Splatoon  Tagged Articles RSS Feed | GameSkinny.com Splatoon  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Splatoon 2 Update Coming End of February https://www.gameskinny.com/huuz3/splatoon-2-update-coming-end-of-february https://www.gameskinny.com/huuz3/splatoon-2-update-coming-end-of-february Tue, 23 Jan 2018 13:59:30 -0500 wlkrjesse

Splatoon 2 is the gift that keeps on giving. Nintendo News reports that at the end of February, we're getting a new patch for Splatoon 2, promising "a number of new features and gameplay tweaks."

While overall details on the patch are slim, this news comes straight from the official twitter and is far from shocking. Splatoon is one of Nintendo's newest IP's and is doing incredible things. Splatoon 2 is massive and on the Switch, which is equally as massive if not more so, having sold 1.5 million units in December of 2017 alone.

Splatoon 2's success is a true testament to both "right place, right time" and to the staying power of the Switch. The series started on the Wii U (a console considered to be a failure) but now has gone on to become a huge money maker for Nintendo. The series just needed to be on the right console, and judging from the numbers, with 1.53 million copies sold as of December 2017, it seems to have found its place.

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Splat Brella Coming to Splatoon 2's Multiplayer https://www.gameskinny.com/qoyg2/splat-brella-coming-to-splatoon-2s-multiplayer https://www.gameskinny.com/qoyg2/splat-brella-coming-to-splatoon-2s-multiplayer Fri, 11 Aug 2017 09:46:02 -0400 Kieran Desmond

Nintendo has announced via their UK Twitter account that the Splat Brella, a weapon that was previously exclusive to Splatoon 2's single-player campaign, is making its way to the multiplayer component of the game August 12. The weapon comes with the Sprinkler as its sub and the Ink Storm as its Special.

The Splat Brella is unique in that it is primarily a defensive weapon that allows players to shield themselves from the front when the weapon is open. If kept open, the Splat Brella will launch ahead of the player, inking a path and giving the player cover as they move in to clash with the opposition at close range. New weapons tend to be popular items in Splatoon 2, so expect to see nothing but umbrellas gliding across the maps for a while as players try the Splat Brella for themselves. 

Stay tuned to GameSkinny for more Splatoon 2 news and information as it develops. 

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Get Ready For Splatoon's Beta on These Dates https://www.gameskinny.com/gnexi/get-ready-for-splatoons-beta-on-these-dates https://www.gameskinny.com/gnexi/get-ready-for-splatoons-beta-on-these-dates Tue, 14 Feb 2017 14:15:01 -0500 Bryant Pereira

Early adopters of the Nintendo Switch system will be able to participate in a “Global Testfire” for Splatoon 2 from March 24-26. Players can download a demo version of the game to play in short, one-hour bursts across the three days the beta is available.

The Testfire event is Nintendo’s way of giving players a sneak peek at the new features available in the game, along with stress-testing the servers for stability. The original Splatoon also had a series of Testfire events before release.

Splatoon 2 Beta Dates & Times (US)

March 24
  • 12:00 - 12:59pm PST / 3:00pm - 3:59pm EST
  • 8:00 - 8:59pm PST / 11:00 - 11:59pm EST
March 25
  • 4:00 - 4:59am PST / 7:00 - 7:59am EST
  • 12:00 - 12:59pm PST / 3:00 - 3:59pm EST
  • 8:00 - 8:59pm PST / 11:00 - 11:59pm EST
March 26
  • 4:00 - 4:59 am PST / 7:00 - 7:59am EST

Nintendo’s squid experts announced that players will be able to test four different main weapons, including the new Splat Dualies and remixed versions of the Splat Roller and Splat Charger. Additionally, a Private Battle Spectator View mode will be available, which allows up to two non-players to spectate as “camera operators” to watch matches from different angles.

The first Splatoon was met with great reception and proved that Nintendo has the capability to excel in the competitive shooter genre. The sequel will feature local Private Battle tournaments through LAN, along with Amiibo support. Splatoon 2 is scheduled to release over the summer as a Nintendo Switch exclusive.

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Do we REALLY need Another Splatoon Game? https://www.gameskinny.com/t6m2m/do-we-really-need-another-splatoon-game https://www.gameskinny.com/t6m2m/do-we-really-need-another-splatoon-game Sat, 21 Jan 2017 05:52:11 -0500 Marc Anthony

Splatoon was a new and unique addition to Nintendo's lineup when it was first released on the Wii U in 2015. The game was a success and a new take on the shooter genre, where players used paint, instead of bullets, to shoot down their targets, or cover areas of the map, to win in a match. However, is it necessary to have a sequel to Splatoon?

Splatoon initially caught audience intrigue, but not as much initial excitement as it would have had it been a new Mario game, for example. It's impressive take on shooters, as well as depth and artistry, made Splatoon into its own unique experience and drew audiences in with color, fluidity, and gameplay, making it a huge success in the long run. It went as far as to establish its own tournament at the Nintendo World Championship 2015.

Getting a release on the Nintendo Switch, Splatoon 2 will be no less engaging with its capturing aesthetic in color, sound, and character animation. Splatoon 2 will also introduce more features, ranging from overall gameplay to customization. Let's take a look at some. 

New Features

Weapons and Gameplay: Brand new weapons are set to be introduced in Splatoon 2, including duel-wielding Splat Dualies. What's more, a new dodge roll move and super jumping will be added to help players quickly assist teammates. The splat charger and splat roller will be making a return with new game mechanics.

Local and Online Multiplayer: Online battles return with the option for local play Turf Wars, as well as smart device support, which will enhance matchmaking and allow voice-chat.

