Desktop Platform RSS Feed | Desktop RSS Feed on en Launch Media Network Agony Preview: Hell Awaits... With Bugs & Frame Rate Drops Sat, 26 May 2018 12:00:01 -0400 Ty Arthur

Easily among the most anticipated horror games of 2018, Agony is a game that subverts typical horror tropes with a radical change in setting. Rather than escaping painful death at the hands of zombies, serial killers, or wendigo, the Agony's main character is already dead and has suffered unimaginable torment for an unknown amount of time in the bowels of Hell.

Much like Scorn, the game's primary idea revolves heavily around creating a disturbing atmosphere that you won't see in any other game. While the fate of this particular fleshy, squishy foray into horror remains up in the air (this is a preview, after all), Agony the overall experience currently feels a bit hit or miss. 

Agony's take on stealth horror truly redefines what NSFW really means, and as a bonus, there's significantly more gameplay elements than what's found in "walking simulator" style horror games (which seem to have dominated in recent years).

Again, I want to stress we're currently playing the early preview build and not the finished product that will be release on May 29. This article will be updated once we get our hands on the final launch build of the game, when some of the issues described below are expected to be patched out.

  Not a pleasant way to spend eternity
(and just wait until you notice he twitches and moans!)

A Trip Into Hell... And Beyond

More than just a copy and paste of the recent defenseless horror style, Agony combines different elements from across the genre for something slightly familiar but still different enough to be worth playing.

The hiding and running mechanics from games like Outlast collides with a survival horror aesthetic peppered with Dante's Inferno. An H.R. Geiger take on Hell melds with some of the trippier elements from last year's Observer, and it's all rounded out with a dash of Clive Barker.

In all that mashing of styles, there's a whole lot that Agony does right. With headphones on and the lights off in the dead of night, you are in for a blood-curdling vision of hell.

Gameplay sets itself apart by balancing terror with curiosity: you want to see your surroundings in great detail but illuminating them draws horrific terrors bent on torturing you in horrific ways. Hell is disorienting on purpose (there's no mini-map in the abyss) and you can't beat the atmosphere on display while hiding under gore piles, wading through lakes of blood, and so much more we won't spoil here.

The procedurally generated Agony Mode wasn't available in our preview build, but including that extra content was a very smart decision, as it will significantly increase the game's replay value.

 There's a really effective use of light and shadow in the level design

Horror Battles Annoyance

Genre fans can rejoice: jump scares are few and far between here. Multiple levels of horror are present beyond the obvious gore as the player starts to realize what's really going on and gets an inkling of where the game's raw body material came (comes) from.

Hell is composed of surprisingly varied environments beyond just the blood and bones from the trailers, and the developers have come up with plenty of unique and interesting ways to open up new areas or create easier paths through Agony's maze-like environments.

There's an impressive amount of area to explore in Hell. It might just be creative usage of the landscape to trick the player, but these areas feel larger and more twisty than in games like Outlast.

Notably, there's also far more gameplay elements than many other titles of this style, from hidden collectibles to grab, a mix of combat and stealth, memorizing sigils and tracing them to access new areas, and more. 

You're not just running from an evil you can't escape. 

 Using the environment and objects to your advantage to avoid killer succubi makes for incredibly memorable gameplay

Flying around as a disembodied astral spirit and then possessing other martyrs (or even other demons!) is a major part of the experience. Unfortunately, that's where some of the problems start to become apparent. In one playthrough, my astral body was trapped in the ground and couldn't fly anywhere, so I had to hard restart.

That's just the beginning of the technical issues, though. While exploring the corridors and tunnels and orifices of Hell, a major source of unintended agony will be the constant stutters and frame rate drops.

Agony is most definitely an indie experience, and there are some areas where this shows more strongly than others. The level of writing in the various notes and journals found across the underworld leaves something to be desired, and the voice acting is truly hellish (and not in a good way).

On the other hand, the ambient noises are truly chilling. Whoever they got to voice those screams, howls of agony, and moans of pain are all in desperate need of a hug and maybe a visit from the FBI, because I feel like they'e gone through some serious terror.

Hell Is A Lot Sexier Than I Remembered

If you couldn't tell from the game's logo, the vaginal motifs are cranked up to 11+ and are an ever-present theme in Agony.

After playing the preview build, it's no wonder the developers had to cull an ungodly number of vaginas to make this pass muster and see release on the console. Essentially, this a games that's going have an odd little-brother version on Xbox One and PS4.

Honestly, I can't even show you the image of the fruit from the tree of knowledge because it is so obviously a moist, pulsating vulva. There's seriously porn out there that shows fewer scenes of full on frontal female nudity. Agony will soon see some competition there, though, and we'll have to wait and see if this or the upcoming Lust For Darkness outdoes the other on the sexual horror front.

 This is among the most tame images you will see in Agony

Amazingly, some of the content has somehow still been censored slightly on the Steam edition, and I'm having trouble understanding just how much further the game could go beyond what's currently available. A manual installation patch will be made available on the game's website to get the full monty, which in this case is most assuredly not a metaphor.

While the aesthetics and hellish sexual motifs are absolutely spot on, the overall graphical display isn't much to write home about. The presentation does tend to be better than other crowd-funded indie excursions, but there are noticeable areas that could use improvement.

Backdrops like the giant fingers holding open flesh walls look amazing, but others are quite lackluster, such as the body parts flying out of the soul mirrors -- which are entirely unconvincing.

 So many grasping fingers... and none of them
want to do anything benevolent, that's for sure

The Bottom Line

Agony is pushing boundaries -- there's no doubt about that -- and I've got to give the developers props on that front. They aren't pulling any punches here. There's the gross-out factor and disturbing elements akin to Clive Barker's Jericho but taken to the next level with no thought of toning things down for the easily-offended crowd.

With walls made out of crushed babies, regularly getting consumed by toothy vaginas, and a whole lot of blasphemy towards any given major world religion, it's clear that a large number of people should just go ahead and stay away from the game. 

I'm not one of those people, though, and in general, I find the aesthetic, locations, and general ideas all top-notch. This is the sort of game that I desperately want to love, although the execution in the preview makes it seem like the game could use a few more weeks or months in the oven. We'll have to wait and see how the full launch goes and how the game changes with subsequent patches.

At the moment, I'm cautiously optimistic about Agony, but I'll still have to present a major warning about the bugs that may ruin the enjoyment of your trip into the madness of Hell.

Omensight Review -- New Revelations Lead to Recurring Events Fri, 25 May 2018 15:16:04 -0400 Erroll Maas

In Spearhead Games' Omensight, a murder-mystery action adventure game, you play as the Harbinger, a silent being meant to prevent the destruction of the anthropomorphic world of Urallia.

As the Harbinger, you must use your time-traveling ability to interact with several important characters, revealing new information along the way. At first, you can only travel down a single path with each companion character, but as more secrets are revealed, you gain the ability to open special locks that will lead you down several new paths as you slowly figure out the details of past events.

A Versatile Warrior

The Harbinger uses its sword, quick speed, and magic to deal with enemies, with standard light and heavy attacks, ranged attacks, time-slowing spells, and more. A well-timed dodge can also slow down time for a brief moment, allowing for a swift counter-attack -- although this can only be done three times in a row before requiring a cooldown. As you defeat enemies and finish and repeat levels, you gain experience that will level you up once enough has been accumulated, which in turn grants new abilities. Amber you collect from each level can be used to purchase additional abilities, upgrade existing ones, and reduce the cooldown time of companion abilities.

Cooperative Companions

The companions who join you on your quest help you open doors, access hard-to-reach platforms, and fight enemies. Most companions have their own special abilities that you can command them to use when needed, which is useful when you feel overwhelmed by enemies. Companions are also useful when managing your health during earlier boss fights, as they will be focusing on only one enemy and do a decent amount of damage just by themselves, even if it does take more time.

Although the companions themselves each have distinct personalities, and you learn more about them in each playthrough, you don't sympathize with them much due to the short time frame of events. Since you can travel back in time, character deaths only matter when you can gain new information from them; otherwise, they're just a small detail on certain paths even if they do still affect the outcome in the end.

Stuck in a Time Loop

As previously mentioned, each time you finish a level and go down a new path, you will be given new information to help you solve the mystery. Sometimes, certain events will give you visions of the past, and using your power of Omensight on each character will allow you to share your visions with them. After Omensight is used, it will alter events and put the characters in different situations and locations, allowing for the unlocking of new areas.

The main concept of using the power of Omensight to change the course of events and attempt to prevent the end of the world is interesting, but it comes with some drawbacks. Although levels are expected to be repeated, they become too repetitive, with character dialogue and other elements only changing further on in each level.

When repeating a level, sometimes you have the ability to skip to the critical moment at which an important choice must be made, and depending on what information you already have, each choice can reveal more details about what you want to know. A problem with this is that skipping to the critical moment doesn't skip directly to it, instead making you face a few groups of the same enemies once again before reaching it. Additionally, Omensight does not allow you to fully skip cut-scenes, with dialogue being able to be skipped only line by line, and with some not even skippable. For a game about time travel and repeating events, one would think that there would be a better fast-forward option.

Looking for Clues

Like other story-based games, without certain paths unlocked or details revealed, you'll get one of the bad endings in which either some or all characters will die, and you ultimately will not have prevented the end of the world. This is where the mystery solving aspect comes in, because to make up for those missing details, you'll have to piece together all the clues from the information you've already accumulated, using the investigation board to your advantage. The selected difficulty level can also change the difficulty of your investigation, from giving you plenty of hints to having you solve the entire mystery yourself to everything in between. This adds an engaging layer but unfortunately doesn't help cover Omensight's flaws.

Gorgeous Art & Mediocre Music

The art style of Omensight is heavily stylized and allows for some gorgeous scenery, but seeing the same areas over and over again becomes stale. New paths might unlock as you progress, but that doesn't change the overall look of the level. The music is well-done, and while it suffers from the same repetition problem as the rest of the game, it's nice that each piece of music has some different variations.

Something is Missing

Omensight is a single-player-only experience but could benefit from a co-op mode. It could have one player as the Harbinger and the other as whichever companion was chosen, with the second player switching to other companions after one dies or heads to a different area for story reasons. Another option might be to make both players the Harbinger, and although it wouldn't make sense given the story as written, they could be treated by the companions as if they were still just one character.

Omensight has some interesting concepts with changing story events, but its unvaried, repetitive nature holds back a more entertaining experience. With a few tweaks, Omensight could provide a more enjoyable adventure, but the land of Urallia can only be traveled through so many times before meeting its demise.

Omensight is available on PC via Steam, GOG, and Humble, as well as on PlayStation 4.

Note: A review copy was provided by the publisher.

Dark Souls: Remastered Giant Dad Build Guide Fri, 25 May 2018 13:49:14 -0400 Jonathan Moore

Giant Dad might just be the most overpowered PvP meta build in Dark Souls.

Commanding high Stamina and Strength values, they're a min/maxing tank that can utterly devastate even the most seasoned players. Because of that, some of you will want to run out and craft this build as quickly as possible. On the other hand, some of you will want to know the strategies that'll beat him in an instant.

This guide to Dark Souls: Remastered will show you how to do two things:

  1. Construct this build, including what weapons and armor you'll need
  2. Show you the best tactics for beating Giant Dad in PvP

Phantoms wait for no one, so let's get started.  

Assigning Your Stats

This build starts at Soul-level 99. You can go higher to take advantage of higher-level PvP locations and arenas. However, if you want to stay "true" to the base Giant Dad build, you'll want to put stats into other categories than those shown below. If you don't care about that, then you can obviously allocate more points as you see fit. 

