Nintendo Platform RSS Feed | Nintendo RSS Feed on en Launch Media Network Kickstarter Campaign for Re: Legend Reveals New Stretch Goals,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/combat-relegend-b1962.jpg f1xsy/kickstarter-campaign-for-re-legend-reveals-new-stretch-goals Fri, 18 Aug 2017 13:53:46 -0400 Erroll Maas

The Kickstarter campaign for the co-op monster raising and life simulation game, Re:Legend, has revealed two new stretch goals this week after receiving $279,798 USD from backers.

Developed by Magnus Games with help from the Square Enix Collective, Re:Legend had a campaign goal of $51,284 -- which means the Kickstarter project has made more than 5x its original goal. To celebrate, Magnus has shown off new weapon types, a new magnus, and a brand new mechanic as well. 

New Weapons

In addition to great swords, dual blades, staves, and bows, four additional weapon types have been announced, doubling the total number of types. The four new weapon types are detailed below.

Knuckles: A counterpart to the dual swords weapon which are infused with magic to cast protective and offensive spells and have high offensive power.

Great Shields: Heavy weapons and a counterpart to the great sword weapon which can also be used to cast protective and offensive spells.

Chakrams: Gigantic boomerang-like weapons that have a long range and cut up everything in their path.

Prisms: Crystals infused with a high concentration of magic and boost magic power. These weapons can be used for quicker spell casting and give the player more mobility.

New Magnus and Magnus Breeding

In addition to revealing three new Magnus -- the Seacolt, Dunehound, and Nerlict Bug species -- the current final stretch goal has been revealed to be Magnus breeding. The details of the stretch goal are unknown at this time, but more information is expected soon. It's also possible there will be another stretch goal added once the Magnus breeding stretch has been reached.

The Kickstarter campaign for Re: Legend will end on August 25. Re: Legend has an expected release date of June 2018 for PC. The Nintendo Switch, PlayStation 4, and Xbox One releases of the game are expected to be come around six months after the PC release.

Exclusive Nintendo Switch Splatoon 2 Bundle Coming to Walmart in September,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-splatoon-332c4.jpg qztnz/exclusive-nintendo-switch-splatoon-2-bundle-coming-to-walmart-in-september Fri, 18 Aug 2017 13:41:35 -0400 Selandrile

When it comes to color, black and grey are often all someone needs. After all, they make for quite a sleek and modern aesthetic -- especially on electronic devices. For others, however, a splash of color delights the eyes and enhances the visual experience. This latter group is in for a treat, as Nintendo is finally bringing its neon green and pink Switch Splatoon 2 bundle to North America beginning September 8.

Priced at $380, this snazzy catch will include the Switch, a carrying case, one download code for Splatoon 2, cables and accessories, and of course those flashy controllers. Already released in Japan and Europe, Canadian and American consumers will soon be able to purchase this without having to import it. The bundle can't be found just anywhere, though: Nintendo is releasing these exclusively through Walmart.

Credit: Nintendo

Splatoon 2, this year's sequel to the enormously popular 2015 original, is included in the bundle. With a current Metascore of 83, it's safe to say that both kids and squids will find fun to be had.

With the Switch's enormous demand and relative lack of supply, it's a safe bet that these won't stay on shelves very long. Walmart currently has a listing that allows you to pre-order the bundle. So if you want to pick it up for yourself, you should probably do it sooner rather than later. 

Forma.8 Launching on Nintendo Switch Next Week,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/82104493f645886f48066eae0ce323d6.jpg nbgix/forma8-launching-on-nintendo-switch-next-week Fri, 18 Aug 2017 11:20:22 -0400 Joshua Broadwell

Indie developer MixedBag recently announced that the Nintendo Switch version of its game, forma.8, will launch through the eShop on August 24.  

forma.8 is a Metroidvania style adventure. According to the game's Steam page, it features a "huge, open world full of secrets," and sees you take control of the titular space probe called forma.8 as you try to survive on a hostile alien world. You set out on a quest to discover an ancient energy source, and reunite with your fellow companions.

True to form, it also includes a wealth of powerups and secrets. However, the game has received the most praise for its artistic style -- which uses bold colors and contrasts to bring the game world to life.


forma.8 originally released on the Wii U back in 2015 and was brought to Steam in February of this year. Switch owners may be interested to know that the Switch version will cost five dollars less than the previous iterations -- $9.99 as opposed to $14.99. According to the press release, this version will run at 60fps and 1080p when the system is docked, and it also fully supports the Pro Controller.

Let us know in the comments if you plan on picking this one up or, if you've already played it!

Pokemon Ultra Sun and Ultra Moon: Main Characters Revealed,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/l/t/ultra-sun-moon-66059.png 2gyn0/pokemon-ultra-sun-and-ultra-moon-main-characters-revealed Fri, 18 Aug 2017 10:56:10 -0400 adelgirl

In a Tweet posted to the official Pokemon account on August 18th, the new looks for the main characters in Pokemon Ultra Sun and Ultra Moon were revealed.

While there do not appear to be any new hair colors or skin tones to choose from at the start of the game, we can tell from the image that there will be new hairstyles and clothing in the game. The photo shows hair styles and clothing that were not available in Pokemon Sun and Moon. 

It is possible that these are the only new hair and clothing options available in the game, but we cannot know this for sure until more is revealed about the game.

At this time, not much has been revealed about the game, other than a new form for Lycanroc that will only be available via download. But there's sure to be more information coming ahead of the game's release, so keep checking back with GameSkinny for any updates!

Stardew Valley: Mushrooms or Bats? Mushrooms...Here's Why,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/a/stardewvallery-header-6a0ff.jpg vtyx4/stardew-valley-mushrooms-or-bats-mushroomsheres-why Thu, 17 Aug 2017 13:12:58 -0400 ThatGamersAsylum

In Stardew Valley you grow your own farm, become part of a community, and seek to restore the community center to its former glory -- among other things.

