Fighting Genre RSS Feed | GameSkinny.com Fighting on GameSkinny https://www.gameskinny.com/ en Launch Media Network Enhanced Versions of 4 Valve Classics Now Playable on Xbox One X https://www.gameskinny.com/cp7ja/enhanced-versions-of-4-valve-classics-now-playable-on-xbox-one-x https://www.gameskinny.com/cp7ja/enhanced-versions-of-4-valve-classics-now-playable-on-xbox-one-x Thu, 18 Oct 2018 13:33:03 -0400 William R. Parks

Larry "Major Nelson" Hyrb has announced that, starting today, enhanced versions of four more Xbox One Backward Compatible titles will be playable on Xbox One X: Valve classics Half-Life 2: The Orange Box, Portal: Still Alive, Left 4 Dead, and Left 4 Dead 2.

"Xbox 360 games enhanced for Xbox One X run at a higher resolution and 9X the original pixel count," Hyrb's post states.

Without altering the game's original code, enhanced titles "showcase the very best version possible with the existing assets."

With these additions, there are now 21 enhanced Xbox 360 titles playable on Xbox One X, including Assassin's Creed, Fallout 3, and Red Dead Redemption.

While these four new additions may not all be created equal, it is hard to deny the impact they have had on their respective genres, and enhanced versions are certainly a boon for those that have sprung for the more powerful Xbox One.

To close, if you have not played Half-Life 2: Go!

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The Aye Aye Patch! Promises Big Changes, New Content For Total War: Warhammer 2 https://www.gameskinny.com/c0rph/the-aye-aye-patch-promises-big-changes-new-content-for-total-war-warhammer-2 https://www.gameskinny.com/c0rph/the-aye-aye-patch-promises-big-changes-new-content-for-total-war-warhammer-2 Thu, 18 Oct 2018 12:21:41 -0400 William R. Parks

Total War: Warhammer 2's newest campaign, Curse of the Vampire Coast, is coming on November 8, and Creative Assembly has announced a new update to go along with it: the Aye Aye! Patch.

According to the blog post linked above, the update brings with it some tweaks to the blood-sucking factions already in the game.

"The Aye Aye! Patch introduces some significant changes for the traditional Vampire Counts factions in Mortal Empires," the blog post reads.

Specifically, Vampire Counts are receiving a new mechanic called "Bloodlines" that will allow them to summon up to three Lords from each of five Bloodlines. The Lords have their own skill trees and grant "powerful faction-wide bonuses" when summoned.

But things won't be easy: "These Lords are not easily awoken," the post continues, "extracting an increasingly heavy price in Blood Kisses."

Blood Kisses are a new token attained by "vassaling other factions, slaying faction leaders, and wounding or assassinating characters through Hero actions."

The Aye Aye! Patch will also give the Vampire Count's Legendary Lord, Heinrich Kemmler, his own faction -- the Barrow Legion -- which will grant players an additional campaign starting point.

Further, Creative Assembly has announced one additional piece of free downloadable content: Legendary Lord Fellheart. Technically not a part of the Aye Aye Patch!, the new Lord will be available for download on November 8 as well.

The Aye Aye Patch! will also introduce a "plethora of balance changes to factions, Legendary Lords, and units."

The update will be automatically applied as players log into Steam, and full patch notes will be available "soon." Stay tuned to GameSkinny for more updates for Total War: Warhammer 2

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7 Best Call of Duty: Black Ops 4 Easter Eggs https://www.gameskinny.com/8a6t2/7-best-call-of-duty-black-ops-4-easter-eggs https://www.gameskinny.com/8a6t2/7-best-call-of-duty-black-ops-4-easter-eggs Thu, 18 Oct 2018 11:08:48 -0400 Sergey_3847

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Easter Egg: Element 115 

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Black Ops 4's developers couldn't resist including the Element 115 reference -- and you can find it in Blackout. 

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For those not in the know, Element 115 is an element discovered by Dr. Ludvig Maxis for the purpose of creating zombie soldiers. First appearing in Call of Duty: World at War, Maxis is the main antagonist in the series' many zombie modes. 

\n

You can find this Easter egg in the Factory facility in Blackout. You will see the 115 number on the board inside one of the buildings. But this is not the only reference in Black Ops 4.

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If you go to Nuketown Island, you will see a wall clock showing exactly 1:15 inside one of the houses.

\n

This is a fun little shout out to all the long-time fans of the Call of Duty series from Treyarch.

\n

---

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Those are all of the best Easter eggs in Call of Duty: Black Ops 4, and for other related articles at GameSkinny, take a look at the list below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/f4d37ce391ef633f00593fa10d2a693f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/f4d37ce391ef633f00593fa10d2a693f.jpg","type":"youtube","id":"12350","description":"

Easter Egg: Black Ops Basketball 

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Did you know that you can play a casual game of basketball in Blackout? Just head straight to the northern part of the map where the Estates area is located.

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Inside one of the mansions, you will find a basketball court. There's official no competition (yet) and you can't earn any points, but you can come with a friend to chill and play. 

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It will be interesting to see if more players start flocking to the area to play basketball, setting up their own tournaments. This Easter egg could very well turn into its own metagame sometime in the future. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/354499afa52a1f4ca3fb49fa96db9223.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/354499afa52a1f4ca3fb49fa96db9223.jpg","type":"youtube","id":"12347","description":"

Easter Egg: Shadowman Jumpscare 

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Call of Duty jumpscares are back!

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The first one could was all the way back in Black Ops 2, and now you can experience the same terrifying fright again in Black Ops 4's Blood of the Dead map. This particular Easter egg involves the Shadowman monster.

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All you need to do to activate the jumpscare is to play the Blood of the Dead map in a Classic mode. Then, get a sniper rifle with a scope from a mystery box and head toward the catwalk area.

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From the catwalk, you will see an old shack across the road. If you zoom in to see what's inside (look through the window), you will experience the trademark Zombies jumpscare.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/915660975633501ee056371ad7eb3168.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/915660975633501ee056371ad7eb3168.jpg","type":"youtube","id":"12345","description":"

Easter Egg: Hacienda Prisoner

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It seems that Treyarch put secret Easter eggs on every map in Black Ops 4, and that is a great thing if you're an aficionado of the series.

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You can find one of the most mysterious Easter eggs on the Hacienda map that is modeled after a mob of gangland mansion.

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As soon as you spawn in Hacienda, you need to head toward the other side of the building. You will find a private beach there with boats. Then jump into the water and you will see a dead body wrapped in a plastic bag and tied up to the bottom of the ocean with a chain.

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Looks like somebody just got rid of an important witness.

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Easter Egg: Warden's Ritual Room

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Here is another cool Easter egg you can find on the Blood of the Dead map. But before you can find it, you must get either a Spoon or a Gold Spork. Both are melee weapons that can be found on the Blood of the Dead map.

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Once you have obtained one of the weapons, head toward the Warden's building. As you enter the building, go upstairs and turn toward the wall and scratch it using either a Spoon or a Spork.

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Lastly, go outside and wait for the Brutus zombie to appear. Let him follow you back into the Warden's house to the spot where you've scratched the wall upstairs and let him slam you.

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This will create an explosion that will reveal the secret Warden's room with lots of cool items inside.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/863ea223a13e0d2a8c4839f0c336a778.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/863ea223a13e0d2a8c4839f0c336a778.jpg","type":"youtube","id":"12343","description":"

Easter Egg: Richtofen & Stuhlinger 

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One of the most unique Easter eggs in Black Ops 4 can be found on the Blood of the Dead map, which is one of the three Zombies maps in the game. This one is a conversation between two characters from Black Ops 2 -- Richtofen and Stuhlinger.

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As you may know, Richtofen is one of the playable characters in Blood of the Dead. If you play the map in co-op mode with either you or a buddy playing Richtofen, let the player not playing Richtofen die. 

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When that player starts spectating, you will hear the voice of Stuhlinger, speaking to you through Aether. 

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Too bad the voice won't help your buddy blast those zombies into glorious giblets. 

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Easter Egg: Asylum Secret Song

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Hop into a match of Blackout and go to the Asylum to trigger one of the most recognizable songs associated with the Call of Duty franchise -- Lullaby of a Deadman.

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To find the Easter egg, go upstairs and find the restroom (which you basically can't miss). Go to the leftmost toilet and interact with it three times. You will hear water flushing. Soon after, the speakers all over the Asylum will start playing the Lullaby of a Deadman.

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This is technically a returning Easter egg from the World at War, which a lot of fans of Call of Duty will know for sure. But it's great to see it making a comeback. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-7e272.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-7e272.jpg","type":"slide","id":"189765","description":"

Just like with other games in the series, Call of Duty: Black Ops 4 is full of Easter eggs, most of them references to other games in the franchise. 

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But since the game doesn't have a campaign mode (the first in the series to do so), some of the Easter eggs can be difficult to spot. It's a given that your main priority in multiplayer and Blackout is to frag your opponents and get the #1 position -- not look for Easter eggs. 

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From references only available in co-op mode to zombies and battle royale, Black Ops 4 does right by paying homage to some of the best moments in the series. If you like unlocking secret references in Call of Duty games, then follow our guide for the 7 best Easter eggs in Black Ops 4.

"}]]]>
Dream Daddy: Dadrector's Cut Brings the Dating Simulator to PS4 https://www.gameskinny.com/5pxth/dream-daddy-dadrectors-cut-brings-the-dating-simulator-to-ps4 https://www.gameskinny.com/5pxth/dream-daddy-dadrectors-cut-brings-the-dating-simulator-to-ps4 Thu, 18 Oct 2018 10:20:21 -0400 William R. Parks

Vernon Shaw, co-creator of Dream Daddy, has announced via the PlayStation Blog that the "dad dating simulator" will release on console. Dream Daddy: Dadrector's Cut will be available for PlayStation 4 on October 30 alongside an update to the PC release

In Dream Daddy, players take the role of a recently transplanted single father who realizes that every one of his new neighbors is a "single, dateable dad." Players decide which of the dads they want to pursue, and this interactive visual novel has "a variety of paths and endings" for players to discover.

Shaw provides a few details on what fans can expect from Dream Daddy: Dadrector's Cut:

The Dadrector's Cut features cut content, new sidequests, the ability to replay minigames that you've discovered throughout the game, and a brand-new minimgame for your enjoyment!

Dream Daddy was a bit of a sensation in 2017, receiving critical praise for its writing and humor, and Shaw's post notes that "for one day it managed to outsell PUBG as the most-bought PC game on Steam."

Dream Daddy: Dadrector's Cut is a chance for a whole new audience to get out there and date some Dads. 

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Halloween Cosmetics & Skins Teased for PUBG https://www.gameskinny.com/j4ljq/halloween-cosmetics-skins-teased-for-pubg https://www.gameskinny.com/j4ljq/halloween-cosmetics-skins-teased-for-pubg Wed, 17 Oct 2018 16:43:52 -0400 Zack Palm

To help get you into the spirit of Halloween, the developers behind PUBG have released a nine-second Halloween-themed video on their official Twitter page, which you can watch here.

While extremely brief, the video teases several pieces of cosmetic items likely on the way in a holiday-themed loot crate. 

Though the PUBG development team has not released any specific details since the tweet went out last night, it's possible that Halloween-themed skins are on the way to the popular battle royale in the form of a torn-up nurse outfit, a bloody butcher's apron, and a killer clown outfit. 

As we get closer to Halloween, there's sure to be a more formal announcement, perhaps even something introducing a themed event. We know that PUBG Mobile is set to get a Halloween event and night mode in the latest patch notes leak -- so something for the base game probably isn't that far off. 

How do you feel about PUBG releasing holiday-themed content? Stay tuned to Gameskinny as we learn more details about PUBG's plans for Halloween!

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Super Dragon Ball Heroes Coming to Switch Soon https://www.gameskinny.com/jo2pb/super-dragon-ball-heroes-coming-to-switch-soon https://www.gameskinny.com/jo2pb/super-dragon-ball-heroes-coming-to-switch-soon Thu, 18 Oct 2018 10:31:47 -0400 William R. Parks

Announced in the latest issue of Japanese manga magazine V Jump, the Super Dragon Ball Heroes franchise is making its way to Switch with Super Dragon Ball Heroes: World Mission.

Dimps, known for its work on the Dragon Ball Z: Budokai trilogy, is leading development.

Super Dragon Ball Heroes is centered around collecting physical trading cards. These cards are scanned by a Heroes arcade machine, which gives a digital life to the heroes depicted on the cards and allows them to engage in battle against computer-generated enemies.

These battles play out like a table-top game, with players strategically moving cards across the screen that scans them to attack their foes.

With World Mission, the two separate screens that are required for scanning cards and displaying their digital representation will be condensed into the Switch's single screen.

The cards from Super Dragon Ball Heroes 1 through Super Dragon Ball Heroes 8 and those from Super Dragon Ball Heroes 1 and Super Dragon Ball Heroes 2 will be useable with World Mission, giving players access to more than 1,160 cards and 350 characters for 7 vs. 7 battling.

A release date for the game has not yet been confirmed, but fans can expect more information as they celebrate Dragon Ball Heroes' eighth anniversary this November.

 

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GameSir Reveals VX AimSwitch Brings Keyboard and Mouse to Consoles https://www.gameskinny.com/1pluh/gamesir-reveals-vx-aimswitch-brings-keyboard-and-mouse-to-consoles https://www.gameskinny.com/1pluh/gamesir-reveals-vx-aimswitch-brings-keyboard-and-mouse-to-consoles Wed, 17 Oct 2018 14:22:22 -0400 QuintLyn

Players of competitive console games now have a new option when it comes to character control.

Depending on who you ask, there's a belief that when it comes to cross-play shooters, MOBAs, and Battle Royales, PC gamers have an advantage over their console counterparts because they're able to use keyboard and mouse.

While you can technically hook up a keyboard and mouse to consoles, there can also be compatibility issues. Plus, who really wants to use a full-sized keyboard when playing games on a console?

This is where the new GameSir: VX AimSwitch comes in. Inspired by the increasing popularity of cross-play, the keypad and mouse set brings the fine control associated with PC gaming to PS4, Xbox One, and Nintendo Switch in a compact and completely compatible package. 

The package can be purchased on the GameSir site for $99.99 and includes a gamepad featuring all the standard left-side of the keyboard keys, including F1-F5, WASD, Shift, Alt, Tab, and even a mini-spacebar. There are also four G-keys for customization. Combine that with the GameSir GM190 gaming mouse and you have everything you need to play competitive games on a console.

The set uses the GameSir Agility X 2.4 GHz wireless receiver with a rather wide range of 32.8 feet. It also features 38 TTC red key switches and utilizes the GameSir G-Crux app for key configuration.

Oh, yes, for those wondering: The VX AimSwitch is compatible with the PC too.

 

 

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Fortnite Alpha Tournament Guide: How to Get More Points Fast https://www.gameskinny.com/d6bqp/fortnite-alpha-tournament-guide-how-to-get-more-points-fast https://www.gameskinny.com/d6bqp/fortnite-alpha-tournament-guide-how-to-get-more-points-fast Wed, 17 Oct 2018 17:21:08 -0400 Ty Arthur

As if getting Victory Royale hasn't been enough, Fortnite finally has a real-deal Tournament mode for earning points and getting crowned as the top player.  Running through October 21, tournament sessions will be available for a limited number of hours each day.

To play in the Alpha Tournament, click the icon above the Play button and then click the Alpha Tournament button.

Players are matched against opponents with similar scores during the session, and if you score 20 points in a session, you earn a coveted golden pin

How to Get Points in Fortnite's Alpha Tournament

The main Fortnite screen showing the tournament selection tab

You begin earning points at 3 eliminations; you then earn 1 extra point at 5 eliminations and 7 eliminations.

Additional points (in 1 point increments) are awarded if you:

  • Get in the Top 10
  • Get in the Top 3
  • Get Top 1 Victory Royale  

Points reset at the beginning of each day during the Tournament, so you only have a limited number of hours to hit 20 points and earn the pin.

Best Landing Spots & Kill Areas in Alpha Tournament

Because of this point set up, aggressive play is rewarded. Don't hide. Don't be a bush. Don't play it safe. Land in hot zones such as:

  • Tilted Towers 
  • Pleasant Park 
  • Lazy Links
  • Paradise Palms

Essentially, jump where everyone else is. Once you land (and you probably already know this), immediately go for any location with a chest or floor weapon so you can come out swinging.

Finding loot faster than the opponents is key here. Hit high loot areas for critical early-game gains. Go to the basketball court in Greasy Grove, basically all the buildings in Tilted Towers, or the grocery store in Retail Row. 

Best Situational Weapons for Alpha Tournament

No matter where you land, stick to the high ground for headshots whenever possible. Also, try lurking indoors with a shotgun or other close-range weapons for quick kills in tight spaces. 

Individual play style can have a big impact on how you rack up your kills, but in general, these are the best weapons to try to pick up in the Alpha Tournament:

  • Any SMG 
    • For spray and pray outdoor fighting
  • High rarity Assault Rifle (AR)
    • For outdoor fighting at medium range
  • Pump or Tactical Shotgun 
    • For indoor or close-quarters fighting
  • Bolt action or heavy sniper rifle
    • Long-range headshots if your playstyle keeps you at the edges of each area
Best Choke Points in Alpha Tournament

A male Fortnite player with spiked hair shoots a handgun at a running player near a broken down house

While aggressive attacking with SMGs and shotguns is key to getting kills quickly, some players will still prefer to lie in wait and snipe. In that case, these are some excellent choke points to rack up kills:

  • The RVs north of Tilted Towers 
  • The hill above Dusty Divot with a clear line of sight down below
  • Any rooftop at Greasy Grove (if you land on the gazebo at the south end of the area you will likely arrive directly at a chest spawn)
Best Defensive Strategies for Alpha Tournament (If You Must)

If you want to rack up the most points in the least amount of time, it can actually be more efficient to get 5-7 kills, and then die on purpose and join a new match.

Trying to get all the way to the #1 spot may take more time than it's worth, especially if you end up dying just shy of the top 10 or top 3 spots.

Defense is less important in an Alpha Tournament match as you're fighting against the clock to get quick kills before the daily points reset. If you are want to try to get to the Top 10, 3, and 1 spots, however, there are two key defense options to utilize in the Tournament.

  1. Jump frequently
  2. Avoid headshots
  3. Build 1x1 tower bases
    • Learn to quickly build ramps if the bottom gets taken out for quick escapes

There is literally no reason to hide in this mode. In essence, Alpha Tournament wants you to play differently and get out of your comfort zone. Acting like a bush will get you nowhere. 

Fortnite Alpha Tournament Schedule

Here's the full breakdown on when each Tournament will be running; don't forget individual session times will vary by region each day:

  • Alpha Tournament (Solo): October 16-21
  • Beta Tournament (Duo): October 23-25
  • Friday Night Fortnite (Squad): October 19-November 30
  • Salty Springs Cup (Solo): October 27-31
  • Tomato Temple Cup (Duo): October 28-November 1

A Word on Alpha Tournament Bugs

The choose your game mode screen showing various fortnite events and modes

As you might have expected, the rollout of a major new Fortnite mode means unexpected bugs and hiccups.

Most notably, Alpha Tournament is currently suffering from incorrect scoring (preventing you from getting the pin) and matchmaking problems

A patch is, of course, expected to fix these problems in the next day or so, but for now, you need to know these issues persist and you may not get the score you earned.

Check out a full rundown from Epic regarding known issues at Reddit here.

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Got any other tips for surviving in the Alpha Tournament? Let us know your favorite strategy below, and check out our other Fortnite guides here.

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First Hitman 2 Elusive Target Revealed https://www.gameskinny.com/7070l/first-hitman-2-elusive-target-revealed https://www.gameskinny.com/7070l/first-hitman-2-elusive-target-revealed Wed, 17 Oct 2018 16:25:23 -0400 Zack Palm

The first elusive target for Hitman 2 has just been announced: the Undying Man, played by Sean Bean.

In Hitman 2, Bean plays Mark Faba, a former MI5 agent who went on to became a freelance assassin. Starting on November 20, one week after the game launches, players will have 10 real-life days to kill Faba before he completes a contract at the Global Innovation Race event in Miami.

In the above video, Faba uses refers to three separate weapons -- and IO Interactive invites players to vote for their favorite: a robot flash grenade, a concealable earphone garrot, or a compact pen explosive. Players will receive whichever weapon receives the most votes if they successfully kill The Undying during the event. 

You can vote for your favorite item on the Hitman 2 website.

The elusive target mode was first shown in 2016's Hitman. In this mode, players have a limited time to try a single attempt to eliminate a target, receiving a new suite with each successful completion.

You still have time to pre-order Hitman 2 for PlayStation 4, Xbox One, or your PC, and you can pre-order here. The game launches on November 13.

For more news on your favorite games and Hitman 2, stay tuned to Gameskinny.

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Fortnite Season 6, Week 4 Challenge Guide: Complete 3 Timed Trials https://www.gameskinny.com/dqfyn/fortnite-season-6-week-4-challenge-guide-complete-3-timed-trials https://www.gameskinny.com/dqfyn/fortnite-season-6-week-4-challenge-guide-complete-3-timed-trials Wed, 17 Oct 2018 07:11:41 -0400 Sergey_3847

Completing Timed Trials is definitely one of the hardest challenges that Fortnite players have ever encountered. This week you need to hit at least three of the five possible Timed Trials around the map. But the reward is worth it, as you will get 10 Battle Stars after the successful completion of this challenge.

You can build up a strategy of your own on how to finish all three required trials, or you could simply follow our quick guide below for all the possible locations of the Timed Trails and how to complete them in the fastest way possible.

How to Complete 3 Timed Trials in Fortnite

The three best and easiest Timed Trials in Fortnite can be found in Snobby Shores, Shifty Shafts, and Tomato Temple. All three trials are super easy to complete, but here are a few tips to make it completely clear.

Trial 1: Snobby Shores

When you arrive at Snobby Shores, go right on top of the hill indicated on the map above. There you will find a softwatch that can be activated. As soon as you do it, the rest of the watches will appear downhill. Just make your way down and grab each and every softwatch you see. In the end you will finish this trial and you can move onto the next one.

Trial 2: Shifty Shafts

To the south of Shifty Shafts you will find a bridge across the river. As soon as you activate the first softwatch, the rest will appear across and above the bridge.

In order to complete this trial you need to build a ramp and gather all the watches from the top of the bridge. The last watch will be waiting for you on the other side of the bridge. Activate it and finish your second trial.

Trial 3: Tomato Temple

The final trial at the Tomato Temple is the hardest one. It will require you to run through the wooden ramp near the temple, which you may not be able to finish the first time. But after some practicing you should be able to get every single softwatch in time. As soon as you're done with this trial the challnge will be complete.

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That is all on how to complete three Timed Trials in Season 6, Week 4 challenge, and for other Fortnite guides at GameSkinny, please see the list below:

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Override: Mech City Brawl Story Campaign Highlighted in New Trailer https://www.gameskinny.com/8g1w2/override-mech-city-brawl-story-campaign-highlighted-in-new-trailer https://www.gameskinny.com/8g1w2/override-mech-city-brawl-story-campaign-highlighted-in-new-trailer Wed, 17 Oct 2018 10:58:23 -0400 Erroll Maas

Publisher Modus Games and developer The Balance Inc. have revealed a new trailer for their upcoming mech action game, Override: Mech City Brawl, which shows off both solo gameplay as well as local and online multiplayer.

The new trailer also highlights the story campaign where players will face off against other mechs as well as giant aliens. Each mech is equipped with their own unique set of weapons to deal with these threats, including powerful special attacks which get help them get out of trouble in a pinch.

Players will also be able to obtain new skins and accessories to customize their mechs within the garage.

A feature unique to Override is that players can play together operating just one mech, with up to four players controlling separate limbs.

Override: Mech City Brawl launches on December 4 for PlayStation 4, Xbox One, and PC. Pre-orders for are available now.The standard edition will only be available digitally  while The Super Charged Mega Edition will be available both physically and digitally and includes a season pass with four extra mechs, 16 new skins post-launch, and instant access to 12 legendary skins which must be unlocked in the standard edition.  

Override: Mech City Brawl will launch on PlayStation 4, Xbox One, and PC on December 4, 2018. 

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Blizzard Nixes Speculation On Diablo 3 Cossplay And Reign Of Terror Announcement https://www.gameskinny.com/affog/blizzard-nixes-speculation-on-diablo-3-cossplay-and-reign-of-terror-announcement https://www.gameskinny.com/affog/blizzard-nixes-speculation-on-diablo-3-cossplay-and-reign-of-terror-announcement Wed, 17 Oct 2018 10:47:01 -0400 QuintLyn

While we still don't know what Blizzard has planned for the Diablo announcements at BlizzCon, we may have a better idea of what those announcements won't be. Since players first took note of the fact that Diablo will be the first topic discussed on the main stage following the convention's opening ceremony, we've seen some serious speculation spurred by things like merchandise appearances and Blizzard representatives having a chat with the press.

In fact, GameSkinny recently covered both the rumor about Diablo 3 crossplay and the speculation on "Reign of Terror".  Unfortunately, it seems that neither of these things is what it appears to be.

Following the Business Insider article that attributed a comment indicating Diablo 3 crossplay would be happening at some point -- it was just a question of "when" -- Blizzard has informed press that cross-platform play is not in the works. 

The statement provided to DualShockers and Nintendo Life indicates that the company likes the idea, but has no plans for it at the moment.

While we love the idea of bringing our players together across platforms, we do not have any plans to implement cross-platform gameplay for Diablo at this time.

The good news here is that cross-play hasn't been completely ruled out. But, despite what the representative who spoke to Business Insider told them, it's still a question of "if" as well as "when". 

As for "Reign of Terror" being an accidental title leak, a Blizzard rep told GameSpot that's not the case. It seems "Reign of Terror" is just a title attached to the new products and nothing more. They even go so far as to explicitly state that the name doesn't directly reference any "content at the show". 

So, once again, we're left without any information on what, if anything, Blizzard will be announcing for the game at BlizzCon. Of course, they'd probably like to keep it that way.

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Gen 4 Pokemon, Balance Changes Come to Pokemon GO https://www.gameskinny.com/vt9n9/gen-4-pokemon-balance-changes-come-to-pokemon-go https://www.gameskinny.com/vt9n9/gen-4-pokemon-balance-changes-come-to-pokemon-go Tue, 16 Oct 2018 22:48:42 -0400 William R. Parks

It has been confirmed by the Pokemon Company that Chimchar, Piplup, Turtwig, and a number of other Pokemon of Sinnoh, are now available for Trainers to catch in Pokemon GO.

As Ninatic has done previously, the remaining Pokemon of Diamond, Pearl, and Platinum will be released in the mobile game in waves in the upcoming weeks.

Additionally, fans can look forward to gameplay changes that are "designed to promote an improved overall experience."

The first set of inbound tweaks addresses the behavior of Pokemon, reducing the effect weather has on their appearance and increasing their variety in certain areas, especially in places like parks and nature reserves.

A second group of changes looks to rebalance combat -- Pokemon's CP and HP values are being adjusted.

Additionally, the company has said that it wants defensive Pokemon to be more viable, and they are adjusting Defense and Stamina values to address this. Defense values for almost all Pokemon are also being "slightly reduced."

An exact date for these gameplay changes has not been provided. Stay tuned to GameSkinny for more news and information as it breaks. 

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Spider-Man’s First DLC Brings New Story Missions, Three New Suits https://www.gameskinny.com/5a6ci/spider-mans-first-dlc-brings-new-story-missions-three-new-suits https://www.gameskinny.com/5a6ci/spider-mans-first-dlc-brings-new-story-missions-three-new-suits Tue, 16 Oct 2018 14:47:58 -0400 William R. Parks

Sony has just released new information about what players can expect from The Heist, the first in the three-part Spider-Man DLC Insomniac is calling The City That Never Sleeps.

With The Heist comes a new story mission, what the developers say is "a robbery at an art museum [that] entangles Spider-Man and MJ with an old flame from Peter Parker's past, Felicia Hardy, aka Black Cat".

A new story is not all players can expect from The Heist, however, as the add-on will feature "a whole new faction of enemies, new crimes, new challenges, new trophies, and of course, three brand new suits."

Insomniac provides a few additional details about Spidey's new costumes:

"One we'd love to highlight is the Resilient Suit, by famed Marvel illustrator Gabriele Dell'Otto. We loved bringing original suits to the game, starting with our Advanced Suit, and continuing with Adi Granov's Velocity Suit, and this is another great one," the post reads.

The other two suits may be familiar to fans as well: one is the suit from Scarlet Spider II and the other is the Spider-UK suit.

The Heist comes to PlayStation 4 on October 23. Retail for this individual DLC is $9.99.

Spider-Man's remaining two DLCs are scheduled for release in November and December. All three DLCs can be purchased for $24.99.

Be sure to check out our review of the game -- and go pick it up if you haven't already. 

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Interview with Oscar Brittain, Developer of Indie Racing RPG Desert Child https://www.gameskinny.com/hu69g/interview-with-oscar-brittain-developer-of-indie-racing-rpg-desert-child https://www.gameskinny.com/hu69g/interview-with-oscar-brittain-developer-of-indie-racing-rpg-desert-child Wed, 17 Oct 2018 16:01:08 -0400 Jeffrey Rousseau

Best described as a racing RPG set in the near future, Desert Child is an indie title that I've been looking forward to for a long time. Set to release later this year, the game follows a hoverbike racer on his quest to win the ultimate race. 

Sporting a punk aesthetics and an old-school inspired art style, Desert Child looks like an interesting racing title full of action and fun. 

To get a better feel of what under the game's hood, I sat with its developer, Oscar Brittain, to talk about the development cycle, the game's quirks, and unique style. 

GameSkinny(GS): So what inspired the idea of Desert Child?

Oscar Brittain (BS): I guess Cowboy Bebop was a big initial inspiration, but the game changed so much since I started back in 2015. The bounty hunting thing is just a part of a larger game now. I kinda had shelved that idea, then I drew the main character on his bike and was like "YES" and just stuck him into the design for the Cowboy Bebop game.

GS: Desert Child seems to be very punk inspired. Is that the main theme at hand?

BS: I like to say I subscribe to "loose game design theory", also known as "winging it". I do try to keep the spontaneity of the early days going throughout the whole project. It's easy to do when you're a one-person team and you don't need to convince anyone that you should make some drastic change a month before a deadline.

GS: Are there any specific non-game inspirations for Desert Child? Films? Books? TV shows?

BS: Cowboy Bebop was the big one. Redline and Akira were pretty influential for the race sequences.  Other than that, my favourite kind of story is one with a reluctant protagonist, or just some really low-stakes conflict that really just serves as a reason to have cool shit happen. I like JunkyThe Rum DiaryHitchhiker's Guide, Clerks, just that kinda thing.

GS: What inspired you to be a game developer?

BS: I wasn't very good at anything else. We'll see if I'm any good at this when the game comes out I guess haha.

GS: How long have you been developing/conceptualizing this game?

BS: Roughly for about three years? The title has changed a lot over from it's original concept over time though.

GS: What other hobbies are you into? Do they help you with game development?  

BS: I make music, which is usually a big part of game development. I can do sound design from that as well. I also happen to collect old leather bandoleers but I don't like guns though. It's kinda silly I know. I also tried writing a book but it kinda devolved into just referencing videogames and 1980s movies. I suppose learning to write -- kind of -- has helped me with game development.

GS: What games do you like to play when you have time?

BS: I've been loving my time with Digimon World Re:Digitize lately. I like weird games like that with unique systems and mechanics personally speaking. I've also been playing Getting Over It With Bennet Foddy, and Deity Driving. These are pretty great. 

GS: What has been the best feedback you've received about the game? 

BS: I received a comment on the YouTube trailer for Desert Child. It was an interesting critique on the music in the trailer. The music featured is Australian hip-hop music so it was pretty funny to see a comment about that in particular.

 

GS: What aspects of indie game development people should be more aware of?

BS: Dedication of time. Everything will take longer than you think it will.

GS: Can you tell us about what kind of music we can expect from the game? 

BS: If you head to Youtube and search for "Lofi hiphop beats to chill/study to 24/7", whatever comes up first will be pretty close to what you'll find within the title.

The indie racer and punk-inspired Desert Child is set for release in Q4 2018. If you can't wait you can check out the demo now to hold you over for now. 

Big thanks to Brittain for answering our questions about the game. 

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Rockstar Clarifies Red Dead Redemption 2 Work Hours https://www.gameskinny.com/56hgx/rockstar-clarifies-red-dead-redemption-2-work-hours https://www.gameskinny.com/56hgx/rockstar-clarifies-red-dead-redemption-2-work-hours Tue, 16 Oct 2018 10:16:07 -0400 LJ Thompson

Crunch time has been a controversial topic throughout the video game industry, and it's something that Rockstar Games have been hit with in the past; when Red Dead Redemption was released, many employees said they were working excessive hours ahead of time.

Now, it seems that the studio have put their foot in their mouth again, this time with Red Dead Redemption 2. In an in-depth profile with Vulture, lead writer Dan Houser explained that they were working 100 hour weeks at some points throughout 2018.

Obviously, this prompted a lot of backlash from all parts of the gaming community.

In a follow-up statement to The Verge, Mr. Houser explained that it was just him and the other members of the writing team that were working that much; more importantly, he said, this wasn't a company-wide policy. In his statement, he further explained:

"After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow, and myself, had, as we always do, three weeks of intense work when we wrapped everything up."

In regards to the issue of crunch time at Rockstar, Mr. Houser said:

"But that additional effort is a choice, and we don’t ask or expect anyone to work anything like this. Lots of other senior people work in an entirely different way and are just as productive — I’m just not one of them!"

However, his point about "additional effort" being a choice has been met with criticism from many ex-Rockstar Games employees. Many emphasized across Twitter that, while they mightn't have been verbally forced to work that hard, they were seemingly penalized if they didn't.

From what ex-Rockstar Games employees are saying, the main consistency has been that there was an unspoken rule that employees would work extreme hours in the build up to, as well as aftermath of, a games release.

Red Dead Redemption 2 is set to be released on October 26.

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Sinner Sacrifice for Redemption Boss Guide: How to Beat the First Seven https://www.gameskinny.com/0r8bz/sinner-sacrifice-for-redemption-boss-guide-how-to-beat-the-first-seven https://www.gameskinny.com/0r8bz/sinner-sacrifice-for-redemption-boss-guide-how-to-beat-the-first-seven Tue, 16 Oct 2018 10:20:01 -0400 Kenneth Seward Jr.

Boss fights are typically used to anchor a level or game. The challenges up until that point have culminated into a showdown with a big bad, which in turn elevates the drama. Other times, they are tools used to measure the player/gate content; they test a player’s knowledge of the game’s mechanics before letting them move onto a more difficult part of the game.

Neither of those ideals apply to Sinner: Sacrifice for Redemption. Here, players are tasked with dispatching eight bosses. This is, of course, easier said than done. Acting like a Souls game – and by that, I mean it’s a weird fusion of Titan Souls and Dark Souls – each fight is a harrowing experience full of loss.

Thankfully, we’ve taken the lumps and bruises in the process of writing this guide, in the hopes of saving you some time.

Notes Before Fighting Your First Boss

Before getting into the nuts and bolts of each fight, there are a few things to note. One of which being the sacrifice system. Each time you enter an arena to wage war with a foe, you’ll be giving up something important. The total amount of stamina your character has, their armor/defense level, a surplus of potions – the prerequisites for a battle can be harsh.

The second thing to note is the boss order. There isn’t one.

You’re free to choose which boss to tackle, à la Mega Man. Only, there are no clear advantages in your decision on who to take on; defeating a foe won’t reward you with a tool to use on another. It has more to do with your playstyle and personal preference. So, while I’ve placed each boss in a certain order below, there is no need to follow my pattern. My tips and tricks will stay relevant regardless.

Lastly, this is a guide of the first seven bosses. The eighth and final boss is only made available after the others have been defeated. Given the mystery surrounding this particular foe, we’ve decided to hold off on elaborating on this character for now.

Sinner: Sacrifice for Redemption Bosses

Boss: Greedy Faiz Tilus

Greedy Faiz Tilus is located directly in the center of the stone mound in the nexus. Upon activating his stone, you’ll sacrifice a portion of your health and stamina.

Tilus isn’t a melee-based boss. Though he does occasionally attack with his scythe, he usually resorts to shooting projectiles and summoning enemies from afar.

Your goal is to get in close, making sure to avoid his flaming eyeballs, poison orbs, and gusts of wind. The eyeballs and orbs are easy to dodge, especially if you hide behind the strange stone structures.

The gusts of wind tend to follow you around making them tricky to get away from at first. I found that rolling toward them hinders their effectiveness; they can’t turn around fast enough to catch you once they’ve passed your location.

You can also try parrying the gusts – blocking with your shield right before they hit you – and send them flying back toward Tilus for some big damage.

As you get close to Tilus, you’ll want to take a few swipes at him with your sword before backing off a bit. After a few hits, he’ll flap his wings and dive underground, damaging you in the process. He’ll pop up moments later and try to cut you down with his scythe (which can be easily dodged) before retreating to fire off a few eyeballs.

Continue hitting him when you can. Be wary of the poison trail he sometimes leaves behind when hit. The damage will be minimal, but stand in the green goop for too long though and you’ll become fully poisoned, taking damage over time.

When his life goes below the 40% mark, Tilus will jump to the platform in the middle of the arena. After a few seconds, he’ll start coating the battlefield with a poisonous gas. Escape a quick death by hightailing it to the edge of the map.

Be sure to avoid the weird looking plants and exploding frogs – both of which spews poison on contact. When he finishes his gas attack, he’ll become more aggressive, swinging his scythe and shooting eyeballs at a quickening pace. He’ll also summon more exploding frogs.

Avoid all of this by dodging and running and keep hitting him. If you can, toss a few firebombs at him when he starts to conjure his projectiles. It can be a risky move – if you get hit with one eyeball, you’ll typically get hit two or three more times in rapid succession – but worth the damage over time. Using your flaming sword is also a good tactic.

If you’re lucky, you’ll kill him before he jumps back onto the center platform. If not, you’ll have to contend with miniature versions of Tilus. They’ll spawn around the platform and chant/cast a spell that’ll cause your poison meter to slowly rise. Dispatch them quickly, using the javelin (it only takes one hit to kill them). Once they’re all dead, return to smacking up Tilus. It won’t be long before he bites the dust.

Boss: Envious Levin Undok

Envious Levin Undok’s portal is positioned two spots to the right of Tilus (past Gluttonous Camber Luce). To fight her, you’ll need to give up some of your supplies; you’ll have fewer health potions, firebombs, ect., for the remainder of the game.

Like Tilus, Levin Undok likes to use projectiles whenever she can. Unlike Tilus, she also utilizes deadly melee attacks. You see, she comes in two versions: a gold and silver persona. The fight starts with the gold version.

Fighting Undok in her first state can be tricky. She has multiple projectiles that are tough to dodge. Her ax, for instance, flies back and forth between you and her like a boomerang. Carefully time your rolls to avoid getting hit by the ax, which circles you twice before returning to her.

That’s just the one ax, though. She also summons multiple axes from the ground and flings them at you in intervals, covering a wide distance. She also summons axes to circle her like a shield, widening out further and further with each revolution around her. 

Then there’s her scythe, which will travel in an arc around you after being tossed at your face. Last are her daggers. These projectiles seem to home-in on your location, making them tough to dodge depending on how close you are to Undok.

It is possible to parry, roll past/dodge these attacks. Her sword attacks should always be parried though. They’re easy to read as she tends to “charge upbefore swinging.

That said, it is still a risk/reward situation. Parrying will stun her, allowing you to get in a few free hits. Missing the parry will either cause you to block (lowering your stamina and possibly get knocked backward) or cause you to get hit.

For me, the best strategy was ignoring the projectiles and rushing her. If you can dodge quickly, you can get two hits on her backside before retreating. Your heavy sword works well here if you forgo the shield (depending on your skill, this strategy can work well for both versions). 

After taking enough damage, Undok will remove her head and transform into her silver version (complete with a new life bar).

This one uses lightning attacks as well as her sword. Whenever she rubs her head across her sword, that means she’s about to do a powerful attack and you must act accordingly.

When her whole body electrifies, she will unleash an electric AoE attack. When she lifts her rapier into the air and only electrifies her upper body, she will either: 

  1. Send down a lightning bolt that splits into dozens of smaller bolts that travel along the ground in a circle pattern
  2. Rain down multiple lightning strikes across the arena 

The first attack has no discernable signal as to where the bolt will hit. The second will be signaled by little glowing orbs across the arena.

After a certain amount of time has passed, Undok will change back into the gold version of herself. If you’ve gotten her life low enough, she’ll skip that phase and go right into her final assault which sees both versions appearing at the same time.

This last part of the fight can be overwhelming. You have to contend with every attack plus falling chandeliers

Instead of rushing the gold version her like before, use your javelins to whittle her life down. A few choice hits when she conjures her daggers will stun her, dropping the daggers and negating the attack. Once she dies, then focus on the silver one, this time using the sword and shield combo (for its quick attacks). She should die soon thereafter.

Boss: Lustful Chanel

To enter Lustful Chanel’s domain, touch the second stone mound from the left. Upon doing so, you’ll sacrifice your shield’s durability; it’ll shatter when your defense is broken.

This is a more typical fight.

Chanel is a fast-moving melee fighter who occasionally uses a bow. She’ll lunge at you with her ice daggers. The primary concern here is being frozen: getting hit increases a freeze-meter to rise. Fill it up and you can't move -- and she easily kills you. 

Dodge her spinning daggers and follow up with one or two sword swipes. Keep moving and rolling to the left or right to avoid a few more of these strikes. She will occasionally shoot arrows at you, either from the ground or in the air. Avoid these as they cause big damage and can freeze you.

After taking enough damage, Chanel will back away and quickly fly toward you. Don't attack at this point. It isn’t hard to dodge but because of her quick movements, you might not be able to counterattack like before. At about half health, she will also jump away and be engulfed in a grey liquid which will freeze you if you're inside it. 

After she taking more damage, she’ll start shooting more and more arrows at you. She also becomes more aggressive with her melee attacks and starts conjuring vines that pop up from under the water.

Her most devastating attack though is an ice arrow barrage; she’ll aim upward, sending a ton of arrows raining down on you.

This move can be tough to dodge – if you don’t move toward or away from Chanel at the right times, you’ll end up running out of stamina before getting a reprieve. The easiest method is to stand still, wait for the first arrows to drop, and then running the opposite direction, either right or left. You'll have just enough stamina to outrun them if you haven't already fought Faiz Tilus

Continue attacking like before. I recommend using the long sword to speed things up, making sure not to swing too many times in a row.

Chanel should fall rather quickly; I was able to kill her before she did her barrage during one playthrough. 

It's important to note that when her life gets low, she falls to her knees. Kill her quickly or she will transform into a nightmarish slug beast with a brand-new health bar

The best method to beat this foul creature is to use your heavy sword and charge at him. When you get close, roll to the right or left and attack twice and then retreat

Watch out for the creature's gigantic tongue, which is slams on the ground both in front of itself and in a semi-circle, its munching mouth, which will chew on you, and its jump (forward and back), which will crush you. It will also spew frozen water when you get close, which will freeze you, leaving you easy prey. 

Boss: Wrathful Angronn

Wrathful Angronn’s stone mound is the first one on the left. Choosing to fight him will forfeit your armor and healing rate (it’ll take longer to regain health from a potion).

Angronn is one of the larger bosses you’ll face. Half of his body is submerged under a sea of lava. The parts that are exposed are covered in swords, armor, and a mean disposition. He isn’t that tough of a fight though.

Angronn has several attacks: 

  • Fist slam
  • Arm rake
  • Punch
  • Sword rain
  • Lava throw
  • Fire minion spawn
  • Fire beam

Angronn will typically slam his fist onto the ground. This comes in two variations: single fist slam (right or left) and double fist slam (right, then left, then both at the same time). He will also rake his hand across the stage; He has a tell for this – he’ll pull back slightly before attacking, covering a smaller distance than his normal attack.

Aside from his ground pound are his angrier attacks. He’ll pull his right arm far back and punch forward, covering a large distance. Timing your dodge (so that you can follow up with an attack) is tricky considering how fast his fist moves. 

Get too far away from him, and he'll reach into the lava to either throw fireballs onto the stage that linger and cause fire DPS or throw fiery minions on the stage. These can only hurt you when they leap at you (you can run through them). Dodge to avoid them. 

He also has a fire beam that he shoots from his mouth. He will lean toward the ground; the initial burst doesn't hurt -- the second blast does, so don't roll into it. 

Finally, Angronn will also lean back, open his arms, roar, and rain swords from the sky. These hurt and stun if they hit you and act as barriers on the stage. You can see where they'll land by looking for the glowing marks on the ground. You can hit them to make them disappear or send them back to Angronn for some small damage. When Angronn pounds the ground, they can fly at you and hit you, so be careful. 

To hurt Angronn, dodge to the left or right of his sweeping hand attacks and pounds and attack his gauntlet hand. He won’t take much damage at first thanks to his armor

His last move will commence shortly after he grabs his head in anger. He’ll then slam his fists into the ground, destroying a large part of the battlefield. Obviously, you’ll die if caught in this attack.

It shouldn't take too long to kill Angronn once his armor is destroyed. The trick is to focus on him more so than what’s happening around you. The fireballs and such are an issue, but they pale in comparison to his fists and light beam. Just make sure not to accidentally roll off the side of the stage when trying to avoid one of his attacks.

Boss: Gluttonous Camber Luce

Gluttonous Camber Luce’s stone mound is located right next to Faiz Tilus (to the right of his, to be exact). Fighting him decreases the total number of potions and also lowers your healing rate.

Stay away from Luce. Seriously. His melee attacks can be hard to dodge. Especially when he goes to slam both of his swords on the ground; he’ll quickly reposition himself to catch you rolling away.

He can also bite you using the mouth on his stomach and gnaw on you, knocking off a ton of life. Instead, hit him a few times with your javelins. The goal is to get him to start shooting purple orbs from his stomach-mouth, which seems to only happen after he’s taken a certain amount of damage.

At this point, I recommend saving the rest of your javelins for later (I’ll explain why in a moment) and concentrate on staying out his Luce’s reach. Wait for him to send some orbs your way. After a few volleys, Luce will become tired, prompting you to take a swing at him.

I recommend using the heavy sword, taking two swings when he grows tired (after the orb attack) before fleeing. 

That said, don’t get complacent. For one, as the fight goes on, large portions of the frozen lake will fall away. This spells trouble; not only can you fall into these holes and die, Luce can use them to launch an airborne attack.

Every so often, he’ll dive into the water via a hole and emerge somewhere before slamming into the ground. His aim is spot on, meaning you’ll have to roll away at the right time or else be crushed underfoot.

Things go from bad to worse once Luce’s life passes the halfway mark. At this point, he’ll start to use strong moves more frequently. One of which is a rolling attack that not only hits hard but can also knock you off the map.

The best bet here is to try and steer him into one of the ice mounds/pillars by positioning it behind you and rolling away at the last minute. This will stun Luce for a decent amount of time, opening him up for an attack.

His last two abilities are the worst. This is where the javelins come in.

Occasionally, Luce will spin around in a circle before making a beeline toward you. If you hit him twice with the javelin before he starts spinning (signaled by him winding up) you’ll stun him. He doesn’t typically try to do the move again afterward.

His other ability isn’t an attack but is just as powerful. Luce will fake like he’s about to shoot his purple orbs but instead, will open his mouth to reveal a yellow vortex of sorts. It’s at this point that Luce will try to regain his lost health.

By quickly using a javelin, you’ll be able to knock him out of this state before he gets too much life back. Continue to wait for him to get tired or to stun himself before following up with attacks. If you use mostly power attacks from the heavy sword, he shouldn't last too long.

Boss: Slothful Yordo

Slothful Yordo’s stone mound is the farthest to the right. Fighting him will sacrifice your stamina. When your bar runs out (due to your attacks or rolling) you’ll become exhausted and collapse.

At first glance, Yordo appears to be one of the tougher bosses. He is the only one who has minions that stay on the battlefield the entire fight. Not only that, but he and his soldiers all have shields. A frontal attack isn’t possible; they’ll just block your sword swipes. 

Instead of trying to take out his soldiers, keep your focus on Yordo. What you want to do is stay close to him while avoiding their attacks. Wait for Yordo to attack and then parry it.

This will stun him, allowing you to do a stab move; it’ll auto connect if you attack right after the parry. This will plunge your sword into Yordo’s stomach, knocking him to the ground.

At this point you’ll either want to follow up with a few attacks or roll away, to avoid an attack from his soldiers.

After a few stabbings, Yordo will start to run away from you. At this point, he’ll raise his spear and all his soldiers will disappear. They’ll then respawn in different places to try and open you up for an attack.

Just keep moving while being mindful of your stamina level. Soon, Yordo will try to attack you again. Parry and stab him. Once his life hits below 40%, he’ll forgo the spear and shield, opting for a longsword instead.

You can still parry his attack and stab him.

The thing is though, he’ll be more aggressive. Also, when he calls for his soldiers to disappear and reappear, they’ll spawn around him. Acting like a living shield, they’ll make it impossible to hit him. He’ll also throw spears at you while huddled inside their circle. No worries. Just toss a javelin at one of them to knock them out of formation.

Finishing him off is easy going forward. I personally just kept hitting him with javelins; with his shield gone, he could no longer block my attacks. A few well-placed shots later and I was off to the next boss.

Boss: Proud Rhodes

To get to Proud Rhodes’ arena, you have to touch the third stone mound from the left. Doing so will sacrifice your attack power.

Rhodes can be tough. His attacks do a considerable amount of damage, he can be fast on his feet, and he’ll eventually summon minions. That said, his moves are mostly predictable.

I preferred using the heavy sword to cut down on the number of hits it takes to kill him. The stamina strain can be a bother, though.

You’ll want to dodge his attacks by rolling toward him and to the left (his right) as most of this power comes from his right hand. 

From a distance, Rhodes will shoot energy waves at you. He will either lift his right arm over his head and shoot a verticle energy wave or pull his right arm back and shoot a horizontal energy wave along the ground. Dodge the first by rolling right or left; dodge the second by rolling toward it once it gets close. 

Get underneath him and attack his legs. You'll see he has a few hard-hitting swipes. Some attacks will be straight, while others will be in an arc going toward his left. Roll to his right to avoid them. Be careful of his stomp

Also be careful of his shield bash. He will smash the ground with the bottom of his shield and with the face of his shield. Each has different AoEs, so roll through his legs and toward him to avoid damage. 

After a few attacks, Rhodes will also jump away from you. The shockwave can damage you. 

Finally, Rhodes will also summon energy bolts. This happens when you're close to him. They move slow but follow you around the arena. You can't dodge them if hit by them, so stay away and use the terrain to stop them. 

When Rhodes life hits the halfway mark, that’s when the real fight starts. At this point, he’ll kneel to the ground and emit an aura that’ll summon minions.

During this time, it’ll be too dangerous to attack up close. Instead, throw javelins at him until he stands back up.

Once back on his feet, make sure to stay close to him. If not, he’ll constantly throw energy waves at you. If you can, put the minions between you and the waves to kill them. 

He’ll also slam the ground with his shield before charging directly at you.  Roll at the last minute, turn, and get in some quick hits before retreating. 

Lastly, he’ll lean back and slam his sword onto the ground, sending shockwaves across the arena. Roll to avoid them. 

Keep whittling away at his legs, and he'll eventually fall. 

And that's how you beat the first seven bosses in Sinner: Sacrifice for Redemption. As noted at the beginning of this guide, you don't have to beat each boss in this order, and there are other strategies for beating these bosses depending on skill. 

However, almost all of these tactics will work for each boss, even if you choose to dodge instead of parry, for example. 

Stay tuned for more Sinner: Sacrifice for Redemption coverage. And if you haven’t already, be sure to check out our review of the game.

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Soulcalibur VI Guide: Libra of Souls Info and Tips https://www.gameskinny.com/rtfit/soulcalibur-vi-guide-libra-of-souls-info-and-tips https://www.gameskinny.com/rtfit/soulcalibur-vi-guide-libra-of-souls-info-and-tips Wed, 17 Oct 2018 12:15:53 -0400 Synzer

Libra of Souls is a new game mode in Soulcalibur VI that follows the story of a character you create specifically for that game mode. Throughout the story you will encounter many of the characters in the main Soulcalibur story. 

There are times when you will get dialogue choices to further distinguish your character. Some of these choices will also tip the scales of your soul to either good or evil. These choices affect the story, but also the weapons you equip later.

Let me start by going over the basics.

Libra of Souls Basics

Libra of Souls allows you to level up a created character by completing quests. There are main story quests and side quests. These quests involve fighting, but often with special conditions

Sometimes you may need to fight multiple opponents, certain attacks -- such as verticals -- could only be effective, slippery floors, and more can change how you will fight.

This offers you a chance to take advantage of the situation with the right knowledge, so be sure to read the conditions before each fight.

Leveling and Weapons

When your character levels, their max health will go up. That's not all, you will also be able to equip stronger weapons as your level increases.

This is very important because no matter how good you may be with a certain fighter's style, you may still lose if your weapon and level are too low.

Other than level, weapons can also have extra attributes such as crit chance, or health recovery when dealing damage.

soulcalibur vi libra of souls weapons

When you unlock Bolta's Smithy, you will be able to choose from a variety of upgrades to put into your weapons, as long as they have slots available.

Finally, you will eventually get weapons with either a blue or orange flame. This indicates which part of the scale they align with. If your soul is aligned with the weapon, you get extra bonuses when using it.

Food and Mercenaries

As you progress through the game, you will unlock the ability to use food and mercenaries before starting a battle.

Food gives extra benefits, such as health recovery, or extra critical damage. There are a wide variety of food buffs, so you can pick whichever best suits the battle you are trying to win.

Mercenaries are CPU fighters that will fight before you during a battle. They have levels and weapons just like you and can even be given food and weapons that match their style.

This gives you the edge because they can take out a lot of the opponents health, or even defeat some, before you even start fighting! If they lose, you can just continue fighting where they left off and the opponent will have the same amount of health as they did when your mercenary lost.

Traveling and Side Quests

As you go through the story, you will naturally travel the land. Each location allows you to explore the surroundings to complete a variety of side quests. These are great for leveling, getting more weapons and items, and fleshing out the overall story.

You can choose to fast travel back to any previous town or location you've already visited. This also allows you to explore the surrounding areas without the need to attempt long travel.

soulcalibur vi libra of souls travel

When you do travel, you have a chance to run into a random battle along the way. This can be good for extra experience and items, but your journey could be cut short if you lose any of these battles. If this happens, you will use up the gold required to reach your destination, but you will be put back to your original location.

Tips

Pay attention to travel costs when exploring

There are many extra quests you can complete if you choose to explore the surrounding area during the game, but it costs gold to travel. If the location is far away, or if you have to cross hard terrain such as mountains, then the price to reach it will be very high.

You can combat this by choosing a base location closer to the quest you want to complete, or one with a better angle.

You can also travel to any of the dots on the map, then continue exploring from there to reach certain destinations without spending a ton of gold.

If you want a specific weapon type, use it during quests

The weapons/styles you get throughout the game are mostly random, but I've noticed you are highly likely to get one of the same type that you use during a quest.

For example, if you want a higher level Geralt weapon, you can greatly increase your chances of getting one if you complete a quest with that style. 

Try different weapons

You will inevitably get a weapon for a style you aren't familiar with or enjoy playing. It is good to try new weapons because you might find that you like another character, or it may just be easier for a certain quest.

If you get a strong weapon for another fighter, it may still be worth using simply because it is much better than whatever you are currently using.

I always like playing as Tira or Zasalamel, but I tried out Geralt's and Mitsurugi's weapons and found that I really enjoyed playing as them as well.

Complete certain side quests to level up towns

There are side quests near towns, like those that involve the blacksmith, that will level up the town.

soul calibur vi libra of souls weapons upgrades

Leveling up a town grants new items at the shop, more mercenaries to choose from, and better weapon upgrades from the blacksmith. Each major town has their own town level so be sure to do the ones for the specific town you want to increase.

That's all there is for my Libra of Souls guide in Soulcalibur 6. Hopefully, this knowledge will better prepare you for your own journey through the game and give you a better idea how you will want to go about things!

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In-Game Tournaments Are Coming to Fortnite on October 16 https://www.gameskinny.com/xwdiu/in-game-tournaments-are-coming-to-fortnite-on-october-16 https://www.gameskinny.com/xwdiu/in-game-tournaments-are-coming-to-fortnite-on-october-16 Tue, 16 Oct 2018 10:10:41 -0400 William R. Parks

The Fortnite Esports Team has confirmed that in-game tournaments are coming to Fortnite beginning October 16.

"In-Game Tournaments are open to everyone and provide an opportunity for every player to compete directly alongside the pros for prizes and glory," the blog post states.

In-game tournaments will be accessed from the game's "Events" section, and the initial schedule is as follows (exact times for your region can be confirmed in the client):

  • Alpha Tournament (Solo): October 16 - 21
  • Beta Tournament (Duo): October 23 - 25
  • Friday Night Fortnite (Squad): October 19 - November 30
  • Salty Springs Cup (Solo): October 27 - 31
  • Tomato Temple Cup (Duo): October 28 - November 1

With these initial tournaments, "all players will begin with the same score and compete over several hours of intense competition to earn as many points as possible," Epic explains.

Points are earned by eliminating opponents and placing highly in matches, and players that reach a "target score" will receive shiny pins. In future tournaments, shiny pins will advance players to subsequent tournament rounds or award them prizes.

Epic also notes that matchmaking will pair players that have similar point standings, and players across all platforms (PC, console, or mobile) will "compete against one another as equals."

Epic cites the Summer Skirmish, PAX West, and Fall Skirmish tournaments as proof that players using controllers "can be successful while competing against some of the best PC players in the world."

Looking forward, fans can expect multi-round tournaments and those with new scoring formats and alternates modes.

The post closes noting that qualifiers for the 2019 Fortnite World Cup will be accessed through the in-game tournament system "later this year."

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Sinner: Sacrifice for Redemption Comes to Xbox Game Pass On October 18 https://www.gameskinny.com/j9dhp/sinner-sacrifice-for-redemption-comes-to-xbox-game-pass-on-october-18 https://www.gameskinny.com/j9dhp/sinner-sacrifice-for-redemption-comes-to-xbox-game-pass-on-october-18 Mon, 15 Oct 2018 14:57:52 -0400 William R. Parks

Microsoft has announced that Sinner: Sacrifice for Redemption will be available to Xbox Game Pass subscribers beginning Thursday, October 18.

Announced in August 2017, Sinner is a "boss battler action-RPG" that is inspired by FromSoftware's Souls series and Shadow of the Colossus (with "a dash of anime styling").

In Sinner, players assume the role of Adam, a man "guilty of a great sin," as he battles the "avatars of Sin" (the seven deadly sins incarnate).

Prior to each battle, players must sacrifice a stat, weakening themselves as their enemies become more challenging.

Along with this "level-down" system, Sinner promises combat that is "hard but fair" set against a "dark and harrowing tale."

Stay tuned to GameSkinny for our coverage of the game, including a review and boss guide. 

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