This is what your primary stat line should look like when you reach Soul-level 99: 

  • Vitality (48)
  • Endurance (66)
  • Attunement (12)
  • Strength (16)
  • Dexterity (10)

Equipment You'll Need

Mask of the Father: This helm provides players with a +5% equipment load modifier. Get it from Pinwheels in the Catacombs or from Patches in Firelink. 

Giant Armor Set (minus helm): You can buy this set from the Giant Blacksmith in Anor Londo's Cathedral. You'll need to keep the Giant Armor (the cuirass), the Giant Gauntlets, and the Giant Leggings. You can ditch the helm. This set provides good elemental and physical defense while being one of the lighter heavy armor sets in the game. 

Ring of Favor and Protection and Havel's Ring: The Ring of Favor gives a 20% buff to Vitality, Stamina, and Equip load. You can find it after defeating Knight Lautrec of Carim as a drop. You can also visit Snuggly the Crow and drop the Xanthous Crown. Havel's Ring increases your Equip load and can be found after defeating Havel the Rock as a drop. 

Giant Shield: One of the best shields in the game if you can wield it, you can get the Giant Shield either from the Giant Blacksmith or from the Sentinels roaming Anor Londo. You can also opt for the Grass Crest Shield (dropped by Black Knights) because it provides Stamina regen. 

Chaos Zweihander: This might be one of the most efficient two-handed weapons in Dark Souls: Remastered. You only need 16 STR to wield it, easing both equip load and stat allocation. The Chaos upgrade path is important here because it scales the Zweihander's damage with Humanity. 

You can also opt to use the Dark Hand with this build. Use it as a shield and it will deflect 80% of all damage types. On top of that, you can use the Dark Hand to steal humanity from other players. This works well with the Chaos Zweihander, helping you make the latter weapon even more powerful. 

Lastly, get the Pyromancy called Dark Flame. After you get it from the Chasm of the Abyss, you'll find it's particularly powerful at close range. In fact, it mauls stamina when enemies block your attacks, wearing them down relatively quickly depending on how you use it. 

Best Offensive Strategies

If you're using this build, there area few key things you're going to want to keep in mind as you wreck enemies into oblivion. 

The key is using stunlock. The Zweihander is so powerful in its Chaos form that a single hit can stun enemy phantoms in place, setting them up for a devastating follow-up attack. 

And although the Giant Dad's attacks have long(er) animations, having increased END levels, as well as equipping Havel's Ring and the Ring of Favor and Protection, means you can dodge and roll quite a bit. Use this to your advantage. Confuse other phantoms and players by looking for backstab opportunities, which can be especially useful since most players will expect Giant Dads to attack head on.  

If you do take enemies head on, use the Black Flame to deplete most of their Stamina, then go for the stunlock. Once that connects, quickly follow up with another Zweihander swing to finish them off. 

How to Counter Giant Dad

If you're facing off against a Giant Dad, you'll want to employ these strategies if you want to survive. 

Essentially, focus on parrying, rolling, and backstabbing. You most likely won't be able to face this build blow for blow, so your best bet is to be patient and defensive. Reading the section above, you'll see that you have to not only be wary of stunlock, but also Black Flame and/or Dark Hand. 

Tranquil Walk of Peace is a fantastic spell to use against this build. However, you have to be quick to catch the Giant Dad as they roll away from the AoE. If played correctly, you can get a nasty backstab in. 

Alternatively, you can spam certain spells such as Crystal Soul Spear or Great Heavy Soul Arrow. However, unless you have a high DEX rating and can cast spells very quickly, this is an unsafe strategy at best. 


It's true: some players will wretch at the thought of seriously playing a Giant Dad. Griefers have made the build one that many players avoid. However, if you must venture into PvP using this specific class, don't be an arsehole. Nobody likes griefers. 

Be one of the good guys and bring Giant Dad back to prominence. 

Got any other strategies for using or defending this build? Let us know in the comments below, and make sure to check out our other Dark Souls: Remastered guides while you're here. 

Two Weeks Left to Support Psychological Thriller Four Stories Below on Kickstarter Fri, 25 May 2018 12:24:37 -0400 ThatGamersAsylum

After a failed first go on Kickstarter, the game formerly known as Ascent is back with a new campaign and a new name: Four Stories Below. The first project developed by 2Man Game Studio, Four Stories Below is trying to synthesize the psychological thriller experience we know so well from the silver screen into a medium that allows us to take part in the events. It is planned to have PC/Steam, PS4, and Xbox One releases.

The title has you taking up the role of Brie, a young college grad that was kidnapped from the airport after having arrived in New York. When she wakes, she finds that she's in an abandoned office building and, upon further inspection of her surroundings, learns that she has a mere two hours to escape her new prison before her captors return. During the game, you find other prisoners and are forced to choose between being an ethical helper or a reluctant survivor.

The game itself takes cues from walking simulators, stealth, RPG, and survival-horror genres. As of this writing, there is only mock-up gameplay, such as the short stealth sequence seen in the above trailer. The fact that the game is played out in real time over two hours seems to be its primary hook, but with a focus on decision-making, there seems to be an intent to allow for some replayability.

2Man Game Studio is asking for $10,000 -- which they acknowledge is $5,000 less than their first go-- and provides a detailed breakdown as to what your money will go toward covering. The vast majority goes toward software and hardware, while the remaining goes toward backer fees and Kickstarter fees. Currently, they've managed to raise about 1/10 of that amount.

As always, when dedicating your money to a Kickstarter campaign, you should thoroughly look into it for yourself before making any monetary commitments. With that being said, if you're interested in checking out Four Stories Below, then you can go to its Kickstarter page here.


Note: The author went to college with Four Story Below's creator.

5 Extremely Difficult Modern Games for Masochists Fri, 25 May 2018 12:16:53 -0400 Edgar Wulf


That's all, you can take a respite now. Have you played any of the games mentioned, or even managed to beat them? Perhaps you know of an immensely difficult game that deserves a place on this list? Let us know in the comments below.


And if you enjoyed this list, check out other great compilations on GameSkinny:




Cuphead is a brutally tough 2D run-and-gun game with beautiful hand-drawn animation in the vein of old-school Disney cartoons. You play as Cuphead, who is indebted to the devil himself and must battle through a series of challenging bosses to repay his debt. The game follows segments of straightforward run-and-gun, as well as bullet hell-style stages where the screen is populated with a large amount of various projectiles that you have to dodge. All of it leads to the game's main attraction -- boss battles -- which are highly diverse, each requiring a different approach and strategy. Unlike the other games on this list, Cuphead allows for couch co-op, so give your best buddy a controller, let them take charge of Cuphead's brother Mugman, and as a duo, indulge in the pleasantly painful world of this charming title.


Hotline Miami


Hotline Miami is a top-down twin-stick shooter heavily inspired by 80's culture. You play as a nameless protagonist who is known among the community simply as Jacket, because he's wearing one. Jacket receives calls from an unknown source urging him to commit murderous raids on mobster hideouts around the city. His goal is to kill every single one on any given level with numerous weapons at his disposal, ranging from axes and swords to assault rifles and shotguns; most enemies die from a single attack, but so does Jacket. Hotline Miami is about dying, a lot, learning enemy layout, and attempting a level again -- and again, and again. Thankfully, the gameplay is kept engaging by fast-paced action, an amazing synthwave soundtrack, and a variety of animal masks that grant beneficial properties at the start of a level.


Demon's Souls


When presented with the question of the most difficult modern game, most would probably answer Dark Souls; however, it all began with Demon's Souls, which is, arguably, still the most difficult entry in the Souls franchise. Much like later titles, it revolves around creating a hero based on one of the available classes and traveling through the crumbling lands of Boletaria, populated by threatening foes, including a diverse range of bosses, most of which can kill you in a few hits. Only a small number of games can provide a feeling as rewarding as defeating a boss the size of a building after countless unsuccessful attempts, as well as seeing the infamous "You Defeated" appear on screen. For that reason, Demon's Souls still stands as a prime modern example of a brutally difficult yet immensely satisfying game.


Darkest Dungeon


Darkest Dungeon provides a different kind of difficulty; it doesn't test your reflexes or ability to nimbly traverse fast-paced levels. It's a dungeon crawler that presents you with the arduous task of managing a diverse group of heroes and guiding them through many dreary dungeons. There, heroes can die not only in battle against terrifying beasts, but also from starvation, deadly traps, or a heart attack due to accumulated stress. Despite the combat being turn-based, any one mistake can mean the difference between success and failure. It is therefore up to the player to micro-manage the roster available to them, making sure they are fed, well-rested, equipped accordingly, and mentally prepared. Alas, some deaths can't be avoided, and each hero should be treated as expendable, promptly replaced by new ones recruited in town.


Super Meat Boy


You're Meat Boy -- literally, a piece of meat -- and your goal is to rescue Bandage Girl from the evil Dr. Fetus. Super Meat Boy, made by the awesome Edmund McMillen and Tommy Refenes, is a punishingly difficult 2D platformer in which you must guide Meat Boy through increasingly elaborate levels littered with rotating sawblades, spikes, and other deadly hazards. Clearing all worlds, seven in total, is a serious feat in and of itself, and at the end of each, you are challenged by a powerful boss. Should you feel like testing the limits of your sanity, you can attempt an even more difficult Dark World, which is unlocked after completing a world's regular version. Super Meat Boy's demanding difficulty is easily justified by colorful visuals and impeccable controls, so you can always be certain that, if you died 200 times on one level, each misstep was your own fault.


Most games nowadays make you feel comfortable; they tend to overwhelm you with tutorials and hold your hand throughout the first few hours. Without a doubt, more complex video games can definitely benefit from an in-depth explanation, but is it really necessary to teach a player how to move, look up, or open a door? Some games, like Eat Lead: The Return of Matt Hazard, even make fun of such basic tutorials.


Then there are games on the opposite end of the spectrum, games that challenge your skills, smarts, and reflexes, forcing you to earn the satisfying sensation of success by learning everything from first-hand experience. They're not always fair -- in fact, in most instances, they're the opposite -- but that's the whole appeal.


It is thanks to these games that the term "Nintendo Hard" exists, but it is often used to describe the difficulty of older titles, like Battletoads or Contra. Modern games, for better or for worse, are rarely so challenging. There is, however, a less notorious term for defining the difficulty of more recent games, and that is "Masocore," a portmonteau of "masochist" and "hardcore," both of which perfectly characterize the games on this list. These games are either extremely challenging by default or don't have an adjustable difficulty setting at all.


If you are tired of simple, straightforward games and crave a true challenge, then click over to the next page to view the first out of 5 extremely difficult modern games, in no particular order.

Wizard of Legend Arcana Guide: From Worst to Best Fri, 25 May 2018 10:56:58 -0400 Sergey_3847


Fire Arcana

  • Bouncing Blaze. This basic fire arcana is more powerful than some of the standard air or lightning attacks. It deals 12 damage and 20 knockback with zero cooldown.
  • \n
  • Flare Rush. This is one of the better dash attacks, with 10 damage and 20 knockback, but some cooldown is present as well.
  • \n
  • Dragon Arc. This is definitely the best standard fire attack as it summons fiery dragons every second. The damage isn't too high at only 8 points, but if you spam it, then the effect will be immense.
  • \n
  • Exploding Fireball. Here is a classic signature fireball that deals 50 damage on impact and 35 knockback.
  • \n



Hopefully, this quick guide helped you choose the best arcana for your build in Wizard of Legend, and don't forget to come back soon for even more guides at GameSkinny!


