Nintendo Platform RSS Feed | GameSkinny.com Nintendo RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Lego DC Super-Villains New Story Trailer Released https://www.gameskinny.com/ajzo1/lego-dc-super-villains-new-story-trailer-released https://www.gameskinny.com/ajzo1/lego-dc-super-villains-new-story-trailer-released Tue, 21 Aug 2018 14:02:17 -0400 Bryant Pereira

The newest entry in the beloved LEGO series of games puts players right in the heart of a villain-centric adventure. In LEGO DC Super-Villains, the Justice League is "out on a secret mission" and a new group of heroes called the Justice Syndicate is here to take their place. It's clear from the villains' point of view, however, that these heroes aren't as virtuous as they say they are.

Each player will have their own customizable super-villain rookie to join the Legion of Doom in taking down the imposter Justice Syndicate to take back their place as the world's number one villain group. Join villains like The Joker, Harley Quinn, Lex Luthor, and more in defeating the evil Darkseid and his Justice Syndicate.

The trailer (which can be seen in the header above) ends with a mysterious newscast announcing a strange planet extremely close to Earth's orbit. LEGO DC Super-Villains releases October 16, 2018, for PS4, Xbox One, Nintendo Switch, and PC.

Stay tuned to GameSkinny for more news and info on the upcoming LEGO-inspired game as it develops. 

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Marvelous Releases New Daemon X Machina Trailer for Gamescom 2018 https://www.gameskinny.com/lknvn/marvelous-releases-new-daemon-x-machina-trailer-for-gamescom-2018 https://www.gameskinny.com/lknvn/marvelous-releases-new-daemon-x-machina-trailer-for-gamescom-2018 Tue, 21 Aug 2018 12:58:02 -0400 Erroll Maas

Developer Marvelous released a new Gamescom 2018 trailer for their upcoming Nintendo Switch mech action game, Daemon X Machina.

Daemon X Machina is a brand new title from producer Kenichiro Tsukada (Armored Core), where players will take control of customizable mech suits known as Arsenals. These Arsenals can be outfitted with a variety of different weapons that can be obtained from defeated enemy Arsenals. Players will have to utilize their Arsenal's weapons and skills to complete missions and defeat their mutated AI enemies both in the air and on the ground.

Featuring character designs by Yusuke Kozaki (Fire Emblem Awakening, Fire Emblem Fates) and mech concept designs by Shoji Kawamori (Macross, Armored Core), Daemon X Machina is being created with the goal of making it "the best mech action game" around.

Daemon X Machina will launch for Nintendo Switch in 2019. To learn more about the game, you can take a look at this Nintendo UK interview with Kenichiro Tsukada.

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Cafe & Dragon-Raising Sim Little Dragons Cafe Out This Friday https://www.gameskinny.com/jxp6d/cafe-dragon-raising-sim-little-dragons-cafe-out-this-friday https://www.gameskinny.com/jxp6d/cafe-dragon-raising-sim-little-dragons-cafe-out-this-friday Mon, 20 Aug 2018 16:33:04 -0400 Ashley Gill

Harvest Moon fans may have something unexpected to look forward to this week! Series creator Yasuhiro Wada's new game Little Dragons Cafe is launching in North America for the Nintendo Switch and PlayStation 4 on Friday, August 24.

Little Dragons Cafe is a game separated from its producer's legacy by only two steps. In lieu of farming, integrating into a village, and getting married like you would in Harvest Moon, you instead run the day to day in a cafe, gather ingredients to cook, and raise a newly-hatched dragon into adulthood.

Despite its entirely different premise, Little Dragons Cafe maintains the look and feel one would hope for out of one of the series Wada is best known for. Each day is spent balancing your time between gathering ingredients from the surrounding area and helping your employees at the cafe, rather than farming and socializing as you would in Harvest Moon. It's less hectic than it sounds.

It's not completely fair to continue to compare the classic series with this brand new game, but if you're a fan of one you will surely be a fan of the other. I can tell you that from experience.

Little Dragons Cafe may look a little alien, but anyone familiar with the farming RPG genre can slip into this little gem with ease. Look out for our review a full day before Friday's release, and rev up that wallet for TOYBOY's latest gaming foray.

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2064: Read Only Memories Integral Review - Approaching Artificial Humanity https://www.gameskinny.com/948aj/2064-read-only-memories-integral-review-approaching-artificial-humanity https://www.gameskinny.com/948aj/2064-read-only-memories-integral-review-approaching-artificial-humanity Fri, 17 Aug 2018 12:14:59 -0400 Greyson Ditzler

2064: Read Only Memories Integral is an enhanced version of the original Read Only Memories that was released on various platforms back in 2015, with the new version including exclusive content for the Nintendo Switch in the form of the "Punks" side story.

Read Only Memories has been drifting between platforms through a series of incremental changes and updated editions and titles since it first released in 2015, but now it seems the game has finally reached its final form with all intended tweaks and content on the Switch. It's a narrative-focused cyberpunk adventure game very reminiscent of classic PC adventure games in the vein of Snatcher or the Gabriel Knight series. 

With the game seemingly finalizing its design with 2064: Read Only Memories Integral, has this quirky yet contemplative adventure game finally found its true home on the Switch? 

 Let's see if this game can pass the Turing Test.

What's So Integral About It?

Read Only Memories' story is a thriller mystery centered around the player character - a struggling part-time journalist in NEO-San Francisco who is suddenly visited in the night by a prototype sentient AI named Turing. Turing informs you that his creator, your friend Hayden, has suddenly been kidnapped by an unknown assailant. You vow to aid Turning in solving the mystery of Hayden's abduction, and in the process become embroiled in the underground world of hacking, sinister corporations, and the growing tensions between the population of hybrids and the so-called "human revolution" that threaten to overflow. 

The story is held up by a cast of diverse and interesting characters, who range from soft-spoken hackers from the deep south to catgirl civil rights attorneys - all of whom have well-defined personalities and plenty of memorable lines to help cement themselves in your mind. The story has a bit of a slow start compared to what comes after it, though it does do a good job of establishing the universe and the tone for the rest of the game. 

The scale of the world feels rather small through the eyes of your character, but you still manage to get a grip on how big the issues affecting the world are. All the characters feel like necessary components to the story rather than just incidental NPCs with no bearing on events.

This scene in particular really got to me.

Read Only Memories Or Just Read Only?

There's very little I can say about Read Only Memories without spoiling the mystery or any of the stronger character moments, but that may also be because there isn't much to talk about in terms of gameplay. 

Everything in the game involving presentation and writing is strong, so I cannot fault the game much for that. The pixelated graphics aren't the best I've seen, but they're still solid and represent the era of PC gaming that the game is replicating well, and they're as colorful and as expressive as they need to be for the world to feel alive and reactive.

The sound design is quirky and suits the often spontaneous tone of the game's writing well, and is used especially well when timed for comedic moments. The soundtrack is catchy as hell from the start, and the voice acting is genuinely fantastic, with every character delivering a strong performance.

The actual moment-to-moment gameplay, however, is where the game falters because there's just not much of it. Games like Ace Attorney, Gone Home, and VA-11 HALL-A: Cyberpunk Bartender Action have stripped back or simplified gameplay in a game in order to promote a stronger emphasis on the story, but the gameplay segments are much more frequent.

The majority of the time I spent with ROM was spent listening to every single option in a veritable national park's worth of dialogue trees in order to progress, and more often than not all you're expected to do is continue listening.

This wouldn't be much of an issue if it weren't for the fact that a lot of the game's dialogue is rather heavy on explanation and exposition. Tech-talk and elaborate back-stories are expected in a cyberpunk setting, but the flow of the dialogue alternating between normal conversation and tech-jargon was rather clunky at times.

While this is a pretty cool way to explain the details of a dollar-store laser gun, text walls like this pop-up fairly often, and it can be a bit overwhelming.

At times it was difficult to pay attention to the story because my eyes would glaze over when the screen would fill up with components, people and places and it would just be too much to comfortably digest. It was by no means something that ruined the story for me at all, but it was a pace-breaker a lot of the time. The story was at its best when the characters were just talking like normal people (or ROMs), and whenever they would switch over to "important backstory" mode there was an occasional grinding of gears. 

Is it Worth $20.64? 

Overall, I enjoyed most of my time with 2064: Read Only Memories Integral, but I feel as though it could have done a bit more to actively engage me as a player rather than a viewer. The presentation is solid, and the voice acting and writing can both be pretty great, but my attention and interest in the story dipped more than once when it felt as though there wasn't much actively demanding my input.

The few mini-games included are nice little diversions - and the world does naturally unfold and expand into an interesting setting full of equally fascinating characters, but it just wasn't quite enough. The experience couldn't have been anything but improved by adding in more typical adventure game puzzles and interactions. 

Hunting around the screen to find this memory card wasn't super exciting, but it still engaged me in a different way than just sitting there listening.

If you're looking for a story based game that's more engaging than a visual novel, maybe look elsewhere. You get a complete campaign that'll last you around 9 hours on top of the "Punks" side-story and all the gallery materials for the cute entry fee of $20.64, so it's a safe investment if you're looking for value.

If you're mainly interested in the story or setting and don't care as much about the gameplay specifics, then, by all means, check it out. With some slight adjustments Read Only Memories could have been a great game, but as it stands, it's just good.

2064: Read Only Memories Integral is available now for Nintendo Switch.

[Note: The copy of 2064: Read Only Memories was provided by MidBoss for review.]

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Fortnite Season 5, Week 6 Challenge Guide: Search Chests in Lonely Lodge https://www.gameskinny.com/3wqa0/fortnite-season-5-week-6-challenge-guide-search-chests-in-lonely-lodge https://www.gameskinny.com/3wqa0/fortnite-season-5-week-6-challenge-guide-search-chests-in-lonely-lodge Tue, 14 Aug 2018 08:13:29 -0400 Sergey_3847

This week's search chests challenge will send you to the eastern coast of the Fortnite map, where the Lonely Lodge is. This unremarkable location is very similar to Wailing Woods and Moisty Mire in terms of chests spawning in wild places.

But this is also good news, since you will find a lot more chests here than the required seven. Follow our guide below for all the possible chest locations in Lonely Lodge for this Week 6 challenge.

Where are Chests in Lonely Lodge?

Th first point of interest at Lonely Lodge is the wooden house at the northern part of the areas. You will find three chests inside, all of which spawn in the attic, albeit in different rooms.

After that, check out the two shacks outside the wooden house. Each of them contains at least one more chest. If you can't find enough chests in the buildings, then check the cave near the shacks and the camp on top of the hill.

After that, move to the southern part of the location, where you will see a tall wooden tower. Go to the highest tier, where you should find three chests that regularly spawn.

Lastly, west of the tower, you will see another small shack that should contain at least another chest. All in all, you should be able to loot 10 to 12 chests, which is enough to complete this week's search chests challenge in Fortnite.

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That is all for Season 5, Week 6 challenge at Lonely Lodge, and for other Fortnite guides at GameSkinny, be sure to check out the links below:

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Fortnite Season 5, Week 6 Battle Star Guide: Search Where the Stone Heads Are Looking https://www.gameskinny.com/fci52/fortnite-season-5-week-6-battle-star-guide-search-where-the-stone-heads-are-looking https://www.gameskinny.com/fci52/fortnite-season-5-week-6-battle-star-guide-search-where-the-stone-heads-are-looking Tue, 14 Aug 2018 08:13:26 -0400 Sergey_3847

Fortnite's Season 5 has introduced a couple of unanswered mysteries that may be soon revealed. One of them is part of the Week 6 Battle Star challenge, which is a nice change of pace.

So, if you've ever wondered what the secret meaning behind the giant stone heads in Fortnite is, which were just added in Season 5, then follow our quick guide below for a complete answer and a map to this week's Battle Star.

The stone heads in question are evenly spread out all around the island, but they don't really carry any meaningful function. However, they all look in a certain direction. If you draw straight lines from each of the heads, you will find the point of intersection northwest of Fatal Fields near Salty Springs

This point is exactly what the developers want you to find, since this is where you will get this week's Battle Star. But if you don't want to waste time and do the drawing, then just take a look at the map above for the exact location of the star.

You will notice that the stone heads all look at the small hill northwest of Fatal Fields. Just land on top of that hill and interact with the Battle Star. As a result, you will complete one of the hardest challenges in mere seconds.

Fun fact: Fortnite's stone heads are ancient relics that originate from Easter Island in the Pacific Ocean near Chile. This is a nice little homage from the developers to "Easter eggs", with a huge pun written all over it.

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In any case, this should be sufficient enough for you to finish Week 6 Battle Star challenge, and for other Fortnite guides at GameSkinny, please visit the links below:

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Former IGN Review Response to Plagiarism https://www.gameskinny.com/ddich/former-ign-review-response-to-plagiarism https://www.gameskinny.com/ddich/former-ign-review-response-to-plagiarism Mon, 13 Aug 2018 16:43:05 -0400 Joseph Ocasio

After being let go from IGN because of plagiarism, former Nintendo Editor Filip Miucin took to YouTube to respond to the situation and give his side of the story. He eventually took down the original video, but it was re-uploaded by THD.

In the video, Miucin claimed he was taking full responsibility for what happened. He said:

I do as much research I can about it. A game, a product, an event. I try to look at all resources that are available to me before I start formulating my own critical opinion so I can offer the most cohesive, possible review.

He also apologized to IGN, his co-workers, and Motion Twin.

When mentioning Boomstick Gaming, he said he wishes him the best and "hopes his [Boomstick Gaming's] wave of success lasts a long time." However, Miucin didn't directly apologize to the channel in the video.

Miucin also explained his pre-IGN history as a small-time YouTuber, before calling out Kotaku News Editor, Jason Schreier, for the accusation that Miucin plagiarized a Nintindo Life review of FIFA 18.

Miucin said that wasn't the case and "maybe he [Schreier] was implying that if you have similarly opinionated reviews, then you’re just plagiarizing." Miucin also said that he thought Schreier was potentially taking advantage of the situation to gain clicks.

[Schreier is] just maybe trying to get as many clicks off of my name right now as possible, or maybe he just likes kicking people when they’re down. I don’t know. I mean, check it out for yourselves and you be the judge.

Reports state that the writer who had originally written about FIFA 18 through a tweet claimed Miucin wasn't taking plagiarism seriously while contesting Miucin's claim that the FIFA 18 review wasn't plagiarized: 

I can't believe you're actually suggesting that you didn't plagiarize my FIFA 18 review for Nintendo Life, and claiming that plagiarizing the Dead Cells review 'wasn't intentional'. You have completely failed to accept and understand what you've done.

Schreier, meanwhile, received another account of Miucin plagiarizing, Engadget's review of Metroid: Samus Returns, of which Schreier received a transcription. 

Since his apology, Miucin has received criticism from various outlets. YouTube gaming commentator, YongYea, criticized Miucin for not talking about his side of the story, refusal to admit to plagiarism, and not apologizing to Boomstick Gaming. 

According to reports, Miucin's former co-worker and IGN's Executive Editor of Reviews, Dan Stapleton, said on Twitter that he "hasn't seen an apology so poorly received since Kevin Spacey," he felt like Miucin had stabbed him in the back.

Another of Miucin's former colleagues, IGN PC Editor Tom Marks, tweeted this:

"Just to be abundantly clear, plagiarism isn't a mistake: it's a choice."

Near the end of his apology video, Miucin also mentions how his family members have been harassed and asks those taking issue with him to leave them out of it. He goes on to thank the people still supporting him, and he said he hopes to do better in the future.

"I didn't get into this industry to make money or to get famous," Miucin said. "I started this whole journey because I love video games.... I wanted to share my passion for entertainment with you and maybe inspire others to go out and chase their dreams as well."

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Could Final Smashes be Legal in Smash Bros. Ultimate? https://www.gameskinny.com/cych9/could-final-smashes-be-legal-in-smash-bros-ultimate https://www.gameskinny.com/cych9/could-final-smashes-be-legal-in-smash-bros-ultimate Mon, 13 Aug 2018 11:49:46 -0400 RobotsFightingDinosaurs

August's Smash Direct was chock full of flash. Fans of the Super Smash Bros. franchise got two hype-filled character announcement trailers, five (!) announcements of newcomers, confirmation that the game will include over 100 stages, and much more.

For competitive Super Smash Bros. players in the fighting game community, there was a lot more to unpack from the Direct -- notably all the ruleset changes that more casual players may have glossed over. Chief among these changes is the ability to add a super meter to characters, so that they don't have to tussle over a Smash Ball to activate their Final Smash. Sound familiar? Like, perhaps, a mechanic from every single other fighting game ever?

The History of the Final Smash

Considering that most-if-not-all other fighting game franchises have had some sort of mechanic for super moves since the nineties, it's surprising that Super Smash Bros. only added these mechanics in with Super Smash Bros. Brawl in 2008. 

Quickly, the competitive scene backed away from the Final Smash mechanic, and they did so for good reason -- there's just too much randomness. The Smash Ball can spawn anywhere, and after it does, it moves around of its own accord. This ruins the balance of the game as much as any other item does, so, of course, Smash Balls don't appear in tournaments. 

But at the same time, for many fans of the franchise, it's always been a bit of a shame that such a flashy mechanic has been hacked away from the game's competitive scene. 

Meter Mechanics

As soon as Sakurai confirmed that nerfed versions of Final Smashes could be triggered through charging a meter like in other fighting games, the discussion around Final Smashes in competitive Super Smash Bros. Ultimate changed. Now there would be a completely non-random way for characters to trigger these moves, and more than that, the moves would (at least ideally) be balanced for competitive play. 

The problem here is that, at this point, we're in uncharted territory. Super Smash Bros. Ultimate will be tailored for competitive play like no other game in the franchise ever was. The development team has listened to the competitive scene in making changes to rulesets and mechanics, and adding features and competitively viable game modes.

And while this is all great for the Super Smash Bros. Ultimate competitive scene at least in theory, for a fighting game to have a strong community, it needs to have a consistent ruleset across regions and throughout the lifetime of the game. For players to hone their skills and compete, there has to be a solid foundation.

A Headache for Tournament Organizers

Sentiment from local tournament organizers has been fairly consistent regarding Final Smashes: nothing is certain until T.O.s can get their hands on the game and find out what is and what isn't balanced. But what makes things different this time around is that, for the first time, Nintendo has embraced the competitive scene with a Super Smash Bros. game. As it stands now, it appears as though there will be tons of competitively viable stages, options, and modes of play.

This is super great for folks who like to play the game! It's also a gigantic headache for the poor tournament organizers who have to painstakingly test everything to make sure everything is both balanced and fun. 

The addition of Final Smashes complicates this further, since a meter mechanic has the ability to completely change the way top players strategize. Will it become optimal to just camp, trying to bait out attacks that charge your own meter, then unleash a Final Smash that comes close to taking a full stock in one hit? If so, it does the competitive scene no favors to legalize a mechanic like that.

On the other hand, what if the meter works differently and rewards risky and exciting play? And what if Final Smashes have been balanced so that they're not necessarily powerful enough to completely tip a match in one character's favor, with a high chance for punish on a miss? If that's the case, what sets the Final Smash meter apart from, say, Cloud's limit meter, or Little Mac's KO punch meter?

Who Knows?

Things are exceedingly unclear right now as to what competitive Super Smash Bros. Ultimate will look like once the game finally drops in December, and we're unlikely to get any real idea of that until the game is actually in our hands. Any rule change will be subject to a whole lot of testing and scrutiny.

The simple fact that the competitive scene is even talking about legalizing Final Smashes is a very clear sign that Nintendo finally seems ready to truly open the Super Smash Bros. franchise to everyone -- even the "Fox Only, No Items, Final Destination" types.

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IGN releases video apology over review plagiarism https://www.gameskinny.com/ndb7y/ign-releases-video-apology-over-review-plagiarism https://www.gameskinny.com/ndb7y/ign-releases-video-apology-over-review-plagiarism Thu, 09 Aug 2018 13:32:51 -0400 Joseph Ocasio

For those not in the know, IGN recently published a review for the indie title, Dead Cells, which was ultimately found to be plagiarized.

The site's reviewer, Filip Miucin, gave the game a 9.7, praising it for its gameplay, among other things. However, Miucin's thoughts were not all his own.

Youtube channel Boomstick Gaming released a video review of the game a week before IGN's review went live. And it wasn't long before the similarities were noticed.

In his own video, Boomstick Gaming's reviewer, Deadite, accused Miucin of plagiarizing his review, with many of their points and analyses sharing near identical wording.

After the accusation, IGN took down the review for further investigation. Yesterday, IGN released a statement on the issue, saying that they have parted ways with Miucin and apologized to their readers, Dead Cells' Developer Motion Twin, and Boomstick Gaming.

Today, the news outlet issued a video apology, with editor Brian Altano presenting it, saying very much the same thing. 

Since the incident, Boomstick Gaming, which had only 11k Subscribers before the event, has now started a Patreon and is currently at 45k subscribers. One of their content creators, Alex, was interviewed by Forbes about the situation,. saying that he had "no knowledge of any of my other content being used by anyone else online."

IGN, meanwhile, will be re-reviewing Dead Cells by another one of their reviewers.

Since Miucin's firing, Kotaku received a tip that showed Miucin plagiarizing Nintendo Life's review of FIFA 18. Miucin reviewed the game on his Youtube Channel and was not a part of IGN at the time of the video's release.

Before Miucin's firing, Youtuber Dreamcastguy also discussed the topic, mentioning that he knew about the situation and had spoken to Miucin. He was told by Miucin that he was under a lot of stress while working at IGN, though Dreamcastguy didn't go into any specifics. 

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Mega Evolution, Jessie & James Coming to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee! https://www.gameskinny.com/o10x6/mega-evolution-jessie-james-coming-to-pokemon-lets-go-pikachu-and-lets-go-eevee https://www.gameskinny.com/o10x6/mega-evolution-jessie-james-coming-to-pokemon-lets-go-pikachu-and-lets-go-eevee Thu, 09 Aug 2018 12:45:13 -0400 Ashley Gill

As if there weren't already plenty of reasons to be looking forward to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!, Nintendo are adding some more reasons to get in on the biggest home console releases the series has seen yet.

Mega Evolution will be making a return in Let's Go, Pikachu! and Let's Go, Eevee!. Introduced in Pokemon X and Y, Mega Evolution adds some extra variety to battles in mainline games as Pokemon power up into forms unknown before X and Y.

If Mega Evolution being included wasn't good enough, the first Pokemon players will be able to Mega Evolve in-game will be the original three starters: Charizard, Blastoise, and Venusaur.

Nintendo have also announced that classic Team Rocket will be making a return, and they are doing it in style. Jessie, James, and Meowth will be making an appearance and hopefully, bringing their signature flair to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!. There's no better time for the fan-favorite Pokemon anime characters to be tossed into a game.

There's a lot for fans to look forward to in Pokemon: Let's Go, Pikachu! and Let's Go, Eevee! and there's not much time left until release. Look for both titles on the Nintendo Switch later this year on November 16.

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New Gameplay and Story Details for Yo-Kai Watch 4 Emerge https://www.gameskinny.com/um8ci/new-gameplay-and-story-details-for-yo-kai-watch-4-emerge https://www.gameskinny.com/um8ci/new-gameplay-and-story-details-for-yo-kai-watch-4-emerge Thu, 09 Aug 2018 12:40:54 -0400 Erroll Maas

The most recent issue of CoroCoro Comic has revealed new details for Level - 5's upcoming Nintendo Switch JRPG, Yo-Kai Watch 4, the first main series title in the franchise to include multiple playable characters.

These characters include former protagonist Keita (known as Nate Adams in the West), new protagonists Katsume and Shin, and other unrevealed characters from the Yo-Kai Watch: Shadowside anime. Whether this means players will have to manage several different Yo-Kai teams has not yet been revealed.

In addition to being playable, human characters will join the battle to fight alongside their Yo-Kai friends. No other details are known at this time.

However, new story points have been revealed. While the protagonists are from three separate worlds, they will work together to unlock a separate fourth world by using a special key known as the Yo-Kai Ark.

Yo-Kai Watch 4 will be the first title in the franchise to launch on Nintendo Switch. The previous titles, Yo-Kai Watch 3: Sushi, Yo-Kai Watch 3: Tempura, and Yo-Kai Watch 3: Sukiyaki launched for the Nintendo 3DS in Japan on July 16, 2016 and December 15, 2016 respectively. Yo-Kai Watch 3 has not yet been confirmed for Western release, but the action RPG spin-off, Yo-Kai Watch Blasters: Red Cat Corps and White Dog Squad will launch for the Nintendo 3DS in North America and Europe on September 7.

Yo-Kai Watch 4 is slated to launch for Nintendo Switch in Japan sometime in winter 2018. 

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The Tea: 10 Characters That Should Never, Ever Be in Super Smash Bros. https://www.gameskinny.com/66y58/the-tea-10-characters-that-should-never-ever-be-in-super-smash-bros https://www.gameskinny.com/66y58/the-tea-10-characters-that-should-never-ever-be-in-super-smash-bros Thu, 09 Aug 2018 10:11:32 -0400 Jackson Ingram

I’m not here to add to the never-ending hot takes of who I think should be in Super Smash Bros. I'm neither interested nor qualified to choose more Nintendo warriors to beat the snot out of each other in the upcoming (glorified port) Super Smash Bros. Ultimate.

After the recent Nintendo Direct, there's already going to be more fighters than there are Harley Quinn cosplayers at Comic-Con. It's a swollen roster, people. And besides, there are only so many cases one can make for Waluigi before we have to give up.

Enough of that! Just get your Waluigi fix in Mario Tennis and on Fanfiction.net like the rest of us!

Anyway, I'm instead here to stir the pot. I’m going to start controversy!

I’m going to make a listicle because Buzzfeed has conditioned me into thinking that's an acceptable way to make an argument. So without further ado, here are the Top 10 Characters who absolutely should not be in Super Smash Bros. under any circumstances.

Fight me.

1. Pauline (Donkey Kong, Super Mario Odyssey)

The Original 8-Bit Damsel has really made a name for herself as the mayor of New Donk City. She has an infrastructure to run, city council meetings to schedule, jazz bands to lead. As much as I’d love to kick DK’s monkey ass while rocking that (iconic) red pantsuit, my girl Pauline, is too busy fighting the unemployment rate to throw down in Final Destination.

2. The Titular Hollow Knight

Yes, it’d be so baller to throw down as the little bug dude, except Hollow Knight is just so hard. In my clumsy hands, I'd just send the Knight scuttling off the nearest edge again and again and again, all while better, worthier platformers used their Knights to do backflips over me. And then they'll turn me into a bug-kabob. My self-esteem doesn’t need that.

3. Epic Mickey Mickey

Despite how much Kingdom Hearts conditioned me to like this game, I now have the hindsight to see what a mechanical mess it was. I just wish I could’ve realized this before I bought the sequel, which I recently exchanged at GameStop for a whopping $1.99. Thanks, Disney.

4. Kingdom Hearts Mickey

“Say fellas, did someone mention the Door to Darkness?” No, GOD, get OUT OF HERE. And stop making my Kingdom Hearts obsession more embarrassing than it already is. Every time "the King" mouse-rolls into the scene to dual-wield more hamfisted wisdom, I fondly think back to the days when Mickey was a mute.

5. Professor Layton (Professor Layton Series)

Okay, he had a few sword fights, just two or three, among countless hours of puzzle-solving and mystery-cracking. That doesn't make him Indiana Jones, folks. Just because P. Layton could skewer me (and I’d probably thank him afterwards) doesn’t mean the good Professor should have to go toe-to-claw with Ridley. Let the poor man retire to some quiet cottage in the English countryside. That goes double for you and your watered-down spin-offs, Level-5.

6. The Enormous Eel From Super Mario 64

The eel isn’t on this list because I think it’s a bad idea. I’m just thinking about screen space here. Back when Smash forced you into hyper-competitive four-person friend groups, this could’ve worked, but now that Nintendo has merged those friend groups into a whopping octet, Eely just ain’t gonna fit onstage.

7. Tingle (Legend of Zelda Series)

Out of the laundry list of reasons why Hyrule Warriors shouldn’t exist, Tingle floats to the very top, like a spandex-clad, homophobic caricature of a hot-air balloon.

8. Tony (Earthbound)

On the other end of the spectrum, Tony would be the gay icon I’ve been waiting to join Smash. But just because he would totally die for Jeff, that doesn’t mean he should have to. For the greater good, he should stay side-lined while my friends and I fight over who gets to be Peach.

9. Any of the Arms Characters

Um, pardon me, no one invited you, Betty Spaghetti.

10. The entire cast of Homestuck

This is from the dystopian future AU in which Nintendo not only buys out MSpaint-adventures, but decides to completely lean into Smash overpopulation. Super Smash Bros X will include all 900 Homestuck characters, moving en masse. Instead of attacking, they just obfuscate the whole screen and suck other fighters into massive plot holes.

Fandom Freak-Out

Instead of giving you a thought-provoking, artistic piece of fan culture this week, I’ll leave you with this, the greatest Smash Bros mod ever made, and then drop the mic.

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What characters don't you want in Smash? Does using "smash" as a verb sound vaguely dirty? And finally: did anyone actually like Hyrule Warriors?

Until next time. Stay steamy.

The Tea (never timely, always hot) is a weekly column steeped in gaming culture and the fandom experience. Tune in Thursdays for another cup of steamy content.

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Simon Belmont, King K. Rool, New Features Join Smash Bros. Ultimate https://www.gameskinny.com/knrr0/simon-belmont-king-k-rool-new-features-join-smash-bros-ultimate https://www.gameskinny.com/knrr0/simon-belmont-king-k-rool-new-features-join-smash-bros-ultimate Wed, 08 Aug 2018 11:23:57 -0400 Ashley Gill

It turns out the rumors were true: Simon Belmont and King K. Rool are joining the already-bustling roster of Super Smash Bros. Ultimate.

In a 26-minute-long direct, Nintendo revealed the two aforementioned characters as newcomers, along with a host of other content and features coming with the game, which is set to release on December 7.

Simon Belmont hails from the Castlevania series and brings his signature whip and a handful of secondary weapons from the series as special attacks.

With him come an iteration of Alucard from Castlevania: Symphony of the Night as an Assist Trophy and Richter Belmont as an Echo fighter, Ultimate's new alternate skin feature. If you're excited for this character, you absolutely must watch the first minute and a half of the Nintendo Direct (in the header) for some additional hype.

Also rolling into battle is King K. Rool from the Donkey Kong Country games. A much-demanded addition to the roster, you can see King K. Rool's cinematic reveal around the 24:45 mark in the Direct.

These two newcomers aren't the only things to get excited for in this Smash-centric Direct. New modes such as Smashdown, Tourney, and Squad Strike are being added to this iteration. New options are also coming, such as Stage Morph, which will allow players to transition between two separate stages with no interruptions; and the ability to choose your music from a stage's franchise on stage select.

The above additions are certainly not all that Super Smash Bros. Ultimate is bringing to the table. Be sure to watch the Nintendo Direct in its entirety for all the new juicy details on Ultimate, and get your wallet ready for its release this December on the Nintendo Switch.

Stay tuned to GameSkinny for more news and information on Super Smash Bros. Ultimate as it develops. 

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Best Local Co-op Games Released in 2018 (So Far) https://www.gameskinny.com/ybck6/best-local-co-op-games-released-in-2018-so-far https://www.gameskinny.com/ybck6/best-local-co-op-games-released-in-2018-so-far Tue, 07 Aug 2018 16:01:15 -0400 Littoface

Remember when "playing a game together" meant plopping down on a couch together, grabbing some controllers, and just having fun? In the same room? Crazy, right?

Believe it or not, local co-op is still very much a thing, much to this writer's delight. And 2018 has some excellent couch co-op offerings, with promises of more as the year continues.

We've rounded up the best local co-op games, which you'll find below, loosely organized from "most awesome" to "not as awesome, but still worth playing." Below each game, you'll find the platforms it's available for.

Now, grab a friend, buy an extra controller (and a couch), and enjoy!

Lego the Incredibles

Developed by: TT Fusion
Published by: Warner Bros. Interactive Entertainment
Available for: PC, PS4, Switch, Xbox One

Play through the events of the two The Incredibles movies (in backward order) in this sandbox LEGO game and help the Parr family save the town from odd and quirky villains.

True to its name, the game is full of LEGO fun like building, puzzles, tons of subquests and collectibles, and some awesome action scenes. Fans of the Incredibles franchise will also not be disappointed, as the game includes over 100 characters from both the Incredibles series and other Disney Pixar films.

This game is best played with a younger co-op partner, as it's intended to be family-friendly and is as such a little too simple for a seasoned gamer.

You can read our review here.

A Way Out

Developed by: Hazelight Studios
Published by: EA
Available for: PC, PS4, Xbox One

From the makers of A Tale of Two Sons comes this cooperative game that is specifically meant to be played by two people. Players each control Leo or Vincent as you work together to break out of prison and continue on beyond in a 1970s world. As is to be expected, the storytelling and teamwork are the focus and the game quickly becomes an emotional ride.

The game's strengths are in its freedom of choice, as each character has different personality quirks which allow players to choose different methods to resolve puzzles and continue the story. Players are also tasked with working together, taking on different roles to get a task done, and sometimes the game even pits the two against each other in friendly competitions.

A game that forces you to play together with someone may seem like a gimmick, but Hazelight Studios makes it work — and it's sure to leave local co-op fans happy from getting this game specifically made for them.

The Swords of Ditto

Developed by: onebitbeyond
Published by: Devolver Digital
Available for: PC, PS4

Awaken, heroes, and heed the call of the magical dung beetle. The evil witch Mormo has brought a curse on the land of Ditto and it's up to a ragtag group of kids to become the Swords of Ditto and stop her once and for all.

Full of charm and eccentricities, this game hides some surprising complexities. It's technically a rogue-lite: if all players die, it's game over for good and you have to start again, with the map shuffled. You might look like kids (or robots, or frogs, or any number of things ) but documents you uncover reveal a depth to the world you might not expect from the happy-go-lucky exterior.

Use weapons, ridiculous toys (literally called that) and the help of a mystical space whale to hack and slash through this fun game, which features the only kazoo-centric soundtrack we've ever known.

Pit People

Developed by: The Behemoth
Published by: The Behemoth
Available for: PC, Xbox One

This turn-based adventure game pits teams of heroes against teams of baddies in the never-ending quest for loot and survival. Each player controls a group of up to five fighters, put together from a selection of ragtag good guys and strange creatures.

Fights and questing are truly cooperative and take place on the same map, allowing each player to upgrade their own team individually then work together as support or fellow fighters. A unique and very quirky world acts as a backdrop for the action, full of robots, vampires, and cupcake people. In other words, not your usual group of bad guys!

Tesla vs. Lovecraft

Developed by: 10tons Ltd.
Published by: 10tons Ltd.
Available for: PC, PS4, Switch, Xbox One

Can Tesla save the world from invading Eldtitch horrors? Grab a friend, hop into a mech, and fight against Lovecraftian monsters in this top-down twin-stick shooter. Created by the developers behind Crimsonland and Neon Chrome, this intense game is the perfect mix of beloved characters, real and imagined.

Fight together against creatures from the Lovecraft universe, like Shaggoth and Spawns of Dagon. But don't worry — Tesla has his own goodies for fighting back, like quantum teleportation and a death ray gun (of course).

Expect nonstop action, ridiculous scenarios, and lots of chaotic fun.

The Escapists 2

Developed by: Team 17 Digital Limited, Mouldy Toof Studios
Published by: Team 17 Digital Limited
Available for: PC, PS4, Switch, Xbox One

Take prison break to the extreme with up to four-player split-screen (except in the Switch, which only has up to two). This sequel has all the fun of the first game and more: follow routines while garnering favors, hiding away illicit goodies, and plotting your escape.

The game is bigger and better, featuring bigger prisons to escape from, more hidden passageways to help in your prison break, and several new locations. And now, you can work together to pull off more exciting escapes — or play in versus mode and compete to see who can break out first.

Trailblazers

Developed by: Supergonk
Published by: Rising Star Games
Available for: PC, PS4, Switch

Paint the town! Or just the track, at least. Trailblazers is a cooperative racing game where players work together to get their color painted on as much of the track to get a boost to the finish line.

Choose from eight racers, each with its own strengths and specific power-ups. Four players team up to splash paint all over the 10 different tracks in three worlds. A pumping soundtrack and some pretty awesome visuals make this a fun, fast-paced party game.

I Hate Running Backwards

Developed by: Croteam, Binx Interactive
Published by: Devolver Digital
Available for: PC, PS4, Switch, Xbox One

Here's a string of words for you: Shmup, rogue-lite, endless runner. This game is all that, and more. Grab one of many weapons and shoot at oncoming enemies as you run ahead of them. Destroy monsters, destroy the environment, destroy the very concept of time itself!

It's as fun as it ridiculous, and allows players to choose from a range of previous Devolver games, including Serious Sam, Rambro, the Bullet from Enter the Gungeon, and more.

Whatever your views on running backwards are, this is a can't-miss couch co-op game. Sure, you can play this ridiculousness alone, but it's so much fun with a friend!  

Just Shapes and Beats

Developed by: Berzerk Studio
Published by: Berzerk Studio
Available for: PC, Switch

Team up with up to three other players for a musical bullet-hell experience. Dodge shapes to the beat, enjoy the music, and see how long you can survive in this ridiculously chaotic game.

The soundtrack boasts an impressive 35 music tracks from 20 chiptune artists, combined with hand-made super-challenging levels and brutal boss battles.

However you enjoy this one, be ready for a challenge! 

Pixeljunk Monsters 2

Developed by: Q-Games
Published by: Spike Chunsoft
Available for: PC, PS4, Switch

It's been 10 long years, but Pixeljunk Monsters is back with another installment of real-time tower-defense gameplay that's every bit as engaging as the original. The updates visuals are a real treat to look at, featuring charming claymation animation.

Existing fans beware: The game received some mixed reviews from those who loved the first game, as some design choices (zoomed-in camera angle, shared coins, inability for players to be too far apart) detract from its enjoyment.

Still, drop-in single-screen local co-op makes this a good buy if you and a friend want to play a cooperative tower-defense game together.

Carly and the Reaperman: Escape from the Underworld

Developed by: Odd Raven Studios
Published by: Odd Raven Studios
Available for: PC. Supports HTC Vive, Oculus Rift, and Windows VR headsets via SteamVR

Carly and the Reaperman is a two-player VR game in which players work together to build, platform, and puzzle their way out of the underworld.

You read that right: A local co-op VR game! One player wears the VR headset and controls the Reaperman while the other controls Carly on the main display.

By all accounts, this game plays like a co-op version of recent favorite Moss, and it's definitely a unique cooperative experience worth a try if you have a VR headset hooked up to Steam.

Black Paradox

Developed by: Fantastico Studio
Published by: Fantastico Studio
Available for: PC, coming to Switch later this year

Try not to die in this 80s-inspired bullet-hell Shmup rogue-lite with a Synthwave soundtrack and plenty of weapons and enemies to keep you fighting for your life. Local co-op supports two players (though imagine the fun and chaos with more!).

The game is still in Early Access at the moment but it's already receiving rave reviews from players who praise its good balance, challenging gameplay, and just overall fun experience.

Fhtagn - Tales of the Creeping Madness

Developed by: Design Imps
Published by: Design Imps
Available for: PC

Like your Lovecraftian lore with a touch of humor? This four-player local co-op minigame might be perfect for you. Work together to summon the dark lord, or secretly conspire against your friends and betray them.

The game uses a great style to present dark humor, and H.P. Lovecraft fans will surely get a kick out of it.

39 Days to Mars

Developed by: It's Anecdotal
Published by: It's Anecdotal
Available for: PC

It's the 19th century, and Sir Albert Wickes and The Right Honourable Clarence Baxter and their trusty HMS Fearful embark on a journey the likes of which has never been tried before: to Mars! They have 39 days to make it there, and the journey is fraught with obstacles both from outside… and within.

A whimsical Victorian tale with a wonderful piano soundtrack, "39 Days to Mars" was created with local co-op in mind. Players control the two characters and work together to solve puzzles and get the pair closer to their destination, in this fairly short (but highly replayable) choose-your-own-adventure style game.

Scribblenauts Showdown

Developed by: Shiver Entertainment
Published by: Warner Bros. Interactive Entertainment
Available for: PS4, Switch, Xbox One

Everyone's favorite word-comes-to-life game has turned into a party game, turning wordplay into a fun showdown between friends. The game has abandoned its former playstyle in favor of a board-game like structure. Players are dealt cards, which are used to trigger minigames and progress around a play board.

Of course, the word-based play is still intact (after all, it wouldn't be a Scribblenauts game without it), with mini-games challenging players to come up with words that fit categories or that follow certain rules.

The game's simplicity might make it less appealing for gamers, as the 27 minigames get tired fast. However, it's a fun game for the younger gamers in your life, and makes a great way to have fun together and encourage some outside-the-box creative thinking. Family game night, anyone?

Don't Bite Me Bro!

Developed by: MUIFWEGO
Available for: PC, PS4

Defeat zombies, build a shelter, and recruit fellow survivors to help you fight off ever-growing hordes of zombies. This single-screen couch co-op game is part tower defense, part exploration, part hack n slash. It's a bit glitchy in places and is not a very long game, but it's definitely fun to pick up with a friend and play through in a sitting or two.

Released for PC last year, the fun little game has made its way to the PS4 this year. Best of all, Don't Bite Me Bro is only $0.99 on Steam (free if you get it from the dev's itch.io's page) and completely free for PS4. Grab it today for some quick fun!

Eat All the Things

Developed by: Eat All the Games
Published by: Eat All the Games
Available for: PC, Switch

This simple but adorable Kickstarted 3D-platformer mixes stealth with good old-school platforming. Play with a friend and enjoy mini-games, puzzles, and collectibles, and try to beat the clock!

 

The year is still young, and we're expecting some more awesome local co-op games to come out before the year ends. We'll update this article as more couch co-op games are released, so stay tuned to GameSkinny for all the latest!

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Fortnite Season 5, Week 5 Challenge Guide: Use 3 Rift Portals https://www.gameskinny.com/ixbv4/fortnite-season-5-week-5-challenge-guide-use-3-rift-portals https://www.gameskinny.com/ixbv4/fortnite-season-5-week-5-challenge-guide-use-3-rift-portals Tue, 07 Aug 2018 08:06:35 -0400 Sergey_3847

Have you ever tried passing though a Rift Portal in Fortnite? Well, this week you are required to do so three times, if you want to complete one of the challenges in Season 5.

These portals don't have fixed locations on the map, but there are some spots where they spawn the most frequently. So, if you want to know where to look out for these portals, then follow our quick guide below.

Where are Rift Portals in Fortnite?

Reportedly, the largest amount of portals spawn in the new desert area in the southeastern part of the map. Sometimes the portals spawn so often there, that you can find two portals in the same spot. If you drop in the desert and try to look out for portals there, then this will give you a huge advantage over other players this week.

Another great place to look out for portals is at the Snobby Shores in the western part of the map. Rifts may spawn all along the shore or around the mount nearby. Just check this location out and you should find one or two open portals.

Lastly, take a tour along the river canal that connects the Loot Lake with the ocean and goes through Tomato Town. Many players have spotted Rift Portals there, so it's another place where you should be looking out.

In order to jump through the portal all you need to do is go through it -- no other actions required. Such a portal will teleport you to an adjacent location. You can use the same portal as many times as you like. But in order to complete the challenge you need to use three different ones.

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The map above should help you locate three different portals without any problems, and for other Fortnite guides at GameSkinny, please visit the links below:

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WarioWare Gold Review: A Fine Example of Nintendo's Weirder Side https://www.gameskinny.com/177vn/warioware-gold-review-a-fine-example-of-nintendos-weirder-side https://www.gameskinny.com/177vn/warioware-gold-review-a-fine-example-of-nintendos-weirder-side Mon, 06 Aug 2018 12:13:28 -0400 Lee Forgione

Ever since Wario decided to jump into the microgame business back in 2003 with WarioWare, Inc.: Mega Microgames! for the GBA, I've loved playing each new iteration as the series pushed forward. Every game introduced something fresh and new, whether it was using the gyrometer in WarioWare: Twisted!, the touchscreen in WarioWare: Touched!, or the unique and creative use of motion controls in WarioWare: Smooth Moves for the Wii.

Unfortunately, WarioWare Gold doesn't add anything new or creative in those ways. But that's OK. Instead, it acts as a greatest hits collection of microgames spanning the history of the series, one that's still as fun and addictive as it's ever been.

Right from the get go, you're greeted to a cut-scene featuring Wario speaking full dialogue for the first time ever(!). It's as disturbing as it is silly and reveals Wario's goal: making quick cash in order to buy more pizza. He does so by getting the usual cast of WarioWare characters together to make microgames for him. Classic characters like Mona, 9-Volt, and Dr. Crygor return as well as a couple new characters like 9-Volt's mother, 5-Volt, and Lulu.

The goal in the WarioWare series is to clear a set of microgames in succession. But you're only given a few seconds to figure out how to clear them. After a set number of microgames, you will be challenged to a boss stage, which takes a little more time to complete. Each stage features one of the aforementioned characters alongside a unique set of microgames, usually set to a theme.

Anyone familiar to the series will know the basic formula of progressing through the game: clear a few character stages and then play Jimmy T.'s stage, which remixes everything you just played. However, WarioWare Gold switches up this routine by featuring three different leagues to complete. There's the Mash League, which utilizes only the A button and the D-pad; the Twist League, which uses motion controls; and the Touch League, which, as you guessed it, uses the touch screen.

Each of these leagues features four different characters set to one of four themes. The Sports theme features microgames like hula hooping, synchronized swimming, and completing a snowboarders trail down a mountain. In That's Life, you complete a set of microgames revolving around everyday life, such as brushing your teeth, catching toast as it pops out of the toaster, and waiting for an open bathroom stall to dash towards. There's a Nintendo theme, which spans across Nintendo's history of games like Super Mario Kart, Animal Crossing, and even The Legend of Zelda: The Wind Waker. And finally, there's the fantasy theme, which has everything from shaving the Earth to making puppies dizzy. 

The main story can be completed in as little as an hour. However, the main hook to the WarioWare games is repeatedly playing its stages to rack up a high score. Each stage will initially end after you've beaten the boss stage, but replaying stages puts you in an endless loop of microgames and bosses. The speed increases every few microgames and defeating a boss stage levels you up, making each microgame a little harder.

The increased speed, combined with the difficulty jump, makes this whole process an addictive thrill ride good for short play sessions. It's incredibly easy to get wrapped up in attempting to beat your high score, which gives WarioWare its lasting appeal. A handful of stages sees the modes changing on the fly and will prompt you when it is time to change.

Besides the main story mode, there's a myriad of little distractions to explore.

There's challenge mode, which has you completing microgames set to specific conditions. The Thrill Ride mode gives you only one life to get as far as possible, while the Super Hard mode makes you complete microgames at a ridiculously high speed.

One of the more interesting modes is Split Screen, featuring the ninja characters Kat and Ana. As one microgame ends on the bottom screen, a new one will immediately begin on the top screen, forcing you to stay on your feet, especially as the speed increases.

Sneaky Gamer was taken right out of Game & Wario for the Wii U. In this mode, 9-Volt tries to stay up late playing video games without getting caught by his mother. As you play through the microgames, you must pretend that you're asleep as 5-Volt pops in and out of the room. Getting caught ends the game. 

On top of that, there's the Toy Room, which is a collection of fun little activities and trinkets that can be unlocked by spending coins on a capsule machine. There's the Studio Session, which allows you to record your own voice over the game's different cut-scenes. There are mini-games, character cards, phones to play with, toys that do weird stuff when you interact with them, and even a Nintendo museum. In the latter, I discovered Nintendo products I never knew existed, like a Nintendo Love Tester and N&B Blocks. 

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Overall, WarioWare Gold for the 3DS may not make waves in the way of new content, but the mash up of microgames from the entirety of the series makes it an ideal entry for fans both old and new. It has everlasting replayability and is a fine example of Nintendo's weirder side.

It's good to see that this unique series hasn't been forgotten and hopefully, the success of Gold will give way to future titles on the Switch and beyond. It's good to see Wario back in business, and I look forward to seeing what he cooks up next.

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What Does ATK Mean in Fortnite? https://www.gameskinny.com/ej6ai/what-does-atk-mean-in-fortnite https://www.gameskinny.com/ej6ai/what-does-atk-mean-in-fortnite Sun, 05 Aug 2018 17:21:59 -0400 Victoria B.

Recent discussions about issues with Fornite’s vehicles has brought about confusion to many gamers since the term ATK has often been mentioned. If you’ve been attempting to decode what ATK in Fortnite means, you’re not alone.

A lot of the confusion has to do with the fact that it is a new addition to Fortnite: Season Five.

Along with the favorite shopping cart mode of transportation, Fortnite added an All Terrain Kart (ATK) Vehicle. Most fans just call these little treasures golf carts because of their appearance, but the proper term is ATK due to their mobility in various environments.

These ATK vehicles can be found in Paradise Palms, Flush Factory, Snobby Shores, Junk Junction, Lazy Links, and past the Wailing Woods.

The All Terrain Kart can be a useful tool for escaping the wrath of a toxic storm closing in on you or just offer a little encouragement for your inner thrill seeker to do donuts or cliff jump.

Unfortunately, they won’t do you much use currently, as Fortnite developers have been forced to disable both the ATK's and shopping carts.

Fortnite’s Twitter account, @FortniteGame, stated that “Due to a bug with the Shopping Cart and ATK, we're temporarily disabling them in all game modes until we have a fix. We'll update you once this is resolved.”

No news yet on when you can expect the ATK’s and shopping carts to return.

Once the bug is fixed and the developers reintegrate both vehicles into the game, you’ll be able to ride around to your heart’s content.

In the mean time, be sure to check out our other guides for Fortnite Season Five.

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This Is The Police 2 Review https://www.gameskinny.com/a2b2c/this-is-the-police-2-review https://www.gameskinny.com/a2b2c/this-is-the-police-2-review Fri, 03 Aug 2018 17:15:18 -0400 Zack Palm

Managing a police station can lead to some outrageous circumstances, and This Is The Police 2 doesn't pull any punches. In this management sim, you'll find yourself patrolling a ridiculously dark and brutal main story, while also stumbling upon some light-heartened humor and painful choices.

Sharpwood PD rides the roller-coaster of emotion.

As the police chief of the titular station, you'll manage cops and deal with the criminal underworld wiggling beneath this small town. Though tough decisions help This Is The Police 2 stand out as a fun management sim, the story itself feels a little underwhelming as it quickly deflates into a mirror of the first game.

Breaker, Breaker, One-Nine

When you first start up This Is The Police 2, you'll be introduced to the most noticeable feature of the sequel, the game's XCOM-like combat swat missions (which we'll talk about in more detail later). But after that, the action quickly comes to a screeching halt as you're tossed into a long cutscene that feels like you've been thrown into a small movie you can't get out of.

Unfortunately, this is the trend throughout This Is The Police 2; each new day starts with a brief cutscene you can't possibly skip. If you're a fan of the first game, you're probably used to this and won't necessarily be bothered, but if you're someone who wants to get to the action quickly (and haven't played the first game), it's something to note. 



Following the protagonist from the first game, Jack Boyd, This Is The Police 2 delves into the seedy underworld of a more-or-less traditional cop flick. There's intrigue, there's suspicion, there's blackmail. Gangs and drug traffickers make things dicey, and people are wrongly(?) accused. There's murder, there's vice, there's corruption.

Although all the pieces for a gripping narrative are here -- as Jack finds that the only way to escape the dire circumstances around him is to reach out to those around him -- the game instead focuses on basically retelling what happened in the first gameIt's ultimately a lazy form of storytelling that makes the best parts of This Is The Police 2 less memorable. 

Managing The Worst Cops Ever

Once you finish the game's relatively long introduction, you'll get thrown into the real meat of the game: becoming Sharpwood's police chief. You're going to spend most of your time focused on these duties and responding to calls using your limited resources.

