Nintendo Platform RSS Feed | GameSkinny.com Nintendo RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 11 Most Expensive Horror Games of All Time https://www.gameskinny.com/qbt18/11-most-expensive-horror-games-of-all-time https://www.gameskinny.com/qbt18/11-most-expensive-horror-games-of-all-time Fri, 19 Oct 2018 09:36:16 -0400 Oscar Gonzalez

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/2/sh2-85e90.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/2/sh2-85e90.png","type":"slide","id":"189336","description":"

Silent Hill 2

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As seen on this list, certain games increase in value because of their age or lack of availability. However, in the case of Silent Hill 2, the game jumped in value because it's just so damn good.

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Silent Hill 2 is not only considered the best entry of the Silent Hill franchise, but many would also argue it's the best survival horror game ever made.

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Not only are general game collectors trying to get their hands on factory sealed copies to complete their collections, but Silent Hill fans are also spending big money for brand new copies.

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Thing is, finding a sealed copy of the game is tricky since so man people bought the game to actually play it.

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The Greatest Hits version of Silent Hill 2 is worth around $150, but a factory sealed copy of the original version of the game sold for $213 this past September.

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And there you have it; the most expensive horror games of all time -- so far.

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Those who want to possibly dip their toe into video game collecting will have to save up quite a bit of money to complete a collection, that's for sure. The next best option is to wait for the collector bubble to burst and see prices on these games fall to their deaths. 

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But that might be a long, long time. 

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Let us know if you'd be willing to pay these horrendous prices for these horror games in the comments below. 

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Rule of Rose

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Rule of Rose is another PlayStation 2 game that is surprisingly rare and could easily be one of the newest games to see a severalfold increase in value since its release date.

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The game takes place in an abandoned orphanage in England during 1930. This, of course, means dealing with creepy kids, which is never fun.

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Maybe that was one reason why critics didn't care for the game. Another victim of lackluster sales, the Rule of Rose was gutted when it released two months before the release of the PlayStation 3. 

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Earlier this month, a factory sealed copy of Rule of Rose sold for $412.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/6/6/1662927-haunting-ground-box-front-6a056.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/6/6/1662927-haunting-ground-box-front-6a056.jpg","type":"slide","id":"189334","description":"

Haunting Ground

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With every new generation of consoles comes another generation considered to be "retro." This means PlayStation 2 games are now becoming rarer and increasing in value. One example is 2005's Haunting Ground.

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Considering a spiritual successor to Clock Tower 3, Haunting Ground was another survival horror game that saw players controlling Fiona and her brave doggo, Hewie. Like other games in the Clock Tower series, Haunting Ground didn't blow critics away when it came out -- but fans loved it. 

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However, because of lower than expected sales, there are not many copies of Haunting Ground floating around. That means prices for the game have surged on eBay.

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One factory sealed copy of the game sold for $260 back in August.

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Uninvited

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In the 80s, ICOM Simulation created multiple point-and-click adventure games for Macintosh computers, which were then ported to the NES by Japanese publisher Kemco. The trifecta of adventure games ported were Déjà Vu, Shadowgate, and Uninvited.

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Like many horror games, Uninvited is set in an old mansion. Players search for their sister while trying to avoid an array of traps, ghosts, and other entities -- all hellbent on killing you.

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The game will also kill your wallet as a brand-new copy of Uninvited can go for $233.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/n/e/enemyzero-5b696.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/n/e/enemyzero-5b696.jpg","type":"slide","id":"189332","description":"

Enemy Zero

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Due to their high quality and low availability, many rare games on the Sega Saturn were among the first to dramatically increase in price following the console's demise. Games such as Panzer Dragoon Saga, Shining Force III and Dragon Force soared in price as collector's scrambled to add them to their collections.

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Enemy Zero, while not considered one of the best games on the system, became one of those games. 

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The second entry in the D franchise, Enemy Zero is much different than the previous game. Here, players have to contend with invisible enemies using only sound to find their location, whereas the original was a more point-and-click affair. 

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To get a copy of Enemy Zero will cost approximately $150.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/7/j/j7jg7j-ca97f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/7/j/j7jg7j-ca97f.jpg","type":"slide","id":"189331","description":"

A Nightmare on Elm Street

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Before Dead by Daylight and its multiplayer horror action became popular, it was Nightmare on Elm Street on the NES that pitted four players against Freddy Krueger.

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Developed by the license shovelware extraordinaire LJN, Nightmare on Elm Street has players control up to four teenagers who need to collect Freddy's bones a la Nightmare on Elm Street 3: Dream Warriors

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The game itself is nothing remarkable -- as is the case with most games LJN made during the NES era. However, there has been a surge in popularity for speedrunning the game in due to its unique four-player gameplay.

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A complete copy of the game can fetch close to $200 on eBay.

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Chiller

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Chiller is one NES game that many owners of the console never saw. Originally released in the arcades in 1986 and then ported to the NES in 1990, Chiller is a light gun game unlike any other.

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In the console version, players kill monsters in five stages, which is different than the arcade game where players tortured people strapped in various medieval devices. Still, for an NES game, it's quite graphic.

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The reason why NES owners didn't get their hands on a copy of Chiller back in the 90s was that it was an unlicensed game, and unlicensed games meant (and mean) BIG money.

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A copy of the game with a box, not even brand new, went for $124 last month.

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Splatterhouse 3

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Another classic series full of monsters and gore is Splatterhouse. Beating demons to a bloody pulp may not seem like a big deal these days, but back when it came out for the Sega Genesis in 1993, the game was controversial and popular.

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Unfortunately, Splatterhouse 3 also released just ahead of the Sega 32X in the U.S. and the Sega Saturn, making it a game that was easily looked over. It also didn't help that the marketing behind it was lackluster and any hype it had quickly died off. 

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The result is that these days, new copies of Splatterhouse 3 typically go for $150-$200 on eBay.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/l/o/clocktower-369a6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/l/o/clocktower-369a6.jpg","type":"slide","id":"189328","description":"

Clock Tower

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Clock Tower on the PlayStation is the second game of the series, but the first to make it across the Pacific. Its localization was likely due to the success of the first Resident Evil, which was released the year before.

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Despite its creepy, foreboding atmosphere and terrifying antagonist, Clock Tower didn't wow critics when it came out in 1997, but it had the kind of scares horror fans loved, making it a much-revered cult classic. 

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Clock Tower became one of the PlayStation's sleeper games and eventually became (very) hard to find. A collector looking to complete their horror collection today will need to put up some big bucks as a sealed copy of the game went for $500 in September.

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Castlevania

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Castlevania on the NES is undoubtedly a classic. It was the start of a long-running franchise that would still be in development if Konami was willing to start making new games again (ahem).

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But that's not why we're here; we're here to talk about the absurd price this game can fetch on the collector's market.

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The first adventure of Simon Belmont had gamers take on iconic horror characters such as Frankenstein's Monster, the Mummy, and, of course, Dracula himself. That made is a hot commodity then and most certainly one now. 

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The original Castlevania is not a hard game to find, but obtaining a brand-new copy is.

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A 32-year-old sealed game is worth its weight in gold, especially if it has a horizontal seam, or H-seam. And that's the key; the seam is where the factory that produced the cartridge sealed the package, and it's an indicator of whether a game has been resealed or not.

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Unfortunately, some scammers have found ways of recreating the H-seam, thus causing additional concern for collectors.

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However, last month, one sealed copy of Castlevania sold for $449.95. And one rare, sealed Dracula variant sold for a whopping $699.99 in 2016. 

