortunately, you cannot improve the charging rate, either. However, you can increase the ammo capacity with Portable Heliotron attachment, which can be found inside Bioprosthetics Locker Room in Chapter 10, lowering this weapon's risk and somewhat increasing its reward.

Force Gun

Image via Electronic Arts

  • Max Damage: 170
  • Max Capacity: 12
  • Location: Chapter 6: Environmental Hazard -- West Seedling Room A

The Force Gun has a decent primary fire mode, but one thing that makes this weapon attractive is its ability to create a gravity well that gathers all surrounding monsters into a single spot. The drawback is that this trick is also quite slow and requires a lot of energy. It's more a strategic secondary weapon than a primary death dealer. 

You can make the gravity well deal damage with the help of the Subsonic Oscillator upgrade, which costs 12,000 credits in Chapter 6.

Flame Thrower

Image via Electronic Arts

  • Max Damage: 90
  • Max Capacity: 110
  • Location: Chapter 3: Course Correction -- Engine Room hallway (exact location found here).

Although the Flame Thrower may look cool when being used, smoldering everything in flames of fire, it is the weakest weapon in the game and requires you to use additional weaponry to actually kill Necromorphs. But if you're looking for something to deal with Pregnants' offspring or stagger enemies, this works well in a pinch.

You can increase its range of fire using the High-Pressure Nozzle attachment, found inside the crew quarters during Chapter 10, but don't expect much from it in the long run.

Those are the best weapons in Dead Space Remake, and stay tuned for more Dead Space Remake tips and tricks articles.

Featured image via Electronic Arts.

Destiny 2: How to Get the High Albedo Sidearm Wed, 01 Feb 2023 23:22:47 -0500 John Schutt

Sidearms have always been an interesting weapon archetype in Destiny 2, and while few of them ever make it into true endgame content, they’re both fun and usable within their specific niche. That’s true for most Sidearms, including the High Albedo, available for those who’ve purchased the Beyond Light expansion.

As a three-round burst weapon, it’s in the more effective end of the archetype, though ammo can become an issue with only 27 rounds by default. If you want to add the High Abledo to your arsenal, here’s how.

Where to Get the High Albedo Sidearm in Destiny 2

There are a few ways to get a High Albedo Sidearm, all of which are on Europa. Two of them guarantee the weapon, while others offer a random chance. They are:

  • Completing the A Hard Rain Falls quest, which you unlock after completing the Beyond Light campaign. Speak to the Exo Stranger at the Campsite and complete patrols and public events in the current Eclipsed Zone. You’ll know which area is Eclipsed via the orange polyhedron near its name in the Director, having the Stasis Regeneration buff active in the area, and seeing debris falling from the sky while there. Once you fill the progress bar, return to the Stranger for one High Albedo.

  • Europa Weapon Quests. You’ll need to unlock the Europa Explorer I Sabotage upgrade, then spend 30 Herealways Pieces to grab the quest. You’ll need to have the weapon in Collections for the quest to appear, but once you have one High Albedo, you can farm these quests as often as you like.

  • From High-Value Target rewards. You’ll see orange-bar Fallen Brig mechs scattered across Europa. Defeating one of these spawns a loot chest, always containing a random Europa weapon.

  • By completing a Europa Lost Sector with Europan Gear II unlocked. Near the end of the Sabotage upgrade tree is Europan Gear, and the second tier ensures you always receive a Europa weapon on your first Lost Sector completion each week. The weapon you get is random, but combine it with Legend Lost Sector farming for a bit of double loot.

Those are your primary means of earning the High Albedo Sidearm in Destiny 2. The weapon doesn’t have the best perk pool, and there are technically more efficient options, but nothing else in the game looks quite like the Europa weapons, and if you’re a collector, you’ll want it. For more on Destiny 2’s seasonal and yearly offerings, check out our guides hub.

Dead Space Remake: How to Unlock the Secret, Alternative Ending Wed, 01 Feb 2023 19:55:59 -0500 Will Borger

The Dead Space Remake is faithful to the original in a lot of ways, but it does make a few key additions: side quests that flesh out the story, Dead Space 2's zero-g segments, a fully-explorable USG Ishimura that isn't segmented into levels, and a whole lot more. But one major addition is a secret, alternate ending not seen in the 2008 original.  Wondering how to get it? We've got you covered.

