Titanfall Burn Cards Guide: Weapons

A list of all the weapon Burn Cards in Respawn's new Titanfall! Learn how to use your cards effectively in game!

Respawn added a whole new way to stay a step ahead of your opponents with Burn Cards. Burn Cards are the a new element to their newest game Titanfall where you can use them for a single round and it gives your pilot, weapon, titan, or whatever the card is for a power-up for that round.

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Once you die your cards are “burned” and you can select additional cards that you have collected when you see fit. 

How to use your cards!

Each player gets 25 cards in their deck and you can use up to 3 per match.

In order to unlock all three slots, you have to rank up to levels 7, 9, and 11 to unlock the 1st, 2nd, and 3rd slots respectively and each following burn card is earn through completing challenges. You can see these challenges in the in-game menu. In this guide I will be showing you all the known burn cards for weapons and their purpose on the frontier. Feel free to check out all of GameSkinny’s guides on the Titanfall guide list!

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I will also mention that once you collect 25 Burn Cards you can’t collect any more until you use the ones you have in your deck. Once you free some space you will then be allowed to unlock more cards by completing more challenges–so it’s best to use your cards once you have them instead of saving them for the opportune moment because you can miss out on even greater cards!

Weapon Burn Cards

Amped Archer
Replaces Anti-Titan weapon with an Archer firing powerful Titan-Hammer Missiles. This Anti-Titan weapon takes out the shield of an enemy Titan. Definitely recommended for Last Titan Standing.

Amped C.A.R
Replaces Primary Weapon with a C.A.R. SMG. High damage weapon best used for close-range engagements.

Amped Charged Rifle
Replaces Anti-Titan Weapon with a faster charging Charge Rifle. This rifle has the highest damage output & increased rate of fire which helps in taking out enemy Titans fast!

Amped DMR
Replaces Primary Weapon with a sonar scope Longbow-DMR Sniper. This Sniper Rifle comes equipped with an Active Radar Pulse which tells you the locations of enemy forces to your fellow squad members. However, you must scope in to activate the radar.

Amped EVA-8
Replaces Primary Weapon with an automatic EVA-8 Shotgun.

Amped G2A4
Replaces Primary Weapon with a more lethal G2A4 Rifle. This semi-automatic rifle has increased damage output & range.

Amped Hemlok
Replaces Primary Weapon with a more lethal Hemlok BF-R. This burst rifle can penetrate through most obstacles with its increased damage & range.

Amped Kraber
Replaces Primary Weapon with a Kraber-AP Sniper that fires explosive rounds.

Amped LMG
Replaces Primary Weapon with a rapid-fire Spitfire LMG. The increased rate of fire makes this LMG an instant Titan killer.

Amped Mag Launcher
Replaces Anti-Titan Weapon with a high-capacity, automatic Mag Launcher.

Amped P2011
Replaces Sidearm Weapon with a burst fire Hammond P2011. This sidearm goes well with the Sniper class so you can have an accurate and powerful sidearm when push comes to shove. 

Amped R-101C
Replaces Primary Weapon with a more lethal R-101C Carbine. Performs well at multiple ranges and conditions. 

Amped R-97
Replaces Primary Weapon with a more lethal R-97 Compact SMG. Especially useful in close quarters. 

Amped RE-45
Replaces Sidearm Weapon with a more lethal RE-45 Autopistol.

Amped Sidewinder
Replaces Anti-Titan Weapon with a double ammo capacity Sidewinder. 

Amped Smart Pistol
Replaces Primary Weapon with a more lethal Smart Pistol MK5. This increases the damage of the Smart Pistol so it’s useful if you are planning on earning additional XP.

Amped Wingman
Replaces Sidearm Weapon with a match trigger B3 Wingman.

Bottomless Frags
Replaces Ordnance Weapon with infinite, more lethal Frag Grenades. This overpowered Burn Card gives you infinite number of Frag Grenades. 

Shock Rocks
Replaces Ordnance Weapon with infinite magnetic Arc Grenades. This gives you infinite number of Magnetic Arc Grenades.

Personal Alarm System
Replaces Ordnance Weapon with infinite Arc Mines with a larger blast radius.

Surplus Satchels
Replaces Ordnance Weapon with infinite, more lethal Satchels. Just like Arc Mines, Satchels can be placed anywhere and this Burn Card also increases the damage & blast radius.

These are all of the Burn Cards for weapons so far. There is a possibility that more will come in the days passing so be sure to check back for more! Don’t forget to check out Gameskinny’s Titanfall Guide List


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Author
Miranda Kirk
Former member and Senior Intern of the JTP program, woo!