Hearthstone Naxxramas Arachnid Quarter Guide

How to beat Hearthstone's Anub'Rehkan, Faerlina, and Maexxna in the Naxxramas Arachnid Quarter.

This guide will cover hero abilities, strategies, and recommended classes for taking down the three bosses of Hearthstone's Naxxramas Arachnid Quarter.

Naxxramas features a host of deathrattle specific cards, the full list can be found here on Hearthpwn. I recommend every class have a few silences against these bosses to avoid deathrattle synergies. Also, deathrattle is slow - take advantage of this by going for the face and try to end the fight before the bosses ramp up.

Deathrattle aside, the real key to bringing down the Naxxramas bosses is understanding how to combat their unique and totally OP Hero Powers.

Arachnid Quarter features: Anub'Rekhan, Faerlina, and Maexxna.

 

How to Beat: Anub'Rekhan - 30 HP/45 HP Heroic

Hero Power - Skitter: Summon a 3/1 Nerubian. (2 Mana)

Heroic Power - Skitter: Summon a 4/4 Nerubian (2 Mana)

This is the Paladin's Hero Power on steroids. A 3/1 can hit like a truck for 2 mana, but it also extremely vulnerable as well. The 4/4 Heroic version, however, is tough as nails. Abub'Rekhan also has a host of Mage and Warlock removal spells at his disposal.

General strategy and recommended classes for Anub'Rekhan:

Any sort of AOE or ping decks can deal with Anub'Rekhan's 3/1 adds. Keeping board control against those adds is key, or else you'll be overrun quickly and lose.

Try these classes:

Mage: Mages can easily ping off Anub'Rekhan's 3/1 Nerubians with the Mage's Hero Power, making her an obvious choice. Play control and take some AOE. Arcane Missiles is your friend!

Paladin: What kills a 3/1? A 1/1. The Paladin's Hero Power can also ping down the Anub'Rekhan's pesky 3/1s if you keep up AND spells like Consecrate and Avenging Wrath can easily flip the board in your favor if the Nerubians get out of hand.

Hunter: Unleash the Hounds. The current token Hunter meta brings a lot of card draw and cheap combos that can easily control the board and rush down Anub'Rekhan.

Rogue: Ping/spellpower Rogue gets a chance to shine here with lots of cheap and quick removal as well as weapon combos that will allow you to focus on keeping adds off the board.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Anub'Rekhan!

Reward:

 

How to Beat: Grand Widow Faerlina - 30 HP/45 HP Heroic

Hero Power - Rain of Fire: Fire a missile for each card in your opponent's hand. (2 Mana)

Heroic Power - Rain of Fire: Fire a missile for each card in your opponent's hand. (1 Mana)

 

Rain of Fire will continuously barrage your field and deal direct damage and Faerlina will play fast and loose with her minions. At the Heroic 1 Mana cost, expect Rain of Fire every turn. Her deck contains a decent number of Warrior class cards that will take advantage of buffing damaged creatures.

General strategy to defeat Faerlina

Welcome to another episode of: "Screw That Hero Power!" Rain of Fire means you want to keep your hand small to minimize the damage - but low cost cards tend to also have low health. See the problem?

Get rid of your hand fast and rush her down.

Try these classes:

Warlock: No, not Hand-lock, this is a job for the Zoo-lock. Populate your board ASAP and keep your hand low with discard cards like Soul Fire and Succubus. If you need more cards, Life Tap.

Paladin: Zoo Paladin works well here as well: get low cost creatures out, buff them with cheap spells, and protect yourself with early secrets. Grab some life gain and you'll be set.

Druid: This is a little counter intuitive, but ramp Druid with a little bit of healing will keep Faerlina at bay as you quickly get large minions who can easily absorb damage. Faerlina can't do much against big fatty minions with taunt.

Priest: The Priest's healing can help mitigate a lot of damage and his powerful buffs can set you up for some fairly unstoppable big-minion plays.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Faerlina!

Reward:

 

How to Beat: Maexxna - 30 HP/45 HP Heroic

Hero Power - Web Wrap: Return a random enemy minion to your opponent's hand. (3 Mana)

Heroic Power - Web Wrap: Return 2 random enemy minions to your opponent's hand. (0 Mana)

 

Maexxna is fairly straight forward, and Web Wrap can be a pain - but it can only target one minion at a time. At Heroic, that becomes 2 minions for FREE; so plan on using cheap tokens or nearly no minions. She has the new Hunter class card (1/1 spider with card draw deathrattle).

Note on Heroic: Maexxna starts with 2 Haunted Creepers (1/2 Deathrattle: Summon a 1/1 Spiderling) on the field and usually coins out a third on turn one. 

General strategy to defeat Maexxna

Battlecry minions are exceptionally potent against Maexxna: no matter how many times she uses her Hero Power, it will only benefit you from getting additional battlecry summons!

Maexxna can't send back minions that aren't on the board. Use charge minions for removal. If you use them for direct damage and she returns them to your hand... summon and charge once again.

Direct damage is pretty powerful in this fight as well, she can't send minions back if there aren't minions on the board.

Try these classes:

Rogue: Use all the battlecry minions! Rogue combos can seriously take advantage of Maexxna's Hero Power. Abuse this free Youthful Brewmaster and you'll spank Maexxna easily.

