Mario + Rabbids: Sparks of Hope — Super Effects Guide
One of the additions to Ubisoft's latest Mario + Rabbids offering is the titular Sparks of Hope. These creatures are the Rabbid form of Lumas from Super Mario Galaxy. Each of your party members in the Mario crossover tactics game can equip up to two Sparks.
Many of these Sparks will allow you to perform more powerful and specialized attacks by using Super Effects, which, in turn, provide different damage types and adjustments for each encounter. Enemies will also target you with Super Effects, and depending on which Sparks you have activated, they can either deal increased or diminished damage to your heroes.
These damage types are important to Mario + Rabbids: Sparks of Hope, and knowing the effects of each is crucial to becoming a strategic master of the battlefield.
Spark Super Effects Explained
A majority of the Sparks you'll find in the early game will give your weapons Super Effects that change their damage type and inflict additional effects. If properly matched to an enemy's weakness, these Super Effects can cause massive damage and debilitate tactical positioning.
There are seven Super Effects in Mario + Rabbids: Sparks of Hope, and each of them can used to your advantage against a number of enemy types. Just remember to keep in mind your opponent's strengths and weaknesses. If you attack an opponent using a Super Effect they are strong against, they will take less damage than they would from a regular attack.
The Burn Super Effect causes Burn damage, lighting enemies on fire and causing them to leap out from cover and run around. Any enemies (or allies) they touch will also get a Burn effect, displacing them from cover and also doing some damage. This is a great Super Effect for making multiple enemies vulnerable in the middle of your turn.
The Splash Super Effect deals Splash damage and causes the target to fly into the air and land in a random area. This is a great way to knock enemies out of bounds. Any Splash attack also gives enemies the Splashed effect, which will throw them in the air after any other attack for a limited number of turns.
The brand new Ooze Super Effect is essentially Sparks of Hope's version of poison. Inflicting Ooze will cause a target to take damage at the start of their next turn (and additional turns if you upgrade your Sparks enough.) It can be a great way to deal with those tricky, tank-y enemies and bosses.
If you are in a sticky situation and need to make an escape, the Frostbite Super Effect might just be your best friend. Inflicting Frostbite on a target prevents them from moving on their next turn, effectively trapping them in one position. When a Frostbitten target's turn comes around, they can still attack, use items, and take all other actions with the exception of moving.
The Shock Super Effect is a pretty straight forward effect, causing damage over time. Any target hit by the Shock Super Effect will suffer continuous damage until the effect wears out.
The Gust Super Effect works a bit like a combination of the Burn and Splash effects. When you inflict Gust on an enemy (or have it inflicted upon you), the target will roll in the direction you are attacking. This is great for rolling enemies out of bounds or out of cover.
The Lifesteal Super Effect is unlocked in the second half of Mario + Rabbids: Sparks of Hope. Essentially, it's just the Vamp Super Effect from Kingdom Battle and allows you to heal yourself for as much damage as you do to the enemy. This is, frankly, the Super Effect that you are going to have to worry more about enemies using against you for the majority of the game.
And that's what you need to know about Super Effects. For anything and everything else you need to know about Mario + Rabbids: Sparks of Hope, including how to unlock the hidden skill tree or how to unlock characters, head on over to our dedicated guides page.