Dissidia Final Fantasy NT Articles RSS Feed | GameSkinny.com Dissidia Final Fantasy NT RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Dissidia Final Fantasy Summons - Which to pick? https://www.gameskinny.com/5vmxs/dissidia-final-fantasy-summons-which-to-pick https://www.gameskinny.com/5vmxs/dissidia-final-fantasy-summons-which-to-pick Wed, 07 Feb 2018 11:17:08 -0500 Alberto C.

Dissidia Final Fantasy NT is out, and so the team battles have begun. Regardless of whether you choose some of your all-time favorite characters in the franchise or those you have no clue about because you skipped a title in the series, one thing that's guaranteed is that you'll end up using the summoning mechanic.

Summoning gods/monsters is not a new feature to the Final Fantasy franchise, and, as in the many games before Dissidia FF NT, whatever you choose to summon has specific traits and benefits designed to help you battle your enemies one way or another. This guide aims to help you decide what monster you want to summon by explaining their strengths and specifically how they will help you battle your opponents.

The Basics

In addition to the basic controls, the summoning mechanic in Dissidia FF NT is a straightforward one: You need to fill up that meter that appears on the top left of the screen (aka Summon Gauge). The meter, which is shared across the team can be filled up by doing two things:

  • Hitting your enemies with any kind of attack, be it Bravery or HP attacks.

  • Destroying the crystals that occasionally appear in battle. The crystals (also called Summon Cores) have a HP bar of their own which, once shattered, will reward the player's team that did so with a substantial amount of summoning energy. Nonetheless, even if fully filled, a normal attack is still necessary to trigger the bar as "completed" so that the summoning option becomes available. Messages about the status of the crystals will appear on screen shortly before they appear.

Once you have your Summon Gauge fully charged, you'll need to touch (and hold) the touch pad on your controller. The more players summoning at the same time, the faster the summoning is completed. The downside to this is that it leaves your characters open to attacks while the process is being completed, so at least some teamwork is highly advisable.

Each team's summoning gauge can be appreciated at the top left. Your team's is the one on top.

God's/Monster's Perks and Buffs

Each summonable monster differs in three areas:

  • Pre-Summon Effect: Effect that provides a party-wide buff that will last the entirety of the battle, even before you do the summon at all.

  • Post-Summon Effect: Effect that also affects the entire party, but will only be applied once the god/monster has been summoned. Will persist even after it has vanished from the battlefield.

  • Abilties: Once summoned, they enter the battle and will automatically attack your enemies with their own personal attacks. Each has at least one attack, while others have up to three. The general rule is that they remain on the battlefield long enough to perform three attacks. Since all summon creatures' attacks are AI controlled, and they all roughly do the same amount of damage, we're going to exclude the specifics of each ability.
What to Summon?

The summoning selection screen of each of the seven possible.

Because it is a team-based game, team-based decisions are in order. Each player of the team can choose what monster/god to summon. If there is dissent among the team over what monster to bring into battle, the game will follow a majority rule (i.e., if two players opt for monster A, then monster A will be summoned in spite of the third player's different preference). If none of the players agree on what to summon, one of the three choices by the players will be randomly picked.

That latter scenario should be avoided at all costs due to the important differences that exist between the perks. Each one offers different benefits:

  • Alexander: Increases survivability.
    • Pre-summoning effect: Increases max HP by 100.
    • Post-summoning effect:Increases defense by 20%.
  • Bahamut: Enhances EX Skills
    • Pre-summoning effect: Increases unique EX skill gauge gain.
    • Post-summoning effect: Increases unique EX skill effect duration.
  • Ifrit: Enhances offensive power
    • Pre-summoning effect: Enhances guard break capability by 50%.
    • Post-summoning effect:  Bravery damage attacks increased by 20%.
  • Leviathan: Enhances debuffs
    • Pre-summoning effect: Debuff duration increased by 10%.
    • Post-summoning effect: Lowers debuff EX skills cooldown every 4 hits, but only to non-exclusive EX skills.
  • Odin: Enhances dodging
    • Pre-summoning effect: Dash gauge recovery is 25% faster.
    • Post-summoning effect: Dash gauge capability increased by 25%.
  • Ramuh: Enhances buffs
    • Pre-summoning effect: Buff duration increased by 10% (only non-exclusives).
    • Post-summoning effect: Lowers buff EX skills cooldown every 4 hits, but only to non-exclusive EX skills.
  • Shiva: Enhances bravery
    • Pre-summoning effect: Bravery recovery is 500% faster.
    • Post-summoning effect: Base bravery increased by 300.
Your Playstyle Matters

Besides taking into account the classes you pick for your team, you'll also want to stop and think of the playstyle that suits you best. If you've got the reflexes and can usually dodge attacks and are only hampered down by the dash gauge meter, you should try going for Odin.