This is how it works: at the end of each day, you pick from a roster of officers who you'll assign to the next day's shift. Each officer has a portrait detailing six stats. These stats show how talented each officer is based on their traits of strength, intelligence, speed, stealth, shooting, and negotiation. 

As you would suspect, your officers use these skills in their day-to-day tasks, and their skills determine how likely it is the officers in question will succeed in stopping crime or serving the public. On top of that, some calls will require multiple officers with a certain score, adding an interesting wrinkle to your overall strategy. 

Under each portrait is a small line detailing the officer's energy levels. If this bar gets too low, the officer cannot perform any more tasks and takes the day off. Though, if you send an officer home with a low energy bar, it's likely they'll return to duty having gotten sloppy drunk the night before -- and it makes them angry and difficult to work with.

Of course, as it happens, that's just one line you'll get. You'll quickly discover there's a veritable smorgasbord of excuses just waiting to be gobbled up. 

When certain officers arrive to report, they'll showcase their expertise in coming up with lame, absolutely absurd excuses as to why they can't work that day. Some officers get too drunk at home or at happy hour or some other seemingly-illegitimate excuse, while others have the gumption to simply say they don't want to work today. 

Either way, it places a somewhat infuriating burden on the player when they've expect 10 cops show up to work one day and can only start the day with five. This happened a lot in the beginning of the game, and it made answering calls a nightmare before more officers were hired to the force.

Fighting Crime in Sharpwood

When you have your force ready to go, you arrive to a map of Sharpwood and spend the day answering calls. 

After officers arrive on the scene, you'll be faced with several choices, each of which gives you a unique way of handling the current situation. This is where the officer's skills come into play, since certain actions depend on certain skills. For example, you might need a cop to sneak up on an old man attempting to defecate on a banker's desk (yes, this occurred several times), and if he doesn't pass his sneak check, well ...  

Other times, you'll run into some officers saying they can't head out on call because they're taking a nap or they don't want to go on call with a woman -- the excuses never stop in Sharpwood and they only get worse. When this happened, it felt like another annoying, obstructing feature developed solely to give you an even more difficult situation.

Sure, there are lazy misogynists in the world, but having so many didn't necessarily feel organic to the game itself. 

After your shift, you'll receive the tops of aluminum soda cans -- or stay-tabs -- which act as the game's currency. Based on how well your team did during the day, you'll get a certain amount to add more officers to the force and provide more equipment to your team.

With enough balancing, you should add enough new faces to the force to endure those rougher (ahem, lazier) days and eventually gain loyalty with your officers, which becomes more useful as the main story unwinds.

SWAT Missions

The game's SWAT missions show up much like any other call does. You'll assign officers and when they arrive, your cops have the option to talk to three witnesses. They'll talk, but only if you give up one of the confiscated items Jack has in his office. Sometimes the intel's good, other times, it's useless.

After a bit of chatting, you'll get taken to the scene of the crime and observe the mission from an over-the-top perspective. Here, you'll manage your cops much like you would manage soldiers in an XCOM mission. Though, the XCOM soldiers were likely far better disciplined, and vastly more useful.

If you've assigned officers not loyal to Jack, or those who simply don't like him, they'll do whatever they want during the mission. This doesn't mean they're ignoring your commands every couple of turns. No, that'd be too easy. These rogue officers straight up have a bloodthirsty A.I. controlling them, having them shoot any perpetrator(s) they run into. 

This becomes a huge problem in the beginning of the game because you want to arrest these criminals, not kill them, because you receive less stay-tabs if they're dead.

Of course, that's likely the difficulty behind it. The game wants to prevent you from getting too many stay-tabs early, making it a tad bit harder to turn the Sharpwood PD around. But in some ways, it feels like frustrating design more than anything else. 

Lastly, based on the crime happening in the SWAT mission, the parameters for success change. Again, because half of your squad will likely not listen to you in the beginning, you'll probably be following the A.I. officers through the map as they unleash a devastating bloodbath on unsuspecting criminals.

I truly felt sorry for them -- and a bit frustrated. 

The Bottom Line



This Is The Police 2 focuses on a number of different features all at once. At the beginning, the game feels a little bit like it's out to get you. The game's unprofessional cops do nothing to help you gain a running start, and you can easily trip up from there as additional obtuse features call for your attention as the game progresses.

The first cutscene of the game took nearly half an hour to finish and each individual scene after dragged on too long. Though, this was the initial set up and every subsequent one became snappier as it transitioned into the game and gave you more control. Once you're managing your cops and handling situations, the story provides a great direction for what you need to do and leaves you having a great time in the management portion.

The two worst parts of the game are the SWAT missions and the cutscenes. While the cutscenes feel hefty, the voice actors do a great job delivering emotional moments and the added camera shakes raise the presentation as the tension thickens. The SWAT sections feel unnecessarily unfair as some police officers are controlled by an unwieldy and brazen A.I., leading to the feeling that you never really have control of supposedly the best units in the game. 

If you're looking for a tough management simulator with light role playing decisions, this game is certainly up your alley. It's not perfect, but for fans of the genre, it provides a good amount of fun if you can overlook some of its blemishes. 

You can buy This Is The Police 2 on Steam for $14.99. 

[Note: The publisher provided the copy of This Is The Police 2 used for this review.]

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Kyogre and Groudon Make Way to Pokemon Sun & Moon via GameStop https://www.gameskinny.com/vihrd/kyogre-and-groudon-make-way-to-pokemon-sun-moon-via-gamestop https://www.gameskinny.com/vihrd/kyogre-and-groudon-make-way-to-pokemon-sun-moon-via-gamestop Fri, 03 Aug 2018 16:32:59 -0400 Ashley Gill

Another wave of Legendaries has to made its way to Pokemon Sun & Moon and Ultra Sun & Ultra Moon. From now until August 25, Pokemon Trainers will finally be able to add either Kyogre or Groudon to their collection.

Trainers in the United States and Canada will be able to stop by their local GameStop or EB Games, respectively, and get their own code to add one of these classic Legendaries to their Sun & Moon Pokemon collection. If you're a Pokemon fanatic or just a fan of Sapphire and Ruby, now's the time to grab one of these awesome Pokemon up before they become unavailable.

September will bring two additional Legendary Pokemon from the third generation of games: Latios and Latias. The time will pass before you even know it.

The rotation of free Legendaries doesn't come alone: With it is the new Pokemon TCG expansion, Sun & Moon: Celestial Storm, which boasts some impressive new GX cards and Prism Star cards for Latias, Latias, and Jirachi. It's a good time to be a Gen 3 fan.

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Octopath Traveler Hits One Million Units Sold https://www.gameskinny.com/prxyb/octopath-traveler-hits-one-million-units-sold https://www.gameskinny.com/prxyb/octopath-traveler-hits-one-million-units-sold Fri, 03 Aug 2018 13:21:32 -0400 Lee Forgione

Octopath Traveler, the new retro-style throwback to JRPGs of old, has just passed the one million sold mark globally. The news comes via Nintendo of Europe's Twitter, in which they thank everyone for the support as well as showcase new artwork from the developers at Square-Enix. 

Octopath Traveler is not only an homage to JRPGs from the 16-bit era, but it also pushes the genre forward by implementing new battle mechanics never before utilized in JRPGs. The game includes eight short stories rather than the traditional story of one group of characters venturing out together.

Square-Enix did not anticipate how in-demand physical copies of the game would be, leading to wide-spread shortages in retailers across Japan. Square issued an apology for this and has increased production to meet demand. 

GameSkinny gave it a 9/10. Check out our review and find out why we call it "a return to form for Square-Enix."

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