Bandai Namco Entertainment  Tagged Articles RSS Feed | Bandai Namco Entertainment  RSS Feed on en Launch Media Network Strategy JRPG Digimon Survive Heads West in 2019 Mon, 30 Jul 2018 12:52:17 -0400 Erroll Maas

Bandai Namco has announced that Digimon Survive, a strategy JRPG based on the Digimon franchise, will be heading to North America and Europe in 2019 for PlayStation 4, Xbox One, Nintendo Switch, and PC.

Digimon Survive stars a group of teenagers, including leader Takuma Momozuka, who get lost during a school camping trip and end up in the digital world, similar to the beginning of the Digimon Adventure anime series.

Digimon Survive features grid-based battles where actions consume energy, which must be appropriately managed to achieve victory. Energy can also be used to help Digimon allies digivolve and gain an advantage in battle.

Besides turn-based battles, Digimon Survive will also feature visual-novel style story scenes, as well as areas to explore and investigate where hidden keys will be found. As the game progresses player choices will impact how their Digimon allies digivolve, as well as how the story plays out and how it ends. 

Digimon Survive celebrates the 20th anniversary of the Digimon anime, and features character designs by Uichi Ukumo and music by composer Tomoki Miyoshi (I Am Setsuna, Soul Calibur V).

Stay tuned to GameSkinny for more news and info on Digimon Survive as it develops. 


Ni No Kuni 2: Revenant Kingdom Launch Trailer Released Mon, 19 Mar 2018 14:26:07 -0400 Zach Hunt

Leading up to this Friday's Ni No Kuni II: Revenant Kingdom release, Bandai Namco has unveiled the soon-to-be-released JRPG's launch trailer. Fans of the first game will feel right at home with the gorgeous color palette, sweeping score, and ominous foreshadowing showcased throughout the two-minute trailer.

While the famed Studio Ghibli is not directly involved with Ni No Kuni II (as it was with the first game, Wrath of the White Witch), the Ghibli inspiration is absolutely evident throughout the trailer, portions of which look as if they could've been pulled directly from Hayao Miyazaki's sketchbook. 

So what are your thoughts? Does this trailer have you even more excited to venture back into Ding Dong Dell? Our own reviewer found Ni No Kuni II: Revenant Kingdom to be "an immensely satisfying and fun game," and if this trailer is any indication, she won't be alone in proclaiming so.


Sword Art Online: Fatal Bullet Review Fri, 02 Mar 2018 14:10:13 -0500 Autumn Fish

Sword Art Online: Fatal Bullet is a party-based JRPG shooter modeled after the second season of the popular anime Sword Art Online. It follows the story of Kirito and his friends in the VRMMO Gun Gale Online.

Unlike the name suggests, however, this is not an MMO. This is an RPG with not one but two single-player campaigns and a couple of basic modes for playing online co-op and PvP on the side.

It's not your typical RPG shooter, either. There's a unique Aim Assist box that automatically targets enemies, prediction lines for bullets, and a number of other special features that really make this quite a unique game in its own right.

So is SAO:FB worth your time, or should you pass it by? Let's dive in!

Sword Art Online: Fatal Bullet Review

This game's story picks up where Sword Art Online: Hollow Realization left off. (Note that I have not played any of the previous games in the series and so I won't continue to reference them in this review.) Kirito and his friends have just joined Gun Gale Online and have started to make a name for themselves when they meet a few new friends.

One of these new friends is the customizable Main Character that you'll find yourself behind the wheel of for most of the adventure. I'm happy to report that there are just enough character customization options to make each character feel unique, but it's nothing that'll blow you out of the water. Additionally, if you find yourself regretting some decisions you made in character creation, you can go back and change anything you want -- except name and gender -- for free at any time.

Of course, all of this also applies to your ArFA-sys companion that you receive at the beginning of the game. They're essentially an Artificial Intelligence that not only has your back in combat but also helps you with your banking and investments. They're the only NPC in your party that you can actually allocate stats for, allowing them to play the role of exactly what you need to complement your Main Character.

A Sword Art Online Fatal Bullet main character dual wielding weapons

The Tutorial

During the introductory sequence, tutorial popups are well-timed and help you adjust to the flow of gameplay at a rather natural pace. However, as soon as you're properly let loose, the game drops a lot of tutorials on you all at once, and some of them talk about systems that aren't quite relevant to you yet -- even if they soon will be -- making them, sadly, easily forgettable.

Granted, the tutorials are in the pause menu if you ever need a refresher. However, the overload of tutorials that flood you after the introductory sequence made the early stages of SAO:FB feel unnecessarily convoluted. For example, there's a medal system they introduce here that allows you to turn in medals you earn out in the field in order to earn more Skill Points or gain access to other important items, and totally forgetting about this feature like I did honestly makes the game so much harder than it needs to be.

Thankfully, any tutorials after this point are generally well-timed and easy to remember, so if you can muscle through the initial hiccup, the rest of the game is fairly easy to grasp.

The Characters

After a big chunk of the tutorial is out of the way, the game starts introducing you to its colorful cast of characters. As someone who's actually watched the anime all the way through, I have to say that the way the characters are depicted here struck me as rather odd.

I'm not sure if it's shoddy localization -- I'm no localization expert, but it doesn't really feel that smooth here -- or if it's the way the characters were written to try and intertwine the events of the anime with an original story that threw me off.

Sword Art Online: Fatal Bullet features a wide and varying cast of characters

To be fair, the characters weren't exactly all that in the anime, either. Their personalities are strong, though, and while there may be some awkward moments, the vibrant cast of characters actually provides some rather interesting dialogue to help you get through an unfortunately drab main story mode.

The Story

I won't say much about the story, but I do want to touch on one little interesting tidbit. There are not one but two stories in Sword Art Online: Fatal Bullet. After you reach a certain point in your Main Character's story, you can load the game into Kirito Mode to play as Kirito through a retconned version of the events of the anime. Interestingly enough, it actually follows the anime strangely well, even if they had to tweak a lot of the details to make up for all the inconsistencies.

In Kirito Mode, you can essentially do anything you could with your Main Character. You can use the Ultimate Fiber Gun, form a party with four people, and even travel around and go on side quests together. However, you can't change Kirito's stats or equipment at all, so what you see is what you get.

Overall I think Kirito Mode was a nice way to add that story to the game whilst still allowing you the room to have a personalized Main Character of your own.

The Environment

Gun Gale Online is set on a planet that was the site for some space war several years prior. There's only one real functioning city in this game, and it serves as a sort of HUB town. It's well designed and has a plethora of fast travel points, making it incredibly easy to get around. There are plenty of fast travel points out in the open maps and dungeons, too, so you'll never have to worry about making a trek back to anyplace you've actually been before.

Characters from SAO:FB standing amidst a setting sun backdrop

I don't especially enjoy how the open maps and dungeons were designed, however. While the first map was okay, the rest of the maps simply felt empty. Not only was there not much to do, but while wandering around the map, I often felt like I was walking in an area of the game that was meant to be out of bounds. It simply didn't feel finished.

Dungeons, on the other hand, are a little more interesting in design. However, they're such a linear affair that it feels like they discourage exploration even though there are plenty of goodies hidden behind nooks and crannies. If you can get over these environmental quirks, however, you may find the gameplay and combat interesting enough to dip your toes into.

The Combat

As a JRPG shooter, the gameplay is a little bit more unique than what we're used to in modern games. While simply calling it a "shooter with RPG elements" wouldn't be entirely wrong, it doesn't give much credit to the more unique features that really make this a different kind of shooter altogether.

For example, there's a togglable Aim Assist feature that helps out with your ability to run and gun without missing your target too much. It's essentially just a box in the center of the screen that zeros in on the closest enemy within that box.

On top of that, if the enemy is targetting you with their ranged weapons, you'll notice red Prediction Lines popping up to indicate the trajectory you can expect the next shot to take.

Now, you're probably thinking, "Hold up, this sounds like cheating!" And normally I'd agree with you. Except you have to remember that this is also a JRPG. You're fighting bosses with massive amounts of health and attacks that pack a real punch -- you need all the help you can get to stay on top of the situation.

Utilizing Sword Art Online: Fatal Bullet weaponry to take on traditional JRPG enemies

You're also perpetually equipped with an Ultimate Fiber Gun that acts more like a pure utility tool than an actual weapon. With it, you can target any surface and grapple straight to it, giving you a range of mobility that far outclasses that of your party members. It can also be used to stun airborne enemies and steal items from them, but don't expect it to be doing any damage.

Then you have more traditional RPG elements like Skills and Gadgets. Skills are sort of like special abilities and powerups that you equip to your weapon loadouts. Gadgets, on the other hand, are specialized tools that you can buy and equip to your character that offer various other benefits out in the field. If you had to compare it to a right and proper RPG, the Skills would be most similar to magic, while Gadgets are closer to a rogue's tools.

All of these different features round out to make a very robust combat system. With so many unique mechanics slathered in, it's plain to see that there's no other game quite like it. But is that a good thing?

Verdict - Whilst It Has Its Problems, It's Still One of a Kind

Sword Art Online: Fatal Bullet certainly has its problems, but it boasts such a unique concept that its imperfections can almost be overlooked. I found myself having a better time than I thought I would, even though neither JRPGs nor shooters are really my cup of tea.

If you like the idea of a JRPG shooter with unique combat mechanics, SAO:FB pulls it off so well that it's certainly worth the try. If you can get over the rough tutorial, the somewhat cringey dialogue, and the generally empty maps, this game will treat you well.

SAO:FB characer aiming down a scope

Sword Art Online: Fatal Bullet is available now on Windows PC, PlayStation 4, and Xbox One for $60.

Note: A review copy was provided for review by the publisher.

5 Best One Piece Games to Get Prepared for World Seeker Fri, 23 Feb 2018 14:59:54 -0500 Nilufer Gadgieva

One Piece, the beloved Japanese pirate-themed adventure, is making a huge splash sometime this year in One Piece: World Seeker. The exciting release by Bandai Namco will feature our protagonist, Luffy, and his crew on their journey through a seamless open world and endless expansion.

With the arrival of World Seeker at our doorstep, it's worthwhile to take a trip down memory lane and refresh ourselves with some of the greatest One Piece releases to date. Even if you're completely new to One Piece, this list is guaranteed to get you on board.

5. One Piece: Unlimited Adventure

With an epic battle engine and humor that's bound to keep you interested for hours, Unlimited Adventure was a definite success, and Bandai Namco delivered exactly what fans had wanted in a game. You can access eight diverse characters from the start, and the skills of each are based on the continuous usage of their attacks as you progress through the vast open world and encounter enemies and adventure in every nook and cranny.

4. One Piece: Super Grand Battle! X 


With the 3DS being the best-selling handheld device of our times, there are unfortunately very few worthy games for it. However, One Piece managed to make its mark with Super Grand Battle! X, complete with memorable graphics upgraded from the traditional 2D structure of its predecessors and quality combat. Each character has secret skills, battles are packed with combination attacks, and you can play with up to four friends on the field.

3. One Piece: Burning Blood 

Burning Blood features around 44 characters at your fingertips, eye-candy technicolor graphics, and simplistic battles even a casual gamer can enjoy. Unfortunately, the game's concise storyline is a continuation of a (very lengthy) story arc, and players unfamiliar with the series would not catch on as fast. However, the exciting chases and unique attack combinations make for a fantastic runner-up.

2. One Piece: Unlimited World Red 

Focused more on combat than on adventure, Unlimited World Red offers everything a traditional One Piece game has to offer -- comedy, color, and a solid, self-contained story. This one strikes a great balance between a modern RPG and a fighting game. It also offers an entertaining Battle Coliseum, featuring repetitive boss battles, survival challenges, and cheesy mini-games to kill time.

1. One Piece: Pirate Warriors 3

Pirate Warriors 3 strikes as a favorite with most One Piece fans, as it's one of the most playable and enjoyable of the series and spanned across several platforms -- even more so than Pirate Warriors 1 and 2. What makes it a worthy addition to the series is that it's purely story-driven and gives you a rerun from the very beginning of the series, from when Luffy sets out of the Fuschia Village to achieve his aspiration of becoming a Pirateking.

What are some of your favorite One Piece games? Comment below and check out GameSkinny for more great content!

New Code Vein Screenshots Showcase New Multiplayer Mode and Characters Fri, 16 Feb 2018 11:25:46 -0500 Nicolas Entrabartolo

Bandai Namco recently released new screenshots showcasing upcoming game Code Vein's new online multiplayer mode. In these screenshots, we also got a look at two new characters: Karen and Cruz.

Karen is the older sister of Louis, who passed away but was revived as a revenant. Her job is to support and aid other revenants in the field of battle.


Cruz is a character who withstood many horrible experiments to further the cause of mankind. But after an attempt at an unsuccessful experiment, she became a destructive force of nature.

The new mode allows players to assist other revenants needing help in their fight against the Lost. You're able to communicate through stomps, voice commands, and hand gestures to allow for a more unified team effort.

Code Vein is to be released later this year on PC, PlayStation 4, and Xbox One. Be sure to stay tuned to GameSkinny for more tips and news.

SoulCalibur Game Tier List - The Best of The Best Tue, 06 Feb 2018 12:46:51 -0500 Nilufer Gadgieva




The overwhelmingly positive reviews for the original SoulCalibur were largely due to the sheer nostalgia for the Dreamcast. In fact, core gamers suggest that a good reason to purchase a Dreamcast would be solely to enjoy this game once again. 


Released for the arcades initially and complete with a competitive leaderboard, the brilliant graphics were surprisingly ahead of their time, and the hyperactive battle mode offered a great deal of adrenaline and excitement. The weapons were simply awesome, the combat smooth and dynamic, and the characters lovable.




After digging through the rubble, old is gold after all. However, no matter how old the franchise grows, it never ceases to entertain us with its one-on-one combat, unrealistically attractive characters, and the undying mystery of the Soulcalibur itself.


SoulCalibur II


Keeping fans happy after what seemed to be a flawless debut release was not an easy task, but Bandai Namco managed to do so with SoulCalibur II. This version was released on all three platforms -- Xbox, PlayStation 2, and the Gamecube -- and proved to be more enjoyable than Mortal Kombat and Tekken combined.


That said, it was also the first to offer guest characters. It featured Zelda's Link for Gamecube, Tekken's Heihachi for PlayStation, and Spawn from the comic series for Xbox. The only fine differences between the original SC and this version were the enhancements in eye-candy graphics and the improved, dynamic control system.


SoulCalibur IV


Bringing new skills, battle upgrades, weapons, and combat along with refreshing but classic graphics, SC IV managed to stay true to the franchise while introducing online gameplay. The story mode and voice overs were mediocre, but users didn't seem to complain too much about them. Pitfalls included a tacky and unresponsive AI and rather stiff controls for the game. Again, the long-awaited online play and the guest characters from the Star Wars franchise gave the series a boost.


SoulCalibur III


The third installment was the first to hit the PlayStation platform exclusively, meaning there was no subsequent arcade game to accompany it until later. Bandai Namco had found a solid following in console users. This one was the most enjoyable party game for those who wanted to play one-on-one, sticking to classic characters and combat similar to that of its beloved predecessors.


Again, dragging the game down was the dull and repetitive story mode, which is obligatory for unlocking extras, the generic playable characters, and custom characterization options. It also suffered from long loading times, which were a huge hassle in both single and multiplayer modes. 


SoulCalibur V 


Continuing around 17 years after the storyline of SoulCalibur IV, new characters and heroes were introduced to the franchise in SoulCalibur V. However, SC V was unable to deliver an enjoyable, solid story mode for gamers to pursue outside of combat. 


While the improvement in graphics and the online mode were expected with the times, most longterm gamers were let down by the episodes regarding the tales of Patroklos, the new, apparently sloppy protagonist. It was and still is considered a downgrade from the past installments. 


Originally known as Soul Edge in 1995, the SoulCalibur series really found fame when it was ported to home consoles, starting with the very first Dreamcast and then spreading across all platforms in less than five years. With its medieval fantasy theme, weapons-based combat, and memorable characters, SoulCalibur is a '90s kid favorite. Fans are eagerly awaiting the sixth installment in the series due this year. But which ones stuck out from the rest? 


Here they are in my own preferential order over the years, according to my own experience with the franchise. 

5 Dragon Ball Characters Who Should Be DLC for Dragon Ball FighterZ Mon, 29 Jan 2018 15:29:36 -0500 Joseph Ocasio




When Goku and Vegeta's powers aren't enough to get the job done and they have no choice, the two will use the power of the Potara earrings to fuse and become Vegito, a super cocky warrior who possesses Goku and Vegeta's powers, plus some more. Along with the Kamehameha wave, Big Bang Attack, and the ability to go both Super Saiyan and Super Saiyan Blue, Vegito also has his mighty Spirit Sword and the powerful Final Kamehameha attack at his disposal. No questions needed as to why this fused warrior needs to be in this game. 




Master Roshi


The pervy, old sage that taught Goku and Krillin everything they know about martial arts deserves a spot on the FighterZ rooster. He's shown to be able to stand up against Frieza's forces and held his own for a while in the Universe Survival Saga in Super, so he can still go toe-to-toe with these super power combatants. He may be old and a human, but he's still got a trick or two up his sleeves ... and a dirty magazine too.  





The most recognized and popular of all of DBZ's movie villains, Broly is one of the most powerful opponents Goku and gang have ever faced. Sure, he's not the deepest villain, but he's basically the DBZ version of the Hulk: the madder he gets, the stronger he becomes. From his powerful Eraser Cannon energy blasts to his energy shield he uses as a weapon to rush towards his opponents, there's a reason why Broly is the Legendary Super Saiyan and got his own trilogy of films. 





The first female Saiyan that can turn Super Saiyan, Caulifia has already won fans' hearts with her cocky attitude and tomboy spirit. She might not have as many signature moves as Goku and the gang, but her Crush Cannon is something to watch out for. Cross your fingers for her to get a chance in the spotlight for FighterZ. Just check her out and see for yourself:



Jiren the Grey


For all those that haven't been keeping up with Dragon Ball Super online, just know that Goku and the Z-Fighter are competing in a tournament to keep their Universe alive, and they have their hands full with Jiren, an opponent that easily took Goku on and beat him in a one-on-one duel. His power is said to nearly rival the mighty Beerus, and it's taking Goku and Vegeta working together to stand a chance. 



He's become a fan favorite antagonist, and it will be interesting to see how the alien who defeated a Super Saiyan Blue (even with Kaioken 20X) would play in this latest DBZ epic.


Dragon Ball FighterZ was recently released, and critics as well as fans agree that it's spectacular. It's already contender for best fighting game of 2018 and easily the best DBZ game to come out in years. But, knowing DBZ's large cast of characters, there's no way that developer Arc System Works was able to put everyone's favorite side character/movie villain in the final product. So, like many other devs, ASW will obviously listen to fan feedback to decide which characters to bring out in the form of DLC. 


As a fan of both the show and FighterZ, here's just a few characters that I personally would love to see ASW add in at a later date. If you have a character you want to see that's not here, leave a comment below. With that said, let's begin.

Soul Calibur 6 Introduces Groh and Reveals More Returning Characters Thu, 25 Jan 2018 13:39:45 -0500 Erroll Maas

A new trailer for upcoming sixth entry in the 3D, weapons-based fighting game Soul Calibur VI has been released by Bandai Namco.

The new trailer introduces brand-new character Groh, the agent in black, and reintroduces us to returning characters Nightmare, Kilik, and Xianghua.

Soul Calibur VI was first revealed at the 2017 Game Awards and is said to be a celebration of the 20th anniversary of the series. The previous game in the series, Soul Calibur V, released for PlayStation 3 and Xbox 360 in North America on January 31, 2012; in Japan on February 2, 2012; and in Europe on February 3, 2012. The game featured Ezio Auditore from the Assassin's Creed video game series and was well received by critics. Despite positive reception, many fans found it to be lackluster when compared to previous entries, and criticized the story mode and exclusion of fan favorite characters.

Soul Calibur VI will release for PlayStation 4, Xbox 360, and PC in 2018.


Digimon Story: Cyber Sleuth - Hacker's Memory Gets New Story Trailer Prior to Western Release Thu, 18 Jan 2018 11:01:04 -0500 Erroll Maas

Bandai Namco Entertainment America has released a story trailer for upcoming release Digimon Story: Cyber Sleuth - Hacker's Memory.

Hacker's Memory will take place at the same time as the first Digimon Story: Cyber Sleuth, this time telling the story from the perspective of amnesiac protagonist Keisuke Amasawa, who has been accused of a crime he has no memory of. Players will be able to change Keisuke's name and will have to collect "Hacker's Memory" items so they will be able to solve the mystery behind the missing memories.

Digimon Story: Cyber Sleuth - Hacker's Memory released in Japan for PlayStation 4 and PlayStation Vita  on November 14, 2017, and will release in the U.S. and Europe on January 19, 2017. The game will feature over 320 obtainable Digimon, 30 new maps, and an improved online mode. Those who have preordered the game will receive several bonus Digimon and costumes.

Recently, it was revealed that four new Digimon as well as a fifth unknown Digimon will be added to Digimon Story: Cyber Sleuth - Hacker's Memory through a free update after a successful Twitter campaign. It was also revealed that a separate Digimon Story game is currently in development.

Stayed tuned to GameSkinny for more Digimon game news as it develops.

Dragon Ball Xenoverse 2 Sells over 500,000 Copies Worldwide on the Nintendo Switch Mon, 15 Jan 2018 11:22:24 -0500 Highties

According to a recent tweet from the official Dragon Ball gaming Twitter account, Dragon Ball Xenoverse 2 has sold over 500,000 copies worldwide for the Nintendo Switch. In the tweet, they thank their fans, mention how they have sold over 500,000 copies worldwide, and apologize for the shortages of physical copies, which they plan to restock in early February.

Dragon Ball Z is not only considered one of the main pillars of anime, it's also a pillar for anime fighting games. Because of this, the franchise has been involved in the gaming industry since the '80s. With that in mind, the year-old port gathered a lot of support when it first came to the Nintendo Switch, remaining on the Top 15 Best Sellers list on the Nintendo eShop for the first month after release. Fans are clamoring for the next game in the Dragon Ball Z franchise, and with support from the Nintendo community, the hope is to bring the upcoming Dragon Ball FighterZ franchise to the Nintendo Switch. 

Stay tuned to GameSkinny for further news and information regarding everything Dragon Ball.

Dark Souls: Remastered Announced on Nintendo Direct Mini Thu, 11 Jan 2018 09:35:42 -0500 Kat De Shields

Get ready to fling your Nintendo Switch across the room because Dark Souls: Remastered is coming to this portable console. Brought to you by Bandai Namco Entertainment, you can look forward to playing this title on May 25th. 

In a surprise Nintendo Direct Mini held this morning, Nintendo announced the first title in the renowned Dark Souls series would be available on their newest platform. The remaster includes the "Artorias of the Abyss" DLC. To sweeten the deal, Nintendo also announced they will improve the framerate and resolution of the original Dark Souls game for its port to the Switch. 

The first entry of the Dark Souls series was initially released in September 2011 and is currently available on PC, PS3, and Xbox 360. Since its release, the franchise has gathered a massive fan-base of people who live for a challenging, and sometimes grueling, gaming experience. Now, you can return to Lordran and play this classic on the go. Just be careful how you rage quit with your Switch.

Stay tuned to GameSkinny for more Nintendo and Dark Souls news. 

New Digimon Story Game Now in Development Fri, 08 Dec 2017 16:19:27 -0500 Erroll Maas

In an interview with, producer Kazumasa Haba revealed that another Digimon Story game, separate from the upcoming Digimon Story Cyber Sleuth: Hacker's Memory, is currently in development. 

After discussing the success of Digimon Story: Cyber Sleuth both in Japan and overseas and how the PlayStation 4 version Digimon World: Next Order is a port of the PlayStation Vita version, Haba revealed:

"It would have been made based on PlayStation 4 hardware, but then we would have had to rebuild the game engine for PlayStation 4, as well redo the graphics. If we did that, it would take about three to four years to make a good game from scratch. In that case, it would have been quite a long gap from Digimon Story: Cyber Sleuth.

We consider “not dampening the fans’ enthusiasm” extremely important in continuing the Digimon IP, and for that reason it is important to regularly offer content.

So, while working on a completely new Digimon Story project, I thought I could offer a new story that depicts another side of Digimon Story: Cyber Sleuth called Digimon Story Cyber Sleuth: Hacker’s Memory as not to dampen the fans’ enthusiasm."

After being asked to clarify his previous statement, Haba then continued:

"Regarding Digimon Story Cyber Sleuth: Hacker’s Memory, officially we refer to it a “new title in the Cyber Sleuth series” rather than “new title in the Digimon Story series,” and in reality there is reason for that. That includes my desire to reliably provide content for fans who enjoyed the previous titles."

You can read the full translated exchange on Gematsu.

No other information is known about this new Digimon Story title, but we will continue updating as more is revealed. Digimon Story Cyber Sleuth: Hacker's Memory will be out for PlayStation 4 and PlayStation Vita on December 14 in Japan and on January 19, 2018, in North America and Europe.

Bandai Namco Releases .hack//G.U. Last Recode Launch Trailer Fri, 03 Nov 2017 14:03:24 -0400 Erroll Maas

Bandai Namco has released a new launch trailer for .hack//G.U. Last Recode to coincide with the North American and European release of the game. Last Recode is a collection of three volumes of the series: .hack//G.U. Vol. 1//Rebirth, .hack//G.U. Vol. 2//Reminisce.hack//G.U. Vol. 3//Redemptionalong with a brand new fourth volume, .hack//G.U. Vol. 4//Reconnection.

The collection has been rebalanced, runs at 60 FPS in 16:9 widescreen resolution at 1080p, includes new content, such as a cheat mode for those who want to progress through the game quickly, and a parody mode with more humorous takes on significant moments of the game.

2017 marks the 15th anniversary of the .hack series, and the same year .hack//G.U. takes place..hack//G.U. is the second video game series in the .hack franchise, and originally released on PlayStation 2 in 2006. At this time, it is currently unknown if the first four-game series, known as .hack, -- which was also on the PlayStation 2 -- will be remastered.

Stay tuned to GameSkinny for more .hack//G.U. Last Recode news and information as it develops. 


Bandai Namco Details Digimon Story Cyber Sleuth: Hacker's Memory Limited Edition Fri, 13 Oct 2017 17:07:04 -0400 Erroll Maas

Bandai Namco has revealed the contents of the Japanese 20th Anniversary Box limited edition of Digimon Story Cyber Sleuth: Hacker's Memory for PlayStation 4 and PlayStation Vita.

Sleuth Hacker's Memory will release in Japan on December 14 and is planned for release in North America and Europe in early 2018.

The special limited edition of the game will include:

  • A 12-track TV Anime Soundtrack featuring openings and other songs from the Digimon Adventure, Digimon Adventure 02, Digimon Tamers, Digimon Frontier, Digimon Data Squad, and Digimon Fusion anime series.

  • An original visual featuring both new and old protagonists from the Digimon Story: Cyber Sleuth series illustrated by character designer Suzuhito Yasuda.

  • A 170-page art book collecting art and visuals from the Digimon Story Nintendo DS series.

  • A 16-track soundtrack CD.

  • Obtainable Digimon Gallantmon NX and Alphamon (NX Edge Style) -- based on Bandai's NX Edge style figures -- with their download codes featured on the back of a Kuremi Detective Agency business card.

It was previously revealed that the first print run of the game in Japan will have download codes for Sistermon Blanc, Sistermon Noir, and Omnimon NX, as well as extra costumes for the protagonist. It is currently unknown if the first print bonuses or the limited edition will be available in North America and Europe.

Stay tuned to GameSkinny for more news and information on Digimon Story Cyber Sleuth: Hacker's Memory as it develops. 

The Fight Wages on With Gundam Versus Wed, 04 Oct 2017 14:27:09 -0400 Steven Oz

Remember those times as a child when you would rush home from school and turn the television on? When I did that, Mobile Suit Gundam would be airing on Toonami. Giant mechs versus giant mechs. These were stories on a grand scale, where each person was affected.

But this isn't true for the video games. The Gundam games have always been a mixed bag. Each of them has its own flair, but most of them have been fighting games since the release of Mobile Suit Gundam: Federation vs. Zeon in 2001. Though each game in the series since has improved on its predecessor, none have been truly good games until now. 

The most recent iteration of mecha fighting, dubbed Gundam Versus, has hit shelves. And it seems that Bandai Namco has finally been able to take data and lessons from previous games and create a truly enjoyable Gundam video game experience.  


The objective of Gundam Versus is to work with your ally and deplete your opponent's life points while preserving your own. But the Gundams themselves factor into this equation, as players lose Cost Points whenever they respawn during a match.

You only have 100 Cost Points in a standard match, and the mobile suit you choose will range from 200 to 500 Cost Points. So while you may want to pilot that insane 500-Cost mecha, you'll end up losing the entire match if you die twice. But opting for that 200-Cost mecha will net you 5 deaths before you go down permanently. So picking suits isn't random at all -- you have to play a numbers game and consider how many risks you're willing to take. 

Gundam Versus also features a few different game modes, along with 1v1, 2v2, and 3v3 online matches. Ultimate Battle mode pits you against a neverending wave of enemies and boss battles. Trial Battle is a solo play mode that has you clear multiple missions along a route. Free mode lets you test out mobile suits with a variety of environments, music, etc. In all of these, you can earn XP that can be cashed out for Strikers and other vanity items.

With 94 total usable mechs, there are a variety of mobile suits to choose from -- each with its own unique power, weapons, and very creative armor. Every conceivable playstyle will have a mech to match it, which was great to see. 

I have to say, though, that I felt overwhelmed by the sheet number of mechs. All 94 of them are split into 3 main types -- various (melee+ranged weapons), fighting (swords and sais), and shooter (guns and cannons). And each of those subsets has a few subclasses. And in addition to that, you can equip a striker that gives you a limited power to call yet another suit to your aid. 

After trying around twenty mobile suits with little to no success, I finally found one that suited me -- Gundam Sandrock Custom. A custom Close Quarters Combat Mobile Suit with a submachine gun and two curved blades, this Gundam suit felt balanced to me. Offensively, you can slice and dice your enemies with the curved blades. Plus, the speed of the suit fits nicely with the offensive weapons.

There are so many mobile suits, I could not try them all before writing this review. That might appeal to players who like variety, but it might also be a problem for newcomers to the series. While giving me every single Gundam in every Mobile Suit Gundam series is fine, new players may be overwhelmed.


The game's controls are fairly simple, even though it was adapted from an arcade stick layout. I would say this gives you a distinct advantage when playing. You only have to memorize one button instead of a button combo. The neat thing here is you can switch between the control styles if you want, as well.

One thing I would criticize the game for is the mechanic that has you auto-locking on enemies. While this works well for playing with your partner, alone it hinders your goals. Oftentimes I would attack an auto-locked enemy, but another enemy will come at me and throw me off -- costing me damage in a crucial fight. I could change the auto targeting, of course, but it transfers me to the enemy closest to the target and not the enemy closest to me. So it would have been nice to be able to turn off auto-locking or even have a semi-locking system instead.

Art Style

I chose the one with the cool shoulder armor

Gundam Versus is a gorgeous game. Nostalgia washed over me every time I played it. Beautifully rendered opening visuals make it seem like you are watching a battle, just like you might see in the anime.

Every single mobile suit in the game is exquisitely designed and detailed -- comparable to the Gunpla models based on these mechs.  Classic characters with their original Japanese voice actors make the world feel alive, and each battlefield tells a story of what these battles are about. I would play the free mode to just to wander around and soak up the atmosphere.

Along with that, there are so many classic soundtracks within this game. While I was playing my first match, I noticed the original G Gundam music. All of these elements add up to a developer that knows what their fans expect and provides it to them.


All in all, Gundam Versus is a good game that reminds fans why giant robots are cool. If you're a fan of the Gundam series, you should feel right at home here -- though I would highly recommend that newcomers opt to play the tutorial. With so many suits to choose from and some messy UI design, some gamers might not enjoy it quite as much. But if you can look past those issues, this game is a truly enjoyable mech-fighting experience.

[Note: A copy of this game was provided by the developer for the purposes of this review.]

Digimon Links Will Have A Western Release Thu, 14 Sep 2017 13:53:41 -0400 Erroll Maas

Bandai Namco has revealed that Digimon Links -- a mobile game based on the Digimon franchise that released in Japan as Digimon Linkz last year -- will be coming to Western territories in the future.

In Digimon Links, players will obtain Digimon and use them in 3-on-3 battles that are somewhat similar to battles in the Digimon Story video game series. Each Digimon will have its own set of unique Leader Skills, Signature Skills, and Legacy Skills. Digimon will also have different attributes and resistances that players have to keep in mind when engaging foes in battle. Players will also be able to create facilities that can help make their Digimon stronger and offer various additional effects.

The Western release date has not yet been announced, but Android users can pre-register for the game through Google Play. The game will also include in-app purchases to speed up player progress and enhance other gameplay elements.

Bandai Launches Digimon Game Community Website Thu, 10 Aug 2017 13:40:48 -0400 Erroll Maas

If you're a Digimon fan that wants to better interact with the worldwide Digimon community, you're in luck. Publisher Bandai Namco has opened a Japanese community website complete with a bulletin board where members can interact with others in the community. On top of that, there is a Q&A section of the website where fans can directly ask developers questions and make requests for future games. 


Registration for the Digimon Community website is free, although most pages are restricted to registered users (Note that registration for an account is in English, but the website itself is in Japanese). Those interested in joining must set their region to Asia and country to Japan when registering if they want access to all of the members-only pages. Once logged in, users can even hatch their own Digimon partner from a Digi-egg by gaining experience points by interacting with the community.

The website also features an exclusive interview with Kenji Watanabe, a Digimon designer who has been in charge of character design since the release of the original Digimon virtual pet toy in 1997. It is currently unknown if the website will support other languages in the future.

The latest Digimon video game, Digimon Story Cyber Sleuth: Hacker's Memory will release in Japan on PlayStation 4 and Vita on December 14 before coming to North America and Europe sometime in early 2018.

Stay tuned to GameSkinny for more Digimon news as it develops. 

Japanese Box Art, Limited Edition Revealed for Digimon Story: Cyber Sleuth Hacker's Memory Wed, 09 Aug 2017 13:04:11 -0400 Erroll Maas

Bandai Namco has revealed the box art for the upcoming game Digimon Story: Cyber Sleuth Hacker's Memory in addition to a limited edition "Digimon 20th Anniversary Box" and First-Print bonuses.

The Limited Edition box includes:

  • An anime sound edition of Digimon Story: Cyber Sleuth Hacker's Memory
  • A Digimon Story Visual Art Book
  • A copy of the Hacker's Memory original soundtrack
  • A download code for NX Edge Style Body Digimon: Gallantmon and Alphamon
  • A special 20th anniversary box

You can check out the box art and other goodies inside the Limited Edition box below.

The first-print bonus will include two brand new exclusive obtainable Digimon, Sistermon Noir and Sistermon Blanc, as well as the NX Edge Style Body Digimon, Omnimon NX, and extra costumes for the protagonist.

At this time, it is unknown if the limited edition and first-print bonuses in the West will be the same as what's just been announced for Japan.

Digimon Story: Cyber Sleuth Hacker’s Memory releases for PlayStation 4 and PlayStation Vita in Japan on December 14, 2017 and early 2018 in North America and Europe.

What's In A Name? How Digimon Story Stole the Digimon World Name for Western Audiences Tue, 08 Aug 2017 16:05:37 -0400 Erroll Maas

Digimon, short for Digital Monsters, started as a spin-off of Bandai's Tamagotchi virtual pet toys. But the franchise took on a life of its own -- spawning multiple anime series, a handful of movies, video games, toys, and even several different card games.

The first and perhaps most well-known of the Digimon video games is the Digimon World series, originally developed for the Sony PlayStation. While most players in the West might assume that the majority of Digimon games are part of the World series, this isn't actually true. In fact, many of the games that the West knows to be part of Digimon World's lineup are actually other series that were simply published for Western audiences under the Digimon World name. 

