Expansion Tagged Articles RSS Feed | GameSkinny.com Expansion RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Monster Hunter: World's First Major Expansion Revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed Mon, 10 Dec 2018 14:46:22 -0500 William R. Parks

Since its release in January, Monster Hunter: World has kept fans engaged with new monsters, frequent crossovers, and seasonal events. Now, Capcom has revealed its plan to continue to keep players slaying monsters and crafting gear: a "massive expansion" called Iceborne.

Announced through a trailer at this morning's Special Developer Update, the events of Monster Hunter: World: Iceborne will take place just after those that transpired in the base game. Additionally, the expansion will include new quests, monsters, locations, equipment, and more, and the trailer also confirms that Monster Hunter: World will be required in order to play Iceborne.

While the news of a significant content update is likely to be exciting for many players, Iceborne is still a ways off. The trailer indicates that release is currently scheduled for autumn 2019, though Capcom has promised more details on the expansion, including its price tag, in the spring. 

Little more than what has been outlined can be gleaned from today's trailer, which primarily depicts Rathlos flying out across a vast body of water. That said, the title of the expansion certainly suggests that a frigid biome is in the future for monster hunters the world over.

Capcom is no stranger to post-launch support for its Monster Hunter titles. As stated, they have continually added new, free content to Monster Hunter: World, and the previous entries in the franchise all have enhanced and expanded releases.

These "Ultimate" versions often include many of the features that are to come with Monster Hunter: World: Iceborne, however, there is one common component that is not directly addressed in today's trailer: "G Rank."

When a Monster Hunter title is released, there are often two difficulty settings for each monster, Low Rank and High Rank. G Rank is typically a post-launch addition, and it gives players a third, and more difficult, version of the game's beasts. In G Rank, monsters may hit harder, have more HP, and have more attacks in their arsenal (which they will execute more frequently).

Now that players have throughly explored what Monster Hunter: World has to offer, and others are getting a chance to try the game for free, the addition of G Rank has been a frequent topic of conversation amongst the community. It is possible that fans may still see G Rank come with Icebore, however, it does seem that Capcom may be currently focused on supporting Monster Hunter: World with new content, rather than reworking the game's older monster.

Will Street Fighter V: Arcade Edition Save It from Mediocrity? https://www.gameskinny.com/bps22/will-street-fighter-v-arcade-edition-save-it-from-mediocrity https://www.gameskinny.com/bps22/will-street-fighter-v-arcade-edition-save-it-from-mediocrity Thu, 18 Jan 2018 15:44:59 -0500 Kengaskhan

Street Fighter V had a pretty shaky release, with a rushed launch that really only included a competitive infrastructure -- many basic features were missing (most notably a story mode and a Versus CPU mode), giving the game a very unpolished, casual-unfriendly feel.

What’s more, a sizable portion of the competitive scene was dissatisfied with the gameplay that was there, with Street Fighter commentator James Chen stating, “There is some concern that Street Fighter V is boring or not as exciting as IV was.” Ultimately, this resulted in an overall lukewarm opinion of the sequel to one of the most popular fighting games worldwide.

While the Street Fighter V Steam store page has been updated to accommodate the release of the Arcade Edition, the game’s review score was not reset, still sitting at a very solid “Mixed.” Even with the slow drip of content from Capcom since initial release (content, most would argue, that should’ve been there at launch), nearly half of the game’s reviews remain negative.

However, with the release of Street Fighter V: Arcade Edition, that score will likely rise as time passes.

What’s New in Street Fighter V: Arcade Edition?

The official Capcom website covers the majority of what you need to know about Street Fighter V: Arcade Edition -- here are some of the highlights:

  • Arcade Mode. Street Fighter V finally gets an Arcade mode, featuring six separate paths that each represent a previous main title in the Street Fighter franchise.
  • Team Battle Format. A returning game mode from Street Fighter IV in which two teams can queue up as many as five fighters each in an Elimination or Best-of-Series mini tournament.
  • Extra Battle Format. A game mode featuring time-exclusive challenges where players can earn premium costumes.
  • Major balance update. In addition to the new V-Triggers for all existing characters, Arcade Edition comes with a large balance adjustment.
  • Free Arcade Edition Update. All of the above Arcade Edition improvements are included as part of a free update for all previous owners of the base edition of Street Fighter V.

At its core, Street Fighter V: Arcade Edition is still just Street Fighter V -- it addresses the lack of content that’s been a major issue since day one, but the fundamental gameplay remains the same.

If you were already satisfied with Street Fighter V’s fighting mechanics, then the Arcade Edition offers a whole lot more of the gameplay you want. If not, then it probably won’t do much to change your opinion of the game as a whole, with stuff like input delay still present in the game.

Still, if you’re the hopeful type, it’s possible that the revitalization of the Street Fighter V community could propel the game in a direction where the devs are willing to properly fix some of the game’s remaining issues in a more timely manner.


Regardless of which camp you’re in, there’s no reason not to give Street Fighter V: Arcade Edition a shot, as it’s provided as a free update for all owners of the base game. And if you’ve been looking to pick the game up, there’s no better time than now!

The Legend of Zelda: Breath of the Wild - The Champions' Ballad DLC Released https://www.gameskinny.com/v3a51/the-legend-of-zelda-breath-of-the-wild-the-champions-ballad-dlc-released https://www.gameskinny.com/v3a51/the-legend-of-zelda-breath-of-the-wild-the-champions-ballad-dlc-released Fri, 08 Dec 2017 14:23:54 -0500 Greyson Ditzler

Following the release of the Master Trials expansion to The Legend of Zelda: Breath of the Wild back in June, the second and last major expansion to the game included in the expansion pass, The Champions' Ballad, has been released on both Wii U and Switch as of yesterday. The DLC features a number of new additions to the game, including new weapons, armor, story elements, means of transportation, and even a new dungeon and shrines.

The expansion presents new armor sets that further reference past Zelda games, such as the Phantom Ganon armor from Ocarina of Time, the Island Lobster shirt from Wind Waker, and so on. Link will take on a new dungeon with a weapon called the One-Hit Obliterator, whose name makes its strength pretty clear, and will also gain access to the Ancient Saddle and Ancient Bridle, which will allow your horse to be summoned from far away and gain more stamina respectively.  

Most eye-catching of all, Link will in fact be able to unlock what is for all intents and purposes a fully functional motorcycle upon completing the expansion's newly presented challenges. The vehicle is called The Master Cycle Zero, and players can only obtain it once they have completed both the new dungeon as well as the new shrines in the expansion, as well as reached a point of progress in the main game where they have freed every Divine Beast. The Divine Beast and dungeon requirement also applies to the newfound story elements, where the player can learn further from Kass the Bard what became of the four champions as well as Princess Zelda, presumably before and after the invasion of Calamity Ganon. 

The Legend of Zelda: Breath of the Wild as well as all of its DLC is available now for both Wii U and Switch. You can watch a trailer for The Champion's Ballad expansion right here:

Destiny 2 Expansion-- Curse of Osiris-- Revealed With Release Date https://www.gameskinny.com/k6q70/destiny-2-expansion-curse-of-osiris-revealed-with-release-date https://www.gameskinny.com/k6q70/destiny-2-expansion-curse-of-osiris-revealed-with-release-date Mon, 30 Oct 2017 17:19:31 -0400 ThatGamersAsylum

Today, at Sony's Paris Game's Week keynote, details on Destiny 2's first expansion was revealed. It was given a name-- Curse of Osiris-- a release date-- December 5-- and a shiny trailer, which is the header for this article.

Despite the PC port of Destiny 2 only releasing recently, this expansion is set to release simultaneously across all platforms. It should also be noted that Curse of Osiris is only available as an expansion bundle for $34.99 along with the as yet undetailed second expansion.

In this trailer, a Vex threat via a gate on Mercury is announced. The lore behind Osiris is also fleshed out as it goes into brief detail about his accomplishments as one of the greatest guardians to have ever lived, his downfall and subsequent exile. Despite Osiris' exile, he is the only one armed with enough knowledge to adequately handle this threat and thus the expansion's setup is made clear: you need to find Osiris.

The trailer also has some interesting details. For instance, it is said, "An army of past and future machines," which seemingly opens up a lot of avenues for potential new enemy designs. Osiris, who seems to bear influences from his namesake: Osiris, the god of the dead from Egyptian mythology, is also seen fighting alongside a unique Ghost, which could also hint at something larger.

While this is an enticing first look at the expansion, it will be interesting to see what exactly is contained in this expansion as time goes on.  Stay tuned to GameSkinny for more Destiny 2 news and updates. 

11 Worlds for The Sims 3 Are Still Available to Download https://www.gameskinny.com/ldxyu/11-worlds-for-the-sims-3-are-still-available-to-download https://www.gameskinny.com/ldxyu/11-worlds-for-the-sims-3-are-still-available-to-download Fri, 18 Aug 2017 14:44:40 -0400 HavenHeart36


All these new worlds offer new stories and new in-game characters that make them worth playing. Riverview is the only world that you can download without paying. For all other worlds, you will have to buy SimPoints, or Sims 3 store currency, to download them. The cost ranges from a $19.99 bundle, up to 2,426 SimPoints per world.


There are also Gold Editions available for some of the worlds, which include premium content. Gold Editions cost more SimPoints. You will also need to log in the website to download anything.


If you are looking for new content for your Sims 3 game, I suggest getting a new world. 


