Fall Guys Articles RSS Feed | GameSkinny.com Fall Guys RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Fall Guys Season 4 Goes Live Today, Adds 7 New Rounds and Futuristic Aesthetic https://www.gameskinny.com/fvy7t/fall-guys-season-4-goes-live-today-adds-7-new-rounds-and-futuristic-aesthetic https://www.gameskinny.com/fvy7t/fall-guys-season-4-goes-live-today-adds-7-new-rounds-and-futuristic-aesthetic Mon, 22 Mar 2021 15:35:59 -0400 Henry Stockdale

The development team at Mediatonic certainly knows it's been a rough year. Having brought us Mid-Winter mayhem with Season 3.5, spring is finally here, and with it, Fall Guys’ latest season is now live, offering us a futuristic escape.

Officially live from today, fans can visit the year 4041 as Season 4 introduces seven new futuristic-themed rounds. Mediatonic outlined these in an official press release:

  • Skyline Stumble — Our new 60-player gauntlet showcases a mega assortment of fresh futuristic obstacles, including Low Gravity Zones, Forcefields and Lasers.
  • Hoverboard Heroes — Set sail for slimy seas as players dive and stumble over perilous obstacles. Ride out the chaos on the hoverboard ‘til the finish line or face elimination.
  • Basketfall  Team up to shoot some hoops in low gravity. This is the Fall Guys future, so prepare for a very silly number of basketballs... and triple hoops.
  • Short Circuit — A new type of racing Round drops beans on the grid and propels them through lap after lap of gravity-defying, obstacle-strewn mayhem.
  • Power Trip — Stumble onto the future-funk dancefloor and light up those tiles in a battery-powered battle for disco domination.
  • Big Shots — Ever wondered what it’d be like to stand on a See Saw while inflatable stars, magnets, gamepads, and miniature Saturns were shot at you? Well, now you’ll know.
  • Roll On — Its Roll Out...but a race? In this classic themed Round, 60 players dash to the finish line over a series of rambunctious rotating drums. Don’t fall off.

There are a few further additions too, including Squads Mode, which lets players team up with three others to enter the mode together. If one player wins, your whole squad wins, which should reduce frustrations over obtaining (or not obtaining) crowns. 

A new currency is also being introduced called Crown Shards. Earn 60 of these, and players gain a crown, offering another way to acquire them outside of wins and season rewards. Daily challenges are being implemented too, which also award Crown Shards.  

The full list of patch notes can be found here, but stay tuned to GameSkinny for further Fall Guys updates.

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Fall Guys 3.5 Update Brings Mid-Winter Mayhem and Classic Costumes https://www.gameskinny.com/t07oi/fall-guys-35-update-brings-mid-winter-mayhem-and-classic-costumes https://www.gameskinny.com/t07oi/fall-guys-35-update-brings-mid-winter-mayhem-and-classic-costumes Tue, 02 Feb 2021 13:06:41 -0500 Josh Broadwell

'Tis the season for a Fall Guys mid-season content drop, as Devolver Digital adds a new mode, costumes, and more in the Fall Guys 3.5 update.

Fall Guys 3.5 adds Snowball Survival to the mix, a brand-new round where all the beans must struggle for supremacy in an arena full of massive snowballs. It also adds more than 40 Round remixes, new variations on existing rounds, and a set of new Round playlists.

New arrivals are headed to the Fall Guys costume store, along with the Sugar Plum DLC pack. Classic Fall Guys costumes, including costumes inspired by Sonic the Hedgehog, Untitled Goose Game, and Godzilla, make their return by popular request.

Finally, Fall Guys 3.5 introduces some bug fixes, addressing crash issues, performance troubles, and two issues specific to Freezy Peak and Hex-A-Gone.

Fall Guys' mid-season update is live now on PlayStation 4 and PC via Steam. If you haven't played Fall Guys yet, find out why we said it's one of the most addictive and hilarious games around.

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Fall Guys Season 2 Announced, Brings Medieval Hijinks to New Stages https://www.gameskinny.com/ra7mc/fall-guys-season-2-announced-brings-medieval-hijinks-to-new-stages https://www.gameskinny.com/ra7mc/fall-guys-season-2-announced-brings-medieval-hijinks-to-new-stages Thu, 27 Aug 2020 16:18:01 -0400 Josh Broadwell

Fall Guys has been dominating the gaming conversation since it launched for PC and PS4 on August 4. The game's adorable aesthetic mixed with a unique take on traditional battle royale gameplay has been a recipe for success. 

