Nintendo Platform RSS Feed | Nintendo RSS Feed on en Launch Media Network Hideki Kamiya Teases Bayonetta 3 Update for 2021 Mon, 18 Jan 2021 17:42:21 -0500 Josh Broadwell

Remember Bayonetta 3? Contrary to some beliefs, Platinum Games' Hideki Kamiya remembers it too and said he hopes to share more Bayonetta 3 news sometime this year.

Kamiya made the comments during an Arcade Archives stream but didn't say much more about the third installment of Platinum's witchy beat-'em-up game. That makes approximately one new Bayonetta 3 update in a year, though scant as these tidbits have been, at least it means Bayonetta 3 isn't canceled.

Kamiya also teased more announcements from Platinum, announcements that should "bring some hype to this industry." Some of these are reportedly unannounced projects, though it's likely one of Platinum's big projects is the mysterious Project G.G. announced early in 2020.

Bayonetta 3, whenever it does release, seems like it will shake up the witch's story even more than the second game did, with a foe that "stops Bayonetta in her tracks." Either way, Platinum's knack for creating spectacular action games with unforgettable setpieces means we can't wait to learn more — hopefully sometime this century.

[Source: Nintendo Everything]

Prison Architect's Going Green Expansion Launches January 28 Mon, 18 Jan 2021 13:42:05 -0500 Ashley Shankle

Prison Architect is growing in more ways than one as the game's second expansion, titled Going Green, brings crops to the renowned management sim.

Prison Architect: Going Green will introduce a number of agriculture-related and eco-friendly features and options for players to tinker with in their prisons, from a new labor type to alternative power sources.

Prisoners or newly-implemented farm workers will be able to work the fields in Going Green, the produce from which can be used to make the prison almost self-sustaining, or it can be shipped out for additional income. Of course, with these new features come new contraband for prisoners to try to use to make trouble.

The new eco-friendly power options aren't just for show, either. Produce excess electricity with the new solar, wind, or hybrid power sources and you'll be able to export it for additional income as well.

Going Green is launching along with a free update titled The Glasshouse, which will add solar lights, recycling options, and some quality of life improvements to the object menu and the demolition tool. Going Green is the star of January 28 launch, but those that don't want to purchase the expansion can enjoy The Glasshouse and its improvements on the same day.

Humble Winter Sale Sees Discounts on an Assortment of Great Games Mon, 18 Jan 2021 13:39:53 -0500 Josh Broadwell

The Humble Winter Sale is still going on through January 28 with even more on sale. This time, there' are steep discounts on major AAA games and indie hits alike, such as Red Dead Redemption 2, Hollow Knight, NieR: Automata and more.

Here's a sampling of what the Humble Winter Sale has on offer. 

Humble Winter Sale

Game Sales Price Original Price
 NieR: Automata Game of the YoRha Edition  $19.99  $39.99
  Yakuza: Like A Dragon  $44.99  $59.99
  Sekiro: Shadows Die Twice GOTY Edition  $38.99  $59.99
  The Outer Worlds  $29.99  $59.99
Red Dead Redemption 2 Ultimate Edition  $59.98  $99.98
  Metro Exodus Gold Edition  $29.24  $59.99
  Hollow Knight  $7.49  $14.99
  Persona 4 Golden  $15.99  $19.99
  The Witcher 3 Wild Hunt: GOTY Edition  $14.99  $49.99
  Hitman 2 Gold Edition  $29.99  $99.99
  Dirt 5  $41.99  $59.99
  Civilization VI: Platinum Edition  $40.53  $119.22
  Stardew Valley  $13.49 (PC), $10.49 (Switch)  $14.99
Kenshi  $17.98  $29.98
  Borderlands 3 Ultimate Edition  $49.99  $99.99
  Rimworld  $31.49  $34.99
  Void Bastards  $11.99  $29.99
  A Hat in Time  $14.99 $29.99

The full list is over on Humble. While the sale officially ends January 28, note some games on offer go back to normal price at different times between now and then.

Build Your Dream Farm with Fabulous Style in Story of Seasons: Pioneers of Olive Town Fri, 15 Jan 2021 12:50:36 -0500 Josh Broadwell

In Story of Seasons: Pioneers of Olive Town, you'll pitch a tent in the wilderness and look dang fine while doing it. XSeed shared a wagonload of new details about Olive Town's character customization and a few of the things players can get up to while down on the farm.

A la Animal Crossing: New Horizons, farmers start with the bare minimum once they arrive in the rough outskirts of Olive Town. There's no rundown farmhouse waiting for a cozy makeover. Instead, players set up a tent and work towards building their first house.

Eventually, they'll get a barbershop and other facilities to shake off the farm chore gloom with a brand-new look or twenty. Pioneers of Olive Town includes customization options for hair, eye color, skin tone, clothes, hats, and more, and XSeed said players can change these at any time.

In addition to plenty of human friends in Olive Town, from business owners to town founders, Pioneers includes the most essential friends of all: pets. Dogs and cats return, and if their trust grows enough, they can even take part in the town's annual Pet Derby.

It wouldn't be a Story of Seasons game without horsepower, and Pioneers of Olive Town had new ways of getting around. In addition to the trusty horse, players can tame different mounts, including wolves(!), or even ride a motorcycle or unicorn around town because of course, they can.

Story of Seasons: Pioneers of Olive Town releases March 23 for Nintendo Switch. Stay tuned for more in the coming weeks. 

Sample a Buffet of Horrors with the Little Nightmares 2 Demo, Creepy Gameplay Trailer Fri, 15 Jan 2021 12:45:32 -0500 Josh Broadwell

Little Nightmares 2 is out February 11, but Nintendo Switch, PlayStation 4, and Xbox One owners can get a taste of the dark puzzler action on offer now thanks to the Little Nightmares 2 demo.

