Borderlands 3 Complete Siren & Operative Skill Tree Lists

Amara and Zane each get three distinct skill trees to choose from based on whether you want to focus on melee, ranged, elemental, or drone-based combat.

Everybody ready to joy puke their faces off with the mayhem taken to a whole new level in Borderlands 3? While advance details on all the playable characters haven't landed yet, today we got a sneak peek at the skill trees for both Amara the Siren and Zane the Operative.

Based on that look, we know each character will have three separate skill trees to choose from that all have seven tiers. Want to start pre-planning your build for your first Borderlands 3 playthrough?

Below we list out each of the full skill trees for Amara and Zane, including details on how the skill works and how many times each skill can be taken for enhanced effects.

Amara Skill Trees

  • Class: Siren

Amara takes the place of the former Siren class Maya from Borderlands 2 and can choose between Brawl for close range combat (even with long range guns), Mystical Assault for increasing speed and sending out long range astral projection doubles, and Fist Of The Elements for increased elemental effects and damage.

Brawl Skill Tree
Tier Skill Effect Lvls
 1 Phaseslam (Augment)  Slam ground to damage nearby enemies, knock them back   1
 2 One With Nature (Passive) Increased max health and elemental damage resistance for Amara's Action Skill Element  5
 2 Personal Space (Passive) Weapon shots deal bonus damage based on shorter distance to enemy  3
 2 Clarity (Passive) Constantly regenerate health, with higher regeneration at lower health level, bonus doubled after using Action Skill  5
 3 Arms Deal (Passive) Deal increased splash damage and take reduced splash damage  5
 3 Root To Rise (Passive) Gain increased max health  5
 3 Helping Hands (Passive) Amara's arms remain active and she gains damage reduction after using her Action Skill  5
 3 Blight Tiger (Augment) Converts Action Skill to corrosive damage   1
 4 Fracture (Augment) Summon fists from the ground to deal damage in front of Amara  1
 4 Mindfulness (Passive) Gain mindfulness stack whenever taking damage, gain improved speed and shield regeneration for each stack  3
 4 Find Your Center (Passive)  Increased melee damage, gain bonus melee range for a few seconds after using Action Skill  1
 4 Vigor (Passive) Killing an enemy with the Action Skill grants all allies increased movement speed (multiple kills stack)  3
 4 Revelation (Augment) The Action Skill creates a nova dealing damage to nearby enemies  1
  5  Downfall (Augment) Leap into air and shoot an elemental beam followed by a ground slam  1
 5 Samsara (Passive) Gain stack of Samsara whenever damaging an enemy with the Action Skill, gain increased gun damage and health regeneration for each stack of Samsara  3
 6 Do Unto Others (Passive) Automatically retaliate with an Action Skill elemental damage energy orb when damaged (short cooldown between orbs)  1
  6  Jab Cross (Passive) After dealing melee damage to an enemy, gain increased Action Skill damage and weapon damage for a few seconds  1
 6 Guardian Angel (Passive) Immediately gain Second Wind after entering Fight For Your Life state, restore health, and create an elemental nova to knock back enemies (long cooldown between uses)  1
 6 Glamour (Augment) Enemies damaged by Action Skill will become confused and attack their own allies, but increases Action Skill cooldown (enemies near Phasegrasped targets are also effected by confusion)  1
 7 Blitz (Passive) Dash forward and perform a special melee attack dealing increased elemental damage (cooldown immediately reset if an enemy is killed)  1

 