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Resident Evil: Gaiden

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Although it isn't the first survival horror game, many would consider Resident Evil to be the game that put horror games in the public conscious. Starting in 1996, the franchise sold millions of games in multiple console generations and earned Capcom billions of dollars.

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However, one game in the series didn't sell so well, making it a valuable collector's item.

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Resident Evil: Gaiden came out in the U.S. in 2002 for the Game Boy Color. When it released, reviewers didn't quite know what to make of it and gave it below average scores (we're talking 4/10s, here). This, of course, resulted in the game not selling all that well.

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But a game selling poorly is music to a collector's ears as copies of Resident Evil: Gaiden can now go for $200-$300 for a sealed copy. That's a far cry from the original price of $29.99.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/s/most-expensive-horror-games-2b6fd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/s/most-expensive-horror-games-2b6fd.jpg","type":"slide","id":"189807","description":"

It's halfway through October, which means Halloween is right around the corner and it's the perfect time to play some retro horror games. Instead of listing out the best or lesser-known titles designed to scare, this list will instead shock with the ridiculous prices these games fetch on eBay.

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Thanks to an inflated collectors market, vintage games have shot up in price in recent years. Even mediocre games have increased in value several times due to a growing group of individuals attempting to complete their respective libraries. 

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Whether from the Sega Genesis PlayStation 2, Gameboy, or Sega Saturn, these are the most horrifyingly expensive horror games of all time. 

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Defeat Pokemon Master Trainers And Take Their Titles In Pokemon: Let's Go, Pikachu! And Pokemon: Let's Go, Eevee! https://www.gameskinny.com/sxo9y/defeat-pokemon-master-trainers-and-take-their-titles-in-pokemon-lets-go-pikachu-and-pokemon-lets-go-eevee https://www.gameskinny.com/sxo9y/defeat-pokemon-master-trainers-and-take-their-titles-in-pokemon-lets-go-pikachu-and-pokemon-lets-go-eevee Thu, 18 Oct 2018 14:53:34 -0400 QuintLyn

Today, Nintendo announced that Pokemon: Let's Go, Pikachu! and Pokemon: Let's Go, Eevee! players will be able to challenge "Master Trainers" to battle -- potentially earning their title.

Once players earn the rank of Champion by beating the Elite Four and making their way through the Pokemon League, they will begin to encounter Master Trainers in the world.

There's one for each Pokemon species in the Kanto region, which means there are plenty of titles to be earned. Each Master Trainer has their favorite Pokemon displayed in a bubble above their head, so players can easily decide who they'd like to challenge at any given time.

Keep in mind, however, that challenging these trainers won't be easy, especially since items can not be used in battle. 

Once a player manages to defeat a Master Trainer, they'll be able to claim their title. These titles aren't just for collecting either. Players will be able to display them in-game during Link Battles so everyone knows how good they really are. 

These challenges are just one of many that will appear in both Let's Go, Pikachu! and Let's Go, Eevee!. 

Stay tuned to GameSkinny for more Pokemon news, as well as our review for these two upcoming titles. 

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Super Dragon Ball Heroes Coming to Switch Soon https://www.gameskinny.com/jo2pb/super-dragon-ball-heroes-coming-to-switch-soon https://www.gameskinny.com/jo2pb/super-dragon-ball-heroes-coming-to-switch-soon Thu, 18 Oct 2018 10:31:47 -0400 William R. Parks

Announced in the latest issue of Japanese manga magazine V Jump, the Super Dragon Ball Heroes franchise is making its way to Switch with Super Dragon Ball Heroes: World Mission.

Dimps, known for its work on the Dragon Ball Z: Budokai trilogy, is leading development.

Super Dragon Ball Heroes is centered around collecting physical trading cards. These cards are scanned by a Heroes arcade machine, which gives a digital life to the heroes depicted on the cards and allows them to engage in battle against computer-generated enemies.

These battles play out like a table-top game, with players strategically moving cards across the screen that scans them to attack their foes.

With World Mission, the two separate screens that are required for scanning cards and displaying their digital representation will be condensed into the Switch's single screen.

The cards from Super Dragon Ball Heroes 1 through Super Dragon Ball Heroes 8 and those from Super Dragon Ball Heroes 1 and Super Dragon Ball Heroes 2 will be useable with World Mission, giving players access to more than 1,160 cards and 350 characters for 7 vs. 7 battling.

A release date for the game has not yet been confirmed, but fans can expect more information as they celebrate Dragon Ball Heroes' eighth anniversary this November.

 

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Interview with Oscar Brittain, Developer of Indie Racing RPG Desert Child https://www.gameskinny.com/hu69g/interview-with-oscar-brittain-developer-of-indie-racing-rpg-desert-child https://www.gameskinny.com/hu69g/interview-with-oscar-brittain-developer-of-indie-racing-rpg-desert-child Wed, 17 Oct 2018 16:01:08 -0400 Jeffrey Rousseau

Best described as a racing RPG set in the near future, Desert Child is an indie title that I've been looking forward to for a long time. Set to release later this year, the game follows a hoverbike racer on his quest to win the ultimate race. 

Sporting a punk aesthetics and an old-school inspired art style, Desert Child looks like an interesting racing title full of action and fun. 

To get a better feel of what under the game's hood, I sat with its developer, Oscar Brittain, to talk about the development cycle, the game's quirks, and unique style. 

GameSkinny(GS): So what inspired the idea of Desert Child?

Oscar Brittain (BS): I guess Cowboy Bebop was a big initial inspiration, but the game changed so much since I started back in 2015. The bounty hunting thing is just a part of a larger game now. I kinda had shelved that idea, then I drew the main character on his bike and was like "YES" and just stuck him into the design for the Cowboy Bebop game.

GS: Desert Child seems to be very punk inspired. Is that the main theme at hand?

BS: I like to say I subscribe to "loose game design theory", also known as "winging it". I do try to keep the spontaneity of the early days going throughout the whole project. It's easy to do when you're a one-person team and you don't need to convince anyone that you should make some drastic change a month before a deadline.

GS: Are there any specific non-game inspirations for Desert Child? Films? Books? TV shows?

BS: Cowboy Bebop was the big one. Redline and Akira were pretty influential for the race sequences.  Other than that, my favourite kind of story is one with a reluctant protagonist, or just some really low-stakes conflict that really just serves as a reason to have cool shit happen. I like JunkyThe Rum DiaryHitchhiker's Guide, Clerks, just that kinda thing.

GS: What inspired you to be a game developer?

BS: I wasn't very good at anything else. We'll see if I'm any good at this when the game comes out I guess haha.

GS: How long have you been developing/conceptualizing this game?

BS: Roughly for about three years? The title has changed a lot over from it's original concept over time though.

GS: What other hobbies are you into? Do they help you with game development?  

BS: I make music, which is usually a big part of game development. I can do sound design from that as well. I also happen to collect old leather bandoleers but I don't like guns though. It's kinda silly I know. I also tried writing a book but it kinda devolved into just referencing videogames and 1980s movies. I suppose learning to write -- kind of -- has helped me with game development.

GS: What games do you like to play when you have time?

BS: I've been loving my time with Digimon World Re:Digitize lately. I like weird games like that with unique systems and mechanics personally speaking. I've also been playing Getting Over It With Bennet Foddy, and Deity Driving. These are pretty great. 

GS: What has been the best feedback you've received about the game? 

BS: I received a comment on the YouTube trailer for Desert Child. It was an interesting critique on the music in the trailer. The music featured is Australian hip-hop music so it was pretty funny to see a comment about that in particular.

 

GS: What aspects of indie game development people should be more aware of?

BS: Dedication of time. Everything will take longer than you think it will.

GS: Can you tell us about what kind of music we can expect from the game? 