Air Arcana

  • Wind Slash. There isn't much difference between the two basic attacks, but Wind Slash feels better and also deals a bit more damage than Air Spinner.
  • \n
  • Air Burst. A simple yet effective dash attack with 8 damage and 8 knockback and zero cooldown. This could easily become a swift and deadly tool in the right hands.
  • \n
  • Airborne Slam. Some standard arcana are more powerful than the signature ones, and Airborne Slam is exactly that kind of arcana. It rockets you into the sky before slamming into the ground, dealing 50 damage and 40 knockback.
  • \n
  • Cyclone Boomerang. This type of attack creates an air current that slams enemies around you and returns back. You can repeat this attack every 3 seconds.
  • \n

Earth Arcana

  • Earth Knuckles. This basic arcana is not only superior to Stone Shot in terms of damage and knockback, but it also looks cooler. It basically pummels your enemies with earthen fists.
  • \n
  • Spike Track. One of the better dash arcana, it leaves behind a trail of spikes that deal with the rest of the enemies. While you dash forward, you also deal 30 points of damage, which is quite significant for a dash attack.
  • \n
  • Earthquake Axe. There are some really powerful standard earth arcana, such as Seismic Entry, but their cooldown times make them unusable. Earthquake Axe, on the other hand, has only 4 seconds of cooldown, 30 damage, and 15 knockback.
  • \n
  • Terra Ring. All signature earth arcana are quite impressive, but Terra Ring has the best animation as it pulverizes the ground beneath the foes. It also strikes with multitudes of spikes that each deal up to 15 damage.
  • \n

Lightning Arcana

  • Spark Contact. This is a clear winner between the two basic lightning arcana. It has higher damage and knockback than Bolt Rail.
  • \n
  • Circuit Line/Shock Line. Both dashes are quite effective at what they do, leaving behind electric lines or orbs depending on the arcana of your choice.
  • \n
  • Star Bolt. Most standard lightning arcana have large cooldowns, which makes them inconvenient to use. But Star Bolt has only 3 seconds of cooldown, 10 damage, and 20 knockback.
  • \n
  • Ball Lightning. This signature arcana is all about its massive knockback of 75. It deals 15 damage in the process and has a large cooldown of 6 seconds, but it's worth it.
  • \n

Water Arcana

  • Ice Dagger. This is the better basic water arcana of the two. The Ice Dagger has a massive knockback, whereas Water Arc has lower knockback and only slightly higher damage.
  • \n
  • Frost Feint/Wave Front. Both dash arcana are powerful, but for different purposes. Frost Feint is an offensive one that deals 25 points of damage, although it offers zero knockback. Wave Front is designed for defensive purposes, but it deals almost no damage.
  • \n
  • Aqua Beam. Of all standard arcana, Aqua Beam has the lowest cooldown of only 1 second. It offers a decent damage of 10 and quite a large knockback of 20. This is overall the best standard water arcana you can get.
  • \n
  • Glacial Cross. This is the most powerful signature arcana of all. Although it has a large cooldown of 7 seconds, it deals 50 damage and 70 knockback, which is huge.
  • \n

There are five basic elemental arcana in Wizard of Legend: Air, Earth, Fire, Lightning, and Water. Each has four types of attacks: Basic, Dash, Standard, and Signature. All these arcana have various stats in terms of damage, knockback, and cooldown.


If you want to know which arcana attacks are the best for each of the five elements, then follow this guide for all the information you need. This will help you choose the best arcana for your build and help you complete the most difficult parts of the game.

Dark Souls Remastered: PvP Builds For Strength, Dexterity, & Magic Thu, 24 May 2018 19:34:23 -0400 Jonathan Moore

One of the most grueling aspects of Dark Souls: Remastered is the game's PvP element. Whether you're voluntarily summoning players to duel with you in the arena or getting invaded by irritating red phantoms, player versus player combat isn't always easy.

Knowing which build fits your playstyle is essential to success. But that's something only you can determine by playing the game. However, knowing which builds are the best for PvP -- and those you should fashion your character after or outright construct -- is what we're here for. 

In the following sections, I'll list out a variety of builds alongside what weapons and armor you'll need to make them. We won't exactly be min/maxing here, but there will be suggestions for well-rounded starter builds for each stat type.  

If you have any that aren't listed here but are effective in PvP, let us know in the comments at the bottom of the page. We'll add it (or them) to this list and credit you with the addition. 

Be sure to check out our other guides for the re-release here: 

Strength Builds

This category is for players looking to utterly crush their opponents using pure power to win any encounter.

Strength builds are typically more patient than other builds. Players do not need to turtle during encounters (unless they're making a turtle build). Liberal use of shields and defensive maneuvers is recommended since Vitality and Endurance stats are used to create walking fortresses and tanks.

It's also worth noting that many of the weapons and armor sets in this category are slow, making strategy and defense the primary principles of these build types. Of course, there are hybrids with high DEX values, but pure strength isn't known for it maneuverability. 

Prioritize These Stats First
  • Strength
  • Endurance
  • Vitality
  • Dexterity (after everything else)

The higher your Strength value, the better you'll be able to wield powerful weapons. However, increasing this attribute is also because your strength value combines with the Strength Parameter Bonus to provide additional damage based on scaling.  

Endurance gives you more stamina, so you'll be able to attack more and block more. You'll also be able to use heavier weapons without expending all of your stamina. Endurance benefits taper off around Lvl. 40

Vitality benefits taper off around Lvl. 30 during your first playthrough. This stat is important for PvP, but you should not sacrifice other stats to increase its level. 

Ignore Intelligence, Faith, Attunement, and Resistance until much later in the game -- or entirely. You should only assign points to these stats after you've reached the soft caps for Strength, Vitality, and Endurance or if you're going for a hybrid build that, for example, might wield a catalyst. 

Also be aware that if you wield a weapon with both hands, you get a strength multiplier of 1.5. On top of that, you want to make sure your equip burden never eclipses 50% so that you retain a high poise value -- which keeps you from getting stunned. 

Pure Strength

This Soul-level 120 build might be as min/maxey as we want to get in this guide. It puts a ton of emphasis on strength and wielding heavy weapons. Here are the stats: 

  • Strength: 60-65
  • Endurance: 40
  • Vitality: 30
  • Dexterity: 20-25

Dexterity is listed because once you hit the caps for END and VIT, DEX will help you wield a few of the higher level weapons -- such as the Silver Knight Straight Sword -- if you choose to use them. It will also let you wield the Black Knight Great Axe or the Demon's Great Axe, both of which are excellent choices for two-handing here.

You'll also want to use the Giant's Set because although it's heavy, it provides a poise boost in return. On top of that, use Havel's Ring because it increases your equip load by 50%. 

Of course, you won't be able to dodge much using this type of build, but you will be able to take damage while dealing large amounts of it in return. You can also wear either Red Tearstone Ring or Blue Tearstone Ring to increase damage and/or defense on low health respectively. 

Dexterity Builds

Players in this category like to toy with their opponents, using misdirection and speed to gain the upper hand. 

Dexterity builds are typically more agile than other builds. Players should not turtle or rely on traditional blocking during encounters. Liberal rolling and evading are recommended, as well as backstabbing and riposte maneuvers

Many of the weapons and armor sets used in this category are fast and nimble, making speed and precision the core principles of these build types.

Prioritize These Stats First 
  • Dexterity
  • Endurance
  • Vitality
  • Strength 

A higher Dexterity value will boost your overall attacking power, as well as your finesse. Increasing this attribute also boosts the Dexterity Parameter Bonus, which increases your damage when wielding Dexterity-based weapons such as Rapiers, Daggers, Spears, and Bows. 

Endurance gives you better bleed resistance. This is very important because Dexterity builds often wear light armor and do not carry shields. 

Vitality will also decrease fall damage. This is important for stealth builds such as the Ninja and Rogue. 

Strength gives you weapon options. Don't invest heavily in Strength early on. Instead, increase Strength to wield more powerful Dexterity-class weapons in the mid- to late-game. 

You can ignore Intelligence, Faith, and Attunement until the late-game or subsequent playthroughs. Resistance could be useful for a Dexterity Build; however, Dex builds should not get hit very often, so skill points are better spent elsewhere. 

Pure Dexterity

This Soul-level 122 build focuses on speed and evasion. Here are the stats: 

  • Dexterity: 45
  • Endurance: 48
  • Vitality: 45
  • Strength: 20

Putting 20 into your STR stat will let you wield a fair amount of Dark Souls' weapons, effectively giving you a few extra choices for this build. You'll want to wield something like the Balder Side Sword or the Uchigatana (which also provides good bleed damage). Alternatively, you could also wield Great Scythe, which surprisingly very powerful for DEX builds. 

If you want to go ranged, choose either the Longbow or the Black Bow of Pharis

Since Dexterity doesn't necessarily affect armor, you can theoretically where whatever armor you like as long as you can roll quickly and have enough STR. However, to be fast and light while also having a good defense rating, equip the Elite Knight Armor, Elite Knights Gauntlets, Chain Helm, and Chain Leggings. All of these give you good poise to weight ratios. Alternatively, you could swap some of these light armor pieces out for medium armor pieces if you increase END and STR or wear Havel's Ring

Use the Grass Crest Shield to take advantage of its Stamina regen, which works whether you're wielding it or if it's on your back. 

Sorcerer/Magic Builds 

Honestly, Sorcerer/Magic builds are some of the most difficult to use in PvP because spells can take forever to cast and sacrificing stats such as Strength and Vitality to increase your Attunement and Intelligence slots can put you at an early disadvantage. 

I would recommend using a hybrid build such as the Pyromancer or a Knight/Mage variant. 

However, if you're determined to create a Sorcerer/Magic build, play defense from afar. You use the environment to your advantage. Casting spells such as Chameleon and Hidden Body are recommended to surprise your enemies, while learning the cadence of spells such as Great Heavy Soul Arrow, Crystal Soul Spear, and Great Magic Weapon is essential to timing your attacks. 

It's also recommended you finish the game before going into PvP as a Sorcerer since you'll be able to find some of the most powerful talismans, spells, and weapons during the end-game or New Game+. 

Prioritize These Stats First 
  • Intelligence
  • Dexterity
  • Attunement
  • Vitality/Endurance

Intelligence will let you cast more powerful spells. This is very important for Sorcerer/Magic builds. To get the best Catalysts and to cast all of the spells in Dark Souls: Remastered, you'll need to get your Intelligence stat to 50. Going higher gives no advantages. 

Dexterity means you can cast spells faster. This is important because you will need to increase the animation speeds of spells to land more of them against a human opponent. 

Attunement will let you equip more spells and magic. Unless you want to swap spells in and out -- or find the Dark Moon Seance Ring or White Seance Ring, both of which give you +1 Attunement slot each -- you'll want to make sure you have your Attunement stat leveled to 50 if you want to equip 10 or more spells.  

Depending on your playstyle, you will not need to put many points into Vitality. As long as you play defensively (and with good wit), you can get away with a Vitality stat of 15 or so. If you feel like you will take more damage, push Vitality up to around 25. 

You can ignore Resistance and Faith altogether -- or at least until the late-game or subsequent playthroughs. Much like DEX builds, you shouldn't be getting hit much as a Sorcerer. And Faith is only for casting miracles, which you won't be doing with this build very much.  

