Desktop Platform RSS Feed | Desktop RSS Feed on en Launch Media Network 10 Sexiest Bachelorettes in the Gaming Universe Mon, 22 Jan 2018 10:00:02 -0500 ThatGamersAsylum


Player Character from Every Game that Lets you Create Your Own Character, EGTLYCYOC


Whether you are playing Skyrim, Mass Effect, or Fire Emblem, you can rest easy knowing that when the control is placed into your hands, you can create your ideal woman, or at least the one who most nearly approximates your ideal woman based off of the customization options available at your fingertips.


Some RPGs leave the story so open-ended that you have complete freedom of interpretation; in other words, you can decide your own character traits. So if there's a quality your dream girl would have that no sane game developer would have the guts to include, then you can take solace in knowing that she has it, even if it is an unspoken truth that only you and she know about.




Phew! That was exhausting. It’s hard to write about so many beautiful women without getting a little worn out. But alas, my mission is complete, and we have brought together the 10 sexiest bachelorettes in gaming. Since I already know I am inevitably wrong, who would you have loved to have seen on this list? And which entries do you think should be taken off? We’d love to hear about what fictional ladies keep you up at night. Note: If fictional ladies are literally keeping you up at night, you might want to contact your physician about that. Our comment section is not a sounding board for medical advice.


Header obtained from Guild Master Gaming


Gardevoir Jane Doe from Pokemon series


I know what you are thinking:”But she’s a Pokemon .…” This is factually accurate. But before you hop onto your high Rapidash and start making comparisons to bestiality, I’d like to point out that while many Pokemon are rather beast-like, there are also a lot of animated objects -- aka not beasts. That’s not even to mention all the ghosts, most of which are actual human beings’ souls manifest in different fashions. To further humanize Gardevoir, I would like to point out that she specifically belongs to the human-like egg group, which is sort of a contradiction since we humans don't breed via externally laid eggs, but my point stands! Gardevoir is also a psychic type, many of which have been shown to be capable of communicating with humans telepathically, which is arguably an even more advanced form of communication than vocal expressions of language.


In fact, Game Theory’s old video titled Humans are Pokemon, embedded below, gives plenty of great reasons why it’s not really all that crazy to think that Pokemon are related to us, including ancient lure that suggests human and Pokemon were once interchangeable as well as evidence that evolution plays a role in the Poke-verse. As such, it's not all that hard to believe certain Pokemon, like Gardevoir, are biologically very similar to us humans.



With the realization that Gardevoir is actually of a species that is merely a lateral move away from human beings, I have decided to strike through her name in the header and instead recognize her as Jane Doe until the liberated members of the genus Gardevoir have each independently chosen their own names.


For this reason, seeking out a Gardevoir as a partner is not about "catching" a foine humanoid Pokemon. In fact, it is something that can't even be truly sought until a whole societal structure has been toppled. A societal structure that has willingly placed close genetic relatives of human beings into subjugation next to literal trash monsters. 


This may have started out with an edgy joke about hitting things off with a Gardevoir, but this has now become a call to arms. Things must be changed. Join our cause and help save our brothers and sisters in captivity today!


Cortana from Halo series


I might have said that Yuna represented the perfect balance between desirable and attainable, and that’s true within the context of the article. That is to say, assuming she’s real and attainable. As such, Cortana represents a somewhat meta-selection for this list. Assuming digital girls are obtainable still leaves Cortana unattainable, because she's a program inside of a program. As such, she would only be a viable mating option if viewed through an in-universe "Top 10 sexiest AIs in the Halo Universe" article. 


Cortana is also notable for being a high-profile character that becomes increasingly more voluptuous as her series goes on, while the reason behind her being voluptuous in the first place was never clear. According to a guy who transcribed a GamesRadar interview, franchise chief Frank O'Connor seemingly admits that Cortana was made to be sexy and that any reasoning as to why that might be was only thought about after the fact. Which would be fine if he didn't hide it under some sort of logic where she uses sexuality to manipulate people. All I'm saying is that I couldn't ever imagine a situation where her sexuality would be utilized to leverage me to place her in a position that her mere wit would not; she's only on this list for her wits. Her sexy, blue wits.


Image obtained from Reddit


Yuna from Final Fantasy X and X-2


Lady Yunalesca has a ton of attractive qualities without overwhelming you with, "I'm a strong female lead who's super badass!" (Although she is badass.) Watching her character arc over the course of the first and second games shows someone who goes from being shy, timid, and reserved to her place in the world to being someone that is willing to carve out her own place in the world and let loose a little bit while still caring for others. That’s not to mention that she’s cute, quirky, awkward, loyal, kind, and other superlatives you’d throw at someone. If she has one character flaw, it’d probably be that she cares too much. (No seriously, she was willing to sacrifice herself and marry the creepiest guy this side of the farplane.) Okay, so in a lot of ways, she is a traditional leading character. 


Thankfully, the guy that was her romantic pursuit and who helped shape her along this great arc was actually like a ghost or something the whole damned time. It’s actually kind of confusing. Regardless, he’s not in the picture, and that’s perfect. Because while Yuna is all of those great things above, she has daddy issues since he sacrificed himself to “save” the world when she was a child, and she’s grieving the death (re-death?) of her lover. If there’s ever a better, more opportune time to strike gold, then I haven’t seen it.


I’m not saying it’d be easy, but half of what makes someone attractive is their availability. Too hard to get and it’s unattainable. Too easy and it’s not fun. Yuna’s just right, though, and that’s why she makes this list.




Header obtained from Final Fantasy Mages. 


Mother Brain from the Metroid series


If brains are important to you, then -- in a very literal sense -- you are in the right place. Mother Brain has a ton of brains because she basically is just a giant brain (I know some iterations have the brain on top of a giant monster, but I'm not about that life, fam.). Some might say that beauty isn’t just skin deep, and I could hardly agree more, considering that Mother Brain doesn’t have any skin at all -- just a brain surrounded by a giant glass container. Sure that might be disconcerting for some, but not me. I love brains.


Am I completely missing the point of the skin-deep cliche by only loving her for the physical beauty of her brain and not the actual personality stored within? Why yes. I most assuredly am, but I might also be missing the point of this article.


That’s right, Mother Brain might not be a bachelorette at all. I mean her name is MOTHER, and if there is a mother, there must be a father somewhere. Usually, fathers are husbands, and while the possibility of a breadth of Baby Dad Brains is completely possible, this is Nintendo we are talking about, so I highly doubt it. They’d keep things PG and only allude to consensual sex between Mother Brain and Father Brain, obviously.


Lastly, I’d be remiss if I weren’t to mention her physical appearance. Look, I know she’s a BIG brain, but big girls deserve love too. On top of that, she has a beautiful, glaring eye that you could just get lost in for days. Combine that with her giant, sleek spikes, which make her feel playfully unapproachable, dangerous, and edgy, and you really have someone that is irresistible. She’s the whole package ... except for a body. She doesn’t have one of those, but basically, everything else you could want is there.




Zelda from the Legend of Zelda series


After nearly three decades of having little to no personality, it is nice to finally see Princess Zelda become a fleshed-out character -- well, as fleshed out as video game characters get. I’ve always liked the quiet and shy type, and there’s nothing that says quiet and shy quite like not saying enough over three decades to warrant having a discernible personality.


To make things even better, Zelda also spices things up with some classy, story-convenient amnesia that leaves her acting like a pirate in Wind Waker. Talk about personality! Pirates always have a ton of personality, whether it’s stealing things, pillaging (or in the case of Nintendo, sort of gently harassing people but never really causing any discernible harm), or, well I guess that’s about all pirates do.


