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a massive humanoid shark holding a mini gun shoots at mutated alien enemies in suicide squad kill the justice league
Screenshot by GameSkinny

The Complete List of All King Shark Talents & Skills in Suicide Squad Kill the Justice League

If you're interested in playing King Shark and theory-crafting builds, here are all King Shark skills listed in Suicide Squad Kill the Justice League.

Harley, King Shark, Boomerang, and Deadshot all come with three unique skill trees, where you can unlock various passive and active abilities. Let’s look at King Shark’s Talent trees and check out his playstyle. Here are all of King Shark’s skills in Suicide Squad Kill the Justice League.

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Every King Shark Skill, Talent, and Ability in Suicide Squad Kill the Justice League

King Shark is all about massive vertical and distance leaps while barraging your enemies with heavy weapons and slicing them to bits. He has the highest health pool and the highest Melee damage potential in Suicide Squad Kill the Justice League.

I’m focusing on him right now, and I really like his playstyle, where I can quickly switch from fight to fight with his jumps and stay virtually indestructible through damage reduction and Shield regen skills. Despite his size, he can also be quite fast in a fight, as he has three air dashes for maneuvering swiftly in mid-air.

This core playstyle is complimented by three Talent trees called Firepower, Strength and Dominance, and Powers of the Ancients. Firepower skills boost heavy weapons, shotguns, and assault rifles. Strength and Dominance abilities are mostly for tanking and melee damage. Lastly, Talents in the Powers of the Ancients column greatly enhances his traversal abilities and attacks. As you level up, you get one point to place in each Tier, going left-to-right column by column. Let’s list all of his skills for a better overview of each Talent tree.

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All King Shark Firepower Talents in Suicide Squad Kill the Justice League

The base ability of this skill tree is that it increases Heavy Weapon stability while boosting their damage by 20%. That said, here are all the Firepower skill tree abilities from Tier 1 to 10:

  • Firepower Tier 1 Talents
    • Blood Frenzy: At 5x Combo and higher, your Melee hits cause enemies to Bleed for 50% of the damage dealt over 5 seconds, and successful Counters increase the damage of your next Melee by 25%.
  • Firepower Tier 2 Talents
    • Punishing Strikes: Melee hits cause enemies to take 50% more damage from all sources but Melee cooldown is increased by 2 seconds.Firearm Aptitude: Increases Firearm damage by 20%
    • Splash Zone: Melee hits affect all enemies within 2 meters, but Melee damage is reduced by 50%.
  • Firepower Tier 3 Talents
    • Shotgun Typhoon: Shield Harvest chance is increased by 15% on Shotgun hits.Beachhead Battler: At 10x Combo and higher, Critical Hit chance with Assault Rifles is increased by 20% on enemies within 20 meters.
    • Heaviest Weapon: At 10x Combo and higher, Heavy Weapon hits have a 30% chance to cause the enemy to Bleed for 30% of the damage dealt over 10 seconds.
  • Firepower Tier 4 Talents
    • Cornered Shark: Each 3 seconds of sustained Firearm fire generates 1 Combo while in Combat.
    • Unyielding Hunger: Each Shield Harvest kill increases the damage of your current Firearm Magazine by 20% up to a maximum of 200%.
  • Firepower Tier 5 Talents
    • Ferocious Jaws: Increases Critical Hit chance by 10%.
    • Surf and Turf: Heavy Weapon kills regenerate 3% Shield.
  • Firepower Tier 6 Talents
    • Renewing Blitz: At 20x Combo and higher, your last 5 Critical Hits add 25% of their damage to your next Shield Harvest attack.
  • Firepower Tier 7 Talents
    • Devastating Bite: At 20x Combo and higher, each time you deal damage to an enemy it takes 10% more damage up to a maximum of 100%.
    • Tidal Pool: Damage dealt is increased by 10% for each enemy within 20 meters up to a maximum of 50%.
  • Firepower Tier 8 Talents
    • Blood in the Water: At 30x Combo or higher, performing a Shield Harvest causes the enemy to Bleed for 50% of the damage dealt over 10 seconds.
  • Firepower Tier 9 Talents
    • Vicious Appetite: Shield Harvest chance is increased by 20% on enemies within 20 meters.
    • Bullet Feeding Frenzy: At 30x Combo and higher, Damage Reduction is increased by 5% for each second of sustained Firearm fire up to a maximum of 50%. This effect cancels after 1 second without firing.
  • Firepower Tier 10 Talents
    • Shark Rage: Transforms Blood Frenzy into Shark Rage. This requires 40x Combo and higher and increases damage dealt by 75% and Suicide Strike build-up rate by 50%.Unabating Furor: Increases maxim Combo by 20, and if the Combo Breaker triggers at 20x Combo and higher, you regenerate 20 Combo. This can only happen once every 60 seconds.
    • Unending Fury: Transforms Blood Frenzy into Unending Fury. This requires 40x Combo and higher and increases Damage Reduction by 20% and Critical Hit chance by 50%.
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All King Shark Strength and Dominance Abilities in Suicide Squad Kill the Justice League