Roaring Heights


Roaring Heights is a town for those living in the fast lane. It comes with a cool Fixer-Upper Car that you can repair, customize, and then drive. This town seems to have an oldies theme to it, with the hair styles, clothing, and houses. On the website, it recommends that you get the Boardwalk premium content with it, which includes a roller coaster. The Gold Edition comes with the world, Fixer-Upper Car, Boardwalk Attire, and 1900 SimPoints.


Download Roaring Heights here.


Midnight Hollow


Midnight Hollow is a dark town where creativity comes to life. It has a Victorian theme to it. The Gold Edition comes with a Toy Machine and the Savvy Seller’s Collection, which is all you need to get started to start your own business.


Download Midnight Hollow here.


Dragon Valley


Dragon Valley is a town full of fantasy that adds dragonlings to the mix. Included in the Gold Edition are red dragons, green dragons, and purple dragons. There are some great new sims and stories to be played in this town, too, as its denizens must decide between tradition and progress.


Download Dragon Valley here.


Aurora Skies


Aurora Skies is a town with a lot of scenery and nature. It also has a multi-colored night sky to enjoy. The Gold Edition includes a Toddler Walker, Playpen, and Hot Air Balloon. Great for families!


Download Aurora Skies here.


Monte Vista


Monte Vista is a quiet little town that's full of charm. Centered on cooking and art, it is a great place to call home. Included in the bundle is the Monte Vista world, a Wood Fire Oven Premium Item, and 100 SimPoints. This town has great museums, too!


Download Monte Vista here.


Sunlit Tides


Sunlit Tides is a great town for vacations. With waterfront homes, new objects, sims, and stories, this is a great town to have. The Gold Edition includes a Sauna, and Zen Massage Table. This is the place to relax!


Download Sunlit Tides here.


Lucky Palms


Lucky Palms is a town ready for rest and relaxation. New content, stories, and sims are included as well. The Gold Edition of this world includes a Wishing Well, Black Jack table, and Slot Machine. Great for casinos!


Download Lucky Palms here.


Lunar Lakes


Lunar Lakes is a town that's out of this world. This colony was created on another planet, and it is thriving. There are new objects, clothing, and locations for you to explore. Explore the Crystal Mine and discover rare rocks and gems. There are bio-dome parks to invoke the feel of other towns. This world truly is unique!


Download Lunar Lakes here.


Hidden Springs


Hidden Springs is a mysterious place that is said to hold magic. There are exclusive new items, sims, stories, and the fountain of youth. The town holds lots of secrets that you will have to discover.


Download Hidden Springs here.


Barnacle Bay


Barnacle Bay is an adventure island in the sea. It comes with the Buccaneer’s Bounty Set and two new staircases. It also adds 20 new items and clothing, a pirate ship, watering hole, and gallery. This town is made for the pirate adventure!


Download Barnacle Bay here.




Riverview was the first world released after The Sims 3 came out. And it's currently available for free on the Sims 3 store. It offers a sleepy little town that is more relaxed than city life, with farming and gardening at its heart.


Download Riverview here.


The Sims 3 is an older game, but it's still very fun to play. It comes with a lot of content, and expansion packs to install if you wish. But let’s not forget that there is still a lot of stuff on the Sims 3 store that is still available to purchase and play. There is premium content, houses, and worlds to download.


Currently, there are 11 new worlds that you can still download through this website. Let's take a look at what they are and what they have to offer your Sims experience.

Guild Wars 2: Path of Fire Preview Showcases New Mechanics https://www.gameskinny.com/9lrra/guild-wars-2-path-of-fire-preview-showcases-new-mechanics https://www.gameskinny.com/9lrra/guild-wars-2-path-of-fire-preview-showcases-new-mechanics Thu, 17 Aug 2017 10:20:27 -0400 Kellan Pine

ArenaNet first released Guild Wars 2 in August 2012. Five years later, the game has seen the introduction of one expansion and a series of smaller Living World updates that advanced the story.

Enter the next full expansion to the game, Path of Fire, which is set to be released next month. Leading up to its release, ArenaNet invited players to participate in free preview weekend August 11-13 (with another coming August 18-20). This first preview weekend focused on PvE content, while the second is expected to center on allowing players to try out new abilities in PvP.

The previous expansion, Heart of Thorns, seems to have set the pattern for expansions that would follow. Prior to announcing Heart of Thorns, ArenaNet introduced players to a new main antagonist using Living World updates. They repeated that pattern here, bringing back the god of war that players saw referenced in both Guild Wars and Guild Wars 2. This deity, Balthazar, is no longer a benefactor to mortals. It is up to the players to find out why -- and stop his plans before he brings about the end of the world.

Heart of Thorns also introduced a number of new mechanics into the game. Among the most immediately impactful was the introduction of gliders. These tools were given to players early in the expansion and became a popular way to get around the world. In many newer maps, gliders were often the only clear way for players to reach their destination. Like many other aspects of Heart of Thorns -- such as interactions with special vendors and objects in the world -- gliders were reliant on the Mastery system.

This was a new method of horizontal progression ArenaNet introduced, allowing players with max level characters to unlock new abilities or quality of life improvements. The system appears to have the goal of adding meaningful progression without trivializing the abilities and equipment players already have.

Player mounted on Raptor

Path of Fire looks to develop on these ideas by introducing mounts, which are also based on the Mastery system. In addition to providing faster movement through the world, each mount will have a unique movement ability and be able to reach otherwise inaccessible areas.

This mirrors many aspects of the glider, and will hopefully help to alleviate the sometimes tedious travel in older maps. While some professions do currently have access to abilities that improve movement speed, taking those abilities means excluding potentially more useful combat oriented options. The game does also provide fast travel through a waypoint system, but those waypoints are not always close to the player's destination.

The faster movement of the mounts should come in handy -- especially because the new areas introduced by Path of Fire are larger than older zones and have fewer fast travel points. The special movement abilities offered by mounts also allow ArenaNet to create new and varied platforming challenges for players along the lines of the popular jumping puzzles already present in Guild Wars 2.

Mounts will not be usable in combat, but they do provide an Engage Skill to the player. These skills are powerful abilities designed to help a mounted player enter combat effectively. The preview provided access to the Raptor mount, which will be the first mount players can unlock in the expansion.

Navigating the mount takes some getting used to, but the long-range jump provided by the Raptor will be useful in exploring the rocky environments of the Crystal Desert. The Raptor provides a tail spin engage skill that leaps to a target and deals damage in an area. While the tail spin skill tended to one-shot minor enemies in the preview map, it was difficult to gauge the overall utility of the skill in the limited preview window. It certainly felt like it fit the stated purpose of a fast and efficient entry into combat.

The environments and characters available in the preview weekend look and feel different from those in the original game, and very different from the wild jungles of Heart of Thorns. This is a refreshing change that also serves as an homage to the first Guild Wars, which heavily featured the new Crystal Desert and Elona regions in the Nightfall expansion.

If Path of Fire follows the same pattern as the original game, many of the armor appearances shown on NPCs in the preview will be available to players as well. Guild Wars 2 already provides a system for armor customization, so the additional options will help players create new looks inspired by the story of the new expansion. 

A desert environment in Path of Fire

If Guild Wars 2: Path of Fire can deliver on the experience promised by the preview, it will represent a great jumping on point for new players -- as well as an enjoyable experience for existing players.

Players that pre-order Path of Fire will receive an item that immediately boosts a single character to max level, transporting them to the Silverwastes region of the game and equipping them with a character build and items selected by ArenaNet specifically for players new to the game or a particular profession. While these builds are typically not the most effective, they do offer new players a lot of survivability while still providing enough damage to complete events in the open world and progress the story missions. A new player that uses this item will also be able to complete all the story missions from the original game without the level gating that is typically required.

Guild Wars 2 is free-to-play for PC and Mac. As was the case with the original Guild Wars, the paid expansions are stand-alone. Heart of Thorns is not required to play Path of Fire, although players should be aware that some character abilities do require the Heart of Thorns expansion. The expansions for Guild Wars 2 can be purchased individually or as a bundle in game or from the Guild Wars 2 online store.

For more on Path of Fire, check out the new elite specializations.

Massive Expansion Announced for Cross-Platform MMO, Villagers & Heroes https://www.gameskinny.com/eqsik/massive-expansion-announced-for-cross-platform-mmo-villagers-heroes https://www.gameskinny.com/eqsik/massive-expansion-announced-for-cross-platform-mmo-villagers-heroes Fri, 07 Jul 2017 10:04:45 -0400 UltimateWarriorNot

Villagers and Heroes is getting a new expansion called Starfall, which is set to revamp the game’s looting and abilities. The expansion promises to add a huge amount of to the cross-platform MMO, bringing a large variety of content alongside its changes to the game’s most important systems.

One of the largest updates in this expansion is the change to talents. All talents are passive, with each class receiving 12 talents that are grouped into 3 specializations. Previously, players leveled a talent every five levels. But with this update, they can now level the same talent with each level up. If a player completely maxes out an ability, they can then acquire a powerful ultimate. Some might be active, others are passive.

Starfall’s level cap will also raise to Lvl 90 to help players level up more talents in this mobile MMO.

Looting has completely overhauled as well, with new menus that let players know an item’s power, rarity, and possible stat boosts. Rarity is color-coded, with inferior items colored grey and legendary items colored gold. Stat boosts are also a possible drop with found items, and they'll give buffs to your stats that go beyond the general attack boost. 

