Might and Magic: Elemental Guardians Beginner's Tips and Strategy Guide
From turn-based strategy to first-person RPG and even onto collectible card game, the Might & Magic franchise has been through just about ever genre out there. With Might & Magic: Elemental Guardians, the series now makes the inevitable jump to freemium mobile brawler as well.
If you've ever played Summoners War or Iron Maiden: Legacy of the Beast, then you already know the ins and outs of how this game will work. The exact same ideas are all present here, just with Might & Magic creature names tacked on.
There's all the same tropes you are already used to juggling -- summoning randomized units from crystals, upgrading with groups of runes, leveling/evolving creatures, and so on. For the most part, if you've got experience with any kind of creature-summoning mobile RPG, then you can jump right in and do fine.
There are a few key differences that can be used to get an edge up, however, and that's what we're going to focus on here with these Might & Magic: Elemental Guardians tips.
Might & Magic: Elemental Guardians Battle Strategy
Landing random high-star creatures, of course, is the best way to get ahead, but focusing on opposing elements will keep you going when your stable of creatures is tiny and filled only with 1- and 2-star weaklings.
This isn't immediately apparent, but you can actually see the specific makeup of each wave of enemies ahead of time when choosing a mission, meaning you should plan your unit groups based on what enemies you face. On the Team Selection screen, always make sure to tap that View Enemies button in the lower-right corner!
Once you build up a large stable of creatures by grinding a few missions, it becomes incredibly easy to put together a group composed of opposing elements to annihilate each wave.
During a mission, units don't heal between waves, so having a creature that can directly heal, apply a regeneration effect, or increase defense in every team is critical if you can't take down a wave in one or two turns.
While choosing your team lineup, poisoning attacks are incredibly useful in nearly all missions or PvE situations, so work on leveling those types of creatures, such as the Basilisk, when you get them. If you manage to nab a creature who can poison multiple creatures at once, that should be your go-to monster.
Glyphs and Farming
As you progress and get more units and items, glyph placement can be the difference between victory and failure. Putting haste glyphs on your healers is helpful, as is keeping accuracy glyphs on your debuffing creatures, while life -tealing glyphs work wonders either on big, tanky creatures or any monster that deals area effect damage to all enemies.
There are many different types of drops to farm in missions, with creature drops the rarest of all, so pay attention to the symbols on the right side of the screen when picking a mission.
In particular, note that books start dropping at level 3 of the Elemental Fire Tower and level 3 of the Tower of Houses on the Dragonmist Isles. They also drop more frequently in levels 8, 9, and 10 of the Tower of Houses, so those are great farming locations.
Books are a rare resource that give upgrades to creature stats, so make sure to use them on creatures you intend to keep using long term rather than upgrading lame 1-star monsters. Due to their rarity, you want to make every book count.
Those are all the basic Might & Magic: Elemental Guardians strategies you need to know to get started completing missions and competing in PvP. Do you have any other good starting tips and cheats for newbies? Let us know your best strategy in the comments below!