Little Nightmares 2 follows Mono, a young child with a bag on their head, and Six, the raincoat-clad heroine from the first game, as they try to restore order in their dark world. A nearby tower emits a strange signal and transforms everything into nightmarish forms of their true selves.

Though we haven't yet played it ourselves, it looks just as creepy, if not more so, than the original. 

Alongside the demo, a new Little Nightmares 2 trailer gives fans a taste of what's to come, including a Resident Evil 7-style dinner from hell, a child's cafeteria twisted enough to make Dickens' Mr. Bumble quake in fear, and dozens of platforming and puzzle challenges awaiting Mono and Six.

In short, it's even more of what we already love from the original Little Nightmares

Pre orders for last-gen consoles and PC are currently open over on the Bandai Namco store for $29.95. Alongside those, fans can also purchase Little Nightmares 2 apparel (the Pale City and Mono Tees look pretty great if we do say so ourselves), as well as Stay Tuned bundles that include the game, its soundtrack, an artbook and steelbook, and a Mono and Six diorama. Currently, there's a waiting list for each of those bundles. 

Lastly, Bandai Namco is giving away a free Steam code for Little Nightmares until January 17, 2021, at 11:59 p.m. PST. Fans can enter here.

But perhaps even better, Little Nightmare-ites have the opportunity to snag a custom Little Nightmares 2 Switch console, which includes "a custom dock & Joy-Cons," a burlap sack, a Mono patch, a Six patch, a reversible hat, a Stay Tuned bundle, and the game. 

Four Limited Launch Kits are also up for grabs, which includes everything listed above sans the custom Switch console. 

The Little Nightmares 2 demo is out now, while the full game releases February 11 for PC (via Steam), PS4, Xbox One, and Nintendo Switch, with free upgrades on PlayStation 5 and Xbox Series X|S coming later in 2021.

The Phantom Thieves Go All Out in New Persona 5 Strikers Trailer Fri, 15 Jan 2021 11:51:38 -0500 Josh Broadwell

A new Persona 5 Strikers trailer offers a look at the game's key character and signature blend of Persona and Warriors gameplay.

First up is a glimpse at Persona 5 Striker's new character, Sophie the phone girl. After materializing from a box (it's a thing), Sophie only takes human-ish form in Jails, warped parts of the Metaverse popping up in key places around Japan.

She also wields a power similar to Persona, though with some key differences. Outside the Jails, Sophie lives in Joker's phone.

Powerful Shadows rule the Jails, working through prominent individuals to effect changes of heart across swathes of the population. Naturally, it falls to the Phantom Thieves to re-group and uncover the truth behind these phenomena before the entire population falls under the Shadows' sway.

What that translates to is a truckload of butt-kickings, as the Phantom Thieves face off against hordes of lesser Shadows along the way. The new Persona 5 Strikers trailer shows the game's blend of combat styles in action, with familiar features such as Baton Passes and exploiting elemental weaknesses sitting alongside musou's traditional one-versus-one-thousand gameplay.

Finally, it's worth mentioning the trailer hints at more than one gameplay style. A brief segment at 0:22 shows a side-scrolling platformer section where Ryuji tries reaching a treasure chest. How this plays out in other jails remains to be seen, but suffice to say, each Jail is a pretty big affair like their Palace counterparts in Persona 5.

Persona 5 Strikers releases February 23 for PlayStation 4 (backwards compatible with PlayStation 5) and Nintendo Switch. Meanwhile, soak up all the Persona 5 Strikers music you can in the trailer because it's one of just a few Persona soundtracks you won't find on Spotify.

Rhythm Fighter Review: A Decent Beat Thu, 14 Jan 2021 15:58:27 -0500 Kenneth Seward Jr.

It takes a lot to get me to notice new roguelikes. Despite a genuine fondness for the genre, a seemingly constant stream of mediocre releases has soured my interest. Not every game can be a Dead Cells or Hades. For this reason, I wasn't surprised to learn that a title like Echo Games’ Rhythm Fighter flew way under my radar.

Previously released on PC and now headed to the Nintendo Switch, this colorful action title offers the genre's basics: randomly generated levels and items, a card system, and multiple in-game currencies. 

By themselves, none of those things inherently make Rhythm Fighter stand out. And while the premise might raise an eyebrow – animals taking up arms to defend Earth from violent vegetables sounds interesting – there are plenty of other games offering similar content.

Thankfully, Echo Games did a little more than just copy and paste popular gameplay mechanics into Rhythm Fighter

Rhythm Fighter Review: A Decent Beat

All of Rhythm Fighter’s action takes place on a horizontal plane. Players move left to right (and vice versa) as they navigate the game’s segmented levels, though diverging paths, often located at the top and bottom of the screen, allow for a bit of exploration. Some areas are safe havens, housing shops that sell health items and powerups. Others might lead to environmental challenges and secret encounters.

The idea is to move through a level while collecting as many boons as possible before heading to the boss area. If you survive that final encounter, you move on to the next level. Rinse and repeat.

Of course, all of this is easier said than done. That's partially because of the game's rhythm-based combat. In order to be successful, you have to move and attack on the beat while learning the capabilities of each enemy as they also move to the beat at different speeds.

A carrot might be a pushover, but a Tai Chi practicing cabbage knows how to throw a punch. Luckily, every enemy has a tell to help you better get in the groove. For example, one might have a windup or glow that lets you know they’re going to attack.

