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Bravely Default: Vampire Genome Ability Locations Guide

Need help finding the Vampire Genome abilities for Bravely Default? Look no further than this guide.

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Vampires in Bravely Default have the Genome Drain ability. This allows them to absorb abilities from enemies, like Blue Mages in the Final Fantasy series. You can learn 25 Genome abilities.

You need to either be a Vampire or have the Vampire support ability, Genome Drain equipped to learn Genome abilities. The enemy must hit the person with Genome Drain for you to learn it. Once learned, everyone who picks Vampire can use the ability.

I will explain all that I have found and where to find them.

This guide will cover everything about Genome abilities including:

  • Genome Ability Descriptions - Detailed info on what they do.
  • Genome Ability Locations - Where they are, and who gives them.

Genome Abilities

1. Curse - Lowers a target's Physical Attack and Physical Defense by 25% for four turns.

  • Location - Chapter 4: Underflow West Side. This is right before entering Temple of Fire. Magician uses it.
    • Chapter 5: Open Sea and Crescent Moon Island. Specter uses it at Open Sea and Magician uses it at Crescent Moon Island.

2. Spray - Water physical attack on one target that does the same damage as a normal attack, but ignores Default's damage reduction.

  • Location - Chapter 5: Open water. Marine Devil uses it.

3. Venom- Attacks one target with the same damage as a normal attack, but has a 75% chance to Poison.

    • Location - Chapter 4: Underflow West Side. This is right before entering Temple of Fire. Red Flan uses it.

4. Wing Scales - Attacks one target with the same damage as a normal attack, but has a 75% chance to Confuse.

    • Location - Chapter 4: Vestment Cave 1F. Great Moth uses it.

5. Firestorm - Fire physical attack that does 1.25 times the damage of a normal attack to all enemies. Also, lowers their physical defense for three turns.

    • Location - Chapter 5 and beyond: Underflow. Flame Moth uses it.

6. Tornado - Wind physical attack that hits all enemies and does the same damage as a normal attack.

    • Location - Chapter 5 and beyond: Florem area. Rukh uses it.

7. Blizzard Blast - Water physical attack that hits all enemies and does the same damage as a normal attack.

    • Location - Chapter 5: Eternia Central Command. Ice Golem uses it.

8. Dual Attack - Two physical attacks that do 0.65 times the damage of a normal attack each on random enemies. It will always hit one enemy when there is only one enemy.

    • Location - Chapter 4: Witherwoods. Catamount uses it.

9. Chomp - 50% chance to reduce one target's HP to 1. Does not work on bosses.

    • Location - Chapter 4: Eisenberg Region. Valtora uses it.

10. Blaster - 50% chance to Paralyze all enemies.

    • Location - Chapter 5 and beyond: Twilight Ruins. Zwart uses it.

11. Paralyzing Pollen - Hits one target with the same damage as a normal attack, but has a 75% chance to Paralyze.

    • Location - Chapter 4: Florem Region. Alraune uses it.

12. Fireball - Does fire damage to one target, ignoring physical defense.

    • Location - Chapter 4: Witherwoods. D'Gon uses it.
      • Chaper 7: Ominas Crowe fight. The dragon Bahamut uses it.

13. Bone Crush - Does physical damage to all enemies equal to their max HP minus their current HP. Does not work on bosses. Requires 2 extra BP to use.

    • Location - Chapter 5: Mythril Mines, Starkfort, and Vampire Castle Boss. Bone Lancer and DeRosso use it.

14. Withering Silence - Hits one target with the same damage as a normal attack, but has a 75% chance to Silence.

    • Location - Chapter 5 and beyond: Norende Ravine. Kobold uses it.

15. Earthquake - Earth physical attack on all enemies that does 1.2 times the damage of a normal attack.

    • Location - Chapter 4: Eisenberg Region. Soil Eater uses it.

16. Sandstorm - Earth physical attack on all enemies that has a 50% chance to Blind each target.

    • Location - Chapter 4: Harena Region. Sand Worm uses it.

17. Gastric Juices - Attack that hits all enemies with the same damage of a normal attack, but lowers their physical defense by 25% for 3 turns.

    • Location - Chapter 4: Everlast Tower. Gastric Worm uses it.

18. Rock Storm - Earth physical attack that hits all enemies and does the same damage as a normal attack.

    • Location - Chapter 5 and beyond: Everlast Tower. Megascolides uses it.

19. Toxic Whirl - Attacks all enemies with a physical attack that does 0.75 times the damage of a normal attack, but has a 50% chance to Poison each target.

    • Location - Chapter 5: Everlast Tower. Kaiser Cobra uses it.

20. White Wind - Restores HP of all allies equal to the user's current HP.

    • Location - Chapter 4: Wind Temple. Aero Lantern uses it. Charm an Aero Lantern so that it uses it on your party.

21. Lullaby - 50% chance to put all enemies to Sleep.

    • Location - All chapters: Florem Region. Tree enemies use it.

22. Hellfire - Fire physical attack that does 1.25 times the damage of a normal attack on all enemies.

    • Location - All chapters: Vampire Castle. Cerberus uses it.
      • Chapter 5 and beyond: Wind Temple Boss. Orthros uses it

23. Deep Freeze - Water physical attack that does 1.25 times the damage of a normal attack on all enemies.

    • Location - Chapter 5 and beyond: Wind Temple Boss. Orthros uses it.

