Might and Magic: Elemental Guardians Beginner's Tips and Strategy Guide

When just starting out with a few weak 1- and 2-star creatures, we show you exactly how to master the game and become an Elemental Guardians champ!

From turn-based strategy to first-person RPG and even onto collectible card game, the Might & Magic franchise has been through just about ever genre out there. With Might & Magic: Elemental Guardians, the series now makes the inevitable jump to freemium mobile brawler as well.

If you've ever played Summoners War or Iron Maiden: Legacy of the Beast, then you already know the ins and outs of how this game will work. The exact same ideas are all present here, just with Might & Magic creature names tacked on.

There's all the same tropes you are already used to juggling -- summoning randomized units from crystals, upgrading with groups of runes, leveling/evolving creatures, and so on. For the most part, if you've got experience with any kind of creature-summoning mobile RPG, then you can jump right in and do fine.

There are a few key differences that can be used to get an edge up, however, and that's what we're going to focus on here with these Might & Magic: Elemental Guardians tips.

Might & Magic: Elemental Guardians Battle Strategy

Landing random high-star creatures, of course, is the best way to get ahead, but focusing on opposing elements will keep you going when your stable of creatures is tiny and filled only with 1- and 2-star weaklings.

This isn't immediately apparent, but you can actually see the specific makeup of each wave of enemies ahead of time when choosing a mission, meaning you should plan your unit groups based on what enemies you face. On the Team Selection screen, always make sure to tap that View Enemies button in the lower-right corner!

Once you build up a large stable of creatures by grinding a few missions, it becomes incredibly easy to put together a group composed of opposing elements to annihilate each wave.

815b11b45beee18.jpg Viewing enemy types before a battle

During a mission, units don't heal between waves, so having a creature  that can directly heal, apply a regeneration effect, or remove negative status effects in every team is critical if you can't take down a wave in one or two turns.

While choosing your team lineup, poisoning attacks are incredibly useful in nearly all missions or PvE situations, so work on leveling those types of creatures, when you get them. If you manage to nab a creature who can poison multiple creatures at once, that should be your go-to monster at the start.

As you level up, synergy should be key. Putting together creatures who can reduce cooldown with creatures who can revive, regeneration, create immunity, or cause negative status effects on enemies is key. Its better to have four creatures who work well together and are lower star rating than to have four "solokings" who are individually powerful but don't interact strongly.

Elemental Guardians Arena Strategy

The PvP Arena is a whole different story, especially if you want to earn plenty of bonus summons. You get more reputation points for racking up streaks of wins, which is hard to do in the higher tiers.

When setting your Defense here, its actually better to put one weak, low-level creature to keep you in a lower tier. Then put together your best team for the attack phase of the Arena.

This seems counter-productive, but the higher tiers -- even as low as Bronze 3 -- are filled with highly synergized teams that can annihilate you quickly.

Until you have an absolutely killer lineup of ranomized summons, its better to stay in the lower tiers so you can win more frequently and use more Arena reputation points to buy shards. If you haven't pulled a Shaman, Faceless, Vampire, Deva, Dragon, or Colossus, then you probably aren't ready for the higher tiers. 

Glyphs and Farming

As you progress and get more units and items, glyph placement can be the difference between victory and failure. Putting haste glyphs on your healers is helpful, as is keeping accuracy glyphs on your debuffing creatures, while life -stealing glyphs work wonders either on big, tanky creatures or any monster that deals area effect damage to all enemies.

There are many different types of drops to farm in missions, with creature drops the rarest of all, so pay attention to the symbols on the right side of the screen when picking a mission.

In particular, note that books start dropping at level 3 of the Elemental Tower and level 3 of the Tower of Houses on the Dragonmist Isles. They also drop more frequently in levels 5, 8, 9, and 10 of the Towers, so those are great farming locations. 

Books are a rare resource that give upgrades to creature stats, so make sure to use them on creatures you intend to keep using long term rather than upgrading lame 1-star monsters. Due to their rarity, you want to make every book count.

houses-3e7a5.jpg Checking drop availability in a mission

Those are all the basic Might & Magic: Elemental Guardians strategies you need to know to get started completing missions and competing in PvP. Do you have any other good starting tips and cheats for newbies? Let us know your best strategy in the comments below!

Published Jun. 1st 2018

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