The last thing to contend with is moving and attacking in relation to space. Basic movement is tied to a hop, so moving forward and back one space at a time is simple. Two spaces are needed to roll past enemies and environmental hazards, though, and certain attacks can only land if an opponent is right in front of or behind you. Other moves can target enemies several spaces away.

What makes things challenging is how frequently Rhythm Fighter mixes up opponents. Some throw slow-moving projectiles several spaces in front of them. Others try and bait you into moving close (staying out of a fire-breathing cayenne pepper’s attack range while landing hits on a constantly moving tater is tough). And that’s to say nothing of the difficult boss fights. Not only do they have long health bars and devastating attacks, but they also spawn several minions to get in your way.

It doesn’t take much to become overwhelmed at any given moment.

Lighthearted and Accessible

Most of my time spent playing Rhythm Fighter was pleasant. Besides being a little too repetitive in places (despite its more random elements), I enjoyed battering veggies as they hipped and hopped in my direction. The techno-like beats kept things lighthearted, too, a deceptive measure considering how challenging the game can be.

There are some extra bits that help make death more palatable, though.  

Hitting various in-game achievements — like beating a certain number of a given enemy  unlocks new characters, modes, and features. A training bot lets you spar with enemies and bosses that have been previously encountered. Collectible hearts can be used to level up characters. New weapons eventually become available, randomly showing up in chests and shops during play.

With all of these things working together, Rhythm Fighter’s difficulty curve bends back towards the player. These types of features are there to keep you invested by offering progressive based incentives, and they help make Rhythm Fighter slightly more accessible.

The same can be said of the game’s rhythm mechanics and customization options. Landing multiple hits or moves on the beat boosts your attacks, eventually powering up your character, something that's essential to tackling the game's really tough enemies. That said, while missing the beat or getting hit saps your strength, it doesn't prevent you from attacking or moving; the game doesn't stop you cold just because you’re off the beat.

Hints encourage keeping the sound on, but Rhythm Fighter’s visual cues make it possible to play without being able to hear the music. If you don’t jive with the basic control schemes, you can change the button layout manually, and if you're struggling to stay on beat, you can adjust the music’s tempo to account for any possible delays.

There isn’t anything here that’s groundbreaking or as inclusive as, say, Marvel’s Spider-Man. But there's been some effort placed on making a challenging game that people with varying skill levels and needs can play.  

Rhythm Fighter Review – The Bottom Line


  • Entertaining rhythm-based combat
  • Somewhat accessible
  • Decent music


  • Unremarkable gameplay
  • Repetitive to a fault

Echo Games’ Rhythm Fighter isn’t as unique as it wants to be. While it offers a lot of the genre's staple mechanics, it doesn't do much with them  Rhythm Fighter often feels like the "lesser version" of something else. 

On the other hand, its rhythm-based combat, achievement system, and accessible nature offer compelling arguments to keep the game downloaded on my Switch.

Will I be playing Rhythm Fighter a month or two from now? Probably not. Am I enjoying my time with it at the moment? Certainly.     

[Note: Coconut Island Games provided the copy of Rhythm Fighter used for this review.]

Bloodstained: Ritual of the Night Receives Free DLC Update That Launches Today Thu, 14 Jan 2021 15:54:12 -0500 Henry Stockdale

Bloodstained: Ritual of the Night has been out for nearly two years now but producer Koji Igarashi and his development team at ArtPlay aren't done yet. The anticipated Bloodstained Classic Mode DLC update has dropped today for free, and it comes with two brand new modes for fans to enjoy.

The biggest addition is undeniably neat Classic Mode, which offers a host of new stages, sub-bosses, and difficulty options to choose from. Better yet, this mode also features a retro-inspired 8-bit aesthetic, one that really drives home it's Castlevania influences. 

The other option is admittedly more surprisingly. Called Kingdom Crossover, it's a collaborative effort between publishers 505 Games and Raw Fury, bringing the latter's Kingdom: Two Crowns into Bloodstained.

This mode features a brand new area and boss, incorporating the more modern visual approach that Kingdom offers in comparison to Classic Mode. 

Available for PC, PS4, Xbox One, and Switch, this free DLC update sadly skips mobile platforms, though Ritual of the Night did just release for iOS and Android back in December. Stay tuned for more on the Bloodstained franchise, as well as other Igarashi projects. 

Action Platformer 30XX Confirmed to Launch Next Month in Early Access Thu, 14 Jan 2021 15:47:35 -0500 Henry Stockdale

Offering an indie roguelite platformer experience reminiscent of Mega Man X20XX reviewed well when it launched in 2017. We've known for some time that the sequel, 30XX, was on its way and developers Batterystaple Games have confirmed today that PC players can dive into the fray on February 17 via Steam Early Access.

30XX launches with six procedurally generated levels via Arcade Mode and just like its predecessor, permadeath is ever-present. Fans looking for a more casual experience can do so via Mega Mode, letting them focus on the game's story. Both modes are available in single-player, alongside online and local co-op multiplayer.

Most excitingly, though, is the introduction of a level editor known as Maker Mode, which allows players to share their creations with the wider community. Better yet, this will be available straight away for early adopters.

Though it's also confirmed for Nintendo Switch, Xbox One, and PS4, console owners will need to wait a little longer. As it currently stands, there's no confirmed release date for these editions beyond a vague 2021 window. 

In the meantime, if you want to learn more about 30XX, we previously sat down with Batterystaple Games' Creative Director Chris King for an interview back in September. Be sure to take a look and we'll keep you updated at GameSkinny with any new developments as they come.