One subset of items you can loot includes Runes. Runes are items that aren’t bound to a specific item, allowing you to place them onto other equipment. Some can give you an active spell, others can passively help your stats -- and some can even improve spells you have.

With all of this loot, each class will receive a new item slot: Bracers for Warriors, Knives for Hunters, Spellbooks for Wizards, and Scepters for Priest. Each player will also get two extra trinket slots for miscellaneous items to passively increase their stats as well.

 Along with all these changes to looting and leveling, this expansion adds 7 new zones' worth of content for players to explore: The Rye, Dartrey Woods, Pools of Andorra, Glendergan, Turnapin Peak, Gortin Passage, and the Zorian Marshlands. All of these zones are part of the journey to the Crux -- a mysterious place known for its ruler Queen Zoria. Little is currently known about the Crux compared to the 7 zones. Four of these zones will be launched alongside Starfall, and three of them will be released at a later date.

Due to these changes, some old items will be converted to currency or refunded to allow players to purchase newer equipment. This is only for active players, as inactive players will have their unusable equipment deleted. Players will count as active if they:

  • Have played within 7 days.
  • Have played within 14 days, and have a character level 5 or higher.
  • Have played within 60 days, and have a character level 20 or higher.
  • Have a character level 40 or higher, OR has been level 40 prior to a rebirth.

Villagers and Heroes is also bringing plenty of smaller improvements with this expansion -- like a redrawn world map, a cleaner UI for both mobile and PC, and changes to the item trade status. Players will also receive a free mount, sockets, outfit, and a Talent Reset potion. You can view all of these improvements on the game's official site.

Villagers and Heroes: Starfall is coming soon for free to PC and Android with a TBD release on iOS.

Horizon Zero Dawn: What's Next With the Frozen Wilds DLC and Beyond? https://www.gameskinny.com/a2hf1/horizon-zero-dawn-whats-next-with-the-frozen-wilds-dlc-and-beyond https://www.gameskinny.com/a2hf1/horizon-zero-dawn-whats-next-with-the-frozen-wilds-dlc-and-beyond Thu, 06 Jul 2017 10:55:23 -0400 JazmanGames

Horizon Zero Dawn is an incredible game. With a beautiful open world, an enchanting soundtrack, and a captivating storyline, I got pulled in more and more as I progressed through the game. I constantly wanted to know what would happen next, who the characters were, or what the world was like before everything became extinct.

Many of these questions get answered through the story, side quests, general exploration, and lore scattered throughout the world. Finishing the main story left a sense of fulfillment, but I was still left with questions.

With the announcement of The Frozen Wilds expansion at E3, started thinking about the questions I'd like to have answered either in this DLC or in future releases of the series.

[This article will contain story spoilers. So if you haven't finished the game, continue at your own risk.]

Who Sent the Signal?

Approximately 20 years before the game takes place, GAIA received a signal from an unknown source. This signal damaged GAIA, causing its subordinates to become sentient and lose control of the terraforming project. GAIA self-destructed, destroying itself and all but 2 of its subordinates in the process. One of them was HADES.

I always wondered how this signal was sent and where it came from. Was it something left behind by Ted Faro? Was Sylens inadvertently responsible for it? We may never know -- but hopefully, it's expanded upon in the future.

Can APOLLO Be Recovered?

APOLLO is the subroutine of GAIA that contains the history of the earth and was responsible for teaching humans to continue on a path of advancement. Unfortunately, this was purged by Ted Faro -- but what if there was more than one build?

The story alludes to the fact that an alpha build of APOLLO was included on the Odyssey, that was destroyed when the Odyssey exploded. What if there were more than just the Alpha and GAIA builds?

HADES was purged at the end of the story, but not destroyed. What if the same thing happened with APOLLO – Ted purged it but didn't destroy it. The DLC could be based around a quest to restore knowledge. If the Master Override can restore GAIA’s protocols and stop HADES, it might be able to recover APOLLO.

Sylens also stated that it might be possible to rebuild GAIA using cauldrons, which includes APOLLO.

What is the Deal With Sylens?

Sylens' character is a mystery throughout the game until we learn how he originally stumbled across HADES. His thirst for knowledge leads him to play a major role in forming the Shadow Carja and made him HADES' pawn, and that's all we're really told.

It’s obvious that he intended to use Aloy to purge HADES using his lance right from the start. In the post credit scenes, we see HADES leaving his container and moving to a container carried by Sylens.

What are his plans? Is he going to use HADES just for knowledge, or will he use it to gain power? He says that “knowledge can have its rewards”. He could go one step too far and unknowingly release HADES once again, or even stumble across those who sent the unknown signal to GAIA. 

Is It Possible for the Derangement to End?

The machines were created in cauldrons, or underground facilities, and aided GAIA in its terraforming. HEPHAESTUS, another GAIA subordinate, controlled the production. HEPHAESTUS started designing the machines to counter attack and be hostile towards humans after they were no longer under GAIA's control.

If the master override could be used to purge HADES, could it be reset to end the derangement? After all, humans will continue to hunt the machines, and HEPHAESTUS will keep making new ones to defeat them. Could the human race get wiped out anyway from newer, deadlier machines?

What's Left for Aloy?

Aloy spent most of her time in the base game looking for a sense of purpose and feeding her curiosity about the old world. One of the things she makes clear when she is visiting Rost's grave is that she aimed to find the home of Elisabet. After defeating HADES, she managed to piece together enough information from data points to find Elisabet's childhood home.

Having found this, what's next for Aloy? She’s hardly one to settle down, so she could continue with her quest for knowledge, or try to live up to the Sobeck name and carry on in Elizabet's footsteps. Could she help restore APOLLO or try and track the source of the signal?

I would love to know more about Aloy after she defeats HADES and how her quest for answers is progressing. Hopefully, the Frozen Wilds will answer that.

Those are the main questions I’m left with after finishing Horizon Zero Dawn. While I do hope they're answered, some may just be be left to the player's imagination.

What questions are you hoping to have answered with the Frozen Wilds DLC when it releases later this year? Let me know down in the comments!

Little Nightmares to Receive New Expansion, Titled "Secrets of The Maw" https://www.gameskinny.com/optz6/little-nightmares-to-receive-new-expansion-titled-secrets-of-the-maw https://www.gameskinny.com/optz6/little-nightmares-to-receive-new-expansion-titled-secrets-of-the-maw Thu, 08 Jun 2017 10:30:03 -0400 Donogh

Fans of Tarsier Studios’ Little Nightmares, rejoice! It was announced today that the atmospheric indie title will receive an all-new expansion, titled Little Nightmares: Secrets of The Maw.

This expansion brings with it a new, parallel adventure -- giving brave players a new perspective on Six’s journey, as well as a myriad of new challenges to overcome.

Secrets of The Maw gives the player the opportunity to play as The Runaway Kid, another prisoner looking for his chance to escape. Players will take control him over the course of three chapters: The Depths, The Hideaway, and a currently untitled finale. Releasing in July, November, and January respectively, these new chapters look to sate fans’ thirst for more of this horror-laden puzzle-platformer.

From today onward, the Expansion Pass -- as well as the Complete Edition (which includes both the full game and Secrets of The Maw) are available to pre-order on all available platforms.

Little Nightmares is available now on PlayStation 4, Xbox One and Steam.

Erenor Eternal: Trion Worlds Reveals What Players Can Expect From ArcheAge 3.5 https://www.gameskinny.com/8p1rf/erenor-eternal-trion-worlds-reveals-what-players-can-expect-from-archeage-35 https://www.gameskinny.com/8p1rf/erenor-eternal-trion-worlds-reveals-what-players-can-expect-from-archeage-35 Wed, 07 Jun 2017 12:00:02 -0400 Paige McGovern

If you haven't been keeping track of what's going on with ArcheAge, you should. The MMORPG's newest expansion, Erenor Eternal, will be going live today in just a couple of hours.

The 3.5 update not only brings a whole host of new content, but also a lot of improvements to existing systems. These changes are expected to satisfy every player -- whether you're a PvP veteran, a returning PvE player, or someone who's just starting out in ArcheAge

Although some players have expressed concern over Erenor Eternal's short PTS testing time, developer Trion Worlds is not concerned. This version of the game has been live in Korea for over six months, allowing for all major bugs to be identified and fixed. This release is the best it can be, so players can jump right into the new content. 

Last week, we got a chance to talk to executive producer Merv Lee Kwai in an exclusive demo presentation of the new expansion. Let's go over what you'll be seeing today when you log in.

Erenor Eternal Expansion: The Highlights

All screenshots provided by Trion Worlds.

  • New Zone Battlegrounds: These max level PvP-enabled zones cycle through stages of intense war and peace, depending on the level of player activity in a particular zone. 
  • Ancestral System: Upon reaching level 55, players can gain Ancestral skills, which add more customization and versatility to each player's ArcheAge experience. 
  • Housing Improvements: 16x16 starter houses can now be upgraded to 2 stories.
  • Streamlined Trading System: Trading packs will no longer have one-way routes, and PvE players won't be forced to go overseas if they don't have to.
  • Revamped Crafting System: A lesser amount of tiers make weapons, armor, and accessories much more obtainable than before. 
  • Welcome Promotion: Both new and old players will earn some pretty sweet items when they log in after Erenor Eternal goes live. 