Characters: As the game takes place two years after the release of Splatoon, a few new characters will make their way onto the roster. Customization has been improved with new hairstyles and more.

New Ways to Play: The Switch's Joy-Cons allow for players to use motion control for better, more precise aiming. The Pro controller can also be used, but the Joy-Cons will bring a new way of playing to the game.

These new features seem like great additions and definitely warrant a new, fresh release on Nintendo's new consoles -- not DLC for the Wii U. A relaunch of a popular title on the Switch would seem lazy and less interesting, but with the notion that the game is slated to be taking place two years in the future, it's evident Nintendo intended Splatoon 2 to be a sequel, rather than an updated version of the prequel.

Seems to me this franchise is here to stay, and rightfully so, as it has done very well with Nintendo's fanbase and critics alike.

With this in mind I believe Nintendo was right in creating a sequel as the product is very imaginative for a shooter, in addition to its engaging gameplay for various audiences. 

Judging from this gameplay, Splatoon 2 will be an exciting sequel in the series. Not only will old fans find something familiar here, they'll find something altogether new and exciting. Even better, these news features (and a release on the hotly anticipated Nintendo Switch) will bring the Splatoon universe to a new set of fans, helping Nintendo grow this amazing franchise even further. 

What's got you excited for Splatoon 2? Will you be picking it up when it releases for the Nintendo Switch? Sound off in the comments below! 

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Splatoon: Announcement of Final Splatfest Leave Squids Salty https://www.gameskinny.com/kuj3q/splatoon-announcement-of-final-splatfest-leave-squids-salty https://www.gameskinny.com/kuj3q/splatoon-announcement-of-final-splatfest-leave-squids-salty Thu, 30 Jun 2016 11:48:13 -0400 Phil Fry

The announcement of the final Splatfest for Nintendo's popular shooter, Splatoon, leaves me and many more fans of the game salty squids. 

The weekend-long events, which began on July 4th of 2015 in North America, brought many dedicated, and inactive Splatoon players online to participate. Choosing between two different thematic teams, like Autobots and Decepticons, participants fought against members of the other team to claim Splatfest victory. 

Winning a Splatfest gave players Super Sea Snails, which are incredibly valuable items that allow players to add ability slots on their equipment items, or re-roll ability slots so that the desired abilities would be attained.

The Snails were given out to anyone who participated in the event, but the higher your Splatfest rank, and if your team won scored you additional Snails. Furthermore, the Snails allowed players to order gear they see on players that show up in the Plaza. 

Apart from the Snails, Splatfests gave Splatoon an active community event and brought the game even more to life.

[Just look at the vibrant neon scene of the Plaza during Splatfests]

[image retrieved from thetanooki.com]

World events in games tend to do that, just look for example at the MMO World of Warcraft. Seasonal events like Hallows End, the Feast of Winter Veil, and Midsummer Fire Festival bring the game a sense of timeliness, the world a sense of life and activity, and keeps the game fresh with changing environments and cool events. 

So, it's difficult to understand why Nintendo's decided to end Splatoon's Splatfests when the events cannot take too much effort to conduct.

Sure, some of the Splatfests were sponsored by companies like Nickelodeon for the Spongebob vs. Patrick Splatfest, but simple themes like Cats vs. Dogs, or Marshmallow vs. Hot Dog must not require any additional effort or sponsorship. 

[Super Sea Snails; image retrieved from splatoonwiki.org]

Could Splatfests be pre-scheduled to take place for various weekends with minimal effort on developer's behalf? 

Why simply end a prominent feature of your game that brings new and veteran Splatoon players together in a community-based battle in a fun and creative way? 

Does Nintendo have something else planned? 

Nintendo's latest console, the NX, is set to release in 2017, but there is still little but rumors known about the kind of console it will be. Furthermore, there's not been an official announcement for a Splatoon sequel, so with almost a year left before a new console, and with countless individuals still playing Splatoon on their Wii Us, why end feature support for what is arguably one of your most active and best games in recent history? 

The logic is difficult to understand, and I for one am disappointed by this decision. At the very least, I hope the developers make the Sea Snails available to purchase with in-game currency, because if they don't, there will be no way to attain the items anymore. 

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The latest Splatoon update is now available https://www.gameskinny.com/wi8tu/the-latest-splatoon-update-is-now-available https://www.gameskinny.com/wi8tu/the-latest-splatoon-update-is-now-available Wed, 08 Jun 2016 16:49:28 -0400 ericafeldfeber

As of June 7, the latest update for Nintendo Wii U's Splatoon is now available for download. In addition to bug fixes, version 2.8.0 introduces new weapons and gear, balancing select weapons and gear abilities. It also implements adjustments to stages Arowana Mall, Bluefin Depot, Camp Triggerfish and Piranha Pit. I've included the official patch notes below, courtesy of mynintendonews.com:

Weapons and Gear Added

  • Eight new weapons have been added and will now appear in the weapon shop.
  • Weapons will be available in the weapon shop after viewing the Inkopolis News on 6/8 from 11:00 AM (PT) onward.
  • Two new pieces of gear have also been added and will now appear in their respective shops.

Weapon and Gear Ability Balancing

  • Adjustments have been made to specifications for certain Main and Sub weapons, and gear abilities.

Stage Adjustments

  • Arowana Mall: Adjustment made to prevent players from taking unintended shortcuts in all modes.
  • Bluefin Depot: Fixed an issue that allowed players to move inside certain objects in Rainmaker mode.
  • Camp Triggerfish: Adjusted the size of the “Don’t retreat!” warning zone near team starting areas.
  • Piranha Pit: Adjustment made to prevent players from taking unintended shortcuts in all modes.