Once you have started to get your legs underneath you a little bit (by making 25,000 G), a man named Demetrius will offer you the opportunity to participate in an experiment. If you accept, you must decide whether to use your cave as a home for some fruit-providing bats or as a garden for some mushrooms.

But which one should you choose? The answer is clear: mushrooms

In this short guide, we'll go over why you should choose to host mushrooms in your Stardew Valley cave, and what benefits you'll reap from doing so. 

Why Mushrooms are Better than Bats in Stardew Valley

Mushrooms Are A Time Saver

Perhaps the biggest reason to use mushrooms is the fact that it saves a lot of time. Most mushrooms are only available in one or two seasons, which can make them a pain to get in a pinch. Moreover, the only reliable way to get purple mushrooms is by mining -- and it can take mining as deep as the 90th floor before you start reliably seeing large amounts of mushrooms. Not only does that much mining take a long time, but it can also be risky, assuming you value your life.

But if you've got plenty of mushrooms growing right in your own cave, you're all set!

Mushrooms are More Consistent

The bats are, well, bats. They don’t always bring fruit, and the fruit that they bring is random. The mushrooms, on the other hand, are much more reliable. There will be 6 planters, and every two days those will net you 6 mushrooms.

While the mushrooms you get are on a more reliable time table, they are still random -- so you will get some duds.

You Can Grow Fruit, But Not Mushrooms

Naturally, you can eventually grow all types of fruit trees. And it doesn't take a very long time. But you can only grow mushrooms 1 of 2 ways. The first is by choosing the cave option that we're discussing here. The second is completely luck-based and can’t be controlled. During the Fall, there is a chance that a fully grown common tree might be changed into a Big Mushroom Tree overnight. While this tree will spread like other trees, you can not actively plant it, which makes it unreliable.

Moreover, unlike the mushroom cave option -- which provides you with all types of mushrooms -- the Big Mushroom Tree only provides common, red, and purple mushrooms. Because of this, the mushroom option is the only way to reliably have mushrooms without having to actively gather them on your own time.

Mushrooms Let You Make Life Elixirs

There are two types of people in this world -- those that swear by life elixirs, and those that would rather eat spicy eel. I just so happen to be one of the former. Life Elixirs restore all of your HP, which is valuable from the beginning of the game until the end of the game. Simply put, Life Elixirs are one of the best healing items.

Additionally, since Life Elixirs don't give a buff, they will not overwrite a previous buff. Life Elixirs can be made once you have combat Skills at Level 2 and use one (1) of each of the following:

  1. Red mushroom
  2. Purple Mushroom
  3. Morel
  4. Chanterelle

These ingredients are hard to gather without the mushroom option, but become laughably easy to get once you have it. This, in turn, means you don't have to worry about how you are going to heal for much of the game.

The Only Case for Choosing Bats

Honestly, one of my biggest knocks on bats is that they are not as regular as the mushrooms. Not knowing for certain that you will have X number of berries every Y number of days is not only annoying, but can also literally result in you having significantly fewer berries than what you would have earned in an equivalent amount of time getting mushrooms.

That said, some fruit trees can be expensive to buy, and their seeds can take time or luck to obtain. Moreover, some fruit -- blackberries and salmonberries in particular -- are only found on certain days during their respective season, making them a pain to forage.

Fruits also arguably help you complete more essential bundles than mushrooms, such as the Artisan Bundle. Most villagers like most of the fruit variations, and some villagers even love certain fruit. So these factors are all worth considering.

It Doesn’t Matter...Nothing Matters

Ultimately, however, neither decision matters forever. So don’t stress too much. I find mushrooms more helpful, but if your current circumstances mean that you'll find fruit more helpful, then you'll want to go for the bats. Choosing mushrooms or fruits is really just choosing which you’d prefer to have accelerated use of early on.

Need more help with your farming adventure? Check out the rest of our Stardew Valley guides for more tips and tricks:

Sonic Mania Guide: All Cheats, Unlockables, and Secrets,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/n/sonicmania00-98e67.png 4wt32/sonic-mania-guide-all-cheats-unlockables-and-secrets Thu, 17 Aug 2017 12:18:08 -0400 David Fisher

Sonic Mania may already be twice the length of the classic Genesis titles with its extra zones alone, but there's even more content stored away in this title. While most can be unlocked with simple dedication and practice, the team responsible for this callback to the past greatness of Sonic the Hedgehog made sure to pack in as much extra goodies as possible.

In this guide, we'll go over all the unlockables in Sonic Mania and how you can access every single one of them.

How to Unlock Stage Select and Debug Mode (Cheat)

Before we get to the legitimate ways to unlock bonuses in Sonic Mania, let's cover something a little more nostalgic. If you hold the B and Y button on the Nintendo Switch before the "Press Any Button" prompt appears at the bottom of the title screen, you will unlock the Stage Select mode. Once in Stage Select, you will be able to access any map in the game.

Pressing X while in a stage chosen through Stage Select  will let you access Debug Mode. In this mode you can take the form of any item, object, or enemy and freely place them around the map. Changing the item you are is as simple as pressing the Y or A buttons to cycle through the list. You can also use it as a form of noclip mode, allowing you to explore the stage for the sake of exploration. 

For PS4 and Xbox One Players

Debug Mode and Stage Select can still be unlocked on the Xbox One and PlayStation 4 via collecting Silver or Gold medals from the Blue Spheres Bonus Stages. Afterward, go into the Secrets Menu to activate Debug Mode. Once activated, you can press Square and Options for PS4 or X and Menu on the Xbox One. This was likely done to avoid conflicts with the achievements systems on either console.

How to Unlock "& Knuckles" Mode

Your reward for completing each Blue Spheres stage is bonus lives. However, if you are dedicated enough to complete all of the Blue Spheres bonus stages with Gold Medals, you will unlock the elusive "& Knuckles" mode. 

This mode functions much like the Sonic and Tails mode -- but instead of Tails, you get Knuckles following you around. Even while playing as Knuckles.

The memes are real, kids...