New Zone Battlegrounds & The Conflict System

Aegis Island and Whalesong Harbor are two new northern zones in Auroria that will be introduced in the 3.5 update. They are designed for high level players. 

How Conflict Zones Will Work: An Overview
  • Zones will cycle through many stages of war and peace depending on what players do (or don't). But all zones start out in a stage of conflict. With enough player activity, this stage will escalate to war. 
    • These activities consist of completing quests, fighting creatures, killing NPCs, and killing other players.
    • The type of battle is up to the players. In 3.5, the new zones each offer a unique war experience. 
  • The war stage is an open-world battleground. Player will gain honor for their kills.
What Aegis Island Offers

Many creatures will spawn here. They will fight players and each other. Players are responsible for pushing waves of creatures back. Players are also responsible for preventing Anthalon from destroying the seals. 

What Whalesong Harbor Offers

Players will be responsible for defending containment towers in their area. Enemy creatures will seek to destroy them. Utilizing the turrets and mines located around the zone can help a group emerge victorious. 


Aegis Island: Based on how many creatures killed. 

Whalesong Harbor: Based on how long towers are preserved.

A player's reward will depend on their participation in each of their battles. Of course, how well they do also depends on their ability to work as a team with other ArcheAge players. If successful, players will receive: 

  • Large amounts of experience that can be put towards Ancestral skill progress
  • Crafting materials for Erenor gear

Ancestral System

ArcheAge hasn't seen an increase to its level cap in two years. That's about to change, but perhaps not in the way you expect. 

At level 55, players will unlock Ancestral leveling and skills. These are base skills that can be upgraded into a special ability once players have reached the corresponding Ancestral level (1 through 7). Each of ArcheAge's 10 classes have three skills with the potential to become Ancestral. 

Trion explained the augmented Ancestral forms of the Sorcery skill, Meteor Strike. The example showcased two possible forms of the skill:

  • Lightning: Deals more magic damage with a damage-over-time effect. 
  • Icy: Freezes opponents in place for a long duration.

The Ancestral system's appeal is in its customization. Players can choose the type of skill that suits their play style. Fortunately, we were reassured that Ancestral skills will not make anyone too overpowered.

New Crafting System & Gear

Previously, players had to craft five tiers of lower-level gear to reach the sealed tier. Now they only have to craft two. This is a huge win for newer players hoping to be competitive. 

In addition, unsealing an item used to produce a random -- and often useless -- result. Regrading had several unknowns. In ArcheAge 3.5, that's all changed. 

Here's the breakdown of the crafting improvements that you need to know:

  • Two Tiers: The lower tiers of Craftsman, Artisan, and Conqueror are no more.
  • A Choice After Uncloaking: You are now guaranteed to get the stat variation that you want when you uncloak an item. The Random Number Generator (RNG) that picked stats is no more. The unsealing process is gone.
    • Every single piece is now upgradable as well. 
  • Revealed Regrading Percentages: You're no longer in the dark. Now you can know the success rate of the item you're upgrading to. 
  • New Grade: Eternal is now the highest enchantment. 
  • New Gear: Erenor gear has been added. This is the first time Trion has added a new tier of crafting gear in two years. Ambitious players, you've been warned: crafting this set is no easy task. It will take a lot of time and resources. Fortunately, both are at your disposal. 

With all this being said, potential players -- and those who are returning -- shouldn't be discouraged when they see all this new, high-level content. Veteran players won't be able to progress their gear as fast as newer players, giving them a chance to catch up. The changes to tiers and regrading will help newer players out as well.

According to Trion:

"ArcheAge has in the past been criticized for having a unlevel playing field, meaning new players can basically not catch up fast enough, and so that will probably explain some of the reasons why we made these changes in the 3.5 update."

Changes to Housing

When players first get introduced to housing in ArcheAge, they are likely to get a 16 by 16 starter house. These houses may seem simple, but after the 3.5 update, they will be anything but. 

Starter houses can now be upgraded to two stories. This allows for greater storage and functionality. They will also be able to have the raised structure that's featured in more advanced buildings. According to Trion:

"This is the first time a 16 by 16 house type will be able to do that."

These small but important additions are expected to change the landscape of some housing zones. 

For anyone who loves the candy house and other food-themed furniture, you're in luck! While you won't see anything new in this update, Trion assured us that there will be more coming our way. 

New Trading System

ArcheAge's economy depends on trade packs. It only makes sense that this process should be as enjoyable and accessible for every type of player. 

Previously, the trading system forced devoted PvE players to cross the ocean for maximum trading profit. With this redesign, they don't have to.

The new trading system is divided into three important phases:

  • Crafting Packs: In this first phase, the player is responsible for bringing their specialty packs to one of a few different trade outlets, where a waiting NPC will then award them in gold. The gold a player earns is based on the pack's value and the outlet's current supply and demand for it. 
    • Players will be PvP immune in a 50 to 100 meter radius around these outlets. 
  • Transferring Cargo: It is now cargo, and not specialty packs, that goes overseas. Cargo will be produced as more and more packs are stored at the trade outlet. Players can spend about 30 gold to pick up a cargo pack. Then they must bring it across the PvP-enabled ocean to another continent. Here, they can turn it in for about 60 gold, with an 8-hour window to do so. The sooner they make it there, the more money they will make. 
    • Players can buy PvP protection to ride an NPC ship across the ocean. They will be PvP immune during this time.
  • Delivering Certified Cargo: Players can buy cargo that's already been brought across the ocean. This cargo now has a new name: certified cargo. When brought to starting zones, it can be exchanged for Charcoal Stabilizers. 

Note: Trion confirmed that existing packs in the game will directly convert to the new update, depending on where the pack is. They can be brought to any trade outlet.

The Welcome Promotion

Both existing and returning players will receive a free Immortal Guardian robe when they log in after Erenor Eternal goes live. Players who log in within 30 days after the update will also receive a competitive set of gear, free of charge. Characters must be at least level 50 to wear it. 

In addition, starting at 21:00 UTC today, players will receive triple the amount of experience, honor points, vocation badges, and loot drop bonuses as they play. This event will end on June 13th at 21:00 UTC. 


So with all these exciting new changes and content to ArcheAge, we had to ask: what's the one aspect of Erenor Eternal that the Trion team is most excited about? The answer: removing RNG in the crafting system. We know they've been strongly against RNG, and now the painstaking process is behind us all. Phew!

Erenor Eternal goes live later today, June 7, at around 5 PM PDT. Comment below and let us know what you're looking forward to!

We'll see you in game!

The Elder Scrolls Online: Morrowind Expansion Goes Live Today https://www.gameskinny.com/8wn0t/the-elder-scrolls-online-morrowind-expansion-goes-live-today https://www.gameskinny.com/8wn0t/the-elder-scrolls-online-morrowind-expansion-goes-live-today Tue, 06 Jun 2017 09:48:44 -0400 daisy_blonde

The eagerly anticipated Morrowind expansion for Elder Scrolls Online launches today on PC, PS4 and Xbox One.  In this addition, you will be exploring the island of Vvardenfell, which is located in the northeast of Tamriel. 

According to the ESO official Twitter account @TESOnline, the servers will go live at the following times worldwide:

  • London, UK  – 10:00 BST
  • Berlin, Germany/Paris, France – 11:00 CEST
  • Moscow, Russia – 12:00 MSK
  • New York, USA – 05:00 EDT
  • Los Angeles, USA – 02:00 PDT
  • Sào Paulo, Brazil – 06:00 BRT
  • Tokyo, Japan – 18:00 JST
  • Sydney, Australia – 19:00 AEST
  • Auckland, New Zealand -  21:00 NZST


Set 700 years before the events of the original main series Morrowind game, this expansion switches up the series’ usual focus on you against the world by introducing exciting real-time battle elements. The new Battlegrounds mode pits you against online opponents in brief 4v4v4 matches that are intended to offer a break from the MMO grind and make the game more accessible to casual players.

This expansion also introduces the iconic houses of Redoran, Telvanni and Tres, who call the shots in the new land of Vvardenfell. You'll also encounter the secret society of the Morag Tong (ESO’s answer to Stonemasons) and an expansion-exclusive Warden class.

Any fans who pre-ordered the Morrowind expansion will receive an exclusive Warden outfit, a new dwarven war dog pet, additional crates, and treasure maps.

For more information, check out the trailer above or visit the official Elder Scrolls Online website

Cities: Skylines Adds New Mass Transit Expansion https://www.gameskinny.com/39xp5/cities-skylines-adds-new-mass-transit-expansion https://www.gameskinny.com/39xp5/cities-skylines-adds-new-mass-transit-expansion Wed, 17 May 2017 17:32:18 -0400 Nick Lee

In yet another addition to the already impressive offerings of Cities: Skylines, the new Mass Transit expansion is set to release tomorrow, May 18. Aiming to incorporate new features for the ease of mass transportation, the expansion adds new vehicular transports, structures, and achievements for players to utilize. This comes in handy, as the expansion will clear up more confusing elements of the current system of transportation.

As players create hubs for their new transit methods, the game will ensure a clear and concise system of connecting cities in an all-new way. With each of these new features, however, comes more challenges as your city grows. 

New Transports For Better Travel

A car can only take you so far in a sprawling city, and leaving your citizens to the old daily commute isn't as fun as it could be. The Mass Transit expansion fixes this, as it adds a short list of essential new vehicles for your citizens to use -- including ferries, monorails, cable cars, and blimps. The different transports can easily be connected through a list of new buildings, or hubs, that will act as your main stations for passenger exchange. 

