Final Fantasy III Articles RSS Feed | Final Fantasy III RSS Feed on en Launch Media Network Best retro gaming buys: SNES games under $100 Tue, 16 Aug 2016 07:12:07 -0400 kate.farrow

Last week’s post gave you the hardware. Today’s post will give you the must-have games for your Super Nintendo. The best SNES games don’t come cheap, but these tried and true titles are worth it. Part two of this series includes games that can be bought for under $100.

Part One: SNES games under $50.

Super Mario World 2: Yoshi's Island

Super Mario World 2: Yoshi’s Island - $33.99 and up (used)

You play as one of a variety of Yoshis, who, in some terrible twist of fate are now responsible for keeping baby Mario from being kidnapped whilst saving baby Luigi from baby Bowser and Kamek. I distinctly remember the final battle with Bowser being far more metal than it really is.

The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past - $38.59 and up (used)

Again, snag a used copy for less than $40. Hyrule will thank you. Your fact of the day: This game is known as The Legend of Zelda: Triforce of the Gods in Japan.

Super Metroid

Super Metroid - $56.97 and up (used)

The heyday of Samus Aran.

Final Fantasy III

Final Fantasy III - $49.02 and up (used)

One of the most iconic Final Fantasies. This title was not released outside Japan until a 2006 Nintendo DS remake.

Secret of Mana

Secret of Mana - $61.89 and up (used)

Another incredible SNES game, notable for using real-time battle instead of turn-based like many of its contemporaries. Not many were made, so it is harder to get than some other titles.

Stay tuned for Part 3: Best SNES games of all time!


I’m always looking for new awesome products, so please send me your favorites at

A look at the Final Fantasy series from best to worst Tue, 24 Nov 2015 06:42:03 -0500 Ty Arthur


Final Fantasy XV is now on the horizon, and the highly anticipated remake of FF7 is coming as well, so there's no shortage of major releases arriving soon for RPG lovers.


If the huge number of releases up till this point are any indication, we probably have many, many more spin-offs and numbered titles still on the horizon as Square Enix experiments with the formula and heads in new directions.


What did you think of our picks, and what order would you have placed the best to worst ranking of Final Fantasy games?


Worst: Final Fantasy 13


You know how everyone feels about Final Fantasy 12? That's how I feel about part 13. Seriously, this abomination needs to be nuked from orbit and then some men in black need to show up and wipe the disappointment of FF13 from our memories. This is the only game in the series I've actually put down in disgust and never had any desire to pick back up again. That's 10 hours I'll never get back.


The first entry for the PS3 / Xbox 360 era may have enhanced visuals, but absolutely everything else was a tragic misstep. The absolute bottom of the Final Fantasy barrel, XIII made the tragic mistake of losing composer Nobuo Uematsu and then gave the double whammy of actively annoying characters (Vanille is the worst thing to ever happen to gaming) and a truly uninteresting combat system.


No matter how badly FF15 gets nerfed, I take solace in knowing it can't be as bad as this entry in the series.



Final Fantasy Mystic Quest


Mystic Quest is one of the very few Final Fantasy games to never get a remake or re-release, and unfortunately there's a reason for that. The combat system switched to a different view more along the lines of Phantasy Star, and the story and characters were incredibly weak, mostly existing as vehicles for a never-ending string of monotonous battles.


Trudging through the constant onslaught of repetition becomes a serious chore that makes Mystic Quest hard to play for extended periods. Despite all that, I have to admit I still I have a soft spot in my heart for this red-headed stepchild of the FF series, mostly because of the many hours I put into it as a young 'un. And on the plus side, it's not Final Fantasy 13.



Final Fantasy 2


Not many games open with your party getting utterly annihilated, so FF2 has that unique start going for it. Everywhere else it remains as difficult to get into as the first game in the series, but without the nostalgia factor since it didn't hit the U.S. until decades after its Japanese launch.


Final Fantasy 2 definitely has the most odd skill and leveling system for the series, improving your stats as you use them in battle or as you are hit by enemy attacks rather than as you gain experience points.


Even for its age, the game design wasn't the greatest, as you could literally walk into an area where you'd die immediately in every battle without any warning or prompting to stay away until reaching a higher level.



Final Fantasy 3


Playing the original NES/Famicon versions of the first three games in the Final Fantasy franchise, the visual style is incredibly similar with only minor graphical tweaks. The major differences were instead in the leveling and class systems.