Multiplayer Bug Fixes

  • Fixed an issue that allowed players to jump higher than intended when touching an opponent’s Splash Wall.

Other

  • Adjustments have been made to make for a more pleasant gaming experience.

For instructions on how to update your version of Splatoon, check out support.nintendo.com

Splatoon is a colorful and chaotic online third-person action shooter developed exclusively for the Wii U. Compete in four-on-four matches, in which the goal is to get your ink on as many places as possible and claim your turf, all while strategically submerging yourself in your team's colors and blasting your enemies. 

Source

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Splatoon a Year Later: Top 5 Changes to Freshen Gameplay Experience https://www.gameskinny.com/5rn4b/splatoon-a-year-later-top-5-changes-to-freshen-gameplay-experience https://www.gameskinny.com/5rn4b/splatoon-a-year-later-top-5-changes-to-freshen-gameplay-experience Thu, 26 May 2016 14:46:08 -0400 Phil Fry

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Change #5: More Gear
\n

One last change that could serve Splatoon well would be the addition of more clothing items. I love collecting all the cool gear, but at level 33 and (currently) an A- rank, I’ve found that IN checking the three respective clothing stores I rarely find items I do not already possess. This is probably the smallest addition in my list I’d like for Splatoon, but I would love to see more unique clothing items come out because I would most certainly purchase them (as there is little besides gun variations and clothing to buy with in-game money).

\n

Overall, the changes I included in this list are mostly interface and slight gameplay changes that I feel would overall improve the experience Splatoon offers players.

\n

Do you agree with the changes I’ve listed? What do you like most about Splatoon, and are there ways to improve that aspect of the game? What’s something you would like to see in Splatoon?

\n

[Image retrieved from splatoon.wiki.com]

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Change #4: More Abilities 
\n

Another change that would be great for Splatoon, and one that would admittedly require more effort than others to implement, would be to add more gear abilities. Currently, there are twenty-four abilities that are unlocked on clothing items. Although this is a great start and does allow for a diverse set of playstyles, I find the current number of abilities can be limiting.  some specific abilities like “Tenacity” (which gives players a slight ability boost if they have inactive players on their team) are niche and fail to contribute to a player’s loadout if the circumstances for the ability are not met.

\n

I would like to see an ability that would give temporary strength boosts, defense boosts, or ink recovery to all teammates for a short duration. Or, a temporary boost to stats that are activated in-game if a player is doing especially well: like a slight strength boost if a player “splats” a certain amount of players in one life. If these abilities are perhaps too powerful for gear, maybe they could be specials instead. Creating more abilities would diversify Splatoon’s playstyles further, and allow for even more unique gameplay scenarios.

\n

[Image retrieved from splatoon.wiki.com]

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Change #3: Change Gear During Lobby Screens
\n

The third change I would like to see for Splatoon would be for players to be able to change their weapons and gear during the player searching lobby. This could be easily done with the gamepad while the TV holds the lobby screen. Again, this feature is utilized when playing with friends in a “Squad” during ranked matches, so I don’t understand why this feature isn’t carried over into the other play modes of Splatoon.

\n

If a player wishes to stay in a lobby of players after a match, they do not have the ability to switch their weapons and gear, and this again seems lazy to not include in all parts of the game when it’s available during one other circumstance. Adding this feature to all game mode lobbies would allow much more convenience to players who like to mix up their playstyles in between matches without having to leave the search queue.

\n

[Image retrieved from www.gameskinny.com]

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Change #2: Stay on Same Team with Previous Teammates
\n

Second, and this point places further emphasis on individual play experience, in ranked and regular matches, the game lobby should automatically keep players who choose to stay in the same lobby of players with the teammates they were with the previous game. If you’re playing alone, and you find a good team, you want to stay with those players because you were able to win together, but the current game interface mixes up players and splits players up who were previously on a team together.

\n

When playing ranked mode, matches are intense and difficult for a player to progress through rankings, so if a player playing alone finds a good team on ranked mode, they will obviously want to stay with those teammates. This feature is utilized during “Splatfests,” so I struggle to understand why and how this feature could not carry over into ranked and regular matches. It almost seems lazy to not implement something like this when other online games have had this feature for almost a decade.

\n

[Image retrieved from youtube.com]

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Change #1: Player Based Bonuses
\n

First and foremost, there should be experience and in-game coin bonuses for players who do especially well on their team. Several times while playing alone, I find that I do the best on my team or that my team loses because we have an inactive player. Currently in regular battle, there is a bonus for winning teams, and a small bonus for players who score at least 400 points. In ranked mode, there are bonuses for teams who win the match without the other team scoring any points, and also a bonus for teams whose match lasts at least 3 minutes. 

\n

If scaled bonuses were added to the game, players would feel more rewarded for their individual contributions and play ability and wouldn’t feel as let down by their team’s ability if they are doing the best on the team. This would be especially rewarding for players who often play Splatoon alone and must hope to be placed on a team of equal or better ability. There could be bonuses for when teammates super jump to you, a bonus for an above average lifespan during a match, or even for how many players you splat. Overall, this would offer a better individual experience playing online.

\n

[Image retrieved from itechtriad.com]

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Top 5 Changes for Nintendo's Splatoon
\n

Released almost a year ago, Nintendo’s Splatoon offers players a unique style of third person shooter. The game focuses primarily on player mobility, as players must cover ground to advance on respective maps and game modes. In ranked battle, mobility and multiple pathways are essential to completing the required objective. In regular mode, players must cover more ground with their ink than the other team to win.