Additional Buildings, Bridges, and Roads

The buildings will be utilized primarily as transit hubs -- because of course, you can't have buses without a bus station! The expansion gives players the options of creating sprawling metro stations like that in a big city, or ferry ports for a more green and spacious city. 

The new building features also allow for interchanges such as bus-to-ferry ports (or vice versa) in a number of combinations. This change will really let passengers of your city transits flow from one place to another as they make their commutes or travel around. Getting to these hubs will be just as important as their function, so the update will also bring new roads, bridges, and even canals to focus on that same flow.

New Achievements, But New Challenges

While some have already gotten access and enjoy the new features, the game will create fresh challenges with the expansion as well. 

The addition of a less complex system of mass transportation certainly looks like the ideal way to travel, but anyone who knows a big city will foresee some obstacles. On the expansion's Steam page, it says the new additions will add variety, but controlling the flow of traffic will take some knowledge. Improving on said knowledge will then improve your city as well.

So with a ton of new features and options to better mesh your city from one place to the next, gamers will be able to utilize more than ever before for transit in Cities: Skylines.

Mass Transit releases May 18 on Steam for $12.99. For reviews, guides, and more as you expand your city, stay tuned to GameSkinny!

[Rumor] World of Warcraft "Rise of the Naga Empire" Expansion Info Leaked https://www.gameskinny.com/57k9h/rumor-world-of-warcraft-rise-of-the-naga-empire-expansion-info-leaked https://www.gameskinny.com/57k9h/rumor-world-of-warcraft-rise-of-the-naga-empire-expansion-info-leaked Tue, 16 May 2017 17:55:51 -0400 ReverendShmitty

In a post on the r/WoW subreddit, a user has listed information from a supposed email leak from the Irvine offices of Blizzard -- with details concerning World of Warcraft's upcoming seventh expansion, titled: Rise of the Naga Empire.

Azshara and N'zoth are listed as the main antagonists, and the plot detailed is as follows: 

The Burning Legion has diverted the attention of the heroes of Azeroth away from their home lands. As the war wages on Argus to stop the Legion, Azshara continues her preparations in carrying out the will of N'zoth by readying an invasion that will cover every continent on the planet. The Naga Empire has been building its forces and patiently waiting for the perfect time to strike. Using a twisted form of black magic and power granted to her from N'Zoth, Azshara will carry out a ritual that will cause the submerged Naga empire to rise from the depths. Both the Horde and Alliance are unprepared for such an attack, and as a result, many iconic locations will be destroyed. In order to defend the lands that the factions of Azeroth hold dear, both major factions must band together even amid the hatred both feel for each other.

Inventions created by the Gnomes and adopted by the Goblins will be created and refined to help curtail the invading Naga. Gifted and mechanically intelligent, Gnomes and Goblins will pilot massive suits of Armor and will be instrumental in holding off the Naga invasions. These Tinkers will be looked at by the rest of the horde and alliance as essential to the military efforts that will greatly help turn the tide of battle.

New Races, Zones, and More

The email went on to list some of the new features for the expansion as well. These updates and changes include:

  • Level Cap: Raised to 120
  • New Race: Naga (Neutral)
    • A splinter faction of Naga unwilling to succumb the Old God's whispers  will defect from Azshara's ranks and choose to either join the Horde or Alliance.
  • New Class: Tinker (Gnomes & Goblins)
    • Tank and DPS specs available
  • New Neutral City: Undermine
  • New Mount Type: Boats
    • With the help of the Goblins and Gnomes, players will be able to create their own boat in the initial leveling stage of the expansion.
    • Faster boats will be able to be found as mount drops off bosses.
    • Race-specific House Boats can be created and customized by players.
  • Faction Allegiance System: Allows horde and alliance players to undergo a series of quests and events that eventually allows them to group together, unlocks account wide.
  • 8 New Zones: All new zones will have Legion level scaling tech, except for ones indicated.
    • Leveling Zones:
      • Scintal Reef (Naga Leveling Zone 1-20)
      • Kul'Tiras
      • Isle of Kezan
      • Zandalar
      • Tel Abim
      • Drowned Reaches
    • Max Level Zones:
      • Gishan Caverns
      • Nazjatar
Other Major Features

The leak also points to some other PvP, raid, and miscellaneous content and features that players will supposedly encounter in this new expansion, including:

  • 2 new battlegrounds
  • 1 new arena
  • 3 new raid zones available at launch, with more planned in several patches
  • 12 dungeons available at launch (10 new, 2 refreshed previous expansion dungeons, more planned in several patches)
  • Transmog Closet updates, to include all off set "sets"
    • Ex. Purple Paladin Tier 2 BC Dungeon Set

Keep in mind, this is an unverified leak and must be taken with a grain of salt.

There is already a healthy amount of skepticism about it, for several reasons. Some players are doubtful about Nagas having a neutral alignment separate from both the Horde and Alliance. Also, they're wary of the idea that the Tinker class (which has long been rumored to come out in several past expansions) will limited to only Goblins and Gnomes, so that the premiere Naga race will be unusable with the shiny new class they'll debut alongside.

It's also worth noting that the user who posted this supposed leak, Kajukembo24, has zero comments and no other posts on their Reddit account. This could mean they're using a burn account so they can share this information without repercussion. But it's also possible that they are a troll making up stories to get people's hopes up. So once again, don't take this information as absolute fact.

So what do you think? Does this sound real? Or have you read more believable stories in WoW fan fiction? Let us know in the comments! We'll keep you updated as new information unfolds, so stay tuned to GameSkinny for all your World of Warcraft news.

Elder Scrolls Online: Morrowind Pre-Order Buying Guide https://www.gameskinny.com/cjq91/elder-scrolls-online-morrowind-pre-order-buying-guide https://www.gameskinny.com/cjq91/elder-scrolls-online-morrowind-pre-order-buying-guide Mon, 15 May 2017 10:09:36 -0400 Justin Michael

Elder Scrolls Online: Morrowind is the 6th DLC expansion for the MMORPG since its release back in April 2014. Taking place in the 2nd Era, Year 582, this is the earliest title in The Elder Scrolls timeline to date and sees a number of points only referenced by in-game lore books from other games in the series. 

Set for worldwide release on June 6th, 2017 for PC/Mac, PS4, and Xbox One, ESO: Morrowind is available now for pre-order in a number of different versions: Collector's Edition, Digital Collector's Edition, Digital Collector's Edition Upgrade,  Standard Edition, and Morrowind Upgrade.

Let's go ahead and break down these options to find out what each choice has to offer.

Collector's Edition

ESO: Morrowind Collector's Edition sits at the top of the edition list, and comes with everything offered in all of the other editions -- as well as some really great bonus items. This is the must-have for the die-hard ESO fans out there.

Besides the game and all of the current DLC available for it, the Collector's Edition also includes the following:

  • Exclusive metallic game case adorned with the marks of Vivec and the Tribunal.
  • A high-quality map of Morrowind for you to chart your adventures on.
  • 12" scale model replica of a Dwarven Colossus which was shown in the DLC trailer.
  • Naryu's Journal
    • This is a full-color book that covers Morag Tong assassin Naryu's journey across Tamriel, and includes a fair bit of concept art for the DLC.

On top of those great physical collectibles, you'll also get the Discovery Pack and the Unique Collectibles -- digital goodies that can be redeemed in game.

The Discovery Pack includes:

  • Exclusive Warden Costume
  • Dwarven War Dog Pet
  • Treasure Maps
  • Dwarven Crow Crate
  • Experience Scrolls

The Unique Collectibles Pack includes:

  • Armored War Horse
  • Dwarven Spider Pet
  • Morag Tong Armor Converter
  • Collector's Edition Gray Bear
  • Unique Character Emotes

If the Collector's Edition sounds enticing to you, then you can pre-order it now from Bethesda's website for all platforms. It will set your bank account back $99.99, which is about the average as far as Collector's Editions go. 

Digital Collector's Edition

The ESO: Morrowind Digital Collector's Edition is a tier down from the Collector's Edition. If you are new to the game and wanted to pick up all of the current DLCs -- as well as score the awesome Discovery Pack/Unique Collectibles -- then this would be the pack for you.

While it doesn't come with the physical goodies of the Collector's Edition, it does come with the lower price tag of $79.99 and can also be found on Bethesda's website.

Digital Collector's Edition Upgrade

Let's suppose you already own ESO and possibly the previous DLCs, so you don't need the base game. You're also not a mega fan of the game, so you don't really care about that awesome Dwarven Colossus Statue in the Collector's Edition. If that's the case, then the Digital Collector's Edition Upgrade just might be for you.

It comes with the ESO: Morrowind expansion and Discovery Pack/Unique Collectibles, with the even lower price tag of $59.99. And, as stated above, it can be found on Bethesda's website for pre-order. You can also get it on Steam if you're playing on PC/Mac.

Standard Edition

The Standard Edition comes in at the same price of $59.99 like the Digital Collector's Edition Upgrade, but only comes with the base ESO game content and the Morrowind DLC. This is as basic as it gets for someone who is looking to get into the game at the lowest possible price point.

However, if you purchase this as a pre-order, the folks over at Bethesda will throw in the Discovery Pack on top of the base content. This is only for pre-order, though, so get it while it lasts over on Bethesda's website or grab it on Steam if you're playing the game on PC/Mac.