If you prefer to dish out larger amounts of damage and are also willing to take more hits in the process, well then perhaps Alexander or Ifrit are better, depending on the class you choose.

The point is that game guides can only help you get so far. Most players have specific preferences and playstyles they're better at or simply prefer. Rather than taking this guide or any other as the definitive way of doing things, I would advise you to think of it of as complementary information to what only you can know about your playstyle. Take the couple of minutes it takes to think about what you're best at, and use this guide and others to figure out how to best maximize that potential.

Hopefully this has been of some use. If you'd like to comment or share your thoughts on it, sound off in the the comments section below.

]]>
Dissidia Final Fantasy NT Review: Nostalgia Can't Overcome Bland Story And Gameplay https://www.gameskinny.com/367t4/dissidia-final-fantasy-nt-review-nostalgia-cant-overcome-bland-story-and-gameplay https://www.gameskinny.com/367t4/dissidia-final-fantasy-nt-review-nostalgia-cant-overcome-bland-story-and-gameplay Thu, 01 Feb 2018 16:23:25 -0500 Ty Arthur

Way back in the days of the SNES when Final Fantasy VI was dominant (then called III for the North American crowd), nobody ever could have foreseen how wide ranging this series would become.

From the unexpected Chocobo Racing to the turn-based combat of Final Fantasy Tactics to the open-world style of FF XV and on to the crossover brawler mechanics of Dissidia, this is a franchise that just can't stop morphing into new forms.

PS4 players who have ever wanted to see Golbez beat the snot out of Cloud Strife or watch Terra from FF6 go to town on Ultimecia (in a non-hentai way) are now getting their wish with Dissidia Final Fantasy NT

The frenzied nature of an arcade game meshes with team-based, 3v3 fighting mechanics in this crossover entry that sees dozens of Final Fantasy characters duking it out for combat supremacy.

The Chaos of Combat

There are some changes from previous entries to the Dissidia series, although the basics remain the same. If you are just jumping in, the lengthy tutorials make it feel like there's an incredibly complex system going on here, but in practice, it all pretty well devolves into chaos when actually in play.

There were times in either online multiplayer matches or offline AI battles where I honestly had no idea who I was targeting or who was targeting me. All the dodging, guard raising, combo chaining, and combo stopping to get your poise attacks off first just collapse when real people are mashing buttons.

With six players fighting and other potential objects on the screen to target, there's not much use in trying to focus on a coherent strategy most of the time. More than just a ground-focused battle, combat is also frequently acrobatic and air-based to a Crouching Tiger, Hidden Dragon level.

That being said, there is absolutely room for skilled players to take advantage of the game mechanics and rise above the chaos, but on the whole, any given battle is a giant mess of screen-clearing sword strikes, energy blasts that launch across the arena, and summons that overtake the entire match.

Lots of chaos between Final Fantasy fighters There is often far too much happening on screen to keep track of it all.

Two different modes are available, one where your group of three lays the smack down on the other group of three until one team is dead, and another where you have to defend your core or take out the opposing team's core.

Combat is essentially the same experience in either mode, as players try to knock down each other's bravery and then go in for an HP attack kill. You can make yourself vulnerable to launch a summon that helps your party, with the usual suspects like Odin and Leviathan on tap.

Ex Skills are essentially the spells of the series, like Poisonaga sending green damaging orbs or Regen giving everyone an HP or bravery boost. Ex Bursts have been nixed since they'd interrupt the flow of 3v3 combat so frequently, but summons still give you a mini cut scene to sit through.

Leviathan in the midst of battle in Dissidia Being up in the air is frequently just as useful as dodging side to side.

Final Fantasy History Brought to Life

The whole point of Dissidia is the lineup, and there's an impressive character roster here, featuring 28 Final Fantasy heroes and villains from the very first NES game all the way up to Final Fantasy XV's emo boy band front man.

I'm not personally a fan of this 3D interpretation of Kefka, but otherwise, the wide range of character types offers just about anything an FF fan could want, from Cecil to Zidane to Cloud of Darkness.

