Gigantic Articles RSS Feed | GameSkinny.com Gigantic RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Gigantic Tier List: All Heroes and Their Stats https://www.gameskinny.com/aj5sr/gigantic-tier-list-all-heroes-and-their-stats https://www.gameskinny.com/aj5sr/gigantic-tier-list-all-heroes-and-their-stats Fri, 18 Aug 2017 10:43:45 -0400 tofuslayer

Gigantic is the upcoming free-to-play MOBA from Motiga, that released on July 19 for PC and Xbox One. Each of the heroes in this team-based combat game has their own set of unique abilities and stats -- and knowing them is important to building the most effective party.

So far, there are 22 different heroes across 6 playable tiers. This list will lay out all the heroes we currently have, which tier they are in, and all their stats.

S+ Tier Characters in Gigantic

HK-206
  • Type: Ranged
  • Role: Shooter
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 2100
  • Front armor: 30
  • Back armor: 20

Lord Knossos
  • Type: Melee
  • Role: Bruiser
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 2500
  • Front armor: 15
  • Back armor: 10

 

S Tier Characters in Gigantic

Tripp
  • Type: Melee
  • Role: Assassin
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 1500
  • Front armor: 15
  • Back armor: 10

Wu
  • Type: Melee
  • Role: Fighter
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 1700
  • Front armor: 15
  • Back armor: 10

Beckett
  • Type: Ranged
  • Role: Shooter
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 1600
  • Front armor: 15
  • Back armor: 10
 

 

Uncle Sven
  • Type: Ranged
  • Role: Healer/Utility
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 2100
  • Front armor: 15
  • Back armor: 10

 

A+ Tier Characters in Gigantic

The Margrave
  • Type: Melee
  • Role: Tank
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 2950
  • Front armor: 30
  • Back armor: 20

Ramsay
  • Type: Melee
  • Role: Assassin
 
 
 
 

Zandora
  • Type: Melee
  • Role: Tank/Utility

 

 

 

 

Charnok
  • Type: Ranged
  • Role: Caster
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s 
  • Health: 2000
  • Front armor: 15
  • Back armor: 10

Vadasi
  • Type: Melee
  • Role: Tank
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 2150
  • Front armor: 15
  • Back armor: 10

 

 

A Tier Characters in Gigantic

Pakko
  • Type: Melee
  • Role: Bruiser/Control
  • HP Regeneration Delay: 4s
  • Health: 2450 
  • Front armor: 15
  • Back armor: 10
  • Armor back special: 10

Tyto the Swift
  • Type: Melee
  • Role: Assassin
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1/s
  • Health: 1700
  • Front armor: 15
  • Back armor: 10
  • Right side armor: 10

 

Voden
  • Type: Ranged
  • Role: Shooter/Utility
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s 
  • Health: 1600
  • Front armor: 15
  • Back armor: 10

 

B+ Tier Characters in Gigantic

Imani
  • Type: Ranged
  • Role: Shooter
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 1500
  • Front armor: 15
  • Back armor: 10

Mozu
  • Type: Ranged
  • Role: Caster
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 1500
  • Front armor: 15
  • Back armor: 10

Xenobia
  • Type: Ranged
  • Role: Control
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s 
  • Health: 1700
  • Front armor: 15
  • Back armor: 10

B Tier Characters in Gigantic

Aisling
  • Type: Melee
  • Role: Summoner/Utility
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 1500
  • Front armor: 25
  • Back armor: 15
  • Left side armor: 15
  • Right side armor: 25
  • Front armor special: 35
  • Back armor special: 25

Griselma
  • Type: Ranged
  • Role: Summoner
  • HP Regeneration: Delay: 5s/ Rate: 133s
  • Stamina Regeneration Delay: 1s
  • Health: 1600
  • Front armor: 15
  • Back armor: 10

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Those are all the heroes we currently have info on! Check out our other Gigantic guides, and be sure to stay tuned for more content as the game gets updated!

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Gigantic Beginner's Guide: Heroes, Guardians, and Creatures https://www.gameskinny.com/skewm/gigantic-beginners-guide-heroes-guardians-and-creatures https://www.gameskinny.com/skewm/gigantic-beginners-guide-heroes-guardians-and-creatures Wed, 19 Jul 2017 12:37:57 -0400 Serhii Patskan

After a year of beta testing, the complete release of Gigantic is coming for free to Steam and Xbox One on July 20. This new MOBA will surprise many players with its unusual mechanics and a roster of powerful heroes. And even if you have a massive experience in the given genre, Gigantic will still provide you a decent challenge.

It’s a hard game to master that offers a complete multiplayer team experience with the voice chat and command pings. The understanding of the match-ups will play a huge role in the competitive play, and the only way to get the advantage is to have more knowledge about the game than the other team.

So keep on reading if you want to learn how to play Gigantic as effectively as possible!

The Rules of the Game

Two teams of five heroes play against each other on a map that hosts two guardians -- enormously powerful creatures that must fight each other to death. Each team must power up their guardian so that it can strike down the enemy guardian.

Your team then needs to inflict three wounds to the enemy guardian in order to achieve victory. The first guardian that reaches 100 points of power has the advantage, so your job as a team is to know how to power up your guardian faster than the enemy’s team.

Power Gauge

There are four ways how your team can power up your guardian:

  • Killing an enemy hero
  • Killing a young creature
  • Killing an adult creature
  • Capturing power orbs

Each of these four actions will bring the power gauge that much closer to 100 points. If you can do it faster than your enemies, then you will have a greater chance of winning.

Enemy Guardian

As soon as your power gauge gets full, your guardian will immediately chase the enemy guardian and capture it for you to inflict damage while it’s down. If you manage to remove all three health charges from the enemy guardian, your team wins.

Timing and positioning are extremely important here. You will have about 15-20 seconds to finish off the enemy guardian -- and if you fail to do so, the other team will have the chance for a comeback.

The Composition of Your Team

Currently, there are 18 heroes available in Gigantic. Just like in every other MOBA, characters have certain roles that have to be well-distributed in order to create an effective team of five players. Here you need to have at least one strong melee front-liner, a supporter, a healer, and a couple of ranged heroes or assassins.

The best melee hero in the game is Lord Knossos, who is both highly mobile and strong. Beckett is a great ranged character. And if you want to add something spicy, then consider Uncle Sven, who can serve as your team’s main support.

Of course, you can manage your roles the way you want it, and the way that's most fun for yourself and your friends. But always be aware that the enemy team will work really hard to put your guardian down, and they will use the best possible combinations of heroes they can get.

The Importance of Healer

One of the most important (and often neglected) types of character in any MOBA game is the healer. In Gigantic there aren’t that many great healers, but there is one you don’t want to miss -- Vadasi.

This hero is really something, as she is not only capable of healing all of her allies, but she can do just as much damage to the enemies. This means that she will not decrease the efficiency of your team by taking the slot of another typical damage character, but will actually make a difference.

Tanks and Assassins

It’s really cool how Gigantic treats its heroes in a different way than other MOBAs. For example, The Margrave -- the game’s best tank -- is not your typical slow hero, but one that can both handle enormous amounts of damage and charge using his blazing shield as an attack mechanic.

Speaking of charging and killing several enemies at once, consider Tyto the Swift – an assassin with a skill that literally lets him swoop through a group of enemies and slash them all down at once.

Creatures and Upgrade Mechanics

Creatures are just as important for your victory as the heroes you choose for your team. You can summon creatures in certain places on the map and they will help you power up your guardian rather quickly.

You should always protect your creatures and try to take down the creatures of the enemy team. Currently, there are five types of creatures available for summoning, so consider them carefully and decide which ones you want in your match-up:

  • Bloomers look like trees and carry the function of healers. So in case you have no healer as a hero in your team, then consider this type of creature as a replacement.
  • Cerberus is a hyena-like creature that sniffs out the enemies on the map and indicates them on the mini map. This type of creature is super useful for any team composition.
  • Cyclops is a large beast that controls certain areas of the map and blocks the enemies from passing through them.
  • Drake is a pure damage creature that can be used in close combat and for siege attacks.
  • Obelisk is the only type of creature that can be summoned on the enemy territory for the sole purpose of protecting your power orbs from being captured.