Oh, and there was that time where Zelda cross-dressed and turned into Sheik. She's truly an odd girl.


You might argue that Zelda isn’t actually a bachelorette. But let’s not play coy: if a girl leads you on for three decades before finally talking to you, I’d beg to say she’s probably not that into you. Anyway, even if she was into Link, it’d be hard to not notice someone and be at least remotely interested after he’d saved your life and/or kingdom for like the 20th time -- I don’t really think things would turn out that well, considering that the only character in the series who has struggled with exhibiting any sort of personality or emotions more than Zelda has been her savior, Link.


GLaDOS from the Portal series


Who doesn’t love GLaDOS? Isn’t that solid-enough logic to land her on this list, or am I -- much like GLaDOS -- fundamentally misunderstanding a core part of what drives human beings? I mean, everyone who has played Portal loves her and says she is one of the best parts of the game. Naturally, that means she should be desirable on a list like this. Sure, she’s a little murderous and seems to mostly lack empathy, but if you’re a sub, then that should be right up your alley. And as I am sure I have mentioned at least once or twice so far on this list, I am nothing if not inclusive.


Lara Croft from the Tomb Raider series


Lara Croft was the poster girl for video game girls from her inception in the 90’s until … possibly still now? There really aren’t many franchises based around women in video games. With her short shorts, long braid, and giant, blocky, pyramid-shaped, polygonal breasts, Lara Croft caught the attention of just about every gamer, for better or worse. In a move that drips with the forced shock and edginess of the '90s, Lara Croft’s sex appeal was leveraged into Tomb Raider’s silver screen translation of the same name, Tomb Raider, starring Angelina Jolie.


I saw this movie as a child, but I don’t remember much about it. What I do remember, rather distinctly, is the conversation my mom and aunt had afterward, wherein both proclaimed that Angelina Jolie was so hot that they could see themselves going gay for her. Which was sort of odd.


I had to agree: she was definitely very hot. But what if Angelina Jolie were to become my second mom? Then I’d be like,”Damn second mom, you are, like, really hot!” And that’d be all sorts of weird and would give me extremely conflicting issues into adulthood, along with some mommy problems. I guess I should just be thankful that Angelina Jolie never came beckoning at our door.


So here's to Lara Croft for making me ask weird questions about how I’d feel with a hot, unrelated, celebrity lesbian mom. I probably would've been fine with it ....


Lusamine from Pokemon Sun and Moon


A list like this is always going to be fundamentally flawed. For instance, it is likely to be dominated by characters from games people actually know or care about. Moreover, it will also be dominated by characters the author is familiar with. But perhaps the most glaring flaw is that it will be dominated by characters that the author finds attractive, which is at least partly the purpose of the list and yet also seems to fly in the face of it. I mean, no one wants to just know which 10 video game girls I find the hottest.


And yet, with Lusamine, my weird sense of humor and my attraction to a character combine, resulting in me both adding her to this list and to an hour-long break from writing this article that leads me into dark places of the internet where hentai rules all and Lusamine is a proverbial queen. I mean, she literally is engulfed by a giant tentacle monster in the actual video game, so Nintendo kind of dropped the ball on that one.


Tracer from Overwatch


Yeah. I know, I choose one of the most basic options to start out, but I just wanted to make sure to ease you into things, okay?


You frankly can’t have as much porn made involving you as Tracer has and not at least be considered for this list. I know this technically makes half of the Overwatch cast subject to being placed on this list, while the other half are either men or robots. But it’s because of this that I view Tracer as somewhat symbolic and representative of the larger female portion of Overwatch’s cast.


Tracer was one of the first characters shown off. She is generically heroic and preppy, as opposed to characters like Widowmaker. Oh, and she’s on the game’s freaking cover! It’s hard for Blizzard to be any more clear about the fact that she is the game’s primary mascot. You can like whichever character you want, and the love seems to be spread around, but Tracer is their darling. Lastly, she’s also the only LGBTQ character on this list. While I'm no SJW -- not that many people seem to profess that they are -- I had to show some love for the ladies that love the ladies.


So, while I don’t REALLY need to defend why I choose this Overwatch female for my list of sexiest bachelorettes in the gaming universe, I did. Enjoy!


Ah, can’t you smell that? Love is in the air, and it’s time for everyone who's anyone to cash in on the ensuing Valentine’s Day-themed money rush. (Look, I can be complicit to the system while still criticizing it.) Anyway, what trouble did choosing our favorite video game gals based off of random, varying, and ill-conceived criteria ever cause anyone?


Changing gears, I’d like to place some caveats on this list: I can’t promise all the women on this list are bachelorettes. And even if they are at the time of writing, this list will not be updated to reflect their future relationship statuses, so be warned. Likewise, I can’t promise that the above non-existent criteria for who I choose will line up with your likely existent, yet ill-advised, and poorly contemplated criteria for who I should have chosen. As such, you might disagree with some of my entries on this list.


That being said, to the best of my knowledge, all of the women are indeed women, even if they only loosely fit the criteria that you might hope would define it, such as having a body. If nothing else, rest assured all of these fine ladies are from video games.


Now, without further ado, let’s get started.

MMO Rift Launches Lootbox-free Server This Spring Sun, 21 Jan 2018 21:28:15 -0500 Alberto C.

MMO Rift announced on Thursday that they plan to launch this Spring a brand new server called Rift Prime that will characterized by the absence of lootboxes. The game transitioned from a subscription to a free-to-play model back in 2013 and introduced widespread microtransactions, including the now infamous lootbox model.

The official announcement stated that the decision came after having, "...paid a lot of attention in discussions [...] regarding business models in the MMO and games industry as a whole..." and goes on about how the introduction of a subscription server has been often requested in the past.

The new server will also distinguish itself by dynamic level adjustment (also sometimes called level scaling), dungeon loot scaled to characters, profession caps, trans-server participation awards and progressively unlocked content.

Rift was released in 2011 and transitioned to the F2P model two years later after a dwindling subscriber base. Some of the game's most distinguishing features include the dynamic world event's similar to what we have later seen more widespread in games likes Guild Wars 2and by heavily changing the traditional approach in MMOs by allowing all classes to perform at least two of the tank-healer-dps roles.

Sword Art Online: Fatal Bullet Livestream This Week Shows Off New Features Sun, 21 Jan 2018 21:25:33 -0500 Nicolas Entrabartolo

Get ready Sword Art Online fans, for Fatal Bullet is just weeks away! But that doesn't mean you can't tune in on January 23rd for an exclusive livestream on from 4 - 5 p.m PST.

Jump into the world of Gun Gale Online, the setting for SAO II. Immerse yourself in identical designs of the manga series world, weapons from the series and sci-fi settings, and an engaging combat system that allows you to customize skills and abilities. Play as the protagonist and interact with characters from the novels, show, and past games.

Join the Bandai stream and special guest, Jacob Dooley, to go over character customization, some of the battle mechanics, and ArFa-Sys, the android unit that will be accompanying the protagonist. There will also be amazing giveaways during the stream. 

Sword Art Online: Fatal Bullet is to be released February 23rd of this year. Keep tuned to GameSkinny for more Sword Art Online news!


Overwatch Receiving New Skins, Sprays, and More in January 23 Update Sun, 21 Jan 2018 21:22:41 -0500 buymymixtape123

Get ready to open some loot boxes, as Overwatch is getting new cosmetic items on January 23, for Xbox One, PlayStation 4 and PC. These items include new emotes, skins and sprays for character like Tracer, Mei, Widowmaker and others.

