Nintendo Platform RSS Feed | Nintendo RSS Feed on en Launch Media Network How to Change Colors in ARMS,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/m/arms-screen-shot-640-f09c2.jpg 33v50/how-to-change-colors-in-arms Tue, 27 Jun 2017 17:05:19 -0400 heatherew24

Many video games, especially Nintendo games, love to hide secret little tricks, stories, or features in their main game. ARMS is no exception to that rule, and many players have been wondering why the help menu says you can change the color of your character. Because try as they might, they can't figure out precisely how to do it. 

Luckily for you, we have the answer. The instructions you need to follow are pretty straightforward, but they're easy to miss because the help menu does not tell you how to do itself. So here's the solution!

How to Change Colors in ARMS 

  1. First, highlight your character.
  2. Click the left analog stick in.
  3. Keep holding the left analog stick in, and then move it either left, down or right.
  4. Continue holding the left analog stick in. Then press the button to select your character.

And that's it! You should have a brand new color for your character now. We hope this helps!

Share some of your decked out characters from ARMS in the comment section below. And be sure to check out the rest of our ARMS guides for even more help with this fun little brawler.

Top 10 Longest Platformers in Video Game History,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/super-mario-maker-70279.jpg ccxs6/top-10-longest-platformers-in-video-game-history Tue, 27 Jun 2017 16:59:33 -0400 Adreon Patterson


1. Super Mario Bros.

200.9 hours

Of course, this list would not be complete without side-scrolling pioneer and best-seller, Super Mario Bros. In this OG iteration of the Super Mario series, ordinary plumber Mario goes on a quest to save Princess Toadstool (or Peach) and the Mushroom Kingdom from the clutches of Bowser (or King Koopa). The game's eight worlds allow for endless hours (200 to be exact) of gameplay, and lots frustration for many gamers.




While platformers may seem simple, this list proves that they are not playing around (pun intended). With the endless summer days, any player would be encouraged to test their skills with any one of these thrilling platformers. And when you're finally finished, you can brag about beating one of the longest platformers in video game history.


2. Super Mario Galaxy 2

102 hours

As the follow-up to 2007's Super Mario Galaxy,  Super Mario Galaxy 2 witnesses Mario again trying to rescue Princess Peach and save the universe from Bowser by recovering Power and Grand Stars. Once more, our hero must explore various galaxies on his out-of-this-world mission. Expanding upon the space hopping original, this sequel can lead to days of endless fun for any gamer -- new and old.


3. Super Mario Galaxy

98.9 hours

This 2007 entry into the Super Mario universe shows Mario trying to rescue Princess Peach while saving the universe from persistent enemy Bowser. In Super Mario Galaxy, our hero must explore levels consisting of galaxies filled with minor planets and worlds while dealing with variations in gravity. All this space hopping leads to hours (if not days) of gameplay for any Super Mario head.


4. Super Mario World

86.7 hours

Built on side-scrolling of earlier Super Mario games, Super Mario World follows Mario and Luigi as they try to save Dinosaur Land from their ever-present nemesis, Bowser. With the introduction of Yoshi, the brothers travel through seven worlds on their mission leading to hours of play for many Super Mario fans.


5. Lego Jurassic World

51 hours

This entry into the Lego video game series lets players explore all five Jurassic Park films as they solve puzzles with hints and dinosaur trivia by Mr. DNA. Each film's section in Lego Jurassic World boasts five levels apiece as players progress through the game. This all leads to hours of fun for kids and their families.


6. Shoot Many Robots

44 hours

This 2012 action shooter follows a linear storyline in which the player's character must prepare for robot fights. Killing robots help in collecting nuts and power-ups and boosting experience levels as players advance in the game. All this can lead to nearly two straight days' worth of play for any gamer.


7. Lego Marvel Super Heroes

36.9 hours

As an entry in the Lego video game series, Lego Marvel Super Heroes allows players to access over 180 Marvel superheroes and villains in order to defeat the almighty Galactus. With a shift between action-packed sequences and puzzle-solving games, any player can get lost for hours playing this entertaining game. 


8. Tomb Raider IV: The Last Revelation

36 hours

The fourth installment in the Tomb Raider series follows heroine Lara Croft as she searches for artifacts associated with the Egyptian god Horus before facing former mentor Werner Von Croy. With its vast linear storyline and side puzzles and games, players can spend endless hours tackling this old-school favorite.


9. Super Mario Bros. Wii

31.8 hours

Returning to the side-scrolling of earlier Super Mario games, Super Mario Bros. Wii follows Mario as he once again must rescue Princess Peach from Bowser and his motley family. This is the first game in the series to allow multiplayer gameplay as Mario, Luigi, and Yellow and Blue Toad go through nine worlds with a total of 80 levels to complete their mission.


10. Super Mario 3D World

27.5 hours

This is the third best-selling game for the Wii U, and acts a sequel to the ever-popular Super Mario 3D Land. Super Mario 3D World follows Mario and friends as they attempt to rescue the Sprixie Kingdom from the wrath of Bowser and his brood.


With so many levels and multiplayer gameplay, this game can take awhile for any player to finish.


Any gamer will tell you that their ultimate goal is to beat their current video game obsession. 


Whether it's defeating the monster or villain, conquering a rival faction or claiming the huge treasure or reward, every player wants that sense of euphoria and satisfaction you get from making all the way to the end. It's what being a gamer is all about.


Some games are easier to finish than others. Completion can range from hours to weeks as players soldier on and try to beat the game at its own...well, game. Sometimes it can be exhausting, but it's equally rewarding as well. But it's the truly long-fought, battle-wry experiences that every gamer remembers.


There are lots of games that run 200 hours or more in terms of play time -- especially open-world games where you can easily spend hours upon hours exploring the loads of side quests and wandering from place to place. But today we're shining a spotlight on one corner of the video game world that's hyper-focused on getting to the end of the game, no matter how long it takes to do it. I'm talking about platformers.


Most platformers tend to take a considerable number of hours to complete. But some go above and beyond to create a truly lengthy (and truly memorable) gameplay experience. But these 10 take it to a whole new level. Why? Because they're the longest platformers in video game history.

How to Unlock Marshadow in Pokemon Sun and Moon,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-4253a.jpg bqcx3/how-to-unlock-marshadow-in-pokemon-sun-and-moon Tue, 27 Jun 2017 16:45:23 -0400 Michael Dellapi

Although Nintendo has already given Pokemon fans a first glimpse of the newest Legendary coming to Pokemon Sun and Moon several months ago, additional information has been revealed about Marshadow to further entice players. Marshadow, the Gloomdweller Pokemon, is a mysterious creature that likes to literally hide amongst the shadows -- learning the techniques and tendencies of others while staying out of sight. Despite having a rather foreboding ability, Marshadow is known to be incredibly careful and rarely makes its presence known.

The Gloomdweller Pokemon will be the first in history to have a Fighting/Ghost type, making it particularly useful against Psychic types that would usually have an easy time against Fighting types. At the same time, it is completely immune to other Fighting types it may go up against. 

Marshadow's moveset is as unique as its very particular typing. This is the only Pokemon that can learn the move "Spectral Thief." Spectral Thief allows Marshadow to steal the stat boosts of its opponent, while still dealing damage! This is a great ability for turning around a fight that might not be going your way. Marshadow can also learn a powerful Z-Move if it already knows Spectral Thief.

But in spite of everything we know about Marshadow, there's still one questino players are asking: how will we be able to get this little guy in the game?

Unlocking Marshadow in Pokemon Sun and Moon

Marshadow has been confirmed to be a Mythical Pokemon, meaning that it will only be unlockable through a specific event. Sadly, that means you will unable to be access it right now.