When you first summon the creature, you will summon a young version. Then, you can upgrade it to the adult status. In order to do so you must have enough Focus charges that can be accumulated in the following ways:

  • Damaging enemy players
  • Healing your teammates
  • Taking damage from enemies

Know Your Guardian’s Weak Point

The two available guardians in Gigantic, one for each team, are controlled by an AI, just like the creatures you’ve summoned previously. Leiran the Griffin and Grenn the Naga are their names, and you must know how to inflict enough damage to each of them if you want to achieve victory in this game.

As soon as your ally guardian reaches 100 power, it will rampage across the map and pin down the enemy guardian. Your team must be ready for the moment and get all of your damage power on one spot -- the guardian’s head.

It will start glowing to let you know that this is where you need to shoot. If you manage to deal 24,000 damage at once -- the enemy guardian will be defeated, and your team will win. If you can’t, then the enemy guardian will be released, and you will have to start over again.

But don’t worry, the damage inflicted to the enemy guardian is preserved -- so if you manage to capture it once more, it’ll be easier to kill it. All it takes is three wounds:

  • First wound -- 6,000 HP
  • Second wound -- 8,000 HP
  • Third wound -- 10,000 HP
Protect your guardian

What do you do when the enemy guardian is chasing your own guardian? Don’t stall -- protect it with the help of a shield! The opportunity to build the shield appears right at the moment when the enemy guardian begins the rampage.

The shield will protect your guardian to a certain extent, so build as much of it as you can. Below is the breakdown of the damage such a shield can withstand:

Power Enemy Guardian Damage Shield Strength
0 Power 5000 dmg / 7500 dmg 0 hp
10 Power 4800 dmg / 7200 dmg 70 hp
20 Power 4600 dmg / 6900 dmg 140 hp
30 Power 4400 dmg / 6600 dmg 210 hp
40 Power 4200 dmg / 6300 dmg 280 hp
50 Power 4000 dmg / 6000 dmg 350 hp
60 Power 3800 dmg / 5700 dmg 420 hp
70 Power 3600 dmg / 5400 dmg 490 hp
80 Power 3400 dmg / 5100 dmg 560 hp
90 Power 3200 dmg / 4800 dmg 630 hp
100 Power 1000 dmg 700 hp

 

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This should be enough for you to get the best out of your heroes, creatures and guardians in Gigantic. Make sure to choose one hero and practice with it as much as you can, and don’t forget to communicate during the match-up with your teammates for more efficiency.

Come back soon for more Gigantic guides here at GameSkinny!

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How to Upgrade and Play Tyto the Swift in Gigantic https://www.gameskinny.com/f5vif/how-to-upgrade-and-play-tyto-the-swift-in-gigantic https://www.gameskinny.com/f5vif/how-to-upgrade-and-play-tyto-the-swift-in-gigantic Tue, 25 Jul 2017 11:16:31 -0400 ESpalding

Gigantic has been on many gamers' radar for quite some time, and was finally released this week. This new MOBA has a whole host of heroes for players to learn and master -- and Tyto the Swift is one of them.

Tyto is classed as an assassin and one of the most favored melee characters in the game. So if you're a melee-heavy player who likes to hit hard and fast, he just might be the champion for you. And if you follow this guide, you'll have this deadly assassin mastered in no time.

Tyto's Role in Gigantic

As I've already mentioned, Tyto the Swift is classed as an assassin. Assassins are designed to be able to deal out lots of burst damage in a short amount of time, but this also means that they are pretty vulnerable if they get caught because they have little defensive capability.

Assassins like Tyto rely on their high mobility to be able to dash into combat, deal some blows and then get out of melee as soon as possible. However, as soon as someone catches them, they struggle to mitigate damage well enough to survive. But in the hands of a discerning player, Tyto can be one of the best competitive heroes in Gigantic.

Upgrading Abilities for Tyto in Gigantic

The first time you get to level up an ability, you get to choose from two Tier 1 upgrades. With further skill points, you can level that ability up to the Tier 2 -- but you need to bear in mind that each ability has its own Tier 2 improvement as well.

Here's a breakdown of how these abilities branch out at each Tier, and which abilities you should be picking up depending on the play situation that you're in.

Default Attack: Talon

Talon is Tyto's default attack (left mouse button). Even though it quite an effective attack in itself, its real bonus lies in its ability to affect Tyto's dodge. It is great as an opening attack because it disorientates any opponents it hits.

The upgrade paths for this ability are as follows:

Tier 1 (Option 1): Kith and Keen

Builds crit chance and Focus faster.

This upgrade is ideal for those situations when you want to stay engaged for longer. If you find yourself in sustained engagements where you're auto-attacking more often, this is what you'll want to pick up. 

Kith and Keen splits into the following Tier 2 upgrades:

  • Talon and Fang: Gain a higher crit chance and crit bonus after Fang has landed an attack.
    • This upgrade is the way to go if you want to deal more consistent damage throughout longer team fights. The higher crit chance will make your default attack more deadly so that you can left-click your way through an enemy's defenses.
  • Synchronicity: Performs a powerful lunge attack as soon as Fang has attacked.
    • If you want a little more burst damage and some extra mobility, this is the ability to pick up. It'll give you a bit more poke potential and let you more easily lock down a target once Fang has gotten a few hits in.
Tier 1 (Option 2): Hidden Talon

Works with dodge to increase the distance of your lunge attack, which automatically crits and applies bleeding damage.

This upgrade is brilliant for when you want to yo-yo your way in and out of the action quickly, doing some hard-hitting burst damage whenever you dive in. If you've got frontliners or other DPS characters who can stay in a fight longer or keep your enemies occupied so you don't have to, pick this one up.

Hidden Talon splits into the following Tier 2 upgrades:

  • Evade Defenses: Works when you dodge at the same time as attacking with Talon. If you hit your opponent in the back or the side, your attack will deal more damage.
    • This will likely be a go-to Tyto upgrade if you want to do more burst damage and avoid taking any hits. It will also be essential in situations where you need to act as a flanker and take out the enemy's back line.
  • Encirclement Tactics: Works with dodge at the same time as attacking. If your attack is successful, it will reduce the cooldown of Blade Dance by 2 secs.
    • This upgrade is the way to go in situations where you need to be able to escape a sticky situation. Because Blade Dance can halt attackers and get you out of a melee mess, you'll want to reduce its cooldown as much as possible in games where you find yourself getting collapsed on by larger close-combat characters.

Secondary Attack: Swoop

Swoop is quite a powerful secondary attack (right mouse button). It causes Tyto to lunge forward to drive his sword deep into his opponent.

The upgrade paths for this ability are as follows:

Tier 1 (Option 1): Cut Down

Inflicts 50% more damage on opponents below 50% health

This is a fantastic finishing upgrade that you should pick up if you're playing like a true assassin -- sneaking around the enemy's territory and securing targets who were naive enough to think they could outrun you. Cut Down (and its upgrades) are made for the assassin who is actively hunting down targets all over the map. 

Cut Down splits into the following Tier 2 upgrades:

  • Predatory Instincts: Piles on the pain from Cut Down with a damage bonus increase of 100% on targets below 25% health. If Swoop kills an opponent, this upgrade will also reset the ability's cooldown.
    • This upgrade is perfect when you're actively hunting down targets all over the map, racking up kills and helping your teammates secure low-health targets. And if you manage to secure targets consistently, the instant CDR will let you go into the next fight with your attacks at the ready.
  • Rake: Puts a huge bleed debuff on opponents that are already bleeding.
    • This upgrade will only be useful to you if you opt to take the bleed damage upgrades for Blade Dance. If that's the case, you'll definitely want to pick up Rake so that you can make enemies bleed out before they make it to safety, and severely weaken their defenses so you can consistently deal hard-hitting damage.
Tier 1 (Option 2): Swoop de Loop

Swoop can leap further and gives a 5 secs speed boost -- but you can't attack when you land.

This upgrade (and its path) are ideal for matches where you need to have as much mobility as possible. If you're consistently getting collapsed on or you can't lock down a target without being swarmed by crowd-controlling characters, going this route will help you get out of harm's way more quickly.