Blizzard first teased this update in Blizzcon last November, where they showcased a bunch of the new items in a video short. Some of the memorable skins in that video are barbarian Zarya, butcher Roadhog and immortal Orisa. They are also adding skins from the fan favorite Mei and Reinhardt shorts.




Blizzard has been teasing these new cosmetics all last week on Twitter by  showing a different skin, emote or spray every day. One of these teases was the new Pharah skin, Lucio skin and the different new emotes you can unlock.

Blizzard is also planning to release their new map, BlizzardWorld, on January 23rd. This map pays homage to Blizzard's many games, like Warcraft and Diablo, in a amusement park setting. 

Be sure to download this update January 23, and stay tuned to GameSkinny for more Overwatch news. 

I Swear There's Philosophy in Getting Over It Sun, 21 Jan 2018 18:20:33 -0500 pithyalyse

From punishing run-and-guns like Cuphead to Hollow Knight’s take on the already difficult Metroidvania formula, gamers had plenty of titles to rage quit over in 2017. But one game in particular left some frothing at the mouth.

The premise of Getting Over It with Bennett Foddy, an indie PC platformer released in October, is simple: get to the top of the mountain using a hammer controlled by your mouse to grip onto obstacles. But with Foddy, the game’s developer and narrator, as well as the devilish mind behind QWOP, things are never quite that easy. Wonky physics and an increasingly difficult landscape make every inch gained a battle, and if (when) you fall, you lose that progress permanently.

But as players overcome the pitfalls of their climb, what they may not notice is the metaphysical struggle happening before their eyes. Foddy left several clues highlighting this philosophical symbolism peppered throughout his sarcastic narration. The biggest tell being the name of our hero, the man behind the hammer: Diogenes.

In this naming of his protagonist, Foddy calls back to one of the founding minds of Cynic philosophy: ancient Greece’s Diogenes of Sinope. Diogenes believed true happiness could only be achieved by living simply, through meeting one’s natural needs instead of those imposed by society. And so he cast off all worldly goods, took to begging, and made his home inside an abandoned cask – thus why Getting Over It’s protagonist resides in a pot. Around the fourth century BC, Diogenes’ frequent and fierce public displays of his belief inspired several tales of varying authenticity until he became known more as a character of the period than a philosopher.

To give you an idea of the man who’d become known as “Diogenes the Cynic,” he reportedly once threw away his only possession – a cup for food and drink – after seeing a child drink from a fountain with his hands. Diogenes then lamented, “A child his beaten me in plainness of living!” Alexander the Great was purportedly very fond of the philosopher, and visited him once in Athens during his travels. Alexander offered to grant him a favor, to which Diogenes shooed him away; the conqueror was blocking his sun.

But how does this relate back to a game about a bald man with superhuman upper-body strength propelling himself up a mountain? Well, if you unpack the narrator’s words a bit, he spells it out for you.


Foddy explains that his inspiration for Getting Over It came from a 2002 game called Sexy Hiking, an indie game also about climbing up a mountain with a hammer (who knew it was a genre?). Sexy Hiking typified B games, he argues, which are “rough assemblages of found objects” assembled quickly and at little expense at the cost of playability. “They’re built more for the joy of building them than as polished products,” Foddy explains.

Many have speculated, Foddy continues, that all video games will eventually be constructed through this assembly line process, with prefabricated objects reused over and over to populate our virtual playgrounds. But this argument doesn’t account for context. Just like food and water, media is consumable, so rapid-fire creation of it only results in an equally rapid-fire mounting of cultural trash as we burn through our endless feeds. And when a game is created from what the public perceives as trash, the game itself is then seen as, well, trash.

The mountain you climb in Getting Over It is built from these replicable B game assets; in short, it’s something out of Diogenes’ nightmares, its recycled nature becoming increasingly apparent the farther you climb. As you pass rocks and trees, a construction zone begins to take shape, materials laid out haphazardly in ways that aid your ascent. From there, everything begins to look like an M.C. Escher painting. Playgrounds and boxes defy gravity, living room furniture extends skyward in an impossibly balanced stack, stairs spiral into infinity.

And what does our hero Diogenes do when faced with such a tangible display of human consumption? Well, he gets over it. The player only has two methods of interacting with Foddy’s world after all: conquer the mountain, or stop trying. And as Diogenes climbs past the detritus left behind by worldly pursuits, his actions – and by extension the player’s – began to build a metaphor that parallels the teachings of Cynic philosophy. By overcoming reminders of his shallow desires and superficial needs, he’s reaching new heights in pursuit of something greater: fulfillment.

In this way, we can view Getting Over It as an extension of Diogenes’ quest to live a wholesome life according to his philosophy. The objects comprising the mountain, purposefully made to look like repurposed B game assets, further illustrate this point. Though they may be useless in and of themselves, the challenge they pose is very real since any one could be your literal downfall, sending you cursing and screaming back to the start of the game.  

“Imaginary mountains build themselves from our efforts to climb them,” Foddy narrates. “And it’s our repeated attempts to reach the summit that turns those mountains into something real.” This parallels another piece of Diophenes’ philosophy: that the constant pursuit of satisfying superficial, societal needs distorted people’s realities. He reportedly often traveled through the Athens city square with a lantern in broad daylight, shining it in people’s faces in the pursuit of “a real human being,” he said. In this same vein, societal expectations become the imaginary mountain Foddy speaks of: self-imposed, but becoming real in our repeated attempts to succeed within their confines. Ironic, considering Getting Over It is yet another imaginary mountain by that definition. No one is forcing the player to continue tackling its difficult challenge. But, then again, no one was forcing Diogenes the Cynic either.

Black Desert Online's Newest World Boss: Vell "The Heart of the Sea" Sat, 20 Jan 2018 16:42:59 -0500 Sjaak den Heijer

After Black Desert Online’s latest patch, Pearl Abyss announced their newest world boss, Vell, for the popular MMORPG on their official website. Players will be able to take on Vell for the first time on January 28th at 12:00 PM for both NA and EU servers.

Vell will be the first boss that is fought on water, creating a whole new experience for all players. To participate in the fight, you’ll need a sailboat with cannons and need to be at least level 50. For players who don’t own a sailboat yet, a weekly quest series located in Velia was added in the latest patch to give players access to an Old Bartali Sailboat. This boat is slower than a regular sailboat and can’t be repaired, but it's rather easy to obtain and still gets the job done. For more information on the weekly quest and Vell himself, take a look at the Black Desert Online official post.


Shenmue 3 Gameplay to Be Shown at February 24 Conference Sat, 20 Jan 2018 16:42:13 -0500 Spongehoe

The anxiously awaited third game of the Dreamcast cult-classic series, Shenmue 3, is to be showcased by producer Yu Suzuki at upcoming Monaco's Anime Game International Conference, or MAGIC, this February. The conference is to be held at Monaco's Grimaldi Forum and Suzuki himself will be revealing further details about the game and perhaps even offer live footage since the game is well under development. 

The original Shenmue was released in 1999, with the sequel following closely in 2001, developed by Sega AM2 and published by Sega. While the game gained quite a following, it was considered the most expensive video game developed at the time at a whopping USD 70 million and turned out to be a commercial failure. Thereafter, Sega was reluctant to give way for Shenmue 3's creation. 

