Left 4 Dead Articles RSS Feed | GameSkinny.com Left 4 Dead RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Valve Dashes Hopes for Left 4 Dead 3, Left 4 Dead VR https://www.gameskinny.com/sqop0/valve-dashes-hopes-for-left-4-dead-3-left-4-dead-vr https://www.gameskinny.com/sqop0/valve-dashes-hopes-for-left-4-dead-3-left-4-dead-vr Mon, 20 Jan 2020 11:05:04 -0500 Ty Arthur

After a new VR iteration of Half-Life was announced in Half-Life: Alyx, hope sprang back to life for the co-op zombie-smashing franchise Left 4 Dead. Sadly, the ever-mysterious Valve dashed those hopes by confirming that Left 4 Dead 3 is not currently in development.

Various Steam data leaks, including Left 4 Dead related keywords, have come online over the past several years, frequently leading the gaming community to believe something new was in the works.

Valve issued this statement to IGN after the latest round of rumors began cropping up:

We’ve seen rumors to this effect for the last couple of months. We did briefly explore some Left 4 Dead next gen opportunities a few years ago. But we are absolutely not working on anything L4D related now, and haven’t for years.

Sadly, none of those various projects ever received full backing, nor did they begin development in earnest. One iteration was reportedly canceled in 2017 just as it was getting off the ground. The last full entry in the series came out in 2009 on the Xbox 360.

Do you also miss the calls of "reloading!" or hearing Coach's reassuring voice yelling about the "tunnel of love" before a horde of zombies arrives?

Commiserate with us in the comments below and sound off about what survivors you'd like to see a hypothetical future L4D3!

Left 4 Dead Developer Announces New Co-Op Zombie Shooter, Back 4 Blood https://www.gameskinny.com/pik21/left-4-dead-developer-announces-new-co-op-zombie-shooter-back-4-blood https://www.gameskinny.com/pik21/left-4-dead-developer-announces-new-co-op-zombie-shooter-back-4-blood Thu, 14 Mar 2019 15:38:59 -0400 QuintLyn

Turtle Rock, the makers of Left 4 Dead, are back making zombie shooter games. The company today announced its new project, a co-op zombie game titled Back 4 Blood.

The new game is an original title designed from the ground up, and it is being published by Warner Bros. Interactive Entertainment. Turtle Rock has moved on from its partnership with 2K Games.

Back 4 Blood will expand on Turtle Rock's zombie heritage, taking what makes the Left 4 Dead series so successful while adding new features and improving technology.

The Turtle Rock team seems excited to return to the genre that put it on the map. In fact, Chris Ashton, company co-founder and design director, issued a statement, noting what an "awesome opportunity" the new project is.

He added how happy the team was to return to the zombie shooter genre, now with 10 years of experience under their belts and plenty of new zombie ideas to go along with it.

Phil Robb, who also founded Turtle Rock with Ashton, added to Ashton's statement, saying the company has no plans to rest "on any past laurels."

Our goal is to take all we’ve learned and push forward. We know that’s a tall order. We’re growing the team considerably because we’re stepping up to the biggest challenge in this studio’s history. We know this title has to stand out and we fully intend to make that happen.

As of this writing, Turtle Rock hasn't provided any further information on the game, including images, video, or a release date.

Back4Blood.com does exist, but the link currently leads to the Back 4 Blood press release on the main Turtle Rock site. 

That said, we likely won't have to wait too long to at least get a glimpse of something from the game, even if it's just a logo. 

Left 4 Dead is one of the most popular zombie game franchises of all time. Although the last game in the series, Left 4 Dead 2, released more than nine years ago, both it and the original have continued to receive support over that time, even receiving a campaign add on back in 2016. 

Last year, enhanced versions of both games were added to the Xbox One X library. 

Enhanced Versions of 4 Valve Classics Now Playable on Xbox One X https://www.gameskinny.com/cp7ja/enhanced-versions-of-4-valve-classics-now-playable-on-xbox-one-x https://www.gameskinny.com/cp7ja/enhanced-versions-of-4-valve-classics-now-playable-on-xbox-one-x Thu, 18 Oct 2018 13:33:03 -0400 William R. Parks

Larry "Major Nelson" Hyrb has announced that, starting today, enhanced versions of four more Xbox One Backward Compatible titles will be playable on Xbox One X: Valve classics Half-Life 2: The Orange Box, Portal: Still Alive, Left 4 Dead, and Left 4 Dead 2.

"Xbox 360 games enhanced for Xbox One X run at a higher resolution and 9X the original pixel count," Hyrb's post states.

Without altering the game's original code, enhanced titles "showcase the very best version possible with the existing assets."

With these additions, there are now 21 enhanced Xbox 360 titles playable on Xbox One X, including Assassin's Creed, Fallout 3, and Red Dead Redemption.

While these four new additions may not all be created equal, it is hard to deny the impact they have had on their respective genres, and enhanced versions are certainly a boon for those that have sprung for the more powerful Xbox One.

To close, if you have not played Half-Life 2: Go!

Feast Your Ears on the Fascinating Audio Commentary in These 11 Games https://www.gameskinny.com/t06i8/feast-your-ears-on-the-fascinating-audio-commentary-in-these-11-games https://www.gameskinny.com/t06i8/feast-your-ears-on-the-fascinating-audio-commentary-in-these-11-games Tue, 21 Nov 2017 13:56:02 -0500 Sergey_3847


Metal Gear Solid 4: Guns of the Patriots


Alas, Hideo Kojima, the creator of the famous Metal Gear Solid series, never took to the task of recording a single line of developer commentary on his games. However, the fourth game in the series, Guns of the Patriots, includes such a commentary by Ken Imaizumi, the game's producer, Aki Saito, Konami international product manager, and Sean Eyestone, one of the writers.


This audio commentary is available in the game on Snake's iPod. So if you haven't had the chance to listen to it yet, maybe now's the time.




What's your favorite developer commentary track? Let us know in the comments below!.


Grim Fandango Remastered


Tim Schafer is one of the world's most renowned and consistent game designers. His titles have garnered huge fan followings, and his new games are anticipated by millions of gamers everywhere every year.


Grim Fandango is definitely one of his finest moments. That's why Sony decided to release a remastered version of the game just a few years ago. It was a great decision to include the developer commentary, too, as it reveals the massive amounts of talent Tim Schafer wields.


Fortunately, the entire commentary has been leaked online, so grab a pack of popcorn and immerse yourself in the world of mesmerizing game development of Grim Fandango.


Deus Ex: Human Revolution Director's Cut


The Director's Cut of the first Deus Ex introduced a number of revamped gameplay elements, a fantastic series of developer commentaries, and a whole documentary showcasing the behind-the-scenes creation process.


Even if you've never played the game or have no interest in the Deus Ex series but want to know what it takes to develop a modern AAA title, then be sure to check the entire audio commentary section of the game. Be warned, though, it's long. Seven hours long.


Left 4 Dead and Left 4 Dead 2


This survival horror franchise from Valve was another massive success for the company. So it's no surprise that the dev team opted to provide audio commentary in the same fashion as both Half-Life 2 and the Portal franchise: as interactive nodes that could be activated by players during the gameplay.


The sequel, which came out only a year later, had the same team record their thoughts on the development process, too, making it one of the most encompassing game design commentaries you will ever hear.


Duke Nukem 3D: 20th Anniversary World Tour


Here is another cult title from the 90s -- a true blast from the past: the one and only Duke Nukem 3D. The upgraded version of the original title was released just a year ago to celebrate the 20th anniversary of the series.


Allen Blum and Richard Gray, the original designers of the game, return to their progeny and not only deliver additional content to the original game, but also discuss what went into the process of reviving the old files from the ashes.


Tomb Raider: Anniversary


The very first game that launched the epic Tomb Raider series was released in the mid-90s. Ten years later, Crystal Dynamics released a remastered version of that first game based on the new Legend engine.


Fast forward to the Tomb Raider: Anniversary bundle, and you'll find game developer commentary featuring Jason Botta, the creative director of the remastered version, and Toby Gard, the original game's lead designer. 


They discuss each segment of the game as you play through it, and reveal why certain decisions were made in the process of the creation of those particular levels.




Firewatch offers a developer commentary as a part of its free DLC, which adds an Audio Tour mode to the game. It's designed in such a way that allows players to pick up audio players in the beginning of the prologue, and then pick up audio cassettes that are placed in special spots throughout the game.


Each cassette contains a recording from a Firewatch development member who discusses how that particular part of the game was designed. The best thing about this approach is that the recordings are relatively short and don't distract from the actual gameplay too much.


Portal & Portal 2


After the smashing success of Half-Life 2, Valve released another title that is considered to be one of the most original game concepts ever devised -- the Portal series.


As usual, Gabe Newell, the founder of Valve, was joined by the development team behind the Portal games and recorded an accompanying audio commentary for the series. In order to access all of the commentary episodes, players must first complete the game. Afterward, the developer commentary mode will be unlocked, offering over a hundred audio segments for your listening pleasure.


The Last Of Us Remastered


The Last of Us was a PS3 exclusive and international hit. A year later, it was remastered and ported to the PS4 -- bringing with it developer commentary by Neil Druckmann, creative director, Troy Baker, who plays Joel, and Ashley Johnson, who plays Ellie.


This commentary can be accessed through an in-game menu, which shows all of the game's cutscenes in succession -- with audio commentary on top -- making the experience very similar to watching films with director commentary. 


Half-Life 2


Half-Life 3 is undoubtedly the most anticipated sequel to any game ever released. The first two games have set the bar of the quality so high that it will be hard to achieve the same level of intrigue as before.


However, if you want to know how the development of this incredibly popular series began, then be sure to check the developer commentary of Half-Life 2: Episodes 1 & 2.


Unfortunately, the development team didn't record commentary for the first game, but there is more than enough material to study from the two episodes of the sequel. Commentary includes anecdotes and behind the scenes stories from team members such as Gabe Newell, Greg Coomer, Jay Stelly, and many more. 


BioShock: The Collection


Every fan of the BioShock series simply ought to have BioShock: The Collection. Not only does it inlcude the remastered versions of all three games, but it also adds to the experience an exciting commentary track from Ken Levine, the series' creative director, and Shawn Robertson, the lead artist. 


Interestingly, the commentary for Bioshock: The Collection is part of the franchise's world. Throughout each of the stories, players are able to find collectible items that activate new episodes where the developers discuss the design process behind the series.


The commentary uncovers many previously unknown details about the risks and challenges that the development team had to take in order to deliver one of the most praised video game franchises in history.


While audio commentary from directors and filmmakers is typical for most Hollywood movies, commentary from video game developers discussing their creative process on a separate audio track attached to your favorite game is relatively new.


It took some years before game developers decided to adopt the same approach as their Hollywood counterparts. The first game that appeared with such developer commentary was 2000's Star Wars: Episode I: Battle for Naboo.


After that first experiment, other developers also wanted to share their experiences with gamers, and many games followed suit. Here you will find 11 of the most inspiring video game developer commentaries that will not only let you see the the machinations behind your favorite games, but also what drives your favorite developer to keep making great games. 

The 5 Most Stressful Video Game Moments https://www.gameskinny.com/yn8t7/the-5-most-stressful-video-game-moments https://www.gameskinny.com/yn8t7/the-5-most-stressful-video-game-moments Fri, 01 Sep 2017 09:44:54 -0400 Extra Wordinary

Games are a great form of entertainment. They allow us to relieve stress and forget about our daily struggles. In video games, we can be anything from superheroes to superdads. 

But along with making our fantasies come alive, games can also make our worst nightmares come true. In fact, some games are ruthless -- and will put the player under loads of pressure. Here are the five most stressful moments in video games.

Of course, there are spoilers to follow, so continue with caution. 

Annihilating People Using White Phosphorous in 'Spec Ops: The Line'

white phosphorous death

In Call of Duty, you are the hero. In Spec Ops: The Line, you are the monster. And in one of the most memorable scenes that demonstrates this, the player is forced to obliterate the enemy with white phosphorous. 

Without going into too much detail, white phosphorous burns the skin and lungs, while the smoke stings or burns the eyes -- and those aren't the only horrific things it does to the human body. In short, white phosphorous is a terrible weapon of war. 

And as we walk through the fields of fallen enemies in Spec Ops: The Line, not only do we realize the horrors we've committed, but we discover that along with the enemy, we've killed nearly 50 civilians in the process. 

There are many games like this which put the gamer under a lot of stress through their immersive narratives and gameplay, but nothing makes us feel more troubled than this horrific scene in Spec Ops: The Line.

Being Unable to Find Any Food in '7 Days to Die'

In 7 Days to Die -- and other survival games with hunger mechanics (e.g. Day Z, Project Zomboid, and Don't Starve) -- players are forced to ditch all other priorities and look for food.

In 7 Days to Die, being hungry means you'll die a slow, painful death -- as your health ticks down by the second. It'll force you to do whatever it takes to find that scrap of food that'll keep you going for a little longer. Sometimes, it'll even force you to eat whatever atrocities you can find: old ham sandwiches, moldy bread, zombie meat, or rotten flesh.

Being thirsty is even more stressful. While you'll live longer if you're just hungry, once you reach 0% thirst, you can die at any second. The game won't tell you when you'll die, just that you know it's coming soon and you'll do whatever it takes to prevent it (sometimes even drinking water from toilets).

Those who have been in this situation will know how stressful it is to watch your character's life tick away as you search every cabinet for food or water.

When You are Defusing a Bomb in 'CS:GO' and Hear Footsteps

While no-one knows exactly why the terrorists plant bombs in Counter-Strike: Global Offensive (supposedly it's to destroy something important), the player knows that they are tasked with an important mission -- defuse the bomb. And in CS: GO, doing so can be very stressful. Here's why: 

  • It means you can't fire your weapon, making you defenseless
  • It limits your field of view because looking too far away from the bomb will stop the entire process
  • It means you might be blocked into a corner or stuck in a trap since crafty players like to place the bomb in awkward positions

Regardless, there are also several tricks the bomb defuser can do make things bit less stressful, such as pulling the pin of a grenade before starting to defuse the bomb. This allows the player to throw the grenade (usually a flash grenade) while defusing the bomb.

In CS:GO, defusing the bomb only requires holding down the E button and waiting 10 seconds. In other games such as 'Dark RP,' when you try to hack a security lock, a menu pops up (filling the entire screen) and forces you to play logic mini-games. Not only do you have to be worried about your surroundings, but your focus must also be on solving the mini-games.

Startling the Witch in 'Left 4 Dead'

Startling the witch is a lot more stressful than startling a screaming zombie.

The Witch is a special infected in Left 4 Dead that can instantly incapacitate any player who startles her. She runs extremely fast and getting too close or shining a flashlight on her will cause her to startle.

Accidentally startling the witch is a death-sentence -- and even in groups, players tend to avoid her by sneaking past or waiting until she wanders away. If you startle her and you're alone, then you're probably dead meat.

When You Make a Mistake in 'Papers Please'

In Papers, Please, you play as a border-control guard where you must reject or accept immigrants into the state based on a certain criterion (which changes day by day). Each day, you must work against the clock in order to support your family who are starving and freezing. 

The more immigrants you correctly admit or reject, the more money you will make -- but you only have a certain time limit to do so each day. Making even a few errors will almost certainly result in financial problems including: inability to buy medicine for your sick family, not having enough warmth, and not having enough food. Things like these will eventually lead to the death of your son or wife.

Making too many mistakes will also result in you losing your job or being unable to pay your rent. In this game, you are put under a lot of pressure to perform at a high speed with minimal errors. You will certainly feel the stress building up with each mistake you make.


Overall, games have a pretty diverse way of making us experience stress. Whether it be through making us realize the dark side of human nature (as in Spec Ops: The Line) or making us anticipate danger (as in CS:GO), many of these games show that stress is as much a part of video games as it is in daily life.

What have been the most stressful video game moments for you? We'd love to hear your stories! Share them in the comments below!  


Zombies Suck, So Stop Putting Them in My Games https://www.gameskinny.com/yzzdh/zombies-suck-so-stop-putting-them-in-my-games https://www.gameskinny.com/yzzdh/zombies-suck-so-stop-putting-them-in-my-games Mon, 26 Jun 2017 01:19:57 -0400 ActionJ4ck

Gaming was different back in the mid 2000s. Wii systems were flying off store shelves, Valve was actually making games, and mowing through hordes of zombies in a video game was still fun and relatively novel. 

Of course, zombies existed in games before then, but they were rarely the main fixture of the game and were nowhere near being a genre unto themselves. Zombies were still fresh. But that was all about to change.

Like an infectious bite, Dead Rising showed gamers just how fun crafting ridiculous weapons and mowing through hordes of rotting flesh could be. A few short years later, gamers everywhere found themselves bitten -- in a good way -- by the likes of Call of Duty: World at War's Nazi zombie mode, and the Left 4 Dead series. The infection was spreading, and before long it was simply out of hand.

Arguably lead by the popularity of the American drama The Walking Dead, the zombie fad spread through both games and pop culture like an apocalyptic infection. The games just kept coming and coming like the ravenous flesh-eating monsters that inspired them.

These games include:

  • Dead Island
  • Rise of Nightmares
  • DayZ
  • Deadlight
  • Lollipop Chainsaw
  • ZombiU
  • State of Decay
  • The Last of Us 

With Days Gone, State of Decay 2, and more Metal Gear Survive showcased at E3 this year, it appears that the zombie trend isn't going anywhere. But let's be real here: it's time for this zombie fad to shamble on out.

The Genre is Full of Wannabes

The problem with many of these later zombie games is that they don't look past the aesthetic of the games, movies, and shows that helped popularize the genre. Dead Rising was fun because players were a powerful figure with unique weapons in a playground for destruction. Left 4 Dead and its sequel made us communicate closely with our friends to deal with a constant and capable threat, as did Call of Duty's Nazi zombies. The zombies were superfluous, really. It could have just as easily been alien Nazis.

Rather than focusing on memorable or unique game play mechanics, later zombie games simply sought to mimic the look and tone of The Walking Dead or George Romero movies. These games don't have any regard for what made zombie games so fun to begin with -- and that's meaningful game play.

Every Premise is the Same

Zombie games have become a genre unto itself now, which is ironic considering that these games are nothing like the ones that popularized video game zombies to begin with.

Imagine a game set in the near post-apocalyptic future. A virus -- or curse, or fungus, or whatever it may be -- has turned most of the world's population into rotting, ravenous husks. A handful of determined survivors must fend off a seemingly endless horde of undead, some of whom are faster or have more hit points than others. Oh, and these zombies are good at hearing.

If that description sounds like a generic trope, that's because it is. It's the premise of State of Decay, H1Z1The Last of Us, 7 Days to Die, ZombiU, Contagion, Dying Light, and more. Heck, you could even tell Days Gone had zombies in it before the E3 trailer even showed them, purely based on its aesthetics.

While none of these games are necessarily bad by themselves, they combine to form one stinking stale crowd of video games that's barely distinguishable from one another. You can compare these games to zombies themselves. I suppose that's some kind of irony.

Gamers Deserve Better 

Whether developers are trying to hop on the undead bandwagon or they see the appeal of creating a game with easily recognizable mechanics, this fad has gotten out of hand. Like the walking dead themselves, the zombie genre has quickly become stale.

Instead of developers crafting fresh enemies, new game play experiences, and unique settings, we are simply getting wave after wave of undead crowds shambling through a city street. The mobs are the same, the setting is the same, and the mechanics are the same. What gamers need are interesting enemies and fun game play. They don't need another stealth system that's the same as any other.

Generic World War II shooters had their day in the sun, as did movie tie-in games. I'm sure that with time, zombie games will also die out and fade away.

I just hope they stay dead. 


What are your thoughts on this zombie fad? Do you agree with our assessment? Let us know in the comments!

Quotes & One-Liners That Will (Definitely) Put A Smirk On Your Face https://www.gameskinny.com/fhql2/quotes-one-liners-that-will-definitely-put-a-smirk-on-your-face https://www.gameskinny.com/fhql2/quotes-one-liners-that-will-definitely-put-a-smirk-on-your-face Mon, 23 Jan 2017 03:00:01 -0500 Ricardo melfi

Video games (just like movies) tell elaborate stories, build characters and use dynamic effects and shots. It's an immersive medium and before long, you're emotionally invested. You're right there in the game. Dialogue is such an important part of said immersion and (again just like movies) video games have fired off some awesome and memorable one-liners/quotes. Most of the time they're generic action and dramatic one-liners but every now and then, a little piece of gold finds its way out...

With that said, here are some of the funniest one-liners and quotes that are sure to put a smirk on that face of yours!

Duke Nukem Forever

The Duke

*Looks in the mirror*

"DAMNNN, I look good..."

Don't deny it. Whenever any of us played as the Duke, our inner narcissist couldn't be kept down for long and a smile slowly creeped its way across your face. How could it not after hearing that line? Then again, now that I think of it, I laughed at A LOT of his one-liners...


Portal P.A Announcer

"If you need to go to the bathroom after this next series of tests, please let a test associate know because in all likelihood, whatever comes out of you is going to be cold. Only temporary so do not worry. If it persists for a week though, start worrying and come see us because that's not supposed to happen."

Portal is jam-packed with sarcastic and humorous quotes/one-liners. It was hard to narrow it down but the P.A Announcer made me smile first. While GlaDos always holds a place in my heart, she won't be seen on this list.

Assassin's Creed II

Ezio Auditore da Firenze

"Your sister seemed quite satisfied with the 'handling' I gave her earlier."

Ahhh, the good-old mum and sister jokes. For being as old as they are, still pack quite a punch when used. Seriously, it hurts. Just look at how easily the Pazzis are angered when Ezio uses the above line on them! Ubisoft know this too and young Ezio is a typical, "your mum" kinda guy...

Left 4 Dead


"Free copy paper? Sweet!"

What else could put your mind at ease when facing a zombie apocalypse? Guns? Water? Food? Defendable shelter? No! COPY PAPER! Left 4 Dead's Zoe shares STG's enthusiasm for the little things in a zombie apocalypse when she yells out her one-liner, in the copy room. Bless Zoe, you go girl.



"Hey I'm just exercising my second amendment rights here, you fuckin' communist."

This insane game made absolutely no sense but who cares? The violence and gore made sure you never had a chance to think about that. What I did notice, however, was the player's one-liners. Most notably, the above one. My drink nearly came out of my nose when I heard this gem. Yep, apparently shooting and killing people is just exercising your right to... shoot and kill people? Otherwise, you're just a filthy communist aren't you?

South Park: The Stick of Truth 


"If you have a fucking better name for them then fucking say it Clyde!"

There's something about Cartman spitting the dummy at people that's just so damn funny. He's everyone's favourite, evil, little shit. Stick of Truth was (finally) a fantastic South park game and the entire game made us here at STG lose ourselves laughing but when Cartman gets angry and says this to Clyde during the tutorial, it's hard not to laugh let alone smile.

Spec Ops: The Line

Robert Darden (The Radio Man)

"Geez man, where's all this violence coming from? Is it the video games? I bet it's the video games."

Yeah, I'm totally sure it's the video games and not the fact that you play as a highly trained, special forces soldier, trained to kill, dropped into unknown, enemy territory, are constantly attacked and have some tough decisions to make along the road. Definitely the video games...

Brutal Legend

Eddie Riggs

"Oh man... don't tell me I've been slaying hot girls this entire time!"

Eddie Riggs is your average, mediocre roadie who gets transported to a heavy metal dimension. Using his extensive knowledge of 'the metal', Riggs leads the inhabitants of this heavy metal heaven turned hell in a revolution against the dastardly General Lyonwhite. After seeing the face of one of his foes, Eddie immediately pauses mid-fight to ask himself the same question every man would. 

Marvel VS Capcom 3


*Everything he says in this game.*

We couldn't narrow it down with everybody's favourite merc, Deadpool. He's just too damn funny so instead we decided to just tell you to go out and play the game already! The great thing is when he actually talks to the player through the game and mentions the fact he knows he's in a fighting game. Absolute gold...

Sonic Colours

Sonic the Hedgehog

"No copyright law in the universe is going to stop me!"

This one made the list because it was unexpected, yet also feels personal. It transcends the game and touches on a real issue many gaming channels and platforms seem to suffer. You tell em', Sonic...

Uncharted 2

Nathan Drake

"Yeah good luck pal. That's almost impossible to... Oh, you did it... nice."

Nolan North is a great voice actor and the most recognised voice in gaming today. He does a fantastic job as Nathan Drake and can even get his disappointment and envy across the microphone. Being proven wrong is never funny but when you are, at least give the person credit. Real, genuine credit. Don't be like Nate, the jealous douche.

Assassin's Creed II

Mario Auditore

"It's a me, Mario!"

This joke is so old now but it seems to continue to get used. This one-liner was made famous by the super plumber himself and has been seen/heard/used almost everywhere in the world! It comes to no surprise that Ubisoft threw this little piece of chuckler homage in. I feel like I've heard this somewhere before...


Trishka Novak

"Yeah!? Go fuck yourself! You shit piles give chase, I WILL kill your dicks!"

Bulletstorm tough girl Trishka is a Final Echo mixture of sassiness and, well, extreme violence. You meet up with Trishka as she is getting sexually assaulted by one of the planet's denizens. Trishka can definitely take care of herself , as she proved as your companion in Stygia. You get the feeling she's got something to prove though and the one-liner she fires off above tends to prove it. Time to start working on your trash-talk Trish...

Conker's Bad Fur Day

The Great Mighty Poo

"I am the great, mighty, Poo and I'm going to throw my shit at you."

Now the line itself isn't actually that funny, but if you really want laughs then turn to a classic comedy method; turn it to song! The Great Mighty Poo serenades Conker on his Bad Fur Day (see what I did there?) and scored an ashamed little giggle from me. Guys really don't need much for comedy, do we?

Mortal Kombat

Boon & Scorpion



"Get over here!"

The two most iconic one-liners that came from Mortal Kombat way back in the 90s secured their place in pop-culture, still being referenced and used today. These two quotes will ALWAYS wrestle a sub-conscious smirk from your face.

The Wolf Among Us

Bigby Wolf

"Urggh. This shit will kill ya'."

*Takes puff of his cigarette*

Bigby Wolf is the protagonist in Telltale's The Wolf Among Us. He's the tough, emotionally withdrawn, whiskey drinking, cigarette smoking, wise-cracking, bad-ass tasked with solving a series of murders of fairytale characters in 1986 Fabletown. Again, Bigby (short for Big Bad Wolf) has a lot of great one-liners that made us smirk. Soda will kills you but your cigarettes won't, eh Bigby? Classic fairytale irony at its best.

Far Cry: Blood Dragon

Sgt. Colt

"I fucking HATE tutorials and this one is TERRIBLE!"

The 80s have made a comeback everywhere and Far Cry: Blood Dragon is no exception. Blood Dragon is an 80s-induced trip back in time to Hollywood's sci-fi and action films. Sgt. Rex Colt is a cyber commando in the near future of 2007 in which a nuclear war has destroyed the globe. One typical 80s best friend betrayal later and a revenge plot is set in motion. We all dislike most video game tutorials as much as the next guy (or gal) and Colt confirms this notion. You go Rex...

That's it for this listicle! We hope you enjoyed the article and found a few things to entertain you. Please leave a comment with what you think is your favourite quote in video games and don't forget to check out our channel and links!

Five Horror Games With Massive, Gaping Plot Holes https://www.gameskinny.com/lp684/five-horror-games-with-massive-gaping-plot-holes https://www.gameskinny.com/lp684/five-horror-games-with-massive-gaping-plot-holes Sat, 31 Dec 2016 03:00:01 -0500 StraightEdge434


1. Video Game Zombies


If zombies aren't a horror cliche, then they sure are something else. We all know them as these brain-eating reanimated corpses that search for humans to kill. They have been in countless movies, TV shows, and video games.


This plot hole pretty much applies to the majority of horror games that deal with zombies. If you get bit by a zombie, you're supposed to turn into one, right? So, how come some horror games like Dead Rising or Resident Evil ignore this obvious fact? I said it once, I'll say it again: once bitten by a zombie, you're supposed to turn into one!


And how long will you keep using the excuse that, "Oh, they're immune!" Or, "They have injected themselves with the cure!" Yeah, that's totally not a cliche in itself. All what is being said here is that people have to turn into zombies once they are bitten in horror games about zombies. But for whatever reason, they don't, and simply walk away or kill the threat. That kind of logic doesn't really make any sense, and obviously leaves a giant, gaping hole in plots.




What are some other horror games that you played through, and have experienced weird or unexplained plots that made no sense? Let us know down in the comment section!


2. Five Nights at Freddy's


Honestly, the entire game is just one big plot hole. The character that you're playing realizes at one point that the animatronic animal robots are roaming the restaurant, and are actually trying to kill him... yet, he continues to do his job by showing up the next night to monitor the security cameras. The obvious question here is, why? His life is in danger, yet he doesn't quit his job. Yes, he's getting paid, but I don't think that the salary justifies the stressful (and that's an understatement!) experience that he must go through!


From a personal point of view, if I was the guy, I would quit right after the first night. Forget about the money, I don't care how desperate I am to find another job! My life is obviously more worth it... or any other job that is not as dangerous as this.


3. Friday the 13th


This one is an NES classic. Based on the movies, Jason is present at Camp Crystal Lake where he tries to kill all the children and/or all the camp counselors. As a result, the camp counselors must try their best to stop him before either group meets a grizzly end.


Some of you might that that why are we picking on this game when it was released years ago? Well, there is actually a good reason for that. While you're searching for Jason, he might "spawn" inside one of the cabins and begin to slaughter the innocent. As a result, the game alerts you and basically tells you to go and stop him. Question is though, how do the counselors find out? Are they equipped with some sort of psychic powers that allow them to immediately know that the children are in danger? Or, is Jason's mom helping them...? If so, why?


If you're far away from the camp, you can't possibly know what is going on. Even if the victims scream their lungs out, it'll still be impossible to hear them. Yet, you are notified due to... reasons. It doesn't really add up if you ask us.


4. Outlast


A popular first person survival horror game, Outlast takes place in an asylum, where a reporter has to investigate what is happening inside. Though the game does make you feel like you're being watched or chased all the time... you do know that technically, he can escape the place, right?


Sure, the door is locked and he has to get in through the window, but... he can also use that window to get out. And yes, the gate is also locked, meaning that he can't escape, but he actually can! Just get out of the window, get into the car and ram the gate! Or, find a way to climb over the gate (which looks possible). He is an investigator, and the sole purpose is to find out what is going on, but if your life is in danger, and you want to get out of the place as quickly as possible, then the option is right there! All this could have been avoided with that simple idea in mind.


5. The Legend of Zelda: Majora's Mask


The game is considered to be the most haunting, depressing and scary Zelda game ever released. Why? Well, here are a few reasons:

  • One of its major themes is the five stages of grief. Denial, Bargaining, Anger, Depression and Acceptance. Check this video out for more info.
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  • Link is mostly surrounded by characters that are either dead, that are dying, that are in depression or have suffered some kind of loss.
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  • Majora's Mask itself isn't exactly the most festive mask to wear. Just look at the slide image (behind the Z)!
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  • It's also the home to BEN drowned, so there's that!
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Though a Zelda classic, few things need to be cleared up. Whenever Link plays the ocarina (Song of Time to be exact), he is sent back through time to the first day of the game. However, he loses items like money, arrows for his bow, etc. But... he doesn't lose any of the masks he acquired. Now, why is that? From the game's perspective, they are key items so they aren't supposed to be lost (especially the boss masks that are very important to the plot). But from a logical perspective, if he's going back in time, how is able to keep things he acquired after the first day (his destination from time travel) if he's going back to that first day?


I don't want to get into the whole issue of time travel and time paradoxes since those can cause confusion and puzzlement.


To fully enjoy the story, one must fully understand it. A story arc is needed, this can be done by slowly building to the climax, then hitting it and making a turning point, and eventually the resolution arrives and closes everything out. And how can anyone forget the details (after all, the Devil is in the details)?


Horror games are known for having suspenseful stories, dragging their players into the realm of darkness, depression, and potentially survival. Needless to say, not all horror games have "well-written" plots (or any game for that matter). As a result, they can leave players scratching their heads, questioning what just happened, and trying to place pieces of the puzzle together.


The following slideshow lists five horror games that have weird plot holes, be it in the general plot itself, or the little, yet crucial details. These have been selected for obvious reasons like: Why doesn't the character go through this, or do this instead? The games don't incorporate such details, and might be overlooked. However, they are there and when noticed, don't make a whole lot of sense!

Unexplored and Underexplored Game Genres https://www.gameskinny.com/8ipx2/unexplored-and-underexplored-game-genres https://www.gameskinny.com/8ipx2/unexplored-and-underexplored-game-genres Fri, 18 Nov 2016 06:00:02 -0500 Lampstradamus

Games have come a long way from the simple days of Pong, and we've been basking in an age where all kinds of gamers can find something that scratches their itch. From mechanically dependent RTS and MOBAs to real time action RPGs and My Summer Car, we've had many things to play but there may still be some genres that could use a little more exploring.

Asymmetrical Games

In recent years, games with asymmetrical gameplay have been popping up, but what exactly is an asymmetrical game? It's when one player might have more or different traits, abilities, or knowledge than another player. Asymmetrical gameplay brings a different type of experience than symmetrical gameplay due to the gap between players.

Of course this is always something that is difficult to balance, but it is because it is complicated that it is interesting. Natural Selection 2 was one of the successful attempts at asymmetrical gameplay, and Nintendo made attempts at asymmetrical games with their Wii U console -- one player gaining an advantage with their tablet controller that the other players wouldn't have.

One of the bigger examples of this type of thing would be Evolve. The playing field for the monster and the hunters are completely different. Each side having different advantages with monsters being able to grow and evolve, but hunters having a number of advantages on top of their varied gear and powers.

Another older, but well known example would be in Left 4 Dead's PvP mode, where 4 players can play as the infected against the survivors.

Something with asymmetrical gaming that I would love to see is an RPG, with one player being the antagonist, and set up a campaign or a dungeon and control the monsters that the other players would face.

Or maybe there would be a tower defense with asymmetrical gameplay. One player tries to break into a team's fortress or the reverse.

Augmented Reality

Pokemon Go blew up when it first released this year, but the popularity of the app seems to have died down a bit since -- with 2 million players daily it's far from dead. Augmented reality games have existed for a long time but Pokemon Go seemed to be one of the first big augmented reality games with a wide appeal.

The idea of augmented reality games is interesting but Pokemon Go left many players wanting more. They wanted an app that was a little more than just opening the app to catch something, and then maybe fighting a gym. An augmented reality game with PvE or actual PvP gameplay would be interesting. Maybe an RPG with augmented reality integration where you could get certain things out in the real world to help you progress.

Virtual Reality RPG

If you've watched any anime in recent years or played anything of the .hack series then the idea of a virtual reality RPG has probably crossed your mind. The genre is something that hasn't been explored yet due to the just emerging virtual reality technology.

RPGs are known for being long extensive experiences compared to many of the demos and short term experiences that are coming out for VR now, but when it comes to stories and characters, RPGs are one of the genres where people get immersed the most. A VR RPG where you can immerse yourself in the story, and the game in first person would probably be a very interesting and mind blowing experience.


There are many types of  game genres that have been explored but there are always itches and urges that need scratching that we might not even know are there. A good example of this would be the Dark Souls/Demon Souls series of games. It scratched an itch for many players that went untapped for years and it's gone from being a cult hit to being a household name when people talk about hard games.

Just because you don't know there's a market there, doesn't mean it doesn't exist.

Turtle Rock Release Unfinished Left 4 Dead Campaign After Eight Years! https://www.gameskinny.com/kd6l8/turtle-rock-release-unfinished-left-4-dead-campaign-after-eight-years https://www.gameskinny.com/kd6l8/turtle-rock-release-unfinished-left-4-dead-campaign-after-eight-years Sun, 06 Nov 2016 05:51:06 -0500 StrongerStrange

After eight years Turtle Rock Studios have released the unfinished campaign map for Left 4 Dead called "Dam It." Likely due to having some free time on their hands now that 2K have said they're no longer working on Evolve.

This map is one of the more sizeable maps in the game and has you travelling through fuel storage buildings (don't use fire weapons), an apple orchard, a graveyard with crawling half-zombies, a ravine, a bridge, and camping ground before the two huge finale events. One of these events has you at the dam, and the other has you running through a burning forest (which sounds awesome).

The add-on was designed to shake up the original games formula, as most of the time reaching the end of a level you wait for a vehicle to arrive while fending off waves of undead.

It manages to mix things up by forcing you to separate in to two teams, one group needs to use the winch in the forest to move logs out of their path, which in turn would then trigger a zombie horde attack. The other set of players is in a nearby watch tower, and so is able to cover their team mates with hunting rifles.

If you want to try out the add-on for yourself then check it out on the offical Augerresources.com website.

5 Creepy Jack-O-Lanterns Inspired by Your Favorite Horror Games https://www.gameskinny.com/5izo7/5-creepy-jack-o-lanterns-inspired-by-your-favorite-horror-games https://www.gameskinny.com/5izo7/5-creepy-jack-o-lanterns-inspired-by-your-favorite-horror-games Thu, 13 Oct 2016 10:00:02 -0400 Joshua Harris


Those were just some of the well-crafted and painstakingly amazing jack-o'-lanterns based on some of your favorite horror games. From Bioshock to Doom, no game is safe from the seasonal craft of pumpkin carving. Have you done any carving like this or plan to? Let us know in the comment section below.


Bioshock-ingly detailed carving 


And finally, lithiumflame really knocks the ball out of the park with this one. Based on Bioshock's Big Daddy, no stone is left un-turned. The time and work spent on this pumpkin carving is absolutely incredible; the cross hatching and line work is precise. Even the Little Sister of to the side is detailed enough to show what she is in relation to the hulking Big Daddy next to her. The gallery contains more close up shots from varying angles on the pumpkin, kudos go to lithiumflame for all the hardwork and creativity that went into this.


This Castlevania Jack-O'-Lantern Doesn't Suck


Here comes another classic, Castlevania. Painterkms put extra love and care into carving this one, the attention to detail shines through each carefully peeled layer of pumpkin like the wavering short-lived tea candle inside. The Imgur gallery shows the work that went into crafting this beast; it's enough to make even Dracula jealous.


 Left 4 Dead On Pumpkin Carving


Don't get left behind with another bogus jack-o'lantern this year. Brandmillerart brings the Left 4 Dead logo to life with their carefully carved out pumpkin, giving it the most perfect nitty and gritty look. I have to hand it to them, they did a wonderful job.


Doom II Cyberdemon Boss Fight


This Doom II pumpkin was carved by Ceemdee, and amazing take on a classic and thrilling horror game. Here, we see Doom Guy in great detail against the pumpkin's soft, mushy exterior as he is fighting off the massive boss Cyber Demon. If you think this pumpkin is great, make sure to give their other carvings a look too, the rest of them are highly detailed and well crafted.


Silent Hill Sigil


From DeviantArt pumpkin carver Zi11ion comes our very own Silent Hill jack-o'-lantern. Modeled after the Halo of the Sun symbol, Zi11ion hopes that trick-or-treaters will be able to "save their game if they that their lives are in danger." If you manage to catch yourself walking past this pumpkin, make sure you have gone trick-or-treating in the wrong haunted neighborhood.


