Fighting Genre RSS Feed | Fighting on GameSkinny en Launch Media Network All Kena Bridge of Spirits Spirit Mail Locations: How to Get The Last Stop Wed, 22 Sep 2021 17:07:30 -0400 Jonathan Moore

Kena Bridge of Spirits Spirit Mail is arguably the most well-hidden collectible type in the game. The locations for each are often in obscure, out-of-the-way places that take some real effort to explore. But finding them all adds more to the game's overall story and gets you The Last Stop (silver) trophy. 

As you make your way through the game, you'll be looking for gold, glowing bags that look like medieval coin purses. There aren't as many Spirit Mail locations in Kena Bridge of Spirits as there are for Rot and Hats, but you'll have to venture off of the beaten path to discover them.

You can return them to houses in the village to unlock little story bits about secondary spirits in the game, as well as Hats and other items that may be locked behind corruption. 

Since Kena Bridge of Spirits just released, there are still a handful of these collectibles that I need to uncover, so this article is a work-in-progress. I will be updating it regularly as I find more.

Remember: You can check how many you've found in each area by pausing the game and highlighting a specific location on the map. The collectible tallies can be found on the right side of the screen.

Village (3)


The first Spirit Mail is found after opening the Taro gate by the Hat Cart. Approach the third house on the right, and go to the back. Use the Rot to move the large barrel, then jump on it and into the house. This one is floating on a desk inside.

Rusu Mountain (1)

From the Mountain Ruins fast travel point, follow the critical path across the rock pillars along the waterfall. You'll circle around to a large cliff face where you can go left or right. Climb right, along the edge, to find a cave with the mail inside.

Forgotten Forest (2)


Complete the Water Shrine. With your back to the shrine, use the Forest Tear to destroy the corruption in the back left portion of the ruins in front of you. Use the stone block there to climb the ledge to the left of the warp stone.

Climb up, and turn left. There will be a downed tree bridging two areas. To the left of the bridge is a tether. Use it, then turn right mid-air for another tether point. Turn left mid-air after using that one for another. You'll land on a stump with the mailbag.


From the Forest entrance, stay left until you arrive at the water. There will be a huge stump in front of you. Pass the stump, and follow the path until you come to three yellow lanterns and a large wheel on the right.

Turn left and use the tether to start climbing the God Tree. Keep climbing until you see another tether. Drop down on the branch below you, and shoot the tether point on the far side. Climb around right, and drop down to find the collectible by a stack of boxes.

As mentioned above, this is a work-in-progress guide and will be updated with more Spirit Mail locations soon, so keep checking back (or give this page a bookmark). Until then, consider heading over to our other Kena Bridge of Spirits guides for more! 

All Kena Bridge of Spirits Cursed Chests: How to Get Curse Collector Wed, 22 Sep 2021 16:02:10 -0400 Jonathan Moore

Kena Bridge of Spirits Cursed Chests can be found in each area of the game. Finding their locations and opening them up will give you Gems or — every once in a while — hats for your Rot. Seeking them all out will also give you the Curse Collector (silver) trophy. 

Cursed Chests look like the regular variety except they have red light in the center instead of blue. You can't just open them, either. Each chest initiates a combat encounter, each with different criteria.

Some have you face off against four enemies and defeat them in a specific timeframe, for example, while others may require you to take no damage during the fight. 

Since Kena Bridge of Spirits was just released, I'm still making my way through the game looking for collectibles. This guide is a work in progress and will be updated regularly with new information. 

Remember: You can check how many you've found in each area by pausing the game and highlighting a specific location on the map. The collectible tallies can be found on the right side of the screen.

Village (6)


With your back to the hat cart, go back toward the ruins (south on the map). Turn at the first left with the red flags hanging between the buildings. Follow the path behind the building on the right. The chest is at the far end of the building, right near a blue pot on the ground. 

Rusu Mountain (1)

Once you reach the broken bridge, follow the path right and around the Mesa. The chest is at the end near a tree with a blue lamp hanging on it.

Forgotten Forest (2)


Follow the path east from the Sacred Tree warp point. You'll eventually come to a fork where you can go left toward the fishing Shrine or right to a tree, where the oath circles around. The chest is behind the tree.


From the hat cart on the western side of the area (right side from the forest entrance), drop down and follow the water right to the large pool. There will be pressure plates on either side of the pool.

Stand on one and use pulse to raise three pillars in the pool. Jump to the center pillar, and shoot the blue stone on the pillar above you. Leap over to the cliff for the chest.

Those are the locations for all of the Cursed Chests in Kena Bridge of Spirits. Now you've opened them all and have plenty of extra Gems and hats! You've also got the Curse Collector trophy — whoot! For more, consider heading over to our Kena guides hub for other tips articles, such as solving the Fishing Shrine puzzle.

Car Mechanic Simulator 2021 Crashing Fix Wed, 22 Sep 2021 11:14:47 -0400 Sergey_3847

Car Mechanic Simulator 2021 is a well optimized game, but it there is a crashing issue in both the PC and Xbox One versions of the game.

On PC, the game may crash when starting it up; while on Xbox One it may happen during gameplay. Both are related to corrupted save data, and have their own solutions to get you back into the game.

How to Fix Crashing in Car Mechanic Simulator 2021

Car Mechanic Simulator 2021 PC Crash Fix

Car Mechanic Simulator 2021 may crash on PC when loading a save game, after prompting you that the save data is corrupted.

Fortunately, there is a backup folder for all save files in case they get corrupted. Here's how you can restore your save files:

  1. Go to "C:\Users\[USERNAME]\AppData\LocalLow\Red Dot Games\Car Mechanic Simulator 2021\Backup" folder on your hard drive
  2. Copy all the files in the Backup folder
  3. Go to "C:\Users\[USERNAME]\AppData\LocalLow\Red Dot Games\Car Mechanic Simulator 2021\Save" folder
  4. Paste in all copied files into the Save folder

Now try to start the game and load your save files, and everything should be fine.

There are many reasons why save files get corrupted randomly, but one of the most common causes is the presence of custom game modifications that may disrupt some of the game's system files.

Car Mechanic Simulator 2021 Xbox One Crash Fix

Console players also report the game crashing bugs connected to the corrupted save files, but only on Xbox One console. The Xbox Series X/S users don't have this game crashing issue.

If you're experiencing the game crashing on Xbox One during gameplay, then consider the following:

  1. Change the difficulty mode from Normal to Expert or vice versa
  2. Save the new file on the new chosen difficulty mode
  3. Keep playing and saving the game only on the new mode

If you try to switch difficulty modes on different save files, then this may corrupt them and crash the game. So choose one new mode and don't change it in the course of the game.

Another reason for corrupted save files on Xbox One console could be the issues with Microsoft servers. But in this case, all you can do is wait for them to fix these internal bugs.

That's everything you need to know on how to fix crashing in Car Mechanic Simulator 2021 both on PC and Xbox. For more related guides,please visit our dedicated hub page right here.

Kena Bridge of Spirits Fishing Shrine Puzzle Solution Wed, 22 Sep 2021 13:04:34 -0400 Hayes Madsen

The Kena Bridge of Spirits Fishing Shrine puzzle is one of the more confusing ones in the game. It's found in the southeastern portion of the Forgotten Forest, after Rusu tasks you with cleansing a series of shrines in the area. If you're here, you're wondering how to solve it. 

The three other shrines can be easily cleansed of corruption, presenting simple combat encounters. But the Kena Fishing Shrine presents you with a bit of a puzzle. Here's the solution.

How to Solve the Fishing Shrine Puzzle in Kena Bridge of Spirits

When you arrive at the Fishing Shrine, you will notice four different torches around the area: front right, front left, back right, and back left. If you don't light these torches in a specific order two enemies will spawn, and you'll have to try again after defeating them.

If you hit use pulse when standing in front of the shrine, you'll see the four different sets of candles at the base of the shrine stone light up in a specific order. These candles correspond to the locations of the four different torches, so note the order.

An aerial shot of the Fishing Shrine puzzle solution in the Forgotten Forest.

If you need a bit of help, here's the proper order to shoot the torches with your bow. The directions below assume you're facing the shrine

  • Front right
  • Back left
  • Back right
  • Front left

After shooting all the torches in order, the shrine will be restored, and all the corruption surrounding it will vanish. Now you're free to continue on to the next shrine or, if this is your last one, continue along on the main questline out of the Forgotten Forest.

And that's how you solve the Kena Bridge of Spirits Fishing Puzzle in the Forgotten Forest. Make sure to check back for even more Kena Bridge of Spirits guides, including the locations of all Rot.

Kena Bridge of Spirits: How to Increase Rot Level Wed, 22 Sep 2021 10:22:30 -0400 Hayes Madsen

Kena Bridge of Spirits has a lot of different collectibles that combine into the game's progression. The biggest example, of course, is the Rot, the adorable little creatures prominently featured in every facet of the game.

You can increase your Rot level throughout your time with Kena, so here's everything you need to know about increasing it. 

Kena Bridge of Spirits: How to Increase Rot Level & What It Does

Kena Bridge of Spirits has two different ways of collecting Rot. The first is simply by playing through the main story and completing boss battles. After major points in the game, you'll receive groups of Rot for free, such as beating the first boss and being awarded three new Rot. 

Outside of the main story, however, you can also find Rot scattered throughout the world, similar to the Koroks in The Legend of Zelda: Breath of the Wild. Rot look like blue or purple teardrops, and the areas they hide in always give off a glow of the same color.

When you collect a Rot you'll see it added to your gauge, which also notes how many more you need in order to increase your overall Rot level. Exploration is essential to finding Rot, but luckily we also have a guide about all Rot locations if you need a little help. 

Raising Rot Level is the main way of improving Kena's powers. Higher levels will reward you with more Rot gauges, meaning you can use more abilities during battle. You'll also need to raise your Rot level in order to unlock and purchase certain upgrades. 

Kena Bridge of Spirits has some pretty gnarly difficulty spikes later on, so it's imperative that you keep searching for Rot and keep making Kena even stronger. 

That's everything you might need to know about how to increase Rot level, make sure to check back for more Kena guides, such as how to fast travel.

All Kena Bridge of Spirits Hats: How to Get Hat Collector Tue, 21 Sep 2021 17:47:45 -0400 Jonathan Moore

Hats are cosmetic items you can put on your Rot in Kena Bridge of Spirits. There are dozens of them to find, and they all cost a certain amount of in-game currency to purchase. They don't provide any buffs or benefits for your Rot other than making them look quite stylish, but getting them all will give you the Hat Collector (silver) trophy. 

Many of the main areas in Kena Bridge of Spirits (except for a few) have hats to collect. Some you'll uncover when opening Cursed Chests, while others you'll get from finding the Rot hiding around the level. You then buy them with currency (the blue Gems) at a Hat Cart; it appears there is one such vendor in each area.

I've collected all of their locations below. Well, mostly. Kena just came out, and I'm still making my way through the game. The list below is incomplete right now, but I'm adding more information to it as I find more collectibles. 

Village Hats (21)

Mushroom Hat, Party Hat, Cake Hat

You get all three of these by interacting with the Hat Cart. Each costs 10 Gems.

Pot Hat and Clover Hat

These are in the chests to the left and right of the vendor, respectively. Each costs 10 Gems.

Yellow Mushroom

Open the Taro Gate next to the hat cart, and deliver spirit mail to the first house on the left. After destroying the corruption, go inside the house, and open the chest by the broken back wall.

Taro's Tree Hats (4)


After learning the Forest Tear ability and unlocking the warp point in Taro's Tree, you'll fight the sprout mini-boss. Beat it, use the tear to collect the rot, and destroy the barrier of the house on the right side of the area. Interact with the chest inside the house. The Bow costs 10 Gems.

Fox Hat

Get this one by finding the hat cart in Taro's Tree. Go around the backside of the large, upturned tree in the center of the area. You'll see a path leading up and the cart is at the end. You get the hat simply by finding it. The Fox Hat costs 100 Gems.

Rusu Mountain Hat Locations (6)

Bird's Nest

At the broken bridge where you get the Rot to help you cross (just before Rusu's House), follow the path right and around the Mesa. There is a Cursed Chest at the end near a tree with a blue lamp hanging on it. Defeat the enemies to get it. The Bird's Nest costs 25 Gems.

Whirly Bird

This one is found by finding the hat cart in Rusu's training grounds. From the center area where you shoot the four targets hanging from the large tree, go behind the tree to find it near the cliff. Whirly Bird costs 10 Gems.

Rusu's Mask

Complete all of Rusu's archery trials (I think). I got this one after completing the Whirly Bird challenge, which was my last. Rusu's Mask costs 500 Gems.

Squash Hat

After clearing the corruption at Rusu's house, exit to the front of the house and turn left. You'll see a small untilled field with a wooden water wheel attached to two blue targets. Shoot the targets and then activate the tear.

Move the rot around the field to till it, making sure to go over the purple glowing spot. Vegetables will appear. Use pulse on the purple glowing one. The Squash Hat costs 25 Gems.

Flower Hat

You'll find a grove with a statue and a set of cog wheels directly behind Rusu's house. There is a Rot running back and forth with a flower above its head in front of the water. Use pulse to stop it and grab this one. The Flower costs 10 Gems.

Feather Hat

From there, activate the wheel on the right side and use the platform that appears to climb up the cliff. Activate the wooden lift platform and go across. You'll see a flower tether point to your left.

Use that and immediately aim to the right for another tether point. Open the chest to get it. The Feather costs 10 Gems.

Forgotten Forest (6)

Sibling's Mask

From the beginning of the area, stay on the left side until you reach the shore. There will be a very large tree stump on the left. Use the tether ability to get on top of it. Open the chest to get this collectible. The Sibling's Mask costs 500 Gems.


Go to the far right side of the area, past the waterfall by the Wood Shrine. Climb up the cliff to find the hat cart and this collectible. The Acorn costs 10 Gems.

Purple Mushroom

Go behind the waterfall next to the hat cart and open the chest. The Purple Mushroom costs 10 Gems.


Go to the gold objectives marker (or the Sacred Tree fast travel stone if you've already completed it). There will be three round stone pads to the right of the temple if you're looking at it; they will be glowing blue. 

Find the three owl statues nearby, and place them on the pads to get this one. The Deer hat costs 100 Gems.


Continue east, down the path from the Sacred Tree. Follow it around to the left. When you reach the end, you can go left to the Fishing Shrine or right to a tree, with the path circling around. There will be a Cursed Chest behind the tree with the hat inside. It costs 100 Gems.


This one is found deep in the forest, after you've found the lantern. You'll need to illuminate part of the forest and then cleanse corruption. When you do, Rusu will speak to you at a set of three stones. Go to the left of those stones and into an alcove with a chest. The hat is inside. It costs 10 Gems.

Those are all of the hats and their locations in Kena: Bridge of Spirits. Collecting them all will get you the Hat Collector (silver) trophy, as well as some nice cosmetics for your Rot. As I said above, I'm still hunting more down, so stay tuned for the completed guide.

Kena Bridge of Spirits: How to Get Karma Wed, 22 Sep 2021 10:34:39 -0400 Hayes Madsen

There are a few different resources to collect in Kena Bridge of Spirits, but karma is easily the most important. Karma is what you use to buy upgrades, and if you want to make Kena as strong as possible you'll need to collect plenty of the resource.

How to Get Karma in Kena Bridge of Spirits

Kena Bridge of Spirits provides plenty of opportunities for collecting karma, and luckily you'll get a good amount simply by playing through the main story. Purifying corrupted flowers and restoring Kena's world, which happens throughout the story, will award you karma.

There are also a number of secondary optional ways to collect karma, if you're hoping to purchase every single upgrade. This includes the following

  • Picking up fallen statues
  • Replacing statues to their rightful spots (use the Rot to pick up statues with square, then take the statue to its proper spot)
  • Finding fruit for your Rot to eat (fruit can be growing on bushes, found in barrels, and shot down from trees)
  • Solving puzzles

To explain everything above a bit, while you're exploring the world of Kena keep an eye out for purple fruits, as these are the most plentiful way of getting karma.

Fruits on bushes you'll need to make grow by pressing L1 to pulse, while fruit handing in trees you'll need to shoot down with the bow ability. Meanwhile, fallen statues will glow with a white outline and you can simply press square to have the Rot pick them up.

Purchasing Upgrades in Kena

Once you've collected some karma it's time to spend it. To do so simply open the menu with the touchpad and press R1 to go to the Upgrades tab. Here you can see the whole map of upgrades the game has, but some will be locked until you upgrade your Rot level (done by collecting more Rot in the world.) 

Some of the first upgrades you'll want to purchase is the Sprint Attack Light and Heavy as it gives you more versatility in combat. Once you unlock Rot level 2, however, you should invest in Enter the Fray, as it lets you enter each battle with a full Rot meter. It costs 300 karma, so you may need to save up for a while.

The good news is that purchasing all of the upgrades in Kena Bridge of Spirits isn't too difficult if you're diligent about exploring. 

That covers everything you need to know about getting karma, make sure to check back for more Kena Bridge of Spirits guides

Kena Bridge of Spirits: How to Heal Wed, 22 Sep 2021 09:47:26 -0400 Hayes Madsen

Your skills will be put to the test through your journey in Kena Bridge of Spirits, and you'll be sure to take a few hits and need to heal up Kena's bubble shield when it overloads.

Read on to find out how to heal faster than your auto-regeneration in Kena Bridge of Spirits.

How to Heal in Kena Bridge of Spirits

Kena Bridge of Spirits does feature auto-healing, so the first and most obvious way of healing during battle is simply backing off until it starts to kick in. Auto-healing is incredibly slow, however, and when you have enemies breathing down your neck it's not the best option, which is where the second way of healing comes in. 

Early on in Kena Bridge of Spirits, the game will introduce you to the idea of healing plants. After that, almost every battle in the game has at least one around the arena.

You can see what the glowing blue plants look like in the image above. The trick is that you need to have at least one full Rot Gauge in order to use the plant.

If you do have a gauge either run up to the plant or aim at it with L2, and then press the square button to send the Rot to it. The Rot will automatically use the plant and bring its healing to you, however, each plant only has one use. Some battles have multiple plants around the arena, but if there's only one that means you can only heal once. 

How to Increase Kena's Health

Kena Bridge of Spirits also has a way of increasing Kena's maximum health. There are meditation spots dotted around the game's world, and each one you use bumps up the size of Kena's health bar.

Meditation spots are easy to notice as each one is marked by a glowing blue circle on the ground, and they're usually a bit off the beaten path. As long as you're exploring a bit, you shouldn't have any trouble finding them. 

That's all you need to know about healing in Kena Bridge of Spirits. Make sure to check back for more Kena guides, like how to fast travel and all rot locations

Kena Bridge of Spirits: How to Fast Travel Tue, 21 Sep 2021 14:26:45 -0400 Hayes Madsen

Kena Bridge of Spirits presents a gorgeous open world for you to explore, and a variety of collectibles to find. While it's not the biggest open world out there, you'll definitely want to fast travel in Kena so you won't have to waste time running back and forth. This is especially true if you plan on completing all of the side content. 

With that, let's go into how to fast travel in Kena.

How to Fast Travel in Kena Bridge of Spirits

Whenever you want to fast travel in Kena Bridge of Spirits, simply head to a warp point. As you can see in the image above warp points are a crystal-shaped slab of rock with a single flame at its base. As you walk up to the point you'll see a prompt pop up at the bottom of the screen that says press Triangle to warp.

Simply hit the button and you'll be taken to the map, where you can choose another warp point to travel to. Warp points are marked on the map by an icon that has a little triangle with a flame above it, and you're free to travel to any such point. Unfortunately, you have to return to a warp point whenever you want to fast travel, as there's no kind of quick return or anything. 

How to Unlock More Fast Travel Points

As you progress through Kena Bridge of Spirits you'll get the chance to unlock dozens of different warp points. All you need to do in order to activate one is simply walk up to it; the warp point will light up and you're good to use it as much as you want. 

That's everything you need to know about how to fast travel in Kena Bridge of Spirits. Make sure to check back for more Kena guides, such as all rot locations

Lost Judgment: How to Heal and Restore EX Gauge Tue, 21 Sep 2021 13:20:29 -0400 George Yang

In Lost Judgment, you’ll be getting into fights in the streets of Kamurocho and Ijincho. After a few fights, you might need to heal up. But how do you do that? There are a few ways to restore your HP in the game.

You can visit the game’s many restaurants to refill your HP by eating food from their menus. The amount you heal depends on how much you eat. However, be aware that you can’t eat more than what your maximum HP bar will let you.

You can also spend skill points to recover even more HP when you eat. Unlocking Conscious Eater, Healthy Eater, and Enlightened Eater will provide you with 10%, 20%, and 30% more HP recovery when eating, respectively.

Drinking alcohol can also restore HP, but watch out with that because Yagami will become drunk. Being intoxicated completely changes how he fights in battle and charges his EX Gauge at a faster rate. The EX Gauge naturally refills over time during battle as you unleash attacks and receive damage. The EX Gauge allows 

Investing in the skills Barfly, Boozehound, and Borderline Alcoholic will increase his tolerance and drunkenness limit. Additionally, Liquid Courage, Liquid Bravery, and Liquid Valor will increase Yagami’s EX Gauge charge rate even further.

You can also restore your health and EX Gauge by using items like drinks or snacks. You can either purchase them in convenience stores like the Poppa franchise stores. Or you can also find them around the city. They will also sometimes show up during story missions if you search around the area. The most common ones you’ll find are Toughness Light, Toughness Z, Tuariner, and Staminan X.

Yagami can smoke cigarettes at designated spots around the city, which restores his EX Gauge. However, you’ll need to buy packs from convenience stores. Investing in the skills Social Smoker, Chain Smoker, and Walking Fumigator all restore more segments of the EX Gauge when taking a smoke break.

And that is how you restore HP and EX Gauge in Lost Judgment! Keep an eye out for more Lost Judgment guides here on GameSkinny.

New World: Best Weapons Tier List Guide Tue, 21 Sep 2021 14:19:28 -0400 Sergey_3847

There's a considerable chunk of legendary weapons in the MMORPG New World, and it can be hard to decide on what you finally want to settle on once it's all said and done. That's where this New World weapon tier list comes in handy.

The weapons listed below have many unique features that you won't find in any other weapon in the game, so you might just go an extra mile to get one or all of them. It could be worth it!

New World: S-Tier Weapons


  • Type: Life Staff
  • Damage: 127-147
  • Critical Hit Chance: 2

This legendary life staff is the only one in the game that gives you two bonus attributes, such as Focus and Constitution, and an empty gem socket.

It also has three useful perks, including Blessed (10% healing bonus), Fortifying Sacred Ground (3% damage absorption bonus), and Mortal Siphoning (3% mana gain bonus).

This makes Lifebinder the most powerful life staff in the game that can heal both you and your allies, providing them with extra protection.

Axe of the Final War

  • Type: Great Axe
  • Damage: 200-232
  • Critical Hit Chance: 3

There aren't that many legendary great axes in New World, but this one is the best of them all.

It has a highly effective Chain Fire attack that produces a string of flames that bounce off multiple targets, dealing damage to anyone it connects with.

You can also use it to fortify and empower yourself by defeating targets. These sorts of bonuses come in extremely useful when dealing with a whole group of enemies.

A-Tier Weapons

Hatchet of the Corrupted Frontier

  • Type: Hatchet
  • Damage: 154-178
  • Critical Hit Chance: 4

Stamina is one of the most important stats for survival in New World. Any type of gear that can generate stamina for free is a real gem.

This hatchet produces extra stamina for your character in two ways: when you defeat an enemy, you gain 5 points of stamina with a five second cooldown, and whenever you execute a successful Feral Rush attack, each hit will add another extra point of stamina.

On top of that, you have an increased chance to headshot using Hatchet of the Corrupted Frontier by 5%.

Scorched Earth

  • Type: Fire Staff
  • Damage: 139-161
  • Critical Hit Chance: 4

The selection of fire staves in New World is quite overwhelming, but there are two special qualities to the Scorched Earth staff that truly make it stand out from the rest of the pack.

First, it deals an extra 10% damage to all enemies that are at full health. Imagine that you're using Meteor Shower on a group of fresh enemies that just appeared to send you to heaven, and you're capable of dealing with them almost instantly with just one spell.

Second, it has the ability to produce mana every time you defeat someone, thus generating extra fuel for your spells.

Peaceful Chill

  • Type: Ice Gauntlet
  • Damage: 137-158
  • Critical Hit Chance: 3

Gauntlets may not be attract many players, but actually these little magical weapons can provide you with some highly efficient perks.

For example, Peaceful Chill has two different types of cooldowns: one reduces all ice cooldown times by 20% after each kill, and the other one, reduces all types of cooldown times by 5% after each kill.

Additionally, it contains a Chain Ice attack that freezes multiple targets at once, slowing them down.

B-Tier Weapons

Untrodden Path

  • Type: Sword
  • Damage: 156-181
  • Critical Hit Chance: 3

In addition to a 5% damage buff on all light and heavy attacks, this sword has an interesting debuff ability that transmits debuffs from your characters to enemies when performing Reverse Stab.

It also grants players a slight life regeneration after each kill, which is also quite useful. But as with all swords, it doesn't have the power needed to smash big enemies like great axe.

End of Days

  • Type: War Hammer
  • Damage: 205-238
  • Critical Hit Chance: 2

War hammers are great for PvE but are not very efficient in PvP, where you need something much faster.

But other than that, End of Days could be a real smasher when it comes to landing those critical strikes. On top of that, you gain empower and fortify effects, if you manage to defeat an enemy with a critical hit.

And, if you execute a Shockwave, you also get the chance to apply Rend debuff on your enemies.

Travelling Storm

  • Type: Spear
  • Damage: 171-198
  • Critical Hit Chance: 5

Spears are a perfectly fine weapon in all aspects. They're not overpowered, but have decent damage and reach.

But in case you want to increase your luck when looking for rare items, then Travelling Storm can help you a lot, as it increases your luck when opening chests or picking up items dropped by the monsters.

Hopefully, this tier list guide of the best weapons in New World was useful to you. Keep your eyes on GameSkinny for more New World guides.

All Kena Bridge of Spirits Rot Locations: How to Get No Stone Unturned Tue, 21 Sep 2021 10:23:05 -0400 Jonathan Moore

Rot are little creatures that help Kena throughout her journey in Bridge of Spirits, whether that be in combat or exploration. They look like blue or purple teardrops when you first see them but grow into something a little bit larger and much cuter. There are dozens of them in the game, so you might be wondering about their locations for the No Stone Unturned trophy.

Each main area in Kena Bridge of Spirits has a certain number of Rot locations. You can check how many you've found by pausing the game and highlighting each area of the map. The collectibles for that area will appear on the right side of the screen.

Since the game just came out, I haven't been to all of them yet. And it appears that there is a Metroidvania aspect at play as well, where new powers open paths in old areas. So there's some backtracking involved.

The very first Rot you interact with is unmissable and becomes your first companion. After that, their locations get progressively more difficult to find. Here are all of the ones I've discovered so far. Of course, this is a work in progress and will be updated as I find more. 

Ruins Rot Locations (8)


This one is found very soon after the first Rot in the game. Use pulse to raise the rock pillars and follow the children up the cliff. At the top, your companion will stop at the small rock formation in the middle of the area.


For the next one, go past the rock formation and take the right path. At the top, you'll see a waterfall, as well as three tall, oblong rocks with symbols carved in them. Go up to the rocks and interact with them.


Next, turn around, jump across the gap, and cross the tree bridge. The next collectible is in the center of the area by the lantern.


From the Rot above, follow the path down. Go right at the bottom (the children will go left). Pass the red Deadzone area on the left, and activate the ground switch at the waterfall. Climb up the pillars, and go through the waterfall to the rock wall in the back.


Now go back, and go down the path the children took. At the bottom of the stairs, you'll see a chest in front of you. What you're looking for is inside.


After defeating the first mini-boss (and cutscene), you'll find these by the purple mushroom patch just to the left.

Village Rot Locations (24)


The first one can be found opposite the hat cart in the village. It's on a wooden crate near pampas grass.


After speaking to Zadju and getting Taro's mask, turn right toward the tree with pink flowers at its base. Turn right, then immediately left. Go down the slope. There will be a rock at the end just before the water. Pick it up to reveal another collectible.


Open the Taro Gate near the hat cart, and deliver spirit mail to the first house on the left. Destroy the corruption, and go to the backside of the house. There is a purple glowing bowl by a stack of crates.


Deliver spirit mail to the second house on the left on the same path. There will be a blue pot on the right side of the house next to a pile of cut wood. The rot is under the log to the right of those.

Taro's Tree (7)


After learning to use tear and reaching the warp stone, you'll fight a sprout mini boss. Defeat it, use the tear to combine the rot, and destroy the barrier on the left side (if the children are to your back). Use pulse on the stone in the alcove there to get this one.


Before you seek out Rusu, turn around, and go back through the forest. Stay on the right side, and continue down to the broken bridge. Just beyond that is a blue target hanging from a tree on the left. The rot will alert to a rock below it. Defeat the enemies and get what you're after.


From the last one, go left, back out onto the center path. Go south (or back toward the village). You'll pass three lanterns. Go left after the third one, and interact with the log on the ground on the left.


After getting the bow, return to the area where you found Rot #2 (beyond the broken bridge heading toward the village). Shoot the blue hanging pot to the left of the rock you previously overturned.

Rusu Mountain Rot Locations (13)


After you speak with the children near the water in the Gorge, swim out to the far back left corner. This one is under a rock.


Go back to the main shore with the warp stone, and go right through the large torii gate with the lamps on either side. Defeat the enemies at the end of the oath, and go to the right side of the area to find one hiding under a rock.


When you reach the Ruins fast travel stone going up the mountain, look over the cliff just to the left. You'll see you can climb down. Do so and use pulse to get the rot.


From the center area of Rusu's archery training ground, where you shoot the four targets hanging from the large tree, go along the left side to the whirly bird training section. Just to the right, there is a purple pot hanging from a tree. Shoot it to get the rot.


You get these from defeating Wood Knight at Rusu's house, a boss fight you can't miss.


Go into Rusu's house, and turn right. You'll see a drawer glowing purple. Open it.


Exit to the front of Rusu's house and turn left. You'll see a small untilled field with a wooden wheel attached to two blue targets. Shoot the targets and then activate the tear. Move the rot around the field to till it, making sure to go over the purple glowing spot. Vegetables will appear. Use pulse on the purple glowing one.


You'll find a grove directly behind Rusu's house with a statue and water wheel. There is a fit running back and forth with a flower in front of the water. Use pulse to stop it.


Now travel back to the Gorge, the first area of Rusu Mountain. You can access the island to the right of the warp stone with the tethering ability. Use pulse on the purple stone there.

Forgotten Forest (14)


Enter the forest and stay in the right side to restore the wood shrine (it's the first corruption you come to on this side; it's by a waterfall). Once you've done that, look to the left of the shrine, and you'll see two large tree trunks hitting out from the cliff below you. There will be a circular purple symbol on the right one. Go to it and use pulse to spawn four whirly birds in front of you. Shoot them all down.


Turn right and jump off the log to the path. Follow the path toward the waterfall and the hat cart. Turn left at the ledges leading up to the cart. There will be a huge tree trunk ahead and an alcove in the cliff beneath it. Use pulse.


Keep going and you'll come to the water shrine and its warp stone From the warp stone, go up the steps to the right, and follow the ruined path up the cliff. Turn right at the wooden root bridge, and follow the water into the cave.

Jump on the rock on the right side and shoot the blue gem to raise two pillars in the water jump over to find a meditation spot, with the rot on a rock in the water to the right.


Go to the gold objective marker (where Rusu is standing near a large temple gate with four braziers). Facing him, continue down the path left (east on the map) until you reach a ruined building on your left. Shoot the blue pot hanging from the tree near it.

If you've already completed the objective, go to the Sacred Tree fast travel point, and go left if facing it.


Complete the water shrine. With your back to the shrine, use the Forest Tear to destroy the corruption in the back left portion of the ruins in front of you. Use the stone block to climb the ledge to the left of the warp stone.

Climb up, turn right, and remove the wood blocking your way. Use the tear at the shrine again, and lead the rot up to you. Use them to destroy the leaf pile to the right.


Climb to the top of the God Tree. There will be a grapple point up and to the right of the shrine stone. Use it, and follow the path. Use pulse on the puddle you find on the last platform.


Defeat the boss and complete Taro's Love.


Complete all of the Shrines, and open the gate for Taro's Regret. Stay on the right side and the rot will be under a rock.


Climb up the left side of the same area. Eventually, you'll come to a Forest tear and need to cleanse the corruption. Use the second tear you get while doing so to destroy the leaf piles next to it, revealing a log.


Defeat the shrine guardian and get the lantern.

Those are all of the Rot locations in Kena Bridge of Spirits for now. When you collect them all, you'll get the No Stone Unturned (gold) trophy. As I mentioned above, this is a work in progress and will be updated with new information throughout the week. Stay tuned.

Sable Review: Gorgeously Barren Wed, 22 Sep 2021 18:04:41 -0400 Kenneth Seward Jr.

Sable is a game about self-discovery, acting as an interactive pilgrimage aiming to depict a very literal sense of growth for its protagonist. It's all done without the normal “coming of age” trappings players may be used to, and developer Shedworks’ use of open-world exploration and a minimalistic design philosophy is something to be admired.

Unfortunately, as a whole, Sable isn’t as grand of an experiment as it could have been, buckling under the weight of fetch quests and a desolate, if beautiful, world.

Sable Review: Gorgeously Barren

Sable follows the story of a young girl (named Sable) living in the sand-covered land of Midden. We first see her sitting inside of a temple, seemingly contemplating her station within her tribe. She's on the verge of starting The Gliding, a right of passage in which children become nomadic Gliders, leaving their homes to explore the world alone. She's a little wary of the process.

Sable’s fears are mostly assuaged by her elders, though, something shown through text since her face is hidden behind a mask, a customary garment that illustrates one’s path in life. The elders explain how leaving her family to experience the world will shape her into who she's supposed to be, ultimately culminating in the discovery of her permanent adult mask.

What follows is a brief tutorial covering the basics of play, like how to scale surfaces and glide across the sand on a hoverbike, before Sable is free to leave the nest. Where she goes from this point is up to the player; an elder provides details on an initial place of interest but there aren’t any forced story-based beacons to follow. The entire world is more or less accessible from the start of Sable’s journey.

This free-form gameplay is an intriguing aspect because players have all of the agency. There are systems in place to help guide things along, of course, where Sable learns about the different groups of people on Midden, the world's various masks, and how they reflect the core principles of a given group. But while there are those narrative nudges here and there thematically tailoring an experience, Sable doesn’t delineate a set path.

What this means is that everyone’s journey through Midden will presumably be different. There won’t be any shared water cooler moments here. Things are more personal. What matters to you while playing through Sable will dictate how Sable approaches everything. You could travel the entirety of Midden, interacting with everyone you see. Or you could end the game “early" once you've fulfilled the base goal of Sable's journey, and potentially be fully satisfied with how things played out.

This open-ended gameplay offers a way to really connect with Sable in multiple areas, with this notion of self-discovery by way of developing personal values potentially resonating with just about anyone. Unfortunately, the steps it takes to create such a connection are marred by repetitive tasks and a mostly barren world.

Gliding around on Sable’s bike was entertaining at first. I enjoyed meeting people and helping them solve various problems; I even liked learning about Midden’s different cultures and how they tie into how each group views the others.

After a few hours or so, my enjoyment started to wane. It became clear that most of the tasks Sable is given are just different variations of the same fetch quests. Go here, grab this item, come back. Rinse and repeat.

There are a few notable tasks, such as one that involves hunting down the culprit responsible for stealing a town’s power core, rendering the inhabitants helpless against merchant price gouging. But most of my time was spent collecting odds and ends alongside reward badges that eventually unlocked different masks.

I was collecting things to collect things.

To be fair, the masks that Sable collects are integral to her development; they provide more options once you reach the end of your journey. It's just that tedium sets in fast.

This is compounded by how barren Sable’s world is. Midden is ripe for exploration in theory. There are ruins of a past civilization, derelict ships that act as mini-dungeons, and large temples partially covered by sand. Navigating these places provides a bit of fun, and the puzzles are environmental in nature, requiring you to balance Sable’s stamina as she climbs onto structures or uses her Glide Stone to float over broken terrain.

These areas don't offer much, though. Most of the quests send you to places far away from a given NPC. Along the way, you'll see countless sand dunes and weird structures, but none of them have anything worth mentioning. A few scraps of metal to sell, some coins to trade with, cosmetic items, or an occasional bit of lore. Nothing substantial.

There aren’t any enemies (or dangers whatsoever) to contend with and usually, the lore found in these areas just points you to another structure farther away.

The frequent trips around Sable’s map, somewhat negated by a convenient fast travel system, are made worse by the presence of annoying bugs. Some are known by the developer, like performance issues/stuttering and some mild UI problems. Others, like missing quest items that require a restart, are more problematic. The game even crashed a few times while I was trying to solve a puzzle or while I was en route to a location.    

That said, I kept gliding around in part due to the amazing views. Sable is full of pastel colors and strong line work that’s reminiscent of classic hand-drawn animated films like Fire and Ice (1983). The way the color palette shifts in accordance with the sun’s rays, allowing for vibrant tones during the day and muted hues that offset the night’s sky, you can tell a lot went into Sable’s gorgeous aesthetics.

Sable Review – The Bottom Line


  • A worthwhile premise
  • Free, open-world exploration
  • Wonderful Visuals


  • Dull, repetitive side-quests
  • Barren world
  • Somewhat buggy experience

Sable’s premise is novel, if not entirely new. Its minimalistic gameplay, at times, helps sell a more personable experience. Regrettably, the minimalism cuts both ways as Sable’s barren world betrays the game’s emphasis on exploration.

Everyone’s mileage will vary. The amount of time spent in the desert before reaching the end is up to the player. And if all of the ruins and bits of lore are any indication, there is potentially more to see and do. I just wasn’t compelled to prolong Sable’s pilgrimage after roughly seven hours of play, awesome visuals notwithstanding.

The repetitive quests, large stretches of nothingness, and the occasional bug kept me from diving back in once the credits rolled.

[Note: Raw Fury provided the copy of Sable used for this review.]

Cruis’n Blast Review: Living Up to the Name Mon, 20 Sep 2021 17:06:22 -0400 Jason D'Aprile

There was a time, gentle readers, when the arcade racer was king. Virtua Racing, Daytona, Ridge Racer… bringing these high-profile coin-op racers home was one of the quintessential killer-app experiences for 90s console systems up through the early 2000s. Games like Cruis’n were short, quick, and (for the most part) thoroughly unrealistic racing games focused on flash and competition. 

With gorgeously bright and colorful graphics, a physics engine that bore almost no resemblance to anything in reality, and tracks that seemed obsessed with heaping on one insane situation after another, Cruis’n wasn’t deep or refined, but it sure was fun. Cruis’n Blast does not deviate from this classic template.

Cruis’n Blast Review: Living Up to the Name

If you've played a Cruis’n game before, that’s probably all the description you’ll need to make a purchasing choice here. Cruis’n Blast has so double-downed on the absurd nature of its forebearers that it reaches new levels of sheer, blinding, neon-coated chaos.

This is a racing game that asks the question of what if instead of worrying about anything close to a realistic driving simulation or sensible AI, we just literally smeared everything in glitter and added dinosaurs, aliens, and explosions to everything for no reason whatsoever except we might be 12-year-olds!

If this hook sounds like a great damn idea to you, we are aligned. Cruis’n Blast is a racing game that is not, strictly speaking, good at the actual driving part of this equation. AI cars race ahead in waves instantly at the start of a race merely to provide clumps of competition to pass and rampantly cheat. In multiplayer races, the game intentionally tries to force players together just to make sure they keep getting in each other’s way. 

At one point, during a three-player split-screen match, on a hunch, I literally just held down the gas and nothing else. Yet, the game still just plowed me forward through the track like a sporty glowing pinball that somehow never had any meaningful crashes or deterrents from reaching the finish line.

As if the developers randomly decided to include a spasm of Burnout, you can crash the AI cars but it doesn’t actually affect much, and you can’t blow up other human players. 

Two white unicorns, one with a blue tail and another pink, race against cars in split screen.

Some tracks just throw in cop chases as well. Why? Who knows. This is like the Michael Bay of racing games, where things just happen because someone thought it looked cool. Why is this city track suddenly filled with rampaging T-Rexes and stegosauruses? Who cares! Just roll with it!

Flying saucers and helicopter gunships fly by blowing up the environment all around you. Tankers pass by on the road purely to blow up just ahead of you. Each race is a sledgehammered choreography of destruction purely for destruction’s sake where none of it actually affects you. Every collapsing structure impacts just outside your reach. You can’t even miss the insane jumps the game throws out with regularity.

Generally, all this would be, you know, bad. Honestly, refined driving mechanics would have helped Cruis’n Blast a lot, but the fact remains there was never a point when playing the game (either alone or in its split-screen multiplayer) where it was anything other than insanely hilarious to play. 

There’s a weird cosmetic leveling system for each of the many potential vehicles, where you’ll earn experience points with each race up to level five. This gives you a series of superfluous and tacky visual upgrades. You can also freely change the color of your ride before a race or tournament and buy new nitros for the upcoming race with the gobs of money earned each race. 

A ton of unlockable vehicles are amassed as you progress, usually by collecting the three keys on each track. Here, things get even weirder. Sure, it’s cool to unlock an ATV or classic Corvette (all the cars are actually licensed!), but then suddenly you’re faced with the decision to use your keys to — and I’m not kidding — unlock an attack chopper, a hammerhead shark, and a frickin’ unicorn. 

You haven’t virtually lived until you’ve raced a gunship against a shark against a unicorn. It’s beautiful. Just beautiful.

Cruis’n Blast Review — The Bottom Line

Two sharks racing a red car on a bridge in the oxford circuit.


  • Unicorns! Sharks! Choppers! Buses! Oh My!
  • Gorgeous, insane, mindless racing
  • Great split-screen multiplayer
  • Tons to unlock


  • My eyes! The neon, the pink, the glitter, the chrome!
  • The driving mechanics are less about actual driving and more about making you question your life decisions
  • Only local play and only on Switch

Cruis’n Blast shoves players kicking and screaming to the time when the Dreamcast was king, racing was purely about things blowing up for no reason, and unicorns had great engine noises. And I love it for that.

[Note: The publisher provided the copy of Cruis'n Blast used for this review.]

Deathloop Cassette Puzzle Solution: How to Complete Afternoon Delight Mon, 20 Sep 2021 16:44:02 -0400 Jonathan Moore

Solving the cassette puzzle in Deathloop will let you unlock the bunker where Charlie and Fia meet up in Fristad Rock during the afternoon. Not only will doing so let you kill both Visionaries at once, but it will also give you the Dangerous Liasion trophy and achievement for completing the Afternoon Delight lead. 

Here's how to find and solve the cassette puzzle in Deathloop. This guide also includes all of the pictogram locations in Fia's bunker.

How to Find the Cassette Puzzle

When you toss Charlie's bedroom in Updaam in the morning, you'll find a picture of Fia and Charlie on his bed, giving you the Search Fristad Shore lead. 

Head there in the afternoon, and exit the tunnels through the right door. Take the right path at the pink smoke in the next area. Go past the shipping container and down to the area with the crane overlooking the water.

Stay on the right side, and drop down to the beach. Go straight ahead and follow the beach when it juts out toward the water (there are two buoys here). Near the end of the path, you'll see a door on the left with "09" written next to it. 

Pathway to the bunker along the frozen coastline in snow.09 bunker door.

Go through that door, and follow the path through the broken wall. You'll see the cassette puzzle in front of you with the Order of Operations book on it. Read the book to get the safe code for Charlie's stash in Karl's Bay near the Yerhva terminal.

Go there in the afternoon, and complete "Find the Cipher." Doing so gives you the book Aesthetics Are Key. Inside that book are the four riddles that will lead you to each of your four pictograms in Fia's bunker to solve the tape puzzle. 

Pictogram Locations

All of these pictograms are in the same spots in Fia's Bunker. There are 14 of them in total, though you'll only need four to solve the puzzle. Which four you need is completely random to your game. 

To see which ones you need, open the Visionary Leads submenu, and look at the four clues in the Afternoon Delight lead. I've laid these out in order from the bunker's rear entrance and marked the four I had in my game with the clues associated with them. 

Pictogram #1

The first red pictogram on the floor by a stack of crates.

This one is on the floor at the rear entrance to the bunker, just inside the door in front of the crates.

Pictogram #2 (Ogles the Rear Entrance)

The pictogram for the clue Ogles the Rear Entrance on a wall above a window.

This pictogram is to the right of the first piece of art. It's above the room where you get the delivery booth code, to the left of the speaker up on the wall. 

Pictogram #3 

A pictogram with a green cross in the middle and four beige squares in a locker room.

This one is in the locker room near the rear entrance to the bunker. It's to the left of the station if you're coming from the rear entrance; it's to the right of the health station if you're coming from the reactor room.

Pictogram #4

A pictogram with four green crosses on the floor by computer terminals. 

Exit the door leading into the reactor room from the lockers. Go through the space in the railing, and drop down to the terminal below. Turn around, and go to the right of the cardboard box and behind the vertical terminals. Turn right to find it on the floor. 

Pictogram #5

A pictogram behind a nuclear reactor.

This pictogram is behind the reactor in the reactor room, the large open area in the bunker filled with computers and terminals. 

Pictogram #6 (Marks Fia's Stage Exit)

The pictogram for Marks Fia's Stage Exit clue.

This one is also in the reactor room. Turn 180 degrees from Overshadowed by Fia's Shimmering Masterpiece to find it on the opposite wall. If you're coming from the front of the bunker, it's just past the door marked with "Forever Young" above it. 

Pictogram #7 (Tends the Main Hall)

The pictogram for Tends the Main Hall clue.

You can find this pictogram in the main hall near the front entrance to the bunker. It's just before the door marked with "Forever Young." There's a forklift in the middle of the path right by the art on the wall.  

Pictogram #8

A red pictogram above an orange switch box.

From the last one, go straight ahead toward the spotlight. Go through the large bunker door just behind it, and turn left. This one is next to the orange switch box on the wall.

Pictogram #9 

A pictogram on the floor below an orange switch box.

Exit that door, and turn right. Hack the security camera to get it out of the way, and turn right. Go through the bunker door, and turn right just inside. This one is painted on the floor. 

Pictogram #10 

A pictogram with circles on it painted on the underside of a truck.

Turn around from the last one, and go toward the truck in the repair bay with "Let Yourself" written on corrugated steel propped up on the back of it. Drop down into the bay in front of the truck, and look on the truck's underside to find this one.

Pictogram #11

Looking through glass at a pictogram painted on a wall next to a locked door.

Exit the repair bay and enter the door in front of you (the one that was guarded by the security camera). Open the door, turn right immediately. It's on the right wall. 

Pictogram #12 

Looking through a security fence at a pictogram painted on the wall.

Exit the room from the above, and turn right. You'll see the next pictogram in the secured room in front of you. If you have a battery, you can use it to open the door. If not, shoot the lasers and use Shift to get inside. 

Pictogram #13 (Lubricates the Shaft)

A pictogram with nine green circles painted in an elevator shaft.

With Wants for Power to your back, turn left. Smash through the boors blocking the doorway, turn 180 degrees, and look up. This art is high up on the wall. Use Shift to get up on the small catwalk to interact with it. 

Pictogram #14

A pictogram with four green crosses painted on a wall at the top of a staircase.

From the last one, turn around and look up to the right. Use Shift and double jump to climb up to the room above. Follow the path left, and turn right past the first small set of stairs. You'll see another set of stairs leading up and the pictogram painted on the wall.

Cassette Puzzle Solution

Now return to the rendezvous point on Fristad shore in the afternoon. Use the blueprint on the right side of the terminal to see which tapes you need to interact with based on the pictogram associated with them; each corresponds to a tape number. For example, my code was 25-08-24-41. 

A blueprint on a computer terminal marking the pictograms for each cassette tape.

Once you insert the correct tapes, a door in the back right corner of the room will open, giving you access to the shaft in the pumping station. Use Shift to get down to the bottom. 

Once there, you'll get the Dangerous Liaison trophy and achievement for completing Afternoon Delight. Return to the hideaway in the afternoon to find Charlie and Fia on the top catwalk. You can them on however you want or flood the area to kill them using the lever in the pump control room, though escaping yourself is a pain.

However you do it, you now know how to find all of the pictograms and solve the cassette puzzle in Deathloop. For more tips, consider heading over to our guides hub where we tell you how to get all of the half-naked characters in the game, as well as things like the Heritage Gun. 

Girl Cafe Gun: Reroll Tier List Guide Mon, 20 Sep 2021 11:52:12 -0400 Sergey_3847

There are currently 12 girls in the global version of Girl Cafe Gun and each of them has different outfits for you to unlock for access to different abilities. You'll either want them for their benefits, or to dress your favorites in more unique attire. It's the gacha way.

This guide will provide you with a tier list of the best girls to reroll in Girl Cafe Gun. You will learn about the strong and weak points of the girls that you can consider for your team. Some of the girls can be used in almost any situation, while others are strictly specific.

Girl Cafe Gun: S-Tier Cards

Cornelia (Party Dress)

  • Max Attack: 419
  • Max Defense: 194
  • Max HP: 1678

Cornelia (Party Dress) has the Frozen Love attack with the highest possible damage in the game, which sends out a volley of icicles that fall on a group of enemies. This ability not only deals massive damage, but also freezes enemies and makes you invincible for a short period of time.

She also has high HP, which makes her quite resilient without the need to use any healing supporter on the side.

Moon (Casual)

  • Max Attack: 361
  • Max Defense: 163
  • Max HP: 1327

While Cornelia (Party Dress) is the best girl to have when dealing with a horde of enemies, Moon (Casual) is the finest choice when it comes to dealing with a single target.

She has the Inner Poise ability, which transforms her and increases her base attack by 57.5% and her critical damage by 43.1%. With this kind of power she can take on any big enemy on her own.

A-Tier Cards

Cornelia (Casual)

  • Max Attack: 332
  • Max Defense: 166
  • Max HP: 1373

Cornelia (Casual) can be great for fighting against bosses that come with a group of mobs surrounding them. You can place a Time Bomb and let it explode for 478.2% damage and 1436 points of stagger damage.

This ability can deal with a whole group of elite enemies that will have trouble responding to your attack after getting stunned so hard.

Shi Wuyou (Casual)

  • Max Attack: 338
  • Max Defense: 169
  • Max HP: 1327

If you need a character that specializes in breaking shields for both single target and a group of enemies, Shi Wuyou (Casual) is the one to go for.

Her Marksmanship Optimization team skill is also very useful, adding a total of 3% bonus damage to all allied weapons.

Shi Wuyou is also immune to the Immobilize status effect, which can get very annoying in the middle of the boss battle.

Shi Wuxia (Tactical)

  • Max Attack: 349
  • Max Defense: 166
  • Max HP: 1327

One of the best ways to deal with bosses is to combine Shi Wuyou's shield-breaking ability and Shi Wuxia (Tactical)'s Cannon Kill Box attack that focuses all its power on the enemy in the center of the arena.

When the boss' shield gets broken, the increased bonus of four turrets deals 28.4% more damage. This is a perfect recipe for team cooperation whenever you face a seemingly unbeatable character.

B-Tier Cards

Lida (Casual)

  • Max Attack: 327
  • Max Defense: 166
  • Max HP: 1305

Lida (Casual) specializes on killing mechanical bosses. She can call upon an Air Support drone strike that drops 21 bombs each dealing 425% damage.

Obviously, this ability is also very effective against groups of enemies. But her HP is quite low and she requires healing with shield protection. Fortunately, her team skill helps her with that.

Yuki (Tactical)

  • Max Attack: 365
  • Max Defense: 183
  • Max HP: 1411

Yuki (Tactical) is very good against biological bosses. Her damage is based exclusively around stagger and burn damage, which can easily take down biological foes.

Her Fire Shikigami AoE attack deals 2905 stagger damage, and then sends a volley of bullets that apply burn damage to anything they connect with.

Although Yuki (Tactical) can be very strong in narrow situations, her abilities in all other scenarios seem lackluster.

Yuki (Maid)

  • Max Attack: 338
  • Max Defense: 166
  • Max HP: 1327

In case you like applying taunting strategies during battles, then Yuki (Maid) would be a good choice due to her Spirit Binder ability, which forcefully gathers all enemies from the area and applies Immobilize status effect on them.

This ability also has a chance of inflicting a small amount of damage, but it's nothing significant. You will need an offensive girl on your team to take care of them all.

Those are the best girls to reroll in Girl Cafe Gun. If you were looking for the weapons tier list, then check out the dedicated guide right here.

Girl Cafe Gun: Best Weapons Tier List Mon, 20 Sep 2021 10:32:55 -0400 Sergey_3847

Uh... what else, since you only pop in here every so often.

There are 63 weapons in Girl Cafe Gun, and it can be really hard to choose the right weapons for your team of girls.

All the weapons listed below have unique features that are not available on any other weapons in the game. Most of the bonuses are focused on dealing extra damage, while others have unusual targeting abilities and even ammo.

Let's dive into our tier list guide of the best weapons in Girl Cafe Gun.

Girl Cafe Gun: S-Tier Weapons

Water of Destiny

  • Type: Auto Rifle
  • Max Attack: 161
  • Speed: 8.00

This automatic rifle is not only powerful at close to midrange, but it also has the ability to set up explosive traps that can deal AoE damage and stagger damage.

You can also fill its tank with various types of liquids for different types of damage.

Laser Pistol

  • Type: Pistol
  • Max Attack: 161
  • Speed: 5.33

Laser Pistol is by far the best pistol in the game. It has a slower fire rate than Water of Destiny, but it can reduce the cooldown times of all other ally weapons on your team.

Its only drawback is that it can't reduce the cooldown times for itself, but that can still be achieved, if you have another girl on your team with the Laser Pistol.

Frontline Warrior

  • Type: Shotgun
  • Max Attack: 161
  • Speed: 1.67

The shotgun is surely a slow weapon, but at close range there is no higher damage output than this.

On top of that, if you manage to hit the enemy three times in a row, it will send an explosion all across the area of effect, damaging other enemies in the vicinity.

A-Tier Weapons

Tesla Aurora

  • Type: Sniper Rifle
  • Max Attack: 161
  • Speed: 1.00

Here is a sniper rifle with an integrated pseudo-AoE.

Sniper rifles are indispensable when it comes to precision shooting. But this rifle has an ability to discharge an electric arc that hits additional three targets to the one you've got on your first shot, thus potentially taking out four targets instead of just one.

Directional Cannon

  • Type: Grenade Launcher
  • Max Attack: 161
  • Speed: 1.00

The great thing about this cannon is that its damage is stackable. This means that every shot applies a damage bonus of 2.5%. This can be applied three times for a total of 7.5% damage bonus.

You can also shoot in a curve, which is great for hitting hard-to-reach targets.

Cruelty Maker

  • Type: Auto Rifle
  • Max Attack: 149
  • Speed: 8.00

Just like Water of Destiny, this rifle has the ability to create an AoE explosion. The only difference is that in the case of Cruelty Maker you need to land 40 hits before the explosion activates.

It's still a great weapon, which also has one of the highest fire rates in the game.

B-Tier Weapons

Guiding Star

  • Type: Pistol
  • Max Attack: 149
  • Speed: 5.33

This pistol is quite unusual, as it has a second muzzle that shoots a smart bullet with an auto-tracking device that chases the enemy until it connects.

Just be careful with it, as it can deal damage to allies as well.

Beam Rifle

  • Type: Auto Rifle
  • Max Attack: 149
  • Speed: 5.00

This auto rifle doesn't have any AoE tricks like the previous models, but it has stackable damage, which increases after 15 seconds of straight shooting.

But you will have to look out for it and not shoot for too long, as this weapon may overheat.

Ruthless Healer

  • Type: Shotgun
  • Max Attack: 149
  • Speed: 1.67

Don't let the name of this gun fool you, there is no healing involved. On the contrary, this thing can hit targets with lightning strikes in addition to bullet damage.

The lightning strike also has a small chance of dealing piercing damage to its targets.

Now you know which weapons are the best in Girl Cafe Gun, so you can invest resources and time only in the ones that are worthy.

Deathloop Gas Room Puzzle Solution Guide: How to Escape Alive Sat, 18 Sep 2021 17:37:59 -0400 Justin Koreis

The Deathloop gas room puzzle can be hard to crack. Even though everything's out to kill you as you try to break the loop on Blackreef, the boathouse trial can feel personal. It's easy to die because solving isn't. 

It took some careful scrutinizing, and more than a few deaths, but we’ve cracked the code of the Deathloop gas room puzzle. Here are the steps you need to take to escape the boathouse alive.  

The first step is to find the boathouse. It’s located on Fristad rock, on the coast near Frank’s Rambling Rock Club. It can be accessed at any time of day but is easiest to reach in the afternoon when ice has covered much of the water.

The entrance to the boathouse in a snowy cliff face by icy water.

Head into the open, and work your way into the building. Eventually, you will come to a chair and a man looking down from the window of an adjoining room will start talking to Colt. The stranger then locks the doors and starts to fill the room with deadly gas, which you must stop to escape.

First, open the panel that controls the gas valve. Up and to the left (as you face the stranger) are some stairs and a platform. There is a utility box on the platform that you'll need to hack and open. Inside is a button, and some instructions.

The gas chamber valve switch.

The button is inactive until a specific pair of switches is activated. Go to the door at the other end of the platform you're on, and peek through the window. In the room is a whiteboard with two three-digit numbers written on it. Make note of these.

Looking through a window at a whiteboard with a code written on it.

Directly under the platform you're standing on is a crawlspace hidden behind some board. Smash the lumber, and you'll see several switches. Each switch is labeled with a three-digit number. Press the two switches that correspond with the numbers that were written on the whiteboard.

Three switches in the boathouse crawlspace.

Return to the top of the platform, and press the button. This disables the gas, and opens the entrance, allowing you to escape.

Head outside and enjoy some fresh air. Congrats! You’ve escaped with your life intact. There’s no prize beyond living another day (and another, and another, this is Deathloop after all), so you will just have to be satisfied with ruining the stranger's plans.

And that's all you need to know about how to solve the boathouse gas room puzzle in Deathloop. While you are in Fristad, consider making a detour to visit a delivery box, or take out some nearly naked dudes. There is a lot to do in Deathloop, so make sure to check out all of our guides. Now let’s break the loop! 

Deathloop Yervha Questions & Answers: Queen of Riddles Guide Sat, 18 Sep 2021 18:01:49 -0400 Justin Koreis

One of the most bizarre side quests in Deathloop is the one involving Yervha questions and answers. The Queen of Riddles is in a strange building with a computer terminal in Karl's Bay that tasks you with answering 10 questions about Blackreef.

Here's everything you need to know about the puzzle, including all of the Yerhva Queen of Riddles questions and answers in Deathloop.

Walk up to the screen to read the question, then press the button with the number corresponding to the correct answer. Keep in mind that while the answers are fixed, the order may change, so be ready to scroll up and down the list below as needed.

THe player character holding a shotgun looking at the Yervha terminal button.

Q. AEON graces this island as kaleidoscopic jewels upon the neck of the world’s greatest beauty. What seeks the Program?

A. (3) The advancement of human potentiality and enlightenment 

Q. Before AEON’s arrival, Blackreef slept in frozen utero, awaiting new purpose. Who then made landfall, reawakening her from slumber?  

A. (2) Colt Vahn and Egor Serling, on a voyage of discovery 

Q. Blackreef boasts a bountiful feast for the senses. Which transcendent work towers above the island’s myriad other artistic pursuits? 

A. (7) The nose, chin, and eyes of Charlie Montague 

Q. Decades ago, warmongers toyed with the temporal tides eddying about Blackreef. Their sigil-marked temples stand still. What named their doomed enterprise? 

 A. (3) Operation Horizon 

Q. Sink your toes into the dark earth and let the vibrations of her voice course through your bones. From whence did this island derive her name?

A. (8) Coastal coral formations 

Q. From what seed did AEON spring?

A. (6) The shared ambitions of Harriet Morse, Egor Serling, and Dr. Wenjie Evans 

Q. Harriet Morse is the gatekeeper, Blackreef the gate. A Veil hangs across the threshold. What do we discover when it parts?  

A. (4) The Great Beyond 

Q. Karl’s Bay has worn many faces, most as lost to time as the mysterious Karl himself. What was its most recent incarnation prior to AEON’s arrival?

A. (3) A military airbase 

Q. The Bay, the Rock, and labyrinthine Updaam wear AEON colors proudly, but that décor belies their history. From Whence came the peculiar names that grace them? 

A. (5) They date back to a lost fishing colony 

Q. The Wriggling, writhing energies of the Loop have been harnessed to gift us with abilities beyond our biological potential. What birthed our trinkets and slabs? 

A. (7) Dr. Wenjie Evans personally engineered each one 

Once you complete the quiz you are awarded... Nothing! There is a bit of exposition, with Yervha Queen of Riddles explaining some of the history of Blackreef. It’s an oddly appropriate prize for this strange quest of questions and answers. If you want a more tangible reward, you could try and track down a great shotgun or check out our other tips and tricks 

Castlevania: Grimoire of Souls Launches on Apple Arcade Fri, 17 Sep 2021 18:42:31 -0400 Josh Broadwell

There's a new Castlevania game in town — sort of — and it's only on Apple Arcade. Konami released Castlevania: Grimoire of Souls on Apple's game subscription platform, an enhanced re-release of the original Grimoire of Souls with a number of improvements, including new unlockables and better progression systems.

Grimoire of Souls on Apple Arcade features newly voiced and cinematic cutscenes, along with enhanced weapon systems, and the option to customize characters with a number of additional outfits.

These characters span the Castlevania franchise, headlined by Alucard from Symphony of the Night. Soundtracks are among some of the unlockables in Grimoire of Souls, and you won't be able to find these on Spotify either. The game has its own new soundtrack from Michiru Yamane.

It's not the only time Castlevania made the news this week. A second rating for the as-yet-unannounced Castlevania Advanced Collection popped up on the Taiwanese rating boards before quickly being removed.