Now, less than a month after launch, Mediatonic and Devolver Digital have revealed a sneak peek at Fall Guys Season 2. The short preview of this new season's medieval mayhem came during Gamescom's Opening Night Live.

As of this writing, there's no official release date for Season 2, but Kotaku pointed out that the in-game calendar now says there are 39 days left in Season 1. That would put the beginning of Season 2 somewhere around October 5 or October 6. 

The medieval theme infuses every aspect of Fall Guys Season 2, from costumes to stage design. Players can dress up their Fall Guy in a banquet's worth of different costumes, ranging from dragons and wizards to Vikings, knights, and more.

As may be music to the ears of some players, Season 2 is bringing new stages with it. One tasks players with making it across a long stretch of deadly obstacles like swinging axes and spike rollers. Another is all about using siege engines to traverse battlefields and towering barriers.

While the Fall Guys Season 2 trailer embedded above shows these rounds in action, Mediatonic's lead designer said the team is still putting "the finishing touches" on it and didn't provide an anticipated release time frame.

Fall Guys is free on PlayStation Plus until August 31. It is currently available on Steam for $19.99. If you've yet to play the battle royale, take a look out our review to see why we said it's the game "we need" in 2020. Stay tuned to GameSkinny for more Fall Guys news as it develops. 

[Source: Kotaku]

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Fall Guys: Ultimate Knockout Review — It's Cool Beans https://www.gameskinny.com/s5zm2/fall-guys-ultimate-knockout-review-its-cool-beans https://www.gameskinny.com/s5zm2/fall-guys-ultimate-knockout-review-its-cool-beans Fri, 07 Aug 2020 15:14:52 -0400 Daniel Hollis

You know the formula for a game is working when death isn’t frustrating but inherently funny. When your character is clambering over 59 other players for survival and fails to make the cut, it’s frustrating but also comical.

Unlike other battle royales on the market, Fall Guys: Ultimate Knockout doesn’t drop you into a desolate map filled with explosive weapons meant to obliterate your enemies. Instead, it embraces Takeshi-Castle-style challenges to determine who makes it to the next round.

The somewhat silly nature of Fall Guys: Ultimate Knockout is an enticing invitation and one that has already captured thousands of players around the world.

Fall Guys: Ultimate Knockout Review: It's Cool Beans

Fall Guys: Ultimate Knockout pits 60 players against each other in a series of physics-based gauntlets. The challenges range from solo races to a finish line to an assortment of team-based activities, such as quirky games of football. There’s always one goal in mind, though: be the last one standing.

As a contestant, you’ll control a blubbering jellybean with the willpower of someone who’s consumed their body weight in alcohol. There are only a few moves at your disposal: jumping, grabbing, and diving. Each is used to gain an advantage over other players across three to five rounds in an attempt to reach the final challenge and secure a crown for your ultimate triumph. 

Using over-the-top physics, you can imagine Fall Guys makes this is harder than expected. As each match begins, players clamber over each other in a desperate attempt to get to the head of the pack. It’s chaotic, intense, and hilarious, all in equal measure. 

Match sets start with a solo race, tasking players with simply making it from the beginning to the end, with the level ending once a certain number of players have made it over the finish line; the rest are disqualified.

However, it's not as simple as making it from one end to the other. 

Many obstacles will block your path, attempting to separate the sea of players surging toward the end. Pendulums swing with pummelling force, platforms rotate in shifting directions, and see-saws seesaw from one extreme to the other. You’ll stare death in the face when a gigantic banana flies toward you at Mach speed.

It’s a fluffy, scruffy battle that never ceases to keep you on the edge of your seat.

When you’re not in these solo rounds, you’ll be pitted against each other in randomly-chosen teams. The aim is to eliminate a wider number of players quickly. Unfortunately, it's these moments that ruin the pacing of Fall Guys: Ultimate Knockout.

These rounds can last upwards of a few minutes, though they manage to feel like a lifetime. More problematic is that none of them are particularly fun. With the exception of the game’s take on soccer, which feels like a wibbly wobbly version of Rocket League, these simple team-based tasks, such as collecting the most eggs, hoarding the most balls, or playing a team game of tag, feel unfair.

It no longer matters how well you've done so far in the game's individual challenges. Here, a poorly composed team can mean quick elimination. Having to rely on other players feels counter-intuitive to what the rest of the Fall Guys: Ultimate Knockout is trying to achieve — and it can be controller-smashingly tedious.