Pure Sorcery/Magic

There are several ways to go about making a Sorcerer in Dark Souls: Remastered. Here, we'll focus mostly on using increasing INT and ATT to cast more spells faster. However, there are a few strength options, one of which works very well with the build we're currently working on. 

Here are the stats: 

  • Intelligence: 45
  • Attunement: 50
  • Dexterity: 45
  • Strength: 16 
  • Vitality: 15
  • Endurance: 15

For this Soul-level 124 build, you'll need enough STR to wield a decent weapon just in case you need to engage in melee combat. However, putting 16 points into Strength will aloow you to wield the Moonlight Greatsword. This sword's damage scales with your INT rating, so it's perfect to have for this build. In your primary hand, you'll want to wield either Logan's Catalyst or the Crystal Catalyst

On the armor front, you'll want to wear the Crown of Dusk and the Dragoncrest Ring because both increase your damage. For light armor, go for the Xanthous Set. For medium armor, equip Havel's Ring and wear either Ornstein's Armor or the Eastern Armor with either the greaves and the leggings of the Xanthous Set or those of the Chain Set. Just be wary that those two cuirasses decrease stamina regen. 


Outside of these builds, one of the best things about Dark Souls: Remastered (and all the Souls games, for that matter) is that you can come up with your own builds if you don't like what I -- or anyone else -- has on offer. 

What is your favorite build in this revamped ARPG? Let us know in the comments below! 

How to Beat the Dark Souls: Remastered Hackers Thu, 24 May 2018 15:57:49 -0400 Ty Arthur

It's the moment all the masochistic PC gamers out there have been waiting for -- Dark Souls: Remastered has arrived with better graphics, better frame rate, and some quality of life changes. It even landed on Steam a full day early and can be installed right now instead of waiting for the official Friday release.

In this instance, that early release wasn't quite as exciting as it could have been, as the launch was (perhaps predictably) marred by a major issue with unethical players.

Without any effective tools to stop them, hackers have immediately infested the new multiplayer aspect and are busy ruining the game for everyone they come across.

Check out our other guides for this remaster here: 

Dark Souls: Remastered Hackers Mar Launch

Anyone loading up the game will be subjected to nearly immediate harassment by players who can insta-kill them with a single spell, destroy their equipment, or modify them with terrible status effects.

Sometimes they come from the front and annihilate you, while at others, they are completely invisible to attack from behind, and they never seem to go down no matter how much damage they receive. One of the hackers has even gone out of his way to helpfully chronicle his exploits on YouTube (see the clip below).

While mods like PVP Watch Dog warn you when a known hacker is playing with you for Dark Souls III, there's no such mod available at the moment for the remastered version of the original game.

Beyond just getting killed or being Cursed and needing to make a new character, there's been some major collateral damage here as people who aren't breaking the rules are now getting soft banned. Hackers are abusing the anti-cheat function to convince the game that normal players are doing the cheating, resulting in absolute havoc.

A serious question for the hackers ruining Dark Souls: Remastered -- what's the appeal here? If you want to cheat in single player mode, well cool, that's between you and your PC, but why go out of your way to ruin the experience for other people in multiplayer when you don't have to?

Luckily, there is a workaround made by a fan to mitigate the worst of the abuses currently going on.

What You Should and Shouldn't Do Right Now

First and foremost, do not pick up any items the cheaters drop. This will normally get you flagged as a cheater and soft banned, but that's not a guarantee of avoiding the issue, as they can trip you up in other ways, like messing with the code to change your stats.

For now, it's also best to avoid Undead Berg and Anor Londo entirely, as that's where the majority of the problem can be found, with hackers congregating there to kill other players. That's not a great solution, though, as eventually you will want to pass through those areas. This is where a nifty little player-made tool comes into play.

An enterprising Redditor who goes by the handle Sciguma came up with a quick solution (why do the fans always end up having to do this stuff instead of the developers?) that effectively negates the hacking problem.

Save yourself a lot of trouble while waiting for the official patch in the works, and grab the anti-hacking tool here. While it doesn't stop the hackers in their tracks, this Python auto-save script for Dark Souls: Remastered does significantly reduce their annoyance.

Essentially, the script immediately creates a backup of all your save files, then automatically backs up any save that gets modified at regular intervals, preventing hackers from spamming copies of your characters. This reduces the likelihood of a character getting soft banned, and also means you won't lose much progress when coming across a cheater.

Because the auto-save script initiates itself every five minutes, this means that in the event that you do get hacked (and you probably will), you will only lose a few minutes of play time at most when you restart.

Have you found any other effective tools for avoiding the Dark Souls: Remastered hackers, or have you been soft banned by these annoying players trying to ruin the game for everyone else?

Let us know in the comments below, and hopefully we'll see a patch soon to address this ongoing problem in the Souls-verse.

Wizard of Legend Guide: Best Builds Thu, 24 May 2018 15:39:26 -0400 Zackpalm

Feeling overwhelmed with the the massive list of arcana and relics you can find in Wizard of Legend? With the amount of potential magical builds you can come up with, you may find it difficult knowing where to get started. 

With a wide variety of robes, relics, and arcana combinations at your disposal, you have to find the right build to fit your preferred playstyle. In this guide, we have collected a handful of builds you might find useful to try out during your next attempt to conquer the Chaos Trials.

Up Close and Personal

  • Robe: Grit
  • Basic: Earth Knuckles
  • Dash: Gust Burst
  • Standard: Seismic Entry or Blazing Onslaught
  • Signature: Flame Breath

This build was designed for those who relish being in the middle of every encounter. Right at the start of a fight, you can introduce yourself to your enemies with Seismic Entry or Blazing Onslaught. Both serve as great openers. After you've gotten their attention, use Gust Burst to target the nearest one, and start pummeling them with Earth Knuckles.

With the robe Grit equipped, you'll find yourself shrugging off more damage from enemies, despite being in the middle of all of them. Don't get too cocky. It only takes a few well-placed hits for enemies to take down your health, regardless of how much armor you're stacking.

Make use of your dash arcana to hunt down ranged targets who have kept their distance from you, and save your standard ability for the melee-based foes. If you feel like you're taking on too much pressure, use your Flame Breath to char your foes while still keeping them in range of your other arcana.

Your relic choices should focus on increasing your armor as much as possible. This means picking up Euphie's Shawl, Calcifying Bonemail, and Armor of Resolve to take with you. If you're confident you can pick up additional earth arcana during your run, then take Neve's Emerald to increase your health and armor, as well as lower stun and knockback timers. Neve's Emerald requires you to have seven earth arcana equipped to take effect, so make sure you're not wasting a relic spot!

Wind Demon

  • Robe: Pace or Tempo
  • Basic: Stone Shot or Ice Dagger
  • Dash: Gust Burst
  • Standard: Evading Zephyr or Scales of Babylon
  • Signature: Shock Assault

You'll be on your enemies before they even know you're in the room. Wait for enemies to spawn, and use Gust Burst to pull them closer to you. As they're falling forward, pull back a bit and open up a volley of Stone Shot. Take out a few of them before using Gust Burst to do it all over again. If you're using Scales of Babylon, hit enemies with this ability after using Gust Burst, and you'll think this ability doesn't come with a cooldown.

For those preferring Ice Dagger to Stone Shot, activate Evading Zephyr just before you jump into the fray to avoid incoming attacks. This will save you the trouble of having to constantly glance at your health while you're dashing all over the place. 

Whenever you're feeling overwhelmed, fire off Shock Assault to quickly lower the health of multiple foes. However, remember you'll return to your starting position after the end of this ability. Don't use this when you're stuck in a corner!

You will want to equip the Autograph Pad relic to increase your movement if you find yourself not using your signature arcana often. Because you can use Gust Burst so often, have the defensive relic Spell Thief's Socks equipped to further raise your overall movement. To make your basic attacks even more devastating, equip the miscellaneous relic Combo Gloves.

The robes, Tempo and Pace, both complement this build. Those who use their abilities more often will want Tempo equipped. If you're running around, dodging enemy attacks and using your basic attacks more, then you'll feel more comfortable with Pace.


  • Robe: Awe or Shift
  • Basic: Ice Dagger or Spark Contact
  • Dash: Circuit Line or Searing Rush
  • Standard: Bouncing Surge
  • Signature: Tracer Barrage

Keep the pressure on your enemies -- and when you hit them, you hit them hard. Dive into the room using your dash arcana, and move away from the enemies. The further away you go, the more likely you'll find enemies clustering together to try and trap you. As this happens, fire out Bouncing Surge, and use their numbers to your advantage. Get closer and rely on your basic attack to deplete their remaining health. If you find too many enemies in a room as your battle continues, or Bouncing Surge is still on cooldown, use Tracer Barrage to give you some space.

To properly optimize your chance of doing damage, you're going to lean more heavily on relics that increase your chances of landing a critical. The most obvious relic for you to choose is Analytical Monocle, which increases your overall critical chance. If you feel comfortable with effectively dodging your foe's strikes, go with Covert Ops Mask. And if you want to focus solely on using your melee basic arcana, equip the Dark Katana to triple its critical hit chance.

Regardless of what your offensive relic is, you want to equip Vampire's Eyeglasses. This item heals you for every critical hit you successfully land. If you want to spam your signature arcana, equip Albert's Formula so you can receive more charges every time you heal. Complement every part of this build!

Choking Hazard

  • Robe: Tempo
  • Basic: Player's Choice
  • Dash: Toxic Trap
  • Standard: Toxic Bolas
  • Signature: Exploding Fireball or Whirling Tornado

Stay on the move with Toxic Trap dash, and you'll leave a deadly trail of poison for your enemies to step in. This DoT damage should serve as a great opener as your enemies spawn. When they start to focus on you, hit them with the Toxic Bolas arcana. If you find any of them still standing, finish them off with Exploding Fireball. If you prefer dashing straight through your enemies, switch out Exploding Fireball for Whirling Tornado, and you'll stun lock your foes in the trails of poison you left behind.

Because you're going to rely on your dash and standard in every fight, you definitely want to have the Tempo robe equipped. Top off this build with your preferred basic, and you're ready to enter the fray.

Grab any one of these relics to complement your new build:

  • Mercury's Sandals for increased movement speed
  • Hunter's Stiletto to do additional damage to enemies with a status effect
  • Noxious Mushroom to potentially poison your enemies
  • Greased Boots to increase the distance of your dash
  • Leemo's Leaf to evade all attacks while dashing


At the end of the day, Wizard of Legend features over 178 relics and 128 arcana for you to equip. Needless to say, there's a lot of combinations for you to try. Some of them may work for you, and others will get you sent back to the starting area without ever having encountered a boss.

And that's okay! This game is all about finding a magical playstyle for you. There's no "correct" way to play this game. Take your time during each run to discover what arcana suit you like the most to dispatch your enemies. It doesn't even have to fit under a specific category. Make something up and have a blast!

If you have a preferred build, we'd love to hear about it! Share it in the comments below and compare with other Wizard of Legend fans here on GameSkinny.

Black Desert Online Lahn Class Guide: Best Skills and Combos Thu, 24 May 2018 13:24:25 -0400 Sergey_3847

Black Desert Online NA/EU servers have just received a brand-new class: Lahn. It's a mobile, fast-moving class that uses a weapon called Crescent Pendulum, a sharp, crescent-shaped pendulum with a ribbon attached to it.

Lahn has an incredible skill tree with lots of powerful abilities. However, if you want to be a Lahn main, then you need to know which ones are the best. Follow our guide below if you want to know which Lahn skills and combos are the best for PvE in Black Desert Online.

