Doom (2016) Articles RSS Feed | Doom (2016) RSS Feed on en Launch Media Network Watch 15-Minutes Of Brand New Doom: Eternal Gameplay Thu, 23 Jan 2020 17:05:44 -0500 David Jagneaux

Doom Eternal is shaping up to be one hell of a good time. At a recent preview event, I got the chance to play the first three hours of the game and came away with a big, stupid smile on my face.

Of those three hours, only the last hour was allowed to be captured and then, only 15 of those 60 minutes could be uploaded in a video. So, I went through it all and found some of the best highlights. There's a good mixture of gore, super-fast combat, and some non-combat moments to mix things up a bit.

One of the most notable things about Doom Eternal is just how slick and clean it looks and feels. Despite the speed and intensity of it all, I never really felt overwhelmed because id has done such a remarkable job doling out new abilities and upgrades gradually over time. 

But it doesn't shy away from kicking you in the teeth and throwing the full wrath of Hell's forces at you from the very start. I've long proclaimed that a good shotgun makes any game better, and Doom basically invented the specific way a video game shotgun should feel. Now in Doom Eternal, it's cranking things up even higher.

In terms of structure, level layouts in Doom Eternal seem way more streamlined with less confusion, but the game as a whole doesn't feel dumber. There's still plenty of depth and challenge here, it's just not hidden behind wave battles or poorly laid out maps. 

At the very end of the video above, you'll get to see me take control of a Revenant Drone enemy that can boost around and shoot rockets down at demons. It also serves as a preview of what the asymmetrical multiplayer could be like with some players taking control of enemies during a match against a single Doom Slayer.

Doom Eternal drops on PS4, Xbox One, PC, and Stadia on March 20. There's also a Nintendo Switch version planned for sometime later this year. Stay tuned to GameSkinny for more on Doom Eternal, as well as our review of the game when it launches. 

Doom Eternal Hands-On Preview: Becoming the Ultimate Badass Tue, 21 Jan 2020 10:36:21 -0500 David Jagneaux

Most people look at me like I’m crazy when I tell them I really enjoyed the 2016 Doom reboot, but I didn’t actually finish it. I could make excuses and say it’s because I got busy and a lot of games came out around that time — which is true — but if I’m being honest, the real reason is that I just didn’t love it.

I found the levels too large and lacking direction. Waypoints were confusing and difficult to discern. Combat was just waves with little encounter variety. Upgrades and overall progression felt too flat and, above all else, it just got repetitive. Doom Eternal seems to fix pretty much all of that.

For fans of the franchise, the core of what makes Doom, well, Doom, is still very much here. The action is incredibly fast-paced, violence is over-the-top and satisfying, and all of the weapons feel distinct and powerful. But id has also streamlined the levels. They've mixed things up more with platforming sprinkled around big, chaotic fights, adding in some inventive new mechanics for good measure. Needless to say, Doom Eternal is easily now among my most anticipated games of the year.

Doom Eternal Preview: Streamlining Without Simplifying

For this preview event, I got to play the first three hours of Doom Eternal, and I’m more convinced than ever it’s going to exceed most people’s expectations. When I first got to play a chunk of it at E3 2019 last year, I came away impressed. But now I'm eagerly counting down the days until I can rip and tear my way through the beasts of Hell once again.

The differences between Doom: Eternal and Doom 2016 are immediately apparent. For starters, missions are much more straightforward and linear than in the previous title. Objectives are always clear and in my time with the preview, I never got lost or turned around for more than a few seconds.

For me, it meant the action felt much more relentless, which is great, but still well-paced overall. Additionally, it meant I had an incentive to go off the path and explore more because I always knew where I was headed.

As much as I love and appreciate a good open world, I don't think every game needs to be bigger and wider to be better. In our industry's quest to cram as much "content" into games as possible, many publishers seem to have lost sight of good game design.

Doom: Eternal is a gleeful return to an era when reloading wasn't needed because you were too busy blowing off heads. In those moments, the utter ballet of blood and bullets was a sight to behold. That's true here, too. 

id Software has managed to replicate that without sacrificing the depth of what makes Doom great. There are still tons of upgrade paths here, they're just more clear in terms of what they do. Levels are still massive with lots of hidden secrets, but the main path through is less aimless. It's just better in basically every way.

Brutal Arsenal

Killing things in Doom: Eternal isn't just cathartic, it taps into a special flow state that you don't find very often in video games anymore. The closest modern example I can think of besides a few moments in Doom 2016 would have to be Bulletstorm, but even that game suffered from some of the same problems as Doom 2016.

As I became more powerful, unlocked more weapons, and got used to the wide variety of enemies present in Doom Eternal, it felt less like I was reacting to the game and more like I was flowing in unison with the carnage. Chaining together headshots, double jumps, side dashes, slow-motion scopes in the air, and lopping off heads with chainsaws was all just plain euphoric. 

And I enjoyed all of the platforming segments far more than I expected. Mixing together double jumps, air dashes, slow-motion movement, wall climbs, swinging bars, and eventually, the Super Shotgun with its new grappling hook resulted in a surprisingly precise and exciting interpretation of video game platforming mechanics. I'm not sure how much more id can do with that system beyond the first few hours, but I'm excited to find out.

Multiple Paths for Progression

The most staggering part of my Doom: Eternal demo was just how many upgrade paths became available to Doom Guy. Each weapon, of course, has mods that can be assigned to do things like turn the shotgun into an automatic weapon or put a scope on the assault rifle for precision shots, but then those mods can be further optimized and upgraded as well.

On top of that are Crystal suit upgrades that beef up your health, ammo capacity, and shield charge all while adding additional perks on top of general gameplay, like making enemies drop more ammo on death. Then you've also got runes to slot into different skills and Praetor suit upgrades that are more iterative over the course of the game itself. 

Each level even has optional Slayer Gate encounters for adding extra challenge on top of the specific Challenge objectives on each mission as well. Playing through the main story from start to finish looks like it will be a beefy undertaking in and of itself, but when you add in all of the upgrades and side content and extra challenges, it's completely bewildering — and I mean that in the best way possible.

[This preview is based on hands-on time with Doom: Eternal on PC at a Bethesda press event held in San Francisco, California.]

8 Games You Need to Play Before Cyberpunk 2077 Tue, 09 Jul 2019 09:00:02 -0400 John Schutt


We'll have to wait and see if Cyberpunk 2077 lives up to the massive amount of hype it's built for itself, intentionally or not. I'm also curious where it will take its greatest inspirations from, at least when it comes to design and worldbuilding decisions.


The games on this list are just a few of the possibilities CD PROJEKT RED might see as worthy of helping build their game, but I have a feeling there's much more in store for us than we would ever think possible.


Cyberpunk 2077 releases April 16, 2020, on PS4, Xbox One, and PC.


Metal Gear Solid 5: The Phantom Pain

  • Developer: Kojima Productions
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  • Platforms: PS4, Xbox One, PC
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  • Release Date: September 1, 2015
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If ever there was a game that gave players as many options as was humanly possible, it would be MGS 5: The Phantom Pain. While it's not an RPG, it does give players almost complete freedom in how, where, when, and why they overcome challenges.


Headfirst into a firefight or complete stealth. Lethal or nonlethal. Change the weather or drop boxes from on high. If you can think it, MGS 5 probably gives you the option to do it.


Time will tell if Cyberpunk goes as far as Hideo Kojima himself when it comes to player freedom, but from what we've seen so far, they're certainly going to try.



  • Developer: Irrational Games
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  • Platforms: PS4, Xbox One, PC
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  • Release Date: May 13, 2016
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First of all, do I really need to give any real justification for playing the DOOM reboot? Didn't think so.


If you insist, though, one of the most important aspects of DOOM's appeal is the sheer pace of the gameplay. Once it gets going, your wholesale slaughter of Hell's hordes doesn't stop. All you have are brief moments of looking for more ways to murder more demons.


When it comes to Cyberpunk 2077, you aren't necessarily incentivized to kill everything you see, but that won't stop some players from trying. More to the point, as far as we know, instant action is a viable way of making your way through the game. That makes DOOM a great game to play if you want to master fast-paced, murder-filled play.



  • Developer: Irrational Games
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  • Platforms: PS3, Xbox 360, PC
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  • Release Date: August 21, 2007
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The original Bioshock is one of the best test cases for how to merge storytelling and mechanics. Its major twist notwithstanding, the player's dependence on plasmids and their use in the decline of Rapture are integral to the overall worldbuilding of the game. 


That and the way the world connects together into a cohesive whole is also something Cyberpunk is attempting to do. Thanks to improvements in technology, Night City won't be constrained by loading screens or individually contained levels, but the way everything connects is classic Bioshock.


The gameplay variety offered by the plasmid system is another idea Cyberpunk is playing off of. Through augmentation and future-tech, players will be able to define not only how they play but also how the world plays around them.


There's nothing more satisfying than turning a Big Daddy against his brethren to save yourself some ammo. Hacking that lumbering, juiced up dude in the corner to pummel his former friends? Same thing, just with tech rather than genetic modification.