Swoop de Loop splits into the following Tier 2 upgrades:

  • Free as a Bird: Breaks you free of any immobilizing effect or disruption as well as cleanse all debuffs on you.
    • This is basically a "get out of jail free" card. This is the upgrade for you if you want to play aggressively and get into the thick of the action without risking your life to do so. It's also a good defensive pick if you find yourself facing an enemy team with enormous amounts of CC. 
  • Spin Cycle: Resets the cooldown for Blade Dance.
    • If you'd rather be the one dishing out some crowd control while you Swoop around the map, this is the upgrade to go for. A shorter cooldown for Blade Dance means more opportunities to immobilize enemies in order to escape a bad fight or turn the tides of an engagement.

Q Ability: Blade Dance

The Blade Dance ability (Q) basically stops an enemy in their tracks. Tyto spins his sword around in all directions, hitting any opponents in its vicinity. This ability allows you to move more quickly -- but be careful, because the longer you use it, the long the cooldown on it.

The upgrade paths for this ability are as follows:

Tier 1 (Option 1): Bleed Dance

Inflicts bleed damage on hit, which is stackable by 10.

The Bleed Dance upgrade path is useful when you want to weaken your enemies as quickly as possible during sustained engagements. This can be helpful in a number of situations -- whether you want to have bleed damage to lock down escaping enemies and synergize with the first Swoop path above, or drain the life out of tankier targets so your team can bring them down.

Bleed Dance splits into the following Tier 2 upgrades:

  • Deadly Dance: Enhances the effect that bleeds have on an opponent. Once the stacks reach 10, your Talon attack gets 25% damage boost for 3 secs.
    • If you're patient enough to build all 10 stacks of this ability, this can be a devastating finisher move. Even the bleed alone is good for wearing down enemies during a fight. 
  • Cyclone: Increases the area of effect of your Blade Dance by 50%.
    • This upgrade will widen the area of affect for your crowd control, which will make it easier for you to control and immobilize the enemy when you need to escape or engage a fight. This will also help you stack your bleeds or land other chain abilities while your enemies are indisposed.
Tier 1 (Option 2): Windborne

Increases your movement speed while attacking with Blade Dance.

If you need more mobility in order to kite around the map and get some good poke in on the enemy team, Windborne will be the way to go. This path can be especially helpful when you need to spend a lot of time on the enemy's back line, taking out squishy ranged targets or locking down escaping targets.

Windborne splits into the following Tier 2 upgrades:

  • Hard Target: When doing your Blade Dance, this upgrade repels any projectiles that are heading your way.
    • Hard Target is great to pick up when you know that there are a lot of casters on the opposing side who will cause problems for you. Deflecting their projectiles will allow you to get in close and do what you do best -- shred.
  • Windswept: The cooldown for Blade Dance is set to 6s and increases each time an enemy is hit.
    • If you find yourself needing Blade Dance so often that getting other upgrades just won't make up for the more frequent CC, then this is the upgrade you want to get -- especially if you find yourself getting collapsed on or chased down fairly often. 

E Ability: Fang

Fang is actually Tyto's little companion. He sits on Tyto's shoulder during combat, but this ability (E) causes Fang to attack an enemy for you. Fang's attack causes armor-ignoring damage and bleeds the target for 5 seconds.

The upgrade paths for this ability are as follows:

Tier 1 (Option 1): Pounce

Allows Fang to deal an extra 150 armor-ignoring damage on hit.

This is a great bit of burst damage if you want to hit as hard as you can in a short amount of time. Getting in this initial powerful hit will allow you to follow up more effectively with bleed damage or the Fang-dependent Kith and Keen path of upgrades for your default Talon attack.

Pounce splits into the following Tier 2 upgrades:

  • Gnawing Out: Makes Fang crack an opponent's armor, reducing it by 3 secs.
    • This is a great upgrade when you're facing heavily armored targets. Reducing their armor will let you fire off a few burst damage or bleed abilities to bring them down more efficiently. This is a great way to get frontliners down low enough that you can proc the low-health bonuses your Cut Down ability or do fatal burst damage through Hidden Talon. 
  • Ankle Biter: Slows down any target that Fang is attacking for 3 secs.
    • This is a great pickup for matches where you need to rove the map and lock down escaping targets. If you need less penetration and more mobility to keep your opponents from making it out alive, this is the upgrade you want to have.
Tier 1 (Option 2): Unity

Brings Tyto to Fang's location and causes Fang to stop attacking.

If you want maximum mobility and nearly global map presence, this is the upgrade you'll want to pick up. Unity will let you quickly get anywhere on a map -- so whether you need to quickly get to a team fight or catch up with an escaping enemy to lock them down, this upgrade will help you out.

Unity splits into the following Tier 2 upgrades:

  • Celerity: Increases your haste by 33% for 3 secs once you have teleported.
    • This upgrade is beneficial if you need to keep laying on the burst damage while keeping up with your target. It's also good if you're playing more stealthily and want to have the enemy distracted before you jump into the fight yourself. Either way, no one is going to be getting away from you with this upgrade.
  • Disruption: Causes Fang's opponent to be dazed when you teleport in.
    • This is obviously a great upgrade for crowd control. If you want to take full control over the enemy's movements during a fight, you can use this to hold them still while you either further immobilize and stack bleeds with Blade Dance, get burst damage via Hidden Talon or Swoop, or slowly wear them down with crit damage.

F Ability: Blur

Blur is another of Tyto's more useful attacks (F). It's best used against a group of enemies, as the rushing motion gives all enemies in the group a bleed effect. It is a very strategic ability, as it will mean that opponents will be less likely to bunch up -- making it easier for the rest of your team to pick them off one by one.

The upgrade paths for this ability are as follows:

Tier 1 (Option 1): Easy Strider

Allows you to move 10% faster and reduces the rate at which Stamina drains by 25%

This is a great mobility upgrade that will let you sprint all over the map -- getting out of harm's way or hunting down targets who almost made it out alive.

Easy Strider splits into the following Tier 2 upgrades:

  • Skirmishing: Gives you faster stamina regen while you are in combat, and also makes health regen start 2 secs sooner when you leave combat.
    • This upgrade is perfect if find yourself serving as DPS in a more sustained combat situation -- because you need all the stamina you can get for your biggest abilities. This is also good to use if you find yourself roving the map and burning a lot of abilities in order to lock down the backline or retreating targets.
  • Pure Escapism: Lose a debuff when you dodge (only usable every 20 secs).
    • This option is fantastic if you know that you are up against a lot of opponents who dish out debuffs. You can dodge your way out of a nasty fight, shake off a debuff, then retaliate with some burst damage or some bleed (+debuffs) of your own to turn the tides of the engagement.
Tier 1 (Option 2): Angular Momentum

Gives a 15% boost to basic damage if you attack from behind or after dodging.

This would be a fantastic ability to pick up if you wanted to play Tyto as a stealthy character and use the element of surprise to your advantage on unsuspecting opponents. This has a lot of good synergy with Tyto's other mobility and CC-oriented abilities as well.

Angular Momentum splits into the following Tier 2 upgrades:

  • Precision: Increases the rate at which you build crit chance.
    • If you want to flank and crit-hit your way through a sustained engagement or increase your chances of shredding enemies from behind, then this is the upgrade for you.
  • Battle Ready: 10% more front damage reduction, with an additional 5 points added during combat. 
    • This is very much a survivability upgrade. If you find yourself getting squished a little too often, or having to face the enemy head-on rather than sneaking about and chasing them down, then you'll want to pick this upgrade up. You'll be able to play a little more defensively and wait out the enemy for the perfect opportunity to strike. 

All in all, Tyto the Swift is suited to players who like fast moving characters in their MOBA games. He might take some getting used to, as you need to always be thinking about how you can get out of combat as well as how to deal damage without taking too much yourself.

Make good use of Fang with his armor-ignoring abilities inflict the most damage you can before clearing off and finding your next victim. And don't worry too much about shoving yourself in the middle of team fights -- there will always be other characters on your team who can stay in the thick of it while you pick them off at the sides!

So, there you have it! We hope this guide to how Tyto the Swift in Gigantic works and the useful tips we've given works for you.  But if you try it out and learn that Tyto the Swift isn't really your style, then make sure you check out the rest of our Gigantic guides for more tips for other characters!