Switch New Year's Sale Sees Discounts on Big-Name Games Thu, 14 Jan 2021 15:38:48 -0500 Josh Broadwell

The new year is already well under way, but Nintendo is still celebrating with a New Year's eShop sale. The Switch New Year's sale includes some first-party Nintendo games that rarely go on sale, such as Super Mario Maker 2 and Splatoon 2, along with some high profile third-party games like the Hatsune Miku: Project Diva Megamix and Divinity: Original Sin 2.

Here's a sampling of what's on offer in the Switch New Year's Sale.

Nintendo New Year's Sale

Game Sales Price Original Price
  Super Mario Maker 2  $41.99  $59.99
  Yoshi's Crafted World  $41.99  $59.99
  Captain Toad: Treasure Tracker  $27.99  $39.99
  Splatoon 2  $41.99  $59.99
  Kirby Star Allies  $41.99  $59.99
  Hatsune Miku: Project Diva Megamix  $19.69  $39.99
  Divinity: Original Sin 2  $34.99  $49.99
  Katamari Damacy Reroll  $9.89  $29.99
  Okami HD  $9.99  $19.99
  Terraria  $14.99  $29.99
  Fuser  $39.59  $59.99
  Puyo Puyo Tetris 2  $29.99  $39.99
  Ori and the Will of the Wisps  $25.49  $29.99
  Clubhouse Games: 51 Worldwide Classics  $27.99  $39.99
  Immortals Fenyx Rising  $39.99  $59.99
  Raji: An Ancient Epic  $18.74  $24.99
  Bloodstained: Curse of the Moon 2  $9.74  $14.99
  Mega Man Zero/ZX Legacy Collection  $19.79  $29.99


Nintendo has the full list of games on sale on the official Switch New Year's sale page. Stay tuned for more game news and deals.

Sakuna: Of Rice and Ruin Sequel May Happen, Edelweiss Says Thu, 14 Jan 2021 15:37:47 -0500 Josh Broadwell

Sakuna: Of Rice and Ruin released in November 2020, and developer Edelweiss recently told Famitsu they'd like to make a Sakuna sequel sometime in the future after fans embraced the original game so enthusiastically.

That said, Edelweiss' Nal said the team doesn't actually have anything in mind for a Sakuna sequel. It's just something they would like to consider given how high demand and praise were for the first game. It sold 500,000 copies worldwide as of November 25, 2020, and physical copies fast became a rarity.

We're not surprised either and called it one of 2020's most unique games, rice planting confusion notwithstanding.

Speaking of Sakuna's initially obtuse rice planting mechanics, Edelweiss told Famitsu that was intentional. They wanted it to feel messy and realistic, not something players could accomplish by just pressing buttons.

For now, lovers of rice planting and Japanese mythology will have to content themselves with the existing Sakuna: Of Rice and Ruin. While XSeed continues refining the original release and expanded the post-game dungeon, Edelweiss has no plans for Sakuna DLC.

[Source: Gematsu]

New Pokemon Snap Release Date Announced With New Trailer Thu, 14 Jan 2021 11:16:35 -0500 Josh Broadwell

New Pokemon Snap, first shown off in June 2020, releases April 30 for Nintendo Switch and Switch Lite and will retail for $59.99. The Pokemon Company announced the New Pokemon Snap's release date in a new trailer showing some of the many and varied environments in store.

New Pokemon Snap takes place in the Lental region, specifically a diverse archipelago with ecosystems ranging from jungle to desert and everything in between.

Professor Mirror, the Lental region's Pokémon expert, wants to study Pokémon in their natural habitat, so he does the totally normal thing of sending small children out to do his field work in the handy, on-rails NEO-ONE car.

Questionable labor ethics aside, the goal is filling up the Photodex with top-notch Poke-pics. Professor Mirror grades images on aspects such as poses and frame placement, but there's plenty of incentive to hop back in the NEO and observe 'mon in their natural habitat.

New Pokemon Snap promises variety at every turn. Pokemon lurk in secret pathways, patrol their habitats, and get into scuffles with each other, and that's before even realizing the NEO ONE is around.

Players can toss delectable Fluffruits to attract Pokemon's attention, and Nintendo's press release mentioned Pokemon behavior changes with every visit and some brand-new behaviors as well.

That's the normal Pokemon photo experience, but the Lental archipelago offers something unique: the Illumina Phenomenon. This occurs in certain glowing places, and while the New Pokemon Snap trailer shows a giant Meganium emerge from one such location, the Illumina Phenomenon and what it does remains a mystery for now.

New Pokemon Snap pre-orders are open now.

Scott Pilgrim vs. The World: The Game Review — A Little Outdated But Still Fun Wed, 13 Jan 2021 17:41:20 -0500 George Yang

Scott Pilgrim vs The World: The Game has had a cult following since it released for the PlayStation 3 and Xbox 360 in 2010, but it was made more evident after the game was pulled from digital store listings back in 2014.

Ever since, fans have clamored for the game to return in some form, and they have gotten their wish with this new remaster, Scott Pilgrim vs. The World: The Game — Complete Edition.

While it is generally a fun game, it ultimately feels stuck in 2010.

Scott Pilgrim vs The World: The Game Review — A Little Outdated But Still Fun

The bulk of Scott Pilgrim vs. The World lies in its Story Mode, which follows Scott Pilgrim and Ramona Flowers as Scott sets out to defeat Ramona’s seven exes across seven different levels. These levels are set up on a world map in a Super-Mario-like fashion, where completing one level opens the next, and you can return to previous levels whenever you wish. 

Unlike the original release, which only allowed you to pick between four characters, there are six characters to choose from at the beginning in the Complete Edition, bringing the original's DLC characters, Knives Chau and Wallace Wells, alongside Scott, Ramona, Stephen Stills, and Kim Pine. 