\n

I began playing Splatoon last August, and although the game is one of Nintendo’s best in recent history, there are several changes that could be implemented that would improve the overall gameplay experience.

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New Splatoon amiibo dioramas looking fresh! https://www.gameskinny.com/dmwcu/new-splatoon-amiibo-dioramas-looking-fresh https://www.gameskinny.com/dmwcu/new-splatoon-amiibo-dioramas-looking-fresh Wed, 25 May 2016 10:06:05 -0400 Anthony Pelone

Amiibo collectors, get ready: more dioramas for your figures have been announced! The ink-shooter Splatoon will be receiving not one, but TWO sets based on the Kelp Dome battlefield and a Squid Sisters concert.

While both sets include decorative stickers, the Squid Sisters diorama features electronic interactivity, as they connect to your 3DS or smartphone for displaying a concert courtesy of Callie and Marie themselves. Any Splatoon player, kid or squid, can catch up on all their fresh hits.

Both dioramas will launch in Japan on July 7th for 1,080 yen ($10 US dollars), but no word has emerged on their Western arrival (or, for that matter, the Smash Bros. and Kirby dioramas released last month). We'll keep our eyes peeled for that, but in the meantime, you can preorder imports on Play-Asia.

Would you purchase the Splatoon amiibo dioramas should they launch in the states? Let us know in the comments below!

[Image Source]

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New Splatoon Amiibo Announced, To Be Released in June https://www.gameskinny.com/xrh0k/new-splatoon-amiibo-announced-to-be-released-in-june https://www.gameskinny.com/xrh0k/new-splatoon-amiibo-announced-to-be-released-in-june Sat, 30 Apr 2016 13:05:25 -0400 ChrisDeCoster

Nintendo announced two new amiibo today, which are based off the J-pop duo from their popular third-person-shooter/competitive painting game, Splatoon. 

These ultra-detailed amiibo of the Squid Sisters, Callie and Marie, will be available for purchase on July 8th, according to the official Nintendo Twitter account, and may be purchased together for $24.99 or individually for $12.99 each. Using them in game will unlock clips of their funky-fresh dance moves, all set to both existing Squid Sisters songs and some brand new, never-before-heard ones.

Nintendo also announced two new, re-colored variants of the existing Boy Inkling and Girl Inkling, to be released at the same time. They will also be available for $12.99 each, or bundled together with an Orange Squid amiibo for $34.99. This set will give amiibo collectors and Splatoon fans another opportunity to get some in-game bonuses and gear, especially as some of the amiibo in question (cough...Green Squid...cough) are notoriously difficult to find.

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Spongebob v. Patrick: Dawn of the multi-continent Splatfest https://www.gameskinny.com/e0hui/spongebob-v-patrick-dawn-of-the-multi-continent-splatfest https://www.gameskinny.com/e0hui/spongebob-v-patrick-dawn-of-the-multi-continent-splatfest Sat, 16 Apr 2016 07:22:42 -0400 Mark Elgie

Nintendo and Nickelodeon will be throwing a Spongebob Squarepants themed Splatfest competition in Splatoon come April 23.

Spongebob Squarepants has become a pop culture phenomenon worldwide since its premiere on Nickelodeon in July of 1999. It’s seen in more than 185 countries, translated in more than 50 languages, and has the distinction of being the most watched animated program for more than 14 years.

As part of the Splatfest competition, a recurring online competition in which players pick a side and fight it out, players are being asked to pledge alliance to either the titular Spongebob Squarepants, or his starfish companion Patrick Star. Between April 23 at 6 AM PST and April 24 at 12 PM PST, players will battle to determine who in Bikini Bottom is more popular: Spongebob or Patrick. 

In the eyes of Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing, Spongebob and Splatoon is a match made in heaven.

“Two international pop culture sensations meet when the SpongeBob SquarePants Splatfest comes to Splatoon. Fun partnerships like this take advantage of the crossover appeal that family-friendly franchises like Splatoon and SpongeBob provide. Personally, I’m team SpongeBob all the way.”

This will be the first Splatfest in which players will be matched from both North America and Europe. The competition will be accessible to anyone who has a Wii U with a working internet connection and a copy of Splatoon.

This Splatfest is also a great time to try out “Sheldon’s Picks,” added in a recent software update, consisting of eight new weapon combinations. Inklings enter the fray with a main, sub and a special weapon. New sets mean more options.

For players first experiencing Splatoon with this new Spongebob Splatfest, helpful advice straight from Tsubasa Sakaguchi, co-director of the game, is available in a series of Top Tips videos, covering basic skills players will need to master.

 

 

 

 

 

 

 

 

 

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Splatoon data miner finds evidence of two upcoming amiibo https://www.gameskinny.com/52iy6/splatoon-data-miner-finds-evidence-of-two-upcoming-amiibo https://www.gameskinny.com/52iy6/splatoon-data-miner-finds-evidence-of-two-upcoming-amiibo Sun, 31 Jan 2016 09:27:27 -0500 David Fisher

When it comes to the Wii U, data miners are pretty darn good at predicting or finding upcoming releases. This is particularly true with Splatoon data miners who have predicted things such as full stages and weapons. While not all data miner leaks can be accepted as true without further evidence, many of them are worth taking into consideration.

One data miner who has been good for Splatoon leaks is NWPlayer1234 who found playable Octolings in a previous patch of Splatoon. They proceeded then to use the Octoling online and this was the result:

Pretty neat, huh?

NWPlayer1234 has brought us something a little more interesting this time. While Nintendo has confirmed that they will no longer be updating Splatoon on a regular basis, a new code for amiibo input has apparently been added to the game.

That's right, two new amiibo command lines labeled "AmiiboIdolA" and "AmiiboIdolB" have been found in the game's code. It doesn't take much imagination either to realize that these are alluding to none other than Callie and Marie, as the two are Inkling Idols with a knack for holding live concerts in Splatoon, as well as Japan. While it is unknown what the Squid Sister amiibos will do, it is possible that they may be linked to the inclusion of Octoling models for players.

As always, take this information with a grain of salt. Not all leaks or data mining results lead to content in game. We can only wait and see if Nintendo gives us official information before anything is considered definitive.

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Inkling idols Callie and Marie get a live hologram concert, watch it here! https://www.gameskinny.com/3ywlq/inkling-idols-callie-and-marie-get-a-live-hologram-concert-watch-it-here https://www.gameskinny.com/3ywlq/inkling-idols-callie-and-marie-get-a-live-hologram-concert-watch-it-here Sun, 31 Jan 2016 07:27:53 -0500 David Fisher

Have you been pining to watch Callie and Marie sing live with a human band backing them? Well you can have your chance by checking out this video posted by kuroneko0509 on YouTube (or the header) right now!

Nintendo and Splatoon fans are likely to recognize the two Inkling idols from the daily newscasts and Splatfest events promoting the breakout Wii U title. During the live concert, Callie and Marie 'sang' their entire in-game setlist including: High-Color EvolutionNow or Never!, Ink Me Up, Maritime Memory, and their most well-known song, Calamari Inkantation.

Much like the Hatsune Miku Vocaloid concerts, the Squid Sisters are projected on glass panels that create the illusion that the characters are standing before a live audience. It is somewhat of a growing trend in Japan, although it doesn't seem likely that it will trump the flesh-and-blood idol market anytime soon.

While none of the songs are particularly understandable -- seeing as they're all in Inkling pseudo-English gibberish -- they are nonetheless enjoyable to listen to in-game. Live, the songs are a bit interesting since the live band playing alongside the pre-recorded voice lines makes for an interesting mix. Throw in the holograms and you get something a little more legitimate than your average lip-syncing pop idol.

That's kinda sad in retrospect...

What do you guys think about this live Splatoon concert? Would you pay to see this in person? Leave your thoughts in the comments section below!

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Splatoon's last weapon update is the Custom Hydra Splating https://www.gameskinny.com/6h5pc/splatoons-last-weapon-update-is-the-custom-hydra-splating https://www.gameskinny.com/6h5pc/splatoons-last-weapon-update-is-the-custom-hydra-splating Fri, 15 Jan 2016 05:27:54 -0500 Damian A. Hinton

Splatoon's free content release has been a steady source of life for the burgeoning Nintendo franchise. However,  that will soon come to an end, as the final weapon will be released later today. 

The "Custom Hydra Splatling" will be the latest (and last) weapon in a long line of content promised by Nintendo. Its long distance attack will allow you to strike from afar and support allies. The sub-weapon for the new gun will be the Sprinkler, and a Bubbler can be used as a special weapon.

This brings Splatoon's weapon count up to a total of 74 since the game's original release in May 2015, where the game received good reviews for the most part, but was often criticized for its lack of overall content. 

This factor has been since been remedied due to Nintendo keeping their promise about consistently releasing updates to the game maps and weapons. While the last of those will be coming this month, it has been a constant boon for owners of the game. Nintendo will also continue to host their ever-popular Splatfests, and release more patches to balance gameplay.

The Custom Hydra Splatling will go live around 6 p.m. PST, and 9 p.m. EST.

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Game of the Year 2015 Intern's Pick: Splatoon https://www.gameskinny.com/8iy7w/game-of-the-year-2015-interns-pick-splatoon https://www.gameskinny.com/8iy7w/game-of-the-year-2015-interns-pick-splatoon Sat, 05 Dec 2015 04:35:42 -0500 David Fisher

Hey guys, David here! Some of you might know me better as RR-sama, that jerk that goes around ruining your childhood nostalgia, and stirring up controversial topics from the gaming world. As for today, I'm here to talk about my personal Game of the Year, Splatoon.

A mix of late 1990s and early 2000s style, paintball, and... kids that are also squids? Splatoon was a game that I was honestly skeptical about when I first heard about it. In fact, I was thinking about passing the title by completely at first. However, after spending almost $80 for a Canadian copy of the game (you lucky United States patrons, you..) I can honestly say that I don't regret it a bit.

So what's so great about this game RR-sama?

Let's first start with the aesthetics of the game, shall we?

Splatoon art style is a beautiful homage to the days of 1990s skate-punk and the early 2000s street art scene. Where a lot of modern shooters try to aim for realism, Splatoon goes in the complete opposite direction - and then some. From the vibrant colors to the comical designs of the Inklings themselves, Splatoon offers a one-of-a-kind experience that we could only expect from Nintendo.

The game also benefits from running at a constant 60 frames per second while at 1080p resolution. While it may not seem like a big thing at first, seeing everything running at a smooth framerate while simultaneously looking so darn beautiful makes this game extra enjoyable with friends or strangers online.

The music isn't half bad either...

Splatoon makes no secret of its heavy inspiration by the skate-punk scenes as the battle soundtracks are reminiscent of those one would expect from Tony Hawk's Pro Skater or SSX. Since Splatoon's Inkings don't speak any human language, the game's music uses garbled sounds that are supposedly the language of the Inklings. While one would expect this to ruin the soundtrack, it actually makes for an interesting mix of metal, punk, and pop tracks that are internationally enjoyable to the same degree.

What truly makes this music great, however, is that none of the tracks feel out of place. Nintendo has successfully managed to make music that suits an action packed environment, while simultaneously preventing it from sounding too serious. This, in conjunction with the Inkling lyrics, really helps to immerse players in the game world.

Okay, how about the game itself?

Gameplay in Splatoon is what really makes the game deserve the Game of the Year title -- at least in my eyes. While my fellow interns and GameSkinny journalists have vouched for various triple-A titles, Splatoon was a sleeper hit that presented gameplay that simply hasn't been seen before.

Sure, elements such as a "teleport" action, or third-person shooting aren't exactly 'new' per se. However, the concept of fighting for land instead of kills, as well as various other mechanics revolving around the use of ink instead of traditional projectiles makes Splatoon unique in the multiplayer shooter scene. The game also shares many similarities to MOBAs that help make this game feel like something new, as opposed to the newest version of what we already have seen before.

The game has truly come a long way since release. While other shooters like Star Wars: Battlefront offer Season Passes and other paid content after launching with a bare bones game, Nintendo has promised to keep releasing free content up until January of next year. With new maps, weapons, and battle modes, it's no wonder so many Wii U owners have flocked to this game as their go to multiplayer experience.

Anything else you'd like to add, RR-sama?

Not really. I think I've made my case clear enough to close it. Free content, beautiful art and music, and compelling gameplay. Seems like everything a Game of the Year needs. If you want something that's been done before, call on MGSV, Fallout 4, Bloodborne, or whatever fits your fancy. But if you want something that's truly unique, Splatoon is where it's at.

Now if you'll excuse me, I'll be getting back to preparing for the upcoming Splatfest. In the meantime, you can find the other Game of the Year picks by other GameSkinny interns by following this link. This is David Fisher - a.k.a. RR-sama, your Rewind Review master - signing off!

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NoA and The Food Network come together to make Splatoon-inspired meals https://www.gameskinny.com/l0k6w/noa-and-the-food-network-come-together-to-make-splatoon-inspired-meals https://www.gameskinny.com/l0k6w/noa-and-the-food-network-come-together-to-make-splatoon-inspired-meals Mon, 30 Nov 2015 09:25:18 -0500 David Fisher

Nintendo of America is known for doing some very silly things. During Nintendo Directs, Reggie is basically a walking meme. Various Twitter posts have involved amiibos doing ridiculous things like eating an entire Thanksgiving meal. However, things just got a little darker at NoA with their latest team up with Foodie Call's Justin Warner where they decided to make some squid meals inspired by the Splatoon video game.

Inspired by Nintendo, Justin invited Nintendo's David Young to make two dishes inspired by the Splatoon video game. For those who still don't know what Splatoon is, the game revolves around inkling squid-kids shooting ink around a map to claim territory while splatting one another with various water-gun and ink-spraying devices.

So what did Nintendo of America and Foodie Call decide was an appropriate meal to make based on this game? Squid. Worst of all, they decided to base it on the beloved Squid Sisters: Callie and Marie!

That's right, they made meals based off of Inkling stars Callie and Marie! What a tragic day it is when helpless inklings are butchered to serve our own selfish desires for squid-based meals.

Okay, so that's a bit of an overreaction. The meals actually look really great, and I tried making them myself. The results certainly do vary, but it did taste pretty good - provided that you actually like seafood. The meals are pretty simple, just remember that all parts of a squid tend to be expensive, especially if it's fresh!

That said, it still feels a bit awkward pulling apart a fresh squid while the image of Callie and Marie are still in my head...

If you're interested in watching the preparation for yourself, you can watch it below! It is only available in the United States though, so if you live elsewhere you can watch it through a proxy here.

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Satoru Iwata honored at Golden Joystick Awards https://www.gameskinny.com/avdmv/satoru-iwata-honored-at-golden-joystick-awards https://www.gameskinny.com/avdmv/satoru-iwata-honored-at-golden-joystick-awards Sat, 31 Oct 2015 07:26:04 -0400 Goldenbolt

The 33rd Golden Joystick Awards were held this week at the O2 Arena in London. For those unfamiliar, the awards ceremony honors games, gaming achievements, and select individuals who stand out in the gaming world. 

This year, former Nintendo president Satoru Iwata was honored with a Lifetime Achievement Award for the extremely significant impacts he made on both Nintendo and the gaming industry as a whole. Mr. Iwata tragically passed away this summer due to bile duct cancer. 

A Golden Joystick Awards PR representative had this to say:

Satoru Iwata, the Nintendo CEO who sadly died in July this year at the age of 55, was honoured with the Lifetime Achievement Award. A revered man of the gaming industry, Satoru was the driving force behind many of Nintendo’s products including the Wii and DS, and is credited for bringing gaming to the masses by making it family entertainment. Starting out as a programmer in the 1980’s for a subsidiary of Nintendo, he became president in 2002, the first outside of the company’s founding family. He was renowned for first and foremost being a gamer and was described as “… having the brain of a game developer and the heart of a gamer”. His contribution and impact on modern gaming is second to none.

Nintendo pulled in a few more awards at the show, with Splatoon winning "Best Family Game" and "Best Nintendo Game."

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Splatoon is being overrun by Octolings in new exploit https://www.gameskinny.com/amua3/splatoon-is-being-overrun-by-octolings-in-new-exploit https://www.gameskinny.com/amua3/splatoon-is-being-overrun-by-octolings-in-new-exploit Thu, 01 Oct 2015 08:57:31 -0400 Steven Troya

Hackers have finally made video game characters, namely the enemies known as Octolings in Splatoon, an actual threat.

This Octoling exploit has been made public to the players of Splatoon. It's actually really simple. All you need to do is edit the save file of your Splatoon game and boom, you can play as an Octoling. Of course, there are some consequences to those you play with if you turn into an Octoling.

First of all, if you find an Octoling online, you should probably keep playing until they leave that lobby or else, you'll risk getting that Octoling in your plaza. What's so bad about this? Well, unless you want an unplayable game, then it's best to avoid getting one in your plaza.

Currently, no patches have been announced for Splatoon but it's only a matter of time. As for now, the best thing to do when you find an Octoling is to keep playing until they leave and then play one more match after that.

If you did suffer an Octoling takeover, then it is also being said that Splatfest will probably fix this issue since they remove every Inkling during the event.

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61 song Splatoon soundtrack continues Nintendo trend of game album releases https://www.gameskinny.com/n2iwa/61-song-splatoon-soundtrack-continues-nintendo-trend-of-game-album-releases https://www.gameskinny.com/n2iwa/61-song-splatoon-soundtrack-continues-nintendo-trend-of-game-album-releases Wed, 26 Aug 2015 09:44:14 -0400 Destini Islands

Splatune is the official name of the 61-track original Splatoon album, announced in Weekly Famitsu.

In a similar vein to the 2-disc Super Smash Bros. album, Splatune continues Nintendo's trend of releasing full OST albums of their original titles.

From publisher KADOKAWA, comes the main theme "Splattack!" along with 36 more music tracks, 14 sound effects-based tracks, and 10 single tracks. For 3,200 yen ($26.69) plus tax, Splatune will be officially released October 21st, 2015.

splatune_cover

smashbros_album

 

 

 

 

 

 

 

Fans can expect it to include music from the latest updates, some of which has already had bits uploaded to Nintendo's official YouTube channel.

Currently confirmed tracks include:

  • Nawabaribatoru theme
  • Hero mode theme
  • Ink sound effects
  • Girl and Boy Inkling shout effects
  • Splattack! (E3 version) song
  • The bands "Squid Squad" and "Shiokarazu"
  • Yet-unreleased songs

The two-disc set will be accompanied by a booklet of music lyrics, staff comments, and developer notes.

With talk (and walk!) of Nintendo expanding into other entertainment sectors like theme parks and movies, there's little doubt that they will be releasing more albums for other major games. The current Splatune disc art is in English, meaning we shouldn't worry too much about a Japan-exclusive release.

Hopefully, Nintendo will release more information soon about pre-orders and, if following in Super Smash Bros. for Wii U's footsteps, will include details about discounts or exclusive offers for Splatoon owners.

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New Splatoon map arrives tonight! https://www.gameskinny.com/dy2gr/new-splatoon-map-arrives-tonight https://www.gameskinny.com/dy2gr/new-splatoon-map-arrives-tonight Thu, 20 Aug 2015 06:39:13 -0400 David Fisher

Splatoon will be getting a new map tonight called Flounder Heights. This new content patch will bring the official map count to 11 stages, that's 5 maps more than the base game had when it was released in May. The map features an urban layout with multiple low-rise apartment buildings clumped together with a ground-level street connecting them.

 Players will be scaling the apartments in an attempt to get the upper hand on their opponents, as seen in the image above

The apartments seem completely ink-able, so players will have to be careful about not getting splattered by sneaky opponents who have coated their building and try to scale the walls. There are also a number of objects to hide behind, ranging from simple walls to air conditioning units.

 The apartments serve as the centerpiece of the map with a single alleyway dividing the two buildings

According to the Splatoon Tumblr page, Flounder Heights will have a central corridor that players can sneak through, presumably to get behind enemy lines. Once there, players can ambush their unsuspecting opponents, leaving nothing more than an inky mess to clean up... assuming they survive getting through that cramped area without getting splattered on the way.

With the release of Flounder Heights there is only one more map which has been data-mined that has not been released yet - Hammerhead Bridge. When the latter map comes out, Splatoon will have 12 maps on rotation, brining further diversity to this already stellar game.

So what about you, fellow Inklings? Are you ready to battle on the new Flounder Heights map? What do you think a good strategy will be for battling on Flounder Heights based on these images? Leave your ideas in the comments section below!

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The simple Dos and Don'ts of Splatoon ranked battles https://www.gameskinny.com/ury5w/the-simple-dos-and-donts-of-splatoon-ranked-battles https://www.gameskinny.com/ury5w/the-simple-dos-and-donts-of-splatoon-ranked-battles Wed, 19 Aug 2015 07:42:32 -0400 David Fisher

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And that's all folks! With these simple dos and don'ts, you can expect to get yourself all the way to Splatoon's S-rank without much difficulty. Just remember, even if your team isn't the best, you being that much better can make a difference between losing horribly and barely scraping together a win.

\n

What about the readers? Are there any Ranked Battle tips that you'd like to share with your fellow inklings? Leave your ideas in the comments section below!

"},{"image":"http://s3.amazonaws.com/gameskinnyop/8/c/5/8c531185ee94e7dad53115c03738df19.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/8/c/5/tiny_8c531185ee94e7dad53115c03738df19.jpg","type":"slide","id":"79966","description":"

Tower Control: Don't

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Unlike rollers, chargers can be useful for splatting enemies on the tower from a distance while still being reasonably ink-onomical. However, you should never stand on the tower itself while using a charger. Since chargers have to... well... charge, you are putting yourself in danger every second you spend on that little platform.