We will update this guide once more information is released regarding when and where you can be able to pick up Marshadow for yourself. So stay tuned! And while you wait, be sure to check out the rest of our Pokemon Sun and Moon guides to get a competitive edge in the game. 

Bethesda Is Never Going to Stop Milking Skyrim. Never.,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/i/c/rick-skyrim-2c28f.jpg tr3zj/bethesda-is-never-going-to-stop-milking-skyrim-never Tue, 27 Jun 2017 16:23:32 -0400 LuckyJorael

Skyrim – for better or for worse – has been the standard set for RPGs since its release in 2011. In the past 6 years, Skyrim has sold a staggering 23 million units, which doesn’t quite break the top 10 best-selling games of all time list, but has earned Bethesda well over a billion dollars in revenue.

With the announcement of Skyrim for the Nintendo Switch and VR platforms, it appears that Bethesda won’t stop milking their prize cow anytime soon. Skyrim for the Nintendo Switch appears to be a straight port, with the exception of Legend of Zelda: Breath of the Wild themed gear -- which has been available in some form or fashion via modding for a long time on PC -- and Skyrim VR is... exactly what it sounds like, complete with disjointed, floating hands. While making a decent port of a game isn't exactly easy, Bethesda seems to be devoting all of their considerable time and energy to recreating Skyrim's success on different platforms, and not, say, Elder Scrolls VI.

However, new variations on the same title aren’t the only way that Bethesda hopes to continue capitalizing on their success. Their second attempt at paid mods seemingly seeks to profit off of Skyrim for years to come.

Bethesda’s new Creation Club is Paid Mods 2.0, but the difference is how they’re going about doing it. Bethesda is giving mod authors who use Creation Club status as game developers, instead of modders. Bethesda is continuing to support a 6-year-old game in a business where franchises like Call of Duty and Assassin’s Creed see releases almost every year. This means that much like other games have a Live Team, Bethesda will have a dedicated Skyrim team that's set to assist modders in continuing to pump out new content for the game.

However, even without a reimbursed modding community or an active Live Team, Skyrim has a truly dumbfounding amount of extra, free content available in the form of mods. Any fan of the title who has even thought about modding Skyrim can attest to this. Nexusmods, one of the larger repositories of free content for games, boasts over 53,000 mods for Skyrim -- which is the most of any game on the site. This includes everything from minor changes in experience gain to major overhauls of the perk system.

While players are often encouraged to donate to mod authors, it is only ever voluntary. Even the most ambitious mods for Skyrim – full-on expansions like Moonpath to Elsweyr and Falskaar – are free, with the hope that some players will donate to the authors.

What Bethesda appears to be expecting, however, are smaller, more polished mods. Pictures from Bethesda’s announcement include a fancy bow, a crab with a Dwemer skin, a “survival mode” and something called “The Grey Cowl Returns!” Nothing displayed so far even approaches the length or complexity of the mods available for free from Nexusmods, Steam Workshop, or even the mods available through Xbox One. And a quick perusal through Nexusmods shows that while there are no exact replicas of the mods from Bethesda’s announcement – “survival mode” aside, as there are at least a dozen mods for that – there are quite a few mods that are similar.

So if originality and complexity are out the window, why should gamers pay for Creation Club mods? Bethesda appears to be banking on quality and stability, which Skyrim and Fallout 4 are definitely known for (That's sarcasm, by the way; Bethesda RPGs are historically janky.). For sake of argument, however, let’s say that Bethesda achieves that goal of stability and that all the Creation Club mods play nice with each other. Maybe the mods are a higher quality than teased in the announcement, as well! If the mods have everything going for them -- we're talking about best case scenario here -- they still cost players money.

While modders might not care to line Bethesda's pockets any more than they already have, the potential for a paycheck will be hard to refuse. Others, still, might be drawn to the promise of support from a team of Bethesda coders and artists. In turn, what Bethesda wants from these Creation Club members – who are most often modders or junior game developers by any other name – are mods that will sell. Make no mistake: Creation Club is designed to make Bethesda money first and foremost; modders are merely being allowed to have a cut.

One of the potentially more worrying moves made by Bethesda thus far leads credence to this idea. Much like many other AAA titles and developers, Bethesda has decided that you need to first purchase their own currency which you will then use to buy the Creation Club mods. But hiding prices behind their own currency only comes across an obvious ploy to obfuscate the costs of digital products.

Let's say that Creation Club currency is a 1-to-1 transfer between U.S. Dollars and energy symbols. That means that the fancy bow from the announcement is $3.00, the Dwarven Crab reskin is $1.50, survival mode is $5.00, and The Gray Cowl Returns! is $2.00. Are any of those individual skins really worth that price? Even if these prices were halved I'd probably not be interested in any of that content.

In fact, I'd argue that starting a new paid mods program for a game with so many existing free mods of such variety and quality actually only hurts Bethesda's cause. For these reasons, Bethesda needs to have a very compelling reason for players to shell out cash for digital content that is extremely similar to what’s available to them already for free

Wyrmstooth, a DLC-sized mod for Skyrim

Maybe Creation Club is a way for former mod authors and would-be game designers to create high-quality add-ons and content for beloved games while gaining experience with real developers. Maybe players will be able to purchase things akin to full-on DLC expansions through the service, and the outcries from players will be ignored as Skyrim is revitalized through new, high-quality content.

But Bethesda has to step up their game, especially since Paid Mods 1.0 went so poorly. Because from where we are standing, this is merely the latest step in Bethesda's campaign to milk their most successful product dry in absence of making Elder Scrolls VI. In the end, maybe all we’ll get from this is Crab Armor. (Thanks to reddit user MrMoldovan)

[images courtesy of Bethesda Softworks LLC and YouTube]

Monster Hunter Returning to a Sony Platform Is A Big Deal,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/b/webpnet-resizeimage-d8771.jpg 6a8xr/monster-hunter-returning-to-a-sony-platform-is-a-big-deal Tue, 27 Jun 2017 13:46:33 -0400 eleccross

The Monster Hunter series has been running ever since 2004 with its first installment on the PlayStation 2. Monster Hunter Portable Third for the PSP, a portable remake of Monster Hunter Tri for the Wii, was the last main series Monster Hunter game on Sony platforms.

Since then, all installments have been on Nintendo consoles -- and mostly on the 3DS. Monster Hunter 4 Ultimate was named by veterans as the best in the franchise and the friendliest to new players, and it shows. MH4U is the best-selling game in the franchise in North America, with 0.71 million sales in the States.

This fame seems to be fleeting, however, as the newest installment in the franchise, Monster Hunter Generations, only sold 0.32 million -- less than half of what its predecessor achieved.

But now that the Monster Hunter franchise is ending its run as a Nintendo-exclusive series and becoming available on PlayStation once again with Monster Hunter World, things are about to change for the better. This is probably the best move the series has made in a long time.

More players means more sales

The 3DS is one of the best-selling consoles of this generation. But even so, the PS4 is a much more mainstream console and has a far bigger playerbase. From April of 2016 to April of 2017, the PS4's sales consistently remained higher than the 3DS's sales. And unlike the 3DS, it's not about to get replaced by a younger sister like the Nintendo Switch -- so there's no chance that the fanbase is going to get reduced even more by people who don't have the right console.

Additionally, on a more mainstream console, Monster Hunter World has the potential to pull in many new players that never would have touched the franchise -- whether due to not owning the 3DS or simply being overwhelmed enough by Monster Hunter's reputation to not touch it on hardware they're less familiar with.