BS: If you head to Youtube and search for "Lofi hiphop beats to chill/study to 24/7", whatever comes up first will be pretty close to what you'll find within the title.

The indie racer and punk-inspired Desert Child is set for release in Q4 2018. If you can't wait you can check out the demo now to hold you over for now. 

Big thanks to Brittain for answering our questions about the game. 

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GameSir Reveals VX AimSwitch Brings Keyboard and Mouse to Consoles https://www.gameskinny.com/1pluh/gamesir-reveals-vx-aimswitch-brings-keyboard-and-mouse-to-consoles https://www.gameskinny.com/1pluh/gamesir-reveals-vx-aimswitch-brings-keyboard-and-mouse-to-consoles Wed, 17 Oct 2018 14:22:22 -0400 QuintLyn

Players of competitive console games now have a new option when it comes to character control.

Depending on who you ask, there's a belief that when it comes to cross-play shooters, MOBAs, and Battle Royales, PC gamers have an advantage over their console counterparts because they're able to use keyboard and mouse.

While you can technically hook up a keyboard and mouse to consoles, there can also be compatibility issues. Plus, who really wants to use a full-sized keyboard when playing games on a console?

This is where the new GameSir: VX AimSwitch comes in. Inspired by the increasing popularity of cross-play, the keypad and mouse set brings the fine control associated with PC gaming to PS4, Xbox One, and Nintendo Switch in a compact and completely compatible package. 

The package can be purchased on the GameSir site for $99.99 and includes a gamepad featuring all the standard left-side of the keyboard keys, including F1-F5, WASD, Shift, Alt, Tab, and even a mini-spacebar. There are also four G-keys for customization. Combine that with the GameSir GM190 gaming mouse and you have everything you need to play competitive games on a console.

The set uses the GameSir Agility X 2.4 GHz wireless receiver with a rather wide range of 32.8 feet. It also features 38 TTC red key switches and utilizes the GameSir G-Crux app for key configuration.

Oh, yes, for those wondering: The VX AimSwitch is compatible with the PC too.

 

 

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Blizzard Nixes Speculation On Diablo 3 Cossplay And Reign Of Terror Announcement https://www.gameskinny.com/affog/blizzard-nixes-speculation-on-diablo-3-cossplay-and-reign-of-terror-announcement https://www.gameskinny.com/affog/blizzard-nixes-speculation-on-diablo-3-cossplay-and-reign-of-terror-announcement Wed, 17 Oct 2018 10:47:01 -0400 QuintLyn

While we still don't know what Blizzard has planned for the Diablo announcements at BlizzCon, we may have a better idea of what those announcements won't be. Since players first took note of the fact that Diablo will be the first topic discussed on the main stage following the convention's opening ceremony, we've seen some serious speculation spurred by things like merchandise appearances and Blizzard representatives having a chat with the press.

In fact, GameSkinny recently covered both the rumor about Diablo 3 crossplay and the speculation on "Reign of Terror".  Unfortunately, it seems that neither of these things is what it appears to be.

Following the Business Insider article that attributed a comment indicating Diablo 3 crossplay would be happening at some point -- it was just a question of "when" -- Blizzard has informed press that cross-platform play is not in the works. 

The statement provided to DualShockers and Nintendo Life indicates that the company likes the idea, but has no plans for it at the moment.

While we love the idea of bringing our players together across platforms, we do not have any plans to implement cross-platform gameplay for Diablo at this time.

The good news here is that cross-play hasn't been completely ruled out. But, despite what the representative who spoke to Business Insider told them, it's still a question of "if" as well as "when". 

As for "Reign of Terror" being an accidental title leak, a Blizzard rep told GameSpot that's not the case. It seems "Reign of Terror" is just a title attached to the new products and nothing more. They even go so far as to explicitly state that the name doesn't directly reference any "content at the show". 

So, once again, we're left without any information on what, if anything, Blizzard will be announcing for the game at BlizzCon. Of course, they'd probably like to keep it that way.

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Fortnite Season 6, Week 4 Challenge Guide: Complete 3 Timed Trials https://www.gameskinny.com/dqfyn/fortnite-season-6-week-4-challenge-guide-complete-3-timed-trials https://www.gameskinny.com/dqfyn/fortnite-season-6-week-4-challenge-guide-complete-3-timed-trials Wed, 17 Oct 2018 07:11:41 -0400 Sergey_3847

Completing Timed Trials is definitely one of the hardest challenges that Fortnite players have ever encountered. This week you need to hit at least three of the five possible Timed Trials around the map. But the reward is worth it, as you will get 10 Battle Stars after the successful completion of this challenge.

You can build up a strategy of your own on how to finish all three required trials, or you could simply follow our quick guide below for all the possible locations of the Timed Trails and how to complete them in the fastest way possible.

How to Complete 3 Timed Trials in Fortnite

The three best and easiest Timed Trials in Fortnite can be found in Snobby Shores, Shifty Shafts, and Tomato Temple. All three trials are super easy to complete, but here are a few tips to make it completely clear.

Trial 1: Snobby Shores

When you arrive at Snobby Shores, go right on top of the hill indicated on the map above. There you will find a softwatch that can be activated. As soon as you do it, the rest of the watches will appear downhill. Just make your way down and grab each and every softwatch you see. In the end you will finish this trial and you can move onto the next one.

Trial 2: Shifty Shafts

To the south of Shifty Shafts you will find a bridge across the river. As soon as you activate the first softwatch, the rest will appear across and above the bridge.

In order to complete this trial you need to build a ramp and gather all the watches from the top of the bridge. The last watch will be waiting for you on the other side of the bridge. Activate it and finish your second trial.

Trial 3: Tomato Temple

The final trial at the Tomato Temple is the hardest one. It will require you to run through the wooden ramp near the temple, which you may not be able to finish the first time. But after some practicing you should be able to get every single softwatch in time. As soon as you're done with this trial the challnge will be complete.

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That is all on how to complete three Timed Trials in Season 6, Week 4 challenge, and for other Fortnite guides at GameSkinny, please see the list below:

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In-Game Tournaments Are Coming to Fortnite on October 16 https://www.gameskinny.com/xwdiu/in-game-tournaments-are-coming-to-fortnite-on-october-16 https://www.gameskinny.com/xwdiu/in-game-tournaments-are-coming-to-fortnite-on-october-16 Tue, 16 Oct 2018 10:10:41 -0400 William R. Parks

The Fortnite Esports Team has confirmed that in-game tournaments are coming to Fortnite beginning October 16.

"In-Game Tournaments are open to everyone and provide an opportunity for every player to compete directly alongside the pros for prizes and glory," the blog post states.

In-game tournaments will be accessed from the game's "Events" section, and the initial schedule is as follows (exact times for your region can be confirmed in the client):

  • Alpha Tournament (Solo): October 16 - 21
  • Beta Tournament (Duo): October 23 - 25
  • Friday Night Fortnite (Squad): October 19 - November 30
  • Salty Springs Cup (Solo): October 27 - 31
  • Tomato Temple Cup (Duo): October 28 - November 1

With these initial tournaments, "all players will begin with the same score and compete over several hours of intense competition to earn as many points as possible," Epic explains.

Points are earned by eliminating opponents and placing highly in matches, and players that reach a "target score" will receive shiny pins. In future tournaments, shiny pins will advance players to subsequent tournament rounds or award them prizes.

Epic also notes that matchmaking will pair players that have similar point standings, and players across all platforms (PC, console, or mobile) will "compete against one another as equals."

Epic cites the Summer Skirmish, PAX West, and Fall Skirmish tournaments as proof that players using controllers "can be successful while competing against some of the best PC players in the world."

Looking forward, fans can expect multi-round tournaments and those with new scoring formats and alternates modes.

The post closes noting that qualifiers for the 2019 Fortnite World Cup will be accessed through the in-game tournament system "later this year."

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Mega Man 11 Review: The Blue Bomber is Back https://www.gameskinny.com/iil76/mega-man-11-review-the-blue-bomber-is-back https://www.gameskinny.com/iil76/mega-man-11-review-the-blue-bomber-is-back Mon, 15 Oct 2018 16:15:30 -0400 Lee Forgione

My love for the original Mega Man series runs deep. It has simple yet challenging gameplay, awesome music, and surprisingly deep lore for a run and gun franchise.

The formula hasn't changed since the first game launched on the NES in the '80s, and the newest entry is no exception.

However, despite its familiarity, Mega Man 11 does take a few steps toward modernity. A new graphical style and the new Double Gear System adds some pizzazz to the design.

Unfortunately, it ultimately falls just short of really expanding upon what fans have already come to expect. You still fight eight commonly themed robot masters, take a trek through several stages in Dr. Wily's castle, and then hang up your Megabuster. There's really no march into uncharted territory, either with its story or otherwise. 

A Mesh of Art Styles

The original Mega Man series hasn't ventured from its 8-bit roots -- save for the seventh and eighth installments, which brought Mega Man into the 16-bit and 32-bit eras respectively.

But Mega Man 11 offers an entirely new aesthetic for the Blue Bomber -- a 2.5D look. The crisp HD graphics coupled with a smooth frame rate makes this one of the best looking games in the series, that's for sure.

With that said, the art-style does vary from stage to stage.

For example, Block Man's stage offers a beautiful Aztec-style backdrop with golden temples and old crumbling ruins crawling off into the distance, while Acid Man's stage is a sprawling chemical lab full of spewing pipes and scientific mystery.

However, Bounce Man's stage, for example, is mostly devoid of anything particularly interesting. It's like an amusement park minus the amusement. It just doesn't have the same pop. 

Thankfully, it's only one of a small handful of stages that aren't up to snuff. 

As for Mega Man's visual upgrade, the changes are subtle yet noticeable for any fan of the series.

The most notable tweak is when Mega Man acquires a new power from a boss. Instead of simply swapping color palettes like in previous titles, Mega Man now changes his costume to better reflect the boss he just beat. 

It could rub some fans the wrong way, but ultimately, it's a nice change of pace, adding more variety to Mega Man's look. 

Familiar Gameplay with Some Tweaks

Gameplay mostly remains the same.

In classic sidescrolling platformer fashion, you'll run from left to right navigating pitfalls and traps until you reach the boss at the end of the stage. Avoiding pesky enemies and shooting them into oblivion is key, and unlike the Mega Man X series, there are no secret paths or hidden upgrade capsules to find, keeping the action front and center. 

However, there are a few quality of life improvements from previous games.

Mega Man's dog buddy, Rush, returns with his famous Rush Coil and Rush Jet features, which allow you to spring high in the air and travel over pits and enemies. But instead of having to switch between them in the game's pause menu, they are both mapped to single buttons for easy deployment.

Switching between different powers Mega Man acquires has also received an upgrade. You can now use the right analog stick to open a rotary menu for quick switching between powers. 

Double Down on Double Gear

The biggest addition in this entry is the Double Gear System, which alters your speed, power, or both with the press of a button. It adds an extra layer of strategy to boss encounters and how you navigate certain areas; knowing when to use it is critical for getting you through some of the game's tougher spots.

For example, when you run into enemies too fast to keep up with, it's best to use the Speed Gear, which slows down enemy movement and allows you to pummel them with a barrage of shots. The Power Gear is best used to take down baddies by giving you rapid firepower and a boosted charge shot. 

While using these skills, a meter will slowly start to fill up and when it reaches its max capacity, your power will fizzle out and require a cool-down. However, if you pay attention to the gauge above your head while using the Double Gear System, you can disengage the power, allowing it to recharge faster than if you had maxed it out. Doing this also allows you to reactivate it while it's recharging. 

This new mechanic doesn't change gameplay too drastically, save for putting a strategic element on boss fights. But if utilized creatively, it can help you blast through areas of a stage with ease if you are someone who enjoys speed-running through games.

Double Gear Isn't Just for Mega Man

The eight new robot masters can also utilize the Double Gear System during battles. Some of them will use the Power Gear to transform themselves into towering monstrosities, while others will take advantage of the Speed Gear and fly circles around you while they rain attacks from above.

As with every other Mega Man game to date, defeating bosses grants you special powers that give you advantages over other bosses. So, as always, figuring out the right order in which to defeat each boss will make the game much less frustrating. 

And as usual, the powers obtained from each robot master are a mixed bag, ranging from dull to exciting. There's the Acid Barrier, which basically puts a shield around you and lets you spit acid pellets; then there's the Tundra Storm which will wipe out any enemies nearby with a giant icy tornado.

Each of these powers can be enhanced by the Power Gear, allowing them to mete out massive damage but at the cost of a ton of weapon energy -- so it's best to use the Power Gear sparingly with special powers.

A Mega Man for Every Skill Level

Mega Man 11 also caters to newcomers and longtime fans alike by adding different difficulty options, ranging from "Newcomer" to "Expert Mode".

"Newcomer" will grant you near invincibility, letting you freely enjoy the game and not get bogged down by the more challenging modes. 

If the main game feels too short, there are also several challenge modes that can keep you busy. These include Time Attack, Boss Rush, and Dr. Light's Trial, which involves navigating through 30 enemy-filled areas with one bar of life. Finally, if you're the competitive type, there are also leaderboards to put your skills to the test against players around the world. 

In With the Old, Out With the New

Ultimately, Mega Man 11 may cater a bit too much to classic 8-bit fans, and while there's nothing wrong with going completely old school, the game does take away a few additions that Mega Man 7 and Mega Man 8 brought to the table.

There's no intro stage, no mid-game stage that takes place after defeating four of the eight robot masters, and Mega Man and Rush's rivals, Bass and Treble, are missing. It would've been great to see the return of those two as they're some of the franchise's most liked characters.

Did I mention Proto Man doesn't even make an appearance? It's like Capcom completely forgot that all of these characters exist.

Mega Man 11 is a decent, if not game-changing addition to the series. Although it takes some bits away, it balances itself out by including a few fun changes in gameplay.

It may not be revolutionary by modern standards, but it doesn't have to be. Mega Man is time and time again a simple and fun, pick up and play series -- and Mega Man 11 paves the way for future entries.

Let's just hope that Proto Man, Bass, and Treble make their way back in Mega Man 12.

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Nintendo Announces Switch Diablo 3: Eternal Collection Bundle https://www.gameskinny.com/dhsob/nintendo-announces-switch-diablo-3-eternal-collection-bundle https://www.gameskinny.com/dhsob/nintendo-announces-switch-diablo-3-eternal-collection-bundle Mon, 15 Oct 2018 15:02:03 -0400 William R. Parks

Nintendo of America has confirmed that a Diablo 3 Switch bundle will be available exclusively at GameStop beginning November 2. The bundle will retail for $359.99.

The Switch port of the popular RPG will include the base game as well as the Reaper of Souls and Rise of the Necromancer expansions.

Diablo 3: Eternal Collection also comes with exclusive, Zelda-themed content for Switch owners:

  • A "transmogrification" that allows players to make any armor look like that of Link's main adversary, Ganondorf
  • Cometic wings to add to your character
  • A Cucco companion pet
  • A Triforce portrait frame

With Diablo 3: Eternal Collection for Switch, Blizzard's 2012 hack-and-slash will now be playable on two operating systems and five consoles.

Be sure to check out our other Diablo 3 content while you're here, including our review of the original game and a handful of useful guides -- perfect for when you pick this bundle up later this fall. 

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New Game Releases: Week of October 14 https://www.gameskinny.com/pfcft/new-game-releases-week-of-october-14 https://www.gameskinny.com/pfcft/new-game-releases-week-of-october-14 Sun, 14 Oct 2018 13:22:35 -0400 William R. Parks

Tuesday, October 16th's releases are headlined by Starlink: Battle for Atlas (PS4, Switch, Xbox One).

A third-person action-adventure developed by Ubisoft Toronto, players will explore the space and worlds of the Atlas star system in Starlink, forming alliances with alien races and battling the Forgotten Legion.

Modular toys will also be available for Starlink, allowing players to purchase pilot, starship, and weaponry toys that can then be connected to a special controller and imported directly into the game.

Nintendo Switch owners will have exclusive access to a very special pilot: Star Fox's Fox McCloud.

On Friday, October 19th fans will get the first numbered Soulcalibur entry in six years: Soulcalibur VI (PC, PS4, Xbox One).

This Bandai Namco fighting game will feel familiar to those enfranchised, with its weapon-based battling, but Soulcalibur VI is introducing a new mechanic: "Reversal Edge."

Triggered by landing a charged attack or parrying, "Reversal Edge" starts a slow-motion sequence that fans of Tekken 7 may already be familiar with.

Friday will also see Dark Souls Remastered come to Nintendo Switch.

Released earlier this year for PC, PS4, and Xbox One, this portable remaster of FromSoftware's action-RPG comes with improved graphics (running in 1080p at 30 fps when docked and 720p at 30 fps handheld), changes to online play, and a Solaire of Astora amiibo (sold separately).

Dark Souls Remastered for Switch is yet another opportunity for those new to the franchise to play this classic game, and veterans may be happy enough to play a version with improved performance in the infamously laggy Blighttown.

A full list of releases for the week of October 14 is below.

What are you picking up this week? Let us know in the comments below.

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Tuesday, October 16:

- For Honor: Marching Fire expansion (PC, PS4, Xbox One)
- Heavy Fire: Red Shadow (PC, PS4, PS VR, Xbox One)
- The Hunter: Call of the Wild 2019 (PC, PS4, Xbox One)
- Lego DC Super-Villains (PC, PS4, Switch, Xbox One)
- NBA 2K Playgrounds 2 (PC, PS4, Switch, Xbox One)
- Starlink: Battle for Atlas (PS4, Switch, Xbox One)
- Valkyria Chronicles (Switch)
- Warriors Orochi 4 (PC, PS4, Switch, Xbox One)

Thursday, October 18:

- AI War (PC)
- Heliophobia (PC)
- Moto Racer 4 (Switch)
- Resonance of Fate (PC)
- Return of the Obra Dinn (PC)
- The Room (Switch)
- Sinner: Sacrifice for Redemption (PS4, Switch, Xbox One)
- Syberia 3 (Switch)

Friday, October 19:

- Dark Souls Remastered (Switch)
- Dark Souls Trilogy (PS4, Xbox One)
- Legend of Evil (PC, Switch)
- Soulcalibur VI (PC, PS4, Xbox One)
- World War 3 (PC)

Are you looking forward to any of the games coming out this week? Let us know in the comments below.

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Meditations on Octopath Traveler: A Buddhist Approach to Annoyance https://www.gameskinny.com/twgnq/meditations-on-octopath-traveler-a-buddhist-approach-to-annoyance https://www.gameskinny.com/twgnq/meditations-on-octopath-traveler-a-buddhist-approach-to-annoyance Fri, 12 Oct 2018 16:19:27 -0400 William R. Parks

Before I began Octopath Traveler, I told myself I liked it. 

Since completing Super Mario Odyssey at the end of 2017, I had been desperately waiting for something to play on my Nintendo Switch, and I was certain that a lengthy JRPG was exactly what I needed.

I was thrilled by the prospect of playing a full-fledged Square Enix title in handheld mode. It never crossed my mind that it would disappoint, and I was initially charmed by Traveler's simple stories, updated graphics, and reworked mechanics. 

However, after 30 hours and nearly half the game complete, I wonder if the Buddha himself could have maintained harmony with Traveler for more than 15 minutes at a time.

Still, I play on, though I now do so exclusively in the intermediary moments of my life -- the time before dinner or leaving the house for an errand.

Why?

As a meditator, I spend considerable time trying to understand my emotions. Often, this is an attempt to clarify why I am feeling agitated. And like many people I suspect, I find myself agitated frequently.

Renowned meditation instructor Jack Kornfield teaches an exercise that I find helpful for understanding anger and frustration:

"Imagine that everyone in the world is enlightened but you."

Now, when I encounter someone (or something) that I find irritating, I try to ask questions, such as:

Why did that Bodhisattva on the subway push past me so violently? Why will this small Bhikkhuni living in my house not pick up her stuffed animals? And why does every moment in Octopath Traveler feel like an eternity?

The best approach? Assume that they are trying to teach you a lesson.

I first started Traveler with the aforementioned three-year-old Bhikkhuni: my daughter.

We were asked to select one of eight classes: Apothecary, Cleric, Dancer, Hunter, Merchant, Scholar, Thief, or Warrior. My daughter selected Dancer, and Primrose’s story began.

Twenty-five hours later (and 24 and 3/4 hours after the little one had lost interest), I was checking how much used copies of Traveler were fetching on eBay. The full ramifications of our selection had sunk-in: Primrose and I were bound.

You see, while I now had access to all eight classes (to be used in an interchangeable party of four), no amount of insisting would ever convince Primrose to sit on the bench, and I had discovered that her in- and out-of-combat abilities left something to be desired.

We were entwined, and her shortcomings both exacerbated and emphasized the tedium that is Traveler.

Beginning with combat, each class can equip one or two of six weapon types, and each has its own set of combat skills -- things like elemental magic, potent weapon strikes, and healing.

In battle, each foe is weak to certain weapon and element types, and a specific number of hits from those types will "break" the enemy’s defenses. A "break" will cause the enemy to lose their next turn in combat, and all hits against them will do critical damage.

It is thus advantageous to be very aggressive in combat (or be able to heal the party). A bit of strategy is invoked to keep enemy defenses broken and damage maximized on the rounds when they are down. Additionally, you are rewarded for having a party that can deliver damage of as many types as possible.

Unfortunately, poor Primrose can only equip a dagger and deal Dark elemental damage. Her skills are primarily focused on temporarily increasing the stats of other party members, and these buffs always feel worse than if they were just damage-dealing skills.

On top of that, Primrose has the ability to "Allure" the non-player-characters you encounter, which allows you to summon the NPC in battle. These NPCs have their own damage type, which effectively gives Primrose a third option for breaking an enemy’s defenses.

However, you have no control over the NPC’s actions (the specific attack they will use or who they will target), and while they can be quite powerful, they are not useful when trying to employ a specific attack strategy.

This lack of defense-breaking options means that when Primrose is in your party, an already slow combat system feels even slower. And she was always going to be in my party.

To be certain, the tactical combat system is one of Traveler’s primary appeals, but its speed is one of the main reasons sustained play is challenging.

Nearly every combat encounter in the game requires some level of planning, and, as is customary in many JRPGs, I find myself wishing I could just press a button repeatedly until my weaker opponents fall down dead.

Even a general reduction in the number of hits required to break defenses would go a long way to making Traveler feel like less of a slog.

Around the game’s mid-point, Traveler does offer a solution to expedite combat: secondary jobs become available, which allow you to give each class the weapon types and skills of another class. Primrose now had the skills of the Apothecary to compliment her’s as a Dancer, and the combat became a bit less of a grind. However, this did not address Primrose’s non-combat capabilities.

As mentioned earlier, Primrose can "Allure" NPCs and summon them in battle. The Cleric has this ability too (though her’s is called "Guide"), and I have never found either particularly reliable combat abilities.

These abilities also have implications outside of battle. From what I have seen, they are exclusively used for the completion of side quests, and the idea that anyone could muster the energy and interest to complete anything aside from Traveler's main story is incomprehensible to me.

The other classes, in contrast, have useful out-of-combat skills primarily focused around helping you obtain items. It is preferable to have all possible interaction options available so that you can be certain to collect all of these items. However, with a character locked into your party, you have to constantly change party composition. Different parties need to be assembled for interacting with NPCs, pursuing the main story, or simply battling in the wild.

The problem is that you need to visit a town’s tavern to change your party.

Please let me change my party from the menu screen. Or give character’s equipped with a secondary job the out-of-combat abilities of that class. Or, better, both.

Other tediums persist as well.

The stories Traveler tells are actually quite likable, however, the delivery is as tiresome as needing to add the Merchant to my party every time I want to see an NPC’s wares or having the Thief to open certain chests, etc. 

These are small and familiar tales. Their simplicity is the appeal, and they are often quite sweet. But they come with seemingly endless exposition.

Traveler has a Teen rating, and there is no need to so methodically unfold such straightforward dramas to that demographic.

Now, with my grievances aired, what lesson is Traveler trying to teach me? Does it illuminate my inability to let go even when I know it is best? I told myself that I was going to like this game, and I am darn well going to!

Or is it a test in patience? Maybe I should embrace Traveler, Primrose, and my palpable boredom and see the game through to the end.

Or am I to learn that sometimes perfection is not necessary? Life may go on even if I do not interact with absolutely every NPC.

I. I. I.

My. My. My.

Mine. Mine. Mine. 

Perhaps a lifetime from now, I will emerge from a year in silent contemplation and complete Traveler in a single sitting. Tranquil. At peace. With no ill-will toward my daughter for selecting Primrose.

For now, it is probably best to let go so that Traveler can finally find its place at the end of its path to Nirvana.

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Diablo 3 Cross-Platform Play In the Works According To Blizzard Representative https://www.gameskinny.com/vcs11/diablo-3-cross-platform-play-in-the-works-according-to-blizzard-representative https://www.gameskinny.com/vcs11/diablo-3-cross-platform-play-in-the-works-according-to-blizzard-representative Fri, 12 Oct 2018 14:51:24 -0400 QuintLyn

On November 2, Diablo 3 will be released on the Nintendo Switch. In the years since the game's initial release, it's been made available on PC, Mac, Xbox 360, Xbox One, and both the PlayStation 3 and PlayStation 4.

While all those releases have made for a large player base (Diablo 3 is third on the list of most sold games following Minecraft and PUBG.), it's a fractured player base. Players on different platforms can't play with each other.

But that will be changing according to an article on Business Insider Australia, who recently attended a demo of the Switch version of the game.

During the demo, they asked about cross-platform play and were informed that Blizzard is working on it, with the Blizzard Entertainment representative even going so far as to say, "It's a question of when, not if."

According to the rep, Blizzard is working with both Microsoft and Sony to enable cross-platform play with the Nintendo Switch.

Now, there are a few questions here -- aside from the "when". During the discussion, the representative specifically mentioned "cross-console" play and said nothing of PC. While it might have been an oversight, it's also possible that Blizzard intends to keep PC Diablo 3 players in their own walled garden.

The other question is, "Will Sony actually go for it?"

That answer is, most likely, "Yes".

Sony did actually agree to cross-platform play when it comes to Fortnite. They even added that it could be implemented for other "select" third party games. The question is whether or not Diablo 3 is one of those games.

For the sake of the players, let's hope they get on board. Gaming is always more fun when you have someone to share it with. 

Stay tuned to GameSkinny for more news on Diablo 3 and the Diablo franchise as it develops. 

 

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Yo-Kai Watch 4 Trailer and Gameplay Footage Revealed https://www.gameskinny.com/xyh91/yo-kai-watch-4-trailer-and-gameplay-footage-revealed https://www.gameskinny.com/xyh91/yo-kai-watch-4-trailer-and-gameplay-footage-revealed Fri, 12 Oct 2018 13:16:17 -0400 Erroll Maas

Today, Level-5 has revealed a new trailer and gameplay footage for their recently delayed action RPG, Yo-Kai Watch 4. The footage was previously shown at Tokyo Game Show 2018. 

Both feature the game's different human protagonists, improved graphics from the previous entries, and an entirely new battle system where human characters fight alongside their Yo-Kai team. It seems similar to the gameplay seen in Level-5's Ni No Kuni: Wrath of the White Witch.

In the gameplay footage, the protagonist Touma and his Yo-Kai team are seen fighting against the Jingeki boss. A new summon ability which allows Touma to transform was also shown.

Yo-Kai Watch 4 is expected to launch in Spring 2019 on Nintendo Switch in Japan. It will be the first entry in the main series to launch on Nintendo Switch instead of Nintendo 3DS. The last Yo-Kai Watch title for the Nintendo 3DS, Yo-Kai Watch 3, will launch in North America on February 8, 2019, and in Europe this winter.

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Xenoblade Chronicles 2: Torna ~ the Golden Country Review https://www.gameskinny.com/5wxlo/xenoblade-chronicles-2-torna-the-golden-country-review https://www.gameskinny.com/5wxlo/xenoblade-chronicles-2-torna-the-golden-country-review Thu, 11 Oct 2018 11:41:57 -0400 Stephanie Tang

Nobody is comfortable buying a pig in a poke. However, in recent years, with the enormous upswing in season passes and "Ultimate" editions, that's pretty much what you're putting money down for when it comes to DLCs and expansions. 

Luckily, there's no pig to found here. With Torna ~ the Golden Country, fans of Xenoblade Chronicles 2 get exactly what they wanted -- and I daresay it's a whole lot more than they ever expected.

When Monolith Soft's Xenoblade Chronicles 2 released on the Nintendo Switch late last year, it was the final jewel in the year's long necklace of hits for the console, following in the sparkling trail of instant classics like Legend of Zelda: Breath of the Wild and Splatoon 2.

The majority of critics praised it to the stars, although all conceded that there were a number of frustrations marring it, particularly the battle system's high learning curve alongside muddled, unrepeatable tutorials, poor graphics quality in handheld mode, and inconsistent voice acting quality. 

The standout voice of dissent was from Kotaku, panning it almost entirely aside from the environments and the music. 

I note all of this right from the beginning because I didn't play Xenoblade Chronicles 2. (I know, it disappoints me too.)

So what did I do instead? Well, it involved a hell of a lot of YouTube.

I know what you're thinking. It is 100% completely not the same thing, and I absolutely agree. But I didn't want to walk into this game completely blind.

Did it help? Yes, and no. 

The story of XC2 is incredibly vast, multi-layered, and built on the back of virtually hundreds of hours of gameplay (if you're into collecting every last Pokemo -- sorry, Blade). I was barely scraping the surface.

Torno ~ the Golden Country is not nearly quite so ambitious, and rightfully so as a standalone expansion whose story acts as a prequel to XC2. It focuses on the Aegis War, long before the events of the main game. So while outlets differ on exactly how much content is packed into this standalone prequel, the Reddit community seems to agree that it can be finished in 12 hours.