Suzuki then launched a Kickstarter campaign to crowdfund the third game, which successfully raised enough and became the sixth highest funded game in Kickstarter history. 

Shenmue 3 will be published by Deep Silver and is to be released in the latter half of the year, although a solid date has not been set. Developers are positive that the game will deliver to the fanbase, with an improved story-line and gameplay. 


Monster Hunter: World Guide -- Nergigante's Weakness Sat, 20 Jan 2018 16:31:02 -0500 Joshua Broadwell

The final Monster Hunter: World beta is upon us, and this time around, Capcom provides players the chance to go up against one of the more imposing and dangerous beasts: Nergigante. Nergigante is an Elder Dragon, one of the most powerful monster species in the series, as you'd expect from the name and appearance. Much as it seems like you'll be in for a drawn-out battle, though, it's not so difficult as it might first appear, and it's an excellent introduction to the sort of fighting you'll be doing in the main game.

How to Find Nergigante

Before you begin looking for the fell beast, you'll have to accept the quest "The Insatiable Nergigante." Your search will take you to the Wildspire Waste, a mix of swamp and sand with plenty of monsters that have adapted to the respective environments. As you make your way to the Elder Dragon, keep in mind that Nergigante will attack as soon as you enter medium range, so don't get too close unless you're completely prepared for the fight.

Monster Hunter: World -- Nergigante's Weakness

In the Monster Hunter: World beta, Nergigante is powerful, but lacks the massive amounts of health series veterans might be used to with other Elder Dragons. However, that doesn't mean you can take it lightly. Like all other Monster Hunter monsters, Nergigante telegraphs its impending attacks to you, but in general, if you move around the dragon as much as possible, you should stay relatively safe.

Nergigante's weak areas are its belly and back legs, so make those areas your primary targets. You'll know you're making progress in the fight once Nergigante begins to limp, which is your sign to press your advantage and move in for the finish.

But, if you find you're having difficulties against Nergigante, you can break off its spines to hamper its attack abilities. To do that, just make the spines your target, or move out of the way when Nergigante performs a dive bomb attack (which automatically breaks off spines). However, these grow back after a little while, so you'll want to balance between attacking spines and attacking Nergigante's weak points as well.


When all is said and done, you get a pack of consumables for your trouble, plus a heap of experience handling Monster Hunter: World's in-depth combat--nothing to take too lightly.

How are you enjoying the beta? Let us know in the comments, and be sure to check out our other Monster Hunter: World guides!

Monster Hunter: World Guide -- How to Mount Monsters Sat, 20 Jan 2018 16:25:53 -0500 Joshua Broadwell

As you play through the Monster Hunter: World beta in preparation for the full game, there's one particular mechanic you might have trouble with more than others: mounting. Snickers and adolescent jokes aside, mounting is one of the most useful -- and difficult -- stunts to pull off in any Monster Hunter game, though World adds an extra twist that might throw you off at first.

What is Mounting in Monster Hunter: World?

Mounting is exactly what it sounds like. You grab hold of some part or other of your quarry, either head, body, or tail, and use that position to perform more effective attacks, though some monsters only have two mounting points. It's especially useful against more powerful beasts and almost necessary to bring difficult fights to a successful close.

How to Mount Monsters in Monster Hunter: World

Monster mounting follows essentially the same standard procedure as previous Monster Hunter games: jump and attack. To do that, you'll have to get behind and above the monster, so it's important to be in an area where there's some sort of ledge you can climb on. Then, run and jump off the ledge, and perform an attack on the monster. If it connects, it registers as a mounting attack, and you'll grab hold of the monster. If it doesn't, you won't, and you'll have to try again.

Mounting normally works as a status, and previous MH games would display a yellow stroke to show your attacks counted as mount/status attacks. But World doesn't. It's not a game-changing alteration, but it does take a bit of the certainty out of knowing whether you've done everything properly.

Naturally, monsters aren't too pleased with all of this and try to throw you off. In some cases, you'll need to move about to avoid the monster's attempts at smashing you against the ground or wall. But, you'll also need to keep an eye on your stamina, since you fall off once the meter runs out.


Are you finding it difficult to master the art of monster mounting? Let us know in the comments, and be sure to check out our other Monster Hunter: World guides!

Battalion 1944 Beta Impressions: A Standard WWII Multiplayer Shooter Experience Fri, 19 Jan 2018 18:32:32 -0500 Ty Arthur

We started following Battalion 1944 back in February 2016 with the game's Kickstarter campaign, which, of course, was a smashing success. Although we were a little premature on the release date, Battalion 1944 was named among our most anticipated FPS games of 2017

Fast forward more than a year, and it's incredibly satisfying to watch the World War II shooter finally nearing completion. A limited beta arrived this weekend (for those lucky enough to get a beta key), and now we finally get to dive in to the Second World War action -- and see what Bulkhead Interactive can do with this very familiar shooter setting.

Battalion 1944 Beta Impressions

Unfortunately, I couldn't ever get Arcade mode to connect to a server, which is where the classics like team death match, capture the flag, and domination reside. Curse the luck! (If we can get in, we'll update here accordingly). 

But based on the Twitter comments, it seems like that was a recurring theme for many beta players who were able to snag a key. Many 44 players could only try out the competitive ranked matches, featuring a team-based battle to 13 wins.

Battalion 1944 Ranked Matches

Once you enter a Battalion 1944 match, you've got your basics like selecting a loadout and choosing between a standard rifle, SMG, machine gun, shotgun, and sniper. The general consensus so far is that the shotgun is pretty insane, although, of course, you have to be fairly close to your enemy to be effective. There's also lots of wide open space and plenty of elevated areas where you can get gunned down before closing the distance to use that shotty -- which I suppose is pretty realistic to the WWII setting. 

The ranked map is bigger than I expected, with lots of nooks and crannies to discover and different paths by which to flank the enemy. Battalion's multiple routes mean that sometimes you'll engage the enemy nearly immediately (and popping smoke down the first hallway is essentially a requirement once the other team figures out where to set their sniper) and sometimes it takes a while for a big confrontation to boil up if everyone went different routes  at the onset.

 Sneaking up on two unsuspecting Allied soldiers from a side alley

Match Objectives in Battalion 1944's Multiplayer

Since there's not much in the way of a tutorial in the 44's beta, it wasn't until about 10 rounds into the match that our team discovered there's an objective beyond "kill everyone not on you team."

Apparently, the main objective of the map we were able to play was to plant bombs if you are the Allies or defuse them if you are the Axis. But honestly, in most matches, everyone will be dead before that happens anyway.

There is a legitimate win path to plant the bomb, then wait and snipe when the other players rush in to try to defuse it, but it's more likely the three members of your team will already be dead by that time.

Having played quite a few rounds and explored the layout thoroughly, it's clear a lot of thought went into the Battalion's map design. For instance, there's a counter to the bomb/sniper win combo tucked away just out of sight. In a building across the street with a single window, the opposing team can setup their own sniper ahead of time to take out anyone entering the church to plant the bomb in the first place.

Of course this might change once Battalion 1944 releases in just a few weeks -- and other maps will undoubtedly provide other avenues for strategic planning -- but it was nice to see the map set up this way.

 This back room of the church is a sniper's haven once the bomb is planted

Some Issues To Address With The Battalion 1944 Beta

Overall, Battalion 1944's game mechanics feel solid and in working order, but there are a few odd design choices that could be stripped out upon its February release.