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The 9 Best Gigantic Heroes for Competitive Play https://www.gameskinny.com/jwuny/the-9-best-gigantic-heroes-for-competitive-play https://www.gameskinny.com/jwuny/the-9-best-gigantic-heroes-for-competitive-play Fri, 14 Jul 2017 15:55:07 -0400 Serhii Patskan

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Wu

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When you feel like taking on a more challenging hero, then consider Wu. This toad-like creature is probably the most difficult character to master in Gigantic.

\n

His skills are quite peculiar. Tongueflash that lets Wu catch an enemy with his tongue and pull it towards himself. However, that is just the first half of the trick, as then you will need to execute a chain of attacks, which is certainly not easy.

\n

Here is one of such chains: RMB + RMB + LMB + Q + LMB + E + LMB + RMB + RMB + LMB + Q. It’ll take you awhile before you can execute it at once, but when you do, Wu will most definitely become your favorite hero in Gigantic.

\n

---

\n

What other great characters would you like to try out in competitive Gigantic? Share your thoughts in the comments section. And stay tuned for more Gigantic guides here on GameSkinny!

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Tyto the Swift

\n

There is nothing particularly amazing about Tyto, but he is an excellent alternative to all other melee characters that you may find unsatisfying. Tyto is a swift killer that can deal with several enemies at the same time.

\n

His Swoop skill can be used for both attacking and escaping the combat, which gives him a far greater advantage against all other slower characters.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/a/d/vadasiwallpaper-e2e5c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/a/d/vadasiwallpaper-e2e5c.jpg","type":"slide","id":"165212","description":"

Vadasi

\n

You can’t play a game like Gigantic and not consider having a healer as your ally. But Vadasi is much more than just a mere healer. For example, consider her Ray of Judgement ability that deals damage to an enemy, but at the same time heals your team.

\n

Of course, she has pure damage skill as well, such as Smite, and also pure healing skill, such as Divine Wind. But her most powerful and unique weapon is Devotion -- an energy orb that sucks the life out of her, but also gives her more power in the rest of her abilities.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-67168.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-67168.jpg","type":"slide","id":"165211","description":"

Charnok

\n

Combine Charnok’s massive damage power and Margrave’s tankiness, and you will have some of the most threatening composition in the game.

\n

He can do well both in close combat (using his Dragon’s Breath ability) and long-range combat (using his Fireball projectiles). In any case, all of his skills revolve around fire and everything that you can do with it.

\n

For example, Charnok can cast Hot Hail for an AOE effect, or Flame On for an incinerating effect that lasts for some time. Whichever skill of his you decide to use, just know that everything around you will burn.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/themagrave-da358.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/themagrave-da358.jpg","type":"slide","id":"165210","description":"

The Margrave

\n

Here is Gigantic’s own tank character that can take upon himself an incredible amount of damage. Just like any other tank, one of Margrave’s main abilities lets him use a shield -- in this case it’s a shield blazing with fire.

\n

But unlike many other tanks, Margrave is not a slow hero -- on the contrary, his Charge Forth ability can turn him into a real threat for anybody standing on his way, as he rushes through the crowd of enemies. This is also a great tactic for creating a pathway for your teammates.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/c/unclesven-d2896.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/c/unclesven-d2896.jpg","type":"slide","id":"165209","description":"

Uncle Sven

\n

This fun-looking character is extremely dangerous, especially in close combat. His main abilities involve flasks filled with either explosive or acid liquids. The latter ones are especially effective for breaking armor, but these should be used mainly in enclosed areas.

\n

This type of character will fit players who don’t have a particularly good aim, as his flasks deal splash damage only. But damage is not Uncle Sven’s only utility, meaning that the support role fits him the most -- and he is definitely the game’s best support character by far.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/m/a/image1470253671-bd643.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/m/a/image1470253671-bd643.png","type":"slide","id":"165208","description":"

Beckett

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A highly mobile character with Jetpack is something you cannot miss in Gigantic -- a game that rewards fast evasive techniques. More than that, Beckett can use her main tool to take positions that are simply out of reach for other characters, which makes her truly indispensible for any team.

\n

While HK-206 covers a vast ground with the help of his machine-gun, Beckett performs an Air Strike that serves as an AOE sweeper, although it's not as consistent as the droid’s ability. And if you need to deal a lot of ranged damage to one target, then using grenades is always fun.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/k/2/hk206-dc979.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/k/2/hk206-dc979.jpg","type":"slide","id":"165207","description":"

HK-206

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A droid with a machine-gun -- a perfect match for ranged attacks. HK-206’s Bullet Barrage skill can keep an entire group of enemies at bay… non-stop, since there is no cooldown mechanic attached to it, which makes it his most powerful ability.

\n

Another great skill is Fortify, which basically turns him into a ballista that has +20 armor and a more accurate aim. The only drawback is that you can’t move while using this mode. But you can always change the location and repeat the Fortify action once again when needed.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/r/lord-knossos-gigantic-game-859-37a8d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/r/lord-knossos-gigantic-game-859-37a8d.jpg","type":"slide","id":"165206","description":"

Lord Knossos

\n

Powerful melee characters always climb on the top lists of almost all MOBAs -- and when such characters are fast in addition, then they quickly go above and beyond any competition. In Gigantic there is a character with all the above mentioned traits combined -- it’s Lord Knossos.

\n

His main skills not only let him deal excruciating amounts of damage, but also let him survive in the direst situations. Although Knossos is a straight melee character, it doesn’t mean that he is easy to play with.

\n

Some of his chain attacks are hard to master, such as Gore + Labyrinth + Skewer, but as soon as you practice enough, not a single enemy will be able to withstand its devastating effect.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/i/g/gigantic-all-heroes-8330-817aa.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/i/g/gigantic-all-heroes-8330-817aa.jpg","type":"slide","id":"165205","description":"

Gigantic, a free-to-play third-person MOBA, is finally getting its full release next week on July 20. The game is highly competitive and requires a good knowledge of all characters and their abilities.

\n

If you didn't play Gigantic while it was in beta, then you might find yourself lost when trying to pick from all the great heroes in the game. But we're here to help -- and we've  selected the top tier characters for you to choose from.

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Check them all out and decide which one fits your bill the best!

"}]]]>
Dueling Titans -- Gigantic Closed Beta Impressions https://www.gameskinny.com/twd03/dueling-titans-gigantic-closed-beta-impressions https://www.gameskinny.com/twd03/dueling-titans-gigantic-closed-beta-impressions Wed, 09 Nov 2016 02:00:02 -0500 Kris Cornelisse (Delfeir)

I first took notice of Gigantic following its initial announcement back in 2014. Sporting a stylised design that looked like the lovechild of Ratchet and Clank with Wind Waker, the game offered a combination of MOBA elements with third person shooting mechanics and promised to put a new spin on the genre.

This seemed quite promising and I followed the game’s development for a time, but beyond a few videos and appearances at conventions, the game didn’t surface for some time and I eventually got caught up in other things. All that changed when I found a PC key in my email for the closed beta weekend at the beginning of November.

Eager to finally play but not especially enthusiastic, I went in to play. I didn’t expect to find the absolute highlight of my week within the game, but find it I did. My love for Gigantic has reemerged tenfold.

Though there’s still more to come in the development cycle, the closed beta feels quite polished and the game is an absolute blast to play. The pacing of each game is smooth and feels enjoyable, and there’s rarely a break in the action. While there’s a little bit of strategy in how you move with your teammates and where you are on the map, it largely comes down to player skills as you rack up kills and control objectives.

But what is Gigantic? How does it play? Let me take you through the basics.

You have a base? We have a kaiju.

Most traditional MOBAs see teams competing with each other to destroy one another’s base, and while this is technically true of Gigantic, the means of doing so are completely different.

For starters, do you wonder why the game is called Gigantic? That happens to be the descriptor of your team’s guardian, which is either a giant gryphon or a massive dragon-like naga. Rather than be immobile and featureless base buildings, these giants take to the field to fight one another, and players use their characters to influence this battle.