Can, of course, because there exist some players that are not as easily distracted by silly, off-the-beaten-path explorations, harvesting, side questing, and unashamedly picking fights with everything that's got an HP bar like I am. (When it comes to games, grinding is my zen garden.)

Is it possible to play Torna, and to like it, without having played Xenoblade Chronicles 2? I answer -- unequivocally -- yes. 

Story

Is it possible to follow and understand the story of Torna all on its own without having bought the base game? Wellllll... technically yes. But only technically.

After all, Torna is set 500 years prior to the events in XC2. As a standalone expansion, the game does fairly well bridging the gap of things to come, bringing all the battles, the action, the glorious, shameless time sinks that are side quests all to the fore.

But its story is not truly its strong point.

From the outset, it skims past most of the events that occur in the Aegis War and narrows its focus to the end of the war, on the adventures of Lora and Jin as the race to stop the evil Malos from destroying the world. 

As a new player, this is fair enough. Hello, new spiky-haired characters that appear to have some form of backstory! You two are charmingly lovable protagonists with your cooking and charm-making duty-sharing.

But what is the significance of all that's happening, of the fact that we are watching this story unfold between these two people? 

That isn't there, and Torna doesn't stop along the way to try and re-explain. New players with absolutely no idea about the game story will also have to guess at what the relationship between Blade and Driver is, what a Core Crystal is, and what happens after a certain BIG moment I won't spoil in the slightest.

Are new players able to get past this? Of course. But you'll be like me, skimming the surface when you can sense there is so much more underneath. It's like watching the Star Wars movies in actual episode order. Technically, it works, but your foreknowledge of their fates, that connection you already have with these characters, just isn't there.

Arguably, it's something you expect out of an expansion like this. If you're familiar with the base game's deep lore, then you'll find yourself at home here, so keep that in mind. 

Graphics & Gameplay

Like with the base game, there's still a learning curve to mastering the battle system in Torna, but from all appearances, many of the larger criticisms of XC2 were addressed.

Right from the get-go you are informed that if you missed anything while mindlessly skipping through the tutorial screens that you want to review again, you can do so through the menu options. 

The battle system itself is simple to understand once you get the hang of it, all of the concepts (Attack Canceling, Vanguard Switch, combos, etc.) stem from timing them properly and filing up different gauges. It also requires you, especially in the beginning, learn to lay off the button mashing while trying to figure out what to do in order to let your characters auto-attack in peace to get the combo ball rolling!

Speaking of Vanguard Switching, herein lies another brand new element to the battle system that was absent from XC2 -- the ability to switch your control between Blade and Driver, opening up new attack chains and uniquely different combos. While not in control, the rear guard can provide extra support, and when the Vanguard gauge is full, a swap between the two will bring out the rearguard with full attack gauges. 

The game has also cut out the rather tedious gacha system of collecting a number of different Blades in the hopes of building your perfect team comp. Here, your party size is condensed and less cluttered, which brings a more action RPG feel to the gameplay. 

The upshot of all this is a rather refined battle system that was a pleasure to learn and play.

In terms of graphics, the game still combines an odd, choppy mix of beautiful cutscenes that play like an episode of RWBY, in-game dialogue sequences with decent-looking character models, and an unfortunate amount of smeary graphics while running around the world when playing in handheld mode.

(Note: I play a lot in handheld mode.)

This is a shame, but not entirely unexpected since no graphics updates were ever issued to fix this in XC2. And certainly, while it's impossible not to notice how much these graphically inferior character models look and move around the beautifully rendered environments, it's not a death sentence.

Side Questing 

This deserves its own section, I think because your enjoyment of side quests will make or break your enjoyment of Torna.

I personally am a huge fan of silly side quests, having experienced my adult gaming reawakening with games like Elder Scrolls: Oblivion where I didn't complete a good 3/4 of the main storyline until well after 200+ hours of emptying caves, picking flowers, committing ritual murder, and mostly just sneaking around stealing people's silverware. 

There's plenty of that in Torna (okay, maybe mostly the part about picking flowers and less about stealing silverware or committing ritual murder) because there's plenty of stuff that you can go out of your way on the map to investigate (and collect).

Most of these are crafting ingredients, but you do find the occasional treasure chest and other significant items hidden around the area.

Of course, all of the above was already part of the base game. What is new, however, is the Community System. While the gacha system of collecting Blades has disappeared, there had to be collecting of some sort thrown into Torna to fill that void -- and collecting NPCs is what you get instead. 

Whenever you meet a new NPC outside of your community circle, a notification pops up to register them. You can (and should) turn this notification off as soon as possible. The game even suggests it. This system acts as a nearly never-ending menu of NPC side quests that you have the option to complete. 

Well, "have the option" isn't quite true either, since there are certain points in the main story that halt your progression until you've done enough side quests to raise your community to a certain level/threshold. This is part of what pads out that 12+ hour game time we mentioned before.

Side quests that are required parts of the main quest sound a little odd, but it's a system that oddly appeals to my particular style of game progression, and I was charmed.

I know a lot of other players will probably find this kind of gate lock far more annoying. 

Is it worth it? 

Nintendo calls Torna a DLC, but I think that's a bit of a disservice to the expansion considering how much you're actually getting. 

In light of that, Torna ~ the Golden Country is hands down a beefy, impressive expansion that lives up to its promise of being a standalone game experience. It is not, however, as deeply meaningful when experienced as a standalone experience. 

The fun, action-y battle system and the exploration of beautiful environments, excellent music, the simple joys of digging random crafting ingredients out of the dirt, and the silly fetch-and-carry of completing side quests will rack up the hours. But mandatory side questing is certainly not everyone's cup of tea. 

In the end, if you were a fan of XC2, you are probably going to love Torna. If you played XC2 and just weren't a fan, this game probably will not change your mind.

If you were like me and visiting this world for the very first time, it may be just enough of a taste to get you interested in playing the main game for real. 

You can buy Torna ~ the Golden Country either on Nintendo's eShop or Amazon for $39.99. 

[Note: Nintendo provided the copy of Torna ~ the Golden Country used in this review.]

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EXCLUSIVE: Preview of Toki Remaster on Switch https://www.gameskinny.com/p0dmq/exclusive-preview-of-toki-remaster-on-switch https://www.gameskinny.com/p0dmq/exclusive-preview-of-toki-remaster-on-switch Wed, 10 Oct 2018 18:06:26 -0400 Joey Marrazzo

During New York Comic Con 2018, we were able to sit with Vincent Gallopain of  XOGO Consulting and get some hands-on time with the remaster of the original 1989 arcade game.

If you were somehow in arcades in 1989, you may have seen the original Toki, an arcade-hard run and gun.

In 2009, it was announced that Toki would be remastered for Xbox 360 and PlayStation 3. Cue 2018: It's finally getting its console release, and it's not on either of the aforementioned platforms.

Earlier this year it was announced that a remastered version of Toki will be coming exclusively to Nintendo Switch in 2018, and I was lucky enough to get my hands on the game while at Comic Con.

With the brief time I had to play the game, I was able to play three of the six different stages. One was the typical stage you would find in every platformer, followed by a water stage and a fire stage. 

Let me tell you this, you will die a lot. Just when you think that you blew an enemy up and you're in the clear, remnants of that enemy will shoot at you and take away one of your lives. Luckily enough, you get three lives but even that is not enough. 

Every platform you jump on, everything you climb, you should be aware at what's coming towards you. Because there will always be something. This game was designed for you to die and they did a tremendous job doing so. 

