Nintendo Platform RSS Feed | Nintendo RSS Feed on en Launch Media Network 7 Video Games We'd Love to See as Olympic Events Wed, 21 Feb 2018 12:29:16 -0500 Andrew Krajewski

Dance Dance Revolution

What better way to round out our list than to pick a game that'll actually make you sweat. Like figure skating or floor exercise, DDR would require precision, rhythm, and endurance. It would be a joy to watch the routines people would come up with to perform using a DDR machine. The best part is that score keeping is built into the game so there's no worry about judges having any kind of bias!




That wraps up our wish list for Olympic video games. Whether it be a fighting game, a speed run, a high score, or a button masher we'd love to see every type of video game in the Olympics some day. The Olympics bring people together and the inclusion of these video games would continue to do so. Did your favorite game make our cut? Let us know in the comments below! 


Overwatch has accomplished something that very few other games have. It's created a universe bigger than itself. The game is often lauded for its diverse portrayal of characters and positive depiction of various places around the world. Like the Olympics, Overwatch welcomes people to its world and strives to bring people together, at least until your teammate picks hanzo when you need a healer.


The pro scene is no joke either and the OWL has further legitimized Overwatch as an eSport. There is a tremendous amount of precision, coordination, and decision-making required at the highest levels of play that still maintains a high level of enjoyment for spectators.

DotA 2

DotA 2, League of Legends, Heroes of the Storm, or even SMITE -- there are several great MOBA games with thriving eSports scenes. I've picked DotA 2, I'm sure to the chagrin of many. DotA was the original MOBA, and it deserves some credit for that. It also is arguably more complex than other titles due to the way certain heroes scale differently than others, the ability to deny creeps, and the ability to use teleport scrolls to reach other towers. DotA also tends to have a higher technical ceiling, which can make it harder to master. It wouldn't be the Olympics if the best players weren't featured competing in the toughest of the MOBAs.

Trials Fusion

Trials games are notoriously hard on expert courses, which makes them a perfect contender for an Olympic event. Reducing faults (how many times you crash in a single run) would become key if this game were "raced" professionally. Right now, players on the leaderboards can take as many attempts as possible for a perfect run, but with only one chance to get the best possible time, there is much more room for error, which ultimately makes for more exciting competition. It would also be interesting to see a relay-style race using multiple competitors on multiple tracks. The added pressure of the Olympics would make the races that much more exciting to watch, while competitors wouldn't be able constantly restart for perfect times.


The game is also fairly pretty to look at, especially during epic jumps with incredible vistas in the background.

StarCraft II

Without Starcraft, who knows what modern professional eSports would look like? The game's impact on gaming is so grand that even Google has an Easter egg mini-game when you search for zerg rush, which is a reference to the fun-to-watch strategy in Starcraft that overwhelms opponents if they can't react quickly enough. Starcraft also is a shining example of a game that requires precision, concentration, and the ability to adapt. 


Pro players are extremely dexterous, reaching up to 600 APM (actions per minute). I don't think I've ever done 10 anything in a second, let alone making 10 meaningful in-game actions every second. Starcraft also lends itself to multiple formats like 1v1, 2v2, and even larger team sizes.

Super Smash Bros.

What separates Super Smash Bros. from other fighting games? First, it gets bonus points because of Mario -- sorry, it just does. Second, Smash Bros. games don't have traditional life meters like other fighting games. The percentage bar the game uses means anyone can come back from the brink of defeat and adds extra excitement to the game. The entire Super Smash Bros. franchise provides a great opportunity for several Olympic events. Besides the traditional 1v1 match-ups, we could also see 2v2 matchups, both with friendly fire and without. If we go into the most recent game, we can even have 4v4 matches that would really add extra depth to the teamwork required to excel.


But the best part is yet to come: we could also have individuals and teams take on the home run contest to see who could knock that sandbag the farthest!

Super Mario 64

Speaking of cross-country skiing, who wouldn't love to watch hours-long speedruns of titles over and over? All joking aside, of the various speed running candidates, Super Mario 64 may feel like a safe bet, but that doesn't mean it wouldn't be fun to watch as an Olympic event. In 100% runs it would be fascinating to watch speed runners determine which routes are the fastest in order to save Princess Peach. The game is big enough and difficult enough to punish the smallest mistakes while maintaining a high level of watchability because of how well known it is. Perhaps a graphical remaster would help the game out, but otherwise, it's a terrific candidate for the Olympic games.


With the 2018 Winter Olympics in full swing in PyeongChang, gamers might think about how South Koreans are well-known for their gaming prowess. Naturally, we thought, "Hey, if ESPN covers esports, why can't the Olympics include them?" While it's a long shot, we can still fantasize about which games we would love to see at the Olympic Games. The following highly scientific (trust me when I say we here at GameSkinny have all the science) list is compiled based on a game's renown, required skill level, and, unlike the actual Olympics, overall watchability (I'm looking at you cross-country skiing!).

Shining Resonance Refrain Confirmed for Western Release Wed, 21 Feb 2018 12:08:48 -0500 Erroll Maas

Sega has announced that the HD remaster of the formerly Japan-exclusive PlayStation 3 game Shining Resonance, known as Shining Resonance: Refrain, will launch in Summer 2018 for PlayStation 4, Xbox One, Nintendo Switch, and PC. 

The remaster will include high-definition graphics, a new "Refrain Mode" that adds characters Excela and Jenius to the party, and over 150 pieces of DLC, including character events, additional dungeons, costumes, and more.

Shining Resonance follows Yuma, a boy who can switch between his human and dragon forms, with opposing forces seeking his power. Yuma is joined on his adventure by "dragoners," who use magical instruments called "harmonics" as weapons. These weapons can change the power of a dragon into songs which can enhance the strength of the party and weaken enemies.

Shining Resonance was originally released in Japan on December 11, 2014. Shining Resonance: Refrain will launch in Japan on March 29 for PlayStation 4.  The Western release will include both English and Japanese audio, and pre-orders for the "Draconic Launch Edition" of the game, which comes with a collectible metal slip case, will be available soon. Additionally, interested players can get a first look at localized gameplay on February 23 at 12 p.m. PST on Sega's Twitch channel. There is also an interview with the localization producer, James Kuroki, on the PlayStation Blog, which provides more details on the game.

The Lost Child Confirmed for Switch Wed, 21 Feb 2018 09:50:11 -0500 Erroll Maas

Publisher NIS America has announced that their upcoming RPG, The Lost Child, will launch on Nintendo Switch in addition to the PlayStation 4 and PlayStation Vita versions of the game. Similar to the PlayStation 4 version, the Nintendo Switch version will have both a physical and digital release.

The Western release for The Lost Child was previously announced during NIS America's livestream press event earlier this month. The game will have players take on the role of occult journalist Hayato Ibuki, who is given a strange device which allows him to command various creatures known as Astrals. Hayato's journey will take him through dungeons called layers where he will seek his destiny and possibly decide the fate of the world. 

The Lost Child will launch Summer 2018 for PlayStation 4, PlayStation Vita, and Nintendo Switch. A limited-edition version of the game is also available for pre-order through NIS America's website.

Stay tuned to GameSkinny for more The Lost Child news and information as it develops.

5 of the Best Elder Scrolls Games Tue, 20 Feb 2018 13:19:35 -0500 Spongehoe

Some of the greatest memories I made as a kid revolved around the Elder Scrolls series -- the music, the characters, the gameplay, the combat -- all of it was majestic and addictive, and my father often had to pull the plug to get me off the console on a school night. I had been a consistent player of the series (along with other RPGs) for a long time, but I, unfortunately, took an arrow to the knee. 

A three-hour Skyrim OST later, I was convinced that I needed to run the games through again. Upon a few Google searches, turns out I wasn't alone in my undying love for the series.

Bethesda knows how to deliver to its fanbase, and boy has it delivered. Year after year, the games seemed to get better and better in every sense of the word (even if some aspects of the older games can never be outweighed by the newer and shinier releases). Read on for my top five games in the Elder Scrolls series.

5. Elder Scrolls Online

Elder Scrolls Online gets a pass only because it's a first for the series. To launch a massive MMORPG on the foundation of the Elder Scrolls is quite a task, and it was done well. The objectives are well structured, the music is breathtaking, the guilds are a great break from all the hubbub of the main game, and the scenery is mind-blowing. However, this defies the point of the single-player experience to me. What had made a game from the Elder Scrolls series so special was its addictive solo play, and ESO kind of kills that off whether you like it or not. But as the characters, story, and combat settings are familiar, the game grows on you with time.

4. Oblivion

The success of Morrowind had given Bethesda a little ego -- a small, new map, sloppy combat, and foreign settings threw fans off at first. Characters were also definitely not as graphically attractive as those of the sequel and the prequel.  It still deserves a place on this list because it had a brilliant historical story that stands out in the series. Oblivion also introduced fast travel to the infrastructure and formulated objective logs for the quests.

3. Daggerfall

Daggerfall was once the biggest open-world game in history, at a ridiculous 62,000 square miles of (mostly) barren land. You would find yourself wandering eerily in the middle of nowhere without an explanation. Moreover, this is where the adventure with the Elder Scrolls series began for most of us. Pixels aside, the game was structured in line with a serious open-world attitude, building a life for your character and exploring dungeons and cities as you go. 

2. Morrowind

While this is going against the current, note that I'm not undermining the beauty of Morrowind (or its magnificent soundtrack). It was unique in the sense that both the story and the graphics were fantastic and unexpectedly blended to create a first-person epic unlike any other that Elder Scrolls has released. The bizarre setting of the island, surrounded by Dunmer (dark elves) and challenging objectives made for a memorable play -- which probably explains the demand for a remaster. I could play it a thousand times and never tire. Morrowind marks the beginning of an era that would enchant us for years to come.