It's that time of year again, gamers. The season for pumpkin carving, candy binges, and the overabundance of horror games (cheesy or frightening). What Halloween season wouldn't be complete without some well-crafted jack-o'-lanterns? Especially gamertastic ones that are inspired by some of the horror games we all know and love.


Here are five of some of the coolest pumpkins nestled atop a studious horror gamer's porch.

Perfecting Cosplays: DIY's to Some of Your Favourite Horror Game Characters https://www.gameskinny.com/15hgh/perfecting-cosplays-diys-to-some-of-your-favourite-horror-game-characters https://www.gameskinny.com/15hgh/perfecting-cosplays-diys-to-some-of-your-favourite-horror-game-characters Wed, 21 Sep 2016 03:00:01 -0400 Dani Gosha


There is a lot that goes into cosplaying -- but remember, practice makes perfect. Whether you're planning for Halloween or your next convention, if you're into horror games you should definitely give one of these tutorials a try. Tweak them if need be, or even record your own horror game character inspired tutorial and maybe you'll be featured as a go-to DIY in another "Perfecting Cosplays".


Just remember to keep working on the craft...and maybe one day your cosplay will be so good, it's scary.


Left 4 Dead

Character: The Witch

Left 4 Dead is one of the top zombie games to date -- and much like The Last of Us, the game features the not-so-average walking dead character. Unlike the classic zombies, The Witch is in a category of her own, as she is a passive aggressive yet fairly difficult character. Luckily, cosplaying as her is the complete opposite.


Check out this easy DIY tutorial as makeup artist, Audfaced takes you through a pretty simple process of creating The Witch.



This is what you'll need:

  • Modge Podge or Latex
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  • White Body Paint
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  • Makeup Applicator Sponge
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  • Beige Body Paint
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  • Black Eye Shadow
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  • Makeup Brushes
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  • Maroon Body Paint
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  • Black Eyeliner
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  • White Eyeliner
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  • Red Lip Liner
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  • Red Lipstick
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  • Fake Blood
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  • White wig
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  • Colored Contacts
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  • Vampire Fangs
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  • Aluminum Foil
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  • Black Paint
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Until Dawn

Character: Wendigo

If you were a fan of the TV series Hannibal, surely you had a pretty good idea what a Wendigo was supposed to look like. All black, horns and sometimes dressed in a rather dapper suit, right? Well, Until Dawn did away with that notion, instead deciding to give us an overgrown cannibalistic Smeagol and changing everything we thought we knew.


Pale eyes, grey skin and shards for teeth, the Wendigo in Until Dawn is tamed by the talented Ellinor Rosander, who makes another appearance on our list with her amazing recreation of the Wendigo. Even if you never plan to cosplay as the Wendigo, it's a transformation worth watching.



Don't forget to check out how to make your Wendigo teeth!


Want to try it out? Here's what you'll need:

  • Bald Cap
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  • Skin Adhesive
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  • Scissors
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  • Hair Dryer
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  • Latex
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  • Twine
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  • Toilet Paper
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  • White Body Paint
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  • Makeup Application Sponge
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  • Tweezers
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  • Paint Brush
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  • Purple Body Paint
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  • Black Body Paint
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  • Brown Body Paint
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  • White Contact
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  • Fake Blood
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  • Stippling Brush
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Five Night's at Freddy's 3

Character: Springtrap

The Devil is in the details when it comes to this next cosplay tutorial. Springtrap made his debut within the third installment of the Five Night's at Freddy's franchise, with a frightening and complex backstory that made him a character many cosplayers wanted to try their crafty hands at.


Some cosplayers have taken to creating full animatronic bodysuits, while others have preferred to take a cosmetic approach. NsomniaksDream chose the latter option -- and we must say, her version of Springtrap is pretty perfect. Armed with body paint and a bit of latex, she shows you how to achieve a pretty creepy and realistic looking Springtrap cosplay.



She also has a tutorial on how she created the ears, so be sure you check that out to finalize your Springtrap cosplay.


Here's what you'll need for the perfect Springtrap makeup application:

  • Bald Cap
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  • Spirit Gum
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  • Latex
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  • Black Eyeliner Pencil
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  • Paint Brush/Make Up Brush
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  • Green Body Paint
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  • Brown Body Paint
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  • White Body Paint
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  • Setting Powder
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  • Black Body Paint
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  • Gray Eye Shadow
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  • Colored Craft Foam
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  • Pros-Aide
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  • Red Body Paint
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The Last of Us

Character: Clickers

The Last of Us Clickers are probably the last character you'd want to try to cosplay as if cosplaying isn't your strong suit, but after you check out this DIY tutorial, I promise you'll be jumping to try it.


Trying to perfect this cosplay may look like it will cost a pretty penny, but honestly it's one of the cheapest cosplays out there. In the following video, RandomfrankP shows you how to make an impressive Clicker mask for around $5. 



What you'll need:

  • Expanding Foam
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  • Molding spatula
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  • Full Face Mask
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  • Tape
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  • Scissors
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  • Cardboard
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  • Paint
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  • Blowtorch optional
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Resident Evil

Character: Nemesis

When talking about popular horror games, there's no way we can forget about Resident Evil -- not to mention the somewhat tragic Nemesis. This monster was certainly the bane of some gamers' existences, but getting his look doesn't have to be.


If you're good with makeup or just want to try your hand at a DIY that isn't so much of a creating process, Nickeil Genesis has a great tutorial that will have you thinking that Nemesis isn't that much of a rival after all.


Oh, and don't worry, you don't have to be bald to pull this look off!



Here's what you'll need:

  • Bald Cap
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  • Concealer
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  • Eyeliner Pencil
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  • White Body Paint
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  • Red Body Paint
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  • Brown Body Paint
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  • Gray Body Paint
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  • Black Body Paint
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  • Yellow Body Paint
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  • Brown Eye Shadow
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  • White Eye Contact
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Silent Hill

Character: Bubble Head Nurse

Undeniably, Silent Hill is one of the front runners when it comes to most cosplayed characters in the horror game universe. However, not everyone has managed to make a convincing Bubble Head Nurse...until now.


Special effects aren't just for the movies, but work wonders for your goriest of cosplays as well. Ellinor Rosander, who has done make-up for horror movies such as Darkness Falls and Sensoria, shows you step-by-step how to create your very own custom Bubble Head Nurse mask, as well as how to apply it.


Check it out!



In case you didn't catch everything in the video, here's what you'll need to perfect your look:

  • Plaster Gauze
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  • Brushes
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  • Water Based Paints
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  • Grease Based Paints
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  • Makeup Sponge
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  • Cardboard
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  • Scissors
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  • Duct Tape
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  • Muslin Cotton Fabric
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  • Fake Blood
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  • Gauze/Bandage
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  • Black Face Paint 
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Cosplay is short for costume play; an act in which a person dons costumes and fashions to emulate their favorite characters from video games, animes, comics, TV shows, and more. It is also known as performing art -- and just like art, cosplay can be seen as subjective, but there is no denying that some cosplays are just better than others. This happens to be quite true in the arena of video game cosplay.


Whether or not you're a first time cosplayer, the creative task can be a bit scary -- especially if you're having to create your costume from scratch. And doubly so if that costume is a scary one. Horror games may be a bit frightening, but they can be fun too. Don't let dressing up as a monster be a monstrous process; instead, keep reading for some awesome DIY's to help perfect your next horror game inspired cosplay. 

Top 5 PC co-op games https://www.gameskinny.com/qnigo/top-5-pc-co-op-games https://www.gameskinny.com/qnigo/top-5-pc-co-op-games Tue, 17 Nov 2015 03:33:39 -0500 Andrea Koenig

A common issue that plagues friends across the gaming community is the question what should we play? Video games are great, but sometimes they're even better than friends. Whether you're a fan of survival, RPG, puzzles, or shooters, chances are you'll be able to share this fun with a friend.

Here are some of the best games you can play in co-op with friends on the PC. 

1. Portal 2

This comedic sci-fi puzzle adventure is definitely one that gamers can't overlook. As if the single-player storyline wasn't witty or fun enough, they created a co-op mode to share the fun with a friend. 

Solve puzzles with your portal guns and try not to get each other killed as you "compete" for GLaDOS' approval. It's all in the name of science.

Portal 2 is available on Steam for $19.99. Or buy the 2-pack and send the other copy to a friend for $34.98

2. Castle Crashers

Optimized for up to 4 players and cross-platform playing, this game is also a great co-op experience. Choose which character you want (by their armor color or their magical perks associated with them) and set off on a beat-em-up indie adventure.

This game can be cute and terrifying all at once, offers some intense bosses, sweet loot, and quirky additional features that will have you and your friends having a great time. 

Get Castle Crashers on Steam for $14.99. Or get a 4-pack for you and your friends at $44.97.

3. Keep Talking and Nobody Explodes

This game offers standard computer support as well as Virtual Reality console support. The recent release got overwhelmingly positive reviews across the board for its indie puzzle bomb-diffusing simulation.

Have one friend be the bomb diffuser, and the other friend be the "expert" with the answers to solving all the puzzles. Neither side can see what the other has, making simple puzzle solving all about communication.

Before there's an explosion joke, grab it on Steam for $14.99.

4. Don't Starve Together

If the single player wasn't difficult enough, try having to get enough food and supplies to last for more than one person. This game is available to as many players as you can fit in a server, and forces you to face horrible beasts, seasons, and everything in between.

Play as all characters (no need to unlock them) and set off on your adventure. Build bases, get supplies, fight enemies, brave the elements, and ultimately, don't starve. Together.

Get your hands on this Early Access game on Steam, with 2-packs and Bundle packages to get extra copies for friends.

5. Left 4 Dead (and Left 4 Dead 2)

There's nothing more multiplayer or co-op than working together against the zombie apocalypse. Get your hands on some pistols, a grenade launcher, chainsaw, or other weapon of choice (hey, maybe it's an electric guitar, we don't judge). Now, smash to the next safe-room until help arrives.

Enjoy some near-death banter with multiple maps and levels from the southern swamps to theme parks. Even a rock concert. 

