WiLD Articles RSS Feed | GameSkinny.com WiLD RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 11 Most Anticipated Survival Games of 2019 https://www.gameskinny.com/vt0iy/11-most-anticipated-survival-games-of-2019 https://www.gameskinny.com/vt0iy/11-most-anticipated-survival-games-of-2019 Fri, 23 Nov 2018 11:06:12 -0500 Sergey_3847

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WiLD

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  • Developer: Wild Sheep Studio
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  • Platforms: PS4/PS5
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  • Release date: 2019/2020
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WiLD has been in development since 2014, and there are rumors that it will appear as a PS5 exclusive at the launch of the new Sony console. For now, it is unknown when exactly Sony will release their new toy.

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WiLD is probably one of the most ambitious survival games ever. The game will have an endless procedurally-generated open world, where players will take on a role of a pre-historic human, who tries to survive with the help of small and big wild animals, which can be controlled using special shamanic abilities.

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This sounds really cool, but it would be great if there was any indication of the release date. For now, you can join the development team at the official game's website.

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Let us know about your personal most anticipated survival game in the comments section below, and be sure to check other most anticipated games lists here at GameSkinny:

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Generation Zero

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  • Developer: Avalanche Studios
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  • Platforms: PC
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  • Release date: TBA 2019
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Killing robots is really fun in Generation Zero -- an action-packed cooperative shooter for four players. The game starts with players arriving at a Swedish tourist attraction in the late 1980s, where there is no one left alive.

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Mysterious machines emerge from nowhere and start attacking every living being, including you and your friends. The game offers an unusual approach to story-telling and survival, where players will have to figure everything out on their own.

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The most interesting aspect of the game is that enemy machines retain all the damage dealt to them by the players. This creates an illusion of realism like no other game on the market right now.

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Pandemic Express

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  • Developer: TallBoys
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  • Platforms: PC
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  • Release date: TBA 2019
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Here is an interesting take on a zombie survival cooperative shooter. Pandemic Express focuses mainly on trains as your means to escape from those pesky zombies.

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The gameplay footage looks fun, and shows bits of what players can expect from this quirky shooter. The gameplan involves players to catch the train that will help them leave the zombie-infested location.

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But there is one problem, apparently there are more zombies on the train that will keep attacking you. So by the look of it, surviving will be really hard in Pandemic Express.

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If you like what you've seen and read, then sign-up here for the upcoming alpha test.

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Vigor

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  • Developer: Bohemia Interactive
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  • Platforms: Xbox One
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  • Release date: TBA 2019
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The creator of DayZ makes a comeback in the form of Vigor, an upcoming shoot'n'loot survival game that takes place in the post-apocalyptic Norway. The gameplay is designed for 8-16 players that will have to fight against each other for precious resources in order to build a shelter for themselves.

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Vigor will be a free-to-play game, which should attract not only fans of DayZ, but also the rest of the survival community. Too bad the game is exclusive to the Xbox One console, but since it is based on Unreal Engine it should appear at least on PC as well.

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Days Gone

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  • Developer: SIE Bend Studio
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  • Platforms: PS4
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  • Release date: April 26, 2019
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Days Gone takes place a couple of years after the global pandemic that  destroyed half of the Earth's population. As a result a major part of the population turned into Freakers, which aren't exactly zombies. According to the game's lore, zombies are dead, while Freakers are still alive.

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Also, zombies are always evil, while some Freakers can be peaceful and even retain the ability to think logically. The main protagonist of the game is Deacon St. John, a former criminal and a mercenary.

The game takes place in an open world of the Pacific Northwest, which will include both abandoned territories infested by Freakers and cities with human survivors. Players will have access to various traps, tools, weapons, as well as vehicles.

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Left Alive

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  • Developer: Square Enix
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  • Platforms: PC, PS4
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  • Release date: March 5, 2019
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If you've played the Mission Front series of games, then you will have an idea of what to expect from Left Alive, an upcoming survival simulator from Square Enix. The events of Left Alive will take place between Front Mission 5 and Front Mission Evolved.

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There are three main characters in the game who act independently of each other. During the game players will be able to switch between them. The world of Left Alive consists of separate levels, where players will have the chance to control battle mechs from the Front Mission universe -- Wanzers.

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One of the most interesting features of the game is the possibility to craft your own unique weapons, which should definitely be a lot of fun.

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Remnant: From the Ashes

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  • Developer: Gunfire Games
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  • Platforms: PC, PS4, Xbox One
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  • Release date: TBA 2019
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Remnant is a brand new survival shooter that comes from the offices of the Gunfire Games, the developer of Darksiders III. This means that the game will definitely be of high quality and the description sounds really intriguing.

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In Remnant the players will fight interdimensional monsters that spawn in a variety of dynamically-generated realms. Each of these worlds will have unique means of survival and monsters that will range from normal sized creatures to some as big as the buildings. These aliens will be so hard to beat that players will have to cooperate in order to survive.

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The first revealed trailer looks really promising, so let's keep our fingers crossed for potentially one of the best survival games of  2019.

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Ancestors: The Humankind Odyssey

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  • Developer: Panache Digital Games
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  • Platforms: PC, PS4, Xbox One
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  • Release date: TBA 2019
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Ancestors is all about human evolution and the early stages of human history. The story begins in Africa 10 million years ago. Initially, the developer planned to break the game into several short episodes each devoted to different time periods. However, later the decision was made to make all time periods accessible to players from the very beginning.

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This is the first game of Panache Digital studio, but at the helm of it stands Patrice Désilets, the creative director behind many Assassin's Creed games. This means that we can at least expect gorgeous landscapes and fun gameplay.

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Unfortunately, there isn't much info on the game yet, but the first playable server should be open to public some time next year.

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Deadside

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  • Developer: Bad Pixel
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  • Platforms: PC
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  • Release date: TBA 2019
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Here is a realistic survival shooter for those who are tired of killing zombies in their games. Instead of zombies players will hunt animals and focus on survival on the map as large as 225 square kilometers.

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The developer promises highly realistic combat and physics of all weapons. For example, bullets will lose speed and change trajectory when penetrating various obstacles. This will make combat especially difficult, which will require players to pay attention to every single detail.

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Players will be able to meet NPCs and trade goods with them. There will also be a possibility of killing strangers and looting.

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Deadside is expected to enter Early Access at Steam some time in 2019.

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Dead Matter

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  • Developer: Quantum Integrity Software Inc.
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  • Platforms: PC
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  • Release date: Q1 2019
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Dead Matter is one of the most anticipated survival games in the works that can be supported by the community through an IndieGoGo campaign. The developer decided to make the game as realistic as possible and that is why you will not see any perks or skill tree system in the game.

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The open world will be really huge and cover the territory of 400 square kilometers. The map will be populated by zombies, and one server will be able to handle between 60 to 80 players at once.

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Players will be able to unite into different factions with quite intriguing names, such as First Responders, Cannibals, Soldiers, Neighborhood Watch and others. So this really looks like it's going to be a big game as soon as it releases.

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World War Z

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  • Developer: Saber Interactive
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  • Platforms: PC, PS4, Xbox One
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  • Release date: TBA 2019
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Surviving alone can be hard, especially in a zombie-infested world of World War Z. That is why the game's developer offers a survival game for four players and not just one.

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It is worth noting that World War Z is based on the well-known book, which got that movie with Brad Pitt from 2013. The action unfolds in the same way as it happened in the movie, where characters had to deal with entire swarms of zombies.

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The main story campaign of the game focuses on unique survival missions in selected cities, such as New York, Moscow and Jerusalem. The players will be given a chance to use traps, ambushes and environment in general to stay alive using various types of weapons.

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Survival games have become a staple of the industry, which is why we see survival games of all sorts to satisfy the great demand. However, making a truly exciting survival game is as hard as it can be.

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In the last few years we've seen huge backlashes from the gaming community towards many survival titles that simply couldn't deliver on the promises (e.g. No Man's Sky at launch). But this only means that gamers are really passionate about games they want to play, and that is why we've chosen a number of new and upcoming survival titles that should bring a smile to your face in 2019.

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This short list includes games from such acclaimed developers like Sony,  Square Enix and Bohemia Interactive, as well as, ambitious newcomers that will surprise many people with their unusual and innovative gameplay mechanics.

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Why are cavemen so 'in season' for gaming? (Cavemen... So hot right now) https://www.gameskinny.com/a4weu/why-are-cavemen-so-in-season-for-gaming-cavemen-so-hot-right-now https://www.gameskinny.com/a4weu/why-are-cavemen-so-in-season-for-gaming-cavemen-so-hot-right-now Mon, 01 Feb 2016 06:16:51 -0500 Justin Andress

If you’re the kind of gamer who pays attention to industry trends, you may have noticed a strange phenomenon. Over the course of the next year or two, developers will be releasing several games that focus on humanity’s distant past. 2016 and 2017 are going to provide gamer’s with ample opportunities to cling to only their most basic instincts as they plan for hardship and survival as a caveman (or cavewoman, or caveman-like person).

We’re not the first person to notice this trend. Remember when storming the beaches of Normandy was fresh and exciting? Or when wading through a horde of undead was spine-tingling? And now they’re just boring. That’ll probably be cavepeople in five years, but right now our troglodytic cousins are set to take the stage in a big way.

Just check out what developers have in store:

ARK: Survival Evolved

ARK Survival Evolved screen shot

Already released to great acclaim as an open beta, you can currently get your prehistoric groove on through either Steam or Microsoft’s Xbox One Preview Program. The full game will be released later this July; at the moment, though, it’s basically just a sped-up simulation of the evolution of technology. And that all begins by waking up naked on a beach, fashioning crude instruments of survival, and overcoming the elements. (If you want a leg-up, check out some of our Ark guides.)

Sure, you eventually graduate to metal buildings and automatic rifles, but you begin your game as man once did, afraid and alone in a hostile wilderness. Then, of course, you get to ride a Bronto.

WiLD

WiLD screen cap

The creator of platformer Rayman has something new in mind with his latest, the PS4 exclusive WiLD. French designer Michel Ancel is set to blend the fantastic with humanity’s real history. Set in the Neolithic period between 6,000 and 5,000 B.C.E., WiLD follows a shaman who’s able to commune with nature in some pretty cool ways. Summon gods, build colonies, and commune with animals to help tame the vast procedurally generated open world of ancient Europe.

As Ancel explains, “In this period ... the spirits are a mix of animals and humans, because nature was the most powerful thing on earth.” Also, there’s animal taming.

Far Cry Primal

Far Cry Primal

The folks at Ubisoft are set to take the Far Cry experience to a place its never been before. After exploring Africa as a mercenary, bro-ing your way through a dangerous tropical paradise, and freeing an oppressed people (only to get them re-oppressed almost immediately), Ubisoft Montreal is expanding on the caveman-esque dream sequences of Far Cry 4 with Far Cry Primal

Set for release on February 23, Primal throws players into the central Europe of 10,000 B.C.E. Expect a heavy reliance on the game’s patented melee combat and sneaking mechanics (which have developed into the best part of the series, anyway), as you lead your player character, Takkar, to his destiny as a tribal leader. Here's the first 50 minutes of gameplay for your consideration.

P.S. More animal taming.

Horizon: Zero Dawn

horizon zero dawn still pic

Another PS4 exclusive, Horizon Zero Dawn sets itself apart from the crowd because it actually features a woman for once, and there is no animal taming (that we know of). Also, while it incorporates caveman-like fighting tactics (a la the bow and arrow), it’s technically set 1,000 years in the future and the primary enemies are robotic dinosaurs for some reason. Honestly, do you really need a bunch of context to get excited about a game starring evil robo-dinos?

A huge, post-apocalyptic journey awaits the game’s star, a hunter named Aloy, as she embarks on an epic journey … yada yada yada … big secret … blah blah blah … forgotten civilization, etc. We're just happy the premise is actually unique within this new cliche. Anyway, the gameplay looks killer.

Ancestors: The Humankind Odyssey

Ancestors the humankind odyssey still

The guy who re-worked Prince of Persia and invented Assassin’s Creed, Patrice Desilets, is now working on a game that hopes to explore humanity’s history in its entirety as a third-person action survival game. Players can expect only the first episode or two to focus on our Stone Age origins. What’s more, Desilets seems to be going for something of a more peaceful vibe with this open world outing.

For example, according to the developer

“Our ancestors back then weren’t that violent. They weren't fighting each other. Cooperation and compassion are really part of the reason why we survived...There's no evidence of war before the invention of agriculture on this planet. That doesn't mean they didn't exist, but we've never found any evidence of it. There's not a lot of human beings on the planet, and once you first come across one, your first thought is not of killing them. It's like, 'Holy s*** there's somebody else! Let's try to help each other to survive because there's not a lot of food and there's a lot of beasts out there.’”

Before

Before screenshot

Facepunch Studios (the guys behind Rust) unveiled Before in late 2014. The highly stylized RTS(?) stars a bunch of cavemen trying to establish themselves in a hostile world.

Not a whole lot is known about this one, but you can check out the ongoing (and painstakingly slow) development of the game right here.

But, dear god, why all the cavepeople?

Old School Game Caveman Ninja

Game Informer attributes the popularity of these mechanics to the popularity of Minecraft, saying, “many of these games center around the hunting/gathering mechanics popularized in games like DayZ, Rust, and ARK: Survival Evolved, which in turn were all born out of a genre pioneered by Minecraft. So, it's entirely possible that this current rush of primal titles is thanks, in large part, to Mojang's uber-popular sandbox.”

And that may very well be the case; Minecraft is crazy popular and the gameplay itself is incredibly fun. Yes, building and taming play a part in several of these games, but that isn’t their unifying trait. These games seem to share a desire to examine humanity’s path across history, on the course we have charted since we first crawled down from the trees. 

Some theorize that when our world itself seems on the brink of drastic, potentially cataclysmic change, artists cushion the blow by imagining a world more hospitable than we fear (see: The Flintstones). 

With looming threats of global warming, nuclear armament, and Electronic Arts, it’s only natural to assume that the end is near and developers are projecting their imagination into that possible future.

Honestly, though, it’s probably just because the whole hunter-gatherer thing hasn’t been done a lot lately. There’s a currently under-utilized glee in stalking prey across an open world, having only your wits and the most basic of instruments, knowing that your victory in battle means the difference between life and death. Add to that the ability of the ‘roided up current-gen graphics engines to depict an immersive natural world teeming with life sounds like tons of fun. They aren’t wrong, after all.

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Is WiLD the next big leap for open world games? https://www.gameskinny.com/450sd/is-wild-the-next-big-leap-for-open-world-games https://www.gameskinny.com/450sd/is-wild-the-next-big-leap-for-open-world-games Tue, 03 Nov 2015 19:47:46 -0500 Derek Islas

After it's unveiling last week during Paris Games Week, WiLD generated a lot of hype. A few days later, Fallout 4 compressed images leaked on the Internet which sparked a discussion about what people have come to expect from AAA game titles. This raises a question: what games can live up to the high standards that today's gamers have?

Playstation's WiLD looks up to snuff and may possibly offer one of the most beautiful open-world experiences to date. During its presentation, creator Michael Ancel showed the community the miraculous scenic vistas that WiLD has to offer. Based on what was presented, WiLD may rival or even exceed the highly regarded Witcher 3 in terms of detail on both characters and scenery. 

Ancel hopes to immerse players inside the world of WiLD by allowing them to create a character of their own. This is different from the concept of other games' open world character customization in the sense that your shaman's capabilities will be visible on you. There are various tattoo markings and animal divinities that players are able to choose from. This customization method only expands as you explore more areas. 

WiLD incorporates many new aspects into its gameplay, while staying true to the concepts that gamers love. The game may very well pave the way to new expectations of AAA open world games. As of now, WiLD is still in its early development stages, but keep a lookout for anymore upcoming news.

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WiLD: gorgeously immersive dive into the mythical and the wild https://www.gameskinny.com/wsh0c/wild-gorgeously-immersive-dive-into-the-mythical-and-the-wild https://www.gameskinny.com/wsh0c/wild-gorgeously-immersive-dive-into-the-mythical-and-the-wild Sun, 01 Nov 2015 07:06:50 -0500 Gabriella Graham

At Paris Games Week, WiLD creative director Michael Ancel offered a unique look at the game and it's development during a private presentation. Ancel demonstrated his passion for the PS4 exclusive, discussing the game's development and his intent behind it, as well as the significance of the player's involvement. The gameplay trailer may seem vague to some, but demonstrates how the game brings elements of fantasy to the highly immersive natural world.

From passion to project

Ancel shared a bit about his inspiration for WiLD, reminiscing fondly about all the time he spent in nature in his youth. The drive to use this experience has been in the back of his mind for years, especially through periods like Rayman's development where he worked on games that played off the gravity of the environment.

In order to share his inspiration with the rest of the Wild Sheep team, Ancel gave his fellow developers homework. He instructed the team to experience nature; to feel, smell, and experience the wild. Perhaps Ancel felt they needed a fresh reminder of the beauty of what he calls "the wild world" and a taste of the passion that drives him.

Celine Teller, art director and CEO, related her own desire to visit locations both natural and ancient for material on which to build the characters and environment of WiLD. Bringing physical items into the office became part of the project, and not merely for inspiration. The team uses photogrammetry to build 3D models directly from photographs. This process measures objects in photos and can even be used to track a path of motion on said object. Ancel emphasized the sense of reality this brings to the project.

Wild Sheep seems infected with Ancel's passion. Lead game designer Swann Martin-Raget finds nature to be an exciting and consistent source of inspiration. He stated that new ideas for animals and their behavior come to the team regularly with nature constantly feeding their imagination.

The gist of the experience

Players control a shaman, either male or female in-game but exclusively male in the trailer, and venture out into the untamed wilderness. No signs of modern technology can be found in this land where tribes and the natural world still rule. The trailer highlights one possible reason for the shaman's immediate journey: to find a remedy for poison, thus saving a fellow tribesman's face from pained contortion.

Despite this time-reliant task, Ancel claims that WiLD's open world emphasizes freedom from rigid, inflexible missions. The game will not provide players with a checklist of what to do and a guide on how to accomplish any goals. Players must make their story unique with personal objectives, selecting the most effective tools along the way in whichever manner they see fit. Ancel summarized the intent concisely: "We wanted choices." 

I, for one, choose to look epic.

Technical director Christophe de Labrouhe elaborated further, explaining that players have a immense world at their fingertips. Players will be able to go where they want, whenever they want, without restriction. The game is all about a true open-world experience.

WiLD does not play the old "man versus nature" tune, but rather intends to highlight understanding of the surrounding world above all else. Man, or the protagonist, must learn to differentiate friend from foe, playing close attention to what is and isn't threatening. Danger only evolves from a threat to a tool through knowledge.

Ancel provides an example using a bear. Without understanding a bear's behavior, they will attack the player -- and boy are they powerful. With understanding, however, the bear becomes an ally. Whether intentionally or not, many of the details behind this have not been revealed, though Ancel does mention one possible way to for an alliance. One can choose to rescue and nurture a bear cub, leading to domestication over time and providing a valuable team member for the player. Also important to note is the fact that you can ride said bear. That's right, WiLD brings the inclusion of a uniquely furry vehicle to their world.

The shaman reflects the values of the game. The developers steered clear of referencing warriors in his appearance. He carries a wooden staff rather than a traditional weapon and lacks armor. His abilities go even further to dispel the sense of a warrior and support the image of a "sorcerer."

Warg it up

The shaman possesses a special ability that drives home the manner in which one properly understands nature and the behavior of the beings that inhabit it. This ability is straight-up animal possession, granting the player dominion over nature. If you ever wanted to take down cannibals with mighty bear claws, consider your dream fulfilled. If you also wanted to hippity-hop in authentic rabbit "shoes," even better. The entire animal kingdom is your oyster, and you don't even have to play nicely if you don't want to.

Ancel claims that the game incorporates a realistically functioning ecosystem. Nocturnal animals play only when appropriate, fish stay in the sea, and animals indigenous to mountains stick to the snow. The player can manipulate the food chain as consequences of their actions, making every interaction significant. Swimming as a rabbit could attract large fish, given the poor dear's nutritional value.

At night, predators gain the advantage. Each time the sun goes down, players must decide whether or not to make camp in large trees or possess a dark-savy creature. Ancel compared this changing rhythm of the game to Don't Starve

In combative moments, such as when fighting off extra creepy cannibals in the gameplay trailer, one must decide whether a scare or fight tactic best suits the situation. Fun fact: bears don't really frighten cannibals. You gotta hit 'em and hit 'em hard. Ancel points out that in a case where the enemy scurries off with their tail between their legs, other creatures may be attracted to you by the commotion. 

Nature becomes your hallucinogenic drug of choice

One way to "evolve" your character is by obtaining tattoos. The tattoo-ridden body of the trailer's shaman indicates the growth of relationships with different animals. One specific way to increase this experience is by creating pacts with animal gods, thus "gaining a divinity." This allows the player to possess the animal in question in order to utilize its abilities. 

The difficultly in this step is capturing larger animals to bring to the altar where the evolving-exchange takes place. I don't imagine lions and bears come along very peacefully, a suspicion Ancel confirmed with the range of difficulty for this task directly relating to the size of the creature in question. 

Once the animal, such as the trailer's serpent, has been captured and placed on the big slab of rock that constitutes an altar, a deity drops in to say hi. The surrounding world shifts with the mythical force you poke at, sky darkening and gigantic humanoid existence appearing.

Ancel references Egyptian gods as a similar mix between animal and human from a time when people perceived nature as powerful and fierce. He explains that in modern times, man doesn't extend the same respect to nature as we once did, say, a thousand years Before Christ. This resulted from an inflated sense of self in which we believe we are the stronger force to be reckoned with. WiLD has no patience for such naivety.

Animal deities will give players a run for their money (or trade items, I guess). Once summoned, the cruel embodiments of nature demand appeasement. Ancel describes divinities as representatives of the forces of nature, which can be unpredictable and dangerous. Their demands, once summoned, range from challenges proving a certain knowledge of a specific animal's way of life to the direct sacrifice of a beloved team member. Ouch.

A game about reality and choices

Ancel's love for the game and every ambition he strives for with his development team really comes down to a single quote:

"The game isn’t black and white. Divinities represent the forces of nature. They could be the sea, it may be calm, or violent. It can take lives. We don’t want a game that is about spreading love everywhere, nature is about life and death, you’ll have to make choices."

Much of what the game has to offer still remains hidden within ongoing development. Do you think WiLD looks promising? What aspects do you hope to see in gameplay?

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Sony Paris Games Conference Recap https://www.gameskinny.com/upcs7/sony-paris-games-conference-recap https://www.gameskinny.com/upcs7/sony-paris-games-conference-recap Wed, 28 Oct 2015 21:53:25 -0400 Curtis Dillon

Sony skipped out on Gamescom in Germany this year in order to give itself room to breathe after E3. Today, it returned to the expo scene and took to the stage for the first time at Paris Games Week.

We're here to give you the entire recap of Sony's press conference and talk about everything shown, which turned out to be quite a lot. We'll break down everything important said on stage about the trailers themselves, and we'll even include each trailer!

The Opening

Jim Ryan, the Boss of PlayStation Europe, opened the show for Sony and took a brief look back at the PS1, given its 20th anniversary. He then showcased every game that came to the PS4 this year, from Bloodborne to Tearaway: Unfolded (which got a bigger pop than Arkham Knight). Ryan then mentioned the price point for the PS4 in various regions.

Looking ahead, Ryan wanted to talk about two upcoming games, Call of Duty: Black Ops 3 and Star Wars Battlefront. A short trailer for the zombie mode in Black Ops was shown, which focused on the fun-looking story, atmospheric (and very pretty) setting, and, of course, lots 'o' Zombies. This map is exclusive to PlayStation. Check it out for yourself:

A trailer for Battlefront was next, which starts with the awesome 'The Force Music' from A New Hope and a voice-over from Emporer Palpatine himself. The trailer shows newly announced characters Princess Leia and Boba Fett, with Fett boosting over a Sarlacc pit - a great reference. If you care about Star Wars at all, this trailer will probably have sold you on Battlefront.

When the lights came up, Ryan announced a PS4/Battlefront bundle releasing soon. This bundle contains the Darth Vader PS4 that was revealed last month.

Street Fighter V

After all of the Star Wars news, Jim Ryan then showcased Street Fighter V. Some of the new fighters, including Laura and Birdie, are shown, as well as the announcement that Dhalsim is also in the game.

Yoshinori Ono then took to the stage to talk Street Fighter V. Before starting, he joked that it would be great if everyone could pretend they hadn't already heard all of the news leak, and just applaud his announcements anyway. He quickly talked about Dhalsim and showed off his new look, which ages him significantly.

Ono went on to announce that 6 new characters will be in the game, and showed a silhouette of each. These fighters will release periodically throughout the year following the games release and can be purchased with in-game currency, or mini-transactions. 

Ono then said that Street Fighter V will release on 16th February 2016, and reiterated the PS4 console exclusivity. He finished up by saying that the final character in the game is...Harada?! Yes Katsuhiro Harada, producer for Bandai Namco who made the Tekken series, showed up on screen. Harada then appeared on stage and the two joked about the fake announcement before Harada took centre stage to talk about...

Tekken 7

Harada reflected on the 20th anniversary of both PlayStation and Tekken, as well as the special relationship between the two, before announcing that Tekken 7 will be coming to PS4. No word on whether or not it is coming to Xbox, but the word exclusive was never uttered. Harada said fans can look forward to a dramatic continuation of the story of Tekken, that Tekken 7 will be the most complete version of the game, and that it will feature exclusive content on PS4.

Harada finished up by showing a trailer for Tekken 7 (as seen above). An awesome trailer ensued, which shows off every Tekken game up until now and uses the music from each. Oh, the nostalgia! Tekken 7 looks to focus in on the relationship between Heihachi and Kazuya and may or may not be a prequel - a lot was mentioned about the past.

Tekken 7 has been released in arcades for a while now, so it seems likely the console version will happen sometime in 2016.

Battleborn

Immediately after the Tekken 7 trailer ended, a new one for Battleborn started up. Battleborn is the upcoming multiplayer game from Borderlands developer, Gearbox. The game looks like Ratchet and Clank meets Borderlands, with a little Destiny thrown in for good measure. A few new features were shown off, including a capture mode, as well as solo play, co-op, split-screen, and lots more.

Jim Ryan came back on stage and announced that PS4 users will be the first to experience Battleborn through the 2016 beta. He then said the next 3 games are all set to be PlayStation exclusives.

Three New Indies

A few new indie games are coming to PS4 as well. The first game shown was a very Minecraft-inspired game about jumping between pixelated dimensions with a mallet in hand. The game is entitled Boundless, and it's a first-person adventure that looks fairly huge. The game looks beautiful and very interesting, but it's hard to tell what exactly the point was. We will have an in-depth feature on the site in the coming days, so keep your eyes peeled for more on Boundless.

The next trailer begins by showing music artist Avicii. He says he grew up with PlayStation and he's working with them to create a new rhythm game called Avicii Vector. The Swedish music icon says the game allows you to create and experience music as though you were at a concert of 2000 fans. Hard to say what exactly the game is, but it looks like Race the Sun with rhythm elements. Basically, you steer a vehicle and hit notes to make music, which allows you to play standard songs or create remixes. It will release in 2016.

The final trailer is for...No Man's Sky! The short trailer featured a cool voice-over talking about travelling through space and finding treasure, creatures, and discovering a "universe you wouldn't believe". A release date of June 2016 was finally revealed for No Man's Sky. No new footage was shown, hence the lack of a trailer included, the game was likely only included to give the (rough) release date.

Matterfall

Michael Denny, Senior Vice President of WWS Europe, took to the stage and started talking Housemarque. They revealed a new game, titled Matterfall. The trailer begins with a very futuristic city and shows the main character in a mechanical suit shooting enemies on a city skywalk, before being smashed by a big crab-like robot. The protagonist is crawling away but suddenly gets up, sprouts mechanical wings and flies right through the crab robot. He then jumps off the walkway and flies off using the wings. This is not an easy game to describe, so just have a look at the trailer:

Housemarque makes twin-stick shooters, usually from an almost top-down perspective; however, Matterfall does not look like that kind of game. They may be going a different direction with this one, or it may just be a cool cinematic trailer. Housemarque may actually be Sony's most consistently fantastic developer (2nd party, that is) and so a new game from them is great news. Although sadly there was no mention of currently-in-development title, Alienation.

Ratchet and Clank

A new trailer for the upcoming Ratchet and Clank remake was shown, which looks incredible. The game could easily be an animated movie, it looks so darn good. It shows all of the usual greatness of a Ratchet and Clank but also some flying missions that were very impressive, it kinda looks like what we all wish StarFox Zero was. This game started out as a simple remaster to coincide with the upcoming movie, but Insomniac decided to go the whole nine yards and re-do the entire game, adding in a bunch of new features and plot. So this could easily be called a reboot for the franchise.

Ratchet and Clank will be releasing in the Spring of 2016, and it looks like a return to form for the series.

Horizon: Zero Dawn

Hermen Hulst of Guerilla Games appeared on stage and began talking about the hotly anticipated Horizon: Zero Dawn. As he talked, a gameplay video rolled in the background. Protagonist Aloy runs under a gigantic robotic dinosaur and hides in some foliage. Hulst described the creatures, as well as the tools that Aloy will have at her disposal. Aloy uses a very cool looking crossbow to set up a trap for some deer-like creatures, then shoots near the machines to send them running into her trap. One manages to escape, and she has to take it on with a simple bow and arrow. The combat in this game continues to look incredible.

As in the E3 demo, a T-Rex looking creature appears and charges at Aloy. The demo then froze...but intentionally so. Guerilla took a closer look at the awe-inspiring creature and talked about the design of it. Apparently this is an actual feature in the game that allows you to freeze the action and move the camera around. As the gameplay resumes, Aloy uses an array of weapons, including an EMP arrow that momentarily stalls/stuns the creature. She then pins it to the ground (with the same arrows she trapped the previous robots) and is able to target a weak spot and destroy it. As the demo ended, Hulst again confirmed the game is coming in 2016. This will most likely be Sony's big fall 2016 game, so let's hope it can make that window.

Expansions

Next the conference slowed down just a bit to show off some new stuff for existing games. The new Bloodborne expansion, The Old Hunters, was displayed in gruesome detail. If you like the standard Bloodborne, this DLC looks every bit as creepy, gory, and fantastic as the game itself. It's coming November 24th.

Next up was a trailer for a new DriveClub expansion. Entitled DriveClub Bikes, this new mode will allow you to race Motorbikes, which are just as pretty and exhilarating as the cars. Michael Denny announced new modes and a campaign for the expansion, which is available now! The expansion can be be bought as an update for DriveClub or a standalone experience. 

Gravity Rush 2

Keiichiro Toyama, director of Gravity Rush 2 came on stage to discuss the previously announced game. He said it has a lot of fun new features and showed off the new combat in a gameplay video. In Gravity Rush 2 you can switch between 3 different gravity modes, the first is the same as the original, but you also have Lunar Style and Jupiter Style - which are lighter and heavier, respectively. These two new features offer big changes to the combat.

The trailer shows the open-world aspect, along with the incredible gravity combat. Jupiter style looks fun, as you can leap into the air and pound the ground, much like Delsin from Infamous: Second Son. A boss battle is also shown off, which allows for Tag Team Battles with 2 players. Gravity Rush 2 looks like a bigger, more beautiful and robust version of the original. Excited to see more.

Uncharted 4

Christophe Balestra, a native of Paris, came on to discuss the PlayStation 4's most exciting game, Uncharted 4: A Thief's End. He reiterated the March 18th 2016 release date, as well as a December window for the beta.

The trailer showed the improved multiplayer in Uncharted 4. This new mode allows for sidekicks, power-ups, and summons, using the supernatural elements usually found in the campaigns. The trailer is a mixture of gameplay and cutscenes, but if the multiplayer is even half as cool as it looks, it will be incredible. It seems that each player will have quips, much like Drake does in the story mode. Naughty Dog has embraced the weirdness of Uncharted with the multiplayer, and it kind of reminds me a little of Team Fortress.

Dreams

English gaming studio Media Molecule came along to talk more about its upcoming project, Dreams. The game was unveiled a few months ago at E3 and was fairly hard to wrap our heads around. In the game you have an Imp that you control, but it also helps you learn how to play. You can grab, pull or move everything in the world.

The guy playing moved everything in the pink fluffy environment and unveiled a doorway. Going through it, he emerged in a grassy area and found a cute bear girl, who he then possessed using the Imp (it's a lot less creepy than it sounds). He began building the world with trees and set up a house. He opened the door and entered a magic-looking library. After a few moments, he found a way out of the library and discovered a similar area with a giant mouse. He took control of the giant mouse and began reading a book, which gave him the ability to make things float.

A sizzle reel showed off levels created in the game, from classic platforming levels to soccer matches, Mars missions to snowboarding, just to name but a few. Dreams is a very stylized game that has incredible potential for world-building and creation. Creators can give you tools to create and navigate the level on your own, or they can give you nothing and allow you to traverse the world in the various ways that they designed. Basically, it feels like the natural progression of Little Big Planet that gives creators a zillion times more creative control. This could be special.

PlayStation VR

Shuhei Yoshida came on stage to discuss PlayStation VR. He said VR allows you to visit places and do things you never could in real life. 8 games are playable on the floor at Paris Games Week.

Yoshida emphasized that PlayStation VR isn't just a solo experience, it has social and competitive potential. This led to a trailer for the upcoming multiplayer game Rigs (which can be seen above) - a game in which players control flying robots and fight in futuristic arenas. The trailer shows a few of the various robots you can use, which look really fun and diverse. One of the coolest elements of Rigs is the commentary, which is like that of a sports game. Players can score points by leaping into a bowl in the center of the arena, which both teams are trying to stop each other from doing. This game could be huge in the competitive gaming scene, which is clearly what it's being designed for.

Yoshida then came back to announce a new title in development for PlayStation VR, Until Dawn: Rush of Blood. Supermassive Games has been working on this expansion for Until Dawn, building it from the ground up for virtual reality. Not much was said about the game, apart from the fact that it will be on-rails, instead of QTE based. Looks interesting, but I don't know why they attached the popular Until Dawn name to this.

Cevat Yerli from Crytek then came on stage to announce another new game for PlayStation VR. It's called Robinson: The Journey and is a PlayStation VR exclusive. The game is first-person and shows the main character, Robin, in a beautiful, alien forest. Robin is approached by a white orb, similar to Ghost from Destiny. The orb guides you around the forest as you avoid being "squished" by massive dinosaurs. The trailer ends with a Velociraptor-esque Dino appraoching you as the orb turns and asks "Robin, are you ready for a different game?"

Nice to see Crytek back in the AAA game space after the rough last few years. Robinson: The Journey looks pretty great so far and will be coming first to PlayStation VR.

Next we had nother VR title called BattleZone, from Rebellion, which is a stylized vehicle shooter. BattleZone is a reboot of the tank game from Rebellion, and the visual style is reminiscent of SuperHot. First-person tank combat could be very fun, and the art-style is less abrasive and painful on the eyes than standard game visuals.

Yoshida came back and said PlayStation VR is not just about games. They showed a movie clip from The Walk, which puts players in the shoes of Joseph Gordon Levitt's character as he walks out onto a wire between the Empire State Buildings. It's a funny video that showed people trying the demo and freaking out/falling over. This is the kind of experience that VR needs to succeed. Yoshida said over 200 developers are working on PlayStation VR games and showed a sizzle reel of some of those games.

Jim Ryan returned to the stage and announced that Tekken 7 is also coming to PlayStation VR.

Gran Turismo Sport

Finally! Polyphony Digital has announced a new Gran Turismo. The reveal trailer showed the history/evolution of racing cars before leaping into the insanely beautiful Gran Turismo Sport. I don't get the name change, but you will be hard-pressed to find better graphics in any game, on any system.

Gran Turismo creator Kazunori Yamauchi explained that the graphics, sound, and physics engine are dramatically improved on PS4, and it will be the most realistic Gran Turismo game ever. He said he wants to change the way people play racing games and revitalize the genre, which is why it isn't just GT7.

Two new modes were announced. The first is the Nations Cup, in which you race and represent your own country. The other competition is the Manufacturer Cup Race, which allows players to choose a favorite manufacturer and race for them. The world champions of these tournaments will receive awards at the FIA each December, which are the real-life racing awards for Formula 1 and other motorsports. He said this is a big step forward for gaming in the mainstream.

Finally, Yamauchi announced that Gran Turismo Sport will have Beta tests beginning early next year and that the game will be compatiable with PlayStation VR. That's a huge deal for VR. No word on a release date, but it could be fall 2016 or Spring 2017.

WiLD

After what seems a lifetime, Michel Ancel, creator of Rayman, talked about WiLD, the game revealed at Gamescom 2015. The trailer shows off the more personal, story-driven aspects of the game, as well as the scope of the world.

It begins with a woman bitten by a snake, who needs a Shaman to get her help. The gameplay ensues as the player, a Shaman who can call any animal, jumps out of a tree and takes the form of an eagle to locate some snakes. The eagle flies down and snatches a snake for the Shaman. The character then calls in a bear and rides it like a horse. A quick montage shows the Shaman and bear travelling through the world together, which looks massive and diverse. The Shaman reaches his location, to get the cure, and he needs to infiltrate a cannibal camp. So he takes the form of a rabbit and simply sneaks past all of the insane fire-worshippers. He then changes to a Raven and instructs dozens more to begin attacking the cannibals. As the enemies are distracted by being pecked, the Shaman charges in on the bear and attacks.

After clearing the camp, he can summon a deity based on any animal, like the snake, which gives him the ability to create an antidote. A giant snake lady appears and the demo ends.

Ancel says everything he did was his choice, and every player could do it differently, which is also the impression we've gotten from behind closed doors demos. WiLD is a lot to take in; it's very ambitious and could be one of the most amazing things out there right now. Ancel said it's still "very early in development", so this feels more like a 2017 game to me.

Detroit

And here's the big one. David Cage from Quantic Dream appeared to finally discuss his latest project, Detroit. Cage talked about the popular tech demo, Kara, and the process of writing that script.

For Detroit, he wanted to continue the story of Kara, the android in the demo. Cage talks a lot about the pre-production process behind the game, which is worth listening to.

The trailer shows a beautiful, futuristic Detroit as Kara talks about being born. She was created in the factory, as seen in the original demo, before coming outside and experiencing human life for the first time. Things take a darker turn, as Kara is not pleased with the world she has seen. It's not kind or representative of freedom. Humans are becoming more machine-like...or the AI's are more human. AI's are everywhere in Detroit and Kara refuses to be meaningless. She says:

"My name is Kara. I am one of them. This is our story."

Very exciting game that shows a reborn Detroit that has prospered through the development of AI, as opposed to cars. Look forward to seeing more of this game but no release window suggests 2017.

The end

Jim Ryan came back on stage one last time and announced the end of the show. Next stop, PSX in December!

A ton of great stuff shown and announced at Sony's press conference. 2016 is looking like an incredible year for Sony right now, with Uncharted 4: A Thief's End, Horizon: Zero Dawn, Tekken 7, Gran Turismo Sport, Battleborn, Boundless, Gravity Rush 2, Street Fighter V, Avicii Vector, No Man's Sky, Matterfall and a ton of exciting PlayStation VR experiences. Great conference overall.

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