Mystical Assault Skill Tree
Tier Skill Effect Lvls
 1  Phasecast (Augment) Send out an astral projection double to damage enemies in a line  1
 2  Do Harm (Passive) Gain a stack of Rush on killing an enemy, activating Action Skill consumes all stacks of Rush and increases Action Skill damage  5
2 Fast Hands (Passive) Increased reload speed, weapon swap speed, and mode switch speed  3
2 Violent Tapestry (Passive) Gain a stack of Rush when elemental effects are applied, activating Action Skill consumes all Rush and increases elemental effect chance  5
 3  Alacrity (Passive) Gain increased reload speed for every stack of Rush, gain bonus speed for a few seconds after Rush is consumed  5
 3  Transcend (Passive) Gain increased accuracy and critical hit bonus after activating the Action Skill  3
3 Restless (Passive) Reduce Action Skill cooldown rate  5
3 Soul Sap (Augment) Portion of all damage dealt by the Action Skill is returned back as health  1
 4  Reverberation (Augment) Send an astral projection that deals increased damage for every enemy hit  1
 4  Ascendant (Passive) All Action Skill augments gain increased effect  1
4 Stillness Of Mind (Augment) Enemies damaged by the Action Skill are phaselocked until damaged (or the duration ends), increases Action Skill cooldown (enemies near Phrasegrasped target are also phaselocked)  1
5 Deliverance (Augment) Send out astral projection, release homing elemental projectiles for each enemy hit  1
5 From Rest (Passive) Gain increased fire rate and charge time  3
5 Laid Bare (Passive) Enemies take increased damage from all sources after being hit by the Action Skill  3
5 Wrath (Passive) Increased gun damage, which is even further increased for a few seconds after using the Action Skill  3
6 Remnant (Passive) When killing an enemy with a gun or the Action Skill, create a homing elemental damage projectile with bonus damage based on overkill  3
6 Awakening (Passive) All Rush stacks gain increased effect  3 
6 Tandava (Augment) Send out astral projection that explodes when hitting an enemy  1
7 Avatar (Passive) Action Skill can be activated during cooldown (but only once per cooldown), increases maximum rush stacks  1

 

Fist Of The Elements Skill Tree
Tier Skill Effect Lvls
 1 Phasegrasp (Augment)  Summon giant fist to lock enemy, enemies immune to effect take damage instead   1
 2 Anima (Passive) Elemental effects deal increased damage over time and Action Skill elemental effects deal extra damage  5
 2 Steady Hands (Passive) Gain increased weapon handling and accuracy  3
 2 Infusion (Passive) Convert a portion of weapon damage dealt into the Action Skill element  5
 3 Tempest (Passive) Deal increased elemental damage, with a further boost to shock damage  1
 3 Illuminated Fist (Passive) Melee damage converted into Action Skill element and gain increased melee damage  1
 3 Wildfire (Passive) Elemental effects applied to enemies have a chance to spread to other nearby targets  1
 3 Soulfire (Augment) Convert Action Skill to fire damage  1
 4 The Eternal Fist (Augment) Summoned fist locks enemy, for any grasped enemy that is killed, up to 3 more targets will be grasped  1
 4 Dread (Passive) Gun damage increased after an enemy is grasped by a summoned fist, weapon is instantly reloaded if a grasped enemy is killed  1
 4 Allure (Augment) The Action Skill creatures singularities that pull in enemies  1
 5 Indiscriminate (Passive) Bullets that damage enemies have a chance to ricochet and deal decreased damage to nearby targets (increased richochet change for enemies affected by Phasegrasp or Stillness Of Mind)  1
 5 Deep Well (Passive) Gain increased magazine size on all elemental weapons  1
 5 Catharsis (Passive) Enemy affected by an elemental effect will explode when dying dealing attuned element damage to nearby targets (short cooldown between uses)  1
 5 Ties That Bind (Augment) Giant fist locks target, all enemies near target are linked with damage shared between all linked enemies  1
 6 Fist Over Matter (Augment)  Giant fist locks target, additional fists appear and deal area effect damage  1
 6 Sustainment (Passive) Gain life steal effect whenever dealing elemental damage with a weapon  1
 6 Conflux (Passive) Small chance to electrocute, burn, or melt any enemy that gains an elemental effect  1
 7 Forceful Expression (Passive) Guns gain bonus elemental damage based on the Action Skill element  1

 

Zane Skill Trees

  • Class: Operative

Zane offers up a new class that has similarities to the Commando from Borderlands 2.