Mean Bean Machine Mode and Blue Spheres Extras

Can't get enough Mean Bean Machine or Blue Spheres? By collecting Gold and Silver medals from the regular Blue Spheres Bonus Stages, you can unlock extra stages for Blue Spheres in a dedicated mode or a full version of Doctor Robotnik's Mean Bean Machine -- which is effectively just a mini-arcade version of Puyo Puyo.

The Mean Bean Machine substitute can even be played with a friend. So if you're really dying to get your hands on some knockoff Puyo Puyo, start finding those medals!

Wind Attack and Super Peel Out Abilities

Sonic's Wind Attack from Sonic 3 -- otherwise known as the Insta-Shield and Twin-Spin Attack -- as well as the Super Peel Out ability from Sonic CD are available in Sonic Mania as unlockable skill sets. Each is unlocked by gathering either the Silver or Gold medals from the Blue Spheres Bonus Stages. And unfortunately, these abilities can only be used in No Save mode.

To access them after unlocking them, simply press Y or Triangle to open up the bonuses menu, change Sonic's abilities to the mode you want, and then start a No Save game.

What is the Wind Attack?

For those who don't know what the Wind Attack is, in Sonic 3 and Sonic Advance you could press the jump button to create a split-second barrier that will destroy enemies just out of range of your spin jump. It's just a few pixels wider than your regular jump attack, but it is particularly useful for beating basic enemies that are a little more defensive.

Super Peel Out?

On the other hand, Super Peel Out from Sonic CD lets you hold up on the D-Pad or Control Stick while pressing the jump button to wind up your running speed. This lets Sonic run at full speed without having to use the Spin Dash ability. While this seems like a straight downgrade to the Spin Dash, the Super Peel Out ability is much better at keeping its momentum than being in ball form.

That's all for now!

These extra features in Sonic Mania really show how dedicated the developers were to making a true Sonic the Hedgehog title for the fans. Remember, these are just the unlockables, so be sure to turn on that debug mode and see if you can find any Easter Eggs hidden throughout the stages! As always, stay tuned to for more on Sonic Mania guides.

Sonic Mania Guide: How to Beat Special Stages and What They Unlock,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/n/sonic-mania-9a22d.gif qamno/sonic-mania-guide-how-to-beat-special-stages-and-what-they-unlock Wed, 16 Aug 2017 12:04:24 -0400 David Fisher

Just like the original Genesis games, Sonic Mania has its own special stages that will send you to bonus areas where players can find the Chaos Emeralds. While these stages might be familiar to long time fans, those who have not played the older titles might not be sure how to access the special stages or how to beat them.

In this guide we'll take a quick look at finding the special stages, how they work, and how to unlock the true ending to this wonderful callback game! (And we'll even give you the secret on how to unlock & Knuckles mode.)

Special Stages in Sonic Mania

In Sonic Mania the main form of Special Stages is similar to the one found in Sonic CD -- but only insofar as the fact that you are running in a mode 7 style stage. These stages are accessed via Giant Rings that are found in hidden areas throughout each stage and act. Unlike in previous titles, there is no requirement to find the Giant Ring to access the special stage other than finding it in the stage.

There is often more than one Giant Ring in each stage, so keep an eye out for them if you want to collect all of the Chaos Emeralds early on in the game.

How to Win Special Stages

Each Special Stage you access will be in an order based on completion. The special stage also corresponds with the Chaos Emerald -- not the zone you accessed the Special Stage from. As such, the first special stage you encounter will be the same no matter what zone you are playing until you get the Chaos Emerald for that Special Stage. Sso don't worry if you missed the Chaos Emerald in the previous act. As long as you make a point of finding the Giant Rings in later stages, you'll be fine.

To complete the Special Stage, your character will have to reach the fleeing UFO, and attack it to free the Chaos Emerald. This is done by collecting blue and yellow spheres to increase your speed until you are fast enough to catch up with the UFO. You can also "race" it at lower speeds by cutting corners or using shortcuts. But in most cases -- especially with inexperienced players -- it is recommended to gather as many blue spheres as possible to boost your mach speed to make catching the UFO easier.

Players should also keep an eye on their rings. Once you run out of rings, your Special Stage run is over. Gather rings, avoid pitfalls and spike traps, as well as other obstacles to prolong your Special Stage attempt. Each special stage gets progressively more difficult as well -- so be on your toes each time you step through a Giant Ring.

Sonic Mania Bonus Stage: Blue Spheres

Blue Spheres is a Bonus Stage found in Sonic Mania that originally was found in Sonic 3 & Knuckles. Blue Spheres is another simple concept minigame: touch all of the blue spheres to turn them red. While this sounds easy enough, the challenge can be a bit of a daunting task since the character will move faster each time you convert a sphere.

To make matters worse, Star Spheres will try to bump you back into Red Spheres, ending your run. To counteract this, press up on the D-Pad or Control Stick as soon as possible to avoid going back more than 2 spaces. This only works if there are no Red Spheres behind you though, so be careful. 

Also be on the lookout for Gold Spheres that will launch your character 5 spaces forward. While they usually just launch you into the next area, if you're jumping blind you might just launch yourself into a field of Red Spheres.

Completing the stage by converting all of the Blue Spheres will earn you a silver medal for that Bonus Stage. If you manage to get all the rings as well, you will earn a gold medal.

Gotta Go (Fast)!

That's all you need to know to beat the Special and Bonus Stages in Sonic Mania. Most of your success will be purely based in practice and memory, so do your best to get the true ending of Sonic Mania that has a special surprise for fans. 

Stay tuned for more Sonic Mania guides to help you get through this brand new Sonic adventure!

Nintendo Teases New Arms Fighter,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/m/arms-header-f2a50.jpg pfyxx/nintendo-teases-new-arms-fighter Wed, 16 Aug 2017 10:48:31 -0400 Kieran Desmond

The official Japanese ARMS Twitter account has released a video of a new playable character for Nintendo's unconventional fighting game, who is battling in a new arena.

