Controller Tagged Articles RSS Feed | GameSkinny.com Controller RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network PowerA Spectra Infinity Controller Review: Pretty In Pink (And 19 Other Colors) https://www.gameskinny.com/5kwkn/powera-spectra-infinity-controller-review-pretty-in-pink-and-19-other-colors https://www.gameskinny.com/5kwkn/powera-spectra-infinity-controller-review-pretty-in-pink-and-19-other-colors Tue, 10 Aug 2021 13:58:15 -0400 Mark Delaney

Something I've learned from reviewing several controllers over the last few years is just how much better third-party options have gotten. It seemed like when I was a kid, the off-brand controller was the one you let your friend use when they came over for couch co-op, always second fiddle to your first-party controller. But that's no longer always the case.

One of the best examples of the huge strides third-party controllers have taken is the new PowerA Spectra Infinity Xbox controller. It stands out right away for its vibrant display of lights, but the notable features are more than cosmetic.

Offering some Elite-level upgrades, plus those awesome colors, for a fraction of the price of controllers with similar specs, the Spectra Infinity has become my go-to gamepad on my favorite platform.

PowerA Spectra Infinity Controller Review

Out of the box, the first thing I noticed about the Spectra Infinity was not its light show — I hadn't turned those on yet — but its form factor. The Spectra Infinity looks and feels exactly like the Xbox first-party controller.

It has the new social button, an improved, though not identical D-Pad, and the subtly smaller frame of the new Xbox controller. It's virtually identical in both dimensions and top-of-the-pad button layout, with only the somewhat lesser D-Pad and a more bubble-like menu button akin to the 360 days.

But while it's virtually the same if you measured it, layers are added to make it better than the basic Xbox controller. That starts with the textured grip around where your palms go. By now, I find the textured grip to be a necessary starting point of any controller vying to be exceptional, and it feels great with the Spectra Infinity. That's one box checked.

Then there are the onboard mute and volume controls, framed around a reliable and chunky single button where a left tilt turns it down, a right tilt turns it up, and pushing it in mutes your mic and emits a handy but unintrusive red glow denoting that you're muted. 

It's simple and yet so many competitors get this wrong. It's nice to see a veteran company like PowerA intuit how this function should behave at its best and apply it. That's another box checked.

What I didn't expect were some of the Elite-level features. While the Spectra Infinity doesn't offer back paddles, it does have two additional buttons built into the back, which can be easily programmed to copy any button. Playing The Ascent, a rapid-fire action-RPG, I moved my cooldown powers to these back buttons so as not to have to take my fingers off the triggers ever.

The time saved is purely milliseconds to seconds at best, but in this hectic game and especially in more competitive arenas like battle royale games almost all of which I adore — that difference is key. I didn't notice a huge disadvantage to having these be buttons versus paddles.

They come with a noticeable click akin to the shoulder buttons  LR/RB  and they're easy to avoid when you don't want to use them. If you really want to ignore them entirely, you simply don't have to program them to anything, and thus their clicks will do nothing at all.

The Spectra Infinity also includes customizable trigger locks with three distinct settings. At first, I wasn't enjoying the feel of the triggers, until I realized they just weren't set to match my preference. Setting them to the middle option, I found the goldilocks zone for my shooters like Fortnite and PUBG. 

Like the timing of using back buttons versus shoulder buttons, the differences are subtle, but less so when you're in a tough game or a multiplayer battle.

That's why I was pleasantly surprised by the Spectra Infinity. It packs more competitive features into its familiar frame than I expected. On top of those, the colors, while just cosmetic, are fitting of a gaming era defined by customization and looking unique. With three regions to assign one of 20 colors each, the possibilities are vast and the results always look great on the matte black frame.

I had fun matching the controller to the game tile of whatever I was playing, as you can see here. It's vibrant but never distracting, neon but not kitschy. It did take me a minute to understand how changing and locking in the colors works even with the manual that explains it, but after I did it once, it made sense. It's just not quite as intuitive as programming the back buttons.

The only glaring flaw I've come across with the controller is its braided cord. As I understand it, only Microsoft is permitted to make wireless Xbox controllers, which is why third parties always have theirs use a cord. A sturdy, braided, 10-foot cord has become the industry standard, it seems, and that's usually enough, but for some reason, the Spectra Infinity's cord tangles more often than similar controller cords I've been testing this year.

I haven't any clue why this is. In my hands, the cord feels like any competitor's, but this one, in particular, has required me to unplug it several times so I could untangle the cord like headphones from one's pocket.

As there's no wireless option, this could really hurt the usefulness of the Spectra Infinity, but after nearly two weeks with the controller, I'd say it's more of a recurring nuisance than a dealbreaker. It's easy enough to fix. It just feels like it shouldn't happen in the first place.

PowerA Spectra Infinity Review — The Bottom Line

Pros

  • Vibrant, customizable lights with many options
  • Some Elite-level features like back buttons and trigger locks
  • On-board volume control is well-designed and very handy
  • Mimics the first-party form factor precisely

Cons

  • D-Pad isn't as satisfying as the Microsoft version
  • Braided cord gets tangled easily

The PowerA Spectra Infinity for Xbox is a controller that looks flashy but earns it with a familiar yet mostly improved form factor. I love the onboard volume control and wish it would become a new standard. The colors are merely for show, but they look awesome and make the controller a fun gift for another Xbox or PC player in your life — I'll be getting another for my son.

The Spectra Infinity feels like a tricked-out first-party controller, with smart and stylish add-ons like a live-service player who spent lots of in-game currency. The whole package being just $45, much cheaper than most standard Xbox controllers while offering non-standard features, ranks this controller among the best and most affordable third-party options you can find.

[Note: PowerA provided the Spectra Infinity controller used for this review.]

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Backbone One Review: Nothing Short Of Essential https://www.gameskinny.com/k0794/backbone-one-review-nothing-short-of-essential https://www.gameskinny.com/k0794/backbone-one-review-nothing-short-of-essential Mon, 12 Jul 2021 08:47:42 -0400 Mark Delaney

Mobile gaming has come a long way since the inception of the App Store and merchants like it. For many years, to play a game on your phone meant to grudgingly accept an ad-laden hellscape where constant microtransactions and unwieldy touch controls scared off anyone but the most Candy Crush-obsessed.

While services like Xbox Game Pass and Apple Arcade have done well to clean up those first two issues, it's been left up to others to solve the controller problem. With the Backbone One, the problem is solved.

Right on time for players to enjoy the swiftly improving mobile gaming platform of the iPhone, the Backbone One controller feels like a must-have. Simply put, there's no going back.

Backbone One Review: Nothing Short Of Essential

Front facing shot of the Backbone One connected to an iPhone, Xbox Game Pass on the screen.

The Backbone One is a mobile games controller that expands and contracts to snugly fit your iPhone in its clutches, giving it the near-identical form factor of a Nintendo Switch. At about 10 inches wide when extended and weighing just under five ounces sans phone, the Backbone is unimposing as an accessory, making it all the more likely you'll never need to leave it behind, which is great because you won't want to.

The Backbone One has no internal battery of its own and instead uses a low-power draw from your iPhone to sustain itself. In my week with the controller, I found my phone did not lose battery noticeably faster than it would if I was intensely playing for long sessions without it.

That too is a huge plus, because even for an avid mobile gamer like me, there's historically been an upper limit to how much I'd be willing to play some games when all I had available were the faulty virtual controls of many games. So long as your mobile game accepts controller input, it seems the Backbone One is seamlessly compatible.

This ranges from App Store-native games like Oceanhorn 2 and thatgamecompany's Sky, both of which otherwise suffer from touch controls, to console and PC streaming services like Game Pass, Stadia, and GeForce Now. The drastically improving versatility of the iPhone itself is supplemented tenfold by the advent of a controller so ergonomically brilliant.

Three shots of the Backbone One; one attached to a phone playing Sea of Thieves, one empty, and one from the back of the device.

It's pretty easy to see what the Backbone team had in mind. More than just in size and weight, the Backbone feels just like a Switch in one's hands. So much so that for the first day that I found myself pressing its B button instead of the more menu-critical A button, my mind tricked into thinking I was holding Nintendo's beloved handheld on many occasions.

The subtle outward slant down the side of the would-be joy-con improves the grip of the controller as compared to its obvious inspirator. 

Adopting the Xbox's button layout, players on Xbox or PC will quickly find it familiar, with four face buttons (clockwise from the top, YBAX), two shoulder triggers and a pair of accompanying bumpers, a D-Pad in the bottom left, and the offset joysticks with their own LS/RS clicking functionality.

Clearly designed to erase any potential hassle of games being lost in translation from one format to another, the Backbone One smartly adopts the predominant controller configuration, and with it, welcomes all players new and returning to a world of mobile games.

All of this mimicry is aided by sturdy craftsmanship. The controller doesn't feel cheap in the slightest. Its contracting center snaps back into place reliably and every button, trigger, and bumper feels  I'll say it again  just like a Switch. I've used mobile controllers before that felt cheap, but I accepted it then as the best there was. The Backbone raises the bar and ensures I will be more critical of competitors going forward. 

The Backbone One app, capture trimming Halo gameplay.

The Backbone comes with its own app, which, while not at all mandatory, is a good transit center for players who may not know where to start. From it, players can branch out into one of the many game streaming services or check out downloadable games that will immediately recognize the controller.

With a built-in headphone jack, unintrusive lightning cable pass-through for phone charging, and a notification button, it feels like the Backbone team has truly thought of almost everything. It even offers a social button so players can easily capture and share clips and screenshots. 

If there's any downside, it's the fact that the Backbone doesn't allow for protective cases to stay on while in use. I never, ever like to take my iPhone out of its hard shell, and it's been an adjustment doing so with this otherwise immaculate controller.

Admittedly, the design of the peripheral does suggest there's maybe no way around this, but I wonder if the team that thought of just about everything could improve on this one missing feature in any future version two.

As if Backbone One users would not already enjoy an embarrassment of riches from the controller's physical features, right now, the Backbone One includes three months of Xbox Game Pass for all new subscribers at no extra charge. At $45 itself, that would be half the price of the $99 controller, but instead, it's gifted thanks to a recent partnership between Backbone and the newly mobile-focused Xbox team.

Backbone One Review — The Bottom Line

Xbox Game Pass home screen featuring Forza Horizon 4 and Halo.

Pros

  • Near-perfect form factor borrowing heavily from the most successful predecessors
  • Fully featured with a dedicated app, social/share button, and spaces for headphones and charging
  • New-in-box Xbox Game Pass subscription is icing on the cake
  • Immediately, irreversibly, and drastically improves mobile gaming

Cons

  • Must be used without your iPhone's protective case

The first moment I set my phone into the Backbone's shell, the accessory earned its name. The Backbone One feels foundational for anyone looking to get the most out of their mobile gaming hobby.

Be it with games downloaded from the App Store or streamed using one of several emerging major and minor competitors, I could not  and will not  fathom playing controller-compatible games on my phone without the Backbone ever again.

Mobile gaming has taken many leaps forward simply on its own merits  better games, improved visuals, more reasonable economies, etc. But now an outsider has delivered an accessory that allows for mobile gaming to take perhaps its biggest leap forward to date. The Backbone will make believers out of mobile gaming naysayers while rewarding devotees with their best experience yet.

[Note: Backbone provided the Backbone One controller used for this review.]

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How to Connect PS4 Controller to PC https://www.gameskinny.com/6yc6k/how-to-connect-ps4-controller-to-pc https://www.gameskinny.com/6yc6k/how-to-connect-ps4-controller-to-pc Fri, 22 May 2020 14:55:57 -0400 Daniel Hollis

Wondering how to connect a PS4 controller to your PC? We've got you covered. 

While the initial process for connecting an Xbox Controller to your PC isn't too strenuous, connecting a PS4 controller isn't as intuitive. Luckily, it's simpler than you might think. Once connected, the PS4 controller is incredibly easy to use on PC; you can even configure the trackpad as a workable mouse!

The DualShock 4 can also be used for a wide array of games across many launchers, such Steam, Origin, Epic Store, and more.

Here is what you'll need to get started:

  • A PS4 Dualshock controller
  • A Micro-USB cable
  • Dualshock 4 USB Wireless Adapter
    • If your PC doesn't support Bluetooth

How to Connect PS4 Controller to PC

1. Connecting to Steam via Wired Connection

This is perhaps your easiest and most efficient method for connecting your PS4 controller to your PC.

Ensure your Steam App is up to date to the latest client. Once this is done, simply plug your PS4 controller to the PC via micro-USB and you're good to go.

It's as easy as that. Just ensure that the games you're wanting to play are compatible with controller support. You can see if a game has controller support by going to the game's Steam page and looking at the panel on the far-right side of the page, just to the right of the game's pricing. 

Playing with Steam's Big Picture Mode is also advised, as it makes the application easier to use with a controller. It's not necessary, but it helps for a smoother experience.

If you're finding that the PS4 controller isn't working with compatible games, then that's because it can be a bit hit and miss. Unfortunately other game clients such as Epic Games and Origin aren't quite as user-intuitive as Steam and will require the use of DS4Windows or require you add the game(s) into Steam as a non-Steam game.

2. Connect to PC via Bluetooth

With Windows 10, your PC now has the ability to connect to peripherals via Bluetooth if your PC has a built-in Bluetooth card. It's a simple process and can be completed in a couple of minutes without any additional software.

To pair the devices, simply do the following:

  • Power on the controller.
  • Hold the PS button along with the Share button. Once the controller light starts flashing, it is in Bluetooth pairing mode.
  • Open settings on your PC.
  • Click Devices, then Bluetooth & other devices.
  • Go to Add Bluetooth or other device, then click Bluetooth.
  • Once in, click wireless controller. Your PS4 controller is now connected.

This is a quick and simple process. However, you may need to finetune the controller to ensure the experience runs as smoothly as possible. If so, then you're going to need to download DS4Windows.

3. Download DS4Windows

You can download a fantastic application known as DS4Windows, which works to ensure your PS4 controller connects to your PC with ease and allows a variety of customisation. The program allows you to set up controls for specific games, change the lightbar color, and enable even more in-depth controls such as touchpad sensitivity. 

To complete this process, you'll need to do the following:

  • Download the latest version of DS4Windows here.
  • Extract the DS4Windows file and DS4Update file.
  • Once both are extracted, run the DS4Windows installer.
  • Complete the installation, following the simple instructions on the screen.
  • Plug the PS4 controller into the PC to connect the controller.

If you then want to utilize it wirelessly via Bluetooth, then follow these options:

  • Hold the PS button in the center of the PS4 controller until the light bar begins to flash.
  • Open your Bluetooth settings on your PC.
  • Click connect to a Wireless Controller.
  • If asked for a pairing code, input 0000.
  • Go back to the installer and click finish.

From here, you can use DS4Windows to customize the experience to your liking with button mapping and even tailor your controls for specific games.

4. Using the Dualshock 4 USB Wireless Adapter

If your PC doesn't support Bluetooth and you want to play wirelessly, then this is your best bet. It is worth noting that Sony doesn't manufacture these peripherals anymore, so you will be paying reseller prices to obtain one.

If you manage to obtain one, it only takes a few easy steps to set up:

  • Plug the Dualshock 4 Wireless Adapter into your PC's USB port.
  • Once done, power on your PS4 controller.
  • The PC should then detect your controller, and you're good to go.

It's perhaps the simplest method, but it lacks the user controls of DS4Windows.

---

While not as straightforward as setting up an Xbox controller, the PS4 controller still manages to be an accessible means for PC gaming with a controller.

Once connected, you'll be able to use your controller for a variety of games on numerous clients. It's worth noting that you should check that any game you're playing is controller compatible before running out to purchase one, as not every game is.

Complete these simple steps on how to connect PS4 controller to PC, and you're good to go. Be sure to check GameSkinny for other guides of similar nature.

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How to Connect PS4 Controller to PC https://www.gameskinny.com/6yc6k/how-to-connect-ps4-controller-to-pc https://www.gameskinny.com/6yc6k/how-to-connect-ps4-controller-to-pc Fri, 22 May 2020 14:55:57 -0400 Daniel Hollis

Wondering how to connect a PS4 controller to your PC? We've got you covered. 

While the initial process for connecting an Xbox Controller to your PC isn't too strenuous, connecting a PS4 controller isn't as intuitive. Luckily, it's simpler than you might think. Once connected, the PS4 controller is incredibly easy to use on PC; you can even configure the trackpad as a workable mouse!

The DualShock 4 can also be used for a wide array of games across many launchers, such Steam, Origin, Epic Store, and more.

Here is what you'll need to get started:

  • A PS4 Dualshock controller
  • A Micro-USB cable
  • Dualshock 4 USB Wireless Adapter
    • If your PC doesn't support Bluetooth

How to Connect PS4 Controller to PC

1. Connecting to Steam via Wired Connection

This is perhaps your easiest and most efficient method for connecting your PS4 controller to your PC.

Ensure your Steam App is up to date to the latest client. Once this is done, simply plug your PS4 controller to the PC via micro-USB and you're good to go.

It's as easy as that. Just ensure that the games you're wanting to play are compatible with controller support. You can see if a game has controller support by going to the game's Steam page and looking at the panel on the far-right side of the page, just to the right of the game's pricing. 

Playing with Steam's Big Picture Mode is also advised, as it makes the application easier to use with a controller. It's not necessary, but it helps for a smoother experience.

If you're finding that the PS4 controller isn't working with compatible games, then that's because it can be a bit hit and miss. Unfortunately other game clients such as Epic Games and Origin aren't quite as user-intuitive as Steam and will require the use of DS4Windows or require you add the game(s) into Steam as a non-Steam game.

2. Connect to PC via Bluetooth

With Windows 10, your PC now has the ability to connect to peripherals via Bluetooth if your PC has a built-in Bluetooth card. It's a simple process and can be completed in a couple of minutes without any additional software.

To pair the devices, simply do the following:

  • Power on the controller.
  • Hold the PS button along with the Share button. Once the controller light starts flashing, it is in Bluetooth pairing mode.
  • Open settings on your PC.
  • Click Devices, then Bluetooth & other devices.
  • Go to Add Bluetooth or other device, then click Bluetooth.
  • Once in, click wireless controller. Your PS4 controller is now connected.

This is a quick and simple process. However, you may need to finetune the controller to ensure the experience runs as smoothly as possible. If so, then you're going to need to download DS4Windows.

3. Download DS4Windows

You can download a fantastic application known as DS4Windows, which works to ensure your PS4 controller connects to your PC with ease and allows a variety of customisation. The program allows you to set up controls for specific games, change the lightbar color, and enable even more in-depth controls such as touchpad sensitivity. 

To complete this process, you'll need to do the following:

  • Download the latest version of DS4Windows here.
  • Extract the DS4Windows file and DS4Update file.
  • Once both are extracted, run the DS4Windows installer.
  • Complete the installation, following the simple instructions on the screen.
  • Plug the PS4 controller into the PC to connect the controller.

If you then want to utilize it wirelessly via Bluetooth, then follow these options:

  • Hold the PS button in the center of the PS4 controller until the light bar begins to flash.
  • Open your Bluetooth settings on your PC.
  • Click connect to a Wireless Controller.
  • If asked for a pairing code, input 0000.
  • Go back to the installer and click finish.

From here, you can use DS4Windows to customize the experience to your liking with button mapping and even tailor your controls for specific games.

4. Using the Dualshock 4 USB Wireless Adapter

If your PC doesn't support Bluetooth and you want to play wirelessly, then this is your best bet. It is worth noting that Sony doesn't manufacture these peripherals anymore, so you will be paying reseller prices to obtain one.

If you manage to obtain one, it only takes a few easy steps to set up:

  • Plug the Dualshock 4 Wireless Adapter into your PC's USB port.
  • Once done, power on your PS4 controller.
  • The PC should then detect your controller, and you're good to go.

It's perhaps the simplest method, but it lacks the user controls of DS4Windows.

---

While not as straightforward as setting up an Xbox controller, the PS4 controller still manages to be an accessible means for PC gaming with a controller.

Once connected, you'll be able to use your controller for a variety of games on numerous clients. It's worth noting that you should check that any game you're playing is controller compatible before running out to purchase one, as not every game is.

Complete these simple steps on how to connect PS4 controller to PC, and you're good to go. Be sure to check GameSkinny for other guides of similar nature.

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How to Connect an Xbox One Controller to Your PC https://www.gameskinny.com/v0xgo/how-to-connect-an-xbox-one-controller-to-your-pc https://www.gameskinny.com/v0xgo/how-to-connect-an-xbox-one-controller-to-your-pc Thu, 14 May 2020 15:12:18 -0400 Daniel Hollis

With many people diving into Call Of Duty: Warzone, the idea of playing with a controller becomes more and more enticing. It's actually very easy and simple to do and this step-by-step guide will have you covered for everything you could ever need to know about how to connect an Xbox One controller to your PC.

Not only is a controller suitable for Call of Duty: Warzone, but it can be used for a host of Steam, Origin, Epic Store, and other applicable games.

If you have a wired Xbox One or Xbox 360 controller, all you have to do is plug it into one of your rig's USB ports, and you should be good to go. For that reason, we're going to focus on wireless and Bluetooth. 

Here is what you'll need to get started:

  • An Xbox One wireless controller
  • A Micro-USB cable
  • An Xbox Wireless Adapter
    • For wireless use only if the controller doesn't support Bluetooth or if you don't have Bluetooth on your PC

How to Connect an Xbox One Controller to Your PC

1. Connecting the Controller with Micro-USB

Connecting the controller with Micro-USB is a fairly simple process, and you can be well on your way within a couple of seconds. All you need to do is connect the controller to the PC with the Micro-USB cable it's as easy as that.

On Windows 10, you're able to have up to eight controllers supported at once. It's also worth noting that on Windows 7/Windows 8, you are only able to connect up to four controllers, with no headset support.

2. Connecting the Controller via Bluetooth

Some of the Xbox One controllers already have the capability to connect wirelessly as they contain built-in Bluetooth. It's easy to identify which controller does from a quick observation.

Is the part of the controller surrounding the Xbox symbol made of plastic or blended in with the rest of the controller? If the plastic wraps around the Xbox symbol, then you have a Bluetooth controller.

Image credit: Microsoft

If the controller is Bluetooth enabled, then:

  • Go to "Settings" on your PC
  • Click "Devices"
  • Go to "Bluetooth Settings"
  • Ensure Bluetooth is turned to "On." 
  • Power on the controller 
  • Press the sync button on top of the controller next to the Micro-USB slot 
  • Click "Add Bluetooth" or "Other device"
  • Click "Bluetooth" 

Your PC will begin searching for pairable devices until it finds the Xbox One controller. Once it does, click Xbox One wireless controller and then your controller is paired to the PC.

It's worth noting that with a Bluetooth connection, you need to be running the latest Windows update. It's also worth noting that the controller won't support any attachments such as headsets or chat pads.

3. Using a Wireless Adapter

If your controller isn't Bluetooth enabled, then you're going to have to follow this method.

First of all, you're going to need the official Xbox Wireless Adapter, which can be purchased here.

Image credit: Microsoft

In a few easy steps, you will be able to use the controller wirelessly. First, insert the USB dongle into your PC. Then turn on your controller with the guide button (Xbox symbol), and press the sync button, which rests on top of the controller next to the Micro-USB slot.

Once this is done, simply press the sync button on top of the USB dongle and the two should pair, enabling you to use your controller wirelessly. That's it!

---

The Xbox One controller is much simpler to pair with your PC than the DualShock 4, embracing much more of a plug-in-and-play approach.

Once connected, you'll be able to use your controller for a variety of games on numerous clients. It's worth noting that you should check that any game you're playing is controller compatible before running out to purchase one, as not every game is.

But if it is, it couldn't be simpler to connect an Xbox One controller to your PC. Be sure to check GameSkinny for other guides of similar nature, and if you're looking at how to connect a PS4 controller to your computer, we've got a guide for that.

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PowerA FUSION Fightpad for PS4 Review: It's 2019 and the Saturn Controller Lives https://www.gameskinny.com/brjgg/powera-fusion-fightpad-for-ps4-review-its-2019-and-the-saturn-controller-lives https://www.gameskinny.com/brjgg/powera-fusion-fightpad-for-ps4-review-its-2019-and-the-saturn-controller-lives Wed, 30 Oct 2019 11:08:44 -0400 Thomas Wilde

Most big fighting games right now are designed with a stock controller in mind. Mortal Kombat 11, Tekken 7, King of Fighters XIV, and even the various Arc System Works “anime fighters” all work well enough with four face buttons, so you can get by with a standard DualShock 4 or Xbox One pad.

If you’re into a six-button game like the Street Fighter series, though, it can be helpful to pick up a new controller, and for pad players like me, there’s never been a better controller for the purpose than the one that came with the Sega Saturn. That system had an all-star lineup of Japanese arcade fighters, although you had to import a lot of them, and it’s why I’m a pad player to this day.

As such, whenever a company puts out a new six-button fightpad, the natural first point of comparison is the Saturn pad, and PowerA’s FUSION Fightpad… basically is a Saturn pad in all but name. It’s got a couple of extra buttons and switches, but it feels like whoever designed it was specifically thinking of the Saturn pad the entire time.


Above: The FUSION Fightpad for PS4 in blue, left, with its ancestor, a Sega Saturn controller, right.

This is important to note, because a lot of companies working in this niche seem to feel the need to try and reinvent this particular wheel. For example, Hori’s Fighting Commander PRO is pretty good, but it has a strange asymmetric design, and MadCatz’s recent update to its FightPad Pro looks like a kitchen appliance. Conversely, PowerA’s FUSION pad seems to be operating on the assumption that perfection has already been attained (a conclusion that seems to have been shared by Hori’s new model of the Fighting Commander from earlier this year), so why mess with it?

The FUSION Fightpad is wired, with a nearly 10-foot (3-meter) detachable cable, and swappable magnetic faceplates for the sake of personal customization. It moves the "R1" and "R2" buttons onto the controller’s face, in addition to featuring two bumper and two trigger buttons. All of the buttons are exactly the same size, with rounded surfaces and a tight fit into the frame, so they don’t rattle or squeak in operation.

The FUSION’s directional pad is springy and responsive (when you set it right, but we’ll get to that), and after testing it for a few evenings, it felt like it was always giving me the inputs I wanted. The problem with using a stock controller for fighting games is that you’re often asking for an unusual degree of precision from it, particularly from the pad, which is more than many consoles' base pads are capable of delivering. However, the FUSION always came through with exactly the directions I wanted every time.

Naturally, the Fightpad is designed for fighting games, so it’s only got one D-pad and six face buttons, plus the Home button, two bumpers, and two “triggers.” It doesn’t have thumbsticks at all, which means it’s only useful for fighters and retro games. Still, it does a great job with those. It’s actually surprisingly good for old arcade “shmups,” where one pixel’s positioning can be the difference between life and death.

My one real issue with the FUSION Fightpad has to do with its selector switch. You have the option to change the D-pad so it’s emulating a controller’s left stick, D-pad, or right stick. I found that the "LS" function was about as responsive as you could possibly want, but if you switched it to emulate a D-pad, it had a problem registering up-right commands. I tested it on two separate units, and when set to "DP," I had about a 50-50 chance that up-right on the pad would come out as up. I’d try to jump forward and do a neutral jump instead. It didn’t actually cost me any online matches – I did that for myself, as I am terrible – but I could see it being a problem if you wanted to take the FUSION into a competitive setting.

 

Pros:
  • Highly responsive buttons and D-pad. We put it through the wringer for a weekend, testing it against half a dozen different fighting games, and it always came through.
  • Lightweight but durable.
  • It’s made for fighters, but you can get a lot of use out of it for the retro games in your collection.
  • A comically long braided cord means you can still play your games from across the room.
Cons:
  • The rare PowerA product that’s more expensive than its competition.
  • The DP setting for its pad is a little busted. Set the face switch to LS, then forget it’s there unless you need the right stick for something.
  • Like a lot of third-party PS4 controllers, the Fightpad’s home button doesn’t work for remotely waking up the console from sleep mode. You’ll need to keep your Dual Shock 4 handy for turning your PS4 on from the couch.

The FUSION Fightpad is also weirdly expensive, at an MSRP of $59.99. This isn’t just strange for PowerA, which otherwise makes inexpensive-but-serviceable third-party controllers, but it’s also odd for this particular market. Arcade sticks can easily cost you $150 or more, so if you're going to invest in a new controller for fighting games, pads are usually the cheapest available option.

At $60, the Fightpad seems to be priced to compete with getting a new DualShock 4 or stock wireless Xbox One controller, rather than the other available six-button pads. It’s a full $20 more than Hori’s new Fighting Commander, for example, which has many of the same features.

The FUSION Fightpad does feel like it was made with a lot of care and attention, though. It’s pricey for its niche, but the Fightpad is a modern update to an obscure classic piece of hardware. If you play enough fighting and/or retro games to be interested in an old-school six-button pad, this is probably the best all-around option on the market if you don’t mind spending the extra cash.

[Note: PowerA provided two FUSION Fightpad PS4 units for the purpose of this review.]

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GameSir G6 iPhone Touchroller Review: Give Yourself the Mobile Edge https://www.gameskinny.com/lk5vy/gamesir-g6-iphone-touchroller-review-give-yourself-the-mobile-edge https://www.gameskinny.com/lk5vy/gamesir-g6-iphone-touchroller-review-give-yourself-the-mobile-edge Mon, 19 Aug 2019 12:25:07 -0400 Ty Arthur

While a slew of titles have arrived on mobile phones over the years, there are still plenty of gamers-on-the-go who wish their iPhone was just a bit more like an actual handheld console.

For some, the RotoRiot controller works great. However, it doesn't quite convey that handheld vibe. 

For those who prefer a horizontal joystick and ABXY button setup, GameSir has a line of "touchrollers" like the G6, which are somewhere in-between a one-handed gaming controller and an extension of your phone's standard touch capabilities.

Between the compact, lightweight design and the easy wireless connection, the G6 offers a simple way to get a more full-fledged gaming experience on your phone, although it clearly works better for some games than others.

G6 Design And Handling

The whole point of gaming on a phone is maximum portability, ditching the need to lug around a console carrying case. Obviously, to be worth buying, a touchroller needs to be as light and comfortable as using the phone normally.

That's where the G6 shines, as this sleek little piece of black plastic doesn't add an appreciable amount of weight to your iPhone, but the sliding rack for fitting different sized devices still feels sturdy.

The rack and grips fit snugly, but they don't feel like they are going to break your phone either, and the curved edges are easy to hold in either one hand or two while the phone is horizontal.

Rather than plugging into the phone's power port, the G6 connects via BlueTooth and setup is quick and simple: just hold three buttons while your phone's BlueTooth pairing is turned on. From that point, the controller automatically pairs whenever you turn on the power.

I haven't experienced any lag or dropped BlueTooth connections so far while gaming, although there is one issue with the hardware to keep in mind: make absolutely sure to run the joystick calibration before loading up a game, or you'll end up running in the wrong direction!

That was the only frustrating part of my experience with the G6, as it took me a few minutes to figure out that the "L3 button" used for calibration meant pushing down the joystick since that wasn't listed anywhere in the instructions or marked on the controller.

Since the sliding rack wraps around your phone, it does just slightly muffle the back speaker, but not enough to ruin your enjoyment of any given game.

Of course, that won't be an issue if you use headphones, which are supported.

While it might vary depending on your specific device, with the iPhone 8, I had no problems with port positioning, and there's ample room to connect your headphones (or plug in to charge).

On that note, GameSir claims the G6 lasts 80 hours on a charge, and we all know those estimates tend to be wildly wrong in product spec sheets. However, I can say the controller battery will far, far, far outlast the battery on your actual iPhone.

I've charged my iPhone three times since charging the controller and its not even close to dead yet! 

Do I Need an iPhone Controller?

Now that you know how it works, it's time to answer the most important questions: who actually needs this, and is it worth the money?

The G6 is unquestionably more useful for some types of games than others. To be blunt, a touchroller is pointless for games that don't allow horizontal orientation, like aquapark.io or hole.io, and only moderately helpful for titles like Pocket Mortys.

In the latter case, it's the thumbstick that's the draw for its improved movement scheme, as you'll still be tapping the screen to select battle commands or do anything else. 

Where you'll get the most use out of the G6 is playing shooters, MOBAs, or battle royale titles like Fortnite, PUBG, or the slew of mobile knock offs available in the app store.

In those cases, having a joystick and bumpers definitely gives you an edge over the rest of the mobile crowd, as the buttons make it easier to quickly switch weapons, zoom in with a sniper rifle, build structures, jump over obstacles, and so on while also sprinting or aiming.

The Bottom Line

Pros:
  • Gives you a serious edge in battle royale, MOBA, and FPS apps for iOS
  • Comfortable and huge battery life
  • Cheaper than buying a full-sized controller
Cons: 
  • Slightly muffles the speaker
  • Really only useful if you love Fortnite or PUBG
  • You need to periodically run the joystick calibration

Note that this particular model only supports iOS. If you've got an Android phone, the GameSir T6 is what you want instead, and it does sport a slightly different design with fewer buttons.

For battle royale fanatics who want to play on their phones rather than console or PC, the G6 is a great investment, and its actually a better choice than larger phone controllers.

Devices like the G6 are one tier down from GameSir's gamepad line, which literally connect your phone to a standard sized, two-handed game controller.

Besides a lower price, touchrollers such as the G6 steamroll the controller competition for iPhone users, since games like Fortnite won't detect it as a simulator tool and block you from playing (as has happened with full-sized controller peripherals in the past).

[Note: A G6 review unit was provided by GameSir for the purpose of this review.]

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Rotor Riot Controller Review: This Mobile Gamepad Expands Our Horizons https://www.gameskinny.com/pchlq/rotor-riot-controller-review-this-mobile-gamepad-expands-our-horizons https://www.gameskinny.com/pchlq/rotor-riot-controller-review-this-mobile-gamepad-expands-our-horizons Tue, 06 Aug 2019 13:14:44 -0400 Mark Delaney

Despite playing video games for as long as I can remember and owning virtually every platform between SEGA Genesis and Nintendo Switch, there's one platform I've just never been able to get into: mobile.

I'm not one to say mobile games are all bad. I know many developers play to the strengths of the platform and millions around the world are hooked on all sorts of games for the platform. But it's just never been for me.

Last year I played hundreds of hours of video games and probably not even five of them were on phones and tablets — and it's mainly because of touch controls. 

This year, the same has been true. However, the second half of the year is about to be a lot different thanks to the Rotor Riot Made for iPhone (MFi) Gamepad.

Form Factor

The Rotor Riot controller takes all of its design cues from the Xbox One controller. Considering I think that's the best form factor on the market, that seems like a wise decision. The Rotor Riot even sports the L3/R3 clickable thumbsticks, which the company says makes it the first MFi controller to do so.

Combining that with the same face buttons (albeit with a slightly different color scheme), the same off-center thumbsticks and middle D-pad, and the same trigger and bumper buttons, the Rotor Riot will feel right familiar for anyone who has used an Xbox controller before.

That's not to say the form factor is quite as strong here. Instead, it's a really good imitation, but it lacks the sturdiness Microsoft's product provides. Every button responds well and without issue, but the D-pad feels loose and clunky, reminiscent of the Xbox 360's D-pad. Though unlike the version pictured above, my review model has the eight-way lattice design of the Elite Controller for Xbox. Suffice it to say, the Rotor Riot's D-pad feels less than elite.

Overall, though, it's more than a decent imitation with reliable, responsive buttons in all ways but one. Those touted clickable joysticks feel great, the size of the controller is nearly identical to that which it's trying to mimic, and it all just feels comfortably familiar.

As for the phone holder, I've had no issues during my extended use of the device. The weight of a newer iPhone like my 8s Plus does take some getting used to. Despite the Rotor Riot's supposed zero gravity design of the stand, it's a feeling that, while not uncomfortable, isn't nonexistent either. 

The part that closes around your phone is very tight, as it should be, and when I tested trying to get it to fall out, it never did, even with several good shakes. Once you get used to the weight of the phone sitting above the controller like a top-heavy Switch, it's not awkward. Even my six-year-old son got a lot of playtime out of it and never complained of the weight of the complete contraption. 

The stand is, of course, optional, and it could work just fine on a table or propped up against a book or something else if you prefer, but the stand really suits gaming on the go, like on a bus, train, or plane.

In any case, you'll need to be plugged directly into the phone. The Rotor Riot controller is not wireless, but that wasn't an issue in my time. The cord is just the right length to allow iPad use without getting in the way when you're playing instead on your docked iPhone.

The wire is meant to cut down on latency, and while I can't compare it to a wireless counterpart, I can say I streamed PS4 games to my phone all week with very few problems. The entire experience has really been eye-opening. I didn't quite realize this tech was already here, and now I find myself excited to play games on my phone for the first time in my life

The controller is stated to use less battery than a pair of headphones and that seemed about right in my time with it. As usual, it appeared to be the games that were so taxing on phone battery life, but if the controller exacerbated this drainage at all, it was so minimal I didn't notice.

If you're really worried, you can even charge your phone via a charge-through USB-C input on the controller. By that time, your setup would start to look a bit surgical, with wires and hard plastics popping out in different directions, but it's not obstructive. If you believe in function over fashion, this sort of setup could last you a transcontinental flight and beyond.

Compatible Games

So far, it's been mostly good news for the Rotor Riot, but a mobile gaming controller is only as exciting as its compatible games list. Thankfully, the Rotor Riot's library is quite varied, and it includes some major titles that anybody would love to have.

Some, like Fortnite and Stardew Valley are already available for mobile gamers with Nintendo Switch, but if you don't have one and already have an iPhone, the controller is a much more affordable means of taking such major console games on the go with you.

My favorite games from the compatible library, which features over 1,000 titles in the controller's affiliate app, Ludu Mapp, are the PS2-era Rockstar Games. Nearly all of them — GTA III, Vice City, San Andreas, Liberty City Stories, and the DS classic Chinatown Wars — are all revived thanks to this functionality, and even as the series has come so far, replaying San Andreas wherever I go has actually been a highlight of my time with the Rotor Riot.

Other classics such as Bully and Max Payne are in the store, too.

Popular indies like Hyper Light Drifter, Playdead's Inside, and Fez all place near the top of the platform's available titles. With 1,000 games working with the Rotor Riot, there is a surprisingly deep roster on offer, though many have likely played some of its best games on home consoles.

Perhaps the Rotor Riot's best feature is its compatibility with streaming apps like PS4 Remote Play and Steam Link. Using these, you can play your home PC or PS4 from anywhere in the world. There's also an Xbox streaming app, though it's not free like the others and demands the same network.

It's worth noting, though, that Microsoft's xCloud technology is meant to debut soon, which will hopefully mean future compatibility with the Rotor Riot.

Playing Days Gone on my iPhone was stunning. That was the precise moment I realized technology had surpassed what I was aware of. The world looked just as gorgeous as it does on my big screen TV, and the game ran with only the occasional slowdown.

This feature will be the one that brings mobile gaming into its next phase, where it redefines the ubiquity of games, and as of now, the Rotor Riot is the best tool for the job.

It's worth noting that before the end of the year, both the DualShock 4 and the Xbox One controller will be iOS-compatible via Bluetooth, and when that happens, the same library will become available as it does for all MFi controllers, so while the Rotor Riot is the best option today, it may feel more redundant in the future, unless you really prefer the wired connection or don't want to take any special controllers you may have out of the house.

The 25 Best Rotor Riot-Compatible Mobile Games

If you're wondering about more of the MFi-compatible games that are out there right now, I've curated a list (in no specific order) of some of my favorite mobile games that you can jump into with full controller support. Goodbye, touch controls. You will not be missed.

  • Grand Theft Auto Vice City
  • Grand Theft Auto San Andreas
  • Stardew Valley
  • Life is Strange
  • Telltale's The Walking Dead
  • NBA 2K19
  • Minecraft
  • Terraria
  • Bully: Anniversary Edition
  • Max Payne
  • Fortnite
  • Star Wars: Knights of the Old Republic
  • Hyper Light Drifter
  • Oxenfree
  • INSIDE
  • The Talos Principle
  • The Witness
  • The Binding of Isaac: Rebirth
  • Tales from the Borderlands
  • Oceanhorn
  • FEZ
  • NecroDancer: Amplified
  • Transistor
  • PAKO 2
  • Bastion

I'd be remiss to not also mention Final Fantasy IV-VII are all compatible, too. I've never played any game in the series, but I imagine many fans would want to know. I'm also partial to console-quality experiences on my mobile device, but there are quality mobile-first games on there, too, like the addictive Asphalt 9: Legends and the unique Stone, an adventure game starring a koala bear without a care.

As the console-like gaming scene is still pretty new to mobile devices, the library could use more of a boost. A ton of popular games like Madden Mobile and PUBG Mobile are natural fits with the Rotor Riot and MFi controllers in general, but they aren't available yet. That's not really a problem in the hands of Rotor Riot, but as it's being sold all the same, such a caveat unfortunately comes along for the experience.

Pros:
  • Good form factor comes via replicating the industry's best
  • The only MFi controller with L3/R3 triggers 
  • A robust library of mobile games, console ports, and classics from the old days
  • Can be charged while playing and hardly taxes your device's battery anyway
  • Works great with PS4 and Steam streaming apps
  • To hell with touch controls
Cons:
  • D-pad feels flimsy and imprecise
  • With console controller compatibility just weeks away, the shelf life feels anxiously brief
  • Some glaring library omissions, although that's not really their fault

I have a Switch already, but I've quickly found having the Rotor Riot isn't redundant. It broadens the possible games on my docket when I'm on the move, and it's awesome to have a controller that allows for my phone to be a legitimate gaming device for the first time in my life. I've never used any other MFi controllers but browsing them in stores, they always seem like cheap science-fiction knockoffs one might see in a movie or TV show.

With the Rotor Riot, I've found my favorite controller form factor is now available on the go with many of my favorite games and more being added all the time; coincidentally, Hyper Light Drifter was added as I wrote this review. 

An ever-expanding library and a quality controller have gone far to open my eyes to the world of legitimate mobile gaming on iPhones and iPads, and the Rotor Riot is the first sign that the future we all hoped for is finally here.

[Note: A Rotor Riot MFi review unit was provided by Rotor Riot for the purpose of this review.]

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SteelSeries Stratus Duo Controller Review: Hard to Put Down https://www.gameskinny.com/fivs8/steelseries-stratus-duo-controller-review-hard-to-put-down https://www.gameskinny.com/fivs8/steelseries-stratus-duo-controller-review-hard-to-put-down Wed, 03 Apr 2019 10:21:07 -0400 Jonathan Moore

When considering the best controllers for PC, it's damn near impossible to beat the Xbox One controller or the DualShock 4. Microsoft and Sony pretty much have controller design down to a science. 

From a PC gaming standpoint, that puts SteelSeries' $59 Stratus Duo gaming controller in a bit of a hard spot. While the controller is just as good as those from Microsoft and Sony, it doesn't stand out from them by way of a killer feature even if I would recommend it for the platform. 

The controller also reportedly works with virtual reality headsets like the Oculus Go and Samsung Gear VR, although we weren't able to test it with either platform. However, VR is still a relatively niche technology. For many gamers, VR compatibility probably won't be a valid selling point. 

Despite all of that, the Stratus Duo does stand out as one of the best mobile controllers currently available. Although SteelSeries has pushed Fortnite fairly hard in the Duo's marketing materials, the controller works well with a number of other mobile games as well.

In every way, it renders those pesky on-screen mobile gamepads almost completely obsolete. 

Design 

The Duo is shaped much like Nintendo's Pro controller, though there are two exceptions. The first is that the analog sticks are side by side like a DualShock 4. The second is that the directional pad placed on the middle left side of the controller, opposed to the lower-left configuration found in the Pro and Xbox One controllers. 

On the right-hand side are your standard AXBY buttons, and you'll find the bumpers and triggers along the top. There are also three buttons in the middle of the controller for going back, forward, and home. Above those is a segmented lightbar that shows the controllers' current charge level if using in wireless mode. 

Along the top of the Duo, between the left and right bumpers, is a series of buttons and switches. Here you'll find the power switch, the battery-indicator button, a pairing button, and a Bluetooth/wireless switch.

In the middle of those buttons and switches is a Micro-USB port for charging or using the controller via wired mode on PC. 

It's worth noting that the bumpers and the triggers are both uniquely designed. The bumpers are flatter and larger than both the XB1 Elite and the DualShock 4. As well, the triggers are a tad more curved near the back than the ones found on those controllers.

This allows for more surface area on the bumpers, while also alleviating slippage on the triggers. However, both were uncomfortable at first and took some getting used to. 

Features and Performance

Connecting the Stratus Duo to a computer is super easy.

For wired mode, just plug in the included Mico-USB cable or the 2.4Ghz wireless dongle and switch the connection mode to wireless. There's no software to use, so everything is plug and play. 

To connect via Bluetooth, simply switch the connection mode over to Bluetooth and pair it with the desired Android device.

I don't have a Bluetooth receiver in my desktop, so I wasn't able to test the Duo's Bluetooth capabilities there, but I was able to test it in both wired and wireless modes. Playing Far Cry New Dawn, Killing Floor 2, Skyrim, and Hotline Miami, the Duo was responsive, performing just as well as my Xbox One Elite and DualShock 4 in both modes. 

Moving over to mobile, the Stratus Duo performed exceptionally as well, making a gaming experience I typically consider a chore something of a delight. Playing Fortnite with the Duo felt just as good as it does on console or PC.

Of the handful of other games I tried, Altered Beast, Stardew Valley, and Unkilled proved fickle with the gamepad. Some games recognized certain inputs, while others would not. However, the problem lies in the games, not the controller.  A quick search on each of the game's forums proved I was not the only player experiencing issues. 

Other games, such as Asphalt 8 and Modern Combat 5, worked perfectly with the Stratus Duo.   

Pros: 
  • Comfortable, ergonomic design
  • Effortless switching from wireless to Bluetooth
  • Plug and play; ability to charge while gaming
Cons: 
  • Doesn't work on all mobile devices (Android only)
  • Doesn't come packaged with SmartGrip mount
  • Only has 20 hours of battery life

I haven't tested SteelSeries' other controllers, the Stratus XL and the Nimbus, so I can't directly compare the three controllers. 

However, I can say that the Stratus Duo is comfortable and well built. All of its 17 buttons are firm and responsive. The gamepad's body feels sturdy in your hands.

The bumpers and triggers might take a bit getting used to coming from an Elite or a DualShock, but after an hour or two, they should feel mostly natural.  

I'm not a huge fan of SteelSeries breaking its mobile-capable controllers into two camps: the Duo for Android and the Nimbus for iOS. Separating functionalities isn't a deal breaker, but it's something to be aware of when buying either product.

I would have also preferred that the Duo use USB-C technology instead of Micro-USB. I also would have preferred to store the wireless dongle on or in the controller itself. Now, it's far too easy to misplace the dongle when not in use. 

However, despite my small qualms with it, the Stratus Duo is a fine multi-use controller. Seamlessly switching from PC gaming to mobile gaming is a cinch — and it even works with normal phones commands, letting you navigate your menus, texts, call logs, and more without having to put it down. 

If you're a PC gamer, the Duo is worth a look, too — especially if you're in the market for a new gamepad that effortlessly works with Steam and Big Picture Mode. 

It's just too bad the Stratus Duo doesn't work with console. But then again, I guess we can't have everything.

The Stratus Duo is available for $59.99 on Amazon. The SmartGrip is available for $9.99 on Amazon as well. 

[Note: SteelSeries provided the Stratus Duo and SmartGrip models used in this review.] 

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Steelseries Stratus Duo Dual Wireless Controller Unveiled For PC https://www.gameskinny.com/b5hss/steelseries-stratus-duo-dual-wireless-controller-unveiled-for-pc https://www.gameskinny.com/b5hss/steelseries-stratus-duo-dual-wireless-controller-unveiled-for-pc Wed, 30 Jan 2019 16:53:24 -0500 QuintLyn

SteelSeries recently introduced a new dual wireless controller for use with PC, potentially giving the Xbox One and Xbox 360 controllers often used for PC gaming a run for their collective money.

Called the Stratus Duo, the controller includes support for Bluetooth 4.1 as well as 2.4GHz wireless, meaning it can be used with both PCs and Android phones with 3.1 software and above.

Owners of mobile-based VR headsets such as the Oculus Go and Samsung Gear VR can also add the device to their list of supported peripherals. 

The Stratus Duo is able to reportedly switch between Bluetooth and wireless modes with the simple flick of a button, although wireless will require the included USB adapter.

Users can also charge the device over USB while playing. According to the Steelseries website, the controller's battery lasts about 20 hours or so, so the inclusion of wireless charging appears to be a big quality of life inclusion. 

Those looking to use the Stratus Duo with Android devices will have to purchase a separate item that clips the phone to the top of the controller if they would like to avoid sitting at what might be an odd angle to play. The adapter will cost $10 on top of the $60 price tag for the Stratus Duo itself.

For Steam players, SteelSeries promises the device will work with over 5,000 Steam games, allowing players to better enjoy Big Picture Mode as well as the now-defunct Steam Link.

Those playing on Android should be able to easily use the Duo for all controller-enabled games as there is no additional software or downloads needed. 

The SteelSeries Stratus Duo is available for purchase now via the company's website. The mobile adapter will be available for purchase around mid-February.

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The Top 10 Xbox One Steering Wheel Controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers Mon, 18 Jun 2018 13:10:59 -0400 Game Writer

If you're looking to purchase an Xbox One racing wheel for your favourite racing games on the platform then this article features 10 great options from the Xbox One steering wheel controllers on the market (some of which can also be used on PC and PS4).

Even with the recent introduction of the Nintendo Switch to the console market, the Xbox One remains as the third most popular console in the world. In 2017, it sold more than 8.21 million units. If you were part of those units or a long term Xbox One owner you know that Microsoft has recently delivered a resurgence of upcoming console-exclusive games after being run over by the likes of Sony in recent years while also being plagued by game cancellations and delays.

When it comes to racing games like Antigraviator, you need to find an Xbox One steering wheel to ensure you get the full experience. It creates more immersion and makes racing titles more fast-paced and action-packed. But what are the top 10 steering wheels available in the market right now that you should be considering?

Thrustmaster TS-XW

#1: Thrustmaster TS-XW

The TS-XW is the newest wheel made by Thrustmaster. It packs the highest specs the company has offered so far. It has a brushless motor alongside a force-feedback system, and it can turn 1080 degrees in each direction with its dual belt-pulley system coupled with a metal ball-bearing axle.

With its three-pedal setup, this 1:1 replica of Sparco's P310 competition wheel is phenomenal. Take note that you need to buy the stick shift as a separate product however and with a price tag usually above the $500 mark for the wheel alone this is one for die hard fans only.

Thrustmaster TX

#2: Thrustmaster TX Racing Wheel: Leather Edition

The TX is the Xbox One counterpart of the PC-compatible T300 RS. When it comes to the quality of feedback and control, this steering wheel is amazing. While it isn't expensive as the first option on the list it can still set you back around $400. It is well worth the cash though with the TSA 3-pedal set and the TM Leather 28 GT 11" leather wheel that comes with it.

An extra bonus is that the leather wheel is universal--meaning you can use it for both Xbox One and PlayStation 4 consoles which is handy for a dual console owner. The main complaint you'll find around the web about it is that the leather stitching inside the wheel can rub against your thumb when using it for the first time.

Fanatec Forza

#3: Fanatec Forza Motorsport Racing Wheels and Pedals

The two options above pale in comparison to the cost of the Fanatex Forza Racing Wheel and Pedal combo.

Costing more than the console you'll use it for at well over $1,000. If you're able to spend that sort of cash on a console accessory you won't be disappointed with this product providing an absolutely sublime racing experience. A lot of experts see this as something you can compare to real racing car setups. Its force feedback is so realistic and it's built to last for years to come.

Logitech G920

#4: Logitech G920 Driving Force

The G920 is one of the best wheels out there if you're looking for versatility at around the $400 mark. A great thing about this wheel is that it's often sold at a discount because it's been around for sometime now so this is one where you'll want to wait for sales.

Despite its age, the G920 remains as a well-built product with its cadre of features like built-in vibration motors. It comes with a full three-pedal setup, 900-degree rotation, and leather grip. It allows you to use the optional gearshift if you're not fond of the paddles. Take note that it isn't included in the package price noted above.

MadCatZ Wireless Force

#5: Mad Catz Wireless Force

This Xbox One driving wheel provides an affordable option at around $100 (full price) if you want a simple racing game extension. Its design is unique compared to other third-party brands since it has a wireless design.

It comes with matching wireless pedals that makes it easier for you to immerse yourself in your racing experience and great for someone that hates cords in their gaming setup. Unfortunately stock will be your main issue due to it discontinuing production recently but that does mean any stock you locate should be available at a bargain price.

HORI Racing Wheel Overdrive

#6: HORI Racing Wheel Overdrive for Xbox One

Another more affordable option that you can use for the Xbox One which will set you back around the $100 mark. It does also come with shifter pedals for that price making it one of the most affordable options featured yet on this list. With sturdy suction caps underneath the wheel you have great flexibility around where you place the wheel for game use.

Logitech G27

#7: Logitech G27 Racing Wheel

Back to the more expensive hardware items in the steering wheel niche the Logitech G27 racing wheel approaches the $1,000 cost mark but does include everything with a gearshift and a set of pedals that makes it a great bundle to feel more immersed in your Xbox One racing games.

The G27 also comes with a responsive dual-force motor system to push that realism a little further. The feedback you feel from this steering wheel like the other expensive options here pushes an experience that almost resembles real life driving. It's compatible with both console and PC racing games so you can use it even if the Xbox One becomes outdated.

Fanatec CSL

#8: Fanatec CSL Elite Multiplatform

Another impressive Fanatec wheel on this list goes to show the strength of the brand in this hardware space. A bit cheaper than the other Fanatec featured here at around the $500 mark this is ideal for the multi-platform gamer due to it working across Xbox, PlayStation and PC. It allows 1080 degrees rotation as well as force feedback and you'll find no shortage of Xbox steering wheel reviews featuring it.

Thrustmaster Ferraria 458

#9: Thrustmaster Ferrari 458 Spider Racing Wheel

The TX 458 provides an authentic Italian racing experience by mimicking a Ferrari's steering wheel. It's still fairly high end despite a price tag at around $150 which includes it being wrapped in deluxe Italian leather that might remind you of a Ferrari 458 Spider in your racing games. Its feedback mechanism provides a highly-realistic experience. It comes with intuitive Xbox game controls placement within the steering wheel as well as pedals.

Thrustmaster TMX

#10: Thrustmaster TMX

Marking the fourth and final Thrustmaster on this list goes to show that Thrustmaster is really dominating in the racing wheel hardware space and it's hard to go wrong with purchasing any of these options. This TMX is another mid-market offering at the $200 mark and offers a similar experience to the other Thrustmasters but at a cheaper price. Just like the other Thrustmasters it has a sleek design supported by a 900-degree rotation that comes with a paddle shift. Unfortunately the pedals are where most of the cost savings have been realised with plastic ones as opposed to metal. Nevertheless, the force feedback is great and you can adjust the pedals to make it comfortable for you while you play.

Getting a steering wheel for your Xbox One racing games is all about taking the game immersion to the next level. That's why it's important to make sure that the feedback and the driving experience you get from these steering wheels are realistic. Of course budget and requirements are an important consideration as no two hardware items are the same which hopefully this list will help you with. 

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Original Xbox Controller “The Duke” Returns this March https://www.gameskinny.com/hkqt9/original-xbox-controller-the-duke-returns-this-march https://www.gameskinny.com/hkqt9/original-xbox-controller-the-duke-returns-this-march Sun, 14 Jan 2018 15:04:12 -0500 Kerry-Lee Copsey

To everyone’s surprise, Microsoft’s infamously clunky controller is making a comeback. “The Duke” will be returning to cramp up your hands this spring, courtesy of Seamus Blackley, the man often cited as the father of the original Xbox.

The re-creation is nearly identical to the original pad in terms of size, shape, and button placement, with a few adjustments and added features. The memory card slots have been removed, a USB cable is now present, and two small bumper buttons have been added to ensure full compatibility with Xbox One, 360, and PC games.

Arguably the most interesting addition to the controller is the OLED screen under the “jewel” which, when pressed, plays the Xbox startup animation. According to Blackley, it’s a feature he wanted to implement in the pad from the start, creating his own prototype before selling the idea to Microsoft.

What are your thoughts on "The Duke?" Will you be picking one up this March? Let us know in the comments below.

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Mad Catz May Be Gone, But These Crazy Peripherals Will Live On in Infamy https://www.gameskinny.com/3pqk5/mad-catz-may-be-gone-but-these-crazy-peripherals-will-live-on-in-infamy https://www.gameskinny.com/3pqk5/mad-catz-may-be-gone-but-these-crazy-peripherals-will-live-on-in-infamy Sat, 08 Apr 2017 21:33:37 -0400 tofuslayer

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/y/n/lynx-de39d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/y/n/lynx-de39d.jpg","type":"slide","id":"155148","description":"
 LYNX 9
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This mobile hybrid device improved on the previous CTRL i by adding a built-in microphone and pairing with not only iPhones, but also with tablets, PCs, and smart TVs. It also came with a QWERTY keyboard and folded up into a tiny package for easy transport. While many consumers balked at the $250 price tag, it was definitely an item that got people talking.

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Still, no one can say that Mad Catz never made a controller that didn't do it all.

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Whether or not you were a fan of Mad Catz's products, no one can say that they never took risks and made shocking products that broke the mold for gaming peripherals. As we look back their legacy in the gaming peripherals industry, we can definitely say that we will remember all their wacky accessories for years to come.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/7/5/175-014-baaaf.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/7/5/175-014-baaaf.jpg","type":"slide","id":"155009","description":"
STRIKE 7 Keyboard
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It's not often that a keyboard can possess the ability to surprise anyone, but if anyone could have done it, it would have been Mad Catz. The first notable quality of this keyboard is the unique shape that, which could be adjusted to fit the user's preferences. It also had a TFT-LCD screen that had pre-loaded apps to allow maximum customization for hardcore gamers.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/6/5/165-001-5ee29.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/6/5/165-001-5ee29.jpg","type":"slide","id":"155098","description":"
MOJO Micro Console
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The MOJO Micro Console was made for anyone who ever wanted to play Android games from Google Play on their television. This powerful little microconsole eventually got an update from Mad Catz to give it 4K UHD output capabilities for games and video.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/p/top-05a31.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/p/top-05a31.jpg","type":"slide","id":"155142","description":"
RAT Pro X
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The RAT series of gaming mice will probably be the thing that today's gamers will remember most about Mad Catz. One cool thing about this mouse is that you can adjust it to your preferred hand size or grip. However, the best part about it is that it looks like a futuristic sports car. Aesthetically speaking, this mouse puts all other gaming mice to shame.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/t/r/ctrlimicro-88996.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/t/r/ctrlimicro-88996.jpg","type":"slide","id":"155095","description":"
CTRL i Micro
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The CTRL i allows Apple users to connect this tiny controller to their iPhone using Bluetooth. The phone clips into the top to allow users an authentic console experience without the actual console. The CTRL i Micro is even smaller than the original version of the device, which allows the user to take it anywhere.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/a/t/katanahd6-879d4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/a/t/katanahd6-879d4.jpg","type":"slide","id":"155101","description":"
KATANA HD 7
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As we move to the more contemporary era of Mad Catz, let us remember this Katana HD headset -- which was supposed to be a very good headset. Regardless of its performance and functionality, I think the best part about it is the fact that it looks like something you might see in Dragon Ball Z.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/1/r/51rw5hrpwml-602bb.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/1/r/51rw5hrpwml-602bb.jpg","type":"slide","id":"155126","description":"
GameCube Gamepad
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 Another weird-looking controller from Mad Catz, this GameCube gamepad is reminiscent of an era when everyone wanted technology covered in clear plastic so you could see what was inside. The rubber grips would come in handy if you were the type to get sweaty palms when you game. I could have used this when I was playing Resident Evil Zero for GameCube.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/d/y/2dykf3d-e72fd.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/d/y/2dykf3d-e72fd.jpg","type":"slide","id":"155132","description":"
Game Boy Color Grip & Stick Pak/Light & Magnifier
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Kids today don't know the struggle of having devices without a backlight. Those of us who grew up without the luxury of backlit devices had to beg their parents to buy them one of these light and screen magnifier combos so that we could keep gaming past bed time. The interesting thing here is the wild Grip and Stick Pak that essentially turned your Game Boy into a N64 controller, so as to improve your comfort during your intense Game Boy Color sessions.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/1/6/l1600-ee875.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/1/6/l1600-ee875.jpg","type":"slide","id":"155137","description":"
Play Station Wrist Rumbler
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While the N64 Force Pak from Mad Catz plugged into the controller to make it rumble, this Wrist Rumbler actually wraps around your wrist. It looks like this product only actually came with one Rumbler, so you'd have to buy two if you wanted that authentic rumbling experience. Still, it was a good idea.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/6/4/n64-madcatz-jun-grn-ctl-858a4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/6/4/n64-madcatz-jun-grn-ctl-858a4.jpg","type":"slide","id":"155096","description":"
Nintendo 64 Controller
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Some of us may remember Mad Catz for making the off-brand "little brother" controllers (A.K.A. the back-up controller that no one wanted). While items like this Jungle Green N64 controller may not have been as ergonomic as they seemed, they did look kind of cool.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/n/panther-87e25.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/n/panther-87e25.jpg","type":"slide","id":"155099","description":"
Panther DC Flight Stick
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This Flight Stick for the Sega Dreamcast was a one-of-a-kind item made to improve the user's gaming experience during flight simulators and first person shooters. The Panther Flight Stick boasts 16 action buttons, a joystick, and a trackball. Since the Dreamcast only had one analogue stick, the Flight Stick was meant to allow the user to control both the camera and the player simultaneously.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/d/mad-catz-ttt2-fight-stick-tournament-edition-e2da9.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/d/mad-catz-ttt2-fight-stick-tournament-edition-e2da9.jpg","type":"slide","id":"155103","description":"

After a memorable run that started back in 1989, Mad Catz filed for bankruptcy at the end of March 2017. Although we won't be seeing any more of their wild innovations, the peripheral maker certainly left a lasting legacy. Whether you remember them for their colorful FightSticks and FightPads or the weird GameBoy accessories you didn't even realize you needed, it's no doubt that Mad Catz has left a lasting impression in the gaming world.

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As the Mad Catz era of gaming comes to a close, let's reflect back on some of the craziest peripherals that the company produced over the years.

"}]]]>
Stop Freaking Out About Nintendo's Joy-Con Desync Issue...It's Not a Big Deal https://www.gameskinny.com/0cbff/stop-freaking-out-about-nintendos-joy-con-desync-issueits-not-a-big-deal https://www.gameskinny.com/0cbff/stop-freaking-out-about-nintendos-joy-con-desync-issueits-not-a-big-deal Fri, 24 Feb 2017 10:42:54 -0500 David Fisher

Nintendo's upcoming Switch console has been met with quite a bit of controversy -- some good, some bad. And this week's gripe falls into the latter category. According to multiple sources who have had early access to the Nintendo Switch hardware, the Nintendo Joy-Con controllers (in particular the left one) has been desynchronizing during gameplay.

But is this the full story?

 

According to YouTube channel, GameXplain (above), the problem lies in the ability for the Joy-Con controllers to get a proper signal to the console. During their tests, they were able to determine that at a distance of 10 feet, the Joy-Cons lose their connection if there is a physical barrier in the way.

This is a relatively common occurrence for Bluetooth devices when they exceed a minimum of 10 meters, but that would be at least 32 feet -- 22 more than that experienced by those who currently have the console. A simple thing like a hand blocking the Joy Con should not cause latency issues.

So what could be the issue?

 

According to Nintendo, the Joy Cons run on Bluetooth 3.0. The key feature that separates Bluetooth 3.0 from other devices is that it has better latency times than those which use Bluetooth 2.1 (the version found in the Dualshock 4 controller). As those who have set up wireless networks in the past will understand, better wireless latency times means sending out a higher frequency signal. The higher the frequency, the easier it is for that signal to be cut off or damaged by other signals.

While that would explain the issue slightly, it would not explain why something like someone's body would cut off the signal at 10 feet. However, the size of the Joy Con controllers might be a good starting clue.

Bigger is Better...

 

 

It is easy to forget that wireless does not mean unblockable. In the case of the Joy Cons, the wireless signal has to find a way to get from Point A (i.e.: the controller) to Point B (i.e.: the console). Most wireless controllers and devices use Bluetooth communication, but the thing that separates them from the Joy Cons is their size. In essence: a smaller battery and energy output, plus smaller surface area, equals unhappy Bluetooth signal.

Considering how much of the Joy Con must be blocked off in order to cause the issue, I theorize that the issue lies in two contributing factors:

  1. The Nintendo Joy Con Controllers are not outputting enough energy to the Bluetooth radio to keep a stable connection between the console and the controllers.
  2. The lack of surface area on the Joy Con Controllers means that it is much easier than any other controller to completely barricade the signal with your hands.

But not all hope is lost as Nintendo can fix this by rather:

  1. Boost the signal of the Joy Cons by releasing a firmware update that allows the Joy Cons to send more energy to the bluetooth radio. This would partially affect the Joy Con's battery life, but it would solve the issue in a simple manner. Or...
  2. Set up a return or exchange policy that will allow players to return their Joy Cons in exchange for new ones with a stronger Bluetooth signal. This would be very similar to the Wii Remote fiasco just over a decade ago.

So should you cancel your pre-order?

 

The answer is an unyielding no. If not for the fact that the console is still going to be near impossible to find for a few months, then you shouldn't cancel it because this is a simple fix that doesn't need a dramatic response. In fact, there is already news that Nintendo is set to release a day one system patch that addresses the issue, so the desynchronization could very well be sorted before the console even hits store shelves.

At the end of the day, this is all sensational controversy about a problem that can easily be fixed. Even if the lead about the day one patch is incorrect, it isn't so farfetched that Nintendo will fix this problem as soon as possible -- as they typically do.

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New Retro Controller Heading to the Xbox One https://www.gameskinny.com/kk383/new-retro-controller-heading-to-the-xbox-one https://www.gameskinny.com/kk383/new-retro-controller-heading-to-the-xbox-one Wed, 01 Feb 2017 11:11:40 -0500 Will Dowell

Retro gaming is all the rage these days, with lots of publishers trying to get a piece of the action. Nintendo already tried to win gamers over with the NES Mini, and now it's Microsoft's turn with the X91.

Created by hardware developer Hyperkin, the X91 takes inspiration from the 16-bit era and the controllers that came from it. Looking like a cross between a Genesis and SNES controller, the X91 merges retro charm with modern functionality.

While technically a third party controller, the X91 is officially licensed as an Xbox One controller by Microsoft. As a wired controller, the X91 will come with a 9ft cable. Like other Xbox One controllers, the X91 will be compatible with Windows 10 and tablets through USB connection.

The X91 will be released on Febuary 21, 2016 and is now available for pre-order. Priced at $29.99, the X91 will be considerably cheaper than the standard Xbox One wired controller.

Stay tuned for more Microsoft news!

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Razer and Nacon Release Information on Elite PlayStation 4 Controllers https://www.gameskinny.com/q0vjy/razer-and-nacon-release-information-on-elite-playstation-4-controllers https://www.gameskinny.com/q0vjy/razer-and-nacon-release-information-on-elite-playstation-4-controllers Sat, 29 Oct 2016 10:35:26 -0400 Timothy J. Ralston (TehMadCatter)

Razer and Nacon, both popular names in hardware for PC Gaming and professional controllers, have been asked for quite some time by fans to create a pro controller for the PlayStation 4, and after the long wait, the controllers were finally announced and shown October 27th, 2016.

Razer Raiju

Razer’s controller, titled the Razer Raiju, comes with two extra bumpers and detachable triggers, Two custom profiles (with the ability to switch and modify), a control panel on the front (like the original Duelshock 4), switches for different modes of trigger responses, and is compatible for all versions of the PlayStation 4.

Nacon Revolution

Nacons controller, titled Nacon Revolution, comes with amplitude duel analogue sticks, four extra shortcut buttons, an eight-way direction pad, four modifiable custom profiles, and is also compatible for all versions of the PlayStation 4.

Overall Impression

The Razer Raiju does seem a bit sharp, and way more smooth compared to the Dualshock 4, and the Nacon Revolution looks a bit more bulky, and more like an Xbox One controller, the Revolution does come with two extra custom profiles for your controller, while also giving more additions compared to the Raiju.

And while gamers complain about the looks of both of the controllers, the ending result isn't about looks, but rather how the controllers function and feel. While there is no specific release date or price, both Razer and Nacon are expecting to release their controllers this Holiday, while rumors speculate the price being around fifty to one hundred dollars.

Liked this article? Comment which controller you are anticipating, and check out GameSkinny for more news, lists and everything gaming!

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Observation: Nintendo Switch Forgoes the Iconic D-Pad https://www.gameskinny.com/p85vg/observation-nintendo-switch-forgoes-the-iconic-d-pad https://www.gameskinny.com/p85vg/observation-nintendo-switch-forgoes-the-iconic-d-pad Thu, 20 Oct 2016 23:43:23 -0400 Kris Cornelisse (Delfeir)

Since the dawn of time - or at least the dawn of home consoles - the Nintendo D-Pad has been present on every console and handheld device Nintendo has produced. From the original Famicom (NES) and Game Boy to the modern Wii U and 3DS, the D-Pad has always been there. Even some of the outlying Nintendo systems such as the Virtual Boy and even later Game & Watch designs have featured the plus-shaped controls. But, the Nintendo Switch is the first Nintendo console to break the chain.

As featured above, the Joy-Con eschews a single D-Pad in favour of four buttons in a diamond configuration. While a very minor change overall, it’s still quite the precedent nonetheless.

The reasons for this are made clear in the Switch reveal trailer: since the controller can be split apart and made into multiple controllers for the use of multiplayer, having an analog stick and four buttons to work with makes more sense than a stick and a D-Pad. As these D-Pad buttons would likely become A/B/X/Y. It may also have been made to improve structural integrity, but until we get a hands on with the system there’s no way to know for sure.

Nintendo did have the now-expired patent on a multi-directional switch that made the D-Pad work, and this patent meant that many competitors and control designs had to come up with an alternative from the plus-shape. Personal preference was always key, but it’s hard to say that the D-Pad wasn’t one of the more comfortable and intuitive designs for directional buttons.

It remains to be seen if any variant of classic controllers will mirror the design change or if the D-Pad will still be represented.

You can find more about the Nintendo Switch on GameSkinny. We’ll be sure to keep you updated on any more information that surfaces.

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Seven coolest custom Xbox One controllers you can make yourself https://www.gameskinny.com/y5oy7/seven-coolest-custom-xbox-one-controllers-you-can-make-yourself https://www.gameskinny.com/y5oy7/seven-coolest-custom-xbox-one-controllers-you-can-make-yourself Wed, 15 Jun 2016 08:22:19 -0400 Ty Arthur

With the horde of new releases, sequels, reboots, and HD remasters being announced at E3, sometimes the hardware news gets lost in the shuffle.

If you're an Xbox One owner and a fan of customization, then you are in for a serious treat – Microsoft just announced an online platform for selling fully customizable controllers.

That's right, you can head over to the Xbox Design Lab page here and have (mostly) full control over the color scheme of your Xbox One controller, changing the hue of each button and segment.

Updated Console, New Controller Options

This news comes on the heels of the Xbox One S reveal, which slims down the quite obese console to look less like an old school VHS player and more like the sleek and sexy gaming machine it truly is.

These new controllers will follow the updated design scheme of the Xbox One S as well, rather than the existing controller model sold with normal Xbones today. Not only has the shape slightly changed, but these newer ones also come with internal Bluetooth for more connectivity options and better wireless.

So how much is all this going to cost you? Not much more than a regular controller, actually. A custom design is $79.99 by itself.

There's also an option to have a short engraving on the front of the controller that runs another $9.99. Sadly, it would appear they won't engrave anything naughty or risque, but at the very least you could put your gamertag or the name of a friend if you are buying the controller as a gift.

When you've got all your options picked and your money sent off, these custom controllers will roll off the assembly line and ship out in September.

 Pick any combo you want!

So Many Options!

Just how much can you customize? There are 15 base body colors to choose from, which you can select on both the back and front, so that's already a huge number of combos.

The colors are vibrant (some of which are really making me think of those old N64 multi-color controller options) and range from dark to extremely bright and cartoonish (the blues in particular make me think of something from kid's toy box).

After the back and front body, you can then change the colors of bumpers and triggers, the d-pad, thumb sticks, ABXY buttons, and the view / menu buttons, all independently of each other.

It's a staggering number of color combos that can range from fully monochromatic to something that looks like a rainbow flag Facebook update. Sadly you don't get the full 15 color options on everything though: there's 8 for the thumb sticks, 5 for ABXY, and only 4 for the View / Menu buttons.

It would be nice if you could get all the colors for everything, or at least a more rounded color scheme for the other buttons. For instance, it's not really clear why the thumb sticks don't have a white option? That would fit just about any color scheme.

Now that you know how it works, we put together a selection of different options to find the best combinations. For fun, we themed them mostly around famous video game characters. 

The Lollipop Chainsaw

 Save your boyfriend's severed head from zombies in style!

The Mario

 Yeah, we went cross console. Sorry.

The Yoshi

 Yep, we did it again.

The Master Chief

 Hey we finally got back on target!

The Hornet

 Alternatively, we could call this one "The Stryper"

The Mary Kay

 You worked hard selling all that makeup!

The Gears Of War

 Locust won't stand a chance against this baby...

Are you planning on laying down the cash for one of these custom controllers? What did you think of our picks, and what color combos would you choose?

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You should 'Go Home' and play this https://www.gameskinny.com/2tftm/you-should-go-home-and-play-this https://www.gameskinny.com/2tftm/you-should-go-home-and-play-this Sun, 27 Mar 2016 10:34:44 -0400 Templar KS101

The Fullbright Company, developer and publisher behind Gone Home, describe their game as an “interactive exploration simulator”, and that’s exactly what it is. The game was released in 2013 for PC, and just this year (2016) for Xbox One and PlayStation 4.

The game is set in Boone County, West Virginia in 1995. You, a woman named Katie Greenbriar, have just returned home from an extended holiday around the world to find the rest of your family absent. It is your job to find out what happened to everyone by exploring the house. The story focuses on your sister, Sam, who leaves notes and items littered around the house. Each time you discover a special one, Sam adds another piece to the puzzle in the form of a voiceover. The story shared is a very touching one that will likely hit anyone who plays Gone Home right in the feels. You can really feel that love and devotion was added to the mixture when making this game.

For me, the atmosphere created with the sound and graphics was the best part. While playing, I kept looking out my real-life window to check if it was raining. The vibe of Gone Home is quite an eerie one -- almost like a light horror where you keep expecting something to jump out at you. The wood structure of the house is constantly creaking, keeping you on edge. No background music is used which keeps it more realistic. However, there are many points in the game where you can pick up a cassette or record and play it through one of the music players. The graphics displayed in Gone Home may not be the best ever, but they are unique. The Fullbright Company combined 3D rendering (for most of the game) with snapshots of real images. This creates a weird feeling where the lines between real and fiction are slightly blurred, enhancing the atmosphere and believability of the story.

The Steam Controller was my weapon of choice for Gone Home. The controls, while not the most important feature, worked fine and did not detract at all from the gameplay. The ability to pick up almost anything and inspect it was really interesting for me. It created a sense of freedom and encouraged more exploration. However, even with all of this exploration and the story, the game did not take long to finish and I was done in 2 hours. This is not necessarily a negative point, however. The game does everything it needs to within that 2 hours. In fact, I found it a nice change to be able to sit down and finish a whole game like that. I believe the game may warrant a second play through if you really enjoyed it, but don’t be expecting great replayability as the story is the same every time.

So, would I recommend Gone Home? Yes, I would. The game is unique and tells a touching story, with a strong and believable atmosphere. However, I do not believe the price tag fits. In my opinion, $20 USD is much too high for a game that lasts only 2-3 hours. I would recommend picking this game up only when it goes on sale as I did.

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Design your own Steam controller, courtesy of Valve https://www.gameskinny.com/esq2q/design-your-own-steam-controller-courtesy-of-valve https://www.gameskinny.com/esq2q/design-your-own-steam-controller-courtesy-of-valve Fri, 25 Mar 2016 16:03:29 -0400 Mark Elgie

Valve released CAD (Computer Assisted Design) files for their Steam Controllers in a ZIP archive yesterday.

The files were released so users can view and make alterations to the controller's design.

Pierre-Loup A. Griffais, a developer at Valve, detailed the project on the Steam Community page, saying:

"We are making available, under Creative Commons licensing, the geometry of all externally visible parts. This allows you to create and share to your heart’s content, but you’ll need to get in touch with Valve if you want to sell your creations. The archive contains several eDrawings viewer files: from Creo Express and native Modeling, to neutral exchange and 3D print files – for compatibility with a wide variety of your design tools."

To spur on the process of sharing alternate designs, Valve has also released variations of the battery door, allowing the controller's wireless USB receiver to fit into a compartment in the controller.

The move has drawn a warm response from the Steam Community, however at the time of this writing, all links to the ZIP archives, hosted on Dropbox, have been temporarily disabled, with Dropbox stating the account's links are generating too much traffic. It is unknown if the archives will be re-enabled, or if they'll be hosted somewhere else.

Visit the Steam Community for more information.

 

 

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