More Power

As a home console, the PS4 is much more powerful than the 3DS handheld. So by moving Monster Hunter from the 3DS to the PS4, there's a lot more for the game to work with in terms of development options. Aside from the obvious improvement in graphics, Capcom has already shown off a lot of the new features made possible by the stronger hardware -- including larger maps with no loading screen between areas, and advanced AI that makes the monsters seem more natural and realistic.

As the game's Executive Director, Kaname Fujioka, said in an interview with Gamespot:

"The power of the current generation of hardware has really let us make these seamless environments come to life, whether it's just literally the graphical detail, more detailed structures with everything like plants and smaller animals and creatures, up to the big monsters."

With the power of modern consoles, Monster Hunter World has the potential to be the definitive Monster Hunter experience.

Monster Hunter World changing sides from Nintendo to Sony may not sit well with a lot of fans -- especially those who are waiting for Monster Hunter XX to be localized. But we should look on the bright side. On a more mainstream console, Monster Hunter has the potential to pull in all new fans to the series, potentially getting more people to rally for an XX localization or even and eventual port to the Switch. Plus with stronger hardware allowing for a much larger game, World could be the new highlight of the franchise that begins yet another upward trend to bring this beloved series into the future.

For more about Monster Hunter World as it releases, keep your eyes on GameSkinny!

Ever Oasis Guide: How to Farm Healing Fruit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/v/w/wvw69kbh-q4gv7scei-thin-e4df8.jpg pklw8/ever-oasis-guide-how-to-farm-healing-fruit Mon, 26 Jun 2017 18:33:47 -0400 Autumn Fish

Battling the Chaos in Ever Oasis is a tough business, and you're going to need plenty of healing supplies to make it work. You can't synthesize any recovery potions without a good helping of Healing Fruit, however, which seems to be in rather short supply.

Thankfully, there are plenty of ways to farm for Healing Fruit out in the great wide desert. Don't risk the happiness of your party members on the next big fight just because you're running low on uncannily rare recovery items. Take the time to stock up and prepare, just like you would for the shops in your Oasis.

How to Farm Healing Fruit in Ever Oasis

There's actually a surprising number of ways to farm for Healing Fruit. If you simply spend a few in-game days rotating between farming methods, you'll quickly have more recovery supplies than you know what to do with.

Explore Caves Around the Qarr Dunes

You'll find a lot of Healing Fruits in early exploration, though they taper off quickly as you get further into the game. That's because the caves around the Qarr Dunes area are chalk full of the things just hiding in pots and under sand piles.

If you've already completed the first dungeon, it should be child's play to stomp through the caves around here. I'd recommend hitting as many of the larger caverns as you can before cutting yourself off around midnight or so to head back to the Oasis.

Green Gale the Spring at Night

After a productive day gathering around the Qarr Dunes, head back to the Oasis to catch the magics of the night. If you've ever walked by the Spring at night, you'll have likely noticed that there are little sparkles that spawn from the water's surface. If you unleash your Green Gale upon the sparkles, you have the chance to receive Healing Fruit, along with other things like Roseberries.

Ever Oasis How to Farm Healing Fruit Guide

Once the Spring is clear of its beautiful little sparkles, simply head to bed and repeat the cycle until you have recovery items spilling out of your pockets. If you wish to speed the process along, there are a couple other ways to passively stock up on Healing Fruits while farming.

Trade for Healing Fruit with a Merchant

Most (if not all) merchants are willing to trade you Healing Fruit for some of your own wares, like Cactus Pulp. If you just take the time to pick up some extra Cactus Pulp while in-between caves, you're sure to increase your daily yield by a sizable amount.

Send a Gathering Expedition to Ostraka Ruins

Finally, once you unlock the option, send the desert folk out on Expeditions to the Ostraka Ruins for gathering materials. They're bound to bring back a decent yield of Healing Fruit from there, and it's also a good way to keep your desert folk happy. Just remember that Expeditions take an extra day than you might anticipate since they use the day you create the Expedition Party to prepare.

Now you have no excuses -- you best prepare for those boss fights accordingly. Just remember to synthesize your Healing Fruits into Vulneraries to get more bang for your buck. If you're looking for more Ever Oasis guides, look no further than GameSkinny!

Super Mario Maker 2 Needs to Happen,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/super-mario-maker-f246c.jpg 5057q/super-mario-maker-2-needs-to-happen Mon, 26 Jun 2017 16:14:46 -0400 Adreon Patterson

In the recent generation of video game consoles, the Wii U has struggled to keep up with the sales and output of PlayStation 4 and Xbox One. The lackluster fanfare for the console can be chalked up to the lack of a launch title, barely any third-party support and Nintendo's bad marketing.

While the Wii U has struggled, the one saving grace for the console has been Super Mario Maker. The game expands on the Super Mario universe by allowing players to create, play and share their own custom courses based on the elements and designs of Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U. Throughout your time with the game, new editing tools unlock, thus allowing courses designed by other players to be downloaded and played.

This game has kept the Wii U from dying the expected death that everyone originally assumed. The excitement for the title has been building since its release with rumors of a sequel being in the works, but to many fans disappointment, it was just that -- a rumor

Even though the sequel rumor proved untrue, the fact that there was a rumor speaks high volumes of the fanbase's desire to have one made. Super Mario Maker for Nintendo 3DS didn't exactly satiate their appetites, so one can only hope that Nintendo will prick up their ears and listen.

Internet Popularity Equals Sequel?

The key to Super Mario Maker's popularity is the Internet. Everyone from platformer streamers to Youtubers are fascinated by the creative freedom and endless gameplay it contains, alongside the tutorial video possibilities waiting for them. The game also seems to have formed an online community that speaks a specific language -- the language of Super Mario. Watching players get frustrated by the level of difficulty in the fan-created courses can be quite hilarious and the obsession has got to the point where there is an entire page dedicated to Super Mario Maker on Youtube Gaming.

But videos are just the beginning as many forums, blogs, social media pages and websites dedicated to the game have popped up in the two years since the game's release, as well as more nuanced sites devoted to downloading and mastering various courses. The rise of this online community justify the overall need and viability of a Super Mario Maker sequel.

Why This Sequel Must Happen

All the loyalty and admiration for the game is hitting palpable levels. Sadly, though, the one thing bringing Super Mario Maker to an unwanted grave is the Wii U itself. The lackluster performance of the console doesn't support the community the title has built, so the only solution is to create a sequel for the Nintendo Switch. As mentioned before, the anticipation for a sequel eventually petered out, but there's still a chance to make a follow-up happen.

If the Super Mario Maker community isn't enough, Nintendo should really think about its bottom line. As it sold over 3 million copies on its only platform, it could have easily sold even more if not for this hindrance. Just imagine the sales damage Super Mario Maker 2 could achieve if it was put into production and released on the Nintendo Switch within the next year or so. 

The hybrid nature of the Switch also meshes extremely well with the creativity and endless gameplay associated with Super Mario Maker. With the functionality of the Joy-Con at its fingertips, that creativity could be multiplied. This is surely a great incentive to get a sequel in the works for Nintendo's latest system.

What Improvements Could Be Made?

With the reasons for the sequel established, now is the time to talk about what works and what needs improvement. Every game has its strengths and weaknesses, and Super Mario Maker is no exception.

First, the strengths. A definite keeper is the course editor. This is the true selling point of the game as players can create and play something of their own design. Another advantage is the rich online database of user-made content. The ability to hop in and play through a player-created course is something that really helps to strengthen the appeal of the Super Mario world as a whole. The mixing and matching of game elements across the series is another factor that has also skyrocketed its popularity. Giving players iconic items and settings to tinker with is something that is appealing to just about everyone.