At launch, the game has 25 different levels and the team has promised to deliver more over the coming months. After a few matches, rounds tend to repeat fairly quickly and it’s unclear what direction Fall Guys: Ultimate Knockout will take over the coming months. I have no doubt that the game will evolve over time, but hopefully, it's a positive evolution that ensures a better balance between its solo and team rounds.

To keep players invested outside of challenges, Fall Guys: Ultimate Knockout has a progression system that employs its own version of a battle pass. Players can unlock different skins, outfits, and emotes using coins and crowns, the latter of which are earned by winning games or achieving certain levels in the battle pass.

As of now, daily outfits are affordable after a few matches, ensuring that players don't have to grind to receive new cosmetic items. It’s refreshing that Fall Guys doesn't feel like it's leaving players behind or locking certain items behind a paywall. 

Fall Guys: Ultimate Knockout Review  The Bottom Line

Pros
  • Addictive in all the right ways
  • Hilarious family entertainment
  • A breath of fresh air for the battle royale genre
  • Progression feels accessible without being blocked by microtransactions
Cons
  • Team games ruin the pacing and feel unfair
  • Server issues

Fall Guys: Ultimate Knockout works because it maintains that “one more game” mentality and encourages players to overcome its challenges. It’s cute, bubbly attitude is easy to fall in love with, and even when the game is eye-wateringly frustrating or kicked party members have to be completely re-invited, it still manages to all be in the name of fun.

Despite unbalanced team-match dynamics and pesky server issues (which the developers are ironing out) sometimes interfering with the fun, the simple approach of Fall Guys: Ultimate Knockout makes these negatives seem meaningless in the long run. 

This is not only the game we want in 2020 — but it's the game we need. Fall Guys: Ultimate Knockout is a comfort blanket that provides some warm, friendly fun with friends.

[Note: The PlayStation Plus version of Fall Guys was used for this review.]

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Fall Guys Beta Preview: I Think I'm Falling for You https://www.gameskinny.com/ux8mf/fall-guys-beta-preview-i-think-im-falling-for-you https://www.gameskinny.com/ux8mf/fall-guys-beta-preview-i-think-im-falling-for-you Tue, 28 Jul 2020 09:43:29 -0400 Daniel Hollis

Fall Guys takes the sugary sweetness of a bag of Skittles and mixes it in with the brutal competition of The Hunger Games. There can only be one winner, and no matter how many layers of color and charm you drench the game in, it can get brutal.

The basic premise of Fall Guys is a mixture of the popular game show Takeshi’s Castle and the ever-expanding battle royale formula. By now, the genre has received many iterations — with some better than others — and the idea feels as though it’s reaching the pinnacle of what can be achieved.

The recent technical beta gave insight into how the full experience will pan out, with online multiplayer also being stress tested. Ultimately, it appears that Fall Guys is proving to create a solid foundation with room for improvement as it continues to grow.

Fall Guys takes the battle royale concept and completely removes weapons, pick-ups, and loadouts. Instead, 60 players race to be the last man standing, which is determined over several rounds that are a mixture of solo and team-based gameplay. 

By the end of every round, numerous players are disqualified by either being left behind or thrown off the map. Others are on the team with the lowest points for that round.

Solo levels are primarily based around tackling daunting ventures across elaborate traps. See-saws lean under the weight of players, pendulums swing across bridges to throw off players. Some levels and traps work better than others, but the physics-based controls ensure players don’t get too comfortable in any one level.

With 59 other players competing for victory, sections often seem like a sea of mindless zombies as characters dressed as pigeons and bears scramble over one another to reach the next platform. During my time with the beta, the sight never got old; being thrown down and overwhelmed by a wave of players is both terrifying and hilarious.

As the stages advance, team-based modes are thrown into the mix to disqualify a group of players at once. While these modes create delightful distractions, they can quickly become frustrating as you must rely on your team to survive.

Team events range from rolling a ball through an obstacle course to a game of tag. During the beta, players were quickly starting to think outside of the box in these situations (for example, teams blocking your ball as it rolls down a hill instead of tending to their own). It’s a great use of creativity, but getting placed in the right team feels based solely on luck instead of pure skill.

Completing matches rewards you with experience and, in turn, gifts new cosmetic items to wear. Many of these can be purchased via microtransactions, though, the developers remain adamant that these payment schemes will be used for cosmetics only. There are seemingly no unlocks for abilities or enhancements, and I hope Fall Guys follows that trend.