Best Lahn Class Skills in BDO

  • Moon Slash. At the very beginning, this skill is most important. It will boost your basic attacks, and it has no cooldown, which makes it perfect for fast leveling.
  • Eye of the Phoenix. This is a combo skill that boosts other skills. It also has no cooldown, which is a necessity at early stages of the game.
  • Blooming Nether Flower. You can start using this skill after you've achieved level 50. It will work as an AOE, where Lahn moves forward and  and spins her Crescent Pendulum.
  • Soul Cleansing. This is Lahn's main DPS skill, as it does a lot of powerful things simultaneously: it makes enemies float, decreases the enemies’ DP, has Super Armor, and offers 100% Critical Hit rate.
  • Cymbidium + Flow. These two skills should be used in combination for a more powerful attack. This skill combo not only deals a lot of damage, but also increases the Lahn’s survivability.
  • Furious Chase. This is Lahn's main mobility skill in PvE, when she does a fast sequence of short-ranged attacks.
  • Nimbus Stride. With the help of this skill, Lahn can fly. She will do a sort of long jump and then fly through the air. That's how you can quickly get from one distant point to another.
  • Pendulum Cleaver + Dismemberment. Here is another combination of skills that should not be overlooked. It gives Lahn an Attack Speed buff and an AP buff respectively.

Best Lahn Class Combos in BDO

Eye of the Phoenix + Moon Slash
  • LMB + Space + Space + Space

This is the combo for players who haven't reached level 50 yet. It's a strong series of attacks as far as basic attacks go. It uses up a relatively small amount of stamina, so you should be able to hold it for quite some time.

Pendulum Cleaver + Eye of the Phoenix + Moon Slash + Sacred Dance
  • Left/Right + LMB + Space + LMB + Down + RMB + LMB

This combo is all about fast attacks. That's what Pendulum Cleaver is for -- it increases the speed of your attacks, and the rest of the pieces of the combo deal damage in short sequence, leaving your enemies knocked down.

Dismemberment + Eye of the Phoenix + Moon Slash + Blooming Nether Flower + Furious Chase
  • Left/Right + RMB + Space + LMB + RMB + LMB + Up + RMB

If you manage to make this combo work in one continuous flow, the result will be amazing. This combo will not only knock down your enemies, but will keep dealing more damage when they're down.

Cymbidium + Three Point Stipple + Flow: Four Point Splatter + Crescent Barrage + Fragrant Stigma
  • Down + F + LMB (Hold)

The first part of this combo activates the Cymbidium skill that connects other skills into one long sequence. That's why you need to quickly press LMB and hold it for as long as you can after Cymbidium got activated. It will initiate an entire series of heavy damage attacks.

Berated Ghost + Crescent Barrage + Fragrant Stigma + Three Point Stipple + Flow: Four Point Splatter + Sacred Dance
  • Shift + LMB + LMB (Hold) + Down + RMB + LMB

Berated Ghost is very similar in effect to Cymbidium in that it connects other skills into a long sequence. The only difference is that Berated Ghost produces a narrower AOE than Cymbidium, which results in more accurate and stronger attacks.


Hopefully, this guide on the best Lahn skills and combos will help you enjoy the gameplay even more, and for other Black Desert Online guides at GameSkinny, please visit the links below:

Dark Souls: Remastered - Ember Locations Guide Thu, 24 May 2018 12:55:10 -0400 Jonathan Moore

You can only get so far with the base weapons found in Dark Souls: Remastered. After a while, you're going to need to ascend your normal, fire, divine, and magical weapons to take on tougher enemies and harder bosses. 

As you near the end-game -- or if you're playing PvP -- it's even more important to max out your weapons. You can do so by finding the game's 10 hidden embers. Each can be taken to a specific blacksmith so that they can ascend your weapons into more powerful versions of themselves. 

In this guide, I'll show you where to find each ember, which blacksmith you have to take it to in order to use it, and which weapons it modifies to which levels. 

Some are easier to find than others, and some require that you perform certain actions to unlock their locations. 

Be sure to check out our other guides for the re-release here: 

Large Ember



Location: Depths
Blacksmith: Andre of Astora
Modifies: +5 Normal into +10 Normal; +5 Normal into +5 Raw

How to Get It: You can find this ember after you enter the kitchen in the Depths. Defeat the butcher here and look in the chest behind his original location. 

Very Large Ember


New Londo Ruins
Blacksmith: Andre of Astora
Modifies: +10 Normal into +15 Normal

How to Get It: After you drain the water from New Londo Ruins, you'll find this ember in a previously inaccessible area. However, I would suggest starting at the Valley of Drakes to get to it since that's the easier path.

In the Valley, go to the entrance of New Londo Ruins and follow the path up and to the right. Go past the Dark Wraiths in the hall, through the open area and to the right (past two more Dark Wraiths), and follow the path up two more staircases. 

Continue following the path around and turn left when it eventually splits. The ember will be in a chest sitting on a precipice. 

Crystal Ember



Location: The Duke's Archives
Blacksmith: Giant Blacksmith
Modifies: +10 Normal to +5 Crystal

How to Get It: Go to the Duke's Archives and the bonfire outside on the bottom floor. From that bonfire, go inside and take a right. Go through the room with the lever on the left side. As you enter the next room full of bookcases, turn right and go through the opening in the bookcases. The ember will be in a large chest.  

Large Flame Ember



Location: Demon Ruins
Blacksmith: Blacksmith Vamos

Modifies: +5 Fire into +10 Fire

How to Get It: Go toward the fog gate in the Demon Ruins. As you approach, go left and then turn left to look at the path below. Perform a plunging attack on the enemy below and follow the path. There are several very strong enemies here, but at the end of the path, you'll find a chest with the ember inside. 

Chaos Flame Ember



Location: Demon Ruins
Blacksmith: Blacksmith Vamos
Modifies: +5 Fire into +5 Chaos

How to Get It: Defeat Ceaseless Discharge. Go down into the now-open lava bed. There will be a chest there. Open it to nab this ascension tool. 

Large Magic Ember



Location: The Duke's Archives
Blacksmith: Rickert
Modifies: +5 Magic weapons into +10 Magic weapons

How to Get It: Defeat Seath the Scaleless. Return to the Duke's Archives where you first get killed by him. It will be in the large chest in the center of the room. 

Enchanted Ember



Location: Darkroot Garden
Blacksmith: Rickert
Modifies: +5 Magic into +5 Enchanted

How to Get It: This one's kind of a pain in the rear to get. From the bonfire in Darkroot Garden, go through Alvina's Tower. On the other side, go to the right and through the forest. You'll come to a small, watery area with several large Mushroom Men. Defeat them and open the chest in the water. 

Divine Ember


Darkroot Garden
Blacksmith: Andre of Astora
Modifies: +5 Normal into +5 Divine

How to Get It: Go to Darkroot Garden and defeat the Moonlight Butterfly. Afterward, continue across the bridge and head toward the tower. Climb to the top to find this ember clutched by a dead blacksmith. 

Large Divine Ember



Location: Tomb of the Giants
Blacksmith: Andre of Astora
Modifies: +5 Divine weapons into +10 Divine weapons

How to Get It: From the first bonfire in the Tomb of the Giants (near where you meet Patches), climb the ladder and go right. Continue until you come to the second stone structure. There will be a hole in the ground. Drop down into it. 

The room below will be filled with skeletons -- at least six. Defeat them to retrieve this one from the dead blacksmith at the back of the room. 

Dark Ember



Location: Painted World of Ariamis
Blacksmith: Andre of Astora
Modifies: +5 Divine into +5 Occult

How to Get It: From the central area in the Painted World of Ariamis, climb down the well to the left of the area. At the bottom, go left and strike the wall in front of you. Continue down the path and pick up the Annex Key from the corpse. 

Climb back out of the well and go to the right, across the central area. Once you're across the area, turn left under the structure, and open the wooden door using the Annex Key. Go up the stairs, across the ramparts, and down another set of stairs.

Search the dead blacksmith here after defeating the enemies.


Now that you know where to find all the embers in Dark Souls: Remastered, you can ascend all of your meager peasant's weapons into powerful merchants of death. 

If you're headed into player versus player combat, make sure to check out our guide on the best PvP builds to make sure you're jumping in fully equipped. 

Cities: Skylines Parklife DLC - How to Use the New Systems in Your City Thu, 24 May 2018 12:54:07 -0400 Fox Doucette

As with most things in Cities: Skylines, learning how to integrate the new mechanics and systems from the "Parklife" DLC into your city can be a case of trial and error ... mostly error.

After all, not only do you have the option to build new park types, treat them like a proper district for the first time, and play an impromptu game of Parkitect inside your metropolis, but there are sightseeing bus tours, new game mechanics involving noise reduction, a bunch of new maps, and some resources for modders.

I won't go into the modder resources; that stuff flies five miles over my head and is a subject you'll want to go to Skylines' existing modding community to get your head around. I'm a writer, not a coder or a programmer or a game designer.

Likewise, the free patch updates can best be summarized as “trees now reduce noise pollution, and the greater the concentration of trees, the greater the effect -- so plant forests between stuff like windmills and your city proper.” And new maps, of course, mean new, fun places to build cities on, all of which work just fine with other DLC, and all of which are just begging you to build a brand-new city to take full advantage of the new features.

Now then, there are two main features to get to grips with here: park districts and sightseeing tours.

Park Districts

We begin with the bread and butter. Creating a park area is as simple as drawing it in exactly the same way you draw any other district in your city:

How to draw a park area

You then choose what kind of park you want. Your choices are City Park (something roughly akin to Central Park in New York City, with walking trails, activities, and trees and such), Nature Reserve (perfect for those parts of the map where the terrain makes it impractical for zoning), Zoo (animals!), and Amusement Park (a place with all the zip of Nuka-Cola.)

Ultimately, which one you choose depends on your play style.

Once you've drawn the district, you'll need a Main Entrance; this can be found in the standard Parks interface, where you'll notice some new tabs, one for each of the different park types. Click around and experiment; Skylines is not a game that benefits from a linear “do this, this, and this” attitude. 

A main gate makes connections to the park paths where your visitors roam.

Main gates must have a road connection; you then build park paths to direct walking traffic through the park. You can also build side gates to allow more access points into the park, useful for preventing traffic backups near the park's main entryway.

At first, you'll only be able to place a couple of basic structures, and here is where leveling up enters into it.

Once your park reaches a certain entertainment rating and has received enough visitors, you can level it up, but you can't just plunk down a bunch of the same structure and expect it to work; there's a diminishing returns mechanic in play.

Instead, beautification matters. In a park district, trees, landscaping, and other means of making the land more attractive also add entertainment value. But the bar is set low enough that you don't need to go overboard.

Furthermore, the main gate allows you to set an admission price. The more attractive the park, the higher the price you can charge; the larger the tourist volume and population in your city, the larger the potential customer base.

Or you can make the park free and treat it as a loss leader for attracting people to other city services. The choice is again yours, but costs add up, especially in big parks and at higher levels. The game automatically raises the price for you about 20 percent at each level-up, and that seems a reasonable step size.

Policies, "Parklife" Style

"Parklife" includes policies that can be set for each park district. They work exactly the same way as district policies already in place in the game. It's precisely the same mechanic.

Policies include Animal Ethics for zoos, Advertising Campaigns to increase park visitor volume (especially useful when you've got the park up to the right entertainment value to level up but haven't quite cleared the visitor level bar), and setting a park as the Main Park so tourists prefer it, essentially saying to would-be visitors “this is why you'll want to come to the city."