1. Skyrim

Not everyone would agree, but doubtlessly Skyrim was the game of the decade that gave Bethesda -- and the Elder Scrolls series -- serious celebrity status. It was enjoyable for casual and core gamers alike, and especially for lovers of RPGs, sci-fi, fantasy, and most of all, dragons. Dragons were a new theme in the series, and they became a fan favorite for most. What Skyrim lacked in story it made up for in marvelous graphics, intricate detail, diverse combat, and endless questing that keeps you playing into the depths of the night. That said, Skyrim was also the first to literally get modded to death. Hence, it is the best-selling Elder Scrolls game to date, without a competitor as of yet. Not at all surprised.

Merely going vanilla throughout the series at least once has its benefits -- you really get to appreciate the genuine infrastructure of the game and admire it for what it really is.

While rumor has it that Bethesda is walking on water with Elder Scrolls 6 somewhere in the distant future, it has fans, myself included, inevitably anxious and excited for what is to come. 

Do you feel the same way about the evolution of the series? Do you disagree with the rankings (inevitably, as Morrowind fans will argue)? Let us know in the comments below.


Bayonetta 1 + 2 Switch Review Mon, 19 Feb 2018 15:42:50 -0500 Joseph Ocasio

It's hard to believe that Bayonetta, of all characters, is more affiliated with Nintendo than with any other brand. Given the M-rated nature of her games and the fact that she started out on the 360 and PS3, it's hard to believe the overtly sexual, demonic angel slayer has found her home with the more family-friendly mascots of Nintendo. But, here we are, nearly four years after Nintendo helped fund Bayonetta 2 and a few months after Reggie Fils Aime came to The Game Awards and showed off an announcement trailer for Bayonetta 3, and announced that Bayonetta 1 + 2 would be coming to the Switch. It's kind of like how Disney is now allowed to market and even make films about Deadpool; it's a bit to take in.

Anyway, regardless of where she's from, Bayonetta makes her current-gen debut with her two previous ventures. In a world where hack-and-slash games have become a dying breed (save for Dynasty Warriors and the hundreds of franchises that wear its skin), it's great to see a combo-based action game come out. As someone who grew up playing games like God of War, Devil May Cry, and Ninja Gaiden, I've missed these types of character-driven action games, and Bayonetta 1 + 2 are still some of the best around. If you have a Switch, it's a no-brainer whether you should get it or not, though returning fans will be left wanting more.

Bayonetta has made her home with Nintendo

First the bad news: Bayonetta for Switch is nothing more than just ports of both titles. There's little in the way of any sort of graphical updates; both titles are still 720p, and there's little in terms of new features. You can use amiibos to help get certain Nintendo-themed costumes at a faster rate, and the co-op mode now supports offline play (two Switches required, no split-screen), but don't expect anything like a boss rush mode or any form of new content. It also should be noted that Bayonetta plays the same in both docked and portable modes. Given these game were released years ago, you'd think Platinum Games would at least give returning fans a bone, but sadly, that's not the case.

That said, the framerates for both titles have seen improvements. Bayonetta 2, in particular, now runs at a near perfect 60 FPS, whereas before it had trouble holding its framerate on the Wii U. Seeing how chaotic the action can be, it does make sense to sacrifice graphics and resolution for better framerates. Even at 720p, Bayonetta's twisted and crazy world still looks great, thanks to fantastic art design, great use of color, and some of the most creative creature design in the industry. It goes to prove that art will always trump pure horsepower. Bayonetta's crazy visuals look great on the Switch

Playing Bayonetta 1 + 2 is still a joy, even after all these years. You'll get a good thumb workout since you'll be alternating the various combos to get high scores and better rankings. Bayonetta starts of with small skirmishes before going into overdrive with bigger enemies, bosses the size of of a city, and even throwing said bosses in with regular foes. Along with her trusty handguns, Bayonetta also has her witch-time, allowing her to slow down time to get a few hits (after she's dodged at the right time). She can also use enemy weapons for a short time and upgrade her list of attacks with the halos that drop from the enemies she kills. Bayonetta's combat is deep, simple, and just a whole lot of fun.

That said, the original Bayonetta is showing its age. Its visuals have a worn-out, dragged look and feel to them, and the game's pacing isn't as tight as that of its sequel. The action set pieces are still top-notch, but as the game goes on, you feel like chapters should have ended 10 or so minutes earlier, especially in the third act. That being said, Bayonetta 2 fixes all this and lasts a solid 9 hours, while the original will last you about 11 or so.

Bayonetta's plot follows the footsteps of other Nintendo games, as it's mostly there to connect the action. The first has an amnesia-stricken Bayonetta fighting to save the world from demonic angels, which leads her to find out who she is, while the sequel has her trying to save her friend Jeanne before her soul is lost forever. You'll meet a cast of colorful characters, from the Joe Pesci-inspired Enzo to the cool and collected Rodan, but don't expect that much depth or cohesiveness from the original's plot; the sequel does a much better job of trying to make you care about Bayonetta and the world she inhabits.

Bayonetta is more than a sex symbol, and she knows how to capitalize on her looks to defeat demons

Bayonetta may appear to be nothing more than just a sex object, but there's more to her. She's confident, tough, and uses her sexuality to mock her opponents and catch them off guard. She's kind of like the video game version of Catwoman: never afraid to show off and unashamed of it. In an age where female characters are constantly strict, somber, and always showing a no-nonsense sensibility, it's nice to have a female character that can actually have fun and not take things so serious. 

Bayonetta 1 + 2 are still great games. The original may be showing its age, but it's still a wild ride, and its sequel is still fantastic. While it would've been better to have some new features, there's still enough content here to keep you coming back for more for a good while. From tons of unlockable costumes, characters, and weapons to constantly trying to beat your high score, you'll be coming back for seconds and even tenths. If you love action games, you owe it to yourself to buy this collection. They're fast, sexy, and just a whole lot of fun. And isn't that all we can ask from Nintendo? 

8 Games That Could Be Considered "Art" Sun, 18 Feb 2018 13:13:05 -0500 buymymixtape123

Video games have come a long way from the 8-bit sprites of the 80s. Games now rival other forms of media in art style, storytelling and music. Video games are as much of an art form as a movie or a piece of music. Here are eight games supporting this thesis and showing the boundaries gaming pushes as a art form.

The Witcher 3: Wild Hunt  

The Witcher 3 is as beautiful as a game could get. Just peering over the horizon while the sun is setting is just as soothing as looking over a real sunset. Furthermore, the narrative and music are exceptionally good, rivaling other popular high fantasy stories like Game of Thrones or Lord of the Rings. I remember the first time I played this game back in May 2015, and just riding through Velen for the first time on Roach and taking in the sights and sounds of the world changed the way I looked at gaming. This game made me realize that gaming is art.


Cuphead is one of those games many gamers would look at and think it's a 1930s cartoon. Cuphead is brilliantly designed and stays true to the 1930s cartoon look, even having the strong film grain cartoons and movies of the past used to have. This run and gun, boss rush game is notorious for its hard difficulty but just taking the time to appreciate the art that this indie studio, Studio MDHR, made is enough to make you fall in love with this game.



Bioshock is a game on this list that's artistic for more than its art style. This doesn't mean Bioshock isn't a beautiful game, just going down into the underwater city of Rapture in the first few moments is going to make your jaw drop. But the narrative is what pushes this game into art territory. The game pushes you to think about what is wrong and what is right, and even comments on tyrants and the struggle of power and narcissism. Not a lot of games cover subject matter like this, and Bioshock does it beautifully, to the point where you want to know what is going to happen next in this amazing story. Bioshock is more than a game; it is a piece of art.

Legend of Zelda: Breath of the Wild

There is one moment in gaming I will never forget and it is the moment at the start of Breath of the Wild, where Link first comes out the Shrine of Resurrection and looks over the horizon of Hyrule for the first time. At this point of my life, I never thought a game would surprise me like that and this moment did to the point of tears. Breath of the Wild isn't a perfect game, but it is art in every aspect of the word. The attention of detail Nintendo did with the landscape of the world, the cartoonish but beautiful graphics all show how gaming is art. 

The Last of Us

The Last of Us shows that video game narratives can be just as compelling and serious as a feature length movie. The Last of Us story of Ellie and Joel as they survive together in a post-apocalyptic world is heart wrenching, addictive and bittersweet. Not to mention that this game is beautiful and dark, which the PS4 remastered port expands upon. This game's story is so beautifully crafted that it's well-known outside of gaming. Even non-gamers know of this title and enjoy Naughty Dog's creation.  


Journey is one of those games that will impact you immensely in the short time it takes to beat. It isn't hard and doesn't have complicated mechanics, but it uses beautiful visuals and music to tell an emotional tale of a robed individual in the vast desert. Journey's soundtrack was so beautiful that it was nominated for a Grammy in 2013, one of the highest awards in music. If after you play Journey, you still don't think video games are art, you may have to get your head checked out.

The Legend of Zelda: Wind Waker

The Legend of Zelda: Wind Waker was hated when it was first announced. Nintendo went for more of a cartoony, colorful experience than following the graphics laid out in Ocarina of Time or Majora's Mask. But, people came to notice how beautiful this game really was and how fun the game is in general. Nintendo really focused on facial animation in Wind Waker, where Toon Link makes a certain face when he swings a sword or tries to push something that is too heavy for him. Also, the game is gorgeous for its cel shading graphics. This games still looks as good, if not better, than games coming out on the Switch.

Shadow of the Colossus

Shadow of the Colossus is beautiful because of how little it does compared to other games. Other games on this list earn their beauty from a wide arrange of colors and architect. This game does not have any of that, as there are no towns to go to, nothing to really look at and no other quest besides killing all of the Colossi around you. It is similar to Journey, where the game takes you on a emotional roller coaster without really doing much. This is the beauty of gaming: it is able to tug at your heart strings just through gameplay, art style and music alone, without a direct narrative putting it all together. If you are unsure if Shadow of The Colossus is in fact art, please check out the PS4 remastered that just came out recently.

There you have it, eight games symbolizing why video games can be considered art. When it comes down to it, if any other media like movies and music can be considered art, then video games should be as well. 

Dragon Ball FighterZ and Xenoverse 2 getting DLC Sat, 17 Feb 2018 15:36:30 -0500 Joseph Ocasio

Dragon Ball fans will be getting a lot of new content for both the recently released Dagon Ball FighterZ and 2016's Xenoverse 2. Recently confirmed in this month's issue of V-Jump, Both titles will be releasing new characters for each game. For FighterZ, Broly the Legendary Super Saiyan and Bardock will be added into the game's roster and Xenoverse 2 will be adding Jiren and Ultra Instinct Goku. 

As seen above, Broly will be able to use a lot of his trademarked abilities, including his "Gigantic Meteor" as a level 3 special move, while Bardock can use his "Revenger Assault" which has him turning into a Super Saiyan and attacking his foes, like he did in the Episode of Bardock special.

Meanwhile, Xenoverse 2 will be getting both Jiren, the main antagonist from Dragon Ball Super's final storyline, the Universe Survival Saga, as well Goku's "perfected" Ultra Instinct, which has yet to be introduced in Dragon Ball Super, but will most likely be in it's final episodes. This version see's Goku with Silver Hair and, In Xenoverse 2, has "Accelerated Battle Aura" which charges his ki and allows him to perform another attack even if his rush attack misses. 

Their's no word on a release date or price for either bit's of DLC.


5 Games That Don't Need Battle Royale Mode Wed, 14 Feb 2018 13:17:59 -0500 Andrew Krajewski

When Epic Games pivoted with Fortnite to start a battle royale mode, nobody expected it to catch up to PUBG as quickly as it did. The success of both of these games has turned a lot of heads, and many people are trying to jump on the battle royale hype train before it's too late. That doesn't mean, however, that every game should have a battle royale mode. In fact, here are five games that definitely do not.

Red Dead Redemption 2

When Rockstar announced Red Dead Redemption 2, fans were stoked for it to come out. When there were leaks that mentioned a possible battle royale mode coming to the game ... there was some excitement, and speculation about possibly jumping out of a hot air balloon sounded cool ... but the overall consensus consisted of quiet murmurs that didn’t like the idea. People don't want Red Dead Redemption to become another battle royale clone; they already have that in PUBG and Fortnite. Fans want more of the badass Western they played in the original title. This game has been years in the making, and a pivot to include a half-baked battle royale is just asking for trouble.

Grand Theft Auto V

Part of the reason people don't want Red Dead Redemption 2 to have a battle royale mode is because Rockstar already put it in GTA V. The game type in is underwhelming at best and does not fit within the online platform that is GTA V. If Rockstar really wants to make a BR game, then they should give fans a new IP they've been waiting for rather than cram it into an existing one.

Call of Duty: WWII

If any first-person shooter would consider battle royale, Call of Duty would. The thing is, Call of Duty doesn't need a battle royale game type. They do such a good job pumping out multiplayer maps and zombie modes that fit the fast-paced action Call of Duty games are known for. Battle royale games are much slower, and one reason the CoD crowd likes Call of Duty is because of the way the gameplay feels. Simply put, "if it ain't broke, don't fix it!" 

We've already seen this happen once, when Infinite Warfare tried to have people jumping around in space like maniacs. That was not the game people wanted to play, and so it did poorly. When Activision brought Call of Duty back to WWII, it was a major success! CoD has a winning formula, and there's no reason to mess with it.

Splatoon 2

This one may feel like it comes out of left field, but again, all the major developers and publishers have surely looked at battle royale, and that includes Nintendo. Splatoon 2 feels likes the obvious choice, but, like Call of Duty, the game doesn't need it. 

Splatoon is unique because the mechanics it features don't really exist in other shooters. You're not fighting to get the most eliminations in a match; you're trying to cover the map with as much ink as possible. That, along with using ink to hide and travel, doesn't feel like it would translate well into a BR mode. Splatoon already has its unique niche and can be perfectly successful the way it is.

Destiny 2

We round out our list with Destiny 2. This game has tried to change its formula several times, and consequently, it has gotten backlash for it several times. People like the raid and loot system that exists in Destiny, and that's why they play. If Bungie tried to introduce a BR system into Destiny, it would further show they're not really sure where they want to go with this game. Again, they should stick to what they have had success with already, because very little is more rewarding than taking down a big boss with your friends, especially with the satisfying gun mechanics of Destiny.


That does it for this list of games that don't need battle royale. Are there any other games that probably shouldn't go near the genre? Maybe you disagree with us, and if so, we'd love to hear why in the comments below!

7 Games That Should Receive a Remaster a la Shadow of the Colossus Wed, 14 Feb 2018 12:58:07 -0500 Andrew Krajewski


That wraps up our list of games we would love to see remastered and revived. Let us know if your favorite game made the cut and what other games deserve to be remastered for newer generations. Be sure to stick around GameSkinny for all your game culture, guides, and more!


BioShock: The Collection was a tremendous success when it came out a couple of years ago, but we want to see the franchise remastered again. The story is so gosh darn good, and the world is one of the most immersive in video games. BioShock is a shining example of an experience you can only have by playing video games.This game is a classic and, like Shadow of the Colossus, we'll always want it to be remastered with better graphics again and again because, frankly, everything else about this game feels perfect.

Super Mario Strikers

Super Mario Odyssey has been extremely successful on the Switch and sets Nintendo up perfectly to capitalize on its success by reviving Mario sports games. Whether it be soccer, tennis, or even volleyball (part of what makes Mario Party 5 so great), the sports games featuring Mario have been a tremendous hit with fans. 


Super Mario Strikers nailed gameplay with easy-to-learn controls, simplified rules, and exciting action. If the series came back with even more playable characters, in addition to stats more specific than "balanced, playmaker, or defender," the game would be an instant hit. The "play anywhere" nature of the Switch would make the game a great candidate for local multiplayer, though it might have to contend with Rocket League nowadays.

Star Wars: Knights of the Old Reoublic

KOTOR is one of the only Star Wars games people still think about in a positive light anymore, thanks to Battlefront 2's microtransactions, the cancellation of Star Wars 1313, and the shutting down of Visceral Studios' Project Ragtag. 


KOTOR does a tremendous job expanding the Star Wars universe and has a strong fan following. Updated graphics would help the game maintain its ability to hold up going forward. In a time where a lot of classic Star Wars fans aren't super happy with the newest movies, a remaster of this classic title might cheer them up a tiny bit.

Tony Hawk's Pro Skater

Pro Skater 2 is Metacritic's second-highest rated game of all time! Although the Tony Hawk's Pro Skater franchise struggled and sputtered out (while the Skate series took its place), it'd be great to see the game revisit its roots and replicate the reasons that made it a major success. Ask anybody who played these games as a kid, and they'll tell you that Tony Hawk Pro Skater helped define their generation through a kick-ass soundtrack and awesome Easter eggs. 


More recent games in the franchise struggled because of technical issues and lack of depth. Reviving the franchise with a higher level of polish would serve the IP well and could potentially bring back long-lost fans. We might be waiting a long time for this remaster, though, since the license expired in 2015.


Crash Bandicoot N. Sane Trilogy far exceeded expectations when it came out in the summer of 2017 and immediately got fans talking about other remasters and remakes they would love to see. One of the most talked-about games in that discussion is Spyro. Spyro is beloved by many fans but has hit a few rough patches with more recent installments of the franchise. A remaster of the original Spyro games, including Year of the Dragon and Ripto's Rage, could definitely help the franchise reboot itself and remind fans why they love their favorite purple dragon in the first place.

Conker's Bad Fur Day

Conker's Bad Fur Day was such a good game it already got a remake in 2005 as Conker: Live & Reloaded. The game was a hit and helped bring more credibility to Xbox Live as a multiplayer platform. The original game, however, shined because of its local multiplayer, and when it was released as part of Rare Replay, fans were excited to revisit those multiplayer games -- only to be tremendously disappointed. The game was unplayable, not because of graphics or story, but because the controls were mapped terribly and couldn't be changed. 


A remaster of this game, with a better control scheme, updated references, and memes would make it an edgy hit similar to South Park: The Stick of Truth. It's unfortunate that Conker looks like Lucky from Super Lucky's Tale. Microsoft most likely wouldn't want the confusion caused by two characters so similar in appearance but so vastly different in what age they're appropriate for.

Black and White 2

There's been a resurgence recently of city-building/management/strategy games like Cities: Skylines, Planet Coaster, and even They are Billions. Black and White 2 was the perfect god sim game and has had people waiting for another game as good as it for a long time. The opportunity to have a ten-story-tall cow perform miracles and gather followers gave the game the right amount of charm. Updated graphics, more creatures to choose from, and a little more depth in the management tool would go a long way in making this franchise come alive again.


It's worth noting that since Black and White 2 was a product of now-defunct Lionhead Studios, it's unlikely to come back, but we'd love to see what Microsoft could do with the title if they revived the IP.


Considered one of the greatest games of all time, Shadow of the Colossus has been remastered several times to great success, including its most recent remaster. Its vast world, emotional story, and striking visuals have made it consistently stand out as a game with that "wow" factor. 


Because of the recent remaster, new generations of gamers in addition to longtime fans can appreciate it once again. With updated controls and graphics Shadow of the Colossus is easier to come back to than previous iterations. Keeping this in mind we compiled a list of a few other games we think might be worthy of a little refinement for the modern age.

LEGO Marvel Super Heroes 2 Adds “Black Panther” DLC Pack Tue, 13 Feb 2018 12:23:52 -0500 Nicolas Entrabartolo

Get ready, LEGO fans: Black Panther is coming to Marvel Super Heroes 2. Warner Bros. Interactive Entertainment recently announced the new DLC for the game, which allows players to adventure through a whole new level and introduces characters inspired by the new movie Black Panther. The standalone DLC will cost $2.99, but it is also included as part of the season pass, which is $14.99.

The new level and story follows the Black Panther and his sister Shuri on dangerous missions within the kingdom of Wakanda. You will be pitted against abnormal monsters and Wakandan nemesis Eric Killmonger's army. Characters include the Black Panther, Shuri, Okoye, Nakia, Erik Killmonger, Ulysses Klaue, and Everett K. Ross, adding to the already extensive roster of over 200 super heroes and villains.

Be sure to pick up the DLC and join your friends and heroes in iconic Marvel locations. Stay tuned to GameSkinny for more LEGO and Marvel news!


Nintendo Wasted a Massive Amount of Potential with Breath of the Wild Tue, 13 Feb 2018 12:13:35 -0500 Nerdburglars

Nintendo has been very slow to embrace digital services when compared to the likes of Sony and Microsoft. Having personally spent time using the networking features on the 3DS, Wii, and Wii U, it is very clear that building an online gaming network was very low on Nintendo's list of priorities for these systems. DLC, when implemented correctly, has become one of the greatest things for hardcore fans of various games. We no longer need to wait years for more content, as developers can simply release more bite-size chunks of content for a game that has already been released. Why is it that Nintendo is not grasping the potential here?

With the introduction of the Switch, Nintendo has had a change of heart and definitely seems to have an interest, but they are still years behind the competition. The Legend of Zelda: Breath of the Wild is likely going to be the biggest release on the Nintendo Switch for quite some time, possibly until the next Zelda game is released. Speaking as someone who has been a massive Zelda fan since first playing The Legend of Zelda on the NES, I would eat up every piece of DLC that would be released for this game. Breath of the Wild is a massive open-world game with endless potential for additional content. The potential alone for additional content that takes place after the game's ending is massive. Breath of The Wild has sold over 5 million copies on the Switch, which is an absolutely staggering amount considering it was a launch game for a new gaming system. This is over 5 million people that Nintendo had the potential to make more money from.

There is a $20 season pass on the eStore for Breath of the Wild. This adds some new content to the game, but it's really not THAT substantial when you compare it to the level of DLC released for similar games like The Witcher 3 and Fallout 4. Currently there are 2 DLC packs for Breath of the Wild. In a recent interview with Famitsu, Breath of the Wild producer Eiji Aonuma clarified that development on this game has finished, making "The Champions Ballad" the final DLC pack. This seems like a massive waste of the huge potential they had to create new content for this game without having to completely build a new game.

Don't get my wrong, I think Nintendo is doing a great job with the Switch so far, and I am incredibly grateful they are not stuffing microtransactions down our throats like Ubisoft is. I am sure I speak for most gamers when I say that I am sick of getting games that are completely stripped of content and that need you to pay for the rest at a later date. It just feels like Nintendo has missed out on a massive opportunity to give Zelda fans more content and, from their end, make a lot more money from selling this content. Some might argue that it is better for them to move onto a new game instead of staying stuck in the past, and this does make sense -- but not in this context. Nintendo is working on the next game, but it's likely four to five years from release. At this stage in the process, it will be a lot of work to nail down a story, quests, concept art, and other planning that takes place before the development begins. Why not keep the programmers and 3D designers busy making more content for the previous game while other members of the team plan the new game?

As much as I would love to, I do not have any insight into the Nintendo mindset, so I can't answer this. I am sure Nintendo has its reasons, but I think a lot of that might come down to an underestimation of the digital market and the demand for DLC. For now, we can at least be thankful that they gave us the masterpiece that is Breath of the Wild.

How Do Staxel and My Time at Portia Stand Up to Stardew Valley Sat, 10 Feb 2018 18:44:39 -0500 buymymixtape123

Stardew Valley is a highly popular and highly addictive farming simulator made by Eric Barone (better known as "ConcernedApe"). This game took the indie game world by storm when released, building a cult following and being compared favorably to established farming simulator series, Harvest Moon and Animal Crossing. That being said, with success comes similar games or copy cats, that will try to use the formula but add there own spin to it, like Staxel or My Time at Portia. The question is, how do they compare?


Plukit's Staxel is what you'd get if Stardew Valley and Mincraft had a baby. The game has all the farming elements you would expect from a farming simulator -- you can build your farm, plant crops, and take care of animals. You'll also be able to explore, completing quests for the other villagers that inhabit the world.

Some of the things that are different from Stardew Valley are the 3D graphics and first-person view reminiscent of Minecraft, as well as the inclusion of the online multiplayer that Stardew Valley currently lacks.

My Time at Portia

Pathea Games' My Time at Portia is Legend of Zelda: Breath of the Wild with Stardew Valley's feel and mechanics. The game has an art style, stamina system, and exploration component similar to Breath of the Wild's. Where the Stardew Valley and Harvest Moon influence comes into play is with the farming and villager relationships aspects of the game.

You start off with a low-level, broken down farm, but if you grind multiple hours, you can eventually upgrade it to a lavish, high-level farm. You can also earn supplies through dungeon crawling. My Time at Portia's relationship system is similar to Stardew Valley, as you must talk, give gifts, and play mini-games wit different villagers to gain their friendship, and even date and marry them. 

my time

I believe that Staxel and My Time at Portia can stack up to Stardew Valley because of their unique offerings to the genre, but I don't think these game will gain the same popularity and acclaim that Stardew Valley got (and is still getting today). Stardew Valley is also still getting ported over to other consoles, and it was released on the Nintendo Switch not too long ago. I think that Staxel and My Time at Portia are definitely worth checking out, but I don't think it will have the lifespan that Stardew Valley has.

Aegis Defenders Review - Rage Against the Machine Thu, 08 Feb 2018 14:37:07 -0500 ThatGamersAsylum

Developed by GUTS Department, Aegis Defenders was Kickstarted in 2014, and finally, three years later and with the addition of Humble Indie Bundle as a publisher, we have been rewarded with this 2D action platformer that prominently features puzzles and centers around tower defense gameplay. If that previous sentence didn’t make it abundantly clear, Aegis Defenders wears many hats.

The Setup & Story

The game does a great job of not taking itself too seriously.

You start out the game playing as Clu, a teenage girl, and her grandpa, Bart, as they journey through ancient ruins looking for items from a long lost civilization that can be scrapped. Things quickly go awry once they find a working service robot, known as a Kobo, that leads them to an ancient war machine known as the Aegis. Said war machine would be very valuable to a certain dictator, so your mission quickly becomes about stopping the Aegis from falling into the wrong hands; thus you become an Aegis defender.

The game’s story starts off on strong footing and even evokes a Studio Ghibli-like sense of wonder early on. But as the story wears on, a handful of tropes, as well as underdeveloped characters and themes, make the story feel more like an intriguing backdrop for the gameplay as opposed to the driving force that it was early on.


The Macro

Aegis Defenders follows a formula. You have your base camp where you upgrade items, talk to teammates, and partake in the game’s “Hall of Builders,” which is a survival mode that lasts as long as it takes for all the Kickstarter backers’ names to pass on the screen.

On the world map, you select your mission. Each mission consists of a series of puzzles as well as a unique mechanic that’s introduced early on and which is iterated upon until finally being implemented into the tower defense section that comes at the end of every mission. These levels also have three bonus goals: complete the mission, don’t let the objective take damage, and collect all the items in the level. Throw in some bonus missions where you get to earn items from guest characters, and a couple of levels where you are guiding a vehicle through a level, and you have basically encapsulated the whole game’s structure.

Racking up the points in Aegis Defenders

My new Hall of Builders High Score is like 2,362, but who's counting?

And most of this works relatively well. The base serves its purpose while also letting you bond with your characters, although I couldn’t help but feel like there should have been more downtime dialogue. The Hall of Builders was something I played through dozens of times even after I’d earned the highest reward; in fact, I’d go so far as to say they should have built upon this concept as its own mode. For an action game, the puzzles are generally of a high quality and do a good job of both teaching you about the game's mechanics and using them in interesting ways. The bonus missions are fun and force you to use characters in ways that you wouldn’t anywhere else in the game. However, one is an obstacle course that caused dozens of deaths, so such drastically experimental gameplay does not come without its caveats.

The Party

Resting by a campfire in Aegis Defenders

Now that we’ve gone over the macro, let’s dig into the details of gameplay. Your party eventually balloons from two to four characters, with each having his or her own unique special ability, weapons, and aforementioned towers. Characters can create their own unique towers by using their own personal resources found throughout the levels. In turn, these towers can be fused together to form new and entirely unique towers.

For instance, Clu, a stereotypical archer/huntress-type character, can place powerful single-use mines that become spikes when fused together. Fusing these same mines with her Grandpa’s building block creates a turret that shoots bullets in a cone shape. Fusing with the monk’s torch creates a spirit that shoots ice balls that freeze enemies. It’s a fun system that places emphasis on the characters’ uniqueness while never feeling alienating when switching between them. This was undoubtedly one of my favorite parts of the game.

Controlling the Party

As mentioned above, you have a large party and are allowed to switch between characters. You're also given some extra control over them via the L2 trigger (on the PS4 anyway). Pressing L2 toggles between having your teammates follow you as translucent, inactive observers and having them wait in their current spots as active defenders that will fight off enemies. Sadly, it doesn’t take long for this system’s problems to become apparent.

I started the game out with two-player couch co-op (which activates extremely smoothly at the main menu, which I greatly appreciate since so many co-op games force you to jump through hoops), so this problem didn’t rear its ugly head until the third party member joined. But after we’d spent an entire level confused and bewildered, we knew that this was one of the game’s greatest stumbling blocks.

AI Companions *shivers*

AI design could be better in this game

I'm using this to insinuate that I'm crying from bad AI design.

You see, your AI companions are rather dumb and have absolutely no initiative of their own. While this is good in some ways -- you really don’t need their help during the platforming sessions other than to stand on a switch -- it manifests itself in the worst ways possible during the tower defense segments.

Let’s go down a list of their inadequacies:

  • Bart is a melee character but won’t actually move into melee range. In fact, he won’t even attack when enemies get near; he just guards. While this can be a life-saving strategy at times, it also means he can’t be left alone because he’ll never do any damage, nor will he ever utilize the large knockback inherent to his weapons.
  • Bart is also the builder. While everyone has their own towers, it is Bart that can speed up their fusion and repair them. But Bart won’t do that on his own unless you first move him on top of the tower, which largely defeats the purpose. He will not so much as take one step forward in an effort to help you out with these tasks.
  • Similarly, despite having one minute between waves, your allies will not help you gather the resources necessary to build the towers that will be needed for the coming wave.
  • AI companions also go down for several seconds after taking a hit, meaning they can let a copious number of enemies past them when they’re supposed to be defending.
  • The game also uses a color-coded system whereby hitting a foe with the correct color deals triple damage, but AI allies won’t switch to the proper weapon, meaning you have to babysit them.
  • AI allies will also not go out of their way to adequately defend against flying enemies, and since the game doesn’t bother to tell you when they are coming or where they are coming from, you just have to be on your toes.

I understand what the developers were trying to do. They wanted you to multi-task and use the limitations of your allies as a creative tool to solve the strategic problems placed before you. But the limitations on your allies were way too great for them to be useful tools. When I place three of them on one lane, while I am by myself guarding two lanes on the opposite side of the map, I shouldn’t have to swap over there to save them every five seconds.

Shovel Knight in Aegis Defenders

There's even a Shovel Knight cameo.

Combine this with two problems I alluded to above -- a one-minute preparation time and the lack of an enemy forecast -- and you have a lot of yelling; just ask my family.

I'd also be remiss if I didn't mention the three levels where your objective is moving -- two where you have to protect vehicles, and one where you are on an elevator -- which are extremely difficult because they up the amount of multitasking to an ungodly level. I died so many times on the first one that I was borderline ready to call my friend up and demand he come help me beat the level. Ultimately, after having died dozens of times, I learned the patterns and was able to get through, but it was still only by the skin of my teeth.


While that last section may have sounded really bad, and the game is admittedly rough around the edges in some places, I think there is plenty to be loved here. Couch co-op can be great fun, and not merely because it’s always fun to play with other people, but because it helps mitigate the ineptitude of the AI while forcing you to work together to do all of those things the AI won’t help you with. Who would have thought that actually being forced to work with and help other humans could be pretty fun? Moreover, while the game is very difficult (there really needs to be a difficulty level lower than Normal), it can be extremely rewarding to simply beat many of these levels, and much more so to actually earn all of the bonuses for each level.

You can have some smooth jazz going in this game

We all have a process. For me, that just means there's jazz everywhere.

Tower defense games, especially ones that are mashed up with action elements, have always been a darling of mine. At their best, they combine strategy, skill, and multitasking into this beautiful mess that I absolutely love, not to mention the mashup’s relative rarity keeps them fresh. But even with these rose-tinted glasses on, I must admit that Aegis Defenders' unyielding difficulty makes it a niche product. In this way, I think the Aegis is an adequate metaphor for the game itself. When seen only from the outside, its inherent danger belies a core that’s worth so much more. You just have to fight a bloodthirsty dictator hellbent on destroying the world's order to uncover it.


A review code was provided for Aegis Defenders by the developers. 

The Switch May Yet See Secret of Mana Wed, 07 Feb 2018 14:10:19 -0500 Spongehoe

The classic SNES favorite Secret of Mana is getting a remake after on February 15 for PlayStation 4, PS Vita, and Steam for PC. However, in an interview with USGamer, producer Masaru Oyamada stated that while nothing is completely confirmed as of yet, the team is working on making the action-RPG available on the Nintendo Switch due to high demand.

"So, the voices are heard, we're aware that people are desiring a Switch version, and we will make an effort to see what is feasible in the future, though nothing is confirmed or planned," Oyamada stated.

Secret of Mana was released in 1993 for SNES by Square Enix, the companion to Seiken Densetsu, or Final Fantasy Adventure as it was known in the West in 1991. The sequel was the first to branch off from the Final Fantasy franchise and became popular for its colorful graphics, creative theme, and lovable characters.

When the project for the remake had been initiated, the Nintendo Switch had not yet been announced. The development team is only just getting the gist of it.

The Seiken Densetsu Collection, including Secret of Mana, was released for the Nintendo Switch exclusively in Japan. Therefore, the third part of the game, Seiken Densetsu 3, had no official English release outside of Japan, and Oyamada speculates that fans may find it confusing to link between the games.

He also admitted that the size of the game made it difficult to maintain a single language script, let alone more, due to bugs in the game. However, the collection could be in for an English release as well in response to the large demand. Fans of the series could be getting luckier by the minute.

9 Games We Want to Experience in Virtual Reality (VR) Tue, 06 Feb 2018 20:51:40 -0500 Andrew Krajewski


If for nothing else than just parachuting down with 99 other people Fortnite Battle Royale rounds out our list as a game we would love to see in VR. From building, to shooting, to hiding your way into the top 10, the cartoony Fortnite world would be an absolute delight to experience in VR. The PVE Save the World mode wouldn’t be half bad either. Fighting off wave after wave of cartoon zombies would be thrilling, and just the right amount of scary.




That does it for our list of games we want to experience in VR! What other games do you want to see in VR? Do you think any games wouldn't work in VR? Let us know in the comments below and be sure to stick around GameSkinny for more lists, guides, and news about your favorite games!

Mario Kart 8 Deluxe

I haven't met a single person who doesn't like Mario Kart. It's easy to get the hang of, and you always feel like you have a chance to win the race. The levels are also delightful to drive through. I know, I know there’s already that Tokyo arcade that offers the VR Mario Kart experience, but if there could be a way for the common gamer to play Mario Kart 8 Deluxe from the comfort of their own home, it would dominate the VR market. Fans would come in droves to VR to play this game, if only because nailing your friends with a green shell would never be more satisfying.


This one might turn your stomach, but from the first inklings of VR, Portal was part of the discussion. This 3D puzzler that redefined the way we think about puzzles would be a natural for VR. Imagine going through a level and hearing someone like GLaDOS talking behind us or above us (which would be a great game to take advantage of sound in a 3D space) and trying to get under our skin as we try to beat a level.While we have Portal Stories: Mel, it’s not the same as the mainline, genuine Portal experience. We want to blast our portal guns and travel through disorienting dimensions and vomit-inducing infinite loops!


If any FPS would work well in virtual reality, Overwatch would. The gameplay is already favorable to VR: each character only has a few abilities to master, while movement is easy to master for most characters. As long as we had great wireless VR technology, so we wouldn’t trip all over ourselves, this arena shooter would be a fantastic way to spend a quick hour in VR. Players would get an opportunity to really challenge themselves against others and have a whole new way to compete with one another. Overwatch also has tremendous lore around it that people are in love with. Being able to go into a world you love and see your favorite characters (I'm looking at you Mei and Winston) would go a long way in bringing people real joy.

World of Warcraft

So many fantasy and sci-fi novels talk about being transported into virtual worlds and going on adventures with friends. When World of Warcraft came out in 2004 it was the virtual world everybody had been waiting for. Now that we have the technology WoW VR would be the epitome of virtual reality experiences if done right. Just imagine being transported into a fantastical world and cooperating with 24 other people to take down a dragon 30 times bigger than you. It would bring a whole new meaning to the term heroic mode. If any MMORPG should be made into VR it's this one.


Let’s face: it snowboarding and skiing in real life can be scary and downright dangerous for the inexperienced, not to mention relatively expensive. We're not all capable of going to the Olympics like Lindsey Vonn or Shaun White. Fortunately for us who are more risk-averse, but still love snow, Steep captures all that fun and excitement, without any actual risk of bodily harm. If we could be instantly transported to the peak of Denali and go for a high adrenaline race down the slopes in virtual reality, how could we possibly resist that temptation? Steep is highly acclaimed for how beautiful it looks, and in VR , I imagine we'd all be wondering why we can't see our breath while we trick our brains into feeling chilly.

For Honor

Ever wonder who would win a fight between a knight, a viking, and a samurai? If so, then this game is for you (and it probably still is, even if you never wondered). While it has its fair share of issues, like connectivity and microtransactions, For Honor has a very rewarding fighting system. If the game solved all of its issues and came out on VR, it would be a truly great experience. Who doesn’t want to grab the nearest sword and beat up on any unfortunate soul who dares come near them? The 3D environments in the game would be especially great to experience in VR, combat would bring entirely new challenges, it would be a great workout, and the arenas are small enough to traverse easily. There's almost no reason why this shouldn't work as a VR game.

Horizon: Zero Dawn

Horizon: Zero Dawn is breathtakingly beautiful. This action RPG features hunting, stealth, and a fantastic story, not to mention the landscapes in HZD are tremendous. Being able to experience that world in VR would make your jaw hit the floor. You would practically be able to feel the tall imaginary grasses while stalking your prey as Aloy. Imagine drawing back your bow and letting loose an arrow to see a monster fall before you. It's the thrill of the hunt -- except nobody actually has to get hurt. Which is good, since those machine monsters would probably be even more terrifying in VR.


Overcooked is fun, hectic, and easy to pick up. It's a game where friends work together in a restaurant to get out as many orders as quickly as possible (think diner dash done even better). Its simple controls make it a great candidate for VR. This co-op frenzy would guarantee laughs, as you see your friends bumble around while you try to get those meals out on time. So it's easy to speculate that being inside a crazy kitchen like the kitchens in Overcooked would lead to even bigger laughs then the game already produces in groups of friends. And of course, the best part is there's no risk of actually cutting yourself with that kitchen knife!


VR technology has been improving steadily, and dedicated VR gamers are always hoping for the next great experience. Virtual reality offers people the opportunity to immerse themselves into fantastic worlds and challenge their brains and bodies in new and exciting ways. The technology for virtual reality gaming is quickly improving, and after titles like Doom and Star Trek: Bridge Crew came to VR, the platform looks more promising than ever for gamers. To prepare for that glorious future, here are a few more games we hope to one day experience in VR.

5 Gaming Consoles That Took a Hard Fall Tue, 06 Feb 2018 14:21:47 -0500 Spongehoe




Finally a handheld for the list. The Gizmondo was probably among the most nightmarish (and dramatic) of the mentioned console failures. 


In 2005, Tiger Telematics released the monochromatic handheld, meant to run hit games, send messages, use GPS services, and even play digital videos. Investors and developers were excited to get on board. Originally, the company had wanted to focus on GPS devices and safety pagers for children. This inspired a mixture of the gaming device and the GPS system, otherwise known as the infamous Gizmondo.


Unfortunately, however, the Swedish company went bankrupt at 189 million British pounds due to ridiculously high debts and even some shady criminal involvement. An illegal Ferrari carrying a convict crashed, the driver disappearing promptly thereafter. Suffice to say that people were arrested, lawsuits went down, and the console flopped big time.


The Gizmondo was ahead of its time with era-appropriate graphics, and it was considered a valuable purchase for most. It was also multi-functional. That said, it also had terrible gaming options and was cosmetically unappealing for the ridiculous price that it was sold for. In spite of its originality, the console moved sluggishly along the market, selling poorly enough without the criminal backdrop.




While there have been many more console fails throughout history, these were some of the biggest splashes made by companies that left a genuine lesson to be learned by future developers. Some companies flourished despite their failures, and others slipped into the dark, never to be heard from again.


What are some consoles you think deserve to be on the list? Comment below and stick with GameSkinny for more great content!


Philips CD-I


Possibly the most deeply hated console in history, the Philips Compact Disc Interactive (CD-I) was an iconic fail almost from the moment it hit the market. It was ridiculously expensive, with poor graphics set upon beloved game franchises, such as Mario and Zelda. 


This seemed to enrage gamers, as the console was more of a video/CD player than anything else. The name of the Philips CD-I was tainted forever and still haunts the internet to this day.


Nintendo Wii U


Nobody's surprised that the Wii U made it to the list. Nintendo, thankfully, made up for this 2012 mess with the success of the Switch. This expensive console was built originally to invite more hardcore gamers to the table, in contrast with its predecessor, the family-friendly Wii. Unfortunately, however, that was not to be the case.


Compared to the PlayStation 3 and Xbox 360, the console couldn't deliver good, solid software for users to enjoy, either. The concept was also highly confusing for users, as it was a cross between an accessory for the original Wii and a tablet. Like the Dreamcast, this one was born at a very bad time and was kicked to the curb with only 13 million units sold, compared to the whopping 101 million the Wii cashed in. 


Sega Dreamcast


Sega's 1999 Dreamcast is definitely a memorable one. It had a great line of games, decent graphics, and fairly good software to boot. The only reasons this bad boy was a failure were that it was born at the wrong place at the wrong time, it was sadly impotent compared to the PlayStation 2 and the very first Xbox, and it emerged during an economic crisis in Japan.


In fact, the Dreamcast was the last of Sega's consoles. Having sold less than the Saturn, the company lost heart and discontinued producing gaming hardware shortly after its demise.


Nintendo Virtual Boy


The Nintendo Virtual Boy was revolutionary for its time. Released in 1995, it caused a hype across the nation upon release. But perhaps Nintendo was far too ahead of themselves with this one, as it was nothing but a dull, psychedelic migraine. The Virtual Boy was ergonomically inefficient, causing headaches, eye strain, and overall discomfort to gamers.


The selection of classic games was great, to be fair, but something of a horror story to look at. Not to mention the fact that the Virtual Boy displayed petty 3D graphics in a GameBoy-esque fashion.


Production ended very soon after release, and only about 800,000 of these were sold. Obviously, Nintendo never made such a ridiculously far-fetched experiment (or rather, giant mistake) like this again. 


One can't taste success without tasting failure, and the same can be said for companies and developers everywhere. What we see today lining the shelves in appealing boxing and being sold at light speed is nothing more than a product of hard work and endless remastering to avoid repeating mistakes of the past. Suffice it to say that a majority of consoles released in the past 50 years have taken quite a beating, and some never even made it to your local Best Buy. 


Here are five of the biggest flops in gaming history, and why they made the list.

SoulCalibur Game Tier List - The Best of The Best Tue, 06 Feb 2018 12:46:51 -0500 Spongehoe




The overwhelmingly positive reviews for the original SoulCalibur were largely due to the sheer nostalgia for the Dreamcast. In fact, core gamers suggest that a good reason to purchase a Dreamcast would be solely to enjoy this game once again. 


Released for the arcades initially and complete with a competitive leaderboard, the brilliant graphics were surprisingly ahead of their time, and the hyperactive battle mode offered a great deal of adrenaline and excitement. The weapons were simply awesome, the combat smooth and dynamic, and the characters lovable.




After digging through the rubble, old is gold after all. However, no matter how old the franchise grows, it never ceases to entertain us with its one-on-one combat, unrealistically attractive characters, and the undying mystery of the Soulcalibur itself.


SoulCalibur II


Keeping fans happy after what seemed to be a flawless debut release was not an easy task, but Bandai Namco managed to do so with SoulCalibur II. This version was released on all three platforms -- Xbox, PlayStation 2, and the Gamecube -- and proved to be more enjoyable than Mortal Kombat and Tekken combined.


That said, it was also the first to offer guest characters. It featured Zelda's Link for Gamecube, Tekken's Heihachi for PlayStation, and Spawn from the comic series for Xbox. The only fine differences between the original SC and this version were the enhancements in eye-candy graphics and the improved, dynamic control system.


SoulCalibur IV


Bringing new skills, battle upgrades, weapons, and combat along with refreshing but classic graphics, SC IV managed to stay true to the franchise while introducing online gameplay. The story mode and voice overs were mediocre, but users didn't seem to complain too much about them. Pitfalls included a tacky and unresponsive AI and rather stiff controls for the game. Again, the long-awaited online play and the guest characters from the Star Wars franchise gave the series a boost.


SoulCalibur III


The third installment was the first to hit the PlayStation platform exclusively, meaning there was no subsequent arcade game to accompany it until later. Bandai Namco had found a solid following in console users. This one was the most enjoyable party game for those who wanted to play one-on-one, sticking to classic characters and combat similar to that of its beloved predecessors.


Again, dragging the game down was the dull and repetitive story mode, which is obligatory for unlocking extras, the generic playable characters, and custom characterization options. It also suffered from long loading times, which were a huge hassle in both single and multiplayer modes. 


SoulCalibur V 


Continuing around 17 years after the storyline of SoulCalibur IV, new characters and heroes were introduced to the franchise in SoulCalibur V. However, SC V was unable to deliver an enjoyable, solid story mode for gamers to pursue outside of combat. 


While the improvement in graphics and the online mode were expected with the times, most longterm gamers were let down by the episodes regarding the tales of Patroklos, the new, apparently sloppy protagonist. It was and still is considered a downgrade from the past installments. 


Originally known as Soul Edge in 1995, the SoulCalibur series really found fame when it was ported to home consoles, starting with the very first Dreamcast and then spreading across all platforms in less than five years. With its medieval fantasy theme, weapons-based combat, and memorable characters, SoulCalibur is a '90s kid favorite. Fans are eagerly awaiting the sixth installment in the series due this year. But which ones stuck out from the rest? 


Here they are in my own preferential order over the years, according to my own experience with the franchise. 

A Look Back at the 3DS's Best RPGs Mon, 05 Feb 2018 10:24:40 -0500 wlkrjesse


The 3DS has provided us with many fantastic RPG's, frankly too many to list, but these are a few of the real standouts. While the Switch is the best of both worlds, if any of these games have grabbed your interest feel free to dust off your 3DS and pick up a few. They're all relatively inexpensive at this point and can provide you an entry into a franchise you never even knew you loved. Like Shin Megami Tensei.

Did I miss one of your favorites? Do you want to tell me about how Monster Hunter isn't an RPG? Leave a comment and let me know!

Shin Megami Tensei IV 

Price: $19.99


Buy it on: Amazon


It's not easy to get people on board the Megaten train even with the success of Persona, and understandably so as the older SMT games can seem outdated. If you've ever had the slightest bit of curiosity about the older SMT games, or you're a Persona fan and want to cover some bases, Shin Megami Tensei IV is your best way to have a foot in each world.

The first thing that will hit newcomers to the series is the difficulty. While not one of the hardest Atlus titles Shin Megami Tensei is certainly not a like a stroll through the park and is a big step up from Persona in terms of difficulty. You can't stop and smell the roses in SMT4, and while a lower difficulty setting is available you're still well within range to get bopped if you aren't playing smart. 

The second thing you'll notice is the ideal SMT/Persona gameplay. I'm a big fan of the enemy weakness exploitation featured in Atlus games and that's here in full force as is something called the "Smirk" system. This system gives  you the chance to do even more damage after an effective attack. Of course, you also have full access to your typical SMT fair; negotiating, fusing, and creating your own party is still very much the name of the game. Stepping in with a more traditional Megaten feel are battles that you often can not escape from or bypass by juking on the overmap. There will be plenty of times where you have to fight it out, and things can get unexpectedly hairy.

As you'd imagine, the story is phenomenal and one of the game's strong suits, but it does take a darker path than some of the installments in the Persona franchise. I think it's all the much better for it, but if you're looking for a story about plucky high schoolers maybe you should stay away. The feudal Japanese system mixed with medieval Europe theme works wonderfully, and the music is as intoxicating as is tradition for a Megaten game.

What makes this such a truly fantastic title is the scope of the whole thing. You really do get your money's worth with this game as it lasts around 40 hours for the story alone. While also featuring cutscenes that could be mistaken for a RPG console release. The entire game is fully voice acted, complete with fully realized 3D environments and a surprisingly mature story for a handheld RPG. This is the closest you'll get to a full blown SMT game without dipping over into some of the less friendly titles. If you've ever had a small interest in the franchise, SMT is where you should begin.

The Legend of Zelda: A Link Between Worlds

Price: $18.95


Buy it on: Amazon


Another entry some may dispute as a role-playing game, but it's just too damn good to leave off the list. The Legend of Zelda: A Link to the Past is the best Zelda game ever made. We know this. The Legend of Zelda: A Link Between Worlds is its true sequel, and at times is close to grabbing the crown. 

While The Legend of Zelda: Breath of the Wild was widely revered, some fans still pined for a traditional Zelda experience. Understandably so, but the traditional Zelda formula is, to be blunt, stale. This is where A Link Between Worlds shines. The freedom to approach the dungeons in any way you choose and to rent items instead of having to tackle the dungeons in a specific manner to complete the game was a welcome addition to the series. Being able to lift that oppressing weight from a long entrenched franchise, that was frankly threatening to go belly up, made A Link Between Worlds a turning point for the franchise.

The unique wall merging mechanic is something that works better than it has any right to. It is an oxymoronical gimmick that you're always expecting to lose its luster, but at the very worst becomes adequate. If you haven't played A Link to the Past, or you're missing a more button down Zelda experience, A Link Between Worlds is absolutely mandatory.

Monster Hunter 4 Ultimate

Price: $39.99


Buy it on: Amazon


Monster Hunter is a commitment. When you choose to play this game, you're willingly signing part of your life over to Capcom. No one plays Monster Hunter just once. Not even you. Monster Hunter 4 is your gateway drug to a fantastic gaming series.

Some people might say Monster Hunter is not an RPG. I don't think so. If anything it's a simulation game with RPG elements. You are THE monster hunter, and that's what you're going to do. Go out, kill monsters, harvest their rich tasty courage and then return to base to craft or purchase your eternal rewards. Sounds boring on paper, but something about it is so much greater than the sum of its parts.

Monster Hunter 4 Ultimate is not the best Monster Hunter on the system. I'd say that honor is reserved for Generations; mostly due to the addition of holding a button to gather instead of having to press it repeatedly. However, Monster Hunter 4 Ultimate does a phenomenal job of introducing newer players to this imposing franchise. If you're not quite sure if Monster Hunter World is for you; are afraid of the price tag, or don't own a PS4/PC than this is where you should start. Also the blacksmith is named The Man so, come on. Live a little.

Pokémon Ultra Sun and Moon

Price: $30


Buy it on: Amazon


Though to be fair, you can get any of them. X, Y, Sun, Moon, whatever; you can even go Omega Ruby and Alpha Sapphire if that's how you do your business. There's nothing that fits what people want out of an RPG on their DS better than a Pokémon game. You can spend as much or as little time on a Pokémon game, but chances are if you bought it you know what you're getting into.

However, I personally think Pokémon design has entered something of a renaissance with Pokemon: Sun and Pokemon: Moon and because of this it is my personal recommendation. You can see some really fantastic Pokémon designs slowly gaining traction with X and Y: featuring the likes of Klefki, Aegislash and Hawlucha who were all interesting left turns, but once Sun and Moon came out there seemed to be a full blown wiping of the slate. 

Almost every entry in Sun and Moon is a banger. All the starters are fantastic Popplio is underrated and often hated like every genius of their generation, Mimikyu has the perfect amount of self awareness to still be charming and a little creepy. Palossand continues the theme of making cool inanmiate objects into Pokémon while Wishiwashi is an interesting take on Pokémon with multiple forms, the list goes on. It's one of the most solid lineups I've seen from the franchise in an extremely long time and with the release of Ultra Sun and Ultra Moon, now is as good a time as any to jump back in.

Bravely Default

Price: $44.94


Buy it on: Amazon


Square Enix is a veteran in the RPG circuit, and has had their fair share of impressive portable releases. Crisis CoreFinal Fantasy Tactics Advanced and a myriad of Final Fantasy re-releases have all made their way onto modern handhelds, and rank from nostalgic to excellent.  

Born as a spiritual successor to the spin off game Final Fantasy: The 4 Heroes of Light, Bravely Default hits the mark through a charming blend of old school nostalgia and modern sensibilities. Metro referred to it as "the best Final Fantasy game that never was," and they aren't alone. Bravely Default has been praised for an overall phenomenal localization, presentation, music and everything else, but I think the real draw to the game is  through the combat. 

Turn based RPG's have an issue with keeping the gameplay loop engaging, and Bravely Default takes a unique approach. In combat you're able to forgo your current turn, but then use that same turn again in the future. This alone makes the game worth checking out for RPG fans. If you're a fan of other Square Enix games and are looking for one with a gameplay twist while familiar elements of the RPG genre are not just kept intact, but enhanced than I highly recommend Bravely Default.


RPGs and portable consoles are a match made in heaven. You can whittle away at a massive game bit by bit when you have some free time, so it simultaneously stretches an already long game out to cover plenty of time and you don't get too burnt out on it. With this in mind, it's no wonder that the 3DS has given way to some of the most addictive role-playing games in recent memory. Here are a few of the best.

Dragon Ball Prints Money, but These DBZ Games Are Crap Sun, 04 Feb 2018 12:34:39 -0500 wlkrjesse


#1: Dragon Ball Z: The Legacy of Goku


While I'm told the sequels to The Legacy of Goku range from serviceable to even enjoyable, the first of its kind should not be forgotten. While UB22 and Taiketsu are as awful as they come, they still function. Albeit at a base level, the games do fulfill what the developers set out to accomplish. Sagas is a stunning achievement in coasting, but it might be fun after 20 beers. Even the pathetic Dragon Ball Z: For Kinect can register a kamehameha sometimes. The original Dragon Ball Z: The Legacy of Goku is a game that either does not function as intended or functions as intended and is a digital venture into the theory behind Chinese water torture.

Dragon Ball Z: The Legacy of Goku starts off more promising than many of the other games on this list, forgoing the idea of immediately rewarding the player with a bad experience as established by previous Dragon Ball Z games. It instead opts for an action RPG setting where you guide Goku through the Raditz and Frieza arcs.

While this all sounds actually okay, don't be fooled and keep your head on a swivel as The Legacy of Goku contains potentially harmful levels of tedium. The melee combat in the game consists of physical attacks with such untenable range and hitboxes that it feels more akin to something like Might and Magic or, more accurately, Hydlide. Yet the game does not accept it would function better as a blobber. Instead, it has the sheer gall to demand you participate in real-time battles as though everything isn't determined by the whim of whatever line of spaghetti code that checks HIT or MISS when you attempt to use a punch. Focusing on melee attacks makes the game near impossible to play.

The solution then, you may be thinking, is to use energy attacks. And you'd be right. There's one you get fairly early in the game called the solar flare. The solar flare is the blind idiot god of The Legacy of Goku. Everything from the wolf you fight in Area 1, up to and including Frieza at the end of the game, have to answer to the solar flare. There will never be a moment in the game where “hit it with the solar flare” is the suboptimal choice, and you get the solar flare in the first leg of your journey. It is an unfeeling, primordial force; one that the player can wield entirely as they see fit, free of all consequences and responsibility.

The Legacy of Goku is a conceptual air ball. The blueprint for this game is one of the cleanest alley-oop's a design team could have asked for, and yet it was botched at every single possible opportunity. This is why it takes the number one spot on this list. The solar flare invalidates the entire existence of The Legacy of Goku to the point where it no longer counts as a video game. It's a creatively designed data entry program.


But, what is the alternative? Return to the melee combat and inch your way through moving traffic on the highway of The Legacy of Goku? This is the true nature of Dragon Ball Z: The Legacy of Goku, and it is a grim mask of death. It's the casino where you always win, or where you always lose. You have no middle ground, no recourse to any kind of higher power, nothing to ground you in reality. And then it just ends.