By default, this skill tree boosts your Health by 25% and increases your Damage Reduction by 1% for every 5 Combo stacks. In addition, here are all the Strength and Dominance Talent tree abilities from Tier 1 to 10:

  • Strength and Dominance Tier 1 Abilities
    • Meat Cleaver: Increases Melee damage by 200% against enemies with less than 50% health.Ocean Blessing: At 5x Combo and higher, Melee damage is increased by 20% and Shield Harvest Chance by 10%.
    • Slash and Maim: Melee Hits cause enemies to deal 50% less damage for 15 seconds, but Melee knockback distance is reduced by 50%.
  • Strength and Dominance Tier 2 Abilities
    • Suicide Strike: Suicide Strike is a powerful single-target attack that can be executed after having built up enough Suicide Strike resource. Shark’s Suicide Strike also increases all nearby enemies’ Shield Harvest chance.
  • Strength and Dominance Tier 3 Abilities
    • Domineering Presence: Activates at 10x Combo and higher and causes enemies within 20 meters to take 20% more damage from all sources, and Suicide Strikes generate 10% Atlantean Drop Traversal Attack resource.
  • Strength and Dominance Tier 4 Abilities
    • Oceanic Defense: At 10x Combo and higher, Shield capacity is increased by 20%.Royal Dominion: At 10x Combo and higher, enemies affected by Domineering Presence now deal 20% less damage.
    • Oceanic Focus: Successful Counters regenerate 5% Shield, and Critical Counters regenerate 10% Shield.
  • Strength and Dominance Tier 5 Abilities
    • Ocean’s Reach: Increases the range of the Domineering Presence effect to 30 meters.
    • Royal Resurrection: 100% chance to cheat death and instantly regenerate 100% Health and 25% Shield. This skill has a 120-second cooldown.
  • Strength and Dominance Tier 6 Abilities
    • Top of the Food Chain: At 20x Combo and higher, performing Shield Harvest has a 100% chance to make another enemy within 10 meters Shield Harvestable. This can only happen once every 30 seconds.
  • Strength and Dominance Tier 7 Abilities
    • Imperial Guard: Damage Reduction is increased by 10%.Shark Tank: At 20x Combo and higher, Shield Pickup amount is increased by 20% and Shield Harvest chance by 10%.
    • Churning Tide: At 20x Combo and higher, Melee hits regenerate 10% Shield.
  • Strength and Dominance Tier 8 Abilities
    • Blood Dominion: At 30x Combo and higher, performing a Suicide Strike generates 5 Combo.
    • Dominating Strike: Performing a Shield Harvest generates 10% Suicide Strike resource.
  • Strength and Dominance Tier 9 Abilities
    • Wave Breaker: Suicide Strike damage is increased by 50%.
    • Primal Assault: At 30x Combo and higher, every 1 additional Combo increases Shield Harvest damage by 5%.
  • Strength and Dominance Tier 10 Abilities
    • Unchained Power: Transforms Domineering Presence into Unchained Power. This requires 50x Combo and higher and increases Damage Reduction by 40% from enemies within 20 meters but reduces Shield Pickup amount by 20%. This still counts as a Domineering Presence effect.
    • Endless Reign: At Max Combo, Melee hits generate 15% Suicide Strike resource.
    • Powerful Strikes: Transforms Domineering Presence into Powerful Strikes. This requires Combo 50x and higher and increases your Melee damage by 150% and your Firearm damage by 50% on enemies within 20 meters. This still counts as a Domineering Presence effect.