There's even a park policy that improves non-DLC parks, the ones that have always been in the game, taking a bit of your treasury and satisfaction even higher than ever before.

Do you district? You know this stuff already. So have fun with it; Colossal Order made it user-friendly.

New Park Services

There's also a new building: the Park Maintenance building.

Not only does it work on the "Parklife" stuff, but it also adds a new booster to previous parks like Japanese gardens and basketball courts, giving them a boost to attractiveness as long as they're within the catchment area of the maintenance building.

But for "Parklife" buildings, the maintenance crews create a level that's on a slider in any given building's feedback to let you know how much of a bonus the object is getting.

Done correctly, this is a key part of keeping those entertainment and attractiveness values high enough to climb that level tree.

New Buildings!

Besides the maintenance building, there are also new DLC-specific buildings with their own requirements, which unlock based on what you do with your parks.

Most of them unlock at Level 6 unique buildings (the Small City milestone), and as with all other unique buildings, the game outright tells you what you need to do once you reach that point in order to complete the unlock.

The more interesting one, however, is the Castle of Lord Chirpwick; this one doesn't unlock until you've built all of the "Parklife" unique buildings, and besides nightly fireworks shows (which look awesome if you've got the day/night cycle enabled and a decent computer), it increases all other Unique Building attractiveness by 25 percent while raising the city's profile for tourists.

Lord Chirpwick offers a huge reward; if you're playing "Parklife," do everything you can to unlock the castle and make your entire purchase worth the while. Just know that it's like any other monument in the game in that you can't take your eye off the ball of making a great city to rush for it.

See the Sights!

There are two kinds of sightseeing tours: walking tours and bus tours.

They both work on the same principle, using existing public transportation mechanics; if you've created a bus line in your city, you have the know-how to make a sightseeing tour.

The difference is that unlike public transit, which is about getting people between their homes and their jobs, the value of a stop on a sightseeing tour is in the attractiveness of the landmarks you push your visitors past.

Which means if you have some well-placed parks in your city, you can line them up for people to visit them, amplifying their effect.

You can also create hot air balloons; these don't have routes, they just take to the air and view the city from above. Of course, the montgolfieres will stay in the general area of their launch pad, so if you put them near unique buildings, parks, and other high-attractiveness areas, you'll get the most satisfaction out of them.

Using these is simple and a great revenue source, and tours also improve the effectiveness of the locations they're guided past.

A New Way to Manage Tourism

Finally, Skylines has given the player a deeper dive into the data for how tourism is affecting the city.

Much like any other info panel, color-coded markers on the map show where the highest-appeal buildings are, making it easy to plan sightseeing tours around them.

Indeed, you're going to want to consult this view when you're working in that mode, because that's the only way you'll be able to visualize whether your efforts are working or just chewing through your money.

Plus, the budget panel now lets you know how much money tourists are spending and where they're spending it.

As with all things in Skylines, this is something players who have started to climb the learning curve already know; data visualization is how you stay on top of things in this game, from where the water pipes are to how hard the wind's blowing to, now, where the tourist traps are and whether any actual tourists are being trapped.

It's the glue that holds the whole strategy together, so make use of it.

But wait, there's more! The dev team added new assets clearly marked as tourism assets. Notice a bunch of campers, vans, and the like parked near your attractions? That's the game's way of telling you folks drove in just to see whatever their vehicles are parked in front of.

It's all holistic so you're not constantly in menu mode if you know what to look for.

And tourists themselves are now simulated much the same way as your Cims always have been, going about their business and able to be followed and tracked to get a good idea of their flow around your city.

Some Final Thoughts

Getting the most out of Skylines or any of its DLC involves knowing what's there, playing around with it until you get a good sense of how it works, then integrating it into your own strategy.

You can do as much or as little of this as you want, of course, but if you're paying for the content, you might as well use it.

So happy hunting! Leave a comment with a screenshot of your city's own Castle of Lord Chirpwick, and stick with GameSkinny for even more info on "Parklife" and other Cities: Skylines guides.

Cities: Skylines Parklife DLC Review Wed, 23 May 2018 18:15:02 -0400 Fox Doucette

Cities: Skylines, arguably 2015's Game of the Year, continues to get new DLC three years after its launch, and "Parklife," the latest, seeks to blend the resurgent amusement park genre of games like Rollercoaster Tycoon and Parkitect into the classic SimCity formula that Skylines has otherwise been following since launch.

The question becomes whether this is a clever fusion of genres or whether you're essentially being asked to pay 15 bucks for content that's either superfluous, poorly integrated, or both.

And the answer to that? Well, it's the same answer as every DLC to come out for Skylines so far, and for every DLC to come out for publisher Paradox's other games that use this model, like Crusader Kings II and Europa Universalis IV.

Repeat after me: “It depends on your playstyle.”

I loaded up a city that was fairly bog standard and still very much a work in progress (pop. 3,500 or so and just starting to expand across the freeway for the first time) and used the game's districting tool, repurposed to “create a park area,” to carve out some land like Walt Disney looking out at bare ground in Anaheim in the 1950s.

And here ... is where things got a little underwhelming.

A Place With All the Zip of Nuka-Cola

You get four broad templates to work from: City Park, Zoo, Nature Reserve, and Amusement Park.

Each has its own flavor, and Colossal Order clearly had broad city types from its previous DLCs and the basegame in mind. The Zoo and Nature Reserve in particular are supposed to appeal to the same people who got the most out of the Green Cities DLC, while the City and Amusement parks reminded me, respectively, of New York's Central Park and Disneyland.

Parks start off at the first of five levels; you build an entryway connected to the main road, then use park paths to direct people on foot through your park, building attractions, places to eat, and places to use the bathroom.

Broadly, this is the same no matter what park type you choose. The parks level up pretty much by themselves as their visitor counts and entertainment ratings increase, allowing you to charge higher gate fees (or use the parks as loss leaders to beautify and enhance the neighborhoods they're in).

They're also very pretty for screenshots, especially on higher-end computers taking advantage of the game's prettier graphics features; this effect is going to be lessened on potato-mode PCs.

At the top level, you get a cool attraction to draw more tourism into town, and the coveted “Castle of Lord Chirpwick” is Mad King Ludwig meets Skylines' not-at-all-angry bird.

The Player Style Problem

There's just one little-bitty thing wrong with all this fun:

Min-maxers and efficiency fans will hate it.

Calling up the land-value overlay shows that just plunking down a residential zone with a Japanese Garden or a basketball court will do more for your tax base and your city's ongoing maintenance costs than the DLC offers.

What's more, by the time your city is big enough to sustain the visitor traffic required to make the park into an actual revenue source, you might not want to redesign your infrastructure around a big park when you're already balancing it against a stadium or some monuments or whatever else you've already got in place from the game's leisure and land value choices.

Which leaves you with a choice: Either design your city around being a tourist haven, or stick to conventional park-building tools from the basegame. Which you'd rather do is the final arbiter of whether you'll get anything out of this DLC.

The Verdict

"Parklife" is also $14.99 US, which is full price for a game like Stardew Valley.

If you really want to dive into city beautification and quality-of-life and tourism and all that, wait for a sale and pick this up at half price. Otherwise, you can safely give it a miss.

Disclaimer: The reviewer was provided with a Steam key by the publisher.

State of Decay 2: Known Bugs and Their Fixes Wed, 23 May 2018 14:31:19 -0400 Zackpalm

The zombie plague continues in Undead Labs' latest title, State of Decay 2. Anyone who purchased the State of Decay 2 Ultimate Edition has already had a full weekend to gather their survivors, build their fortifications, and raid abandoned houses. But they discovered a new foe far deadlier than the zombie hordes: game bugs.

Here's a list of notable bugs the State of Decay 2 community has reported and their respective fixes, if any solution was found.

Lose Weapon After Executing NPC With Full Inventory

During a side quest, you have the opportunity to choose a dialog option to execute an NPC. Choosing this option pulls you into a cut-scene, and your character wields a pistol instead of what they were previously holding. If you had a full inventory during this cut-scene, the game discards your equipped weapon and leaves you with a pistol in its place.

You can efficiently handle this problem by having a vehicle nearby to store your main weapon inside. When you're forced to wield the pistol, you won't lose your favorite weapon. Plus, you now have a new pistol!

This bug is not related to executing an NPC when they have the blood plague.

Invisible Followers

Don't Lose Track of Your Followers

You should never embark on a supply run by yourself -- you need somebody to watch your back. But some players have found their followers go invisible when they invite them to leave the base. And not the good kind of invisible.

When this bug happens, the invisible follower shows up on the player's map, and they make comments about the environment, but that's about it. If you try switching between followers to fix the issue, the new NPC will also turn invisible.

Some players have had success fixing the bug by locating the follower that started this bug in the community tab and switching to them. When you switch to them, the character you were should show up in front of you as an active follower.

You can switch back to your original character to dismiss the troublesome follower or continue on your journey.

Unable to Cure Blood Plague Victim

If you're attempting to cure an NPC of the Blood Plague, you may not get the prompt to do so despite having all the resources available. 

To address this, all you need to do is log out and then log back in again. When you approach the NPC this time, you should see the prompt to give them the cure. You may have to relog several times for this fix to take effect.

Host Facilities Not Working for Guest Players in Multiplayer

When you host a multiplayer session, your guests may not have access to specific facilities, such as the supply locker, infirmary, and workshop at your main base. This prevents them from accessing a great deal of helpful tools they're going to need to survive the undead.

One way to get around this issue involves the host player creating a new outpost. A guest player can reliably store any items they find on their journey at these locations. However, the host player will have to make specialized outposts to give their guests access to medical supplies or provide them with a means of repairing their damaged gear.

At the time of this writing, Undead Labs has not stated if they are actively working on a solution for this bug on their support page.

Code 6 Error When Connecting to Multiplayer (PC)

Code 6 Error Pop Up

If you tried jumping into a friend's game, you may have received a Code 6 Error while attempting to connect. Resetting your internet or relaunching the game won't get rid of it. 

The solution to this issue lies in your firewall settings. No, turning it off won't help. You need to turn your firewall on! 

Perform the following to fix this issue:

  1. Go to your Start menu and search for Command Prompt. Right-click on this program and run as an Administrator.
  2. Run the following sequence in Command Prompt: netsh advfirewall show currentprofile
  3. On the left side of the list, locate Firewall Policy, and to the right of that it should read BlockInbound,AllowOutbound
  4. If the Firewall Policy reads AllowInbound instead, reset your firewall policy by running the following: netsh advfirewall set currentprofile firewallpolicy blockinbound,allowoutbound
  5. Restart your PC to ensure the change went into effect.

Grounded on Black Loading Screen (PC)

Not all players have had this issue, but some have found themselves stuck on a loading screen. Undead Labs knows about this issue, but they do not have an exact fix for this yet. They need your help to find the solution. If you encounter this issue, follow these steps to send critical information to Undead Labs so they can figure out how to solve it:

Get your Startup Logs:

  1. Press the Winkey + R and you should see a small Run program pop up on the bottom left of your screen.
  2. Paste this into the program: %localappdata%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalState\StateOfDecay2\Saved\Logs and then click Ok.
  3. Copy the StateofDecay2.log to your desktop.

Getting DxDiag:

  1. Go to your Startup menu and search for DxDiag Run Command.
  2. Select Save All Information and save the DxDiag file to your desktop.