Final Fantasy 3 is where many of the iconic elements of the series that appear in every game originated, but, unfortunately, they were only gestating here and not fully developed. Lacking the nostalgia of the original or the more polished style of the SNES games to come, FF3 exists mostly as a curiosity to be explored to see how far the series has come.


For those who can't handle the simple graphics and clunky controls, updated 3D versions with gameplay tweaks came to the Nintendo DS, the PSP, and the PC.



Final Fantasy 10


As a kid who grew up on the excellent storytelling and very different art style of the SNES and PS1 days, I never developed the same emotional connection to the PS2 games the next generation of RPG lovers has, so frankly I'm not a big fan of this entry.


Swapping out characters directly in battle was neat and some of the characters had their moments, but overall this is one of the weaker entries in Final Fantasy history on most other fronts.


Adding underwater football also really didn't do anything for me, as I found myself wondering why I was learning Blitzball plays instead of battling monsters or saving the world...



Final Fantasy 5


While graphically pleasing (for the early SNES days anyway) and fleshing out the class system that would become very famous later on, there's actually a lot wrong with this game.


Taking place in a variety of worlds that only had a few quests each meant that huge areas were pointless, and it's easy to get lost without figuring out just where you are supposed to go. The game also gets fairly repetitive after a few hours, and it's worth mentioning that in the North American version your main character's name is, oddly, “Butz.”


Nobody in North America played it (legitimately anyway) for a long time due to the lack of an official release until much later on, so FF5 really missed its window to shine. Of course, everybody in the know had downloaded an English translation ROM way before Squaresoft figured out people actually wanted to play this game and gave it a proper stateside release.



Final Fantasy 8


Although the graphics improved and many new elements were added in, the characters just weren't as likable nor the story as engaging as Final Fantasy 8's groundbreaking predecessor. Adding in a card game was an interesting twist for a time when kids were still trading Pokemon cards at recess, providing an extra level of depth for those who spent the time learning its mechanics.


Some of the changes were hit or miss, as the game didn't just completely change the magic system, it even changed the menu system. Letting you swap out which three abilities you wanted was cool in theory, but it was annoying to decide whether you wanted magic or items for the next few battles.


The characters were sometimes amusing and charming... and sometimes just flat out annoying. I'm still split on which side of that divide Laguna lands when he gets a leg cramp while trying to muster the courage to chat up a sexy singer and then somehow gets her back to his hotel room but doesn't make a move.



Final Fantasy


This is where it all started, and whoever would have guessed the absolutely massive industry it spawned? Going back and playing it today there's a huge D&D influence to the first game (especially in the magic system) that many probably missed back then.


Needless to say, this is a very bare bones game where the formula hadn't been refined yet. Some of the classes were completely pointless, and the combat system was in need of serious polish (you could actually attack an empty space if another attack took down an enemy), but there's a nostalgia to be had here, especially in that distinctly '80s fantasy box art.


The witch Matoya's backwards talking broomsticks are also a little gem of gaming history that have been referenced in all kinds of media since those heady early days of console role-playing games.



Final Fantasy 4


Released as Final Fantasy 2 originally in North America, this is another game in the franchise that's completely iconic and remembered fondly but actually has a ton of flaws.


While I probably played this game a couple of dozen times as a kid, returning to it as an adult will cause more than a few cringes. Despite the memorable characters and fun gameplay, much of the dialog and plotting is flat-out bad (who can forget such heart felt insults as “You spoony bard?”). But hey, you get to fly a space whale to the moon!


This was also one of the earlier games to feature major character deaths that really stuck with you, as well as villains that you won't soon forget. The music from that battle against the dancing calcobrena dolls thoroughly creeped me out as a kid, and I can still hum it to this day.


If you want to return to the kingdom of Baron and see what happened with Rose and Cecil's kids, there was a direct sequel for the Wii (in the exact same original art style) released in episodic format, with each segment revolving around a different character.



Final Fantasy 12


This one may be a bit controversial ranking above others, as plenty of Final Fantasy fans straight up despise this game and would like to see it stricken from the franchise's history. Those fans are also wrong.


I'll grant you Vaan is somewhere between annoying and forgettable, and all the characters do oddly look too similar, but that's about where the criticisms end.