With that in mind, one can't discuss strengths without touching on weaknesses. Super Mario World's checkpoint system was sorely missed in Super Mario Maker. Without checkpoints during gameplay, players have to constantly start afresh whenever they meet their demise. A follow-up would do well to incorporate this mechanic into the core gameplay. Another gameplay related quip is the lack of vertical and horizontal movements. Even as a side-scrolling game, Super Mario Maker lacks fluidity and proper mechanics while jumping and sliding across the courses. Adding in these features would provide an extra ounce of style in a potential sequel.

With the Nintendo Switch still relatively fresh in the market, Super Mario Maker 2 is a game that must happen sooner rather than later. Being able to play the new and improved version would be a thrill with the console's functionality, user-friendly gameplay and unique controls. Hopefully, fans can start spreading the word and make this dream a reality.

Have you played Super Mario Maker? What are your thoughts on a sequel? Let us know in the comments!

Nintendo Announces SNES Mini Classic Edition,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/n/e/snes-mini-19b89.jpg heqjv/nintendo-announces-snes-mini-classic-edition Mon, 26 Jun 2017 13:03:52 -0400 LuckyJorael

Nintendo announced today the Super Nintendo Entertainment System: Super NES Classic Edition, a mini version of the grandfather of gaming systems. The new system comes with 21 pre-loaded games, an HDMI cable for compatibility with new high-definition TVs, one USB charging cable with an AC adapter, and two controllers. 

Nintendo of America's Senior VP of Sales and Marketing, Doug Bowser, said:

While many people from around the world consider the Super NES to be one of the greatest video game systems ever made, many of our younger fans never had a chance to play it. With the Super NES Classic Edition, new fans will be introduced to some of the best Nintendo games of all time, while longtime fans can relive some of their favorite retro classics with family and friends.

The Super NES Classic Edition looks like a tiny version of the classic console and comes with the following games:

  • Contra III: The Alien Wars
  • Donkey Kong Country
  • EarthBound
  • Final Fantasy III
  • F-ZERO
  • Kirby Super Star
  • Kirby's Dream Course
  • The Legend of Zelda: A Link to the Past
  • Mega Man X
  • Secret of Mana
  • Star Fox
  • Star Fox 2
  • Street Fighter II Turbo: Hyper Fighting
  • Super Castlevania IV
  • Super Ghouls 'n Ghosts
  • Super Mario Kart
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World
  • Super Metroid
  • Super Punch Out!!
  • Yoshi's Island

Yes, that's right. Not only does the console have 20 of the best games from the SNES era, the SNES mini includes the never before released Star Fox 2. Players only have to beat the first level of Star Fox to unlock its sequel.

The Super Nintendo Entertainment System: Super NES Classic Edition releases September 29 and retails for $79.99.

The 4 Best Minecraft Seeds for the Nintendo Switch,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/b/e/4bestminecraftswitchseeds-0dcdd.jpg r71mp/the-4-best-minecraft-seeds-for-the-nintendo-switch Mon, 26 Jun 2017 11:03:51 -0400 Joseph Rowe


Seed: Golden Apple

Biomes: All
  • Spawn near a village
  • \n

Just like the other versions of the game, the Nintendo Switch edition has its own version of the Golden Apple seed as confirmed by harlem545. This should be a medium-sized version of the seed from the PS4 version of the game and therefore should have all biomes -- plus a sea fortress, golden apples, plenty of diamonds, and much more.




That wraps up our best seeds list for Minecraft: Nintendo Switch Edition. If you've found any others that you like, leave a note in the comments below to share them with fellow readers. And stay tuned to GameSkinny for all the best Minecraft seeds collections.


Seed: 7411129948097976474

Biomes: Forest, Desert, Savanna, Ice Plains Spikes
  • Spawn near a forest
  • \n

This seed, found by realsevnlabs, contains a variety of biomes as well as some of the coolest natural formations I've seen from all of the Minecraft Switch seeds. Plus, it's got the coveted ice plains spikes biome for you to chill out in. What more could you ask for?


Seed: Intrepid or 646675465

Coordinates: 30, 223
Biomes: Jungle, Roofed Forest, Swampland, and Taiga
  • Spawn near a cave with chests
  • \n

This is the kind of Minecraft Switch seed that has (almost) everything. It's got items for horses, gems, villages, mushroom islands, and much more.


After spawning, you will want to head north for a short while. After arriving at 30, 223, you will find a cave that has chests inside of it.


Your next point of interest is the Earthquake Village, so named by the seed's creator, unclesporky, because it has lots of cracks in the ground that will lead to successful cave exploration. To get to this village, head to 1382, -1209.


If you want to see some sweet ocean monuments, you will have to head to the following three locations: -227, 1324; 203, 1373; and 858, 1326.


There's treasure to be found at the jungle temple located at 1192, -485. However, if you wish to get access to even better loot, you'll have to go to the three desert temples this map contains. The temples are located at -1490, 216843, 642; and 1109, 1070


Seed: skyland

Biomes: Desert, Savanna, Mesa
  • Spawn on a small desert island near another desert with dungeons
  • \n

If you're fond of deserts, this is the Minecraft Switch seed for you! Created by Skycaptin5, you'll be able to find at least two dungeons in this seed. The first one is visible above ground and is located at -435, 71, -404. Not too far away from the first dungeon is the entrance to the second one: -495, 66, -440. This map contains chests that'll have saddles and horse armor for your horses, as well as nametags. 


Whether this is your first time playing Minecraft or you're a seasoned veteran with 2000+ hours, playing with seeds is one of the easiest ways of making sure you have a blast in Minecraft: Nintendo Switch Edition. Why spend hours in worlds with unknown biomes and weak resources when you can spawn near a village?


Because it's still in its infancy, there aren't as many seeds for Nintendo's new edition as there are for longer standing versions on PC or mobile. But even so, here are the best Minecraft seeds we've found for the Switch so far! 

Does Breath of the Wild Deserve the Praise it Gets?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/e/l/zelda-breath-wild-2017-9436a.jpg zb75k/does-breath-of-the-wild-deserve-the-praise-it-gets Mon, 26 Jun 2017 11:00:02 -0400 007cleeton

The Legend of Zelda: Breath of the Wild has received massive widespread critical acclaim ever since its release on March 3rd, 2017, being hailed as not only the best Zelda game ever made, but perhaps the greatest video game of all time. But, are these claims reasonable? It's Zelda, so it's bound to be an amazing game, but does it really deserve to inherit the title of "the greatest game of all time?" Perhaps. Let's take a good, long look at this game and see what it did right, and what it did wrong.

Starting off Strong with an Amazing Atmosphere

The very first thing I feel the need to discuss about this game is its atmosphere. Breath of the Wild has successfully crafted the most immersive, believable, and downright beautiful atmosphere that I've ever seen, and have yet to experience from any other game. The vibrant colors accompanied by the soothing, and almost surreal sounds of the natural world around you do a fantastic job of immersing you within Hyrule. It's so easy to find yourself completely lost inside this game, it truly does feel like you're exploring the fields, mountains, and deserts of the world. When you're in the desert, it's not hard at all to imagine the blazing heat, as the game does an amazing job at realistically portraying said desert. The same is true of the mountains -- you can easily distinguish and imagine how cold it is, as the game portrays these areas perfectly.

