WildStar - AMP Location Guide - Medic

Your guide to WildStar's Medic AMP locations.

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Medic class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Medic AMP Locations 

Dominion - Medic - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Entrapment (A/U) Your abilities that apply Snare and Root also apply an Expose. Expose: Increases damage taken by 6%. Auroria, Hycrest -2432, -1884 Merchant Voxic
Null Zone (A/S) Applies a Weaken to foes within 8m. Weaken: Reduces Assault Power by 7.5% of their current maximum. Auroria, Hycrest -2432, -1884 Merchant Voxic
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Victory Spark (A) Killing a foe grants a 60% chance to restor 1 Actuator. Can only occur every 10s. Deradune, Bloodfire Village -5621, -709 Mika
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Deradune, Bloodfire Village -5621, -709 Mika
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Health Probes (T3) (U) Taking a Critical Hit grants a 20% chance to create a Health Prove lasting 15s. 3 Health Orbs can be active at once. The first injured ally that walks into the Health Probe receives 62.06% health. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Amorphous Barrier (T3) (U) Taking damage grants a random defense buff for 15s. Physical Barrier: Increases Physical Resistance by 13.6%. Magical Barrier: Increases Magic Resistance by 13.6%. Technology Barrier: Increases Technology Resistance by 13.6%. Farside, Virtue's Landing 5354, -4556 Dakahari
Danger Zone (T3) (A) While within 8m of a foe gain an Empower for 8s. Can only be triggered by the same foe every 15s. Empower: Increases Assault Power by 17% of your current maximum. Farside, Virtue's Landing 5354, -4556 Dakahari
In Flux (A) While between 1 and 3 Actuators gain an Empower. Empower: Increases Assault Power by 12% of your current maximum. Farside, Virtue's Landing 5354, -4556 Dakahari
Quick Dodge (U) Performing a CC Break restores 80.6% shield and 1 Dash Counter. Can only occur every 30s. Farside, Virtue's Landing 5354, -4556 Dakahari
Transfusion (S) While above 80% health and within 6m of an ally below 30% health, sacrifice 60% health to restore 120% health to them. Can only occur every 10s. Farside, Virtue's Landing 5354, -4556 Dakahari
Acerbic Injection (T3) (S/U) When dropping below 30% health you become disabled for 2s and restore 119% health every 1s for 8s. Can only occur every 120s. Disabled: Prevents actions. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Antigen Isolation (A/U) Killing a player grants an Empower for 15s. Empower: Increases damage dealt by 3%. Stacks 3 times. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Attrition (S/U) While remaining in combat for 3 minutes you gain a Concentration until exiting combat. Concentration: Increases Focus Recovery Rate by 30% of your current maximum. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Chemical Burn (T3) (A/U) Landing a Critical Hit on a player deals 9.5% technology damage every 1s for 4s. This damage has 100% Shield Pierce. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Concerted Effort (U) When your casting is interrupted your active cooldowns are reduced by 1s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Debilitative Armor (T3) (S/U) When taking melee damage from a player you apply an Expose to your attacker for 5s. Expose: Reduces PvP Offense by 6.5%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Emergency (S) Landing a direct heal on yourself or an ally below 30% health also restores 68.96% shield. This can only occur every 10s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Energy Pulse (T3) (A/U) When dropping below 30% health deal 54% technology damage every 2s to 5 foes within 8m. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Stay with Me (A/U) While below 30% health gain an Empower. Empower: Increases Assault Power by 30% of your current maximum. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Weakness into Strength (A/U) Atomize also becomes usable when a foe Deflects one of your attacks. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Emergency Extraction (S/U) Using Extricate will break allies free from Stuns, Roots, Knockdowns, Tethers, and Subdues. Whitevale, Palerock Post 2137, -785 Zephix
Regenerator (U) Restores 13.77% health every 3s while in combat. Whitevale, Palerock Post 2137, -785 Zephix
Renewable Probes (T3) (A/S) Grants a 25% chance to re-apply Devastator Probes and Mending Probes to foes and allies when they are detonated. Whitevale, Palerock Post 2137, -785 Zephix
Surgical (A/S) While standing inside Field Probes gain an Empower and a Bastion. Empower: Increases Damage Dealt by 6%. Bastion: Increases outgoing healing by 6%. Whitevale, Palerock Post 2137, -785 Zephix
Recycler (A) Landing a Critical Hit with Gamma Rays or Quantum Cascade has a chance to build 1 Actuator. Gamma Rays grants 30% chance, and Quantum Cascade grants a 25% chance. Whitevale, Palerock Post 2137, -785 Zephix
Hypercharge (T3) (S) Using Energize restores 220% shield to 5 allies within 15m. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Power Cadence (T3) (A/S) While in combat build 1 Actuator every 15s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Power Converter (A/S) If your Assault Power is greater than your Support Power: Reduces Assault Power by 10% and increases Support Power by 20%. If your Support Power is greater than your Assault Power: Reduces Support Power by 10% and increases Assault Power by 20%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Shield Protocol (S/U) When dropping below 30% health your shield reboot time is reduced to ??? for 10s. Can only occure every 30s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Solid State (U) Using Protection Probes grants 1 Interrupt Armor. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Running on Empty (T3) (S) When dropping below 100 Focus gain a Concentration for 20s. Concentration: Increases Focus Recovery Rate by 450% of your current maximum. Can only occur every 2 minutes. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Protective Surge (S) When an ally within 10m of you takes a Critical Hit restore 25.8% health to them. Can only occur every 3s. Unknown, Random Drop ????, ???? ?????
Core Damage (A) Consuming an Actuator grants and Empower for 5s. Empower: Increases Damage Dealt by 1.5%. Stacks 3 times. Unknown, Random Drop ????, ???? ?????
Meltdown (T3) (A) Using Energize causes you to deal 104% technology damage to 5 foes within 10m and apply an Overload for 8s. Overload: Shield temporarily deactivated. Unknown, Random Drop ????, ???? ?????
Scalpel! Forceps! (A/S) Landing a heal grants 1 stack of Scalpel!. Landing an attack grants 1 stack of Forceps!. You can have 3 stacks of both combined. Both buffs grant an empower for 6s. Scalpel!: Increases Assault Power by 3% of your current maximum. Forceps!: Increases Support Power by 3% of your current maximum. Unknown, Random Drop ????, ???? ?????
Defense Mechanism (S/U) Taking damage while below 30% health reduces the cooldown of Barrier by 2s. Can only occur every 4s. Unknown, Random Drop ????, ???? ?????

Exile Medic AMP Locations 

Exile - Medic- AMP Locations
AMP Name AMP Effect Zone Location Vendor
Entrapment (A/U) Your abilities that apply Snare and Root also apply an Expose. Expose: Increases damage taken by 6%. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Null Zone (A/S) Applies a Weaken to foes within 8m. Weaken: Reduces Assault Power by 7.5% of their current maximum. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Victory Spark (A) Killing a foe grants a 60% chance to restor 1 Actuator. Can only occur every 10s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Health Probes (T3) (U) Taking a Critical Hit grants a 20% chance to create a Health Prove lasting 15s. 3 Health Orbs can be active at once. The first injured ally that walks into the Health Probe receives 62.06% health. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Amorphous Barrier (T3) (U) Taking damage grants a random defense buff for 15s. Physical Barrier: Increases Physical Resistance by 13.6%. Magical Barrier: Increases Magic Resistance by 13.6%. Technology Barrier: Increases Technology Resistance by 13.6%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Danger Zone (T3) (A) While within 8m of a foe gain an Empower for 8s. Can only be triggered by the same foe every 15s. Empower: Increases Assault Power by 17% of your current maximum. Farside, Walker's Landing 5899, -4951 Reya Resinbough
In Flux (A) While between 1 and 3 Actuators gain an Empower. Empower: Increases Assault Power by 12% of your current maximum. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Quick Dodge (U) Performing a CC Break restores 80.6% shield and 1 Dash Counter. Can only occur every 30s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Transfusion (S) While above 80% health and within 6m of an ally below 30% health, sacrifice 60% health to restore 120% health to them. Can only occur every 10s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Acerbic Injection (T3) (S/U) When dropping below 30% health you become disabled for 2s and restore 119% health every 1s for 8s. Can only occur every 120s. Disabled: Prevents actions. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Antigen Isolation (A/U) Killing a player grants an Empower for 15s. Empower: Increases damage dealt by 3%. Stacks 3 times. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Attrition (S/U) While remaining in combat for 3 minutes you gain a Concentration until exiting combat. Concentration: Increases Focus Recovery Rate by 30% of your current maximum. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Chemical Burn (T3) (A/U) Landing a Critical Hit on a player deals 9.5% technology damage every 1s for 4s. This damage has 100% Shield Pierce. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Concerted Effort (U) When your casting is interrupted your active cooldowns are reduced by 1s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Debilitative Armor (T3) (S/U) When taking melee damage from a player you apply an Expose to your attacker for 5s. Expose: Reduces PvP Offense by 6.5%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Emergency (S) Landing a direct heal on yourself or an ally below 30% health also restores 68.96% shield. This can only occur every 10s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Energy Pulse (T3) (A/U) When dropping below 30% health deal 54% technology damage every 2s to 5 foes within 8m. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Stay with Me (A/U) While below 30% health gain an Empower. Empower: Increases Assault Power by 30% of your current maximum. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Weakness into Strength (A/U) Atomize also becomes usable when a foe Deflects one of your attacks. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Emergency Extraction (S/U) Using Extricate will break allies free from Stuns, Roots, Knockdowns, Tethers, and Subdues. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Regenerator (U) Restores 13.77% health every 3s while in combat. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Renewable Probes (T3) (A/S) Grants a 25% chance to re-apply Devastator Probes and Mending Probes to foes and allies when they are detonated. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Surgical (A/S) While standing inside Field Probes gain an Empower and a Bastion. Empower: Increases Damage Dealt by 6%. Bastion: Increases outgoing healing by 6%. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Recycler (A) Landing a Critical Hit with Gamma Rays or Quantum Cascade has a chance to build 1 Actuator. Gamma Rays grants 30% chance, and Quantum Cascade grants a 25% chance. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Hypercharge (T3) (S) Using Energize restores 220% shield to 5 allies within 15m. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Power Cadence (T3) (A/S) While in combat build 1 Actuator every 15s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Power Converter (A/S) If your Assault Power is greater than your Support Power: Reduces Assault Power by 10% and increases Support Power by 20%. If your Support Power is greater than your Assault Power: Reduces Support Power by 10% and increases Assault Power by 20%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Shield Protocol (S/U) When dropping below 30% health your shield reboot time is reduced to ??? for 10s. Can only occure every 30s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Solid State (U) Using Protection Probes grants 1 Interrupt Armor. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Running on Empty (T3) (S) When dropping below 100 Focus gain a Concentration for 20s. Concentration: Increases Focus Recovery Rate by 450% of your current maximum. Can only occur every 2 minutes. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Protective Surge (S) When an ally within 10m of you takes a Critical Hit restore 25.8% health to them. Can only occur every 3s. Unknown, Random Drop ????, ???? ?????
Core Damage (A) Consuming an Actuator grants and Empower for 5s. Empower: Increases Damage Dealt by 1.5%. Stacks 3 times. Unknown, Random Drop ????, ???? ?????
Meltdown (T3) (A) Using Energize causes you to deal 104% technology damage to 5 foes within 10m and apply an Overload for 8s. Overload: Shield temporarily deactivated. Unknown, Random Drop ????, ???? ?????
Scalpel! Forceps! (A/S) Landing a heal grants 1 stack of Scalpel!. Landing an attack grants 1 stack of Forceps!. You can have 3 stacks of both combined. Both buffs grant an empower for 6s. Scalpel!: Increases Assault Power by 3% of your current maximum. Forceps!: Increases Support Power by 3% of your current maximum. Unknown, Random Drop ????, ???? ?????
Defense Mechanism (S/U) Taking damage while below 30% health reduces the cooldown of Barrier by 2s. Can only occur every 4s. Unknown, Random Drop ????, ???? ?????

Contributor

Games WildStar Genres Massively MultiplayerRPG Platforms PCMac Tags amp guide medic 
Source goo.gl
Published Feb. 1st 2018

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