Hitman GO Articles RSS Feed | GameSkinny.com Hitman GO RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network No WiFi? No Problem! 9 Best Mobile Games That Don't Require an Internet Connection https://www.gameskinny.com/dsara/no-wifi-no-problem-9-best-mobile-games-that-dont-require-an-internet-connection https://www.gameskinny.com/dsara/no-wifi-no-problem-9-best-mobile-games-that-dont-require-an-internet-connection Mon, 16 Dec 2019 15:08:15 -0500 Ty Arthur

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These are nine of our favorite Android and iOS games that don't require an internet connection, but there are obviously dozens more options out there. What are some of your top offline mobile games? Sound off in the comments below and let us know what apps we should be playing when the WiFi is down! The ones listed here are definitely all that are worthwhile.

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The Bard's Tale

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  • Platform: iOS and Android
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  • Price: $2.99
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Going from a first person pixel dungeon crawler to a third person action RPG, this humorous re-interpretation of the Bard's Tale series was ripe for a mobile port with its combat-focus and top down style.

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Whether you just want to hear Cary Elwes be snarky as the bard or can't wait to get into a job as a heroic rodent exterminator, The Bard's Tale offers a ton of fun and is absolutely priced right.

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The original three games are also included if you want to see where the classic dungeon crawling series started. Because this is the full PS2 game plus the original DOS trilogy, its quite a big download though, so make sure you you've got the space on your device!

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Zombie Catchers

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  • Platform: iOS and Android
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  • Price: Free
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Here's a rarity for a mobile title: Zombie Catchers is free (of course with ads or in-app purchases) but you can still play it totally offline without an internet connection.

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In terms of light mobile fun, Zombie Catchers is a real winner, putting you in the role of two intergalactic brothers looking to rid earth of a zombie invasion. Along the way you get to jet pack around levels using a harpoon gun, traps, or drones to catch as many of the shambling undead as possible.

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Space Marshals / Space Marshals 2

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  • Platform: iOS and Android
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  • Price: $4.99
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A counterpoint to XCOM or Hitman Go, the Space Marshals games are tactical without going into full fledged turn based gameplay. These are more fast paced and action packed, melding stealth and strategy aspects into a top-down shooter.

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From shotguns to energy crossbows and throwing axes there's an endless string of loadouts to choose from as well, with plenty of missions to play through when you've got some time to burn.

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Hitman Go

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  • Platform: iOS and Android
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  • Price: $4.99
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While games like XCOM transfer the full console experience into mobile form, the Go series ditches all the complicated mechanics and distills major titles into more tactical, board-game style gameplay.

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With Hitman Go you still need to figure out how to assassinate targets, its just done as a turn-based puzzle instead. That change is perfect for times when you don't have WiFi, and it allows for both quick matches and more challenging levels that will test your problem solving skills.

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If you like the concept of taking a complex AAA game and simplifying it down into a puzzler, there's also Deus Ex Go that has a very similar execution but with a sci-fi theme. 

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Lifeline

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  • Platform: iOS and Android
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  • Price: $1.99
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Looking for something way different? Lifeline offers up a twist on the classic "choose your own adventure" style of novels. Yes, this is a text game, but it will manage to grab your imagination like very few AAA graphics-intensive titles.

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The only downside to keep in mind here is that the messages sent to you from a stranded spacefarer come in real time until you reach your first ending. In other words, this isn't the game to pick for a quick bout of fun, as messages will only arrive every few hours until you eventually die (or get a winning ending) and start over with new options.

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From that point on, you can choose to skip the real time aspect and have new messages sent immediately.

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World Of Goo

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  • Platform:
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  • Price: $4.99
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Want to know why the world went gaga for the Wii way back when? Super Mario Galaxy may have played a role, but in all honesty, it was really World Of Goo. 

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Figuring out how to build towers of adorable goo balls to reach objectives is way more fun than you'd think, and there's a lot of challenge here that will bend your brain.

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If you dig World Of Goo's oddly charming gameplay, be sure to also check out Badmind, which has a similar physics-based concept but goes in a radically different direction.

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XCOM: Enemy Within

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  • Platform: iOS and Android
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  • Price: $4.99
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Back in the days of giant hardcover book sized car phones, or even awhile later when the Motorola RAZR was the height of flip phone style, it would have been hard to imagine full PC games making their way onto mobile platforms.

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I'm consistently surprised by which titles clever developers have managed to port over to phones, and the XCOM reboot is one of the better options available.