The villages and stables both boast an incredibly cozy and friendly atmosphere; they feel vibrant and alive. Not to mention the fact that they all feel geographically coherent, as if everything belongs exactly where it is. Nothing seems out of place in Breath of the Wild. Every single thing in this game retains a high level of believability, no matter where you are, or what you're doing. If that wasn't enough, this game beautifully incorporates that staple Zelda charm that we've come to know and love. It does this through its use of quirky and lovable characters, incredibly fitting and memorable music, and its use/re-imagining of recognizable Zelda locations. Places such as Kakariko Village, Zora's Domain, Death Mountain, all make an appearance in some form.

Gameplay That Never Ceases to Entertain

Now, the most important aspect of any game is its gameplay -- that much cannot be disputed. But, it just so happens that gameplay is where Breath of the Wild shines the brightest. This game's exploration is absolutely flawless, not to mention the fact that this game is highly expansive. I've played for over 200 hours, and I still haven't seen everything.

Not only this, but since you're so immersed in the world, the exploration aspect is made much more satisfying. Also, the incredible level of polish and detail implemented into every corner of this virtual world makes the game an absolute joy to explore. It's already enough that you can go where you want to go, and when you want to go there with zero restriction whatsoever, but the fact that the process of doing so is so satisfying makes the gameplay so much more potent.

Speaking of satisfaction, puzzles in this game are also lots of fun. There are a lot of them, and not a single one is dull. Nintendo's creativity really shines here, as it always does when it comes to puzzles in Zelda games.

Another gameplay aspect that has been perfected here is the combat system. It retains the same style of combat from the other 3D Zelda titles, although it is much more simplified in this game, which actually works in its favor. You can still tap the attack button, you can still lock on, back flip, side hop, jump attack, spin attack, and so on. 

However, stabbing and other directional attacks have been omitted, instead replaced by two new fighting mechanics. The first one is shield parrying. Basically, you hold out your shield (which is the same button used to lock on), wait for your foe to attack, and tap "A" to deflect their attack, stunning them briefly and giving you a chance to attack and potentially disarm your foe.

The other new mechanic that has been implemented is known as a "flurry rush," which actually works similarly to the shield parry, although it allows you to do much more damage. You lock onto your attacker, wait for them to attack, and dodge just as the attack is about to strike you. This will launch you into a flurry rush. Time will slow down, and you'll be harshly striking your foe with many, many attacks.

These two mechanics add an interesting layer of depth to combat that other Zelda games lacked. Not only this, but they both give you a great feeling of control while fighting these enemies. Lastly, I'd like to point out the fact that bows, shields, and weapons break. This may annoy some, and I can see why from their perspective, but I feel as if it is actually a very good way to encourage players to try new play styles. Not only that, but it adds actual value to the strongest weapons in your arsenal.

I've not even mentioned the cooking mechanics, which are surprisingly well implemented and fun in their own right.

I'd also like to discuss a much smaller, but still very important aspect of this game. The sense of progression is perfectly paced. Very gradually, you begin to feel more powerful. As time progresses, you'll have much more powerful weapons, stronger shields, different types of armor, new bows, even more heart containers and bars of stamina. By the end, you genuinely feel stronger as a hero, you feel as if you've evolved into someone new.

Breathtaking Visuals, Great Voice Acting, and Amazing Storytelling

Now, let's talk visuals. The Legend of Zelda has gone through a variety of art styles, and this one, by far, is my favorite. Everything is bright, vibrant, colorful, and stylized, while also being incredibly detailed. Additionally, the character and enemy designs directly compliment the game's beautifully crafted art style. Not only is the art style good, but the graphics themselves are astounding. It is one of the most visually pleasing games I've ever laid eyes on. Unfortunately, the graphics may prove a bit too much for the game's hardware to handle, as the frame rate will occasionally drop while in towns, and other certain areas in the game. However, since the frame rate drops never interfere with gameplay, I don't consider them an issue.

One of the first things you'll notice about Breath of the Wild when you pick it up is the fact that there's voice acting. While off-putting to some, I personally find the voice acting to be very fitting for the characters, it really helps gives them an identity, and while other Zelda games perfectly manage to convey a character's emotions through facial expressions, dialogue, and weird moaning noises, the voice acting really drives it home and allows them to be much more animated. The voice acting itself can be pretty cheesy, but it's the enjoyable, lovable kind of cheesy, and I wouldn't have it any other way for a Zelda game.

I would discuss the story of this game, but I'll refrain from doing so in order for this review to remain spoiler-free.


Breath of the Wild is a flawless experience that I genuinely could not poke holes in. I couldn't bring myself to nitpick it either, as there were never any small details that bothered me. There wasn't a single thing that I found myself disliking about this game. It was, overall, a perfect experience, and it certainly lived up to my expectations. 

Ever Oasis Beginner's Guide: Tips for Getting Started,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/1/8/218541-screenshot-2339d.jpg luxm4/ever-oasis-beginners-guide-tips-for-getting-started Sat, 24 Jun 2017 19:07:19 -0400 Autumn Fish

A year after its announcement at E3 2016, Ever Oasis has finally arrived in the West. In this exciting new 3DS adventure, we get to grow and manage our own Oasis to serve as a safe haven from the dangers of the Chaos.

What better way to start off on the right foot than to make sure your Oasis is bustling from the start? With these tips under your belt, you'll be well on your way to creating the perfect paradise for all the desert folk to enjoy.

Collect All of the Things in Ever Oasis

You're going to need to restock your Seedlings shops a lot in Ever Oasis, which means you'll need a lot of supplies for them. Try to make a habit of picking up all the many Things that you can harvest.

You may stop by the Roseberry bush every morning to make sure you always have a nice stock for the Fruit Shop or go out of your way to cut up cacti so you'll always have Cactus Pulp on hand for the Juice Shop. Just be sure to make the time to gather everything you can while you're out adventuring.

Maintain Rainbow Protection or Risk Chaos Plants

Once your Oasis reaches level 3, you gain Rainbow Protection, which gives you a health boost that's directly proportionate to how happy your Residents are. If you don't maintain your Rainbow Protection, then you risk Chaos Plants growing, which makes Noots reluctant to visit your Oasis and buy your goods.

Keeping your residents happy is as simple as keeping their shops stocked and bustling. Make sure you check their supplies every day and restock wherever you can. If a shop happens to run out of stock, the shopkeeper will actually become unhappy, so it's best not to let this happen.

Ever Oasis Beginner's Guide Tips for Getting Started

Plant the Shops Residents Want

Each Resident has something that makes them feel fulfilled, and these are generally found in various shops. When deciding which Bloom Booth to plant next, always consider the needs of your Residents first. After all, a happy Oasis is a healthy Oasis.

Synthesize and Equip Better Gear Whenever Possible

Gear upgrades come swiftly in Ever Oasis, and whenever you have the materials, it's pertinent to always outfit yourself with better gear. As with any RPG, gear largely determines your ability to survive and deal damage in battle. Enemies gain in power rather rapidly and, rightfully, so should you. Remember to stay on top of it for both you and your party members.

Use the Best Weapon for Every Encounter

Every weapon in Ever Oasis is strong against certain types of monsters. When a weapon is strong against a monster, the damage numbers show up with a red, explosive frame. Experiment with different weapons against new monster types to suss out what they're all weak to.

Good luck defending your Oasis from the looming Chaos! Leave any stray questions you may have in the comments below! And be sure to check back with GameSkinny for more Ever Oasis guides coming your way.

PES 2018 Not Coming to Nintendo Switch,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/b24a354beace508d94a3f3f95ddf3b35.jpg ih8ti/pes-2018-not-coming-to-nintendo-switch Sat, 24 Jun 2017 18:23:07 -0400 Adreon Patterson

While many third-party companies are supporting the Nintendo Switch, gaming giant Konami isn't one of them.