Gameplay-wise, FF12 is very solid and offered a satisfying experience capping the PS2 era as the consoles were about to change over. The map-based skill system was interesting to learn and play around with, while the completely redesigned combat was a fun change of pace, and unlocking all the monster entries offered a reason to keep playing previous areas.



Final Fantasy 7


Age hasn't been kind to the most famous game in all Final Fantasy history, but it still remains a strong contender for the top spots, even if there's a whole lot of nostalgia influencing that positioning. Props also have to be given where they are due for introducing RPGs to a much wider western audience.


On the positive sides, who could forget cross dressing for a mob boss, chocobo racing, snowboarding at Gold Saucer, the absurdly long Knights Of The Round summon, or the excellent materia system?


On the downsides, the graphics are straight up ugly at this point, and the story was often bizarre and sometimes incomprehensible (it took me more than one playthrough as a kid to figure out just what the heck Cloud actually was and what his relationship to Zack was supposed to be).



Final Fantasy 9


Capping off the golden era of PS1 releases, FF9 returned to actual fantasy territory after two games that strongly blended sci-fi and modern day elements into the mix.


Although there was lots of comic relief (particularly with the knight character Steiner), there's some gut-punching stuff in this story. Vivi's storyline is both thought-provoking and heart-wrenching, even when it's filled with adorable little guys in overly large hats.


Final Fantasy 9 is also notable for working summoned monsters into the actual main storyline, rather than just being these beings of massive power you casually pull out for any given random battle and then send away a few minutes later.



Final Fantasy Tactics


The only game to truly compete with Final Fantasy 6, this turn-based strategy take on traditional Final Fantasy lore is another one where the music and sound effects are major highlights. For a game featuring a more serious and dark tone than the rest of the entries in the series, the music really ramps up the tension and perfectly matches the art direction.


While the job-based class system and grid combat system are excellent, it's the story and characters that shine most brightly. It's a complex story but one that's still easily accessible, and it was a little daring for the time it was released in (when games were still considered “for kids”) with its openly anti-religious themes.


That bleak ending is perfect for the story being told as Ramza – who saved the world – gets branded a traitor and forgotten by history, while Delita – who is actually the villain – becomes king.



Best: Final Fantasy 6


RPGs not only cut their teeth but really hit their stride on the SNES, with the cream of the crop on that beloved system easily Chrono Trigger... and Final Fantasy 6. Originally released as Final Fantasy 3 in North America, there's a whole era of kids who first experienced this legendary game under that title before RPGs were even close to mainstream. We may have been the nerd crowd, but we had something awesome no one else had caught onto yet.


Fast forward from 1994, and Final Fantasy 6 still stacks up today as a game worth playing that frankly beats out a lot of modern titles in terms of characters, story, music, and yes, even art style. To be honest, I don't think Squaresoft/Square Enix has ever released anything better on any of those fronts to this day. The quality of the soundtrack can't be overstated, as this is some of the best music Nobuo Uematsu has ever crafted.


That opera house scene is one of the best in gaming that still makes people tear up today, and that's just the tip of the iceberg. The multi-part battle while defending Narshe, switching between three groups of characters separated across the continent, stealing mechs in the imperial camp, the ghost train, and the world getting completely and utterly destroyed half way through the game are all classic moments in gaming.


Every playable character had an interesting backstory as well as a unique combat ability that made them all play differently, but let's not discount the bad guys. Has there ever been an antagonist like Kefka? Turns out the insane clown was way more evil than the evil emperor he worked for, and he succeeded where every other villain failed in a quest to destroy the world and rule the ashes.



Without question, Final Fantasy is easily the most famous and prolific console RPG series of all time, introducing several generations of gamers to the concept of turn-based side by side battles as heroes attempt to overthrow kingdoms and protect magic crystals.


The coming next-gen remake of Final Fantasy 7 was one of the biggest pieces of news to land from E3 this year, but it's not all we have to look forward to, with the anticipated part 15 arriving next year and slated to shake up the formula quite a bit.


Ranking these games from best to worst is a monumental task, especially considering the sheer number of titles released since the first Final Fantasy way back 1987. To keep things manageable, here I'm focusing on base single player games in the main series, with two spin-offs included solely because of their iconic nature. The mobile phone games, spin-offs, sequels, MMORPGs, and Legend / Adventure titles on the Game Boy are all being left off this time around.