Planescape: Torment

  • Developer: Black Isle Studios
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  • Platforms: PC
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  • Release Date: December 12, 1999 (Original), April 11, 2017 (Enhanced Edition)
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Storytelling is a hallmark of any CD PROJEKT RED title, from the deep characters and compelling storylines to the difficult choices and player-driven worlds. To that end, the Witcher devs owe much to the likes of Chris Avellone and the developers behind one of the best RPGs ever made: Planescape: Torment.


Though set in a classic Dungeons & Dragons setting, Torment helped to define and innovate on the complexity and depth a game could offer with its narrative. Many of Torment's systems — story-centric or otherwise — would go on to inspire developers across the genre, and there are plenty of gamers out there, our Ty Arthur included, who see this title as one of the pinnacles of gaming achievement.




Dishonored 1 & 2

  • Developer: Arkane Studios
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  • Platforms: PS3, PS4, Xbox 360, Xbox One, PC
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  • Release Date: October 9, 2012, and  November 11, 2016
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Much in the same vein as Mankind Divided, both Dishonored games present players with complex, sometimes labyrinthine levels contained within a single larger location. In this case, each area has a different aesthetic and gameplay challenges, but the focus — unlike both Deus Ex and Cyberpunk in some cases — is on stealth and subterfuge.


Players can use the Dishonored series as a means to experiment with stealth mechanics and learn how to navigate heavily layered levels. Cyberpunk looks to be offering that kind of level design and more, so understanding how to fight your way through a punk-style world through both lethal and non-lethal means will be critical.




Deus Ex: Mankind Divided

  • Developer: Eidos Montreal
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  • Platforms: PS4, Xbox One, PC
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  • Release Date: August 23, 2016
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Deus Ex: Mankind Divided is one of the best examples of a complex, layered, and interconnected world. It might not boast the same sized map as Cyberpunk 2077, but it is a great test case for how a single location can provide hours upon hours of gameplay and story.


Another thing Mankind Divided brings to your Cyberpunk preparation is in its shooting and action mechanics. While what we've seen of CD PROJEKT RED's new title seems to indicate an increased focus on pace and movement, that shouldn't stop you from using the latest Deus Ex as a way to experiment with what's possible in a first-person action RPG.


The Witcher 3: Wild Hunt

  • Developer: CD PROJEKT RED
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  • Platforms: PS4, Xbox One, PC
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  • Release Date: May 19, 2015
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Let's get the other elephant out of the room. You shouldn't go into Cyberpunk 2077 without having at least a working knowledge of CDPR's previous epic. The Witcher 3: Wild Hunt is widely considered by critics to be one of the best RPGs of the decade (I'm inclined to agree), and plenty of people think it to be the best game ever made.


From its storytelling, deep customization, expansive world — itself enough to encompass several full-priced games — and overall quality, The Witcher 3 will give anyone a 100-hour masterclass in how CD PROJEKT makes games. 


Final Fantasy VII Remake

  • Developer: Square Enix
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  • Platforms: PS4
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  • Release Date: March 30, 2020
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Let's get the elephant out of the room. The Final Fantasy VII Remake is one of the biggest games we know about in 2020. A total overhaul of both its systems and its world — both legendary in their own right — the Remake has four years of development expectations and more than 20 years of hopes and dreams to live up to.


Coming out almost a full month before Cyberpunk 2077, the Remake will be an excellent primer for how developers build and evolve their worlds to match or exceed what their fans are looking for. 


Plus, if it's anything like its source material, the Remake will offer fans plenty of options with how they want to build and play. Build experimentation and execution is a huge part of any classic Final Fantasy and it will certainly be an integral aspect of Cyberpunk's gameplay.


Most of all, I would put money on the idea that Cyberpunk has at least a little bit to thank Final Fantasy VII for. And even when CD PROJEKT RED's next potential masterpiece has been well and truly conquered, we have more Final Fantasy to look forward to for years to come.


Few games coming out in the next year carry a larger profile than Cyberpunk 2077 from The Witcher 3 developer CD PROJEKT RED. Perhaps only the Final Fantasy VII Remake holds the same kind of weight and expectation. 


There's good reason for the hype:

  • Cyberpunk follows The Witcher 3, one of the most beloved games of this generation. Players are expecting something at least on par with that experience. 

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  • More than six years of development time with seemingly no compromise between release time and content quality places expectations at a high level. 

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  • Direct consultation with the creator of the tabletop RPG source material means that the world, characters, and story ought to be very authentic.

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  • A 45-minute showcase of everything the game has to offer, followed by 26-minutes more recently, tease an intricate world full of complex mechanics. 
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And while Cyberpunk 2077 releases all the way in April 2020, there are plenty of games new old, and still unreleased you can play and should play to pass the time. We'll be talking about eight of them.

The 20 Most Hilarious Arby's Video Game References Wed, 21 Mar 2018 12:25:43 -0400 Ty Arthur


It's a good bet we'll continue to see new anime and gaming references pop up in the months ahead, as this is an ad strategy that seems to be working, and there are plenty of games and shows they haven't covered yet.


I'm actually surprised we haven't seen a Secret Of Mana post yet, considering how they have been on top of the re-releases of classic games in recent months.


What was your favorite Arby's gaming reference, and what box art creation do you hope to see come up next? Let us know in the comments!




Game: Doom


Is there ANYTHING this crew can't do with those damn boxes?!? It doesn't even look like they had to paint on the red lower sections but just used the colored portions of the sandwich holders to make it fit perfectly. The only way they could have made this better is if it was an ultra-fast moving video with a chainsaw at the end.


Goomba Squad! Moooove out!!!


Series: Super Mario Bros.


Those classic Goombas 'n Boos will always hold a hallowed place in gaming history, even as the series expands out and drastically alters the gameplay with newer iterations like Super Mario Odyssey. That adorable cardboard Goomba has got me thinking a weekend family art project may be in the works!


He's the symbol this town needs


Game: South Park: The Fractured But Whole


I don't think anyone expected the South Park series to hit its stride with an RPG, but what started with Obsidian's Stick Of Truth and continued with Ubisoft's take in The Fractured But Whole may well be the best games in the franchise. The paper cut-out style of the TV series also clearly lends itself well to cardboard box art!


You've come a long way, baby


Series: Fallout


I'm calling it -- fast food sauce packet art is going to become a recognized thing. I mean, if Vincent Castiglia can paint with blood, why not Arby's sauce?


This saucy rendition of the Fallout stat system also just reminded me that I'm 95 hours into Fallout 4 but still haven't actually finished the main storyline after getting side tracked by all the DLC. Nobody ruin the ending for me.


The morning sun has vanquished the horrible night


Series: Castlevania


Considering you can eat burgers, mushrooms, and even whole turkey legs throughout this series, the idea of Simon's Lunch isn't too far fetched. The best part about this whole thing (other than the box whip), is that one genius fan immediately commented with this exchange:


"Fry monster! You don't belong in this world!"

"It was not by my hand I was again made fresh. I was ordered by humans who wish to fillet me tribute!"


How's your grip strength?


Game: Shadow of the Colossus


The wisdom of eating a tower of meat that size is definitely in question, but this is an absolutely perfect mixing of game and fast food imagery to get an idea across. It's clear just from a glance that he's about to fight a colossus, and now I'm kind of wondering if I have what it takes to tackle the meat mountain.


You might call this a post for 90's gamers, but we think of it as millennial fare


Game: Chrono Trigger


Featuring dancing robot Gato from the millennial fair, this Chrono Trigger-based caption was pure genius, and it immediately took me back to Saturday afternoon game sessions from my childhood.


The sad, cash-grab PC port might be garbage, but the original SNES version is still one of the best RPGs of all time, and I'm absolutely about to load up ZSNES and replay it tonight.


Sure, you've seen it before, but now it has Aqua.


Game: Kingdom Hearts 2.8


How can there be so many games in this series, yet none of them have managed to be Kingdom Hearts III yet? This post was kind of torture for the fans who have been patiently waiting for the next real sequel, although it did hilariously spur on a slew of photo responses in which diners set their keys next to a sandwich.


Lunch is Strange


Game: Life Is Strange


How do you say so much with so little? Even without the caption, it would have been clear what was happening here. Although sadly, the reference did leave the post wide open to all sorts of comments about wanting to rewind time back before eating that meal.


Overcome the impossible


Game: Gravity Rush


This Vita title wasn't exactly well known to the masses at large, so it was sort of surprising to see a sideways image of Kat pop up in the Arby's feed, but clearly the fans were happy to see this lesser-known action-adventure title get a little fast food love. If you remember this game and want to see more, be sure to leave a comment!


9929 years in the future …


Game: Nier Automata


This inexplicably awesome (and constantly genre-hopping) game managed to shake up the GOTY expectations early in 2017 with its combination of androids, giant swords, and killer robot enemies.


The swords and drones are spot-on here, although I'm kind of wondering if 2B as a "shake" is supposed to be a reference to her exposed behind throughout the game....


Which is it, wark or kweh?


Series: Final Fantasy


Obviously it's kweh, you uncultured swine! OK, I guess it can be both. Seriously though, that sandwich box chocobo is a thing of beauty. I shudder to think of the amount of work that had to go into crafting this guy, and I'm a little disturbed by the connotation of the chicken sandwiches next to him.... Maybe one day we'll get a saddled Chocobo creation in a Final Fantasy Tactics style?