Some western fans still don't realize that Digimon World and Digimon Story are two separate series -- so let's try to clear up some of the confusion by looking at the perplexing history of the Digimon World series in the West and why they took the different monikers they did. 

Four Very Different Games

The first four Digimon World games -- which are all under the Digimon World name worldwide -- all have distinct differences from each other. Though they keep certain gameplay features intact, there's a lot of variation in the experiences between them. So it's sort of intriguing that they all share a series name. It's difficult to determine whether the distinction between these World games was due to experimentation with different gameplay formulas, an effort to create or coincide with other Digimon trends, or a combination of both. 

The original Digimon World, released in 2000 for America, tried to capitalize on the success of the franchise's toys and anime series. The gameplay revolved around raising a single Digimon from egg form, then engaging it in battles in order to evolve its forms. The forms a player's Digimon would evolve into depended on how it was raised -- closely following the caretaking of the original virtual pets that spawned this game. Paying attention to your Digimon was the central aspect of gameplay in this entry, as players needed to feed, rest, and otherwise tend to their pocket companion.

Oddly enough, Digimon World 2, 3, and 4 abandoned this style of gameplay, and fans didn't see it again until Digimon World Championship released in 2008.

New Digivolution in Digimon World 2

When it was released for North America in 2001, Digimon World 2 was the first game in the series to launch after the anime began airing. With gameplay that was vastly different than its predecessor, the player's initial experience felt rather similar to Pokémon or Monster Rancher, both of which had their first sequels released just a year earlier. 

Digimon World 2's gameplay saw the player exploring dungeons with a team of up to three Digimon. They could still evolve and be trained, but no longer needed to be rested, fed, or taken to the bathroom like the original game. The exploration and combat encounters took center stage here, rather than the more nurturing aspect that Digimon World relied heavily on.

This sequel also added a new digivolution concept known as DNA Digivolution, which allowed the player to combine two Digimon into one -- but the resulting Digimon would be one level lower than its parents. This also allowed the resulting Digimon to level up further than either of its parents. 

Digimon World 3 Makes Digivolution Temporary

The next entry in the series kept the DNA digivolution element, but changed pretty much everything else about the formula once again. 

Oddly enough, this game released in North America first in 2002, then came to Japan and Europe later that year. Unlike the first two games, this third entry in the series was more of a traditional RPG that took place in an MMORPG in which the players and other friends could get trapped (a popular concept at the time, as evidenced by the Bandai-published title .hack). Though the player still had three Digimon partners, battles were fought one-on-one, and creatures could be switched out, much like a Pokémon game. 

Digimon World 3 was the first in the series to feature random encounters as opposed to running into Digimon on the map. Although normal digivolution and DNA digivolution were still included in the game, the way these systems worked was changed once again so that each Digimon was allowed to bring three forms into battle. 

It was also the last Digimon World entry to appear on the original PlayStation. 

Digimon World 4 Ditches the Turn-Based RPG Formula

The successor to Digimon World 3 was a considerable departure from the gameplay of any past games in the series. Digimon World 4 was released worldwide in 2005 for the PS2, GameCube, and Xbox. It was based on the Digimon X-Evolution animated movie -- and even went so far as to reuse a few scenes from the film. 

Instead of being a monster-raising RPG like its predecessors, Digimon World 4 was a four-player co-op hack-and-slash adventure where players took the role of certain Digimon. These playable Digimon used weapons and elemental magic rather than the special attacks fans were familiar with, and could gain a digivolution after meeting certain requirements. 

In spite of its name implying that it's another entry in the main series of games, Digimon World 4 is actually a spin-off rather than a true numbered successor. The stark departure in gameplay was a shock to Western fans who were totally unaware of the Digimon X Evolution film at the time of the game's release.

So What's With The Shared Names?

If these Digimon World games were all so different, wouldn't they have warranted different names? Perhaps so, but Bandai didn't seem to think so. 

Carrying the World name across these four distinct entries might have been an effort to keep fans flocking to a more familiar name in spite of each game not being a true sequel to its predecessors. This sort of decision isn't unprecedented -- and is similar to what we've seen in series like Final Fantasy or Dragon Quest. So this may have been Bandai's justification for putting a few more titles under the same name in the West, despite prodigious differences between each game. 


More Confusion for the West

Though some Western players were jarred by the starkly different gameplay of the Digimon 4 spinoff/main series entry, but the real confusion began when the Digimon Story series began in Japan. 

If you look at the covers pictured above, you might think that you're looking at two different games that share a franchise name. But in fact, besides the language of each one, these games are exactly the same title published under totally different series names in different regions.

Released for Japan in 2006 on Nintendo DS, Digimon Story was published under the Digimon World name in the West, despite being part of a separate series.

Dubbed Digimon World DS, this game took a more Pokémon-like approach to its gameplay, while also implementing some unique elements. Players controlled a team of three Digimon -- similar to Digimon World 2 and 3 -- with three more as backup. Battles were either three-on-three encounters, or three-on-one for certain bosses. New Digimon could be obtained by battling them repeatedly until their data was 100% scanned. The game featured over 230 Digimon to discover, and those not in use could be stored in Digi-Farms (similar to the PC in Pokémon games). These Digimon could only evolve by collecting experience from defeating certain species of Digimon, achieving a certain aptitude level, or increasing friendship.

At the time of its release, Digimon World DS was praised as one of the best games in the Digimon World series -- even though it was technically part of another series entirely. Either way, it marked a true return of Digimon RPGs in the West.

The West Gets A Game Based on an Anime Series

The second game to adopt the Digimon World name in the West was Digimon World Data Squad, released in 2007 for PS2. Known as a spinoff called Digimon Savers: Another Episode in Japan, this game was based on the Digimon Data Squad anime series. 

This was the first Digimon game to feature English dubbed voice acting, and the only Digimon game to feature cel-shaded graphics. Digivolution in this title shared some similarities with the first true Digimon World game, as the form into which a Digimon would evolved was affected by how the player took care of it. But it also introduced a new method of digivolution known as the Galactica Evolution System -- which determined what Digimon the player's partner would digivolve into. 