When you have all of this information, send it to This will assist the support team in learning about this error and how to best address it in a future patch.

In the meantime, you can try to find out if perhaps the error is on your end. The suggestions listed below may not provide a solution, but they will prove there's an issue with the game itself and not your hardware. Here's some simple solutions you can try to fix the problem:

  • Compare your PC specs to the minimum requirements section of State of Decay 2's Microsoft Store page.
  • Download the latest graphics driver for your graphics card released for State of Decay 2.

Infinite Loading Error (Xbox One)

Those who bought State of Decay 2 for their Xbox One have encountered an infinite loading screen error. Undead Labs is aware of this issue, but they do not have a solution for it yet.

They will address this error in a future patch.

Multiplayer Guests Unable to Kill Zombies with Car Door

Passenger Door Doesn't Open in Multiplayer

In a multiplayer session, some players have found they cannot open the passenger car door to hit zombies while the host drives. This can make driving around boring as players do not have access to their weapons while in the passenger seat.

Undead Labs has not stated on their support page if they are actively working on a solution for this bug or not.

Flashlights Load In Behind Characters in Multiplayer

Players have to keep their wits sharp when traveling at night to prevent getting ambushed by a horde of zombies. A reoccurring problem players have encountered while playing multiplayer centers around their character's flashlight loading in behind them.

When this happens, the flashlight displays the character's shadow, making the device completely useless. Some players have reported that reloading their game fixes this bug, though this was not a reliable fix.

If this problem occurs to you during your playthrough with your friends, send a message to so the developers can learn about this issue.


Should you find any bugs or glitches not mentioned in this guide, let us know about them in the comments below, and we'll add them to the list. Good luck hunting zombies, and for more State of Decay 2 guides, be sure to stick with GameSkinny.

Behemoths, and Hunters, and Surprisingly Well-Crafted Gear, Oh My! A Dauntless Beginner's Guide Wed, 23 May 2018 14:29:08 -0400 A. Weber

Set in a world of floating islands and elemental Behemoths, Phoenix Labs' Dauntless is a co-op action RPG that seems to blend the Monster Hunter: World narrative with Fortnite's style. As a player, you and a group of friends are tasked with hunting down large monsters called Behemoths and crafting potions or gear from their remains. However, as straightforward and familiar as the concept is, not everything about the gameplay is quite as obvious.

So to make sure you’re focused on the real prize -- wasting Behemoths and taking trophies -- here's our Dauntless beginner's guide, full of some things you should know before you start.

Character Creation: Be Wary

The first challenge of Dauntless starts before you’ve even entered the game. When creating your character, you are asked to choose between 12 ancestors, both male and female -- you can choose one of each or do two of the same sex, it doesn’t matter. Your character’s initial appearance will be a combination of these two ancestors, which you can then further tailor by moving the slider at the bottom of the screen right or left. This will allow you to veer closer to one ancestor’s looks than the other’s.

Once you’ve picked your ancestors, you have the normal options, like hair style, hair color, eye size, mouth size, etc., as well as the option for makeup, facial hair, and face paint.

What’s not so obvious is the selection between ‘male’ or ‘female’ -- there isn’t one. Instead, if you’d like to change your character from the default ‘male’ body, you need to click "Change Body Type" at the bottom of the character creation page and select ‘small’ instead of ‘large.’

It’s also important that you are completely happy with the character you’ve created because there’s no turning back once you’ve decided. Dauntless currently offers no option to create more than one character, or a button to delete the one you previously created should you wish to do so. Though they may institute something in the future, emailing the Dauntless crew at and waiting for a response or trying to access ‘Character Reset’ through your account on the website are the only ways to wipe a character at the present time (though 'Character Reset' doesn’t appear on every account).

However, don’t worry! If you have somehow ended up with a character design you loathe, there is a stylist in the game called Gregario, who will help you out and allow you to change your appearance.

The Hunt Begins -- Where Is the Behemoth?

After you’ve created your character, you’ll be launched into your first hunt. Dauntless does a pretty good job of giving you a mini-tutorial on battle mechanics, but it skimps on some of the details -- like how you’re supposed to find the Behemoth in the first place.

If you guessed searching the area for clues, you’re wrong. The Behemoths in Dauntless don’t leave tracks unless they’re hitting things mid-battle. There’s also no in-game map to check for points. So the only way to find Behemoths is to walk around looking for them. If you’re in a group, this process gets expedited as there are more people to cover more ground. However, when you’re working alone, this can take a bit more time (and you only have 30 minutes for each hunt).

The best tactic if you don’t see the Behemoth right away is to get to higher ground. Littered around most elevated areas are blue, glowing craters that shoot out air -- stand over these to get boosted up. You should try to get to the highest possible area so you can scan the full landscape. Hopefully, you’ll see a giant, hulking beast out there. If not, just keep wandering. If you don’t spot it visually, the music usually changes when you get close.

I Found It, Now How Do I Fight It?

The basic mechanics for Behemoth fights in Dauntless are pretty simple -- hack, slash, dodge, repeat. Each Behemoth in the game has its own set of specialized attacks that it'll cycle through. After enough time, it’s easy to spot the patterns and prepare.

To do this, it’s important to understand all of the skills you have at your disposal. For example, your lantern.

Each lantern in the game has a different skill -- either a health boost, an attack boost, or something else. These can be a massive asset in a fight as you’re running around dodging for your life. To use your lantern, hold down V. It should slowly auto-refill once it’s spent.

You also want to make sure you’re fully utilizing your special attack, accessed by Q. The power bar for these skills fills up every time you hit the Behemoth -- kind of like ults in Overwatch.

Another thing to note is that within each area where you'll find a Behemoth, there is one large, glowing blue crater, usually in the middle of the battlefield. The craters are actually health points -- you just have to be able to stand on them long enough to get through a full cycle of pressing E before the Behemoth attacks. Each of these craters has at least 4 charges to help you heal up. You can find them at every spot in which a Behemoth is located, even after they’ve moved across the map.

Finally, when fighting a Behemoth, it’s vital to keep them in front of you at all times. Though this may seem obvious, there’s no in-game auto focus when playing on a keyboard. So if you go to dodge and then immediately attack, you might find yourself facing the wrong direction and hitting nothing but air. Though this is a small thing in short battles, in a 30-minute fight with a shifty opponent, constantly having to readjust your camera angle can get pretty annoying.

If you find you’re struggling with this, try switching to a controller. It makes battles a lot easier, trust me.

So You’ve Come Out Victorious -- What’s Next?

After your first Behemoth hunt, you’ll be sent to the starting city: Ramsgate. This is where you will be able to pick up additional quests, craft potions, and upgrade/change-out gear. It’s a pretty small town, but it can be somewhat confusing to navigate without a map.

Fortunately, there is a scrolling compass at the top of the screen for players to follow. This will not only show you where you’re going, but the direction for quest pick-ups and turn-ins. If you miss the large, yellow exclamation points and question marks, though, most NPCs in Dauntless will stage whisper at you when they want your attention. There are also large signs located outside most of the city’s establishments that can help guide you.

In the beginning, the armor shop, weapon shop, and potion/crafting master (and maybe Gregario, too) are really all you need. After your first hunt or two, you should be able to upgrade all of your armor and weapons. You will also have the option of picking different weapons than the sword you start with.

It’s a good idea to at least test out each weapon separately, as they all have their own specialized attacks and can really change up your gameplay. For example, the axe is great for heavy damage, but bad if you’re looking to attack quickly, while the chain blades are ideal for anyone hoping to keep a bit of distance.

To change out your gear, press ‘L’ for the Loadout screen, or simply hit the ESC button and click 'Loadout' -- this is where you can alter your character’s appearance through their armor and weapons. There is also an option to change dyes, but this is currently permanent should you choose to dye your armor, so beware.

Setting Out Again

Once you’ve updated your gear and picked up a new quest or two, it’s time to head back out to the hunt. To access your quests and choose a hunt to participate in, find one of the hunt boards spread about town. These will give you the option to select a hunt from your quest list or to ‘find a hunt’ where you can pair up with other players. Whichever option you choose will take you to a load screen where you can change-out gear and wait for other party members to ready-up.

This is the ideal time to double-check that you have the right armor, weapon, or potions equipped! Once you land on the island, you won’t be able to change anything.

After that, it’s all about the hunt. Good luck!


Hopefully this Dauntless beginner's guide has set you off on the right foot toward decimating those Behemoths. Be sure to check back with GameSkinny regularly as we dive deeper into the game with even more tips and guides!

Far Cry 5 Friendly Fire Event -- How to Get the MP34 Super Fast Wed, 23 May 2018 13:37:02 -0400 Ty Arthur

After the insanely silly shovel offered up by the White Collar event and the Armstrong airplane from last week's Sharpshooter challenge, a new limited time Far Cry 5 event just went live for all players!

This time around its all about Friendly Fire. If you manage to complete the challenge within five days, the unique MP34 rifle will be ready and waiting for you at any gun store across the Montana wilderness.

Let's see how to get it. 

Starting The Far Cry 5 Friendly Fire Event

While your goal is to get 10 kills with a gun for hire, you don't actually get the reward unless you activate the event.

To start this limited time event, access the pause menu (not the standard in-game menu where you view the map and assign guns for hire) and look for the slideshow of notifications at the lower-right corner. 

Select the slideshow when it rolls around to the Friendly Fire event -- the one that showcases the MP34 and the Kimiko Rye outfit.

Activating The Friendly Fire Far Cry 5 Event 
Press A on the Xbox One or Circle on the PS4 to activate the event. Now that Friendly Fire is active, you can get started with the challenge to have your guns for hire kill 10 Peggies.

There's a catch though -- your nine main companions don't actually count in this instance as a gun for hire! Head to any stronghold you've completed already and look for any of the locals. Most of them can be recruited as an NPC gun for hire bodyguard just by talking to them.

If you have the Leadership perk unlocked (costing 6 points on the Leader skill tree) you can have two of these guns for hire at the same time, making the event go much faster.

Unlocking The MP34 and Kimiko Rye Outfit

With two NPC guns for hire recruited, your best bet to get 10 kills quickly is to head for a stronghold you haven't liberated yet, as they will have the most Peggies already milling around waiting to be killed. If you've already completed the full map, you will have to search around road blocks and other locations to find random groups of enemies instead.

Don't go into the compound stealthy though, as you want the enemy to know you are there and sound the alarm, which will bring more Peggies in trucks that can easily be destroyed with explosives.

To reach the 10-kill count in Friendly Fire, you have to actually command your guns for hire to get the kill, which means targeting one of the Peggies in your line of sight and pressing the left or right arrow on the d-pad to assign the target to your NPC companions.

Within a few minutes, you should have easily racked up 10 kills and completed the single-player portion of the Friendly Fire event.

You don't need to do anything else to get the second half of the event rewards. The Kimiko Rye outfit has already been unlocked, as the community managed to complete their overall challenge in a stunning two hours! That's a lot of Peggies killed by guns for hire.

Where did you get your 10 Friendly Fire kills in the Montana landscape? Let us know your best farming spot in the comments below, and be sure to check out our other Far Cry 5 tips and tricks guides here:

How to Pause in State of Decay 2 Wed, 23 May 2018 13:33:06 -0400 Ashley Gill

One feature that almost every online multiplayer game lacks is the ability to pause. We expect not to be able to pause with certain games, but you can in State of Decay 2. You just have to know how to do it.

The same rule that applies for most games you play online applies to State of Decay 2: You simply cannot pause when you are online. Even if you are only playing by yourself, you can't pause if your game is online.