The beat ‘em gameplay central to Scott Pilgrim vs. The World is pretty simple and familiar. You have your standard light attack and heavy attack buttons.

Enemies drop money that you can use to purchase equipment to boost your stats, as well as food to restore your health and experience points to level up. Equipment, such as the 101 Push-Ups book, gives you a small permanent increase to your strength to help you take out more enemies faster, while the Winifred Hailey record raises your defense to reduce the amount of damage you receive.  

Additionally, each character can be leveled up, maxing out at Level 16, learning a new technique with each level. This leveling system does, however, feel imbalanced, where some techniques should be learned or unlocked earlier in the game when compared to others. 

For example, the Air Recovery skill isn’t available until Level 15, yet having it available sooner would help counteract enemies capable of knocking you into the air repeatedly. 

I eventually warmed up to the system since I felt like I was actually progressing as more attacks and skills unlocked, ultimately allowing for more interesting combos, but a tweak to its pathing would have been nice. 

Though Scott Pilgrim vs. The World can be played as a single-player experience, it feels more suited to co-operative play. 

Some areas are flooded with a massive number of enemies, and if you’re playing solo, you can easily find yourself overwhelmed. It's true for even the standard difficulty, and it's made more apparent when enemies stunlock you before throwing out more devastating attacks. It wasn’t until I purchased a very expensive item that gave me a permanent +50 strength increase that the number of enemies being thrown my way became much more manageable.

Unsurprisingly, online multiplayer with friends is pretty fun — when it actually works.

Up to four people can play in one session, either online or offline, making certain parts of the game easier. Together with your co-op teammates, you can execute moves unavailable during solo play, such as combined attacks, reviving each other when your HP hits zero, and even stealing lives from each other without permission.

However, my group and I ended up having to cut multiple gaming sessions early and restart entire levels because of glitches and game freezes. 

One instance saw me walk out of a shop and — nothing. But the music kept playing. A friend walking out of the same shop was met with a black screen that just stuck there. I also had issues where an NPC would be introduced, only for a cutscene sequence to stall and not progress. My friend, who was in the same group as me, said he didn’t see the NPC’s sprite appear at all! 

Local multiplayer runs as smooth as butter compared to online multiplayer, so it's unfortunate that freezes and glitches compromise an otherwise fun online component

While Scott Pilgrim vs. The World: The Game — Complete Edition may stumble in other areas, it's replayability isn't such an area. 

There are several different difficulty settings, and each character you clear the Story Mode with has a different ending. Additionally, there are extra game modes outside of the Story Mode that include Boss Rush, Survival Horror, Battle Royal, and Dodgeball.

Boss Rush sees you fighting each of the game's bosses until you're defeated. Survival Horror pits you against hordes of zombies, and you must survive as long as you can. Battle Royal is a free-for-all brawl between players until only one is left standing. And Dodgeball is similar in the sense that a ball-like object is placed in the center and players must pick up and throw it at other players to deal damage, with the last one standing the winner.

Up to four players can join, but unfortunately, these extra modes seem to be only available in local co-op.

Another area in which Scott Pilgrim vs. The World shines is with its soundtrack. The music is incredibly catchy and gets you pumped to take down Ramona’s seven exes. The 8-bit art style is also charming but sometimes looks low-res when it’s blown up on the big screen — and some areas, such as the opening credits sequence that displays the publisher's and developer's logos, are low resolution even in Switch's undocked handheld mode. 

  • Good amount of replayability
  • Charming art style
  • Great soundtrack
  • Online multiplayer and co-op is very fun when it works
  • No noticeable framerate dips or long loading times 
  • Incredibly inconsistent difficult curve
  • Online play is prone to glitches and timed out disconnections
  • Visuals are sometimes blurry and have low resolution

Scott Pilgrim vs. The World: The Game  Complete Edition feels a bit outdated and inconsistent. It’s pretty much the same game as the 2010 release with the DLC included and online functionality added, but it doesn't take the chance to add to the overall experience or make the most of newer hardware.

Despite having to grind stages for money to buy stat-boosting equipment, a single-player mode that's more suited to multiplayer, and a number of irritating glitches, Scott Pilgrim vs. The World is fun to play in short bursts and a nostalgia trip for all of those fans anxiously awaiting its return. 

[Note: Ubisoft provided the copy of Scott Pilgrim vs. The World: The Game — Complete Edition used for this review.]

Werewolf: The Apocalypse — Heart of the Forest Review: Choose Your Own Rageventure Wed, 13 Jan 2021 14:09:26 -0500 Jason D'Aprile

Werewolves, as it turns out, are an angry lot. You might have noticed as much from their many appearances in film, television, and other pieces of pop culture. Such an indignant demeanor might be because of how much decent hair products cost for lupine fur or the fact that flighty teenagers keep choosing annoying emo vampires over them. Hard to say, really.

Either way, the takeaway is that lycanthropy is big on being angry, and the new text adventure Werewolf: the Apocalypse — Heart of the Forest certainly captures the emotion. Rage and how you, the player, deal with it are major themes in this bit of interactive storytelling.

Heart of the Forest isn’t quite as simple as a typical "choose your own adventure" game, such as the recent and surprisingly witty The Innsmouth Case, where you just choose from stock responses and see where the story goes, though it does mostly play out that way.  

Werewolf: The Apocalypse — Heart of the Forest Review: Choose Your Own Rage Adventure


In Heart of the Forest, you play Maia Boroditch, a college student who has dragged along her new bestie, Anya, to Poland to discover her family roots. Now finding herself in the quaint if strange little town of her grandfather, she quickly discovers her family name is not beloved there. Her grandfather’s grave was desecrated and marked, the townsfolk shun her, and weirdness abounds.