How to Unlock the Secret, Alternative Ending - Answered

First things first: you'll need to finish to the game. It doesn't matter what difficulty you play on. Just beat Dead Space Remake. Once you have a completed save file, you'll want to start a game in New Game Plus mode

Find All the Marker Shards

Once you're on New Game Plus, play through the game as normal, but keep an eye out for a new collectible scattered around the USG Ishimura: Marker Shards. These black shards are smaller versions of the Red Marker aboard the Ishimura. They're surrounded by a purple glow, so they're not generally too hard to spot, but they can be hidden in strange places.

There are 12 of them in all. Once you have all of them, take them to Captain Mathius' cabin, located on Floor 3 of the Crew Quarters, and place them on the table displaying his Marker statue. It's important to note that you have to do this before leaving the Ishimura, as you won't have the chance again later. Once you've placed all 12 Marker Shards, finish the game as you normally would, and you'll see the secret, alternative ending. For more tips, head over to our Dead Space Remake guides hub.

Destiny 2 Lightfall Tuning Preview: Weapon Buffs, Nerfs, and Exotic Changes Aplenty Wed, 01 Feb 2023 19:10:44 -0500 John Schutt

The Destiny 2 Lightfall expansion is less than a month away, and Bungie is quickly ramping up the hype train with both trailers and extensive breakdowns of changes coming to the game. Detailed in the Season 20 Weapon Tuning Preview, we got a solid look at how combat in Destiny 2 will be shifting come February 28.

Destiny 2 Weapon Update Highlights

The Tuning Preview is separated into three parts: Legendary and Exotic weapon updates and Perk changes. There's a lot to unpack, but there are some significant highlights from the post.

Legendary Weapon Updates

  • Linear Fusions are getting nerfed. Legendary Heavy Linear Fusion Rifles have been the go-to damage subtype for more than a year, and Bungie is finally reining them in with a 15% flat damage nerf. This change does not apply to either Sleeper Simulant or Queenbreaker.
  • Heavy Grenade Launchers are back. Heavy GLs got their damage to Champions, minibosses, bosses, and vehicles by 20%, and against minor enemies, they're now 40% stronger. Their explosive radius and projectile collision were also improved. The only exception is the Parasite Exotic GL, as it's already a monster. Once the PvE gold standard, Anarchy should also be getting a buff.
  • Light Machine Guns are getting more in ammo reserves across the board, depending on the size of their hidden "Reserves" stat, for 20-50% more ammo.
  • Shotguns and Kinetic weapons got more love. Shotgun reticles now dynamically resize to show their spread angle. Kinetic weapons, both Primary and Special, had their damage increased (except Stasis weapons), and there will be Kinetic weapon effects come Lightfall.

Exotic Weapon Changes

Many underused and older Exotics are getting buffs or Subclass 3.0 synergy come Lightfall. Here are the highlights there.

  • Ruinous Effigy's transmutation sphere pickup now suppresses targets.
  • The Leviathan's Breath Heavy Bow got a damage buff, can one-shot Supers in PvP, makes targets Volatile, and got a 30% damage buff against Champions.
  • One Thousand Voices now instantly ignites enemies with the Ember of Ashes Solar 3.0 Fragment equipped (not accounting for other sources of Scorch).
  • Two-Tailed Fox now applies both Scorch and Suppression, and its catalyst will apply Jolted, hinting at adding a third rocket to every shot.

Perk Changes

  • Both Osmosis and Elemental Capacitor work with the new Strand subclass. Elemental Capacitor adds from 20-25 airborne effectiveness.
    Rewind Rounds will be usable on more than just Vault of Glass weapons
  • Eager Edge received adjustments: its lunge distance was slightly reduced, but the airborne penalty was also lowered, and having the enhanced Perk now gives you more lunge distance, as it used to. The Perk also doesn't deactivate if you're going too fast and stops after a single swing.
  • Blinding Grenades are now Disorienting Grenades, as they don't do Arc damage and thus shouldn't use an Arc 3.0 keyword.
  • The Veist Stinger perk now only refills 25% of the magazine rather than the whole thing.

Destiny 2 will undoubtedly change quite a bit when Lightfall drops if these updates are anything to go by. Hopefully, these changes are all positive in practice, as they're great in theory. We've covered plenty of content for the Witch Queen and its subsequent seasons, which you'll find in our guides hub.

Featured image via Bungie.

Dead Space Remake: Security Clearance Guide to Unlocking Doors Wed, 01 Feb 2023 16:10:10 -0500 Thomas Wilde

You'll need full security clearance to find everything in the Ishimura in the Dead Space remake, as its officers locked several crucial doors as the situation aboard the ship went the rest of the way to hell.

In order to fully explore and get every upgrade, you'll need to bump up your security clearance to Level 3 and then obtain the Master Override. Here's how to gain full access to the Ishimura.