Morrowind Upgrade

If you already have the base ESO game and don't care about all of the extra frills, then the Morrowind Upgrade is the go-to option for you. Coming in at the lowest price point of $39.99, this upgrade will also come with the Discovery Pack items as long as you pre-order your copy. It can be found on Bethesda's website, or on Steam for you PC/Mac gamers out there. 

System Requirements for ESO: Morrowind

The minimum system requirements for ESO on PC are:

  • CPU: Intel i3-3870
  • GPU: GeForce 460 or AMD Radeon 6850
  • RAM: 3 GB
  • OS: Win 7-32 bit
  • Direct X: 11
  • Disk Space: 85 GB

The minimum system requirements for Mac are:

  • CPU: Intel Core 2 Duo
  • GPU: GeForce 460 or AMD Radeon 6850
  • RAM: 4 GB
  • OS: OS X 10.9
  • Disk Space: 85 GB
  • OpenGL: 4.1

What version of ESO: Morrowind is most appealing to you and what additions are you most looking forward to? Let us know in the comments section below.

Retrowatch: Quake: Dissolution of Eternity - A Final Helping of Classic Quake https://www.gameskinny.com/mtq3d/retrowatch-quake-dissolution-of-eternity-a-final-helping-of-classic-quake https://www.gameskinny.com/mtq3d/retrowatch-quake-dissolution-of-eternity-a-final-helping-of-classic-quake Sun, 30 Apr 2017 14:53:05 -0400 Damien Smith

Welcome to another edition of Retrowatch -- a weekly series where we take a look at a good game from years long past. In order for a game to be covered on Retrowatch, it must be at least 15 years old. And most of all, it has to be good. Any game that scores below a 7 out of 10 will not be covered.

This week we're taking a final trip to the original Quake with the second expansion, Dissolution of Eternity. This expansion was developed by Ritual Entertainment and published by Id Software. It released March 31st, 1997 on Windows and MS-DOS. It was ported to Windows Mobile, then some time later released on both Steam and GOG.com with modified versions allowing the game to be run on modern systems.

The expansion offers a few new additions of its own to the game, such as new enemies, variations of ammo, and level textures. But suffers from imbalance and concludes with a flimsy and underwhelming boss fight.

A final confrontation

Having defeated Armagon, Ranger once again returns home. Upon arriving home, however, he finds things are anything but back to normal. With the defeat of Armagon, Quake initiated yet another scheme to destroy humanity, and has changed the course of time.

Determined to finish things, Ranger makes one last trip to the dark realms to end the hellish nightmare once and for all before evil shrouds the universe for eternity. And that is the plot of Dissolution of Eternity.

Compared to the original game and the first expansion, the plot to Dissolution of Eternity is the smallest and simplest of the lot -- and that isn't exactly saying much. With that said, in any other type of game this would be a problem, but this isn't played to be told a story but rather for the action. If action is what you are looking for, Dissolution of Eternity has it, if it is plot you are looking for, it doesn't.

Same old-school action, but new additions to play with

You can expect to find the same old-school fast-paced action of the original game along with the first expansion in Dissolution of Eternity. The differences between this and the others, however, are the new additions. While none of the new features from the first expansion are carried over, the game has more than enough of its own to make up for it.

First up is the new level designs. While the first of the two episodes has a more familiar design to it, the second episode introduces a more Egyptian theme. It gives the later levels a breath of fresh air to them, just as the general medieval themes begin to get a bit tiresome.

Unlike in the first expansion, Dissolution of Eternity adds in a large host of new enemies to face off against, including electric eels, fire elementals, ancient Egyptian guardians and more. Each of the enemies has their own unique appearance, attacks and behavior. Much like the new level design, the new enemies bring a much-welcomed refreshment to the expansion.

This expansion also boasts various ammunition types like Lava Nails, Multi-rockets and Plasma. Each of the new variations offers more firepower with their respective weapons, allowing you dish out massive damage to your enemies.

While these new ammo types are fun to play around with, they are massively overpowered. As you progress through the game, they become quite common pickups. Mix that with their high power, and you have destruction that would make even Arnold Schwarzenegger scream like a little girl.

Aside from the overkill of the new ammo types, the new additions to Dissolution of Eternity are all very welcoming and enjoyable to play. If you love Quake, you are going to adore this.

A disappointing conclusion

While it is a very enjoyable game, there is no mistaking the disappointment that is the conclusion of Dissolution of Eternity. After the creativity that went into all the new enemies for the expansion pack, the end boss was anything but imaginative.

It is nothing more than a dragon. I don't have a problem with dragons in video games, but for an expansion for Quake it feels like they had run out of ideas and just threw in the first thing they could think of. I was expecting something a bit more grotesque and Lovecraftian.

If that wasn't bad enough, it wasn't a well-designed boss fight either. The dragon uses a fireball attack that is massively overpowered -- killing you instantly with one direct hit or two from splash damage. The only way to actually kill it without massive frustration is to use the entranceway as a shield. You need to side-step out and get a few shots in before running back to cover and hoping you don't get hit by the splash damage.

It is just a tedious and underwhelming end to a game that was largely well designed up to that point. I just wish that they had put a bit more thought and time in the final confrontation, as it left me with a bit of a bitter taste right at the end of the game.

Flaws aside, another great helping of Quake

There are a few hiccups here and there with the overall design of Dissolution of Eternity, but it is still another great helping of Quake. The level design is good and intuitive, the new enemies are awesome, and the new ammo variations are fun despite their flaws.

It is definitely a step up from Scourge of Armagon and certainly not far from the experience you would get with the original game. If you are looking for a final helping of classic Quake, before it went sci-fi with the sequel, then Dissolution of Eternity is worth giving a go.

Beta Preview: The Elder Scrolls Online Morrowind Expansion is Vvardenfell Reborn https://www.gameskinny.com/43aph/beta-preview-the-elder-scrolls-online-morrowind-expansion-is-vvardenfell-reborn https://www.gameskinny.com/43aph/beta-preview-the-elder-scrolls-online-morrowind-expansion-is-vvardenfell-reborn Wed, 26 Apr 2017 09:00:01 -0400 Auverin Morrow

The name Morrowind spurs pangs of nostalgia for many long-time RPG players -- myself included. My gaming career did not begin in earnest until I stepped off the boat in Seyda Neen and explored the world of Vvardenfell for the first time. Though the game freed me from prison in the first few minutes, it bound me up in an incredible adventure that's kept me under lock and key even 16 years later. 

Aside from the occasional boot up to revisit an old character and wander about the world, I haven't really set foot in Vvardenfell for years. Though I moved on to other games, I still held out hope that one day we might see an Elder Scrolls III remaster -- or that the Skywind project would make serious headway. Neither has happened just yet. But when Bethesda announced the Morrowind expansion for Elder Scrolls Online, I knew I would be diving back in once more. 

I got to demo the expansion at PAX East, and was fairly intrigued by what little I saw. But after spending hours upon hours playing the closed beta, this old TES III veteran has things to say. The ESO iteration of Morrowind may not be quite the sui generis experience that the main series game was, but it is an excellent expansion for the MMO that brings Vvardenfell back to life in its own way. 

ascadian isles eso morrowind

Your Journey Through Morrowind Starts in Seyda Neen...

If you opt to skip the tutorial, you'll start your adventure on a ship that will look wonderfully familiar to any Morrowind fan. From there, you step into the lush swampland of Seyda Neen -- the same starting area as the original game. 

This new opening zone, and the new tutorial that comes with it, are a refreshing change from running Coldharbour for the hundredth time. It definitely encourages players to make a new character so they can take full advantage of the expansion -- and its new Warden class -- without forcing them to feel like they have to start over entirely. And the fresh sights when you're starting out make you feel primed for a brand new adventure that's unlike anything else ESO has to offer. 

Questing from there feels different than in any other zone. Zenimax Online took a page from The Elder Scrolls III's book and made quests feel like much more of a discovery process. Arrows are still floating over heads, so finding new quests isn't quite as organic as it is in the source material. But quest-giving NPCs are scattered enough that you have to wander about to stumble across them. The whimsy of random discovery that made Morrowind so engaging resonates here, encouraging players to check every nook and stray from the beaten path.

ashlander eso morrowind

This expansion still hasn't really remedied the grindy feel of MMO questing, but it does give it an eccentric facelift. Even when quests do start to feel a bit flat or monotonous, they're still infused with the quirky charm that made Morrowind's side quests so fun to complete. Whether you're stealing drunken poetry from a dark elf or clearing Daedric dungeons, the quests in this expansion are a hell of a lot more engaging than trying to farm Nix meat for every NPC around. 

The Warden: A Fresh Class That's Worth Playing

You'll want to play this expansion with ESO's new Warden class. Unless you have something against bears and raining down sharp-beaked fury from the sky. 

The Warden is a fun Morrowind reskin of your standard druid character -- an animal whisperer with access to natural magics. The bear companion that stays loyally by your side is a wonderful (if expected) addition, and it is often very helpful in combat. But that's not really where this class shines.