Amidst this backdrop, protestors and loggers face off to determine the fate of the massive old forest that lies just outside the town. Logging companies want to profit off the ancient forest and others want to protect it. For anyone familiar with the source material, werewolves are intrinsically connected to the Earth, so this forest is particularly sacred ground. 

For the most part, you’re given a description of a location, situation, person, or you're some shown dialogue, and from there, you select from a short list of potential reactions. Some choices are mundane, others intriguing, but some choices affect the protagonist’s very RPG-like character sheet stats. Rage, Willpower, and Health can all be affected by the choices you make over the course of the story, making your choices integral to progression. 

At first, you're largely faced with emotional responses, but as the narrative progresses, choices can get more physical. If one stat, say Willpower, is depleted, then certain choices won’t be available. The inability to control your rage because of previous choices means you'll likely be forced down a possibly undesirable narrative path. 

Though the gameplay itself is entirely text-based, the game's presentation, with lovely evocative art, music, and ambient sounds, compliments its narrative nature well. 

With all of this in mind, Heart of the Forest unsurprisingly shares a lot with its tabletop roots. The game itself uses the same art and writing style as those sourcebooks, which is a huge compliment. White Wolf’s games are beautifully-made books with a narrative style of writing vastly different from Dungeons & Dragons. The art is edgy and superb, in its realistic photo-style. All of those qualities are present here, in what essentially amounts to a digital version of those materials. 

Werewolf: The Apocalypse — Heart of the Forest Review: The Bottom Line

  • Beautiful presentation is nostalgic for fans of the source material
  • Well written, with an eye on history, diversity, and real-world issues
  • More advanced than standard choose your own adventures thanks to the inclusion of meaningful stats
  • Feels way too pricey for a short text adventure
  • Little action or in-depth roleplaying

Heart of the Forest is an intriguing diversion. It’s an interesting story with fleshed-out characters, and it makes fascinating use of actual history and modern issues. More importantly, the game uses the source material to excellent effect.

The story is only a few hours long per playthrough, though there are multiple paths to explore. That said, the $15 list price seems a bit steep for a game that would go for a fraction of that upon its inevitable mobile release. Still, for gamers who love text adventures, this is certainly recommendable.

[Note: Walkabout provided the copy of Werewolf: The Apocalypse — Heart of the Forest used for this review.]

Super Mario 3D World Switch Trailer Confirms Bowser's Fury Co-Op Wed, 13 Jan 2021 13:06:52 -0500 Josh Broadwell

Nintendo released another new Super Mario 3D World + Bowser's Fury trailer on the heels of yesterday's look into the game. This one offers a deeper glimpse at what to expect from the Wii U port when it releases in February, including Bowser's Fury co-op play.

The new Mario 3D World trailer included some extra tidbits on Bowser's Fury. The new area is Lake Lapcat, a separate part of the Sprixie Kingdom, and Plessie the happy plesiosaur is back to ferry Mario around the huge open sandbox stage. This time, though, Plessie is master of earth and water, scooting over land masses and taking out enemies along the way.

As expected, Bowser's Fury includes 2-player co-op play with the second player controlling Bowser's snot-nosed offspring, Bowser Jr.

But the biggest feature is King Koopa himself. Every so often, Fury Bowser appears and spreads mayhem around Lake Lapcat for a period. Mario needs to collect enough Cat Shines to activate the Giga Bell and become Super Mario Saiyan Giga Cat Mario to challenge Bowser in the ultimate battle.

Before that, much of the trailer highlights Super Mario 3D World itself, but here's the rundown for those who didn't play the Wii U original.

Bowser is back and kidnaps the princess, but this time around, it's the princess(es) of the Sprixie Kingdom. Like Super Mario Bros. 2, Princess Peach is one of four playable characters with Mario, Luigi, and Toad rounding out the bunch.

The Super Bell that transforms Mario and co. into cats is just one of many power-ups in Mario 3D World. The classic Tanooki Leaf and Fireball also make an appearance, along with the Double Cherry that creates an extra Mario (or whomever) to tackle obstacles with.

The new White Tanooki Leaf returns from Super Mario 3D Land and offers invincibility with a helping of Tanooki powers, making it perfect for those finding 3D World's levels a struggle.

Mario 3D World on Switch brings photo mode back and, in addition to multiple filters, includes the Wii U's Mii Stamps players can use to set the stage for their ideal photos. 

Super Mario 3D World + Bowser's Fury releases February 12 for Nintendo Switch. A Cat Mario and Cat Peach amiibo release the same day, and using them grants Mario a White Tanooki Leaf or random power-up respectively.

Trails of Cold Steel 4 on Switch Releases Soon, PC to Come Later Tue, 12 Jan 2021 14:49:45 -0500 Josh Broadwell

NIS America announced The Legend of Heroes: Trails of Cold Steel 4 Nintendo Switch release launches on April 9. Cold Steel 4 is also due out for PC in 2021, though NISA said the exact PC release date is still to come.

Trails of Cold Steel 4 picks up the Erebonian Empire saga right where Cold Steel 3 leaves off, which is a mercy for anyone who played CS 3 and its agonizing cliffhanger ending to completion. Those who haven't would do well to avoid watching Cold Steel 4's trailer or reading further since some spoilers are unavoidable.

New and old Class VII unite with heroes from the Trails series' history to rescue Rean Schwarzer from the Black Workshop, though that's only the start. Erebonia's secret and bloody history starts repeating itself, putting the entire world at risk. 