In addition to the guardians, there are a handful of control points on each map that teams can control. In order to do so, they must channel in those specific areas in order to summon a creature to serve as that point. These creatures provide a number of effects to their team such as healing or enemy vision and will fight back if attacked, but defeating them and claiming the point for your team is key to getting ahead. You also have the option of customising what kind of creatures you can summon between games, which can alter their effects further.

Going back to your giant guardians, each one has an energy bar that is filled either through killing enemy players, defeating their creatures, or summoning your own. Once either side has reached full energy, the guardian becomes empowered and will launch an assault on its opponent, moving across the battlefield in order to do so. When the attack lands, it will pin down the enemy guardian for a brief period, during which they are vulnerable and players must do as much damage to them as they can. If they whittle the health bar away, that scores a wound on the guardian. Score three wounds and the game is over.

Prior to that point, the guardians cannot be harmed, but they will attack enemies that come too close, so they serve as a base to plan and move your attacks around while you work to control points. It makes the overall flow of the game feel much more dynamic and impactful, and watching the guardians fly across the battlefield to do battle is a sight to behold.

A challenger approaches

While the guardians may be the overall focal point of a round of Gigantic, it’s the much smaller player characters that are of immediate concern. There are currently sixteen different characters, each with their own style of play and kit. Game balance is still a work in progress but it seems fairly good at the moment, and my games featured a whole array of heroes that all seemed to make an impact.

Each hero has a fairly standard number of abilities and uses that won’t look too out of place to anybody who has played Battlerite. You have your primary attack, then a variety of cooldowns that all serve different functions depending on the character, all culminating with an ultimate ability that you generate energy for as you fight. There’s tanky melee characters, fast moving duelists, ranged snipers or mid-range shooters, support types, the usual array.

Where Gigantic differs from most is the talent system. There are no items, but you can level up to 10 as the game progresses, with each granting you a new skill point. Each skill can be improved twice, and each time it offers a choice from two options on how to upgrade it, so you can tweak your abilities to suit the given situation. In addition, you can also pick a talent that focuses on one of three styles to further adjust how you play.

It’s simple but robust, and doesn’t take you out of the action for long. At present it seems that players level up and gain these points really quickly, long before a game is even in the final stage, but this is apparently being worked on as the beta progresses.

All action, all the time

Keeping you in the action is very much Gigantic’s game plan, and strong suit. Since kills empower your guardian and creature windows of opportunity for you to strike, it is helpful to get into a fight and take out an enemy even if it’s not for control of an objective. You do get points for claiming points and summoning or defeating creatures though, so it’s best not to get too caught up in the action. Focusing fire with your teammates is very much the key to getting ahead.

The clashing of the guardians changes what would otherwise just be a continuous brawl into an interesting affair. There’s a big announcement when a guardian is fully empowered and on the move, with a countdown ticking down as it moves into position. Once it’s made your target vulnerable, there’s another countdown before the guardian breaks free, so you need to move fast and focus fire.

Of course, when defending against these vulnerabilities, the enemy team knows exactly how long they have and where you’re going to be. That makes it usually turn into an all out firefight, where you need to balance between eliminating threats or dumping your firepower into the guardian. If your teammates aren’t quick on the uptake, or if too many die before a vulnerability is opened, it can easily end in failure and prolong the match, though damage done towards each wound does persist.

There’s a few more elements of this back and forth struggle to keep things interesting. Firstly, there’s the respawn system. After you die, you’ll respawn about fifteen seconds later as you would in any MOBA. Rather than having scaling death timers as the game continues, however, teammates dying on top of you will actually reset your timer, meaning that staggering deaths can be seriously detrimental to your team. All the more reason to stay alive and stay in the fight, especially since you’ll all respawn at once... but this can create gaps for a clever team to make use of while their foes are behind.

Then, there’s the Clash. At either fifteen minutes into the game or when a guardian is reduced to one wound -- whichever comes first -- then the Clash begins as a sort of sudden death mode. The guardians move closer together into the battlefield and disable some of the creature points, meaning there’s a lot less room to work with and the action gets even more frantic.

Matches don’t tend to last more than twenty minutes in Gigantic, but there’s certainly a lot of action and very little downtime in each game. Even with the closed beta queue times, I felt like I was getting a hell of a lot more value for my time, which lead me to chaining multiple games in quick succession.

Less detailed, more stylised

Amidst all the gameplay, one of the things that most caught my attention in Gigantic was the graphical design. The general feel of the setting and the characters is best described as.. bouncy. A trait that I liken most to the Ratchet and Clank series.

There’s a very strong cel-shaded aesthetic as well, which overall makes the game stand out amongst its competitors, even if the overall detail might be seem lacking at first glance. It’s not as graphically detailed as Paragon, but it presents itself in such a way that it probably comes across stronger for it. Everything is bright and colourful, and even with simpler details it’s not hard to differentiate key points at a glance.

Couple this with some lovely music and reasonably good sound design that successfully informs players of each major shift in the game -- when the guardians are on the move, for example -- and you have a surprisingly gorgeous game that is sure to stand out in the crowd.

To further stand out, Gigantic currently features three different maps. Each is set in a completely different kind of terrain, giving you the choice of a rocky canyon, a snowy area filled with caves, or an overgrown ruin. Paths and placement of creature points is different in each, adding that little bit of extra variety to the game and keeping the visual effects from getting too stale.

Sounds good, so what’s to come?

The developers at Motiga have been very good about communicating with the players during the beta tests and throughout development, so feedback is constantly being brought in and acted upon.

"At present, the plan is still to hopefully have the open beta out before 2016 concludes, but there’s no official date set. There’s also no set date for the official release."

Gigantic will be Free to Play from launch on PC and Xbox One, with a few heroes available to all players and more to be unlocked via either in-game currency or microtransactions, similar to League of Legends.

Cosmetic skins will also be purchasable. In-game currency will be earned by just  playing the game, but also reaching certain milestones with characters. In addition, there’s a fortune card system that allows one daily draw from a pool of three options, with each card offering objectives to be completed for additional currency. This can range from winning a certain number of games to reaching a set number of kills or playing a certain character enough.

At the moment, there’s no official statement on how many characters and maps will be available at launch, but it's likely that development and additional content will be released well into the game's life.

I can tell you this much about Gigantic: as this closed beta concludes, I am already eagerly anticipating the next one and cannot wait to get my hands on the game some more. So far, the game is proving a welcome addition to the MOBA genre that will definitely has the potential to differentiate itself from its peers and stand out.

Closed beta signups for Gigantic are still open if you just can’t wait that long. Have you had a chance to play it yet, or do you want to? I’d love to hear about it.

]]>
Gigantic Showcases Tyto The Swift https://www.gameskinny.com/mr3ir/gigantic-showcases-tyto-the-swift https://www.gameskinny.com/mr3ir/gigantic-showcases-tyto-the-swift Sun, 06 Nov 2016 01:19:38 -0400 Timothy J. Ralston (TehMadCatter)

Gigantic, an upcoming game made by Motiga, is a third person MOBA game coming to PC and Xbox One later this year. When it was announced last year, people had mixed feelings over the game. While the art style looked beautiful, some said the game felt as if it would be just another MOBA that gets released every week.

But since the year and a half, a lot of opinions have changed over whether or not the game would just be another knockoff. The YouTube page had released a few teasers titled Hero Spotlights, which showcased the characters, their abilities and what they are capable of during the matches you play.

On November 3rd, the teaser clip Gigantic: Hero Spotlight - Tyto The Swift, was uploaded to Gigantics YouTube page, sparking interest for the new hero, Tyto, a Melee Assassin. During the teaser, you get to see Tyto’s abilities and combat, while also showing off the character design and swiftness the character provides.

Tyto is as swift as Melee characters get in Gigantic, from what we have seen so far, and seems like a character who could really do some damage if necessary. From attacks like Talon, Swoop, and using his companion Fang to attack enemies from a distance, Tyto seems to be what players wanted from Genji, from Overwatch.

While there is no release date for Gigantic, we can assume that the release will be before Holidays, 2016, and it will be released for PC and Xbox One.

If you liked this article and would like to see more of Gigantic, check out GameSkinny for everything gaming!