#2: Dragon Ball Z: For Kinect


The reason this entry cannot be number one is it was born to die. Created with the sole instruction of "get the money, get out, no witnesses," Dragon Ball Z: For Kinect is a product of both laziness and incompetence; the Star Wars Battlefront 2 of its kind. Namco-Bandai believed (much like their predecessors did with UB22) that they could take assets from an older game, Dragon Ball Z: Ultimate Tenkaichi, combine it with a rebarbative first-person view and Kinect-based motion controls, and then sell it for $60. They were correct.

This is a game entirely at odds with itself. You can unlock new fighters, but they all play exactly the same way. Even if they didn't, you're in first-person mode more often than not so you can't see the action even if you wanted to. It focuses on slow, deliberate movement largely due to the incompetence of the Kinect, yet everything seems to respond when it god damn well feels like it. The difficulty in this game does not lie with anything relating to the gameplay, but instead lives and dies entirely based on the hardware that it needs to function. You'll fight tooth and nail with the Kinect over every minutia, a never-ending dialogue that leaves you with a realization that you've wasted so much time and money on Dragon Ball Z: For Kinect. Once the fun of the Kinect semi-registering your kamehameha pose wears off, you can essentially consider the game completed because all that you'll have left is a very boring, extremely interpretive Dragon Ball Z themed choreography DVD.

It shares identical graphics and a shot-for-shot copy-paste of the story mode from Ultimate Tenkaichi, so you might be thinking that if you played that game you have absolutely no reason to pick this up. That's close, but the reality is no one has any reason to pick this up. You can indite the entirety of the Kinect's existence off the back of this game alone. This is the game equivalent of a film made by The Asylum. It was designed to take as much money from people as possible using a franchise they liked until they caught on as to how awful the product actually was.


#3: Dragon Ball Z: Sagas


Mindlessness taken to such an extreme it skips over ridiculous insanity and stops dead on lazy cynicism, Dragon Ball Z: Sagas is a tour de force in middling slop.

Beat 'em ups were a dying breed and desperate need of innovation. Fortunately the entire genre was saved by way of Devil May Cry in 2001, so to see Sagas regress three years later, especially alongside Ninja Gaiden in 2004, is uncomfortable at best. Sagas marks new territory for publisher Atari, who made the executive decision that enjoying a bad fighting game for 15 minutes with a friend was far too generous, and instead has opted to replace the laughably bad with the excruciatingly droll. As a single player experience, this game is so unflappably mediocre it's actually less enjoyable than if it was simply a bad game.

Instead, Dragon Ball Z: Sagas heads for the doldrums less traveled and has created a beat 'em up game where nothing feels good. Invisible walls will ensure you're bashing your head through a endless mush of saibamen with a stunningly featureless combat system where your punches, kicks and ki attacks all feel so unsatisfying to use that they may as well just not work and, thanks to the collision detection, sometimes they just won't.


You can purchase upgrades to enhance the combat but they actually do nothing to enhance your experience. Whether it's a purchased ability or one unlocked from the start, every move in the game features a janky animation that takes too long to play out, reducing the already monotonous gameplay to a stuttering mess. This causes everything to feel slow and plodding, which is the last thing you want in a beat 'em up.

Sagas is a game that worships apathy, revels in blase. The graphics match the dull pace of the combat, giving you such two-fifths interpretations of DBZ locations that it staggers the bad imagination. The character models are more than willing to match the speed of the game, coming in as underwhelming as the code can muster. Voice over work in the game could have been done by anybody; it might as well be white noise. There's nothing here. Dragon Ball Z: Sagas isn't smoke and mirrors trying to masquerade as a passable game. It's just smoke.


#4: Dragon Ball Z: Taiketsu


From the creators of Ultimate Battle 22, I comfortably refer to Taiketsu as a refinement in cruelty. While we can blame some failure of Ultimate Battle 22 on the console and time of release, Taiketsu receives no quarter.

Released for the Gameboy Advance, Dragon Ball Z: Taiketsu is a book that should be eagerly judged by its cover. The graphics push the edge of madness, with the only semi-accurate visual comparison being your first originally created Mugen character. Gameplay is non-existent, an absence of enjoyment that can only come from repeatedly mashing buttons that possess wildly interpretive hit boxes, regardless of what difficulty in name only you've set the AI to. The music is a fever dream, impossible to recall regardless of circumstances. Shockingly enough, the game features link cable support as though you are being encouraged to introduce friends and family to this negative improvement on its predecessor.

Taiketsu's genius is how uniformly bad it is, and how it takes no time introducing you to that world. From the moment you see the Gameboy Advance logo flicker to life, you have entered a carefully structured pocket of unpleasantness. No time wasted.


#5: Dragon Ball Z: Ultimate Battle 22


A ground zero of sorts for bad Dragon Ball Z games, Ultimate Battle 22's 1995 release date tells you everything you need to know. Featuring sprites lifted directly from one of Bandai's old Super Nintendo DBZ fighters, UB22 throws itself into a cold, uncaring world of clunky movement, defenseless AI and generic Sega Genesis music.

The stages deserve particular attention, featuring vague interpretations of possibly classic Dragon Ball Z environments. The textures are pulled like digital saran wrap over a ceaselessly dull world, attaining an impressively low level of resolution.

Ultimate Battle 22 lives and dies all in a single breath, simultaneously causing feelings of repulsion and confusion. As if made by accident, it could only function as a bad PSX Dragon Ball Z fighting game back in 1995. Now, in the light of modern sensibilities, it instead feels more like a Dragon Ball Z fighting game you'd find in a 100-in-1 bootleg SNES cartridge in a Hong Kong back alley.


Dragon Ball Z prints money. They will never stop making products based on this franchise. When Akira Toriyama dies, his body will be preserved, a la Vladimir Lenin, underneath Toei Company, Ltd. With Dragon Ball FighterZ recently released, it's time to look back at some of the franchise's lower points. As you can imagine, not every Dragon Ball Z game was the prize pick at the fair. Here are five of the worst.

10 Best Video Game Commercials in the Super Bowl Fri, 02 Feb 2018 13:05:24 -0500 Steven Oz


1. Pokemon20


The Pokémon Super Bowl commercial was just awe inspiring. What else can I say about this one? It left you with a sense of wonderment. People the next day were whispering "I can do that," This ad was about more than just selling the next game but remembering the past and all the fun you had. Gathering with friends and trading or becoming the very best. The commercial aimed to motive fans to "Train On," and it did what it was supposed to do. 




What do you think about this list? Were there any memorable Super Bowl video game commercials that didn't make this list? Let us know in the comments below.


2. God of War: Ascension


If you did not know what God of War was all about, this ad perfectly describes the saga of the main character, Kratos, as well as this game. As the press release stated, "Kratos swore an oath in blood to the gods, and ended up losing everything he ever loved." While some argue that God of War: Ascension might not be the best game, all can agree this was a wonderful ad. It showed the human side of Kratos and what he was fighting for.


3. Nintendo Switch 


It's hard to believe that the Nintendo Switch is almost one year old. At this point last year, the hype was through the roof. People were clamoring, and Nintendo delivered. This ad sums up what the Switch is and the functionally of this new game console. It was the marketing push that Nintendo fans always wanted. 




4. The Battle of Evony 


Actors Aaron Eckhart, Jeffrey Dean Morgan, and Fan Bingbing star in “The Battle of Evony,” a short movie promoting the mobile game Evony: The King’s Return. With a final ranking of 64 out of 66, it was not highly ranked on USA Today's Ad Meter. But this does show the power of mobile gaming and how much money they do have. 


5. Dante's Inferno 


It was not the best game, nor was it the most fun, but you can't doubt the creativity of this ad for EA's Dante's Inferno. The only word you hear is "Beatrice!", and after that, "Ain't No Sunshine" by Bill Withers plays. You can identify with the protagonist with following your love to the depth of hell. There was a controversy with this ad. The ending originally said "Go to Hell," but CBS refused to air this. EA had to change the final line of the clip to "Hell Awaits" instead. You can watch the original here.


6. Clash of Clans


Super Bowl XLIX was interesting to begin with, but now it had to compete with Liam Neeson and his smooth voice. This wasn't the first mobile game ad to feature a celebrity, but it could be one of the best. This 2015 ad for Clash of Clans made it to #17 on USA Today's Ad Meter Results.


7. The Elder Scrolls Online: Morrowind 


I was quite frankly surprised that a commercial for an Elder Scrolls game was airing during the Super Bowl. There was an air of mystery surrounding this ad. Was it going to be an announcement for a new Elder Scrolls game? Not really: it was an expansion of their online game. Anyway, who can say no to a giant bear fighting with you? 


8. The Order: 1886 


While The Order: 1886 was not the best-rated game, receiving a Metacritic score of a 63, this Super Bowl advertisement does lend the game an added layer of mystery. We now know that it was mostly all cut-scenes and QTE. Still, it is a visually stunning game because of the power of the PS4.


9. “Real Awful Moms”


World of Tanks strikes while the iron is hot and puts out their second ad. I would argue that this one was the better of the two. Both ads were created for the game's "Tanks Rule" campaign, and they ran back to back between the first and second quarters of the 2017 Super Bowl. 




10. “Teensy House Buyers”


Using a subversion tactic, this World of Tanks advertisement strikes the balance between reality TV and humor. It simply shows consumers what the product is about in a 15-second format, which is a rarity in the advertising world.  


With Super Bowl LII just days away, some of the world’s largest companies are set to launch their best ads for this year’s slate of commercials during the big game. Last year's Super Bowl LI was one of the most-watched Super Bowls in history, with an average viewership of 111.3 million, and a large number watched for the best part, the commercials. The video up top is a fun car commercial for Koei's Tecmo Bowl.


So without further ado, here are the Top 10 Video Game Commercials in the Super Bowl.