He has the ability to choose between Under Cover for applying bonuses while near a barrier or at full personal shields, Hitman for using an automated drone and increasing persona speed, and finally Doubled Agent for creating a digital clone that draws away fire and launches attacks at enemies.

Under Cover Skill Tree
Tier Skill Effect Lvls
 1 Barrier (Action)  Drop a barrier that blocks projectiles, while allies shooting through barrier deal increased damage (barrier can be picked up and held, but size and bonus damage decreases)  1
 2 Adrenaline (Passive) Decrease Action Skill cooldown with a higher reduction based on having higher percentage shields in place  5
 2 Hearty Stack (Passive) Gain increased maximum shield capacity   3
 2 Ready For Action (Passive) Gain improved shield recharge rate and shield recharge delay  5
 3 Charged Relay (Augment) After touching the barrier, Zane or an ally gain increased movement speed and fire rate  1
 3 Brainfreeze (Passive) Chance to slow enemies struck by critical hit  1
 3 Stiff Upper Lip (Passive) Whenever damaged, gain damage resistance against that damage type  1
 3 Rise To The Occasion (Passive) Gain health regeneration, with regeneration rate improving as your shields go lower (no regeneration at full shields)  1
 4 Nanites Or Some Shit (Augment) Zane and allies gain health regeneration (with bonus health regeneration for lower health), increased reload speed, and greatly improved shield recharge delay when close to the barrier   1
 4 Confident Competence (Passive) Gain increased gun damage and accuracy while shields are active, with higher bonuses when shields are closer to full  1
 4 All Rounder (Augment) The barrier changes into a dome that covers all sides  1
 5 Redistribution (Augment) Zane and allies near the barrier gain increased gun damage whenever the barrier is damaged  1
 5 Really Expensive Jacket (Passive) Reduced duration of elemental damage over time effects that Zane suffers  1
 5 Best Served Cold (Passive) Enemies killed by Zane create a cryo nova that damages nearby targets (short cooldown between novas)  1
 5 Futility Belt (Passive) Gain resistance to non-elemental damage, and all elemental damage to Zane is converted to non-elemental damage  1
 5 Deterrence Field (Augment) Enemies touching the barrier take shock damage and are staggered  1
 6 Refreshment (Passive) Gain damage back as health when damaging frozen enemies with a weapon  1
 6 Calm, Cool, Collected (Passive) Shield begins recharging whenever freezing an enemy, if shields are already full regenerates health instead, if both are full immediately reset cooldown and duration of the Action Skill  1
 6 Nerves Of Steel (Passive) Gain increased accuracy and handling, with the bonuses increasing the longer Zane's shield stay at full  1
 7 Distributed Denial (Augment) Barrier gains the effects of Zane's current shield mod, with shield effects applied to all allies near the barrier  1

 

Hitman Skill Tree
Tier Skill Effect Lvls
 1 SNTNL (Action)  Launch automated drone that attacks with machine guns, can be directed to target enemy highlighted by Zane's cross hairs  1
 2 Violent Speed (Passive) Gain increased movement speed after killing an enemy  5
 2 Cold Bore (Passive) Gain increased weapon swap speed, with the first shot fired after swapping weapons dealing bonus cryo damage  5
 2 Violent Momentum (Passive) Gun damage increased while moving (with bonus damage for faster movement)  5
 3 Winter's Drone (Augment) Converts the SNTNL drone's primary weapon to cryo damage  1
 3 Cool Hand (Passive) Gain increased reload speed, with an even bigger bonus immediately after killing an enemy  1
 3 Drone Delivery (Augment) SNTRY drone will occasionally drop a free grenade based on your currently equipped grenade mod   1
 3 Salvation (Passive) Weapon attacks gain life steal for a few seconds after killing an enemy  1
 4 Bad Dose (Augment)  SNTNL drone occasionally fires radiation beam that weakens enemies and buffs Zane, gain bonus speed and fire rate for every weakened enemy  1
 4 Seein' Red (Passive) Activating the Action Skill automatically activates all kill skills  1
 4 Static Field (Augment) SNTNL drone emits shock damage field that drains enemy shields and replenishes Zane's shields  1
 5 Boomsday (Augment) SNTNL drone adds a rocket pod in addition to machine guns  1
 5 Violent Violence (Passive) Gain increased fire rate after killing an enemy  1
 5 Playing Dirty (Passive) Next five shots after killing an enemy have a chance to fire extra projectiles  1
 5 Almighty Ordnance (Augment) Paint a target area for SNTNL drone to fire missile barrage, if an enemy is killed by the barrage the duration is reset  1
 6 Good Misfortune (Passive) Action Skill duration is increased for each enemy killed (subsequent duration increases lowered for each enemy killed in rapid succession)  1
 7 Death Follows Close (Passive) All kill skills gain increased effect and duration  1