If you know you're going to need to pause, or just like to have the feature available to you, you can enable the ability to pause the game by turning multiplayer off.

You can turn multiplayer off by doing the following:

  • Press the Start button on the Xbox One controller (Esc on keyboard) to open up the Pause Menu
  • Go to the Multiplayer option
  • Switch it to "Offline"

After you've done this, you'll be able to fully pause the game when pressing the Pause Menu button, rather than simply open up the menu as it does when you are set to online.

The downside to all this is that there is no way to pause in multiplayer at all, but that's typical. It doesn't make sense to be able to pause a multiplayer game. But if you intend to play by yourself and need to be able to pause from time to time, it's best to simply set the game to be completely offline so you can press that magic Start button/Esc key when needed.

Having to turn your entire gameplay experience offline isn't a huge deal if you'd rather play by yourself anyway, and if you generally play multiplayer, having to set the game to offline just makes sense. Good luck out there!

Be sure to check out our other, more comprehensive State of Decay 2 guides, including the best base locations, how to rack up unlimited food, and more!

Dauntless Beta Impressions: Winner, Winner, This Chicken’s Bones Will Get Me 40+ Shock Resistance Wed, 23 May 2018 13:01:09 -0400 A. Weber

“I’ve made a very beautiful man.”

This is probably the first thing I said after starting Phoenix Labs' new co-op action-RPG Dauntless. Like the precocious child of Fortnite and Monster Hunter: World, Dauntless aims to take players on a journey (solo or with friends) to take down massive Behemoths and craft gear from the leftovers, which then allows them to fight even bigger Behemoths and make even better gear -- rinse, repeat, so on. All of this is done in a very familiar cartoon style -- emotes and loading area included.

It’s a simple concept, but there’s a lot of room to grow. And while I think Dauntless is on the right track, and I've enjoyed playing through the beta so far, there were a few small hiccups that left me a little more frustrated than thrilled even after downing my first few kills.

The first of which was character creation.

It’s Time to Meet Your Fighter ... I Guess

I’m a HUGE fan of character creation. I’m that person that logs into their World of Warcraft account just to test different toon designs. I’ve been timed on how long my first character in Skyrim took me to create, and I don’t even want to get into the number of times I spun the character wheel in Sea of Thieves before I made a decision. The point is -- I care.

And I was pretty happy with the initial concept of Dauntless’ character creation design. You get the option to choose two ancestors off of which your character will be based. There’s even a bar in the middle that allows you to veer more towards one ancestor’s looks than the other. From there, you have the usual customization options -- hair color, skin color, mouth shape, eye shape, etc., as well as options for makeup, facial hair, and face paint.

However, the default body type is “male,” and there’s no obvious option for “female” anywhere on the character creation screen. Instead, to create a female character, you need to change the body type from “large” to “small.”

If you’re like me, this “Body” button is easy to miss, and you’re left with a very beautiful man with a very large sword, just trying his best.

While I’m happy to take the blame for my own oversight on that one, especially since you can change your appearance by visiting an in-game stylist, there is another problem with Dauntless’ character creation. You can’t make more than one character, and you can’t delete the one you did make.

Whatever you’ve made is it. Welcome to your new life.

Of course, this may change once the game launches officially, but for now, the only way to wipe a character and start fresh is to email the Dauntless team and cross your fingers.

Welcome to Ramsgate

Everything in Dauntless is in the sky -- or at least it feels that way. Each area seems to be on a lonely floating island, and the starting city Ramsgate is no different.

It's not an overly large city, but it can still get confusing. There are no maps in Dauntless. Instead, you're left to your own memory and the scrolling compass on top of the screen to help guide you. This is where you'll see helpful alerts for things like quests (marked by exclamation points) and quest turn-ins (marked by questions marks). You will also find that any items or people you can engage with will have an "E" appear over their heads as you get close. And failing looking at the compass or walking uncomfortably close to everything in sight, most NPCs in the game that want your attention will call out to you in stage whispers.

There are also signs. Though I found it odd that every building in Ramsgate has doors you can’t seem to enter, they don’t really matter when the whole town seems to be living for outdoor floor plans. After a few laps around the city and making note of the key areas (armor and weapon shops especially), it's pretty easy to get a feel for where everything is.

It was also pretty easy to figure out that the numerous boards scattered across the town can be used to access and set out on quests, though there’s no tutorial for that one.

In the end, the map felt less and less necessary. Until it came to hunting ....

Eyes on the Prize -- PLEASE

One of the most important parts of Dauntless, if not the most important, is the Behemoths. If you're solo hunting, these guys can be a bit hard to find, even on a small floating island.

There are no markers or ways to track them, which I found slightly disappointing in a game that sends you out on “hunts.” However, the varied ground levels on each map mean you can usually get to some higher vantage point to spot them -- they're big and don't usually blend in.

And if you can't see them, a music change will usually alert you to the fact that one's nearby.

The first few monsters you face are pretty easy. Each Behemoth has its own element, though those won’t mean too much in your first few fights. You’ll be far more concerned with getting out of the way. But the special attacks of each Behemoth are definitely important. These repeat over and over during a fight, so even if you’re struggling at the start, it won't take you too long to memorize their patterns. From that point on, it's just dodging and landing hits.

Which is easier said than done -- especially on a keyboard.

While the battle system in Dauntless feels simple, especially as it starts to repeat, controlling your character on a keyboard feels anything but.

For one, you need to be facing the Behemoth when attacking, and your character doesn't automatically adjust to keep it in sight -- there’s also no button for that on the keyboard. So after dodging, you’re usually stuck looking in the wrong direction and have to reorient as fast as possible. This can mean taking some damage with the faster Behemoths. On the other hand, it does provide some nice tension before it bleeds out into pure frustration.

Coupled with the camera angle issue, getting hit usually disorients your character, and it can take a little while to recover. This is something I grew increasingly irritated with as the fights dragged on. For short battles, it wouldn't matter too much, but battles in Dauntless are meant to be long, drawn-out affairs.

You have 30 minutes for each monster battle, and you're very likely going to be using most of them. So patience is key (I sometimes have little, I admit). The Behemoth battles are really the point of the game, so it's important that you set yourself up to enjoy them.

So get a controller, hit auto camera focus, and live a better life.

Adventure on the Horizon

Despite the minor frustrations, some of which are admittedly of my own making, I think Dauntless has a lot of potential. They’ve got a great concept to work with, and the crafting system promises to keep people coming back again and again. But more than that, I think it’s the ability to waste a few hours slaying beasts with your friends and gearing up your ideal heroic crew that’ll keep players engaged.


What are your thoughts on the beta? We'd love to hear about them in the comments below. Be sure to stick with GameSkinny for more great information on all things Dauntless!

State of Decay 2 Co-Op Multiplayer Guide Wed, 23 May 2018 11:48:36 -0400 Sergey_3847

Microsoft Studios and Undead Labs heard the fans and implemented a multiplayer co-op mode in State of Decay 2. However, to the surprise of many players, the local co-op mode is not available, so you cannot play the game with a buddy on a split screen.

This means that you have to either join a multiplayer game online or invite friends to your own game. Either way, if you want to know how to set things up in State of Decay 2, then follow our guide below.

How to Join a Co-Op Game in State of Decay 2

If you get bored playing solo, you can always join an online multiplayer game. In order to do this, you need to open up your Radio menu by pressing up on your D-Pad. In the open menu, select "Volunteer."

The matchmaking process will start, and you will be added to the playthrough of someone else, who called for help. Obviously, you need to be connected to the internet when choosing this mode.

Also, be well-prepared before venturing into another player's game, since you never know what might be needed there. So try to stock up on as many useful items as you can, and then choose the Volunteer option.

How to Call for Help in Co-Op Mode

If you're playing solo and got yourself into trouble, but there are no friends that can help you out, then you can ask the game to find somebody from the online matchmaking lists.

Ask another player to join your game through a Radio signal (the same as before), but instead of the "Volunteer" option, you need to choose "Call for Help." You can do this at any point in the game, and rather soon, one more random player will be helping you out.

How to Invite Friends in State of Decay 2

On the other hand, if you do have friends that you want to invite to your game, then you can do so with up to three other players. In order to invite your friends, you need to go to the Settings menu and choose the Multiplayer tab.

There you can choose either "Invite Only," which lets you choose specific players, or "Friends Only," which gives you an option to invite players from your friends list.

When you choose either of these options, you need to send guest invites to one or more friends. As soon as they accept your invitation, your co-op game will start.

How to Play a Local Co-Op Game in State of Decay 2

As already mentioned, you can't play local co-op games in State of Decay 2. The split-screen option isn't available, so you need to opt for one of the online multiplayer modes described previously.


That is all you need to know about the multiplayer co-op modes in State of Decay 2, and for other guides at GameSkinny, check out the list below:

State of Decay 2 Guide: How to Get Unlimited Food and Molotovs Tue, 22 May 2018 16:33:53 -0400 Ty Arthur

If you want to stay alive and build up your base while stomping zombies in State of Decay 2, you are going to need a lot of resources, which can be scarce. Constant scavenging for food, medicine, ammo, and fuel is all well and good, but why work harder when you can work smarter?

One group of survivors in particular will have you go out on a rather annoying series of fetch quests, but once that's out of the way, you can use them to potentially get an unlimited supply of food and molotovs!

Unlimited Food Cheat/Hack

When you come across the drunk survivors trying to re-build their whiskey distillery, be sure to complete all of their requests and keep them as happy as possible -- but don't recruit them to your group. As recruits (rather than free roaming survivors who offer quests) they aren't very helpful at your base, and they won't be able to call in food airdrops.

While interacting with these survivors, they will constantly ask you for food, and go into fights drunk out of their minds, which makes it easier to wash your hands of them and go on your merry way in the apocalypse. Don't make this mistake, however, because they become extremely useful if you put in a little extra effort!

While gathering supplies for the survivors during the quest line, you'll eventually need to grab a wheat sack from a barn. The wheat item looks like a standard food rucksack, but will be marked with ! as well. Because it seems like standard food, be sure NOT to deposit it at your own base, as this will screw up the quest.

The wheat sack is also available for pick up before this section of the quest starts, which can completely nerf the whole quest line as well. If you accidentally grabbed the wheat before meeting the survivors, return the rucksack back to the original location where you picked it up at the barn.

Pick it back up again when you have this particular objective active. That should reset the item position and let you proceed without any problems.

After going through their fetch quests, one member of the drunk group will eventually get infected and you will have a limited amount of time to return that character to their base to save them.

Make absolutely certain to complete this section of the quest within the 10-minute timeframe, and then finally ask the group to start making medicine instead of whiskey. Turns out they just needed a little guiding hand to get on the right path.

Raining Unlimited Food Airdrops

From this point on, the distillery survivor group is available to call in an airdrop that can be repeated over and over for infinite State Of Decay 2 food supplies. Each airdrop will only cost you 75 influence, and with the cooldown timer, a drop can be called in once every 8 minutes.

Every single airdrop will always have a ready supply of food, molotovs, and luxury liquor to sell for a return of 35 influence. By repeating this airdrop each time it resets, you can end up with unlimited food and molotovs for very little effort.

If you bring the whiskey distillery survivors into your group, exile them, let them die, or otherwise ignore their requests for help, you sadly won't have access to these easy resources!

Have any other tips on getting lots of resources quickly without much effort? Let us know your strategy below, and be sure to check out our other State of Decay 2 guides here: