Planet Coaster Articles RSS Feed | GameSkinny.com Planet Coaster RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network How Do Triggers Work in Planet Coaster? https://www.gameskinny.com/ku2o3/how-do-triggers-work-in-planet-coaster https://www.gameskinny.com/ku2o3/how-do-triggers-work-in-planet-coaster Mon, 03 Jul 2017 10:07:10 -0400 stratataisen

In Planet Coaster, a trigger gives the player the ability to have special events happen when a car moves over the trigger. They types of events that are triggerable include animatronics, speakers, and special effects.

That’s what triggers are, but how do you get them to work? The game doesn't do a great job of explaining this properly. So in this guide, we'll give you the breakdown on triggers and how to set them up properly. 

How to Use Triggers in Planet Coaster

Step 1: Set up all the objects for the event you want to happen in the ride.

Step 2: Click on the track and the menu will pop up. Look for the option that looks like a pull lever -- it should say "triggers" when you hover over it with your mouse. This menu will show you how many triggers there are for that track, how many events you have tied to them, and let you edit/add triggers as you see fit.

Step 3: From the Triggers menu, you want to click on "Edit Triggers", and a new menu will pop up. At the bottom of that menu click on "Add Trigger". A new trigger will be added to the list and show up at the start of the track.

  • Note: If you’re going to use multiple triggers, it may be a good idea to name them, so you’re able to keep track of them.

Step 4: Move the trigger where you want it to go. To do this, just click and drag it along the track to place it where you want.

Step 5: Decide what you want to the trigger to do. To connect a triggerable object to the trigger, click on the downwards arrow next to the trigger’s name. Click on ‘Add Object to Trigger’ and begin to click on the objects you would like to bind to that particular trigger.

  • Note: You can delay the trigger, so the event goes off when you want it to.

Step 6: Run your ride! Once you've laid the trigger down and decided what actions you want to associate with it, the trigger will work automatically whenever the car runs over it on the track. 

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Hopefully, this guide cleared up how triggers work in Planet Coaster for you! Now go forth and make that awesome roller coaster with those flashy trigger events! And be sure to check out the rest of our Planet Coaster guides for even more help creating the most entertaining roller coasters you possibly can!

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Planet Coaster Free Summer Update Includes Fireworks and More https://www.gameskinny.com/40l5l/planet-coaster-free-summer-update-includes-fireworks-and-more https://www.gameskinny.com/40l5l/planet-coaster-free-summer-update-includes-fireworks-and-more Tue, 13 Jun 2017 15:59:16 -0400 ActionJ4ck

Earlier today, Frontier Developments, developer of Planet Coaster, announced details regarding the free summer update for the popular theme park management simulator.

Among other new features, the free summer update will include what the press release declares "the most detailed fireworks simulation ever created for a videogame". Fireworks displays can be edited to coincide with park events or be synchronized to custom music. To correspond with this new feature, the official Planet Coaster Youtube channel released a trailer showcasing a Walt Disney World-esque display of music and fireworks. 

In addition to fireworks, the free update includes the new ability to place custom images and videos on wall panels and screens, as well as several new rides, roller coasters, scenarios, and scenery. 

The free summer update is the third expansion for Planet Coaster since the game's initial release last November. It will be available for download on PC starting June 27. Be sure to check back with GameSkinny for more Planet Coaster news.

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The Top 11 Games of 2016 as Reviewed by GameSkinny https://www.gameskinny.com/u4xkc/the-top-11-games-of-2016-as-reviewed-by-gameskinny https://www.gameskinny.com/u4xkc/the-top-11-games-of-2016-as-reviewed-by-gameskinny Fri, 30 Dec 2016 07:00:01 -0500 Clayton Reisbeck

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And that's it folks! These aren't the only great games of the year though. There were plenty of titles to choose from when making this list but in the end, these are our stand out's.

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2016 was an amazing year for games and I can't wait to see what is in store for 2017.

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What games do you think were the best this year? Let me know in the comments!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overwatch-6b8e3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overwatch-6b8e3.jpg","type":"slide","id":"146011","description":"

Overwatch (PC)

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Rating: 10/10

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Full Review by ChrisDeCoster

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I don't think anyone will be surprised to see this game on the list. Overwatch is hands down one of the best shooters I've ever played. It's unique cast of characters, fantastic gameplay and emphasis on teamwork have made for a truly fantastic game. I have found myself coming back to this game time and time again only to have a hell of a lot of fun with my friends. This is to be expected by a Blizzard title.

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"Overwatch is a must play game. If you like shooters, it won't take long for you to find a character to play as and a role to fill in any team. If you're one of the few people who haven't played the game in beta or already bought it, you owe it to yourself to pick it up and play. I can guarantee you you'll be playing this one for a long time."

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- ChrisDeCoster

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/planetcoaster-19446.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/planetcoaster-19446.jpg","type":"slide","id":"146010","description":"

Planet Coaster (PC)

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Rating: 10/10

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Full Review by Autumn Fish

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When I was a kid, I used to waste hours and hours building roller coasters in Roller Coaster Tycoon. In recent years, that franchise has taken a bit of a nose dive and what used to be the golden standard in theme park sim games, has fallen by the wayside. Enter, Planet Coaster.

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Planet Coaster has easily been one of the best games I've played in a long time. If you've been itching to play a good theme park sim, you owe it to yourself to get this game.

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"Simulation games have never seen this level of creative freedom before. If you're a fan of both Sandbox and Simulation genres, Planet Coaster is a must play. Even if you're only a fan of Sandbox games, you're likely to get dozens or even hundreds of hours of enjoyment out of it."

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- Autumn Fish

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titanfall-063a5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titanfall-063a5.jpg","type":"slide","id":"146009","description":"

Titanfall 2 (Xbox One)

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Rating: 10/10

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Full Review by Synzer

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Titanfall 2 is one of the best games I played all year. It just did so many things right. It's campaign was one of the best shooter campaigns I've ever played. The multiplayer is some of the best you are going to find. If you haven't played this game yet, you owe it to yourself to pick it up.

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The game's mechanics just feel fantastic.

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"Titanfall 2 is an amazing sequel and worthy of everyone's attention. There are many big games out and coming out around this time, but this game is definitely worth it.

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If you liked the first game at all, you'll love this one. If you wished there was a story mode in the last game, this one makes up for it tenfold.

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Overall, I was highly impressed with what Respawn has done, and hope they continue this franchise for many years to come."

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- Synzer

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-7f3a6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-7f3a6.jpg","type":"slide","id":"146008","description":"

Inside (PS4)

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Rating: 9/10

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Full Review by Jeremy "Digit" Brown

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Fans of the game Limbo have been waiting with bated breath to see what developer Playdead would do next. This year we got that answer.

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Inside is a side-scrolling, horror game where you play as a young boy trying to escape from a dystopian society. Using an interesting aesthetic, engaging gameplay and unique storytelling mechanics, Inside is definitely a game that you shouldn't miss.

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"Inside fulfills Limbo's aspirations in becoming a seamless, near-flawless experience. It took six years to craft this game; but just from its mysterious beginning to a literal jaw-dropping ending, Playdead has made a true work of art."

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- Jeremy "Digit" Brown

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/c/uncharted-9a85a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/c/uncharted-9a85a.jpg","type":"slide","id":"145935","description":"

Uncharted 4: A Thief's End

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Rating: 9/10

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Full Review by Chris Bowring

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This year saw the end of the PlayStation's finest exclusive series', Uncharted. Developer Naughty Dog has grown since it released it's first installment of the series. After releasing the critically acclaimed The Last of Us, people were excited to see what the developer had learned. According to reviewer Chris Bowring, Naughty Dog has found their voice and are using it to create some real works of art.

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"Uncharted 4: A Thief’s End is the swan song this series deserved. From stunning visuals, to awe inspiring set pieces, grounded moments of weakness, and fluid and organic gameplay. Uncharted 4: A Thief’s End is one of the greatest experiences games can offer. Coming from someone who never truly resonated with the series, you owe it to yourself as a gamer to experience this."

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- Chris Bowring

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-sun-pokemon-moon-439aa.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-sun-pokemon-moon-439aa.jpg","type":"slide","id":"145934","description":"

Pokemon Sun and Moon

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Rating: 9/10

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Full Review by Synzer

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I remember being given Pokemon: Blue Version when I was a kid. I played it non stop and fell deep into the Pokemon rabbit hole. That was back in 1996 and I've been playing Pokemon ever since. 

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Pokemon Sun and Moon are the latest installments to the Pokemon franchise and according to our reviewer, they are possibly the best to come out.

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"Pokemon Sun and Moon is one of the best, if not the best, Pokemon games ever made. It mixes up the formula and changes enough to be a fresh experience, while keeping the core of the game intact.

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Veteran and new players alike will have plenty to do and enjoy in these games to keep them busy for a long time. I look forward to the future of Pokemon and these games show great promise."

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- Synzer

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/t/battlefield-ec956.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/t/battlefield-ec956.png","type":"slide","id":"145933","description":"

Battlefield 1 (PC)

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Rating: 9/10

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Full Review by Sergey_3847

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2016 was a year where your common military shooter was kind of turned on it's head. Battlefield 1 definitely fits in this category. As someone who misses the days when Call of Duty was exploring battles of old wars, Battlefield 1 was a breath of fresh air. 

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While the combat is much more fast paced and aligned with what people are used to in a modern military shooter, Battlefield 1 brings back the historical aspect of a military shooter that I definitely missed. And bringing the Battlefield formula to World War I just makes sense.

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"Battlefield 1 is a true successor of the Battlefield series and one of the best games of the year. Bringing the experience of a hundred year old war is not an easy task, but DICE made it work. However, the game is not perfect and will not receive the highest possible score due to some bad enemy AI and less than stellar design on some of the maps.

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On the other hand, Battlefield 1 has given us all an opportunity to dive into one of the most brutal wars in the history of humanity -- and this is something you don’t try every day."

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- Sergey_3847

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Hyper Light Drifter (PC)

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Rating: 9/10

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Full Review by Jeffrey Rousseau

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The image above still gives me chills every time I see it. Hyper Light Drifter was a game that sucked me in with it's engaging gameplay and gorgeous art. From the moment you boot the game up, you know you're in for a treat.

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"Hyper Light Drifter is a very well-made and well-executed game that succeeds in constantly challenging you forward. No adventure fan should miss out on this experience."

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- Jeffrey Rousseau

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-fantasy-eba85.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-fantasy-eba85.png","type":"slide","id":"145931","description":"

Final Fantasy XV (PlayStation 4)

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Rating: 9/10

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Full Review by Synzer

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This is another game that fans have waited a long time for. After the mess that was Final Fantasy XIII, fans were clamoring for a return to the world an mechanics that made them love Final Fantasy.

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What originally started as a game called Final Fantasy XIII Versus, Final Fantasy XV released to pretty great reception. Fans loved the journey that these four guys were taking and the trouble they got into.

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"Final Fantasy XV is a dream come true for fans of the series and a fantastic RPG regardless of the name. This is a game that I'm sure any RPG fan will enjoy -- and even those that may not usually play the genre."

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- Synzer

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/u/deus-31b57.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/u/deus-31b57.jpg","type":"slide","id":"145930","description":"

Deus Ex: Mankind Divided (Xbox One)

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Rating: 9/10

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Full Review by Ty Arthur

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Adam Jensen returned this year in the sequel to the the 2011 hit, Deus Ex: Human Revolution. Eidos Montreal refined what they presented to us in that game to bring us this wonderful sequel, Deus Ex: Mankind Divided.

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"If you dig games like Crysis but prefer more tactical, cover-based combat with a less confined world, then Deus Ex: Mankind Divided will hit the spot. There are some flaws here and there however -- repetition in level layout elements, spotty dialog, and getting overpowered if you work the augmentation system.

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That being said, there's a ton of fun to be had here and lots of exploration to do outside the main quest line."

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- Ty Arthur

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/s/last-guardian-dfeae.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/s/last-guardian-dfeae.jpg","type":"slide","id":"145928","description":"

The Last Guardian (PlayStation 4)

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Rating: 9/10

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Full Review by Ashley Gill

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This was a game that was announced almost ten years ago for the last console generation. Fans of Team ICO's work waited with bated breath for the successor to the critically acclaimed Shadow of the Colossus. Finally, that game was released, but was it worth it? According to reviewer Ashley Gill, it most definitely was.

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"An emotional journey from start to finish, The Last Guardian shows that Fumito Ueda and the Team ICO staffers now at SIE Japan Studio still have the ability to create a mini-universe you can completely immerse and invest yourself emotionally into without even realizing it. It's a triumph, with its only detractors being some technical issues that, should you be invested enough, are easy to overlook and completely forget about once it's all over. And if you want to play it again once it's over, have at it -- there's replay-only content to be found that Team ICO fans should be tickled by."

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- Ashley Gill

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/m/gameskinny-reviews-3839e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/m/gameskinny-reviews-3839e.jpg","type":"slide","id":"145799","description":"

Life as a gamer was pretty good this year. We got a slough of great games over the course of the entire year. And I do mean over the entire year. From beginning to end, I was playing a new game that was pretty darn great all year long. My reflexes and patience were tested in Dark Souls III. I was introduced to a new world of unique characters and extremely competitive gameplay in Overwatch. I was allowed to rip and tear my way through the hordes of demons in DOOM.

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Yeah, I'd say that this year was pretty good as a gamer. But, before we welcome 2017 with open arms, we need to take a look back at the best games of this year. Yes, folks, it's time to go over the top 11 games of 2016 as reviewed by GameSkinny. This list isn't so much a counting down of the best but more a collection of what we determined to be the best games of the year. So without further ado, let's get into the list!

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Planet Coaster Review: Sandbox Evolved https://www.gameskinny.com/g34bt/planet-coaster-review-sandbox-evolved https://www.gameskinny.com/g34bt/planet-coaster-review-sandbox-evolved Sat, 19 Nov 2016 14:13:52 -0500 Autumn Fish

By now you've probably noticed the audacious review score. I already smell your skepticism. It's basically an unspoken rule of the internet never to give anything a perfect rating. Rest assured in knowing that the decision to give Planet Coaster a 10 did not come lightly.

Is it a perfect game? Absolutely not. Just like any other game out there, it has its flaws. If perfection were the basis of a high review score, nothing would ever receive a 10/10. If you're still skeptical, please take a moment to familiarize yourself with our rating system before moving on.

Park Simulation and Management

 

At the end of the launch trailer -- just after the Planet Coaster logo -- the slogan 'Simulation Evolved' flashes across the screen. While the simulation and park management are great, they may as well be considered flaws when measured up to the rest of the game.

Frontier dedicated a lot of time developing what they call the 'Guest Brain.' Essentially, each guest acts like you'd expect a person would -- or rather, a person who is physically incapable of carrying out any delinquent acts besides littering.

As far as gameplay goes, this does little more than add some RNG to spice your guests up. Some guests are more likely to vomit. Some guests prefer burgers over hot dogs. Some guests prefer thrilling rides. Mush all of this together into crowds of hundreds or thousands of guests, however, and you get something resembling a hive mind. It feels like everybody wants the same thing.

Branching out and fulfilling all of the guests' needs and desires is the only real difficulty hump in Planet Coaster. The simulation falls into a lot of the same pitfalls that Cities: Skylines' does. Once you have a sustainable amusement park, money is never an issue. All you need is a healthy variety of attractions and the appropriate staff to keep your park running.

Harder Career mode maps and Challenge mode difficulties do provide a moderate challenge -- especially for players who are new to simulation games. (If you are struggling, check our some of our park management tips and tricks.) If you play simulation games for the challenge of managing your own mini empire, though, then this isn't the game for you.

Challenge mode is where you can play with money and research on any of the five Sandbox mode maps. You may choose from three difficulties. Each of these difficulties affects how much money you start with, how easy it is to make your guests and staff happy, how long and how much it takes to research, and how often rides break down.

Instead of challenging you, Career mode feels more like it's naturally teaching you the capabilities and intricacies of the game. Each scenario is totally unique in it's approach to creating a park. One scenario asks you to reach a high Scenery Rating; another wants you to deal with making profits off of shops with low staff morale, and yet another tasks you with constructing a park in a bizarre, craggy environment.

Along with teaching you how to play, Career mode is also an awe-inspiring showcase of what Planet Coaster is capable of if you utilize the creative sandbox tools to their fullest potential.

Creative Sandbox Tools

planet coaster review - sandbox evolved

This is where the heart of Planet Coaster lies. The sandbox and creative tools are so powerful and deep that Frontier really ought to change the game's slogan to 'Sandbox Evolved.' To get an idea of just how hard they knocked it out of the park, let's overview what the game lets you do.

There is a simple yet versatile Terrain tool that you can whip out any time so long as you're not in a Career mode scenario that disables it. It's accurate enough to sculpt with and even create floating islands. It also lets you add water in valleys and trenches.

Placing rides and miscellaneous props is quick and easy. Once you select what you want to place, you can rotate it with Z, adjust the height with Shift, toggle auto terraforming with L, and toggle auto surface positioning with V. (There are even more controls you can discover in our getting started guide.)

You can get even more detailed in advanced placement that toggles on when you press X. You can move and rotate objects around the XYZ planes in advanced placement mode. Clicking the checkmark places the item and -- for most props -- lets you drop duplicates on the same plane for precision placement. Pressing M returns you to regular placement mode.

Frontier lets you piece together your own buildings in Planet Coaster using a square grid. Of course, there are round pieces, too, and you can customize the grid itself, leaving you with near-endless building possibilities. You can save any buildings you're proud of as a blueprint for use in any of your maps. 

The coasters, tracks, and paths are all simple and intuitive to lay down. Coasters each have different track specifications, meaning each coaster is capable of different banks, turns, loops, and other crazy stunts.

planet coaster review sandbox evolved

Everything I just mentioned has insane customization options that allow for an incredible level of precision. Chances are if you start thinking "I wish I could ..." you likely already can. Start digging through the different tabs of the UI menus and you'll eventually find it. The level of customization here is unreal.

Go ahead, change the color of all your rides to match. Edit the speed of your tracks and set up triggers to build yourself a dark ride. Want to create a plaza? No sweat, just switch paths to grid mode and go to town. You name it; Planet Coaster's probably got it.

The creative sandbox tools Frontier has on display are simple to use and as deep as the Mariana Trench. Every time I launch the game I discover new customization options and menus that I simply turned a blind eye to before. It really feels like there are infinite possibilities for creating a park that's truly your own. No other simulation game even comes close.

To tie an already near-perfect system together, you can download and use blueprints that other players have uploaded onto the Steam Workshop. You can even download maps to explore. With so much inspiration to draw from and deep sandbox tools at your disposal, there's almost nothing you can't build.

Graphics and Audio

planet coaster review - sandbox evolved frontier developments

Frontier did a phenomenal job with the graphics and animations. They stuck with an incredibly expressive aesthetic that shines through in the people that populate your park -- guests and staff alike.

The people in Planet Coaster are animated in a way that always tells you how they're feeling. It's almost cartoonish but keeps a touch of realism that sucks you in and makes you believe in the park you're creating.

The sound effects and music only further the expressive, happy-go-lucky attitude the game carries. The people even speak in a comprehensible language -- although we have no idea what they're saying, yet, as the Learn Planco section of the game's official website has yet to be unveiled.

The music is pretty top notch, too. It just feels good to listen to. The theme song is catchy, and I find myself whistling it everywhere I go. I've yet to hear a song that I don't like, and I can't see myself getting worn down on the official soundtrack anytime soon.

Planet Coaster - Verdict

planet coaster review sandbox evolved

Simulation games have never seen this level of creative freedom before. If you're a fan of both Sandbox and Simulation genres, Planet Coaster is a must play. Even if you're only a fan of Sandbox games, you're likely to get dozens or even hundreds of hours of enjoyment out of it.

On the other hand, park management and simulation is pretty par for the course. It's enjoyable, but if you're looking for something fresh or challenging, this isn't it.

At its core, Planet Coaster is an amusement park sandbox game through and through.

Review copy provided by publisher.

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Planet Coaster Beginner's Guide: Park Management https://www.gameskinny.com/immsk/planet-coaster-beginners-guide-park-management https://www.gameskinny.com/immsk/planet-coaster-beginners-guide-park-management Thu, 17 Nov 2016 06:53:12 -0500 Autumn Fish

Park management in Planet Coaster comes right down to fulfilling the whims and wishes of your guests whilst still making a profit every month. The concept is simple but can be oddly difficult to iterate upon. All it takes is one little oversight or design flaw and hell will slowly break loose across your meticulously crafted park.

Frontier took a lot of time designing the guests so their whims are unique and change based on their surroundings. They often react the same way you'd expect real people to. The trick is to be humane. Don't place facilities and rides on opposite ends of the park and expect your guests to be happy with all the service and care you provide them.

In fact, just stop thinking of your guests as sims right now. Ask yourself, "what would I like to see here if I visited this park?" You're bound to (eventually) turn a profit in Career and Challenge mode following this simple rule.

If you're unsure of what to do, -- or haven't visited an amusement park before -- read on for strategies, tips, and tricks on building a manageable park.

If you're still hung up on Planet Coaster's controls and UI, check out our getting started guide first.

How to Manage your Planet Coaster Park

We've uncovered a number of strategies to keep both guests and your wallet happy. In this Planet Coaster beginner's guide, you'll learn how to invest heavily early on to turn a profit, place facilities near ride exits to encourage frugal guests, hire staff and manage work rosters to keep up with your growing park, and place scenery to prevent guests from getting bored. (Oh, and if all else fails, just plant down a few Whirly Rigs. It's a crowd pleaser.)

planet coaster beginner's guide park management investing early

Invest Heavily Early On

Invest in everything early on. Buy rides, food and drink shops, bathrooms, first aid, ATMs, info booths and priority pass lanes; don't skimp out on a thing. If your park runs smoothly from the start, you won't need to make up for any deficits later on -- and you'll quickly turn a sizable profit.

Chances are you won't be able to afford a roller coaster at the start, so don't worry too much about that. However, it's important to get one built relatively soon. Roller coasters are a valuable source of income.

Make sure you set up a decent variety of rides from the start. Try and balance the queue so it's long enough to fit a couple full loads of people in line, but not much more. If you have an information booth available, make sure to set up priority pass lines for your premium guests.

Don't forget food and drink stands. Guests get hungry and thirsty, and if they can't fill those needs in your park, they'll leave. You don't need food court yet. One of each is fine to start. On that note, remember to place bathrooms too.

An ATM is another great early investment. With a few scattered about major areas of your park, you will encourage guests to spend just that extra bit more. A first aid center is perfect on the rare occasion your guests scrape their knee or get hit by flying, off-track roller coasters. It's nice if you can afford it, but you'll get by just fine for a couple months without it.

Finally, make sure you start research early, if not right away. It's important to have options in your park, and researching is the only way you'll how learn to build anything new.

planet coaster beginner's guide park management shops and facilities

Place Facilities Near Ride Exits

It may seem a tad cluttered and chaotic to place facilities near or along ride exits, but economically speaking, there's no better place for them. Guests walk off of rides in a better mood, which in turn makes them more inclined to spend money at your shops.

This is definitely where you'll want to place your food and drink shops. If you plan to include gift shops in your park, this is also a great area to plant them. If you have any courtesy for human needs, you'll place a bathroom nearby too.

Be sure to plant an ATM nearby, too, for the hungry guests with empty wallets. There's nothing wrong with helping guests jiggle their wallets loose.

Hire Staff and Manage Work Rosters

You can't run your park on your own. You'll need vendors to run your food, drink, and hat shops, but luckily they're hired automatically when you open a new shop. Everyone else you'll have to hire manually.

Mechanics are required to inspect and fix your rides. If a ride's not working, it's costing you money. You'll also want Janitors to keep your park clean of vomit and litter. And finally, you can hire Entertainers to draw a crowd and keep your guests engaged.

Don't forget to promote your workers. You want them working as efficiently as possible. Underqualified workers won't make you as much money. Just don't forget to give them a nice raise along with their promotion. An unhappy staff member is an unproductive worker.

Over time, you'll notice issues where your workers just ignore certains sides of the park. In particular, Janitors are really bad about leaving messes in less-central locations such as the exits to rides.

This is where work rosters come in. Rather than rubbing your Janitors' noses in puke and telling them to clean it up like Cinderella's step mother, you can opt to hand them a list of places to keep clean.

When you create your work roster, select the rides, attractions, and facilities that need the attention the most. After creating it, enter your worker's selection menu, switch to their salary tab and select your new work roster in the drop down box.

Planet Coaster Beginner's Guide Park Management Staff Scenery and Trashcans

Place Scenery

Scenery is a very important part of Planet Coaster. If you don't place down scenery for your guests to absorb and enjoy, they'll quickly grow bored with your park. Some guests are straight up unwilling to wait in a queue line with low scenery.

Honestly, it doesn't even need to look cohesive -- I don't know why you'd rather stare at a mess of props, but you do you. So long as you place down scenery near queue lines and around the rest of your park, your guests will stay happy. There's nothing worse than a bland park.

Though even if you decide to open up a park without scenery, please remember to include trash cans and park benches. Hell, force your guests to stand, just be sure to add the trash cans.

Scenery is such an odd place to hide these essential park landmarks, but you can be sure they're all but required for a park to run. Neglect to put a trashcan on even the most obscure corner of your park and you'll be dealing with half a mile of litter clean up. God forbid should you neglect to place trash cans next to a bathroom.

Park management in Planet Coaster is simple so long as you plan your park logically. Cater to the guests and you can't fail. Need more help with park management in Career or Challenge mode? Leave your questions and comments down below!

Still trying to get the hang of the controls and UI? Take a peek at our getting started guide.

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Planet Coaster Beginner's Guide: Getting Started (UI and Controls) https://www.gameskinny.com/852tb/planet-coaster-beginners-guide-getting-started-ui-and-controls https://www.gameskinny.com/852tb/planet-coaster-beginners-guide-getting-started-ui-and-controls Thu, 17 Nov 2016 06:52:11 -0500 Autumn Fish

Whether you're a sim newbie or a RollerCoaster Tycoon wizard, new simulation games take time to get the hang of. Luckily, once you familiarize yourself with Planet Coaster's simplistic user interface (UI) and control scheme, it's a smooth road to creating the amusement park of your wildest dreams.

Don't be ashamed if you launched Planet Coaster, took one look at it, and turned around to consult Google. (I did, too.) Everyone's a newbie at some point.

Rest assured that you've clicked on the right page. We've compiled this handy reference on everything you need to know about the UI and controls to get started in Planet Coaster.

If you're looking for information on turning a profit, by chance, then check out our park management guide.

Planet Coaster UI Guide

The user interface (UI) sent me running to Google faster than the controls could have. In retrospect, I'm not even sure why -- Planet Coaster's UI design is so simple a monkey could navigate it.

Problem is, as soon as you start diving into menus, you find screens filled with all sorts of customization options that you might feel like you need a manual to understand. Luckily, Frontier has been giving Planet Coaster's UI a nice tooltip makeover the past few updates, so I expect all these spiffy-looking options to be explained more clearly soon. Be sure to hover your mouse cursor over UI elements if you're looking for more information.

Now, let's take a closer look at the UI you see upon loading up a park in Planet Coaster.

Planet Coaster Beginner's Guide Getting Started UI

Click the image to view in a higher resolution.

  1. Notification Center (from top to bottom)
    • Help [F1] - Displays a small selection of Planet Coaster's basic controls.
    • Notifications -  Displays park notifications. Allows you to keep track of things like ride breakdowns and guest needs.
    • Objectives / Challenges - Objectives are your goals in Career mode, while Challenges are simply optional achievements to work towards while you're building a park. Challenges generate after spending a certain amount of time playing with your Challenge Mode park, while Objectives are static throughout each Career Mode scenario.
  2. Options [Esc] - Pulls up the options menu where you can save or load your game, adjust in-game settings, and exit back to the main menu.
  3. Park Management - Click this button to pull up the Park Management menu. Everything you need to know about managing your park is found here. You can check on your finances, research new rides and shops, set up marketing campaigns, hire new staff, check on your guests, and keep tabs on your attractions.
  4. Building Toolbar (from left to right)
    • My Blueprints - This is where you can find your custom blueprints -- including blueprints downloaded from the Steam Workshop. If you're a newbie, don't worry about this.
    • Coasters - This is where all the roller coaster magic starts. Once you choose and place a coaster, you may edit it however you like within its capacity.
    • Track Rides - A similar concept to Coasters. You can build and place them much like any other roller coaster, but they often have key differences which make them unique. Things like monorails and and log fumes are found here.
    • Rides - Every other ride under the moon is found here. They don't have the same kind of customization as Track Rides or Coasters, but they serve the all important role of giving your park that bit of extra definition. Teacups, carousels, and other, more thrilling rides are found here.
    • Shops and Facilities - Your guests will get hungry and thirsty while visiting the park. Some of them may even need to use the bathroom. Some may have forgotten their all mighty wad of cash, and some may have even scraped their knee. No matter what your guests need, you can provide for them through Shops and Facilities.
    • Scenery - Having a park full of scenery is an important part of Planet Coaster. Your guests will get bored standing in long lines with nothing to look at. Hell, they'll get bored walking through your park if there's nothing to look at. Make it pretty for their sake. (And for the love of all things sanitary, please remember to include the trash cans and park benches found in this section.)
    • Building - Think of this section as a natural extension to Scenery. It's all about combining a series of items together into a unit called a "building". The tools and props included in this section allow you to crank creativity up to 11 and make a park that's truly your own.
  5. Terraforming Tools (from left to right)
    • Paths - You'll find paved paths, natural paths, and ride queues here. Your guests cannot get anywhere if you don't have paths. They're like the perfect civilians that never step on your lawn.
    • Terrain - That's right, you can edit the terrain any time on the fly. Make mountains, valleys, lakes, rivers, islands in the sky -- whatever you can imagine.
    • Multi Selection - This tool lets you select multiple items for blueprinting or deletion. Unfortunately there aren't any keyboard shortcuts for this like you'd expect on other simulation games.
  6. Park Info (from left to right)
    • Park Name - The name of your park. You can edit this in Park Management.
    • Finances - How much money you currently have to spend. Hover over it for more information on your monthly profits.
    • Park Rating - Shows the total rating of your park. Hover over it for more in-depth reviews.
    • Total Number of Guests - How many guests are currently in your park. Hover over it for details on guest happiness and demographics.
  7. Time Manipulation Tools (from left to right)
    • Undo [Ctrl + Z] - Undo last action. You can undo a good number of actions, but there is a cap.
    • Redo [Ctrl +Y] - Redo last action. Only works after undoing an action. This tool could easily be utilized to gather a before an after perspective.
    • Set Lighting - A wonderful tool that lets you set the daylight lighting of your park without pausing time entirely. Entirely useful when building.
    • Time - The in-game time of day. Hover over it for the date.
    • Change Simulation Speed [O] - Use this to increase or decrease the speed of simulation. You may wish to pass the time quicker when you're lacking on construction funds or waiting on new research to come in.
    • Toggle Pause [P] - Pause or unpause the simulation.
  8. Park Border - The edge of your park. You cannot build beyond this border.

Whew, that's a lot of information just sitting on the main screen. Of course, that's not everything.

Clicking on a person or object opens up the Selection Panel on the upper right side of the screen. This lets you tweak different settings on objects such as color, ticket prices for rides, salary for employees, and plenty more.

That's it for UI elements in Planet Coaster. Like I said, it's pretty simple. They ingeniously found a way to fit all of the information you'll ever need in nothing more than a handful of boxes. Thank King Coaster for modernization.

Planet Coaster Beginner's Guide Getting Started Controls

Planet Coaster Controls Guide

There are many keyboard shortcuts that make building and maneuvering around Planet Coaster a breeze. They can easily be divided into three categories: Camera Controls, Building Controls, and Path Controls.

Camera Controls
  • W, A, S, DArrow Keys, or Right-Click and Drag - Pan the camera.
  • Q, E - Rotate the camera left or right. In Freelook Camera, pans up and down.
  • Middle-Mouse-Button and Drag - Rotate the camera.
  • Scroll Wheel or Page In, Page Out - Zoom in or zoom out.
  • T - Switch Freelook Camera on or off.
  • Shift - Accelerate Freelook Camera
Building Controls
  • Z - Tap to rotate object 90 degrees. Hold Z and drag the mouse around for finer precision.
  • Space - Toggle Angle Snap on or off.
  • Shift - Hold to raise or lower object elevation. Tap to return to ground level.
  • Ctrl - Hold  and drag the mouse to place objects at the same elevation as the ground level you began holding Ctrl at.
  • V - Toggle surface lock for objects.
  • X - Toggle advanced move and rotate. This allows for precision positioning on the object's XYZ axis.
  • M - Returns to regular movement from advanced. Also enables movement of selected objects.
  • Ctrl + D - Duplicates selected object.
  • L - Auto-flatten terrain on or off.
  • F - Snap decoration to center of wall (in building mode only).
  • Right-Click or Esc - Cancel placement.
Path Controls

Path and Terrain controls differ a bit from the regular building controls. Think of this as a subsection to building.

  • U, J or Left-Click and Drag - Raise or lower path.
  • Z - Hold and drag mouse to adjust junction angle. Tap for auto acute adjust.
  • Ctrl - Disable path joins and junctions.
  • Right-Click or Delete - Delete paths.
  • -, + - Shorten or lengthen paths. Decreases and increases brush intensity in Terrain edit mode.
  • [, ] - Decrease and increase path width. Decrease and increase brush size in Terrain edit mode.

With this reference by your side, you're armed with everything you need to know to get started in Planet Coaster. Now go forth with confidence and build yourself a park to be proud of!

How're you enjoying Planet Coaster, so far? Are you stuck or confused on anything? Leave your questions and comments down below!

Struggling with earning a profit every month? Check out our guide to park management.

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Roller Coaster Tycoon World Set for Controversial Release Date https://www.gameskinny.com/ltjxx/roller-coaster-tycoon-world-set-for-controversial-release-date https://www.gameskinny.com/ltjxx/roller-coaster-tycoon-world-set-for-controversial-release-date Tue, 15 Nov 2016 05:30:55 -0500 David Fisher

Anyone who played video games in the 90s and early 00s has probably played Roller Coaster Tycoon at least once. The amusement park builder sim was one of -- if not the most -- popular "tycoon" games of its time, allowing players to build the amusement park of their dreams with relative ease.

The series' glory days are long since gone. Roller Coaster Tycoon 3 saw a great divide in fans of the series thanks to long loading screens, a lack of character, and poorly designed UI. But this Wednesday, Atari is seeking to release its latest title, Roller Coaster Tycoon World -- which many tycoon fans are calling an "unfinished, unpolished, hashed game".

But what makes this any more controversial than the typical unfinished game release? The game is coming out only a day before its competition.

A little background info...

Video courtesy of OfficialNerdCubed's YouTube channel

In the above video, Nerd3 shows off the three main competitors for the amusement park tycoon sim genre: Roller Coaster Tycoon WorldPlanet Coaster, and Parkitect. Parkitect has been out since May 5th, 2016, while Planet Coaster is due for release on November 17th.

As can clearly be seen in the video, both Parkitect and Planet Coaster are highly intuitive and well designed titles. The games look pretty, and building what you want is fairly easy, as the UI is very straight forward. Meanwhile Roller Coaster Tycoon World has a poorly designed UI, poor animations, and plenty of bugs. The game lacks any of the formulaic features that players are familiar with, and it rarely does what you want.

As a result of these upsets, Planet Coaster has since taken the title of Roller Coaster Tycoon 3's successor, as it provides many fixes for what the game did wrong. This is in great part thanks to the fact that it is developed by the same people who made that game. Parkitect, on the other hand, has been positively received by fans as an updated version of Roller Coaster Tycoon and its sequel.

To be fair to Roller Coaster Tycoon World, the footage was taken during beta, and all three games have had multiple updates and fixes since then. However, if the word of Reddit user JimmyPLove is anything to go by, then RCTW's updates haven't done anything substantial in terms of fixing the abundance of technical issues with the game.

So why release it early then?

To put it plainly: Atari is trying to cash in on nostalgia as soon as possible. The release date of November 16th was announced only a few days ago, so it seems clear they know their competition has a superior product. As a result, they want to push the game early and bank on their nostalgia shares before they come crashing down.

The fans seem to know this fairly well already. Since Steam already has their new refund policy up, hopefully Atari won't be able to get away with releasing an unfinished and unpolished product.

Roller Coaster Tycoon World is set to release on November 16th on Steam for $54.99.

But what do you think about this? Should Atari be allowed to release a faulty product for full price so early? Leave your thoughts in the comments section below!

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RollerCoaster Tycoon Fans Need to be Ready for Planet Coaster Next Week https://www.gameskinny.com/3kyye/rollercoaster-tycoon-fans-need-to-be-ready-for-planet-coaster-next-week https://www.gameskinny.com/3kyye/rollercoaster-tycoon-fans-need-to-be-ready-for-planet-coaster-next-week Wed, 09 Nov 2016 03:31:09 -0500 Damien Smith

Frontier Developments, former developer of the RollerCoaster Tycoon series, is scheduled to release their own Coaster game next week with Planet Coaster. After the mostly negative reception of RollerCoaster Tycoon World on Steam, fans are eagerly awaiting Planet Coaster's release. Here is everything that you need to know about the upcoming release!

Limitless Creativity

With Planet Coaster's new piece by piece placement, customization, and terrain adjustment mechanics, the possibilities of creativity are limitless. Players will be able to easily place various rides, creating curvaceous paths, design the scenery and heavily customize the rides.

They will be able to place scenery pieces and objects, which all come with multiple varying themes to create the theme park they have always wanted. The terrain mechanic allows the players to raise mountains, form lakes and dig caverns, permitting them to create dark rides or even floating islands.

The level of freedom and customization that will be available in Planet Coaster is far greater than any of the previous titles that Frontier Developments has ever created. It is even greater than what is featured in the latest RollerCoaster Tycoon title being developed by Nvizzio Creations. 

While the previous games have always allowed freedom, never have players been able to customize rides and form the terrain to such detail and so easily. Never before have players had the ability to create dark rides through excavated caverns or floating islands.

If you are looking for complete and total control over the creation of your park, Planet Coaster is looking to provide it.

Sophisticated A.I

Planet Coaster is promising a sophisticated A.I that has never been seen before in a Coaster title. Each of the guests that arrive at your park is a unique expressive individual. They each think, feel and explore the park with their own interests, desires and cash. Guests will also have their own language too.

They will react in an instant to your park and at a first glance tell you how well you are doing. In previous games, it often took a bit of time before you could figure out what guests thought of your park. Planet Coaster allows you to know instantly and make the required adjustments before the entirety of your guests become angry.

It will also allow the players to create parks that are aimed towards catering for your guests and their different interests -- something that was not so easy in previous games. As far as the A.I goes, Planet Coaster is pulling out all the stops with the intelligence of its guests.

Game Modes to Suit Everyone

There is going to be three game modes in Planet Coaster. The first is challenge mode. Similar to previous titles, you will have to put your management skills to the test as you attempt to survive and thrive under specific circumstances. This caters for those looking for a more challenging or hardcore gameplay.

Then there is Career Mode. Here you will need to complete scenarios to build up your reputation and rise through the ranks. This mode would be the middle of the three on offer. It gives you tasks to complete while still giving you creative freedom.

For those who want absolute freedom, there is a Sandbox Mode. Here players will be able to create amazing parks without having to worry about resources. Sandbox mode caters for those who just want to build without having to worry about completing tasks or money management.

While Frontier Developments previous Coaster titles have always included a Sandbox Mode and Challenge mode, there never was a Career Mode. Planet Coaster is a game that will appeal to a much wider audience. With three different modes on offer, there is something for everyone to enjoy -- even more so than previous titles.

Create and Share

Frontier Developments are including a community hub known as Planet community hub. This system is inspired by Steam Workshop and will work pretty much exactly the same as it will allow the community to create and share their content for the whole world to use and add to their parks.

You will forever be able to delight the guests of your parks along with sharing your success across the world. This system is completely new and never before seen in previous Coaster titles by the developer. It will allow the community to add their own creations and have the entire world be able to use them. This feature will give the game an endless amount of creative possibilities.

Start Playing Early

Frontier Developments are aiming for the stars with Planet Coaster. They want to create the ultimate theme park simulation game and give the player ultimate freedom with it. Judging from all the features and mechanics, it is looking like they are going to achieve just that.

The developers of Planet Coaster are giving those who pre-purchase the Thrillseeker Edition the opportunity to play in beta before the game's release. Planet Coaster is scheduled for release on November 17th but buyers of the Thrillseeker Edition will have access from November 9th.

The normal edition for Planet Coaster is currently available at 10% off for $40.49/€34.19/£26.99. For those looking to gain early access with the Thrillseeker Edition, they can buy it for $44.99/€37.99/£29.99. Buyers of the Thrillseeker Edition will also receive a gold mascot, digital sketchbook, official soundtrack and the gold avatar hat.

Both editions are available to buy on Steam.

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