24. Aqua Regia - Water physical attack on one target that does 0.75 times the damage of a normal attack. Also, lowers the target's physical defense to the minimum for four turns. The limit is 75% physical defense.

    • Location - Chapter 5 and beyond: Water Temple Boss. Rusalka uses it.

25. Energy Burst - Physical attack that does 1.5 times the damage of a normal attack to all enemies. Requires 1 extra BP to use.

    • Location - Chapter 5 and beyond: Fire Temple Boss or Vampire Castle Boss. Chaugmar in Temple of Fire or DeRosso in Vampire Castle use it.

The following are not listed in D's Journal. You can get these from Nemeses through Streetpasss or net invites.

  • Firaja - Spell that does tremendous Fire damage.
    • Location - Norende Village Restoration - Belphegor.
  • Thundaja - Spell that does tremendous Lightning damage.
    • Location - Norende Village Restoration - Asmodeus or Belphegor.
  • Blizzaja - Spell that does tremendous Ice damage.
    • Location - Norende Village Restoration - Mammon or Belphegor.
  • Aeroja - Spell that does tremendous Wind damage.
    • Location - Norende Village Restoration - Lucifer.

If you have any further questions, let me know in the comments. Check my Master Guide List for other helpful tips and guides.

Originally Published Feb. 15th 2014

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Comments
  • 1
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  • 1
    Bile_2404 2 months ago
    Ability #1 - Curse ... it can also be obtained in the Eisenberg region at night from Ghosts (in Ch. 4) ... Stumbled upon it as I was looking for Ability #9 - Chomp. Spectacular guide, by the way. =]
  • 1
    Ryan_3540 3 months ago
    Just reporting a misspelling (Streetoass): "You can get these from Nemeses through Streetoass or net invites."

    Great guides! Thank you.
  • 60
    Synzer 3 months ago
    Featured Columnist
    Thanks, glad you like it. I fixed it.
  • 1
    Snipez_7484 4 months ago
    Last edited 4 months ago
  • 1
    Snipez_7484 4 months ago
    nvm
  • 1
    KawaiianPunch 6 months ago
    So, a bit late to the party here - but you can learn Chomp in Chapter 5+ from Valtoras on Crescent Island. They usually spawn with a Daedelus giant/gigas.
  • 1
    kaed0x 6 months ago
    The deathfish in chapter 4 can give spray. I found it in the sea between florem and ancheim.
  • 1
    Chefjae 6 months ago
    I see a lot of the genomes are from chapter 4. I am in chapter 5, did I miss out on those abilities?
  • 1
    Anon_3092 7 months ago
    Is it possible to get the chapter 4 abilities later in the game? i waited until chapter 5 to get the vampire job because I didn't want to be under-leveled when fighting Lester.
  • 60
    Synzer 7 months ago
    Featured Columnist
    Yes, you can get them in Chapter 8 by going to the bonus dungeon on Crescent Island to the north.
  • 1
    Anon_3092 7 months ago
    Last edited 7 months ago
  • 1
    Erik_7966 7 months ago
    You can also get Fireball from Ominas' pet dragon Bahamut in chapter 7
  • 60
    Synzer 7 months ago
    Featured Columnist
    Thanks, I added it.
  • 1
    Passerby_4440 7 months ago
    You can also get Hellfire from Orthros.
  • 60
    Synzer 7 months ago
    Featured Columnist
    I didn't know that, thanks.
  • 1
    Vee_7430 7 months ago
    You can get Curse from the owl guys/ Magician in Chapter 5 by going to the Crescent Moon island.
  • 60
    Synzer 7 months ago
    Featured Columnist
    I have the Magicians listed already, but I'll add that extra location. Thanks.
  • 1
    Tiz A. 8 months ago
    Not sure if this is still relevant, but you can get curse in ch. 5 from specter in the open sea at night.
  • 60
    Synzer 7 months ago
    Featured Columnist
    It's already listed on there.
  • 1
    Rob_5813 8 months ago
    Yeah just a HUGE FYI to anyone reading this guide, i missed fireball from D'Gon because i waited to chapter 5 thinking this was an accurate guide.
  • 60
    Synzer 8 months ago
    Featured Columnist
    It is an accurate guide. That was just a typo and the only one in there. Plus, you can get it again in the Chapter 8 bonus dungeon.
  • 1
    Kalasbkeo 8 months ago
    For the fireball ability, the D'gons do not appear anymore in chapter 5 so it can be obtained in chapter 4 or in the end game dungeon.
  • 1
    Navi_8277 8 months ago
    You can also get Aeroja from Lucifer
  • 1
    JaMagicIsBest 8 months ago
    i just got all 3 ja magic (fireja, thundaja, and blizzaja) from a level 80 Belphegor
    his random ball things used them also
  • 1
    Brendan_8880 8 months ago
    They're not listed in D's Journal, but you can get Firaja from Belphegor, Thundaja from Asmodeus, and Blizzaja from Mammon.
    Last edited 8 months ago
  • 60
    Synzer 8 months ago
    Featured Columnist
    Thanks, I added them.