All King Shark Powers of the Ancients Skills in Suicide Squad Kill the Justice League

Lastly, this is the Talent tree that grants you all your traversal abilities. Furthermore, here are all the Powers of the Ancients skill tree abilities from Tier 1 to 10:

  • Powers of the Ancients Tier 1 Skills
    • Nervous System: Every 10 Combo increases Melee damage by 10% and Combo generated by Shield Harvest Kills by 1.
  • Powers of the Ancients Tier 2 Skills
    • Strong Swimmer: The power of your Vertical Launch and Apex Pounce is increased by 25%.
    • Jump the Shark: Damage dealt while Airborne is increased by 20%.
  • Powers of the Ancients Tier 3 Skills
    • Land Shark: At Combo 10x and higher, Atlantean Drop Traversal Attack damage is increased by 50%.
  • Powers of the Ancients Tier 4 Skills
    • Crashing Drop: The area affected by Atlantean Drop Traversal Attack is increased by 25%.
    • Flying Fish: Every 5 seconds spent Airborne generates 1 Combo while in Combat.
  • Powers of the Ancients Tier 5 Skills
    • Streamline: Each Aerial Dash increases the damage of your Atlantean Drop Traversal Attack by 25% up to a maximum of 75% until you touch the ground.
    • Death Re-Charge: Increases Atlantean Drop Traversal Attack resource build-up rate by 25%.
  • Powers of the Ancients Tier 6 Skills
    • Drop and Destroy: At 20x Combo and higher, hitting 3 or more enemies with your Atlantean Drop Traversal Attack generates 1 Combo for each enemy hit.
  • Powers of the Ancients Tier 7 Skills
    • Critical Drop: At 20x Combo and higher, enemy kills while Airborne generate 15% Suicide Strike resource.
    • Tidal Pool: Every 2 seconds spent Airborne regenerates 1% Shield.
  • Powers of the Ancients Tier 8 Skills
    • Jaws of Life: At 30x Combo and higher, Melee hits regenerate 10% Shield and 30% Health.
  • Powers of the Ancients Tier 9 Skills
    • Squad Ultimate: Unlocks King Shark’s ability to trigger the Squad Ultimate. This slows down enemies and locks down vehicles around the Squad for 30 seconds and you can activate it by filling the Squad Meter. Using this ability depletes the Squad meter for all members.
  • Powers of the Ancients Tier 10 Skills
    • Ultimate Ancient’s Strength: Melee damage is increased by 150% while the Squad Ultimate is active.
    • Ultimate Shark Strikes: Gives you 1 free Suicide Strike when the Squad Ultimate is activated. In addition, Suicide Strike damage is increased by 100% while the Squad Ultimate is active.

Remember that you can only pick one skill per Tier per column, but you can always respec your skills for free. That concludes my list of all King Shark skills in Suicide Squad Kill the Justice League. For more SSKJL guides, check out how to reroll weapon stats or character pros and cons.


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Author
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Gordan Perisic
From playing RPGs and dungeon mastering for his D&D group to reading novels and scribbling about his fantasy setting, Gordan is a full-time nerd and devoted writer for GameSkinny. He loves to overshare and discuss literature, music, animation, and trees with fellow geeks. Also, he may or may not cook too much food for his friends. Cholesterol is one hell of a drug.