This new content is set to be released in the game's next patch. This was originally confirmed in a Japanese tweet from an official ARMS account on August 8, which was translated to English by @PushDustIn.

The grainy video, although difficult to make out, shows the fighter battling with new fast spinning Arms which seem to resemble nunchucks. The mysterious character also seems to have a headband holding up his/her bunched-up hair and is wearing what appears to be Persian-style Harem pants, which may be a clue as to the character's country of origin. 

Check it out for yourself below:

The new stage matches the previously teased image of a candy themed arena with the game's announcer, Biff, relaxing with some coffee in the foreground. With "Sweet" being on the list of recently leaked character code-names, it stands to reason that the fighter and their stage will be candy-themed.

More details are sure to follow soon, so keep your eyes on GameSkinny for updates!

Monster Hunter Stories Demo: First Impressions,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/71994613663d38b281e9031868040419.jpg 642zj/monster-hunter-stories-demo-first-impressions Wed, 16 Aug 2017 10:15:08 -0400 Joshua Broadwell

Capcom's Monster Hunter franchise has been steadily gaining popularity outside Japan over the past several years, and the company seeks to make it even more well-known by finally bringing its RPG spin-off, Monster Hunter Stories, to the West this September. On Thursday, the game's demo became available in the eShop. But is it worth the space on your SD card?

Without giving too much away to those of you who want to experience it yourself, the demo begins with your hooded avatar and his two friends, Lilia and Cheval, searching for monster eggs to form kinship bonds with. After collecting a slew of items via foraging, you're given a fairly detailed chance to customize your avatar -- gender, hair color and style, eye shape and color, mouth, voice, and (of course) name can all be tweaked to your liking.

After a few impressive cutscenes, you regain control of your character in your home village of Hakum and begin your quest to become a Monster Rider.

With this, I shall tame monsters!

Plot & Content

Unlike previous Monster Hunter games, Stories focuses on a group of people who befriend and form bonds with monsters, instead of hunting them. And those who prove their worth via a series of tests get the chance to forge a bond with their own Monstie -- a combo of "Monster" and "Bestie."

The plot itself is fairly generic, at least this early in the game, and centers around a mysterious blight that infects monsters and the land, driving the creatures insane. The main characters fit into tropes as well -- the bright, bubbly young girl and the cautious, serious boy who each set out to discover their own paths in life. If it all sounds a bit Pokemon Black and White, it is to an extent.

However, the game doesn't set out to reinvent the JRPG wheel, so it's hard to fault Stories for not feeling vastly different. The developers wanted the plot to be something everyone could understand and enjoy anyway -- and it all fits rather well with the world and characters the creators made. 

For Riders, whose main goal in life is to help and befriend monsters, what could be worse than seeing their beloved Monsties go stark raving mad and attacking everything in sight?


You might not encounter monsters this tough in the demo, but you'll still come across a wide variety.

The demo gives you a surprisingly broad sampling of what you can expect in the main game, including a wide variety of subquests -- with the promise of downloadable ones in the full game -- and several story missions that teach you the basics of combat and exploration. You even for the chance to upgrade your equipment, which longtime fans of the series will be happy to see despite of the fact that weapons and armor are more limited than in the mainline games. Changes in armor and weapon change your avatar's appearance as well, which is a nice little touch that adds some extra depth.


Combat is where Stories carves out its own unique identity. On the surface, it seems a bit simple. You and your Monsties each have three types of basic attack -- Power, Speed, and Technical -- with each being strong and weak against another. And your Monstie chooses its own actions.

From there, it gets a bit more complex though. Both Rider and Monstie learn skills as they level up, and some equipment and items impart new skills too. You can command your Monstie to use a skill as well. Yet performing skills require kinship points, which you gain in a variety of ways.

The most common will be winning a head-to-head against your foe. When a monster that you or your Monstie has targeted also targets you or your Monstie, a head-to-head takes place. If you choose an attack that's strong against your foe's attack, you win -- and your opponent doesn't get to land an attack. The opposite happens if you choose a weaker attack, and a draw results in both sides taking a bit of damage.

Learning a monster's attack patterns takes some memorization, but there are items and skills that will make it a bit easier (like the Libra ability in Final Fantasy). Each monster tends to stick with one type of attack. But sometimes they change them up, so you won't always win a head-to-head. This helps keep the game's combat from getting too stale.


With a dragon and a cat, what could go wrong?

Probably the most enjoyable part of combat is when you earn enough kinship points that you can hop into your Monstie's saddle and fight together or choose a special kinship attack. The latter are pretty varied, and some would take a bit of planning to execute successfully. For example, the Aptonoth's special sees it lose its footing and fall over after attacking, leaving it open to critical hits from opponents -- so it wouldn't always be the wisest choice in every situation.

The difficulty is balanced well too. You have your standard health meters, and there are three hearts displaying at the bottom of the screen. If you or your Monstie's health bar runs out, it costs a heart-- and once all three hearts are gone, you lose. Even after upgrading armor and weapons, you won't blaze through every fight and need to keep a good stock of items in your battle pouch.

The pouch system is a bit clunky, requiring you to select items from your inventory that will appear in the pouch during battle. However, it does give you the ability to save different sets and switch between them in the field, which makes the system less of a hassle than it first appears. The combat and item menus are touch-based as well, which makes them easy to navigate -- but you can use the circle pad or D-Pad if you prefer.


There's plenty of loot to be found throughout the game's expansive overworld.


The other activity you'll spend most of your time with in the demo -- and in the full game itself -- is exploration. It's impossible to get lost, since you have the option to turn on quest markers to help guide you to your destination and a zoomable map on the touch screen. These are actually good inclusions, since there's a lot of ground to cover.

Later in the demo, you also unlock a form of fast travel via Felyne Catavans. You can walk or take the much faster option to ride your Monstie, and you'll also be utilizing your Monsties' unique skills as you explore, such as the Velocidrome's ability to jump.

The main area you have access to is Pondry Hills -- a wide expanse of hills, rivers, lakes, and, naturally, monsters. You won't befriend monsters through combat, though. For that, you have to seek out Monster Dens. These dens are randomly generated and dot the landscape, and their layouts are never exactly the same. Some contain rare items to harvest, and some are much larger than others, but the main goal regardless is the monster nest.

In these areas, you may or may not encounter a parent monster to fight before ascending the nest and choosing an egg. Your trusty, if sometimes annoying, Felyne guide, Navirou, gives indications as to how rare or powerful the monster inside the egg will be -- but with one or two exceptions, all the eggs in the demo are lower on the scale.

You take these eggs back to the village, hatch them at the stables, and you have a brand new Monstie to raise. You can take five with you at a time, and the stables hold a large number of them as well. The hatching system is pretty basic in the demo, but the developers included a feature later in the game where players can attempt to create powerful monsters through gene manipulation, so it does become more involved.


Everyone knows the best way to make friends is to steal them from their parents...

Graphics & Audio

Stories' audio and visuals are excellent. The cel-shaded graphics are bright and colorful, strongly resembling The Legend of Zelda: the Wind Waker. They might be a huge contrast to what fans of the series are used to, but they really help bring the world of Stories to life.

The audio eschews catchy melodies for more of a background enhancer-style. You spend a lot of time in the field and back in the village, so the low-key nature of the ambient sound is a great benefit that keeps you from hastily reaching for the volume slider whenever you boot the game.

You'll find that booting it and closing it down take longer than other games, though, if you are using an older member of the 3DS family, like with Pokemon Sun and Moon, and Monster Hunter 4 Ultimate. For the most part, the game plays smoothly on older models -- but there is a bit of jerkiness when moving around in the village and field. It's nothing as dramatic as with a Battle Royale in Sun and Moon on an original 3DS, but it is still noticeable.


The Monster Hunter Stories demo is a solid experience for what looks to be a promising spin-off. With a bit of additional exploration and combat, it took approximately four and a half hours to clear -- a drop in the water for a game whose main story is around 50 hours long. Despite  a few technical hiccups and a slight learning curve for the combat, Monster Hunter Stories is shaping up to be a tale worth telling.

Could Hyper Light Drifter be Coming to Nintendo Switch?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/y/p/hyper-light-8e761.png iujo6/could-hyper-light-drifter-be-coming-to-nintendo-switch Tue, 15 Aug 2017 16:34:09 -0400 Kieran Desmond

Angry Mob Games recently announced that not only would their SuperSmash Bros-esque fighter, Brawlout, be coming to the Nintendo Switch later this year, but that the eponymous protagonist of Heart Machine's Hyper Light Drifter would be joining the game's (currently) seven character roster. This news has some gamers speculating that Hyper Light Drifter might also show up on Nintendo's new console. 

The game was originally planned to appear on both PlayStation Vita and Wii U, but due to difficulty in optimizing performance for those platforms, as well as health issues related to lead designer Alex Preston, both versions were of Hyper Light Drifter were canceled in September 2016.

However, a more recent comment made by Preston on his Twitter account leads HLD fans to believe the game may be coming to the Nintendo Switch at some point in the future. 

In response to a fan, Preston replied, "looking into it!", but didn't clarify if he or the development team was currently working on an HLD port.

So, until an official statement comes from the Heart Machine development team, check out the announcement trailer below and stay tuned to GameSkinny for more news and information as it develops.

Pokemon Ultra Sun and Ultra Moon: New Form Details from the Pokemon Company,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/l/t/ultra-sun-ultra-moon-890e7.png cl2ig/pokemon-ultra-sun-and-ultra-moon-new-form-details-from-the-pokemon-company Tue, 15 Aug 2017 12:39:20 -0400 Joshua Broadwell

Apart from a short teaser earlier in the summer, The Pokemon Company has been rather silent about Pokemon Ultra Sun and Ultra Moon, the upcoming sequels to last year's wildly successful Pokemon Sun and Moon games. However, a short while back, it revealed Dusk Form Lycanroc, a brand new Pokemon form, and recently offered a wealth of details about it.

Like its Midday and Midnight counterparts, Dusk Form Lycanroc evolves from the irresistibly cute Rockruff and retains its Rock-type nature. It also combines the best of both evolved forms in terms of personality and appearance. Like Midday Lycanroc, the Dusk Form is quadrupedal and unfailingly loyal, but its eyes flash red when attacking an opponent, just as Midnight Lycanroc's do. Dusk Form Lycanroc sports the Midday form's rock necklace too -- though it doesn't seem visible in the photos released -- and complements it with the Midnight form's mane, adding its own unique dusky coloration to set the whole look off.


Dusk Form Lycanroc also gets an interesting mix of old and new for its combat, and the Pokemon Company expects players to develop new battle styles than they were used to with the previous forms as a result. It learns the Midday form's Accelrock, a Rock-type version of Quick Attack that goes first every time, and Midnight's Fighting-type Counter, a more passive move that deals high damage if the user is attacked by a foe in that turn. However, Dusk Form Lycanroc also gets its own ability, Tough Claws, which raises the power of physical attacks.


Yet you won't be able evolve any Rockruff by leveling it up bathed in the setting sun's fiery glow. Dusk Form Lycanroc only evolves from a special Rockruff, and that Rockruff will only be available via special distribution. Like the special Munchlax in Sun and Moon, this Rockruff will be available for a decent period of time, from the Ultra Sun and Ultra Moon launch date of November 17 until January 10, 2018.

There is another piece of Lycanroc news that is sure to delight collectors and fans of fuzzy-wuzzies alike: plush Dusk Form Lycanroc. Siliconera reports that as of now, the plush is only listed on Japanese sites, with no word yet on Western availability. At the very least, this is one import you don't have to understand Japanese to completely enjoy.


Introducing Plush Form Lycanroc! I'll take twenty...


Does this new form mean there will be more new Pokemon forms to follow? Will dusk play a central role like day and night did in the original Sun and Moon? Only time will tell, but be sure to check back for any new Ultra Sun and Ultra Moon updates!

Sonic Mania Review: Bringing Back Classic Sonic,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/n/sonic-mania-20170814173324-9484a.jpg 4pakf/sonic-mania-review-bringing-back-classic-sonic Tue, 15 Aug 2017 12:11:03 -0400 David Fisher

Sonic is back with two titles this year -- and the first of them, Sonic Maniahas just launched for all three major consoles, with the PC debut delayed to later this month. Unlike Sonic Forces, Sonic Mania acts as a callback to the Genesis days of Sonic the Hedgehog. But does the Sonic Genesis trio have what it takes to bring fans into a mania -- or will it spin dash the Sonic Cycle back into a depression?

The Gameplay

The Good

If you are coming into Sonic Mania for the chance to relive your childhood, or you're looking for a solid classic Sonic the Hedgehog experience without having to play on outdated 4:3 specs, then this game will give you everything you are looking for.

With the exception of a new special stage style, Sonic Mania is a replica of the Genesis classics down to the smallest detail. One of the few changes you'll come across is to Sonic's abilities, with the new drop dash. This ability lets Sonic charge up his spin dash in mid-air to allow him to get back into the action at top speed the second he touches the ground.

Other than that, there's not really much new to Sonic Mania in terms of core gameplay. That said, what Headcannon and PagodaWest Games have done is create wonderful remixes of classic stages from the Sonic the Hedgehog Genesis series, as well as a healthy number of stages of their own design. There are also a number of callbacks, Easter Eggs, and other hidden gems throughout the game that will be sure to put a smile on any longtime Sonic fan's face.

You know Sonic Mania takes pleasing the fans seriously when Dr. Robotnik's Mean Bean Machine makes an appearance!

Those who were afraid of nostalgia being the main selling point of this game have no need to worry, as remixed stages are more of tile-sets and stage mechanic callbacks more than anything, since all of the stage layouts are completely new. Second acts also provide new puzzles and platforming mechanics in retro stages to ensure everything stays fresh.

As for the game's difficulty, if you had trouble getting through the second or third zone in Sonic the Hedgehog games in the past, and are only returning to it now for the first time since the Genesis days, expect to die...a lot. The game's difficulty is perfectly in tune with a classic Sonic the Hedgehog feel, so don't worry if you thought this game would be toned down for modern audiences.

One last feature I would like to note is that the special stages are by far my favorites in the entire series. Using Sonic R style models, and a Sonic CD style map, Sonic Mania's special stages have you chasing after UFOs in order to get the Chaos Emeralds required for the true ending. They are perhaps one of the best examples of how this game is an homage to all things Sonic the Hedgehog, and it's only a part of the whole tribute that this game is.

While Blue Spheres make a return as a bonus stage, it should be noted that they are there for extra lives, and not necessary for completing the game.

The Bad

While there isn't much to complain about in terms of Sonic Mania being a faithful Sonic the Hedgehog game, that might also be its downfall. In Chemical Plant Zone, for example, the rotating block stairs gimmick from Sonic 2 makes a return. Along with it comes the almost unfair case of what I call "broken toe death", where players will lose a life if the blocks happen to touch Sonic and Co. in just the wrong way. This is due to the game believing that Sonic has been "crushed" by the blocks, even when he could simply fall or be pushed away.

For returning players, this may not be an issue since it is expected. However, this and other old school platforming mishaps are bound to frustrate newer players, as it is not exactly something that would be expected in a modern platformer. Anyone looking to step into Sonic Mania as their first experience with the Sonic the Hedgehog series should keep in mind that this is merely a part of the experience and not an unintended side effect.


Sonic Mania is a wholehearted tribute to the SEGA Genesis in terms of presentation. To say that alone is a bit unfair though, as the sprite art and graphics are beyond that of even Sonic CD. With a 16:9 ratio, solid 60 frames per second, and crisp HD sprites, Sonic Mania is basically what your nostalgia filled eyes remember the Genesis Sonic titles looking like rather than what they actually did.

Music in Sonic Mania feels very much like Sonic CD remixes of old songs, alongside new themes for the Mania exclusive stages. Tee Lopes's talents really give the game life, and the energy brought into the title by the soundtrack is something to be experienced to believe. Even alone, the songs are fun to bob your head alongside. A personal favorite of mine is the theme of the Hard-Boiled Heavies, as their boss stages pack quite a bit of energy in.

The second this theme starts playing,  you know you're in for a fun battle!

The Verdict

Sonic Mania brings Classic Sonic back. That's about the only way to summarize it. Between the enhanced Sonic CD-like graphics, music, and revamped Genesis gameplay, it would be a lie to say that this game isn't a true sequel to the original Sonic the Hedgehog titles. It is a must-have for Sonic the Hedgehog fans -- and a must-try for anyone who hasn't played a Sonic title in the past.

If you can forgive a couple of bumps and bruises from the game's old school engine, then this is a game you can't afford to miss out on. As such, Sonic Mania gets a solid 9/10.

GameStop Announces In-Store Nintendo Switch Restock,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-switch-games-ef12a.jpg o226m/gamestop-announces-in-store-nintendo-switch-restock Tue, 15 Aug 2017 11:59:22 -0400 Joshua Broadwell

GameStop has announced that they will be restocking the Nintendo Switch across all of their retail locations today. As Nintendo Everything mentions, this is the first time the retailer has done so since the Switch launched in March. And for those looking just for the Switch console, both bundles and stand-alone SKUs will be available. 

Over the past several months, the Switch has been difficult to find from first-party sellers. This restocking by GameStop will potentially help prospective buyers find a console faster and save money when purchasing the console -- since third-party vendors have typically increased the console's base price through resale efforts. 

GameStop did not mention if they will be regularly restocking the Switch. However, if you can't snag a Switch in-store, there are a number of bundle options available for preorder on GameStop's website starting August 18.

The next few months will see several highly-anticipated releases for the Switch, including Mario+Rabbids: Kingdom BattleSuper Mario Odyssey, and Xenoblade Chronicles 2.