After selecting the option to join a competitive ranked game and the matchmaking process finds a group, for some reason, you have to also then click Accept within a very limited time frame. If anyone isn't paying attention and doesn't click Accept in that time, the whole match gets booted and you have to start over. I'm not entirely sure what the point of this "feature" is, since obviously, you want to accept the match or you wouldn't have tried to join it in the first place.

As for actually playing Battalion 1944, I mostly felt like I deserved my kills or deaths, but in a few instances, the hit detection seemed a little off. One time that sticks out most was when -- at best -- I grazed an opponent's leg as he was running out the door, but he went down dead immediately anyway.

Another time, I had a machine gun and was actively filling a small area with lead -- one where I knew an opponent was about to pop out and had no cover. He came out, all my bullets somehow missed him, and he took me down with one shot despite not being able to see me as well as I could see him from my position. That one didn't make any sense.

Graphically, Battalion 1944 gets the look and feel of the era spot on most of the time. For the most part, those crashed trains, broken walls, and cover tanks look excellent, although some of the basic textures like metal floors are a little lackluster.

 That train looks phenomenal, but the metal walkway is pretty meh

The Bottom Line About Battalion 1944 -- So Far

As a closed beta, obviously, there's room for improvement, and it was disappointing not to be able to try out all the game modes. But on the whole, Battalion 1944 delivers on what it set out to achieve.

Matches have a lot in common with CS:GO and the game is sure to attract a dedicated following on launch. If you weren't able to get a beta key, Battalion 1944's early access release hits Steam on February 1.

While there's nothing revolutionary or radical here, Battalion's gameplay is satisfying and offers up pretty standard multiplayer shooter fare that will appeal to you if you've moved on from Rising Storm 2 already -- or just want to get back into WWII mode.

Yu-Gi-Oh! Duel Links Guide: Dark World Decks Fri, 19 Jan 2018 13:49:48 -0500 Craig Snyder

When Primal Burst leaked in Yu-Gi-Oh! Duel Links, everyone was looking at the Dark World archetype with wide eyes. The full release then confirmed that these cards would be some of the most powerful in the GX era.

There's more to this set than just the Volcanics that show up as Ultra Rares, though (those being Volcanic Doomfire and Volcanic Rocket). To fully understand this archetype, you first have to understand each of the cards and how they synergize together to create one of the strongest (and most expensive) decks in the current meta game.

What is a Dark World deck in Yu-Gi-Oh! Duel Links?

The best way to explain how Dark World decks work might be to draw a comparison to another wildly popular card game: Hearthstone. If you're familiar with the game, you might have run into, or even played, the Discard Warlock deck (sometimes referred to as "Discolock").

Discolock works by playing cards that will discard other cards from your hand or deck. Discarding cards is naturally a negative effect, but the deck plays popular Warlock cards that empower your deck, hand, and board based on the cards you discard or when you discard them. These effects could be drawing other cards or putting another card into play instantly.

In Yu-Gi-Oh! Duel Links, the Dark World archetype operates this same way. In Yu-Gi-Oh! Duel Links, you can discard through cards with associated costs like Tribute to the Doomed. Another obvious way of discarding cards is by having a full hand of six, but the core card mechanic in the Dark World archetype is to discard by card effect itself.

What are the Dark World activation mechanics in Yu-Gi-Oh! Duel Links?

This is one of the most confusing and blurred parts of piloting and playing against this deck properly.

Most importantly, cards with discard costs to them (like the aforementioned Tribute to the Doomed) take precedent over Dark World cards. This means that if you have a Dark World card in play with an effect that activates on discard and then you play a card with discard as a cost to playing it, you won't trigger both. This is where it's important to understand cost vs. effect. Tribute of the Doomed's card text is as follows:

Discard 1 card, then target 1 monster on the field; destroy it.

Let's compare that to a card with discard as an effect, Dark World Lightning:

Target 1 Set card on the field; destroy that target, then discard 1 card.

You can see a clear difference. Tribute of the Doomed requires that you discard a card before you receive an effect, whereas Dark World Lightning allows you to perform an action and then discard a card. The first example is discard as a cost, and the latter is a discard effect.

An easier way to understand this is just to look at the semicolon in the card text. If the discard is before the semicolon, it's a cost. If it's after, it's an effect. Simple enough. This is important to wrap your brain around because cards with a discard effect will still trigger Dark World cards, which is pretty natural considering Dark World Lightning is one of those very cards.

If you're still confused, there is a very long post over on the /r/DuelLinks subreddit that discusses this very topic in much greater detail. You have to be confident and comfortable with the way discards interact with the Dark World cards if you want to use this deck to full effect.

What are some cards worth using in Dark World decks in Yu-Gi-Oh! Duel Links?

While there are many, let's go over just a few cards outside of the Primal Burst set that interact properly with the Dark World discard mechanic.

Into the Void

If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

Trance Archfiend

Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.

The Cheerful Coffin

Discard up to 3 Monster Cards from your hand to the Graveyard.

All three of these cards offer powerful discard effects that can kickstart your Dark World deck. However, the bread and butter of the Dark World archetype naturally comes from the Primal Burst set. Reign-Beaux and Ceruli is the standard combination, with cards like Kahkki doing the heavy lifting until you dig to find them.

Reign-Beaux, Overlord of Dark World

If this card is discarded from your hand to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all monsters your opponent controls OR all Spell/Trap Cards they control.

Ceruli, Guru of Dark World

If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.

Kahkki, Guerilla of Dark World

If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target.

The power is Reign-Beaux and Ceruli shouldn't need to be explained, as the card text for both does it justice. If you get a card like Reign-Beaux off, the match is yours. Kahkki plays a key role in Dark World decks, as they should be very Monster-heavy. Playing a card like this is a great Spell substitute and helps you survive until your big cards come into play.

What's a good Dark World deck list in Yu-Gi-Oh! Duel Links?

The best Reign-Beaux version of the deck is as follows:

  • 3 Snoww, Unlight of Dark World
  • 3 Ceruli, Guru of Dark World
  • 3 Trance Archfiend
  • 3 Broww, Huntsman of Dark World
  • 2 Reign-Beaux, Overlord of Dark World
  • 3 Dark World Lightning
  • 1 Cheerful Coffin
  • 2 Floodgate Trap Hole

Getting your hands on this exact deck is a a pay-to-win scenario in a perfect world, though. If you're not willing to drop a solid $500+, which I won't blame you for, then you're going to have to improvise a bit with some of the cards mentioned earlier in this guide or otherwise included in the Dark World achetype.


Piloting a Dark World deck requires a lot of two things: experience and money. As is the case with most decks, but especially one with such confusing mechanics, you'll only get better at a Dark World deck by playing it more. A lot of people consider this to be a pay-to-win deck, but we have to acknowledge that it's top tier. You might not have the money to run the optimal deck list, but you need to know what it is and how to play against it, or it's going to steamroll you. Watch out for this archetype.

Be sure to check out some of our other content on Yu-Gi-Oh! Duel Links:

How eSports Are Stifling Creativity in Games Fri, 19 Jan 2018 13:41:26 -0500 Alberto C.

As games have become more and more accessible over time, their weight in the entertainment industry has grown. Video games not only represent a bigger piece of the pie than ever before, they’re also shaping the way we think in other areas. Talks on including video game competitions in the Olympic Games have been ongoing for a while now, and the vast increase in cash prizes, possible thanks to millions of spectators that watch the tournaments, showcases that gaming competition is here to stay. A caption of the largest prize pools in eSports can be seen below.