War and darkness don't take up all of Erebonia's final chapter, though. Cold Steel 4 includes several mini-games, tests of fishing prowess, and even a Puyo Puyo-adjacent mini-game using Falcom's adorable Pom monsters, among other things.

It's a very long game, but one we found worth the time investment for its epic scope and satisfying end to a massive saga. Unfortunately, Switch owners still only have access to the back half of that saga. While Japan is getting Cold Steel and Cold Steel 2 on Switch this year, there's no word on whether those might make it West.

Dead Cells Fatal Falls DLC Brings New Biomes and More Tue, 12 Jan 2021 14:19:55 -0500 Josh Broadwell

There's a new Dead Cells DLC on the way, bringing to the game middle portions new enemies, more weapons, and two additional biomes. Dead Cells Fatal Falls releases January 26 for consoles and PC for $4.99.

Fatal Falls' biggest new addition is the two biomes: The Fractured Shrines and the Undying Shores. Both are meant to provide different paths by which players can replace Stilt Village, Clock Tower, and Time Keeper. These two biomes house the eight new weapons as well, so they're worth exploring as often as possible.

In addition to the seven new enemies Fatal Falls introduces, there's a brand-new boss: the Scarecrow.

Those who haven't purchased Dead Cells yet can take advantage of a special 50% discount offer from January 26 through mid-February. Motion Twin is bundling Dead Cells' DLC together in the Fatal Seed DLC package, which gets a 33% discount during the same period.

We thought just the base Dead Cells has all the right ingredients to be a stellar platformer, and the DLC just gives us an extra reason to go back for more.

[Source: GamesRadar+]

Immortals Fenyx Rising Mythical Monsters: Locations and Strategies Tue, 12 Jan 2021 14:12:25 -0500 Jordan Baranowski

It can often be difficult to prioritize tasks in open-world games like Immortals Fenyx Rising, but there are always those that are more lucrative than others.  With so many icons on the map and only so much time, it's certain you won't want to miss out on the Immortals Fenyx Rising mythical monsters. 

There are four of these bosses scattered across the Golden Isle, and they offer some of the toughest challenges in the entire game. You'll want to have your skills and gear at a very high level before taking any of these foes on. The rewards are well worth it, however, as these bosses drop some of the slickest gear in the game.

The guide below tells you where to find the four mythic monsters in Immortals Fenyx Rising, and it provides a few strategies on how best to prepare for each battle. Since mythical monsters are based on standard enemies (you'll face powered down versions of them in vaults during your playthrough), it's wise to know what you're getting into ahead of time. 

Ozomene, Mythical Harpy

Ozomene is probably the easiest of these four creatures to fight, and it's also the simplest to gear up for. Since Ozomene is a harpy, you'll want your weapons and armor that give you an advantage with air combos. You'll also want to make sure you have your throwing abilities mastered, as objects will spawn around the battleground for you to throw at Ozomene for big damage and stun.

You'll find Ozomene in the Valley of Eternal Spring, on an island southwest of the Aphrodite scouting statue. You'll actually be directed towards it eventually in a quest from Athena, but you can take it on before getting those marching orders. You'll be able to spot its location pretty easily: a huge cyclone rages around the arena. Just head for that.

Defeating Ozomene will grant you the Wings of the Hideous. Athena will also give you a nice reward.

Medusa, Mythical Gorgon

To battle with Medusa, you'll want to head towards an island in the northwestern portion of the Grove of Kleos. Look for the area that's dark and looks burned, with almost no greenery. There's a pretty easy path to follow once you reach this creepy area, with several sets of stairs leading you to Medusa's arena.

Medusa is an incredibly frustrating fight. She teleports a lot, so just keeping track of her is a pain. She also can turn you to stone; this effect doesn't last very long, but she can burst you down while you're frozen. Pick your shots carefully and try to avoid long charge attacks. Medusa is so maneuverable that they usually miss unless timed perfectly.

Defeating Medusa will earn you the Legendary Sureshot Bow.

Polyphemos, Mythical Cyclops

Polyphemos is actually an easier fight than you would think. He hits like a truck, but his slow movement speed and telegraphed attacks are generally easy to avoid. Just keep moving and don't overextend, and you'll make quick work of this brute.

You'll find Polyphemos in The Forgelands. He resides on an island off the northeastern coast of the area. Look for the giant crystals floating above the area and head in that direction to find his arena. Bring plenty of potions and stay ready to dodge.

Beating Polyphemos will reward you with the Fabled Guardian's Axe.

Kottos, Mythical Hekatonchires

Kottos is the only mythical monster that has any sort of "gate" put forth by the story mode. You'll find him in the fortress in the southeastern section of War's Den, but it's blocked off by a stamina draining aura. You only gain access to the area by advancing Ares' questline far enough that he teaches you how to open the gates.

Once you've opened up this area, you'll find Kottos on top of the fortress, high above the treasure room you'll explore in the quest.

This guy is very tough. He's fast, his attacks hit a wide area, and he does a ton of damage. Keep your distance until you understand his patterns, and don't overcommit. His attacks are tough to avoid if you're right next to him, so you'll want to do your damage and get to safety as often as possible. 

Defeating Kottos will earn you the Sprintrunner Sword.

Once you've defeated all four of the mythical monsters in Immortals Fenyx Rising, you'll also earn the "Who's the Boss" trophy or achievement.

That's all you need to know about the Immortals Fenyx Rising mythical monsters. If you're looking for more tips and tricks for Immortals Fenyx Rising, check out our game page for more.

Super Mario 3D World + Bowser's Fury Trailer Has Big Kitty Energy Tue, 12 Jan 2021 13:17:08 -0500 Josh Broadwell

The latest Super Mario 3D World + Bowser's Fury trailer shows Bowser out of control, and Mario has to up his game to tame the massive menace.