Stay tuned to GameSkinny for more information on the Nintendo Switch as it develops. 

Sonic Mania Releases Today,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/55a8b06cddea61db410dca7f66d3f58e.jpg 1z4rn/sonic-mania-releases-today Tue, 15 Aug 2017 11:37:30 -0400 Greyson Ditzler (PurplePocketPirate)

Sonic Maniathe newest installment in the Sonic the Hedgehog series, as well as the newest 2D game in the series in quite some time, finally releases today.

Sonic Mania was not developed by Sonic Team, but was instead a joint effort between developers Headcannon, PagodaWest Games, and Christian "Taxman" Whitehead -- who served as the head programmer for the project. Whitehead was chosen for his past work in porting early entries in the Sonic series, such as the enhanced port of Sonic CD, and both Headcannon and PagodaWest games were chosen for their noteworthy work on quality Sonic fan games.  

The game will allow the player to take control of Sonic, Tails, and Knuckles as they adventure through 12 different zones, composed of re-visited classic levels, re-vamped classic levels with drastic changes, and a number of brand new zones never seen before in a Sonic game. The game also features a split-screen competitive multiplayer mode, as well as a "time attack" mode with online leaderboards, and two forms of bonus stages accessible in the main campaign.

Sonic Mania is available for download now for Nintendo Switch, Playstation 4, and Xbox One, and will be available for PC on August 29th. It will cost $20 on all platforms.

Are "Life Sim" Games RPGs, or Its Own Genre Entirely?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/i/f/lifesim-bf123.jpg e5amj/are-life-sim-games-rpgs-or-its-own-genre-entirely Mon, 14 Aug 2017 17:45:01 -0400 Rena Pongchai [Kazurenai]

Everyone has their own favorite game genres, whether it's strategy, horror, platformers, or just plain "action", you can usually find a middle ground to the kind of games you enjoy. For me, it's JRPGs, preferably mixed with strategy, but as long as it has a good plot and battle mechanics, I'm not too picky. However, there is one game I particularly love that I felt didn't really "fit" with the rest.

And that game was Animal Crossing.

Usually when the term "RPG" comes to mind, people think of games that follow the trend of fighting monsters, travelling across lands while honing your skills -- and basically partaking in some epic journey that bards will sing tales of for generations. Animal Crossing, however, is limited within the realm of your new town and the player partakes in social events with the other villagers. Doesn't really fit the RPG description, does it? 

If you take RPG literally, then doesn't the genre essentially mean to "role-play" as a character? In Animal Crossing, you "role-play" as a new villager that starts a new life, making friends and generally enjoying life in the process.

The Harvest Moon series, which is a farming simulation at its core, and its more RPG inspired spin-off, Rune Factory fall into a similar middle ground between well defined genres. Rune Factory was even initially marketed as "A Fantasy Harvest Moon" For instance, you farmed monsters instead of animals. It also offered similar traditional RPG gameplay elements and introduced combat mechanics - which was a big part of the game. Perhaps most importantly, it offered a storyline, as opposed to the open-ended storytelling present in Harvest Moon. All of this only further serves to blur the lines between genres. 

You can already tell from the cover art which is more fixated on farming and which seems to have a more fleshed out story. 

What makes a game an "RPG?" Is it fighting? And since so many modern RPG's have employed almost non-existent stories, can that even be said to be essential anymore? And what about the travelling to faraway lands and honing your skills?

Both Animal Crossing and Harvest Moon take place in a fictional world, both of which require the player to explore and discover new things. While Harvest Moon does actually have skills that you level up (such as walking, sleeping, farming, mining), Animal Crossing doesn't necessarily have skills but allows for a sense of personal achievement through collecting fossils, fish, bugs, furniture. While it's not the tried and true EXP based progression system, it follows a very similar structure. 

Some "goals" you can strive for in Animal Crossing include filling up the aquarium, collecting fossils for the museum, or getting badges from special events. 

Personally, I feel what prevents them from ultimately entering the realm of the RPG is the fact that the player is essentially doing what I would call, "Virtual Chores". Anything that can be done in the game, such as talking to your neighbours, catching bugs, or planting crops, can easily be done in real life. Even Stardew Valley, which is also in a similar vein as these titles, has caused many reviewers to joke about how addicting these normally mundane tasks are in-game.

Yes! After 13 in-game days, I'll harvest these babies and earn me some mad money in-game which I could do in real life but eh, who has the time for that?

So ultimately, while you can say that these games do have RPG elements, they're probably better suited to their own brand of gaming. Genres are supposed to help you understand what a book, movie, or game are about in short form and it doesn't any justice to the term RPG to just lump Harvest Moon in with Final Fantasy and call it a day. It's like comparing horror films with thriller films: just because they both shock and fill you with suspense, doesn't mean you're going to feel the same about both of them by the end. 

And that's the thing. By the end of an RPG, the story will conclude with the hero completing his main goal, leaving the player to feel accomplished in the journey that they have travelled. Whereas with Animal Crossing and life simulation games in general, you feel accomplished everyday, yet it just goes... on. You can "complete" everything you possibly can, but it never really ends and it lets you continue on indefinitely.

As games get more ambitious it doesn't seem fair, or even possible, to categorize certain games anymore. Nowadays so many games represent mashups of several different genres and it seems almost no game is safe from the addition of at least a few superfluous RPG elements, like unneeded crafting systems and skill trees that offer uninteresting perks. Sometimes all we can do is try to explain games as best as we can, and enjoy them the rest of the time.

What do you think? Are there any other games you know that fall into different, sometimes poorly defined genres?

Re: Legend Confirmed For PlayStation 4 and Xbox One,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/e/g/legend-trailer-e3289.jpg ubmdg/re-legend-confirmed-for-playstation-4-and-xbox-one Mon, 14 Aug 2017 17:05:51 -0400 Erroll Maas

The Kickstarter campaign for Re:Legend, the farming and monster raising JRPG being developed by Magnus Games with the Square Enix Collective, has seen a lot of success over the weekend -- having been able to reach two more of its major stretch goals. In addition to PC and Nintendo Switch versions, the game will now also be available on PlayStation 4 and Xbox One.