Even by culling all those extra games and whittling it down to the 14 titles included here, ranking them is harder than you'd think, as most of the Final Fantasy games have been re-released in alternate versions, some with major graphical and gameplay changes. The first game alone has come out in no less than 11 separate releases from the NES to the PlayStation to mobile phones and most recently for the 3DS.


For consistency's sake, these are all being ranked based on their original versions and not on the later re-creations.

Final Fantasy classics come to Amazon Fire TV Wed, 28 Oct 2015 10:01:15 -0400 Thewritevictor

Final Fantasy classics III, IV, V, and VI, are all now available for streaming from Amazon's newest device, Amazon Fire TV

All four games have been gloriously improved for Amazon Fire TV's release. Final Fantasy III brings new 3D sequences and updated designs while Final Fantasy VI's graphics were all painstakingly recreated by one of the original graphic designers, Kazuko Shibuya himself.

Final Fantasy 3

Final Fantasy 6

In celebration of the release, Square Enix is offering a sale of 50% off the titles starting October 29 and lasting until November 26. Players can download the four updated games via the Amazon Appstore for immediate gameplay gratification. 

Meanwhile, Amazon Fire TV is still pushing strong into the world of gaming. The Final Fantasy titles join over 800 other games available through the streaming network, including Knights of the Old Republic and Shovel Knight. 

So far Amazon Fire TV Gaming hosts mostly mobile games and apps that are played through their game controller and the Fire TV stick, but reviews have been less than enthusiastic since the device's launch.

"If I could give this zero stars I would. As everyone else has said..." - Michele's review of Fire TV Controller

With compatibility issues and a serious lack of communication from Amazon, many buyers have seen only headaches as they try Fire TV Gaming. Players, for now, seem to be sticking with the consoles they know and love instead of jumping for the new streaming device.

Will the new additions of Final Fantasy classics be enough to gain the praise of players throughout the gaming community? Tell us what you think of Amazon's new adventure into gaming in the comments below!

Flashback: Chrono Trigger stands the test of time Fri, 21 Aug 2015 08:42:26 -0400 Larry Iaccio

Every Friday in honor of #flashbackFriday (yes, I went there) I plan on looking back at a classic game that had either a profound impact on my gaming career or impacted the industry in some way. Let's be clear, I am not reviewing these games, but rather expressing how I remember them in comparison with how I feel about them now after having played through them again.  This week I'm looking at the classic time-travelling RPG, Chrono Trigger

Excuse my terrible pun in the article's title (expect a lot of time-based puns throughout), but it's true - Chrono Trigger is an amazing RPG that needs be played by fans of the genre. It was a groundbreaking game that was both critically and commercially successful when it first came out for the Super Nintendo back in 1995. And even to this day could still be considered one of the best RPGs ever made.

Although some of this novelty has lost its charm today, Chrono Trigger's time travelling system is an essential part of the story that is fully realized and never wears out its welcome.

Chrono Trigger was developed by RPG king Squaresoft's 'dream team', which consisted of Final Fantasy creator Hironobu Sakaguchi, Dragon Quest and Dragon Ball character designer Akira Toriyama, and Yasunori Mitsuda with Final Fantasy composer Nobuo Uematsu.

Plot & Gameplay

Chrono Trigger follows around a voiceless hero who goes by the name of Crono (you can rename him though). Set on some earth-like planet initially in the year 1000 A.D., we see Crono and his friend Marle watch the tech-savy Lucca present a teleportation device at the Millenial Fair. Marle volunteers to be a test subject for the device, but she unexpectedly opens up a time portal when her pendant reacts strangely to the machine, which flings her into the past. From there Crono sets out to find his friend and ultimately learns that a being called Lavos wipes out civilization in the year 1999 A.D. So he vows to try and save his world.

Throughout the game, there are a total of 7 playable characters that can join your party (2 of them being optional), 7 different time periods that you will inevitably have to travel to (ranging from 65,000,000 B.C. to "the end of time"), and a total of 13 different endings you can get (14 if you're playing the DS version).

This is Magus, the only playable character not shown in the header art.

The gameplay is much like an older Final Fantasy game in many ways. The battle system, which is very polished, is a turn-based system known as active time battle. This basically means that each character gets a time gauge that allows them to attack once it is filled up. This gauge fills up quicker or slower depending on the characters speed. From there characters can attack, use items, or do special moves called "techniques" (tech for short) that use up their magic points.