The character lineup is broken down into Vanguard, Marksman, Specialist, and Assassin types, each excelling at various skills and offering differing speeds and attack order precedence.

There's a lot of customization possible as well in play style, since you can choose different Ex Skills and summons between matches, and each character has a variety of basic bravery attacks to call on.

Characters from different FF games set to fight together How often do you get to see Ramza from FFT, Firion from FF2, and the Emperor from FF3 all lined up, prepared to do battle on the same side?

The Non-Paywall Paywall

There's one potential major pitfall to consider for those who like to play the single-player story segment of fighting games.

To experience the Dissidia Final Fantasy NT story, you need to spend points called Memoria (essentially unlocking memories), but you only start with one single Memoria for unlocking the opening scene.

A whole bunch of nodes are found along the story mode path, some of which are cut-scenes and some of which are actual battles. Unlocking further nodes means earning more Memoria, which only happens when you level up -- and that only happens by playing online matches or going through lengthy offline AI battle sequences.

It's not exactly a paywall, but at the same time it's odd that single-player story segments are locked until you grind through online matches. On the one hand, that does make players improve their skills, but on the other, it doesn't make much sense to force someone to play online before they can go through the single-player areas.

On that front, Dissidia NT's basic story framework is something interesting to consider -- that all these iconic characters through the franchise's history have literally no purpose in a peaceful world free of strife -- but the overall execution is about what you would expect from a fighting game.

Exdeath is a specialist fighter in Final Fantasy NT Then again, there's only so much you can expect from a story that crams Exdeath into the same universe as Squall Leonheart. 

The Bottom Line

I can see how Dissidia Final Fantasy NT would be a blast on a Friday night at the arcade with your five buddies all hopped up on Rockstar, but as far as actually playing at home for extended periods of time, there's a limited fun factor here.

While it has the iconic music, classic locations, and interesting character mashups that will appeal to Final Fantasy fans, without the continuing story of a traditional RPG or the more structured format of a typical fighting game, there's just not a lot of reason to keep coming back to Dissidia Final Fantasy NT.

3v3 brawler fans might get some use out of it, and of course series fanatics will want to try it, but otherwise, this is very much a "rent before you buy" scenario.

]]>
Dissidia Final Fantasy NT Character Tier List https://www.gameskinny.com/j5v9t/dissidia-final-fantasy-nt-character-tier-list https://www.gameskinny.com/j5v9t/dissidia-final-fantasy-nt-character-tier-list Wed, 31 Jan 2018 18:21:37 -0500 Ty Arthur

Finally making the leap to PS4 in North America, Dissidia Final Fantasy NT brings together 28 different characters from FF history into one game so they can wallop one another in massive 3vs3 battles!

Starting all the way with Garland from the very first Final Fantasy up to Noctis from FFXV, there's no shortage of villains and heroes to choose from in this fast-paced beat 'em up.

Wondering who you should be picking in your first Dissidia NT battles? With different class types and varying attack speeds and distances, there are some clear winners and losers in the Dissidia Final Fantasy NT character tier list. Let's get into it!

The Dissidia FF NT Tier List Breakdown

Although essentially in the same overall genre, the Dissidia series plays out quite a bit differently from either the standard 1vs1 or even 3vs3 fighting game, so ranking characters involves a lot more than just pure stats or even player skill.

The poise system assigns a priority to attacks based on the overall character type, such as Vanguard or Assassin. While poise can change based on individual attacks, this is the basic breakdown of poise attack precedence in NT:

Vanguard < Assassin < Specialist < Marksman

What this means is that -- all other things being equal -- if a Vanguard and a Marksman launch bravery attacks at one another at the same time, the Vanguard's attack will take precedence and land, while the Marksman won't hit you.

So while a Marksman can potentially take down a Vanguard from afar if positioned properly or teaming up with an ally, in a straight up melee beat down, the Vanguard is usually going to fare better.

That might make it seem like Vanguards are usually a better all-around option in NT, and that is in fact true, but compiling a character tier list is complicated by several factors. The first and foremost being that Dissidia Final Fantasy NT isn't the typical side-view fighting game where one character faces off against one other character in a limited space.

As a 3vs3 game with six characters on the screen running around a 3D world and ganging up on each other, it doesn't matter nearly as much to try finding one "best" character. Even if you pick the objectively strongest character, there are so many variables in the frenzied combat that it doesn't guarantee success. Having an unbalanced team of all the same character type where players aren't helping each other can completely ruin any character tier ranking very quickly.

This is all further complicated by the fact that each character can choose different load outs of EX skills and summons, so playing against Cloud in one match might be quite a bit different from playing against Cloud in the next one. The same goes for Squall, etc. Which team gets their summon off first will also quickly unbalance the match.

Dissidia NT's Characters stand ready to fight There's a whole lot of iconic Final Fantasy characters to choose from here!

Dissidia Final Fantasy NT Character Tier List

While more characters from across Final Fantasy history are expected to come to Dissidia NT in future DLC, at launch, all characters are immediately available and don't require any special unlocks or purchases.

Characters are ranked from S (best overall in most situations in solo or team play) to A (great in most circumstances but can be overcome by specific foils) to B (less useful in solo or team unless you've mastered their abilities or learned to combo well with other players to be most effective).

Dissidia Final Fantasy NT S-Tier Characters
Character Type
Garland  Vanguard 
Cloud Strife Vanguard 
Warrior Of Light  Vanguard 
 Sepiroth Vanguard 
 Ace  Marksman
 Lightning  Assassin
 Kain Assassin
 Tidus Assassin 
   Vaan    Specialist
 Bartz  Specialist

 

Dissidia Final Fantasy NT A-Tier Characters 
Character Type
 Cecil  Vanguard
 Cloud Of Darkness  Vanguard
 Firion  Vanguard
 Terra  Marksman
 Y'shtola  Marksman
 Kefka  Marksman
 Shantotto  Marksman
  Kuja  Assassin
  Noctis  Assassin
 Squall  Assassin 
  Zidane  Assassin 
Exdeath Specialist 
 Onion Knight Specialist 

 

Dissidia Final Fantasy NT B-Tier Characters
Character Type
 Emperor  Marksman
  Ultimecia  Marksman 
Golbez  Marksman 
 Jecht  Assassin
 Ramza Specialist 

 

Dissidia Final Fantasy NT's Character select screen While his Fake Out can be used strategically,
on the whole Jecht feels less useful

What do you think of our rankings, and how would you put together your Dissidia FF NT character ranks?

Ready to jump into the action with one of the Dissidia Final Fantasy NT characters? Make sure to check out our other Dissidia Final Fantasy NT guides! Here are a few to get you started: 

]]>
Dissidia Final Fantasy NT Controls Guide https://www.gameskinny.com/v66k4/dissidia-final-fantasy-nt-controls-guide https://www.gameskinny.com/v66k4/dissidia-final-fantasy-nt-controls-guide Wed, 31 Jan 2018 16:30:47 -0500 Ty Arthur

No, it's not a new operating system developed by Square Enix -- Dissidia Final Fantasy NT is instead a fighting game that sees characters from across the beloved RPG franchise arrive beat the ever loving crystal out of each other on the PS4! 

This frenzied 3vs3 brawler features large arenas that quickly dissolve into chaotic button mashing whirlwinds where it's difficult to tell who is where, what stage of an attack they are landing, and which enemy or core is even being targeted.

As an arcade game where six people are meant to quickly annihilate each other, Dissidia NT makes it incredibly easy to get lost in the sea of screen-covering attack effects. You need to get a solid grasp on the game's controls before jumping into a match if you want to rise above the competition and dominate in online matches.

A full run down on what the movement, guarding, and combat NTails for every character in this crossover fighter entry can be found below. Wondering how to specifically activate Squall's trigger attacks instead? Check out our full Squall Trigger guide here.

Dissidia Final Fantasy NT Controls

Before memorizing the controls, there are a few mechanics to get used to that are different from either a typical Final Fantasy game or a brawler, as attacking is broken down into three main types: bravery, HP, and EX skills.

Bravery Attacks

These tend to be quicker and come in three varieties that can be comboed together. These attacks lower enemy bravery and raise your own when they land. Bravery must be reduced to zero before you can incapacitate a character with an HP attack.

HP Attacks

These tend to be slower and deal the most straight up damage, but aren't useful for knocking a character out of the match until bravery is reduced to 0. They can be used to interrupt enemy attacks and combined with ally attacks against the same target for more devastating effects, however.

EX Skills

These are chosen before a match and vary between characters. These skills offer different ways to change up the battle, such as casting a health regen spell on your allies or sending out green globes that poison enemy characters.

Finally, learning targeting in Dissidia is critical, as your character will always run or rush toward the currently targeted enemy or core, no matter which way the camera is pointing.

Dissidia Final Fantasy NT Control List

The following control list is based around the default control type A, which is quite a bit different from how the controls were setup on the previous PSP entries in the Dissidia Final Fantasy series.

If you don't like the default control scheme listed below, you can switch between different types by heading to the Options crystal on the main menu and selecting the Controls tab.

Primary, Secondary, and Chat Message control schemes can all be changed independently of each other, so there's a staggering number of combos.

  • L2 or R2 -- Switch target left or right, or in core battles, holding L2 switches to a summoning core while holding R2 switches to the enemy's core
  • L2 + R2 -- Switch to nearest target
  • Hold L2 + R2 -- Unlock to target the summon crystal
  • L1 -- Guard shield (shield degrades over time and when hit -- if shield is fully broken, you are left unable to move or attack for a few seconds)
  • L1 + Left Analog Stick -- Sidestep to avoid attack, or when used in the middle of a combo, it cancels the end of an attack to avoid a counterattack
  • R1 -- Dash towards currently selected target
  • Touch Pad -- Begin summoning ritual after meter is full (goes faster if more characters perform ritual at same time)
  • Triangle -- Activate character specific EX skill
  • Triangle + Left Analog Stick Up -- First alternate EX skill
  • Triangle + Left Analog Stick Down -- Second alternate Ex skill
  • Square -- HP attack towards targeted enemy
  • Circle -- Basic bravery attack towards targeted enemy
  • Circle + Left Analog Stick Up -- First alternate bravery attack
  • Circle + Left Analog Stick Down - Second alternate bravery attack
  • X -- Jump (hold for longer jump, tap twice for double jump; some characters can perform triple jump as well) or use in air after being attacked to recover quickly
  • D-Pad -- Up, down, left, or right on the d-pad pulls up quick chat messages to your teammates; keep pressing to select different options or tap circle, square, X, or triangle to choose a specific message

Each Dissidia character (and character type) has varying attack speeds and combos on their bravery and HP attacks, in addition to varying EX skill abilities. 

What's your preferred control setting type? Let us know what works best for you to get off the fastest and most effective combo attacks!

Make sure to check out our other Dissidia Final Fantasy NT guides! Here are a few to get you started: 

]]>
Dissidia Final Fantasy NT -- Squall Trigger Guide https://www.gameskinny.com/jhkuu/dissidia-final-fantasy-nt-squall-trigger-guide https://www.gameskinny.com/jhkuu/dissidia-final-fantasy-nt-squall-trigger-guide Wed, 31 Jan 2018 10:48:52 -0500 Sergey_3847

Whether you are a fighting games fan or a Final Fantasy fan, you definitely want to try out the new Dissidia Final Fantasy NT, which was just released worldwide on PS4.

The game includes many important characters from the entire Final Fantasy series, and will ultimately end up at 50 characters as more will be added to the roster. However, one of the most exciting new characters currently in the game is Squall Leonheart, who was originally introduced in Final Fantasy VIII

Squall's attack triggers are quite tricky, especially if you've never played Dissidia before. If you want to know how to make these special triggers work, then follow our quick guide below.

How to Use the Squall Trigger in Dissidia NT

In order to activate the Squall trigger during an attack, you need to press the X button (or any other button you've assigned for attack) at the end of each attack. However, the window for this trigger is extremely tight -- only three frames.

This means that you will have to bypass three problems: input lag, screen lag, and online connection lag. As you can see, all this makes the execution of the Squall trigger even harder.

Fortunately, you can activate a metronome in Dissidia's menu and simply follow the rhythm of your attacks. The metronome will signal at what point you can activate the Squall trigger during attacks. This method will require some training, but as soon as you master it, you will have no problem executing your high-damage attacks.

For example, if you're using the Savage Claw ability, you need to set your metronome to 145 BPM and tap the attack button on each beat as precisely as possible. You will notice that it easier to squeeze into those three frames using this simple method.

You can also use the Solid Barrel and Upper Blues on the same speed, as these attacks are almost entirely similar in execution. You can also try out faster rhythms, such as 175 or 190 BPM for Beat Fang, which should guarantee you the last two triggers.

---

Hopefully, this guide helped you master the Squall triggers, so be sure to come back soon for more Dissidia Final Fantasy NT guides here at GameSkinny! Here are a few to get you started: 

]]>
Mark My Words: Dragonball FighterZ Will Be More Popular Than Dissidia Final Fantasy NT https://www.gameskinny.com/0k0jz/mark-my-words-dragonball-fighterz-will-be-more-popular-than-dissidia-final-fantasy-nt https://www.gameskinny.com/0k0jz/mark-my-words-dragonball-fighterz-will-be-more-popular-than-dissidia-final-fantasy-nt Mon, 15 Jan 2018 11:29:27 -0500 Sergey_3847

If you're following fighting games news, then you are well aware of the release of two games based on popular franchises later this month: Dragon Ball FighterZ and Dissidia Final Fantasy NT.