The 17th edition of the popular soccer simulation, PES 2018, was announced on May 18, and the announcement mentioned releases for platforms like the PlayStation 4 and the Xbox One. There was one exception, however -- the Nintendo Switch. 

In an interview with Eurogamer, Global Product and Brand Manager  Adam Bhatti stated:

One thing that I will say about the Switch is, we're getting asked that quite a lot. The fact is, we've announced all the platforms that PES 2018 is coming to. But as I've been saying to a lot of people, we have a great relationship with Nintendo -- we've obviously brought out Bomberman, which has done fantastic for the Switch. So as a company, it's a platform that we're looking at, for sure. So for PES, it's just -- we never want to say no, we never want to close the door. Let's see how it goes. 

The game's assistant producer Kei Masuda followed up Bhatti's statement by adding:

We always like to hear what the fans think as well, depending on the amount of reactions we get, then we definitely would like to look into it.

PES 2018 will be released globally on September 17 for the PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Stay tuned to GameSkinny for more news and information on PES 2018 as it develops.


Pokémon and Stardew Valley Fans Should Keep an Eye on Re:Legend,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e31d7b1f984efaa699d8fa043f9c3197.jpg e28wj/pokemon-and-stardew-valley-fans-should-keep-an-eye-on-relegend Fri, 23 Jun 2017 16:22:55 -0400 Erroll Maas

After overwhelming support from fans through the Square Enix Collective, upcoming JRPG Re:Legend is continuing development with the publishers's support. In Re:Legend, players inhabit an island where they can farm, befriend NPCs, improve their village, and tame monsters known as "Magnus." 

Magnus are mythical creatures which inhabit the game's land of Ethia, and every Magnus can be tamed. Magnus will grow and evolve depending on the player's care of them, and each one has particular conditions which must be met before they can evolve. When the player has fully gained the trust of a Magnus, they will be mountable and it will become easier to use their abilities, which help with combat, farming, fishing, travelling and other activities.

Raising these Magnus are the main objective of the game, but farming is also important. Players will be able to grow crops, catch and raise fish, mine for ore, or chop and collect wood to obtain food and supplies.

Similar to other farming games, players can recruit other characters by giving them gifts they like, which then will allow them to help the player improve their village.

In addition to single player, Re:Legend will also have an online multiplayer mode that supports up to four players. One player will be required to host a multiplayer session while the other players join. In multiplayer mode, players can engage in combat, farm, go on adventures, tame their Magnus, complete quests, explore, hunt bounties, fish, chop wood, mine, trade, and compete for villager affection together. Multiplayer exclusive features are planned to be revealed in the future.

Re:Legend is currently in development for PC. The game is also planned for release on PlayStation 4, Xbox One, and Nintendo Switch. Fans can learn more about the game and new updates from its official website or Facebook page.

Make sure to continue following GameSkinny for more news and information on this game as we get closer to launch!

Valkyria Will Fly The Friendly Nintendo Skies Later This Year,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/8393a8a7e3427099961d2639353a5258.jpg uyn85/valkyria-will-fly-the-friendly-nintendo-skies-later-this-year Tue, 20 Jun 2017 16:26:45 -0400 Jeffrey Rousseau

Doragon Entertainment has announced that Danmaku Unlimited 3 will release in late 2017 for the Nintendo Switch. The title was released early this year on Steam.

Danmaku Unlimited 3 was developed by a one-man team, and it serves as a homage to the bullet hell genre, which is emblematic of arcade shooters that often fill the screen with bullets. The game was inspired by the likes of IkarugaDodonpachi, and others.

As noted by the developer, this port will be one with no compromises. The Switch version will play and run exactly as it does on PC, and it will also allow new control options for the game, such as playing tate mode via the handheld tablet.

Tate mode is when the game's monitor is in portrait orientation. With this mode, a player will be able to see more of a stage than normal.

Fans of arcade shooters and owners of the Nintendo Switch can look forward to Danmaku Unlimited 3 later this year.

Project Rap Rabbit's KickStarter Campaign Fails, Doesn't Reach Half Its Goal,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/r/screenshot-124-d7884.png 17d69/project-rap-rabbits-kickstarter-campaign-fails-doesnt-reach-half-its-goal Tue, 20 Jun 2017 12:04:23 -0400 Erroll Maas

Project Rap Rabbit, the ambitious rhythm game from the makers of PaRappa the Rapper and Gitarooman, has failed to reach its funding goals on the last day of its Kickstarter campaign.

Many players were cautious about the Kickstarter campaign to begin with, due to its unusually high main funding goal and a severe lack of actual gameplay footage. The last notable update to the crowdfunding campaign was a lackluster concept gameplay video (below), which may have made players even more weary of the game or made backers regret their previous contributions.

The game's developers released a final update earlier today, which reads: 

"Your excitement for Project Rap Rabbit has been wonderful to behold, but today we must sadly accept that our crowd-funding journey must end here. We knew that sourcing funds for a high-quality rhythm-action game would be tough, and though we knew that Project Rap Rabbit would be an incredible game, unfortunately we weren't able to do enough to prove that to the wider world.

We sadly are not in the position to be able to fund further production for a future crowd-funding relaunch involving a title deeper in development, and wouldn't want to scale back our vision. As a result, work on Project Rap Rabbit cannot continue at this time."

While it was obviously unlikely for the game to reach its goal without concrete details and footage, it's still somewhat surprising that it was not even able to reach even half of the funds it needed. Hopefully this failure will help the developers reevaluate the game itself and create more attainable goals with higher-quality detail in the future.

Did you expect Project Rap Rabbit's KickStarter campaign to fail? What other game related funding campaigns seem too ambitious to you? Let us know in the comments!

Developers Confirm Rocket League for the Switch Will Run at 720p and 60fps,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-thumbnail-796ef.jpg 7tbst/developers-confirm-rocket-league-for-the-switch-will-run-at-720p-and-60fps Mon, 19 Jun 2017 10:17:15 -0400 daisy_blonde

Owners of the Nintendo Switch needn't fret that they will be getting a raw deal compared to their Rocket League buddies on PS4, PC, and Xbox One. On the the last day of E3, developer Psyonix confirmed the frame rates in an interview with Gamespot.

According to the exclusive statement:

...with regard to how it'll look and perform, Psyonix VP Jeremy Dunham stated in an interview with GameSpot that the Switch version will run at 720p with a consistent 60 frames per second whether the console is docked or undocked.

This is welcome news for Nintendo console owners, who in have often received inferior ports of games in the past. Rocket League is also set to be playable with other consoles online via cross platform compatibility -- but we'll have to wait and see if that pans out, given Sony's recent refusal to allow Minecraft crossplay on PS4.

Stay tuned to GameSkinny for more updates about Rocket League for the Switch and its crossplay capabilities as we move closer to its release window during the holiday season of this year. 


Nintendo Plans on Continual Support of the 3DS into 2018,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-3ds-with-pokemon-sun-moon-18855.jpg 2z0ry/nintendo-plans-on-continual-support-of-the-3ds-into-2018 Mon, 19 Jun 2017 09:57:59 -0400 CarlyEvans

At E3 this past week, IGN had an exclusive interview with Nintendo of America President, Reggie Fils-Aime, where he shared Nintendo's future plans for the 3DS -- particularly, the fact that the company still plans to support its handheld console and provide new content for it well into 2018. 

According to Fils-Aime:

"The way we continue to make Nintendo 3DS vibrant as a platform is first we continue to innovate from form factor standpoint. So the New 2DS XL is just the latest for us in having form factor innovation."