The key way that Chrono Trigger is different than most Final Fantasy titles is the fact that battles aren't random. You can see the enemies on screen and only battle them if you bump into them. This is a very welcome change and basically eliminates the need to do any kind of level grinding, as the game does a really good job levelling your party up through required encounters. This in turn makes the battle system feel as if it really does rely strategy and skill more so than just how strong your character is. And that makes a difficult battle all the more rewarding in the end.

Aside from the battle system, one of the most unique things about Chrono Trigger is its time travelling component. While that may be a fairly commonplace thing now, back then it was a groundbreaking feature, and still to this day Chrono is one of the most well-executed time travelling games to exist. 

The Epoch was the name of the time travelling vessel in the game

Things done in the past would affect future events and actually seeing the ramifications of your actions hundreds or thousands of years down the line in this fully-realized world is pretty impressive. Although some of this novelty has lost its charm today, Chrono Trigger's time travelling system is an essential part of the story that is fully realized and never wears out its welcome.

Even to this day, Chrono Trigger could still be considered one of the best RPGs ever made.

The biggest downside to the game is that after beating it once, you have the option to start a new game with all of the stats and items from your previous play through so that you can try and get all of the different endings. This doesn't sound like a bad thing, but the game doesn't adjust to your leveled characters enough - so after beating the final boss and most powerful character in the game, the rest basically just becomes a grind to unlock the different endings (which could be good thing depending on the type of player you are). Although this was one of the first games to include a "new game +" option, the replay value starts to wear thin rather quickly.


You are either going to love this art style or hate it. Toriyama's designs are recognizable and very consistent throughout, but if you are not a fan of the Dragon Ball or Dragon Quest series, chances are you are not going to care for these visuals very much.

If you are not a fan of the Dragon Ball or Dragon Quest series, chances are you are not going to care for these visuals very much.

With that being said, I absolutely love art style. I am a huge fan of Toriyama's work and he brought such a unique look to this game that is as endearing as it is impressive even to this day. Many enthusiasts rank this as one of the best-looking SNES games ever, right up there with the beautiful Final Fantasy III (or VI, however you want to look at it).

The soundtrack was mainly composed by newcomer Yasunori Mitsuda with some tracks being completed by legendary Final Fantasy composer Nobuo Uematsu after Mitsuda fell ill. This gave Chrono Trigger a breath of fresh air compared to an FF title. The score was not over-the-top, but somewhat simplistic and evoked a sense of atmosphere and emotion exactly where it needed to.


Play this game, that's it. If you're not a fan of turn-based combat or traditional JRPGs in general, then maybe this game isn't for you. That's the only exception. For all of you who have ever played a Final Fantasy game, or any RPG for that matter, then you owe it to yourself to check this masterpiece out.

Final Fantasy Discount Celebrates Android TV compatibility until August 13th Fri, 07 Aug 2015 20:16:26 -0400 Steven Troya

Square Enix has announced that Final Fantasy III to VI will receive an update for compatibility on Android TV. To celebrate, Final Fantasy III to VI will be getting discounts on the Play Store until August 13th.

Final Fantasy III to VI will be reduced from $15.99 to $7.99 and you better move fast since the offer will only last for a few days.

While the games are at discounted price, your chance to get into the Final Fantasy series (if you aren’t already) has come. Final Fantasy has been around since 1987 and many fans will definitely recommend this batch of games.

In Final Fantasy III, four adventurers together as one of those adventurers, Luneth leaves the village of Ur to find three other comrades in order to save the world from the chaos that the Gulgan prophesized.

Final Fantasy IV gives you the role of Cecil, a knight stripped of his command. Chaos is starting to ensue in the world as creatures of darkness begin to roam the lands and the king begins to seek the Crystals. Figure out why in this gorgeous game!

In Final Fantasy V, the Crystals of water, fire, earth, and wind have suddenly lost their power and are now on the verge of destruction and by extension, the very world itself! Join Bartz and co. on their epic adventure.

Finally (ha!), Final Fantasy VI is set in a world devoid of all magic—all for one girl who posses the lost power. Meeting Locke, a young man, they attempt to escape the evil Empire, which has kept Terra, the only girl with magic, enslaved for many years. This one event sets of a chain of events that will eventually lead to one inevitable conclusion.