But the effects of the rise of skilled gaming competitions appear to be reaching, intentionally or not, much further than most expected. Developers seem to be increasingly focused on developing titles specifically for eSports at the expense of a game or studio's originality. The goal is shifting, for at least some developers, from “what makes this a good game to play” to “what would be a good game to play and watch.” Obviously, if both can be satisfied, well then it’s a win-win, and this article will be forgotten in due time. However, the recent trend suggests that creativity will be the true victim.

Rainbow Six Siege, the latest in the saga that made a mark for its unforgiving combat and highly rewarding tactical approach and planning, now resembles Counter-Strike more than almost any other RS game before it, especially those titles that received the most praise back in the day. Relic's Dawn of War series already took a leap of faith when it morphed from a more traditional base-builder RTS to a more tactical action-RPG in Dawn of War II. The radical change in gameplay disappointed some but was still well received by many who appreciated the blend between RTS and RPG elements that reminded many of some of Warcraft III's best parts. The changes made to the most recent title have been an overall miss, with poorer reception not just from game critics, but staunch negative feedback from the playerbase thanks to its suspicious similarity to Starcraft II and MOBA gameplay.

And it's not only game series that have suffered. Developers and publishers that once tried to distinguish themselves from the competition are now mimicking or altering their own products to give them a spectator-friendly edge. Studios once renowned for the quality of their products and uniqueness within the market now appear to be making copycats of one another the same way many developers tried to copy Call of Duty's successful formula in their own shooters. Whereas Valve has Dota 2 and The Artifact (a Dota 2 card game that is currently in development), Blizzard has Heroes of the Storm, Hearthstone, and Overwatch (another heavily influenced MOBA title). And then there are the cases from other lesser-known but increasingly large developers, such as Hi-Rez Studio's SMITE and Paladins, or arguably the most successful MOBA of all, League of Legends.

The arena of The International 2017 (Dota 2)

From a business perspective, it is easy to understand the logic in sticking to a formula that has a high rate of success. But decision makers at the head of these companies would do well to remember that it was neither business thinking nor a profitable streaming industry alone that got them to managing games that now account for millions of dollars and viewers. MOBA origins can largely be attributed to the creation of a single custom map made back in the days of Starcraft known as Aeon of Strife, made by a mapmaker known only as Aeon64. Likewise, it should go without saying that other incredibly successful titles nowadays, such as MinecraftPlayerUnknown's Battlegrounds, or Counter-Strike do not have their origins in rooms full of MBA executives, but rather in videogame enthusiasts themselves.

Though too early to say for certain, it appears that some bigger developers have ceased to be concerned with making their own thing and are now aiming for the shareholder-friendly, easily successful formulas. The "problem" with the success of eSports is that it appears to be contributing to this narrowing of the companies' views on the long term. The good news is that this gives indie developers more room to shine than ever. Already easier to get financed thanks to crowdfunding, the smaller studios have a great opportunity to share their own ideas without having to worry about being overshadowed by the bigger kids that are all too concerned with imitating each other.

Kingdom Come: Deliverance Will Be More Like Skyrim Than You Think Fri, 19 Jan 2018 13:28:38 -0500 Ty Arthur

After consistently making the "most anticipated RPG" lists several years in a row now during an extended development cycle, we're finally inching closer to the Kingdom Come: Deliverance release date.

Although the setting and imagery may look familiar, developer Warhorse Studios is billing Kingdom Come as a very different kind of open-world RPG, devoid of the whole "save the world" story line -- or even any dragons and magic at all!

Yep, there's no wizard college to enroll at, no dragon souls to devour, and no cabal of evil vampires to overcome this time around. Instead, this non-traditional RPG is focused on medieval combat realism as your nobody peasant protagonist explores the kingdom of Bohemia.

That description may bring to mind Mount And Blade far more than The Elder Scrolls, but while you won't be eating 87 raw potatoes during combat to heal up between sword swings, there are more similarities here between Kingdom Come and Skyrim than you might expect.

Kingdom Come Open-World Map Exploration

Easily the strongest comparison between the two games comes in the wide-open map, where exploration is encouraged. In both games, you can abandon the main quest to go do your own thing across a massive world.

Kingdom Come's map is a solid 16 square kilometers, with around a thousand points of interest to discover from end to end. As with Skyrim, there's total freedom to do whatever you want and go where you please, although there may be more consequences to stumbling around blindly this time around while you have other business to attend.

Warhorse has a major hurdle to overcome on this front. Even with a wizard's guild, flying dragons, and deadly giants, Skyrim's sense of open exploration was tempered by the fact that all that open space frequently didn't have interesting or memorable encounters.

Cull out all the fantasy elements, and you've got to work doubly hard to give players a reason to find all of those 1,000 locations across Bohemia.

 There will be a lot of cloud to uncover on this map!

Kingdom Come: Deliverance Game Mechanics

During all that open-world exploration, main character Henry will leave behind his father's smithy to engage in a whole lot of first-person combat with a classless leveling system.

Sounding familiar at all? There are also some echoes of that Elder Scrolls franchise staple where character skills improve as you use them, from swinging a sword to learning a new language.

Although there's no magic or enchanted items to be found, many of the same types of systems that Skyrim players are used to will be present, like learning alchemy at a monk's abbey to create potions and poultices.

Be sure to also prepare yourself for what is sure to be the biggest similarity between the two games: bugs. Lots and lots and lots of bugs.

Sadly, it's just part and parcel to the open-world experience these days (Skyrim is still seriously buggy seven years and five re-releases later). We've seen 'em popping up big time in all the early Let's Play Kingdom Come videos, and it's a good bet there will still be plenty of bugs left at launch before the first patches arrive.

 Ahem ... digestive potion? We may have gone too far into the realism side here. 

Kingdom Come: Deliverance Mods

While it still isn't quite clear just how much Warhorse is going to officially support mods, you should expect to see quite a few arriving not long after launch.

Like Skyrim and the Mount & Blade series, Kingdom Come is more than ripe for some major modding action, as Bohemia certainly isn't the only setting where this style of gameplay will work well.

I'll be legitimately surprised if there aren't Warhammer, Game Of Thrones, and Star Wars mods for KC:D within the first six months.

 Orcs and skaven are absolutely destined to appear in this game one day.

Guards, Guards!

For all its praise, Skyrim had plenty of flaws, and one of the big complaints was how the world reacted to your character. Specifically, how the guards and shopkeepers reacted to your character when dealing with the UI and the many easy ways to accidentally piss people off.

Who out there didn't end up inadvertently fighting off the town guard after being ambushed by vampires or brigands and having the nerve to defend yourself? Did you accidentally grab an owned item when you meant to grab something else sitting right next to it? Cool, that whole town is trying to kill you now, and they don't seem to care that you are trying to save the world.

From what we've seen of the beta gameplay, Kingdom Come: Deliverance doesn't seem to be straying too far from that particular pitfall of open-world games. Accidentally hitting the wrong person or grabbing the wrong item can be an all-too-frequent occurrence.

There are some changes to how the guards are called, however, with the typically omniscient town soldiers no longer able to telepathically discern that you stole something. People have to actually see you take the object, and it takes time for them to run and get the guards, so that's a plus.

NPCs are also slated to react differently to you based on your standing and even what you wear, so you might get away with things if you are dressed like an aristocrat and the locals like you.

 I'm more concerned about accidentally stealing from this guard when trying to talk to him than fighting off a bandit (thanks to ESO for the screenshot).