Understand, understand, the concept of love.


Game: Jet Set Radio Future


Whoa, they are going old school and fairly obscure with this one, as the original game came out in 2000, and Jet Set Radio Future came out in '02. I'm hoping the resurrection of interest in this series from the social media posts might spur on some news soon, as Sega has been showing some proclivity towards resurrecting older IPs.


Beefy AND portable. We dig it.


Console: Switch


Speaking of the Switch, you had to know this one was coming, right? I never would have thought "Nintendo console = roast beef sandwiches," but somehow they made the connection with the beefy/portable comment. Those adorable little Switch Joy-Con buttons are also kind of amazing.


The last Metroid is in captivity. The galaxy is at peace.


Game: Metroid


Another totally classic and retro reference, this one takes us way, waaaaay back to the NES days of the earliest Samus adventures. Not only does this post successfully make me want some curly fries, but now it's got me wondering: When is that Metroid Prime 4 finally going to show up for the Switch?


So glad he crashed the party. 


Game: Crash Bandicoot N.Sane Trilogy


For a generation that grew up with Spyro and Crash Bandicoot, news of the remastered N.Sane Trilogy was like a breath of fresh air, and it didn't take long for word to spread on social media. The TNT boxes are fine and all, but it's really the cardboard sleeve gloves that push this one over the top and show off the level of detail.


It’s dangerous to go alone! Take this.


Game: The Legend Of Zelda


While Breath of the Wild might be the only thing Zelda fans care about right now, it's the classics that will always be remembered. They didn't even have to make a cardboard sword for the reference to work. Three triangles tells us Triforce, and in this case, a pretty darn tasty one made out of fried potatoes!


As one adventure begins, another waits in the shadows. She's one tough cookie!


Game: Tomb Raider


The cookie causing the eclipse just brings this one together (but who goes to a fast food place for the cookies?). With the pickaxe in hand, this is clearly meant to evoke the newer reboot series that the new movie is based off, rather than original tank top and shorts Lara Croft.


Rally the crew; we're going after the big ones


Game: Monster Hunter World


You ever look at that really artistic spray paint wall graffiti and wonder, "How in the hell did they do that and get such amazing can control?" Yeah, now I'm trying to figure out how someone has such amazing Arby's BBQ sauce packet control to create the Monster Hunter guild symbol! Just one slight twitch of the wrist and this could have been a disaster.


Sneaking into that Mobile Beta


Game: Fortnite


The reigning Battle Royale king Fortnite landing on iOS devices is the current talk of the town (with Android users more than a little jealous), so of course Arby's jumped on that immediately.


This one has it all -- the bush that players love to be while sneaking around the map, and a reference to the difficulty in actually making it into the mobile beta at this point!


You'd usually think of Taco Bell or Mountain Dew as the gaming champs, but a certain roast beef-obsessed fast food chain is creeping up and taking over with a marketing department that clearly loves anime and gaming culture.


Social media marketing is a vital part of any company's advertising strategy, and Arby's made a conscious choice to change tactics away from "buy this meal for this price" posts to much more engaging and organic images that people actually want to share.


Every new post features a hilarious composition of reliable comment types -- a few clueless people trying to puzzle out what that reference means, super fans who are in heaven, a call for the team to get a raise, and backlash from the bored Facebook and Twitter crowds who are upset people are talking about video games for some reason. Every now and again, cheers of joy will erupt in the comments when pop culture references show up that a wider range of people actually understand, such as ClueAliens, or Discworld.


Despite going really obscure with some of the video game references, the Arby's team has created an advertising juggernaut here because they perfectly meet at the intersection of gaming, nerd culture, and crafting fanatics. Some of these posts ahead are truly works of art that clearly took an absurd amount of time to construct out of Arby's boxes, bags, and even sauce packets!


Note: All photo rights belong to Arby's -- we're just appreciating these perfect references. 

The Geekiest April Fools Pranks 2017 Sat, 01 Apr 2017 19:49:08 -0400 Ty Arthur

Remember last year's hilarious April Fools pranks, like Think Geek manufacturing the Plumbus, PornHub becoming CornHub (hot young corn gets plowed!), and Rocket League's auto-rage quit feature? Game developers and tech sites across the web didn't slow down for 2017, going full throttle with more ridiculous announcements that can only be expected to land one single day of the year.

When dealing with gaming, there's a line to straddle for April Fools gags. It's between something believable that might anger fans (because they actually want the joke game to be made) and something so outrageous no one will ever get fooled.

Sometimes that line gets obliterated, and there's a long history of April Fools gags becoming reality, like Far Cry 3: Blood Dragon or phone companies going all in to give us things similar to the Google Cardboard VR system. Hopefully, a few of the 2017 gags get a similar treatment in the not too distant future! Below we've rounded up all the best jokes you may have missed this year.

CERN Goes Doom

After discovering the long-theorized Higgs Boson (popularized in the media as "the god particle"), CERN stopped colliding particles underground at insane speeds to take a look up in the sky at some celestial bodies... and discovered something that will require a Doom Marine to check out!

Very early this morning the European science organization released a series of cryptic photos that got the Illuminati/ancient aliens crowd all kinds of excited, culminating in a story about discovering an ancient particle accelerator on Mars.  

It was all in good fun and eventually CERN confirmed it was a gag... but if you value your sanity, don't go read the Facebook comments. They are filled to the brim with a tin-foil-hat-crowd convinced it wasn't fake -- and making this announcement on April 1st is all a big cover up.

Le Sigh.

 Looks like a hell portal to me. Get ready for glory kills galore!

Tactics Alexander

A joke that's bound to upset more than a few fans, Square Enix tugged on our sense of nostalgia by uploading a video indicating a new Final Fantasy Tactics style game was coming (with super retro '80s sound effects) based on the Alexander raid scenario from Final Fantasy XIV. Leave a comment if you'd totally buy this!

Google Maps Goes Pac Man

The ever-reliable Google decided to have a little fun with people needing directions this year by turning the Google Maps site into a playable Pac Man experience! Fun for the kids, but maybe not so helpful if you're trying to find the nearest arcade...

Fire Emblem: Battle Of Revolution

Nintendo decided to follow in the footsteps of Square Enix this year, poking fun at fans who long for old school gaming sensibilities. They did this by posting screenshots of an 8-bit style Fire Emblem game coming to the newly released Switch console. Call me crazy, but I think people would actually buy this, so why not just go ahead and do it already?

Netflix Has Will Arnet Narrate Nothing

Netflix has had some killer April Fools videos over the years. My personal favorite was probably the two hours of sizzling bacon, mocking those videos of crackling log fires.

This year the streaming giant had comedian Will Arnet sit in a chair and narrate everyday objects like copiers and microwaves in a segment brilliantly titled Netflix Live. Sadly, there will never be a season 2.

Bear Party DLC

From the original Infinity Engine games to classic reboot Pillars Of Eternity, there's been a long running gag in D&D games about having a group of druids wild-shape into animals and playing through with no human characters.

For this year's April Fools shenanigans, Obsidian decided to make the all-bear play through official with the Bear Party DLC for Pillars Of Eternity II: Deadfire! I particularly like how one is clearly supposed to be bear Edér, with a corn cob pipe in his mouth.

GeForce Does The Work For You

In a "joke" that feels like it will probably be a standard feature on PCs and consoles not too many years down the road, GeForce announced the GTX G-Assist, a nifty device that watches and learns how you play.

Anytime you need to get up to grab an energy drink or microwave a hot pocket, the GTX G-Assist keeps playing for you, so you don't have to pause or go AFK during a multiplayer match!

Overlord Announcer

Who needs an intelligible announcer for any given Starcraft II round? With this exciting new announcer pack, you can have a Zerg overlord tell you everything you need to know in a series of incomprehensible grunts and wheezes! Predictably, fans love it, and I wouldn't be surprised if it becomes a reality.

Amazon's Petlexa

Love your Echo but wish your adorable puppers could order his own kibble without your help? Today, Amazon announced the Petlexa update for the Echo, which counts your hamster's wheel rotations and learns how to speak doggie!

That's all the best gags we've seen so far this year -- what was your favorite April Fools 2017 joke? Sound off in the comments below. 

I'm Too Young to Die: What DOOM's New Board Game Gets Right About the FPS Classic Thu, 22 Dec 2016 11:00:02 -0500 Damien Smith

Initially scheduled for release in Early 2017, the new DOOM board game released just this week. It is based off the DOOM video game that released back in May this year. As a whole, the board game is exactly what fans would want from an adaptation but it does have a few small issues that stop it from being perfect.

Amazing Design

One of the first things you will notice when it comes to the board game is the miniatures. There are various miniatures ranging from marines to the demons from the game such as the Imp, Cacodemon, Pinky, and the ferocious Cyberdemon.

The marines come with various iconic weapons from the game including the chainsaw, shotgun, rocket launcher and of course the BFG 9000. All the miniatures are wonderfully designed right down to the absolute tiniest of details.

They come as seen in the picture above allowing for fans of painting miniatures to do so as they see fit. With almost 40 of them in the box, it is bound to keep fans when painting them.

Plenty of goodness for your buck

As if the miniatures alone aren't worthy of the game's $79.99 price tag, there is a tonne more content to be found in the box. For a start, the game comes bundled with 2 different campaigns each consisting of 6 missions, allowing for plenty of variety in play. There is also the 12 decks of cards including a set of three cards for each weapon, 12 Invasion Cards, 24 Class Cards and 4 Squad Cards.

All the cards are well designed and look absolutely amazing, on top of that they easy for players to follow. The only problem with the cards would be the difficulty in telling which deck is which, as there is no writing on the back of the cards you have to flip each one over to tell what deck it is.

Aside from that, there is a whole lot of goodness going in the box. The price of $79.99 may be daunting, but when you think about everything you actually get the price becomes justified.

Simple rules yet in-depth gameplay

The rules of the game are relatively simple and consist of 2-5 players. One player controls the demons while the other players take on the role of marines. They each take turns one by one, making their moves and actions. The aim is for the marines to wipe out the demons and vice versa. 

The various cards for each side make things very interesting and change up the gameplay each time. Depending on the cards you get determine your set up of demons or marines. It results in the rules of the game being simple to understand while there is a tactical complexity to the whole experience ensuring plenty of replayability.

Of course, let's not forget the Glory Kills. Yes, even brutally violent glory kills from the game are implemented into the board game. Essentially once an enemy is weakened a marine can move in and instantly kill a demon along with hopes of getting multiple kills.

There really is a lot of depth to the game, mix that with multiple missions and campaigns and you got a board game that will keep you going quite some time.

Everything a DOOM fan could ask for

The board game for DOOM is essentially everything a fan could ask for. You have all the demons, the marines and even the glory kill mechanic from the game. With a large array of varying missions, cards, player set ups and more there is a huge amount of replayability on offer.

Not to mention the immense detail in the design of the miniatures, they look spectacular. It may appear as if it has a hefty price at $79,99 but when you look at what it offers, there is a whole lot of DOOM for your buck and definitely worth it for a fan to pick up.

The State of Horror Games in 2016 Sat, 26 Nov 2016 08:05:02 -0500 Ty Arthur

Looking back at the last 11 months, it's apparent that 2016 wasn't nearly as much of a banner year for horror gaming as 2014 or 2015. There was no major survival horror reboot like The Evil Within, no genre breaking and awarding winning Alien: Isolation, no (new) Resident Evil.

Although many notable games did launch in the past few months, what was probably the most high-profile release of the year wasn't even technically a horror game, but rather an FPS.

Biggest Horror Releases Of 2016

Of course, I'm talking about the long-awaited Doom reboot, which was gory as all hell and featured truly demonic enemies. But the game perhaps doesn't entirely belong in the “horror” category, since it was more of an action shooter.

     It certainly had the gore aspect in spades -- with dozens of executions!

In terms of big name games with AAA developer backing, there were only a handful other than Doom, and not all of those were even new games, like the Resident Evil 0 remaster landing on consoles and PCs back in January.

The other major release was the truncated three episode season of Telltale's The Walking Dead, which focused solely on Michonne and featured even less consequence than usual for Telltale Games.

The storytelling developer will have a chance to rectify that misstep with the impending third full season, which returns with series-staple Clementine, in December.

Whether unexpected 2D hits, asymmetrical titles letting you play the slasher or losing your sanity in a dungeon filled with tentacled horrors, smaller games hit the horror spot in 2016. Many of the highlights from horror gaming went under the radar, as indie games reigned supreme this year

Before we get into those worth-playing titles, though, there are a handful of overhyped and underdelivered games worth mentioning that marred 2016's release calendar.

Biggest Horror Disappointments of 2016

Thankfully, we didn't have the gut-blow of Silent Hills being canceled this year, but there were some flops to remind us of the existential pointlessness of existence.

Echoing that major catastrophe from 2015, the P.T. inspired Allison Road was canceled this past summer without explanation. The game's Facebook page has since been updated, indicating development has resumed, although it appears the game is going a different direction now, with more questions than answers as to what exactly happened.

Development hell and canceled games are just a fact of life, which is why some game companies have turned to early access to keep funding going while work progresses. Sadly, not all of these games deserve to hit feature-complete status.

Development hell and canceled games are just a fact of life, which is why some game companies have turned to early access to keep funding going while work progresses. Sadly, not all of these games deserve to hit feature-complete status.

While I'm personally a big proponent of crowd funding and early access, they don't always yield satisfying results, which is currently the case with Team Clockworks' At The Mountains Of Madness. 

This clunky mess taken from the famous Lovecraft story of the same name is garnering entirely negative reviews in its current state and is need of a major overhaul.

For me, it's just another painful reminder that we'll never get that canceled Guillermo Del Toro / Tom Cruise movie adaptation that was promised...

Run - killer penguins!

Of those games that made it through development to release, not all of them were worth the wait. The biggest flop this year had to be NightCry, which was crowd-funded under the title Project Scissors and is a spiritual successor to the woefully underappreciated Clock Tower series.

NightCry definitely evoked the feel of clunky PS1 / PS2 era survival horror games, but not particularly in a good way. It had all the frustration of those games with very little of the payoff.

However, my fingers are crossed that Bloodstained: Ritual of the Night (a similar crowdfunded venture from the forces behind Castlevania) manages to work out a bit better when it lands in 2018.

Who thought running from monsters in high heels was a good call?

Wrapping up our look at the flops for the year, we'll end on the decidedly mediocre Phantaruk. While this indie first person horror game tried valiantly to evoke the feeling of the Frictional titles like SOMA or Amnesia, it just didn't manage to quite stack up with the atmosphere, story or scares. There was promise there though, so I'm hoping Polyslash goes on to refine the formula with a better game in the near future

The Indie Horror Triumphs of 2016

Now that we've covered what wasn't worth playing, it's time to dive into what knocked our socks off, and there were a ton of them from lesser known developers. Too many to even list them all here, in fact! 

There's a ton of fun to be had either playing the unkillable slasher hunting down his victims or as the terrified co-eds trying desperately to survive and escape unscathed.

Dead By Daylight came to the asymmetrical slasher party early, pre-empting the dueling Friday the 13th and Last Year, both of which have failed to materialize so far and cover the same ground gameplay-wise.

They may be facing serious uphill battles against their predecessor, which has already landed on a winning formula.

There's a ton of fun to be had either playing the unkillable slasher hunting down his victims or as the terrified co-eds trying desperately to survive and escape unscathed.

Kill your friends one by one!

Available in early access last year, both Layers Of Fear and Darkest Dungeon finally arrived in their feature-complete forms in 2016, offering two very different but equally compelling descents into madness. 

Fan feedback and sales have gone well enough that Layers Of Fear already saw the release of an expansion, putting you in the role of a family member returning to the painter's nightmare mansion, while Darkest Dungeon is betting on a vampiric DLC upgrade early next year.

For those who prefer something more fast paced and adrenaline-pumping, the early access Unloved was released in September, offering a modern re-imagining of the Doom 2 mod of the same name.  A bloody good time that's somehow even darker and more shrouded in shadow than Doom 3 was, Unloved is a game you want to pick up if you like the idea of fast paced shooters but prefer something with more horror oomph.

A few other indie titles are worth mentioning that horror fans should make a point of checking out that provide very different takes on the genre than you'd typically expect. 

Although not without a few rough edges, Iron Fish ditches the typical gore and demons to offer a deep sea psychological thriller experience, while the mind bending Asemblance will utterly break you as you chase the truth down a rabbit hole of jumbled memories.

If you prefer an atmospheric experience along the lines of genre highlights like Amnesia, Layers Of Fear, and so on, then Lethe Episode 1 should be on your shortlist, showcasing that developers other than Frictional can handle that style with aplomb.

On the stylistic front, Camp Sunshine deserves to be tried by just about everyone for its absolute love of all things pixelated and slashery, transforming the typical summer camp machete-fest into a 16 bit world of horror.

 Something tells me the camp's name is inaccurate... 

VR Horror Gaming

The Oculus Rift and HTC Vive have come, and in their wake will be left a slew of first person horror games. VR is still just emerging though, with games of a very hit or miss variety. 

Here They Lie is an early Playstation VR experience that's worth trying out, while Until Dawn: Rush Of Blood took the name and not much else from last year's much-hyped slasher game, throwing you into an on-rails VR arcade experience with a clown fetish.

Virtual reality is guaranteed to get much, much bigger in the next year or two across console, PC and mobile platforms, especially with games like The Walking Dead and Paranormal Activity getting big VR launches.

For now though, most will just have to watch Markiplier and PewDiePie pretend to be scared while testing out equipment that's too spendy for the adverage gamer. For those who do manage to shell out for a new computer and an Oculus Rift, please don't get eye herpes – because that's the real horror potential of VR.

I can't help but notice this is nothing like Until Dawn...

Unexpected 2016 Horror Developments


  • You might recall that last year the Five Nights At Freddy's series made our “most overyhyped” list, but this year's entry FNAF: Sister Location was an unexpected gem. It wasn't without some big flaws for sure – night 4 still has people in screaming rage fits – but its easily the best one to arrive so far and the most worth actually playing and not just watching playthroughs.

  • Causing a major kink in this year's horror gaming schedule, Outlast 2 getting pushed back from a Halloween release to Q1 2017 was among the biggest disappointments, but developer Red Barrels thankfully didn't leave us hanging.

  • Quitely releasing demo showing off the main direction of the story and allowing fans to play through an extremely tense corn field chase, Outlast 2 simultaneously was and wasn't the best thing to arrive on the horror landscape this year.


Calling it now - this will be the best found footage horror flick of 2017

Forecast For Horror In 2017

Next year is slated to be filled to the brim with top-tier releases both AAA and indie, assuming nothing get cancels or pushed back last minute as has been known to occur.

Giger is clearly a massive influence on many of the impending releases like Scorn and Inner Chains, and more than a few also delve into the depths of hell where horror belongs. Cosmic horror isn't getting left in the lurch either, as a proper Call Of Cthulhu follow-up is on the horizon.

A more complete look ahead and what's coming next year can be found right here.  

So while 2016 was a "weird" year in the horror gaming landscape, with much-anticipated games getting shuffled around and new-comers blowing are socks right off, let us know what your favorite horror game of 2016 was, and what you are most looking forward to arriving soon!

DOOM's second DLC is coming October 27th Tue, 25 Oct 2016 06:34:48 -0400 Damien Smith

The second of three DLC packs for DOOM has been announced on Twitter. The pack Hell Followed introduces an array of new features to the game's multiplayer. It will release on October 27th.

What will the pack contain?

Hell Followed will contain an array of new content for DOOM's multiplayer experience. The new features include:

  • Three new maps
  • One new playable demon
  • One new weapon
  • One new equipment item
  • A host of new armor sets
  • New taunts
  • New Hack modules

The new DLC pack is looking to give players plenty of new features to give their experience a fresh feel since Unto The Evil's release in August.

How much will it cost?

There is a season pass for DOOM's DLC that costs $39.99. This pass will give you access to the first pack immediately, and Hell Followed upon release on Friday. It will also give you access to the third DLC once it is released.

Alternatively, you can purchase the first DLC for $14.99. While the price of the new pack is yet to be announced it can be assumed it will cost the same as the first.

Will you be buying the new DLC? What are your thoughts on it? Let me know it the comments below!

DOOM's Free Patch 4 Has Doubled Its User Count Mon, 24 Oct 2016 05:23:58 -0400 Damien Smith

DOOM received its fourth free update on Wednesday. Since its release and the addition of the new Arcade Mode, the user count for the game has at least doubled.

The new update added in a ton of new Snapmap content, plus some changes and additions to multiplayer. But the Arcade Mode seems to be the real draw for fans. 

With the release of the patch, user counts have increased from 2,000-5,000 users during peak times to over 10,000. Even during off-peak hours, the numbers have increased from just between 500-1,000 to between 1,500-2,000. Arcade Mode has really got fans excited about the game once again.

In this Arcade mode, players get to play through the campaign levels and attempt to achieve the highest scores they possibly can.

The more demons they kill -- and the more stylish, accurate and aggressive their rampage on the forces of hell is -- the more points they earn. And this seems to be most of the reason that the player count has increased so quickly. Lots of players must have returned so they could attempt to get their names ranked on the leaderboards.

Have you played the new Arcade Mode? What are your thoughts on it? Let me know in the comments below!

DOOM Free Update 4 is Now Available (Patch Notes) Thu, 20 Oct 2016 05:30:11 -0400 Damien Smith

Id Software released its fourth free update for DOOM yesterday. The new update adds an array of new features for Single Player, Multiplayer and Snapmap. Also included in the update is additional single player consistency, as well as some miscellaneous fixes and additions.

Single Player gets an arcade mode

First up on the rather long list of updates is the implementation of Arcade Mode. You return to the campaign with a fully unlocked arsenal of weapons, praetor suit upgrades and runes. The objective is to score as many points as possible using a scoring system that rewards accuracy and aggression. You will be competing against friends and players from around the world for high scores.

Two new game modes for multiplayer

An additional two multiplayer modes have added in hopes of bringing more interest to the games multiplayer. The first is Possession, a new team-based Prowler vs. Marine multiplayer mode. No further details other were released in relation the new mode.

The second is Bloodrush -- a new free-for-all that pits players against each other. Just like the first new multiplayer mode, no further details on how exactly the mode works were released in the announcement.

Snapmap gets an overhaul

The new update focuses more on Snapmap than the single player or multiplayer aspects of the game. The large Snapmap additions are as follows:

  • New DOOM classic campaign
  • Added Feature Pack Campaign mission, including new classic DOOM levels.
  • New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player death, and music

Community Support

  • Community Curation system enables newly published maps to be reviewed and recommended by the community
  • Community HUB overhauled, which makes finding your favorite content easier
  • SnapFeed support allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content

Custom Environment Creation

  • Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
  • Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps
  • Massive update of new Hell and UAC environment props
  • Added new container object models

Additional Logic Tools

  • Copy content and logic from one map to Paste into another
  • Created multi-level campaign using Next Map Logic
  • Added Hazard and FX as a category of Spawners
  • Set colour input added for all volumes and hazards
  • Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
  • POI can now be set on spawner items
  • Authors can get precise camera position by previewing the camera view within the editor
  • Added set environment and fade to camera properties
  • Authors can set their editor view to ignore current module environment settings
  • Cylinder volumes can be used as shootable triggers
  • Added support for silent (no VO announcements) lockdowns 
  • No longer need to set a DOOM ID to post to map leaderboards

Additional DOOM Single Player Consistency

  • Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
  • Campaign-styled communication HUD elements
  • Editable interactable GUI
  • Additional FX and Hazards
  • Added Rune Tablet interactable
  • Publish maps with Campaign intro screen and lobby
  • Additional equipment pickup items
  • Add Static keycard and weapons props
  • Added setting to disable hit feedback sounds
  • Added setting to disable damage indicators
  • Added setting to disable AI teleport FX
  • Added Berserk power-up

Miscellaneous Fixes and Additions:

  • Added additional armour and weapon customization skins
  • Added Revenant player demon
  • Usable volumes will now work on the front of doors
  • Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
  • AI can now be affected by Blocking Volumes
  • Some props can have their FX toggled on and off
A large update file

With such a large amount of new content, there, of course, has to be an equally as large download file. The total download file size of the new update comes in at 11.6GB. Expect the update to take at least a few hours of even the fastest internet connection speeds.

Have you tried the new update? What are your thoughts on the new content? Let me know in the comments below!

DOOM now on sale at 50% off on Steam Thu, 20 Oct 2016 03:03:17 -0400 Damien Smith

If you are yet to play Id Software's reboot of FPS title DOOM, then now may be just the time to do it. DOOM is currently on sale with 50% off until October 25th. During the sale, it will cost $29.99/£19.99 before returning to the full price of $59.99/£39.99.

What is DOOM?

DOOM is an FPS game developed by Id Software and published by Bethesda Softworks. It is a reboot of the 1993 title of the same name. You take on the role of the Doom Slayer, who is awoken to find himself on the Mars UAC base. A portal to Hell has been opened resulting in most of the employees on the base being either killed or possessed.

With the help of Dr Samuel Hayden, Doom Slayer must put a stop to the invasion. In his attempt to stop the demons Doom Slayer will slaughter tonnes of demon in the most gruesome and violent ways possible. Armed with an arsenal of big guns and the powerful praetor suit prepare to rip and tear through the hordes of hell.

Blast some hell spawn

DOOM has received a positive response across the board. GameSkinny's Synzer praised DOOM's gameplay as well, specifically talking about how fun and satisfying it is. If you were simply not able to buy it upon release or had doubts for the game at the time, with the sale there is no better time to get playing.

DOOM is on sale at $29.99/£19.99 until October 25th.

DOOM Review - The Modern DOOM Fans Wanted Mon, 24 Oct 2016 09:47:44 -0400 Damien Smith

I am a bit late to the party with this review. Unfortunately, upon release, I was struck with a list of issues. It took three weeks before a patch arrived that allowed me to play the game. It is, however, only recently that I really sat down and played from start to finish. Release issues aside, let's take a look at the return of the FPS king DOOM.

DOOM is an old-school FPS developed by Id Software and published by Bethesda Softworks. It released May 13th on PC, Xbox One and PS4. It is a reboot of the original 1993 title DOOM. The campaign is good old fashioned fast-paced action with the gameplay of the original adapted and modernized. Sadly the multiplayer and Snapmap do let the product down a bit as an entire package.

The return of the Doom Slayer

You take on the role of the DOOM marine. Referred to in-game as the Doom Slayer and commonly known to the community as DoomGuy. Doom Slayer awakens to find himself chained to a stone slab with monsters approaching. Using all his strength he breaks the chains, kills one of the monsters and grabs a gun that lays on the floor.

After dealing with the monsters, he leaves the room to find his suit of armor. Equipped and ready for action, he approaches a computer to the side of where his armor lay. He is contacted by a Dr. Samuel Hayden.

With pure aggression, Doom Slayer pushes the computer away and begins his rampage on the demon forces of hell. Begrudgingly with Hayden's help -- he must find a way to close the portal and put a stop to the invasion.

While DOOM is a reboot of the original game, its story is vastly different. Due to humanity having an energy crisis the UAC open a portal to hell to retrieve its energy source and use it as power. In the original game, a portal to hell was opened due to teleportation experiments going wrong.

As for the Doom Slayer, in the original game, he was a marine on the Mars base while here he's a being feared by demons. His backstory is revealed throughout the game. While DOOM is a reboot, it's story is technically a sequel. Various aspects of the game take the previous games stories into account including DOOM, DOOM 2 and DOOM 64.

Most of the background story is told through the dossier by collecting various data logs throughout the game. Overall the storyline, Doom Slayer's background, UAC, hell, Hayden, and the antagonist Olivia Pierce are all interesting. The new direction of the storyline is also something I greatly appreciate as oppose to it being direct from the original.

It is well paced and told. The entire story is slowly revealed while the action is kept fast and furious with little delay. There are segments with dialogue that halt the gameplay but they are few and far between. When it comes to the story -- it's really well implemented while not taking anything away from what DOOM is known for.

Shamelessly violent and gory fast paced action

That would be how you would describe DOOM's gameplay in a single sentence. The gameplay takes the old-school approach to FPS combat. Big guns, no reload and lots of enemies to use them on. The new addition to the combat is the glory kill mechanic.

I appreciate the tremendous amount of work that went into the mechanic. There is a different unique kill from every angle of every enemy. Each of the glory kills being extremely gruesome. From ripping zombies arms off and slapping them with it, to pulling a Cacodemon's eyeball out -- They truly are glorious.

While the mechanic is cool and fun its impact is short-lived. You can perform a glory kill on every single enemy if you want. After executing about fifty glory kills in the first two levels, it becomes repetitive -- I wish they implemented it as an occasional reward as oppose to it always being available.

The chainsaw also makes a return, with it having its own useful mechanic. Essentially it is the go to weapon when ammunition is low. Upon killing an enemy with it (instantly), they drop a large amount of various ammo. While in reality, this makes no sense, from a gameplay perspective it works well.

The gameplay is a great modern adaption of the original DOOM style. It is fast, adrenaline filled frantic action with tonnes of gore. It is the DOOM experience that the fans of the original really wanted as oppose to the horror themed DOOM 3.

Find secrets, complete challenges and power up 

Id Software couldn't make a return to the old style of DOOM without adding in secret areas. Throughout the game, there are lots of them to find. Some are more useful than others. There are hidden areas that contain powerups like the Elite Guard armor chip and argent cells. While others may hold a few supplies.

There are of course also collectables such as varying Doom Slayer figurines to collect and hidden retro levels to unlock from the original two games. I feel that a few secrets were put in for the sake of it more than a general purpose -- Never the less they are all fun to seek out.

The armor chips belonging to Elite guards are used to upgrade your armor. Upgrades include protection from explosive damage, map reading, upgrading power-ups and more. The more upgrades you place into a category the more chips are required for the next upgrade.


Next up are the weapon upgrades. As you progress throughout the game you will find small robots with boxes attached to them. These boxes contain weapon mods. Nearly all the weapons each contain two different weapon mods. Each mod then has a number of upgrades.

Just like with the armor upgrades, the cost of an upgrade increases with each addition. You gain weapon upgrades for completing challenges, finding secrets and killing enemies in each level. The final upgrade of a weapon mod requires a specific challenge to be completed to unlock it.

Then you have the rune trials. These are challenges found throughout specific levels that upon completion, will reward you with a rune. The runes can then be equipped to grant the player special bonuses. They may also be upgraded by completing specific challenges, each rune having its own. You can equip up to three runes in total.

Finally is the argent cell upgrades. Upon finding an argent cell, you may upgrade your total health, armor or ammo total. Each category may be upgraded a total of five times.

The upgrade and power up systems are all fun. Most of the upgrades are well hidden and require a bit of exploration and determination to find. Despite that, there may be a few too many upgrades for this form of a game. I often found myself forgetting about them while becoming absorbed with the combat.

This is particularly the case with the runes. I only had two equipped throughout the entire game and forgot about them for the rest of it. Never the less, they are a nice addition to the game that brings more depth than what would be expected of DOOM's name.

Impressive enemy and weapon redesign

All the enemies in the game are entirely redesigned from their models in previous games. Unlike in DOOM 64 and DOOM 3 however, they are more reminiscent of those from DOOM and DOOM 2. This is most noticeable with the Cacodemon, Mancubus, Lost Soul and the Pinky demon.

All the enemy redesigns are fantastic and they look exactly as you would envision them with modern graphics. They all act in their own unique ways too. The imp, for example, is fast moving and capable of jumping great heights. The Mancubus, on the other hand, is a slow wall of flesh with powerful weapons. A few new enemies such as the Summoner was also introduced.

Most of the weapons have also been redesigned. The only exception is the Super Shotgun, with its classic double barrel shotgun look. How could you perfect the look of the Super Shotgun any further anyway?

Some of the weapons have changed both in type and function. The pistol is now a self-recharging laser weapon and the pump-action shotgun is now a combat shotgun, as an example.

There is also the introduction of the Gauss Rifle, a new addition to the series and the assault rifle that was only present in DOOM 3. As for the BFG 9000, it has never looked or functioned with such a badass manner. All the weapons designs look great and they are all amazing satisfactory to use.

Good level design and great atmosphere

The level design of DOOM is generally good. The levels vary enough that they never become boring. A nice change from the repetitive and dull environment found in DOOM 3. They are easy to follow, never resulting in confusion or getting lost.

The hell levels look amazing too. They are pretty much what you would expect hell to be. If I was to complain about anything in relation to the level design it would be that certain levels cut you off from the first half. If you missed any secrets prior to falling down a hole you can't return through, you need to restart the whole level to get them. A mistake on a game that encourages exploration.

The only other complaint I would have it the Argent Tower level. Here you must find a way of climbing to the top of the tower. I find it awkward in places and it just slows down the pace of the game. Other than that I would have no issues with the level design.

As for the atmosphere, it's brilliant. During the quiet moments in between the adrenaline-filled action and soundtrack, there is an eerie ambiance with sound effects to be found. It really gives a feeling of being alone on a doomed demon infested base far away from home.

Disappointing multiplayer and a lacking Snapmap

The multiplayer to DOOM has always been something of negativity. It wasn't until I experienced it for myself that I found out why. First off, there is no balancing between players. For example, you could be going up against a group of other players that are levels 40+ while you could only be about 10 if not lower.

This gives them a big advantage. Firstly, they will know the maps like the back of their hands. Secondly, they will have unlocked hacks and weapons that you would have no access to. Generally more powerful weapons at that. The second issue is that all the modes except deathmatch (recently added) and team deathmatch are also dead.

It could take anything from up to five minutes if not longer to get a match started. I also feel that the multiplayer has too much of a modern FPS approach to it than the name DOOM would bring to mind. It takes the very much generic class system into play as oppose to just having a blank slate and letting it rip.

At the end of each match, you gain experience depending on your performance. You also unlock new hacks, armor pieces, and weapons as you level up. While the multiplayer can be fun, it is definitely not what is expected of DOOM multiplayer. I find it to be just so, generic and very much like your typical COD sessions in a sense.

Then we have the feature of Snapmap. Essentially a level editor that allows you to publish and share your level through the Snapmap system. The level editor is basic enough and easy to use, allowing anyone to create their own levels.

If anything I feel it may be a bit too basic to a degree and not give quite enough freedom. You wouldn't gain the freedom like Legend of Grimrock's editor would. You can also play any maps that have been published by the community.

As a whole, Snapmap is alright. It is nothing fantastic nor is many of the dozen or so levels I have played on it. Overall the multiplayer and Snapmap have their own fun to be had but bring down DOOM as a package.

The modern DOOM fans wanted

Overall as a whole package DOOM is pretty good. The campaign is excellent with a good plot, fun and deep gameplay and generally good level design and atmosphere. The multiplayer is fun but only if you are looking for a deathmatch or team deathmatch.

The Snapmap is easy to use and does offer some fun but doesn't give anything thrilling. I would give the campaign a 9, multiplayer 7 and Snapmap 6 rounding off the overall score of the package at 7 out of 10. It is a great game for so many reasons but it is the single player campaign that saves it from being an average game.

DOOM Free Patch 3 fails to bring life to multiplayer Mon, 17 Oct 2016 06:00:02 -0400 Damien Smith

DOOM's latest free patch was aimed to bring life into multiplayer, while fixing a number of issues and adding optimisations for the Campaign and Snapmap. The big feature was the addition of Deathmatch, but it seems it was a feature that was added far too late from its May 2016 release.

Failing to impress

The multiplayer of DOOM has been a disaster since it's Beta several months before the game's release. During that time, it was receiving a lot of negative feedback from the community on Steam. Overall the rating was mixed to negative by the end of the beta.

Upon release, the community praised the game for its Campaign but the response to the multiplayer was as negative as ever. The issues DOOM had at launch, led to multiplayer being unplayable for a lot of players. Issues included, the inability to connect to the server and unplayable amounts of lag.

Despite these issues being fixed, problems only persisted. Hacking and cheating have been rife in the multiplayer for a long time, with no sign of it being resolved. Due to the low user count on Multiplayer, most of the modes -- except Team Deathmatch -- can take up to, and at times over, five minutes to get a match started. With all the negativity and issues DOOM's multiplayer has had, it has failed to impress from the very beginning.

Too little too late

Many will say that Deathmatch is a mode that should have been included in the game from the very start. After all, Deathmatch was the first and original FPS multiplayer mode long before team based modes ever existed. With the patch releasing just last month, four months after the game's release, it seems it was too late.

If it had been added perhaps a few weeks to a month after the game's release, it may have had a greater impact. Sadly, the multiplayer user count has failed to bring both veterans and new players back to DOOM's multiplayer. Over the past month at peak times, the games user count has varied between 2000 and 5000 users daily.

During off-peak hours, the user count is only an average of between 500 and 1000. Upon checking the user count prior to the release of the patch, the daily figures were roughly the same. It would seem that the addition of deathmatch, was too little too late.

DOOM's First Post-Release Update Adds Photo Mode, Classic Weapon Placement Option Wed, 29 Jun 2016 05:42:33 -0400 Cody Drain

Bethesda announced the contents of an upcoming update for DOOM today, the first such update since the game's release. In addition to general improvements and fixes for various bugs, the update includes two big additions -- a Photo Mode for taking in-game screenshots, and an option to place the weapon in the center of the screen, in a nod to the classic games in the series.

According to Bethesda, players will be able to enable the new Photo Mode through the game settings in the pause menu, after launching a mission through Mission Select. In addition, the classic weapon placement option will be available in all modes, and Bethesda provided a screenshot (shown below) to show it in action.

This update comes after a "multiplayer improvement patch" earlier this month. In that patch, weapons were balanced according to community feedback, and the lead time for online lobbies was shortened, in addition to other tweaks and fixes.

Update #1 for DOOM will be released this Thursday, June 30th, for PS4, Xbox One, and Steam users. You can read through the full list of improvements and fixes included in this update here.

The evolution of games - and why it sucks Tue, 21 Jun 2016 05:40:01 -0400 Engela Snyman

With the recent addition of DOOM 2016, a very disturbing pattern is forming concerning the evolution of games. They aren't evolving, they're stagnating --or at worst, they're devolving. This is of course subjective opinion, but there is some proof in the proverbial pudding.

Let's look the four stages in the evolution of games in order to understand where we're headed with reboots and re-imaginings like the recently released DOOM:

The First Game in the Series

We know that usually the first title of any series is where developers and designers put a lot of effort and heart into their game. They make a point of 'putting their best foot forward' because they want the game to succeed. 

Most games showcase this quite well: think ICO, Resident Evil, Tomb Raider, Silent Hill, the first Mario game, first Call of Duty, Star Wars Battlefront and so forth. These games, although not always perfect, gave us enough to keep us interested.

Second Game: More Content, Better Graphics

The first thing that most developers do with the second game is add more. Coders and programmers are usually excited by the prospect of 'giving the players what they want' and to give them what they couldn't in the first title. Think Silent Hill 2, Shadow of the ColossusDOOM II  or Star Wars Battlefront II.

Third Game: Better Graphics, Same Content

Around this time, it seems like developers get lazy, while players demand more of what they always get. So designers don't dare try anything new. As gamers, we have a lot of sway in what designers will give us. And the more we scream, yell, beg, or demand, the more the face of gaming will change.

Think about DOOM 2016. It's not a bad game, that's not what I am saying, I love the game, but it does stagnate. It offers nothing new really. It's just another DOOM game with better graphics.

Fourth Game: Even Better Graphics, Less Content

And here we hit the current evolution in games. They are dying in their content -- giving less and less to the gamer in order to cater to a broader audience. The end result is older games are better than the newer crop, which really shouldn't be happening. 

Examples would be World of Warcraft Cataclysm, Skyrim or Star Wars Battlefront III.

Dragon Age would be a good example. Dragon Age: Origins was focused on tactics, a lot of choices in character design and up 100 hours of game-play. Dragon Age II was stripped of most of the character customization, RPG elements, and was made overall a lot more flashy.

Why is this happening?

Because gamers are lazy. Think about like this: you only have so many hours in the day, you want to use the few you have to do something entertaining, and that you enjoy. You enjoy games, so you look for games that are easy to learn. Cue ever single horror game ever.

 Every day we find new ways to make gaming easier, simpler, more streamlined and 'better' for a younger generation to get into. Take the concept of VR -- we don't even need to hold a controller anymore.

Horror games are still simplistic in nature; the less you can do, the better. The moment you have to think too much, it tends to pull you out of the dark atmosphere and spookyness of the game. You don't want steep learning curves, you want to enjoy yourself now. And this concept is sliding its way into other games.

The idea is so ingrained in us that when we see a horror game (and you can apply this to FPS/MMO/Strategy), we usually already know how to play it - this is the death of innovation. These themes – amnesia, zombies, hospitals, creepy pictures, light, missing kids – are rehashed to such an extent it is getting laughable. 

Will it change?

No, not unless we do something about it. And with the way things look now, gamers don't want to do anything about it. RPGs are being streamlined, strategy games are dumbing down the strategy, themes are being rehashed to death, and every teenager and his three-eyed cat is a coder.

There really is no point in fighting it. Just close your eyes and let the river of devolution take you away to your simplistic mindless happy place -- dumbed-down gameplay and all. 

Programmer Builds MOBA In DOOM's SnapMap Editor Fri, 03 Jun 2016 06:55:29 -0400 Justin White

Would you play a MOBA-style take on DOOM's multiplayer? Hell yes you would. Currently in beta, DOOMBA is the work of programmer Patrick Roeder, built entirely in DOOM's impressive-but-in-many-ways-lacking SnapMap custom map editor. 

The gameplay centers around opposing teams defending their cores, which are guarded by the fat Cyber Mancubus enemy. Using an upgradable army of Hellspawn, each with four levels of powers and abilities (plus a final "Ultimate" level of great power), players must raise a forward camp and summon their assault team to bring down the Mancubus guarding the core. Once the big bruisers have been dispatched, the core must be destroyed to win the round. 

While Roeder admits the SnapMap functionality is limited, the overall scale and playability of this version of the game's mulitplayer is impressive and looks like a hell of a lot of fun. Roeder says in this Kotaku article he has plans for another game type after he completes testing and rebuilds the map once more. 

All I can think is this:

DOOM Soundtrack Has Hidden Satanic Easter Egg Tue, 31 May 2016 12:06:25 -0400 Rick Ormsby

After the incredible utter failure of long awaited fourth installments like Duke Nukem Forever, a lot of fans were pretty skeptical when they heard that DOOM was getting a reboot in 2016. Everyone breathed a sigh of relief when the final product wasn't just functional, it was awesome! It turns out there are quite a few Easter eggs tucked away through out the game, but they're a little bit harder to find than usual. One neat little extra is hidden within the song 'Cyberdemon' but you'll need to actually SEE the song to find the Easter egg. If you run the track through a spectrograph you can easily find 666, the mark of the beast, and a pentagram embedded within the higher frequencies. Now that's a deep pull!

Top 10 DOOM Easter Eggs Sun, 29 May 2016 08:21:30 -0400 Sergey_3847

Soul Cube

If you check out another table in the same secure offices building, where you’ve found the Demon Destruction mini game previously, you will notice an interesting item – Soul Cube. This is the Martian artifact and the most powerful weapon in the previous installment of the game – Doom 3.


Apart from easter eggs, DOOM is full of collectibles, such as Runes and Rune Trials. Check them all out in this guide.


What is your favorite DOOM easter egg? What else would you like to see referenced in this new installment? Share your thoughts in the comments section.

Evil Dead

In one of the offices of the Advanced Research Complex you can find a stack of books lying on the table. One of the books is titled “Evil Cabin,” which is a clear reference to the “Evil Dead” movie directed by Sam Raimi and starring Bruce Campbell.


This easter egg is not incidental, as the “Evil Dead” series played a huge role in the character creation of Doom, which was based on Bruce Campbell’s hero with a shotgun fighting demons.

Fallout’s Vault-Tec

Inside the very first mission of DOOM – The UAC – make your way down to the corridor with all the bad guys until you reach a giant door with a sign “Area Lockdown.” If you look at the bottom of this door, you will be able to spot a Vault-Tec’s label.


Vault-Tec is a fictional company from the Fallout series of games that produces all the vaults in the post-apocalyptic world created by Bethesda.

Commander Keen

In the same mission where you find the helmet from Skyrim, you can locate another significant piece of headgear. This time it’s Commander Keen’s helmet in one of the secret caves on the Kadingir Sanctum stage.


Commander Keen is the platformer from the early 90s and the very first game developed by id Software, the original creators of Doom.

Terminator 2: Judgement Day

During mission 3 – The Foundry – you will come across a giant room with molten metal everywhere. If you make a mistake and accidentally jump to your death into the pool of molten metal, you will experience a cool cinematic, which directly references the iconic scene from Terminator 2: Judgement Day.


Your character will drop his gun and show a thumbs-up before being completely consumed by the flames. You can watch the original scene from the movie in this clip.

Demon Destruction Mini Game

There is another mini game at the following level – Lazarus Labs. At the very end of the stage find a controller that will open a secure office room for you. Enter the room and look for a computer in the corner. If you activate it, a cool little arcade game will start.


Demon Destruction could be described as a hybrid of Candy Crush and original Doom games. It’s really simple, but super addictive.

Turkey Puncher Mini Game

Arcade mini games are always fun, especially when you can find them within the world of DOOM.


This funny easter egg can be found in the Advanced Research Complex stage. First, you need to find the security field controller and activate it. Then, go inside the airlock chamber and in the next room there is a heap of boxes at the wall. Get behind them and you will see a tiny arcade machine with a Super Turbo Turkey Puncher game ready to be played.

Happy Birthday!

During mission 10 – Titan’s Realm – you will be able to find an unusual easter egg.


As soon as you enter the hall with teleporter, use it to jump over the opposite wall. Keep walking through the narrow pathway and you will end up in a secret room where somebody took a chance and decided to celebrate their birthday.


If you shoot at the sign above the skeleton saying “Happy Birthday!” it will activate a sound bit of people cheering. This is definitely a strange one, but worth checking out.

Quake and Original Doom

You can find a pair of cool posters referencing such games like Quake and original Doom from 1993.


At the beginning of mission 8 - Advanced Research Complex – turn left in the first hallway and enter the women’s restroom. If you look up at the ceiling, you will notice an open hatch to where you can double-jump.


You will appear in the secret passage that leads to a room covered in blood splatters. Look at the front wall and there are two posters hanging with logos of the aforementioned classic video games.

Elder Scrolls V: Skyrim

In the sixth mission, titled “Kadingir Sanctum,” you will find a neat reference to another famous Bethesda game -- The Elder Scrolls V: Skyrim.


You will stumble upon a cave with an open fiery maw on top of the rock. Get inside there and you will see a skeleton wearing an iconic Skyrim helmet. Also, next to the skeleton you will see a lever that grants you access to a secret stage from an original Doom game.


DOOM is a collaborative effort of two fantastic companies – id Software and Bethesda. Both have a great history of presenting the world with some of the finest video games ever made. This latest installment of the iconic first-person shooter hides a number of exciting easter eggs referencing all that rich history.


After clearing every stage with breakneck speed take a few spare minutes and check out some of the less obvious places on the map, and experience the might of the top 10 DOOM easter eggs.

The Evolution of DOOM Sun, 29 May 2016 08:33:00 -0400 Brandon Morgan

The DOOM franchise has long been one of the most well-received, critically-acclaimed first-person shooters in the entire gaming world. In fact, the first game, which released way back in 1993, was considered one of the forefathers to the entire shooter genre. Back then, the game was highly pixelated and an odd mixture of 2D and 3D graphics, but it was still an immersive, entertaining, and sometimes shocking experience to enjoy. I mean, my grandma even played the DOOM games up until the third one. Despite the horror within, the shooter is basically for everyone.

DOOM (1993)

DOOM originally released back in 1993 by developer id Software, who helped to bring the first-person shooter genre to the entire gaming world. Players took on the role of an unnamed space marine in his battle against the demons from Hell. The original game was enjoyed by between 15-20 million people when it released as shareware, which included nine levels of the game.

Of course, by today's standards, the game has not held up quite so well. People aren't overly interested in the simplistic nature of the 2D/3D graphics or the flat HUD that once was enjoyed so thoroughly.

Speaking of those graphics, the shooter was one of the first to utilize immersive 3D graphics in a video game. While most may not compare that to what we see today, you cannot lie to yourself or others and claim DOOM didn't start an entire revolution.

Despite being well received, DOOM did experience its fair share of controversies - thanks in no small part to the graphic violence and satanic imagery that stems from demons rising from the depths of Hell. The ESRB gave it a Mature rating for all of the violence, which makes a lot of sense. Religious organizations criticized it, claiming the game to be a "mass murder simulator." (Players stopped demons, though!)

Sadly, the Columbine High School shooting on April 20, 1999, did not help, as the two shooters were avid lovers of the game.

DOOM II: Hell on Earth (1994)

DOOM II: Hell on Earth was the sequel to the original 1993 release by id Software.  It was initially launched for MS-DOS computers in 1994 and then later on Mac computers in 1995. Due to the immense popularity the franchise had gained up to this point, the sequel was later released on Game Boy Advance in 2002, the Tapwave Zodiac in 2004, and on the Xbox Live Arcade in 2010.

The game really sold well due to the name alone, honestly. The sequel changed very little when compared to the predecessor. id Software did not indulge in new technological developments, graphical improvements, or any massive gameplay changes that would shock critics. Instead, they took advantage of the new advances in computer hardware to do more with the original game engine. That was not a huge problem, though, as the game was still well received.

For the second game, the pioneered multiplayer gameplay was vastly improved over the original -- mostly just in terms of the functionality of the entire system. The "out of the box" support for new dial-up modems helped more players get their demon-slaughtering on with others quicker.

Reviewers at the time claimed this iteration was a highly refined version of what the original DOOM did well. Critics gave it a positive rating, with most scoring it over 90 percent. Some touted it as mindless fun, but that wasn't a major complaint at the time.

Final DOOM (1996)

Final DOOM was often referred to as a harder version of both the previous two entries in the franchise. Released in 1996, this third game features the same engine, items, and characters we all saw in DOOM II: Hell on Earth, but it was still received rather well at the time.

The game consisted of two 32-level megawads, which are level files. The first set, TNT: Evilution, was developed by TeamTNT; the second set, The Plutonia Experiment, was developed by the Casali brothers. The former used a brand new soundtrack, which was the major difference, while the latter rehashed the same one from previous games.

Some consider Final DOOM to be nothing more than an expansion for DOOM II, but it was still released as a standalone game. The PC version was considered to be way more difficult than anything gamers had previously seen from the genre, though the PlayStation version was mostly identical to the original DOOM.

Of course, being the first DOOM game on a PlayStation console, the official magazine at the time scored the release as a 9 out of 10, calling it an "essential" game to play.

For those who had played the previous two, however, it was just more of the same with a new soundtrack and some new levels to explore. The gameplay was not changed whatsoever, which was a major critique point for many.

DOOM 3 (2004)

It took almost a decade for the next game in the franchise to release, but developer id Software was finally back at the helm to bring us brand new gameplay elements and an all new engine and graphics. DOOM 3 is probably considered one of the very best in the entire franchise, despite how old it is now.

Published by Activision, this was the first game in the now long-running series to feature full 3D graphics. The developers considered this to be a reboot of the old franchise. In fact, critics praised the graphics more than anything -- though some were a bit divided on the overall gameplay, which focused more on fighting through waves of demons than anything else. That still sounds pretty good to us, though.

Foregoing the criticism for the gameplay, DOOM 3 received critical and commercial success. Over 3.5 million copies were sold, and most ratings from magazines and publications were well over 9 our 90 percent.

The environments were the biggest factor for some. A few reviewers claimed they were "convincingly lifelike."

DOOM (2016)

DOOM 2016, the most recent release in the long-running franchise, was announced way back in 2004, but underwent a seriously delayed development timeline since then. id Software once again took control, but the game was published by Bethesda this time around. 

The game is entirely in first-person, of course, with players once again taking on the role of the unnamed space marine, which fans have taken to calling "Doomguy." This time around, id Software decided to implement quick-time-like events for "glory kills" so the player can get up-close-and-personal with their executions. These can even be done in the multiplayer mode, which many are likening to Quake Arena.

Prior to the game's release, a multiplayer beta was launched for the community to experiment with. Many critics and fans called this underwhelming and disappointing. It was thought to be less of an "arena shooter" and more of a modern shooter that simply failed to follow through entirely. On Steam's review system, the beta received mostly negative scores.

Following DOOM's official release, the game received rather high scores, with most people forgetting that the multiplayer had not been changed whatsoever in the short period between beta and launch. 

In Comparison

As the development has continued throughout the years, the DOOM games appear to have remained consistent in quality. Critics and players absolutely love the games, despite quite obvious shortcomings. Part of this could be due to the nostalgia and respect from what the game did for the first-person shooter genre. Overall, though, the games can be seen as lackluster in some cases.

Take, for example, this year's release - specifically the multiplayer. This competitive mode was touted as a major portion of the game, and yet it is mediocre at best. Honestly, I cannot remember seeing any marketing material for the single-player campaign. Bethesda and id Software were casually tossing out multiplayer tidbits and images for everyone. They really wanted it to be the focus, but DOOM has always been a single-player game at heart.

Despite the improved graphics, gameplay elements, and features, DOOM may have been better off as a classic shooter instead of rebooting the franchise for a second time within the 2000s.

Go Behind The Metal Of Making The DOOM Soundtrack Tue, 17 May 2016 06:06:45 -0400 Justin White

Bethesda's new DOOM sequel is taking the gaming world by storm by paying proper homage to a bygone era of gameplay and doing justice to a much beloved icon of the gaming world. One of the ways this game is able to channel the spirit of the original game is through a fantastic soundtrack which recalls elements of the first game while surrounding those elements in the music of today.

Composer Mick Gordon takes you through his process of creating music for DOOM which both sets a frenetic tone for the updated pace of gameplay and pays tribute to its predecessor's much simpler MIDI soundtrack. The score for DOOM  is a metalhead's dream come true and perfectly underscores the point of the game: kill all of these terrible demons and get the hell out of Hell.