Mario must gather cat versions of Shine Sprites to activate the large cat bell at the island's center because Bowser is Godzilla-sized and ready to destroy the world. Only super cat super Mario can stop him.

Bowser's Fury takes place in what looks like a mid-sized open-world sandbox, with multiple themed regions to explore and dozens of platforming challenges to overcome.

But Mario won't be alone in all this. Bowser Jr. is along for the ride, wielding his Super Mario Sunshine paintbrush to aid Mario.

Nintendo hasn't said whether Bowser Jr. is a non-playable character or if a second player can drop in for some Bowser's Fury co-op play. Given the new inclusion of online multiplayer for Mario 3D World, however, we'd be surprised if co-op weren't an option in Bowser's Fury.

While the 3D World cat powerup takes center stage, the new Bowser's Fury trailer shows a bevy of other powerups as well, including new classics such as Boomerang Mario. Super Mario 3D World + Bowser's Fury releases on February 12 for Nintendo Switch.

Immortals Fenyx Rising: Taking Cerberos for a Walk Vault Guide Fri, 08 Jan 2021 12:46:16 -0500 Mark Delaney

There are dozens of Vaults in Immortals Fenyx Rising for players looking to soak in more of the game's puzzle-filled world, but one of the vault puzzles that has stumped many players is Taking Cerberos for a Walk. 

If you're looking for some help, this guide will lead you through all three phases of the Vault, plus show you how to take a detour and unlock the bonus chest inside the Taking Cerberos for a Walk Vault. 

Taking Cerberos for a Walk Vault Location

To find this Vault, fast travel to The Archives in The Valley of Eternal Spring. Head north from there. The Vault will be just after a Hydra statue (multi-headed monster). Defeat the enemies guarding it and jump on in.

Taking Cerberus for a Walk Vault Solution

When you arrive in the Vault proper, you'll find it is a Level 2 difficulty on a scale of 3. However, it should be noted that without a few particular abilities, the vault is much more challenging, if not impossible. To smooth this process over, make sure you've first unlocked Are's Wrath and the Heavy Lifting upgrade if you plan to grab the bonus chest before you hit the finish line.

The Vault is broken into three phases, with checkpoints dividing them.

The first section is quite simple. Spawn the wooden crate with the button in front of you and carry it to the pressure pad at the end of the hall.

You'll notice that you can jump when holding a wooden crate, but don't overlook the second gap in the floor. You'll need to put the crate down near the edge, jump across empty-handed, then turn to lift the crate again.

Once the crate is on the pressure pad, a platform will move toward you and sit by the edge. Stand on it, then bring the crate with you. This will move the platform back to where it was and keep the crate intact.

You can't make the jump and carry it, so leap up empty-handed again, then turn to pull it up with you once more. Put the crate on the next pressure pad, then continue across the newly formed path to the checkpoint.

Here you'll see three buttons. Press each of them in any order and you'll get a wooden crate, a rock cube, and a metal cube.

How to Get the Vault's Bonus Chest

If you'd like to grab the vault's bonus chest, follow these additional steps. If not, keep scrolling for the rest of the main Vault solution.

With the pressure point in front of you, spawn and stack the wooden crate, the rock cube, and the metal cube on top of each other like a totem pole. Climb to the top of this pile and double-jump. Then use Are's Wrath to perform a superpowered triple jump.

Stick the landing on the otherwise tricky ledge and turn right. You'll see a heavy metal cube adorned with a face.

Using the heavy lifting ability, pick this cube up and chuck it at the pressure pad above and beside where it sat. It should land where you expected (or otherwise respawn if it falls off the edge), thus opening up the room to the bonus chest. Once more double-jump, use Are's Wrath-jump, and glide over to the chest to unlock a cosmetic item.

Taking Cerberus for a Walk Vault Solution Continued

Getting back to the main Vault puzzle, carry the rock cube to the far left side and aim it across the vast gap at the double pressure pad there.

When the rock lands, it should smash into two usable pieces. If it doesn't, fly over and throw it against the wall and ensure you have two smaller rock cubes. Once you do, place each of the smaller rocks on a pressure pad. 

This will create half of the platform staircase you need, as you'll see it rise in the middle of the area.

Head back to the other cubes and grab the metal one next, taking it to the far right side opposite where the rocks are sitting. Aim it at the singular pressure pad across the gap and you'll likely get it to stick right on that pressure pad, finishing the staircase.

Take the wooden crate with you and jump up the staircase, and use the pressure pad by placing the crate there, giving you a path to the final checkpoint.

Now you'll have two more buttons, spawning a rock cube and a wooden crate respectively. Immediately move the wooden crate to the stationary platform on your right.

Then throw the rock cube across the gap, once more giving yourself two smaller cubes perfect for pressure pads.

Glide across and put one cube on the pressure plate in front of you, building a staircase up which you can carry the other cube.

Place that second cube on the other pressure pad at the top of the wraparound formation, and you'll see this moves the platform where you left the wooden crate.

Now you can grab the crate plus both rock cubes and pull them up to the top of the highest platform. Set each one on three more pressure pads spotted there, and you'll light up the purple crystals and activate the wind columns. 

Follow these wind columns up to the end of the puzzle, unlock your chest, and revel in your victory. The Taking Cerberos for a Walk Vault is complete, and you'll have another piece of Zeus' Lightning to upgrade your stamina! 

That's all you need to know about completing the Taking Cerberus for a Walk Vault in Immortals Fenyx Rising. For more tips, tricks, and strategies, including how to find all Legendary Monsters and solutions to all of the game's Lyre puzzles, head over here