This is great news for both fighting game fans and the fans of Dragon Ball Z and Final Fantasy. But which one do you think will be more popular in the end? Something tells me it's Dragon Ball FighterZ, and here's why.

Dragon Ball Z Is a Fighter, Final Fantasy Is Not

Undoubtedly, both Dragon Ball Z and Final Fantasy are super popular, but the problem with Final Fantasy is that it's an RPG, and although there is a crowd for fighting games based on FF characters, it is much smaller than that of Dragon Ball Z.

Dragon Ball has always been a fighting game, and it has a huge audience that knows what it wants and what to expect from FighterZ. This alone makes DBZ so much more attractive for new and casual players. However, there is also a big chance that Dissidia will attract a new playerbase as well.

There won't be much competition in the end since the two games are rather different. Dissidia is an arena fighter, while FighterZ is a classic 2D fighter, so there is enough room on the market for both fighting games. It's just the sheer popularity of DBZ among gamers in the space that will pull it to the leading spot.

Dragon Ball FighterZ: More Technical With Better Gameplay

In order for Dissidia's online mode to be good, you will have to play with at least 4-6 other players, which is not as easy to achieve as it seems. Also, the gameplay itself can at times be really frustrating. Instead of giving players simple options, you must first decide everything in terms of customization, such as equipment, armor, etc., which is not what you want to do in a fighting game at all.

DBFZ is a totally different story. Its simple yet effective combat merges elements of the previous DBZ games and Marvel vs. Capcom fighters. No customizations or additional work needed -- all you have to do is choose a character and fight in a familiar manner.

Of course, if you want a complex arena experience, then Dissidia would be your first choice, but DBFZ has a 3v3 mode as well, so there isn't much of a difference really.

What the Future Holds for Both Games

While both games have well-established story modes, it looks like DBFZ will have more changes in the future. So you can expect certain shifts in the story there, which is great, as many fans have gotten tired of the same ol' storylines migrating from one game to another.

There are also rumors that the online aspect of DBFZ will be constantly improved and upgraded with better netcode. On the other hand, this aspect will probably be the biggest problem for Dissidia, which already receives early reports of bad online support.

Well, it's no surprise, since DBFZ is in the hands of Arc Systems, a developer that knows the franchise really well and generally has high quality standards. Team Ninja, who developed Dissidia, also has a great name to it, but it's not particularly well versed in specifically fighting games.

So be sure to expect some lags and other unpleasant network-related issues when playing Dissidia in online mode. Apart from that, the game doesn't have much to offer in the single-player department either. So it does all come together in favor of DBFZ.

---

The two games are obviously quite different and will cater to different audiences. Each game will have a fanbase of its own, but in the end, it is clear that DBFZ will have a much larger following. So if you still haven't decided on which one you want to play, then be sure to check out DBFZ first.

]]>
Dissidia Final Fantasy NT: Character Guide https://www.gameskinny.com/l8nl5/dissidia-final-fantasy-nt-character-guide https://www.gameskinny.com/l8nl5/dissidia-final-fantasy-nt-character-guide Thu, 23 Nov 2017 10:29:17 -0500 Lauren Harris

Square Enix has partnered with TeamNinja to bring a port of the 2015 arcade game, Dissidia Final Fantasy NTto a whole new audience. This new evolution of squad based battles will release on January 30 2018, exclusively for the PlayStation 4.

Like previous entries in the series, Dissidia Final Fantasy will consist of fast-paced, strategic brawls with over 20 classic Final Fantasy heroes and villains available as playable characters. Each character is assigned to one of the four classes in the game -- Vanguard, Assassin, Marksman, or Specialist.

In an official announcement from publisher Square Enix, it was revealed that there will be no Story Mode and no cross play between Arcade and PS4. They added that the game will have a 3v3 battle system with additional PS4 exclusive set-ups.

Many Final Fantasy fans believe that the characters are the most important part of the series, some of these characters becoming iconic figures in their own right. So with that in mind, let’s take a look at some of the classic characters this franchise has brought us, and maybe get to know a little more about some of the lesser known characters and their abilities within Dissidia Final Fantasy NT. 

Vanguard Class

The Vanguard class is made up of the heavy hitters of Final Fantasy. Unsurprisingly, they mostly favor huge swords that deal a great amount of damage.

Cloud Strife (Final Fantasy VII)

This powerful swordsman is probably the most recognizable character in all of Final Fantasy. He can send enemies flying sword or deal a great amount of damage during charging attacks.

Sephiroth (Final Fantasy VII)

A legendary member of the SOLDIER mercenary group, this fallen hero wields the iconic sword, Masamune. This long bladed weapon allows Sephiroth to attack swiftly during combat.

Cecil Harvey (Final Fantasy IV)

Cecil Harvey is a mysterious man who calls upon the powers of Dark and Light. An expert in both swordsmanship and aerial combat, Cecil has the ability to switch between the two combat styles.

Firion (Final Fantasy II)

After both his biological and adoptive families were murdered, Firion became a determined warrior fighting for a world free of war. He uses an array of arms that he can combine together to unleash devastating combo attacks.

Garland (Final Fantasy)

The main antagonist of the original Final Fantasy, the Warrior of Chaos is equipped with a large sword that shape shifts during combat. 

Cloud of Darkness (Final Fantasy III)

This infernal manifestation wants nothing more than to return all of existance to the nothingness that is asceneded from. Using the Umbral Torrent ability, it gathers energy and emits a destructive beam attack.

Warrior of Light (Final Fantasy)

The Warrior of Light is a noble warrior that fears no one. He courageously wields his sword and shield, specializing in close to mid-range attacks.

Assassin Class

This class consists of the more agile and flexible fighters among the Dissidia Final Fantasy NT roster. Assassins are quick on their feet, able to swiftly dodge attacks, and strike with deadly precision.

 Noctis Lucis Caelum (Final Fantasy XV)

Prince Noctis is the heir to the throne of Lucian. He wields spectral weapons that he can conjure at will from thin air. This impressively versatile power is only possessed by those of his royal line.

Lightning (Final Fantasy XIII)

Fighting for what she believes is right, Lightning is an independent soldier with a kind and gentle heart. She has the ability to shift roles in combat between physical and magical attacks.

Jecht (Final Fantasy X)

Jecht can manoeuvre his way close to foes in order to attack with his signature brutality. Jecht's EX skill can throw off his opponents' timing leaving them vulnerable to his attacks.

Tidus (Final Fantasy X)

He is an agile fighter who can dodge attacks with ease. Tidus uses his sword in combination with a blitz ball to deal damage to enemies.

Kuja (Final Fantasy IX)

Known as the Angel of Death, Kuja attacks via spell casting and aerial attacks. He is the only character that is able to strike while gliding.

Zidane (Final Fantasy IX)

A thief with a cheerful personality and an unwavering willingness to help others. Full of energy, Zidane uses his grace and quick-thinking to help his team in battle -- preferably during mid-air combat.

 

Kain Highwind (Final Fantasy IV)

Obsessed with dolling out justice, Kain's capacity for compassion is matched only by his skill and speed in combat. He wields a deadly spear that he uses to gain the advantage over aerial foes. 

Marksman Class

This class is made up of characters specializing in ranged based spells and attacks. Marksman class characters are great at healing or buffing others.

Y’shtola (Final Fantasy XIV)

This talented long-range attacker supports her team with powerful spells that de-buff opponents. Y'shtola is a great support character that shouldn't be overlooked.

Shantotto (Final Fantasy XI)

Although she may not look like much, Shantotto is a warrior fear for her aggressive and unpredictable attacks. She draws her strength from Bravery -- the more she gains, the more powerful magic spells become.

Ultimecia (Final Fantasy VIII)

Ultimecia is a powerful sorceress who's magical attacks increase in damage with each blow she lands. Her EX skill can be used to conquer her enemies by raining down powerful spells from any range.

Kefka Polazzo (Final Fantasy VI)

This colorful character is a powerful mage that has the ability to cast spells that target a large area. This powerful ability deals damage to anyone caught within its area of effect. 

The Emperor (Final Fantasy II)

By skilfully utilizing The Emperor's abilities, you can corner your opponents by setting traps. Once such trap is his Starfall skill which can bind enemies for a long time.

Ace (Final Fantasy Type-0)

While Ace is wise beyond his years, he has been known to be reckless at times. His go-to weapon is his deck of playing cards that he throws from a distance to gain an advantage over his opponents with inferior range.

Terra Branford (Final Fantasy VI)

Another long-range spellcaster, Terra has a variety of projectile based magic attacks. She can fire multiple projectiles against a single opponent or choose from a selection of advanced spells that can severely hurt her target.

Specialist Class

Members of this unique class are able to use strong melee attacks in addition to casting magic spells. This make them great all round fighters that can be useful in a variety of situations.

Vaan (Final Fantasy XII)

Vaan is skilled in using a variety of weapons. He's also super reliable as he always aids his friends in battle.

Bartz Klauser (Final Fantasy V)

Bartz is a warrior with a very focused goal -- to balance out the right and wrongs of life. He lands stronger attacks the more they are used in battle.

Onion Knight (Final Fantasy III)

Onion Knight may be the youngest warrior, but he possesses great strength and speed. His mastery of sword and magic makes him very useful in battle.

Ramza Beoulve (Final Fantasy Tactics)

In order to prove his worth, Ramza protects and fights for others. He achieves this by using magic to strengthen and buff the entire party. 

Summons

Like most Final Fantasy games, Dissidia Final Fantasy NT features Summons. These magnificent creatures help to fight your opponents in battle, with each Summon having its own set of powerful abilities. These summons play a major role in the game and have continued to grace the Final Fantasy series throughout the years.

Shiva

The ice-elemental Summon known as the Empress of Ice. She is also known for her signature move, Diamond Dust, which deals ice-elemental damage and freezes everything in an instant.

Ifrit

The fire-elemental summon. A powerful demon that controls fire to scorch enemies. His signature move, Hellfire, attacks all opponents on the battlefield.

Ramuh

The ageless mage, Ramuh, is the lighting-elemental. He appears as an old man with a staff, which he uses to call down thunder to destroy the enemy. His signature move is Judgement Bolt.

Odin

This legendary knight rides his horse, Sleipnir, to deliver a crushing blow to his enemies. Odin's signature move is Zantetsuken, which allows him to cut through enemies, inflicting instant death.

Leviathan

This incredible large sea-serpent controls water and all who dwell in the oceans. This water-elemental has a signature move called Tsunami to call forth a massive tidal wave that does damage to all enemies.

Alexander

This ancient mechanical tank is infused with ancient power. It's signature move is Divine Judgement which deals holy damage to all enemies.

Bahamut

This conqueror of the skies is one of the strongest among the summons. His signature move, Mega Flare, is a breath of energy that turns into a beam which deals non-elemental damage to his enemies. This move ignores defences and evasions.

---

That's all of the characters announced so far, but expect more to come before the January 30 release date. What do you think of the roster so far? Are there any glaring omissions you think should be included? Let us know in the comments below!

]]>
Dissidia Final Fantasy NT is Coming to PS4 https://www.gameskinny.com/bpmo2/dissidia-final-fantasy-nt-is-coming-to-ps4 https://www.gameskinny.com/bpmo2/dissidia-final-fantasy-nt-is-coming-to-ps4 Wed, 07 Jun 2017 15:41:04 -0400 stratataisen

Square Enix has just released an announcement trailer that reveals their plans to bring Dissidia Final Fantasy NT to the PlayStation 4. The popular Japanese arcade game, developed by Koei Tecmo Games’ Team Ninja, is set to ship worldwide in early 2018.

More details about this release were outlined in a 2-hour live stream (in Japanese), and via the official website. Here's the rundown of what the PS4 version game will include:

  • The original arcade 3v3 battle system. This will also have additional combat systems exclusive to the PlayStation 4, all with their own rule sets, single-player modes, and room creation for friends to battle.
  • Over 20 playable characters. Both heroes and villains alike will make an appearance for players to choose from, and more characters are on the way.
  • Several notable arena locations. These include Midgar, Besaid, and Porta Decumana.
  • An PS4-exclusive narrative style. This will be told through event scenes.
  • Single-player and co-op modes. Experience the story alone or with friends.

Though there are lots of features coming to the PS4 version of Dissidia Final Fantasy NT, there are a few that aren't going to be implemented -- at least not yet. Cross-platform fighting between players will be unavailable. And for right now, there won't be any way for arcade users to carry over data to the PS4 version. But Square is hoping to bring that to the game in the the future.

Those attending E3 2017 with have the chance to play the game and find out more. For those of you who won't be on the show floor, stay tuned to GameSkinny as we cover any further news about the game and its release.

]]>