After each death (and there were many) I learned how the stage worked and was able to get a better idea of how I'm supposed to approach each enemy and item that is trying to kill me. The more you die, the easier it will be to successfully complete each stage. At the end of each stage, there is a boss fight that will only rack up your death toll.

When asked about why it is only releasing on Switch, Gallopain said that the Switch is such a nostalgia machine. From the Neo Geo ports to the older arcade classics that are showing up on the console, the Switch is the perfect platform for a game like Toki. The Switch also being a huge platform for Indie games and the ability to play it anywhere were big benefits for having Toki on Switch. 

If you were a fan of the arcade version of Toki then you will be delighted to hear that besides the updated graphics and the re-orchestrated music, Toki is exactly the same. The gorgeous level design and hard difficulty are still centerstage of this remaster.

One of the coolest things about Toki is that it is being released along with a Collectors Edition of the game. The Collectors Edition or what they call the 'Retrollector Edition' comes with the physical copy of the game, an exclusive comic, sticker sheets, exclusive prints along with an Arcade Machine that you can slide your Switch into. 

Toki comes to the Nintendo Switch on November 22 of this year. We would like to extend a huge "Thank You" to Vincent Gallopain for giving us the opportunity to go hands-on with Toki.

Stay tuned to GameSkinny for more news on Toki as it develops. 

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Professors Oak And Willow Learn More About Meltan In This New Pokemon Video https://www.gameskinny.com/lxr8n/professors-oak-and-willow-learn-more-about-meltan-in-this-new-pokemon-video https://www.gameskinny.com/lxr8n/professors-oak-and-willow-learn-more-about-meltan-in-this-new-pokemon-video Wed, 10 Oct 2018 15:58:27 -0400 QuintLyn

A few weeks ago, Pokemon GO players spotted a new type of Pokemon, which was later revealed to be Ditto taking on the form of a mythical steel pokemon named Meltan.

During the reveal, we learned two things from Professor Oak: that Meltan was thought to no longer exist, and if it did, it would be up to Pokemon GO players to discover them so it would appear in the upcoming Switch games Pokemon: Let's Go, Pikachu! and Pokemon: Let's Go, Eevee! 

Since that time, Oak has been hard at work and has discovered a bit more about the mysterious Pokemon. Oddly, the new information involves an old box containing a lump of rusty metal -- that under the right circumstances will become Meltan. 

It seems this box is the only way to capture Meltan, and the only way to get the box is for Pokemon GO players to send Pokemon to either of the Let's Go! games. Normally, when GO players send Pokemon to the Switch games, they'll receive special items such as candies in return. But the first time they send one, they'll get a special Mystery Box instead.



Upon opening the box, Meltan will begin to appear in  Pokemon GO and can be caught in the same manner as every other Pokemon. Once a Meltan is caught, GO players can send it to Pokemon: Let's Go, Pikachu! and Pokemon: Let's GO, Eevee!

 

It should be noted that the Mystery Box will close up again on its own and can only be opened again after a set time. But it won't just open by itself. Players wanting to open the box again will need to send another Pokemon to their (or their friend's) Let's Go! game -- each time they want to open the box.

Stay tuned to GameSkinny for more news on upcoming Pokemon games as it develops. Have you captured a Meltan yet? Let us know in the comments below. 

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The Legend of Zelda: Living the Life of Luxury! Comes to Nintendo Switch Online https://www.gameskinny.com/1zyx7/the-legend-of-zelda-living-the-life-of-luxury-comes-to-nintendo-switch-online https://www.gameskinny.com/1zyx7/the-legend-of-zelda-living-the-life-of-luxury-comes-to-nintendo-switch-online Wed, 10 Oct 2018 15:31:24 -0400 William R. Parks

Nintendo has just added a new version of the NES classic The Legend of Zelda to Nintendo Switch Online.

In The Legend of Zelda: Living the Life of Luxury!, players start with “a ton of rupees” and all the equipment. As with the original release, completing the game will give you access to Second Quest, which is essentially a NG+ play-through of The Legend of Zelda where enemies are stronger and dungeons, heart containers, and (some) shops have been relocated in the map.

In an interview posted on Nintendo.co.uk, Toshihiko Nakago revealed that Second Quest was created because Zelda’s programmers had only used half of the memory allotted for map data.

“So, using half of the memory that was left over, we decided to create the Second Quest,” Nakago recalls.

Nintendo Switch Online went live on September 19 and costs $20 annually.

The service is now a requirement if you want to play games like Mario Kart 8 Deluxe or Splatoon 2 online, but it does come with some additional perks, including Switch ports of NES games like this one.

However, is there an audience for this version of Zelda? Are fans that are clamoring for retro-gaming on their Switch looking for “souped-up” versions of the classics?

Perhaps people that are intimidated by the difficulty of the original release will now be excited to rush to Gannon without breaking a sweat. But if so, where's the appeal? 

Are you excited for this to hit Nintendo Switch Online? Let us know why or why not in the comments below! 

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Inazuma Eleven Ares Delayed Once Again https://www.gameskinny.com/jo11x/inazuma-eleven-ares-delayed-once-again https://www.gameskinny.com/jo11x/inazuma-eleven-ares-delayed-once-again Wed, 10 Oct 2018 11:13:29 -0400 Erroll Maas

In addition to the Yo-Kai Watch 4 delay, the latest issue of CoroCoro Comic has also revealed that Inazuma Eleven Ares, the newest title in the Inazuma Eleven soccer strategy RPG series, has been delayed to this winter in Japan.

Inazuma Eleven Ares was originally slated to launch this summer for PlayStation 4, Nintendo Switch, iOS, and Android, but was later delayed until fall, making this the second delay the title has received. Reasons for the delay are currently unknown.

Inazuma Eleven Ares will (allegedly) launch this winter in Japan for PlayStation 4, Nintendo Switch, iOS, and Android, with a 2019 release window for North America and Europe. It will be the first game in the Inazuma Eleven series to receive a North American release since the digital Nintendo 3DS re-release of the first Inazuma Eleven in 2014.

It is currently unknown if all versions will be released outside of Japan.

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Yo-Kai Watch 4 Delayed to Spring 2019 https://www.gameskinny.com/ffldz/yo-kai-watch-4-delayed-to-spring-2019 https://www.gameskinny.com/ffldz/yo-kai-watch-4-delayed-to-spring-2019 Wed, 10 Oct 2018 10:58:54 -0400 Erroll Maas

The latest issue of CoroCoro Comic has revealed that Yo-Kai Watch 4, the first title in Level-5's Yo-Kai Watch series to be on the Nintendo Switch, has been delayed to spring 2019 after originally planning to launch this winter.

The reasons for the delay are unknown. However, the fact that only off-screen gameplay footage from this year's TGS was previously revealed and there was no official gameplay trailer released online made it likely that a delay would be announced.

All versions of the previous three mainline Yo-Kai Watch titles launched on Nintendo 3DS in Japan, while North America and Europe have now received both Yo-Kai Watch and all three versions of Yo-Kai Watch 2, with Yo-Kai Watch 3 planning to launch on February 8, 2019, in North America and winter in Europe.

It is currently unknown which versions of Yo-Kai Watch 3 will be released outside of Japan. 

Yo-Kai Watch 4 will contain major gameplay changes, including human characters fighting alongside their Yo-Kai friends.

An action RPG spin-off series, Yo-Kai Watch Blasters, launched on September 7, 2018, in North America and Europe with Red Cat Corps and White Dog Squad versions, while the Yo-Kai Watch Blasters: Moon Rabbit Crew update launched on September 27, 2018.

Yo-Kai Watch 4 will launch for Nintendo Switch in spring 2019 in Japan.

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