Fils-Aime continued to share the strategies his company knows will work for the 3DS. Offering different colors and changes in screen sizes has continued to be a major factor of success for the 3DS as well as the 2DS. 

Not only were tech innovation and variation discussed, but the interview also addressed what makes owning any gaming device worth it -- the games:

"We’re going to continue to bring new content, and that’s what’s going to keep this device vibrant and keep it going well into 2018 and beyond.

New content will continue to be released to the 3DS. Although the Switch has gained a tremendous amount of publicity and attention, Nintendo will stand by its previous handhelds as well. 

My dad could beat up your dad: Father's Day video game battle royale,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cover11-de27e.jpg l2ng8/my-dad-could-beat-up-your-dad-fathers-day-video-game-battle-royale Fri, 16 Jun 2017 18:21:23 -0400 Ty Arthur


Now that the dust has settled and the match ups are finished, we want to wish all the gaming dads an amazing Father's Day this year!


What did you think of our dad vs dad picks, and what other video game Father's Day grudge matches would you like to see go down?


Let us know in the comments section below!


James McCloud (Star Fox) vs. Splinter (Teenage Mutant Ninja Turtles)


So, these are maybe the two coolest dads a kid could ever dream of having, and picking one is sort of impossible for anyone who grew up in the late 80s or early 90s.


Anthropomorphic rat ninja dad who dispenses wisdom and lets you eat inordinate amounts of pizza while playing with dangerous weapons, or anthropomorphic fox and sunglasses-wearing space pilot with a gun dad who lets his kids blow things up in glorious 3D?


How this battle would go depends on the arena: one one one, or does James have his ship? Even while piloting a spacecraft, I get the feeling Splinter has the edge here, with his mystical ninjitsu alerting him to the presence of enemies and his ability to bite through solid metal.


Since James was previously taken down by a pig-man, we know he doesn't fare well against other anthropomorphic animals as well... I think in this case Splinter wins, although that probably starts a war between Fox McCloud's crew and the ninja turtles, which I now want to see in some sort of comic book form.


Harry Mason (Silent Hill 2) vs. Barret Wallace (Final Fantasy 7)


Here we've got two dads trying to keep their daughters safe in a world gone mad.


We've also got some serious "firsts" with both characters. Silent Hill 2 was probably the first time we saw an on-screen rape in a PlayStation game, while Barret was among the first foul-mouthed characters to throw out those four letter words in a major U.S. RPG release.


Barret's gun arm and access to materia seems like an insta-win, but don't discount Mason just yet! He battled the supernatural forces of Silent Hill and came out the victor (at least for a while anyway; never mind what happened in the beginning of the next game).


Plus, he's Sean Bean in the movie, so... oh wait, never mind, Bean dies in literally everything. Barret Wallace for the win.


King Of All Cosmos (Katamari Damamcy) Vs. Octodad (Octodad: Dadliest Catch)


You'd think the King Of All Cosmos would win this one without working up much of a sweat -- being the ultimate god of all creation and maker of everything and all that -- but that's not how it would actually go down.


We know the King has some curious behaviors and dislikes. I'm picturing Ocotdad's loving tentacle suckers wrapping around the King and he'd immediately yield while screaming something like, "icky, icky, icky!". He'd then blame his loss on his son.


But how would Octodad get through the gauntlet of the universe to even start the fight? He can't even walk through the kitchen without destroying everything in his path or getting stuck to every single object!


Octodad would have a terrible time just getting across the road to fight the King Of All Cosmos, but something tells me his horribly treated son, the prince, and all those nephews and cousins would probably roll up everything to help out the secret octopus dad.


You reap what you sow Mr. Cosmos, and you've sown some serious ill will with your family...


Kratos 1 (God Of War) Vs. Kratos 2 (Tales Of Symphonia)


Who deserves the name more -- a spiky-haired anime dude with a sword, or the bulging muscled, rage-filled man who kills gods left and right?


Both have a shameful past and try protecting their families to varying degrees of success. Kratos 1 has the upper hand in the pure strength department, but Kratos 2 is a couple of thousand years old, and he's learned some tricks along the way in all that time.


We also have to consider this: Are we talking sleek, height-of-his-power Kratos 1 from earlier in the series or is this hipster neckbeard Kratos shackled with a little kid the whole game (where they are totally NOT copying The Last Of Us)?


Eh, you know what, either way, I feel that while Kratos 2 is rooting around in his menu screen trying to select Demon Fang, Kratos 1 would have probably already torn him apart with the Blades of Chaos and then completed a couple of threesome sex mini-games.


Booker DeWitt (Bioshock Infinite) Vs. Handsome Jack (Borderlands 2)  


Oh, boy (or in this case, oh, girl), you really don't want either of these guys to be your dad! Both did some pretty heinous stuff to their respective daughters, and neither can really claim the moral high ground in any way.


Handsome Jack really only imprisoned and sacrificed his daughter the one time, though, while Booker DeWitt just keeps. on. doing. it. in. every. single. reality. Elizabeth gets him back though, killing him off in universe after universe.


In a knock down, drag out fight, who would come out ahead? It's a tough one -- Booker can swap between realities to get the upper hand and find a universe where he has the advantage. But Handsome Jack does have a whole lot of firepower on his side, from the entirety of Hyperion Corporation to potentially controlling the world-destroying Warrior after opening the vault.


If Jack gets his pet Warrior, the win goes to him (unless Songbird constantly shows up to thwart the Warrior), otherwise I see the grim-faced DeWitt coming out the victor and then probably learning some other devastating truth about his past to make him even more hard boiled than before.


James (Fallout 3) Vs. The Sole Survivor (Fallout 4)


These are both some seriously lazy dads with a "Meh when I get to it" approach to parenting. Apparently, the post-nuclear war U.S. wasteland does not spawn good fathers.


Liam Neeson might have a special set of skills for finding wayward children, but James sure didn't. Meanwhile, the Sole Survivor keeps having to go on just one more fetch quest before he can really start looking for Shawn...


James has a whole lot of scientific equipment at his disposal, not to mention the security guards from Rivet City. But then again, the Sole Survivor is decked out in full power armor and probably has a legendary minigun with the wounding property or a 16 mini nuke MIRV launcher, so I'm gonna give the win to Fallout 4's awful dad.


To be totally honest, I feel like rather than fighting, they'd both team up to go do a bunch of random quests instead before devoting their monthly 5 minutes to searching for their children.


Hojo (Final Fantasy 7) Vs. Henry Lawson (Mass Effect)


Both of these sci-fi mad scientists spawned some high quality genetic experiments who managed to break free and make their own mark on the universe. Neither is much of a fighter on their own or without any injected upgrades; Hojo is your typical lab coat and Henry's an intergalactic business man.


Instead, the question becomes: "Could they get their offspring to help them, or would their kids try to help the other to kill their own evil parent? In both franchises, these kids end up turning on their fathers.


You can't discount the Sephiroth effect here – just how effective would he be against Commander Shepherd's team? That sword made short work of the Midgar Zolom, but would he fall against laser fire and psychic powers?


Seriously though... Miranda Lawson's form-fitting outfit. I think that's a major KO right there, no matter who the enemy ends up being. Sorry Sephiroth, but you can use all the earth-destroying black materia that you want, and I still think Lawson and the crew of the Normady are going to come out on top.


In the end, I see both of these dads ending up six feet under courtesy of their own children.


Joel (The Last Of Us) Vs. Lee (The Walking Dead)


Good lord, look at the sad eyes both of these post-apocalyptic survivors have! They'd do just about anything to protect their surrogate daughters, and its the pain of the past that drives them forward.


