Bravely Default: Knight Job Guide

Want to be a stalwart defender? Then, this Bravely Default Knight Job guide will teach you everything you need to know!

Knights are vigilant tanks. They will sacrifice everything to defend a comrade. Chivalry is what a Knight is all about, and they stay ever vigilant. I will guide you to becoming the shield that defends your team from harm.

This guide will cover everything about Knight including:

  • Unlocking Knight : How to unlock the job.
  • Equipment Guide: What they use, and the optimal equips.
  • Ability List: What level they get them.
  • Cross Job Tips: Which jobs fit well with Knight.
  • Special Moves: Which are best suited for Knight.
  • Combat Tips: Being most effective in battle.

Unlocking Knight

You unlock Knight in the Prologue of the game. You unlock it after the Heinkel fight. Check Part Two of my Prologue Guide for more details.

Equipment Guide

Knights have an S aptitude for Shields and Swords.


  • You want as much Physical and Magic Defense as you can get because you need to stay alive to defend your allies.


  • You want to use a Sword and Shield.
  • When you get the Dual Shield ability, use two shields.


Ability List

Knights have the Protect Ally Specialty.

  • Protect Ally - If an ally has 20% HP or lower and gets hit by a single-target attack, then you take the attack instead.

Level 1

  • Stomp - Physical attack that does 1.25 times the damage of a normal attack, but lowers Physical and Magic Defense by 25% for 2 turns.

Level 2

  • Two Handed - Support ability that doubles the Physical Attack of a weapon when you equip nothing in off-hand. This works for Swords, Axes, Spears, Staves, and Katanas.

Level 3

  • Physical Defense 10% Up - Support ability that raises Physical Defense by 10%.

Level 4

  • Ironclad - Raises Physical Defense to the maximum for that turn.

Level 5

  • Protect Ally - Support ability that lets you use the Knight's Specialty on other Jobs.

Level 6

  • Shield Strike - Physical attack that uses the Shield to do normal damage to a target. It also raises Physical Defense by 25% for 2 turns. Can only be used when you equip a Shield.

Level 7

  • Shield Lore - Support ability that raises the aptitude for shields to S.

Level 8

  • Vengeance - Physical Attack that does damage based on how many allies with K.O.
    • 0 K.O. - 0.75 times normal damage.
    • 1 K.O. - 1.5 times normal damage.
    • 2 K.O. - 2 times normal damage.
    • 3 K.O. - 2.5 times normal damage.

Level 9

  • Sword Lore - Support ability that raises the aptitude for Swords to S.

Level 10

  • Full Cover - Selects an ally to defend for one turn. If that ally gets hit by a single-target attack, you take the damage instead. You only take half the damage of the protected attack.

Level 11

  • Dual Shields - Support ability that allows you equip a shield in each hand. You can't use fight anymore, but can still use abilities.

Level 12

  • Physical Defense 30% Up - Support ability that raises Physical Defense by 30%.

Level 13

  • Chivalrous Spirit - Support ability that raises Physical Defense by 25% for 5 turns each time Protect Ally, Full Cover, or White Knight activates.

Level 14

  • Super Charge - Physical attack that does double damage. Your Physical Defense determines the damage.

Cross Job Tips

  • Pirates are great because they have Provoke, which lets you taunt enemies into attacking you. This will keep pressure off your allies.
  • Monks are very good for their HP boost support ability.
  • Templars are also good because they have an ability to take less damage in Default. Rampart also stop one physical attack to all allies.

Special Moves


  • Level 1 - Brave 10 times.
    • Hack and Slash- Attacks one enemy, lowering their Physical Defense. Raises Hit Count for all allies.
  • Level 2 - Brave 20 times.
    • Air Splitter - Attacks all enemies. Raises Physical Attack for all allies.
  • Level 3 - Brave 30 times.
    • Sonic Wave - Attacks one enemy with Wind. Raises Physical Attack for all allies.

Combat Tips

Knights are amazing tanks. They get a lot of defense and the only Job with S aptitude for Shields. Their Dual Shields ability makes them almost invincible to physical damage.

  • You can still use Shield Strike to attack when you Dual Wield Shields, so do that.
  • Use Full Cover if an ally is low on HP. This won't help if there is magic or group damage though.
  • If you expect high physical damage coming, use Ironclad to raise your Physical Defense to the maximum.

That's it for the Knight. Check out my Bravely Default Master Guide List for more tips and guides.

If you have any questions or suggestions, let me know in the comments!

Guide Editor

After gaming for 25 years, Synzer leveraged his vast knowledge of RPGs and MMOs into a job as a games journalist, covering the games he loves. Five years later, he's still writing about Kingdom Hearts, Pokemon, and Knights of the Old Republic. Synzer has a bachelor's degree in English and creative writing. You can see him in action on his YouTube channel ( and Twitch (

Published Feb. 19th 2014
  • Anonymous_4871
    I've been using Knight/Performer, so I can use Catch Me to make sure enemies attack the Knight. Then I can keep up a steady stream of buffs to my other party members, and raise their BP in a pinch. And with dual shields Super Charge deals tons of damage.

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