Get the Left 4 Dead Bundle (includes both Left 4 Dead and Left 4 Dead 2 for all 8 characters and their maps) on Steam for $29.99.

Have a PC game that you and your friends really enjoy playing with multiplayer co-op options? Drop some names in the comments.

[Rumor] Left 4 Dead 3: Alleged Documents Hint at Map Remakes https://www.gameskinny.com/15jei/rumor-left-4-dead-3-alleged-documents-hint-at-map-remakes https://www.gameskinny.com/15jei/rumor-left-4-dead-3-alleged-documents-hint-at-map-remakes Tue, 28 Jan 2014 00:51:50 -0500 Loftysandro

In the past few months there have been a multitude of leaks which suggest that the third entry into the much-loved zombie co-op game, Left 4 Dead, is in the works over at Valve.

 In October of last year it surfaced that Valve Software’s JIRA (a bug tracking piece of software) had accidentally confirmed that both Half-Life 3 and Left 4 Dead 3 are in development; furthermore it even churned up some names that you may recognise.

Both Chet Faliszek, who is known for his work as the lead writer on the previous two entries, and Clint Hocking, who had previously been the creative director of Splinter Cell, Splinter Cell: Chaos Theory, Far Cry 2, were tagged as being in the development team. Then in August of last year ‘Steam’ seemed to have seemingly confirmed that it was in development when they posted a listing for it on the services store page.

Now while all these points can all be taken with a pinch of salt, we do have the strongest clue that the game will presumably go in development in that our lord and saviour, Gaben, said on his Twitter

Left4dead 2 is working me to the bone, I shall one day rest and on that day, I’ll finally be able to start work on left4dead 3.”

Now comes the latest new source of information, specifically a document which recently surfaced on Neogaf features what seems to be a remake of the L4D2 map ‘Plantation’ but on the new Source 2.0 Engine.

Valve has previously released all four maps for maps from the original L4D in an updated style for the much-loved sequel, so could they be preparing to do the same for the third entry into the series?

Left 4 Dead Developers Present Evolve https://www.gameskinny.com/g1uen/left-4-dead-developers-present-evolve https://www.gameskinny.com/g1uen/left-4-dead-developers-present-evolve Wed, 08 Jan 2014 16:27:40 -0500 JohnHeatz

Thanks to GameInformer, we now know about the new project from Turtle Rock Studios, the team behind Left 4 Dead, which goes by the name of Evolve.

Evolve will be published by 2K Games, and is going to be coming to next-gen consoles exclusively, no, don’t worry PC gamers, it’ll be coming to PC as well, and this will happen this fall.

Same as Left 4 Dead, Evolve is a game heavily focused on its multiplayer features, as this is a co-op game which brings 4 players together in order to fight a fifth player, which controls an alien monster, which “evolves” over the course of every match.


As it was to expect, every character will have its own perks, skills, abilities, and items, that will help them overcome the challenge of fighting against this alien monster that will be going against the team; while the Alien itself has the size and attacks that will help him, or her, survive the attack of the human team, by killing each one of the members with its own hands.

Information says that Evolve might be adding some separate single player experience; however, and knowing how Turtle Rock Studios think, it wouldn’t be to expect a highly capturing campaign, following declarations from studio’s Phil Robb:

"We’re not a studio that focuses very heavily on a big, complicated story. We want the stories to be the shit you’re talking about the next day after a long night of playing the game

So, if you’re the sort of gamer that enjoys single player campaigns more than multiplayer ones, you might just get one in this game; however, I’d expect something alike Left 4 Dead’s one.

Shadow of Colossus Meets Left 4 Dead in Outrise https://www.gameskinny.com/u4lp6/shadow-of-colossus-meets-left-4-dead-in-outrise https://www.gameskinny.com/u4lp6/shadow-of-colossus-meets-left-4-dead-in-outrise Tue, 07 Jan 2014 09:34:26 -0500 Lauren Puga

In a recent interview with Polygon, games industry veteran James Wearing shared details about his new project, Outrise, which is still in the very early stages of development. Wearing describes the multiplayer shooter as a mashup of Shadow of Colossus and Left 4 Dead.

Outrise takes place in the year 2094, in a dystopian world where two groups are fighting to control the world’s last remaining form of currency: CryptoCoin. The world is ruled by the United States Federation (USF); a police state with complete control over the digital currency.

A group of skilled hackers and resistance fighters called The Outrise plan to dismantle CryptoCoin and take down the USF. In response, the USF unleashes an army of giant, mechanized warmachines called Megaliths to hunt down members of The Outrise.

The war itself is the basis for the game. Warren envisions groups of up to 15 players going against a large mechanized boss, controlled by another player. Players will spawn in the game, grab weapons, and team up to take down the boss.

The gameplay will be asymmetric, with the experience of those playing as soldiers having a dramatically different feel than those playing as the boss. Soldiers will have access to a plethora of firearms, explosive and drones while bosses are essentially unstoppable death machines. 

According to the official Outrise website, the game will have a distinctly “lo tech” atmosphere, inspired by movies like Blade Runner and RoboCop. Technology will not be sleek or shiny, but rather boxy and worn. Wearing says this is to bring back “the magic that old school sci-fi had that we don’t really see anymore.”

After nearly a year and a half of concept work, the Outrise team believes they’re ready to take the next step. Wearing says they are currently exploring options for funding and that a platform has not yet been decided.

For more updates, check out the official Outrise website

Great Games From Steam's Holiday Sale 2013 https://www.gameskinny.com/7thoo/great-games-from-steams-holiday-sale-2013 https://www.gameskinny.com/7thoo/great-games-from-steams-holiday-sale-2013 Fri, 27 Dec 2013 03:10:03 -0500 Mike Acciarino

Note: This is an ongoing seasonal sale. 

Now that December's end is approaching, I thought I'd take the time to highlight some of the great games that Steam's Holiday Sale has been shooting out at us this year. Note that these are the games I purchased myself, and would actually love if you left some of your own recommendations in the comments below. I'm not much of a PC gamer and just recently jumped on this high-speed Steam train. I game – usually – on my laptop, so these games will more than likely run for any of you interested in a title I mention.  


I'm not even quite sure how I found it, but I fell under Bastion's spell pretty early on in the game. You play as “the kid”, a silent protagonist who wakes up to find his world in shambles – literally. Awakening to the sight of his now floating home, he begins to make his way to the Bastion, a safe location that every citizen should report to in times of distress. The streets form under your feet and you soon find your trusty hammer, which will help you fight the ghostly opponents ahead. After reaching the now destroyed Bastion, you confront a stranger who helps you begin your quest to rebuild the town using cores that can be found around the world and reached using skybridges (basically air vents that shoot you up into the sky, bringing you to your desired location).

Bastion is a ton of fun to play. Leveling up is a blast and upgrading items and weapons you've salvaged along the way make for not necessarily an original, but an addictive, formula. The clever narration makes up for the silent protagonist here, and I can't imagine it being the same any other way. Witty narrators have been an element I've quickly grown very fond of, and I'd like to see it in other games. Bastion is available on both the Xbox 360 and Steam, and is highly recommended by me. 

Guacamelee! Gold Edition 

In Guacamelee!, you play as a Mexican farmer named Juan, who, from the looks of him, is not a very happy man. Woken up by a priest from a local church, you soon find yourself getting caught up in an attack on your village.

After heroically trying to save the president of Mexico's daughter, you are zapped by a hellish skeleton named Carlos Calaca, and killed. Coming to a Limbo-esque setting, you equip an ancient and powerful luchadore mask, transforming you into a powerful fighter. It brings you back to the land of the living, and you set off to rescue the president's daughter from the fleshless hands of Carlos Calaca.

I haven't played a terrible amount of Guacamelee!, but I have played enough to know it is great. Being a game that I heard fantastic things about, I jumped when I saw the gold edition of the title drop to $4. I regretted not having a controller to use on my laptop, but I still had fun.

Without a controller, you use various keys to punch and kick your enemies and finish them off by throwing them in any desired direction. Guacamelee! is available on Steam, Xbox 360, PlayStation 3, and will soon be coming to next-gen consoles with additional content. 

Killing Floor

Of this list, I have spent the majority of my time playing Killing Floor. Although, this does not mean I like it the best. Months ago, I had a much weaker laptop that struggled to run titles like Bastion. Not only did I have a very low-end PC, I didn't consider myself a PC gamer in the slightest. I had Killing Floor gifted to me and, lucky for me, it ran smoothly. Of my twenty-three hours of game time, I've probably only played with other people four or five times, so this is a game that can be enjoyed solo – though I do recommend hooking up with a few buddies at least once.

Killing Floor is a simple game with a simple objective for the player(s): kill zombies. A game can be created by selecting a map, game length, and difficulty. Around this time of year, the developers change out the standard-looking zombies with Christmas-themed modules. Ordinary zombies wear Santa hats and imitate elves. Slower, fatter zombies that spit acidic vomit are now dressed up as Santa Claus. Tall zombies with melee weapons that charge you are now gingerbread men with candy canes, shouting phrases like “I'm delicious!” in a manner that will creep the hell out of you with headphones on late at night. A nice pop to the head shuts them up however, and maybe you'll even activate ZED mode, a slow-motion gun mode that allows you to witness the destructive process of an exploding head.

When you've taken out a wave of infected, you can visit the weapon store. The store sells guns, body armor that serves as a second health bar, ammo, and other useful items such as frag grenades. The weapon store moves after the completion of a wave, so it's always wise to keep a lookout for it as you near the end of a round. When you've survived each of the waves, you've won the game and will likely want to boot another one up. Killing Floor is available on Steam.

Rogue Legacy

When a friend recommended this to me, I checked it out on Steam and was honestly a bit iffy at first. It was intriguing for sure; randomly generated dungeons with a unique set of characters to choose from definitely got me excited. But I couldn't help but think from the gameplay trailer it would be painfully difficult. Surely enough, when I decided to ignore my nervousness and go with my gut – and the trust I had in the recommendation – it was hard. Strangely though, I didn't regret the purchase, I kept playing – a lot.

