What is the approximate number of pi safe code answer in Dying Light 2? This Garrison Electrical Substation riddle takes us back to math class.

Dying Light 2: The Approximate Number of Pi Safe Code Answer

What is the approximate number of pi safe code answer in Dying Light 2? This Garrison Electrical Substation riddle takes us back to math class.

Some safe codes in Dying Light 2 have the combination printed right on them. Others, like the one you find in the Garrison Electrical Substation, require a bit of deductive reasoning to parse out. If it’s been a while since you’ve thought about maths, you may be wondering what the approximate number of pi is, which will give you the answer to this particular combination.

Recommended Videos

As you work to restore power to the terminals in the Garrison Substation, your GRE access key will alert you to the presence of an Inhibitor in the location. It’s located behind the “C” gate. Inside is a small crate with the safe code inside, and just to the right of that is the safe with the Inhibitor. 

The answer to the approximate number of pi is pi itself: 3.14. Since there are three numbers in each combination lock, the answer, then, is 314. Interact with the safe and input the code, and you have yourself another inhibitor to spend on health or stamina. 

Though this one can be a head-scratcher, it’s certainly not the most difficult safe code to suss out. The one for the First Biomarker side quest is a real doozy.

And, well, that’s that for the answer to the approximate number of pi at the Garrison Electrical Substation. For more tips, walkthroughs, and solutions for your Dying Light 2 questions, head over to our Dying Light 2 guides hub, where we have locations for every Airdrop, an explanation for how repairing weapons works, and much more.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article How to Get More Dwellers in Fallout Shelter
New Dwellers waiting to enter a Vault in Fallout Shelter.
Read Article Best Clothes Mods for Sims 4
Two models wearing sunglasses and stylish outfits
Read Article How to Unlock and Build the Jump Bot in Sand Land
Beelzebub standing in front of the Jump Bot in the middle of the desert
Read Article Best Player Home Mods in Skyrim
Indoor alchemy room at Deus Mons castle
Read Article Should You Play Sand Land Using DirectX 11 or 12?
Choosing DirectX 12 or 11 when launching Sand Land via the Steam Client.
Related Content
Read Article How to Get More Dwellers in Fallout Shelter
New Dwellers waiting to enter a Vault in Fallout Shelter.
Read Article Best Clothes Mods for Sims 4
Two models wearing sunglasses and stylish outfits
Read Article How to Unlock and Build the Jump Bot in Sand Land
Beelzebub standing in front of the Jump Bot in the middle of the desert
Read Article Best Player Home Mods in Skyrim
Indoor alchemy room at Deus Mons castle
Read Article Should You Play Sand Land Using DirectX 11 or 12?
Choosing DirectX 12 or 11 when launching Sand Land via the Steam Client.
Author
Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.