Controlling your character in Fall Guys is very similar to other physics-based games such as Gang Beasts. Controls manage to be both floaty and weighty at the same time. Intentionally, the characters don't have the pitch-perfect fidelity of a Mario-style platformer, but that further adds to the hilarity that plays out across its numerous stages.

Controls are fairly simple and don’t require much input outside of running and jumping. A dive move can be utilized to stretch a jump out a touch longer, and you can grab other players, too. However, the grab mechanic feels fairly redundant right now; not only does it stop an opponent from proceeding, but it stops you from proceeding as well!

In fact, the move encourages players to purposely wait by the end of the stage, grab you, and attempt to drag you away. Not cool.

The full game will come with 25 stages, and my main concern is how long they will engage players. Throughout the beta, some of the same stages came up fairly consistently, while others only appeared once or twice. While that is fine for a beta, the main game will need to do a better job of shuffling the stages, and, for an audience to stick around, a roadmap for the future must be laid out.

It’s super refreshing to jump into a battle royale that isn’t bulging with players camping in every orifice available, one that instead promotes some good-natured fun. Fall Guys has the building blocks for something special, and I truly hope developer Mediatonic uses the framework they currently have to improve the formula and create something special.

Outside of a few long wait times for matches, the beta was almost flawless. Lag was nonexistent, and the game ran at a smooth and polished 60fps. Graphically, Fall Guys showed it wasn't a powerhouse, but its art style still creates an eye-pleasing display. With numerous game showcases unveiling upcoming titles mostly soaked in dark ambiance, it’s sweet that Fall Guys doesn’t rely on moodiness to capture an audience.

Fall Guys could be the start of something special. I just hope it stays supported.

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10 Anticipated Upcoming Indie Games of 2020 https://www.gameskinny.com/tz43f/10-anticipated-upcoming-indie-games-of-2020 https://www.gameskinny.com/tz43f/10-anticipated-upcoming-indie-games-of-2020 Thu, 12 Dec 2019 10:00:01 -0500 Mark Delaney

I don't mean to alarm you, but a new year is upon us. While you gather your best New Year's resolutions and finish up any shopping you may need to do for the holidays, it's time to peek ahead at what kind of presents the gaming industry may give us in 2020.

After a summer of conventions and expos and plenty of awesome looking reveals since, we're ready to share our most anticipated upcoming indie games of 2020. 

From far-off games with assumed launch dates to set-in-stone 2020 arrivals, there's a lot to look forward to. We could've gone on forever with how strong the industry is right now, but we've narrowed it down to 10 indies. Did we miss your favorite? Let us know!

Tunic

Developer: Andrew Shouldice
Platforms: PC, Xbox One
Release Date: TBA 2020

Tunic may be familiar to some as it was featured on the Microsoft stage at E3 way back in 2018, which came as a surprise to even the game's developer, Andrew Shouldice.

To his credit, Shouldice corrects the oft-repeated record that he is the only developer. In fact, he says, he's had help with some audio work, but even a two-person team making something like Tunic is exciting.

Tunic plays like an isometric Zelda with a bit of Dark Souls flair thanks to a labyrinthine level design that wraps around itself, some tough enemies, and resting at bonfires. It also features an adorable fox who looks way in over his head. 

Temtem

Developer: CremaGames S.L.
Platforms: PC, PS4, Xbox One, Switch
Release Date: January 21, 2020

Whether or not you enjoyed Pokemon Sword and Shield, you need to have Temtem in mind for next year. The game takes all of the beloved foundations of Pokemon but has aspirations to outshine Game Freak's best-seller with some features the former has still failed to introduce.

With a true open-world MMORPG setup, Temtem will allow players to explore, battle, cooperate, and trade with other players all while collecting and leveling up their titular creatures. They'll then take down boss dojos, the game's equivalent to gyms. Could this be the Stardew Valley of creature collectors?

Fall Guys

Developer: Mediatonic
Platforms: PC, PS4
Release Date: TBA 2020

Just when it seemed like the battle royale genre was slowing so soon after it began, along came Fall Guys. The game looks to revitalize things with a colorful and absurd physics-based battle royale that plays more like a Japanese game show.

One look at the trailer tells you all you need to know about Fall Guys, but we mean that in a good way. One hundred players start out by running through an obstacle course that's constantly shifting below their feet, and only one will win. Can you survive next year's most ridiculous round of Ultimate Knockout? 