Diverging RPG Paths

Of course, there are plenty of other ways Kingdom Come will diverge from Bethesda's staple of the RPG scene, starting with character creation. For instance, you play as one specific character with a set backstory, rather than scrolling through the endless race and facial feature options that kick off Skyrim

There will be slight differences between the platforms as well, with HDR support running at 1440p on the Xbox One X offering up enhanced particle effects, but only 1080p possible on the PS4 Pro (while PC players laugh at both those crowds).

Regardless of platform, so far all signs point to better storytelling narrative and more interesting ways to handle situations based on what skills you develop with Kingdom Come, and there will be less hand holding going on.

While the size of the open-world map may bring to mind Skyrim, there's no GPS system, mini-map, or arrow icons over the NPC locations in KC:D. 

We can expect a different experience from both single combat and large-scale battles as well, although based on the footage so far, it seems no less clunky than Skyrim's combat. Armor also plays a much bigger role here, changing how you move, what you can see, and drastically altering how much you hurt an opponent based on where you hit them.

Perhaps most interesting of all is that NPCs don't stand around waiting for you to do things -- if you ignore a situation to go take care of a side quest, you can come back to discover the locals took care of the problem themselves, and they won't be pleased that you ignored their issue to gallivant across the countryside on your own business.

Right now the comparison seems to be that KC:D will be to Skyrim as Arma is to Call Of Duty. While there there may be some rough-around-the-edges issues to overlook from this smaller developer, we're still expecting an experience that will satisfy the hardcore RPG fans when the Kingdom Come: Deliverance release date of February 13th, 2018, arrives.

Let us know if you share our cautious optimism, and whether you think Kingdom Come: Deliverance will topple Skyrim or fail to dethrone the open-world RPG king!

5 Things You Can Do While Exploring In Elite: Dangerous Fri, 19 Jan 2018 12:42:16 -0500 Rafal Gac

My name is Raphael Vespertilio, and I am an Elite: Dangerous commander. I am also an explorer.

Life as the explorer in the acclaimed open space/sandbox simulation known as Elite can be described as a series of jumps between star systems. To be precise, we are talking endless jumping. Probably the only break is to scan some planets that could be worth a few credits when I get back home.

There are some who would say that this is an extremely boring way of earning credits and gaining in-game experience. Perhaps I would agree with them, but there are things explorers can do to make the trip worthwhile.

Let me give you five good suggestions to entertain you, but also to make your exploring experience more realistic and, I am sure, amazing.

EDDiscovery Assistant is a small and useful application which will serve as your trusty co-pilot. It features a commander's log and tool to calculate your income from whatever you scanned during your journey through the Milky Way.

The real perk of having EDDiscovery installed and working while playing Elite: Dangerous is that it will talk to you as a real on-board computer. Farewell lone rider feeling, and welcome useful information about your trip, scanned planets, earnings, distance from your home, etc.

There is one thing, though, which this handy app cannot do: answer your questions. To have decent conversation during your journey, you need to consider Voice Packs -- HCS VoicePacks to be precise. With this addition, you will be able to give your ships commands with your voice and also receive answers to all sorts of questions.

HCS VoicePacks are not some sort of AI, so please do not expect answers to all sorts of questions wandering in your head. But what you can have are answers to pre-programmed questions, jokes, and personalized voices of your ship computer recorded by known sci-fi personalities such as Mr. William Shatner aka Captain James T. Kirk from Star Trek. You can, for example, ask about the origin of nebulas or black holes.

There is nothing better than the computer listening to you and answering to you in the voice of the legend. This guarantees hours of entertainment so that even a couple thousand jumps to the end of the galaxy will be pleasurable.

No doubt the ship computer adds some reality to exploration in Elite: Dangerous. What about pushing this experience to a completely different level of reality? 

Virtual reality without a doubt would be a game changer. Of course, this is not a cheap or commonly accessible option, but from descriptions of those who were lucky enough to use VR devices, Elite: Dangerous in VR provides a completely different perspective and a sense of the vast emptiness of space.

Below is a video from YouTuber ObsidianAnt in which he discusses playing Elite Dangerous with the Oculus Rift.


Watching ObsidianAnt's YouTube video brings up another suggestion on how to make the most of the long journeys through the Milky Way.

Streaming on Twitch, like these 5 streamers who are certainly worth subscribing to, or recording and posting your gameplay on YouTube can help you to make a lot more out of the trip such. There are few Commanders worth to watch on YouTube.

Personally, I can recommend a different activity, which is my choice of entertainment while travelling in Elite: Dangerous (and also in EVE Online from time to time): photography from space. Not too many people in the world can say that they snapped some pictures from the Cat's Paw Nebula.

But I did actually. The proof is below:

Elite: Dangerous is perfect game for making pictures from space. Even if there are no big skills engaged, no Photoshop or other editor involved, there is always a chance to catch a very nice view from the cockpit.

Thanks to the developers, the game has a decent camera suite, letting anybody go virtually outside the ship and make a postcard for the family.

For example, from a distant planet:

Or maybe from the vicinity of the black hole:

The possibilities are endless, and the amazing views unlimited. 


Flying from star system to star system, anybody can sink into the deep space feeling and relax, which is a nice break from the usual gaming monotony and repetitive tasks found in so many games.

What are your thoughts? Have you found other ways of making the most of your exploration in Elite: Dangerous? Let us know in the comments.


5 Elite: Dangerous YouTube Channels You Should Watch If You Are a Serious Commander Fri, 19 Jan 2018 12:40:44 -0500 Rafal Gac


There are also other creators and channels which can only be described as art projects based on Elite: Dangerous. While they're hard to categorize or rank, for me, they're always the best to watch and relax when I don't want to fly anymore or would like to check what else I can see in this amazing game.


Soak in and enjoy!





1. ObsidianAnt

Over 109,000 subscribers

There are many creators on YouTube dedicating their time to Elite: Dangerous, but certainly there is only one ObsidianAnt -- creator, amazing voice, and known-to-all Commander.


Every YouTube video made by him is high-quality and a pleasure to watch and listen to -- thanks to the completely out-of-this-world voice of Commander Obsidian.


I think that instead of writing, I will just add one more of his exploration videos:



#2 Vindicator Jones

Over 14,000 subscribers

Vindicator Jones offers a very good source of ready-made manuals on how to rank up your commander and finish missions successfully, and what to fit to your ships to make them safe and dangerous for others.


A very calming voice and the overall professional atmosphere have made Vindicator Jones' videos highly likable.



Over 12,000 subscribers

This is a really straightforward and practical channel that mostly concentrates on Elite: Dangerous but also shows a few other space gaming options.


Tonnes of guides and "how to" videos made with attention to detail and very calm most of the time comment.


Down to Earth Astronomy is a highly recommended source of Elite: Dangerous support for both new and old commanders.


4. Archon Fury

Over 1,400 subscribers

Every Elite: Dangerous player starts with Sidewinder aka Sidey. Most of the Commanders are trying as quickly as possible to forget about the entry-level ship and move up the ladder, buying bigger, better, and more expensive toys.


But not Archon Fury, who actually made his name by producing "Sidey Versus the Galaxy" YouTube videos, showing that a small ship can be enough to kill virtually anything in the Elite universe.


Watching his fights always raises the quite simple question: How the f*** did he manage to pull that off?!




5. Rinzler070707

Over 5,000 subscribers

Let's start with the Commander with a very specific approach.


And please be aware, adult language quite often is impossible to avoid in his Git Gud Guides to different ships.


But actually, it is well worth it to watch and listen to what Cmdr. Rinzler has to say. You can expect good knowledge, useful advice, a sense of humor, and interesting entertainment.


