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Destiny 2: How to Get Wicked Implement Exotic Scout Rifle

Getting your hands on the Wicked Implement Exotic Scout Rifle in Destiny 2 is a trial.

Secret Seasonal Exotic missions are back on the menu in Destiny 2: Season of the Deep. Tied to the Fishing activity and Deep Dives, the latest addition is the Wicked Implement Stasis Exotic Scout Rifle. And it’s kind of a pain to obtain. You’ll probably need a full fireteam to get it done. Here’s what you need to know.

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How to Get the Wicked Implement Exotic Scout Rifle in Destiny 2

Screenshot by GameSkinny

Getting the Wicked Implement is both time-consuming and relatively difficult, especially as seasonal gear goes. There are two main steps, but there are multiple sub-tasks within each step and a pair of bosses you can’t simply burn through.

Wicked Implement Exotic Quest: Step One

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The first and most annoying part of getting Wicked Implement involves fishing. You need to catch an Exotic Fish at each of the three angling holes across the system.

  • Throne World: Whispering Mothcarp
  • Nessus: Vexing Placoderm
  • EDZ: Aeonian Alpha-Betta

We have a full guide on fishing, but the long and short of it is, fish with as many people as you can and pick up any Legendary fish that appear to increase your Focused Fishing bar. Perfect Catch whenever possible. It may take several hundred fish to get even one Exotic, but keep at it.

Once you have what you need, head back to the H.E.L.M. and deposit all three to get Broken Blade key items; they’ll appear as a new marker on your Tackle. Now you’re headed for the Deep Dive activity and your Wicked Implement reward.

If you have a friend or fireteam member with all three Broken Blades, they can do all the Deep Dive steps for you, as only one member of the fireteam needs them to proceed.

Related: How to Get Cloudstrike in Destiny 2

Wicked Implement Exotic Quest: Step Two

For the next part of the Wicked Implement quest, go into the Deep Dive activity. As you progress, you’ll need to activate three Hive statues using the Broken Blades you’ve collected, then go off the beaten path and defeat two bosses. Here are the precise Hive Statue locations, then tips for the bosses.

Hive Statue 1 Location

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You’ll find the first Hive statue shortly after starting the Deep Dive during the descent to the first encounter. The most obvious way to get it is to jump down to the right of the Hive light sticking out of the wall and land on the platform there.

If you prefer (and it’s much easier and safer in my opinion), don’t drop down the final shaft, but instead, keep to the right. There’s a semi-hidden hallway on the right side of the coral shelf before the drop, where you can pick up some coral for your aquarium, then take a short fall to the statue below.

Hive Statue 2 Location

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The second statue is available once you’ve completed the first encounter. On the left side of the far open area is a door that will open once the encounter ends. It’s in the right corner of the small room.

Hive Statue 3 Location

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The third Hive Statue barring you from the bosses and Wicked Implement is after completing the first encounter. Go past the underwater fan, and after you drop down the first coral shelf, follow the path to the left by the two light purple polyps. Keep to the path, and you’ll find the statue in an alcove.

Once you’ve activated all three statues, complete the second encounter. Instead of progressing, take the doorway that opens on the right side of the arena as you face the normal exit. Make your way through the water sections until you drop down. You’ll need to take out a few Taken to get through a hallway, and then you can traverse another waterway unit you drop down to fight the first boss: Khull, Executioner Knight.

How to Beat Khull, Executioner Knight

You won’t beat Khull in this first room but learn how to beat him. At first, you won’t be able to do any damage to the boss. Instead, defeat three Servile Minotaur minibosses to earn the Deathly Sharp x3 buff that I found lasts about 80 seconds.

You can do regular damage so long as you have the buff. Take down about 10% of Khull’s health to force him to teleport away and follow the hallway that opens up at the back of the room. In the rooms beyond, the Taken appear and activate the polygonal pyramid devices to remove the barriers.

Screenshot by GameSkinny

The first device will remove the barrier to reveal a stairway leading to a second barrier. To drop that one, shoot the first device and a second one beneath the staircase. Up the staircase and through the short hall is Khull’s real arena, and things get started as soon as you enter.

  • As soon as you start the fight, a 10-minute timer will begin counting down, and you need to beat both Khull and the second boss in that time or be sent to orbit.
    • A fireteam wipe will also boot you from the activity, and you’ll need to start the whole process again.
  • Get the Khull fight rolling by shooting one more pyramid device beyond one of the pillars to open up the side rooms, then kill all three Servile Minotaurs to make Khull vulnerable.
  • Burn him down with rockets, LFRs, or whatever else you have to hand.
  • Once he’s dead, the door at the back of the room should open (it didn’t for me on one run), letting you take on the second, much harder boss: the Tormentor Omen, Blade of the Black Terrace, the last thing standing between you and Wicked Implement.

How to Beat Omen, Blade of the Black Terrace

Screenshot by GameSkinny

There are two phases of this fight to complete before getting Wicked Implement. As before, you need to kill three Servile Minotaurs to get the Deathly Sharp x3 buff. However, Omen’s arena is a giant, darkened labyrinth, and the three Minotaurs can spawn at any of six locations on either side of the area. Omen himself can also follow you into the side hallways, making things even more complicated. Your best bet is to spread out and canvas both sides to keep time on your side.

  • With all three Minotaurs dead, book it to the middle of Omen’s arena and do DPS.
    • Remember that as a Tormentor, you can only do good damage by hitting the weak spot on his chest.
  • I recommend bringing a Divinity if you have it, or at least a Well Warlock and Ward of Dawn Titan to draw the boss’s aggro.
  • For DPS, Thunderlord or your Linear Fusion Rifle of choice are the best choices here, especially with Divinity.

Omen has a lot of health, and you only have time for three damage phases at most, given the timeframe. Provided you succeed, one final door will open at the back of the arena, revealing a statue of the veiled figure associated with Darkness seen across the system. Draw power from it, and the Wicked Implement is yours.

Getting Wicked Implement in Destiny 2: Season of the Deep is, as expected, a fairly involved process, but the steps in this guide should help you come out with a new Exotic for your collection. For more, including more Exotic quests, check out our guides to getting the Conditional Finality, Unfinished Business, and more in our D2 guides hub.


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Author
John Schutt
John Schutt has been playing games for almost 25 years, starting with Super Mario 64 and progressing to every genre under the sun. He spent almost 4 years writing for strategy and satire site TopTierTactics under the moniker Xiant, and somehow managed to find time to get an MFA in Creative Writing in between all the gaming. His specialty is action games, but his first love will always be the RPG. Oh, and his avatar is, was, and will always be a squirrel, a trend he's carried as long as he's had a Steam account, and for some time before that.