Mage: Maexxna can't use her Hero Power against you if there aren't any minions on the board! Load up on direct damage spells, traps, and freeze/control spells and blast from afar.

Hunter: Keep your hand healthy with card draw and stall for the right opportunities to use Unleash the Hounds. Keep pinging Maexxna down with your Hero Power and then surprise her with a burst of direct damage.

Warrior: The combination of control, charge, and weaponized removal/damage makes Warrior another good pick against Maexxna. Unfortunately, you might not be able to make much use out of pirate synergy, but don't let that deter you from packing a deck full of weapons and Upgrades.

Note: Other classes are viable, but these seem to be the most effective. Let us know how you beat Maexxna!

Rewards:

 

Reward note: you will be rewarded the cards above for the first time you defeat each boss. You will also unlock the ability to craft each card and it's gold version if you have the dust.

Contributor

Published Aug. 14th 2017
  • Kjell-Ole Kallevik
    The best deck for Maexxna is for sure the paladin deck with Guardian of kings, Aldor peacekeeper, Earthen ring farseer and Arcane Golem. Just turn everything that has more than 1 damage to 1-X with peacekeeper,Stay alive with heal until round 10 And then slam Guardian and Arcane golem every turn until you are at 1 hp. Then you play Guardian + Earthen ring farseer. then Guardian Arcane golem = Profit.
    This deck you will have most fun with aswell :)
  • Rothalack
    Master O' Bugs
    I've beat everything now on normal and heroic except for Faerlina on heroic. She did 29 damage in her first 4 turns, how in the hell do you beat that? haha.

    Maexxna was so easy with a hunter deck. I let him drop 3 of the new spiders that deathrattle two 1/1's. That way right from the start I just let him fill the board with 1/1's and he can't drop anything else. I get my hounds off with a timber wolf and I win! Works Heroic or Normal.
  • Chai Chien Liang
    Contributor
    Probably have to run a warlock deck against Faerlina and use Succubus & Soulfire to toss your hand cards away ASAP and play cards straight from draw
  • Rothalack
    Master O' Bugs
    I was looking around the internets for just a deck. Unfortunately I was impatient and disenchanted a ton of cards to make a sweet hunter deck, so I am a bit limited. Any suggestions?
  • Chai Chien Liang
    Contributor
    Beat all three on Normal with a basic Warlock deck, just have to keep some sort of minion removal spell handy as Faerlina will try to buff one of her NecroCharger things with Rampage and also handy for the Sea Giant Maexxna throws in!

    Had a bit more trouble with the heroic challenges but finally managed to beat the druid one (rogue took one retry)
  • Sinergy_6178
    For the first heroic boss, Anub, I found the best way to go was a mage that delayed dmg. blizzards, flamestrikes, frost nova's and lots of secrets (minus the vaporize ones). Wait until you can play either Alexstraza or Deathwing. After that Pyroblast. The minions I used were mirror imagesx2, doomsayerx2, and Deathwing, Alexstraza, and Rag. All my other cards were spells. This boss has 2 minions that after you kill it, it puts a random minon on the board of yours- so you could get a beefy character out there for free. Once I had the deck together it took me 3 tries to play Alexstraza, but after I did it was cake,

    2nd boss is kicking my butt. If I can get the right mulligan though, it should be easier (alarmobot, deathwing, and a 1 mana taunt would be ideal (using lock deck to minimize hero ability).
  • Lepluto
    I actually used a warlock rush deck to get rid of Heroic Anub'Rekhan and Faerlina. I basically one shot them fairly easily! However, Maexxna is impossible with a rush deck, at least for me :/
  • faerlina 2op fuck this game
    2op
  • GameSkinny Staff
    Contributor
    dat Heroic Faerlina... I feel you man.
  • FrostAdept
    For Anub'rekhan, both on Normal and Heroic, I played a midrange Shaman. Overload cards are a nightmare for anybody trying for an early rush, and that includes these 3/1 minions. Against the 4/4 spamming Heroic version, however, one has to be a little more beefy.

    Fire Elementals, Azure Drakes, and Cairne can keep the bleeding down, as can a well placed Lightning Bolt under +1 spellpower. A Fire Elemental hits for 3 when it comes into play, and that leaves the 4/4s vulnerable to even the smallest pinpricks of subsequent damage. It also has a solid 6/5 body, meaning it'll trade for two of them. Cairne is even better, coming in at a 4/5, enough to trade for a whopping four spiders.

    Spellpower is your best friend in this matchup. If you can get +1 out, a Lightning Bolt will pick off just about anything Anub'rekhan throws at you. if you can get +2 out, your Lightning Storms and Forked Lightnings will blast apart the enemy, and even screw over the Dark Cultist's deathrattle since a simultaneously wiped board leaves nothing to give +3 spell damage on.

    Just pick apart the enemy with your superior midrange arsenal and you're as good as gold. Ah, how I love the smell of lightning in the morning.
  • GameSkinny Staff
    Contributor
    Great advice! Definitely the Lightning Bolts and early totem + Rockbiter can keep off early game aggression in Heroic Anub'Rekhan. Plus, Earthshock + spell power does some serious work against almost everything.

    Cairne is always awesome in every deck - but a little out of reach for some players who don't have legendaries yet. You're right, though, beefier minions absolutely make a big difference in this matchup.

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