Rinzlero7o7o7 also has a nice collection of PvP and PvE videos showing how his Git Gud Builds are working in reality.


Playing Elite: Dangerous is not only a gaming experience. It feels like more than that. Some would say it is a way of life. Others see the game as an escape from boring reality. 


There is certainly a community and a very precise culture behind the Elite: Dangerous project. There are also dedicated people -- Elite Commanders -- who are not only playing the game but also sharing their experiences through different media, most notably through YouTube Channels dedicated to the game.


What is very interesting about Elite: Dangerous YouTube channels is that many of them are not so much dedicated "how to" sources; many are presenting completely unique artistic and cultural visions -- and they are just nice to watch. 


With that said, let's take a look at five Elite:Dangerous YouTube Channels you won't want to miss.

Microsoft May Be Making the Xbox Elite Controller Even Better Fri, 19 Jan 2018 12:00:10 -0500 Alberto C.

The Xbox Elite controller that launched in 2015 appears to be undergoing an upgrade after images of the supposed product were leaked through Chinese website Baidu.

The likelihood that such a project is ongoing, about which Microsoft itself has denied to comment, has increased since The Verge dug into the topic. In doing so, they uncovered supporting evidence of the upgrade, including a patent filed by Microsoft in December that appears to match the functionality of the controller itself based on the leaked images.

Claimed innovations associated with the new controller include: a USB-C port, a built-in battery pack, adjustable thumbstick tension, three-level hair trigger locks, Bluetooth support for Windows 10, longer key travel, a quickswitch between three-preset profiles, and more durable grips.

The original Xbox Elite Wireless controller, released in October 2015 and purchasable for $150 USD, included interchangeable thumbsicks, d-pads, programmable paddles, and hair-trigger locks among other features. The controller was then enhanced by the Xbox Accessories App, which allowed for the creation of customizable profiles for different games and also different play styles within the same game itself.

Without any official word from Microsoft itself, the best chance for official confirmation now is to wait until 2018's E3, the expo where the original controller was first announced.

Epic's Paragon to Be Put on Developer Backburner for Fortnite Fri, 19 Jan 2018 11:36:51 -0500 Spongehoe

Epic Games has shed some light on the unclear future of their free-to-play MOBA Paragon on Reddit, admitting that the large-scale mainstream success of Fortnite and its "Battle Royale" mode had the developers wavering between priorities. Therefore, progress with the game has been slower than usual.

That said, while Paragon is beloved by a large and steady community, it has failed to keep players interested and has not reached a viable mainstream success as of yet; the stagnant recognition of the game has regrettably stunted its growth.

"No iteration has yet achieved that magical combination of ingredients that make for a sustainable game," stated the dev frankly on Reddit.

While Epic wants to see the game grow and prosper, for the majority of new players who try Paragon, "only a small number continue to play regularly after a month." This is disheartening for the team, and much of the Paragon staff has shifted to help maintain Fortnite instead. 

Unfortunately, this may affect the speed of updates to the game. In the coming weeks, Epic Games will be brainstorming about Paragon's growth, and they welcome feedback and suggestions from community gamers. 


Mojang's Cobalt WASD Is Free on Steam This Weekend Fri, 19 Jan 2018 11:27:04 -0500 pithyalyse

Players who haven’t yet checked out Mojang’s frenetic platformer Cobalt WASD can download it for free on Steam through this weekend.

Developed by Oxeye Game Studio, the title typically sells for $6.99 and features both single-player and 4v4 asymmetrical multiplayer modes.

Players choose one of two teams of murderous robots -- the Metalfaces or the Protobots -- and battle it out in elaborately staged 2-D maps. One side rushes to plant bombs in the enemy base while the other defends against the onslaught, attempting to defuse any explosives that sneak through the cracks.

Each round earns these teams “volts,” which can be used to buy extravagant weaponry, tools, and armor. With this equipment, players unlock new ways to jump, dash, grapple, and teleport through the stages, their movement specifically calibrated to be played with a keyboard and mouse -- thus, the "WASD" in Cobalt WASD. These platforming elements make every campaign a fever-pitch race, as outmaneuvering your opponent becomes just as important as outshooting them.   

Cobalt WASD released in November to mostly positive reviews. It currently boasts 10 maps, with more reportedly in development. It also heavily advertises itself as a “fair game” that forgoes loot crates, edition exclusives, or pay-to-win models of gameplay.

Stay tuned to GameSkinny for all your Cobalt WASD news and information.

Battlefield 1 Turning Tides - Give Gallipoli a Try During Free Trial Period Fri, 19 Jan 2018 11:17:31 -0500 Alberto C.

On Monday, Battlefield 1's official website announced that all Battlefield 1 owners will get to experience the game's third expansion for free, from the 16th to the 22nd of January.

The trial period, named "Gallipoli Trial," will grant current holders of the base game the chance to not only enjoy the latest amphibious warfare-focused expansion, but also the two previous installments: "They Shall Not Passand "In the Name of the Tsar," which focus on the French and Russian fronts, respectively.

Additionally, the map "Prise de Tahure,an urban nighttime map that was exclusive to the "They Shall Not Pass" expansion, will from thereon become part of the base game itself, allowing all players to play it regardless of what they have (or have not) purchased in the past.

The announcement comes shortly before the second half of "Turning Tides" is made available later this month to Premium Pass owners, and just a mere month before the fourth and final expansion, "Apocalype," for which full details are soon to be released.

Stay tuned to GameSkinny for more Battlefield 1 information as it develops.

Where to Find the Underground Mine in Fortnite 2.2.0 (1.35) Fri, 19 Jan 2018 10:53:00 -0500 Sergey_3847

The new Fortnite 2.2.0 update (1.35) has arrived with a few significant changes, including 10 new locations for the game's Battle Royale map. Fortnite always lacked an urban setting, but with the new update, you'll not only find a ton of new areas -- like the underground mine -- but also areas like Tilted Towers, a whole new urban center full of tall buildings and plenty of close-quarters fighting. 

A few other exotic locations make appearances, too, such as Haunted Hills and Junk Junction. And based off of what we've played of the new Fortnite update, they look amazing. However, the most exciting new area in the 2.2.0 patch is probably Shifty Shafts -- something many players are most interested in.

If you're one of those thrill seekers who wants to know how to enter the new underground mine in Fortnite's new area, then follow this quick guide.

Finding the Underground Mine in Fortnite 2.2.0

After Tilted Towers, Shifty Shafts is the best location on Fortnite's new map due to the amount and quality of loot that can be found in the area's underground mine. But how do you get to the underground mine?

When you arrive at Shifty Shafts, located in the southwestern part of the 2.2.0 map, you need to move to the spot indicated on the screenshot above. This is where you will find the entrance to the underground mine. The mine is pretty huge, so be sure to take your time and explore every corner -- you never know what you might find inside.

As you descend into the underground mine, pay special attention to the secret walls hidden along the path -- they can be broken. Sometimes, you'll find a chest inside -- or just simply good loot lying around. You'll also find all sorts of weapons, from shotguns to assault rifles to ammo and other useful items.

Obviously, be careful when you approach Shifty Shafts -- and other areas such as Tilted Towers -- as the location is already extremely hot, and many players go there to find loot right off the bat. In any case, it's a high-risk/high-reward location, so it's definitely worth it.


Now you will be able to find the underground mine on the new Fortnite 2.2.0 map, and for other Fortnite guides at GameSkinny, check out the list below: