Fighting Genre RSS Feed | GameSkinny.com Fighting on GameSkinny https://www.gameskinny.com/ en Launch Media Network LEGO The Incredibles Review https://www.gameskinny.com/kvh6s/lego-the-incredibles-review https://www.gameskinny.com/kvh6s/lego-the-incredibles-review Wed, 20 Jun 2018 10:48:00 -0400 Littoface

Note: As I have limited experience with both LEGO games and The Incredibles, this review is largely based on the game's overall appeal for adults and kids, based on play sessions with my five-year-old.

The town is under attack by a crazy mining drill machine and only one family can save it: The Parr family, aka, The Incredibles! That's right, the newest installment of the LEGO universe is here, and this time it's stretching its long arms right into the Incredibles franchise. Brought to you by TT Games and Disney-Pixar, LEGO The Incredibles is a fun, family-friendly romp through cheesy puns and superhero trope bending galore.

An Old Story with a New Face

If you've watched The Incredibles 2, the opening line to this review may sound familiar. That's because the game starts the same way as the movie. In fact, the LEGO game closely follows the events of the second movie and then the first, covering the major events in both.

As soon as you defeat the dastardly villain The Underminer, you discover that Supers like the Parr family (that is, people with superpowers) are illegal. Rather than face prison for, well, saving the city, the Parr family is given another choice: to change the public perception of the Supers.

Thus begins an epic crime-stopping, back-bending superpower adventure. The game pokes fun at superhero tropes like ridiculous super villains while remaining true to the Incredibles universe with its characters and designs.

The game adapts the movies for a younger audience, though, (for instance, by removing mentions of death and some of the darker overtones of the movies) so you can safely hand the controller to the budding little gamers in your family for couch co-op and fight crime and corruption as a family.

Same Formula, Same Fun

The idea is familiar if you've played any other LEGO games: Players control members of the Incredibles franchise (including, of course, the titular family) as they work together to build LEGO creations, solve blocky puzzles, and destroy literally everything around them for that sweet, sweet gold.

Each character has their own special skill, with plenty of variety for any play style. Violet, for instance, is able to surround herself with a protective psionic orb, Elastigirl can stretch her way into tight spots or turn into a human pogo-stick, Dash can, well, dash, and so on. Various characters are called upon as you progress to get the team past a sticky situation using their special power.

One particularly fun aspect of this game, though, is how well it incorporates cooperation. For instance, Violet can take another character for a safe hamster-ball ride in her force orb, while Mr. Incredible can throw others to hard-to-reach places. Although this game can definitely be played alone, its strengths are absolutely amplified when playing with a partner (especially a young, easily-excitable partner).

The action is quick and epic and carries on the movies' silliness and good humor with less of the underlying darkness. Passerby comments are particularly amusing — "I have to go feed my chinchilla!" — with a sprinkling of higher-level humor that kids might not get (though nothing inappropriate, as far as we could tell) — like the girl who thought she had developed door-opening superpowers… until she realized she was just standing in front of an automatic door.

And the puns! Oh, the puns. They are so ridiculously cheesy that the little ones will find them giggle-worthy while the adults will groan. But they are definitely fun!

Fight, Explore, Collect

LEGO The Incredibles has a few special, story-related levels that mostly follow the LEGO format but sometimes throw in a bike chase sequence or another unique twist on things. These story levels can be a bit of a drag as it's not always clear what the game wants you to do. 

The real fun of the game, though, comes from the free exploration allowed most of the time. During these segments, you can either follow the markers to the next story mission, or you can ignore the next mission completely and instead explore new areas.

Every area has some crime that the Parr family has to put an end to, (like the ice-cream thief supervillain who tries to freeze the docks because… well, actually, I'm not entirely sure. Just go with it.). Once you clear the section of the crime that's afflicting it, the minimap reveals the locations of various collectibles and action points around it. 

And there are a lot of collectibles and points to explore/actions to complete. You can go around fixing things or breaking things, helping people, finding special blocks, and so much more. You can even go all Grand Theft Auto and steal a car for faster travel (just pluck the driver out and make yourself at home).

This free exploration is an incredibly freeing and fun experience, and often it's more fun to just lose yourself in the side stuff rather than move on to the next story point. 

During these exploration segments, you can also use any character you've unlocked — a feat you accomplish by finding or buying blind-bags. This means you can play the character whose skills you prefer, rather than just use the ones who came along to the mission (and your partner in crime-fighting can be "that girl with the brown hair and the stretchy arms").

As an added bonus, you're not limited to the Incredibles universe: some other Pixar names may make an appearance, providing fun Easter eggs for those of us who grew up on their movies. You also have the option to create your very own superheroes from parts you find or acquire through mystery bags. Between the creation and the 100+ characters available, there are plenty of choices to appeal to everyone!

Once you're ready to move on to the next point, just set a marker on the minimap and off you go!

Good, Silly Fun

The downside to the simplification of the story and action is that while this game is enormously fun to play with a kid or if you're a younger player, it's a bit too simple for an adult audience. Since it's clearly intended for a younger audience, this is not necessarily a flaw, but it's definitely something to consider if you like your games with more depth.

That said, it's so much fun to run around destroying things, and the humor is so slapstick and fun, that LEGO The Incredibles will charm whoever plays it — whether you're familiar with either franchise or not. 

 

I received a copy of this game for free in return for an honest review. All the opinions contained in this review are my own!

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The Division 2 Guide: All Changes for Weapons and Gear https://www.gameskinny.com/56jrh/the-division-2-guide-all-changes-for-weapons-and-gear https://www.gameskinny.com/56jrh/the-division-2-guide-all-changes-for-weapons-and-gear Tue, 19 Jun 2018 12:00:49 -0400 Sergey_3847

This time the events of The Division 2 unfold in Washington seven months after the story that took place in Manhattan. The cause of the new local apocalypse is the ecological cataclysm. Washington turned into a swamp due to drought and poor infrastructure.

As a result, the organized crime groups flocked, and decided to seize power inside the capital city. Players become a part of a special squad that is mobilized to deal with this seemingly hopeless situation. Ubisoft promises that this sequel opens much more prospects than it was in the first The Division.

Currently, we know that the character build mechanics have been overhauled quite significantly, and if you want to know all the confirmed changes for the weapons and gear in The Division 2, then follow our early guide below.

All Gear Changes in The Division 2

Before going into what's been added to The Division 2 gear mechanics, let's first mention that there have been no confirmed gear sets added to the game yet. Actually, there is a great probability that there will be no gear sets in the game at all, unlike in the first The Division.

However, there is something similar, which is called Brand Set. You can wear different parts of gear from various brands, but if you manage to complete the full brand set, then it will give you extra stats. So this basically does work like gear sets with a different name.

Some brand sets focus on offensive stats while others provide with greater defenses. So it's up to you which brands you want to wear that will ultimately define your playstyle in The Division 2. Each piece of gear, whether branded or unbranded, will have different rarity types, which also means that there will be a lot of different build variations and possibilities for you to explore.

Below you will find the complete list of all confirmed brand sets in The Division 2:

  • Overlord Armaments
    • +7.5% Armor Percent Bonus
    • +5.0% Weapon Damage
    • +10.0% DTE
  • China Light Industries Corporation
    • +8.0% Shotgun Damage
    • +10.0% All Resistance
    • +10.0% Skill Haste
  • Richter &Kaiser GmbH
    • +20.0% Pistol Damage
    • +15.0% Shield Skill Power
    • +10.0% All Resistance
  • Airaldi Holdings
    • +5.0% MMR Damage
    • +10.0% Headshot Damage
    • +10.0% Accuracy
  • Wyvern Wear
    • +7.0% Critical Hit Damage
    • +5.0% Headshot
    • +10.0% Critical Hit Chance
  • Sokolov Concern
    • +10.0% SMG Damage
    • +8.0% CHD
    • +10.0% CHC
  • Petrov Defense Group
    • +8.0% LMG Damage
    • +10.0% Turret Skill Power
    • +10% Skill Haste
  • Providence Defense
    • +4.0% Weapon Damage
    • +10% Skill Power
    • Providence Talent: Well Rounded: CHC Bonus for 6 seconds when completing a cover to cover move.

Besides that some of the former gear stats from the first game have been completely removed, such as Stamina, Firearms, and Electronics. Instead the sequel will offer gear talents that will come with or without certain requirements to your build.

Here's the complete list of all confirmed gear talents so far:

  • Devastating: +5% Weapon Damage
  • Insulated: +25% Hazard Protection
  • Rapid: 10% skill cooldown reduction
  • Surgical: +8% Critical Hit Chance
  • Vital: +20% HealthHardened: +10% Armor
  • Critical: +8% CHD
  • Empowered: +10% Skill Power
  • Striking: +15% DTE
  • Steady Nerves: Destroying Armor or Weak Points grants 50% Weapon Stability for 4 seconds. (Requires: No full auto weapons equipped)
  • Precise: +15% Headshot Damage
  • Hit & Run: Melee kills grant a speed boost for 2 seconds. (Requires: Under 70000 Armor)

All Weapon Changes in The Division 2

The biggest weapon change that comes in The Division 2 is the complete overhaul of the weapons modding system. This means that you will no longer need to grind for some specific weapon mod in a given loot pool or buy from specialized vendors.

In The Division 2 all you have to do is complete the main missions and as a reward you will be given weapon mods that will stay in your inventory forever, and at the same time they won't take up any slots just like skins.

On one hand, this simplifies a lot of things, so that you don't have to think much about getting this or that mod, but on the other hand, it takes away a huge chunk of gameplay that was actually quite exciting.

Nevertheless, this time new mods will not only boost the stats of your weapons, but also decrease them. For example, you could have a bonus added to the critical hit chance, but at the same time your accuracy will suffer. So in this regard, weapon mods become much more challenging than before.

Lastly, the pool of weapon talents has been reduced to only one talent per weapon, unlike in the first game, where weapons could have several talents at once.

Below you will find the complete list of all confirmed weapon talents in The Division 2 so far:

  • Pyromaniac: Damage done to targets on fire is increased by 15% (Requires: Over +10% Weapon Damage)
  • Lock and Load: Reloading from empty increases weapon damage by 20% for 5 seconds.
  • Close and Personal: Kills while close double next shot damage.
  • Hemorrhage: Killing a bleeding target increases critical hit chance by 25% for all group members for 10 seconds.
  • Unrelenting: Hitting enemies increase hit chance by 5%. This bonus stacks up to 10 times. Missing a target remove all stacks.
  • Kill Confirmed: Headshot kills grant +10% damage, stacks up to 10 times. All non headshots reset the bonus. (Requires: Over +140% HSD)
  • Sadist: Damage done to Bleeding targets is increased by 15%. (Requires: 15% CHC)
  • Cauterize: Damage done to targets on Fire for 5% of damage done.

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That is all we know about The Division 2 for now, but be sure to come back soon for more updates on the game here at GameSkinny!

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Ark: Survival Evolved Mobile Differences From PC & Console https://www.gameskinny.com/ssypt/ark-survival-evolved-mobile-differences-from-pc-console https://www.gameskinny.com/ssypt/ark-survival-evolved-mobile-differences-from-pc-console Tue, 19 Jun 2018 13:33:42 -0400 Ty Arthur

I never thought Ark: Survival Evolved would legitimately see a full, feature-complete launch on PC as Early Access dragged on for a seeming eternity, yet here we are and Ark isn't just on consoles.. it's now on phones!

If you've got a high end iOS or Android device, you can engage in dino taming, tribe building, and settlement crafting between phone calls and text messages.

As might be expected, the game has changed somewhat in the switch between platforms, however, and there are some key differences you need to know about ahead of time.

Free to Play-exclusive Resource

The iOS and Android versions of Ark are free to play, meaning you don't buy it upfront but there are in-app purchases to make it worthwhile for the developer to put the game on mobile.

You don't strictly have to buy anything at all (and I haven't so far), but watching ads gives you an XP boost or a new resource called Ancient Amber to spend in the store.

This rare resource (which can also be bought with cash) lets you buy XP boosts, food and water bumps, bonuses against heat fluctuations, extra weight capacity, and a buff to taming speed. At later levels you can also use it to automatically get caches of resources for building specific engrams.

If you don't want to buy items piecemeal or hope for Ancient Amber to drop randomly, a monthly subscription is also available for $3.99. You can see what you get from that in the image below.

Pursuits as Quest Tutorials

To lower the learning curve and prevent people from throwing their phones, there are now Pursuits in the inventory screen, which are basically quests and tutorials wrapped up into one.

These will walk new players through the basics of how to harvest different types of material, how to craft your first campfire and building, how to tame a dino, and so on, while offering a bit of XP at the end.

Major UI Overhaul In Ark Mobile

The UI and menus have been redesigned, obviously, to work on a phone, so elements you may be familiar with have been re-arranged. Most notably are the swipe left and right hotbars to access different game elements.

Swipe right with your left thumb to bring up the UI hotbar to switch to third person, access your inventory without having to press the backpack at the top-left corner, access the whistles for your creatures, or pick up small tamed animals.

Swipe left with your right thumb to bring up the equipment hotbar to switch between harvesting tools, weapons, and anything else you've assigned to the hotbar (like food or the water skin).

The hotbar scroll wheel is kind of clumsy, since its so easy to accidentally open while trying to turn left or look right. You need to practice your movement motions or move your finger lower or higher on the screen (the scroll bars pop up most often when your fingers are on the center in their normal resting positions).

The game remembers your last two weapons / items used, so just tap between them with the icon at the lower-right for easier harvesting. For instance, with the pick axe equipped through the hot bar, switch over to your fists on the hotbar next.

Now you can just tap the icon in the lower-right corner to switch between them without having to bring up the hotbar scroll wheel menu at all. This is very helpful if switching between berry and thatch harvesting.

Building and Dino Taming

An undo button has been implemented, as setting wall and floor pieces exactly how you want them can be a little dicey on a tiny phone screen. If you don't like how the object was placed, just tap the circular arrow icon next to the backpack at the top-right corner to place the piece back in your inventory.

Taming, breeding, and egg hatching are all quite similar to what you know from the base game, but have been somewhat simplified to work on phones so people don't have to reference online lists of data as often.

Heat fluctuations don't seem to matter as much for egg incubation, and the timers have been renamed. They now show you the exact time based on what food you've placed in their inventory, and highlighting an animal will occasionally show you what food they need to be tamed with.

For specifics on how this works on the Ark iOS / Android versions, check out our guide to taming dinos and guide to hatching eggs in Ark mobile.

Critically, tamed creatures now have an implant in their inventory. If your creature dies, you can use it to resurrect them at an Obelisk or the new Revival Platform structure by using the Ancient Amber resource.

 Taming a lowly Dodo for fun and profit!

Are you making the switch to the mobile version of this survival smash hit, or sticking with PC / console edition? Let us know your thoughts on Ark: Survival Evolved hitting phones in the comments below!

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Darkest Dungeon: Color Of Madness DLC Boss Fight Guide https://www.gameskinny.com/zjbzw/darkest-dungeon-color-of-madness-dlc-boss-fight-guide https://www.gameskinny.com/zjbzw/darkest-dungeon-color-of-madness-dlc-boss-fight-guide Tue, 19 Jun 2018 16:22:40 -0400 Ty Arthur

Move over mosquito vampires -- its time for abominations from beyond the stars to invade Darkest Dungeon with The Color Of Madness DLC! Taking heavy cues from the Lovecraft classic The Colour Out Of Space, a new area near the Hamlet has been overrun by evil shards of cosmic evil flung down from the heavens.

Of course new DLC means new bosses, and as with any of the big bads in Darkest Dungeon, you need a strategy ahead of time if you want any chance of coming out alive.

When building your boss-killing party, keep in mind that several major gameplay tweaks have arrived along with the DLC. Notably, stuns have been nerfed so they can't be abused as heavily. The enemy recovery buff is now much more effective, so you can't stun an enemy repeatedly. Abominations can also now join a group with religious characters, so there's no more need for mods to do this for you and your party lineup options have expanded.

With those major changes in mind, lets jump into how to defeat the new Color Of Madness bosses!

The Color Of Madness Boss: The Miller

Your party automatically camps at the curio in the room before the fight with the Miller, so make sure to check what camping skills you have assigned before taking this quest! The Millers' stats are as follows:

  • HP: 143
  • Stun Resist: 95%
  • Blight Resist: 60%
  • Bleed Resist: 220%
  • Debuff Resist: 60%
  • Move Resist: 70%

The Miller gets two actions per turn, so your typical debuffs won't be as helpful since they will tick down faster. Bleed would be a great way to go, but at 220% resist you aren't likely to ever get a bleed effect to take hold. Unless you've got a really high chance to hit with a blight effect, straight damage is probably the best way to go.

His primary attack is The Reaping, which hits the whole party, so a group heal effect is useful in your lineup. The Harvest does a small amount of damage to a single character, but heals the Miller, so be on the lookout for a sudden health surge.

He summons 17 HP Farmhands who go in the front positions, along with 8 HP Sleeper's Heralds, moving the Miller to the back, so make sure you can hit the back positions.

While they have less health, the Sleeper's Heralds have higher protection and much higher resistances to all effects. Their Reality Bend skill can increase your stress and cause debuffs very quickly.

If you kill the Farmhands, the boss will use The Master Beckons to turn their corpses into undead Scarecrows (if you don't destroy the corpse in the same turn). Scarecrows that are destroyed can likewise be turned into new Sleeper's Heralds, so if you are taking out the underlings first, make sure to destroy the corpses.

You might be thinking that just leaving the Farmhands alive is the best course of action... except that he will use Winter's Breath to turn them into 25 HP Frozen Farmhands with better stats.

To beat this boss fight, you have to juggle destroying the minions against getting in enough attacks on The Miller that he doesn't heal himself back up to full with The Harvest.

If you don't have a ton of healing abilities, focusing on the Miller over his minions is the way to go. When he goes down, so do his minions, so you don't need to worry about dying after taking out the boss. Having a character to focus solely on the Miller who is crit-heavy with critical chance attacks and crit-boosting trinkets can make this an easier battle.

 Fighting The Miller (thanks to BaerTaffy for the screenshot)

The Color Of Madness Boss: The Thing From The Stars

This boss wanders the Farmlands and can be encountered randomly. The Thing From The Stars' stats are as follows:

  • HP: 128
  • Stun Resist: 85%
  • Blight Resist: 40%
  • Bleed Resist: 33%
  • Debuff Resist: 40%
  • Move Resist: 25%

During the battle the Thing will summon 6 HP Crystalline Aberrations, which have huge resistance against stun, bleed, and debuff and will move the boss back a position. You want to take these out quickly. Their suicidal Unstable Resonance attack destroys themselves, but deal high damage and stress.

The Thing can also cause blight, so have some antivenom on hand. His Paralyzing Shard attack does a small amount of damage, but increases stress and can stun, so be prepared to have one character unable to act frequently throughout the fight.

There's less strategy to this fight than in many other bosses, and nearly any party combo can work out here. With two actions per turn and low resistances, Bleed and Blight can be your best friends in this battle. A debuff like Weakening Curse from the Occultist or Bellow from the Man-At-Arms can also make this battle more manageable.

A combination of all three abilities consistently being used take this from an incredibly difficult battle to something akin to the Darkest Dungeon version of a cakewalk - still difficult, but at least possible.

 Fighting The Thing From The Stars (thanks to Game-Wisdom for the screenshot)

The Color Of Madness Boss: The Comet

The Comet's stats are as follows:

  • HP
  • Stun Resist
  • Blight Resist
  • Bleed Resist
  • Debuff Resist
  • Move Resist

We haven't managed to kill the Comet yet, but will update this article shortly with full details!

Do you have any other boss fight strategies for The Color Of Madness? Let us know your best Darkest Dungeon boss tactics in the comments below! And check out our other Darkest Dungeon guides here on GameSkinny.

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How to Hatch Eggs in Ark Mobile https://www.gameskinny.com/gupr4/how-to-hatch-eggs-in-ark-mobile https://www.gameskinny.com/gupr4/how-to-hatch-eggs-in-ark-mobile Tue, 19 Jun 2018 10:56:34 -0400 Ty Arthur

Making the leap to F2P mobile, now iPhone and Android users can get in on the dino taming action that is Ark: Survival Evolved.

If you want to survive on the dinosaur-infested island, you're going to need a stable of your own beasts to control -- and that's where egg hatching comes in. Let's get started breeding some dinos and incubating their eggs!

Wondering how to get tame adult dinosaurs in Ark mobile instead? Check out our beginner's dino taming guide here. You'll need at least two tamed animals in order to start hatching eggs.

Breeding Animals In Ark Mobile

Before any of your tamed creatures will be willing to mate, you must prevent them from following you by first enabling wandering mode!

Highlight the animal, then tap the dinosaur skull icon in the top-left corner of the screen (to the right of the creature's inventory icons). In the dino's menu, tap the "enable wandering" checkbox. Repeat the process with the second dino.

Enabling wandering on a level 19 Dodo in Ark Mobile Enabling wandering mode

To start breeding, you need two creatures of the same species (with wandering mode enabled). You'll need to put them in a small area, such as by building wood or thatch walls to create a pen.

Some small creatures like Dodos can be picked up and thrown in the pen. With your left thumb, swipe to the right to bring up the UI menu. If you have a small, tamed creature highlighted, a new option appears at the end of the menu to pick up the animal.

For larger animals, you will need to lure them into the pen by using whistle commands or setting their follow distances to the "very short" setting.

A player holds a dodo on a beach Carrying a Dodo to my thatch love nest!

Now you'll play the waiting game. Animals breed in their own time, and anything you do will probably just stop the process and make them start all over, so leave for a while and give 'em some privacy! You might get an egg in 15 minutes or in 3 hours -- it really depends on the dinos/animals and the circumstances.

You will know if they are mating because dark red heart icons will pop up above their heads and the bar beneath their names will change to "mating progress" with a timer.

Mating dodos in a pen show red hearts above their heads and  Mating Dodos

When the timer hits 100%, you will eventually get an egg. Before starting incubation, make sure the egg is labeled as a fertilized egg.

This is critical, as sometimes you will find eggs in the wild, but if they aren't the fertilized version, they won't hatch no matter how much incubation time they get.

A player's inventory in Ark Mobile Dropping a fertilized egg from your inventory

Incubating Eggs In Ark Mobile

A fertilized egg needs to be heated for a period of time in order to hatch, which means using heat sources to regulate the temp.

Temperature regulation has been simplified from the base PC/console version of the game, however. You no longer need to carry the egg between fire and the cooling water of the ocean. Instead, it just needs to sit next to a heat source for a period of time.

Air Conditioners are the best bet for heating, but you won't be able to reliably make those until much later on in the game. Instead, there's a poor man's version available from the very beginning by using several campfires to regulate the egg's temperature.

Craft four to five campfires and set them in a semi-circle configuration. Drop the egg between all the campfires -- be very careful not to accidentally eat it! You want to drop it between the campfires, not use it as an item. 

With the egg dropped between the fires, start lighting them one by one. Check to see when the egg's text changes "Egg Incubation 100%" which indicates the egg is now in the hatching process. If necessary, build more campfires, as the temperature required to hatch varies wildly between animal species.

A player holds an axe as they watch an egg nestled between two fires

While the egg is exposed to heat, the 100% timer will go down over time until the egg finally hatches. Once the baby hatches, highlight it and select the dinosaur skull icon, then choose "Claim" to immediately tame the new animal.

Make sure you have some food the dino will eat so you can quickly transfer it to the new baby's inventory, which gets the maturation process going. 

When you hit Level 61, you can unlock the Air Conditioner engram for 21 points. These devices automatically regulate the egg's temperature so you can place an egg in the air conditioner and just leave until the incubation is completed.

A baby dodo hatches near several fires in Ark Mobile A brand new baby Dodo!

That's all you need to know to get started hatching eggs in Ark's iOS and Android versions. Have you found any better heating or cooling sources we should try out for egg incubation? Let us know your method in the comments below!

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How to Tame Animals in Ark Mobile https://www.gameskinny.com/hogm8/how-to-tame-animals-in-ark-mobile https://www.gameskinny.com/hogm8/how-to-tame-animals-in-ark-mobile Mon, 18 Jun 2018 16:56:44 -0400 Ty Arthur

Dinosaur survival game Ark: Survival Evolved has officially landed on iOS and Android devices and although the mobile edition is free to play, there's a steep learning curve for this game.

So if you're a new player, you will need to quickly get up to speed if you don't want to get eaten. Most of the core components of the game remain the same between the PC, console, and mobile editions, but there are big differences in the menu layouts, UI, and some of the crafting/taming/hatching systems.

Below we cover everything you need to know to get started taming animals in Ark's mobile edition.

Taming Animals in Ark iOS and Android

You can start taming dinos as soon as you learn the Level 2 primitive wood club or Level 6 slingshot engrams, but I recommend going through the introductory pursuits first.

By the time you've crafted your stone axe, built a fire, constructed a sleeping bag, and put together your starter hut, you will be in a much better position to start tackling dinos.

Later on, other weapons can be used for taming -- such as the bolo and stone or tranquilizer arrows for the bow -- but for now, the slingshot or club is all you need.

However, don't attack your target dino with your fists or a weapon like the pick or spear: you want to knock them unconscious rather than kill them. Instead you'll need something else. 

The slingshot is easily the better of the two, since you can knock out a dino at range. After learning the slingshot engram, you need these resources to construct the slingshot in the crafting half of the inventory screen:

  • Wood x 5
  • Fiber x 20
  • Hide x 1

A red arrow highlights the slingshot engram in Ark  Mobile's level menu Learning the slingshot engram

Knocking Out Dinos In Ark Mobile

After crafting the slingshot, switch to the inventory side of the screen. Double-tap the slingshot to add it to the hot bar, then exit your inventory.

With your right thumb, swipe left to switch to the slingshot in the hot bar. It can only use 1 stone ammo at a time, but so long as you have stone in your inventory, it will automatically reload when selected in the hot bar swipe menu. If you need more ammo, craft the axe and use it to hit any of the rock formations in the area.

To use the slingshot while it's equipped to the hot bar, double tap the screen and hold, then release your thumb to fire the rock. Any of the smaller creatures on the starting beach area will only take a few hits to be knocked out so you can begin the taming process.

There's some strategy here, as you don't want the creature to fight back. If at all possible, attack from up on a rock formation or cliff face, so they can't reach you to bite or trample in self-defense.

After they are unconscious, tap and hold the unconscious dino to open the animal's inventory screen. From there, place food in the dino's inventory just like when you are adding items to the campfire.

Each dino has several different types of food they will accept, with one particular food type each drastically decreasing the tame-time per dino.

Which types of food to use are pretty obvious -- herbivores want berries harvested from plants, while anything with sharp teeth probably wants meat. Dodos can be tamed easily with Tintoberries or Azurberries for instance, while carnivores will prefer various types of cooked meat from your campfire.

Unlike the PC edition of Ark, many of the dinos will show you what food they need if you highlight them without a weapon equipped, so there's less need to constantly reference a web guide.

A players knocks out a Dodo with a slingshot Starting a dino empire by taming a lowly Dodo

Which Animals Should I Tame In Ark Mobile?

If it walks, flies, or slithers, you can eventually tame it. To start out, however, you won't be riding a T-Rex or bringing a Brontosaurus into combat. You need to start small and work your way up as you level and learn new engrams.

Just how big a dino should you be trying to tame in the early game? There's a good rule of thumb: are you low level and are they bigger than you? If the answer to that question is yes, don't tangle with them yet. Even a Level 1 version of any of the bigger dinos will probably crush you in a few hits.

To start, Dodos are super easy to tame, but don't put up much of a fight. If you search the areas around the beaches, it shouldn't be too hard to grab a Dilophosaurus. These don't have so much health you can't take them down, but they will also be more helpful in keeping you alive when an aggressive dino attacks.

When you start getting into the 16-20 levels, your go-to tame should be the Trike, which requires the Triceratops Saddle engram at Level 16. While riding a trike, it can harvest massive amounts of berries for you just by walking over resources.

To take down these larger beasts (like the Trike), the slingshot isn't going to cut it, so you will need to learn the Narcotics, Mortar and Pestle, and Bow engrams.

With tranquilizer arrows in hand, larger dinos become much easier to knock out so you can begin the taming process. Keep in mind the bigger creatures take much, much longer to tame however, so you will need a steady supply of food and will want to complete other tasks in the area while the timer counts down.

A player knocks out a dilophosaurus with a slingshot on a beach in Ark Taming a dilophosaurus with cooked meat

What was your first tamed dino, and do you have any other tips for Ark: Survival Evolved mobile animal taming that we should try out? Let us know your dino taming strategy in the comments below!

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Tokyo Ghoul: re Call to Exist Announced https://www.gameskinny.com/6a96e/tokyo-ghoul-re-call-to-exist-announced https://www.gameskinny.com/6a96e/tokyo-ghoul-re-call-to-exist-announced Mon, 18 Jun 2018 14:54:41 -0400 Erroll Maas

In the most recent issue of V-Jump magazine, it was revealed that Tokyo Ghoul: re Call to Exist, a survival action game based on the Tokyo Ghoul:re manga and anime series and the sequel to Tokyo Ghoul, will launch in Japan for PlayStation 4 this winter.

Players will be able to choose from three different characters to play as, including both ghouls and investigators, and will fight using their Kagune -- a ghoul's predatory organ which  functions as their weapon and claws -- or their quinques -- weapons manufactured from a ghoul's kakuhou, a sack like organ which only ghouls have.

The game will also feature online co-op and team play with large groups of players separated into ghouls and investigators.

Tokyo Ghoul: re Call to Exist is set to launch in Japan this winter. It is currently unknown if it will see a release outside of Japan, however, Bandai Namco did recently trademark Call to Exist in Europe, so it may be localized. Tokyo Ghoul: re Call to Exist will be the first Tokyo Ghoul game to launch on PlayStation 4.

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Hole.io Cheats And Tips For The Beginner https://www.gameskinny.com/9bw8f/holeio-cheats-and-tips-for-the-beginner https://www.gameskinny.com/9bw8f/holeio-cheats-and-tips-for-the-beginner Mon, 18 Jun 2018 14:17:59 -0400 Ty Arthur

Another .io game? Yeah, they are a dime a dozen, but Hole.io puts a bit of a twist on it - its Slither.io meets Katamari Damacy in this city-swallowing time waster that can become quite addicting!

Your goal is to get the biggest hole and swallow everything in the city before your opponents, so the faster you eat everything in sight, the more likely you are able to hit that 1st place ranking. 

For those just getting started, its easy to lose momentum and constantly get swallowed by the faster players who know the best Hole.io tips and tricks already. Ready on for a full guide on how to consistently make it to the top spot!

 Ready to hit 1st place in hole.io?

Learning The Hole.io Map

Every single object on the map can be consumed, so long as you are large enough to swallow it. Your goal at the early stage of the game is to grab as many small objects as possible to get larger at a faster rate than the competition.

How do you do that? Stick to areas where lots of small objects are clustered together. A sidewalk lined with street lamps or other such objects is great for quickly chowing down on a ton of points in a few seconds.

Who gets the most points fastest at the beginning will have a huge impact on the hole.io late game, so you don't want to waste your time chasing after single objects or people.

If an area only has a handful of objects you can swallow, move through the buildings as a shortcut (you can freely slide through them instead of following the streets) and find a new area.

The absolute best early game location is any park! These are packed with people and objects in a tiny space. Grab the fences around the park, then move in a square pattern to quickly grab up the trees, buildings, people, light poles, and anything else that's standing there!

 Enclosed parks are best for quick score boosts

Using Car Spawn Points

Once your hole is large enough to swallow cars, one of the best Hole.io strategies is to simply park yourself on a busy street at a car spawn point.

You can chase them down if they get away, but if you are close enough to a spawn point, cars will simply come to you on both sides of the street and automatically fall in, very quickly netting you a huge score boost.

When you get large enough from this strategy, eventually buildings and other holes will become your best source of points to keep growing. Swallowing other players gives a big boost (and knocks them out of the running for a short time so they aren't competing for resources).

 Swallowing buildings in Hole.io.

Hole.io Android Scam

Everybody wants to play the Hole.io android version, but sadly the real one doesn't exist yet at this point.

However, if you search Hole.io in the Google Play Store, you'll notice a suspicious string of apps that are all spelled slightly differently yet seem to feature the Hole.io imagery...

You'll notice that none of them are actually by Hole.io developer Voodoo, and they all seem to have oddly low ratings. That's because they are copy and paste scams where someone took the images from the game and slapped it into a quick app that does nothing but show ads or try to get you to input your personal information.

You will get endless activation codes that never do anything and never actually be able to play the real Hole.io game. Avoid these like the plague!

 These are scam apps that never should have been allowed in the Google Play Store

That's all you need to know to get started becoming a Hole.io champ! What's your favorite hole.io tactic or best location to rack up points quickly? Let us know your strategy in the comments below!

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Everything We Know About Fallout 76 (So Far) https://www.gameskinny.com/f6akc/everything-we-know-about-fallout-76-so-far https://www.gameskinny.com/f6akc/everything-we-know-about-fallout-76-so-far Mon, 18 Jun 2018 12:22:10 -0400 Sergey_3847

Initially, Fallout 76 was conceived as a multiplayer component of Fallout 4. But Bethesda had to start everything from scratch and re-invent the technology behind the old mechanics for it to work. As a result, Fallout 76 became a whole other separate game, the actual development of which was given to another studio.

Now it's been more than two weeks since the announcement of Fallout 76, but the game has not yet appeared on Steam. However, it is already available for the pre-order at the official Bethesda website. Although this doesn't mean anything, some fans of the Fallout series are seriously worried that Bethesda may completely refuse to release all of their future games through the Valve service.

Before making the decision of pre-purchasing the beta version of the game, first you may want to learn about the game as much as possible. So here are some of the most essential facts about the upcoming Fallout game so far.

What is Fallout 76?

Fallout 76 is a new kind of survival MMO. It is a logical continuation of the ideas that were first implemented in Fallout 4, with one exception -- all players are real people. At the same time, it was important for Bethesda to preserve the feeling of a single-player experience. This means that if you don't want to constantly fight other players, you can simply explore the world around you.

Up to 32 people can play on the server with a map that is four times larger than Fallout 4 (see below for more info). The encounters with other players should be rare so that you can safely explore the world, complete quests and build bases. So this is good news for those who feel more comfortable playing alone.

The Map and The Setting

This time the location of the Fallout game will be West Virginia, but instead of familiar wastelands and large cities the game offers the views on the virgin forests, high mountains and many other peculiar biomes of the American outback.

Players will start in gorgeous locations and later move onto the more sombre, apocalyptic biomes, such as grim marshes, toxic heaths and so on. According to the plot, the shelter 76 will be the first to open among the rest, and then our job will be to re-conquer the planet. This will involve fighting against mutated animals, insects, plants, ghouls, and other strange creatures. 

The developers created a place for exploration: a fascinating and rich world where people will discover new locations, gather resources, and possibly, meet other survivors. You will be able to trade food and items that you have crafted yourself.

West Virginia is a peculiar location with its own special mythology, which is reflected in both quests and in the design of the locations, such as empty huts, fire towers, flooded mines, golf courses, abandoned provincial houses, a fallen space station and a real presidential bunker of the Cold War era with nuclear weapons.

Overall, the entire map is divided into six regions:

  • The Forest
  • Toxic Valley
  • Ash Heap
  • Savage Divide
  • The Mire
  • Cranberry Bog

Gameplay Mechanics

Fallout 76 will have a rich, yet simple, intuitive and easy-to-use building system, lots of crafting capabilities and other cool new features. Since this is a survival game, you will also have to eat and drink. The items will break, the food will rot, and from time to time you will encounter radioactive storms.

But that's far from it, and below you will find a lot more details on the gameplay itself:

RPG System
  • The role-playing system is also re-vamped and quite entertaining.
  • Characters will get controversial mutations, in some way beneficial, and in others not really.
  • They can be treated or modified.
  • Some will change only the appearance, while others will also influence the stats.
  • Upon reaching a certain level you will be offered perks that can be used to form perk decks.
  • There will be a lot of various animations for communication and photo modes.
Building and Crafting
  • In addition to your stationary base you can also build portable C.A.M.P.s, which can be placed anywhere on the map.
  • Besides C.A.M.P.s you can claim public workshops by clearing them. For example, you could claim a Lead Mine, which would then become a consistent source of metal for your bullets.
  • You can craft any items you like given that you have all the necessary materials, whether it's guns, armor or consumables.
  • You can specialize in crafting special materials that other players may want to buy from you.
Nukes
  • Nukes become available after you finish the main campaign.
  • In order to launch the nuke you need to access the launch codes that become available after completing certain side-quests.
  • Nukes are used to create high-level loot-rich areas for plundering.
  • Nukes can be dropped on other players.
Future Updates
  • Microtransactions are also planned, but, as stated by the developers, they will not affect the gameplay.
  • Bethesda also promises regular updates for the next few years, because, according to the developers, online games live for as long as they are well supported.
  • The updates are planned to be both small and very large, so this could mean that over time new regions on the map will be added.
  • Mods and private lobbies will be implemented in future updates as well.

All New Confirmed Creatures

There will be over 60 various types of creatures in Fallout 76 with different degrees of mutations making them look absolutely terrifying. Among the good old creatures that we've seen in the previous Fallout installments, here are all the new confirmed creatures coming to Fallout 76:

  • Scorchbeast: Extremely aggressive giant bat-like creature that can fly and live underground.
  • Snallygaster: Typical reptilian creature that walks on two legs.
  • Mega Sloth: Giant poisonous sloth that is covered with rotten fur.
  • Grafton Monster: Beast with pale skin and a giant arm.
  • Mutated Toad: Giant radioactive frog.
  • Mothman: Mythical creature from the West Virgianian folklore that has big bright eyes and sneaks up on its prey.
  • Scorched: Semi-feral ghouls that can use weapons.
  • Mole People: Humanoids with gas masks that live inside the mines.
  • Mutated Giant Bee: Giant radioactive bee that carries entire hive of smaller bees.
  • Tick: Giant blood-sucking six-legged arachnid.
  • Wendigo: Extremely fast and mobile humanoid that lives on swamps.
  • Two-Headed Possum: A giant mutated possum with two heads.
  • Intelligent Plants: Plants with brains and sneaky tactics that can consume flesh and bones.
  • Vault Dweller: Human NPC that resides in the vaults; can be either friendly or hostile.
  • Flatwoods Monster: Alien creature with a suite and a propulsion system that keeps it afloat.

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That is all we know about Fallout 76 for now, but be sure to come back soon for more updates on the game here at GameSkinny!

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The Top 10 Xbox One Steering Wheel Controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers Mon, 18 Jun 2018 13:10:59 -0400 Samuel Franklin

If you're looking to purchase an Xbox One racing wheel for your favourite racing games on the platform then this article features 10 great options from the Xbox One steering wheel controllers on the market (some of which can also be used on PC and PS4).

Even with the recent introduction of the Nintendo Switch to the console market, the Xbox One remains as the third most popular console in the world. In 2017, it sold more than 8.21 million units. If you were part of those units or a long term Xbox One owner you know that Microsoft has recently delivered a resurgence of upcoming console-exclusive games after being run over by the likes of Sony in recent years while also being plagued by game cancellations and delays.

When it comes to racing games like Antigraviator, you need to find an Xbox One steering wheel to ensure you get the full experience. It creates more immersion and makes racing titles more fast-paced and action-packed. But what are the top 10 steering wheels available in the market right now that you should be considering?

Thrustmaster TS-XW

#1: Thrustmaster TS-XW

The TS-XW is the newest wheel made by Thrustmaster. It packs the highest specs the company has offered so far. It has a brushless motor alongside a force-feedback system, and it can turn 1080 degrees in each direction with its dual belt-pulley system coupled with a metal ball-bearing axle.

With its three-pedal setup, this 1:1 replica of Sparco's P310 competition wheel is phenomenal. Take note that you need to buy the stick shift as a separate product however and with a price tag usually above the $500 mark for the wheel alone this is one for die hard fans only.

Thrustmaster TX

#2: Thrustmaster TX Racing Wheel: Leather Edition

The TX is the Xbox One counterpart of the PC-compatible T300 RS. When it comes to the quality of feedback and control, this steering wheel is amazing. While it isn't expensive as the first option on the list it can still set you back around $400. It is well worth the cash though with the TSA 3-pedal set and the TM Leather 28 GT 11" leather wheel that comes with it.

An extra bonus is that the leather wheel is universal--meaning you can use it for both Xbox One and PlayStation 4 consoles which is handy for a dual console owner. The main complaint you'll find around the web about it is that the leather stitching inside the wheel can rub against your thumb when using it for the first time.

Fanatec Forza

#3: Fanatec Forza Motorsport Racing Wheels and Pedals

The two options above pale in comparison to the cost of the Fanatex Forza Racing Wheel and Pedal combo.

Costing more than the console you'll use it for at well over $1,000. If you're able to spend that sort of cash on a console accessory you won't be disappointed with this product providing an absolutely sublime racing experience. A lot of experts see this as something you can compare to real racing car setups. Its force feedback is so realistic and it's built to last for years to come.

Logitech G920

#4: Logitech G920 Driving Force

The G920 is one of the best wheels out there if you're looking for versatility at around the $400 mark. A great thing about this wheel is that it's often sold at a discount because it's been around for sometime now so this is one where you'll want to wait for sales.

Despite its age, the G920 remains as a well-built product with its cadre of features like built-in vibration motors. It comes with a full three-pedal setup, 900-degree rotation, and leather grip. It allows you to use the optional gearshift if you're not fond of the paddles. Take note that it isn't included in the package price noted above.

MadCatZ Wireless Force

#5: Mad Catz Wireless Force

This Xbox One driving wheel provides an affordable option at around $100 (full price) if you want a simple racing game extension. Its design is unique compared to other third-party brands since it has a wireless design.

It comes with matching wireless pedals that makes it easier for you to immerse yourself in your racing experience and great for someone that hates cords in their gaming setup. Unfortunately stock will be your main issue due to it discontinuing production recently but that does mean any stock you locate should be available at a bargain price.

HORI Racing Wheel Overdrive

#6: HORI Racing Wheel Overdrive for Xbox One

Another more affordable option that you can use for the Xbox One which will set you back around the $100 mark. It does also come with shifter pedals for that price making it one of the most affordable options featured yet on this list. With sturdy suction caps underneath the wheel you have great flexibility around where you place the wheel for game use.

Logitech G27

#7: Logitech G27 Racing Wheel

Back to the more expensive hardware items in the steering wheel niche the Logitech G27 racing wheel approaches the $1,000 cost mark but does include everything with a gearshift and a set of pedals that makes it a great bundle to feel more immersed in your Xbox One racing games.

The G27 also comes with a responsive dual-force motor system to push that realism a little further. The feedback you feel from this steering wheel like the other expensive options here pushes an experience that almost resembles real life driving. It's compatible with both console and PC racing games so you can use it even if the Xbox One becomes outdated.

Fanatec CSL

#8: Fanatec CSL Elite Multiplatform

Another impressive Fanatec wheel on this list goes to show the strength of the brand in this hardware space. A bit cheaper than the other Fanatec featured here at around the $500 mark this is ideal for the multi-platform gamer due to it working across Xbox, PlayStation and PC. It allows 1080 degrees rotation as well as force feedback.

Thrustmaster Ferraria 458

#9: Thrustmaster Ferrari 458 Spider Racing Wheel

The TX 458 provides an authentic Italian racing experience by mimicking a Ferrari's steering wheel. It's still fairly high end despite a price tag at around $150 which includes it being wrapped in deluxe Italian leather that might remind you of a Ferrari 458 Spider in your racing games. Its feedback mechanism provides a highly-realistic experience. It comes with intuitive Xbox game controls placement within the steering wheel as well as pedals.

Thrustmaster TMX

#10: Thrustmaster TMX

Marking the fourth and final Thrustmaster on this list goes to show that Thrustmaster is really dominating in the racing wheel hardware space and it's hard to go wrong with purchasing any of these options. This TMX is another mid-market offering at the $200 mark and offers a similar experience to the other Thrustmasters but at a cheaper price. Just like the other Thrustmasters it has a sleek design supported by a 900-degree rotation that comes with a paddle shift. Unfortunately the pedals are where most of the cost savings have been realised with plastic ones as opposed to metal. Nevertheless, the force feedback is great and you can adjust the pedals to make it comfortable for you while you play.

Getting a steering wheel for your Xbox One racing games is all about taking the game immersion to the next level. That's why it's important to make sure that the feedback and the driving experience you get from these steering wheels are realistic. Of course budget and requirements are an important consideration as no two hardware items are the same which hopefully this list will help you with. 

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Bethesda's Elder Scrolls VI Announcement Was Pure Damage Control https://www.gameskinny.com/v5ba7/bethesdas-elder-scrolls-vi-announcement-was-pure-damage-control https://www.gameskinny.com/v5ba7/bethesdas-elder-scrolls-vi-announcement-was-pure-damage-control Sat, 16 Jun 2018 12:40:58 -0400 Fox Doucette

Bethesda announced plenty of stuff at their big E3 2018 presentation Sunday night, but for a certain segment of their audience, no announcement was bigger than the confirmation that yes, Bethesda is working on Elder Scrolls VI.

It was also the biggest case of pure damage control of the entire sordid weekend. It was, flat out, an admission of defeat and a sign that they knew that Fallout 76 would go over like a fart in church with their fanbase.

The Internet exploded when Todd Howard said that “every other character will be a live human being”, referring to 76's DayZ/Ark/Rust-like online survival gameplay.

After all, if you want to find something more toxic than nuclear fallout and Forced Evolutionary Virus combined, the player community in online survival fits the bill.

Searching the #SavePlayer1 hashtag on Twitter pretty well sums up the reaction.

Enter an announcement for a singleplayer experience. Bethesda knew.

More than once in the past, Howard has been a big proponent of the short hype cycle.

Fallout 4 was announced at E3 2015; it released just four months later.

Fallout 76 will be out this fall, another super-short hype cycle, plus Bethesda's already taking sign-ups for the public beta.

It's clear that Bethesda's operating strategy is to keep the jackals in the gaming press at bay; they don't want to waste precious development time constantly stoking the hype machine. Because as Extra Credits pointed out in one of their videos, as soon as you commit to that road, you're committing to wasting a lot of development resources. You're spending more time making playable demos and creating video mashups for E3 or PAX or GDC or wherever else than you are creating a tight, focused experience that will actually be in retail stores and on Steam come launch day.

So why did Bethesda announce Elder Scrolls VI? Why throw away one of their biggest competitive advantages in terms of being able to manage the hype cycle and keep their development dollars spent on stuff that's actually going into the finished game rather than press demos that rarely end up producing any usable assets for the game itself?

Damage control. They angered their fans, and in order to keep those fans from descending into open revolt, beating up their brand so badly that by the time TESVI is ready for actual launch—and, with the game in pre-production, that could be 2021 or later—their former fans won't even care about them anymore and will therefore have no desire to pre-order? A lot can happen in three years, and “just another EA” as brand perception risks permanent “never again” customer loss.

Bethesda knew what they were doing. They were, in essence, condensing 1985 for the Coca-Cola Company into one hour.

Fallout 76 is New Coke in this instance. If Twitter loved it, if the reaction was universally positive, if everything was just ducky, Todd Howard and Pete Hines would've been more than willing to stand and fight on the hill, hyping up 76 and making it the centerpiece of the entire gaming news cycle.

And, of course, 76 wasn't a complete failure; plenty of the kinds of gamers who like the Fallout mythos and prefer their games to be online with others rather than the solitary pursuit that previous entries in the series are have been more than willing to rally to the Vault Boy banner.

But there was a supercritical mass of people who hated the news. And the people at Bethesda, who had TESVI as their “Coca-Cola Classic Card”, decided to play it.

Todd Howard would've preferred to sit on “Skyrim 2” for years until the game was ready. Sure, he'd coyly refused to comment on the game, even occasionally looking annoyed that he'd been typecast as the “Elder Scrolls and Fallout guy.”

No creative person likes being typecast, not if they're an RPG developer or if they're a sportswriter who took a video game gig in part to write about something other than scurrilous rumors about LeBron James and the Los Angeles Lakers.

But when push comes to shove, that's what Bethesda's brand is.

And for that reason, they announced The Elder Scrolls VI, coming forever and an age from now to a PC, console, phone, tablet, smart home personal assistant, handheld, and refrigerator near you.

It was damage control. Bethesda knew the reaction to Fallout 76 was going to be severe, and the only way to keep the community in line was to announce a new Elder Scrolls at the same time. It's just too perfect.

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Last Day On Earth: Survival Complete Dog Breeding Guide https://www.gameskinny.com/vcbfp/last-day-on-earth-survival-complete-dog-breeding-guide https://www.gameskinny.com/vcbfp/last-day-on-earth-survival-complete-dog-breeding-guide Fri, 15 Jun 2018 16:48:35 -0400 Ty Arthur

The apocalypse can be an awfully lonely place, especially when everyone you meet ends up trying to kill you and steal your resources! That's where raising some puppies to faithful hounds comes in on Last Day On Earth: Survival.

Through careful crossbreeding, eventually you can get some absolutely killer skills for your stable of dogs, from buffs for finding better items to the all-important True-Friend skill.

Below we cover absolutely everything you need to know to find a puppy, raise it to adulthood, and then eventually breed it through dozens of generations to the ultimate Rank IV hound.

Finding A Puppy In Last Day On Earth

To start raising and breeding dogs, first you need to grab a defenseless puppy (why the zombies don't eat them is unclear), which can be found immediately by leaving your home base and heading to a Green Resource Zone.

Your first puppy is guaranteed to spawn in any Green Resource Zone area if you haven't picked up a puppy before, so spend the energy to run to a Green location and explore around the area until one shows up. Usually they pop up within 30 seconds, but keep running around if you don't get one straight away.

 I may not have any pants, but I've got a puppy, and that's even better!

When you grab the adorable little puppers (just tap the same icon as though you were harvesting a resource), it will appear in your inventory as a Puppy In A Box, but you can't do anything with it just yet.

The "use" button for the boxed puppy will be greyed out, now matter where you go or what inventory slot you place it in.

You can't actually start raising a dog until reaching level 10, when the Dog Crate blueprint becomes available. You could also spend $4.99 - $9.99 to buy a Dog Crate ahead of time in the store, but honestly it doesn't take that long to hit level 10. To build the crate, you need these resources:

  • 20 Pine Logs
  • 7 Duct Tape
  • 15 Limestone
  • 10 Scrap Metal

Build the Dog Crate on a floor segment of any building and then you can finally use the Puppy In A Box to start raising the dog. Opening the box gives you a randomized gender and coloration (from least rare to most rare: brown, black sides, black back, tiger, full black, white).

 The Dog Crate blueprint unlocks for 1 point at level 10

After grabbing your first puppy in a Green Source zone, additional puppies can be found randomly at your home base area, Aid Drop areas (these have a very high chance of puppy spawns), Red Resource Zones, or Floppy Disk Coordinate locations.

They can also be bought for a bunch of resources from a Dealer (which frankly is not a very good trade), or purchased in the store if you've got some cash to burn on a freemium beta game and want a higher Ranking immediately.

Feeding And Raising Last Day On Earth Dogs

Puppies are invincible, although they can be released out into the wild. Full grown dogs on the other hand can die, although they will eventually respawn back at your home base.

For a puppy to reach adulthood and start earning Traits, you've got to feed them Raw Meat, Raw Turkey, or Dry Food. Without regular food, the puppy's growth meter stops. After 24 hours of being fed (or faster if you spend in-game currency), you get a full grown dog.

Note that the number of hours of food provided by each food type is divided by the number of puppies you have, so you will need to hunt down tons of resources when you have a large kennel! Keep in mind you also have to keep feeding the dog after reaching adulthood or they will go inactive.

Upon reaching adulthood, dogs are marked from Rank I to Rank IV, gaining a randomized Trait based on their Ranking. Dogs can't raise in Rank on their own, but the Rank number is still important to note for breeding.

Traits are equipped and active when you select the Walking on Base task at the Dog Crate. These Traits are available for your canine companion:

Rank I
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Hunter: More likely to find rare animals
  • Well-Stocked : Decreases the need for dog food
Rank II
  • Bloodhound: More likely to find rare items
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Well-Stocked : Decreases the need for dog food
Rank III
  • Companion: Earn extra experience
  • Guard: Can attack the horde
  • Leader: All dogs deal extra damage
  • Hunter: More likely to find rare animals
  • Witty: More likely to get a higher rank when breeding
Rank IV
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Well-Stocked : Decreases the need for dog food
  • True-Friend: Can be directly taken with the player (this trait is necessary to open the doggy doors at the Bunker Alfa location)

 Last Day On Earth Dog Traits

Breeding Dogs in Last Day On Earth

With a male and female dog of the same Rank, you can now select the option to Crossbreed, which will give you a brand new puppy, but also results in the two parents leaving your base! This means you constantly have to acquire and raise new puppies to reach the highest Rankings.

The new puppy will never be lower Rank than the parents, but there's a chance of getting a higher Rank, which is how you build up slowly towards the Rank IV dog with True-Friend, which is what you eventually want.

The chances of getting higher Ranks are as follows:

  • When breeding Rank I dogs, you will automatically get a Rank II puppy
  • Rank II dogs have a 60% base chance of producing a Rank III dog
  • Rank III dogs have a 25% base chance of producing a Rank IV dog
  • Rank IV dogs have a 5% base chance of producing a dog with the True-Friend Trait

Make sure to use the Inherit option and always breed a dog with a good set of Traits to a dog with a set of Traits you don't care about, that way the puppy will get the good Traits and keep that line of skills going.

When the puppy ends up a higher Rank than its parents, it then gains an additional Trait. By breeding bad to good and keeping good Traits, you can decrease the amount of time it takes to hit the end goal of Rank IV with True-Friend.

For the fastest breeding, you want to keep the Witty Trait on every single dog, as this will increase your chances of getting to Rank IV faster.

 Crossbreeding dogs in Last Day On Earth: Survival

What are you favorite dog Traits, and do you have any tips for quick breeding up to high Ranks? Let us know your strategy in the comments below!

Still need more help with this freemium post-apocalyptic survival game? Check out our other Last Day On Earth: Survival guides here:

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Fallout Shelter Guide: How to Heal Mr. Handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy Fri, 15 Jun 2018 16:16:41 -0400 Jonathan Moore

Wondering how to heal Mr. Handy in Fallout Shelter? Well, you've (definitely) come to the right place. 

Whether he's gathering caps from the wasteland or collecting resources in the vault, there will come a time when Mr. Handy stops his diligent butlering and goes Hulk on the wasteland adversaries invading your vault. 

Since Mr. Handy follows invaders until he kills them, he's sure to take damage no matter what you do. And since you don't want to lose your little helper, healing and repairing him will quickly become a necessity. 

But here's the rub: you can't heal Mr. Handy in Fallout Shelter. No matter how much damage he takes, there's currently no mechanic that allows you to heal him while he's still alive. Stimpacks do not work. 

You can repair him, but only after he dies. Currently, it costs 2,000 caps to repair Mr. Handy, which can be a pretty penny depending on your situation. 

The repair method works in both normal and survival modes. However, it's worthy to note that survival mode is known to have a bug that sometimes hides the "revive" button. If you run into this bug, just close the game and restart. The "revive" option should reappear when you return. 

And if you're wondering: No, Mr. Handy can't die in the wasteland because he doesn't take damage when exploring. If you're tired of looking at busted, half-health Mr. Handies, consider banishing them to the wasteland to collect caps. 

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That's all you need to know about healing and repairing Mr. Handy. For more tips and tricks, be sure to check out all of our Fallout Shelter guides while you're here. 

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How Sekiro: Shadows Die Twice Will Stand Out From Dark Souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls Sat, 16 Jun 2018 12:13:08 -0400 Zack Palm

To everyone's delight, FromSoftware had a great presence at E3 this year. They had the opportunity to highlight their upcoming samurai game Sekiro: Shadows Die Twice at the event with a trailer filled with some crazy gameplay and more details about the game's story.

You may immediately believe this new intellectual property will operate on the same level that Bloodborne did where it will move, fight, and pretty much feel just like Dark Souls, except with a unique skin over it. This was not the case! Here's how FromSoftware have taken certain steps to ensure the game feels like Dark Souls, but comes up with plenty of its own flavors, too.

If you haven't already checked out the trailer FromSoftware released at E3, here it is:

The Impressive Color Palette

If a person whose played Dark Souls before was asked what notable features about the game stood out to them, the vibrant colors would not be one of them. FromSoftware always had a distinctly drab and somber tone to their environment, making it seem as if it were a far-away myth retold by one generation to the next.

The environments in Sekiro are filled with dynamic hues and enticing details. While you're wandering around, taking in the beautiful environments FromSoftware are known for, you won't think you accidentally slide the shadow meter further down than you should have. There's a pop in the graphics you normally wouldn't find in a Souls game.

Not only that, there's still the noticeable grotesque nature of art in Sekiro that sends a shiver up your spine when you see it. Plenty of what's in Sekiro gets grounded in realism, so the art team had to work in these believable metrics. If they went too far in the supernatural direction, then you might get bumped out of the experience, thinking you're playing Dark Souls in a far-off fantasy land.

But, as the trailer shows, the team was able to add in a certain layer of grime to make the characters and bosses seem as if they were once alive during this time of 16th century Japan. Though their exceptional characteristics were fantasized to seem as if they were taken from myths.

For example, in the trailer there's a moment where the main character walks up a burning environment to a small group of people waiting for him to approach. A big guy approaches the main character, likely the leader of the small entourage. He's not at the small level of disgusting as the Asylum Demon, but his overall size and dirty attire make him look opposing. 

Originally, Dark Souls took its inspiration from a mixture of horror and fantasy lore, whereas this game leans much more on the depiction of ancient Japanese culture. Because of this dramatic influence shift, it makes sense the art team felt they needed to take a step back. FromSoftware have taken a different approach to how this game looks, and it certainly reflects the unique setting they've chosen for Sekiro. 

You Play As A Named Character!

This aspect definitely sets it apart from Dark Souls and Bloodbourne. Normally, you'd find yourself beginning your long journey at a character selection screen where you get to choose all of the unique physical features of your character before you cover them all up in armor. This time around the main protagonist in this story comes with a name, an ambition, and a known history.

Though FromSoftware have not given up too much about this main protagonist, we know his name is Sekiro and he is a shinobi warrior. He was tasked with guarding a lord, but a rival samurai attacked them. The rival samurai was able to kidnap the lord and defeat Sekiro in combat. Sekiro lost his left arm during this fight. Following the battle, he rises from the near-death experience to continue on his journey to rescue his lord from this samurai, while also seeking out revenge.

 

That's not a whole lot of information to go on. But, that's still more than most would receive from a description of Dark Souls! This already makes the game stand out. It's only naturally we'll learn more about the main character as we progress through his story.

A Lot Of Gameplay Differences

The diverse game mechanics in this game have not been utilized in other FromSoftware projects. This section alone deserves its own article, but we'll keep to the highlights!

The most noteworthy change involves Sekiro's prosthetic left arm and the grappling hook attached to it. You can use this grappling hook to climb up the side of buildings, granting you the ability to use the vertical environment to your advantage. While the grappling remains a constant part of the game, you can switch out a variety of different weapons attached to the prosthetic limb to vary your attack style.

For example, you can have an axe attached to it to use as a heavy strike to shatter an enemy's shield. If you need additional light, you can place a torch here while still wielding your katana in your right arm.

This idea of a versatile prosthetic left arm likely originated from the success of Bloodborne's key mechanic where players would have a gun in their left hand to use as a parry. How many different weapons you can place in the prosthetic left arm remains unknown, however, the cover art does feature Sekiro with a flamethrower on his left wrist, so look forward to that!

A unique aspect to this game lies in using Sekiro's arm to scale buildings, which you can do to reliably sneak up on your enemies. That's right: stealth. FromSoftware have included stealth and you can use it to your advantage. Take your time scouting out enemy patrols and thin their numbers before taking on a much larger group. What sort of benefit or difficulty this new mechanic has remains unknown, but the fact they're including it shows how far off from the Dark Souls reservation the developers have gone.

Death Becomes a Strategy

Death works substantially differently. When you died in Dark Souls you'd find yourself stripped of all your souls and you return to the last bonfire you rested at. This served as a great risk-reward balance in the game where you had to stop yourself from continuing on and decide it was a good idea to go back to level up; everyone whose ever played a Dark Souls game can tell you a story where they lost thousands of souls to a simple minion because they weren't paying attention.

Rather than teleporting back to a checkpoint or losing all of your currency, when Sekiro falls to an enemy the screen goes black and white. A red Japanese character gets displayed in the middle of the screen and the word "Death" in English goes underneath it. You can clearly see the enemies beginning to pull away from where Sekiro fell and then, after a little bit of time, he stands back up. From there he continue the fighting as if nothing ever happened.

This unique execution of death was crafted by the developers to encourage players to sometimes feel they had to choose when to call it quits and perish at the hands of their enemies. If a player planned it correctly enough, they could die off to the side of the map and then use their new starting position to take out a handful of minions before continuing the boss fight.

Though, not everything was revealed at E3. The developers do not want you to always use the death strategy over and over again. FromSoftware still have more to show of the death mechanic, and what they have yet to show will place a careful balance on how many times you can die in Sekiro. The developers teased death in Sekiro would hold the same amount of tension as a death you'd experience during a Dark Souls run.

This Is Not A RPG

Though you're not going through a character selection screen, you'd expect to have a leveling up system to give Sekiro some stat boosts to craft him to fit your game style.

Wrong again.

You don't get to level up in this game. You don't get to choose what stats to boost up. And you can't stay in an area to farm enemies for souls so you can level up to prepare for the next boss fight.

What stands in its place? So far, FromSoftware have been keeping it tight-lipped on to what to expect in this game. And that's okay! We have plenty of time to until the game's release.

---

Right now FromSoftware only want to give gamers a taste of what their next game will look like. We may learn more about specific features in this game as we approach Sekiro: Shadows Die Twice's release date, which is in early 2019.

For more information about Sekiro: Shadows Die Twice, keep it here at GameSkinny.

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Street Fighter V Invitational Group C Highlights https://www.gameskinny.com/xjg8d/street-fighter-v-invitational-group-c-highlights https://www.gameskinny.com/xjg8d/street-fighter-v-invitational-group-c-highlights Mon, 18 Jun 2018 15:55:16 -0400 Jonathan Moore

Another Friday meant another raucous melee at ELEAGUE's Street Fighter V Invitational. This week, the story was all about the good ol' U.S of A: four home-grown fighters entered the arena to vie for the chance at the ludicrous first-place prize money. And while only Smug made it out for NA unconcussed, his victory means we will see at least one more North American representative in the Invitational's finals on July 13. 

Coming out of the vicious preliminary rounds, the story line of Friday's featured matches was the intense play of Snake Eyez, who had blazed through the competition's round-robin play with only a loss to Nuckle Du. Going into featured play, he was the number one seed -- and he was playing at the very top of his game. 

But what may have been of even greater note going into the featured matches was that Justin "JWong" Wong, a name synonymous with Street Fighter and a living legend, had been eliminated from contention by a plucky Brolynho in the first game of featured matches. We'll be seeing him on the analysis desk next week -- and any of us rooting for him will have to go to our backups as the tournament moves forward. 

In a group where none of the players made it into the playoffs for ELEAGUE's Invitational 2017, things were chippy throughout the night. Here's what happened.     

Problem X vs Smug (Abigail vs Balrog)

The first winner's bracket match of the night was a struggle between two super powers in Great Britain's top-ranked Problem X and North America's confident (and dangerous) Smug. The two had faced off at NCR back in April, with Problem X using strong Abigail play to come out the victor.

Friday's first bout would end in similar fashion. 

Calling Problem X a cheater just before the match, Smug added fuel to Problem X's fire, none of which he needed to win with a powerful Abigail. 

The beginning of the game was all high intensity, with Abigail and Balrog both landing massive hits on each other. The crowd quickly came alive with the frenetic play and heavy combos lighting up the screens in the ELEAGUE studios -- and the first round went down as one the most intense matches in 2018's Invitational.

But as things calmed down and the two fighters settled into more defensive stances, Smug fell victim to several high-damage normals and EX moves to lose the first match of the game.

Not matter what Smug tried, he couldn't overcome the strong play of Problem X and Abigail. Vicious hit after vicious hit gained screen advantage for Abigail again and again, pushing Smug into stun after stun. Pushing hard, Smug didn't give Problem X much to work with, but Problem X was so focused and knew Smug's tendencies so well that the U.K. standout was able to easily body Smug for most of the game. 

Despite a Smug win in the second round of the third match, Problem X handily won the game 3-0 to move forward and face Snake Eyez.

Smug would move down to the lower bracket to take on NuckleDu. 

NuckleDu vs Smug (R. Mika vs Balrog)

NuckleDu and Smug had already faced off in Match 13 of round-robin play, with Smug coming out on top. A.) And going into this lower bracket match, it was clear that although Smug had just come off what could have been a demoralizing loss to Problem X, he was focused and ready to redeem himself.

Smug immediately showed the power of Balrog as he pushed NuckleDu's R. Mika into the corner to gain screen advantage and win the first round. With NuckleDu flipping the script in the second round for the win, he parlayed that small energy into a huge stun/K.O. combo in Round 3 to take the first match from Smug. 

As the game continued, each combatant traded heavy blow after heavy blow while sprinkling some truly stellar defense in between. Clutch command throws and Nadeshikos placed NuckleDu in the position to win early, but Smug wouldn't go away, taking the second match and evening the game 1-1. 

Extremely smart plays by Smug, as well as some well-placed combos, kept him well in the game as the two combatants went into Match 3, but NuckleDu's insane defense and clutch Critical Arts pushed the game to an elimination round where Smug stalwartly defends a flurry of attacks to a  push the game to a final match. 

Channeling that energy into pure focus, Smug quickly pushed NuckleDu into the corner to gain screen advantage. Relying on V-trigger, patience, and fundamentals to take control of the final match, Smug completely bodied NuckleDu, sending NuckleDu home as Smug advanced to the last game of the lower bracket against an unlikely opponent. 

Snake Eyez vs Problem X (Akuma/Abigail vs M. Bison)

With the 2018 Street Fighter V Invitational being the first time these players had faced each other in either Street Fighter IV or Street Fighter V, the x-factor in the duo's round robin match was Snake Eyez' willingness to take risks against Problem X's Abigail. 

So the question going into the match was: would he be able to do it again? 

Early on, that seemed the case as Snake Eyez quickly bodied Problem X with v-reversals and huge combos to take the first round of the game. However, Problem X wasn't going to let the European curse keep him out of the winner's circle. Quickly falling in stride after his first round loss, Problem X punished Snake Eyez to win two rounds in a row and finish off the match with a perfect. 

Realizing that his Akuma wasn't going to work against the savage offense brought on by Problem X's M. Bison, Snake Eyez changed to Abigail going into the second match. But like a true master, Problem X didn't get phased. Instead, he used his knowledge of Abigail against Snake Eyez, punishing him over and over with catastrophic EX moves and v-reversals. Against Abigail, Problem X made M. Bison look like a god. 

Knowing his hopes of moving into the playoffs were dwindling -- and that Abigail wasn't the answer to M. Bison -- Snake Eyez switched back to Akuma in the third match seemingly out of desperation. And initially, it seemed to work as Snake Eyez quickly gained a first-round perfect. It was almost as if Snake Eyez was a different player, showing complete focus and patience to body Problem X. 

Unfortunately, that power wouldn't last long. Problem X returned in rounds two and three a ferocious predator, crushing the Euro curse to win 3-1 and move into the playoffs. 

Smug vs Snake Eyez (Abigail vs Balrog)

Again it was Smug vs an Abigail. And by the look on Smug's face, he had had enough of Abigail, falling to Snake Eyez in round-robin play and having faced the same from Problem X just an hour before.

But with Snake Eyez in danger of being eliminated from the tournament despite coming into the featured matches as the number one seed and having played like a freak for the entire day, it was no one's surprise when he chose Abigail going into the game. 

Playing great neutrals and landing some stellar jump ins gave Smug hope early on -- and it showed in his play. Slowing things down, Smug made Snake Eyez play at his pace and by his rules, using surgical normals and ex moves to slowly whittle Snake Eyez down. 

However, that didn't mean Snake Eyez wasn't able to get the best of Smug from time to time. Trading matches, the fighters went into Game 3 bodying each other, landing heavy body blows and doing hefty damage. Smug again slowed the pace to get the better of Abigail early in the third game, gaining screen and pushing Snake Eyez into the corner for victory.  

With things tied up 2-2 going into the final match of the game, the tension in the ELEAGUE studios reached a fever pitch. The crowd cheering for Smug to pull off the victory, both players traded blow after blow, neither relenting to the barrage inflicted by the other. And just as it looked Smug was about to achieve victory, Snake Eyez viciously countered ... and in fact, I'll just let you see what happened to send Snake Eyez packing and Smug into the playoffs. 

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ELEAGUE'S Street Fighter V Invitational is a five-week competition that pits some of the world's best Street Fighter pros against each other for $250,000 in prizes. This week, Group D takes the stage. You can watch the matches on ELEAGUE's Twitch channel, as well as TBS, each Friday through June. 

Want to know what went down in Group A and Group B? Click here and here to find out.  

Stay tuned to GameSkinny for more coverage of the tournament, as well as Street Fighter V, as it develops.

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Street Fighter V Invitational's Group C Features Top American Fighters https://www.gameskinny.com/w7jjb/street-fighter-v-invitationals-group-c-features-top-american-fighters https://www.gameskinny.com/w7jjb/street-fighter-v-invitationals-group-c-features-top-american-fighters Fri, 15 Jun 2018 11:26:07 -0400 Jonathan Moore

Over the past two weeks, ELEAGUE's Street Fighter V Invitational has showcased some of the very best fighters in the world. The matches held inside the ELEAGUE studios at TBS have been fast, furious, and at times, straight up mind-bottling with both champions and underdogs alike showing why they're the cream of the FGC crop. 

But heading into tonight's Group C matches, it's the tournament's American stars that are set to punch their ticket to the Invitational's playoffs on July 13 -- and truly light the competition ablaze. 

In a change from recent weeks, four of the six world warriors set to face off tonight hail from the United States:

  • Justin "JWong" Wong
  • Du "NuckleDu" Dang
  • Bryant "Smug" Huggins
  • Darryl "SnakeEyez" Lewis

Early predictions from ELEAGUE's Sajam and Zhi have "NuckleDu" making it through winners and into the playoffs, but as we've seen, literally anything can happen when fists start flying. 

Group C's preliminary round-robin matches start at 3 p.m. EDT today on both Twitch and B/R Live.

Group C's featured matches -- which will showcase the group's final four -- will air on TBS at 11 p.m. EDT/PDT tonight

The American hopefuls will not only have to compete against each other but also against a Top-20 Benjamin "Problem X" Simon and a plucky Thomas "Brolynho" Proenca, who's strong Necalli play has led him to upsets over championship players such as Infiltration at 2016's Brooklyn Beatdown. 

To catch up on the Invitational's previous rounds, be sure to check our coverage for Group A here and Group B here.  Stay tuned to GameSkinny for complete coverage of Group C following tonight's bouts. 

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The 7 Best Weapons in Realm Royale https://www.gameskinny.com/ju28f/the-7-best-weapons-in-realm-royale https://www.gameskinny.com/ju28f/the-7-best-weapons-in-realm-royale Fri, 15 Jun 2018 12:38:30 -0400 Sergey_3847

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Stone Spear

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    \n
  • 15 Ammo
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  • 225 Damage over .3 Seconds
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  • 1.2 Shots Per Second
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  • Projectile Size: .5
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The weakest class weapon is the Mage's Stone Spear, which is still head-and-shoulders above any other common  weapon in the game. It allows you to shoot three consecutive projectiles in a span of a second and deal 675 damage.

\n

Other than that, mages usually mostly rely on their abilities rather than weapons, so no wonder that Stone Spear is weaker in comparison to other weapons from all other classes.

\n

---

\n

That is all for the best weapons list, and for other Realm Royale guides at GameSkinny, be sure to check out the links below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1f7ae.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1f7ae.png","type":"slide","id":"184981","description":"

Slug Rifle

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    \n
  • 6 Ammo
  • \n
  • 400/500/600/700 Damage
  • \n
  • 1.1 Shots Per Second
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The best part about Slug Rifle is that no matter how close or far away you shoot from your target, you can be sure that it will deal exactly the amount of damage each of the rarities indicate.

\n

For example, if you have a legendary Slug Rifle, you can deal 700 points of damage even if you just barely touched your enemy. That's almost as much as any other exclusive class weapon. The only reason it's worse than the Heirloom Rifle is that it doesn't have a hitscan.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1d4f4.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1d4f4.png","type":"slide","id":"184979","description":"

Plasma Launcher

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    \n
  • 6 Ammo
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  • 800 Damage (AOE)
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  • 1 Shots Per Second
  • \n
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Plasma Launcher is another example of a powerful weapon with a downside. Just like Sniper Rifle being super effective at long range, but completely useless in the close range; Plasma launcher is great at close combat, but is highly inefficient at long range.

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Despite that it is still an incredibly powerful weapon, which can completely destroy any type of armor in just two shots. Since the firing rate is really high, you will easily deal with any type of enemy, but again only at close range.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-b2c50.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-b2c50.png","type":"slide","id":"184978","description":"

Sniper Rifle

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    \n
  • 1 Ammo
  • \n
  • 1100 Damage
  • \n
  • 1 Shots Per Second
  • \n
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Assassins benefit a lot from playing with their exclusive weapon. Sniper Rifle is the most accurate weapon in the game and probably has the highest damage as well, if you manage a headshot in a long range.

\n

However, it can be punishing to use the Sniper Rifle in mid to close range. That's why assassins should always have an Heirloom Rifle as an alternative to the Sniper Rifle for the close combat.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-62d11.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-62d11.png","type":"slide","id":"184977","description":"

Heirloom Rifle

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    \n
  • 12 Ammo
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  • 220/275/330/385 Damage
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  • 2 Shots Per Second
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If you don't want to bother with class exclusive weapons that must be made in the Forge, you can always find one of the Heirloom Rifles and use it to your advantage in any class.

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There are four types of this rifle, out of which the legendary one is the best, obviously. Also it's a hitscan weapon that can bring the accuracy of your shots up a notch, and the critical damage stacks pretty high as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-3319f.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-3319f.png","type":"slide","id":"184976","description":"

Throwing Axe

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    \n
  • Infinite Ammo
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  • 900 Damage
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  • .9 Shots Per Second
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  • .5 Projectile Size
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The only other weapon that can seriously compete with the Hunter's Longbow is the Warrior's Throwing Axe. It complements the mobile Warrior class really well with its fast speed of throwing and high damage.

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The further the axe flies, the more damage it deals. You can bring up the max damage up to 1200 points, but you need to be really skillful with it to be able to make it work on that level.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/z/o/ozotnik-kartinka-925df.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/z/o/ozotnik-kartinka-925df.jpg","type":"slide","id":"184975","description":"

Longbow

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    \n
  • Infinite Ammo
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  • 900 Damage
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  • 2 Shots Per Second
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  • 900 Projectile Speed
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This Hunter class exclusive weapon is by far the best weapon in the game. If you don't play Hunter yet, then you need to switch as soon as possible. Reportedly Hi-Rez will nerf the bow very soon, although no exact dates have been announced yet.

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Longbow is both very precise and deals a lot of damage. Fully charged bow can deal up to 1000 points of damage and the projectiles fly really fast. Overall, this is the best weapon Realm Royale has to offer at this moment.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-634cd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-634cd.jpg","type":"slide","id":"184973","description":"

Hi-Rez Studios, the acclaimed developer of Paladins, recently launched a new type of Battle Royale game -- Realm Royale. The game is currently available for free at Steam, and you can immediately start trying all the available classes and their weapons.

\n

Speaking of weapons, there are neutral and class-exclusive weapons in the game. Some are good and others are really bad. So, how do you know which weapons to look out for, when there's so many of them?

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Don't worry, just take a look at this list, and you will find all the necessary info on which types of weapons are worth your time and why.

"}]]]>
How to Start Playing The Elder Scrolls: Blades https://www.gameskinny.com/fpjle/how-to-start-playing-the-elder-scrolls-blades https://www.gameskinny.com/fpjle/how-to-start-playing-the-elder-scrolls-blades Fri, 15 Jun 2018 11:48:08 -0400 Sergey_3847

If you've been carefully watching the E3 2018 conference, then you should be aware of the open pre-registration for the mobile version of The Elder Scrolls: Blades.

The game is free-to-play, and if you pre-register, then you will get an exclusive sword and helmet. But the best part is that you can play the game before everyone else. So follow our guide below, if you want to know how to start playing The Elder Scrolls: Blades early.

How to Pre-Register for The Elder Scrolls: Blades

Step 1: Create Bethesda Account

If you still don't have a personal Bethesda account, then do so by following this instruction:

  1. Go to Bethesda.net
  2. Click Login/Signup in the upper right corner
  3. Choose "Create account"
  4. Enter your username, e-mail, and password
  5. Choose a security question and answer
  6. Confirm registration
Step 2: Sign Up for Early Access

There are two ways how you can register for the Early Access of The Elder Scrolls: Blades -- one for PC users and one for mobile users.

Follow these steps, if you want to pre-register using PC:

  1. Go to The Elder Scrolls: Blades website
  2. Sign in with your login and password
  3. Sign-up for Early Access
  4. Choose your mobile device
  5. Confirm registration

Follow these steps, if you want to pre-register using mobile device:

  1. Go to Google Store (for Android users) or iTunes (for iOS users)
  2. Click on "Pre-Register"
  3. Confirm registration

Now all you need to do is to wait for the early launch of the game, and you can start playing The Elder Scrolls: Blades right away.

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Currently, The Elder Scrolls: Blades is only available for Android and iOS devices, but later Bethesda will release the game on all other platfroms. So keep your eyes open for more news about the game here at GameSkinny!

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HyperX Fury S Pro Gaming Mousepad Review https://www.gameskinny.com/th24x/hyperx-fury-s-pro-gaming-mousepad-review https://www.gameskinny.com/th24x/hyperx-fury-s-pro-gaming-mousepad-review Thu, 14 Jun 2018 11:25:54 -0400 Jonathan Moore

There was a time not that long ago I would've scoffed at the notion of ever buying an "oversized" mousepad. Whenever I walked into a Mirco Center or a Fry's and saw those "oafish" extra-large pads dangling on the racks or lounging on the shelves, I chuckled at the "obvious" overkill of it all.

I had my regular-sized rinky-dink pad, and it worked just fine. I thought to myself, "Why would I need anything bigger?"

But that's the type of thinking you have when don't know any better. It's the type of thinking that gets you killed in competitive shooters, and it's the type of thinking that keeps you from knowing the true majesty of unfettered size.

Luckily for me, all that changed when I got my hands on the HyperX Fury S Pro Gaming XL.

Bigger than both the SteelSeries Qck XXL and Logitech G840, the Fury S Pro measures in at a whopping 35.4"x16.5". That means that no matter how exaggerated your movements, your mouse isn't likely to fall off the edges of this pad.


It comes in two variants: a standard, goes-with-everything black and the louder, yet still elegant, Speed Edition. The former keeps things understated with a muted black background, accented by the red and silver HyperX logo in the bottom right-hand corner. The latter features the same black background but this time embellished with a red, whispy flourish across most of the pad. A white HyperX logo pops in the lower right-hand corner, tying it all together.

The soft cloth of the pad is bound with a nicely woven anti-fray stitch. Not only does it extend the pad's shelf life, but it also provides a small tactile barrier to let you know you're getting close to the edges (if you ever reach them). On top of that, I haven't had a single issue with the pad folding or sliding because of its nicely textured rubber bottom.

Testing the mousepad in a plethora of different scenarios, ranging from elongated gaming sessions and every-day surfing to article editing and graphic design, the Fury S Pro proved to be an asset at both work and home. But if you're more the gamer, the pad's normal and Speed editions have a slight, yet important difference you'll want to be aware of.

HyperX says the normal pad has more friction than the Speed Edition and is built specifically for precision. The Speed Edition loses some of the friction found in the normal edition and helps increase player speed.

Although I wasn't able to confirm the Speed Edition is any faster than the normal edition, I was able to confirm that the normal edition's friction increased my precision in games like Battlefield 1 and Paladins -- and that's the primary reason it hasn't left my desk since I unboxed it. What's more, re-centering the mouse wasn't an issue because I didn't need to worry about sliding off the pad. The peace of mind provided by the size of Fury S Pro helped me keep my focus when it mattered most.


However, as good as the Fury S Pro is, its material may deter some gamers from picking it up. There's no doubt the pad is extremely comfortable, but those looking for a hard-plastic surface won't find what they're looking for here. Unfortunately, if you were looking to stay in the HyperX family, the company currently doesn't make hard-plastic pads, so you'll have to look to companies like SteelSeries and Logitech if that's what you're looking for.

But honestly, that's the only caveat I could find when deciding if I could recommend this fantastic pad. If you do want to go smaller, then HyperX has you covered (which makes getting a Fury S Pro even more of a no-brainer). Both the standard and Speed editions come in four different sizes: small, medium, large, and XL.

You can see them all here.

The extra large variant I tested retails for $29.99, a steal considering the quality and size of the pad. Even better, the smallest pad in the bunch, which is the size of a normal mousepad, will only set you back $9.99.

There's little reason this mousepad shouldn't be on your desk yesterday.

[Note: HyperX provided the Fury S Pro XL mousepad used for this review.]

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All Easter Eggs From the Debut Cyberpunk 2077 Trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer Thu, 14 Jun 2018 10:47:44 -0400 Sergey_3847

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Cyberpunk.net

\n

Lastly, the very end of the trailer reveals the IP address of a website -- Cyberpunk.net (read more about it here). There is a registration field where you can enter your login and password.

\n

It turns out that the login is the model of the car, which could be seen in the trailer -- Quadra V-Tech. But what is the password? Well, it's the plate number of that same car, which is NC20 CP77.

\n

You can't use this anymore, as both login and password are expired, but people who were fortunate enough to use the data, received the congratulations letter from CD Projekt Red.

\n

---

\n

Hopefully, you enjoyed reading this article, and be sure to come back soon for more Cyberpunk 2077 news here at GameSkinny!

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Ghost in the Shell

\n

Another great Easter egg comes in the second half of the trailer, where you can see a lady modifying her face with removable parts. This is a clear reference to Ghost in the Shell, both the anime and the Hollywood feature film.

\n

This hints on the possible character modification during the gameplay, but it's not clear whether it will be cosmetic only, or will it give some kind of extra stats to your character as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-bea25.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-bea25.jpg","type":"slide","id":"184954","description":"

Evangelion

\n

During the same fight scene inside a sports gym, you can see the name of the given establishment in the far right corner. The title may refer to Kozo Fuyutsuki, a character from an anime television series Evangelion.

\n

Fuyutsuki is the Vice Commander of Nerv HQ and Gendo Ikari's right-hand man. However, the name Fuyutsuki wasn't originated from Evangelion, but during WWII. It was the name of an Akizuki-class destroyer of the Japanese Navy, which literally means "Winter Moon."

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-87ad6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-87ad6.jpg","type":"slide","id":"184955","description":"

Real Steel

\n

The trailer shows different locations and looks like a retrospective of the world of Cyberpunk 2077. There is a scene inside a sports club, where a modified human fights with a robot that looks very similar to Atom from the movie Real Steel.

\n

In the movie, Atom is a sparring bot of the 2nd generation, so maybe the bot in Cyberpunk 2077 trailer is of the first generation, since it looks a bit clunkier. In any case, it shows that developers really wanted to include every possible reference to cyberpunk culture out there.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-0ed9d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-0ed9d.jpg","type":"slide","id":"184953","description":"

Blade Runner

\n

Of course, you could expect an Easter egg to one of the greatest cyberpunk movies in the history of media -- Blade Runner. You can see the metro map early in the trailer to Cyberpunk 2077. There is a number: N6MAA10816.

\n

This is not a random number, but a reference to Roy Batty, the leader of the renegade Nexus-6 Replicant group and the main opponent of Rick Deckard. He was protrayed by Rutger Hauer and that number was the serial number of his model in the movie.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9941e0f7ae936b303e31b0351fcf40f9.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9941e0f7ae936b303e31b0351fcf40f9.jpg","type":"youtube","id":"12086","description":"

The development cycle of Cyberpunk 2077 took a lot of time. But this simply shows that CD Projekt Red carefully crafts its titles, including this one.

\n

The first official Cyberpunk 2077 trailer was finally presented at this year's E3 conference. The trailer is rich in details and offers a lot of information for those who pay attention.

\n

Obviously, there are some amazing Easter eggs that you might have missed while watching the trailer. But don't worry, as we're here to help you catch on with all the references included in the debut Cyberpunk 2077 trailer.

"}]]]>