My first instinct is to say "Joel wins, sorry Lee" and move on -- Joel is a stealthy killing machine in The Last Of Us!


But first, let's consider a few things. Lee's a big guy, and while he's reluctant to engage in violence, he's been known to do so to devastating effect. He's not afraid to teach a little girl to kill, and even the impending doom of becoming a zombie won't stop him!


I think we're going to have to boil this one down to which choices you made in Telltale's Walking Dead. Hard-as-nails Lee who makes Clementine put him down would probably come out the victor. Sappy Lee who decides to go zombie rather than teach a tough lesson definitely loses to Joel.


Michael De Santa (Grand Theft Auto V) Vs. Ethan Mars (Heavy Rain)


It's the bad dad world cup up in here!


Michael De Santa is the definition of the uncaring white trash dad (oh, woe is me, I'm rich and bored in suburbia and I hate my kids!) while Ethan's life has gone down the toilet since his son Jason died because of his inattentiveness. 


Despite that early-game apathy, both go to extreme, absurd lengths to protect their kids.


Michael assaults a whole boat filled to the brim with pimps and drug dealers to keep his daughter from being in an impromptu porno shoot, while Ethan goes through some serious Saw levels of torture to find his other missing son, Shaun.


Michael's got the street smarts and gun-fu on his side, of that there's no doubt, but Ethan is the bumbling guy who just won't die, no matter how hard you try to kill him. 


Without Michael's full GTA 5 crew to back him up, I'm going to call this one a draw -- they'd end up killing each other or getting themselves thrown in the clink via misadventure.


Bowser (Super Mario) Vs. Dr. Light (Mega Man)


It was never really clear to me if Bowser was the progenitor of all the koopas and goombas or just the biggest, baddest one around.


But for our purposes, we're going to assume he's somehow sired the whole lot of 'em (probably with that big tease Princess Peach, who keeps getting "kidnapped" and showing up in Bowser's castle all the time to be "rescued" by a clueless Mario).


So with that out of the way, which would win: an army of koopa troopas or an army of robots? Dr. Light never seems to make as devastatingly powerful robots as his nemesis, Dr. Wily, but Mega Man and his cohorts always manage to upgrade themselves with screen-clearing weaponry because of a little help from dad (or dad's digital ghost, as the case may occasionally be).


On the other hand, it seems like koopa troopas and goombas can pretty much only die if you jump right on their heads (or you run at them at full speed after having recently eaten some magic mushrooms), so that superior fire power might not be helpful.


This one's a tough call, but I think with his endless minions piloting airships and massive, maze-like castles the robotic crew would have to fight through, eventually, Bowser would come out on top and tear Dr. Light to shreds. 


Now I have visions in my head of Dr. Wily and Dr. Robotnik teaming up with Bowser to create an army of robotic koopa troopas... 


We've already looked at the best and worst video game dads -- and there's plenty to pick from in the latter category. And of course, daddy issues are at the heart of more than a few quests to save (or destroy) the world. In short, there's a disturbing number of fathers in the gamingverse who have genetically created monstrosities and made the world an (un)safer place.


With all these hero dads trying to save their kids and villain dads who let their offspring die horrible deaths, the question has to be asked: Which dad would win in a fight?


Every eight year old out there thinks his or her dad can beat up YOUR dad, and today, we're going to unleash our inner adolescence to pit all the gaming papas against one another in a battle to the death!


WARNING: There are some spoilers throughout (some of these dads aren't revealed as such until the end of their respective games), and we assume you know how each of these games concluded. Proceed at your own risk!

ARMS Guide: How to Quickly Earn Money,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/e/g/beginner-header-13c74.jpg zxd5j/arms-guide-how-to-quickly-earn-money Fri, 16 Jun 2017 15:06:45 -0400 Synzer

ARMS has many different gloves you can unlock for each character through the Arms Getter, but you need a lot of cash to get them. You can earn money for every mode in the game, but some can get you more than others.

Since you can't choose exactly what Arms you get, and there are many to unlock, you will want to quickly earn money. I'm going to go over the best methods of earning cash, so you can unlock everything that you want as fast as possible.

How to Quickly Earn Cash in ARMS

There are 3 modes that are great for earning money: Ranked, Grand Prix, and Party Match. 

  • Note: There are slight spoilers in the Grand Prix section, but I will not be too specific.
Ranked Match

Ranked Match is definitely the fastest way to earn money, but you have to win most of your matches. You get 8 cash for winning Ranked matches and 2 for losing. Obviously, winning adds up fast and is the best way to earn money. If you lose a lot though, it is the slowest method of earning money in the game.

Grand Prix

This mode is the one I grinded the most during my time with the game. If you play on 4 difficulty or higher, you will earn a lot of money. You are also required to do that at least once to unlock Ranked Mode anyway.

I won't go into details, but there is a bonus fight when you play on 4 or higher. This bonus fight gives you 20 cash for winning. The fight before that gives 8. You will end up with over 60 cash at the end of the mode, depending on how well you do.

arms grand prix earning money

If 4 and higher is too challenging for now, you can play on 2 and still get a decent amount. There is no extra fight at the end, so you will get around 40 or so cash -- but it is much easier. The amount you earn along the way is the same.

Playing on difficulty 1 only gives you half of what the other modes give, so it is not worth it.

You can also earn 1 extra cash for each perfect round you get. This really adds up, so this might be the mode to do if you can quickly get through and earn some perfects along the way.

Party Match

This mode is not really as good as the others, but can be good if you get winning streaks. You also get extra cash for staying in the lobby for multiple matches.

The matches are only 1 round each, so you can get through them faster and theoretically have  a good source of money. The problem is that you will get handicapped if you win too much.

Your max health will be lowered, plus you might end up fighting a high difficulty Hedlok, which greatly slows down your cash earning spree.

Friend Match

You can play online with people on your friends list. This is like Party Match, but you can set the rules and play with who you want. If you have friends that don't mind, or if you are really good, this is better than Party Match.

You earn 3 points if you win a match, and 1 if you lose.

You could take turns losing to quickly end the match and earn money, though this method could quickly get boring.


That's all for my guide on quickly earning money in ARMS. Let me know if you have any questions!

Be sure to check out these other Arms guides:

Shantae: Half-Genie Hero DLC Campaign "Pirate Queen's Quest" Announced,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/156093be468c110fc903d0b5d733e8d9.jpg c80gf/shantae-half-genie-hero-dlc-campaign-pirate-queens-quest-announced Wed, 14 Jun 2017 19:24:12 -0400 Greyson Ditzler (PurplePocketPirate)

Shantae: Half-Genie Hero, the quirky and colorful Metroidvania game that came from WayForward Technologies last year, has had its first additional DLC character campaign announced.

The campaign will feature a new story that with the Shantae series' recurring antagonist Risky Boots attempting to conquer Sequin Land, using her variety of pirate tools and crew members to advance through the game's levels, leading up to the evil plan that Shantae is meant to stop. WayForward has said in prior statements regarding this update that Risky will have a playstyle similar to that of Shantae and the Pirate's Curse, which involved a series of quickly accessible tools, rather than Shantae's slower animal transformation dances.

The game will also be playable at the XSeed booth at E3 2017, according to WayForward's official Twitter:   

Shantae: Half-Genie Hero - Pirate Queen's Curse is currently planned for release on all platforms sometime this summer. A price has not yet been revealed, but as promised in the Kickstarter, this DLC, as well as all future DLC, will be free to backers.

If you would like to see more details regarding Pirate Queen's Quest, then you can read the whole update on the Half-Genie Hero Kickstarter page here.