Retro RPGs in Final Fantasy, Dragon Quest Series Discounted on Mobile Devices Sat, 20 Dec 2014 15:03:33 -0500 Brian Spaen

Need an classic RPG fix for the holidays? If you have an Android or iOS phone or tablet handy, you can get multiple Square Enix games at heavily discounted prices.

Normally, the later Final Fantasy titles are available for $15.99, but all the titles will be discounted until January 5th. Highlights include Final Fantasy IV and VI for just $7.99, Dragon Quest VIII for $12.99, and Chrono Trigger for $4.99.

Here are all the deals for select Final Fantasy and Dragon Quest games on Google Play and iTunes.

  • Final Fantasy - $3.99 (50 percent off)
  • Final Fantasy III - $7.99 (50 percent off)
  • Final Fantasy IV - $7.99 (50 percent off)
  • Final Fantasy IV: The After Years - $7.99 (50 percent off)
  • Final Fantasy V - $7.99 (50 percent off)
  • Final Fantasy VI - $7.99 (50 percent off)
  • Dragon Quest II - $2.99 (40 percent off)
  • Dragon Quest VIII - $12.99 (35 percent off)
  • Chrono Trigger - $4.99 (50 percent off)

For those wondering, the only classic Final Fantasy title that's left off the list (pre-FFVII) is Final Fantasy II, which is available for $3.99 and doesn't have a discount. All of these Final Fantasy games are remakes that have been found on various Nintendo and Sony consoles and handhelds.

And as a friendly reminder to those that remember playing the great Final Fantasy III on Super Nintendo, that is actually Final Fantasy VI on this list. The FFIII on this list is from the original Nintendo that was only released in Japan before Square Enix remastered and brought all the titles over to North America.

Will you be picking up any discounted titles from Square Enix over the holidays?

Image credit: Nerd Reactor

Final Fantasy III Now Available On Steam Tue, 27 May 2014 08:26:04 -0400 GabrielKross

Are you one of those that missed out on the actual Final Fantasy III growing up? I'm not talking about the mis-titled Final Fantasy VI here I'm talking about the game that almost never made it to an English release. Final Fantasy III was added to the Steam store today.

This steam release boasts that it is fully optimized for PC game play. The following are the upgrades to the Nintendo DS version which released on August 24th. 

  • New and improved 3D visuals and story sequences.
  • Quicker browsing through the monster bestiary and other game record.
  • New visual designs for the Job Mastery Cards.
  • Upgraded graphics for PC.
  • Includes Steam Trading Cards & Achievements.

This is an exciting addition to RPG fans' Steam library. I'll definitely picking this game up for myself. Leave a comment below if you're excited for this port and why. Happy gaming friends, I hope your fantasies are never final.

Ouya: It's Here -- Now Publicly Available Tue, 25 Jun 2013 09:30:11 -0400 GabrielKross

The Ouya is out! A post on Twitter announced its release this morning. If you haven't ordered it from Amazon yet, it's already sold out. I have to admit I don't really know too much about the Ouya personally so I started digging through the internet to find out more.

The Console

After doing some research, I've learned that this system is like a computer. You can run things like, Crunchyroll, and iheartradio. A big feature for the Ouya is the fact that you can try every game before you buy it. This is a most intriguing concept; it cuts out the need for companies like Blockbuster and Gamefly, saving the user money if they decide the game isn't for them. The Ouya contains a NVIDIA Tegra 3 processor, 1gb of RAM, and 8 gb of internal memory, which you can add onto via a USB device. One more unique feature of the console is the company welcomes you to open it up and take a look inside--no other company has ever taken that stance on a gaming console.

The Games

There are a plethora of games already released for the Ouya. A whopping 173 games to be exact. All of which are digital downloads, so no need to go anywhere to pick up a copy. One of the many titles available is Final Fantasy III. Additionally two emulator programs for the Super Nintendo are listed on the the Ouya's available games. There are multiplayer games that can be played by linking four Ouyas together or going online.

My Thoughts

Overall, I don't see myself getting the Ouya; there aren't enough games that'd I'd be interested in on the console. It's a great concept, so I won't belittle the Ouya at all, I am just hard to impress when it comes to games. If you're looking to get an Ouya, head over to to place an order since Amazon is currently sold out! Happy gaming!