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This is the full tactical XCOM experience right on your mobile device, and with no WiFi required. Get ready to save the earth from alien invasion, just make sure not to run out of money or tick off all your allies while protecting civilians form abduction!

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Dead Cells

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  • Platform: iOS only (but coming to Android!)
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  • Price: $7.99
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This challenging Metroidvania style platformer saw its share of accolades when first releasing to console and PC, and now its been ported over to iOS, with an Android version due in the coming months.

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Dead Cells is a "rogue-lite" with permadeath where twitchy skill is king and developing fast reflexes will keep you from having to start over yet again. It works well enough on a phone screen, but there's also controller support if you need an extra edge to get past the harder segments.

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Battleheart 2

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  • Platform: iOS and Android
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  • Price: $3.99
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Sitting comfortably in a great little niche between a time waster and a full fledged RPG, Battleheart 2 knows exactly what it is and exactly how to keep you interested without a WiFi connection.

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The heart of the experience is all about building up a cadre of heroes to engage in constant battles, but the combat has been broken down to revolve around tapping and dragging on a mobile device. The system works much better than it has any right to, and Battleheart 2 is something you could get addicted to over a PC or console game.

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The original Battleheart still stands up as a legitimately fun game to play when you have no WiFi as well, and its a buck cheaper on either platform.

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It's every mobile gamer's nightmare -- the dreaded night without WiFi! Whether your local service provider has an outage, you're on a long flight, or just in line at the grocery store where you don't have great wireless service, there are still plenty of games to play without an internet connection.

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Obviously we won't be listing any gachas or MMOs that require a constant connection to a server, but you won't even miss 'em with this list of the best offline mobile games.

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We've found 9 killer games in every genre available for iOS and Android that you can play as long as you like without needing to connect to the Internet. 

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Square Drops Hitman Dev, Gives Huge Middle Finger to Fans https://www.gameskinny.com/bfv41/square-drops-hitman-dev-gives-huge-middle-finger-to-fans https://www.gameskinny.com/bfv41/square-drops-hitman-dev-gives-huge-middle-finger-to-fans Thu, 11 May 2017 17:08:13 -0400 Jonathan Moore

Taking a note from Konami's well-written playbook of removing key and influential developers from beloved game franchises, Square Enix announced today that it was severing ties with IO Interactive -- the creative team behind the acclaimed Hitman series. In doing so, the Japanese publisher has made one thing undeniably clear: They don't give a shit about you or the games you love. 

If your favorite game doesn't meet a publisher's high standards or continuously fluctuating (and sometimes ridiculously unattainable) sales expectations, then you ought to brace yourself, because your beloved digital world might just go the way of the Dodo. At bare minimum, that series may be put on indefinite hiatus while publishers and developers furiously scratch for answers that may or may not be tangible or actionable. 

Existing somewhere between life and death, the Hitman series is currently in that strange development limbo. Only time will tell if Agent 47 will escape his current mission alive, which is an unfortunate prospect for the millions of gamers who adore the series.

In fact, Square would do well not to jettison the series from their catalog altogether (as Konami seemingly has with the Silent Hill series). Doing so would not only drive stealth and tactical gamers away from the company, but it would also completely cut the company off from a perennial profit source -- making a bad decision even worse. 

Numbers Don't Lie: The Hitman Series Has Sold Well

A quick look at Metacritic and Steam marketplace reviews will show that the Hitman series has been well-received by fans and critics alike, even back in 2000 when the first game was released on PC. But what's more important is sales -- and the series hasn't disappointed there, either. The estimated revenue for Hitman: Absolution, which released in 2012, was well north of $30 million, with 3.6 million units sold. Digging further, sales of the Hitman episodic series are in the ballpark of $9 million on PC alone, not taking Steam sales into account. Not too shabby for a game with an arguably niche audience. 

The important point here is that although sales of the Hitman series have never once been mind-blowing or earth-shaking, they have been undeniably consistent over the past 17 years. From installment to installment, IO Interactive has produced a reliable and dependable model for Hitman. The throughline in all this is that IO is a developer with vision -- and one with the capacity to see that vision through to fruition time and time again.

Originally owned by Eidos Interactive, IO Interactive came under the umbrella of Square Enix in 2009 when the publisher purchased Eidos. Remarkably, the quality of the core Hitman franchise hasn't changed since the game's inception, despite high-level and drastic changes in the publisher arena. And it's all because IO Interactive intrinsically understands what makes a good Hitman game. The development team also knows what makes the franchise popular: stealth, contract kills, and a sometimes zany freedom of choice.