Zenimax Online took a unique approach to this character, utilizing some familiar Vvardenfell creatures in a new way. The Cliff Racer, for example, is no longer a scourge upon the land waiting to swarm you at every moment. Now you can use their annoying dive-bomb powers for good -- or at least for making your opponent feel like the unfortunate star of a paleo-avian Hitchcock sequel. 

eso warden

Animal governance aside, this class is highly flexible and able to suit a number of different play styles. It plays smoothly and offers a decent balance between offensive and defensive capabilities. If you're the ranger sort who wants to deal lots of damage with your bow and your creature companions, the nature-based Green Balance skill tree will let you regenerate health and mana so you can kite and summon to your heart's content. If you prefer a more wizardly path, the Winter's Embrace tree offers lots of defensive maneuvers, crowd control, and ice-cold damage.

The freeze magic did feel a bit out of place given that Vvardenfell is primarily a desert and swampland environment, but I imagine those abilities are better suited to the rest of ESO than something like Red Mountain lava magic would be -- though that would imply you'll ever want to leave Morrowind at all. 

What A Wonderful World

Reimagining the world of Morrowind will obviously be the deciding factor in how this expansion is received. Zenimax knows it. Creative Director Rich Lambert knew it when he told me he was "scared shitless" about doing so during our chat at PAX East. If veteran TES III players stepped off that boat in Seyda Neen and didn't immediately feel at home ... then everything else can't salvage that. 

Luckily, the team got it right. 

When I pressed Lambert about the world construction during my PAX demo, he made me one promise:

"You're gonna get off the docks in Seyda Neen and go 'holy shit...this is Seyda Neen'."

And that's exactly what happened. When I left the Census office and saw that little swamp village for the first time in years, my jaded old heart swelled so much it hurt a bit. I was in Seyda Neen. In spite of a few aesthetic discrepancies, the world was immediately familiar. I could have closed my eyes and made it to Balmora by memory. 

eso morrowind balmora

The nostalgia really hit me when I passed the Silt Strider just outside of town. Wandering between its spindly legs, I saw this iconic transport bug in more detail than ever before -- from the careful detail on its exoskeleton to the spines protruding from its insectile joints. 

This expansion feels like Morrowind. It's a different version, of course, but the essence of Vvardenfell still breathes inside. Wandering around will be a little surreal for veteran Elder Scrolls players -- a bit like walking through a dream. Everything feels familiar, but it's all slightly rearranged and painted in technicolor.

This is Vvardenfell before the blight turned everything ashen. The Ascadian Isles have never been so lush and shroomy. Balmora never so labyrinthine and striking. Even the stark barrenness of the Ashlands has a certain beauty to it, all dark crags and vibrant lava. Many times, the landscapes stopped me in my tracks, and I just had to take it all in. 

The colorful aesthetic of Elder Scrolls Online that makes it feel like so unlike the main series games works to this expansion's advantage. Where the vaguely Sheogorathian art style makes more well-known areas of Tamriel feel a bit overdone, the approach works perfectly for ancient Morrowind. It feels a lot like revisiting Vvardenfell in its glory days -- seeing the province in its luminous prime before everything collapsed into low-contrast despair. 

eso morrowind lava

All that said, some of Morrowind's character does get lost in translation. This expansion lacks some of the strange little details that made TES III so immersive and memorable. There are no merchant mudcrabs or wizards falling out of the sky. There is no Creeper the Scamp wanting to bang on his drums. 

Of course, streamlining is necessary for an MMO given the amount of content that needs to exist. When there are multiple instances of multiple worlds that are brimming with things to do and see, there's little time for dilly-dallying with easter eggs and minutiae. But in some ways, this version of Vvardenfell has been streamlined to a fault -- so distilled that it loses some of that Morrowind spirit which lived inside the game's many quirks. 

But I can forgive that. And I'm sure many other players will too when they step off that boat. It's truly fascinating to see this world before it became the one we fell in love with in the main series game. Wandering through Vivec City and talking with troubled gods echoes the adventures we had as Nerevarine -- even if the cantons are still under construction. 


This is a compelling reimagination of Morrowind. The effort to please TES III loyalists is obvious, and Zenimax has been surprisingly successful in that endeavor. Discerning fans may find this iteration of Vvardenfell a little vapid at times, but it's hard to ignore the amount of care that's been put into creating this fresh world. 

The Morrowind expansion is sure to enrapture players who never got to experience the main series game. If you're an ESO player already, you should find this expansion quite satisfying. And if you're new to ESO, it will definitely pull you in -- and probably make the rest of the game feel a little flat in comparison. 

But if you're a TES III fan who is looking for an exact replica of the main series Morrowind that perfectly captures every ounce of magic and nostalgia ... you're going to have to look elsewhere. This isn't a remaster, and it isn't Skywind. This is Vvardenfell (beautifully) reconstructed with a different sense of purpose. And that's all this salty adventurer wanted anyway. 

7 Other Planets SWTOR Needs to Explore After War for Iokath https://www.gameskinny.com/b8qwr/7-other-planets-swtor-needs-to-explore-after-war-for-iokath https://www.gameskinny.com/b8qwr/7-other-planets-swtor-needs-to-explore-after-war-for-iokath Mon, 17 Apr 2017 16:18:16 -0400 Nick Lee

From the royal infighting on Alderaan to playing Huttball on Nar Shaddaa, Star Wars: The Old Republic provides a wealth of planets that don't make appearances in the Star Wars movies -- or may not be expanded upon in those films. The galaxy is a big place and there are, of course, more planets out there, ones that both the Republic and the Sith Empire could have taken -- and in some cases did take -- an interest in during the pre-Sequel era.

From desert and forest planets to worlds hidden in the Unknown Regions outside civilized space, here are seven worlds that SWTOR needs to explore after the War for Iokath


The Spiritual Home of the Jedi Order

First introduced to audiences on-screen in Rogue One: A Star Wars Story, Jedha is actually the moon of NaJedha and is home to some of the oldest architecture in the known Star Wars universe. Further, these structures were inhabited by the first beings to experiment with the force. Those who have seen the film will see there are a lot of history that would be perfect for Star Wars: The Old Republic to explore -- not to mention characters ancient temples. 

On top of that, Star Wars: The Old Republic could use this planet to explore the origins of the force and how important Jedha may have once been -- similar to the current planet Tyhton. After the War for Iokath in the latest update to the game, powering the super weapon could easily lead either side of the Light and Dark struggle to this Mid Rim moon.


The Wookie Homeworld

The famous home world of the Wookies, and by extension Chewbacca, this world would be of importance to the smuggler track in SWTOR as that class would be the only class capable of bringing along a Wookie companion (Bowdaar).

That's not to mention that Kashyyyk itself is under used in Star Wars games and film. A full set of missions on this Mid Rim planet would include Wookies on a larger scale, exposing players to their culture and customs. Kashyyyk would further be a great world to explore because it has some of the most interesting terrestrial points of interest of any Star Wars planet in the Shadow Lands and the Black Forest. 


Much More Than a Tibanna Gas Mine

First appearing in Star Wars Episode V: The Empire Strikes Back, Bespin is home to Cloud City, valuable Tibanna Gas, and the charming rouge, Lando Calrissian.

Bespin would work as a dual interest planet in Star Wars: The Old Republic, as Sith-Empire-aligned bounty hunters and Republic smugglers both could easily operate out of this planet. Bespin's Tibanna Gas deposits could be the impetus for conflict between the two main SWTOR factions. On top of that, exploring the planet during the SWTOR era could help flesh out not only the planet's history, but also the history of Cloud City prior to the Original Trilogy era. 

Rakata Prime

Center of the Infinite Empire

Players of the iconic Knights of the Old Republic RPG will recognize this world as the final planet visited by Revan and his allies. However, Rakata Prime can actually stray from the acts of Revan and go here directly after Iokath as, chronologically, it would be the last time a super weapon was fought over, ending in the mutual destruction of two factions -- perhaps a mirror to the conflicts occurring in SWTOR

Rakata Prime was also home to an ancient race of aliens called the Rakata, who built the Star Forge, a massive factory that created a near limitless source of power for the Sith Empire. If these beings are still alive, that would be an infinitely interesting storyline to pursue, directly tying into the events of SWTOR.  


A Core Founder on the Perlemian Trade Route

With a name only referenced on the planet Alderaan, Alsakan was home to a galactic conflict only explored in the SW expanded universe. Situated along an important trade route, Alsakan is an ancient and wealthy world dominated by humanoids. Their history of civil war mirrors that of the story being currently told in Star Wars: The Old Republic, so using this planet as a warzone could enhance the core through-line of the game.

Iokath will add a new setting for PvP and PvE combat, but further expanding that to another location would diversify arenas and locations, further expanding SWTOR lore without focusing on traditional story elements. 


Home of Ancient Sith Secrets

Thought to be one of the first Jedi home worlds, Ossus was also the home to an ancient Jedi temple, as well as antediluvian Sith and Jedi secrets. While bringing this world into SWTOR would refocus primarily on the Jedi and Sith conflict, having Ossus added to the catalog of reachable SWTOR worlds could allow the game to further explore other seemingly-lost and primeval Force-centric artifacts, greatly expanding the history of the Jedi/Sith conflict, helping players better understand their actions on a personal and galactic level. 

What's more, because of Ossus' ties to ancient Force teachings, it would be a prime planet for ancient weaponry and armor, too. Here, these pieces of prehistoric loot could (and would) be imbued with forgone power, perhaps adding new mechanics to the game. 

Mustafar -- Future Home of the Shadow Collective

This lava planet is only visited twice in the Star Wars films, but it doubles as the symbolic transformation of Darth Vader. Mustafar is the ideal place for large transformative dark side options as the lava planet would most likely be exclusive to the dark side and could even feature some companion betrayal here. 