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Top 7 Games Xbox One Owners Should Look out for in 2016 https://www.gameskinny.com/66hxl/top-7-games-xbox-one-owners-should-look-out-for-in-2016 https://www.gameskinny.com/66hxl/top-7-games-xbox-one-owners-should-look-out-for-in-2016 Fri, 08 Jan 2016 06:35:29 -0500 shox_reboot

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Convinced yet to buy an Xbox One? Regardless of which side you're on the console wars, you have to give credit where its due and the Xbox One looks like it's coming in strong this year.

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Any games that you're looking forward to this year that I've missed? Comment below and let me know! 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/2/6/5/265ab002483dbb00535cec12a71fa5f0.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/2/6/5/tiny_265ab002483dbb00535cec12a71fa5f0.jpg","type":"slide","id":"98577","description":"
Scalebound
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Ok, so I'm cheating a little bit since this game got pushed back to 2017, but I cannot in good conscience not talk about this gem when discussing must haves for the Xbox One. 

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If we want to get really technical about it, the initial release date for this was 2016 so, yeah. 

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I think I'll let the gameplay footage speak for itself here.

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Devil May Cry style action with a pet dragon in the mix? Platinum Games have really outdone themselves with this one. Even if this is all the way in 2017, the wait will be worth it. 

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I mean there's really no way that kind of a formula can fail right? 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/8/2/1/821da92c74d7c96c5dfe5cae2f0905f5.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/8/2/1/tiny_821da92c74d7c96c5dfe5cae2f0905f5.jpg","type":"slide","id":"98575","description":"
Sea of Thieves 
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There isn't much information floating out there about this game other than some footage showing off some gameplay. But the few things we can garner from the footage shows that we can expect naval battles from a first/third person perspective. 

\n

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Assassin's Creed: Black Flag showed that gamers can appreciate naval battles when done right, so any game that's willing to explore that vein even further is surely one to look out for. 

\n

One thing in particular I hope is true is that this is an MMORPG. There is no concrete information out there confirming this yet but if the clues are to be believed, you can sail off into the sunset in a pirate ship with your friends and plunder the high seas. 

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Sea of Thieves is set to release some time this year on Xbox One and Windows 10. 

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Crackdown 3
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Throw in super soldiers to a sandbox with a lot of stuff that can get blown up. What follows? 

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Destruction.

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Crackdown 3 seems to be taking the Just Cause route, only it ups its game by throwing in super powers to the mix. Let's face it, blowing things up in a large open world is fun and that's exactly what this game looks to offer. 

\n

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If you're still on the edge about this game, one of the key features Crackdown seems intent on offering is unadulterated mass destruction, in multiplayer. 

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Plus it promises to justify the existence of the Xbox One's cloud computing feature by using it to its fullest so there's that as well. 

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Gigantic
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I don't know about you, but I'm really digging the art style chosen for this game. That aside, this game is described as a team-based action game pitting players against each other 5 on 5 MOBA style. 

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What sets this apart from the rest of the games out there following the same genre? That big, bad Guardian you can summon of course! 

\n

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The MOBA genre, despite its popularity looks like its been beaten to death with little to almost no innovation. However, 2016 looks like it'll be breathing new life to the genre and Gigantic looks like it'll be leading the charge.

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Gigantic will also be available on Windows 10. And I believe you can still sign up for the beta last I checked.

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Recore
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Keiji Inafune. That's probably enough to convince you that this will be something special. The man behind Mega Man and the makers of Metroid Prime have teamed up to bring Recore to the Xbox One and Windows 10. 

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There isn't much known about this game apart from the short trailer displayed at E3 and there's next to no footage of gameplay, but to be honest, we don't really need those to get excited for this given the pedigree of the team behind this game. 

\n

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Taken directly from the website:

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As one of the last remaining humans on a planet controlled by robotic foes bent on your destruction, you must forge friendships with a courageous group of robot companions, each with unique abilities and powers. Lead this band of unlikely heroes on an epic adventure through a mysterious, dynamic world.

\n
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 While the game was initially set to be released in the first half of 2016, it got pushed to the latter part of this year. Better late than 2017 right?  

"},{"image":"http://s3.amazonaws.com/gameskinnyop/9/4/f/94f11be5183c6d94fd67a0b20fae113b.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/9/4/f/tiny_94f11be5183c6d94fd67a0b20fae113b.jpg","type":"slide","id":"98530","description":"
Quantum Break
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Yet another third person shooter? Yes, but Quantum Break makes itself stand out with its rather unique game play elements. 

\n

While its not exactly a novel idea, the ability to manipulate time has always been a fun mechanic in gaming, and the way Quantum Break employs the mechanic it looks pretty darn cool when you're manipulating time. 

\n

\n

While this makes us wonder how exactly the multiplayer would work out (if the game does feature it.. pretty sure it will) this is without doubt another must have if you own the Xbox One. 

\n

Let's choose not to talk about the fact that your in-game actions are supposed to determine how the TV adaptation of this goes. It could be something else if done right, but if history *cough* Defiance *cough* is to be believed, games and TV series should stay far away from each other. 

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Gears of War 4
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You can't talk about Xbox exclusives without talking about the Gears of War series and I'm so glad we get to talk about it in 2016. 

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This is a game that holds as much weight as the Halo franchise does in the world of Xbox, and for good reason. This third person shooter looks gorgeous, action packed and promises a lot of good old fashioned monster (or alien) killing. 

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Oh, and expect brutality. If the previous installations of Gears of War are anything to go by, that is definitely something you can expect. We all know the pure joy of blowing up body parts is on Fallout 4. 

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The game is set to release fall 2016 with a multiplayer beta in spring 2016. Usually with a beta announced it means we can rest easy and not expect too many push backs so, Gears of War 4? Definitely something to look forward to.  

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The Xbox One, despite making a lot of great improvements to catch up to the PlayStation 4 is still lagging behind in terms of overall popularity. However, the console is on the right track with the number of exclusives its managed to secure and 2016 is shaping up to be a good year for Xbox fans everywhere. 

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Heck, I'm a PlayStation 4 owner, but some of the games the Xbox One has lined up for this year is making me want to invest in one. 

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After all: we should all learn to get along, right lads? Why not both I always say. 

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For the sake of this list though, here are the top 7 Xbox One exclusives to get excited for in 2016. Some of these will be available on PC as well but the name of the game is 'console exclusivity'.

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Gigantic delayed until 2016 https://www.gameskinny.com/kun9p/gigantic-delayed-until-2016 https://www.gameskinny.com/kun9p/gigantic-delayed-until-2016 Fri, 04 Dec 2015 15:40:06 -0500 mrivera269

Motiga, developer of Gigantic, released a studio update today stating the current status of the PC/Xbox One MOBA. After much feedback from player testing, the studio believes that it will be best to move the launch window of Gigantic to 2016. Unfortunately, with this decision, the young studio had to lay off 16 employees. Resources are finite for Motiga and will have to be stretched with the expanded launch window. Thankfully, all employees will be receiving severances and job placement assistance.

"Saying goodbye to these dear friends and talented colleagues is painful, but we remain committed to delivering Gigantic at the highest possible quality."

– Chris Chung, CEO of Motiga

Gigantic was announced for PC in 2014, and for Xbox One earlier this year. When it finally is released, Gigantic will try to break from shadows of Dota 2 and League of Legends by changing traditional mechanics. The game will feature moving, living objectives instead of static placeholders.

What do you guys think of this news? Are you excited for Gigantic? Let me know in the comments below.  

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PAX Cover of Gigantic: The MOBA brawler shoot em' up destined to change the scene https://www.gameskinny.com/zcymm/pax-cover-of-gigantic-the-moba-brawler-shoot-em-up-destined-to-change-the-scene https://www.gameskinny.com/zcymm/pax-cover-of-gigantic-the-moba-brawler-shoot-em-up-destined-to-change-the-scene Sun, 13 Sep 2015 04:27:39 -0400 | Narz |

Hopefully, you have not been living under a rock and have heard of Motiga's new game Gigantic - a hybrid multiplayer online battle arena (MOBA) that mixes elements of first person shooter and Guild Wars-style melee magic brawler.

