Medium armor sets and caster classes go hand-in-hand. With so many choices, it can be hard to find the top choices that provide great defenses and unique, useful abilities in battle. Here are my top 10 medium armor sets in Baldur’s Gate 3.
What are the 10 Best Medium Armor Sets in BG3?
10. Barkskin Armour
The Barkskin Armour is a great early medium armor set. Your AC is permanently boosted by the Barkskin spell, making it AC 16. It’s perfect on caster classes with medium armor proficiency because it also grants Advantage on Constitution saving throws, including Concentration checks for spells.
I highly recommend it on Druids and Clerics, but Barbarians can use it well. When I played my Land Druid, I combined it with a shield for AC 18 and trinkets like the Cloak of Protection and Wondrous Gloves to increase them to 20. You can get the Barkskin Armour as you enter the Ruined Battlefield. It’s sold by Talli in the Last Light Inn.
9. Elven Chain
The Elven Chain is a highly versatile medium armor set. You can use it on classes that would usually wear medium armor and those proficient in light armor. I find it’s a perfect option for Rogues, Warlocks, and Bards, who usually don’t get medium armor proficiency. Anyone who wears this armor is automatically proficient with it. It also grants the wearer +2 to Initiative and Advantage on Dexterity saving throws to avoid powerful AoE spells. I bought it from Exxvikyap at the Rivington General in Act 3.
8. Dark Justiciar Half-Plate
The Dark Justiciar Half-Plate set is another Act 2 armor set found by solving the Riddle of Night in the Silent Library of the Gauntlet of Shar. Place the Teachings of Loss: The Nightsinger book from the nearby bookshelf on the altar. I would be careful: most bookshelves and buttons used to open the altar have traps.
Once you clear the puzzle, you get this solid AC 16 option, which is great for casters. It offers Advantage on Concentration checks and Constitution saving throws. Additionally, you get a free Shield of Faith spell per Long Rest. It’s also great for sneaking around because it doesn’t hinder your Stealth skill and provides Advantage on Stealth checks when obscured.
7. Adamantine Scale Mail
This is a remarkable early-game option for melee combatants that can carry you throughout Act 2. The Adamantine Scale Mail sports 16 AC, reduces all incoming damage by 1, and makes you immune to critical hits. Best of all, each time an attack hits you, the attacker has their chance to hit reduced by -2 decaying each turn — and the effect stacks.
I rock this on my Karlach, but any Barbarian will love this when using Reckless Attack. That said, any vanguard can use it to great effect to debuff enemies. You can craft it in the Adamantine Forge by finding the Adamantine Scale Mail mold slightly south of the Ancient Forge fast travel point.
6. Flame Enamelled Armour
The Flame Enamelled Armour is another great early Act 3 option for medium armor users. You get +2 to Initiative, Resistance to Fire damage, and a +2 bonus to Saving Throw. Just those bonuses make this a decent option, but we want it for its active ability. You can cast Fire Shield (Warm) once per Long Rest for free.
Fire Shield is an amazing spell for frontline characters. Whenever the wearer takes a hit in melee, the attacker automatically takes 2d8 fire damage. I’ve used this to great effect on all melee classes, but I found this armor the best on my Barbarian as they get hit a lot and can take it. You can find it in a heavy chest in Wyrm’s Rock.
5. Luminous Armour
This medium armor is a powerhouse combined with other Radiant Orb magic items. We want it on our spellcasters who deal radiant damage like Clerics or Druids with Moonbeam. Each time you deal Radiant damage, the affected enemy and all adjacent enemies suffer the Radiant Orb debuff. Radiant Orb reduces enemy attack rolls by -1 equal to the amount of stacks of RO they have.
We can stack up paltry values with just the Luminous Armor, but I highly recommend getting the Coruscation Ring and the Luminous Gloves, which also apply the effect similarly. I used this three-item combo on my Shadowheart with Spirit Guardians, and she was an unkillable tank that debuffed hordes of enemies each turn.
Most of these I found throughout Act 2 in the Ruined Battlefield, but the Luminous Armour is in an Opulent Chest in the Selunite Outpost as you enter the Underdark.
4. Sharpened Snare Cuirass
You’ll notice a trend with the following four entries. They focus on reaching the highest AC possible for medium armor users. This is because they, like the Sharpened Snare Cuirass, can all ignore the medium armor limit for the Dexterity AC boost. Instead of a maximum of +2, you can add your entire Dexterity modifier to AC with the following four options — and there’s no Stealth Disadvantage.
Wearers also impose Disadvantage on enemy saving throws when resisting attacks and spells that inflict the Restrained condition, like the Ensnaring Strike or Entangle spells. You can buy the Sharpened Snare Cuirass from Roah Moonglow in Moonrise Towers.
3. Unwanted Masterwork Scalemail
Same as the Sharpened Snare Cuirass, you can add your full Dexterity modifier to AC with this one. This gets crazy when you consider the base value of 16 AC. I easily reached AC 20+ on my Ranger, but you can also do so on Rogues and other nimble classes if you snag medium armor proficiency through a feat or racial trait. I highly recommend buying this armor for any Dexterity-based class from Dammon at the Forge of the Nine in the Lower City of Baldur’s Gate in Act 3.
2. Yuan-Ti Scale Mail
The Yuan-Ti Scale Mail is similar to the previous entry, but it’s higher on this list of best medium armors in BG3 because you can get it as early as the Last Light Inn from Talli and wear it well into the late game. You get a full Dexterity modifier to AC and a +1 bonus to Initiative rolls. I loved this armor on my ranged Astarion Rogue, who grabbed a few levels into Ranger for the Gloom Stalker subclass and medium armor proficiency.
1. Armour of Agility
Without a doubt, the Armour of Agility is the best medium armor in Baldur’s Gate 3. Why? Because of the sheer amount of AC it provides. Best of all, there aren’t any penalties for using it, which you would usually get from heavy armor. I had a Ranger wear this, and they reached AC 24 without a shield.
You get 17 AC as a base with the Armour of Agility. Now, add a full +5 Dexterity modifier, a Cloak of Protection, and Evasive Boots. And bam! You get a tanky Ranger. Mine had more AC than my Paladin. Buy it from Gloomy Fentonson at the Stormshore Armoury in Act 3.