Though this game is not an actual part of the Digimon World series, it's almost understandable that it would borrow the World name for the West, since the anime series didn't air in those regions until around a month later. As such, Digimon World Data Squad was able to continue the fandom around the World series, while also making Western fans aware of the new anime series. 

A Double Dose of DS Digimon

Several years after the release of the original Digimon World DS, a two-version sequel -- Digmon World Dawn and Dusk -- hit DS consoles in the West. However, this was part of the Story series in Japan, dubbed Digimon Story Sunburst and Moonlight. This entry in the franchise introduced several new Digimon, finished out previously incomplete or mixed-up digivolution lines, and reintroduced the DNA digivolution popularized by Digimon World 2 and 3

Because it was a sequel to Digimon World DS, it obviously would have been a mistake not to use the Digimon World name. Unaware Western fans probably would have been confused by the sudden title change, especially given the similarities between these sequels and their predecessors. 

These two DS games were the next-to-last Digimon games to release in the West before a long hiatus -- and they were the last Digimon Story games (though they didn't go by that name) that saw a Western release until 2016.

The End of an Era

The last game to release under the Digimon World moniker for Western audiences was Digimon World Championship. Known solely as Digimon Championship in Japan, this title was a bit closer in gameplay to the original game that spawned the Digimon World name. 

In battle, Digimon chose which attacks they used instead of being told. The game also introduced several new Digimon with the Dracomon digivolution line. 

But due to its departure from the gameplay of the two previous Nintendo DS games, Digimon World Championship saw relatively poor reception -- so maybe relying on the World name wasn't such a great choice in this case. 

Either way, Digimon World Championship was the last Digimon-raising game the West would see for many years -- and it was the very last Digimon game to ever receive a Digimon World name change for Western audiences.

The Names in the West Are Finally Fixed

Though the West saw a few Digimon games here and there after the sub-par release of Digimon World Championship -- like the Digimon All-Star Rumble fighting game or the Digimon Heroes! match-3 mobile game -- there were no other Digimon RPGs released until 2016's Digimon Story Cyber Sleuth for PS4 and PS Vita. 

This was the first game in the Digimon Story series that didn't get a name change to Digimon World for Western audiences, and it was also the first one to see a release on both handheld and home consoles. Cyber Sleuth borrowed from and built upon many of the gameplay elements from Digimon World DS and its sequels, Digimon World Dawn and Dusk. 

2017 saw the release of yet another Digmon World game, called Digimon World: Next Order. This was a true sequel to the original Digimon World series -- so much so that it kept the World name worldwide. The game provided a modern update to the playstyle and mechanics introduced in the original games that started the series, though this time with two Digimon partners instead of one.

At the time of writing, it's unclear whether there will be another Digimon World game. But another entry in the Story series -- dubbed Digimon Story Cyber Sleuth: Hacker's Memory -- is slated for release on PlayStation 4 and PS Vita in Japan on December 14, 2017. It will make its way to the West sometime in 2018. 

Either way, with the release of Digimon World: Next Order and Digimon Story Cyber Sleuth, it seems like Western names for this popular series have finally caught up to their Japanese counterparts. But only time will tell if the trend will continue. 

New Characters, Online Modes, and Accessories Detailed for Digimon Story Cyber Sleuth: Hacker's Memory Sun, 23 Jul 2017 21:08:24 -0400 Erroll Maas

Bandai Namco has released more information about the upcoming RPG sequel, Digimon Story Cyber Sleuth: Hacker's Memory. The information reveals both a returning character, as well as a new one, and more details for several online battle modes and accessories.



Jimiken is a returning character from Digimon Story Cyber Sleuth. He was unsatisfied with the management of the largest hacker group, known as "Zaxon," and decided to create his own hacker group called "Demons."



K is a new character and a mysterious hacker. He desires to chase after the criminal who has been after the player's account.

Online Battle Modes

Ranked Battles  will have predetermined rules and rating points, while Event Battles -- which has special rules that change every two weeks -- will not affect the player's score, but will reward them with items.

In Free Rule Battles, players will be able to create their own room and invite up to eight friends. This is an improvement change over the previous game, where online battles were completely randomized and there was no proper way to battle against friends.


Players will earn coins from ranked and event battle modes which can then be used to purchase accessories for the player's Digimon or to change the appearance of their online avatar. Avatars are only cosmetic changes and it is currently unknown if Digimon accessories affect their stats.

New Digimon

In a few of the new screenshots, new Digimon who did not appear in Digimon Story Cyber Sleuth, were shown. More details below.


Armageddemon is a Mega level Unidentified type Digimon and the alternate form of Diaboromon. Armageddon appeared in the Digimon Adventure 02Revenge of Diaboromon movie. It's signature attacks are Full Scale Attack and Destiny Destroyer. This is its first appearance in a Digimon console game since Digimon World Dawn and Dusk.


Groundramon is an Ultimate level Earth Dragon type Digimon and the digivolved form of Coredramon (Green). It's signature attacks are Scrapless Claw, Megaton Hammer Crush, and Giga Crack. It has only appeared previously in Digimon World Championship.


Phantomon is an Ultimate level Ghost type Digimon. Phantomon is most notable for appearing as a minion of Myotismon in Digimon Adventure. Its signature attacks are Shadow Scythe, Words of Death, and Diabolic Star. It has not appeared in a Digimon console game since Digimon World Championship for the Nintendo DS.


PileVolcamon is a Mega level Android type Digimon. It's signature attacks are Volcanic Driver and Diamond fist. This marks it's first appearance in a Digimon console game.


SkullSatamon is an Ultimate level undead type Digimon. SkullSatamon has been a villain in the Digimon Adventure, Digimon Frontier, and Digimon Fusion anime series. Its signature attacks are Nail Bone and Skull Hammer. It has not appeared in a Digimon console game since Digimon World 3 on the original PlayStation.


Wingdramon is an Ultimate level Sky Dragon type Digimon and the digivolved form of Coredramon (Blue). It's signature attacks are Blaze Sonic Breath, Exploding Sonic Lance, and Wing Blast. It has only appeared previously in Digimon World Championship.

Digimon Story Cyber Sleuth: Hacker's Memory will release for the PlayStation 4 and Vita later this year in Japan and in 2018 for the U.S. and Europe.