Trying to define Gigantic is a mouthful. With elements from both Starcraft and Guild Wars, the end result is a game like nothing you have ever experienced. Many can relate Gigantic to SMITE with its League of Legends 5v5 battle format in the third person view. However, Gigantic offers dramatic and exhilarating playstyle that places itself on a different wavelength than upcoming games like Battleborn

What is Gigantic?

Defining itself as a free-to-play shooter MOBA, Gigantic has players battle alongside a massive guardian in a fight to conquer a map. Choose from countless heroes with attributes like a heavy-metal juggernaut, stealthy acrobat, or fire-breathing sorcerer. Your goal is to fight against the enemy team, claim territory, and help your guardian defeat the enemy guardian.

Sounds easy? Well, not quite. Throughout the map, there are creatures that players must take over. Every creature that you claim for your team will fight on your side and offer power to your guardian, HP regeneration, and helps fend off the enemy team.

But what are key features that make Gigantic different from other MOBA spin offs?

Guardians

One of the biggest aspects of Gigantic is that each team fights alongside a behemoth of a monster that rampages across the battlefield. This monster is the guardian. Killing the enemy team's guardian is the objective of the game. In order to hurt the enemy guardian, you have to power your own team's guardian to dominate the battlefield and knock down the enemy guardian, exposing its glowing vulnerable heart for 20 seconds. Killing enemy players and controlling creatures on the map help builds your team's guardian until it's powerful enough for a full frontal attack. 

Throughout the map are creatures that can be summoned to assist your team- either by healing, defending, or attacking. As the creature fights for you, it constantly generates power for your guardian. When your guardian has enough power, it'll announce that it's going in for a full attack. Your team must collectively move with the guardian and take down the enemy. 

Multiple Play Styles

Each character is designed with different gaming backgrounds in mind. Depending on whether your play style is shooter, action brawler, RPG mage, armor tank, stealthy assassin, or nimble archer, a hero can be customized to any player's play style. My particular preference in any MOBA or MMO is an AOE mage with an affinity for pyrotechnics. This is why I went with Charnok as my first choice in the demo.

Real-Time Ability Tree

As the battle progresses, heroes level up to choose stronger abilities. Adapting to each battle is critical for survival, as each hero has the opportunity to change play styles even further. Even as a mage, Charnok can become an 'in-your face' red mage nuke, unleashing close-proximity DPS, or he can be a ranged AOE/fire spitting monster from afar. It's all how you develop the hero. Each hero has an ability tree for each skill that evolves into many possibilities. 

Naturally, I went with a hybrid approach for Charnok. Half close proximity nuke, half AOE DPS mage. Boy was that fun!

Gameplay is Surprisingly Easy

Lead designer James Phinney articulated how his vision for Gigantic revolved around making a game accessible, but with a lot of depth. Phinney ensures that games can be played in 8 -25 minutes. This amount of time gives players the chance to win games and not feel exhausted. Taking elements from iconic games like Team Fortress, Phinney strived to create an experience that promoted teamwork, stimulated drama, and optimized for epic battles.

One of my favorite games of all time is Team Fortress. The chance to do a class based shooter, but then also bring in a strong melee combat and spell casting was important. A lot of times when there is magic brought into a shooter, it doesnt really feel like you're casting spells, it feels like you're using guns that are skinned differently.

In order to understand the root to the epicness of Gigantic, and relive the 'fiero' felt by those who have played the demo, Phinney divulged the history behind the making of Gigantic, going back to his time working as the Lead Designer for Guild Wars 1 and Starcraft. The original framework of the two AI guardians on different sides of the map with the goal of tracking the other down is rooted in a prominent event that occurred in Guild Wars.

The idea that the guardians come out together is actually all directly patterned to Guild Wars 1 "Guild vs guild" combat. GvG had these two NPCs called guild lords that were often on their own guild halls fortress with an arrange of defense NPCs around. The original version of it featured this thing called VoD or "victory or death" and happened when the game stalled out and all the NPCs would yell ‘Victory or Death’ and would march to the middle of the map and get just within range of each other. Over time, damage bonus would start to tick up and it was like this game is going to end and it was gonna end in epic fashion.

Staying true to the high drama and fiero felt during VoD, the overall goal of trying to create a game that has progression, story, and high drama is what Gigantic offers with "Clash". Similar to "VoD",  guardians race out to the center in a mighty brawl between both teams. 

Gigantic in eSports?

eSports have become a sensational phenomenon. Any game from this point on seems to need some competitive elements to thrive in the gaming industry. We have begun to see major sports websites like ESPN broadcast Hearthstone on national television and discuss EVO on the news. As a new spin on MOBA, does Gigantic see itself in eSports? According to Phinney, maybe:

We always take on the philosophy we can't dictate that it will take off in that way, but certainly I'm doing everything from a design standpoint to make sure it’s good for that.

In truth, Motiga aspires to design a game that will not only be appealing, but ensures players will come back for another round. Not only because the matches are shorter, but because of a distinctive trait derived from Phinney's years working on Starcraft.

In Starcraft, the number of fronts you fight on, map control, economic pressure, and 'drop play' are significant parts of your ability to win a match. Breaking the norm of enforced lane progression, rigid leveling guides, and consistent item building creates a unique setting with every match, even if the same heroes are chosen. The complex disparity in objectives, progression, and heroes in Gigantic is what differs it from other MOBAs.

 It's a Starcraft mentality, where its your job to defend your workers. So if someone is dropping into your mineral line, you need a perfect defense. The creatures are very much an extension of you, and I do think of them as bases or expansions. And there is even an economic progression where you can take the focus/resources you build up by fighting and spend it to upgrade creatures you have. You have this progression through the match as your bases get more powerful.

After having demoralized my opposing team as Charnok, I truly understood the magical game experience Motiga yearns to unveil.

Fortunately, you don't have to wait too long for this new ground-breaking hybrid: Gigantic releases this holiday season on Windows 10 and Xbox One. But, if you really can't wait, GameSkinny will be giving away 5 beta keys for Gigantic in the near future. 

Be sure to keep your eyes peeled for future updates!

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Gigantic Game Hero Overview and Selection Guide https://www.gameskinny.com/o3yt9/gigantic-game-hero-overview-and-selection-guide https://www.gameskinny.com/o3yt9/gigantic-game-hero-overview-and-selection-guide Mon, 09 Mar 2015 10:41:17 -0400 Stephen F. Johnston

Gigantic made a huge splash this year at Pax East with colorful, eye-catching graphics and a bevy of heroes with various play styles and abilities. To help you choose what you want to play here is an overview and tips and tricks for every playable hero.

Gigantic is planning a 2015 release but was showing alpha versions at Pax East. Based on observations at the booth, they are clearly community oriented, and I expect the hero choices to grow and change heavily based on user feedback.

Gigantic game controls are WASD for movement and the following Diablo-esq ability patterns:

Left Mouse Button: Primary attack
Right Mouse Button: Secondary attack
Q: First Ability
E: Second Ability
F: Ultimate

Attacks and abilities can be upgraded as you gain experience and passive abilities are upgraded every few levels.

Gameplay is team based 5v5 and uses point control for buffs and defense. The teams guard a massive Guardian and the fight culminates when the Guardians move to the middle of the map in a final standoff alongside the teams. The overall gameplay is a new take on the MOBA genre and not even a single control point is required to be taken or controlled to win.

Gigantic Heroes

Charnok

Ranged Fire Mage that uses piercing attacks and AOE to burn enemies.

Controls

LMB: Heat Wave - AOE projectile.
RMB: Dragon's Breath - Cone of flame.
Q: Detonate - Damages enemies near you while launching you in the direction you choose.
E: Hot Hail - Flaming rocks from the sky.
F: Flame On - Rivers of flame spew forth in front of you.

Tips
  • Team fight Focused
  • Deals AOE Damage
  • Squishy
  • Main attack Pierces

Griselma

A ranged summoner that uses portals and summoned beasts to fight on the battlefield.

Controls

LMB: Reach Out - Melee attack with extra reach.
RMB: Portal Beast - Portal beasts placed on the ground.
Q: Hidden Portal - Portal trap that launches enemies.
E: Displacement - Disappear into a portal and reappear nearby where you choose.
F: Abyss - Pull enemies in and flings them into the sky.