 

Doubled Agent Skill Tree
Tier Skill Effect Lvls
Digi-Clone (Action) Spawn a digital Zane clone that remains stationary and distracts enemies while firing, can swap places with clone by pressing the Action Skill button  1
2 Synchronicity (Passive) Whenever an Action Skill is active, gain increased gun damage for each active skill   5
2 Praemunitus (Passive) Zane and digi-clone both gain increased magazine size  3
2 Borrowed Time (Passive) Gain increased Action Skill duration for every active skill  5
 3  Binary System (Augment) Cryo novas are triggered next to Zane and the digi-clone whenever they swap places  1
 3  Dannybrook (Passive) Zane and the digi-clone gain increased gun damage and health regeneration after Zane kills an enemy  1
 3 Fractal Frags (Passive) Digi-clone throws a copy of Zane's current grenade mod when first activated and has chance to throw a grenade when an enemy is killed, free grenade is then dropped if the clone is killed  1
 3 Duct Tape Mode (Passive) First shot fired from a gun has a chance to also fire a grenade (higher chance if your grenade capacity is full)  1
 4 Schadenfreude (Augment) Zane's shield is restored whenever the digi-clone is damaged  1
 4 Quick Breather (Augment) Shield begins recharging whenever Zane swaps places with the digi-clone  1
 4 Which One's Real (Augment) Enemies are more likely to target the clone immediately after its activated and after swapping places  1
 5 Doppelbanger (Augment) Gain ability to end Action Skill early, when Action Skill is ended the clone explodes and deals fire damage (bonus damage based on skill time remaining)  1
 5 Pocket Full Of Grenades (Passive) Gain grenade regeneration after killing an enemy  1
 5 Old-U (Augment) During Fight For Your Life, press Action Skill button to kill digi-clone and gain Second Wind and full health  1
 5 Supersonic Man (Passive) Gain increased movement speed for each Action Skill currently active  1
 5 Digital Distribution (Augment) Portion of Zane's damage received is shifted to the digi-clone  1
 6 Like A Ghost (Passive) Chance for both Zane and the digi-clone to ignore bullets, with chance increased after activating an Action Skill  1
 6 Boom. Enhance. (Passive) Digi-clone consumes up to 3 grenades when activated, clone gains bonus gun damage, health, fire rate, and reload speed for each grenade consumed  1
 6 Trick Of The Light (Passive) Deal bonus shock damage to any enemy not currently targeting Zane  1
 7 Double Barrel (Augment) Digi-clone gains a copy of Zane's currently equipped gun when activated, both Zane and digi-clone gain bonus gun damage after swapping places  1

 

What class are you planning on trying out first, and which skill tree appeals most to your play style? Sound off in the comments below! 

Borderlands 3 drops on consoles and as an Epic Store PC exclusive on September 13th, with a Steam version to arrive in April of 2020.

Featured Contributor

Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.

Published May. 3rd 2019

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