How to Unlock the Bullet in Enter the Gungeon
It just wouldn't be right if Enter the Gungeon didn't have at least one unlockable character. You start with a meager four gungeoneers (plus the Cultist for co-op), so there's gotta be more than that, right?
You are correct! There are two unlockable characters in Enter the Gungeon, one being the Robot and the other being the Bullet.
In this guide, we're going to go over how to unlock the Bullet, which is as unique as it is fun. Unlike the other gungeoneers you have available, the Bullet starts with a melee weapon called Blasphemy. Here's what you need to know.
How to unlock the Bullet
The steps to unlocking this little guy are easy enough to follow but actually doing them can be a time-sink.
Once you've beaten at least one character's Past, you'll occasionally run into a Bulletkin that's a little different from the rest.
This cape-donning little guy will be found throughout the Gungeon starting in Chamber 1, once you've completed another character's past. He is sometimes quite hard to see once things get hectic.
You must keep the Bullet alive until you are done clearing the room, after which it will leave and you will have to seek it out once again.
The simple gist is this:
- Beat one character's Past
- Look for a caped Bullet Kin in subsequent runs
- Protect the caped Bullet Kin each time you see it
- Protect it five times
After you've found and protected the Bullet five times, he will join your roster as a permanent option.
The Bullet will show up randomly throughout a given run, but is most frequently found in Chambers deeper within the Gungeon. You'll be more likely to find it in Chamber 3 than in Chamber 1, but it can be found anywhere. It's best just to keep your eyes open for him on subsequent runs, rather than playing just to find him.
What's so special about the Bullet?
He's got to be a pretty cool dude to be one of two unlockable characters, right? Heck yeah, he is.
As mentioned, the Bullet starts with a melee weapon named Blasphemy, which is an actual sword rather than a gun.
In a dungeon made of and filled with guns, this weapon stands alone as a sword that actually acts like a sword.
Blasphemy destroys bullets within its attack range, much like some guns' reload animation and melee weapons in a certain other bullet-hell roguelite. It also shoots out a laser sword when attacking with full health, and it is the only starting weapon that can be found in the Gungeon (once it's unlocked, anyway).
Aside from Blasphemy, the Bullet comes equipped with a passive item named "I'm A Bullet Too!" that makes him immune to contact damage and increases rolling damage. It's an ideal combination with the short-range murder action of the Blasphemy, just don't get any ideas about the Bullet being special in the stat department: past starting with "I'm A Bullet Too!" and Blasphemy, the Bullet is the same as everyone else.
There's not much more to know about the Bullet and how to get him. It can take several runs to finally find and save the caped wonder that is this character, but your perseverance will pay off once you're finally able to add it to your roster and take Blasphemy for a spin.