Titan Quest: Ragnarok Runemaster Class Guide
What an unexpected holiday present to fans: Titan Quest rises again! A whole decade after the base game's original release, an expansion just arrived (although perhaps it's not quite so unexpected considering the launch of the Anniversary Edition last year).
As should be obvious from the name and imagery, the Ragnarok DLC injects a Norse theme to this aging ARPG. It's interesting that the expansion arrives just as Thor: Ragnarok hits theaters, and does it have anyone else now biting their nails over the upcoming God Of War mythology reboot?
Although the graphics are quite aged, if you've devoured Grim Dawn and the Ashes Of Malmouth expansion, you will be right at home playing Titan Quest and the updated mechanics in Ragnarok.
Just as Grim Dawn saw the recent additions of the Necromancer and Inquisitor, now in Ragnarok a whole new skill mastery has been added. Runemasters are warrior-shamans from the cold North who inscribe their equipment with runes or drop runes on the ground to gain battlefield control.
Runemaster Mastery Combinations
Including the Dream skill mastery from the original Immortal Throne expansion, Ragnarok now bumps the total base classes up to 10 with the addition of the Runemaster.
Below is every class combination currently available with this new Titan Quest mastery, along with tips on how to combine mysteries for effective class combinations.
|Mastery 1||Mastery 2||Class|
Picking Secondary Masteries
Effectively picking your secondary mastery requires knowing ahead of time what skills you intend to pick on the Runemaster side.
The first tier of the skill tree will change your attack focus, the second tier offers various bonuses, while the third tier is where you start to get actual runes that modify how you play.
The fourth tier is then filled with various elemental or lightning-focused attack options, while at tier five you choose between either elemental or freezing runic mines to place on the ground. Finally, the sixth tier is all about selecting defensive options to round out your build.
These are the four base branches of the Runemaster skill tree at the first tier:
- Rune Weapons increases your elemental and total damage with each basic attack.
- Magical Charge deals elemental damage and grants elemental retaliation.
- Energy Drain gives additional energy and health while slowing opponents with each basic attack.
- Transmutation turns a portion of your basic attack into elemental damage instead.
Although it seems like the most obvious choice, Thunderer is weirdly the odd man out on the Runemaster combos. You can get some decent combos there with the right skills and stats, but strangely the lightning on lightning stacking doesn't actually have the synergy you'd expect.
So far, dual wielding as a Berserker seems to be working incredibly well, as it pairs well with the Runemaster's focus on increasing damage on basic attacks. Reckless Offense on the second tier has a small chance to go off with each attack, drastically increasing damage for that attack, pairing with lots of basic weapon attacks.
Dragonhunter is an interesting mastery combo when combining bow ranged attacks with a focus on the Thunder Strike skill, launching multiple area effect projectiles.
Runesmith is excellent for survivability, creating a walking tank. Although it seems cool at first as it offers damage absorption, the Energy Armor skill has a hefty energy cost and a long cool down time, so it's less useful on this build than might be expected.
If you are going for a melee-focused build of any kind, the Runeword: Feather skill reduces strength requirements for heavy weapons and also increases offensive capabilities for any attack.
Setting down Runic Mines for defense
Those are all the basics you need to know to get started with a Titan Quest Runemaster build (special thanks to YouTuber Wilfrid Wong for the screenshot)!
What's your favorite Runemaster combination so far, and what skill load out should we be trying? Let us know in the comments!