Screenshot by GameSkinny

How to Get Full Security Clearance in Dead Space

Over a typical run through the Dead Space remake, you'll gradually raise Isaac's security clearance level to a maximum of three.

  • You receive Security Level 1 for retrieving the Captain's RIG from the Morgue in Chapter 2.
  • Security Level 2 is automatically assigned to Isaac by Hammond when you rendezvous with him on the Bridge Deck in Chapter 4.
  • You'll get Level 3 in Chapter 7 when you recover the mining supervisor's RIG from the Processing Control Room.

These are all major story objectives, and as such, can't be missed.

Near where you speak with Hammond in Chapter 4, there's a small console by the captain's chair that you can interact with to start a new side mission titled "You Are Not Authorized". This mission requires you to find 7 Ishimura officers' RIGs which are scattered across the ship.

Screenshot by GameSkinny

Since several of these RIGs are found in story-locked locations, the earliest you can realistically complete "You Are Not Authorized" is right as you gain access to the Crew Deck in Chapter 10.

Each RIG's description in the side mission menu comes with a hint about where they're found, although some are quite vague. You can also track the individual RIGs as you can with any other mission objective, which lets you use the guide button on Isaac's suit to show you where to go.

Where to Find All Officer RIG Locations

Here's where to find all 7 officers' RIGs, in roughly the order they're presented in the mission briefing:

  • Hangar Supervisor Voelker: You can find this as early as Chapter 2, although you might not know what it's for at the time.

    • Voelker's RIG is at the far end of the hangar (below), on the other side of the room from the inactive cargo lift that leads to the Engineering Deck. It's very close to an O2 station, so it's easy to trip over the RIG while you're trying to refill Isaac's air supply.

Screenshot by GameSkinny

  • Mining Supervisor Dallas: As noted above, you can't miss this, as it's required to get Security Level 3.
  • Chief Engineer Rousseau: This is the only RIG of the lot that requires some backtracking.
    • Once you've got Security Level 3, return to the Engine Room on the Engineering Deck and open the locked door on the top level. You'll find this RIG inside, next to an audio log that tells you just what happened to your buddy from The Bench.
  • Comms Officer Bailey: Check Bailey's office on the Communications Deck while you're on your way to fix the comms array in Chapter 8.
  • First Officer White: After you recalibrate the ADS cannons in Chapter 4, proceed to the far end of the trench (below) to find White's corpse and RIG.

Screenshot by GameSkinny

  • Tram Supervisor Benson: When you descend to the tram's floor at the start of Chapter 10, you can find Benson's corpse and RIG at the far end of the tunnel.

    • You can see the RIG on the floor from the Bridge Deck's tram station as early as Chapter 4, but can't grab it with kinesis.

  • Lt. Commander Holt: In Hydroponics, while you're on your hunt for the Wheezers, Holt's RIG can be found on the second-floor walkway of the East Grow Chamber, near the ledge where Wheezer #6 is hanging out.

    • You have to turn off gravity to get up here, which means it's possible for Holt's RIG to end up floating around the room, particularly if you're throwing around a lot of explosives. As a result, it may get lost in the random aerial clutter, but you can use your mission tracker to point the way towards it.

How to Get the Master Override

Once you have all 7 RIGs, you can return to the console in the captain's nest on the Bridge Deck to create the Master Security Override. This unlocks the Full Clearance trophy/achievement, and lets you open the last remaining secured boxes and doors throughout the Ishimura.

Screenshot by GameSkinny

This, in turn, is necessary to get the final upgrades for most of the weapons in your arsenal, which are generally found in the big yellow locked chests that are randomly scattered across the ship. Most of these chests can only be opened once, and will still be open and empty in New Game+.

That's where to find all the RIGs you need for the highest security clearance and the Master Override. You can read more about the remake, along with plenty of other topics, in our Dead Space remake guides hub.

Featured image by GameSkinny.

Hi-Fi RUSH Review: And the Beat Goes On Wed, 01 Feb 2023 15:34:55 -0500 Will Borger

Hi-Fi RUSH probably shouldn't exist, and it definitely shouldn't be as good as it is. But this rhythm action game from Tango Gameworks is a blast from the jump, a rollicking love letter to color and music and an era when games had things to say but didn't take themselves too seriously. I was in love with it almost immediately.

Hi-Fi RUSH is the story of Chai, a music-obsessed young man named after tea who dreams of being a rockstar. His right arm is disabled, so he volunteers for Project Armstrong, a pilot program for replacing fleshy limbs with cybernetic ones. During the process, Chai's iPod is accidentally fused to his cybernetic implant. He's deemed a defect, and robotic goons are sent to hunt him down.