HK-206

Ranged and tanky (because he is a tank), KH-206 unleashes a barrage of bullets while soaking up the damage.

Controls

LMB: Bullet Barrage - A stream of bullets.
RMB: Rail Gun - A powerful energy blast.
Q: Mortar - Piercing projectile.
E: Fortify - Boosts your armor, but you are immobilized.
F: S.W.A.R.M - A barrage of homing missiles.

Tips
  • Greater range than most heroes
  • Shield provides advantage vs. other ranged
  • Self-repair and fortify provides more ability to dig in
  • Has piercing shots that go right through even the tankiest opponents

Imani

Imani is a ranged character with a crossbow for sniping. Imani is styled after WWI or WWII spies.

Controls

LMB: Autobolts - Medium range shots
RMB: Silent Scope - Zoomed in deadly single shots. 3 seconds to deal maximum damage.
Q: Cycle Ammo - Tap once for high damage explosive bolt, twice for slowing frost bolt.
E: Smoke Bomb - Launch and invisibility for 2 seconds.
F: In The Zone - Your most powerful single shot.

Knossos

A melee hero focused on crowd control, slows, and traps.

Controls

LMB: Smash - devastating melee attack
RMB: Chuck - hurl a spear at your foe
Q: Gore - Throws your enemy with your horns
E: Bull Rush - A short sprint
F: Labyrinth - Spears fall from the sky trapping your enemies

Tips
  • Lacks vertical movement, but can move horzontally very quickly.
  • Torus -> Gore -> Bull Rush -> Spear Finisher is very, very powerful.

Mozo

A ranged magician with magic lightning bolts and slowing beams.

Controls

LMB: Magic Bolt - Release magic bolts, attack rate increases as you hold.
RMB: Attractor Beam - beam attack that slows enemies
Q: Arcane Vortex - Create a vortex that deflects enemy projectiles
E: Dimension Door - Teleport nearby
F: Death Ray - Immobilizing beam attack

Roland

A bounty hunter styled ranged hero. Shoots a powerful main shot and has a bola that stuns and slows. Rolands grappling hook provides a quick escape when things get tough.

Controls

LMB: Blunderbuss - A powerful shotgun blast
RMB: Entangling Bolas - A projectile that stuns and slows
Q: Grappling Hook - Pull you to the target location, while tripping enemies you hit.
E: Suppressing Fire - A barrage that ignites enemies
F: Hand Cannon - Blasts your enemies and launches them upward

The Margrave

A melee hero capable of absorbing massive damage and dealing massive slashing damage. The Margrave's secondary attack, Frenzy, slows The Margrave but also deflects incoming projectiles. The Margrave is a master of interrupts.

Controls

LMB: Slash - A powerful melee attack combo
RMB: Frenzy - A rapid attack that slows you, but deflects incoming projectiles
Q: Charge - A spring that interrupts enemies
E: Leap - A leaping interrupt
F: Smash - A shockwave that launches enemies

Tips
  • Frenzy can block projectiles from others too
  • The Margrave has good mobility. Use it to choose where you fight.
  • Working with other more damage heavy heroes provides protection for them, but allows you to kill and survive encounters.

Tripp

Cloak and shank enemies from the shadows. Daggers and plasma blades provide high damage.

Controls

LMB: Lightning Strikes - Deliver lightning-fast dagger attacks.
RMB: Plasma Blades - Throw daggers to inflict ongoing bleed damage.
Q: Electric Slide - Move forward rapidly, tap again to kick enemies into the air.
E: Flash Dance - short term invisibility
F: Bladestorm - A flurry of close-range melee attacks

Tips
  • Very high damage
  • Sprinting speed is second only to Tyto so use this to avoid damage
  • Speed provides ability to reach areas before other heroes. This can give you time to power up on the enemy guardians before others can react.
  • Use dodge! You are squishy!
  • Your cloak is not full invisibility. You are vulnerable to AOE and observant players.
  • Your stamina regen is really high. You will need it to sprint away from fights you don't have the upper hand in.

Tyto the Swift

A melee hero styled after a fencing swordsman. An agile attacker who uses Slash and Swoop to take down opponents. Tyto has a pet named "Fang" who is a pet mouse.

Controls

LMB: Talon - A slashing sword attack
RMB: Swoop - Leap as you lunge with your sword
Q: Blade Dance - Sping your sword to attack in all directions
E: Fang - Fang attacks the enemy you target
F: Blur - You rush forward delivering bleeding wounds to enemies you pass

Tips
  • Fang can be used as a dot and a distraction.
  • Blade Dance increases mobility.

Uncle Sven

A ranged hero that uses magical potions and has support abilities.

Controls

LMB: Fire Flask - A flash that lights enemies on fire
RMB: Acid Flask - Throw a flask creating a pool of acid that damages enemies and reduces armor
Q: Elastic Ooze - Create a puddle enabling super jumps
E: Healing Waters - Create a puddle that heals allies
F: Chaos Quaff - A flask that turns enemies into small lizard creatures which prevents them from using skills.

Tips
  • Primarily a support character. Move with your team.
  • Your attacks behave like grenades.
  • Acid flash is a percentage armor reduction so use it on the high armor enemies
  • Your super jump puddle is for allies; enemies are knocked away

Vadasi

A ranged hero with a bit of damage and support. Orbs drain your health, but boost your powers. You've got to keep this effect in balance.

Controls

LMB: Ray of Judgement - A beam that hurts enemies and heals allies. Orbs provide more power.
RMB: Smite - A fiery projectile. Orbs provide more power.
Q: Divine Wind - Heals you. Uses all orbs to increase health regen.
E: Devotion - Creates up to three orbs which drain your health until another skill uses them.
F: Armor of Faith - You are immune to damage for a short time.

Voden

A ranged hero with bows and poisons.

Controls

LMB: Shoots an arrow. Hold down for more power.
RMB: Creates a poisonous cloud. Arrows shot through the cloud become poisonous.
Q: Green Man - Create a decoy of yourself.
E: Hidden Spring - A pool of water that enables super jumps and heals you and your allies.
F: Natural Roots - Immobilizes nearby enemies.

Tips
  • Hidden Spring is good for all allies around you.
  • Use poison spores in team fights where you know the enemy is likely to stay in the area for a period of time.
  • Your decoy is pretty convincing. Using it properly can be incredibly powerful.

Xenobia

A ranged shadow witch that uses dark magic and steals lives.

Controls

LMB: Gaze of Envy - Hold down to drain enemy health and heal yourself.
RMB: Words of Sprite - A curse that slows enemy movement and reduces armor.
Q: Wall of Sorrow - Sends a wave that damages and interrupts enemies.
E: Mark of Despair - Creates an area that slows enemies and reduces their damage.
F: Cursed Soul - Enemy hits heal your allies.

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Gigantic's Surprise Twist to the MOBA's https://www.gameskinny.com/ydl0b/gigantics-surprise-twist-to-the-mobas https://www.gameskinny.com/ydl0b/gigantics-surprise-twist-to-the-mobas Tue, 15 Jul 2014 13:05:08 -0400 Christine Messere

Parting from the usual MOBA's, startup developer Montiga brings Gigantic to the table.

Gaining it's name Gigantic from Map 1, The Temple of Mist, Gigantic has amazing graphics and animations.  More recent MMO's, Guild Wars 2 and Wildstar, have used similar mechanics.  Adding them to Gigantic has definitely paid off.

The game is fast-paced, pitting bull hero Lord Knossos against Tylo the Swift.  A lot of the characters in Gigantic demonstrate different styles of play.  Every hero has different attacks and abilities.  

Gigantic

The keyboard controls work great.  Two of the abilities are used by tapping "Q" and "E" on your keyboard.  A focus ability is also added by using the "F" key. Every hero gets four attacks. As you progress from level to level, your character's abilities are heightened.  Some abilities also complement other characters.  Still more abilities do more damage when triggered by holding your mouse key down. 

Although Gigantic is still in the free play stage, Motiga is currently creating other maps.  A big selection of heroes are available in the free play version.  There are no immediate plans to bring Gigantic to consoles, but stay tuned. 

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