Death after death I'd choose a new character and jump into a newly designed castle for me to take on, and despite my consecutive and countless deaths, I was having fun. You see, the good thing about the game is that even though you're dying and choosing a new hero to play as, you're still leveling up. And that's something the player will realize after a little while; the game picks up speed tremendously and you feel much more powerful as you progress, even if you are dying over twenty times before reaching level ten, like myself.

As you level up and earn loot, you can upgrade your hero, which will visually develop your own personal castle. I asked the friend that recommended the game to me if it was supposed to be this difficult, or if it was just my poor skill, and he replied simply with, “dying is like, the entire point.” Rogue Legacy is available on Steam.   

Left 4 Dead 2

Valve surprised us when they made their critically acclaimed title, Left 4 Dead 2, available on Steam for free. After I had rushed to install it, I was pleasantly surprised to find that the download not only included L4D2, but the original Left 4 Dead content as well. The sweet deal lasted only one day, hopefully long enough for you to grasp it, and ended up stressing out those who bought it at full price. One angry user even threatened to bring the developer to court. More on this at eight.

The first-person zombie-killing shooter comes with numerous campaigns, not necessarily short and not necessarily long sequences, that all feature you and three other players trying to reach an evacuation spot somewhere. As loudly as that screams “repetitive”, the different areas you're thrown into change and are held up nicely by the endlessly fun zombie-killing gameplay.

You're given a nice choice of equipment at each safe house you come across, and are expected to hold out with your chosen items for the entire chapter, so choose your gear wisely. You can't go wrong with a shotgun, pistol, pipe bomb (a bomb that attracts the zombie horde's attention, only to explode when they reach the beeping device), and a medical kit that can heal either an injured ally or you.

There are different types of zombies as well, like: Chargers who, well, charge at you; Tanks, who will bang you up pretty badly if you're not careful; and Witches, who I particularly like. They're crying can be heard from dozens of feet away, and it's important to watch your step and keep your flashlight off when you do reach an area that contains a Witch. Happen to get spotted by a Witch – not fun.

When you reach the end of the campaign, you'll need to survive a final stretch as a helicopter flies over to you. Any players killed or left behind will be mentioned lovingly in the credits. God dang Tanks. Left 4 Dead 2 is available on Steam and the Xbox 360


I'd been interested in BIT.TRIP RUNNER for a long time before I saw it drop to a dollar. Its gameplay looked like a nice challenge; jumping, sliding, and even kicking your way through numerous levels. And I was not disappointed when I bought it.

The game is divided into three zones, with a number of levels in each. I'm on the brink of the first zone and am itching to play it as I type this. The game starts slow and easy, as most games do, but takes a dramatic turn to the challenges ahead rather quickly.

As you jump, slide, and kick your way along, musical notes play which allow you to keep up with the game's pace and start a tune of your own. This feature – I would imagine – was designed for not only musical entertainment, but to help you. A lot of the game is about trial and error, remembering where you died last to avoid the obstacle next time, and memorizing the tune of the song you're making as you dodge each obstacle helps tremendously.

There are also gold bars to be collected as you dodge, duck, dip, dive, and dodge (I couldn't resist the Dodgeball reference, I apologize), and if you collect all of them, you unlock a bonus level jam-packed with gold bars for you to gather. BIT.TRIP RUNNER is just one of those games so simple, it's incredibly addictive. It's available on Steam, Wii, and 3DS. 


Being another game, like Rogue Legacy, that features randomly generated playgrounds full of loot, Spelunky caught my attention when I saw it win the community's choice for a price drop. I'd heard great things prior, but again, it looked challenging as heck. Like before, I ignored all doubts and purchased the game. It was $3.74; if it was not to my liking, it was not to my liking, and that would be that. But that same feeling of joy that filled me when I started learning my way around Rogue Legacy returned when I realized how enjoyable Spelunky really was. Pretty darn difficult, but very entertaining.

Playing as an unnamed adventurer, a “spelunker”, you explore underground tunnels filled with gold to collect. Enemies like bats and snakes will attempt to hurt you, but they can be avoided or taken head on with your whip.

Careful, though – run out of hearts and you'll have to start from the beginning. Items like ropes and grenades can be purchased, or found, and used to get to out-of-reach areas. I haven't had the pleasure of experiencing anything tear-jerkingly difficult, but I also haven't spent a terribly long amount of time with the title. Spelunky is available on Steam, Xbox 360, PlayStation 3, and PlayStation Vita

The Binding of Isaac

I bought The Binding of Isaac with its available DLC a long way back, when I had that lower-end PC I was telling you about earlier. It was one of the few games that ran, and a good one at that. Recommended to me by the same person that told me about Rogue Legacy, I bought it willingly. Five dollars is, and always will be, better than a brand new sixty dollar console title, so what the heck, right?

You are Isaac, son to a religious nut of a mother who tries to kill you after she is supposedly commanded by God – who is likely just a wiseass narrator – to sacrifice you. Isaac flees into the basement, now on the run, and must now face the evils that live beneath the ground.

As if I haven't mentioned it enough already, the game is pretty difficult with varying randomized dungeons and boss battles as you progress. Using your own tears as your source of defense, you take on different creatures roaming your basement. The game isn't endless, however it is challenging and hard to beat. I have seven total hours and haven't beaten it a single time. I've come close, though, and that's enough to bring me back for more.

As you play, you can find keys to unlock chests and upgrade Isaac so that his tears are stronger, and his movement is faster. You can even find a companion, like Isaac's cat, that allows you to have multiple lives. Special cards can be found strewn around as well, giving Isaac powers such as “mom's pad,” which can be used to stun or hurt enemies. When you've grown tired of Isaac, there are other characters for you to unlock, too. The Binding of Isaac is available on Steam, and a retail version is also available for PC and Mac, titled The Binding of Isaac: The Most Unholy Edition.

Hotline Miami

My final game on the list is Hotline Miami, a 2D, top-down, brutal shooter that pits you, an unnamed killer, up against mobsters all around the city. The game doesn't always go in chronological order, there are few characters, and it sometimes feels like you're going in a circle – but (at least from my experience) you don't seem to care because the gameplay is so darn fun. 

Pummeling the mob to a sweet soundtrack is undeniably entertaining, and makes for a great time. Using guns and melee weapons, like crowbars and knives, you battle your way through sections of tough gangsters that will kill you in an instant if you're not tactical about where you step first. Although I have gotten lucky and been able to quickly wipe a section clear with several swipes of a crowbar.

At the end of each section you'll be graded on your performance based on things like “boldness” and how long it took you to clear the area. It pushes a player like me to reach for an A and be quick on my feet. As for the story, it seems to still be unraveling where I'm at in the game, which is pretty early on, but so far the gameplay is the aspect pulling me forward. Hotline Miami is available on Steam, PlayStation 3 and Vita

Now if you excuse me, I'm gonna get back to my Steam library. Please post a game or two you recommend below in the comments section, and/or let me know if you'd like to know more about one of the games I mentioned above.

Survival Horror's Not Dead https://www.gameskinny.com/utses/survival-horrors-not-dead https://www.gameskinny.com/utses/survival-horrors-not-dead Mon, 29 Jul 2013 00:01:01 -0400 Cupcakecrisis

In a recent interview with Eurogamer, Shinji Mikami listed the sequel as one of the killers of the survival horror genre, and I have to say I agree. The horror genre is fragile, and to be effective, certain elements have to be in place.  A survival horror sequel takes a lot of creative effort. There are only so many abandoned mansions, evacuated cities, and moonless forests to explore and we need a fresh scare. The survival horror tropes have been used too much to barely serve its purpose. But there is another problem in survival horror, one that’s deadly to a game if not used correctly-- Cooperative play.

This problem is heavy exampled by the likes of the long running game series, Resident Evil. I have played almost every installment since the first and it’s one of the best examples of survival horror as a genre, it's the game for which the genre term was coined. Resident Evil is one of the only games that is both survival and horror simultaneously. With limited bullets and some of the most vile creatures about, it’s the perfect blend of strategy and the unnatural.

Two's a crowd

The only difference really between Resident Evil 6, a flop, and Resident Evil 4, arguably the best game ever made, is that the companion is not cowering behind you, but shooting alongside you. Recent popularity of shooters and cooperative play take you out of the experience of being afraid when one of the main components of a survival horror is having to SURVIVE. Feeling helpless, being placed in an atmosphere surrounding you in complete defenselessness and having to get by with a pipe if you have to! Big guns with infinite rounds have no place there, and that’s exactly what RE 6 depends on.

Together we stand

One glimmering game still comes to mind as using survival horror and cooperative play in the most optimum sense is 2008’s Left 4 Dead. Four players isn’t a crutch, it’s absolutely needed. The line between 100 percent health and well… being left for dead, is as fragile as a smoker's tongue snagging one of your players or an ill-timed encounter with a witch.This game heavily relies on sound; remember hearing your first witch? Your first tank that you could hear and feel, but could not see? On top of that, Left 4 Dead AI director creates original levels and experiences so that every time it feels fresh. All of these aspects create focus and cohesion between players where it could easily be a talk fest, and focus is the breeding ground to be afraid.

 You see my friends, if developers think outside the box to incorporate newer elements in the right ways, survival horror will survive. 

Confessions of a Left 4 Dead Vet: An Interview with SideEffex https://www.gameskinny.com/hp8hu/confessions-of-a-left-4-dead-vet-an-interview-with-sideeffex https://www.gameskinny.com/hp8hu/confessions-of-a-left-4-dead-vet-an-interview-with-sideeffex Sun, 14 Jul 2013 23:44:13 -0400 Stephanie Tang

"You owe me for this."

At once intensely private and yet oddly outgoing, Nathan (SideEffex) has been playing anything he could get his hands on since he was five years old. From Super Mario Brothers to Call of Duty and Age of Empires, he’s tried his hand at everything he’s able to.

I first met him while playing Global Agenda, when I was one of the leaders for my agency (read: guild in every other MMOspeak) and hopping through other agency Mumbles to coordinate AVA attack and defense gameplays. My first memories of Nathan are of a huge group discussion about the wherefores of sweaty, saggy tits (...don’t be fooled, these are the conversations that facilitate victorious strength... honest!) and defending him to the rest of my team as not being a douchebag.