12 Minutes

Developer: Luis Antonio
Platforms: PC, Xbox One
Release Date: TBA 2020

12 Minutes dazzled when it was shown on stage at E3 2019, and knowing it comes from Annapurna signals to us that we can probably expect another solid game from the publisher who has a keen eye for quality. 

12 Minutes will be the latest in a recent string of timeloop games, but it doesn't exactly play like the others. In a top-down view, players will continuously relive the night their home is invaded and their wife is killed. Why it's happening and how to stop it seem like just the tip of the iceberg of this mysterious thriller, and we can't wait to unravel the rest of it.

Spiritfarer

Developer: Thunder Lotus Games
Platforms: PC, PS4, Xbox One, Switch
Release Date: TBA 2020

Spiritfarer is unforgettably advertised as "a cozy management sim about dying," which may lead you to ask, "what's so cozy about dying?". But that's precisely what has us excited for Thunder Lotus' latest hand-drawn adventure.

The game's premise seems to take an adult and cathartic view of death as players steer a ship in the afterlife, transporting the dead to their destinations. It's exactly the kind of concept that would only be made by an indie studio. It stands as a testament to the industry's growth that we can now enjoy something with a concept so esoteric and niche.

The Outlast Trials

Developer: Red Barrels
Platforms: TBA
Release Date: TBA 2020

We don't know much about The Outlast Trials yet, so much so that there isn't even a trailer to see, as it was just announced days ago. But what we do know is it's another Outlast game from Red Barrels — an already exciting proposition — but this one comes with a twist.

Four-player multiplayer is coming to the series for the first time ever, and though the reveal uses the word "cooperate," something about this series and the key art tells us we should instead maybe expect a social engineering element. Perhaps we'll be playing out scenes that would fit into SAW, where survivors have to risk saving themselves at others' expenses.

Time will tell if our hunch is right, but even if we're off base, a new Outlast is only a good thing.

Atomic Heart

Developer: Mudfish
Platforms: PC, PS4, Xbox One
Release Date: TBA 2020

Give a game some BioShock comparisons and it'll pick up steam in a hurry. That's the case with Atomic Heart, whose only issue has been radio silence since its reveal. 

The trailer depicts some sort of Russian post-apocalypse where players will battle with monsters both mechanical and fleshy. It even stars the iconic wrench as a melee weapon, so let there be no mistake what Mudfish is going for with this one.

Coming up on a year since we got a fresh glimpse at Atomic Heart, we're hoping to hear more on the game soon. As of now, there's no reason to think we won't. 

Way to the Woods

Developer: Anthony Tan
Platforms: PC, PS4, Xbox One, Switch
Release Date: TBA 2020

What 2018 did for Tunic, 2019 did for Way to the Woods. By that we mean it was a surprise featured game on stage at the Xbox E3 presser, and it turned a lot of heads. Whereas Tunic stars a fox, Way to the Woods stars two deer.

We love the look of this one because it may deliver some well-timed commentary on human impact on the environment. The pair of deer explore a post-human world, but we don't know why that is yet. Might this be a story of the planet's resiliency after brushing off its greatest polluters? It could be, and that's a point we need more games to make in the years to come. 

Ooblets

Developer: Glumberland
Platforms: PC, Xbox One
Release Date: TBA 2020

No most-anticipated list is complete without Ooblets, the oft-delayed controversy-courting mash-up of all things wholesome and cute. With a bit of Animal Crossing mixed with some Pokemon and a dash of Adventure Time, Ooblets is not the direct take on creature collectors like Temtem is.

Instead, Ooblets combines life sim activities like farming with the creature collecting of Pokemon to give players the most Nintendo game Nintendo never made. It also apparently features trippy dance battles, as you can see in the above trailer. We're sold.

Table Manners

Developer: Echo Chamber Games
Platforms: PC
Release Date: Q1 2020

Just revealed weeks ago, Table Manners is our favorite indie VR game to look forward to in 2020. While Half-Life: Alyx allegedly pulls the platform away from the edge of irrelevance, it's the quirkiness of stuff like Table Manners that fills the platform's believers with both joy and hope.

Table Manners is a dating sim like no other. Using VR controls, you're tasked with having successful dates while trying to navigate a crowded dinner table full of opportunities to break, spill, and spoil the evening while your date looks on. Can you win their affection, or merely stain their shirt? Check, please! 

For more of the most anticipated games of 2020, be sure to head over to the lists below: 

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