Of course, that doesn't mean there haven't been hiccups along the way -- like the aforementioned episodic release schedule of the series' latest entry, DRM debacles, and sometimes frustrating bugs adversely affecting gameplay. But only the latter falls on the shoulders of IO. Square Enix, with its pervasive history of unreasonable sales expectations and shady publishing decisions, pushed Hitman into uncharted and tenuous territory in pursuit of increased revenue.

The TL;DR? Handing Hitman over to a new studio that's neither invested in nor understands the core concepts of the series could prove disastrous for future iterations of the series. The only other option is that this is the end of the Hitman series completely. And if that's the case, this bottom-line-saving move by Square Enix will be all for naught -- and even disastrous for their profit margins moving forward. 

Looking at other games in the Square Enix library, such as Tomb Raider, Kane & Lynch, and Sleeping Dogs, the publisher incontrovertibly strains its dev teams to meet and exceed ludicrous sales goals dreamed up in a boardroom, rather than the development trenches. 

Of course, I hear you groaning: "But that's pervasive throughout the gaming industry." And of course, you wouldn't be wrong. Activision and Konami are just two of the publishers notorious for this type of maligned vision. From a business perspective, it's not a totally indefensible stance. The net worth of the global gaming industry was about $99 billion in 2016, and it's showing no signs of slowing down any time soon. So there really is a lot of money to be made, and it's reasonable for publishers to want to see profits that reflect the insane proliferation of video gaming.

But the decision by Square to cut ties with a consistent developer feels more like a petulant knee-jerk reaction than a competent business strategy. In fact, the company is reportedly losing $43 million -- or 14% of the company's operating profit -- in divesting themselves from IO Interactive. That's a big chunk of change to spend on dropping a company that's been paying its bills.

When Good isn't Good Enough

In conjunction with announcing their split from IO Interactive, Square Enix said that margins over the last fiscal year had increased. In a press release, Square noted that:

"The company reported record-high net sales, operating income, ordinary income, and profit attributable to owners of parent, respectively."

Undoubtedly, the Hitman franchise was a key contributor to that growth and success. In fact, the Hitman episodic series performed well enough for IO Interactive to have reportedly received the greenlight to move forward with Season 2 of the game. On top of that, the episodic series has been steadily receiving new, engaging updates over the past several months -- many of which have led to increased sales across the board. 

So in the worst case scenario, the Hitman series has been performing moderately well. But apparently, good just isn't good enough -- at least not for Square Enix. 

But the publisher isn't alone in its thinking. This divestment speaks to a larger problem within the gaming industry as a whole: publisher myopia. In a world predicated upon immediacy and instantaneous gratification, publishers are increasingly prone to myopic, impulsive reactions. Take EA for example. Despite performing reasonably well and receiving good reviews, the publisher has elected to put all future Mass Effect titles on indefinite hold because of self-supposed "lukewarm sales" of Mass Effect: Andromeda.  

This type of behavior encourages the development of a binary ecosystem, one in which there is a dearth of "good" games. In other words: Games need to sell gangbusters AND be widely popular to usher themselves into the upper echelons of success. On the surface, it appears to be a good deal for gamers: we'll only get the best games developers can churn out. But the reality is most likely the opposite. 

With publishers like Square Enix focusing solely on their core products -- or the products supposedly laden with the least amount of risk -- the iterative creative process suffers. In a nutshell, there's less diversity and we're inundated with (middling) Final Fantasy after (middling) Final Fantasy after (middling) Final Fantasy after...well, you get the point. 

The Breakup Fractures Square's Audience

There's little way around it: this breakup alienates a segment of Square's audience. Nary a single game in the company's lineup will retain the segment of gamers that were drawn to the Hitman franchise. Tomb Raider can barely pass as a stealth title, and Square has even halted new installments of the Deus Ex franchise for the foreseeable future. 

The near-term effects of Hitman's supposed poor performance have led Square to set in motion a sequence of events that could impact their bottom line in the long-term. In essence, the company is putting its audience in a single basket and completely turning a blind eye to the segment of that audience which has been fiercely loyal to the Hitman franchise through thick and thin. 

On one level, it's a decision solely based on business and the company's bottom line. But on another level, it's a decision that's a big middle finger to gamers everywhere. No matter how much you love a game, or how good it actually is, the publishers that release it are in this for the money. And for fans of the Hitman series, that middle finger and pompously cavalier attitude is just something they'll have to deal with...at least if Square has anything to say about it. 

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More Go spin-off games could be on the way from Square Enix as domain names registered https://www.gameskinny.com/gyoum/more-go-spin-off-games-could-be-on-the-way-from-square-enix-as-domain-names-registered https://www.gameskinny.com/gyoum/more-go-spin-off-games-could-be-on-the-way-from-square-enix-as-domain-names-registered Tue, 29 Mar 2016 11:05:04 -0400 Scott Simpson

Domain names registered on CSC Domain Tools, which has been used by Square Enix in the past, suggests the company is looking to expand its catalogue of Go mobile games.

A cunning sleuth over on the NeoGAF forums uncovered domains for Just Cause Go, Deus Ex Go, Life Is Strange Go, Thief Go and Tomb Raider Go, suggesting these franchises could be getting their very own mobile spin-offs. Then again, considering these domains were all registered in bulk, it could simply be a case of brand protection.

Square Enix has already released two Go mobile games, based off of already established video game titles, in the form of Hitman Go and Lara Croft Go. Both games were very well received, winning several mobile game awards and even more nominations between them. With that in mind it's not hard to see why the company might be looking to expand on this success.

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Hitman GO coming to PS4 and Vita https://www.gameskinny.com/n2a1q/hitman-go-coming-to-ps4-and-vita https://www.gameskinny.com/n2a1q/hitman-go-coming-to-ps4-and-vita Sat, 05 Dec 2015 16:07:54 -0500 Joe DeClara

During the PlayStation Experience keynote on Saturday, Gio Corsi confirmed that the popular mobile game Hitman GO will be coming to the PS Vita and the PlayStation 4. 

Published by Square Enix, Hitman GO is a puzzle/virtual board game which released on mobile platforms back in 2014. Though the $4.99 game was mostly well receivedHitman GO was also criticized for its use of microtransactions. According to Square Enix, these in-game purchases will be removed for its release on PlayStation platforms.

 

Following the licensed game's success, developer Square Enix Montreal went on to create Lara Croft GO, a Tomb Raider game featuring similar mechanics to those of its predecessor. After launching on mobile platforms in August, Lara Croft GO received mostly positive reviews, with many critics calling it the best mobile game of the year.

Prior to the mobile port announcement, Square Enix also revealed new combat footage of Final Fantasy VII Remake at Saturday's PSX conference. For more PSX coverage all weekend long, keep an eye on GameSkinny.

 

 

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Humble Square Enix Bundle https://www.gameskinny.com/rpkte/humble-square-enix-bundle https://www.gameskinny.com/rpkte/humble-square-enix-bundle Sat, 21 Feb 2015 09:45:28 -0500 Lampstradamus

Humble Bundle is back yet again with another bundle.

This time around Humble Bundle is bringing in another Square Enix bundle (making this their second Square Enix Bundle) and as per the usual, what you get is based on what you want to pay, with proceeds going to the developers and charities.

For the price of 'pay whatever the heck you want' you can get Hitman: Absolution, Supreme Commander 2 and you also get the Hitman GO app for the Android.

If you pay more than the average(which at time of writing is $7.39) then you get 2014's reboot of Thief, Murdered: Soul Suspect, Deus Ex: Human Revolution - Director's Cut, and the Kane & Lynch Collection. More games will also come soon.

If you pay $15 then you get Tomb Raider and Sleeping Dogs.

In total, all the titles up for grabs cost $185 but as usual you simply pay for what you want to get.

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Hitman GO review: Now on iOS and Android https://www.gameskinny.com/qub5l/hitman-go-review-now-on-ios-and-android https://www.gameskinny.com/qub5l/hitman-go-review-now-on-ios-and-android Wed, 04 Jun 2014 20:20:09 -0400 Ryan Mayle

Originally released for iOS in April, Hitman GO took little time to arrive on the  Android scene. So if you are looking for an exciting game to play and don't have an iPhone, this is certainly a game you shouldn't glance over.

It will get difficult, just you wait.

The gameplay is a turn based strategy game, where you move alone specific tracks to avoid being seen, take out enemies, and complete objectives. On paper it seems simple, but as more enemies become abundant, it takes excellent planning and execution to succeed on a given stage.

You can almost feel for these faceless figurines

It is however, the presentation of the game that makes it truly shine. At moments it has almost a cinematic experience. All the models and backdrops are smooth, and the music is everything you would expect from the Hitman series. The first time I came to an assassination mission, my jaw just dropped from the music and small cinematic that set up the stage.

Did I mention there are no IAPs?

The game comes at a cost of $4.99, with room left in the game to expand later on. As to whether or not these expansions will be free or paid is anyones guess. Hitman Go is still an amazing treat if you are looking for a new game to play on the go. Be sure to check it out in the links below.

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