He isn’t. (Usually.)

I caught up with him for a few hours after a pell-mell dash from a weekend trip camping out in the wilderness (read: about 40 minutes outside of Toronto) in order to talk about his favorite game.

This proved to slightly harder than I’d thought because it began, with little preamble, like this:

What’s your favorite video game?

“Which one?”

...I don’t know. This is your favorite here.

[there’s a long, thoughtful pause while he muses on the matter]

This is going to be a very short interview, isn’t it?

It’s a hard question to answer. It changes.”

I know what you mean... there’s always something new that you get into for a while, and then you find something else to move onto?

“Yeah, but I guess Left 4 Dead was the one I stuck with the most. Definitely according to Steam [hours played]... but that game’s fallen apart so badly for a long time. There’s no community for it anymore. The only guys on there now are self-absorbed, condescending, and just not worth playing with.”

Why did you stick with it as long as you did? What got you into it?

“I played the demo. The Versus mode (play mode where two teams switch between playing co-op survivors traversing the map and special Infected zombies who try and stop them) was unlike anything else out there. It was a 4-person versus team that needed you to be good at playing both sides to understand how to play properly. It was a challenge, and that’s something I didn’t find a lot in other games.

Plus, for a while, the tournaments were fun. I really liked playing the Infected, it was a really different style of play—it still is a really different style of play. For a while there was a great community, a lot of new mods coming out that were fun and challenging and interesting. Competitive team vs competitive team games also added more challenges, made it all more fun.”

So would you say that a lot of the fun came from the people that were playing, rather than the game itself?

“It was all one thing. The community was great for a while. In the beginning of Left 4 Dead everyone was trying to help each other out... there was a very minimal amount of shit-talking, it was all about getting better at the game. Then after a while it just devolved into a shit-talk fest where everyone just put each other down... maybe about 5-6 months in? When it started getting more competitive, when more mods started coming out, that’s when it started up bad. Shit-talking, cockiness, guys always running their mouths. Granted, I started to get that way too...”

Not so much now though, right?

“Nah. I try to avoid talking altogether in videogames nowadays.”

And the game?

“The game itself is still good, I still really enjoy playing it, especially with people that I know. That became the worst part of it, when you get to the point where you just don’t want to put up with strangers. No one really wants or understands how to play as a team and everyone thinks they know better than the other person. You just don’t get anywhere.”

“And it’s exhausting to try. I know that feeling. Now, the competitive side of things definitely has died down for Left 4 Dead, especially with Valve dropping a lot of the official servers for it. Splitting the attention between Left 4 Dead and Left 4 Dead 2 probably didn’t help either. I know L4D2 has quite the healthy modding community, but...

L4D predated the Steam Workshop... were there ever any mods made for it? Did Valve ever release a mod kit or development tools?”

“There were some mods that people made, most of them were server editing tools so that you could set up tournaments. You could open up the game file and change certain commands: you could make Tanks spawn (a large rampaging special Infected that hits like a ton of bricks), take away tier 2 weapons, increase Infected spawn time, completely remove med kits from the game... These sorts of things were standard in a tournament game.”

But you were never really involved in that sort of thing right? You just played?

“Yeah, competitively too for a little while.”

What kind of competition circuit ran for that community? It wasn’t just the type of match that you threw together for fun, right? Were there sponsored tournaments?

“There were, most of them supported by the L4D communities. There was nothing as big as, you know, an NVIDIA sponsorship, nothing like the Starcraft sponsorships... but there were events, I know Twitch.tv sponsored one. It’s been a long time since I was into this stuff, I don’t really remember much now. I played in a few of those, but the teams I was in never realy got anywhere. We’d go through a round, maybe two? Low-tier stuff.”

What was that like?


How so?

“It was time-consuming. It takes a lot to learn to work well together to play as a team. I just got sick of it after a while. I got sick of all the other people. And then L4D2 ruined the competitive part.”

How, everyone jumped ship?

“Kinda. Then there were Steam sales which brought in a lot more people which weren’t as interested in building any kind of community. And then that game... the scoring system sucked, hell, it still sucks. The Infected are horrible to play in L4D2—several of the new ones are useless except in certain favorable situations, the hitboxes are ridiculous, you can run through people and still not hit them. The maps are decent. At best.”

So that’s why you left?

“That, life, and in the competitive stuff, it was simply being outskilled. It was really cool meeting people better than you, you need that challenge if you want to get better at a game. But... I don’t like losing that much.”

What kind of skill is involved?

“Have you played versus?”                                                                                       

I didn’t play it much... It always seems unduly complicated. And I never liked playing a character whose point was to run in and die. Strategically or otherwise.

“But that’s what you needed to know, all tournament matches were Versus. You have to know maps, where Infected are likely to come from, stuff like that. It was fun to learn all of it and then put it to use while in play. It was another aspect of the challenge.”

You don’t play much anymore, right?

“Nope. I don’t play many games as much now, especially not FPS. If I do play, it’s usually with people I’ve known for a while. Otherwise, I just don’t.”

But you still do play other games. What are you into now?

“A lot of them. Some of them I try for a while, some of them I don’t even bother to finish.”

We still have a Borderlands 2 game to get through. That Tiny Tina DLC.

“Yep. That is true.”

- - -

Suffice to say... that was the end of all the questions for a time. At least ones that weren’t “So we’re going with the metal bikini armor right? Right?”

Thanks again, Nathan! He was a trooper, putting up with stuff he despises, just because I asked nicely.

5 Great Black Characters in Gaming https://www.gameskinny.com/qr4fh/5-great-black-characters-in-gaming https://www.gameskinny.com/qr4fh/5-great-black-characters-in-gaming Wed, 10 Jul 2013 20:19:33 -0400 Cupcakecrisis

In the media, African-Americans are striving for more time in multiple arenas, video games included. There are very few African-American video game characters that aren’t either a fade to black NPC or side story characters. African-American characters usually aren't built with the kind of complexity that leaves a memorable impression long after finishing a game.  However, in recent years there have been more and more diverse characters introduced into gaming, not only diverse in race, but in back story and implementation. Here are a few that stick out to me:

Rochelle – Left 4 Dead 2

Left 4 Dead is well-known for shaping characters not exactly by what they do, but what they say. In one short campaign, we have a rich feel for each character through their interactions and narrative. Rochelle, affectionately called Ro, is no different. A news reporter that got dropped into the middle of a zombie outbreak, her cynical yet sweet attitude makes her a born leader. She acts as the big sister of the group, giving out directions in troubling times. I’d love to have her in my party any day.

Daisy Fitzroy – Bioshock Infinite

In a game as big as Bioshock, with many aspects and elements that are capable of praise, Daisy Fitzroy and her Vox Populi are definitely something to talk about. Daisy is done wrong by the city’s big wigs and rounds up a group of the like-minded, set to destroy the unfair power system that Columbia thrives off; her goals are reminiscent of slavery resistance movements of the 1800’s. A brave voice and unmatched intelligence commands respect and equality at first hearing. While her good intentions turn sour, she projects major themes of the corruption of power.  Fitzroy’s short time with us is potent, leaving a permanent mark on the main characters and us as well.  Here’s hoping that at least one of the DLCs promised to us will be dedicated to fleshing out some of her complex history.

Lee Everett- The Walking Dead 

A 37-year-old man caught in the middle of a zombie apocalypse on his way to jail, Lee Everett is having one bad day. Lee is the main character of Tell Tale game’s episodic extension of the Walking Dead universe to multiple platforms; we follow him on his journey to stay alive, and keep others alive. He’s an incredibly sensible, fast thinking and considerate human being, especially given the circumstances. I’m a big believer that compassion breeds compassion. The amount of care that Lee takes for the tender Clementine, a little girl that he finds with no proper care, is a huge reason we cheer him on and want him to succeed. Even in the worst of conditions where things seem absolutely impossible, we have hope for Lee, because in the post-apocalyptic world, where everything is going to pot, compassion is something worth saving, something that saves us from being the literal walking dead.

Not only is Lee a great character in his own right, but this is a perfect example of race influencing characters in the right way. Race affects us, in the way that people respond to us and the way that we respond to the world. There are a couple of scenes in the Walking Dead that take Lee’s race into account subtlety, not overpoweringly so.  Lee is described in so many other ways than by his race; a professor, a history buff, an ex-husband, the list goes on. However, nothing feels anchored by his race.

CJ – Grand Theft Auto: San Andreas

Now comes the main character of Grand Theft Auto’s 2004 installment, San Andreas.  Carl Johnson is a street smart guy with big dreams who gets into encounters of the criminal kind trying fight his way up the financial ladder. Although CJ represents the glorifying of hood life and stereotypes, I make a case for his personality being his saving grace. His voice has an underlining tone of exhaustion from life, holding a glimmer of joy and playfulness. I know a CJ… wait, scratch that; I know someone with the soul of CJ. Rockstar did (and almost always does) a great job of making us have a personable relationship with the character we play so we can really connect.  We meet his sister, know of his mother that passed, and watched him betrayed by his most loved friends. We all are a CJ in fact. We all at some or another strive to want something more than what we have currently, we all get tired sometimes. The way he went about fixing these problems was different, and not recommended.

Commander Shepard – Mass Effect

I know this might be a tad confusing, but in most of my playthroughs of Mass Effect, my characters were African American, male or female, and I think that’s the beauty of customizable characters. We can paint them however we’d like and the story will remain unchanged. This is all the more brilliant from a Sci- Fi point of view, where over 100 years into the future, the only racial problems that still exist are between the human and alien races.  The blank character slate is so much more believable. We see our Shepard the way we make them, and when we talk to fellow gamers about how he or she defeated the evil Saren or saved the collective worlds, at least in my experience, we don’t picture just one. I picture many different shades of Shepard. Anybody can be Shepard, no matter what color, and I think that’s really powerful.

Was there anybody on the list that I missed? Disagree with something? Leave a comment below!