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Instead, use chargers to stand on ledges where you are either above or beside the oncoming tower. That way you can hit enemies even if they're hiding behind the central column.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/5/4/5/545e85aac3ba384d18ab5dd1f1f72447.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/5/4/5/tiny_545e85aac3ba384d18ab5dd1f1f72447.jpg","type":"slide","id":"79965","description":"

Tower Control: Do

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Take advantage of your secondary weapons. Splash Walls are useful for preventing enemy fire, and Ink Mines are equally useful for preventing enemies from jumping onto the platform. Weapons that have the Killer Wail special ability are also useful for clearing out narrow corridors, so take advantage of them whenever possible.

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Be warned... Inkstrikes and Sprinklers are just about useless on Tower Control maps, since the tower - and the enemy - is constantly moving. Don't use them unless you really have to.

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Tower Control: Don't

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While Nintendo's official screenshots show some inklings using rollers on a Tower Control map, don't do it. I'm serious. There is virtually no reason to use a roller on a Tower Control map unless you are never going to stand on the tower itself.

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The only practical use of the roller is to splash people with a wave of ink in order to free the tower for other players. However, the roller itself uses way too much ink for this to be effective, and using the roller means your team will have one less person to stand on the point. If you really want to take up the role of splashing players, use the bucket instead.

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Tower Control: Do

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Stand behind the crystal-like object on the platform. Doing so will stop most attacks from hitting you. While it may seem counter-intuitive since it means that you can't hit the enemy, your job isn't to kill the enemy. It's not your job to capture enemy territory as well. Your job is to stand on the point. That's all there is to it.

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Also, remember that while the tower does move faster with multiple people, it doesn't go that much faster once two people are already standing on it. As such, leave only one or two people standing on the tower at any given time. Unless you like getting team-wiped, then go right ahead.

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Splat Zones: Don't

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Don't go on a road trip. Unlike the Rainmaker mode, splat zones aren't about going into the enemy base. As such, every inkling that's not fighting in the splat zones is an inkling that is losing you the game. While you can't stop everyone from thinking this is Turf War mode, you can at least not be part of the problem yourself.

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Seriously... don't be that guy. You know who you are.

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Splat Zones: Do

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Remember that some maps have two splat zones instead of just one. If the map has multiple splat zones, try to find somewhere that you can rather watch both zones, or split up into two groups to ensure that at least one person is defending the zone closest to your base. While this seems like a boring job, I've lost many games where a member of the enemy team sneaked behind our front lines and captured the zone closest to us while we were away.

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Splat Zones: Don't

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Stand around behind or in the splat zone after you have captured it. Even though the splat zone is yours now, the enemy will do their best to steal it back. That means that you are in the crossfire once more! Also, if you're standing on the opposite side of the splat zone - like in the picture above - you're not helping keep the enemy away from the zone. This can lead to splat zone battles becoming a tug-o-war instead of a surefire victory, so get in there!

"},{"image":"http://s3.amazonaws.com/gameskinnyop/9/8/0/9803f5cec0229b480f579c326861b15e.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/9/8/0/tiny_9803f5cec0229b480f579c326861b15e.jpg","type":"slide","id":"79951","description":"

Splat Zones: Do

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In Splat Zones your job is to capture the marked zone for as long as you can. However, you can't do that if you get splatted! Standing in the middle of a splat zone is a guaranteed death, so get out of there as fast as you can. Since everyone is trying to ink the splat zone, try your best to avoid using rollers as it will only put you in the crossfire.

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If rollers are your style try using one that has a sprinkler, bomb rush, or inkstrike ability. That way you can still help with inking the splat zone while you're out trying to keep the enemy from approaching. The best way to do this is to cut off their ink lines so that they will be forced to re-ink the area on their way back to the splat zone from spawn.

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Rainmaker mode: Don't

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Don't stand near the Rainmaker's shield if it's getting really big and is the enemy's color. That means that the Rainmaker's shield is about to burst, and when it does it will ink the entire area in the enemy's color. Being too close to the Rainmaker's shield is a guaranteed death unless your team has the upper hand.

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Also, remember that the Rainmaker bearer is your number one priority, regardless of what team currently has it. If your team does, protect them with your life. If the enemy does, STRIKE WITH GREAT VENGEANCE!

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Rainmaker Mode: Do

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Make a path for your Rainmaker bearer to follow. Even if you aren't there to help protect the Rainmaker bearer, ink the area leading toward the enemy base so that he or she will be able to get there that much faster. If possible, make the path outside of the main area, that way they can sneak behind the enemy lines and reach the goal!

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Remember, the Rainmaker is heavy, and so being submerged in ink is vital if the bearer is going to make it to the goal quickly.

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Rainmaker Mode: Don't

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Stand in the crossfire. As the Rainmaker bearer, your job is to escort the Rainmaker to the enemy base (don't make me count how many people have taken it to our base instead). You can't escort the Rainmaker if you're dead, so make sure that you aren't putting your life at risk unless you are making that final mad dash for the goal (as seen above).

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Rainmaker Mode: Do

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In Rainmaker Mode, always use the Rainmaker to your advantage. The Rainmaker is a lot like the Inkzooka special weapon in that its tornados travel over any objects in its way. This can make it very useful for hitting enemies over walls or behind objects, and since the Rainmaker doesn't use ink don't be afraid to spam it!

"},{"image":"http://s3.amazonaws.com/gameskinnyop/5/7/a/57a094f663205a4e83cafc565412ba0f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/5/7/a/tiny_57a094f663205a4e83cafc565412ba0f.jpg","type":"slide","id":"79943","description":"

Splatoon has been out for a couple of months now, and the splatting community is as vibrant as ever! While we've had some great guides published in the past, Splatoon has added a bunch of new weapons and ranked battle modes since then. Since it's been a while since the ink has settled after the rainmaker patch, let's look at some of the dos and don'ts of Splatoon!

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