Prior to reaching the Xbox One goal, the developers detailed the game's Staff weapon. Staff users are at their best when wearing cloth armor which has high magical resistance. The staff shoots out magic bolts that get bigger and stronger as players progress through the game.

Staves also have a charge attack ability players can obtain, which changes according to which type of staff is used. Staff users can cast supportive magic in addition to offensive magic, to heal or buff their Magnus or other players in battle.

The developers also introduced a new Magnus, the Baston Gator, and its second form, the Ironskin Baston Gator. According to the update, Baston Gators may look small and innocent, but have powerful bites -- as well as one of the highest offensive stats when compared to other early stage Magnus in the game.

The next stretch goal, at $242,000 USD is new Bachelors & Bachelorettes. As such, one already existing bachelorette was introduced in the latest update under the moniker of Emilia. Emilia is the owner of the Vokka Village item shop where players can buy seeds, tools, food, potions, crafting and more, which will be on sale on certain days of the week.

The Kickstarter campaign for Re: Legend will end on August 25. The game will be available on PC, Nintendo Switch, PlayStation 4, and Xbox One. The PC version has a targeted release date of June 2018, but it has been stated that the console versions won't be released until around six months later, unless a possible future stretch goal is reached.

Stay tuned in to GameSkinny for more Re: Legend updates as the game's crowdfunding campaign continues!

Yo-kai Watch Busters 2 for 3DS Announced for Japan,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/y/o/k/yokai-watch-busters-3a664.jpg wzxws/yo-kai-watch-busters-2-for-3ds-announced-for-japan Mon, 14 Aug 2017 11:07:21 -0400 adelgirl

Developer Level 5 has announced that there will be a new game in its Yo-Kai Watch Busters series for 3DS. Dubbed Yo-Kai Watch Busters 2, it's set to release in Japan during Winter of 2017. But currently there's no release date for North America or other countries. 

The Yo-Kai Watch Busters series takes place in the same world as the original Yo-Kai Watch series, but you play as a Yo-Kai instead of a human with the Yo-Kai watch.

The first game in the Yo-Kai Watch Busters series was released in Japan on July 11th, 2016. It was never released in any other country, though, so there's no precedent for fans who want to see the series come to the West. But in the main series, Yo-Kai Watch 2 was released outside of Japan around the time that Yo-Kai Watch 3 launched in Japan. So there's a chance we'll see the original game in the Yo-Kai Watch Buster series drop for the West right around the time the sequel releases in Japan, though. 

Stay tuned to GameSkinny for more information about this launch as it's revealed! 

Customizable Nintendo Switches Coming to Japan,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/u/n/bundle-color-console-7c1ff.jpg ci8ub/customizable-nintendo-switches-coming-to-japan Mon, 14 Aug 2017 10:42:30 -0400 adelgirl

Starting August 22, would-be Nintendo Switch owners will be able to pre-order customizable versions of the console from the Japanese "My Nintendo Store" website. All Switches ordered through this website will be shipped by October 1 of this year, and cannot be canceled once the order is placed. 

Nintendo hasn't given any detail as to what exactly will be customizable on these Switch consoles -- but it's possible that only the Joy-Cons can be altered. There may be custom color options, but there's no solid news about this at the time of writing.

It's also unclear whether or not these customizable Switches will be available in other countries. The console itself is not region locked, nor is the website -- so buyers that are outside of Japan may be able to purchase a customized system for themselves. But there is a chance that these units won't be shipped outside of Japan, or the cost to ship them will be very high.  

Stay tuned to GameSkinny for more information as Nintendo releases further details on these customizable Switch consoles and their worldwide availability. 

Gamevice Sues Nintendo Over Joy-Con Design,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/u/d/judges-gavel-ecde4.jpg 7uuu1/gamevice-sues-nintendo-over-joy-con-design Fri, 11 Aug 2017 13:53:10 -0400 Joshua Broadwell

Since its release, the Nintendo Switch has enjoyed both critical and commercial success. However, a new bump in the road brings into question the unique nature of the console's Joy-Con controllers. Gamevice, maker of the Wikipad, claims the Switch's Joy-Cons too closely resemble the Wikipad, as Engadet's Jon Fingas reports.

Gamevice is suing Nintendo for patent violation and calling for Switch production to cease.

For those unfamiliar with the Wikipad, it is a tablet gaming device that allows gamers to play Android games with controller support. The current Wikipad 7 tablet accessory is much different in design from the original device and its detachable controls (which launched back in 2013), are those that the lawsuit concerns.


However, there are several key differences between the two controllers. Not least among these differences is the fact that Nintendo's Joy-Cons are distinct from each other in terms of function and technology used, and, as Nintendo frequently states, the HD vibration does set them apart from other controllers.


Stay tuned to GameSkinny for more news and information on the suit as it develops. 





Apollo Justice: Ace Attorney Coming to Nintendo 3DS,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/p/o/apollo-justice-banner-66bde.png mq0i8/apollo-justice-ace-attorney-coming-to-nintendo-3ds Fri, 11 Aug 2017 09:52:19 -0400 Greyson Ditzler (PurplePocketPirate)

Apollo Justice: Ace Attorney, the fourth installment in the Ace Attorney series, has been announced. The game will be coming to the Nintendo 3DS via the eShop in November, and it will feature updated visuals, as well as new bonus features.

The game will have a text-skip option, which was implemented in the most recent installment of the series, Spirit of Justice, as well as the option to switch between the Japanese and English versions of the game. The language toggling options apply to both the game's dialogue and its voice acting.

Apollo Justice is the last of the six current games in the mainline Ace Attorney series that have come to the 3DS platform, so with it's planned inclusion in the system's offering, the family reunion is complete. 

Apollo Justice: Ace Attorney will be released on the Nintendo 3DS in November at a discounted price of $20.