If extended to include both sides, the resources being mined on Mustafar would likely be of use as the entire genesis of Iokathan conflict, where both sides search for ways to overcome the other. It would be an unlikely regrouping point, one full of much sought-after resources. 


These seven planets are just some of the most interesting planets containing bountiful storylines that Star Wars: The Old Republic could explore. While some are more obvious than others, there's no doubt that these planets have amazing design options, character writing exploits, and numerous story options that can be utilized in the ever expanding SWTOR.

Retrowatch: Quake: Scourge of Armagon - Another helping of Ultra-Fast Action https://www.gameskinny.com/3laqd/retrowatch-quake-scourge-of-armagon-another-helping-of-ultra-fast-action https://www.gameskinny.com/3laqd/retrowatch-quake-scourge-of-armagon-another-helping-of-ultra-fast-action Mon, 17 Apr 2017 12:00:02 -0400 Damien Smith

Welcome to another edition of Retrowatch, a weekly series where we take a look at a good game from years long past. In order for a game to be covered on Retrowatch, it must be at least 15 years old and most of all, it has to be good. Any game that scores below a 7 out of 10 will not be covered.

This week we are taking a look the expansion of Id Software's Quake, Mission Pack 1 Scourge of Armagon.

Scourge of Armagon is the first expansion pack for the FPS title QuakeIt was developed by Ritual Entertainment and published by Id Software. It released February 28th, 1997 for PC, Linux and MS-DOS. In recent years it released on Steam and GOG.com with their versions modified to support modern systems.

Scourge of Armagon offers a whole array of new levels and a few new weapons, power-ups and enemies while continuing on from where the original plot ended. While the new additions to the game are welcoming, the level design is not quite up to the quality of the original game, resulting in at times frustrating levels.

A new enemy threatens mankind

The plot takes places immediately after the events of the original game, with Ranger returning home after defeating Shub-Niggurath. As opposed to being greeted with a hero's welcoming he finds the base once again under attack. With the death of Shub-Niggurath, a being known as Armagon took over command of its forces.

Before you managed to return home, Armagon's troops began attacking the base. Once again as the sole survivor, you must battle your way through the base and enter Armagon's realm eventually confronting and destroying him. That is essentially the plot to Scourge of Armagon.

Much like the original game its plot serves the purpose of nothing more than building the world and the reason for you to be a part of it. Aside from that, Scourge of Armagon is all about the gameplay and it is for that alone, that you play it.

Another helping of adrenaline filled action

The gameplay to Scourge of Armagon is identical to that of the original game, and that isn't necessarily a bad thing. There isn't really any way that the gameplay of the expansion could be improved from that of the original. It was after all, that good.

Instead, they offer a few new additions to the game such as weapons, enemies and power-ups The new weapons are a variation of the grenade launcher that fires proximity mines, a powerful rapid firing energy weapon and an electrifying Warhammer.

The latter weapon being an homage to the original concept of Quake that was scrapped by Id Software during development, where Quake was the name of the protagonist who wielded a massive hammer. New power-ups include a horn of summoning, that spawns an ally monster and the deflection shield that returns some damage enemies inflict on you.

Two new enemies were included in the game, one being a giant scorpion with nail guns for claws and the gremlin, a small creature similar to the fiends from the original game. The difference between the two is the gremlins are not nearly as powerful but are a nuisance due to being able to steal your weapons. They also recover health by eating the corpses of fallen enemies.

Aside from those additions, the gameplay remains the same fast-paced adrenaline filled action packed scenario. The weapons are fun to use and well balanced. The enemies offer new challenges and the new power-ups offer something new. At the end of the day, if you loved the Quake, the chances are you will love Scourge of Armagon.

Good level design with a few flaws

The new levels are generally well designed, even if they don't offer much in the way of new textures, but a few are flawed in a number of ways. There are a few scenarios where the level design is outright unfair. One instance of this would be in the mining facility where you must attempt to get through a rotating machine with boulders in it.

While it doesn't sound like a bad idea on paper, actually putting it into practice and getting through in one piece is another story. More often than not, you will take considerable amounts of damage getting through it. In another instance, you must deactivate an electrical defence system that is guarded by powerful foes.

Approaching this task without knowing what you are going up against can put you into a position where it is impossible to win, especially in the higher difficulties. If this happens you have to start the entire level from the beginning, causing quite a bit of frustration.

There are also a number of occasions throughout the game with unfair enemy placement that is designed for no other reason than to make things very difficult. With all that said, the developers also created some really good levels at the same time.

For instance, at the end of a stage early on, you actually pass through the human realm to Armagon's realm by jumping across a vast opening of nothingness. It is quite an exhilarating moment. Then there is a level where you must storm a castle, making your way through the enemies that defend it and find a way in.

So yes, there is good level design to be found but also flawed level design here and there. Overall, however, you are in for a good time with no flaws outweighing the general positive.

A worthy expansion

Scourge of Armagon is definitely a worthy expansion to Quake. Its level design might have flaws here and there but it has just as many positive surprises in store for you too. The new additions are all welcoming and fun to experience and all in all, it is still good old fashioned Quake fun.

While it is worthy it isn't a game I would deem essential to play, it is very much a case of if you want more Quake then this is for you. But if you are looking for something more than just a few new additions and more levels, then it may not satisfy your cravings.

I hope you have enjoyed this edition of Retrowatch, and I hope you will join us next Monday, where we will be taking a look at another retro title.

Interested in seeing more Retrowatch reviews? Check out my review of KKND2: Krossfire and Quake.

The Dark Brotherhood Slashes to Victory: An Expansion Review https://www.gameskinny.com/kd389/the-dark-brotherhood-slashes-to-victory-an-expansion-review https://www.gameskinny.com/kd389/the-dark-brotherhood-slashes-to-victory-an-expansion-review Wed, 12 Apr 2017 08:00:01 -0400 Glitchieetv

Elder Scrolls: Legends gained a new PvE mode as Bethesda launched The Dark Brotherhood expansion. The first expansion for the CCG, the story mode revolves around the hero infiltrating the Dark Brotherhood. New cards, new lane effects, and a new card ability are all part of what the Dark Brotherhood brings to the table. 

Story Mode

The new story, titled The Fall of the Dark Brotherhood, takes place in Skyrim before the events of Skyrim. The story itself is captivating and well told. Following the hero as they infiltrate the Dark Brotherhood for a merchant, each chapter of the story brings you deeper into the brotherhood's circle.

Lane Effects

Some new lane effects have been added. During one mission you are at a ball. The lanes cause creatures to move randomly. Another is that of a jail, where you cannot summon any creatures there. Each new lane effect corresponds to the mission it is introduced in, causing the player to have to come up with new strategies in order to win.

The Cards

40 new cards have been added to the game. Coming with their own Dark Brotherhood branded packaging, they add something new to the game. Grand Ball can further enhance assassin decks based around moving creatures. Wrath of Sithis can really put a kink in your opponent's plans. Garnag, Dark Adherent can stop decks revolving around gaining magicka in their tracks. 

A new card mechanic was also introduced. Slay: When this creature kills another creature gain stated effect. The reward given by Slay varies depending on the card. Some cards gain power and health similar to pilfer, others you get to draw a card. Slay brings a drastic change in the way certain decks will operate as well as gives players a chance to create new decks that may have not worked previously.

Brotherhood Sanctuary, Elder Scrolls Legends, CCG, TCG, Dark Brotherhood

Overall Impression

The Fall of the Dark Brotherhood is a great first expansion for Elder Scrolls: Legends. Starting with one of the most believed guilds in the Elder Scrolls universe was a smart move. The story is compelling and used characters familiar to fans. What is most impressive is the number of new cards released and the new mechanic Slay. For a first expansion it delivers a lot in terms of content, all without having to pay more than in game gold for it.

Elder Scrolls Legends PvE Expansion Starring Beloved Guild Available Now https://www.gameskinny.com/zdk21/elder-scrolls-legends-pve-expansion-starring-beloved-guild-available-now https://www.gameskinny.com/zdk21/elder-scrolls-legends-pve-expansion-starring-beloved-guild-available-now Fri, 07 Apr 2017 05:10:29 -0400 ThatGamersAsylum

As of today, a new PvE expansion -- The Fall of the Dark Brotherhood -- is available for Elder Scrolls: Legends on PC and iPad worldwide.

For $20 or a non-descript amount of in-game gold, you will get access to 25 new missions and 40 new cards. Many of which are only attainable via playing the new story missions, including 3 new legendary cards.

The campaign itself focuses on, well The Fall of the Dark Brotherhood. Taking place prior to the events of Skyrim, you are hired by a merchant to find his missing wife. This eventually leads you down a twisting path into life as a double agent in the Dark Brotherhood itself.

In one mission you must protect a pig. Not this pig.

Throughout the campaign, there are tough decisions you must make which affect the missions that you play. This suggests that there is potentially replayability to the campaign itself. However, it has been assured that you will be able to attain all of the cards regardless of your decisions.

The missions themselves will feature many unique scenarios which you must continually evolve and adapt to. For instance, there is a battle that takes place during a ball where things continually move around. There are even certain situations where you can go undercover, abandoning your deck in favor of a special deck more like that of the person you are disguised as.

Elder Scrolls: Legends is available for download on PC via the Bethesda.net Launcher, or on iPad via the App Store.