Fortunately for Chai, his robotic arm gives him the ability to summon a weapon (which looks suspiciously like a Gibson Flying V), and, as it turns out, having an iPod fused to your chest has its benefits. Everything in Hi-Fi RUSH syncs to the song playing on Chai's iPod. Enemies attack you on beat. The world pulses with the beat. Environmental hazards change with the beat. 

Chai's attacks always land to the beat, too, but hits are more powerful, with greater knockback, if you time your button presses to hit on-time. Time your dashes right, and you'll get more of them, too. Dealing damage further builds up a meter Chai can use to unleash special attacks, and it's worth using whenever you can since that meter depletes at the end of each combat encounter.

Hi-Fi RUSH also scores you as you play, assigning points and a rating from D to S based on how well you perform. Clearing enemies quickly, avoiding damage, and nailing your timing increases your score, so it's a good thing to learn quickly, especially if you're after high scores. Killing enemies also drops gears, which can be used to upgrade Chai's abilities, buy new combos, and acquire new special attacks.

Nailing a perfectly-timed combo and hearing a crowd roar feels fantastic, and getting to add a few notes to the soundtrack yourself is a pretty great feeling, even if you're just fighting regular enemies. Hi-Fi RUSH is also kind enough to just let you play how you want; you can turn off the meter tracking the beat, so there's no drawback if you don't have a ton of rhythm initially. Just keep going, and you'll pick it up eventually.

Between combat encounters, you'll hop and jump through the world performing basic platforming, play the odd rhythm mini-game, explore Hi-Fi RUSH's world, and grabbing collectibles and power-ups. Levels are linear, but they're a blast to play around in. Like in combat, landing jumps and dashes in rhythm allows you to go higher and farther; plus, it's just plain fun.

Platforming is pretty basic, but because everything in the world moves to the beat, that, too, quickly turns into a rhythm game. Being on beat so you land on a platform before it falls or a moving part before it's out of range means paying attention and being precise instead of just going through the rote motions.

To say Hi-Fi RUSH is visually striking is an understatement. Everything is beautifully cel-shaded, lovingly animated, and electrically rhythmic, jumping with every musical note. Hi-Fi RUSH's world is so vibrant and colorful that it's hard not to get caught up in it. It helps that the characters are so endearing. 

Chai, robo-cat companion 808, and partner Peppermint, are just plain fun. Chai is a likeable goofball that tends to dive headfirst into trouble; it's hard not to root for him. 808 is adorable, and Peppermint often keeps Chai in check, which is a good thing. Their dynamic is playful and infectious, and I enjoyed spending every minute with them.

Hi-Fi RUSH is funny, too. Whether it's a visual gag where a robot laments his life after dropping a stack of boxes, Chai flying through a wall in a fashion that evokes classic Looney Tunes, or one of the hilarious collectibles scattered throughout the game, Hi-Fi RUSH is always laugh-out-loud entertaining.

I had a smile on my face the whole time I was playing, and any game that so effortlessly nails such a feeling of joy is something pretty special. 

Hi-Fi RUSH may be silly, but it also has some surprisingly biting critiques about corporations and capitalism under the hood. Announcements about workers having to schedule sick days six months in advance or obsolete robots getting recycled before they can even say goodbye to their friends feel depressingly modern, and having the guts to portray that, even in an otherwise fairly lighthearted game, is pretty rare.

H-Fi-Rush Review — The Bottom Line


  • Incredible visual and sound design.
  • Interesting story and characters.
  • Accessibility options to help you stay on rhythm .
  • Extremely funny.


  • You have to finish the game to replay a stage.
  • There could be more licensed tracks.
  • Audio/video lag can really mess with the experience.

As you'd expect, Hi-Fi RUSH's soundtrack is fantastic, from the original songs that pepper most of the game's levels to the licensed stuff that ranges from Nine Inch Nails to The Prodigy and The Black Keys. The cherry is that the music is always perfect for whatever you're doing, and Hi-Fi RUSH cranks it up when it matters. Beating the brakes off a giant, evil QA robot while Nine Inch Nail's "1,000,000" plays in the background is something I can't ever imagine getting old.

And at the end of the day, I can't imagine any of Hi-Fi RUSH getting old. It's so vibrant, so full of life, and so unique. It stands out in a world where many AAA releases seem determined to be anything but. Add in the replay value of chasing high scores and Rhythm Tower, which functions a lot like Devil May Cry's Bloody Palace mode, and this is a game that you can play for a long time.

Featured image via Bethesda